I can't find a channel that completely fits this question, but anyways:
A question to 3D modellers: In terms of both difficulty and time consumption for creating and texturing 3D assets, do you think it is more difficult to make scenes/maps viewed from:
- 3D Top down camera
- 3D First person camera
My initial thoughts are - for top down: the further your camera is zoomed out, the bigger the map requirements, since you'll generally traverse the scene/map much faster than you would in a normal first person setting.
With that being said, you may need fewer assets for top down, and maybe less detailed texture, but not sure how relevant this is when you aren't aiming for high realism, and more of a half-life 2ish look.
I'm thinking the camera will also see different parts of the map depending on whether its seeing a larger area (top down), where you'd need to model a larger area, even if it is unaccessible, that would otherwise not be visible if you were viewing it from a first person perspective, which again means more work unless you simply black out those areas, or restrict the camera's boundaries. On the other hand, if you make the game isometric, you don't need to model or texture the backside of static assets, which would save time