#⛰️┃terrain-3d

1 messages · Page 23 of 1

dry maple
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I ended up using multiple generators instead and unifying the seed/using the same seed amongst them and offsetting the x and y values to generate consistent zlevels

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works for multiple levels and the perfomance isn't terrible

frail crypt
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how do i change the height? so it can go higher than this.. 😐 because if i attempt to go higher then it just hits smthn and flattens which is NOT what i want

winter minnow
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When painting terrain you're always painting on a heightmap that stores data in 0 to 1
The terrain component's height then stretches that data along its defined height

winter minnow
frail crypt
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What would be an decent size to go with?

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in your opinion

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rn it's at 600

winter minnow
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That depends on the size of your characters and how you plan to use it

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The units are in metres, as always

frail crypt
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well my test cube has a y lvl of 2 which i use as a reference to scale an actual human

winter minnow
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As long as you keep everything within 10 000 units from the world origin you avoid problems with coordinate inaccuracy

frail crypt
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yes but what should i set it at. like its at 600 do i go 800?

winter minnow
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Is your mountain tall enough at 600 meters? I can't answer that

frail vector
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How can I enable the transparency of this sprite?

frail crypt
winter minnow
frail crypt
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how do i fix this? the texture is repeating alot.. it's like checkered How do i make it look a bit better?

frail vector
winter minnow
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With opaque

frail vector
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Thanks it worked perfectly

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One last thing that might be a bit trickier

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How can I make them visible from both sides?

winter minnow
prime stone
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how do u hide this panel?

frail crypt
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BRUH THIS ISN'T SMOOTH AT ALL 😭 Why the sides look like that 😐 sharper than a knife bro

frail crypt
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Anyone?

rare night
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You need higher res for you splat 🤷

frail crypt
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?

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how

rose sentinel
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someone give me a seed i just improved my island gen

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and ill send a ss

rose sentinel
frozen wolf
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Hey! i downgraded my version from unity 2021 beta to unity 2019.4 and when i opened my project in 2019.4, the terrain data is corrupted, how can i get it back?

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Anyone?

winter minnow
frozen wolf
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already before upgrading

winter minnow
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Can you use the uncorrupted terrain from the back-up, then

frozen wolf
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wait

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@winter minnow Nothing works

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just the blank file

winter minnow
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How can both your backup and upgraded project be corrupted

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Or am I misunderstanding the situation

frozen wolf
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the backed up is not corrupted

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or may be the engine version is conflicting

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i just drag and dropped from the archive

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i mean the back up project archive

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@winter minnow

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the terrain file is not corrupted at all

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Anyone?

winter minnow
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It's not really clear what the issue is exactly

frozen wolf
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and my terrain data of one of my project got corrupted

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i want to fix the corruption

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so i don't lose my hard work

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and the dedicated time i spent designing the terrain

winter minnow
frozen wolf
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anyone! please help me!

winter minnow
dry maple
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So i'm trying to get the tile position to highlight a tile or change the cursor, but the z position returned is always negative and i've tweaked the passed zpostion to world to cell to be where it needs to be but it will still only detect a tile 10 or 20 percent of the time and return null the rest of the time

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i'm using an isometric z as y map

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and the tricky part is that i have multiple of them, layered

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only the surface should be highlightable though, but this isn't going to work if the z postion is throwing it off

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any thought on this?

terse mist
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why is this house showing up in the Scene view but not the game view

winter minnow
terse mist
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sorry

worn isle
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heyy

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I having an issue with terrains

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Just copypasted this

If negative heights are not allowed, then I would at least think it would be possible to raise up the whole terrain by a uniform amount, to then give me room to lower the lowest point. But even that does not seem possible, without manually sculpting up the whole terrain with the brush, which would inevitably change the look of the current features.

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I need to raise a terrain without deforming the sculpt I did in it

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pleawse help 👉🏻 👈🏻

little dew
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Hello!
I am working on a field of dense grass (8 LODS and Vertex shader)
The performance is suprisingly well at the moment but im running into 2 issues.
Hopefully someone here can shed some potential solutions.

  1. i cannot seem to figure out how to disable 'cast shadows' for the grass.
  2. I cannot seem to find an easy way to populate the scene with this mesh.

1(elaborated)
Initially i thought this would be required for performance sake (and that may still be the case with players on less powerful machines). However the look of the shadows are really interfering with the art directions, and id like to do away with the grass shadows entirely. (id like them to recieve shadows still, but if i must disable that too, i will)

2(elaborated)
The Landscape tools for Trees and Grass both seems to have serious downsides. (forced billboarding, limited LOD counts etc)
I hand placed 6000 tuffs of grass. and they run decent. but i still need to adjust them and rotate them to break things up visually... very time consuming... this cannot be the only way. Any tips?

[P.s. i'm quite new to unity but am familiar with these processes in Unreal, So there may be basics that im missing]

rose sentinel
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is there anyone here who can tell me how to get more out of a terrain. I think it looks a little bleak 😦

dry maple
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shrubbery?

thin ibex
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Use some other colors than gray

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Also an island that small wouldn't have such a massive harbor

dry maple
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layer selection weeeee

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250 x 250 x 6 isometric z as y tile maps

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perfomance is.. okay lol

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(also ignore the nre its due to the town name not being set in the previous menu)

abstract trout
rose sentinel
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It looks better

rose sentinel
abstract trout
rose sentinel
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it has it up close, tree stumps grass etc

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it’s instanced grass at runtime tho

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it’s all procedural how do you think the trees could be better placed?

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@abstract trout

abstract trout
abstract trout
rose sentinel
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the normals are messed on the cliffs it’s a work on progress

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rn it’s just a vertex displacement shader

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but no manual touches to the terrain

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is the goal

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also, what bald spots

little dew
rose sentinel
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its just meshes placed randomly with raycasts lol. might add some vertex displacement so it moves away when walked over etc

little dew
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Oooh interesting! im currently using a vertex displace on mine for global wind, (and eventually the same with walking over)
Are you using code to place the prefabs with raycasts, or is there an artist friendly way to approach this.

rose sentinel
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yes its code

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DrawMeshInstanced

little dew
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Thank you so much for the input. Since my grass mesh has many LODS the only way ive found to place them is by hand... if you ever wondered how many grass patches it takes to fill a soccer field... its about 6000 x)
i bought a course on coding in unity but haven't started yet... I think you gave me the inspiration to start today 👏

austere viper
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Can someone help, how to fix this terrain texture

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some terrain texture is missing

shell jolt
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that is not part of the terrain

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check your prefab

austere viper
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I checked the prefab, It's only a terrian

shell jolt
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that looks like a bush or wild plants to me... try to double check if you accidentally put that there from terrain-detail or even tree

naive furnace
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When i try to increase the Hight of my Terrain, then it doesnt really connect anymore like it used to

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As can be seen here i use multiple Terrains next to each other

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FIXED MY PROBLEM:

For everyone who will have this problem is the Future: The Heightmap Resolution of the Terrains have to be the Same. I somehow changed mine. dont know why.

rose sentinel
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can someone explain to me when i press only 1 floor tile, and then press bake, the whole scene is getting baked
and then unity complains the scene is to big to mesh

rose sentinel
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and he is for sure standing on it

winter minnow
rose sentinel
mellow sapphire
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Hey yall,
Im trying to figure out sprite shape profile , Im making an endless runner so all my platforms need to align with eachother as the game proceeds. Thus no corners are needed.

My problem is that because I make the textures with I pad I dont know how exaclty I should scale them in terms of resolution. The game is not a pixelart. Its more of a Hollow Knight style game.
Also another issue I face is the alignment of the top texture with the filler one in the middle of teh sprite shape. Any suggestions?

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Note that both textures are made similarly so they sould align with eachother.

Note 2, Id love to have good resolution but efficiency is a priority as well

dry maple
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That face when you are using individual mode for your sprite renderer terrain of 300k+ tiles lol

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and then you switch to chunk mode and use a custom sort axis -- enlightenment looool

mellow sapphire
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guys any help?

woven steppe
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hello guys i'm new to unity how can i import this terrain in my project i downloaded the assets but i don't know what to do with them

gusty pike
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Hey Guys,
Is there an Build in Option for Creating Roads on Terrain?
Or should I just use a pre modeled asset and the sculpt around it?

open heart
open heart
sleek heath
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Hi everyone, I have this warning about the trees not having LOD groups, but my trees are a prefab with a LOD group on it.

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Anyone know what am I missing ?

spiral hare
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Hi, I have a question about trees placement: I hand placed many trees on a terrain (see the picture), and now I need to change the terrain but I'd like to keep the trees in the same position where they are on this first terrain. Is there a way to port the position of trees from a terrain to another one? of course in my case trees are not single gameobjexts, but they are placed inside the terrain gameobject. Thanks!!

sly imp
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so i just made another terrain but even if i try to select the other terrain, when it is selected i cant edit it and only on the other terrain

rose sentinel
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Use seamless textures

haughty lynx
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Hey everyone! Rn im working on a school project that I need to complete soon.
Does anyone know how to create kelp in Unity? I've spent 3+ hours and haven't been able to figure anything out.

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And all the online assets are quite expensive for a school project.

upper arrow
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Ayo guys, working on a project and I need a hand

I'm looking at getting a 3D model of Subnautica's terrain as I'd like to use it for a diorama I am making, wondering if anyone had any pointers

I've used utinyripper to rip a couple of the level files so far and am currently loading them up into Unity

I've also opened the game files up inside of Assetstudio too but haven't really found a definitive solution yet

For clarification I am completely new to game engines/software!

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I have found map chunks, but how do I stitch these together so they are usable?

verbal lichen
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Im making a Truck Simulator and im having trouble deciding whether to make the Map itself some sort of Procedurally Generated Terrain instead of Hand Making it (as im not that great at terrain art)

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What are even the options of Procedurally Generating Terrain?

lyric sage
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does anyone have a tutorial on how to create some cool looking water?

pure swan
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anyone have/know any good tutorial on old style 3D level design like mario 64, zelda banjo kazooie

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i'm trying to learn probuilder but are there any 3D softwares with auto uv maping for level designing ?

wheat cipher
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having problems with understanding tilemap logic, it shows hexagons after i create but then they become invisible why*

regal herald
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so ive got an issue my be my system not being good enough but idk anyways everytime i try to make a terrain plane so i can make my terrain it says its importing for about an hour then unity crashes its happened all 3 times ive tried so is there another way to easily make terrain without the terrain tools

pale echo
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thoughts 🙂 made with flooded grounds

next badger
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How does one make like a basic terrain shape?

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what can I use?

brittle scroll
# next badger what can I use?

There's a built in Unity system for it. I believe there's even a stamp feature where you can pass in your own mask for shapes. https://youtu.be/MWQv2Bagwgk

Let's have a look at the new Terrain System in Unity!

● Learn more: https://ole.unity.com/TerrainTools

● Terrain Samples: https://bit.ly/2Y25AEX
····················································································

♥ Subscribe: http://bit.ly/1kMekJV

👕 Check out Line of Code! https://lineofcode.io/

● Join our Discord: https:/...

▶ Play video
remote sluice
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I'm trying to make my own custom trees that are all one solid mesh (cartoony), but I'm not 100% sure what materials and shaders to give them? I have them the natural bark shader but it all comes out like this:

remote sluice
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Also while I’m at it, how should I structure an LOD group for the trees?

keen blade
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I think im asking too much, but how can i fix those black square in the terrain texture?

honest fulcrum
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I guess this belongs here, does crossfading animation take up alot of performance on LODs?

hollow ledge
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do terrain trees tags work

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as in prefabs have a specific tag

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and does that go over to terrain trees

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cos my normal prefabs work but the terrain ones do not

ember cliff
# hollow ledge do terrain trees tags work

I'm pretty sure that for speed, the terrain tree system just draws instances of the meshrenderers for the relevant LOD from the prototype (and duplicates colliders).
It doesn't actually create any GameObjects for the trees. You could write script to temporarily replace nearby tree instances with a GameObject version if you want to interact with them (and then replace them with a tree-stump prototype after you've cut one down for example)

manic abyss
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Heya I got a question regarding file sharing / collaboration with a team.
For uni working on an open world game, the project managers have split up the teams and I'm part of the animation and modeling team.

They want us to make the open world terrain and I'm wondering if it's possible or viable for the anim/modeling team to have a separate unity project where we build the terrain, then export it to the main project?
I couldn't really find tutorials on this, so I'm wondering how or if I should go about doing this?
I can try to just get access to the main project the programming team is working on, but I don't know how they have it set up.

manic abyss
deep torrent
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how can i split my terrain into territories and make each of the parts selectable ( no i dont want to buy from asset store... dont have money )

coral totem
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Got any good settings for a meterial for terrain?

errant geyser
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Is it possible to have a terrain brush add and subtract to the terrain at the same time? black areas of the alpha texture subtract, white add and gray dont do anything

mild roost
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Hello, my "add tree" won't open at all.

mild roost
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LMAO

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Sorry, it was on another monitor

soft tendon
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Is .raw the only format for height maps that you can import after the terrain has been created? mine are .exr :/

shell jolt
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I'm assuming you're using the built-in terrain editor then you can't do that unfortunately

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Making your own is not that hard and plenty of resources to do this on github, tho you can't use it with the built-in terrain editor

remote sluice
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why are my soft bark occlusion materials always pink? No matter what I do, it's always the pink of death. I am using HDRP, is that why?

lofty fjord
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anyone know why my terrain has jagged lines in it?

hard pewter
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Are there any GIS software in Unity capable of generating ocean meshes and extruding buildings in addition to the usual heightmaps/image data? Alternatively, for Blender or Maya?`Thanks in advance for reply!

hasty hearth
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how can I make the terrain ascend in a straight curve like this?

lusty pumice
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Does anyone know what exactly the methodTerrain.SetConnectivityDirty does?

final hill
paper monolith
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Hello everyone, wanted to ask if its possible to paint a terrain without adding terrain layers. Im trying to create a terrain where I want to use more than 5 textures but as I understand it Unity's limit is 4 layers, so the 5th one turns completely black. Is it possible to do such a thing? Or do I need to use a different program like Blender to create the terrain and then import it to Unity?

wise aspen
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Try this, it's free

lusty pumice
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How would you go about using dithering with Terrain? Is it possible with the default Terrain shaders?

daring badge
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How can i get terrain tools?

azure talon
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Hi, the tree shadows in my terrain pop in and out like that in VR , how to fix it? No culling occlusion is enabled.

jagged lily
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Hallo, I'm getting empty warnings on all my trees on my terrains, apparently happening inside "TreeDatabase::RefreshPrototypes". It doesn't tell me at all what's going on. Anyone has this too? Any ways to solve this? It's driving me crazy.

rose sentinel
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I paint in front but the editor do the action in the back, wtf

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Okay that problem is only in Prefab Visitor Mode. Unpack and set it as new Prefab and then all is okay.

torn drift
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using terrain for the first time I'm having an issue where the grass shows up fine in my editor but when I make a build it's nowhere to be seen, the camera is static on the exact same position, anyone has a clue of what it could be?

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Editor (Game Window) vs Build

languid carbon
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So this is prob so easy but i want to change my 2d background to a picture from my pc how do i need to do thaT?

rose sentinel
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does anyone know if you still have to add terrain tools as a package in unity?

rare night
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(I would assume so but what do I know I'm still on 2020.3xxxx)

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Do they even work though? I've been attempting to make sure of the create new terrain/terrain settings stuff but when I do it breaks the heck out of my terrain

sour glade
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Does anyone have a good technical explanation for why unity heightmaps are power of two +1?

calm quail
sour glade
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Ok, that's what I thought but someone on another discord was making me doubt myself. UnityChanThumbsUp

calm quail
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lol

uncut olive
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Anyone know how to make a 2D sprite with a polygon shape

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i need to shape a black image into something with 5 vertices not 4

swift hemlock
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Good morning everyone!

I hope this is the right channel for this question (I'm new here): I tried to update my URP project to the HDR pipeline. So far, it worked ok. I'm having trouble with converting my terrain though. The foliage I got back by updating the shader to HD. But the terrain itself stays invisible. Everything is greyed out and I cannot change the shader for the terrain material from the URP to the HDRP one. Can you help me?

Thank you for your time!

burnt salmon
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If you ate not a bot. You should change the wording of that a little bit. It sounds awful lot like those messages you get when someones acc is hacked

burnt salmon
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Lmao

rose sentinel
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fr

burnt salmon
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Well then I would delete that

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Cause its probably a virus

rose sentinel
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it got sent in every channel

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every server i am in

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every guy in my freinds

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i dont even do unity that seriously for past couple of months

burnt salmon
burnt salmon
rose sentinel
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this msg got sent in various channels on this server

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i should just do that msg in general

burnt salmon
midnight spire
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hello, i'm trying to scatter trees aroudn the scene using terrain tools but particle systems on trees don't work that way. Does anyone know how to fix that ?

viral kindle
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hey... I cannot get Polybrush painting to work on Standard even with what I am almost positive is the correct shader.
i'm probably noobing. any ideas? I'm on a newish mac using the latest unity release

autumn eagle
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I'm having some issue with the smoothing tool. Would someone be able to lend a hand here?

uncut fern
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How much does water effect performance

floral magnet
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does terrainCollider affect trees?

zinc acorn
viral smelt
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Hi everyone, I’m new here…I was checking out the spring sale and was wondering if the gaia world building bundle is worth it for a complete beginner? Thinking in the long term…

sharp jewel
viral smelt
uncut fern
floral magnet
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Hi there, having issues with tiling effect on my textures, any ideas how to fix this?
I was serarching around internet and difn't found anything working. I was trying to create shadergraph for it but for some reasons, i doesn't handle all my terrain layers (i've about 10 when shader api for some reasons has 4?)

upper pasture
lean siren
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Is there anything better than poly brush, to paint onto my flat terrain, and sculpt it, for a low poly game

floral magnet
upper pasture
autumn eagle
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My terrain smooth tool isn't having any effect! Does anyone have any ideas why that might be happening?

umbral shore
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How can I stop grass from being visible through other grass like this

umbral shore
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I figured it out 😄

night hazel
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Hello, i was wondering how to add trees into my scene, when i add grass it works fine but when i try adding a tree prefab it doesnt seem to paint

vapid wren
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Hi, am trying to make a good blend between the top edge of the race track similar to the photo reference here from iracing. Any idea as to how to achieve a similar result please, i tried adding small rocks and placing them at the edge but it doesnt look that good, any suggestions would be much appreciated, thanks

sand sentinel
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Hi guys

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I want to turn all the grass in the whole terrain into a billboard, for this I have to do this for each terrain separately, is there a way I can turn the whole grass together into a billboard together? The number of terrains is 300 and manual is very time consuming

vapid solstice
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Is there a way to paint grass sprite details in hdrp instead of using meshes

sour glade
gaunt frigate
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Guys its possible to resize an object with a material without stretching the texture?

drifting crown
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@quick edge Don't spam the channels.

vapid solstice
kindred acorn
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Hey guys, I upgraded to 2021 w/ Terrain Tools recently.. I'm using World Creator -> World Creator Bridge for Unity. When I active my terrain I get thrown these Errors every time... they go away on clear. Anyone know what the problem might be or how to solve this? Thanks!

ivory rose
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Hi, I just downloaded the latest version of the terrain tools of unity. I imported the asset in my project, but idk why tools such as sculpt, erosion, etc, do not appear (basically tools that are supposed to be add with the asset). Does anyone know why ?

warm radish
ivory rose
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and the lastest version of the terrain tools @warm radish

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2.0.0 to be exact

warm radish
# ivory rose 2021.3.0f1

thanks! so when you create a Terrain and select it, you are not seeing any of the painting tools (like noise, pinch, etc) in the Inspector window? something like this:

warm radish
ivory rose
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just the basic tools

warm radish
autumn eagle
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I've got this issue where when I apply a texture layer it applies to the entire terrain before I click

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I'm sort of at my wits end on this one

warm radish
autumn eagle
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it hadn't been doing that before and it's been very frustrating

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But even when I make a second layer, it still applies to the whole thing

autumn eagle
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is that what's supposed to happen when making multiple layers? I just need to paint materials in certain areas without it applying right away

warm radish
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hmmm. no it shouldn't happen for multiple layers. only for the first one that gets added

autumn eagle
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specifically this one, which I installed using the 'Add package from GIT URL'

autumn eagle
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you're a god send! thank you for explaining it

warm radish
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you're welcome!

wise summit
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how to make a room that doesnt have 36 sides

rose sentinel
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Hi! I have a slight problem with coloring the area, some textures work and with others the whole area turns black and the screen starts to flicker when zooming in. I'm sending a video

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I have had this problem since yesterday when in my 1st project all the textures turned pink

grave basalt
gaunt frigate
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Guys i really need help, i wanted to make a water pool and i just need the water, but actually since i need it for a map in vrchat i cant use different pipelines than the built in (i cant use URP etc) so who know a tutorial to do a water like this with the build in pipeline?

gaunt frigate
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All i found in asset store is for URP and other ones doesnt fit good for a pool water

rose sentinel
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getting this error when trying to add splatmaps to my terrain tiles

warm radish
rose sentinel
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yes

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im trying to add the splatmap globally over my tiles

little dew
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i cant seem to figure out why my mesh is blue and has dark faces. its probably something simple im missing, im still a beginner but ive made quite a few graphs without running into this issue... any ideas?

jagged bridge
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why not use a mesh to replace for the terrain?
preblend the terrain texture into one
then compress its memory size

hybrid briar
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Hey all. Trying to make a map for a little game. I want to make a map with overhangs and potentially some caves. Ive seen tools which massively help but they all cost money which I dont really have to spend on a small passion project. Does anyone know how I can create such features without having to pay for tools, thanks

rose sentinel
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Model them, or make separate area for caves

warm radish
rose sentinel
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Yup

urban lagoon
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Help what do I need to do with the warning?

rose sentinel
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Go to that trees prefab, add an LOD group, and assign the meshrenderers to it accordingly

rose sentinel
rare shore
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I have a material property I'd like to override _ClassColor("Color", Color) = (1,1,1,1) at runtime that exists on the materials used by the prefab in each tree prototype;

Each instance of the same prototype is one color and so on.

Is there a way I can access the renderer for tree instances on a terrain?
and if not is there a workaround that will let me set this value in the shader?

rose sentinel
# urban lagoon Wdym ?

Find that tree in your assets, open the prefab, add an LOD group to the object on top of the hierarchy, and assign the mesh renderers(the children) to the different LOD levels

uncut hull
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hey I am trying to use terrain tools butt I am getting this weird error every time I use any of the tools (NullReferenceException: Object reference not set to an instance of an object)

warm radish
uncut hull
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yes

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@warm radish this is what I get every time I click on one of the tools

warm radish
uncut hull
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thanks. okay will try that

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@warm radish tried it butt now the the tools them self stop working completly

warm radish
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hmm. which filter did you add?

uncut hull
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i tried the height filter add filter and max and min filters

rose sentinel
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Does anyone know how to merge terrains? I've just been equalizing them on both sides but if there's an easier way...

native junco
#

Hey guys I started my terrain and here is where I am at

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How can I color my mountains the volcano

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Are there any assets you guys would recommend to improve this

keen dirge
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can someone help me make a terrain for my hello neighbor rip off game (im making a sequel to it bc i loved watching a youtuber playing when i was 8 :)** **

rose sentinel
native junco
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Updates design

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For some reason I can move it around really

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Anyways I can fix that?

rose sentinel
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Nobody wants to help us terrain guys 😔 we're in a wasteland

rose sentinel
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Lol

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That's funny cuz I know the feeling

native junco
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Lol yeah

hybrid jungle
#

is it possible to use Unity Terrain Tree Painter to just place trees as a normal Gameobject, rather than whatever else it's converting it into?

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I have scripts on my prefabs but they are all removed or something if I paint them using Unity Terrain

rose sentinel
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Idk sorry if I'm wrong cuz idk this stuff

verbal nest
#

Hey, I'm watching unity's tutorial on terrain building, though their terrain inspector looks like this, whilst mine has less options. It just says brush is read-only for me

#

I also tried installing the terrain sample pack or whatever it's called, but it gives an error.

#

Ok turns out I didn't have enough storage space

#

Now I gotta solve 203 errors...

#

Nevermind, got it all fixed

#

Ok nvm they still have more features than I do. The above picture shows the brushes in the tutorial, and the pic below shows mine...

#

Why do they have more brushes than I do?!

#

Fixed it again, I had to install a preview version

warm radish
#

ah had not yet read this part >.<

Fixed it again, I had to install a preview version

verbal nest
#

👍

#

It turned out it still didnt work

#

Though after reading the comments, someone pointed out you has to use a newer version, which fized it.

rose sentinel
warm radish
desert veldt
#

Hey, I am new to unity and I have a small problem. When I want to add trees to terrain using the tool, I press edit trees, then add trees but nothing happens

warm radish
#

The what

warm radish
desert veldt
#

I fixed it by restarting my pc but thanks!

kind hatch
#

I am not the programmer in my team, but is there a quick fix to a character clipping through corners where two colliders meet?

#

it seems to works fine when running at the wall dead-on, but if you run directly at a wall and slide towards an intersection it'll clip through

#

I'm unsure if this has to do with the programming of the character movement or the colliders or whatnot, all I know is that the character has a capsule (box?) collider and uses rigid body

safe stratus
#

By chance does anyone have projects made with LMHPOLY's low poly terrain assets with a lot of the plants/rocks placed close together (like a very dense forest) that I could see a few screenshots of? I would appreciate it greatly, the youtube videos only show the assets spread out. 🙂

fallow patrol
tiny wyvern
#

What is the most sufficient way to paint alpha textures onto the terrain like debri or leafs or seaweed on the shore?

nocturne totem
#

could someone confirm that URP terrain layer material doesnt support mask map?

#

i just packed my mask map MADS (mettalic ao, displacement, smoothness) into one

#

but nothing happen when i plugged in,

calm summit
#

I have 2 scenes (day and night)

I built a terrain and painted it for the day scene. For the night scene, I just copied the day scene.

I want to change the texture pain on the night scene. When I do this, it is also changed in the day scene. These are 2 different terrains, on two different scenes, but all changes to one affect the other.

Any ideas how I can fix this?

calm summit
#

Fixed.

To anyone with this issue:

Go into debug mode on the terrain component on your terrain. In there you can see which terrain data it references in your assets folder. Duplicate that in the assets folder and rename it. Apply the renamed one to the terrain in the other scene. Noe you can edit them freely.

What a faff. Unity, please make it duplicate a new terraindata whenever you duplicate terrain!

ivory mauve
#

how can I make the leaves darker

livid light
#

How would i use 3d grass for a world in unity?
I already have the grass, 2 types both modeled in blender and they are imported into unity and textured.
I've tried looking it up online, but i only find solutions to 2d grass textures.
Im trying to match the look of the terrain shown in an indie game i saw a while back (image below).

livid light
#

Hello!
Its working but i am receiving an error after adding a little bit of grass

livid light
#

Fixed

verbal nest
#

Hey there, I want to make a game using a real-world island. I've already found a way to export the normal data (which looks fine, not brilliant but good enough) though I need the right measurements of the island so that the scale is correct. I found this pic on google maps, though I still don't understand how to measure something like that correctly. Of course I've also searched it online, though they only tell you the area, not the measurements like width and length. Can anyone help me on this?

#

Oh nvm, just found a way

#

Apparently you can right click and measure distance... that's neat

verbal nest
#

Hey again. So after importing the island and giving it the right size and all, I found out everything is very "pointy"... or in other words, not smooth

#

When I tried the smooth height tool it didn't work and just remained "pointy" or "sharp" when I used it

#

I fixed this by changing the terrain settings under texture resolutions, though I'm afraid that this might be too performance heavy. Does anyone know a better method, or should I just use this?

warm radish
verbal nest
warm radish
#

@verbal nest both would be helpful, I think

verbal nest
#

Hold on, Ill do it in a sec

verbal nest
#

I'm able to smooth it out like so, though now it's very detailed and might be too performance heavy

#

But the second problem is the height and digging/lowering of terrain. When I place a terrain plane, it only lets me make the terrain higher, and not lower (unless I try to lower the part of the terrain I made higher myself). Is there a way to solve this, so that I can instantly lower the terrain after creating one?

#

Without having to manually set a higher height using the set height tool, on every part of the terrain*

#

@warm radish

verbal nest
#

Im asking if there's a workaround

#

Because as I said, the terrain is huge and it would take weeks (literally) to make it high enough

#

No it does not

#

The max brush width is 500

#

But as I said, the terrain is huge

#

it's more than 20000m

#

Which also makes it lagg quite a bit when you try to raise it

#

I also tried making a small terrain first, make that high, then expanding it. Which works, though I don't want to make that 1 terrain 20000x20000 because it wont allow you to undo texture changes and it laggs when you edit the terrain

#

So I want multiple neighbouring terrains, though whenever I add a terrain to the terrain with the right height, it doesn't inherit that height

#

I've done that

#

But like I said, max width 500

#

And I don't think changing the pixel size of the image makes the brush bigger

#

yeah? so

#

When what are you talking about

#

Oh yeah. I forgot about that flatten all button

#

Damn, should've remembered that

#

Thanks

#

Yeah

#

Yes

#

Im trying to make a real world island in game

#

With only free assets lmao

#

And things I make myself

#

Some more details:
Island name: Tetepare (it exists, look it up)
Animals: way too many
Climate: Tropical

#

Atm I have 75 birds to model

#

Yup I will

#

But as I said, it's going to be realistic so Im trying to make it almost the same. Sadly not a lot of data is available though

#

But yeah this won't take a month or two.

#

It's going to be a survival game

#

Tree planting doesn't work as they aren't prefabs (unless I use a different asset from the terrain trees)

#

But it would be nice if I could find other people who are willing to help

#

Because I still need a lot of models, animations, and sounds

#

I know

#

and even if I wont finish it, I would still have made something

#

lol

verbal nest
#

I really want to find others who want to help with it

#

Of course there would be a rev share if it ever gets published but yeah

#

Oh yeah right here was the third problem. The brush size. I've set it to the max and that little speck is the whole island

#

True

#

My second option is making a normal sized terrain, but making everything else very small

#

Which I think would be a pain to do

#

uhm not that I know?

#

Let me check settings

#

I have an idea

#

oh damn Im blind

#

Maximum is 2477.581

#

😦

#

Yeah but Ive found a better way I think

#

Mesh stamp

#

Maybe, just maybe, I can convert this into a mesh, and then stamp it?

#

idkk

#

yeah

verbal nest
# verbal nest

I have the island at the right size, though how do I convert this into a mesh

#

Because the island in that pic is 1 terrain

#

I want to spread it over multiple terrains bcs of some reasons

#

hmmm

#

I also have a height map of the island

#

Can I put the height map into blender, then export it as a mesh?

#

Turns out you can!

#

Yeah, but if this works I can apply a mesh to the terrain

#

ok yeah that's not right

#

The problem with 1 terrain is that it won't allow you to undo texture painting

#

Whenever I tried, it gave me an error

#

Besides, when I did paint a texture on it it lagged so bad

#

I dont have it now

#

It was a while ago

#

But it just said that I cant undo it bcs the terrain is too big

#

But still, it lagged

#

No I don't

verbal nest
#

@rose sentinel Well that mesh thing doesn't work as well as I hoped. I got it out of blender looking fine but unity's terrain tools are just shit. So I'm sticking with my old 1 terrain which is huge. Here's the error I get after texturing something

#

It allows me to paint terrain smoothly until I let go then it gets a lagg spike and shows me this error

#

The game still runs smoothly when I play it so that won't be a big problem. And as it won't be a mobile game, I don't think I have to worry about it

#

I also have this image of the island, and I'm wondering if it's possible to sort of stick this image to the terrain, so that I know where to paint what type of texture (sand to be specific) because it's hard to see the contour of the island on the terrain

final prawn
verbal nest
#

What app?

#

That's just the terrain tool in unity

verbal nest
#

The stamping went a bit wrong though so it looks bad

final prawn
#

Nice thanks!

verbal nest
#

After so many hours of frustration trying to fix this. It finally works... The terrain is split into 4 parts, so it doesn't lagg anymore when I texture things and I don't get the error. It has the correct measurements in all directions, and I can also finally dig in the terrain.

verbal nest
#

Yeah

verbal nest
#

Is there a way to paint an image onto the terrain?

#

Just a whole image

rose sentinel
#

just make a shader for the textures

ripe moon
#

been messing with it tons of fun

warm radish
verbal nest
#

Oh alright cool.

#

Im having a new error though...

#

Whenever I select my terrain in the scene view I get this

#

Ok fixed it

#

It was most likely due to me messing around with too many terrains stuck inside of one another

verbal nest
#

Nevermind it isn't fixed

#

I still get the error

regal burrow
#

Anyone can help? Terrain tools not working and giving me some filterstack error

verbal nest
#

just a little bit

#

That's actual real life scale btw (at least, the best scale I could do)

#

Ok actual question here: why is my brush offset?

regal burrow
#

This

#

It even shows up in new project

#

I changed unity ver. too from 2021.2 to 2021.3 but no luck

verbal nest
regal burrow
#

Hmmm...how do I change version? There's no option

royal river
#

Hey guys, does anyone know if it is possible to have unity grass detail meshes align with the terrain normals? Without it grass like this will only work well for mostly flat terrain (Unity version 2021.2 HDRP)

regal burrow
#

@rose sentinel tnx. It worked🙏

shadow pollen
#

so im making this horror game and my map has alot of these blocks that dont match the rest of the map which i will send now

#

they kind of ruin the mood of the house being dark and all and i dont know how to remove it

#

they are extra bright even when i dont shine at them someone please help

#

and no im not getting any console error

rose sentinel
#

Any tips to get rid of these weird lines when tiling textures on terrain?

timber citrus
#

Hey, can someone confirm me something?
If I make a very big map with only 1 Tile prefab (used hundereds of times), It is as performant or close to, a singular Mesh?

#

Unity does some magic in the Background to reduce the ressources needed?

#

Is there a benefit to merging the Mesh?

shell jolt
winter minnow
#

Such as detail mapping which overlays a large color texture to a small detail texture

rose sentinel
shell jolt
rotund forum
#

this is probably a dumb question. but im relatively new to unity and i worked on a gameworld the last month. unfortunately my terrain has a height of 0. now i want to lower it. is it possible to increase the height without messing with the stuff i already made?

#

figured it out. i simply made a big ass brushsize and elevated it all at the same time

hollow mango
#

Hey so I have a question. How do you all use Terrain? I basically would love my terrain to be 1quad/1m, because I'm making a PS1 style game, and with the PS1 jittering and mapping, anything below that polycount looks pretty awful. but unity's terrain is dynamic and all that.

#

any ideas how to make this work?

shell jolt
safe basin
#

Is there any way to significantly scale down a terrain, without losing the sculpted details? I don't care if the texturing needs to be redone, but I don't want to have to resculpt it.

safe basin
sour bane
#

@rose sentinel
Hello, everyone. Got redirected here with my request. I'm a level artist that recently started working with unity.
I had my workstation crash during setting up a scene and after that trying to apply terrain textures just produces lots of errors.
So far I tryied restarting everything, reinstalling unity, reloading the project, and unistalling the terrain tools package. The latter narrowed it down since when the terrain tools package is removed i can apply terrain textures again.

The error messages start with: NullReferenceException: Object reference not set to an instance of an object UnityEditor.TerrainTools.BaseBrushUIGroup.SaveFilterStack (UnityEditor.TerrainTools.FilterStack filterStack)

sly kraken
#

Is there a quick way I can procedurally generate some terrain - just the mesh? I've been messing around with a shader for some procedurally generated terrain we have at work and so far I've done it just by generating a big mesh and plugging that into a mesh filter (see screenshot). But I know terrain works differently so it'd be good if this was actually terrain so I can see how my shader would work if it was used for that.

sour bane
#

Googling the issue, a similar problem was fixed for others by closing and reopening the inspector window. This did not work for me sadly.

#

I can sculpt terrain before trying to apply textures but once i switched to the texture mode, i can not switch to other tools anymore

#

the brush mask tab seems to be empty

#

I did a reset. Still nothing on the Brush mask tab. Trying to open and collapse it also produces the mentioned errors in the console

sly kraken
#

Actually my previous question was the wrong question. How do I make a shader that can be used on terrain?

sour bane
#

Do you know if there might be any temp files related to this that a fresh install of unity doesnt delete automatically?

#

Thank you for the suggestions! I will try both!

muted mango
#

hello i need help pls

#

I'm trying to make my own tilemap palette in pixel art (16x16), but after finishing the designs for each tile I can't save the image without it being super small with terrible quality due to the dimensions. If I make them larger to where it isnt blurry the tile map makes each 'tile' massive

#

Very much not what I'm trying to get here

vernal arch
#

Hi guys how can I make my textures no blurry/jaggy when touching other textures?

real gull
young arch
#

Is there additional expense when using "Holes" for terrains? I assume there are added shaders but wanted to check if it is expensive performance wise

potent grail
#

Something is wrong with the "set height" tool for my terrain. It only seems to raise the height when it's set to 57 or higher, and from there it seems to raise the height exponentially. Can anyone tell me what my problem might be?

sour bane
meager glen
#

Hi guys ! I have a terrain set to static. But apparently right now it still receives dynamic shadows (from static lightmapped objects). I don't see a setting about receiving shadows for terrain. I have a single directional light set to baked with soft shadows in my scene. Any pointer about this?

sly kraken
#

I have a really simple shader graph that looks good on a mesh, but I am going to need to apply it to some generated terrain. This doesn't really seem like a big ask, but I just can't find how I could do it. Does anyone know?

mellow sapphire
#

Hey yall, How do I make my spriteshape select between those 2 randomly? or in a sequence 1,2,1,2,1,2 ?

rose sentinel
#

How do I maake smooth 2d terrain like this?

oblique quail
#

help please, why do my terrain separate? how do i get them together?

#

Thks in advance 🙂

oblique quail
#

thks

oblique quail
#

😫

drifting crown
#

Make sure you're not missing anything, there should be tutorials about this as well

small wigeon
#

how can i apply a material to my terrain?

#

is that even possible?

winter minnow
oblique quail
drifting crown
#

@oblique quail Don't ping admins with non-server issues

rose sentinel
#

At least not with terrain

sinful star
#

yo guys i want to build a huge terrain using gaia pro, huge means 100x80 km or more, the concern im having is about actually telling gaia to build all this because it takes a lot of time, i was wondering if it's normal or if there's a way to do thing better for my objective

mossy quail
#

Hi, I have an 100x100 image, and i want to fill out the entire main camera with it (not stretch, i want to multiply the image to fill the screen)

slow violet
#

I’m using map magic 2 and have a question about it, is this the right channel for that?

desert flax
#

hi,
back in ue4 I was able to resize skysphere in order to make region invisible beyond water limit
Im stuck here, I know that skybox can't be resized in unity, but there must be some work-around.
if anyone knows, please help me.

limpid wing
#

I have a weird problem with a Standalone VR build, grass looses it's transparency (and coloring)

#

Not sure if it is a terrain problem or what causes it (hence why I'm asking here).... Anyone seen such a problem before?

#

(it doesn't happen in editor)

winter minnow
spark lance
#

How do I paint terrain

chilly marlin
#

I FINALLY finished a terrain shader with shader graph

rose sentinel
#

Why are all of my trees pink in URP

jaunty ravine
#

Hello there
does anyone know a way to create terrain at runtime with pre-defined textures? Is that even possible or should I create my own meshes?

limpid wing
rose sentinel
#

Well that's some progress. Some of the trees work

limpid wing
limpid wing
#

right-click the material asset or look in Edit -> Rendering (i think). There should be an option to upgrade the material

rose sentinel
#

Doesn't work.

#

It throws errors.

limpid wing
#

try contacting whoever made the trees or if there's an update... if all fails, you can change the shader on the material yourself to one that works fine and looks good (enough)

dusk agate
#

Is someone capable to help with getting this mesh into unity? Seems like im too retarded to get the material into unity...

rare night
#

Try dropping the texture into the same folder as the model

dense palm
#

in the paint trees thing what does "Bend Factor" mean

undone lark
#

Also, don't crosspost. Stick in the channel related to your topic.

dense palm
#

is it possible to paint muliple trees at once

gloomy crystal
#

Does anyone have any tips on terrain or any assets that are good for it

grizzled lake
#

Hello, does someone know if its possible to create a new UV for the adjusted Unity Terrain?
because textures get streched hardly on some points

gloomy smelt
#

I cannot paint more textures on the terrain

#

its more like not visible

#

not clear but visible

maiden tulip
#

Hii i have a terrain with a very somple texture layer on top of it(rock pattern) but it has this weird reflection even when the metallic settings on the layer is 0, how can i get rid of this?

teal quest
#

can anyone help me? my problem is that my grass mesh painting on my terrain isn't rotated correctly even when I rotate the mesh on itself.

gusty sigil
#

Does anyone know why terrain may be nearly 3mb with the lowest resolution and only 2 textures? It's only 400x400 so I have no idea what can be causing such a large file size. I previously worked with higher res terrains and they were never nearly this large...

weary dirge
#

Hello! Idk if this question goes here or lighting but... I've tried baking my lighting (simply 1 directional light) in my scene which is a big terrain, the trees are also placed with the terrain tools (except a couple placed individually), and as you can see, some trees are casting shadows (right) but some are not (left front), and apparently none of them are receiving shadow in themselves (the trees at the right, there's a big rock to their right, but none of the trees are in shadow. So, the trees don't have shadows). Additionally, here are my terrain lightmap settings. Since my terrain is gigantic, and my GPU isn't fit to bake lights, the generate lighting process takes about 2h with CPU, so I would appreciate it if you ask me anything else you need before I start the generate lighting process again. By the way, I wonder if I need to rebake everything after making just a couple changes. Because once I had everything baked, I changed the settings of two trees that ended up completely black and clicked generate again, but it had to do the whole 2h process. I'm asking if it seriously needs to redo everything just for those little changes.

wide furnace
#

Lighting problems with terrain cutout

shrewd peak
#

I’m trying to add “trees” to my terrain but for whatever reason it won’t work. I’m giving the prefab a LOD group but that’s not working either. What am I doing wrong?

ocean pond
#

How do i make an terrain, i tried making one and my character kept falling straight through it

teal quest
#

does it have collider>

#

?

west pebble
#

Hey guys I have a question, how do I make my lowpoly trees sway with the wind?

#

Does it need to have animation or? I haven't quite understood on how it works.

blazing pecan
#

If you don't want to sway the entire mesh, you sway some parts of the UV map more than others

#

That's how you do it for example grassblades

snow canopy
#

i've made a terrain using terresculptor but when i import it to unity using heightmap then it only imports a part of the terrain instead of the complete terrain
any idea what to do???

exotic lintel
#

How do I fix this terrain problem?

#

Fixed

latent cradle
#

Heya! Is there a way to control settings for all terrain tiles at once when I have a lot of tiles? For example I want to control Detail Distance for all at once

vale crater
signal dust
#

Hi. How can I make my terrain less reflective please?

limpid wing
signal dust
limpid wing
#

yes- or click the asset itself. I remember a slider for what you're looking for

limpid wing
#

yeah....

signal dust
#

well, those sliders don't seem to be able to avoid the sun reflection, or at least idk how to do it sorry😅

limpid wing
#

it looks like there's water just above the terrain

signal dust
#

what?

#

and how do I remove it lol

limpid wing
#

the object shadows aren't smooth, that's why I think you might have added some kind of water

signal dust
#

nope I haven't

#

or at least I don't even know

#

because I didn't even know it was possible to add water

limpid wing
#

even the sun reflection looks like there's wavy texture to it

#

but maybe I misjudge the shadows, could be a low shadow resolution as well

signal dust
#

it is the sun, no shadows

#

and it only happens when it has a difusse texture

#

without one it doesn't do it

limpid wing
#

uhm... maybe check all the other layers... the one selected might not be the one used in the terrain? The reflection behaves like the layer has a normal map, but the one you have selected does not have one

signal dust
#

imam delete the other layers and see

#

just that layer

#

and still reflection

limpid wing
#

i'm stumped 😦

signal dust
#

why do I always have to find something that breaks the progress 😦

#

okay after some testing idk why I think I might have found a solution but I still don't know the reason behind it

#

just set the texture to alpha source from gray scale

rotund forum
#

this is probably simple, but i cant find it myself. im using a terrain with 2d grass and flowers etc. is there an option to make them static and not "Look At"? while i was on desktop, it was ok, but in vr it looks really strange

verbal nest
#

How can I do something like this in Unity terrain?

#

uhh help, please!

vagrant pier
verbal nest
#

It would take wayyyyyyyyy too much time and effort

frail crypt
#

How do i make these jagged edges smoother? you can see them on the path right?

rose sentinel
#

Use the smooth tool

latent cradle
#

Is there any way to make the erosion brushes look good in recent Unity? They just build a hill with noise, doesn't look like old erosion brushes at all

frail crypt
#

@rose sentinel

rose sentinel
frail crypt
#

Not smooth texture or something

#

it stays jagged no matter what

#

and it's annoying

#

it makes it look poor

frail crypt
#

Anyone?

#

I've been trying to solve this issue for agesss bruh

latent cradle
latent cradle
#

Then lower there will be some brush parameters

frail crypt
#

Ahh ok

rose sentinel
#

Hey guys, is there a fix for this? I'm using tile map and I have a corner piece that is acting as a ramp. Is there an option to change the collision for certain pieces?

rose sentinel
toxic sierra
#

Can anyone teach me what LOD is?

#

I seen something about filling the background with something like mountains and although im not at that step yet I will definitely be there eventually and it would be a great help thanks

#

level of detail hm

shell jolt
#

The basic of it is to have levels of details (obvious isn't it :))

#

for example:

#

you have 3d model with 100K vertices... that's a lot of vertices just for single object

#

but sometimes it is necessary to have all the details when it's close to camera

#

BUT

#

you, your dad, you mom, nieces, nephews or your neighbors! WON'T notice all the glory of your 3d model details when it's faraway from the camera... thus, you just need to make a simplified version of your model, which can be cut down with just 5k vertices for medium range, and 1k if the object is very faraway

#

Thus LOD

#

thanks for coming to my TED talk 🙂

idle breach
#

Does Anyone have an idea why The Wind Settings for Grass Changes the color whenever wind animates on grass?

#

This Size scale

random sigil
#

does anyone know how to make the terrain go above itself

#

similar to a cave entrance

wind bloom
#

Hello, I would like to design a cool terrain but I am building a mobile game so I don’t know how far should I go with details so I don’t run into performance issues

jaunty ravine
#

Hi there, does anyone know a way to avoid terracing?

I'm creating a Texture2D from a material (via RenderTexture) with this

private static Texture2D ToTexture2D(RenderTexture renderTex)
{
    var tex = new Texture2D(renderTex.width, renderTex.height, TextureFormat.ARGB32, false);
    RenderTexture.active = renderTex;
    tex.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0);
    tex.Apply();
    RenderTexture.active = null;
    return tex;
}

resulting in this heightMap

#

But the result on terrain looks like this
HeightMap res is 4k both in generation and on terrain

night tundra
#

hey everyone I have a problem with my terrain

#

I have added trees in my terrain

#

but I can only see them from a couple of meters

#

although I have the tree distance set to the maximum

#

I have tried using a script to increase the tree distance, but it stays the same

verbal nest
verbal nest
verbal nest
verbal nest
verbal nest
# verbal nest uhh help, please!

Now that I've answered those questions, can anyone help me with this? I need those 2 terrains to work together. Their grouping id's are the same so I have no idea why it isn't working, I really need this fixed and can't find anything online 😦

ornate verge
#

using the built in pipeline btw

#

this happens with every shader I feed it outside of terrain shaders

#

and the weird thing is it never happened before

night tundra
#

As you can see I have placed trees all over the terrain

#

but you can only see the ones close to the camera

heavy escarp
#

hi guys
im having trouble setting up the trees
it says i need to have soft occlusion shader but when i apply that shader the material all goes pink why is that

lusty pumice
#

@verbal nest What problem are you having? I tried scrolling back and saw you posted a screenshot of two terrain with a gap?

verbal nest
#

Im guessing it's bcs I have 4 terrains of 250x250 and 1 terrain of 500x500 I want to link with it

lusty pumice
verbal nest
#

The gap is actually really small. I'm not sure why it looks so big in that pic

snow canopy
#

Is there any way to convert voxel terrain to normal terrain

lusty pumice
# verbal nest So how should I fix it?

As long as auto connect is enabled in the editor and the terrain have the same grouping ID, I think you should be able to use the Terrain Set Heights tool to fix it

#

you can use a really small brush so it only effects a small region, because it might create a flat look like a table along the edges

verbal nest
#

Otherwise I'll have to stitch the terrains

#

Even though I don't know how

lusty pumice
#

I think there may be a free tool floating around somewhere. There's also my product (Terrain Slicing & Dynamic Loading Kit) that includes a tileable terrain maker (which can be used as a stitcher too), however that's probably overkill for your needs. I think there's a cheaper stitcher on the asset store, or at least there use to be.

#

However, I think for making the height values the same the Set Heights option on the Terrain component should work for you.

#

If you try to use it on the edge and you notice it's not working correctly, it's probably because of what you suspected earlier, that the terrains aren't neighboring properly because one is 250 x 250 and the other is 500 x 500. In that case you'll have to split the terrain up. You can again look to my product listed above, or there is a free tool that does this in the Terrain Tools package offered by Unity (https://assetstore.unity.com/packages/tools/terrain/terrain-tools-64852). However these options will only work if the 500 x 500 terrain is also twice the size as the other terrain in all resolutions (like heightmap, splatmap, etc).

verbal nest
lusty pumice
#

I don't blame you. Good luck!

verbal nest
heavy escarp
#

whats this warning i cannot get to add trees on terrain

lusty pumice
verbal nest
verbal nest
#

It literally says exactly what you need to do

lusty pumice
verbal nest
lusty pumice
verbal nest
fickle nebula
#

hey just got told that apparrently there is some way to have multiple textures on a terrain, but google finds nothing (atleast nothing that works with the 2021 lts), wondering if there are any good beginner tutorials on this?

#

nevermind im an idiot, turns out that your material has to be black for it to work for some reason

#

this has odd side effects though, such as the textures now living in a grid, makes it look like minecraft, very weird, google says this is normal, and not changeable though, so i guess ill just have to create another terrain to act as an anti grid machine

#

knowing me, im probably an idiot though.... so if i am missing something, any advice is appreciated

timid flame
#

why my trees are floating? if it has to do anything with pivot point why some are placed near to ground and some are floating

slim heart
#

anyone know how to flatten out a lot of trees that were scanned into the terrain model

#

ive tried getting raw height map data but i need the area to be extremely precise and have only this terrain model to use

fickle nebula
#

only issue is that they will turn into hills

slim heart
#

Like I need to flatten out 500 of those scanned in trees

fickle nebula
#

set smooth tool to max size perhaps, it will smooth the rest of your terrain though, i wish you luck

slim heart
#

Thanks

fickle nebula
#

np

slim heart
#

Is there any script that could modify the terrain

fickle nebula
#

i actually dont know, if you check the terrain unity docs there may be something about manipulating terrain in scripts, but im not certain, i am not the best with terrain

slim heart
#

Ok, thanks

fickle nebula
#

np, i wish you luck!

versed saffron
#

Is it actually possible to change the size of a terrain object/mesh?

raw willow
#

hey how can i fix delayed rendering like my grass wont be rendered in fairish away and looks ugly?

#

little confused?

verbal nest
#

Hey. I have two neighbouring terrains, though when I try to smooth 1 terrain, it doesn't work, whilst I can smooth the other terrain. I've never had this it's really weird.

#

Settings shown here ^^

#

Well, not completely. The first terrain does smooth, though barely anything. I need it to smooth a lot. The other terrain does get smoothed a lot even though the brush has the same settings

rocky folio
#

Hi all
If i dont use unity's terrain, in favor for mesh as terrain, what can i use to "brush" splat map texture and prop instance?

rocky folio
#

Basically asking what's the workflow for no-terrain workflow for ground/stage
I have GPU Instancer, but not MicroSplat (which sounds like able to help here?)

glacial orbit
#

Hello.
I have troubles with my terrains in the scene view, some rectangular parts don't load the textures when I zoom. As if I was very far. In the game view, it is fine.

#

It happens only in orthographic view though.

rocky folio
#

Is there a tutorial for making terrain/environment from mesh?
Like poly distribution, lightmap relations, is intersection ok, large chunks of rock objects stacked together ok or gotta rebuild a single mesh (maybe union?) To avoid overlaps and wasted verts, etc?

dusk agate
#

any idea why my objects suddenly look like that? D:

#

they used to be 90° on each corner

#

not a simple rotation in there

#

its weirdly stretched

rocky folio
rose sentinel
frail crypt
#

My path looks horrible how can i make it look better?

faint fulcrum
frail crypt
#

Bro 💀

#

I just want to make that path look alot better

#

but idk how 😭

frail crypt
#

IKR

exotic wing
#

there might be a setting in your terrain to change the splat map resolution? im not sure

exotic wing
frail crypt
rose sentinel
frail crypt
rose sentinel
#

if u cant fix that way make some terrain with the texture to make better quality

exotic wing
#

thats what we are.... DOING

exotic wing
#

then the current res

#

see what works best

frail crypt
exotic wing
#

nooooo

#

thats the height map

#

it changes the resolution of the mesh

#

you need control texture resolution

#

the one under it

#

(thats what unity said)

frail crypt
#

but it's making no difference

frail crypt
exotic wing
#

Try drawing on it

#

Its keeping the old low res image from before

#

Reseting it and redrawing it should work

frail crypt
#

the higher the res the slower i draw.

exotic wing
#

Yes

#

Beacuse its more pixels to process

frail crypt
#

will it make my game laggy?

exotic wing
#

I recomend making your terrain out of other smaller terrains beacuse vig terrains will impac performance as far as im aware

frail crypt
#

but i thought smaller terrains like let's say i have 100 small terrains. i thought THAT would make it laggy

#

i thought 1 big one would be ok

#

@exotic wingI have 1 massive terrain that's 1k x 1k would that be considered laggy?

exotic wing
#

The splat map probably will if you want it to not look like crap

frail crypt
#

splat map?

exotic wing
#

Yes, the splat map is a texture that blends all the textures you put on your terrain together

frail crypt
#

ahh ok

rose sentinel
#

anyone know why my terrain is bugging out like when its overlapping

#

nothing is over lapping

#

just spent 30 min making sure and fixing it

#

only does it when im in game like have hit play

#

fixed it

#

there was an invisible terrain there somehow because non of mine where set to invisible

rocky folio
#

For mesh terrain, should i:

  1. Polybrush + GPU Instancer, and some splatmap shader for the land
  2. Vegetation studio, microsplat mesh workflow?
  3. Something else?
rocky folio
#

For low poly (mesh) terrain, is Polaris recommended? Or just stick with blender?

white blade
#

Oh yeah, Polaris. How can you place trees and grass on other meshes in Polaris, apart from Polaris terrain?

#

For example I have massive slanted rock prefab and want some grass on it through Polaris brush

#

😋

rose sentinel
rocky folio
white blade
#

I am

rocky folio
#

Mesh terrain? Means ure not using polaris?

#

Can i interview u a bit?
@white blade

white blade
#

I am a not a right person youd like to interview, I am just the beginner in polaris and terrain building as a whole😩

rocky folio
#

Haha well, at least i can ask how u manage it so far?

white blade
#

yes

#

look

#

grass and trees are PSD textures and I use them in polaris, textures of ground are solid colors as well

#

like that

rocky folio
#

Polaris doesn't supports overhangs/caves right. U plan to have that?

white blade
#

No, it doesn't support caves because it is based on a hightmap that is by itself one layer only

#

For caves you can cut hole in the terrain and put rock prefabs to form a cave that people usually so with unity terrain and Polaris addon

#

Cutting holes means you paint with transparent color, it doesn't destroy mesh for sure

rocky folio
#

I still cant decide

I know blender well, and to me getting polaris just for terrain is a waste. Just model in blender and splat in unity with microsplat?

crisp wraith
#

hello, wanted to ask about what advantages i get from using unity's terrain tools as opposed to using a third party program and importing it as a mesh?

sly kelp
#

Does Unity's Terrain have the ability to store settings tied to Paint Details in a similar way to how you can apply Terrain Palettes across different terrains when painting flooring. Does such a feature exist or is this something I need to get my programmer to hook up for me?

I'm trying to create themes of for a set of different terrains which adhere to consistent grass width/heights/colours across multiple prefabs variants. Currently, in order for me to get the same grass detail settings from one prefab into another I'm having to manually input the values each time I make an edit into an increasing list of prefabs. 🤔

sharp bolt
#

Does anyone know how to use poly brush on top of terrain

night tundra
smoky mountain
#

does anyone know what happened to these options in terrain? I can't find them... Paint texture and the bridge function

rose sentinel
#

when i set the height in the blue marked area a copy is created in the back red area and he draws it there too. Is this a bug ? And in the front red area I can't set the height at all. It would be annoying if I had to redo the whole terrain.

sharp bolt
#

Does anyone know why when I use smooth terrain option it doesn’t work

sharp bolt
# smoky mountain does anyone know what happened to these options in terrain? I can't find them......

We’ve had some reports of people not being able to follow our Terrain Video (https://youtu.be/pZuXDZkBMow) when using Unity 2021.

At the moment, the Terrain Tools package doesn’t show in the package manager for some reason, so this is just a quick video showing how to install the package manually.

Help support our work:
► Patreon: https://www....

▶ Play video
smoky mountain
sharp bolt
rose sentinel
#

I use for this No packs

outer tree
#

Hello, I have a problem. I am trying to adapt a piece of land to a mansion, but it is becoming very difficult for me.

sleek yoke
#

@outer tree your brush is way to small and the strength is way too high

#

also I normally will find the exact height of the bottom of the house and flatten the whole area under the house so nothing is sticking up through the floor

umbral bay
somber sandal
#

I ran into a problem in my unity

#

everytime I try to place a tree using the brush tool, the trees don't show up on the terrain

rose sentinel
#

What are your brush settings?

somber sandal
rose sentinel
#

hm

heavy otter
dusk sparrow
#

hello when i place the grass i have some white patches here

#

how would i fix that

#

can i put like a base layer on?

livid zenith
#

Yes i guess you didn't applied any texture there

dusk sparrow
#

still soem spots left over no matter how many times i go over it

#

is there a way i can add like borwn alyer under the grass?

#

also when i pan across the grass and trees dissapear adn onyl some of them stay

#

is there a way i can increase this distance so ican see more?

fading brook
#

@dusk sparrow I agree with @livid zenith the best way to get rid of the white spots is to add a base texture on the terrain itself (depending on what graphic style you are looking for)

dusk sparrow
#

kk

#

how do i add a base layer?

#

figured out

somber sandal
rose sentinel
#

oh shoot no, I don't really come to terrain and forgot about it, my bad

#

I tried with the same settings, but it worked for me, i just didnt get the occulusion warning

#

but i dont think thats the problem

fading brook
gusty thistle
#

I there anyone that can rip the SlendyTubbies map from the game? Need it for a project...

mossy tendon
#

how do i accses the terrian editor?

polar wadi
#

How well does Unity support underground terrain? Ie. cave systems. I'm making a game where, without going into too much, you play as a goblin and roam around caves. I was thinking about either making Minecraft-sized caves (this is just a volumetric example), or if that is not possible, something more akin to Blackreach in Skyrim (https://elderscrolls.fandom.com/wiki/Blackreach_(Skyrim)) or Nokron in Elden Ring (https://www.ign.com/wikis/elden-ring/Nokron,_Eternal_City_Location_and_Walkthrough).

I want to be clear, I'm not trying to recreate the quality. What I'm interested in is how feasible is either in terms of creating the actual playable area? In either case, I want to have a physical roof I can attach objects to like stalagmites and glowing mushrooms.

polar wadi
icy parcel
#

Or create the floor using terrain then the roof with a separate mesh

polar wadi
carmine crane
#

Hi, anyone experienced any issues with splitting a larger unity terrain into multiple smaller terrains? the new toolbox even gives a split feature, but we are seeing seams on the borders appearing.
https://www.instarestoration.com/slider/view/fa92800c-1478-4b23-a924-beea6c37740d
I also created a forum post ( https://forum.unity.com/threads/2021-3-5f1-lts-unity-split-tool-not-handling-splatmaps-control-texture-correctly.1302246/ ) about it just asking here in case folks are watching discord more closely.

polar wadi
#

I see Gaia Pro is on sale for 50% off. Can anyone vouch for it? I'm interested in using it to create low poly terrain for my game.

umbral marsh
#

guys help
why invisible spot was replaced by black color in unity?

fickle nebula
#

what type of file do terrain layers need, as it says it is a 2d texture, which i would assume would be images, yet it appears these dont work, from googling it says to use tif files, although these crash unity when i try to use them?

fickle nebula
#

oh ok, thank you so much, ill try that and report back!

#

hmm, it is definitely default texture type, ill try png incase that helps, also hope it stops crashing

#

i would send a bug report, except after 3 hours of it attempting to send it i had to go to bed, so guess the crash bug report will have to remain unsent

#

yas png works, and it doesnt crash the editor!

drifting crown
umbral marsh
#

ok fixed thanks

#

i have a problem
how can i drag material to object quickly?
i have over 200 object use a same material

drifting crown
#

materials support multiassignment. Select all of them and assign once

umbral marsh
#

thanks

compact drift
#

Hi, I need help to change the size of the box collidor on this sprite to fit exactly according to the size of my sprite. I'v already tried so many ways and nothing seems to work. Can anyone help me?

polar wadi
#

Because those settings can be changed in the box collider settings

latent mortar
#

I have a problem in unity editor

#

the trees are pink

#

and I'm trying to add tress on my game

latent mortar
fading mountain
#

the terrain system no longer works properly, correct?

umbral marsh
#

why my objects just move to another position?

#

after i open project its gone another position

sour merlin
#

Hey guys. Is it possible to paint billboard grass onto the terrain using the terrain editor in hdrp? Last time I checked, it doesn’t work

#

Also, is it still limited with how many textures can be painted onto it? I know urp can have unlimited and also can paint billboard grass. But some reason not hdrp

smoky mountain
#

Does anyone know how to fix glossy terrain with white spots? I'm unsure why this is happening.

rose sentinel
smoky mountain
#

also, would anyone know of a better asset to download?

rose sentinel
#

does anybody know if the caves/dungeons in Oldschool runescape are made from terrains? Looks like you could make similar with terrain

smoky mountain
drifting crown
rose sentinel
undone lark
#

@covert pebble Don't crosspost

rose sentinel
#

Hey guys, I'm making a top down game. I was wondering if there are some advice on making the terrain and other art. I was deciding between making one big sheet filled with all the terrains and another with all the objects (tables, doors, misc objects, etc) or simply making them all individual. Is there a preferred method that would make it all easier?

fickle nebula
#

how do you make a terrain texture not be metallic, as im tryna make grass but the sun shines off them like it is shiny steel ahhh

fickle nebula
#

i forget that png textures are always way to shiny as terrain textures

#

but i cannot use tif because they often crash unity, despite them not being shiny when used as terrain textures....

fickle nebula
#

i cannot seem to find any other file format that would be better

#

either they crash unity a lot

#

or they are way too shiny

fickle nebula
#

yup i got no clue

#

nothing online seems to help either

#

ok found 1 ancient article on it

#

turns out that you have to somehow add a black alpha channel

#

and how on earth you do that, i got no clue

#

yep no tutorials online

#

great

#

im forced to make everything out of nice and shiny metal i guess, cause there is no known way to add a black alpha channel

fickle nebula
#

yep i cant work it out, no googling seems to help

rose sentinel
#

configure the texture. "smoothness" turn it to zero.

fickle nebula
#

lol, but thanks ill try that!

rose sentinel
fickle nebula
#

there is no smoothness

#

no slider i can see atleast

rose sentinel
fickle nebula
rose sentinel
#

send a screenshot of your inspector

fickle nebula
#

here is my terrain layer texture thingy

rose sentinel
fickle nebula
#

lol

rose sentinel
#

the answer is shrimple really

#

i uhh. bruh naw

fickle nebula
#

likely, problem is that im an idiot

rose sentinel
#

texture shape 3D

fickle nebula
#

and then crashed

#

but ill try it again sure

rose sentinel
#

uhh

#

bruh

#

make a shader or something

fickle nebula
#

why?

rose sentinel
#

I'm to high to help

fickle nebula
#

you might get muted

rose sentinel
fickle nebula
#

ok

fickle nebula
rose sentinel
#

does the texture have a normal map, albito, metalic. et cetera

#

or is it just the one

fickle nebula
#

just the 1, adding multiple crashed unity last time

#

unity is not the most stable platform when it comes to textures in my oppinion, ive had multiple crashes for no reason, all caused by textures

rose sentinel
#

try finding a different simular grass texture and take everything other than the one you have

rose sentinel
fickle nebula
#

clever!

fickle nebula
fickle nebula
rose sentinel
fickle nebula
#

now finally i can paint my beaches pink!!!

nocturne belfry
#

guys i have a question, why does most of my textures/images don't get imported into unity and i can't use them as materials