#💻┃unity-talk

1 messages · Page 128 of 1

willow quail
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alright i caught the videos @near wigeon

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i will watch them

fair cove
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co-op

willow quail
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@near wigeon

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im looking for a 2d tutorial and not 3d

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u see assets ?

near wigeon
willow quail
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i can't import shit on it

ivory flax
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i literally did it from zero in the video

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are u trolling

willow quail
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wait

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ohhh ok

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i was sleepin

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lemmme try

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yeah i can't import it

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i do the same but it doesn't want to be converted

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it's a png file

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WBS PNG

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maybe that's the reason?

ivory flax
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try a different png see if it works

willow quail
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the problem was from the picture itself

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thank you FUCKING much oh finally

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it has to be a JPG picture, not png

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got it

ivory flax
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even svg

willow quail
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idk, jpg worked out for me

ivory flax
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send me the pic

willow quail
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im just gonna use it

willow quail
ivory flax
ivory flax
willow quail
willow quail
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this

stuck flower
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So, you dont want this transparent?

willow quail
stuck flower
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You want just a white or black square around it?

willow quail
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'yea i want it transparent

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idk man i want it transparent

stuck flower
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If you want transparency, you'll need a file format that actually has an alpha channel, like PNG

willow quail
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what to do?

ivory flax
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so what is this ?

willow quail
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lemme try again

ivory flax
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U didnt follow my steps that is it

willow quail
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i do followed

ivory flax
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check the video again

willow quail
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i did follow

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okay? it worked..

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why?

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i didn't do anything different

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this program is a fucking troller

stuck flower
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Spoiler alert: you didn't do the same thing as last time. You did it wrong before, and right this time

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The program doesn't just decide to behave differently on a whim

ripe sphinx
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is there anything like a linter for unity projects?

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There's Resharper for C# files and it has unity specific checks

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but i'm thinking more around things in the editor

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best practices / opinionated warnings about standards for assets and things

willow quail
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i have another problem

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how can i drag and drop my sprite to the main screen?

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it does not work

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guuuuys?

last scroll
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Just upgraded to unity 6, and for some reason it’s running rather slow compared to 2023. Any reason why? By slow I mean frame issues in a blank project

stuck flower
willow quail
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what should i do now?

ripe sphinx
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i have a project in Unity 2022. I'm going to upgrade to LTS sometime end of the summer

willow quail
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how can i drag and drop

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it doesn't want to do that

ripe sphinx
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why are you tagged with an educator role?

stuck flower
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I've decided I'd rather not deal with this if you're going to spam the channel if I take more then twelve seconds to respond

ripe sphinx
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you're

stuck flower
ripe sphinx
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there is no question

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i'm just saying

ivory flax
ripe sphinx
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i know ill need to backup and that it's likely a shitshow

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but that's a later problem

stuck flower
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If you were using cinemachine be prepared for some changes. V3 changes a lot of the class names and overall structure

willow quail
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what am i supposed to do now?

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i feel like i need a guy who sits with me and wok on a project himself, like shadowing, but i have no fucking body bro

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they are all boring people

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im the only one who is doing these kind of stuff

ripe sphinx
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dawg you're an educator?

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lmao what?

ivory flax
willow quail
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they are all old

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find me some

willow quail
ivory flax
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it wont matter unity basics still the same

willow quail
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idk what ur talking about

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guuys how cna i put my fucking sprite on the damn screen?

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i didn't even smade anything fom my ga,me and started to feel horrible

ripe sphinx
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ask ai

willow quail
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ai is stupid

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i asked it

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wasn't useful

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idk what to do now

ripe sphinx
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for bsaic stuff it's not

willow quail
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ask it urself and let's see what it tells you

ripe sphinx
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it's been useful a bit for some unity stuff as a first step idk

willow quail
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it's not useful to me

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now i sat the fuck down staring at my screen

ripe sphinx
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🤷

willow quail
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what the fuck should i fucking do?

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i hate computer programs they so complicated for no reason

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just let me drag and drop 2d sprite you piece of shit

ripe sphinx
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go for a walk

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calm the fuck down

willow quail
near wigeon
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you can quit spamming the channel though

candid yoke
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if u hate computer programs why are u trying to make one?

willow quail
candid yoke
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school project?

willow quail
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no, it is a personal project and i wanna do it

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it might become an actual game

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school is too stupid to ask for something like that, im saudi

candid yoke
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then I'd advice you to start small
the built in "essential pathway learning" in Unity is a good way to start, you wont learn how to create an actual game, but at least you wont be lost in the unity interface

willow quail
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it;s not my actual idea and still things don't work

candid yoke
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sure but you struggle with a drag and drop, which most likely means u're having troubles with the UI of Unity
so thats why I think you should start with learning how to use it with that pathway

ivory flax
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Brother haven’t tried blender yet haha he would be dying of rage

cold rock
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How do i make my text mesh pro a plain white not emmiting?

cobalt lava
#

Hello does any1 know how to get these type of ball phsics https://youtube.com/shorts/yvqsN3EiEFE?si=hJQ2Ca2LmSql0e0q

Step into the electrifying world of 2D football simulations, where neon footballs collide in thrilling arcade-style matchups! ⚽✨ Our videos feature captivating football simulations across the biggest leagues like the Premier League, La Liga, and Champions League. 🏆🌍 Witness neon footballs bounce and battle with stunning visuals that co...

▶ Play video
ivory flax
cold rock
# ivory flax Didn’t understand ur question

heres an example - i cant explain it well but the default 255 255 255 white on material is less emissive than the text mesh pro one - how do i change the text mesh pro to be less glowy?

ivory flax
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change the color !

cobalt lava
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Im very. New to unity

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How much can it cost to publish ur 2d game to playstore

cold rock
ivory flax
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u are not explaining enough. give more images or clarify more so i can help you. normally, color of the tmp is actually white not emisive but if u have diferent color like opaqe in another material the issue in the material itself

cold rock
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My Material and text mesh pro - Yet the text has an emission - i see this setting but not sure how to remove it

cobalt lava
ivory flax
cold rock
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it has the emission setting on the text mesh pro material so i think thats why just not sure how to disable it

copper gust
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did you not enable it?

ivory flax
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disable this

cold rock
copper gust
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are you sure the text is emmisive

cold rock
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maybe im using the wrong terminolgy

ivory flax
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i barely see any emission though like make a legacy text not tmp and see if there is any difference

copper gust
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It’s hard to tell with such a cropped image

cold rock
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i just want the white material color to be the same as on the text mesh pro

ivory flax
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u mean the material that is applied to the cart?

cold rock
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correct

cobalt lava
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Hi

ivory flax
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show me the material properties

cobalt lava
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Can we build as an apk?

cold rock
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of the cart?

ivory flax
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not the cart itself

cold rock
copper gust
ivory flax
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enable emission and adjust the value of it if u want it emissive.

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i though the whole time u are dealing with sprites

cold rock
ivory flax
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u are confusing me

cold rock
ivory flax
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remove the specular highlight and environment but what environment u working on 2d or 3d?. u mention text mesh pro and u have lit material

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are u using 3d text mesh pro ?

cold rock
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3d text mesh pro

ivory flax
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well that screenshot should be bigger next time so we know

copper gust
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until it shows more clearly that its a gorilla tag thing 😛

pseudo star
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does anyone know why my graph inspector wont show up in the shader graph editor????

elder spade
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Any coders trying to build games with me im new to building on unity?

copper gust
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!collab

vagrant rootBOT
# copper gust !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

wispy basin
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anyone else having trouble with the unity ai assistant? everythings acting like i have no sub yet the dashboard subscriptions page listing the free trial with a green 'active'

copper gust
left zephyr
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Wsg bro

tall hearth
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the most annoying part of using visual studio community, thing pesters me once a week and takes 20 minutes to do

potent geyser
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I don't think I've ever seen that pop-up myself.

ripe sphinx
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are yall a bunch that's opinionated about rider vs visual studio?

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for unity dev?

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@karmic maple

near wigeon
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<@&502884371011731486>

sage basin
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?softban 1151898958701019246 bot spam

novel scarabBOT
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dynoSuccess sri_ram_s was softbanned.

willow quail
bitter horizon
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my debug.log messages arent showing

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i think i disabled the console stuff by doing something a while back ago

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idk how to turn it back on

storm patio
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there are buttons in the top right that show/hide different log levels

storm patio
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that's the inspector

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check the top right of the console window

bitter horizon
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ohh thanks

tall hearth
pastel agate
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Hello,

I have a Unity assignment that's due in 1 hour and 34 minutes. I've just completed my game and am trying to build it for submission, but I am getting the following CS0246 errors
A few days ago OneDrive deleted my Unity files and I had to reinstall the packages. I thought everything was functioning again, until right now

I'm trying to find the specific files listed but I can't seem to find them...

copper gust
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It's very possible the solution to this involves completely remaking your project from scratch

pastel agate
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I have to transfer everything into a brand new Unity project...?

copper gust
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Potentially

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It's probably worth reaching out to whoever is in charge of your assignments

pastel agate
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I'm trying to export my current project as a Unity Package to import into an empty project, but it's not letting me save: I keep clicking Save, but nothing is happening

copper gust
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I meant more like

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not all in one go

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this isn’t an easy nor quick thing to do

pastel agate
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Like manually dragging the necessary files and folders into the empty project?

copper gust
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Yeah but it’s probably even more involved then that tbh

sweet tartan
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do you really need the samples? it looks like you either deleted the assembly definition that those samples should be in, or moved them out of an Editor folder

copper gust
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OneDrive corruption with no version control is rough to fix because it can be hard to understand and diagnose what problems it caused

pastel agate
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I see... looks like I'll have to reach out to my instructor, explain the situation, submit my current project, and hope for the best

sweet tartan
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Don't do that yet, this should be easily fixed if there isn't anything else wrong and especially if it's only when building

pastel agate
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The errors only occur when I try to build

sweet tartan
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then look at those scripts. If they're unused, you can just comment them out or delete them. If they're used, check if they mix editor-only code with runtime code. If they do, use #ifdef UNITY_EDITOR guards around the editor-only code. If they don't and they're truly editor-only, move them into an Editor folder or create an assembly definition for them that includes only the editor

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my guess, based on the name, is that they're editor only scripts. IF so, the simplest solution is to create a folder at Assets/Samples/Scriptable Render Piepline Core/17.4.0/RendererShaderUserValue_Common/Scripts called Editor and drag them into that folder

pastel agate
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I commented out "[MenuItem("Tools/Vertex Animation Texture Baker")]"
This one error remains

I have never used #ifdef before. How and where do I type it?

sweet tartan
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that whole class probably inherits from editor window. So if you want to use #ifdef to solve this, surround the entire script

#ifdef UNITY_EDITOR
using statements here ...
public class VertexAnimationTextureBaker : EditorWindow {
  ... implementation
}
#endif
pastel agate
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I made an Editor folder, dragged the script inside, and tried building, and it looks like it's working now

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It built!

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Thank you so much 😁

proud dew
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is my game tittle looking good?

sage basin
willow quail
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i really really need alot of shadowing in this field

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i wish someone of my friends or siblings was a real game dev

boreal river
pearl oyster
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It does, but the widget isn't showing the pivot. Change this to "pivot"

boreal river
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ok thanks!

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also I have another question. Is it better to create my door rotation with animations or using game math?

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basically what I do is to use animations whenever I want to rotate but yes maybe its better using game math?

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or its just extra effort without a reason

copper gust
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preference

boreal river
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I would like to try making my doors rotate using math btw what do you recommend can I try?

copper gust
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i imagine your aware of lerps which is pretty much what this just comes down to, you can use this site to see how to do them "correctly" https://unity.huh.how/lerp

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after that it turns from "doing it" to "doing it well" in which you'd be looking at stuff tailored both for animators directly and maybe stuff like assets like FEEL for reference on how to give life to animations

vivid river
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Keep me posted

willow quail
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hello, i can't put my rigidbodt2D inside my c# file inside my project cuz the c# file has no rb

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what to do?

dusky forum
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!code

vagrant rootBOT
cinder lark
latent meadow
#

is the store being a PITA for everyone or just my luck?

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this would almost be funny if it wasn't so tragically indicative. no allowed to have google blocked if you want the store to load a page.

tawdry nebula
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unity urp unity 6000.3.6f1
only directional lights work others like spot and area dont i havent modifed settings at all

willow mica
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What is given for the boostthis server?

potent geyser
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Nothing

queen minnow
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Why is my player object not showing as if its like inside the Background? surely its the Z axis, but does it even work if theyre all 0?

My other friend, had his on all 0 Z-axis and didnt even used the sorting layer, which led me questioning as of how

storm patio
#

it's probably whichever is first in the hierarchy or whichever has a lower id or was created first or something like that if it's perfectly ambiguous

queen minnow
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i did created the BG first before the character, but i simply deleted that and added a new one, but didnt showed the character....

the OrderInLayer option kindda fixed it, but its weird that my friend didnt even used any of those nor the sorting layer

dawn lily
#

Hi guys,
Made a full body first person controller but I don't know where to get the animations from..I wanna sell it on the asset store but mixamo doesn't allow it..Also CC by 4.0 is also denied often..I have 0 knowledge of making good quality character animations. Where do I get them (also I don't have the money rn to buy them)?

storm patio
pearl oyster
willow quail
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i have downloaded dynamic snow system on unity but don't know how to exactly use it

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any advice?

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also how can i becoem the camera in unity?

storm patio
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if you mean implementing first person, then try looking up tutorials for that

willow quail
#

guys how can i import a fbx model into blender?

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i can't find them in files when importing

potent geyser
#

Just drag the files into your project tab, or you can put them directly into the asset folder in outside of Unity.

pallid temple
#

If i want to Apply Crt effect on uitoolkit ui, whats the best way to do that?

livid aurora
#

Does anyone know how I get a file of a game

potent geyser
livid aurora
#

Oh I was saying that because I was trying to get my old game file to a new project

potent geyser
#

It still involves the same process, which is not allowed unfortunately.

warm crag
#

what is the best way to learn unity particles system?

near wigeon
#

depends also on the usecase. In most instances the Visual Effects Graph is way more powerful

ripe osprey
#

Question: what's the difference between adding force and changing the vertical velocity for Jumping???

near wigeon
tall hearth
#

Another thing is the latter overrides any other velocities each time it's changed

ripe osprey
near wigeon
#

yea velocity is an instant thing (erasing all previous values), AddForce is usually "Additive Force"
if you're jumping while falling it may not Jump the same height so usually resetting vertical velocity is how its restored

ripe osprey
#

so the context of when use each it depends of the type of game that is being made

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or also the mechanics I want to include

near wigeon
#

more about the "feel" of things

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both can be used for a platformer, but will feel different for sure

ripe osprey
#

hmmmm alright

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thanks!

surreal nexus
#

if I wanted to make say, a cable that sways when the player brushes past it, would it be better to add some kind of weight in blender, or a collider and script in unity?

willow quail
#

hello , i am currently working on a game using unity and blender, nbut i feel so numb and bored during the process altho the game's idea is actually good, i am rigging characters in blender right now and it feels so freaking boring but i have to go, i don't even have anything else other than that hobby, how can i romanticize and enjoy the process?

surreal nexus
worldly cave
near wigeon
#

You guys have time to be bored ?

willow quail
#

someone said i will spend some time on rule34 lol

worldly cave
#

not the server for that kind of talk

willow quail
ripe osprey
#

how the hell do I use modmail? need to report an user

willow quail
worldly cave
ripe osprey
#

i did

potent geyser
tall hearth
# ripe osprey i did

I think you need to send a second message the same happened to me where my first message was ignored by it and only the second time that i sent did it go through

ripe osprey
#

keeps sending me this, and yes I did click for verifiying

#

nothing happens

tall hearth
ripe osprey
#

it did

#

yes

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but nothing else happens

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just get's stuck in "redirecting..."

tall hearth
#

And you arent closing too fast?

ripe osprey
#

nope

#

left it there at least a minute

#

idk if it because I'm using firefox (I doubt it tho)

tall hearth
#

Could be a browser issue then, i'd recommend just doing what osteel suggested and make the report in #1161868835423526933

ripe osprey
#

a-okay then, thanks!

indigo coral
#

Hi everyone, when I start a new project, the package manager takes over 10 minutes to install my assets and often gives an error... Is there a way to fix this?

indigo coral
near wigeon
# indigo coral

are you signed in unity hub ? if so log out / log back in, close and open unity
do you have firewall blocking ? good connection ? etc.

#

its odd that "In Project" isn't working tough since that should be local 🤔 (maybe it still contacts the registry b4?)

indigo coral
near wigeon
indigo coral
cerulean whale
#

(Sorry if its a wrong channel for that, I'm new and I don't know these channels yet) Hi, today I wanted to download unity, but every time when I try to install Editor Application it says Install failed: Installation Failed, I tried refreshing it etc but its still the same error, every time this error appears, my disk space is filling up, as if something was installing. How can I fix it?

vagrant rootBOT
# near wigeon !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
indigo coral
#

🙁 Dealing with these mistakes has really worn me out lately...

near wigeon
indigo coral
near wigeon
near wigeon
# indigo coral yes, i did

if its not something serverside, maybe you can close unity project, delete Library folder, open project and let it rebuild again on open. You need to open your old scene again cause it starts with a untitled one.

indigo coral
tepid horizon
#

so im even more confused, dealing with this specific issue from yesterday. except i tried now upgrading to unity 6000.4.8f1 and there's no difference. still happening

#

meanwhile someone else (here) imported my same model and didnt have the issue

somber wharf
#

have tried fixing this for way to long, no matter what I do it takes me back to this error, can someone help me

near wigeon
#

it tells you exactly what is wrong

somber wharf
#

its a c# script

potent geyser
#

It still has to derive from a MonoBehaviour

near wigeon
somber wharf
tepid horizon
near wigeon
tepid horizon
# somber wharf yeah....

Your class needs to be structured like this

[public/private/nothing] class [name] : [derivitive]
{
}```

in this case you're trying to place the script on a gameobject and it requires it to derive from monobehavior. so the derivitive would be MonoBehavior
tall hearth
near wigeon
#

inherit , derive . Tomato . Tomato

tepid horizon
near wigeon
#

bro is just pasting AI answers xD

tepid horizon
#

I'm not?

ripe sphinx
#

I'm trying to debug a bunch of errors on startup. How might i figure out what asset is complaining here?

tepid horizon
#

I'm sorry you can't structure your answers in a neat and tidy way 😭

#

The only thing that was outsourced there was what I put in here which was pulled from google as a definition

near wigeon
somber wharf
ripe sphinx
#

it only appeared after i cahnged some setting but i'm nto sure what

tepid horizon
tepid horizon
#

Wow one single line, a definition.

#

??? Like what

near wigeon
ripe sphinx
#

yeah i'm reverting now

#

the diff for this particular scene is useless because it's a bunch of xaml

#

but i have a few other questions

indigo coral
#

I deleted the Library folder. I reopened the project, and it took about 10 minutes for the library to be recreated. But the result is still the same. ratJAM

tall hearth
indigo coral
ivory flax
#

i use this and works fine

indigo coral
#

i will try

ivory flax
#

i remember having issue with ur version that made me update the editor

indigo coral
ivory flax
#

this one yes

indigo coral
tall hearth
near wigeon
#

not sure going from LTS to "Supported" is good long run

#

if its not a important projects / plan on upgrading later anyway and are ok with potential breaking changes..ig

tall hearth
near wigeon
#

"this version is no longer updated when 6.5 comes" etc.

tepid horizon
near wigeon
tepid horizon
#

It's a fucking google definition of the word "Derive" so everyone can be on the same page of it's meaning.

tall hearth
# tepid horizon Brother WHAT are you talking about

i'm talking about the fact that you used information you've got from an ai as truth, show me from a trusted source that the term "derive" in programming means "to generate or extract new data, features, or behaviors from existing ones."

tepid horizon
#

How are you getting pissy at someone for googling "Definition of derive" and copy pasting it inside of a markdown box

near wigeon
#

we can just move on, just be aware of the rule . Its no big deal

tepid horizon
#

99.9% of things said in here are not from trusted sources they are from past knowledge

#

Which may or may not be true

#

Get outta here 😂

honest saddle
#

Why isn't the sprite sorting dynamically? I have the URP Custom Axis Transparency to (0, 1, 0).
**The Obstacle(Tree) tilemap here should be appearing in the front right? **
I have been trying to find out why this issue is happening, but I am not sure why. Any thoughts or Solutions?

tall hearth
near wigeon
tepid horizon
#

I'm sorry you're getting mad at me for giving a thorough explanation with definition?

near wigeon
#

no one is getting mad tho

tepid horizon
#

Deriving something is deriving something

near wigeon
#

its a simple misunderstanding so we can just like get back to the servers help topics?

tepid horizon
#

Says the 2 guys that brought it up 🙄 ok move on

storm patio
tall hearth
tepid horizon
potent geyser
#

Make a thread and debate please, it's just noise now.

tepid horizon
#

Move on or dm me 😄

tall hearth
honest saddle
tepid horizon
storm patio
ripe sphinx
#

I'm trying to debug why unity is throwing a null reference exception on a dropdown

#

this is the code for the dropdown (it's an external asset, not my code)

storm patio
tall hearth
ripe sphinx
storm patio
#

damn, sniped my question lmao

storm patio
storm patio
# ripe sphinx

🤨 it not erroring on the previous line seems to imply that contentCG.gameObject is null, which shouldn't normally happen
is this happening when exiting playmode or changing scenes or something?

ripe sphinx
#

when changing scenes

#

or rather

#

no

#

it's happening on startup

#

and then whenever i change to the window

#

with hat dropdown

tepid horizon
#

Anyway once more before I make a bug report does anyone know why this is happening, tried across 2 different unity versions. And someone else on another pc and unity version tried it and it worked fine for them.

storm patio
ripe sphinx
#

contentCG is ItemList. This is the layout inthe hierarachy

tepid horizon
#

this is incorrect behavior

near wigeon
storm patio
#

the folks in #1390346776804069396 might be able to answer that, they'd probably deal with similar stuff more?

(kinda guessing, i don't really go there lol)

near wigeon
#

probably how UV is mapped

tepid horizon
#

#

Handed the fbx to another guy in here and he imported it into his unity and it worked fine dragging the materials

ripe sphinx
tepid horizon
#

No matter what I do it forcefully applies the change to "Element 0" and not the material slot associated with the face it is dragged onto like it should

near wigeon
gray frigate
#

I can't say I've ever had that problem. I have noticed that clicking on materials in the renderer's material list rarely highlights the right area in red

tall hearth
gray frigate
#

I would try making a copy of the model and seeing if it still misbehaves

#

Unlikely to change anything, but it's quick :p

#

(as in, copy the FBX)

tepid horizon
#

Same issue occurs after copying the fbx again and reimporting.

#

I've dealt with this issue before

#

Which is why I thought changing unity version would help, to no avail.

gray frigate
#

What versions have you tried?

ripe sphinx
#

and i don't know why

tepid horizon
#

6000.3.12f1
and now 6000.4.8f1

ripe sphinx
#

and it's affecting hte rendering on another screen

tepid horizon
near wigeon
#

also this is sketchy

even IF that Find line runs is not guaranteed it found anything and the next line would be nullRef

storm patio
tepid horizon
#

Yeah.. If it's null then access it 😂 That'd be a problem, not sure if that is specifically what is causing the existing error but

near wigeon
storm patio
ripe sphinx
#

there's some bullshit flag turend on

tepid horizon
#

Oh brainfart

ripe sphinx
#

idk why

tepid horizon
#

That's fine as long as contentCG is initialized prior

ripe sphinx
#

yeah

#

idk i never wrote that code

near wigeon
#

Is there a reason they wrote Find ? thats a pretty horrid function to use

#

considering its on a child object it couldve easily been a serializedreference

storm patio
#

is this uitk?

crisp geode
near wigeon
crisp geode
ripe sphinx
#

the issues continue

#

i'm so frustrated

near wigeon
ripe sphinx
#

nvm i got it

severe terrace
brisk hill
#

Hello, I'm trying to put all the materials, based on the blender's project. I have multiple materials for my character, but I'm not able to separate the selections from the unity's one.

worldly cave
#

this might be wishful thinking but is there any way to copy renderer features and their overrides from one renderer data to another?

#

i created a few preset ones for my project and realize ive basically been creating my renderer feature stacks exclusively in the highest quality one...

near wigeon
#

didn't unity used to have presets you can do ? whatever happened to that

worldly cave
#

UnityChanThumbsUp time to automate

near wigeon
livid aurora
#

!collab

vagrant rootBOT
# livid aurora !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

final surge
#

Hi Hi !!!

pallid rampart
#

how do i fix texture stretching fast without destretching wall itself

#

tiling ruins normal ones

worldly cave
near wigeon
#

it has some UV tooling

pallid rampart
near wigeon
pallid rampart
near wigeon
#

oh genmaps idk then

pallid rampart
#

And my uv is already good

#

Problem is that I stretch wall

near wigeon
#

yeah no idea.
..stretching meshes always messes stuff tho

final surge
#

where would i go to ask for help regarding assets for VRChat Models ? im having trouble with a pair of overalls going on my model and i cant for the life of me figure it out. ive tried online and playing around with it myself, and nothin.

vagrant rootBOT
glossy topaz
#

why unity left my gun animations?

ivory flax
ivory flax
pallid rampart
#

And then I stretched in unity

ivory flax
pallid rampart
tall hearth
ivory flax
#

Also check if the object has multiple uvmaps remove the unwanted map or in ur prefab go to model then swap uvmaps

pallid rampart
#

Which I did (in blender)

ivory flax
#

When u export it from blender make sure to check the apply transform also

pallid rampart
ivory flax
#

Maybe ur script changes the tiling

pallid rampart
#

I import in unity and it's normal

ivory flax
#

Ur script stretching like changes the scale? Ofc it will strech the wall texture

#

It should add the fixed wall many times instead of stretching

pallid rampart
#

And overextend them

ivory flax
#

Then u are supposed to make these billions in blender then wxport it at once

pallid rampart
#

Then it causes flickering

ivory flax
#

Blender is easier than unity in making big environments

#

It has arrays mirrors etc

pallid rampart
#

Which generates new tiles of same pattern when stretched

pallid rampart
near adder
#

Hello, this isn't really causing issues or is it a bug in my code, but lately i've been hit with the error of not being able to verify my token. It's kinda anoying so I was wondering how do I fix it?

edgy bluff
#

The character gets pushed or simply slides off the platforms if you don't move to compensate. How would I go about making the character stick on the moving platforms while conserving colliders? Do I need to implement some sort of snap mechanic?

near wigeon
edgy bluff
worldly cave
#

do you mean root motion?

near wigeon
#

what like root motion?

edgy bluff
#

Adding Y and Xvelocity to the character

worldly cave
#

you're basically doing: Total Velocity = Player Movement + Platform's Velocity

edgy bluff
#

Ok that should do. Not root motion. But it is a rig.

near wigeon
#

for up/down you may need to disable gravity till you jump again

worldly cave
#

if you arent using root motion, your character animations have 0 say in how you handle movement

edgy bluff
#

No root motion for the platforms. The character is rigged, yes. But the platforms as well.

#

The gravity disabling is a nice catch.

worldly cave
#

also ensure that if you have some kind of ground detection logic with Layers, that the moving platforms are also under that particular layer

edgy bluff
#

Yeah, figures. Thanks!

#

The platforms are in the "ground" layer I created.

#

I guess I do need some sleep x) Raw dogging it with coffee has done me no good.

brittle marsh
#

I have a design question for my first game, where should i ask that

worldly cave
#

make a thread here

brittle marsh
#

Design ball system for my game

#

Alrighty

sullen sable
#

Hi quick question, do you guys ever feel like you're rely too much on AI for game dev, especially when it comes to programming?

copper gust
#

thats why you just never use it 😄

rustic kettle
#

Hey anybody is here who could like help me understand Unity DevOps a little if they have a regular use experience with it.

rustic kettle
frigid glade
#

How far have you got? What don't you understand?

rustic kettle
#

So I have like 7.5gb of data overall my DevOps, and it's untouched for the whole month. And as far as I can remember the storage was increased to 25gb for free tier, it is giving me alerts today that ur data will be deleted in 24hours

frigid glade
#

oh

rustic kettle
#

Actually it is worse than before cuz previously it used to give alerts on 50% or 75% or 90% usage

frigid glade
#

billing problem?

rustic kettle
#

And also the dashboard just says 0/25 gb used.

#

Like it's just terrible to understand at this point what is going on with it

rustic kettle
frigid glade
#

This sounds very rare

#

never heard of a problem like this before, have you checked all your storage? Does anyone else have access to your DevOps?

rustic kettle
#

So actually what happened before they increased the tiers is that I exceeded the storage limit which was ig 5gb at that time. And I added my card, enabled pay as u go and it showed in the charts that I have some money to pay and then there was this terrible crash happened on their dashboard and everything all the metrics messed up. And I waited and waited that money will get deducted from my card, nothing happened. I contacted the support that why money isn't deducted and they said u don't have any pending payment.

frigid glade
#

It doesn't quite make sense what you are saying and if it needs to delete your data I'm think why the hell would that happen?

rustic kettle
#

Got this email today

soft canopy
#

Hi so how can I make a chain between 2 objects as when I try using rigid bodies the chain kept splitting apart

rustic kettle
#

No prior warning

frigid glade
#

Sorry but this sounds very dramatic and weird

#

That's possibly not from Unity

rustic kettle
#

It is, it says the same warning in the dashboard

frigid glade
#

well people who have experience cannot help you, this is a problem that seems to happen to you

#

There is no rule that justifies deleting all your data unless you were on a free trial

#

You should check it out!

#

Oh I meant people of experience with DevOps

rustic kettle
#

Btw the screenshot from the Unity dashboard notification

frigid glade
#

Can anyone confirm that?

copper gust
#

I don't think anyone here will be able to help you in the context of this needing to be solved today. Unity Support is probably your only bet

frigid glade
#

It seems that shouldn't and doesn't happen

copper gust
#

it feels like you've just told him "it shouldn't happen" 30 times with no actual help ngl

frigid glade
#

It makes no difference how full your data is

copper gust
#

if you don't understand the issue you dont need to respond

frigid glade
#

I understand the issue, I just don't have a solution

#

I'm confused to be fair why Unity would delete his data because he reached a cap

rustic kettle
frigid glade
#

I know

rustic kettle
#

I guess I have to contact the support now, they are super slow as well

frigid glade
#

Yes, case closed.

rustic kettle
#

Thanks for looking into this matter

soft canopy
#

So I have this chain i want to move between these 2 points any ideas how?

#

Both points also move around alot

tall hearth
#

11 frames and the profiler used 11GB of ram ~_~

tardy ridge
#

deep profile?

tall hearth
#

yeah i can assume why it happened

exotic relic
tall hearth
slow dirge
tall hearth
tall hearth
#

i was testing it over just running it all on the main thread

#

cause my attempts to run the march cube method on the gpu ended poorly and slower then just using the main thread(image of what the gpu would output)

near wigeon
#

async wont probably help much. Id look into compute buffer

tall hearth
near wigeon
#

yeah compute shaders

tall hearth
#

yeah i spent a short while ~ 30 total hours looking into it and the image above was the best result i could get, and it was slower than just running on the main thread

near wigeon
#

if done correctly there is no way they would be slower

#

gpu threads go brr

tall hearth
tall hearth
#

tried to profile the ugly CS code and not sure if i should be concerned with 1.1GB of GC

storm patio
#

i don't really know profiling stuff but that seems concerning

#

is that cumulative?

tall hearth
#

no no just Compute shader stuff i assume

tall hearth
#

i think it's gpu garbage

#

that or a bunch of garbage from

Output.Triangles = TempTriangles.Where(x => x != int.MinValue).ToList();
Output.Vertices = TempVertices.Where(x => x.x != float.MinValue && x.y != float.MinValue && x.z != float.MinValue).ToList();
storm patio
#

each step in linq is an allocation, so could be

boreal river
#

Hello, guys! What is happening with the Unity Asset Store. I have created a System to upload on Asset Store and it says pending for 2-3 weeks now and it says ~10 business days XD

#

I have heard that if you are a new Publisher it will take some time for the approval

copper gust
#

it takes time yes

slow dirge
chrome plinth
#

Where should i look for a person how tests my game against a small fee ?
Are there designated sides ?

slow dirge
slow dirge
#

You are. According to the profiler.

tall hearth
#

I called it 148 times it called it 30 million times

slow dirge
#

Ah, my bad. Looked at the wrong row.

#

But there are 30 million iterations.

#

Probabpy that lambda in where.

vagrant rootBOT
# slow dirge !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

tall hearth
#

Yeah the 36372480 /148 was 245,760 (which i would say makes sense but it should've been 32 x 32 x 32 x 15 = 491,520) so i think it made a new called every time the condition passed which makes sense

copper gust
#

It depends on stuff and I'm not super informed on the details but the little math that where function does can be nice in a little job at this kinda scale

tall hearth
#

Sorry you mean like a job as in on a worker thread?

copper gust
#

Not familiar with that term so maybe !

#

I did vaguely similar mesh type stuff where i wanted to do some normal comparisons on the tri's coming in and putting that in a job ended up helping at scale, first time doing anything with jobs

tall hearth
#

Meaning through DOTs ie sending to work to be done on a seperate thread, not sure how well that'd work as far as i know jobs doesnt like sending lists or arrays around

tall hearth
willow quail
#

hello guys, how can i add a new texture to my plane?

#

i can't drag and drop, it doesn't allow me to

#

anyone here?

copper gust
#

drag and drop to where

willow quail
copper gust
#

you need a material

#

and you would put the texture on that

willow quail
#

i know, how to add a new material?

copper gust
#

have you googled that?

willow quail
#

no but i came here

#

i am bored of google

copper gust
#

then stop making video games

willow quail
#

i want a real person to explain

willow quail
copper gust
#

I do

willow quail
#

why?

copper gust
#

googling/researching is a crucial part of game development

#

you need to do it

storm patio
#

google is a way to find those explanations

willow quail
#

i have googled alot for other questions this morning until i got bored, i want a real person now and i might make some friends here

willow quail
#

and it's not an excuse to quit gamedev

copper gust
#

Unfortunately you won't get what you want here

willow quail
copper gust
#

Thats not what this server is for

willow quail
#

bullshits?

copper gust
#

Questions that are more complex than something you can simply google

willow quail
#

idk man im bored

#

it's too simple why don't you just tell me?

#

i asked gemini but he's an asshole

copper gust
#

You being bored doesn't change how anyone else here is going to act

willow quail
copper gust
#

No

willow quail
#

thank you anyway, im out

copper gust
#

I don't think many people are going to want to connect with someone who is too bored to use google

willow quail
#

you didn't do well with new member in this server

copper gust
#

ok

willow quail
#

not "work"

storm patio
#

same, and google is a crucial tool for that

#

look at that, step-by-step instructions from googling
https://discussions.unity.com/t/how-do-i-add-a-material-to-an-object/418937

Unity Discussions

Yes, this may sound like a stupid question, but I cannot find a way to fix the material on the base object in the library. I know how to change it for an instance in the scene, or for a prefab, but how the hell do I fix it on the actual object itself? I don’t want it saying missing material, and I don’t want to have to remake my entire mater...

#

if that's not what you're looking for, go google yourself with more precise keywords

#

this is not a spoonfeeding server

willow quail
storm patio
#

it is not, no. most support servers aren't.

willow quail
#

it has to be cuz why not?

copper gust
#

thats not how those words work

storm patio
#

why should we cater to people who refuse to put in effort?

#

none of us are paid to be here.

#

you need to learn to help yourself as well

inland umbra
#

at this point he is just trolling, ignore him and if the spam continues there are mods that will take care of him

copper gust
#

Nah I think they are just probably young

willow quail
willow quail
storm patio
#

if it's so simple then surely there are plenty of resources to check out online

copper gust
#

Sorry to hear that

willow quail
storm patio
#

also fyi, explaining is effort, even for simple things. elementary teaching is still a job

willow quail
#

not alot of effort

#

that's maybe why you get payed less, but at least u r getting payed

storm patio
#

you've never taught anything any it shows lmao 😂

copper gust
#

this server has me questioning so many teachers...

willow quail
#

i haven't learned with any teacher, i am just watching boring old youtube tutorial

#

our schools are stupider than teaching us stuff like these

copper gust
#

I mean all teachers..

willow quail
subtle owl
#

It's annoying that people think that when someone helps, they do it of their own free will and not because they have to. Respect each other.

#

||There's ChatGPT for that :D||

wind perch
#

people help because of their own free will and one of those reasons for help could be dopamine hit, instant gratification, just to feel good about yourself

storm patio
#

it's to procrastinate

wind perch
#

if I wanted to procrastinate, I'd stay socializing here and irritating mods about non unity-talk instead of working on my project or trying to get someone to help me

#

which is... about what I am doing rn.

copper gust
#

you learn quite a bit helping too

uncut karma
# willow quail i am bored of google

You might not get very far especially as a personal hobby unless you're prepared to work out most things yourself. That's not to say you can't ask questions but not even trying to troubleshoot something will only sabotage your own development.

You need a certain amount of self motivation and drive to learn and retain everything you will need to then. The thing about game dev also is that you never stop learning, you never know it all.

I suggest googling "How to create a material in Unity". You'll find a ton of resources and most likely sites with other things you might find useful in the future.

willow quail
copper gust
#

someone already posted one

#

👍

willow quail
#

i spent 1.5 hours now on a simple problem like these, there is no goddamn tutorial

willow quail
copper gust
#

in this channel

willow quail
#

dev logs?

copper gust
#

that is not this channel

copper gust
#

yup

willow quail
#

it wasn't useful

#

just some random people

copper gust
#

then you might not have the education neccasary to use the Unity Engine

willow quail
#

school?

#

what are you even talking about?

#

it's a simple problem why are you making it horrible?

copper gust
#

If someone gives you the answer to your question you need to be able to understand it

#

the answer is in that link

uncut karma
# willow quail good evening, i'm still looking for a goddamn tutorial on how to put a goddamn t...

I typed in "How to create a material in Unity" in YouTube.
https://www.youtube.com/watch?v=jQTl7W4comU

This is an update to the official Unity materials tutorial, which is now around 10 years old and is sadly out of date.
It covers:

  • Creating materials
  • Assigning materials to GameObjects
  • Shaders
  • Editing material properties
  • Reusing materials

This video references the official Unity video on the Standard Shader, which you can find here:
ht...

▶ Play video
willow quail
#

or maybe cuz that answer is too old, i can't find what they are saying in the post

uncut karma
#

First video

#

Simple

willow quail
#

i suffer with old content

uncut karma
#

It's not hard

copper gust
#

making materials and textures has never changed

willow quail
#

blah blah blah

copper gust
#

20 years old is crazyy

storm patio
#

pretty sure the menus mentioned in that forum still exist

#

have you done unity essentials? if so you should be able to find the Project panel and create stuff in it

#

if not, go through the unity essentials pathway first

#

!learn @willow quail

vagrant rootBOT
willow quail
uncut karma
willow quail
#

maybe it's my fault, i didn't catch something in this program cuz im a newbie

#

20 years of stupid shit

#

only stupid shit

uncut karma
subtle owl
#

Let's ask this question:

How do I make, for example, pizza?

That's right, you don't know the recipe. So you go to a server like "make the best pizza ever" or just look it up online. The recipe hasn't changed since it was created, and if it had, they'd have written about it online.

You wouldn't ask any pizza maker how to make the exact pizza you want, especially if it's pepperoni and not something complicated like parsciuto.

Same here. The information is the same, it's quite accessible just by typing in what you need using keywords, not (again, an example, heh) "how to make my pizza sweet and super-duper awesome."

I hope its quite understandable.

uncut karma
willow quail
#

thumbs up

storm patio
#

have you gone through the unity essentials pathway

willow quail
#

i came here to make connections and speak to people, and i did it now

latent meadow
willow quail
copper gust
#

learning takes effort

storm patio
#

soooo you're refusing to use the resources we point to, and then complaining when you don't understand stuff?

copper gust
#

your more than welcome to chuck subway surfers on the side of it

willow quail
#

a whole page to say something very simple, they can abbreviate it more than that

storm patio
#

do you want me to just copy what unity essentials says line by line for human interaction

willow quail
#

it's for kids

dire forge
latent meadow
#

they're a special little snowflake

copper gust
storm patio
#

i could tell you directly, but then you also wouldn't know the other stuff included in unity essentials and you'd have to ask for other very basic things.

#

so just go do unity essentials

#

they're called essentials for a reason

willow quail
#

i spent days

storm patio
#

unity essentials isn't for solving problems

#

it's for you to get a baseline understanding of the editor and engine and some basic systems

willow quail
#

am i that fucking stupid or the whole stuff is?

dire forge
storm patio
#

probably neither. you need to be more patient and put in some effort

willow quail
storm patio
#

afaik, a good majority of people here have gone through unity essentials or a similar "essentials"/"beginner" tutorial/course.

and no-one here starts off with an understanding of unity, we all once knew nothing about unity.

latent meadow
#

Creative Core covers the Materials

willow quail
storm patio
empty grotto
#

why is it taking 5+ minutes every time i press play... I dont even change the code, just changes on the editor and it takes 5+ minutes

copper gust
#

what if instead of ignoring anything boring you just put the effort into consuming the boring stuff

storm patio
willow quail
#

trial and error is better for me

willow quail
storm patio
#

ah yes a gamble between 2 mins and 2 days, when you could read an article and get it in 2 seconds

storm patio
willow quail
latent meadow
#

they have no interest in a solution, they just want the attention

copper gust
#

your doing a terrible job on making connections

storm patio
#

how are you older than me but still acting like this

willow quail
latent meadow
#

<@&502884371011731486> we have a clown. @willow quail

dire forge
willow quail
#

im a newbie!

storm patio
#

you just admitted to wanting attention

#

you can be both at the same time

willow quail
storm patio
#

we're patient with newbies, not attention seekers

storm patio
willow quail
#

you either help solving an then i will shut the hell up

storm patio
#

i did

#

you refused

willow quail
latent meadow
#

best to just block them

dire forge
#

Someone kick this lad out 😆

storm patio
#

you said you'd rather waste time, so you've dug your own grave. i tried to help you out, but you were too busy digging deeper

willow quail
#

an yall know what? i used ai in my project ! i used meshy 6 for 3 d models! ai is the future!

storm patio
#

oh it literally is a 12yo troll 🤣

storm patio
willow quail
copper gust
#

i really hope its a child + language barrier issue otherwise its horrific

willow quail
#

it more fun than the actual game i am making

storm patio
#

age 80 mentally 8

#

wonderful

#

<@&502884371011731486> cleanup on @willow quail 831125494077325343

dire forge
#

Age verification if done well would be a fantastic thing for social media.

willow quail
storm patio
willow quail
#

i will shut the fuck up

storm patio
#

you sure will

dire forge
willow quail
sage basin
#

!mute 831125494077325343 muted until dealt with

vagrant rootBOT
tidal sapphire
#

That was funny conversation)

honest willow
undone monolith
#

But doing that might be overwhelming tho

storm patio
undone monolith
#

I think especially people with ADHD, they like to experiment and try things out for themselves rather than follow tutorials since being forced to do a specific thing might be boring

storm patio
#

and they're free to do so. don't make it our problem though.

undone monolith
#

I hope this didn't come out as rude or anything for those that do 😬

sick moss
#

Hello, I cannot solve this. I have different realms with different characters. And this puzzle is combination of two characters. But there cannot be active more than one realm with one character. I cannot manage this puzzle where one character will click on pillar and second character will use the roots (whichs hidden until first character click on pillar).
I will provide whatever and answer whatever, but I really appreciate help.
Thank you

tidal sapphire
upper silo
#

the meta xr core sdk is made to fuck linux users over 😭

storm patio
sick moss
#

realm mean world...I have 3 diff maps (worlds)

The issue is, when I am in 1st world I have to click on pillar whichs activate roots in 2nd world, then switch into second world and use roots.

storm patio
#

as in, these are in different scenes?

sick moss
storm patio
#

you would have something to save the state that the pillar has been pressed/the roots have been spawned, then when loading either realm, you would check that value to see whether to show the pillar as pressed or spawn the roots

sick moss
storm patio
#

do some debugging into that then, see where it's running and where it isn't

#

eg if you have conditionals, check if they're being reached, then which branch is being taken

sick moss
#

@storm patio thank you for help blushie

inner seal
#

trying to save a file but it says no to me

#

so im trying to save an animation file but it doesnt want to. why?

slow dirge
inner seal
#

huh?

#

wait

inner seal
copper gust
#

Are you saving it in a folder that’s inside your projects assets folder

minor totem
#

Unity 6.6.6 when? I’ve already placed candles around Unity Hub, and it still only shows 6000.6.0a5

wicked basalt
#

@gray dawn check your inbox friend.

boreal river
#

Hey, guys! I am not sure why my bullet is not pointing forward but instead if you see its rotation it points upwards. What is happening?

#

the bullet starts at the shoot point position

#
public class Shoot : MonoBehaviour
{
    private Transform shootPoint;

    private void Awake()
    {
        shootPoint = GameObject.Find("ShootPoint").GetComponent<Transform>();
    }

    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            GameObject obj = ObjectPoolManager.Instance.GetObject("Bullet");

            obj.transform.position = shootPoint.position;
            obj.transform.rotation = Camera.main.transform.rotation;

            Bullet bullet = obj.GetComponent<Bullet>();
            bullet.SetDirection(Camera.main.transform.forward);
        }
    }
}
storm patio
boreal river
#

Yes I did still doesn't work

#

check what it does

#

basically nothing

#

it just points upwards

#

maybe the issue comes from the shoot point object

#

it is a child of the main camera and weapon specifically

storm patio
#

what points upwards

#

i'm confused what the issue is

#

oh the second image, i was only looking at the first lmao

boreal river
#

I am also very confused XD

storm patio
#

didn't even see the bullet in the thumbnail 😆

#

you didn't show the transform for the second bullet

boreal river
#

maybe the problem is that I have checked the box which says apply transforms in blender

#

oh I think it works now not sure what I did but

#

I have removed the obj.tra.rotation line basically

copper gust
#

Is there only 1 gameobject named ShootPoint in the scene?

boreal river
#

yes its the one I sent before shoot point

uncut karma
boreal river
#

maybe that was the problem

copper gust
#

(That gameobject find call will break if you have multiple weapons in the hierarchy in the future)

boreal river
#

the orientation issue

uncut karma
#

2 solutions to that is to not use the exported model from Blender as parent object. Create an empty gameobject in Unity, make the bullet a child object of that and rotate it so model looks like it's facing forward to the forward axis you want.

Alternatively you can use something like this. It matches the coordinates of the Blender Transform to Unity's when exporting.
https://github.com/EdyJ/blender-to-unity-fbx-exporter

It does however play up a bit with import scale.

GitHub

FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. - EdyJ/blender-to-unity-fbx-exporter

copper gust
#

Doesn’t blender just have an option somewhere to change the orientation

#

Yeah if you just google this problem it shows up

boreal river
#

by the way check my bullet prefab transform

uncut karma
gray frigate
#

Either way, I almost always parent the model prefab to an empty object

#

I want to be able to easily adjust the model

copper gust
#

I keep anything that might be animated under an empty gameobject the same way a parent would leash their child

#

they cannot be trusted with a transform

rose trout
boreal river
#

Hey, guys! In order to return my bullet for example if it hits a wall or something lets say I know I have to use interfaces but do I have to attach a script in all of my objects like walls, roofs etc that when my bullet collides with them to be returned to the pool?

rose trout
boreal river
#

in shading workspace

rose trout
boreal river
#

how to check if it has collided with any boject that doesn't have the interface

#

I mean I need a script component right in all of my game objects

rose trout
#

Also, the objects that will collide with it needs a collider too

rose trout
storm patio
umbral crane
#

got a problem installing the editor where would I ask about this?

umbral crane
#

well it said here so, does anyone know how to fix this? I cant install the editor at all

vagrant rootBOT
# near wigeon !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
umbral crane
#

ok how do I see logs?
is there no way to install unity without it hogging C drive? my C drive has like only 5 gigs so I rly try not to use it

storm patio
#

some stuff necessarily has to go on C:

stuck flower
#

It needs to extract to the drive your OS is installed to, before moving to wherever you decide to install it

#

So, you'll need space available, but it won't stay there

umbral crane
#

is 5g enough?

storm patio
#

don't think so

latent meadow
#

you will also need space for it to hold Packages, Caches, etc. you will need to free significant space. the packages can be redirected to another drive, but the general caches are a different story, i think.

rancid lake
#

Does anyone else get this often?

#

When I shut down my PC with unity open (like if im in a rush or something)

#

I'm greeted by this the next day, followed by 45 minutes of reimporting every single asset in the project

latent meadow
#

"i cause this problem. anyone else get it?" seems an easy solution. do not do that.

rancid lake
#

That isn't very helpful

latent meadow
#

it actually is.

storm patio
#

i don't shut down my PC with unity open, so i don't get that at all

rancid lake
#

I doubt everyone manually shuts down every single program and background task before shutting down their pc

storm patio
#

that's a you thing

latent meadow
#

true. unity is a bit picky though. it does not always have the time to send the proper kill signals, then wait for it to complete, then report ot OS that it completed

rancid lake
#

I've never run into that before with any other program, I imagine unity would be good enough not to corrupt itself when windows shuts down

storm patio
#

do those other programs have build caches and asset databases and such?

rancid lake
#

How would files get corrupt when it's been sitting there dormant though

latent meadow
#

next time you go to do that, make sure you saved the scene and such, then see if it does the same

rancid lake
#

Yeah all saved, though i usually leave my work open while doing other stuff, incase i wanna make a change or something randomly

storm patio
#

could be any number of things probably
maybe it writes a number of files during exit and it doesn't have time to do that if you forcefully shut down, so it's stuck with half-done writes

rancid lake
#

Yeah maybe

storm patio
#

video editing software has build caches?

rancid lake
#

🤷‍♂️

latent meadow
#

all i can say is you need to take the time to shut it down fully first. if it still does it after that, then start looking at logs

rancid lake
#

Yeah will do. Power went out, not much choide today. But will make sure to shut it down cleanly next time

stuck flower
#

It's a pretty heavy program

tawny quail
#

Me with 3 unity instances open at a time when I play a steam game heheheh

rancid lake
jade orbit
#

SO glad I'm not the only one. ProbBly frying my computer this way tho

signal grove
#

Anyone know how i can make something like this but without using shader. So c# only

#

don’t mean the bubbles and stuff etc just the liquid mesh lol

stuck flower
near wigeon
#

You don't even need to do shader code, can use shader / vfx graph

#

many liquid tutorials on vfx graph

umbral crane
#

Would be nice of unity said "not enough space in c drive"

latent meadow
#

i suggest godot then

umbral crane
#

How similar is it? Can i do 3d stuff?

latent meadow
# signal grove ok thanks!

if you want a shortcut, assets to do that are free in the Asset Store. would be a great learning experience though

latent meadow
umbral crane
signal grove
umbral crane
#

Im miles off at this stage but good to have an end goal

rose trout
gray frigate
#

however, at that point: just use a shader lol

near wigeon
gray frigate
#

being low on storage space sucks

#

you're constantly fussing with files

umbral crane
gray frigate
#

and the disk is getting fragmented to hell and back

latent meadow