#💻┃unity-talk

1 messages · Page 113 of 1

vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

stuck flower
#

But it's giving an error for a specific UnitySetup executable, which I think the hub creates, but could be either case

hidden cypress
#

no

latent meadow
#

did they ever say how much space is on c:?

stuck flower
latent meadow
#

back later, reinstalling OS, again

hidden cypress
latent meadow
#

there ya go. will not work. but, i have to leave now.

stuck flower
hidden cypress
storm patio
#

Make sure you have enough space including on C: drive.

stuck flower
#

So when you said you did everything on the checklist that was a lie

storm patio
#

dude did not read the install checklist

#

you still need space on C: to do stuff

hidden cypress
stuck flower
#

The installer uses the directory your OS is installed to to extract temporary files. If it can't extract them, it can't move them to the D drive

#

That's why the checklist specifically says to clear space on your C drive

hidden cypress
#

I thought that it meant the disk on which the installation takes place

stuck flower
#

If it did, it would have said that

storm patio
#

including on C: drive

plucky aspen
#

hi. why does my camera do this even tho its set to solid colour? it reacts with the scene still though. i.e. when i rotate the camera up, i can see the sun. Using unity 6.3 LTS with HDRP

vivid cedar
plucky aspen
vivid cedar
#

althouygh if you're HDRP that's outside my wheelhouse

plucky aspen
junior moth
#

Wdym crosspost

#

👍

storm patio
#

it wastes helpers' time (and by extension your own time) by not seeing other answers that have already been written

gentle shale
#

Hey guys! I'm having this issue where, if I select an object and suddenly rotate the camera, the object passes right through the player, which shouldn't happen. Any ideas on how to fix this?

Code: https://hastebin.com/share/vigopemasu.csharp

#

I had an idea that it might be possible to implement circular motion, but I don't know how to do it ¯_(ツ)_/¯

storm patio
#

i wonder if you could just not disable collisions and have it Just Work thinkies

gentle shale
storm patio
#

ah, i see. well, it doesn't go through the player anymore 😆

hidden cypress
#

FINALLY

storm patio
#

might need extra logic to make it not go over the player

gentle shale
storm patio
#

i imagine the code would be relatively simple/straightforward stuff

#

you'd just have to figure out how to model it mathematically

#

the code would be straightforward from the math

#

i realize that's not super helpful but i can't really think of it either, quite tired rn as well

violet thunder
#

@gentle shale Could use Vector3.Slerp or Quaternion.Slerp for spherical motion

storm patio
#

it's a physics object so i feel kinda iffy about that

violet thunder
#

Would still be using physics to move it

boreal river
#

Hey, guys! I can't understand why my last pixels of the brick tile are transparent

#

I have changed the sprite settings to no filter etc etc everything are fine

vivid cedar
#

as well as the tilemap settings
Also are you using a pixel perfect camera?

storm patio
harsh roost
#

Im trying to start a Projekt with a friend of mine and were to dumb to understand how Unity cloud/ devops works could someone help us?

balmy kettle
#

!vc 👇

vagrant rootBOT
harsh roost
#

thnx

boreal river
violet thunder
pearl oyster
#

I think their issue is that the movement is essentially one frame so there isn't enough time to move spherically using forces, except if you slow down the object so that it doesn't move instantly with the player. For one-frame movement you'd need interpolation in an arc

gray frigate
#

i wnoder if you could place down "targets" both over time (e.g. every frame) and over distance (e.g. every meter of world-space covered)

#

the object would move towards the oldest target that it hasn't reached yet

#

this sounds very error-prone, since you could miss a target and thus wind up going backwards to hit it

#

you'd want the targets to expire quickly

#

you'd trace out an arc for the object to follow, rather than just moving the object straight towards the intended position

hidden cypress
#

project is empty btw

near wigeon
remote needle
#

welcome to unity

hidden cypress
#

errors where they THEORETICALLY cannot exist

storm patio
#

why wouldn't they exist

charred fog
worthy trail
#

heyy, why isn't the text on the screen updating even though the debug.log shows the number is increasing?

cosmic patrol
stuck flower
worthy trail
cosmic patrol
# worthy trail

Try to change TMP_Text to TextMeshProUGUI. Does it help?
I handle it like this

stuck flower
worthy trail
worthy trail
stuck flower
# worthy trail

!code How does a screengrab have so much jpg compression? Send the code normally next time.

vagrant rootBOT
stuck flower
#

What is scriptInstance2 set to

worthy trail
stuck flower
#

You can't assign a script to that variable

#

you assign an object

safe garden
#

hey all wondered if anyone can help, having a collider issue. This is part of a moving object which I parent it to. When I apply a mesh collider for some reason it doesn't register it and I can walk right through the object. if I apply a box or capsule collider to it they work fine

#

if its a mesh collider and I make it convex it works, but I don't want convex as I want to be able to walk through the gap there

worthy trail
# stuck flower you assign an _object_

Ohh, I see. The popup prefab has a child containing the script, so I use that object to assign that variable. But since the popup isn't always in the scene, I am unable to drag a TextMeshPro asset into it, how do I fix that?

stuck flower
#

You will need to assign the reference to the object in the scene you want after spawning the prefab

stuck flower
meager quail
#

Who can help me get my game on applab

balmy kettle
#

i.e. ask specific questions if you need help with it

meager quail
#

What

balmy kettle
#

what part of that did you not understand

meager quail
remote needle
#

ask the question

balmy kettle
#

is your question "how do i submit my app to be added to app lab"? if it is, then try starting with a google search. considering meta has an FAQ that specifically tells you what you need to do, it should be fairly easy to find

meager quail
#

Ok thanks

gray dirge
stuck flower
#

Is there an easy way to compare two exported profiler data exports other than just loading them, looking at them, and then loading another?

outer forum
#

Hlw, Can anyone help me with this. Its a brand new project with urp setup. Object shows Shadow/ghost when the camera moves. Thank you

slow dirge
outer forum
#

Shouldnt jitter. Does the same even with cinemachine

sweet tartan
#

does that show in an actual screen recording? it looks more like your monitor has some kind of ghosting issue to me

gray dirge
#

Definitely make a proper screen recording and watch it back frame by frame

#

If it doesn't appear in the recording, you automatically know it's beyond the control of unity. Different monitor settings can reduce the ghosting I have heard. Depends a lot of on what type of panel you have how much ghosting if any there will be

craggy swan
#

Is a tycoon a good first game? It seems like it offers plenty of coding oppurtunities.

next stratus
#

Yo

forest vault
#

bro how do i scriipt player movement ts doesnt work

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

forest vault
#

i've looked

#

it still doesnt work

near wigeon
forest vault
balmy kettle
#

you haven't said anything useful about what specifically you are struggling with

forest vault
#

well, i watched some youtube video on how to make a capsule move aroound with wasd and i cant move after setting up the script multiple tries

balmy kettle
#

then you did something wrong or you aren't paying attention 🤷‍♂️
without actual info, nobody can really suggest anything

near wigeon
forest vault
#

no i followed the video thats why i'm confused

near wigeon
#

if its working in the video, then you did not copy exactly

balmy kettle
#

or you're simply not paying attention to what the editor is telling you

forest vault
#

someone told me that they recently switched the default input system and the tutorial i watched was on an older version

balmy kettle
#

and are you getting an error related to that?

forest vault
balmy kettle
#

there you go. actual useful information

#

!input

vagrant rootBOT
# balmy kettle !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

balmy kettle
#

lead with the useful information next time instead of weaponizing your incompetence until someone drags that info from you

forest vault
#

Sorry

balmy kettle
#

you also have another type of error in there too, but like the input error, you need to read it to see what you need to do

forest vault
#

i doont know how to get to project settings

#

found it

balmy kettle
uncut parcel
#

so I don't guess it's possible to make an enum that has both letters and numbers?

latent meadow
uncut parcel
#

oh yeah this is non-programming my bad

plain iron
#

Can anyone think of some pros and cons for having 1 or 2 bases (Base destroyed = game over) for a gigantic map survival strat game?

#

Its straight forward in single player but in coop its like.. much more difficult

#

Whether there should even be 2 bases, if both need to be destroyed at same time to lose. Multi bases feels so jank but it also feels like the only realistic way to get use out of a gigantic map

near wigeon
uncut parcel
#

I mean alphanumeric enum values** **

#

as in like "Melee1" instead of "MeleeOne"

#

that'd be convenient

near wigeon
uncut parcel
#

ah that's what it was last time I bet

#

I tried it before but it was acting like it couldn't be represented that way. I'm betting it was because it started with a number

#

thanks for the input

storm patio
uncut parcel
#

ah I see

storm patio
#

i wildly misremembered the name

#

wonderful

inner nest
#

hi...

#

I'm back, I lost my number and had to change accounts

lament lynx
#

does anyone know how to make this kind of lighting work properly?

#

i was gonna ask on a help channel but im confused where

#

this should light the wall when my char is below and aim the flashlight at the wall above, but not when its on the behind-side of the wall

#

if also possible id really want to make it so that when the flashlight was aimed at the wall, the wall and the floor gives different brightness so that it feels light both are on different plane

forest hollow
#

can anyone tell me why i can't open the category drop down when trying to make a post on the forums??

#

i've tried reloading the page and other doing other stuff

#

nothing works

thorny loom
#

Good morning.

I'm trying to use Unity with GitHub and it looks like Unity projects can be synced with GitHub directly, without having to use the desktop version. But after getting a GitHub token/key and configuring the Unity Project to use it, the project and files don't appear on the GitHub webpage.

Am I mistaken and need to use the GitHub desktop app, or am I doing something else wrong?

storm patio
#

what do you mean by configuring the unity project to use the github token?

thorny loom
storm patio
#

ah, that

#

you'll still need to make and push commits

thorny loom
#

Yeah, I just noticed this when I tried to sync the Unity project to GitHub.

Not sure what permissions to use for the Token though.

storm patio
#

well you didn't give it any perms so it can't do anything

#

you'd need read ("Content") and write perms, not sure of the exact name

thorny loom
#

Alright, thank you. I'll look into it

storm patio
#

ah wait it might be like content > read/write, i forget how it's structured

thorny loom
#

I think I got it.

#

I managed to get the Unity project to upload to GitHub, but when I use the Unity Editor is doesn't sync new changes, and the Version Control window has disappeared. Hmm.

storm patio
#

syncing is not automatic, you need to push/pull changes explicitly

thorny loom
#

From the Unity Hub, or the Unity Editor?

storm patio
#

(this is how version control is supposed to work)

storm patio
molten trail
#

Hello people!

thorny loom
#

Hello

frigid glade
#

Is Unity HTML5 deployment compatible with common browsers?

#

and can they be deployed into youtube playables?

lapis gate
#

no clue about the youtube thing but Unity's probably the best engine if you want to develop for web

frigid glade
#

It seems they are part functional in Edge Android

#

I applied for youtube playables with my game on itch.io

lapis gate
#

Well, best engine for web when it does come to 3D rendering. Godot's 2D is fine otherwise

frigid glade
#

Yes, it seems to cope with OpenGL for browsers but not for mobile

pearl oyster
#

Edge Android is pretty far removed from common browsers

lapis gate
#

You can always just build for mobile as well, but you can play wasms on mobile and stuff right?

frigid glade
#

tried Chrome too

#

@lapis gate wasms?

#

I'll explain, I have built for Web my game it's on itch.io

#

I applied for youtube playables access

orchid pewter
#

I just updated my GPU driver, and the issue persists. Can you think of a way to test whether it's my physical GPU or some other problem? It happens only when I'm using Android as the platform -- Windows works just fine.

frigid glade
#

I was leading up to asking if Unity HTML5 will work on youtube or already works as a playable

lapis gate
frigid glade
#

At the moment I haven't tried, but using the HTML5 export from Unity. What is the difference?

lapis gate
#

also Unity now supports WebGPU which if your phone can run vulkan or any more modern graphics API you can take advantage of that

#

but that also depends on the browser/application and if it supports that

frigid glade
#

YouTube will host games and other interactives soon

lapis gate
#

HTML5 is the webgl export unless I'm mistaken, well, wasm like I mentioned

frigid glade
#

You will be able to use the API for ingame transactions, browser storage

#

Otherwise the youtube player will play HTML5 and WebGL games

#

as you say

#

I just need advice on whether Unity fits with youtube playables, which is private access only

#

and there is practically little information about this

lapis gate
#

can't answer that, but most likely yes

#

HTML5 is a vague term when describing games but 99% of the time you'll be using OpenGLES 2/3 and it will most likely be webgl

frigid glade
#

I think so too. Mostly I wonder where my application went to and why YouTube is taking so damn long to give me access or reply

#

I wanted to get on this early, it'll be huge when people find out

restive pollen
#

Hi, I have implemented firebase messaging in my app.
When my app is closed & I send a notification, I can see in Logcat that the app is actually being launched (it doesn't show on screen though), even In Apps are initialized...
Can someone tell why this happens?

blazing lake
#

anyone know how to enable file extensions in the project window? cant believe i cant find thaat

copper gust
#

not sure if thats a thing

restive pollen
#

It doesn't as far as I know...

blazing lake
#

oh bummer

restive pollen
#

You can click on an asset and its extension will be shown at the bottom of project window...

#

Why do you want to do that though? if it's for searching, you can search by type using t:

blazing lake
#

i like it for a better overview. Can happen I might name some things the same with a different file extension

storm patio
#

and the same media/asset type?

restive pollen
orchid pewter
#

Can someone try to use the Android platform with some primitive 3D objects to see whether the objects flash and flicker like super-crazy disco mode in Unity 6.4 please? I've tried updating my GPU driver and using all rendering backends that I have. It doesn't happen on Windows mode.

restive pollen
restive pollen
blazing lake
#

Currently I mostly know it by the icon which works at least

storm patio
orchid pewter
cinder swallow
#

Hello everyone, I’m new here and wanted to ask if anyone else is experiencing issues with the Meta Voice SDK Immersive Voice Commands from the Asset Store. I checked my app status on Wit.ai and it’s showing as green, so I’m assuming the problem might be on Unity’s side, or maybe the feature is no longer supported. I just wanted to confirm if I might be missing something.

undone monolith
#

I'm using Photon Pun 2 for my project. Just to clear, this is just an issue on Photon's end, not my end right?

gray dirge
# orchid pewter I just updated my GPU driver, and the issue persists. Can you think of a way to ...

Would also try updating unity. I cannot think of any way to test it for sure. At least you can run some GPU health check. There are probably some built-in tools in windows for that and a lot of tools available online. They won't confirm you don't have a problem but if you do, they might confirm that. I would also consider trying Vulkan outside unity and seeing whether similar bugs happen. Some GPU benchmark tools at least allow testing different graphics APIs so you could run them and see if similar problems occur. If not, it could be something wrong with Unitys Vulkan integration

eager finch
#

Hi Akrumov, CI-CD platforms basically require unity license for authentication.

orchid pewter
night zodiac
#

What i did wrong here man

storm patio
#

!csharp

vagrant rootBOT
storm patio
#

!cs

vagrant rootBOT
night zodiac
#

I got banned for no reason

#

This is why im not in that server

copper gust
#

doesn't mean it's relevant here

storm patio
#

there are other general programming servers you can ask in

restive pollen
orchid pewter
viscid raft
#

Anyway, there are other C# servers you can join and ask this in

night zodiac
#

Anyway thank you i guess

#

I fixed the code

obtuse robin
#

does somone know how i can activate the sort off help thing when you are typing in visual studio becouse like when im trying to type destroy so i type des it doesnt say destroy sorry if you dont understand im english is not that great

copper gust
#

!ide

vagrant rootBOT
latent meadow
#

@obtuse robin ⬆️

obtuse robin
#

i saw it thank you !

rancid lake
obtuse robin
#

ah thanks im a beginner so this helps a lot and im just right now doing the tutorial of unity so thx for the stuff

rancid lake
#

Why does no one like copilot lol

latent meadow
#

Nothing wrong with utilizing AI, If you already know what you are doing. then it is a tool. many people use it as a crutch though

copper gust
#

doesn't save that much time and is prone to causing super small errors you'd normally catch when writing stuff out directly

rancid lake
#

It's basically like autocomplete in your browser URL

stuck flower
rancid lake
#

it's not for writing logic, just the suggestions are basically mind reading

copper gust
#

just today vsc's intellicode wrote me a for loop with i starting at 1 instead of 0 which caused issues (i keep being lazy and forgetting to turn it off)

latent meadow
rancid lake
#

Meaning if I create a struct "SPlanData" it'll fill the variables with everything I was planning to anyway based on my previous code

#

or if I change some vars/function signatures, it'll auto suggest to change the rest of them

#

but you're right, depending on it if you don't know much could lead to issues

obtuse robin
#

guys im doing the programming essntials of the tutorial and i just mad e the player and like a colleticalbe buth its supposed to delete its self and i checked the code and it said it was working buth when my player touch the colletible it doesnt delete it self is it something with the compontes or is just like a error

latent meadow
rancid lake
#

Add console logs everywhere, they'll tell you the full story on which code is actually being ran or not

rancid lake
copper gust
#

no

#

it took way longer

#

i had to find the problem

rancid lake
#

stuff like this I mean

copper gust
#

ok

rancid lake
#

you can't really blame AI for writing code you don't understand 😐

copper gust
#

do you think i do not understand a for loop

charred fog
rancid lake
rancid lake
orchid pewter
storm patio
#

please do not take videos of screens

#

use screen recordings or screenshots, this is painful to watch

orchid pewter
#

Does anyone recognize this error? It happens when the platform is set to Android (but not Windows) in both Unity 6.3 and Unity 6.4. Super weird and depressing 🙁

storm patio
#

<@&502884371011731486> @pulsar kettle 1093942413598408764

charred fog
#

?ban 1093942413598408764 spam

novel scarabBOT
#

dynoSuccess silviabarajas was banned.

storm patio
orchid pewter
#

There were no console errors at all.

storm patio
#

so this wouldn't be an "error" then, typically

orchid pewter
storm patio
#

this is a help channel, not a "rate my thing" channel
if you want to show your work, you can do so in #🏆┃daily-win or #1180170818983051344 depending on intent
if you want advice, say so (and be more specific)

charred fog
#

This does not seem to be related to Unity at all.

meager quail
#

Ok

charred fog
#

!support

vagrant rootBOT
stuck flower
latent meadow
charred fog
#

@hasty tinsel ^^

hasty tinsel
gray dirge
orchid pewter
gray dirge
orchid pewter
latent meadow
#

make sure to Move the post, and not double post, thanks

sweet knoll
#

Anyone else using Unity analytics and getting this error on the Event Browser tab?

#

I checked https://status.unity.com/ and it doesn't seem to list a related incident

latent meadow
#

but, it literally says, they are having an issue, they know about it, and are working on it..

#

i'd imagine trying again later will work

sweet knoll
#

Oh sorry if I posted in the wrong place, I took a look at the channels and didn't find one adequate, this on is under multiplayer so I skipped it but ugs would be the right place for it

latent meadow
#

no worries

sweet knoll
dense topaz
#

Hello, im making a game and im a bit stuck, can anyone help me create a modular character system

latent meadow
sweet knoll
#

Haha plausible :p

latent meadow
vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

latent meadow
#

do you see the bot message above your message?

dense topaz
#

ye

stuck flower
stark dagger
#

Anyone who knows a little about unity? I just need someone to be able to get me a working bike. It can be bad. I dont mind. I just need a driveable bike to use in my game. Cuz other ones ive tried are either broken or just weird. Im. new to unity and just need someone for this 1 thing.

latent meadow
#

as stated above, that is not how it works.. you can find bikes on the asset store or other sites for free. you might even find bike controllers, who knows. this is a learing server, not a collab or hiring server.

worldly cave
#

i mean a working bike could mean plenty of things and it depends on a lot of stuff

stuck flower
worldly cave
#

it also depends on how your game already works

stuck flower
#

A "working bike" could be anything from "change model to character on bike, increase movespeed 2x, donezo" and "BeamNG-level of physics simulation on every individual strut of the bike's frame, controlled by a converted pelaton plugged into your computer through using a Roomba as a bluetooth middleman"

stark dagger
#

Ive done nothing to the map.

stuck flower
stark dagger
#

I meant more like something you can ride on that actually needs physics.

sand harbor
#

Hello, I need help with lights, i have 2, one for rendering layer 1 and one for default and for some reason when i did that the shadows dissapeared, I dont know what screenshots even to put here for to help, thats how lost i am

latent meadow
sand harbor
#

Oh okay

fair fjord
#

is anybody here?

#

im having an issue

#

my app just cant open

#

im talking about the unity hub app

storm patio
storm patio
#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

near wigeon
fair fjord
#

the hub got updated, but when i restarted the app and my pc, its not opening at all

rapid birch
#

How do I more effectively learn Unity? I started a few days ago and as of the moment im just pushing buttons and hoping something happens XD

near wigeon
#

!learn 👇

vagrant rootBOT
storm patio
stuck halo
#

InvalidOperationException: Replacing the root GameObject in a Prefab with a Prefab instance is not supported since it will break all overrides for existing instances of this Prefab, including their positions and rotations
Does anyone know if this was fixed in later versions of unity 6.2? I have ~30 prefabs being a variation of the same base prefab and I want to turn the base prefab into a variation itself creating a chain of base->variation->variation, but unity is not letting me do it this way

slim trench
#

hello

near wigeon
#

<@&502884371011731486>

potent geyser
#

?ban 1487004486458282075 bot

novel scarabBOT
#

dynoSuccess sparkling_tiger_81219 was banned.

fair fjord
#

Please if anybody can help

crimson flicker
# fair fjord

try to close out the unity hub and open it as administrator

fair fjord
#

😭😭

fair fjord
#

Didn't work

#

Removed the cache files

crimson flicker
fair fjord
#

Didn't work

crimson flicker
#

have you tried opening the file location and starting that way?

fair fjord
#

Is there any other platform, where i can find the solution

crimson flicker
#

yes

fair fjord
#

It still doesnt work

crimson flicker
#

right click it and run as admin

fair fjord
#

Nah

#

Its not wotking

crimson flicker
#

ok, open task manager and close it entirely

#

close everything involving unity

#

once you do that, reopen it, and try again

fair fjord
#

There is nothing

#

Involving unity

#

Its not even showing

#

😭😭

charred fog
#

@fair fjord Did you actually check the logs you were linked?

charred fog
#

Good, so now you know the problem

fair fjord
#

What logs are you talking about

charred fog
#

The Hub logs

#

!logs

vagrant rootBOT
# charred fog !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

fair fjord
#

Yes

#

I did that

crimson flicker
#

have you restarted your laptop

fair fjord
#

Yes

#

Multiple times

charred fog
fair fjord
charred fog
#

So you just lied and moved on

fair fjord
#

😭😭

charred fog
#

Search for errors in the logs

#

Error, exception etc

fair fjord
#

Okay

#

Manually?

charred fog
#

Notepad has search feature

fair fjord
#

Ok

balmy kettle
#

and make sure you're looking at the right logs. if it is the hub that won't open then obviously you should be looking at the hub logs, not the editor logs like you screenshot above

crimson flicker
#

well first, how much RAM is on your laptop

#

pretty sure unity hub has issues with anything less than 4gb

charred fog
crimson flicker
#

its an easy concept lol

fair fjord
crimson flicker
#

dang ok, good for a laptop lol

#

check those logs

fair fjord
charred fog
#

The Hub logs

fair fjord
#

I deleted them

#

Cuz chat gpt said so

charred fog
#

@fair fjord Stop with a spam and run the Hub again, it will generate new ones on fail.

crimson flicker
#

alternatively, you could just press Win + R and type %AppData% and hit enter

crimson flicker
fair fjord
#

I'mma just uninstall and reinstall this

crimson flicker
#

clearing app cache is always a good idea as well

fair fjord
crimson flicker
fair fjord
#

Thanks tho

regal cobalt
#

is FindAnyObjectByType performant-ish?

storm patio
gray dirge
#

so definitely ish

regal cobalt
#

related to, like, previous version

violet thunder
#

There's almost always a better way

storm patio
violet thunder
#

It potentially scales with your object count which is pretty bad (unless they changed something)

regal cobalt
#

yeah I was asking if they changed something

#

they should have changed something tbh..

storm patio
#

it goes through scene objects so already on the expensive side compared to more direct references, and gets more expensive with more objects in the scene, but it's probably better than physics stuff if every object has a collider and rigidbody

storm patio
regal cobalt
#

and you should avoid wrong answers lol

storm patio
#

there's no right answer to be had

regal cobalt
#

they did a whole new refactor, I can hardly believe it's still foreach (var obj in sceneObjects) { ...GetComponent<T>(); }

storm patio
#

was it that to begin with?

violet thunder
#

Then have the object register itself if it needs fast access

regal cobalt
#

would expect it to be more like foreach (var obj in allObjects[type]) { ... }

storm patio
#

what's the goal here (in asking) tbh

copper gust
#

the right answer is to avoid those kind of functions

#

they aren't just bad because of performance they are bad because they are generally avoidable

#

same as getcomponent

violet thunder
#

Not massive impact, but still avoidable

regal cobalt
#

seems the answer is "yes, performant-ish" 😛

https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Object.FindAnyObjectByType.html
https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Object.FindFirstObjectByType.html

FindFirstObjectByType has a disclaimer about performance, while FindAnyObjectByType doesn't

Note: This function is very resource intensive. It's best practice to not use this function every frame and instead, in most cases, use the singleton pattern. Alternatively if you only need any instance of a matching object rather than the first one you can use the faster Object.FindAnyObjectByType
violet thunder
#

A cost that everyone would have to pay even though they dont use Find methods

gray dirge
# regal cobalt would expect it to be more like `foreach (var obj in allObjects[type]) { ... }`

And how exactly would allObject[type] work. Unity would have to keep track of that structure whatever that is. Every time you create or remove something, the structure would have to change adding more overhead. It would be bad enough if every object would have one "type" in them but objects can have a lot of components and inheritance would also have to be taken into account. I don't see why Unity would want to take the performance hit that would cause when everyone can choose not to use the methods to begin with.

violet thunder
#

Do what🤔

regal cobalt
#

add the objects to an internal list on instantiation

violet thunder
#

They have to be stored somewhere of course, but not in a dictionary necessarily

regal cobalt
#

that's likely how they process Update and other callbacks as well

gray dirge
storm patio
#

it's still O(n) if you assume that structure

#

both the FindObjectByType ones would be O(n) with this structure, FindAny would be faster because it could early exit

#

notably, "faster" does not mean "fast"

#

again, perf is relative

gray dirge
#

anything is performant-ish with modern computers. If you can get the results within business day, you may consider it performant

silver cosmos
#

Does this look like a dwarf to anyone else? Completely lost here

crimson flicker
silver cosmos
crimson flicker
gray dirge
# regal cobalt they should have changed something tbh..

One bit similar case was when unity chose to optimize static colliders by making them slower for everyone. Moving static colliders used to be very bad for performance but people kept moving them anyways so unity chose to treat everything dynamic when it comes to the physics engine. Of course they must have profiled it and found the change to not be that bad for performance since they did that.

What makes this case different however is that Find methods are widely known to be bad for performance and people know to use them on their own discretion. I can see how having to add a Rigidbody to anything that will ever move can be counter-intuitive. With Find methods there's just no reason to make everyone take the performance hit (including those not using the Find methods) when much better ways to reference things exist and people generally know of those quite well. I'm sure they would have changed it long ago if they already kept some data structure of all objects by type. It would make a ton of sense to only keep track of what you necessarily need. Game engines are a lot about optimization and making things slower for everyone to benefit some is not the way Unity have chosen in this case.

remote current
#

object pooling is so cooool

tawny quail
storm sierra
#

I am extremely tempted to use LLM ai for behavior in combat against players. Does anyone know if this is possible?

vivid cedar
#

Not "LLM" per se - you're not just hooking ChatGPT up to your game, but ai created through machine learning

storm sierra
#

How costly in performance is this, can I have thousands of actors all at once?

gray dirge
#

How would you get thousands of actors with LLM? Even one might be tough ask for realtime combat

storm sierra
#

It is possible if you use a similiar mindset to dots coding, with multiple ai concurrent code. Just a bit more complex since this is a llm

#

My biggest fear tbh is players would avoid my game since it has AI, despite me pouring in months to use it purely for better combat or ai behavior

gray dirge
gray dirge
#

I'm sure there are relatively cheap LLMs too but a small machine learning model made specifically for the task will likely be magnitudes faster than a general purpose LLM. I would only consider a language model for something that, surprising or not, involves human language. Something like Infinite Craft would absolutely require a language model of some sort but for just controlling an agent, I would choose ML agents 100% of the times (if not some human written code isn't good enough)

storm sierra
# gray dirge Do you have any evidence of this working? I have heard a single LLM model take t...

I am not going to use a realitively expensive LLM, also the LLM your mentioning are a bit too much. You do realize there is LLM models online you can download that are able to do basic ideas in cell phones, they are essentially a smart dictionary. I am not needing a genius ai but something that is able to parse through a list of combat moves, or speech text and pick one based off factors that are harder to control.

storm sierra
copper gust
#

Sounds worse

#

The predictability tends to be the point, not an unsolved problem

storm sierra
gray dirge
storm sierra
worldly cave
#

theres games that have really good complex AI combat systems without using LLMs

#

hell half life 2 had an insanely detailed AI system back in 2004 lol

gray dirge
outer forum
violet thunder
#

Sounds like @storm sierra is aware that it's an ambitious idea. IMO it's great to see people trying to innovate/experiment with new techniques in game AI.

gray dirge
outer forum
violet thunder
#

Have you tested with another monitor or your phone perhaps?

#

It's really not visible in the screen recording

gray dirge
outer forum
#

Yeah right i should try playing on my phone :/

#

yeah i think something wrong with my monitor >~<

gray dirge
#

More than likely given we don't see the same. It's not like it's necessarily broken in any way, especially older monitor panel types used to leave those ghosting trails behind. If you google your monitor make and model with "ghosting", you might find some settings which you could try changing to minimize that

sonic ginkgo
#

Hey guys I wanted to know, how do you learn Unity C#. like do you have to know every line of code and if not then how do you customize code and add your own things

outer forum
plain dagger
sonic ginkgo
#

I have learned a previous language before but now coming back its way more harder than I anticipated

gray dirge
#

What do you refer to by "every line of code"? The publicly available C# API?

sonic ginkgo
#

yes!

plain dagger
#

With the base knowledge you know what to research

outer forum
sonic ginkgo
plain dagger
#

You learn as you try

#

If you understand what public float health = 200f; does then thats a good start

sonic ginkgo
#

okayyy

#

its just I didn't know it was that normal for games since I always feel like I am cheating myself when I have to research

gray dirge
remote needle
plain dagger
#

I look stuff up every day

gray dirge
#

All the time, most of the time stuff that I "should" know but forgot

sonic ginkgo
#

ahhh okayyy I guess thats the misconception about writing code huh, you dont have to know eveery single word or I guess base it off your mind 24/7

sonic ginkgo
gaunt grail
#

can i disable render graph in unity 6000.4

plain dagger
#

But why?

#

Its the way forward

gaunt grail
#

its ok just need it off

plain dagger
sonic ginkgo
#

can someone give me the proper unity documentation so I can see the code meanings and how to use them

#

I find bits and pieces

sonic ginkgo
#

OHHHH I WAS IN THE RIGHT AREA

#

thank youU!

plain dagger
#

c# syntax would be found elsewhere

#

e.g. "c# list"

gray dirge
# sonic ginkgo I learned python a LONG time ago but that wasn't for games it was for like creat...

Yeah it shouldn't be too bad of a jump in terms of a language (personally I jumped from Scratch directly to Unity). Most of the stuff we do in Unity is not specific to C# but Unity specific API. There is a lot of it but again you don't need that much to get started. The programmatic problem solving skills transfer very well between languages and environments. Not looking up stuff is not the goal, the goal is to get familiar with the API and get faster at finding the stuff you need. If you already remember a Class a certain method lies in, it becomes very trivial to find the documentation for it and to learn how it worked

sonic ginkgo
#

Cursor.lockstate = CursorLockMode.Locked;

sonic ginkgo
gaunt grail
#

so does anyone know where i can disable the render graph

gray dirge
plain dagger
#

Ah yes its case sensitive

#

yOu hAVe tO bE caREFul

sonic ginkgo
plain dagger
# gaunt grail its not there

I dont think it can be disabled. I presume you either want to use some really old asset OR want to mod which we dont discuss here.

sonic ginkgo
#

I mean I am not getting an error message although it didn't work so I gotta problem find

gaunt grail
#

i dont feel like updating it, but thanks anyways

vagrant rootBOT
plain dagger
gaunt grail
#

yeah

sonic ginkgo
gray dirge
sonic ginkgo
#

I don't think its working but I am not sure, it doesn't auto correct nor underline mistakes. I have installed the unity library

plain dagger
sonic ginkgo
#

ohhhhhh

plain dagger
#

This opens the vs code workspace correctly

sonic ginkgo
#

okayy sorry my bad

#

should I uninstall it??

plain dagger
#

erm no i said nothing like that

#

just close the current session and do as I said to have the file be opened correctly

#

vs code needs special information to do helpy things

sonic ginkgo
#

haha okay my baddd

stark agate
#

Also probably doesn’t matter but please practice proper indentation lol

sonic ginkgo
#

fixed thank you so muchhh!!

gray dirge
# sonic ginkgo I don't think its working but I am not sure, it doesn't auto correct nor underli...

Btw. just so you know, "Mouse X/Y" should not be multiplied by deltaTime. Often times you should multiple by deltaTime, but mouse inputs are an exception since they are already framerate independent. GetAxis("Mouse X") essentially gives you how much the mouse has moved horizontally since the last frame. If the framerate is higher, it will automatically give smaller mouse input for same mouse speed. Multiplying by deltaTime there does to opposite of what is intended by it, it makes your sensitivity appear different on different framerates.

A tutorial you followed might have told you to do so but they were wrong. Note again that this only applies to mouse input. Horizontal/Vertical etc. axes should still be multiplied by deltaTime most of the times

sonic ginkgo
#

okayy yeah I was following backeys movement

gray dirge
#

Yeah, that's one of the incorrect tutorials in that sense

hasty nebula
#

Two quick questions, I'm learning ECS...

  1. What's the idiomatic approach to reading from the Input System? Is it instantiating an instance of Action set and using a SystemBase to hold a reference? That's what I've seen online, but LLM has been saying to handle this in Monobehavior and talk to my simulation via ECS via world.EntityManager... which feels off. Honestly, both ways feel off... ECS is supposed to be for simulation code, handling input in ECS feels strange too.

  2. Next is the Camera... Is this similar, like, you would manage this via a Managed System and keep a long-term reference to your Camera?

latent meadow
gaunt grail
#

didnt know getting good car physics is so hard

worldly cave
#

Its not a simple topic by any means

#

Any custom physics implementation is going to be moderately difficult

#

But it does depend of course

sonic ginkgo
noble bluff
#

Any way I can take this gun tape from this part of the barrel and move it down I can’t figure it out

balmy kettle
#

!blender

vagrant rootBOT
noble bluff
#

My bad wrong server

abstract ibex
#

how much memory do dozens of big illustration of fairly high quality occupy ? (not rendered, just referenced)

slow dirge
still quiver
#

would it be illegal for me to upload paid asset scripts here because im having problems with it

slow dirge
#

Probably, yes. You could maybe ask a question about a short snippet, but I'm not sure if that's fine legally as well.

abstract ibex
gray dirge
sacred moon
#

Is anybody using Linux

pearl oyster
#

Yes, millions of people all around the world

still quiver
#

everything is pink and i converted pipelines any possible solutions? all of the pink items are from the same asset/model pack and they all have errors by the name of "The referenced script on this Behaviour (Game Object '[object name]') is missing!"

slow dirge
royal wing
#

Is anyone else having problems with the burst compilation? Whenever I open the project, part of my unity gets blocked by windows and I also get a console error

sweet knoll
compact finch
#

Ghost folder

high mulch
#

Hi everyone! I’m looking for Unity developers to beta-test a Modular UI Plugin I’ve developed for my degree's final project. The core philosophy of the tool is to decouple UI integration from the main programming pipeline—allowing developers to set up and manage everything directly from the Inspector with minimal coding.

The current build includes a setup wizard, global themes, standard menus (main, options, credits), a HUD, and a node-based dialogue system. If anyone has some time to import the package into a test scene or an existing project, test the editor workflow, and share their feedback, please DM me! Your technical opinion would be incredibly valuable to validate the project.

plain dagger
latent meadow
#

also, must be a free tool to post there. if not, you can make a #1180170818983051344 and ask for testers there, or use the forums

pearl oyster
#

decouple UI integration from the main programming pipeline
yeah I was just going to say that this sounds like a defect rather than an improvement

plain dagger
#

I dislike very general ui decoupling because it makes seeing what anything does horrible
More targeted specific systems for making UI flexible is better

high mulch
latent meadow
high mulch
# high mulch

as you can se here, you can make a hole dialogue system in a game with rewards, line jumps only editing a scriptable object

latent meadow
#

bottom line, do what you do, but as mentioned, this is not the place to ask for testers

latent meadow
#

you Make a dev log, show what you have been working on, and ask for people to test it. as mentioned, the forums are also another place. you can follow the bot link below as it is the same forum

vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

high mulch
#

thx!!

median roost
#

is there a way for the player to go through enemy collider without excluding it?

#

when i exlude it my physics checks dont work

storm patio
median roost
#

i do one for the punching mechanic

#

it checks if the player is in that bottom yellow circle

#

applies damage if yes

storm patio
#

seems like you'd want hitboxes and hurtboxes to be separate layers?

#

(also the config there would be in physics 2d collision matrix settings rather than per rigidbody, so you can have consistent handling)

#

wait the yellow circle isn't a collider is it thonk

verbal thunder
latent meadow
#

i would not expect much like this to work in 6.4. it is functionally a beta. even 6.3 has changed 'under the hood' significantly.
entirely untested search result:
USD Importer: com.unity.importer.usd — For bringing USD files into the Unity Editor.
USD Exporter: com.unity.exporter.usd — For exporting Unity scenes or assets to USD.
USD Core: com.unity.usd.core — Provides C# bindings for the USD API (installed automatically with the importer or exporter).

#

some people suggest nvidia omniverse. can't say i do.

#

@verbal thunder

verbal thunder
#

thanks, I will try it on earlier versions, 6.0lts

latent meadow
#

not a bad plan. the above listed might work with higher versions. i would stay with 6.0 though, for now

median roost
latent meadow
storm patio
#

Out(1) -> A(4) seems suspect lol

stuck flower
#

That's kind of expected for shader graphs though

storm patio
#

is it? mb then

stuck flower
#

It basically just turns the result into an RGBA value of all that number

#

For things like "Divide all colors in this image in half" you'd bring in a float of 0.5, which gets cast into (0.5, 0.5, 0.5, 0.5) and multiplied with the pixel color

latent meadow
#

that is why i always leave the previews up. the logic does not always make immediate sense to me

stuck flower
#

Sometimes the previews can be janky though

latent meadow
#

indeed

copper gust
#

sidenote but godot is getting hlsl previews which is cool

fallow sonnet
#

Does anyone know how to make a gtag fan game, not a copy. I'm new to ts

copper gust
#

not here, sorry

stuck flower
vagrant rootBOT
copper gust
#

modding type stuff can be a cool way to get into learning though, not the worst idea

stuck flower
#

More people have come here saying they're making a gtag fangame than actually play gorilla tag

latent meadow
#

there are about 8 millions kids 'making' gtag fan games. they have discords and everything. perhaps join up

storm patio
#

what part of that needs clarification

stuck flower
# fallow sonnet Wdym?

Let's put it this way, if ever single person living in the entire state of Wyoming made a gtag fangame, it would be about half as many people as have come to this server saying that exact thing

latent meadow
#

it really is a phenomenon

fallow sonnet
stuck flower
#

There are more "aspiring gtag fangame developers" than there are people playing gorilla tag at all

#

somehow

copper gust
stuck flower
#

I don't know why everyone tries to make a gtag fangame, I'm guessing because a youtuber did it

#

So instead, take that creative drive and do something yourself

latent meadow
#

i think as long as it gets the kids interested and learning programming and computers and such, it is all good

fallow sonnet
copper gust
#

game development thrives off that kind of stuff

stuck flower
#

Go hit up the learn link I sent

#

and make something worth playing purely out of spite

latent meadow
#

the Essentials Pathway is the place to start on the linked site

fallow sonnet
storm patio
#

excited for.. someone with no experience, to make a game... right.

fallow sonnet
#

So people DO wanna play the game, he WILL be making videos for the game

latent meadow
#

ok, now you are getting off-topic. that does not matter as far as this Unity Dev Server is concerned. if you have a specific question, ask

vagrant rootBOT
stuck flower
copper gust
stuck flower
#

A youtuber saying "yeah man sounds cool" is just politeness

fallow sonnet
fallow sonnet
storm patio
#

we don't need to discuss this further

stuck flower
fallow sonnet
#

I'm trynna make a game, I'm proud of my decision, u cant tell me what I can and can't make, so end of.

storm patio
#

are you just gonna defend your stance or are you gonna go learn and maybe make something

stuck flower
#

Arguing on the internet about why your remake of a game that already exists is special isn't game development

#

You're not gonna make a game by insisting your idea is special, you're gonna make one by hitting the books and trying.

copper gust
#

this is so much uneeded energy

#

its a person wanting to make a lil thing

fallow sonnet
storm patio
#

you don't have to, actually

#

you can just.. go

stuck flower
fallow sonnet
#

Then why u keep talking, it's how a conversation typically works

stuck flower
#

I'm not an investor

#

My opinion doesn't matter

fallow sonnet
storm patio
#

this discussion is not useful for anyone

fallow sonnet
stuck flower
storm patio
#

so are you just going to perpetually argue instead of going to do something productive?

copper gust
#

both people should stop

stuck flower
storm patio
#

this is a pointless discussion that does not fit here

latent meadow
#

digi please stop baiting the kid. Pluh, please stop taking the bait.
when i was younger, there was a saying '

fallow sonnet
latent meadow
#

be the bigger man and walk away'

storm patio
#

both of you have made your "points" and are now just talking past each other

stuck flower
copper gust
#

which is a shitty thing to say

#

say it less

storm patio
#

alright fck this

fallow sonnet
stuck flower
#

I also said you should just go hit up the learn link instead of arguing

storm patio
#

<@&502884371011731486> weird extended argument about honor or something (nonproductive argument, does not need to be had)

fallow sonnet
stuck flower
#

That was the first thing I did

potent geyser
#

Making a fan game is no different from making a normal game, do you have a specific question?

fallow sonnet
copper gust
#

they gotta go on other discord and places for that talk

storm patio
stuck flower
fallow sonnet
#

Trynna take control of me

stuck flower
#

Learning how to make something worth while is as much effort as making something that will get drowned in a sea of mediocrity, so why not do something worth while

storm patio
copper gust
latent meadow
#

Pluh, seriously, get over it. you have already said what they said does not matter, yet it is controlling you. this is a dev server, not a parenting server. please let it go, and hit the learning site if you are ready to make your fan game

storm patio
#

(personally i think just shutting the argument down would be the most productive option for everyone involved)

fallow sonnet
stuck flower
copper gust
#

then leave

storm patio
potent geyser
fallow sonnet
potent geyser
#

Everyone else can stop feeding this please, take a breath.

stuck flower
fallow sonnet
storm patio
#

goddamn most childish thread of arguments ive seen

#

both of you need to learn to use the block button

fallow sonnet
potent geyser
storm patio
fallow sonnet
stuck flower
#

And if you want to learn how to make a game, use the link I sent as my first message

copper gust
#

Gtag fangame type stuff is modding

potent geyser
fallow sonnet
storm patio
#

that's not very specific

fallow sonnet
#

Kinda self explanatory

potent geyser
storm patio
#

doesn't mean it's specific.

stuck flower
storm patio
#

that's a general question, and it will yield a general answer - check the learning sites (as has already been answered)

fallow sonnet
storm patio
#

THATS WHAT IM TRYNNA FIND OUT,
dude you were already answered

latent meadow
#

reminder you have to be 13 to use discord

storm patio
#

just ignore the insults if they're getting to you
-# ah that's kinda self-contradictory isn't it.

potent geyser
#

Some of which are have been linked already.

stuck flower
#

Aspiring Gtag Fangame Developer 🤝 Not being able to read

storm patio
#

you're not helping

stuck flower
#

Every day it's the same thing

storm patio
#

then leave

#

the convo, the channel, social media as a whole

stuck flower
#

The Gorilla Tag server doesn't want to deal with this so they send them here

storm patio
#

take breaks

silent mica
#

You are making it different in a pretty negative way

fallow sonnet
storm patio
#

not inflammatory at all 👏

potent geyser
#

I'm going to start deleting messages if they're not actively contributing to this conversation so we can get through it all.

#

If we start responding and continuing it, I'm handing out mutes

stuck flower
potent geyser
#

I don't have time to babysit people right now

fallow sonnet
storm patio
#

ok then join that group

#

yall this argument is a waste of time

potent geyser
#

Lastly, @fallow sonnet you have access to Learn. Use that, follow the tutorials and start making your fan game once you have a handle on the software.

storm patio
#

just leave the convo and go do some useful stuff

#

@fallow sonnet you've been given resources. any further argument won't be of any benefit to you, so i suggest you stop wasting your time with this argument.

fallow sonnet
latent meadow
#

Pluh, you are in a loop. muting you for a while

storm patio
potent geyser
#

Again, I don't care about the drama

#

If you understand it now, you can move on to the Learn website.

#

If you need the link, here it is:

#

!learn

vagrant rootBOT
potent geyser
#

Seriously, I'm going to mute people for every message I'm deleting. This is a finished conversation. Stop wasting mine and your time. You're all at 5 messages, I'll bulk mute the group of y ou for 5 days.

sharp geyser
#

i just renamed a SO script n i had 50+ datas n its gone is there any way to retrive it?

stuck flower
sharp geyser
#

I am using vstudio i renamed it through it n all my datas shows this

stuck flower
sharp geyser
#

the originatl name was BuffData n i renamed it to BuffDataSO do ineed to add a space like Buff Data SO.meta

stuck flower
#

You probably already have a whateverthecurrentnameis.meta because it was generated when this was imported, so you'll need to replace that

sharp geyser
#

oh my bad it was the folder meta data i checked the script folder it already like this

stuck flower
#

So, if the meta file was moved as well, you should be able to just reassign that script to the SO and it should repopulate. Assuming you don't have any other compile errors that would also prevent reloading

sharp geyser
#

i tried that but the values are gone

#

and no errors

#

so no way to recover it

stuck flower
#

I'm not sure if VS will rename the meta file with it. In general, you should handle renaming and moving files in unity, so it can make sure to update everything's references all at once

sharp geyser
#

i didnt move any file what i did was i tried renaming the SO scriptn that was it i also checked the script meta file if its same n it was

sharp geyser
stuck flower
#

If you rename it in Unity, it would work fine. If you rename it elsewhere, some of those pathways can get lost

#

If the old meta file isn't around, then it might have been overwritten? You might need to remake this one manually

storm patio
#

do you have version control?

sharp geyser
#

if i rename in unity does that also change it if i have any reference of this with other scripts

storm patio
#

if you rename in unity it'd only be renaming the files
serialized references to objects of the type would be kept, because the meta file would be renamed as well (and that's where the metadata about the id is kept)
you could then rename symbol (not file) in an ide to update all code references for the type

sharp geyser
storm patio
#

take this as a lesson to use version control then, version control could restore the meta file that went missing if you had it set up and committed

sharp geyser
#

true but cant unity give a fix update for this issue

storm patio
#

well, that's what version control is for

latent meadow
#

or even do what i do, everytime you make the slightest change, incremental backup! thinksmart my 300MB project occupies 10TB, but hey, whatcha gonna do (since sarcasm is difficult to detect in text, let me clarify. this is just me joking around.)

dusky forum
#

It's a user error

sharp geyser
storm patio
#

"why does unity take up so much storage 😭"

dusky forum
#

An application cannot moderate actions done outside of itself. VSCode and Unity aren't the same application

copper gust
#

This would be a pretty tame and painless lesson on version control all things considered

#

People lose years of work before learning they need it, don’t be the same 😄

sharp geyser
#

damn i just tried renaming it back to old name n now its recovered now how do i safely rename it without messing it up

stuck flower
latent meadow
#

before you go to rename it again, do the source control

stuck flower
#

Also that

sharp geyser
#

aright first push it then rename got it

hushed hamlet
#

Plus remember renaming a script generally also needs renaming of the class.

silent mica
#

VS does try to handle this, but it seems pretty fragile now that I'm playing with it

smoky steeple
#

Hello guys 🤗

silent mica
#

Poorly timed asset refresh (like switching back to Unity too quickly) seems like an easy way to break it.

storm patio
#

do you need help or are you looking to hire

dusky forum
smoky steeple
storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

dusky forum
gray frigate
#

it won't try to resolve the problem, though (it could try to do that for simple file moves, i guess)

turbid vapor
#

Has anyone used MicroSplat - URP for Unity 6.3?

My terrain is black. I was using the regular MicroSplat (free), then switched to URP and imported the "MicroSplat - URP for Unity 6.3" asset.

silent mica
gray frigate
#

you may need to change the shader that the terrain material is using

#

although I'd expect an error shader in that case

#

(but Terrain is also...frightening, so who knows)

sharp geyser
#

Guys having the same issue renamed it in editor first than renamed it in IDE but still my SOs broke

storm patio
#

did you rename the file or symbol in IDE

sharp geyser
#

i have source control now though but i want this file renamed n not break the SO files

storm patio
#

so you also renamed the file

violet thunder
#

When will we get [FormerlySerializedAs] but for types 😩

sharp geyser
#

nope still breaks it

violet thunder
sharp geyser
#

it wasnt ticked before it said file name not matched then it shows ticked after i rename it

silent mica
#

Are you sure you didn't typo the name?

peak mountain
#

why am I getting this every time I open my project?

#

it was fine until this morning

sharp geyser
violet thunder
latent meadow
#

delete the Library and try again, is my guess

peak mountain
#

ive never had any issues doing it I just go rename the file in the editor then go rename the class in IDE and save it and its fine

silent mica
#

Pretty sure I usually just rename in IDE 😄

peak mountain
#

ngl tho if I was getting pushback from renaming a class I just wouldnt rename it

sharp geyser
peak mountain
violet thunder
#

Renaming the class type name or the filename?

raven tiger
#

Since 5 minutes ago

peak mountain
#

ok i guess something going on with unity cloud or something then

raven tiger
#

Seems like it, yeah

sharp geyser
peak mountain
sharp geyser
peak mountain
#

its a folder in your project directory

#

google which ones to delete

#

@sharp geyser delete those

#

its going to force an entire re import of all of your assets

#

its going to take a while

sharp geyser
#

damn is it safe though

peak mountain
#

yes

silent mica
#

I assume you managed to revert your assets back to a good state

sharp geyser
#

but after renaming it properly the assets breaks

raven tiger
#

@peak mountain For some reason I add to reset my server location on the UVC website and it seems to fixed the issue

sharp geyser
peak mountain
silent mica
# sharp geyser yes

I would just restart both Unity and VS and then try renaming the type in VS with file rename enabled again

#

Just make sure to let VS do its thing before switching back to Unity

sharp geyser
#

should i delte the whole folder

peak mountain
worldly cave
#

including everything inside of it

#

the Library folder that is

sharp geyser
sharp geyser
peak mountain
#

I mean id try what Danny suggested first if you havent already restart visual studio and unity

silent mica
#

Broke again?

peak mountain
#

then yeah close visual studio and unity. delete the folder. Open the project with visual studio without opening unity rename the file so it renames it everywhere in your code close visual studio and then open unity

sharp geyser
peak mountain
#

if your project is large go get some lunch after cause its gonna take a bit to reimport everything

silent mica
ebon cypress
#

If i import something as fbx, and i change it do i have to delete it and import it again?

#

I see there is a reimport option but it just doesnt work

silent mica
ebon cypress
sharp geyser
#

i deleted libary n restarted it n have the same issue nvm ill just set it up again i might have messed something up along the process to fix it

gray frigate
ebon cypress
#

uh is there a way to undo reimport all?

gray frigate
#

Reimport All causes Unity to discard all of its imported data and refresh it all

ebon cypress
gray frigate
ebon cypress
#

or nvm its fine

gray frigate
ebon cypress
worldly cave
gray frigate
ebon cypress
gray frigate
#

This usually does nothing

worldly cave
gray frigate
#

version control allows you to checkpoint your work and undo changes if you make mistakes (like breaking a bunch of references)

gray frigate
#

this command tells it to look for changes

gray frigate
#

Export another FBX file with a new name. Does it import correctly?

ebon cypress
#

yes

#

but should it import automatically or

#

i have to click import new assec

#

asset

silent mica
#

I think that makes a copy into your assets folder?

#

Save over the file within your project folder

ebon cypress
#

oh should i have the blender file be saved to the folder already?

#

ohhhh

silent mica
#

Yea I don't think there's a benefit to importing through the menu

ebon cypress
#

yeah i see

#

thanks

#

that will save me a lot of time lol

gray frigate
#

yeah, you want to export the FBX into your project

#

I keep my .blend files outside of the project. You can have Unity import them, but:

  • this depends on Blender being installed, which can be annoying for teams
  • you can't control the export settings at all
median roost
#

is there a way to pixelate only one object?

#

ive tried so many things but i cant get it to work

near wigeon
hard parcel
#

Man it nuts how comes none really bothered with UI. and how massy the process of building UIs is.

It bothered me so much i had to spend several months to write reactiveuitoolkit.

Am i missing something ? are there other frameworks that streamline's this process ? is there an easy way to do databinding ?

most developer dont get to the stage where the UI even built ?..

very weird.

median roost
#

i dont know how to make a shader

#

ive been searching online

#

cant really find anything

near wigeon
#

how is that even possible.. there are dozens of instructions

#

there are even premade shaders if you look hard enough

median roost
#

all i fould are for 2d sprites

#

that pixelate 2d textures

#

or just pixelate the whole screen

near wigeon
#

there are there, thats why some people can make things similiar to Nudity filters etc.

#

perhaps you need to narrow your search better or something

near wigeon
worldly cave
gray frigate
#

this sounds like a pitch :p

median roost
#

my background is just yellow

#

even tho i have 2 cameras

median roost
#

this is the main thing why it doesnt work

near wigeon
#

you literally shown us nothing about the setup , how is anyone supposed to know 🔮

#

what is even "it" supposed to do ?

median roost
#

its 2 cameras with culling masks