#💻┃unity-talk

1 messages · Page 111 of 1

near wigeon
#

durr UE is better Durr.. like wat?

storm patio
#

i can understand being frustrated, venting even. venting here though? that's kinda ehhh behavior

abstract umbra
#

...Oh I missed the "UE is better than this" comment, lemme just unhitch my horse real quick.

brisk totem
#

well I came here for answers not grown men be dicks

near wigeon
#

I would consider rereading your first unsolicited reply to me

latent meadow
latent meadow
#

ok, it's official. just a clown. blocked

brisk totem
storm patio
#

tf is "nee shit"

brisk totem
brisk totem
latent meadow
#

<@&502884371011731486> this doesn't need to be here

brisk totem
#

awe man

storm patio
#

i thought nee was french for something about maiden names

potent geyser
#

@brisk totem If you're going to whine here, please just leave.

brisk totem
storm patio
#

are you having a stroke

brisk totem
potent geyser
#

Okay, so let's all move on then.

brisk totem
potent geyser
#

No need to continue this, thanks.

brisk totem
#

「Who am I? 分からないんだ」

sage basin
#

!mute 302040023447109633 1d You are muted. Please drop this antagonistic attitude when you return or you will be permanently removed.

vagrant rootBOT
indigo sierra
#

What happened to the asset store servers?
Maintenance or just down/other issues?

indigo sierra
#

Ah, same problem as yesterday.
Sorry, the banner wasn’t showing for me anymore, so I assumed the issue had been fixed.

rustic adder
# near wigeon

That banner is new. It's nice to know that they're actually aware of the problem now.

clever kindle
#

USS URLs can't specify a specify an asset contained within an AssetBundle, can they? It seems like a strange exclusion, but I can't seem to find anything indicating that it can.

vagrant portal
#

Hello,
Quick question: given the current latency issues preventing us from fully taking advantage of the offers, will they be extended?
Thx

storm patio
#

this is a community server, we can't definitively answer that

vagrant portal
storm patio
#

someone might have an educated guess if they've seen past events, but there's not going to be a 100% certain answer

latent meadow
#

they have been extended in the past, yes .. iirc

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@vagrant portal but if you have particulars in mind that you want to purchase, perhaps email Unity support expressing interest in either having the current deal honored, or a query as to if they will be extending the offers

tropic oyster
#

How are you supposed to load things sequentially in unity when all the initialization is async

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Like I never know if one Awake will get called before another. And script execution order is bad practice

azure grove
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why you have Awake and Start

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use Awake for intenral setup stuff, once you get to Start you can assume everything has already done awake

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this will work pretty well for most cases, but if you have ones where that still is not good enough, expose your own public method, and have a bunch of objects managed by 1 system that calls its own init on them one by one

tropic oyster
#

I think the latter is what I might need to do

azure grove
#

especially if its stuff i am instantiating my self i tend to end up putting my own public SetData or Init methods on things i call right after creating the instance

#

that way i can pass any depednencies in and do all the init in that

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for stuff already in scene, the combo of making proper use of Awake vs Start and using Serialized references is good enough in most cases

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once and a while i will have a manager type component where i do manually set its execution order to be before all the normal scripts or after then in the init order

plain dagger
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I basically always end up doing manual initialisation because id rather control it all

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trying to only use Start/Awake will probably just make design worse

severe oxide
#

Store looks like it's working again.

latent meadow
#

agreed., seems to be

sage badger
#

need help with gtag fangame

vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

sage badger
#

doesent help i need people who made one before

latent meadow
#

if you have an actual Unity question, feel free to ask a specific one, otherwise go find one of the myriad gtag servers

sage badger
#

bruh all ill se is six year olds man

latent meadow
#

you are on the wrong server.

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this is a Unity Dev server.

sage badger
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i need help with it

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nvm

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no one will help

potent geyser
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No one will, no. Not without you asking an actual question to help with.

gray frigate
stuck flower
#

That's actually quite old for gorilla tag

lavish sleet
#

Can someone help me I am trying to learn unity

potent geyser
vagrant rootBOT
lavish sleet
#

thank you for directing me to unity's learn? 💀

potent geyser
#

You're welcome

lavish sleet
#

I was askign something about code bro like what

copper gust
#

if you want a more specific answer you'd need a more specific question

potent geyser
#

No you weren't

lavish sleet
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Well whatever

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I was asking for help not unity's learn

potent geyser
#

You were asking for help learning Unity.

lavish sleet
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Exactly not to be directed to the website

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but ok

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so can i ask or no

copper gust
lavish sleet
#

yk nevermind im just gonna deal with it

potent geyser
#

You didn't say not to be directed to Unity own learning tutorials.

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Basic communication goes a long way.

#

But yes you can ask a specific question, sure.

lavish sleet
potent geyser
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I know, hence my answers.

#

Each directly answering your question.

copper gust
#

rancid vibes

lavish sleet
#

are you a bot

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yep he took 5 long seconds to add a reaction

#

confirmed

#

👍

stuck flower
lavish sleet
#

and IM not wasting my time here arguing with mods

stuck flower
potent geyser
#

Careful, the detective will out you as a bot. They go for the throat with that wit.

shadow heron
potent geyser
#

Anyway, what even is the question?

lavish sleet
lavish sleet
#

thanks

floral coyote
#

is this a good place to ask questions about an issue I'm having im trying to get into game dev but am having an issue with this tutorial im trying to follow and can't find online how to fix it

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haven't had any luck on reddit or the unity forum

near wigeon
floral coyote
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just want to make sure this is a good channel for it or if there is a specific channel for getting help/asking questions

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

floral coyote
#

I've searched and posted elsewhere and haven't found anything. I'm currently playing around with URP PSX shaders and have this issue where when I move around both in the scene view and the game view there are these black shadows on the terrain that appear and jitter around when I move. I've found that they disappear when I disable shadows on the terrain but I'm not sure that thats the best solution because I may want shadows later. Not sure if its a common issue with shaders or not but I can't find anything after browsing around for the last hour or two. Would appreciate some help or ideas

https://youtu.be/4MUQ5bS6z4o

woven trellis
#

Im not sure what has happened since updating to 6.4, but using the Multiplayer Play Mode, the Editor play window has issues with animation sync/desync lagging behind a bit. However all my clients are fine. and if i build the game and we join each other via relay, everything is fine.

its just literally using the MPM and being in my editor that like.. bogs down my animations or something? (For example, itll play my animation, but the hit actually registers on the recovery part of my animation swing -> where i have resources declaring when the 'hit' should happen during the swing..,. and this works fine in built clients or clients in MPM. but for the editor.. its like it lags behind a few seconds)

empty grotto
#

any IK expert in here? I'm trying to add a dash skill to my mech and somehow the legs get messed up for a second

slow dirge
mystic granite
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can someone help me im new

slow dirge
#

Hey, New. What kind of help do you need?

mystic granite
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also

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this learn command dosent do shit

slow dirge
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!learn

vagrant rootBOT
slow dirge
#

Works for me

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I give you the permission to use the link from my command. Have fun.

mystic granite
#

this is a suprisingly dead chat

stuck flower
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It's not a chat it's a help channel

mystic granite
#

it is?

floral coyote
woven trellis
#

Just so i can attempt to dive in.

slow dirge
# woven trellis Could you be a bit more specific?

Well, for example, if framerate is lower an animation could be moving a lot further away each update, so if you have several animation events in quick succession both could be called in the same frame.

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Basically check the fps when testing in the editor vs the build.

crude vale
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yoyo

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using unity now since i was really decent at roblox development but i quit due to the new updates on roblox

gleaming coral
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i quit playing roblox like almost a year ago cause the game for 5 year olds now lmao

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what happened to roblox...

stuck flower
gleaming coral
#

now i barely game, i just make games :))), i dont really find playing games as fun as i used to

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i remember i used to game 7 hours a day lol

novel sable
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I have 2 VRMs in Unity, how would I copy the hair from one, and put it on the other? I've tried just simple copy pasting or duplicating and putting it there, but it warps and stretches and what not when I try to remove it from the original model to put on the new model

surreal nexus
#

I'm gonna have to restart my computer because my Unity License isn't showing up 😭

hidden turret
#

Why the ball keeps bouncing like that 🥀.

Also i added a script on the walls for restarting the game if the ball enters them .. but it is not working. what am i missing?

hidden turret
solid yew
hidden turret
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Thanks

#

But for the wall, if i make it “Is Trigger” on, the ball just pass through walls

hidden turret
#

nvm it was a code error :)

granite lava
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Btw this doesn't really make it clear how this method works
Is it bad to call this method everytime a GameObject moves causing unnecessary extra processing or does it Queue logic tob e executed once on the next Physics frame or something like that?

steep pawn
#

where would I ask questions related to unity for vrchat lol

copper gust
#

!vrchat

vagrant rootBOT
storm patio
#

moving a transform that has an rb causes the rb to __de__sync

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you can use this to resolve it every frame, but why would you - you could just not desync the rb

ancient tusk
#

Is there any spam messages sent by me over here?

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Some malicious app is sending spam messages on my behalf

analog saddle
broken portal
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Why can’t I preview the DLSS effect in the Game view? I see a lot of people can do it, but this problem has been bothering me for a long time. I’m using HDRP.atwhatcost

analog saddle
#

Ok thanks

latent meadow
viscid raft
misty shell
#

how can i get this blue shadowy thingy? the floor is suppsoed to be dark brown but this shadow thing relfects light or smth weird

latent meadow
boreal river
#

Hey, guys! Is there a keycode for the "Enter" key?

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Because I have typed Keycode.Enter and I see only keypadEnter as a keycode.

pearl oyster
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Imagine if that was the one key they left out

boreal river
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hahaha really

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they are calling it return

viscid raft
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A lot of keyboards have it as that

latent meadow
#

left over from typewriters. Carriage Return. Yes, i am THat old :/

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same with the QWERTY layout, which Really should have defaulted to Dvorak with computers. it (QWERTY) was literally a compensation for the mechanical mechanisms, and their tendency to 'tangle'

latent meadow
#

Ah, yes Unity.. when i click on a prop in my scene, i Really wanted to select the Scene itself. :/

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Oh, i see. it is because this tutorial scene is one giant prefab. unpacking it stops the strange selection

sacred moon
#

Hey I think coding is really hard !

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What are your opinions?

storm patio
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if it wasn't hard it wouldn't be a valued skill

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it's a skill like any other, getting good takes effort and practice and time

sacred moon
zealous snow
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hi, i want to ask is it possible to make the animation in the end to back with idle animation with legacy animations

polar basalt
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i fixed its oke

violet thunder
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Sorting mode?

polar basalt
#

it looks fine anyway

wary adder
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trying to get a door on a build to be about to click to open but it not working i have box collider on it and mesh reader please help

potent geyser
#

It works in editor, but not in build?

violet thunder
#

Perhaps they mean "building" 🤔

storm sierra
#

Is there a way to tell how much performance cost something is on the unity asset store?

gray dirge
storm sierra
gray dirge
storm sierra
potent geyser
#

Every little thing you add to the game uses "more memory and cpu usage". So if that's a concern, don't buy anything off the store.

storm sierra
#

I am trying to get exact numbers

potent geyser
#

It would be impossible to get an exact number

gray dirge
#

Buy it and profile. That's how you get exact numbers on your exact device

storm patio
#

how would you get an "exact" number with perf anyways, it would depend on so many things, like your cpu's temperature

polar basalt
gray dirge
#

There are no exact numbers. The best you can do when looking for assets is to carefully read the description, watch the published videos and read comments and reviews about the asset. Their video for example refers to "extremely fast particle-based engine", whether that refers to the CPU or GPU simulation or both I don't know. Most reputable asset providers try to deliver the best possible performance of course

stuck flower
#

Doing something is always slower than doing nothing. Best way to get maximum performance? Have nothing in your game thinksmart

worldly junco
#

@small flame can you send me the discord france server please ?

cerulean marsh
#

Guys I made a game And when I open it’s saying It says that there was a problem parsing the package

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How do I Fix it?

vivid cedar
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What does "I made a game" actually mean? You made a build? What kind of build? How did you make it? How did you try to open it? What exact error message did you get? We need more information.

cerulean marsh
vivid cedar
#

keep going

stuck flower
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Saying what the error is would be a good start

cerulean marsh
#

All it said was there was a problem parsing the package

vivid cedar
#

show us

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show us what your build looks like. How you made it. How you tried to open it

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etc

cerulean marsh
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I can sent a pic if u want

vivid cedar
#

keep going. Did the build actually succeed (check the console)? Did you try to move the build files around after it was done? What did you actually click to try to run the game?

stuck flower
cerulean marsh
#

i opend it on vr and said there was a problem parsing the package

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i used the package installer to open it on my vr

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@stuck flower

cerulean marsh
vivid cedar
#

This is why I'm asking

cerulean marsh
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then what am supposed to put it onn

vivid cedar
#

What exactly did you upload to itch? What platform is the build for? How are you playing it

vivid cedar
vivid cedar
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These one word answers are really not super helpful

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I don't have time to pull teeth like a dentist at the moment, sorry, I wish you luck.

cerulean marsh
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i builded it with this

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bc i tut said to

languid arch
#

Hi everyone, I’ve been developing games with Unity for over three years now. I'm currently looking to transition into a professional role within the industry and would love any advice or leads on junior/mid-level game developer positions. Is it difficult to find a job in this industry?

vagrant rootBOT
# latent meadow !collab check there

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

and also the easiest it will be so far

stuck flower
#

People who have shipped multi-million dollar games on shoestring budgets are getting shitcanned left and right

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This is the worst possible time to get into the industry, but probably one of the best times to be indie

worldly cave
languid arch
#

So basically in long term it’s better to work on your own commercial game than working for a company?

potent geyser
#

Definitely not? Working for a company means you're getting a paycheque ...

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Working on your own commercial game has so many unknown factors and is very highly likely to fail both in completion and in monetization.

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That said, do what a lot of people do which is both

latent meadow
#

the biggest question is, can you find a job in the industry? then, if so, can you keep it..

potent geyser
#

(myself included 😌 )

azure grove
#

working for a company i get to focus on what i am good at, like i have zero intersting getting good at marketing and business managment

latent meadow
#

that is true. as an indie, you have to do Everything, which often means, doing nothing very well.

stuck flower
#

Basically, there is no sure bet to make money in game development

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you do it because you want to

languid arch
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Yea right now I work as a glazier but I don’t want to do this job for my entire life. I like make video games and I’ve always been passionate about it so I thought that would be great to work for a company and then in my free time work on my own games

azure grove
#

so will warn if you make games as your day job, your passion to do it off hours for yourself will decline as the years go on

novel venture
latent meadow
#

well, as a solo indie, You have to be the one who knows what he is doing, so, practice, study, practice! about all you can do, i suppose

#

@novel venture

novel venture
storm sierra
latent meadow
balmy kettle
vagrant rootBOT
stuck flower
#

You thought this warranted trying to ping 50,000 people?

quiet token
#

no

stuck flower
#

So then why did you try

quiet token
#

I was just writing for someone who wanted to help me

stuck flower
#

What do you think an "everyone" ping does

quiet token
stuck flower
quiet token
#

I pinged everyone because I wanted to know who wanted to collab with me

stuck flower
#

So, you thought a fan game warranted sending push notifications to roughly the population of wyoming

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you're very lucky it's disabled here

quiet token
#

bro why you are angry?

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sorry

potent geyser
#

It's just obnoxious, all around. Either way, collab posts go to Unity Discussions. The bot message has the link for it.

quiet token
#

ok

stuck flower
#

Is it "please make my game for me" because you've been told where to ask that

quiet token
#

you know why I asked because it was my idea

latent meadow
#

if you have a Unity question, you can ask the room. otherwise, no, do not bother Moderators with questions. and Again, Read the #📖┃code-of-conduct

quiet token
#

ok chill

latent meadow
#

granted, i have been away from Unity for a while, but this makes no sense.
I add a light to an object with coordinates 0,0,0, but it is across the room from the object i add it to.

vivid cedar
latent meadow
#

oh, i see what you are saying though. the pivot of the AlienBox is where the light is :/ Ok, thanks

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Unfortunately, it still adds it to the true Pivot, even when Center is set

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it is what it is, as they say. i do more careful pivot placement on my own assets, so this shouldn't be a problem in the future. just a stray issue in the tutorial asset

vivid cedar
foggy chasm
#

hi

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anyone knows a good tutorial to make car movement?

storm patio
#

try searching google

foggy chasm
#

ik but there are many tutorials that don’t explain well i was trying to see if you guys can suggest any

latent meadow
#

so you know, there are several 'car controller' assets in the Unity Asset Store. i am sure at least one is free.. might save you some headaches

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@foggy chasm

dusky forum
#

Pick one. Try it. Ask questions.

near wigeon
peak marsh
#

Does anyone know how to fix the problem when you can't install the Unity Editor? I know this is a relatively common issue, but none of the suggested solutions have worked for me yet.

vagrant rootBOT
# near wigeon !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
peak marsh
#

!install

vagrant rootBOT
# peak marsh !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
balmy kettle
old plank
#

can anyone here help me code flappy bird

remote needle
#

im sure we could if you gave us something to work with other than just to code flappy bird

storm patio
old plank
worldly cave
#

you should then ask them

old plank
storm patio
#

we need more info about the situation to help

old plank
#

to start

remote needle
storm patio
old plank
warped loom
#

hello everyone how is it going

balmy kettle
#

it generally helps to save your code

old plank
#

oh i thought there was auto save

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so i just save it in vsc?

storm patio
#

yes

old plank
#

Ok

storm patio
#

or whatever your ide is

near wigeon
#

you need to configure it also

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!vscode

vagrant rootBOT
old plank
storm patio
#

like the link above describes

near wigeon
warped loom
#

which version of vscode you are using @old plank

storm patio
#

you should see MonoBehaviour/Vector3/UnityEngine in the same color as Player

storm patio
old plank
#

its too general

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thats why

storm patio
old plank
storm patio
near wigeon
warped loom
#

try to use vscode community version it helps a lot while coding

storm patio
#

regardless, configuration is what would help here

old plank
# near wigeon "too general" ?

like i dont want to read a whole article about one specific issue i would just get confused i asked wdym by configure because i assumed it was a one sentence answer

old plank
near wigeon
remote needle
old plank
#

thats why i came here

storm patio
#

respectfully, as a beginner you don't know what questions are actually simple, so be prepared for complex answers lol

old plank
storm patio
#

this won't fix any issues

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it makes actual issues easier to fix by letting your ide help you

near wigeon
warped loom
near wigeon
old plank
#

oh i thought i had to delete everything and download an older version

worldly cave
#

or funny

storm patio
worldly cave
near wigeon
#

right now you're essentially "coding blind"

old plank
worldly cave
#

i think youre missing the point here

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nav was demonstrating visual studios autocomplete (intellisense) that helps you code faster

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theres also plenty of other valuable reasons to set your ide up properly

near wigeon
old plank
#

ok ok

worldly cave
storm patio
#

visual studio, which happens to be a separate ide

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blame microsoft for the naming

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visual studio code is abbreviated vsc or vscode

near wigeon
#

should've used a cool name like Copilot 😂

remote needle
#

rider is also a good option

worldly cave
storm patio
#

that's not an excuse to knowingly use the wrong acronym though

worldly cave
#

i didnt use any acronym though

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if we are being pedantic

storm patio
#

whoops yeah mb, brainfart

#

you still used the wrong name

#

"visual studio" does not refer to vscode

worldly cave
#

i guess but my point stands technically for both ides

storm patio
#

(do the folks using visual studio community just.. not abbreviate community)

worldly cave
#

so think of it as me refering to the general enviroment of ides

storm patio
old plank
#

if i get c# down will c++ be easy

storm patio
#

if you get any programming language down, other programming languages will be easier

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the first language is always the hardest

worldly cave
#

also i would argue for c++ and c# its kinda the opposite to be fair

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yeah it will be easier to learn one after the other

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but c# is notably a lot easier to figure out than c++ is

old plank
#

Ok

storm patio
#

as someone who's used many languages in non-trivial projects, the more languages you already know, the easier it is to pick up a new one

#

kinda like actual languages

worldly cave
#

yeah it really takes the most effort to just learn the first one

old plank
#

Im sorry to bother you guys about this but i actually dont rlly know what to do because i download the sdk net and reload the window and it keeps saying install and i even restarted vsc before and it does the same thing

near wigeon
#

it says if you install the SDK

Logout or restart Windows.
storm patio
old plank
worldly cave
#

feels like a non issue

wooden pebble
#

Hi! I wanted to ask about CoreCLR and what it is. As long as your opinions on it!

worldly cave
#

so basically we were missing out on 5 years of updates and new features

#

to put it simply

wooden pebble
#

Well wouldn't need alot of changes in projects since it is a new run time and framework??

balmy kettle
#

as long as you are targeting .net standard rather than .net framework you wouldn't need to make any changes really

wooden pebble
#

WEll doesn't this mean mono is going? Which also means modding is more difficult?

storm patio
# wooden pebble Well wouldn't need alot of changes in projects since it is a new run time and fr...

In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system.
Modifying a system in a way that does not allow backward compatibility i...

balmy kettle
worldly cave
#

plus modders are nothing if not adaptable

#

so they will live

wooden pebble
wooden pebble
wooden pebble
worldly cave
#

soon to be 6

balmy kettle
worldly cave
#

might be 6 if this doesnt come out before November

wooden pebble
#

Whoah

#

I knew it was behind but like 6yrs?!

wooden pebble
balmy kettle
#

being as fast as something else means nothing regarding how easily moddable it is

#

but yes, there will be fairly significant performance improvements with the switch

wooden pebble
#

Oh I know this but just I'm saying this because CoreCLR is JIT (I think) and IL2CPP is AOT

worthy solar
#

do yall think its possible to finish a FYP in 9 days with the gameplay being based on omori and undertale?

worldly cave
#

fyp?

worthy solar
#

final year project

worldly cave
#

in 9 days?

#

based on omori and undertale

#

no

worthy solar
#

Yup

worldly cave
#

the answer is no

#

well it depends by what you mean finish

#

did you at least start?

balmy kettle
#

the answer, as with anything where the question is "is it possible" is itdepends

azure grove
#

know one here knows what you mean by fyp and what that even entials and the requirements of it

#

but a game in 9 days as a show of your skill yeah no soudns like a terrible idea

balmy kettle
#

you can finish anything that you have the skill/knowledge to finish in the given time. but of course nobody but you truly knows what you do and don't know so any answer is really just a general estimate.
but also if you have to ask, then it's probably no

worthy solar
latent meadow
#

it is unlikely you can even gather and place assets in 9 days, let alone write code, tune materials, animate anything, have a story, etc.

balmy kettle
#

if it's a game jam-sized game then it's definitely doable. it likely won't be the best showcase of what you can do though because you'll have to rush everything

worthy solar
#

I choose something ez and it doesnt need to look finished but mostly show all that i learned so if i make the code good the rest i can just say its because its only a prototype still

worldly cave
#

I mean you said omori and undertale inspired

#

it really depends on which parts of those games you aim to recreate

#

are you trying to create a narrative driven rpg experience like undertale with whatever omori is

#

i confused omori with something else for a sec there

worthy solar
#

I would say the narrative aspect with the choices having impact on the ending

#

nothing too over complicated

lapis gate
#

9 days I wouldnt do narrative unless you do have it all written out

worthy solar
#

but that still lends good marks

lapis gate
#

just do something arcadey

#

like just do the undertale combat mechanic

#

ect

worldly cave
worldly cave
#

what you are describing is extremely ambitious

#

for 9 days, hell its ambitious for a month long project

azure grove
#

also your langauge is like we know what the hell this is even for and how its marked

worldly cave
#

Yeah honestly the fact you even have to ask like boxfriend said... the answer is most likely a resounding no

worthy solar
#

yeah thats fair

#

I think the idea itself isnt hard to achieve I just dont know how ill come with the assets and all that. the marking is mostly based on how it runs and what the game itself has as well as the theme which i got that covered. Since it doesn't need to be a final thing and mostly show what i learned I can just make a detailed prototype with the main stuff working and leave the rest as skeletons since I want to focus on the code itself but still have the story there. mechanics wise dialogue works, rpg choice based battle with 2 types that already kinda works, and different ending depending on which type you used mostly. and Yh im using AI so it is making it easier for me. overall its taking the karma system from undertale with the narrative of the game omori, and then add some extra stuff so it isnt a walking and talking simulator.

#

I think this sums it up a little better

dawn axle
#

Guys who has much unity experience in here?

balmy kettle
dawn axle
#

Lol alr, so wanna make a 2D game but the unity rigging and animation system sucks, is it okay if I do it in blender?

#

I'm much stronger there

worldly cave
storm patio
worldly cave
#

if you want to actually complete something in 9 days

#

strip it down

#

a lot

dawn axle
#

I mean if I just don't use many polygons is there like really a downside?

dawn axle
#

Cuz truly unity sucks

#

At animating and rigging

worthy solar
# worldly cave a lot

Yh thats probably going to be the way and buy some assets and just use the excuse that this is still a prototype with most mechanics jsut not polished looks wise

azure grove
worldly cave
azure grove
#

the fbx is only used for getting the data into unity, its not what is used at runtime

#

also its the standard way to get animations and models from a DCC to unity

dawn axle
#

Uhmm so who I have to trust?:_)

worldly cave
#

we are both telling you the same thing

dawn axle
worldly cave
#

or rather, we are both correct

dawn axle
#

I know there shouldn't be problems for a 3D game

#

Wb a 2D one idk

storm patio
#

graphically less complex shrugsinjapanese

azure grove
#

many ways to approach it

dawn axle
#

It works for me, just worrying a bit abt performance

azure grove
#

just make your game

dawn axle
#

Alr, gotta listen to you

azure grove
#

if perf is a issue, you use the profiler to figure out why

#

how thigns effect perf really heavily depends on the approach used

#

but there have been many games that have done 2d sutff in blender or a dedicated tool like spine and brought it into unity just fine

worldly cave
#

also unity doesnt really make much of a difference between 2d and 3d... you could technically have 3d characters in your 2d game

azure grove
#

does add a bit of complication with sorting but there are ways to resolve that

worldly cave
#

if your game uses sprites thats a different conversation all together

dawn axle
#

just have to remake the rigs actually for better ones

#

thoughts on ts?

worldly cave
#

theres no downside

prisma turtle
#

does anybody know how to fix bug with the sky? (when i´m looking at something the sky is dark but when looking at the sky the sky is bright)

storm patio
#

interested as in, interested in playing the game, or interested in working on it?

molten stirrup
#

well idk tbh, i do kinda need some artists tho

storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
worldly cave
#

Can you not spam

molten stirrup
#

bruh how am i spamming

storm patio
#

sending content that isn't what the channel is intended for is typically regarded as spam

worldly cave
#

is this a serious question

#

you also sent the same shit twice in a row

molten stirrup
#

i didnt

#

2 different questions

worldly cave
#

youre being pedantic now

charred fog
molten stirrup
#

the channel is called unity talk, but alr its not that serious

storm patio
#

Unity development topics & questions
your posts were not related to unity development

charred fog
prisma turtle
gray dirge
charred fog
#

yea, than this would be more likely

charred fog
#

This way you will become more familiar with the component and its other properties

latent meadow
#

it was only yesterday i learned you can do this to assign a material to an object
"Select a (Source) GameObject that has the desired material applied to it and drag the thumbnail of that material from the Inspector window to the (Destination) GameObject in Scene view."

viscid pilot
#

Unity 6.3 TMP - Convert to SDF have a issue ? i tried in 6.2 and work perfecly fine but not in 6.3

#

i also imported the created SDF from 6.2 to 6.3 and also work fine, so it's not a render problem

#

but doesn't work when i create from 6.3

sage badger
#

NEED HELP LIL BRO

#

I NEED HELP LIL BRO

stuck flower
#

Apparently not urgent enough to actually say what the problem is, so I'll get around to answering it later

potent geyser
# sage badger NEED HELP LIL BRO

Gonna get ahead of this before it turns into noise. Ask your question, and no it can't be for someone to help you make your game.

sage badger
#

WITH THE XRRIG IT WONT WORK

potent geyser
#

You can dispense with the all caps too. Thanks.

sage badger
#

ok

worldly cave
#

Weird bug im seeing with my editor... my inspector seems broken, for some reason clicking on any other object in the scene or different assets in my project folder does not change the inspector

#

only when i recompile, save the project or enter play mode does it update correctly

#

reseting didnt fix anything... issue persists

charred fog
#

and inspector is not locked?

latent meadow
#

i'd delete the Library and let it rebuild, presuming it is not locked ^

worldly cave
worldly cave
#

i just didnt want to do it in case it was some odd setting or something i missed

#

guess i have no choice

latent meadow
worldly cave
#

Yep

#

also figured out what was causing the issue

#

seems to be something to do with some custom editor scripts for the MxM asset

#

altough i cant consistently replicate it... i need to fix it before i start needing to delete my library folder every time i make a change 😔

latent meadow
#

interesting. i can't say i know what that is, even.
IDK why this crossed my mind, but maybe re-enable Domain Reload if disabled

worldly cave
latent meadow
#

Ah

worldly cave
#

its basically abandonware now

#

so manual fixes here and there are expected for stuff like this

#

ill try check the Domain reload

#

thanks

granite lava
gray frigate
#

notably, you can wind up with static events getting subscribed to over and over

#

<@&502884371011731486> i don't know how to describe this but i believe it is spam

sage basin
#

!kick 750914317326745701 not sure what's going on with you but don't return if you're just going to post drunkenly. There is no off-topic here.

vagrant rootBOT
sage basin
gray frigate
#

i think it was a fake job scam, but it's really hard to tell

#

one of those "work part time from home!" things

sage basin
#

Im not sure how typing ububuuuogoo can achieve that, but perhaps those who fall for that shit will fall for anything

bronze veldt
#

does anyone know where I can get photorealistic trees for free? I tried making them, i can get decent results with Tree It but it just is not realistic enough

bronze veldt
stuck flower
bronze veldt
#

i need like quixel trees, but they cant be exported from unreal engine

#

im just so tired of following blender tutorials that never work

raven patio
#

im not good at blender so

worldly cave
bronze veldt
worldly cave
bronze veldt
raven patio
latent meadow
#

there is no off-topic here.

charred fog
dull marsh
#

Eh it was from godot anyways

pastel wadi
#

Hi I'm new into unity and I really want to make my first project, does anyone have any good ideas of where to get started? LIke youtube guides, reddit, etc?

vagrant rootBOT
pastel wadi
worldly cave
#

Anyone know of any quality up to date SSR assets for urp?

#

Tried both JoshuaLim007's and EricHu33's implementations but neither seem to work properly

#

Something that wont have me enabling the darn Compatibility Mode if possible

#

Ever since the Render Graph changes its been notoriously difficult to find one, almost all existing ones are dated before the changes.

fast latch
#

I wanna start learning unity what are some good places for unity resources on yt? like what are some good channels you all recommend

vagrant rootBOT
storm patio
novel sable
#

Is there a way to take the hair from one VRM in Unity and place it on another?

storm patio
#

!vrchat would probably be able to help with that, they'd be more familiar with that stuff

vagrant rootBOT
coarse shore
#

Guys, unity suspended my account. I need help

#

I tried requesting a refund through paypal since the transaction went through incorrectly, then I got an automated suspension for my account.

#

Who can I contact?

#

I contacted paypal 10 minutes after the purchase, so I don't know what happened

#

anyone at unity still online?

storm patio
vagrant rootBOT
storm patio
#

this is a community server

#

contact unity support

coarse shore
#

its all automated

#

even the suspension was automated

storm patio
#

that's typically how it goes, yes

coarse shore
#

this is wild, I'll have to open a plaintiff

storm patio
#

....or, yknow, a unity support ticket

coarse shore
#

how long do they take?

storm patio
#

depends on availability, timezones, traffic, etc

coarse shore
#

Paypal placed a transaction on the review payment screen, and I lost 1k + my entire account now due to paypal's stupidity

storm patio
#

if paypal is at fault then consider contacting paypal support as well then

coarse shore
#

this is so stupid

storm patio
#

we can't help you here, this is a community server.

coarse shore
#

I did contact them

#

after this my account was suspended

#

worse than apple support after they deleted my icloud account for being inactive

sweet tartan
#

well what you did looks exactly like fraud. Did you download the assets you bought afterwards? If you did, the ban will probably stand

lucid aurora
#

Yo, does anyone know how to fix this build error:

Internal build system error. BuildProgram exited with code -532462766.
Unhandled exception. System.IO.FileLoadException: Could not load file or assembly 'C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.dll'. An Application Control policy has blocked this file. (0x800711C7)
File name: 'C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.dll'
coarse shore
#

I asked for a refund within 10minutes of the purchase

sweet tartan
#

you asked Unity? or you went to PayPal for a chargeback and made it look like you were trying to rip off Unity, getting yourself auto banned?

coarse shore
#

I put all the refund tickets in on unity, but the ai chatbot says it takes up to 4months for a refund to be sent

slow dirge
coarse shore
lucid aurora
coarse shore
#

is this true?

copper gust
#

it's true that it varies significantly

slow dirge
# coarse shore

Well, you have(had) to wait for unity to approve the refund. What you've done is basically ordered a burger in Macdonalds and run away with the money. Doesn't matter that you didn't like the burger and didn't even bite it.

coarse shore
#

wtf

#

I didn't even get the refund approved

#

I didn't even violate anything in 17.2 Use Restrictions

#

which leads to account suspension

#

well unity sent something

#

If it doesn't get approved I'll actually take them to court

viscid raft
#

I don't think you should be posting these things in this server, especially considering this is a community server that has absolutely nothing to do with this.

#

We literally can't help you with this in any way, nor should we in general

coarse shore
#

there's a unity admin here

storm patio
coarse shore
#

that guy in idle works for unity though

storm patio
#

so? they have no power over account suspensions. they can't help you

#

neither can anyone else that's active here

coarse shore
#

he is a community manager

#

I am in the community

storm patio
#

they aren't going to manage you specifically

#

the people that will actually have any effect on the issue you're having are not part of this community server

coarse shore
#

how so?

copper gust
#

by not being present

#

on the server

storm patio
#

unity employees don't use this server for work

#

other than the employees whose job it is to manage the server, like the community manager

coarse shore
#

but that guy's a community manager

storm patio
#

yes, and they aren't responsible for anything relevant to your issue

#

what do you think a community manager does

coarse shore
#

manage the community

storm patio
#

handle fraud investigations?

coarse shore
#

listen to them too

coarse shore
#

I paid

storm patio
#

i'm not saying it is, i'm referring to unity needing to investigate potential fraud

copper gust
#

it must suck to go through what your going through and i get your trying to resolve the issue but this server just isn't the route to a solution

coarse shore
#

I can't talk anywhere else though

storm patio
copper gust
coarse shore
#

they can at least let me know why I was suspended

storm patio
#

they cannot

coarse shore
#

I didn't break any rules

storm patio
#

that's not part of their job

#

they don't handle accounts

copper gust
#

they literally likely cannot access that information

storm patio
#

they manage the discord server

coarse shore
#

they can ask someone to send me info

storm patio
#

that's not part of their job

coarse shore
#

well they're a community manager, they communicate

copper gust
#

your more than welcome to ping them and see the response or lack of response

coarse shore
#

so they gotta report stuff to someone

storm patio
coarse shore
#

@humble abyss is this true?

storm patio
#

yikes, pestering an employee for something not in their control lmao

storm patio
copper gust
#

im sure the community manager on the server can handle recieving the occasional ping, i don't think anyone else telling homie anything will get anywhere

#

i dont disagree with what you've said

coarse shore
#

there's prob someone here watching the chat that can help

#

a hidden ghost

storm patio
#

what wishful thinking

#

again, this isn't the proper space for that.

#

like linked to you above,

⚠️ This is not a channel for official support.

Please do not ping admins, moderators, or staff with Unity issues.

#

anyone who could help would be looking at the actual proper channels, not here.

coarse shore
#

it is a unity issue

#

and also a legal issue

storm patio
#

it is a unity issue
so, don't ping the staff here
and also a legal issue
so, don't ask it here

viscid raft
#

I know you might want this resolves more quickly, but this server is definitely not the place where you achieve it.

coarse shore
#

it is quite literally the only place with a community facing unity person

viscid raft
#

They're not going to handle your case here, they will handle it using the ticket system you've been using. That's not going to change for you specifically, simply because there's nothing in place for this Discord server to handle it. Never was the intention of this server.

viscid raft
#

Just because there's a community manager in here doesn't mean this is suddenly the place to handle your issues

storm patio
sage basin
#

You have been told repeatedly this is not the place to ask about this issue, and pointed to the rules that state this

coarse shore
#

where can I speak with a unity rep

sage basin
#

Nowhere on this server

storm patio
#

unity support

coarse shore
#

and where's unity support

storm patio
#

!support

vagrant rootBOT
storm patio
#

i linked you this already

coarse shore
#

I need a person

#

a human

viscid raft
#

That's not how this works, you get what they provide

storm patio
#

they have those, but it's not going to be immediate

viscid raft
#

And again, this is not the place where you will get that

storm patio
#

filtering spam is kinda a necessary thing

coarse shore
#

this is just sad

storm patio
#

welcome to corporate america

coarse shore
#

rip my humble bundle, and thousands of dollars

sage basin
#

Move along thanks

bleak ridge
#

idk how to fix it who does

storm patio
# bleak ridge idk how to fix it who does

the first one means you're using a type that doesn't exist (or it might come from a library that you haven't installed)
the second one means you're using a member that doesn't exist, you probably used the wrong type (though it might be caused by the first error)

lost maple
#

Does anyone here have experience using ML-agents?

#

I want to make a reinforcement learning simulation-game thing and while Unity might not be the best option it's what I have installed now

vagrant rootBOT
# charred fog !ask a specific question in <#1202574086115557446>

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

cerulean marsh
#

Does Anyone Have Short Long Arms For My Gtag Fab Game?

#

bro i cant find it anywere

storm patio
#

this isn't an asset marketplace, you won't find any here either

#

consider making it yourself

shrewd zenith
#

im using unity 6000.3.3f1

#

if ive installed a package and it doesnt say "installed from ..." does that mean i didn't install it from disk

#

or does unity not show "installed from..." anymore (package manager)

peak marsh
stuck flower
# cerulean marsh Does Anyone Have Short Long Arms For My Gtag Fab Game?

You say that like this is just a thing that everyone knows about. Like every user just had "short long arms for your fab game" just lying around, waiting to give them to you personally. Like you're on some mythic quest and we're all NPCs with key items waiting for The Light Warriors to arrive.

lilac nexus
#

Hello everyone. Where exactly can I ask for help, and look if someone already asked that question?

latent meadow
vagrant rootBOT
lilac nexus
#

I really need help with importing videos to unity. I tried multiple things like converting the file from mov to ogg or webm and the error keeps appearing. Plus I cannot click onto Keep alpha even tho I am more than confident that the video I exported has transparent background. How do I make the webm video be usable and be transparent?

latent meadow
lilac nexus
#

Okay, thank you

storm sierra
#

So I am getting closer to completeling a certain sub section in my project, to finish testing it out is there more tools I can use besides the profiler?

potent geyser
#

To test out what exactly?

storm sierra
#

That is actually my question, this is my first time ever building a system. So I am unsure of what I do after I test performance

#

Is there something else I should look for?

gray dirge
#

Maybe try whether it works?

storm sierra
#

It does

stuck flower
#

Is there a reason the profiler doesn't work?

storm sierra
#

It works just fine, I just was wondering if there is a way to test my system even more.

stuck flower
#

The profiler is the tool for profiling. If you want to do that, use it

storm sierra
#

I am essentially worried about a bug in my code I don't notice right now

stuck flower
#

Why look for an alternative if the given solution has no problems?

potent geyser
#

Bugs are found by playtesting, so playtest

gray dirge
prisma turtle
#

Does anyone know why double sided shader from ciconia studio is pink? I watched 3 videos and nothing helped

potent geyser
#

A shader error, most common being that you've made it or it was made for a render pipeline you're not using.

#

The shader is in a folder called builtin which is a good indication it was for made for the built in render pipeline. Which pipeline are you using?

prisma turtle
#

Im using HDRP

potent geyser
#

Okay, well, there you go.

stuck flower
#

Use a shader compatible with your chosen render pipeline

potent geyser
#

Being that this isn't a standard lit shader from built in, you cannot use the upgrade wizard to convert it to HDRP. You have to do it manually.

prisma turtle
#

is there any other Shader that works for HDRP?

stuck flower
#

Lots

#

Literally infinite in fact

gray frigate
#

in this case, you'll want to just use the default HDRP Lit shader

#

it's appropriate for most use-cases

#

i see that this shader is called "Lite/Standard"

#

that means that it's supposed to be a physically accurate shader that uses:

  • albedo/base color
  • normals
  • metallicness
  • smoothness

to decide what the surface looks like

gray frigate
#

What textures do you have for that material?

#

you can screenshot the project window

prisma turtle
gray frigate
#

hmm, it's not obvious to me which textures are meant to be used

#

it looked like "Repaint1 1" was plugged in in your first screenshot

prisma turtle
#

on the white part i want the Repaint11

gray frigate
#

put that texture into "Base Map"

#

the Base Map tells you the color of the material

latent meadow
#

very good time to say, there is a Creative Core Pathway on the learning site

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

prisma turtle
gray frigate
#

It doesn't look like you have any smoothness/metallic textures

#

So you'll just want to adjust those sliders until it looks right

#

For a painted material, the metallic slider should be zero

#

and then smoothness can vary

#

a glossy material has high smoothness

prisma turtle
#

okay, i will do some adjustments

#

But this is bugging

barren agate
#

Please rate this...im making short animation for YT short content

latent meadow
#

if you do not have a question, you can post your work in a #1180170818983051344 . this is not a showcase room

modest meteor
# prisma turtle But this is bugging

did you make this in blender? you did something wrong when modelling this part then (you might have added smooth shading to a face that shouldn't have it)

barren agate
#

Ohh yes sorry

prisma turtle
latent meadow
rustic adder
#

What's the deal with this flash deal? Today's biggest discount is 60% when banner says up to 95% off. I even watched the discount change on one of the assets. It started out at 80% off then a few minutes later it had dropped to 60% off... It's a total crap shoot.

latent meadow
#

can't disagree.

latent meadow
exotic relic
#

If you don’t need it, don’t buy it

latent meadow
#

i buy it in anticipation that i'll need it 😅

exotic relic
#

lol, yup I’ve had impulsive purchases but in the end years later still didn’t use the hundreds of assets I bought

#

Waste of money

latent meadow
#

indeed

prisma turtle
worldly cave
barren agate
#

Click the original file on asset folder check on model option..set the normal to cslculate and raise the smoothing angles

barren agate
#

Yes

prisma turtle
#

still same

worldly cave
barren agate
latent meadow
#

also, smoothing angle should be lowered, not raised

prisma turtle
latent meadow
#

try 30

prisma turtle
barren agate
#

Apply

prisma turtle
#

alredy did it

barren agate
#

Have you check the face on blender ? Maybe it has overlapping faces

prisma turtle
#

i checked but its fine

worldly cave
#

wait is the issue here the shadow below?

#

or what

prisma turtle
#

yes

worldly cave
#

does it show up in play mode?

#

or just scene view

prisma turtle
#

play mode too

latent meadow
#

do you mean the shadow on the ground, or the broken shadow under the protrusion?

prisma turtle
#

this

latent meadow
#

turn off contact shadows and ambient occlusion

worldly cave
#

i feel like this might just be related to your shadow settings in your render pipeline

#

and not the mesh itself

violet thunder
#

Could very well be bad tangents on the mesh though

latent meadow
#

yeah, could be. turning off the mentioned should show more

violet thunder
#

That usually gives these gross grainy artifacts with AO and other effects

prisma turtle
#

i got idea

#

i fixed it somehow

#

idk how but i did it

thin scroll
#

Does anyone know when Speedtree will be purchasable again?

latent meadow
#

didn't know it wasn't

thin scroll
latent meadow
#

i am downloading for linux right now.. can you explain the issue you are having?

thin scroll
latent meadow
#

i have no idea. since the move to the Unity site, instead of the Speedtree site, i cannot see how either. looks like it may be a web page error. your best bet is contacting Unity Support directly

#

@thin scroll

thin scroll
latent meadow
#

sadly, it will take a lot longer than 2 days. turn around is often rather slow

thin scroll
latent meadow
#

yes, it is a known issue

#

Short version, No, you cannot buy it right now.

#

but, this page Might have a workaround. best to read the whole thing

thin scroll
latent meadow
# thin scroll What kind of workaround would that be?

"If you are a new user looking to get set up during this transition period, here’s how to get up and running:

  1. Download the software
  2. After installing, follow the instructions in the installer to request a license key.

If you have any questions or concerns, please don’t hesitate to reach us at support@speedtree.com
We thank everyone for your patience and understanding. "

as posted on the linked page..

thin scroll
latent meadow
#

i'd suggest emailing them then

#

oh, you did. for some reason i thought you emailed Unity support. yep, waiting game then

thin scroll
#

Well thanks for trying to help me

urban mountain
#

Hello, everyone

green valve
#

I'm doing a stylized Top-Down game with run-time procedural dungeons using URP.

Are any of the GI solutions on the Asset Store worth it, or can I achieve good lighting without one of those solutions?

I'm on a performance budget, ideal is ~90 FPS on a Steam Deck (to which I am looking forward to better Steam / Linux support coming), so I don't want to eat it all in lighting lol..

latent meadow
worldly cave
#

i.e they are generally considered the best bang for your buck

feral pike
#

what collider should I add to the racket (also taking into account that the racket will have a swinging mechanic)?

near wigeon
balmy kettle
#

or you could use one or more box colliders to approximate it

storm patio
#

i feel like you could use a single cylinder collider there if that's a thing?

worldly cave
#

dont think those exist

balmy kettle
#

unfortunately i think that's only the in the dots physics package

worldly cave
#

which is odd

storm patio
#

apparently not

#

rip

#

box colliders it is then

feral pike
worldly cave
#

you have a sort of "cylinder collider" with the navmesh agent

#

weird they didnt add one

worldly cave
latent meadow
#

thinking ahead to the next issues, the simplified mesh that nav mentioned seems like the best option

near wigeon
worldly cave
#

i know im just saying

#

the shape is there lol

storm patio
#

physx doesn't know/care about unity navagents

near wigeon
#

you could always create the cylinder with Probuilder and use the mesh collider there
(kinda circling back to my original suggestion)

worldly cave
#

just pointing out a weird inconsistency

feral pike
near wigeon
#

if you resize the mesh and have a meshcollider on separe object but with same mesh as input you will get weird matchup

feral pike
near wigeon
#

it works but not really optimized hence the suggestion of using a simpler primitive

worldly cave
#

Or a cube

#

honestly a cube might be the best approach here

feral pike
#

i know using box colliders is much efficient but I don't think i can cover the entire racket

near wigeon
#

cube works too but its not precise

worldly cave
#

at least the part you want to have collisions im assuming

near wigeon
#

depends how much precision you need

worldly cave
#

it wont be precise but it gives you a bit more leeway with the collisions themselves i suppose

#

near misses can be hits

vivid cedar
#

I'd probably do one capsule for the handle and then a simplified "map pin" shaped mesh for the main part

latent meadow
#

the future issues i was referring to are accuracy of the ball being deflected

near wigeon
#

try the probuilder tbh. Make a cylinder with the built in wizard and use mesh collider (convex for physics)

potent geyser
#

The proper workflow here would not be to put a mesh collider on the racket you have, but import a collider object that is much lower poly and roughed out to the hit area of your racket and mesh collider that.

potent geyser
#

Yeah but probuilder 🤢

near wigeon
#

if you're in a pinch and don't know blender xD

latent meadow
#

lol, yeah, it all went south after the initial correct suggestion 😄

near wigeon
#

if you only need the hit areacollider, its as easy as the shapes included 🤷‍♂️ but yeah or just simplify it in blender or sum

worldly cave
storm patio
#

that's a diamond prism then smh

digital thicket
#

Hey

near wigeon
worthy jetty
cursive ibex
#

Hello everyone,
I have a problem with zooming
when I zoom out far from the objects they like getting inside each other and when I zoom in they get back to normal
Can anyone tell me how to solve it

worldly cave
#

Sounds like far and near clipping issues?

#

is this in the scene view?

cursive ibex
cursive ibex
worldly cave
#

can you show us how it looks like

latent meadow
#

just as a test, select one of the objects, press F to focus it, then move around again. same?

cursive ibex
latent meadow
#

oh, that is just strange. can't say i have seen that before. i'd check the Scale on those things to see if they are Really small, or even Really big

worldly cave
#

the import scale could be messed up

#

if it wasnt exported correctly

cursive ibex
#

that is weird because the scale is the same when I zoom in and out it still 1,1,1

latent meadow
#

yeah, zoom is visual, not scale in that sense

#

can you add a Cube to the scene next to these objects, for a scale check

cursive ibex
#

like this ?

#

that is strange it didn't behave like the other objects

#

it did stay still

latent meadow
#

yes. ok, so as long as you did ot change the scale of the cube, this does not seem to be a scale issue.
What do you mean? also, can you ensure the Floor, with the street, is at 1,1,1 scale

cursive ibex
#

If you mean the scale of the side walk is 7.51, 0.15, 8.98

#

but I did delete them still the same problem

latent meadow
#

ok, that should be fine, i think. have you saved the level and closed and re-opened the engine yet?

#

also, are these things all one big prefab, or are they separate objects?

cursive ibex
#

for example: the walls are in the same prefab and the street and trash are sperated

latent meadow
#

i do not know Why it is doing what it is doing, but i wonder, if you combine the walls into the same prefab, Or unpack all things Out of prefabs if it will still do it. seems like a problem someone would have seen before, i just have not. you might want to talk to #🔀┃art-asset-workflow as they might have

cursive ibex
#

Okay no problem thanks bro

stray apex
#

Quick question, physics updates happen after FixedUpdate, right?

#

Or is it not that simple

lapis cave
#

Hello. Tell me pls what should I do if Unity gets stuck in an infinite loop during the build process?

dusky forum
#

How are you determining that it's an infinite loop?

fierce shuttle
#

Im on 6000.4.1f1, i keep getting weird errors with the inspector tab being all dark gray. has this been fixed yet?

weary rain
#

um i cant download unity hub

#

i click download and nothing happens

heady gorge
#

is there a way to check if something is in a shadow?

weary rain
#

help plezz

latent meadow
latent meadow
slow dirge
latent meadow
# heady gorge is there a way to check if something is in a shadow?

you should talk to #1391720450752516147 . i know i did it once. i used amplify shader editor i think. i am not sure how i did it, or if it is possible with shadergraph, or if it requires HLSL directly. i used it to change pupil size based on light levels (or lack of, i.e. shadow). this was a while ago, and 5 operating systems ago, so i have no idea where my data is

#

i have no idea about other methods

plain dagger
#

Its tricky if you need to use real shadows as you would have to get the last/current directional shadow map and sample it cpu side

weary rain
latent meadow
#

i seem to recall one of the methods i used was a separate camera just measure a small space to check the light intensity

heady gorge
#

i was thinking of a mechanic where a player could sort of try to hide into shadows. not for any particular project just to see if its possible

plain dagger
#

Using a camera to render a region is how shadows get created anyway, render some region depth only and use that later in lit shaders

latent meadow
#

beyond me to access that data, so i just hacked through it. aim a small camera at the player, low res, measure the values from it vs base, and use that to determine if in shadow or not. that i probably how i would do it

slow dirge
#

It's not like you can't access it. It's called cpu readback. You can get back any texture or buffer from the gpu it's just costly and requires proper sync point.

latent meadow
#

Ah

slow dirge
#

And then knowing how to read/interpret the data on the cpu is another issue too.

plain dagger
#

Yea if its a multi cascade shadow map then you need to figure out where to sample from

latent meadow
#

i'm liking my second cam idea more and more. now that i have been thinking about it, i am almost positive that is what i ended up using for the pupil dilation