#💻┃unity-talk
1 messages · Page 111 of 1
i can understand being frustrated, venting even. venting here though? that's kinda ehhh behavior
...Oh I missed the "UE is better than this" comment, lemme just unhitch my horse real quick.
well I came here for answers not grown men be dicks
I would consider rereading your first unsolicited reply to me
the answer is, that store is down. nothing anyone here can do. either hope you have the assets you need already downloaded in another project, or wait. start gathering info so you can prove to your teacher that this was an issue beyond your control.
nee shit sherlock
ok, it's official. just a clown. blocked
it was the same message lol
tf is "nee shit"
you are a clown ? sorry that im being sarcastic 🤭
no shit
<@&502884371011731486> this doesn't need to be here
i thought nee was french for something about maiden names
@brisk totem If you're going to whine here, please just leave.
na northen for you
are you having a stroke
mate i legit put one message and they are just being dicks so....
Okay, so let's all move on then.
na typing fast
No need to continue this, thanks.
!mute 302040023447109633 1d You are muted. Please drop this antagonistic attitude when you return or you will be permanently removed.
@fannypackperson muted
Reason: You are muted. Please drop this antagonistic attitude when you return or you will be permanently removed.
Duration: 23 hours, 59 minutes and 58 seconds
What happened to the asset store servers?
Maintenance or just down/other issues?
Ah, same problem as yesterday.
Sorry, the banner wasn’t showing for me anymore, so I assumed the issue had been fixed.
That banner is new. It's nice to know that they're actually aware of the problem now.
USS URLs can't specify a specify an asset contained within an AssetBundle, can they? It seems like a strange exclusion, but I can't seem to find anything indicating that it can.
Hello,
Quick question: given the current latency issues preventing us from fully taking advantage of the offers, will they be extended?
Thx
this is a community server, we can't definitively answer that
Oh thx, sorry
someone might have an educated guess if they've seen past events, but there's not going to be a 100% certain answer
they have been extended in the past, yes .. iirc
@vagrant portal but if you have particulars in mind that you want to purchase, perhaps email Unity support expressing interest in either having the current deal honored, or a query as to if they will be extending the offers
How are you supposed to load things sequentially in unity when all the initialization is async
Like I never know if one Awake will get called before another. And script execution order is bad practice
why you have Awake and Start
use Awake for intenral setup stuff, once you get to Start you can assume everything has already done awake
this will work pretty well for most cases, but if you have ones where that still is not good enough, expose your own public method, and have a bunch of objects managed by 1 system that calls its own init on them one by one
I think the latter is what I might need to do
especially if its stuff i am instantiating my self i tend to end up putting my own public SetData or Init methods on things i call right after creating the instance
that way i can pass any depednencies in and do all the init in that
for stuff already in scene, the combo of making proper use of Awake vs Start and using Serialized references is good enough in most cases
once and a while i will have a manager type component where i do manually set its execution order to be before all the normal scripts or after then in the init order
I basically always end up doing manual initialisation because id rather control it all
trying to only use Start/Awake will probably just make design worse
Store looks like it's working again.
agreed., seems to be
need help with gtag fangame
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doesent help i need people who made one before
if you have an actual Unity question, feel free to ask a specific one, otherwise go find one of the myriad gtag servers
bruh all ill se is six year olds man
No one will, no. Not without you asking an actual question to help with.
Awake/Start also make it hard to manually initialize things
It's gorilla tag
That's actually quite old for gorilla tag
Can someone help me I am trying to learn unity
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
You're welcome
I was askign something about code bro like what
if you want a more specific answer you'd need a more specific question
No you weren't
You were asking for help learning Unity.
if you want help with a code question feel free to post in #💻┃code-beginner
Mk
yk nevermind im just gonna deal with it
You didn't say not to be directed to Unity own learning tutorials.
Basic communication goes a long way.
But yes you can ask a specific question, sure.
Basic sense goes along the way aswell
rancid vibes
Yes, it does. So when asking "How do I get started in unity" you should probably expect to be directed to the starter unity guide
I didnt even say how do I get started in unity
and IM not wasting my time here arguing with mods
Fair, you were even less specific than that
Careful, the detective will out you as a bot. They go for the throat with that wit.
You can always leave...
Anyway, what even is the question?
Because I asked for help first?
is this a good place to ask questions about an issue I'm having im trying to get into game dev but am having an issue with this tutorial im trying to follow and can't find online how to fix it
haven't had any luck on reddit or the unity forum
How can anyone know if you didn't even say what the issue is 🤔
just want to make sure this is a good channel for it or if there is a specific channel for getting help/asking questions
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
I've searched and posted elsewhere and haven't found anything. I'm currently playing around with URP PSX shaders and have this issue where when I move around both in the scene view and the game view there are these black shadows on the terrain that appear and jitter around when I move. I've found that they disappear when I disable shadows on the terrain but I'm not sure that thats the best solution because I may want shadows later. Not sure if its a common issue with shaders or not but I can't find anything after browsing around for the last hour or two. Would appreciate some help or ideas
Im not sure what has happened since updating to 6.4, but using the Multiplayer Play Mode, the Editor play window has issues with animation sync/desync lagging behind a bit. However all my clients are fine. and if i build the game and we join each other via relay, everything is fine.
its just literally using the MPM and being in my editor that like.. bogs down my animations or something? (For example, itll play my animation, but the hit actually registers on the recovery part of my animation swing -> where i have resources declaring when the 'hit' should happen during the swing..,. and this works fine in built clients or clients in MPM. but for the editor.. its like it lags behind a few seconds)
any IK expert in here? I'm trying to add a dash skill to my mech and somehow the legs get messed up for a second
Sounds like possibly a framerate difference issue.
can someone help me im new
Hey, New. What kind of help do you need?
coding and making games in general
also
this learn command dosent do shit
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
this is a suprisingly dead chat
It's not a chat it's a help channel
it is?
yeah im completely lost on this ive tried messing with the settings, can't find a single thing online about how to fix it but then again I'm not exactly sure what to search to find info on this I might just be searching the wrong things
Could you be a bit more specific?
Just so i can attempt to dive in.
Well, for example, if framerate is lower an animation could be moving a lot further away each update, so if you have several animation events in quick succession both could be called in the same frame.
Basically check the fps when testing in the editor vs the build.
yoyo
using unity now since i was really decent at roblox development but i quit due to the new updates on roblox
i quit playing roblox like almost a year ago cause the game for 5 year olds now lmao
what happened to roblox...
Nothing, it was always for five year olds you just stopped being five
true, ig i just matured, but the game got boring and repetitive for me
now i barely game, i just make games :))), i dont really find playing games as fun as i used to
i remember i used to game 7 hours a day lol
I have 2 VRMs in Unity, how would I copy the hair from one, and put it on the other? I've tried just simple copy pasting or duplicating and putting it there, but it warps and stretches and what not when I try to remove it from the original model to put on the new model
I'm gonna have to restart my computer because my Unity License isn't showing up 😭
Why the ball keeps bouncing like that 🥀.
Also i added a script on the walls for restarting the game if the ball enters them .. but it is not working. what am i missing?
^ I made it moves forward endlessly, and the horizontal movement by inputs
look at the rigidbody component on the ball. give it constraints so it doesn’t move along the Y axis
Hmm good point
Thanks
But for the wall, if i make it “Is Trigger” on, the ball just pass through walls
yes, a trigger has no collisions
Like im trying to test if the player touches the collision but it doesn’t work even if I enable the trigger option
nvm it was a code error :)
You mean this?
https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Physics2D.SyncTransforms.html
I remember Sebastian using this on his algorythm
Btw this doesn't really make it clear how this method works
Is it bad to call this method everytime a GameObject moves causing unnecessary extra processing or does it Queue logic tob e executed once on the next Physics frame or something like that?
where would I ask questions related to unity for vrchat lol
!vrchat
Join the growing VRChat community as you explore, play, and create the future of social VR! https://discord.com/invite/vrchat
no
moving a transform that has an rb causes the rb to __de__sync
you can use this to resolve it every frame, but why would you - you could just not desync the rb
Is there any spam messages sent by me over here?
Some malicious app is sending spam messages on my behalf
Is this the correct channel to ask this?
My normals are looking buggy when imported into unity, not sure how to fix.
Why can’t I preview the DLSS effect in the Game view? I see a lot of people can do it, but this problem has been bothering me for a long time. I’m using HDRP.
perhaps ask in #🔀┃art-asset-workflow
Ok thanks
Maybe talk to #1391720450752516147 . i am not sure a lot of people have experience with it, but someone may know
You can search the server for messages under your username
how can i get this blue shadowy thingy? the floor is suppsoed to be dark brown but this shadow thing relfects light or smth weird
Hey, guys! Is there a keycode for the "Enter" key?
Because I have typed Keycode.Enter and I see only keypadEnter as a keycode.
A lot of keyboards have it as that
left over from typewriters. Carriage Return. Yes, i am THat old :/
same with the QWERTY layout, which Really should have defaulted to Dvorak with computers. it (QWERTY) was literally a compensation for the mechanical mechanisms, and their tendency to 'tangle'
Ah, yes Unity.. when i click on a prop in my scene, i Really wanted to select the Scene itself. :/
Oh, i see. it is because this tutorial scene is one giant prefab. unpacking it stops the strange selection
if it wasn't hard it wouldn't be a valued skill
it's a skill like any other, getting good takes effort and practice and time
Thank you! For giving your opinion to me
hi, i want to ask is it possible to make the animation in the end to back with idle animation with legacy animations
you'd need to talk to #🏃┃animation
i fixed its oke
trying to get a door on a build to be about to click to open but it not working i have box collider on it and mesh reader please help
It works in editor, but not in build?
Perhaps they mean "building" 🤔
Is there a way to tell how much performance cost something is on the unity asset store?
What does that even mean? The answer is probably "not directly from the store" regardless
I am trying to determine if it will use more memory, and cpu usage since my game uses them both quite heavily. I have to be careful to not go up in cost too much
What is "it"? There are a lot of different kinds of assets on the store. If your game is too heavy to begin with, maybe you should consider optimizing it
I have been optimizing it, I am also speaking in reference to many assets on the asset market. One for example is the realistic rope, by Obi Rope
Every little thing you add to the game uses "more memory and cpu usage". So if that's a concern, don't buy anything off the store.
I am trying to get exact numbers
It would be impossible to get an exact number
Buy it and profile. That's how you get exact numbers on your exact device
how would you get an "exact" number with perf anyways, it would depend on so many things, like your cpu's temperature
try read reviews, it does seem something that is CPU intensive, as it should be, but it can only be worse, if it is just not optimised at all
There are no exact numbers. The best you can do when looking for assets is to carefully read the description, watch the published videos and read comments and reviews about the asset. Their video for example refers to "extremely fast particle-based engine", whether that refers to the CPU or GPU simulation or both I don't know. Most reputable asset providers try to deliver the best possible performance of course
Doing something is always slower than doing nothing. Best way to get maximum performance? Have nothing in your game 
@small flame can you send me the discord france server please ?
Guys I made a game And when I open it’s saying It says that there was a problem parsing the package
How do I Fix it?
You need to give us specific details here
What does "I made a game" actually mean? You made a build? What kind of build? How did you make it? How did you try to open it? What exact error message did you get? We need more information.
I opened it on my VR
keep going
Saying what the error is would be a good start
All it said was there was a problem parsing the package
you're really just not giving us enough information here on what you did and what you're seeing
show us
show us what your build looks like. How you made it. How you tried to open it
etc
I can sent a pic if u want
Like wym
that?
keep going. Did the build actually succeed (check the console)? Did you try to move the build files around after it was done? What did you actually click to try to run the game?
So, where's the error
its on my vr
i opend it on vr and said there was a problem parsing the package
i used the package installer to open it on my vr
@stuck flower
yes it did and after i uploded it to itch.io
ahah you're uploading to itch, this is important information
This is why I'm asking
then what am supposed to put it onn
What exactly did you upload to itch? What platform is the build for? How are you playing it
don't jump to conclusions
Android
idk
These one word answers are really not super helpful
I don't have time to pull teeth like a dentist at the moment, sorry, I wish you luck.
pls
Hi everyone, I’ve been developing games with Unity for over three years now. I'm currently looking to transition into a professional role within the industry and would love any advice or leads on junior/mid-level game developer positions. Is it difficult to find a job in this industry?
!collab check there
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
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" Is it difficult to find a job in this industry?"
Hardest its ever been
and also the easiest it will be so far
People who have shipped multi-million dollar games on shoestring budgets are getting shitcanned left and right
This is the worst possible time to get into the industry, but probably one of the best times to be indie
Best time to start building gorrila tag fan games duh
So basically in long term it’s better to work on your own commercial game than working for a company?
Definitely not? Working for a company means you're getting a paycheque ...
Working on your own commercial game has so many unknown factors and is very highly likely to fail both in completion and in monetization.
That said, do what a lot of people do which is both
the biggest question is, can you find a job in the industry? then, if so, can you keep it..
(myself included 😌 )
working for a company i get to focus on what i am good at, like i have zero intersting getting good at marketing and business managment
that is true. as an indie, you have to do Everything, which often means, doing nothing very well.
Basically, there is no sure bet to make money in game development
you do it because you want to
Yea right now I work as a glazier but I don’t want to do this job for my entire life. I like make video games and I’ve always been passionate about it so I thought that would be great to work for a company and then in my free time work on my own games
so will warn if you make games as your day job, your passion to do it off hours for yourself will decline as the years go on
I can relate
for me if u go indie you have to be a one man army, but the part that needs to be perfect is the code and gameplay. the hard part is to find somone that knows what is doing, so the product can be higher quality
well, as a solo indie, You have to be the one who knows what he is doing, so, practice, study, practice! about all you can do, i suppose
@novel venture
absolutely, wehn i finish my degree in CS i want to find some team, because the team for what i've learnd in cs is really important
Books are your best friend as a indie dev, I have learned more from studying c# than from any paid online classes
absolutely! i am sure you've seen the Unity provided reources then.. they are awesome:
https://unity.com/resources?type=e-book
!collab 👇 also #📖┃code-of-conduct
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
You thought this warranted trying to ping 50,000 people?
no
So then why did you try
I was just writing for someone who wanted to help me
What do you think an "everyone" ping does
try what?
to ping 50,000 people
I pinged everyone because I wanted to know who wanted to collab with me
So, you thought a fan game warranted sending push notifications to roughly the population of wyoming
you're very lucky it's disabled here
Mainly because people like you who do it here, likely do it everywhere, and in servers where it's unfortunately not disabled.
It's just obnoxious, all around. Either way, collab posts go to Unity Discussions. The bot message has the link for it.
ok
i can ask you i question?
Is it "please make my game for me" because you've been told where to ask that
you know why I asked because it was my idea
if you have a Unity question, you can ask the room. otherwise, no, do not bother Moderators with questions. and Again, Read the #📖┃code-of-conduct
ok chill
granted, i have been away from Unity for a while, but this makes no sense.
I add a light to an object with coordinates 0,0,0, but it is across the room from the object i add it to.
Press Z to toggle between Pivot and Center mode for the tool handle position
did not change it (the placement)
oh, i see what you are saying though. the pivot of the AlienBox is where the light is :/ Ok, thanks
Unfortunately, it still adds it to the true Pivot, even when Center is set
it is what it is, as they say. i do more careful pivot placement on my own assets, so this shouldn't be a problem in the future. just a stray issue in the tutorial asset
Yeah sounds like the light box's pivot is way off in the imported mesh
try searching google
ik but there are many tutorials that don’t explain well i was trying to see if you guys can suggest any
so you know, there are several 'car controller' assets in the Unity Asset Store. i am sure at least one is free.. might save you some headaches
@foggy chasm
Pick one. Try it. Ask questions.
there is no one size fits all solution, thats why
Does anyone know how to fix the problem when you can't install the Unity Editor? I know this is a relatively common issue, but none of the suggested solutions have worked for me yet.
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
!install
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
you're meant to read the bot message, not just parrot the command
can anyone here help me code flappy bird
im sure we could if you gave us something to work with other than just to code flappy bird
do you have a specific question about that or are you looking for tutorials
specific questions pretty much
you should then ask them
wait wym
ok
we need more info about the situation to help
to start
like do you have code already written? does it work? do you have issues with it?
the mono script is default but my script is this
hello everyone how is it going
it generally helps to save your code
yes
Ok
or whatever your ide is
If your IDE is not underlining errors in red or autocompleting code,
please configure it using the link below:
like in what way
like the link above describes
if you have unity editor question go ahead and ask it, this isn't a casual chit chat server
which version of vscode you are using @old plank
you should see MonoBehaviour/Vector3/UnityEngine in the same color as Player
this isn't particularly relevant.
that's your unity version
ya
"too general" ?
try to use vscode community version it helps a lot while coding
that's not a thing. that's for VS
regardless, configuration is what would help here
like i dont want to read a whole article about one specific issue i would just get confused i asked wdym by configure because i assumed it was a one sentence answer
like unity version 2021?
this is more concise and to the point but you should still configure it
https://unity.huh.how/ide-configuration/visual-studio-code
If your IDE isn't providing autocomplete suggestions or underlining errors in red, then it needs to be configured.
ur gonna need to do that often
alr
i mean yeah but im assuming im asking simple questions
thats why i came here
respectfully, as a beginner you don't know what questions are actually simple, so be prepared for complex answers lol
ya
ill do this first and read the article and if the issue still persists ill come back
this won't fix any issues
it makes actual issues easier to fix by letting your ide help you
this is meant for you to be able to code properly
https://visualstudio.microsoft.com/vs/features/universal-windows-platform/
this might help a lot
can we not confuse situations here.. thanks
this isnt even related to unity
oh i thought i had to delete everything and download an older version
You do not have to reply if its not going to be of any value
or funny
no that's not gonna be necessary
everything is explained in the link
lol its ok
all you need to do is configure it so it works like this,
right now you're essentially "coding blind"
Oh i didnt think to do that because i added that component in unity alr
i think youre missing the point here
nav was demonstrating visual studios autocomplete (intellisense) that helps you code faster
theres also plenty of other valuable reasons to set your ide up properly
this isn't related to your specific issue of not saving. its related to having a configured editor so you can code properly in general
(vscode)
ok ok
what does the vs stand for 
visual studio, which happens to be a separate ide
blame microsoft for the naming
visual studio code is abbreviated vsc or vscode
should've used a cool name like Copilot 😂
rider is also a good option
ik i was just pointing out how the naming is stupid
that's not an excuse to knowingly use the wrong acronym though
whoops yeah mb, brainfart
you still used the wrong name
"visual studio" does not refer to vscode
i guess but my point stands technically for both ides
(do the folks using visual studio community just.. not abbreviate community)
so think of it as me refering to the general enviroment of ides
fair, i just think it's misleading to say nav is demonstrating something from vs
if i get c# down will c++ be easy
if you get any programming language down, other programming languages will be easier
the first language is always the hardest
also i would argue for c++ and c# its kinda the opposite to be fair
yeah it will be easier to learn one after the other
but c# is notably a lot easier to figure out than c++ is
Ok
as someone who's used many languages in non-trivial projects, the more languages you already know, the easier it is to pick up a new one
kinda like actual languages
yeah it really takes the most effort to just learn the first one
Im sorry to bother you guys about this but i actually dont rlly know what to do because i download the sdk net and reload the window and it keeps saying install and i even restarted vsc before and it does the same thing
that makes sense
they are in steps.. all you do is follow the sequentially..
did you read the experiencing issues part?
it says if you install the SDK
Logout or restart Windows.
consider using the .net install tool within vsc to install .net, you'll only have to restart vscode
no I didn’t wanna restart my computer to be honest
feels like a non issue
Hi! I wanted to ask about CoreCLR and what it is. As long as your opinions on it!
means we get to use C# 14.0
so basically we were missing out on 5 years of updates and new features
to put it simply
Well wouldn't need alot of changes in projects since it is a new run time and framework??
as long as you are targeting .net standard rather than .net framework you wouldn't need to make any changes really
WEll doesn't this mean mono is going? Which also means modding is more difficult?
In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system.
Modifying a system in a way that does not allow backward compatibility i...
modding is likely to at least change a bit, but probably not astronomically
Well I personally dont mod alot of games except sometimes minecraft(irrelevant here), RoR2 and Subnautica. But I heard modders having a hard time in the slime rancher community when the second game went from mono to IL2CPP
Yeah true
Unity is this far behind?
soon to be 6
from the sound of it, there will still be a split between jit builds (like the current mono builds) and aot (il2cpp)
might be 6 if this doesnt come out before November
Looking on this reddit thread some people are saying that CoreCLR is as fast as IL2CPP
being as fast as something else means nothing regarding how easily moddable it is
but yes, there will be fairly significant performance improvements with the switch
Oh I know this but just I'm saying this because CoreCLR is JIT (I think) and IL2CPP is AOT
do yall think its possible to finish a FYP in 9 days with the gameplay being based on omori and undertale?
fyp?
final year project
Yup
the answer, as with anything where the question is "is it possible" is 
know one here knows what you mean by fyp and what that even entials and the requirements of it
but a game in 9 days as a show of your skill yeah no soudns like a terrible idea
you can finish anything that you have the skill/knowledge to finish in the given time. but of course nobody but you truly knows what you do and don't know so any answer is really just a general estimate.
but also if you have to ask, then it's probably no
yes I got some what the dialogue to work and rpg fighting thing
it is unlikely you can even gather and place assets in 9 days, let alone write code, tune materials, animate anything, have a story, etc.
if it's a game jam-sized game then it's definitely doable. it likely won't be the best showcase of what you can do though because you'll have to rush everything
I choose something ez and it doesnt need to look finished but mostly show all that i learned so if i make the code good the rest i can just say its because its only a prototype still
I mean you said omori and undertale inspired
it really depends on which parts of those games you aim to recreate
are you trying to create a narrative driven rpg experience like undertale with whatever omori is
i confused omori with something else for a sec there
I would say the narrative aspect with the choices having impact on the ending
nothing too over complicated
9 days I wouldnt do narrative unless you do have it all written out
but that still lends good marks
you cant describe something complicated and then say "nothing too complicated" lol
yh my bad lmao
what you are describing is extremely ambitious
for 9 days, hell its ambitious for a month long project
also your langauge is like we know what the hell this is even for and how its marked
Yeah honestly the fact you even have to ask like boxfriend said... the answer is most likely a resounding no
yeah thats fair
I think the idea itself isnt hard to achieve I just dont know how ill come with the assets and all that. the marking is mostly based on how it runs and what the game itself has as well as the theme which i got that covered. Since it doesn't need to be a final thing and mostly show what i learned I can just make a detailed prototype with the main stuff working and leave the rest as skeletons since I want to focus on the code itself but still have the story there. mechanics wise dialogue works, rpg choice based battle with 2 types that already kinda works, and different ending depending on which type you used mostly. and Yh im using AI so it is making it easier for me. overall its taking the karma system from undertale with the narrative of the game omori, and then add some extra stuff so it isnt a walking and talking simulator.
I think this sums it up a little better
Guys who has much unity experience in here?
Lol alr, so wanna make a 2D game but the unity rigging and animation system sucks, is it okay if I do it in blender?
I'm much stronger there
honestly if anything this explanation does not go in your favour lol
unity can import fbx stuff, yeah
It works nice I already tried, just heard it has some performance issues
I mean if I just don't use many polygons is there like really a downside?
Chat gpt based info lmao
Cuz truly unity sucks
At animating and rigging
Yh thats probably going to be the way and buy some assets and just use the excuse that this is still a prototype with most mechanics jsut not polished looks wise
the choice of exchange format will have zero effect on runtime performance
its a lot more complicated than that
the fbx is only used for getting the data into unity, its not what is used at runtime
also its the standard way to get animations and models from a DCC to unity
Uhmm so who I have to trust?:_)
we are both telling you the same thing
Yeah but since I make a 2D game?
or rather, we are both correct
graphically less complex 
well what type of 2d animation do you want
many ways to approach it
It works for me, just worrying a bit abt performance
just make your game
Alr, gotta listen to you
if perf is a issue, you use the profiler to figure out why
how thigns effect perf really heavily depends on the approach used
but there have been many games that have done 2d sutff in blender or a dedicated tool like spine and brought it into unity just fine
also unity doesnt really make much of a difference between 2d and 3d... you could technically have 3d characters in your 2d game
does add a bit of complication with sorting but there are ways to resolve that
if your game uses sprites thats a different conversation all together
using blender is much simplier for me
just have to remake the rigs actually for better ones
thoughts on ts?
does anybody know how to fix bug with the sky? (when i´m looking at something the sky is dark but when looking at the sky the sky is bright)
interested as in, interested in playing the game, or interested in working on it?
well idk tbh, i do kinda need some artists tho
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
for the former you can share in #1180170818983051344
this is a help channel. if you want to share use #1180170818983051344 or #🏆┃daily-win
Can you not spam
bruh how am i spamming
sending content that isn't what the channel is intended for is typically regarded as spam
youre being pedantic now
@molten stirrup Like it has been pointed out already. #💻┃unity-talk message
the channel is called unity talk, but alr its not that serious
Unity development topics & questions
your posts were not related to unity development
Do you have Post Processing bloom active?
where i can see it? (im new at unity)
Looks like auto exposure. If that's the case, modify the exposure settings to make the effect more subtle or disable it alltogether
yea, than this would be more likely
where i can modify it?
Your first instinct should be to look it up and open the manual page for it.
This way you will become more familiar with the component and its other properties
it was only yesterday i learned you can do this to assign a material to an object
"Select a (Source) GameObject that has the desired material applied to it and drag the thumbnail of that material from the Inspector window to the (Destination) GameObject in Scene view."
Unity 6.3 TMP - Convert to SDF have a issue ? i tried in 6.2 and work perfecly fine but not in 6.3
i also imported the created SDF from 6.2 to 6.3 and also work fine, so it's not a render problem
but doesn't work when i create from 6.3
Apparently not urgent enough to actually say what the problem is, so I'll get around to answering it later
Gonna get ahead of this before it turns into noise. Ask your question, and no it can't be for someone to help you make your game.
WITH THE XRRIG IT WONT WORK
You can dispense with the all caps too. Thanks.
ok
Weird bug im seeing with my editor... my inspector seems broken, for some reason clicking on any other object in the scene or different assets in my project folder does not change the inspector
only when i recompile, save the project or enter play mode does it update correctly
reseting didnt fix anything... issue persists
and inspector is not locked?
i'd delete the Library and let it rebuild, presuming it is not locked ^
not locked
thats my last ditch attempt lol
i just didnt want to do it in case it was some odd setting or something i missed
guess i have no choice
i had to log out. did it work?
Yep
also figured out what was causing the issue
seems to be something to do with some custom editor scripts for the MxM asset
altough i cant consistently replicate it... i need to fix it before i start needing to delete my library folder every time i make a change 😔
interesting. i can't say i know what that is, even.
IDK why this crossed my mind, but maybe re-enable Domain Reload if disabled
Its an asset for Motion Matching
Ah
its basically abandonware now
so manual fixes here and there are expected for stuff like this
ill try check the Domain reload
thanks
Hmm, I assumed he had his reasons to do it that way and that it was performant
Is it bad using that command on several actors on every frame?
Disabling Domain Reload will break code that expects static data to get cleared
notably, you can wind up with static events getting subscribed to over and over
<@&502884371011731486> i don't know how to describe this but i believe it is spam
!kick 750914317326745701 not sure what's going on with you but don't return if you're just going to post drunkenly. There is no off-topic here.
@vrkur kicked
Reason: not sure what's going on with you but don't return if you're just going to post drunkenly. There is no off-topic here.
Very indescribable, this server really does know how to find em
i think it was a fake job scam, but it's really hard to tell
one of those "work part time from home!" things
Im not sure how typing ububuuuogoo can achieve that, but perhaps those who fall for that shit will fall for anything
does anyone know where I can get photorealistic trees for free? I tried making them, i can get decent results with Tree It but it just is not realistic enough
- Good
- Easy
- Cheap
Pick two
free?
Free is a kind of cheap
i need like quixel trees, but they cant be exported from unreal engine
im just so tired of following blender tutorials that never work
im not good at blender so
so... what?
Cant help me
https://www.eztree.dev/ its not exactly photogrammetry... but imo its good enough
ive already tried eztree, i found tree it to be the best free software, i will probably just end up using tree it, it has LOD too.
i just say that sometimes when replying to stuff
there is no off-topic here.
@dull marsh #📖┃code-of-conduct
Eh it was from godot anyways
Hi I'm new into unity and I really want to make my first project, does anyone have any good ideas of where to get started? LIke youtube guides, reddit, etc?
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Thank you 👍
Anyone know of any quality up to date SSR assets for urp?
Tried both JoshuaLim007's and EricHu33's implementations but neither seem to work properly
Something that wont have me enabling the darn Compatibility Mode if possible
Ever since the Render Graph changes its been notoriously difficult to find one, almost all existing ones are dated before the changes.
I wanna start learning unity what are some good places for unity resources on yt? like what are some good channels you all recommend
!learn 👇
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
my guess is that he doesn't know any better. i don't know whoever you're referring to
depends on what you mean by bad, but the answer would be yes for many definitions probably
Is there a way to take the hair from one VRM in Unity and place it on another?
!vrchat would probably be able to help with that, they'd be more familiar with that stuff
Join the growing VRChat community as you explore, play, and create the future of social VR! https://discord.com/invite/vrchat
Guys, unity suspended my account. I need help
I tried requesting a refund through paypal since the transaction went through incorrectly, then I got an automated suspension for my account.
Who can I contact?
I contacted paypal 10 minutes after the purchase, so I don't know what happened
anyone at unity still online?
!support
Take a look at #🔎┃find-a-channel
You can also access Discussions for questions!
:warning: This is not a channel for official support.
Please do not ping admins, moderators, or staff with Unity issues.
Access our Help Center for Unity Support.
that's typically how it goes, yes
this is wild, I'll have to open a plaintiff
....or, yknow, a unity support ticket
how long do they take?
depends on availability, timezones, traffic, etc
Paypal placed a transaction on the review payment screen, and I lost 1k + my entire account now due to paypal's stupidity
if paypal is at fault then consider contacting paypal support as well then
this is so stupid
we can't help you here, this is a community server.
I did contact them
after this my account was suspended
worse than apple support after they deleted my icloud account for being inactive
well what you did looks exactly like fraud. Did you download the assets you bought afterwards? If you did, the ban will probably stand
Yo, does anyone know how to fix this build error:
Internal build system error. BuildProgram exited with code -532462766.
Unhandled exception. System.IO.FileLoadException: Could not load file or assembly 'C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.dll'. An Application Control policy has blocked this file. (0x800711C7)
File name: 'C:\Program Files\Unity\Hub\Editor\6000.4.0f1\Editor\Data\netcorerun\netcorerun.dll'
nothing was downloaded
I asked for a refund within 10minutes of the purchase
you asked Unity? or you went to PayPal for a chargeback and made it look like you were trying to rip off Unity, getting yourself auto banned?
I put all the refund tickets in on unity, but the ai chatbot says it takes up to 4months for a refund to be sent
Sounds like an anti virus or lack of proper user rights🤔
ah yeah, thanks! just turned them off in the settings and its starting to build
is this true?
it's true that it varies significantly
Well, you have(had) to wait for unity to approve the refund. What you've done is basically ordered a burger in Macdonalds and run away with the money. Doesn't matter that you didn't like the burger and didn't even bite it.
wtf
I didn't even get the refund approved
I didn't even violate anything in 17.2 Use Restrictions
which leads to account suspension
well unity sent something
If it doesn't get approved I'll actually take them to court
I don't think you should be posting these things in this server, especially considering this is a community server that has absolutely nothing to do with this.
We literally can't help you with this in any way, nor should we in general
there's a unity admin here
admin as in, administrator of this server. they have no power over account suspensions
that guy in idle works for unity though
so? they have no power over account suspensions. they can't help you
neither can anyone else that's active here
they aren't going to manage you specifically
the people that will actually have any effect on the issue you're having are not part of this community server
how so?
unity employees don't use this server for work
other than the employees whose job it is to manage the server, like the community manager
but that guy's a community manager
yes, and they aren't responsible for anything relevant to your issue
what do you think a community manager does
manage the community
handle fraud investigations?
listen to them too
i'm not saying it is, i'm referring to unity needing to investigate potential fraud
it must suck to go through what your going through and i get your trying to resolve the issue but this server just isn't the route to a solution
I can't talk anywhere else though
ok and what value do you think that will provide you? that your case will be expedited? that's not within their job description.
that doesn't change the state of this discord
they can at least let me know why I was suspended
they cannot
I didn't break any rules
they literally likely cannot access that information
they manage the discord server
they can ask someone to send me info
that's not part of their job
well they're a community manager, they communicate
your more than welcome to ping them and see the response or lack of response
so they gotta report stuff to someone
their job is managing the community, not managing you specifically.
@humble abyss is this true?
yikes, pestering an employee for something not in their control lmao
shouldntve said that, it just creates noise for them
im sure the community manager on the server can handle recieving the occasional ping, i don't think anyone else telling homie anything will get anywhere
i dont disagree with what you've said
what wishful thinking
again, this isn't the proper space for that.
like linked to you above,
⚠️ This is not a channel for official support.
Please do not ping admins, moderators, or staff with Unity issues.
anyone who could help would be looking at the actual proper channels, not here.
it is a unity issue
so, don't ping the staff here
and also a legal issue
so, don't ask it here
I know you might want this resolves more quickly, but this server is definitely not the place where you achieve it.
it is quite literally the only place with a community facing unity person
They're not going to handle your case here, they will handle it using the ticket system you've been using. That's not going to change for you specifically, simply because there's nothing in place for this Discord server to handle it. Never was the intention of this server.
6months for a ticket?
Just because there's a community manager in here doesn't mean this is suddenly the place to handle your issues
if that's how long it takes, that's how long it takes. spamming this server will make 0 impact
You have been told repeatedly this is not the place to ask about this issue, and pointed to the rules that state this
where can I speak with a unity rep
Nowhere on this server
unity support
and where's unity support
!support
Take a look at #🔎┃find-a-channel
You can also access Discussions for questions!
:warning: This is not a channel for official support.
Please do not ping admins, moderators, or staff with Unity issues.
Access our Help Center for Unity Support.
i linked you this already
That's not how this works, you get what they provide
they have those, but it's not going to be immediate
And again, this is not the place where you will get that
filtering spam is kinda a necessary thing
this is just sad
welcome to corporate america
rip my humble bundle, and thousands of dollars
Move along thanks
idk how to fix it who does
the first one means you're using a type that doesn't exist (or it might come from a library that you haven't installed)
the second one means you're using a member that doesn't exist, you probably used the wrong type (though it might be caused by the first error)
Does anyone here have experience using ML-agents?
I want to make a reinforcement learning simulation-game thing and while Unity might not be the best option it's what I have installed now
!ask a specific question in #1202574086115557446
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
Does Anyone Have Short Long Arms For My Gtag Fab Game?
bro i cant find it anywere
this isn't an asset marketplace, you won't find any here either
consider making it yourself
im using unity 6000.3.3f1
if ive installed a package and it doesnt say "installed from ..." does that mean i didn't install it from disk
or does unity not show "installed from..." anymore (package manager)
Unity 6 replaced the 'Installed from disk' text label with a small icon, so the missing text doesn't mean it wasn't installed from disk. Check your manifest.json for a file: path to confirm
You say that like this is just a thing that everyone knows about. Like every user just had "short long arms for your fab game" just lying around, waiting to give them to you personally. Like you're on some mythic quest and we're all NPCs with key items waiting for The Light Warriors to arrive.
Hello everyone. Where exactly can I ask for help, and look if someone already asked that question?
you can use the Search in the upper right corner to search for similar questions., or follow the Bot message below (do that anyways)
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
I really need help with importing videos to unity. I tried multiple things like converting the file from mov to ogg or webm and the error keeps appearing. Plus I cannot click onto Keep alpha even tho I am more than confident that the video I exported has transparent background. How do I make the webm video be usable and be transparent?
might have better luck moving your question to #🔀┃art-asset-workflow
Okay, thank you
So I am getting closer to completeling a certain sub section in my project, to finish testing it out is there more tools I can use besides the profiler?
To test out what exactly?
That is actually my question, this is my first time ever building a system. So I am unsure of what I do after I test performance
Is there something else I should look for?
Maybe try whether it works?
It does
Is there a reason the profiler doesn't work?
It works just fine, I just was wondering if there is a way to test my system even more.
The profiler is the tool for profiling. If you want to do that, use it
I am essentially worried about a bug in my code I don't notice right now
Why look for an alternative if the given solution has no problems?
Bugs are found by playtesting, so playtest
Or writing and running unit tests. Haven't used it myself but unity has a Test Framework which allows doing that. Essentially best you can do is test as many edge cases and different scenarios you could think of and see whether it works as expected. No amount testing can ever guarantee bugless code though
I will look into this, ty
It works! Thank you so much!
Does anyone know why double sided shader from ciconia studio is pink? I watched 3 videos and nothing helped
A shader error, most common being that you've made it or it was made for a render pipeline you're not using.
The shader is in a folder called builtin which is a good indication it was for made for the built in render pipeline. Which pipeline are you using?
Im using HDRP
Okay, well, there you go.
Pink means shader error, shader error usually means incompatible render pipeline
Use a shader compatible with your chosen render pipeline
Being that this isn't a standard lit shader from built in, you cannot use the upgrade wizard to convert it to HDRP. You have to do it manually.
is there any other Shader that works for HDRP?
in this case, you'll want to just use the default HDRP Lit shader
it's appropriate for most use-cases
i see that this shader is called "Lite/Standard"
that means that it's supposed to be a physically accurate shader that uses:
- albedo/base color
- normals
- metallicness
- smoothness
to decide what the surface looks like
fixed ✅
thanks
hmm, it's not obvious to me which textures are meant to be used
it looked like "Repaint1 1" was plugged in in your first screenshot
on the white part i want the Repaint11
very good time to say, there is a Creative Core Pathway on the learning site
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
ohh i got it now, it looks so much better now
It doesn't look like you have any smoothness/metallic textures
So you'll just want to adjust those sliders until it looks right
For a painted material, the metallic slider should be zero
and then smoothness can vary
a glossy material has high smoothness
Please rate this...im making short animation for YT short content
if you do not have a question, you can post your work in a #1180170818983051344 . this is not a showcase room
did you make this in blender? you did something wrong when modelling this part then (you might have added smooth shading to a face that shouldn't have it)
Ohh yes sorry
Sorry
Im looking at it in blender and i see the mistake i made
no worries. please remove from here as you post in #1180170818983051344
What's the deal with this flash deal? Today's biggest discount is 60% when banner says up to 95% off. I even watched the discount change on one of the assets. It started out at 80% off then a few minutes later it had dropped to 60% off... It's a total crap shoot.
can't disagree.
frankly, the store is always a mess. depending on which way you apply the filter, you will not see the deals properly. press here, and you will see some 95%
They have sales all the time. Sometimes they’ll even have sales where a ton of stuff is only $1 even if original price is $300
If you don’t need it, don’t buy it
i buy it in anticipation that i'll need it 😅
lol, yup I’ve had impulsive purchases but in the end years later still didn’t use the hundreds of assets I bought
Waste of money
indeed
Better but still making something under the lights
bumping this in case anyone has any suggestions 
Click the original file on asset folder check on model option..set the normal to cslculate and raise the smoothing angles
This?
Yes
still same
have you verified you have no duplicate geometry in blender and that your face orientation is correct?
Screenshot full on this section
also, smoothing angle should be lowered, not raised
try 30
Apply
alredy did it
Have you check the face on blender ? Maybe it has overlapping faces
yes
i checked but its fine
yes
play mode too
do you mean the shadow on the ground, or the broken shadow under the protrusion?
turn off contact shadows and ambient occlusion
i feel like this might just be related to your shadow settings in your render pipeline
and not the mesh itself
Could very well be bad tangents on the mesh though
yeah, could be. turning off the mentioned should show more
That usually gives these gross grainy artifacts with AO and other effects
Does anyone know when Speedtree will be purchasable again?
didn't know it wasn't
Do you have Speedtree?
i am downloading for linux right now.. can you explain the issue you are having?
Well I have Speedtree learning edition. But I have no idea how to buy an indie license
i have no idea. since the move to the Unity site, instead of the Speedtree site, i cannot see how either. looks like it may be a web page error. your best bet is contacting Unity Support directly
@thin scroll
Ok. I did send an email to "support@speedtree.com" two days ago. But no answer
sadly, it will take a lot longer than 2 days. turn around is often rather slow
I'll just have to wait then😭
yes, it is a known issue
Short version, No, you cannot buy it right now.
but, this page Might have a workaround. best to read the whole thing
What kind of workaround would that be?
"If you are a new user looking to get set up during this transition period, here’s how to get up and running:
- Download the software
- After installing, follow the instructions in the installer to request a license key.
If you have any questions or concerns, please don’t hesitate to reach us at support@speedtree.com
We thank everyone for your patience and understanding. "
as posted on the linked page..
"After installing, follow the instructions in the installer to request a license key"
This step never happens when I install it. So I have no idea what it means🙁
i'd suggest emailing them then
oh, you did. for some reason i thought you emailed Unity support. yep, waiting game then
I guess so
Well thanks for trying to help me
Hello, everyone
I'm doing a stylized Top-Down game with run-time procedural dungeons using URP.
Are any of the GI solutions on the Asset Store worth it, or can I achieve good lighting without one of those solutions?
I'm on a performance budget, ideal is ~90 FPS on a Steam Deck (to which I am looking forward to better Steam / Linux support coming), so I don't want to eat it all in lighting lol..
probably should talk to #1391720450752516147 about that
look at the kronnect assets
i.e they are generally considered the best bang for your buck
what collider should I add to the racket (also taking into account that the racket will have a swinging mechanic)?
make a simplified mesh of the racket thats convex and use that in a mesh collider as convex
or you could use one or more box colliders to approximate it
i feel like you could use a single cylinder collider there if that's a thing?
dont think those exist
unfortunately i think that's only the in the dots physics package
which is odd
erm
you have a sort of "cylinder collider" with the navmesh agent
weird they didnt add one
which object did you add the collider to?
thinking ahead to the next issues, the simplified mesh that nav mentioned seems like the best option
agents are not part of physics thats prob why
physx doesn't know/care about unity navagents
you could always create the cylinder with Probuilder and use the mesh collider there
(kinda circling back to my original suggestion)
ik it wasnt an actual suggestion
just pointing out a weird inconsistency
ah right, i should've add it to the mesh object
if you resize the mesh and have a meshcollider on separe object but with same mesh as input you will get weird matchup
it works but not really optimized hence the suggestion of using a simpler primitive
i know using box colliders is much efficient but I don't think i can cover the entire racket
cube works too but its not precise
you can cover it
at least the part you want to have collisions im assuming
depends how much precision you need
it wont be precise but it gives you a bit more leeway with the collisions themselves i suppose
near misses can be hits
I'd probably do one capsule for the handle and then a simplified "map pin" shaped mesh for the main part
the future issues i was referring to are accuracy of the ball being deflected
try the probuilder tbh. Make a cylinder with the built in wizard and use mesh collider (convex for physics)
The proper workflow here would not be to put a mesh collider on the racket you have, but import a collider object that is much lower poly and roughed out to the hit area of your racket and mesh collider that.
😏
Yeah but probuilder 🤢
if you're in a pinch and don't know blender xD
lol, yeah, it all went south after the initial correct suggestion 😄
if you only need the hit areacollider, its as easy as the shapes included 🤷♂️ but yeah or just simplify it in blender or sum
you could make a cube by setting the sides count to 4
true it just comes rotated
that's a diamond prism then smh
Hey
Hello Deqioz, welcome to Unity discord
Hello everyone,
I have a problem with zooming
when I zoom out far from the objects they like getting inside each other and when I zoom in they get back to normal
Can anyone tell me how to solve it
yes
Tried it still the same
can you show us how it looks like
just as a test, select one of the objects, press F to focus it, then move around again. same?
like this
tried it still the same
oh, that is just strange. can't say i have seen that before. i'd check the Scale on those things to see if they are Really small, or even Really big
that is weird because the scale is the same when I zoom in and out it still 1,1,1
yeah, zoom is visual, not scale in that sense
can you add a Cube to the scene next to these objects, for a scale check
like this ?
that is strange it didn't behave like the other objects
it did stay still
yes. ok, so as long as you did ot change the scale of the cube, this does not seem to be a scale issue.
What do you mean? also, can you ensure the Floor, with the street, is at 1,1,1 scale
If you mean the scale of the side walk is 7.51, 0.15, 8.98
but I did delete them still the same problem
ok, that should be fine, i think. have you saved the level and closed and re-opened the engine yet?
also, are these things all one big prefab, or are they separate objects?
yes I did
and they are in big prefab
for example: the walls are in the same prefab and the street and trash are sperated
i do not know Why it is doing what it is doing, but i wonder, if you combine the walls into the same prefab, Or unpack all things Out of prefabs if it will still do it. seems like a problem someone would have seen before, i just have not. you might want to talk to #🔀┃art-asset-workflow as they might have
Okay no problem thanks bro
Quick question, physics updates happen after FixedUpdate, right?
Or is it not that simple
I see, thanks!
Hello. Tell me pls what should I do if Unity gets stuck in an infinite loop during the build process?
How are you determining that it's an infinite loop?
Im on 6000.4.1f1, i keep getting weird errors with the inspector tab being all dark gray. has this been fixed yet?
is there a way to check if something is in a shadow?
help plezz
are you logged into the site?
you can always update and see. you are literally on the first release
In a shader, perhaps. Otherwise, not really. Though, you could sort of approximate it with raycasts and other physics queries.
you should talk to #1391720450752516147 . i know i did it once. i used amplify shader editor i think. i am not sure how i did it, or if it is possible with shadergraph, or if it requires HLSL directly. i used it to change pupil size based on light levels (or lack of, i.e. shadow). this was a while ago, and 5 operating systems ago, so i have no idea where my data is
i have no idea about other methods
Its tricky if you need to use real shadows as you would have to get the last/current directional shadow map and sample it cpu side
i fixed it i have it installed
i seem to recall one of the methods i used was a separate camera just measure a small space to check the light intensity
i was thinking of a mechanic where a player could sort of try to hide into shadows. not for any particular project just to see if its possible
Using a camera to render a region is how shadows get created anyway, render some region depth only and use that later in lit shaders
beyond me to access that data, so i just hacked through it. aim a small camera at the player, low res, measure the values from it vs base, and use that to determine if in shadow or not. that i probably how i would do it
It's not like you can't access it. It's called cpu readback. You can get back any texture or buffer from the gpu it's just costly and requires proper sync point.
Ah
And then knowing how to read/interpret the data on the cpu is another issue too.
Yea if its a multi cascade shadow map then you need to figure out where to sample from
i'm liking my second cam idea more and more. now that i have been thinking about it, i am almost positive that is what i ended up using for the pupil dilation