#💻┃unity-talk

1 messages · Page 99 of 1

potent geyser
fair terrace
#

Hi, I want to create a correct sized terrain for my game, but when I add it it takes too much space

latent meadow
#

!learn

vagrant rootBOT
fair terrace
#

Thank you

craggy pollen
#

if you are looking for someone for hire or collab, this server doesnt support that

charred fog
#

!collab

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

charred fog
magic flume
#

Hey, i have encountered an issue when developing my 2D game. I have made a function that checks what side my character is facing and where im going, and whenever i move right or left, my character flips accordingly. It works fine - byt whenever i switch moving directions my character teleports slightley to the side im moving to, does someone have a fix?

craggy pollen
#

looks like your sprite is not centered correctly

#

if you only flip and this happens that means there could be some kind of ofset on your sprite and it is not centered

craggy pollen
#

fix your imported sprite

storm patio
magic flume
storm patio
magic flume
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how do i know whether its correct or not?

storm patio
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if you flip it based on the pivot, does it visually stay in the same spot

magic flume
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Then no, it's not correct

storm patio
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find the visual center of the sprite and put the pivot there

magic flume
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i will try it.

#

the pivot is set exactly at the center of the sprite, it still teleports

balmy kettle
#

is the sprite a child of the object being rotated? if it is, then it's likely not centered on the parent correctly

magic flume
balmy kettle
#

put the child object at 0,0

magic flume
#

oh wow it is that simple

magic flume
fathom path
#

hi

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I've got a problem with the tutorial loading could someone pls help

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all the scripts says this and idk what to do im so confused

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I cant continue the tutorial bc idk how to fix this

flat spear
fathom path
#

hi

flat spear
#

seems like the scripts don't exist in your project under your Assets folder

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tell me about what tutorial and what did you do to get here so i might help

fathom path
#

I downloaded this project

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for tutorial

violet thunder
fathom path
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in the unity hub it was saying something deprecated

violet thunder
#

That's not very helpful

fathom path
#

one sec

violet thunder
#

Okay so that's the console, not hub

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(That warning is ok for now)

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Show the full console, do you have errors hidden?

fathom path
#

is that the full console?

violet thunder
#

Yeah that looks fine

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Not really sure how tutorial projects work but are you using the correct unity version for that tutorial/project?

fathom path
#

hmm let me check

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so how do I check which version does the tutorial need

flat spear
#

are you on Unity 6?

fathom path
flat spear
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i'm downloading the learning project for you to see if i face the same error

fathom path
#

Tysm!

violet thunder
#

Looks like the pathway is for these versions

fathom path
#

oh

violet thunder
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So there's a chance that 6.4 breaks something

fathom path
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thx

violet thunder
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(It's very new too)

fathom path
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I will try to download the 6.3

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although

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do I just download the pathway version 6.3 or is there a way to downdate my hub to 6.3

violet thunder
#

Hub and unity are separate programs and versions

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Go to hub -> Installs and you can install unity versions

fathom path
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OO ok I found it

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I install this one?

violet thunder
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Yeah

fathom path
#

tysm @violet thunder and @flat spear !!!

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(sorry for the useless ping)

flat spear
violet thunder
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Works now?

fathom path
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im still downloading the 6.3 version But Im hoping it will work

outer barn
#

Yo

crisp light
bleak sable
#

Hello does anybody know why i cant open any of my projects and keep getting this error (Access is denied.) (unity 6.3LTS)

craggy pollen
bleak sable
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on my desktop in a folder

craggy pollen
#

ok go gointo the project folder and remove the library folder

bleak sable
#

tried that nope did not fix it

craggy pollen
#

library folder , temp folder and .csproj file ,
remove alle of these together and try again

quartz sky
#

hi chat

craggy pollen
#

hi

reef surge
#

yaal got any water material that moves pls?

craggy pollen
#

you can find free water shader all over the internet

reef surge
#

thnx

quartz sky
craggy pollen
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i am fine and how are you

quartz sky
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same

cerulean cape
#

uhmm, guys please help?

storm patio
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we can't read your mind

cerulean cape
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Move the square to match the sprite

tiny roost
#

Hello

storm patio
cerulean cape
storm patio
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change the size and offset values

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iirc for box collider there's also an edit collider button you could use to drag the edges

cerulean cape
#

Got it, thanks

quartz sky
alpine comet
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Why does the asset store package content has preview but everything preview is just unity logo lol

worldly cave
#

its also mostly useless

alpine comet
#

could be usefull if they also used preview for sounds, models etc...

worldly cave
#

you can typically preview models directly in the store page, as most creators show images of how it looks to begin with

frozen pine
#

Anyone familiar with the "image sequence" feature in the Recorder package having issues with adding Alpha channel?? Seems like a broken feature unless I'm doing something horribly wrong, lol

frozen pine
torpid cave
#

how is learning unity HLSL? ive been using shadergraph and heard HLSL is better

sly lake
sly lake
wispy pollen
#

how do i make a hole in the wall for the door but not messing up the texture aswell?

craggy pollen
shadow heron
wispy pollen
#

ive been trying to use the subtraction bool tool but it doesnt work

shadow heron
# wispy pollen probuilder

Add loopcuts to the wall and adjust where you want it, then select the face then delete the face on one side. select the other face and move it to where the other face was (the one you deleted).

wispy pollen
#

ok

mighty flume
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please help a fool . what the hell, I have a dark box if in the scan I put it in the light area*?? and the question is still there is a button like in blender "make a scan on a plane" ? it was very convenient in blender

wispy pollen
worldly cave
plain dagger
#

Pro builder has some tools but not how you should do things long term

frozen pine
limber venture
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I've got a question about joints. On ragdoll characters i can see that joints are basically added in an inverted pattern. arm has joint that attaches it to the forearm, forearm to arm and etc, not the other way around.

I'm working on something where the character has to hold an object with both arms. Following the before mentioned logic, should the object contain two joints linking it to the hands? Im having difficulty finding information on this topic, and chatgpt changes its opinion lol

worldly cave
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Anyone got any recommended third party solutions for URP volumetric fog and lighting?

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i see theres a few on the asset store but i was wondering if there was some definitive one people like to use

balmy kettle
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it's been a while since i used it, but i got the one from kronnect in a bundle or a sale a couple years ago and it was fairly easy to get working

worldly cave
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noted

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thanks

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still happy to hear if anyone uses anything else UnityChanThink

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theres almost too many options here

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overchoice hitting hard

vernal skiff
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does anyone here use mudstack or anchorpoint?

fathom path
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for context I installed unity 6.3 and uninstalled unity 6.4

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but now ukm

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so now um

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I have like 5 problems messages

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nvm all worked out now thx!

flat breach
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hello, what does replace the CinemachineTransposer now?

jovial plover
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anybody know how to fix this? the spine doesnt move at all unless i enable the root in the avatar mask of the animator (which i dont want to enable because it messes up the character and moves the entire body), but if i disable the root in the avatar mask, the spine doesnt move at all

it works completely fine (as in the entire body doesnt move) when im using a generic rig

im using a humanoid rig currently

hard parcel
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How do i get testers / feedback for the ui framework i developed ? how does it usually works ?

balmy kettle
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assuming it is for unity, you can post in #1180170818983051344 to request people test it and provide feedback

hard parcel
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well yea its for unity, its a react like framework for unity ui toolkit

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unlike react-unity, its written purly with c#/ and uitoolkit elements

crisp light
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guys i think my coding speeeed just got nerfed

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i found a cocroach chilling on my keybord while typing

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now im traumatized😭

hard parcel
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fry, and eat it !!

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they make crunchy sound fried

crisp light
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now i got eating nerf as well damn thats a lot

charred fog
crisp light
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i didnt repeat same message again

charred fog
crisp light
#

so its just unity talk here no chating about anything else?

worldly cave
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theres no offtopic or general chat here

crisp light
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i thought its general chat since its in General section

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ok then

worldly cave
fleet canopy
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you could also read the channel description?

crisp light
balmy kettle
#

it's only a fair assumption if you completely disregard the rules presented to you when you join the server

crisp light
fleet canopy
#

are you admitting to not taking 10-15 seconds to read the rules?

crisp light
worldly cave
fleet canopy
worldly cave
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i have

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and Chris has

charred fog
#

!mute 1389627281470656532 3d ignoring warnings, spam

vagrant rootBOT
fleet canopy
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does anybody here know what the learn mor button is supposed to link to? it's not working for me

worldly cave
fleet canopy
#

thank you

tulip mountain
#

Where could I go to get help on a 2d project?

vagrant rootBOT
devout fulcrum
#

guys can i trademark the term Unlimited Power Rangers

balmy kettle
#
  1. don't seek legal advice on discord
  2. that doesn't seem to be a unity question
  3. obviously no, Power Rangers is already trademarked
fallow anchor
#

Could anyone help me with weight painting my blender model.
Thanks

vagrant rootBOT
fallow anchor
fierce shuttle
#

does ongui() need me to have the old input system enabled for clicks and stuff to register?

heady gorge
#

damn near destroyed an entire script trying to figure out how to fix a problem that was actually really simple

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i just kept writing it in the wrong spot

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this is lovely

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i think i have a backup somewhere that has the script when it was working, i may be saved

uneven coral
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uhh what do i do?? im working on a unity project with 2 other people

near wigeon
uneven coral
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i do have the gitignore setup though

near wigeon
#

if you're uploading the library folder you did not setup gitignore properly

oblique oracle
#

Hi

uneven coral
#

github chose it for me

near wigeon
uneven coral
#

the repo looks like thius

hushed hamlet
#

But yeah why git is so helpful

near wigeon
uneven coral
near wigeon
#

the name of your game is the folder yes thats what you upload

uneven coral
zenith bobcat
#

is there a way of making a very high poly asset into low poly without losing texture or it looking deformed

near wigeon
#

make a another repo

uneven coral
#

thanks

near wigeon
#

👇

vagrant rootBOT
# near wigeon 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

uneven coral
#

uhh how do i stop like the coil whine effect
whenever i play my game on unity it would start to make my computer make sounds like a deflating tire
this doesnt happen when i player other games that are made on unity off the steam store

vivid cedar
#

either manually with Application.targetFrameRate, or turn on vSync

potent geyser
digital sparrow
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does anyone know why im having this issue?

boreal river
#

Very interesting guys but why my housedoesn't have walls?

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within the house you can see the walls but externally you can't

pearl oyster
boreal river
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I didn't have this issue before

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I think this is not the problem

digital sparrow
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Set render face to both

boreal river
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before it was just fine

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something happened I am not sure XD

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I didn't touch anything

pearl oyster
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You don't think rendering only one side of the walls is the problem?

digital sparrow
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Lol

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Is it a plane?

boreal river
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Bro I didn't have this issue before, 1 week passed from the last time I have opened this project

pearl oyster
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How is that relevant? You have the issue now so you still have to fix it regardless whether you had it before or not

craggy pollen
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i am guessing you did not now it because you were looking at the house from the other side

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which is a typical issue when normals are not in the right direction

boreal river
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yes but guys do you understand what I am saying

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I didn't have this issue before

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at all

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maybe I have to reimport assets?

craggy pollen
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in blender you can visualize the normals, check if they are all right

digital sparrow
craggy pollen
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it will roughly keep the shape of the mesh but reduce the faces

copper gust
boreal river
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I dont have a .fbx for this specific prefba

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how is it possible XD?

craggy pollen
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maybe it is anot fbx but something else

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obj or some other extension

boreal river
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I mean I have only the prefab

copper gust
#

Not true

boreal river
copper gust
#

Ok

boreal river
#

I can't see my fbx for this specific cabin

copper gust
#

Let us know when you do

boreal river
#

omg I am not sure what I have to do right now

copper gust
#

Then see when it changed in version control

boreal river
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I am adding more house of the same type and normals are fine

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But I wont add new house because I have already set up everything within the house like for doors everything

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I have to find a way solve this issue with the existing house

tidal plover
#

Hello! I was wondering if there is a help channel or forum anywhere

copper gust
#

Almost every channel on the server is, including this one

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Drop the question in whatever most suits it

gray dirge
# boreal river I mean check this out

Check if you have any overrides on the inverted house. If not, that doesn't seem like something that should happen, could be a bug. I would definitely check the overrides first though. You could have accidentally changed some materials or disabled some parts of the prefab for instance

vagrant rootBOT
# gray dirge !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

gray dirge
#

Most channels here this included are help channels

tidal plover
#

Ok thank you :)

As for the issue:
I’m somewhat of a beginner at unity. Anytime I try to apply a texture to my object it shows up in the inspector but everything is still grey. It’s driving me crazy. This is for a vr project so I figure there could be issues related to that. I also am worried about the scale of my project. I’m not sure how to make it accurate to meters, and accuracy is pretty necessary for the vr component. I don’t want it to come off as too big or too small. I’m also having trouble for whatever reason getting the floor plan to perfectly line up. I am using the inspector to change values but it still looks split or glitchy in some places.

Questions for everyone here:

  1. What is the fastest easiest way to model something like this floor plan

  2. What is a good way to ensure accuracy to scale/meters

copper gust
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Good news

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1 unit in unity = 1 metre

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Probably probuilder for quick prototyping tool

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If you have floorplan sizing it’s fairly easy for you but generally getting a standard human model and related props/furniture in the scene that has correct scale can help as a comparison tool for unique creations

tidal plover
#

I have probuilder but EVERYTIME I use it, something happens where things corrupt

craggy pollen
#

consider using blender

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probuilder is really slimmed down

tidal plover
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Blender feels a little intimidating if I’m being honest

plain dagger
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Pro builder is okay but when you start needing to manipulate a mesh a lot then real 3d software becomes the better option

tidal plover
#

I did want to ask also how you build out floors or levels in your unity designs. I can never get anything perfectly level. Also modeling irregular shapes.

hushed hamlet
#

Also, if you aren't exporting the scene out of pro builder, it stores all the 3D geometry in the Scene. Which isn't ideal in some cases.

plain dagger
#

vertex snap movement or its all built in 3d software

hushed hamlet
#
Gumroad

I am putting my faith into the "pay what you want" formula.Please consider donating for new releases, updates and/or tutorials.This is a generator that turns basic meshes into gothic castles using Blender Geometry nodes. It also automatically shades it with world aligned textures.How to use?1. Apply the modifier2. Use the usual basic Blender mod...

tidal plover
tidal plover
hushed hamlet
tidal plover
#

I’ve been working on this project for days, and I know unity advertises pro-builder as an easy way to build but I find it so tedious

copper gust
#

It’s a very flawed solution

digital sparrow
#

is no one tryna help me

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damn

craggy pollen
#

cant you just import your audio files from the import menu

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what happens when you try that

digital sparrow
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it wont read the files

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just restarted the edito and it works now lol

boreal river
#

hey guys!

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Why some of my materials dont have surface options?

craggy pollen
#

because the shader is not supporting it

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you are using Autodesk, try unlit or lit

rancid saffron
#

what's the best version of unity for VR development?

storm patio
#

not really an answerable question

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just use one recommended by whatever tutorial/guide you're using, or latest version

dusk dock
#

I'm trying to open one of the mirror examples but Unity keeps saying "This project is not valid" without specifying why

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How can I open it?

storm patio
#

perhaps check logs

#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

dusk dock
#

apparently its missing files for project settings and versions

vivid cedar
frozen pine
#

Anyone familiar with the "image sequence" feature in the Recorder package having issues with adding Alpha channel?? Seems like a broken feature unless I'm doing something horribly wrong, lol

dusk dock
vivid cedar
dusk dock
#

idk, the documentation says to open the scene in it

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I see no way to actually do that though

vivid cedar
plucky aspen
#

hi. i've changed the project from URP to HDRP on unity 6.3 LTS
i have the purple materials of doom and the quick fix button in the wizard din't work. bearing in mind i've completely removed URP now. How would I go about upgrading all my materials?
the main issue for me is terrain and trees - the terrain layers are set to what they were before, but they're still purple. the images should show>

please can i have some help fixing this?

vivid cedar
#

the converter specifically explains that not all materials can be upgraded automatically

plucky aspen
vivid cedar
#

Because you're still using URP materials

rigid galleon
#

Hey Praetor, have you looked into the better physics bug I reported a while ago?
I fully understand if you are still busy/didn't feel like working on that, I was just wondering as it's been a while.
Appreciate the asset you've made either way.

plucky aspen
plucky aspen
hollow dust
#

I have imported some terrain layers but on the terrain they do not have colours? Any help?

dusk dock
#

I'm trying to open the scene mentioned here but no luck

hollow dust
plucky aspen
vivid cedar
#

it's in the settings somewhere

plucky aspen
rigid galleon
#

Hey Praetor, I was wondering if you maybe investigated the better physics bug since the last time I asked.
No pressure, I fully understand if you are still busy or don't feel like working on that, I was just wondering.
Appreciate the asset you made either way!

vivid cedar
rigid galleon
#

I absolutely understand, no worries whatsoever.
Wish you the best of luck with the things going on rn!

plucky aspen
#

hi again. im trying to use fog now and apparently its not working. although i've set it to use fog. please may i have some assistance?

plucky aspen
#

oh my god... it took me like 40 re-reads to realise what i've done

#

problem solved

fathom path
#

what have u done

plucky aspen
#

i was just stupid. turns out the error happens because i have scene view set to lit mode...

nimble vigil
#

when i select a gameobj to be static (floor in this scenario).. does this mean it becomes a static shadow caster as well or do i still need to check that box too? Just realized this after 7 months lol.

stark halo
#

Anyone have any idea how I should go about making a 3d rhythm game charting tool? I want to make a rhythm game that spawns notes in a grid like fashion coming towards you, but I can't figure out how I'm supposed to make a charting tool for this.

violet thunder
#

Show some examples of how it would look like, maybe something similiar to an animation window?

stark halo
#

this is an example of a game with 3d notes:

rhythia (not by me)

#

the game I'm making itself isn't built in unity, but I would use unity to build the editor for it

violet thunder
#

Ok so you need a runtime editor, not just in-unity-editor

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Would probably look something like this

stark halo
stark halo
violet thunder
#

Well, unity has a bunch of different ways of making UI, from oldest to newest: GUI/GUILayout -> UGUI/GameObject workflow -> UI Toolkit

stark halo
violet thunder
#

How familiar are you with C#?

violet thunder
#

Hard to tell from that screenshot

stark halo
#

I've done a bit of stuff, but not too familiar. I do a lot of java, python, and such

violet thunder
#

Probably want to start by just making a class that holds one song's note data

#

With arrays of notes

violet thunder
#

For 3x3 grid editor you could just use a basic 2D timeline (like in my screenshot) with 3 tracks, but each keyframe has 3 note slots

stark halo
#

I'm thinking the output chart be smth like this:

{
    "createdWith": "ChartingTool 0.1.2",
    "lastEdited": "2025-12-20",
    "revisionNotes": "",

    "protocol": "Orbit",
    "protocolVersion": 1,

    "chartID": "",
    "chartVersion": 1,

    "metadata": {
        "bpm": 128,
        "duration": 236220,
        "title": "",
        "author": "",
        "charter": "Lunili"
    },

    "chartSettings": {
        "grid": {"columns": 3, "rows": 3},
        "travelTime": 2000,
        "startOffset": 1200
    },

    "extras": {
        "previewTime": 32000,
        "difficulty": "hard"
    },

    "chart": [
        { "time": 2340, "cells": [0,0,0,0,1,0,0,0,0] },
        { "time": 3000, "cells": [0,0,0,0,1,0,0,0,0] }
    ],

    "events": [
        { "time": 2340, "actions": ["env.light.main.color:#5662F6", "view.effect.hit:1"]}
    ]
}


violet thunder
violet thunder
stark halo
#

yes it is, it's a example format json file I wrote

#

it's dummy data

stark halo
#

like say I want one to be at [1, 1.5]

violet thunder
#

You can always use floating points or quantized integers

stark halo
#

so manually typing in a offset? I could

violet thunder
#

Or a combo:
Note
-Beat: 4
-Offset: 0.5f

stark halo
#

yeah

violet thunder
#

I'd say just start prototyping it out in C#, see what works best

stark halo
#

this was a design idea I had a while back but I feel like it's over engineered and slightly complicated

violet thunder
#

Yeah I see the idea, can't comment on if it's intuitive or not

stark halo
#

yeah...

#

I might just try the track method you mentioned for now

#

not sure how complicated it'll be to make but we'll see

frozen pine
#

Trying to use the image sequencer on the recorder plugin and the Alpha settings seem to be broken or I'm missing something. Green i have transparency turned on in the camera background red I have it turned off. None of the pictures are removing background and adding alpha channel. Really scratching my head over this. Anyone else want to help me confirm if the Alpha feature is broken or not?

gray frigate
#

so the green image has the background color set to transparent black

#

and the red one has the background color set to opaque black?

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ah, i see the fourth image now, whoops

#

and the results are:

  • transparent black: nothing renders at all
  • opaque black: the particles render (and you get a black background)
crystal tendon
#

guys im new an i wanna make a game like : buckshot roulette ,Miside,ENA, Fear of fathom

#

whats the best advice ?

violet thunder
#

What do those games have in common?

crystal tendon
#

and i wanna learn

balmy kettle
#

!learn

vagrant rootBOT
worldly cave
# crystal tendon all made in unity

are you choosing unity because you think its the necessary component to make games like that, or are you choosing unity because you think its the best option for the kinds of games you want to create

crystal tendon
random stirrup
#

How do i make it so it shows the lights - chatgpt says there should be a light /sun icon somewhere

worldly cave
#

chatgpt is as usually wrong...
If you want the lighting to show up in scene view you have to switch to shaded view

#

are you sure its "serving malware" or your isp is just blocking the site?

#

can you link the unity tutorial

#

this is an official unity tutorial?

random stirrup
worldly cave
#

or mixed

crystal tendon
#

guys when i try code it opens my windows text note instead of the unity one

random stirrup
worldly cave
#

blender?

vagrant rootBOT
worldly cave
random stirrup
worldly cave
#

where are you seeing the link?

worldly cave
#

it has to be realtime or mixed to show up in the scene

random stirrup
worldly cave
#

!learn

vagrant rootBOT
random stirrup
#

?this ?

worldly cave
#

its under general

craggy pollen
#

the videos are embeded and i am not redirected anywhere could you elaborate please

worldly cave
#

shown at the start of each video

obtuse haven
#

so im new to dev and i want to make a horror game simular to poppy playtime but i only ever made gtag fan games which i stopped. does anyone have recommeneded tuts on how to make a horror game or just basics of designs?

worldly cave
#

but im not getting any "clickfix" or anything

#

👇

vagrant rootBOT
worldly cave
# random stirrup

if its baked only then you have to bake your lighting to actually see it

#

you should probably contact unity support about this

obtuse haven
#

also where would i look for new unity people to work with

vagrant rootBOT
# modest meteor !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

random stirrup
worldly cave
#

not here

obtuse haven
#

!collab

vagrant rootBOT
# obtuse haven !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

worldly cave
#

dont spam the bot message please

#

that was sent for you to read

modest meteor
obtuse haven
#

ok i just need help i perfer deving my games with others lol

worldly cave
#

you were shown where to find people for that

craggy pollen
#

why were all of his messages deleted, he is right it is indeed redirecting to a straneg cloudflare page

random stirrup
#

Tried this and it didnt work

plain dagger
worldly cave
#

but they didnt have to remove every single message lol

craggy pollen
#

i dont know what happened but the cloudflare is really fake and it wants the user to run strange commands in the terminal as admin

worldly cave
#

yeah it is actually fake

plain dagger
#

Those "open windows run dialog and run some thing" are pretty bad and probably trick many people

untold gull
#

does someone know how can I make my game interact with the window of the player like kinito pet does on godot ? is there a sort of API or extention ?

gray frigate
#

i'd expect you to be able to reach in to Win32 and mess with your game's window through that

#

I don't know where to look, though

near wigeon
#

PInvoke to the rescue

frozen pine
halcyon dawn
#

Anyone who know why light is bleeding through? the assets are overlapping

gray frigate
#

although I am curious by how the transparent example winds up not showing the particles at all

untold gull
gray frigate
#

(well, no, it looks like the resulting images have opaque black backgrounds either way)

#

i'm just trying to think of why you'd see a difference at all

#

It's possible that the final image is being overlaid onto a black image at the end, meaning that a transparent black background will make the particles much fainter than an opaque black background

#

I'd try making the particles completely opaque and seeing if they start showing up consistently

frozen pine
frozen pine
frozen pine
gray frigate
obtuse haven
#

so i modeled in blender but it looks horrible can someone help me in dms for a easy way to make it look better

obtuse haven
#

mb

frozen pine
#

just want to say I appreciate everyone on here. Thank you for helping us noobs with our projects

obtuse haven
#

just need help cause i wanna make my models before i start making everything serious and my booby bear (not werid its the name of the horror character i gotta work on it) looks like poop

worldly cave
#

This also doesnt seem like a unity specific query

obtuse haven
#

well im new to discord so idk if theres a blender specific discord

near wigeon
#

!blender 👇

vagrant rootBOT
worldly cave
#

but also let me tell you nobody will want to go into dms with you 1:1 to help you out, that doesnt really happen

#

people will be willing to provide criticism and feedback though

graceful light
#

Um idk what’s happening but this black thing keeps appearing when I open untity

worldly cave
#

could be your gpu

#

could be the editor

#

what version are you using?

graceful light
worldly cave
#

for the love of god learn to take screenshots normally please....

obtuse haven
near wigeon
graceful light
#

Well it fixed its self 😒

hushed hamlet
#

Or game jams of course

obtuse haven
hushed hamlet
graceful light
hushed hamlet
hushed hamlet
graceful light
hushed hamlet
#

I'm glad it's working now though :/

graceful light
#

Yeah I need to get a avatar uploaded and assets added to it 😮‍💨

untold breach
#

this showed up when I hit build & run, as I did many times today already with no issues

#

should I be worried?

#

what could've possibly changed for this to now show up?

balmy kettle
#

restart the editor and see if it pops up again

untold breach
#

I think that worked

balmy kettle
#

probably just couldn't reach the unity servers for whatever reason

storm patio
polar basalt
#

does anyone know how to remove this pop up thing with AI on VsCode?
I keep accidentally clicking it and its annoying

storm patio
#

looks like that might come from the copilot extension. just a guess though, i've disabled every AI thing i can :P

polar basalt
#

and sometimes there is like a "Ask AI" thing next to quick fix and its just annoying, because if there is no quick fix it makes me think there is

polar basalt
storm patio
#

it came with an update a few months ago

#

it got added automatically

polar basalt
#

how do i even remove it, i just checked extensions and its not there

storm patio
#

it was plainly visible in extensions when i found it, so maybe it's not that

polar basalt
#

ah i think i found

#

gimme one sec

#

i managed to remove it but there is a ask for edits button which does nothing

#

cool

storm patio
#

next option would be the chat integration then

#

try going through settings for stuff labelled "chat"

#

(going to sleep, if that doesn't turn up what you need then i guess google for it)

polar basalt
#

thank you

near wigeon
#

<@&502884371011731486>

sage basin
#

!ban 431519822203977739 homophobia

vagrant rootBOT
indigo ember
#

Hello so uh does anyone know any good documentation I can find for unity?

#

Genuinely speaking the ones I'm finding all vary in quality

#

Some are bad some are outdated

sage basin
#

Just go to the docs and make sure you've selected your Unity version

indigo ember
#

I don't really see an option for the unity version

sage basin
indigo ember
rancid wren
#

Can someone help me with smth?

#

I need to export some models as an OBJ

#

But I don't think Unity wants me to lmao

near wigeon
rancid wren
sage basin
#

Sounds like you should ask your friend for the actual files

rancid wren
#

I've gone round and round like a damn round of Jevil's fight, so I would rather someone just explain what I'm asking, I've asked for OBJ files, I've used AssetStudios, and UABEA, and nothing is working

sage basin
#

This really just sounds like modding, which is not a topic that this server covers or allows

rancid wren
near wigeon
#

decompiling file to modify something sure is modding

sage basin
#

And yet you're talking about UABEA and AssetStudio? These are extraction/decompliation tools, topics not allowed on the server

#

You need your friend to give you the actual files or share the project properly, not in a compiled format

rancid wren
#

I was told putting .asset files into them would let you convert to OBJ?

#

This is why i don't deal with Unity lmao

sage basin
#

Developers don't use .asset files directly, we use normal model and texture formats, so if your friend has made a project they would have imported normal files that you can just use in blender—as presumably they were created in blender or something like that to begin with

gray frigate
#

mostly docs for Unity 5 and earlier

#

You'll often find these when searching for Unity UI documentation

#

All of that stuff got moved into a package a while ago

#

annoyingly, you'll still find tons of results on Google for the ancient Unity 5 docs about it

indigo ember
uncut parcel
#

Didn't really know the best channel to ask this in but I wanted to pull from public opinion. For weapon bullets, which do you think is the better overall implementation? A raycast, or a physical projectile?

near wigeon
#

there is no "better" both accomplish same task. Ultimately is up to your design of the weapon

uncut parcel
#

I guess

obtuse haven
#

where do i look for other devs?

gray frigate
#

!collab

vagrant rootBOT
# gray frigate !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

wild otter
tropic portal
#

Hi, i've been looking for a way to create a .bundle file containing code and audio, but i haven't been able to find anything online. Call it being blind or whatnot but i'm feeling a bit desperate. Could anyone guide me on how i can get started making it?

sweet tartan
tropic portal
#

ope, alrighty. thank you very much

copper gust
#

just in case someone reads that and assumes its a preference

sweet tartan
#

sure you can, just not compiled code. You could put the scripts as text into them and then compile them with roslyn at runtime. But then that spirals way out of the scope of the original question, and you'd still need code outside of the bundle to compile the code inside the bundle so it's not useful

#

I guess technically compiled code can go in there too as I think about it, insert an assembly as binary. Extract that, load it from memory. But again, original problems remains that you need code outside the bundle to do that

tropic portal
# sweet tartan put the files in a zip file and rename its extension. I'm going to guess that yo...

Right, i'm not sure i managed to do what i was hoping. Basically, i'm trying to get .bundle files to edit a mod for Escape from Tarkov, game which stores the voices in .bundle files. I've been using AssetStudio to extract content from the .bundle files, yet when i make one it does not behave similarly. It makes me think my .bundle files are not the same as the one in game and i don't like that. Am i doing something wrong?

copper gust
#

not unity related

tropic portal
#

Bruh ok

copper gust
#

if you say so

#

probablyyyy illegal to use btw

#

really depends but car related stuff is heavily copywritten and trademarked and im sure whatever ai model is being used there is gobbling up plenty of that kind of stuff

stuck flower
#

If you want a blurry, soupy mess with a billion triangles that will never actually be useable in game unless your target audience is people who want to turn their GPUs into space heaters

charred fog
#

@tired mango Don't spam off-topic in the channel.

#

!purge 20 1185378982728843385

vagrant rootBOT
copper gust
#

(a lot of developers do not fuck with ai for many reasons)

charred fog
#

!mute 1185378982728843385 3d Ignoring warnings, spam

vagrant rootBOT
oak meadow
#

i hate that ai is making models now

stuck flower
#

Don't worry, they're utterly unuseable

charred fog
#

Don't need to continue with this

lapis gate
#

AI still can't do proper topology so 3D artist still safe

latent jay
#

quick question, in a fresh unity project which direction is usually the direction that a camera should look towards?

does the camera look from +x towards -x?

lapis gate
#

unity is z+ forward, y+ up, x+ right

opal patrol
#

i found a repo on github with some assets and other folders with things i need for a project. i'm new with unity and i tried to import that but says that i need package.json but the repository doesn't have it(also the repo is from 2020, so idk if that happens cuz is old). anyone knows how to do it? https://github.com/Aleshmandr/SkyGrass

slow dirge
#

What error are you getting exactly and where?

copper gust
#

(and how are you trying to import it)

latent jay
lapis gate
#

3D sidescroll you can treat it similar to 2D such that you advance in the x+ direction, but there's no strict limitation to that as you can just rotate the camera position to the other side and advance right on the x- axis

opal patrol
# slow dirge What error are you getting exactly and where?

[Package Manager Window] Error adding/removing packages: https://github.com/Aleshmandr/SkyGrass.git.
Unable to add packages:
Unable to add package [https://github.com/Aleshmandr/SkyGrass.git]:
Error while cloning package from Git repository (repository: https://github.com/Aleshmandr/SkyGrass.git, revision: 'HEAD', package path: root):
Repository does not contain a package manifest:
The file [C:path\package.json] cannot be found
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

i tried two things, 1. create a new project and it says the version is too old, i tried to install it but didn't work either, it just took too long trying to install and never launch, and 2. i triend from the package manager window with the github link

copper gust
#

thats not a package

latent jay
copper gust
#

you'd just probably copy paste the stuff in it's assets to your assets

#

but depending on the render pipeline your using it might not be compatible (unrelated to your current issue but pointing it out)

lapis gate
copper gust
#

no one is gonna help you with this, sorry

#

exporting it as a single fbx sounds nightmareish to work with too

#

there is more to it then that yes

#

and you also would not want it as 1 fbx

#

though worth mentioning, this probably just contains the fbx's you want

#

just download and look around

potent geyser
#

That's not how making games works, so there would be no reason for this asset to include a single FBX of everything you see in that screenshot.

#

Their sample scene would likely be that screenshot, using the individual FBX's.

copper gust
#

models for game development?

#

that is suprising

#

sure but generally games don't use the scenes modellers make outright

potent geyser
#

These asset packs are not meant to be "here's a premade scene, now use it". Most people are more interested in the individual assets to make their own scenes, or use them in different ways.

#

Well yeah, because that's your own model for your own game.

#

You're not releasing this as a pack for other people to use.

#

Impossible to say of course

#

But it's likely the screenshot scene, yes, made up of the individual assets the pack provides

#

As an example of their usage

copper gust
#

that is not made for game development

#

i mean sure

#

it's still not made for game development

#

speaking of

#

even if you do open this scene in unity

#

exporting it as 1 thing isn't supported by default be unity

#

a majority of game developers do not compose environments in blender

#

a lot of the time you outright can't because you need to do it in unity for various reasons relating to needing to interact with the objects

#

not sure (nor judging btw)

deft basin
#

I have a game concept I made in godot and I was wondering if unity would be a better fit.

#

Please give me your honest opinion.

#

This is the general concept and i wanted to see if unity could replicate this better

copper gust
#

yeah the issue is learning via chatgpt sucks and it is fantastic at lying to people that don't know they are being lied to

#

it just made some shit up to satisfy you

vivid cedar
copper gust
#

its just telling you to find a solution

untold breach
#

yall what might be the reason for prewarm not working?

#

even if I set the duration to 1, when the object this is in gets instantiated they slowly spawn in

brisk anvil
#

has the quick menu for edit -> rendering -> selelcted materials -> convert selected to urp removed in 6.3?

#

I can't find it anymore

deft basin
copper gust
#

depends on you

deft basin
brisk anvil
brisk anvil
# deft basin How difficult would it be to switch over?

you really gotta try both engines and see what fits most for your needs.
I'd go over a tutorial online for a similar type of game (for movement, dialogue if you have, anything you need) and stick with what you know best

Unity would be the least limiting / most community supported for the long run

#

for anyone searching and seeing this in the future, the menu was removed ( ☹️ ?????) and if you want to convert specific materials without having to tick / deselect half the materials in your project, this tool on github has the same as the old functionality https://github.com/twiks228/URP-Material-Converter-for-Unity

GitHub

A powerful Unity Editor tool that automatically converts standard materials into Universal Render Pipeline (URP) compatible materials, eliminating issues with purple textures and shaders in URP pro...

vivid cedar
vivid cedar
brisk anvil
vivid cedar
#

Edit > Rendering > Materials > Convert Selected Built-in Materials to URP.

brisk anvil
vivid cedar
#

Or Edit > Render Pipeline > Universal Render Pipeline > Upgrade Selected Materials to URP

vivid cedar
#

Might be under assets or a different menu item now

#

It's still there just moved

#

I'm AFK

brisk anvil
vivid cedar
#

Idk, it was a long time ago. Pretty sure it moved around the time unity 6 came out, no?

brisk anvil
#

I upgraded from 6.2 to 6.3 yesterday, 6.2 had it

#

I use this feature almost daily so I would've noticed 🙂

cloud horizon
#

I did a little work in Unity years ago and I want to get back into it mostly making games in 3D. I started with the Create with Code course, is it the best option or there other better options?

surreal nexus
#

I'm trying to do this in the right channel so I'm gonna ask where am I allowed to ask people about playtesting a very early concept I made.

#

I don't see a channel for it so if it's not allowed I'll get rid of that message and this one too.

surreal nexus
surreal nexus
#

Lol the only problem is I am SO not comfortable making an entire devlog for my "game" yet cause it's barely a slightly interactive experience so far, with barely anything even remotely done other than some groundwork. I'll just wait until it's got more to it. Or anything to it.

worldly cave
#

Who says you need to make an "entire devlog"

#

Just make a thread and link whatever it is you want people to test

sly lake
#

Is this how collaborations between large corporations usually happen? /s

surreal nexus
surreal nexus
worldly cave
surreal nexus
sullen scarab
surreal nexus
#

I dunno if my half-baked indie idea can get anywhere near close to doing those gems justice but I still want to try.

sullen scarab
#

Depends a bit on if you got a team or not. If you're solo, might be too ambitious, but don't let me shoot it down if you really wanna do it though

surreal nexus
sullen scarab
surreal nexus
brisk anvil
cloud horizon
#

Just to get familiar with the basics

brisk anvil
#

I've been programming in Unity for 8 years now and never even once I took a course,
My biggest tip is to make systems and keep reusing and improving them (or remaking them) and just grow and grow until you have a game that you feel like pushing online

brisk anvil
cloud horizon
#

Yeah it's one of the starter Unity Learn courses

brisk anvil
#

learn unity in general is a massive place so if you find a good starting point there you should be covered

#

follow unity's youtube channel, most if not all of their tutorials from 2018 are still relavant today and they have the best narrator / guy talking in the tutorial in my opinion,

Another good starters are dapper dino if you do beginner multiplayer and the king brackeys with haundreds of basic videos for impressive stuff beginners can make

brisk anvil
cloud horizon
#

Alright

lament orchid
#

I have a question in the robot tutorial when I am at the stage where we can publish on the web, the loading normally lasts 10 minutes but here the longest lasts 6 hours and it still doesn’t work even by uninstalling the version of unity and reinstalling can someone help me

brisk anvil
lament orchid
#

This is the first tutorial where a robot must pick up stars by jumping on cubes and heres the loading screen

#

it’s the part where we publish on the web

#

uploading files i think

pearl oyster
#

What tutorial? There are thousands of Unity tutorials, you have to be more specific. Post a link to it

lament orchid
void patrol
#

yo how do i make player movement in 2d? i can just do transform.position += direction * spd * time.deltatime i am aware; but when moving straight towards a wall, it kinda tries going inside walls and gets pushed back out (collisions). using rb.linearvelocity and setting it directly is causing jittery movement (even after disabling collisions of any sort)

#

i just discovered a method called rigidbody2d.moveposition(), would this solve the collision problem ?

storm patio
storm patio
void patrol
#

its causing jittery movement though

#

should i send a recording?

storm patio
#

it's likely something else

#

sure, send the recording, and send the code as well

lament orchid
radiant pewter
#

Any idea how to fix fonts constantly updating themselves with millions of characters of typeless data?

#

I can't set the font to static either because then a few of the characters become missing

#

This happens both with custom fonts and with the default TMP LiberationSans font, across multiple projects

latent meadow
#

try it on a lower version, like 6.0. also, always good to virus scan

#

also, do you have experience with this stuff, or is this your first attempt?

radiant pewter
#

some experience

#

also I am on 6.0

#

it's already broken the Unity editor once on one of the projects

latent meadow
#

i am trying to figure out why TMP, or anything, has anything to do with what is happening in vs code, or am i just seeing the screen wrong?

radiant pewter
#

its VS Community but its not that anything is happening in there - this is just showing what the font is

#

so this is actually happening in Unity, I'm just viewing the YAML meta file for the font in VS

latent meadow
#

ok, and are you set for SDF or Bitmap in Unity, for fonts?

radiant pewter
#

SDF

latent meadow
#

i have no ideas then.

radiant pewter
#

this also just happens out of the box, since we didn't mess with the font at all on one of our projects

#

the only thing I've come up with so far is deleting the font and then adding it again, but thats tedious because the references get messed up

latent meadow
#

i mean, there is always the 'delete the library and let it rebuild', but 🤷‍♂️ . if no one has ideas, sounds like a candidate for a bug report

radiant pewter
#

I know there have definitely been posts on it already so I assumed maybe there was a known fix

#

struggling to find them on google rn tho because I guess unity forums have terrible SEO

#

I just can't fathom how this issue got through to a live, LTS version of Unity

radiant pewter
odd epoch
#

What should I be checking if changes in Unity project's Project Settings keep getting reset or cleared out? Specifically, some VR settings need to be set again every time Unity is restarted.

I found some results mentioning onedrive and dropxbox automatic syncing, as well as Unity Collab.

Is it possible that removing some temporary folders and reimporting / rebuilding them could help?

woeful spear
#

is it just me or has unity been getting extremely increasingly more buggy this past day or so? i havent switched versions or anything, ive been using the same version since months ago, but now its pulling stuff like this

#

and it just crashed

sly lake
#

I don't think they've been adding more bugs to your existing install, no 😄

#

But the engine does have a lot of bugs

sacred moon
#

Unity or godot or unreal

slow dirge
#

One of them. Or any other engine.

inland river
# sacred moon Unity or godot or unreal

pick one:

  • Most charitable: you are asking a genuine question but extremely lazy, and want others to do the work of narrowing the question.
  • More skeptical: you want attention and a fast-moving debate, not useful advice.
  • Most negative: you are deliberately trying to spark a repetitive argument and derail chat.
idle thistle
#

I was working with Unity on Windows 11 before, but now I exported my Project Folder to a USB Drive and Imported it on this Linux Mint Computer.
I hope that copying a project under windows and continuing on it under linux will not cause any future problems because I did not noticed any yet and it would be a lot of pain if all the progress would be dumped because of that.

viscid raft
violet thunder
radiant pewter
#

wait nvm I misread

odd epoch
#

@violet thunder The project used to work on a different computer, but this problem started appearing after the files were moved to a more powerful PC. I was also thinking some cached stuff could be causing an issue.

violet thunder
#

Id definitely rebuild the cache when switching machines

#

Its not something you should move around

odd epoch
#

Is deleting the Library folder enough?

violet thunder
#

Librarh i mean

#

Enough for what? Its just a common thing to try for various issues

odd epoch
#

I know there are a few others, like obj, but I don't know enough to know which could cause the issue here

#

Some hold mostly build data or runtime data or something like that

violet thunder
#

Not my expertise, I know that obj is a 3D model format though

#

Do you see .obj somewhere that isnt a model?

odd epoch
#

It is that too, but in this case it's the obj folder in the project, same hierarchy level as Library

sly lake
odd epoch
#

So most likely not relevant for Project Settings related issues.

sly lake
#

Library, Temp and obj can all be safely deleted

violet thunder
sly lake
#

I'd just do all three tbh. It barely takes any time to rebuild

odd epoch
#

Thanks for you both!

sly lake
#

Only Library takes a long time

violet thunder
sly lake
#

I would not copy the Library folder from one machine to another, no.

#

If it's the same platform it probably won't matter. If it's another platform it's probably full of garbage

amber slate
#

does anyone know any servers to find commissions for unity?

wanton jungle
#

so uhh my unity every time i go in play mode it says "reloading domain" and i kinda need to go in playmode any tips ? this is the only pic i have

vagrant rootBOT
# vivid cedar !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

gray frigate
gray frigate
#

If you edit a script, does Unity also get stuck for a very long time?

#

(without entering play mode)

gray frigate
#

close the project (forcibly if needed), then delete the Library folder from the project

#

you should see folders named "Assets" and "Packages" next to it

#

(don't delete those, of course)

#

then reopen the project

wanton jungle
gray frigate
#

ah, okay, so it's still misbehaving

wanton jungle
#

yes

gray frigate
#

when you open the project after doing that, does it successfully compile your scripts and load the editor?

#

I'd expect it to get stuck forever trying to open

wanton jungle
#

i change to unity 6000.4.0f1 thinking it would fix it but it did not fix

wanton jungle
#

it's still loading 😭

gray frigate
#

i'm confused how you even got to that point if you're freezing while trying to open the project

violet thunder
#

Does it ever stop loading? If yes, you can try profiling it

gray frigate
#

It's possible that you have a script that gets stuck in an infinite loop while Unity is setting things up after a recompile

gray frigate
#

this would have to be something you recently added or changed

violet thunder
#

I wonder if an IDE debugger works during domain reload

#

Could use that to see what's going on

wanton jungle
wanton jungle
wanton jungle
gray frigate
#

it's hard to say anything without knowing what's in those scripts

#

I would suggest making a new blank project and making sure that works right

vivid cedar
#

those are the most likely culprits

wanton jungle
#

it just loads

vivid cedar
#

Dumb question have you tried restarting your pc?

wanton jungle
#

let me try again

wanton jungle
vivid cedar
#

and see if that loads

#

if it doesn't, go back to an earlier commit, and so on

wanton jungle
#

so you want me to close the project and then close version contro

vivid cedar
#

I actually want you to redownload the project in a different folder from version control and check out an earlier commit/version and see if it loads

wanton jungle
#

when i press anything in my hirecey

vivid cedar
#

Those may cause issues like this sometimes

wanton jungle
#

but this just happened now ?

vivid cedar
#

¯_(ツ)_/¯

wanton jungle
plain dagger
#

Not surprised too many things trying to change the hierarchy fucks it

vagrant gazelle
#

Hey everyone, the game I'm currently working on requires admin permissions for some reason.
I would like to avoid this.

Is there any way to determine what is causing the admin permissions requirement?

vivid cedar
vagrant gazelle
#

When I export another build it's probably going to show up again.

vivid cedar
#

Is this for Windows?

flat breach
#

hello, do you guys know where I can find mirror game examples apart from the ones in the documentation? It seems like there lacks of tutorials.

gray frigate
#

mirror game?

#

are you talking about the multiplayer SDK?

flat breach
lapis gate
#

should ask their discord

#

there was an SCP game that uses mirror and I think that's open source?

#

nah, the one that uses it was released on steam

flat breach
vagrant gazelle
vagrant gazelle
#

maybe it was because I made development builds. I just made a new release build and I didn't get the admin priviledges popup 🤷‍♂️

reef surge
#

yall wana anyone help me pls?

primal creek
vagrant rootBOT
# primal creek !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

reef surge
#

why does my cam do this?

gray dirge
worldly cave
#

do what

reef surge
#

wait ima record

gray dirge
#

Maybe you missed the part about "ask a full question illustrating with screenshots if needed."

#

We much rather get the whole problem at once rather than waiting for bits and pieces

reef surge
#

yeah im sorry gime 1 minute

#

this is the probleme

#

my cam is glitchy

worldly cave
#

what are we looking at youre still not clarifying anything

near wigeon
#

"glitchy" how?

worldly cave
#

those effects look entirely intentional

gray dirge
#

Unfortunately we cannot read minds

worldly cave
#

unless you are refering to the scene view, which seems like your level has flipped normals for the outside walls

worldly cave
copper merlin
#

Running into an issue getting my host/client setup to connect. Host is being run in editor on my PC, and client is connecting from my Android phone. I believe I have ruled out any networking issues as I have put in a UDP listener and a way to send a UDP packet and i get responses in my logs. But when I try host and client, the client never connects. I have networkmanager object with network manager on it and Unity Transport. Setup unity transport to hit my PC ip address w/port 7777. Made a new player prefab (just a cylinder with network object and network transform on it) and set that properly in my Default Player prefab. Also verified it shows up in my DefaultNetworkPrefabs list. Network Approval is unchecked on network manager. Turned windows firewall off just in case (UDP packet test was successfull). Both PC and phone are running on wifi

Only logs I get back after: Starting Host or Server on PC, waiting approx 10 seconds, trying to connect client:
Using Unity Transport
TargetIP: 192.168.0.123 (PC ip address)
target port: 7777
Starting Client...
*After approx 1 minute)
Disconnected from host

Any help is appreciated

near wigeon
#

you most likely need to have the host be 0.0.0.0 tho

reef surge
reef surge
#

thnx im sorry im kinda new to this

gray dirge
worldly cave
#

apparently i can

near wigeon
worldly cave
#

its 100% the missing walls im calling it rn

gray dirge
#

where's the problem in that though

worldly cave
#

well if the building cant be seen from outside

#

then there is no issue lol

copper merlin
near wigeon
#

I think now unity put a tickbox in the inspector that does the same as 0.0.0.0

copper merlin
#

is that what that Allow Remote Connections? means? When I hover over it says 'Binds IP 0.0.0.0'

near wigeon
#

yeh basically that, i just never done it that way and use code as mentioned cause changing IP each build gets tiresome

copper merlin
#

thanks, I will give that a try.

surreal nexus
#

where do you think I should post my hand-drawn textures to see if they work for the vibe I'm going for?

worldly cave
surreal nexus
modest meteor
real zodiac
#

Hi guys

#

Im kinda new

copper merlin
real zodiac
#

Idk anything about these

modest meteor
vagrant rootBOT
worldly cave
real zodiac
# modest meteor !learn

Oh I heard that I can create games by using unity game engine
Im interested in making games can I make by learning unity only? No other language needed?

worldly cave
#

unity is not a language

#

its the engine

copper merlin
#

Unity anc C# and you should be good

worldly cave
#

you will need to learn c# if you want to make games in unity

modest meteor
near wigeon
real zodiac
#

Im a beginner so basically all I need to learn is c sharp and could use unity?

near wigeon
copper merlin
# near wigeon ohh with tickbox is working now ? 🙌

yes, I think that is all I was missing. I will still add in a field like you said and show the IP of host in top right of their screen so any clients can connect. But once I hit that checkbox everything started talking and working together.

near wigeon
modest meteor
near wigeon
worldly cave
near wigeon
real zodiac
#

In unity what do I do ? Write code about everything???

#

In c#?

near wigeon
real zodiac
#

Oh

near wigeon
#

Unity specific concepts include GameObjects, MonoBehaviour/Components , Life cycle events etc.

real zodiac
#

So even if I wanna create a animation of character moving i gotta write whole thing???

worldly cave
#

no

near wigeon
#

no?

storm patio
#

you gotta write the parts that need code

#

you don't use code to make the animation

worldly cave
#

you could technically do that too

real zodiac
#

Oh

worldly cave
#

but its not expected of you

modest meteor
real zodiac
#

Oh

worldly cave
#

you use c# for any game logic you want to define

near wigeon
#

Unity is very userfriendly but the systems must be written in c# (there is visual scripting but thats another topic)
think a score counter, or any interactions

worldly cave
#

other stuff has its own set of tools

real zodiac
#

Oh

#

Btw guys in how much time period could I learn c# and unity and can start making games?

near wigeon
#

thats up to you

#

we don't have estimates for you

real zodiac
#

Currently I'm planning to learn python basics as it is beginner friendly and could get me some logic

near wigeon
#

how much time you will dedicate, how quickly you learn etc.

real zodiac
#

And later I will move to c# as u guys said

real zodiac
near wigeon
#

imo stick to c# from the getgo .

real zodiac
#

Can a person learn multiple game engine or languages?

near wigeon
#

if you plan on using unity anyway

worldly cave
real zodiac
near wigeon
#

yes but its not very feasible to do at same time tbh

real zodiac
#

Oh

balmy kettle
worldly cave
#

people who work as professionals in the industry are expected to know multiple engines and languages

near wigeon
worldly cave
#

yeah not something for a beginner lol

#

stick to one language and one engine for now

real zodiac
#

I wanna become a game creator guys like can u guys will to help me know what I should do and what I should learn to become my goal
I want to know my roadways ahead that's all guys it would be very helpful and I would be very grateful

real zodiac
near wigeon
#

the basic has a slight curve but once you pass that you can get into more intermediate stuff

real zodiac
#

. Yeah bro I'll check that later can u help with my request if possible

near wigeon
#

roadway.
C# basics -> UnityBasics -> Win

real zodiac
#

Thanks buddy

#

You ARE A LEGEND

near wigeon
#

!learn has pathways for unity
but highly recommended you get the c# basics down first because they kinda expect you to know those, especially anatomy of a script

vagrant rootBOT
real zodiac
#

By any chance do u work on coding?

near wigeon
#

yes

real zodiac
worldly cave
#

90% of the people here code :)

real zodiac
worldly cave
#

when working on your game, you will spend a majority of your time coding

real zodiac
worldly cave
#

thats just kinda the nature of game development

near wigeon
#

I started with thinking code is "too hard" and only used drag n drop features in GameMaker.
the possibilities are endless , if I can do it anyone can tbh

real zodiac
#

Guys I have a doubt are u guys going.to.college and coding or trying to look for employment through coding or wanna make their own projects ???

worldly cave
#

im going to college as a compsci, but im not looking for employment in the industry

#

especially not the game industry, its simply not happening

#

not any time soon

real zodiac
#

Why