#💻┃unity-talk
1 messages · Page 99 of 1
Hi, I want to create a correct sized terrain for my game, but when I add it it takes too much space
there is a learning site, which is a good place to start, and also a dedicated #⛰️┃terrain-3d room you could talk to
!learn
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Thank you
if you are looking for someone for hire or collab, this server doesnt support that
!collab
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@rocky trench Don't spam multiple channels as well. Read #📖┃code-of-conduct
Hey, i have encountered an issue when developing my 2D game. I have made a function that checks what side my character is facing and where im going, and whenever i move right or left, my character flips accordingly. It works fine - byt whenever i switch moving directions my character teleports slightley to the side im moving to, does someone have a fix?
looks like your sprite is not centered correctly
if you only flip and this happens that means there could be some kind of ofset on your sprite and it is not centered
Well how do i fix it?
fix your imported sprite
set the pivot correctly in the sprite editor
it is set to center
and is that correct for the given sprite?
how do i know whether its correct or not?
if you flip it based on the pivot, does it visually stay in the same spot
Then no, it's not correct
find the visual center of the sprite and put the pivot there
i will try it.
the pivot is set exactly at the center of the sprite, it still teleports
is the sprite a child of the object being rotated? if it is, then it's likely not centered on the parent correctly
Yes you are right it is the issue my my parent pivot is not centered correctly, how do i fix it?
put the child object at 0,0
oh wow it is that simple
thanks for the help!!
hi
I've got a problem with the tutorial loading could someone pls help
all the scripts says this and idk what to do im so confused
I cant continue the tutorial bc idk how to fix this
hi
hi
seems like the scripts don't exist in your project under your Assets folder
tell me about what tutorial and what did you do to get here so i might help
Any errors in the console window in unity?
in the unity hub it was saying something deprecated
That's not very helpful
Okay so that's the console, not hub
(That warning is ok for now)
Show the full console, do you have errors hidden?
not but it was saying the warning in the hub while the project was loading
is that the full console?
Yeah that looks fine
Not really sure how tutorial projects work but are you using the correct unity version for that tutorial/project?
it needs to be Unity 6 or later
are you on Unity 6?
ok you are using the right version
i'm downloading the learning project for you to see if i face the same error
Tysm!
Looks like the pathway is for these versions
If it is this https://learn.unity.com/pathway/unity-essentials
oh
So there's a chance that 6.4 breaks something
thx
(It's very new too)
I will try to download the 6.3
although
do I just download the pathway version 6.3 or is there a way to downdate my hub to 6.3
Hub and unity are separate programs and versions
Go to hub -> Installs and you can install unity versions
Yeah
no problem !
Works now?
im still downloading the 6.3 version But Im hoping it will work
Yo
yo
Hello does anybody know why i cant open any of my projects and keep getting this error (Access is denied.) (unity 6.3LTS)
where did you locate the projects
on my desktop in a folder
ok go gointo the project folder and remove the library folder
tried that nope did not fix it
library folder , temp folder and .csproj file ,
remove alle of these together and try again
hi chat
hi
now i get this error
yaal got any water material that moves pls?
thnx
how are you
i am fine and how are you
same
uhmm, guys please help?
Move the square to match the sprite
Hello
what's the box, a collider?
yes
change the size and offset values
iirc for box collider there's also an edit collider button you could use to drag the edges
Got it, thanks
looks nice
Why does the asset store package content has preview but everything preview is just unity logo lol
its there for textures.
its also mostly useless
oooh i didnt know that
could be usefull if they also used preview for sounds, models etc...
you can typically preview models directly in the store page, as most creators show images of how it looks to begin with
Anyone familiar with the "image sequence" feature in the Recorder package having issues with adding Alpha channel?? Seems like a broken feature unless I'm doing something horribly wrong, lol
I'm stumped, 2 year old or older tutorials are no longer working. Been up all night trying to figure this out, haha
how is learning unity HLSL? ive been using shadergraph and heard HLSL is better
Writing HLSL in Unity is a mess. There’s no public API for it, no documentation. You can modify and copy what’s there, but it’s not designed to be extended.
This site is a good resource. Probably much better for starting out than a giant game engine codebase.
Learn computer graphics by solving challenges.
how do i make a hole in the wall for the door but not messing up the texture aswell?
you´d need to do that with your 3d modeling software
Are you using probuilder? or did you just import it from blender?
probuilder
ive been trying to use the subtraction bool tool but it doesnt work
Add loopcuts to the wall and adjust where you want it, then select the face then delete the face on one side. select the other face and move it to where the other face was (the one you deleted).
ok
please help a fool . what the hell, I have a dark box if in the scan I put it in the light area*?? and the question is still there is a button like in blender "make a scan on a plane" ? it was very convenient in blender
it worked thx idk why i didnt think of that
im not entirely sure but i dont think unity has uv unwrapping options, youre better off doing this in blender
Pro builder has some tools but not how you should do things long term
anyone familiar on image sequencing on the Recorder plugin?
I've got a question about joints. On ragdoll characters i can see that joints are basically added in an inverted pattern. arm has joint that attaches it to the forearm, forearm to arm and etc, not the other way around.
I'm working on something where the character has to hold an object with both arms. Following the before mentioned logic, should the object contain two joints linking it to the hands? Im having difficulty finding information on this topic, and chatgpt changes its opinion lol
Anyone got any recommended third party solutions for URP volumetric fog and lighting?
i see theres a few on the asset store but i was wondering if there was some definitive one people like to use
it's been a while since i used it, but i got the one from kronnect in a bundle or a sale a couple years ago and it was fairly easy to get working
noted
thanks
still happy to hear if anyone uses anything else 
theres almost too many options here
overchoice hitting hard
does anyone here use mudstack or anchorpoint?
so um no I ran into more problems
for context I installed unity 6.3 and uninstalled unity 6.4
but now ukm
so now um
I have like 5 problems messages
nvm all worked out now thx!
hello, what does replace the CinemachineTransposer now?
anybody know how to fix this? the spine doesnt move at all unless i enable the root in the avatar mask of the animator (which i dont want to enable because it messes up the character and moves the entire body), but if i disable the root in the avatar mask, the spine doesnt move at all
it works completely fine (as in the entire body doesnt move) when im using a generic rig
im using a humanoid rig currently
How do i get testers / feedback for the ui framework i developed ? how does it usually works ?
assuming it is for unity, you can post in #1180170818983051344 to request people test it and provide feedback
well yea its for unity, its a react like framework for unity ui toolkit
unlike react-unity, its written purly with c#/ and uitoolkit elements
guys i think my coding speeeed just got nerfed
i found a cocroach chilling on my keybord while typing
now im traumatized😭
@crisp light Don't spam on the server. Read #📖┃code-of-conduct
wdym spam
i didnt repeat same message again
@crisp light Again. Read #📖┃code-of-conduct and don't spam off-topic here.
so its just unity talk here no chating about anything else?
this is a help channel
theres no offtopic or general chat here
its a fair assumption tbh
you could also read the channel description?
thats what im syng
it's only a fair assumption if you completely disregard the rules presented to you when you join the server
ehhhmmmmmmm i defently read that , we all defently did right chat?
are you admitting to not taking 10-15 seconds to read the rules?
i did read the rules but not all of this
but not this
the entire channel and category could still use some adjusting
you canmake a suggestion in #1161868835423526933 and they migth consider it
If you have suggestions, use #1161868835423526933 , there's existing thread there
!mute 1389627281470656532 3d ignoring warnings, spam
@ariskadi_96608 muted
Reason: ignoring warnings, spam
Duration: 3 days
does anybody here know what the learn mor button is supposed to link to? it's not working for me
thank you
Where could I go to get help on a 2d project?
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
guys can i trademark the term Unlimited Power Rangers
- don't seek legal advice on discord
- that doesn't seem to be a unity question
- obviously no, Power Rangers is already trademarked
Could anyone help me with weight painting my blender model.
Thanks
A supportive community for Blender artists of all levels. Share your work, ask for help, and learn from others! https://discord.com/invite/blender
Thanks
does ongui() need me to have the old input system enabled for clicks and stuff to register?
damn near destroyed an entire script trying to figure out how to fix a problem that was actually really simple
i just kept writing it in the wrong spot
this is lovely
i think i have a backup somewhere that has the script when it was working, i may be saved
uhh what do i do?? im working on a unity project with 2 other people
you did not add the proper git ignore file and are uploading the cache folder which you should not be doing
ohyeah uhh i setup my project in the repo that i created
i do have the gitignore setup though
if you're uploading the library folder you did not setup gitignore properly
Hi
so did you put it at the root of your project before doing the initial commit
the repo looks like thius
Hah we've all been there. At least it's fixed 😄
But yeah why git is so helpful
thats not the root of the project
do i put it in the folder
the name of your game is the folder yes thats what you upload
supposed to put the game under my repo right
is there a way of making a very high poly asset into low poly without losing texture or it looking deformed
upload vector quanitity but the gitignore inside there
make a another repo
done easy
thanks
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uhh how do i stop like the coil whine effect
whenever i play my game on unity it would start to make my computer make sounds like a deflating tire
this doesnt happen when i player other games that are made on unity off the steam store
limit your framerate
either manually with Application.targetFrameRate, or turn on vSync
ok ty
Very interesting guys but why my housedoesn't have walls?
within the house you can see the walls but externally you can't
Set render face to both
before it was just fine
something happened I am not sure XD
I didn't touch anything
You don't think rendering only one side of the walls is the problem?
Bro I didn't have this issue before, 1 week passed from the last time I have opened this project
How is that relevant? You have the issue now so you still have to fix it regardless whether you had it before or not
i am guessing you did not now it because you were looking at the house from the other side
which is a typical issue when normals are not in the right direction
yes but guys do you understand what I am saying
I didn't have this issue before
at all
maybe I have to reimport assets?
in blender you can visualize the normals, check if they are all right
🥺?
there is the decimate modifier in blender
it will roughly keep the shape of the mesh but reduce the faces
Then look in version control and see what and when something changed
I mean I have only the prefab
Not true
I mean I have this House_Green_Prefab its a cabin.
Ok
I can't see my fbx for this specific cabin
Let us know when you do
omg I am not sure what I have to do right now
Then see when it changed in version control
I mean check this out
I am adding more house of the same type and normals are fine
But I wont add new house because I have already set up everything within the house like for doors everything
I have to find a way solve this issue with the existing house
Hello! I was wondering if there is a help channel or forum anywhere
Almost every channel on the server is, including this one
Drop the question in whatever most suits it
Check if you have any overrides on the inverted house. If not, that doesn't seem like something that should happen, could be a bug. I would definitely check the overrides first though. You could have accidentally changed some materials or disabled some parts of the prefab for instance
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
Most channels here this included are help channels
Ok thank you :)
As for the issue:
I’m somewhat of a beginner at unity. Anytime I try to apply a texture to my object it shows up in the inspector but everything is still grey. It’s driving me crazy. This is for a vr project so I figure there could be issues related to that. I also am worried about the scale of my project. I’m not sure how to make it accurate to meters, and accuracy is pretty necessary for the vr component. I don’t want it to come off as too big or too small. I’m also having trouble for whatever reason getting the floor plan to perfectly line up. I am using the inspector to change values but it still looks split or glitchy in some places.
Questions for everyone here:
-
What is the fastest easiest way to model something like this floor plan
-
What is a good way to ensure accuracy to scale/meters
Good news
1 unit in unity = 1 metre
Probably probuilder for quick prototyping tool
If you have floorplan sizing it’s fairly easy for you but generally getting a standard human model and related props/furniture in the scene that has correct scale can help as a comparison tool for unique creations
I have probuilder but EVERYTIME I use it, something happens where things corrupt
Blender feels a little intimidating if I’m being honest
Pro builder is okay but when you start needing to manipulate a mesh a lot then real 3d software becomes the better option
I did want to ask also how you build out floors or levels in your unity designs. I can never get anything perfectly level. Also modeling irregular shapes.
Also, if you aren't exporting the scene out of pro builder, it stores all the 3D geometry in the Scene. Which isn't ideal in some cases.
vertex snap movement or its all built in 3d software
There is specific arch viz software that can do that well. But blender you can get lots of things like generators to make this a lot easier. I'm the background image, you have a lot of cathedral details (etched surfaces etc). So I'd use blender personally.
I am putting my faith into the "pay what you want" formula.Please consider donating for new releases, updates and/or tutorials.This is a generator that turns basic meshes into gothic castles using Blender Geometry nodes. It also automatically shades it with world aligned textures.How to use?1. Apply the modifier2. Use the usual basic Blender mod...
I haven’t used blender in a while but I remember it being pretty difficult
This is really sick!
Fair enough it's def not for everyone
I’ve been working on this project for days, and I know unity advertises pro-builder as an easy way to build but I find it so tedious
It’s a very flawed solution
cant you just import your audio files from the import menu
what happens when you try that
what's the best version of unity for VR development?
not really an answerable question
just use one recommended by whatever tutorial/guide you're using, or latest version
I'm trying to open one of the mirror examples but Unity keeps saying "This project is not valid" without specifying why
How can I open it?
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
apparently its missing files for project settings and versions
what are you trying to open exactly? Those files/folders are necessary components of a unity project and if they're missing it is indeed not a valid unity project
Anyone familiar with the "image sequence" feature in the Recorder package having issues with adding Alpha channel?? Seems like a broken feature unless I'm doing something horribly wrong, lol
one of the examples Mirror comes with, I guess I have to make a new project for it though
But it seems like whatever oyu're looking at wasn't intended as a full project or something
idk, the documentation says to open the scene in it
I see no way to actually do that though
probably intended to happen inside your own project you've installed mirror in. Can you show me which example you are talking about?
hi. i've changed the project from URP to HDRP on unity 6.3 LTS
i have the purple materials of doom and the quick fix button in the wizard din't work. bearing in mind i've completely removed URP now. How would I go about upgrading all my materials?
the main issue for me is terrain and trees - the terrain layers are set to what they were before, but they're still purple. the images should show>
please can i have some help fixing this?
Any materials which cannot be automatically upgraded will need to be manually upgraded
the converter specifically explains that not all materials can be upgraded automatically
but i've redone the terrain stuff and its still purple with new images
Because you're still using URP materials
Hey Praetor, have you looked into the better physics bug I reported a while ago?
I fully understand if you are still busy/didn't feel like working on that, I was just wondering as it's been a while.
Appreciate the asset you've made either way.
so how do i change the terrain material?
^^ this says it looks fine for me but is purple
I have imported some terrain layers but on the terrain they do not have colours? Any help?
it's this character selection example
I'm trying to open the scene mentioned here but no luck
Don't worry I was being stupid 🤣
managed to fix this. forgot to actually change the bloody terrain material...
sorry for the inconvenience. have a nice day!
yeah that's what I was saying change the material. I was looking up how to do that
it's in the settings somewhere
yeah. i for some reason couldn';t find the settings 🤣
took me a minute and i felt kinda stupid afterwarcs lmao
thank you though!!
Hey Praetor, I was wondering if you maybe investigated the better physics bug since the last time I asked.
No pressure, I fully understand if you are still busy or don't feel like working on that, I was just wondering.
Appreciate the asset you made either way!
I definitely haven't had time to, sorry about that. My life has been quite hectic these last 6 months.
I absolutely understand, no worries whatsoever.
Wish you the best of luck with the things going on rn!
hi again. im trying to use fog now and apparently its not working. although i've set it to use fog. please may i have some assistance?
what have u done
idk i thought i fixed it but even with volumetric fog enabled the error still here
i was just stupid. turns out the error happens because i have scene view set to lit mode...
when i select a gameobj to be static (floor in this scenario).. does this mean it becomes a static shadow caster as well or do i still need to check that box too? Just realized this after 7 months lol.
Anyone have any idea how I should go about making a 3d rhythm game charting tool? I want to make a rhythm game that spawns notes in a grid like fashion coming towards you, but I can't figure out how I'm supposed to make a charting tool for this.
Like a tool that you'd use in unity editor to create the notes for the songs?
Show some examples of how it would look like, maybe something similiar to an animation window?
this is an example of a game with 3d notes:
rhythia (not by me)
the game I'm making itself isn't built in unity, but I would use unity to build the editor for it
Ok so you need a runtime editor, not just in-unity-editor
Would probably look something like this
a tool I would make with unity (a built tool that can run outside of unity)
yes but my worry is that since it's 2d it would make it harder to visualize th3 3d grid I'm making, also it proves to be challenging if I don't want the notes to be perfectly snaped to the 3x3 grid
Well, unity has a bunch of different ways of making UI, from oldest to newest: GUI/GUILayout -> UGUI/GameObject workflow -> UI Toolkit
I'm aware, my question is more about the overall structure I should follow, I'm not sure how I should format such an editor
How familiar are you with C#?
Oh so it's not like guitar hero (line of notes) but a grid instead?
Hard to tell from that screenshot
I've done a bit of stuff, but not too familiar. I do a lot of java, python, and such
Probably want to start by just making a class that holds one song's note data
With arrays of notes
Game: Rhythia
Download Rhythia here: https://www.rhythia.com/
kinda like that
wdym?
For 3x3 grid editor you could just use a basic 2D timeline (like in my screenshot) with 3 tracks, but each keyframe has 3 note slots
I'm thinking the output chart be smth like this:
{
"createdWith": "ChartingTool 0.1.2",
"lastEdited": "2025-12-20",
"revisionNotes": "",
"protocol": "Orbit",
"protocolVersion": 1,
"chartID": "",
"chartVersion": 1,
"metadata": {
"bpm": 128,
"duration": 236220,
"title": "",
"author": "",
"charter": "Lunili"
},
"chartSettings": {
"grid": {"columns": 3, "rows": 3},
"travelTime": 2000,
"startOffset": 1200
},
"extras": {
"previewTime": 32000,
"difficulty": "hard"
},
"chart": [
{ "time": 2340, "cells": [0,0,0,0,1,0,0,0,0] },
{ "time": 3000, "cells": [0,0,0,0,1,0,0,0,0] }
],
"events": [
{ "time": 2340, "actions": ["env.light.main.color:#5662F6", "view.effect.hit:1"]}
]
}
ohh
like layers
Looks like JSON, and yes it's possible to serialize into a text file if you want
Sure
how would you go about making some notes go offgrid tho?
like say I want one to be at [1, 1.5]
You can always use floating points or quantized integers
so manually typing in a offset? I could
Or a combo:
Note
-Beat: 4
-Offset: 0.5f
yeah
I'd say just start prototyping it out in C#, see what works best
this was a design idea I had a while back but I feel like it's over engineered and slightly complicated
Yeah I see the idea, can't comment on if it's intuitive or not
yeah...
I might just try the track method you mentioned for now
not sure how complicated it'll be to make but we'll see
Trying to use the image sequencer on the recorder plugin and the Alpha settings seem to be broken or I'm missing something. Green i have transparency turned on in the camera background red I have it turned off. None of the pictures are removing background and adding alpha channel. Really scratching my head over this. Anyone else want to help me confirm if the Alpha feature is broken or not?
so the green image has the background color set to transparent black
and the red one has the background color set to opaque black?
ah, i see the fourth image now, whoops
and the results are:
- transparent black: nothing renders at all
- opaque black: the particles render (and you get a black background)
guys im new an i wanna make a game like : buckshot roulette ,Miside,ENA, Fear of fathom
whats the best advice ?
What do those games have in common?
all made in unity
and i wanna learn
!learn
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Over 750 hours of free live and on-demand learning content for all levels of experience!
are you choosing unity because you think its the necessary component to make games like that, or are you choosing unity because you think its the best option for the kinds of games you want to create
Many games developed by independent developers have created great games with this software, and I also think it's a good program for beginners.
How do i make it so it shows the lights - chatgpt says there should be a light /sun icon somewhere
chatgpt is as usually wrong...
If you want the lighting to show up in scene view you have to switch to shaded view
are you sure its "serving malware" or your isp is just blocking the site?
can you link the unity tutorial
this is an official unity tutorial?
i tried that aswell
guys when i try code it opens my windows text note instead of the unity one
idk im new asf to Unity
blender?
!ide
If your IDE is not autocompleting code or underlining errors, please configure it.
Select one:
•
Visual Studio (Installed via Unity Hub)
•
Visual Studio (Installed manually)
•
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JetBrains Rider
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In this course, Dr Penny de Byl reveals the most popular AI techniques used for creating believable game characters using her internationally acclaimed teaching style and knowledge from over 25 years researching and working with games, computer graphics and artificial intelligence. Throughout, you will follow along with hands-on workshops desig...
unity.
where are you seeing the link?
its located in your lights inspector
it has to be realtime or mixed to show up in the scene
Where is the icon at ?
!learn
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Over 750 hours of free live and on-demand learning content for all levels of experience!
the videos are embeded and i am not redirected anywhere could you elaborate please
there is a link
shown at the start of each video
so im new to dev and i want to make a horror game simular to poppy playtime but i only ever made gtag fan games which i stopped. does anyone have recommeneded tuts on how to make a horror game or just basics of designs?
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
if its baked only then you have to bake your lighting to actually see it
you should probably contact unity support about this
also where would i look for new unity people to work with
!collab
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idk what to use of the options to just see the lights when i drag them into the scene to preview
not here
!collab
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make sure you have embeds enabled to see it
ok i just need help i perfer deving my games with others lol
you were shown where to find people for that
why were all of his messages deleted, he is right it is indeed redirecting to a straneg cloudflare page
Tried this and it didnt work
Please go read up on baked lighting in unity.
Objects must be marked as static to get baked light
they said earlier they didnt want to actually send the stuff because it is malware
but they didnt have to remove every single message lol
i dont know what happened but the cloudflare is really fake and it wants the user to run strange commands in the terminal as admin
yeah it is actually fake
mmm malware
Those "open windows run dialog and run some thing" are pretty bad and probably trick many people
does someone know how can I make my game interact with the window of the player like kinito pet does on godot ? is there a sort of API or extention ?
this is going to be OS-specific
i'd expect you to be able to reach in to Win32 and mess with your game's window through that
I don't know where to look, though
PInvoke to the rescue
Thanks for attempting to assist on this. I think the next thing I need to try is installing different versions of Unity and seeing if this happens with all of them. Just wish the feature worked
Anyone who know why light is bleeding through? the assets are overlapping
My hunch is that the final texture that's actually shown on your screen doesn't have a fourth channel at all
although I am curious by how the transparent example winds up not showing the particles at all
ok ty
They might just be very faint, depending on how alpha is being interpreted in those thumbnail previews
(well, no, it looks like the resulting images have opaque black backgrounds either way)
i'm just trying to think of why you'd see a difference at all
It's possible that the final image is being overlaid onto a black image at the end, meaning that a transparent black background will make the particles much fainter than an opaque black background
I'd try making the particles completely opaque and seeing if they start showing up consistently
the really weird thing is if its set to white its not shown either way
Tried they just didn't show at all. Everything is on the default layer too
What do you mean by 4th channel? Like the layer?
the alpha channel, I mean
so i modeled in blender but it looks horrible can someone help me in dms for a easy way to make it look better
mb
just want to say I appreciate everyone on here. Thank you for helping us noobs with our projects
just need help cause i wanna make my models before i start making everything serious and my booby bear (not werid its the name of the horror character i gotta work on it) looks like poop
This also doesnt seem like a unity specific query
well im new to discord so idk if theres a blender specific discord
!blender 👇
A supportive community for Blender artists of all levels. Share your work, ask for help, and learn from others! https://discord.com/invite/blender
Theres a discord server for quite about everything
but also let me tell you nobody will want to go into dms with you 1:1 to help you out, that doesnt really happen
people will be willing to provide criticism and feedback though
Um idk what’s happening but this black thing keeps appearing when I open untity
for the love of god learn to take screenshots normally please....
well can you rate my model??
Well it fixed its self 😒
Also places like r/inat or work with Indies.
Or game jams of course
ik u prob gonna say no but can you tell me what i should fix on my model in dms
My thousand foot guess is it could be a hardware issue too.. if it keeps happening, check your cables and touch the screen to see if its a physical thing
So it wasn’t a physical thing because it was for my monitor to my computer and when I put my mouse over, it would show my normal screen behind it(kinda wish I recorded it to show )
I appreciate you asking. I can't, but there is also an r/gamedev too where you can post things like models (both Reddit or the discord) for advice.
Odd!!! It totally looks like a physical blemish.

I'm glad it's working now though :/
Yeah I need to get a avatar uploaded and assets added to it 😮💨
this showed up when I hit build & run, as I did many times today already with no issues
should I be worried?
what could've possibly changed for this to now show up?
restart the editor and see if it pops up again
I think that worked
probably just couldn't reach the unity servers for whatever reason
does anyone know how to remove this pop up thing with AI on VsCode?
I keep accidentally clicking it and its annoying
looks like that might come from the copilot extension. just a guess though, i've disabled every AI thing i can :P
and sometimes there is like a "Ask AI" thing next to quick fix and its just annoying, because if there is no quick fix it makes me think there is
i dont have co pilot extension
how do i even remove it, i just checked extensions and its not there
it was plainly visible in extensions when i found it, so maybe it's not that
ah i think i found
gimme one sec
i managed to remove it but there is a ask for edits button which does nothing
cool
next option would be the chat integration then
try going through settings for stuff labelled "chat"
(going to sleep, if that doesn't turn up what you need then i guess google for it)
it was actually a little easier than that xd, i could just right click on it and change it
thank you
<@&502884371011731486>
!ban 431519822203977739 homophobia
@mynde banned
Reason: homophobia
Duration: Permanent
Hello so uh does anyone know any good documentation I can find for unity?
Genuinely speaking the ones I'm finding all vary in quality
Some are bad some are outdated
Just go to the docs and make sure you've selected your Unity version
Oh I can do that?
I don't really see an option for the unity version
Oo thanks alot
Can someone help me with smth?
I need to export some models as an OBJ
But I don't think Unity wants me to lmao
why are you exporting obj *from * unity ? 🤔
Got files from a friend but they were in .asset form, and the only way I could find was to import to Unity, export as OBJ, and import back to Blender
Sounds like you should ask your friend for the actual files
I've gone round and round like a damn round of Jevil's fight, so I would rather someone just explain what I'm asking, I've asked for OBJ files, I've used AssetStudios, and UABEA, and nothing is working
This really just sounds like modding, which is not a topic that this server covers or allows
Not modding, making an animation
decompiling file to modify something sure is modding
And yet you're talking about UABEA and AssetStudio? These are extraction/decompliation tools, topics not allowed on the server
You need your friend to give you the actual files or share the project properly, not in a compiled format
I was told putting .asset files into them would let you convert to OBJ?
This is why i don't deal with Unity lmao
Developers don't use .asset files directly, we use normal model and texture formats, so if your friend has made a project they would have imported normal files that you can just use in blender—as presumably they were created in blender or something like that to begin with
if you find REALLY old docs, they won't have the version selector
mostly docs for Unity 5 and earlier
You'll often find these when searching for Unity UI documentation
All of that stuff got moved into a package a while ago
annoyingly, you'll still find tons of results on Google for the ancient Unity 5 docs about it
Hm I'll check this out later thanks!
This is prob what you want
https://docs.unity3d.com/Packages/com.unity.formats.fbx@2.0/manual/exporting.html
It works "OK", or
https://github.com/dsapandora/UnityObjExporter
Didn't really know the best channel to ask this in but I wanted to pull from public opinion. For weapon bullets, which do you think is the better overall implementation? A raycast, or a physical projectile?
why not both
there is no "better" both accomplish same task. Ultimately is up to your design of the weapon
I guess
where do i look for other devs?
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depends on the style u want for the game
Hi, i've been looking for a way to create a .bundle file containing code and audio, but i haven't been able to find anything online. Call it being blind or whatnot but i'm feeling a bit desperate. Could anyone guide me on how i can get started making it?
put the files in a zip file and rename its extension. I'm going to guess that you're talking about AssetBundles though, and short answer is you don't put code into AssetBundles
ope, alrighty. thank you very much
nitpicking phrasing but you can't put code in assetbundles
just in case someone reads that and assumes its a preference
sure you can, just not compiled code. You could put the scripts as text into them and then compile them with roslyn at runtime. But then that spirals way out of the scope of the original question, and you'd still need code outside of the bundle to compile the code inside the bundle so it's not useful
I guess technically compiled code can go in there too as I think about it, insert an assembly as binary. Extract that, load it from memory. But again, original problems remains that you need code outside the bundle to do that
Right, i'm not sure i managed to do what i was hoping. Basically, i'm trying to get .bundle files to edit a mod for Escape from Tarkov, game which stores the voices in .bundle files. I've been using AssetStudio to extract content from the .bundle files, yet when i make one it does not behave similarly. It makes me think my .bundle files are not the same as the one in game and i don't like that. Am i doing something wrong?
mod related stuff is banned in this server
not unity related
Bruh ok
if you say so
probablyyyy illegal to use btw
really depends but car related stuff is heavily copywritten and trademarked and im sure whatever ai model is being used there is gobbling up plenty of that kind of stuff
If you want a blurry, soupy mess with a billion triangles that will never actually be useable in game unless your target audience is people who want to turn their GPUs into space heaters
from @uwupickles
(a lot of developers do not fuck with ai for many reasons)
!mute 1185378982728843385 3d Ignoring warnings, spam
@uwupickles muted
Reason: Ignoring warnings, spam
Duration: 3 days
i hate that ai is making models now
Don't worry, they're utterly unuseable
Don't need to continue with this
AI still can't do proper topology so 3D artist still safe
quick question, in a fresh unity project which direction is usually the direction that a camera should look towards?
does the camera look from +x towards -x?
unity is z+ forward, y+ up, x+ right
i found a repo on github with some assets and other folders with things i need for a project. i'm new with unity and i tried to import that but says that i need package.json but the repository doesn't have it(also the repo is from 2020, so idk if that happens cuz is old). anyone knows how to do it? https://github.com/Aleshmandr/SkyGrass
What error are you getting exactly and where?
(and how are you trying to import it)
so a 3d sidescroller game for example would go in in this arrows direction (camera angle, and arrow towards right side of screen), and would a topdown game have the arrow point upwards or rightwards?
3D sidescroll you can treat it similar to 2D such that you advance in the x+ direction, but there's no strict limitation to that as you can just rotate the camera position to the other side and advance right on the x- axis
[Package Manager Window] Error adding/removing packages: https://github.com/Aleshmandr/SkyGrass.git.
Unable to add packages:
Unable to add package [https://github.com/Aleshmandr/SkyGrass.git]:
Error while cloning package from Git repository (repository: https://github.com/Aleshmandr/SkyGrass.git, revision: 'HEAD', package path: root):
Repository does not contain a package manifest:
The file [C:path\package.json] cannot be found
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
i tried two things, 1. create a new project and it says the version is too old, i tried to install it but didn't work either, it just took too long trying to install and never launch, and 2. i triend from the package manager window with the github link
thats not a package
ahh so the camera direction is the arrow
you'd just probably copy paste the stuff in it's assets to your assets
but depending on the render pipeline your using it might not be compatible (unrelated to your current issue but pointing it out)
makes sense
thankyou
It's however you want to do it, but camera captures on the z+ axis, but moves on the x/y axis if you loaded up a 2D project
no one is gonna help you with this, sorry
exporting it as a single fbx sounds nightmareish to work with too
there is more to it then that yes
and you also would not want it as 1 fbx
though worth mentioning, this probably just contains the fbx's you want
just download and look around
That's not how making games works, so there would be no reason for this asset to include a single FBX of everything you see in that screenshot.
Their sample scene would likely be that screenshot, using the individual FBX's.
models for game development?
that is suprising
sure but generally games don't use the scenes modellers make outright
These asset packs are not meant to be "here's a premade scene, now use it". Most people are more interested in the individual assets to make their own scenes, or use them in different ways.
Well yeah, because that's your own model for your own game.
You're not releasing this as a pack for other people to use.
Impossible to say of course
But it's likely the screenshot scene, yes, made up of the individual assets the pack provides
As an example of their usage
that is not made for game development
i mean sure
it's still not made for game development
speaking of
even if you do open this scene in unity
exporting it as 1 thing isn't supported by default be unity
a majority of game developers do not compose environments in blender
a lot of the time you outright can't because you need to do it in unity for various reasons relating to needing to interact with the objects
not sure (nor judging btw)
I have a game concept I made in godot and I was wondering if unity would be a better fit.
Please give me your honest opinion.
This is the general concept and i wanted to see if unity could replicate this better
yeah the issue is learning via chatgpt sucks and it is fantastic at lying to people that don't know they are being lied to
it just made some shit up to satisfy you
this game looks very simple and could be done in literally any engine.
yall what might be the reason for prewarm not working?
even if I set the duration to 1, when the object this is in gets instantiated they slowly spawn in
has the quick menu for edit -> rendering -> selelcted materials -> convert selected to urp removed in 6.3?
I can't find it anymore
How difficult would it be to switch over?
depends on you
I have very little experience with unity.. ive only played games made in it.
it seems like the only way now is on the window -> rendering -> converter window but there is no option to convert just specific materials, anyone know where the option went?
you really gotta try both engines and see what fits most for your needs.
I'd go over a tutorial online for a similar type of game (for movement, dialogue if you have, anything you need) and stick with what you know best
Unity would be the least limiting / most community supported for the long run
for anyone searching and seeing this in the future, the menu was removed ( ☹️ ?????) and if you want to convert specific materials without having to tick / deselect half the materials in your project, this tool on github has the same as the old functionality https://github.com/twiks228/URP-Material-Converter-for-Unity
A powerful Unity Editor tool that automatically converts standard materials into Universal Render Pipeline (URP) compatible materials, eliminating issues with purple textures and shaders in URP pro...
Not just your Unity experience. Your general programming and fame development experience
The built in converter was not removed
where do I find it
Edit > Rendering > Materials > Convert Selected Built-in Materials to URP.
Or Edit > Render Pipeline > Universal Render Pipeline > Upgrade Selected Materials to URP
no render pipeline under edit
Might be under assets or a different menu item now
It's still there just moved
I'm AFK
was it said in patch notes / recent livestream? I can't find anything online about it...
Idk, it was a long time ago. Pretty sure it moved around the time unity 6 came out, no?
I upgraded from 6.2 to 6.3 yesterday, 6.2 had it
I use this feature almost daily so I would've noticed 🙂
I did a little work in Unity years ago and I want to get back into it mostly making games in 3D. I started with the Create with Code course, is it the best option or there other better options?
I'm trying to do this in the right channel so I'm gonna ask where am I allowed to ask people about playtesting a very early concept I made.
I don't see a channel for it so if it's not allowed I'll get rid of that message and this one too.
that would be #1180170818983051344
thank you.
Lol the only problem is I am SO not comfortable making an entire devlog for my "game" yet cause it's barely a slightly interactive experience so far, with barely anything even remotely done other than some groundwork. I'll just wait until it's got more to it. Or anything to it.
Who says you need to make an "entire devlog"
Just make a thread and link whatever it is you want people to test
Is this how collaborations between large corporations usually happen? /s
fair but I forgot to put in the message that it's less about the devlog and more about putting something so completely empty in public unity play or itch. I just want people to actually enjoy what they decide to download or play.
Probably. That or they just pass each other on the street like "Hey wanna make a game?" (The CEOs of said corporations)
So you dont actually want people to test your game out? Or what im confused 
I do just not in its current state is all, Like I said it's barely more than a plane with a player and some scripts. I don't have any sort of map or objective built. If anything, it's more like a testing ground than a game.
What kinda game are you making?
Well I said it in my #🤝┃introductions but it's going to be a kind of horror FPS. I'm kinda thinking of combining Dead Space, Resident Evil with The Last of Us and seeing where I can go from there.
I dunno if my half-baked indie idea can get anywhere near close to doing those gems justice but I still want to try.
Depends a bit on if you got a team or not. If you're solo, might be too ambitious, but don't let me shoot it down if you really wanna do it though
Oh no it's all me and copilot to help me flesh out scripts and that's it.
Ah ok, well I hope things turn out well!
Thank you, you too with any projects you've got going!
make lots of small games using tutorials and stay dedicated, there is nothing like experience imo
Yeah of course but is it a great starting point?
Just to get familiar with the basics
I've been programming in Unity for 8 years now and never even once I took a course,
My biggest tip is to make systems and keep reusing and improving them (or remaking them) and just grow and grow until you have a game that you feel like pushing online
Ive never heard of "Create with code" course, but if you mean learn.unity.com then yea they have some really good stuff
Yeah it's one of the starter Unity Learn courses
learn unity in general is a massive place so if you find a good starting point there you should be covered
follow unity's youtube channel, most if not all of their tutorials from 2018 are still relavant today and they have the best narrator / guy talking in the tutorial in my opinion,
Another good starters are dapper dino if you do beginner multiplayer and the king brackeys with haundreds of basic videos for impressive stuff beginners can make
yea
Alright
I have a question in the robot tutorial when I am at the stage where we can publish on the web, the loading normally lasts 10 minutes but here the longest lasts 6 hours and it still doesn’t work even by uninstalling the version of unity and reinstalling can someone help me
not sure which tutorial, do you know what loading screen you are getting?
Is it the part where you build the project,
or are you uploading files somewhere?
This is the first tutorial where a robot must pick up stars by jumping on cubes and heres the loading screen
it’s the part where we publish on the web
uploading files i think
What tutorial? There are thousands of Unity tutorials, you have to be more specific. Post a link to it
Launch Unity’s built-in beginner project, complete the interactive tutorial, and share your first game.
yo how do i make player movement in 2d? i can just do transform.position += direction * spd * time.deltatime i am aware; but when moving straight towards a wall, it kinda tries going inside walls and gets pushed back out (collisions). using rb.linearvelocity and setting it directly is causing jittery movement (even after disabling collisions of any sort)
i just discovered a method called rigidbody2d.moveposition(), would this solve the collision problem ?
probably not, this is more intended for kinematics iirc
to use physics on a dynamic rb, setting velocity is one of the correct methods. make sure you aren't moving via the transform still
it's likely something else
let's continue in #💻┃code-beginner
sure, send the recording, and send the code as well
its the tutorial but I don’t think it’s necessarily because of this tutorial in particular I’m not testing but I think it must be done every time I try to publish a game on unity play
Any idea how to fix fonts constantly updating themselves with millions of characters of typeless data?
I can't set the font to static either because then a few of the characters become missing
This happens both with custom fonts and with the default TMP LiberationSans font, across multiple projects
try it on a lower version, like 6.0. also, always good to virus scan
also, do you have experience with this stuff, or is this your first attempt?
some experience
also I am on 6.0
it's already broken the Unity editor once on one of the projects
i am trying to figure out why TMP, or anything, has anything to do with what is happening in vs code, or am i just seeing the screen wrong?
its VS Community but its not that anything is happening in there - this is just showing what the font is
so this is actually happening in Unity, I'm just viewing the YAML meta file for the font in VS
ok, and are you set for SDF or Bitmap in Unity, for fonts?
SDF
i have no ideas then.
this also just happens out of the box, since we didn't mess with the font at all on one of our projects
the only thing I've come up with so far is deleting the font and then adding it again, but thats tedious because the references get messed up
i mean, there is always the 'delete the library and let it rebuild', but 🤷♂️ . if no one has ideas, sounds like a candidate for a bug report
I know there have definitely been posts on it already so I assumed maybe there was a known fix
struggling to find them on google rn tho because I guess unity forums have terrible SEO
I just can't fathom how this issue got through to a live, LTS version of Unity
found this in case anyone else suffers from the same problem - seems to fix it out-of-the-box automatically but I can't vouch for whether it is safe etc. https://github.com/STARasGAMES/tmpro-dynamic-data-cleaner
What should I be checking if changes in Unity project's Project Settings keep getting reset or cleared out? Specifically, some VR settings need to be set again every time Unity is restarted.
I found some results mentioning onedrive and dropxbox automatic syncing, as well as Unity Collab.
Is it possible that removing some temporary folders and reimporting / rebuilding them could help?
is it just me or has unity been getting extremely increasingly more buggy this past day or so? i havent switched versions or anything, ive been using the same version since months ago, but now its pulling stuff like this
and it just crashed
I don't think they've been adding more bugs to your existing install, no 😄
But the engine does have a lot of bugs
Unity or godot or unreal
One of them. Or any other engine.
pick one:
- Most charitable: you are asking a genuine question but extremely lazy, and want others to do the work of narrowing the question.
- More skeptical: you want attention and a fast-moving debate, not useful advice.
- Most negative: you are deliberately trying to spark a repetitive argument and derail chat.
I was working with Unity on Windows 11 before, but now I exported my Project Folder to a USB Drive and Imported it on this Linux Mint Computer.
I hope that copying a project under windows and continuing on it under linux will not cause any future problems because I did not noticed any yet and it would be a lot of pain if all the progress would be dumped because of that.
As a member of the Unity Discord I'd like to suggest Unity
Library folder is safe to be deleted, unity rebuilds it when you reopen the project, and it can fix various issues.
Do you have some assets/scripts that could be modifying the VR settings?
wait nvm I misread
@violet thunder The project used to work on a different computer, but this problem started appearing after the files were moved to a more powerful PC. I was also thinking some cached stuff could be causing an issue.
Id definitely rebuild the cache when switching machines
Its not something you should move around
Is deleting the Library folder enough?
Librarh i mean
Enough for what? Its just a common thing to try for various issues
I know there are a few others, like obj, but I don't know enough to know which could cause the issue here
Some hold mostly build data or runtime data or something like that
Not my expertise, I know that obj is a 3D model format though
Do you see .obj somewhere that isnt a model?
It is that too, but in this case it's the obj folder in the project, same hierarchy level as Library
Rarely helps these days, in my experience
Yeah, that's compiler output
So most likely not relevant for Project Settings related issues.
Library, Temp and obj can all be safely deleted
Good because it's such a bandaid thing to do anyway
I'd just do all three tbh. It barely takes any time to rebuild
Thanks for you both!
Only Library takes a long time
Wouldnt you suggest to do it when moving a project from a machine to another though? 🤔
I would not copy the Library folder from one machine to another, no.
If it's the same platform it probably won't matter. If it's another platform it's probably full of garbage
does anyone know any servers to find commissions for unity?
so uhh my unity every time i go in play mode it says "reloading domain" and i kinda need to go in playmode any tips ? this is the only pic i have
!collab
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It's normal to see that popup, but it's not normal for it to take more than a few seconds
then how would i fix it ?
If you edit a script, does Unity also get stuck for a very long time?
(without entering play mode)
yes
close the project (forcibly if needed), then delete the Library folder from the project
you should see folders named "Assets" and "Packages" next to it
(don't delete those, of course)
then reopen the project
i did that and the temp, obj as well
ah, okay, so it's still misbehaving
yes
when you open the project after doing that, does it successfully compile your scripts and load the editor?
I'd expect it to get stuck forever trying to open
yes
i change to unity 6000.4.0f1 thinking it would fix it but it did not fix
what do you think it could be @gray frigate ?
it's still loading 😭
did you take this screenshot before closing unity and deleting the library, then?
i'm confused how you even got to that point if you're freezing while trying to open the project
Does it ever stop loading? If yes, you can try profiling it
yes and this is after
it dose not
It's possible that you have a script that gets stuck in an infinite loop while Unity is setting things up after a recompile
uhh i can check
this would have to be something you recently added or changed
I wonder if an IDE debugger works during domain reload
Could use that to see what's going on
so even when i delete a script it still loads and this is my script folder
how do i do that
do you think it could be any of them ?
it's hard to say anything without knowing what's in those scripts
I would suggest making a new blank project and making sure that works right
Check version control for whatever recently changed or the uncommitted changes you have
those are the most likely culprits
it just loads
Dumb question have you tried restarting your pc?
wait
let me try again
still no
Try re-cloning your project from version control at the last stable state
and see if that loads
if it doesn't, go back to an earlier commit, and so on
so you want me to close the project and then close version contro
I actually want you to redownload the project in a different folder from version control and check out an earlier commit/version and see if it loads
oh
ok i so fixed it but there is a new thing ?
when i press anything in my hirecey
It looks like you are using a good deal of plugins and third party tools
Those may cause issues like this sometimes
but this just happened now ?
¯_(ツ)_/¯
lol
Not surprised too many things trying to change the hierarchy fucks it
Hey everyone, the game I'm currently working on requires admin permissions for some reason.
I would like to avoid this.
Is there any way to determine what is causing the admin permissions requirement?
What are you trying to do when you see this requirement? How does it surface itself?
The administrator rights popup opened up immediately when starting the game. I just closed the popup and ignored it.
For some reason it isn't shown anymore when I start the game now.
When I export another build it's probably going to show up again.
So you mean in a build you made?
Is this for Windows?
hello, do you guys know where I can find mirror game examples apart from the ones in the documentation? It seems like there lacks of tutorials.
exactly
should ask their discord
there was an SCP game that uses mirror and I think that's open source?
nah, the one that uses it was released on steam
fr? where?
already did, got no answer
yes and yes
maybe it was because I made development builds. I just made a new release build and I didn't get the admin priviledges popup 🤷♂️
yall wana anyone help me pls?
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
why does my cam do this?
maybe it's broken
do what
wait ima record
Maybe you missed the part about "ask a full question illustrating with screenshots if needed."
We much rather get the whole problem at once rather than waiting for bits and pieces
"glitchy" how?
those effects look entirely intentional
Unfortunately we cannot read minds
unless you are refering to the scene view, which seems like your level has flipped normals for the outside walls
contrary to the popular belief apparently
Running into an issue getting my host/client setup to connect. Host is being run in editor on my PC, and client is connecting from my Android phone. I believe I have ruled out any networking issues as I have put in a UDP listener and a way to send a UDP packet and i get responses in my logs. But when I try host and client, the client never connects. I have networkmanager object with network manager on it and Unity Transport. Setup unity transport to hit my PC ip address w/port 7777. Made a new player prefab (just a cylinder with network object and network transform on it) and set that properly in my Default Player prefab. Also verified it shows up in my DefaultNetworkPrefabs list. Network Approval is unchecked on network manager. Turned windows firewall off just in case (UDP packet test was successfull). Both PC and phone are running on wifi
Only logs I get back after: Starting Host or Server on PC, waiting approx 10 seconds, trying to connect client:
Using Unity Transport
TargetIP: 192.168.0.123 (PC ip address)
target port: 7777
Starting Client...
*After approx 1 minute)
Disconnected from host
Any help is appreciated
you most likely need to have the host be 0.0.0.0 tho
not my player's cam this one
ahem
thnx im sorry im kinda new to this
Still am unable to read your mind
apparently i can
what are you expecting instead of what we see ?
its 100% the missing walls im calling it rn
where's the problem in that though
I will post in there for sure, thanks! Quick question for your response. Have Unity Transport component say 0.0.0.0 for the address but set the client's manually to the host IP?
yeah the client needs the hosts IP . I usually make an Inputbox so I don't have to always do it via inspector someitmes it messes up , I pass that to the Transport component through code
I think now unity put a tickbox in the inspector that does the same as 0.0.0.0
is that what that Allow Remote Connections? means? When I hover over it says 'Binds IP 0.0.0.0'
yeh basically that, i just never done it that way and use code as mentioned cause changing IP each build gets tiresome
thanks, I will give that a try.
where do you think I should post my hand-drawn textures to see if they work for the vibe I'm going for?
Do you think #🔀┃art-asset-workflow or #🏆┃daily-win ?
What do you mean to "see if they work"
because if you are looking for feedback, #1180170818983051344 is the only place really
more like just see if people think they look good or fit the vibe I'm going for with my project
you can get feedback in #🏆┃daily-win too
Thanks nav. Looks like I still need that checkbox either way. when I have that off my phone never connects. when I have it checked it shows connected 1 in my logs now. Now to change this back over to my acutal player prefab (thought that was causing an issue originally). Thanks again man!
Idk anything about these
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
#1180170818983051344 or #🏆┃daily-win ,but youre more likely to get feedback in a #1180170818983051344 thread because there is no timer
Oh I heard that I can create games by using unity game engine
Im interested in making games can I make by learning unity only? No other language needed?
Unity anc C# and you should be good
you will need to learn c# if you want to make games in unity
do some beginner c# tutorials first because you need that too. check pinned messages for resources
ohh with tickbox is working now ? 🙌
Im a beginner so basically all I need to learn is c sharp and could use unity?
start with C# yes.
Unity is just an API in C#
the concepts n unity specific things are on the manual
yes, I think that is all I was missing. I will still add in a field like you said and show the IP of host in top right of their screen so any clients can connect. But once I hit that checkbox everything started talking and working together.
Wdym by that bro..
If you learn C# you can pretty much read/use any API that including UnityEngine
learn c# and then go to learn.unity.com to learn unity, yes
#💻┃code-beginner has pins on proper C# courses
What's api
Im actually new
basically a way for code to interact with apps
you are writing everything in c# yes
Oh
Unity specific concepts include GameObjects, MonoBehaviour/Components , Life cycle events etc.
So even if I wanna create a animation of character moving i gotta write whole thing???
no
no?
you could technically do that too
Oh
but its not expected of you
no you dont do literally EVERYTHING in c#
Oh
you use c# for any game logic you want to define
Unity is very userfriendly but the systems must be written in c# (there is visual scripting but thats another topic)
think a score counter, or any interactions
other stuff has its own set of tools
Oh
Btw guys in how much time period could I learn c# and unity and can start making games?
Currently I'm planning to learn python basics as it is beginner friendly and could get me some logic
how much time you will dedicate, how quickly you learn etc.
And later I will move to c# as u guys said
I will dedicate every single day starting from todsy
imo stick to c# from the getgo .
Can a person learn multiple game engine or languages?
if you plan on using unity anyway
of course
Oh
yes but its not very feasible to do at same time tbh
Oh
no, that's too much for one person's brain. they'll be arrested if they even think about trying
people who work as professionals in the industry are expected to know multiple engines and languages
Lol
Ikr
yea but knowing and learning at same time is very different
I wanna become a game creator guys like can u guys will to help me know what I should do and what I should learn to become my goal
I want to know my roadways ahead that's all guys it would be very helpful and I would be very grateful
Oh ok
@real zodiac https://learn.microsoft.com/en-us/shows/csharp-fundamentals-for-absolute-beginners/
I suggested this one a while back, good starter. "made" mods added to pin #💻┃code-beginner
the basic has a slight curve but once you pass that you can get into more intermediate stuff
. Yeah bro I'll check that later can u help with my request if possible
roadway.
C# basics -> UnityBasics -> Win
!learn has pathways for unity
but highly recommended you get the c# basics down first because they kinda expect you to know those, especially anatomy of a script
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
By any chance do u work on coding?
yes
Oh
90% of the people here code :)
Wow
when working on your game, you will spend a majority of your time coding
I'll become one too
thats just kinda the nature of game development
Yeah
I started with thinking code is "too hard" and only used drag n drop features in GameMaker.
the possibilities are endless , if I can do it anyone can tbh
Guys I have a doubt are u guys going.to.college and coding or trying to look for employment through coding or wanna make their own projects ???
im going to college as a compsci, but im not looking for employment in the industry
especially not the game industry, its simply not happening
not any time soon
Why
