#💻┃unity-talk

1 messages · Page 84 of 1

solemn torrent
#

Hello anytime myself or one of my team members tries to open a prefab in unity in crashes, I'm assuming its a memory leak but Im not sure what the cause is.

plain dagger
#

!logs

vagrant rootBOT
# plain dagger !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

tidal raft
craggy pollen
#

you must be kidding

craggy pollen
plain dagger
craggy pollen
#

must be a very rich school then with that setup

tidal raft
#

none of the adult supervisors know unity unfortunately

plain dagger
tidal raft
#

what do u mean by writing anything

#

is there a way to check?

solemn torrent
lusty turret
#

hey guys i really need help , i updated my project to unity 6 and now all my materials are pink , i tried everything , most tutorials are not updated to unity 6 , the render pipeline converter wont work , i cant fix all of them one by one because they are too many, im using URP , can anyone help ?

worldly cave
#

What version was your project originally? Are you positive the project was URP to begin with?

lusty turret
plain dagger
#

either you used an old ass unity version or are mistaken

#

2023 was the version before unity 6

lusty turret
#

i was using 2022

plain dagger
#

!logs

vagrant rootBOT
# plain dagger !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

plain dagger
#

but you are not forced to use URP in unity 6

worldly cave
#

Birp still exists

#

and if your project originally used it, you could stick with it

lusty turret
#

are there any benefits to using URP , like it just makes the game better looking or it helps performance ? sorry im a noob

plain dagger
#

URP is better as the old built in renderer is outdated and has not been updated in years

#

but shaders made for BIRP do not function elsewhere

lusty turret
#

alright but what do i do to make my materials not pink anymore ?

plain dagger
#

Change shaders to URP ones

#

materials using "Standard" can be auto updated

#

anything else has to be done by hand

marble crescent
#

hey anyone knows how to add models from blender to unity with textures while using blenderkit materials ?

worldly cave
#

You would need to pack/save the blenderkit material textures and set up the materials in unity

#

also note that a lot of blender kit materials utilize custom node set ups and are far more than just simple pbr materials

#

so for those youre either going to have to recreate them in the shadergraph, or bake them in blender to textures and export that

marble crescent
#

because i have more 2 3 materials in one model

worldly cave
marble crescent
worldly cave
#

Then the very first video should be enough

#

if your assets are not very detailed

marble crescent
#

ohh okie

lusty turret
#

how do i fix my materials they are all pink

storm patio
#

probably a mismatch between your render pipeline and the intended pipeline for the materials

#

there's a button to convert them somewhere iirc

lusty turret
glacial wagon
#

Hey! i'm super new to Unity and i was wondering if i can download a tutorial/template of the most basic ''rpg/hacknslash'' game that exist to get familiar with the program

worldly cave
storm patio
#

!learn

vagrant rootBOT
worldly cave
lapis gate
#

On the asset store unity does provide some basic templates but mostly controller related

wind plank
#

source 2 vs unity 6

worldly cave
#

what

#

you cant really pick between Source 2 and Unity 6 because Source 2 isnt publicly available

wind plank
#

shut up penis

storm patio
#

how old are you

worldly cave
#

Why am i being called a penis

plain dagger
#

sounds like you came here just to say that

worldly cave
#

what did i do

weary portal
#

its all yo fault

inland umbra
#

Definitely source 2

marble fiber
worldly cave
#

When did they announce this?

#

Are you thinking of s&box?

plain dagger
#

Source 2 is not the answer because the only decent version is s&box which has a fuck ton of modifications

worldly cave
#

Or are you thinking of the game specific SDKs for Source 2 games

#

which is something else entirely

plain dagger
#

that would require more than 2s of thought

worldly cave
#

Even Respawn didnt get one

marble fiber
worldly cave
#

and they practically turnd Source inside and out for Apex and Titan Fall 2

plain dagger
#

S2 is not really finished and facepunch had to do a lot to make it usable

plain dagger
worldly cave
#

Yeah, and turns out making it usable is as simple as making it more Unity

plain dagger
#

you can stop now

marble fiber
#

It links to the announcement lol

worldly cave
#

Ok, where in the announcement does it say Source 2 is going to be made public?

plain dagger
#

it was years ago and looky fuck all happened

worldly cave
#

"free to content developers." means whoever gets a license wont have to pay for it

#

not that its going to be given to everyone

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currently only fp have that priviledge

marble fiber
worldly cave
#

What does this screenshot prove?

plain dagger
#

gib engine now as proof

marble fiber
#

This segment, so probably will still release eventually

worldly cave
#

Source 2 is released. Just not for public use

#

Source 2 has been used since 2013

plain dagger
#

I have touched source and source 2 a lot and i still prefer unity

worldly cave
#

People hype up Source and Source 2 simply for the Vanity and what it represents

#

If anything the Source engine proves that you can make 10/10 masterpieces with litterally whatever, many times over, over the course of a few years

plain dagger
#

Source was good but now its dated and lacks the polish, documentation and functionality needed for a general game engine

worldly cave
#

Source 1 doesnt even support PBR natively

#

thats crazy to me

plain dagger
#

well the csgo branch got that i think

worldly cave
#

Yeah it got it

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I know this from making models for map creators

plain dagger
#

There are much better versions for those with access and I have been told of the many great things

worldly cave
#

but for stuff like tf2, sfm, or any half life conversion mod, no pbr...

sly lake
#

S&Box has some neat ideas, like using C# razor pages for the UI

worldly cave
plain dagger
#

Yea the ui is cool and ofc the hot reload is amazing

worldly cave
#

I think that was born out of pure hatred for how Unity did it

plain dagger
#

haha well we got UITK now so its not as bad

worldly cave
#

im fine with UITK, it was quite the learning curve imo, but i would still prefer Razor

sly lake
worldly cave
#

UITK has some limits in the markup department

worldly cave
sly lake
#

Oh

#

That’s just free with CoreCLR

worldly cave
#

i think they said that it took them like 10 minutes at a time for the scripts to recompile for stuff like rust

sly lake
#

Every .net application has that

worldly cave
#

or something ridicilous really

plain dagger
#

good lord ive worked with big projects and ive not had that
perhaps they did not use asm defs properly?

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Tbh i remember old rust not being set to run when minimised so fuck knows what they used to do

worldly cave
#

Rust is kind of a mess i think on a technical level

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they talked about it somewhere

plain dagger
#

If things are not designed well from the start then adding asm defs after is a pain or near impossible

sly lake
#

I don’t think those were a thing when Rust first launched

plain dagger
#

Seems it was added in 2017.3? maybe

worldly cave
#

I think it was the transition from legacy to modern rust

sly lake
#

Yeah, Rust was Unity 4 initially

#

Quite an old codebase then

plain dagger
#

Right so it was shit to begin with

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not that i did anything great back then 😆

craggy swan
#

Do you guys think I should make a design bibl, character sketches, and a storyboard even for my very first game. It a simple game keep in mind.

sly lake
#

Depends. Do you think that would be fun?

worldly cave
#

but you can really tell this was when he decided to revive S&box and switch to Source 2

craggy swan
worldly cave
#

Then start!

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Dont overthink this early on, if its a simple game, start with a prototype

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see that its fun first before you decide to dedicate time on concepts and character bibles

craggy swan
#

I can always add stuff after the fact

sly lake
#

I’ve never made a “design bible” in my entire career

worldly cave
#

It depends on how well thought out your project is

#

its really just a different way of saying design document i suppose

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But it doesnt really work for indie games, they are quite volatile idea wise and change constantly

sly lake
#

I still write down things but not before starting development

worldly cave
#

same here

#

i use Trello to manage things i plan to do

wind plank
#

source 2 vs ue 5

worldly cave
#

Once again...

craggy swan
#

I mainly just think about things I want to do in the game then try to add them

worldly cave
#

Source 2 is not publically available

#

so its not much of a discussion

wind plank
#

shut UP penis

worldly cave
#

Can you not be a child please

#

enough of them in this server already

craggy swan
#

bro what

wind plank
#

mb

craggy swan
#

this is for unity discussions

sly lake
#

Think things through a bit

#

Never update them later though

worldly cave
#

Honestly ive been meaning to set up a dedicated html/css page for my games own Documentation and API

craggy swan
#

I would make one of those

worldly cave
#

Because in the last month ive sort of snowballed development so much theres a shit ton of things to track

craggy swan
#

but I need more games that are actually playable lol

worldly cave
#

Even simplest changes could have cascading results so i have to basically walk on eggshells with every change i make

craggy swan
#

Also is it better to have placeholder sprites for a game or do the art begore you develop the gameplay? Im only asking because it would take longer to do the art because im kinda bad at art...

worldly cave
#

My friend i think youre focusing on the wrong things here

#

this early on, you should just start

#

make something anything, however its built, get something playable

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then start thinking about the boring stuff

craggy swan
#

oh

#

ok

craggy swan
worldly cave
#

The Irony is that youre not being very efficient now

worldly cave
#

because youre not doing the most important thing... starting

craggy swan
#

I should just try something

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and as i go forward plan more

#

Thanks

#

Thank you lots

#

I feel like its really hard to get unity help other places because people dont know what they are doing

#

but here I feel like I can actually get help

marble crescent
#

anyone knows an free addon who would able to add simple textured object and animation to unity directly by importing and exporting through that addon ? from blender to unity

worldly cave
#

People dont typically create addons for something that can be done natively in both programs

#

Youre better off actually learning the blender to unity workflow, rather than looking for shortcuts

left coyote
warm bramble
#

i have a very VERY weird thing happening to unity
when i run a game it's a little choppy but when i record with nvidia it becomes butter smooth ?!

#

i'm going insane tbh, i wanted to record the choppiness but once i hit record everything goes good

shadow heron
#

Did you try restarting your pc?

warm bramble
worldly cave
#

are you perhaps fullscreening your game view when recording ?

warm bramble
worldly cave
#

sure

bronze shale
#

Hello!

warm bramble
#

both of them have same results

hard relic
#

I need help, I was making a map using the tileset, and when I added the wood sprite as a tile, this showed up and I can't even select it.

balmy kettle
#

restart the editor

crystal jolt
#

I'm not super sure what to call this and struggling to find an answer online via google, but does anyone know what is going on here with these objects? All of a sudden this weekend the camera started clipping into them from a far distance making it really difficult to work on some things. And what's this even called

balmy kettle
#

double click an object in the hierarchy (or select an object and press F) to make the scene view camera focus on it and readjust its clipping planes

oak meadow
#

using Ugs Cloud save do you have to read a stat to write to it and add to it like could you write +1 to wins without reading wins first

near wigeon
oak meadow
near wigeon
#

if a key exists it overwrites, otherwise it just creates a new one

stoic heart
worldly cave
stoic heart
#

yes

#

I am learning scale and proportion for Game.

lethal plume
#

Any idea why my material is not reflecting surrounding stuff? I am using Bakery for light baking, I have reflection probes and light probes. The material preview shows a reflection of my skybox but it doesnt in reality https://i.imgur.com/3uvA1hT.png

worldly cave
#

How does it look like in the scene?

lethal plume
worldly cave
#

Really its only going to show what the reflection probe does

worldly cave
#

Also it needs something to reflect as well

#

You cant have an entire room of the same dark material and expect it to reflect itself

lethal plume
#

there are floors, a couch...

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plenty of other things

#

game view looks the same

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I am using AutoProbe for my light probes.

worldly cave
#

Light probes are irrelevant

lethal plume
#

I thought light probes were required for reflections?

worldly cave
#

You should also ideally be using the apv anyways

worldly cave
lethal plume
#

APV?

worldly cave
#

You need reflection probes

worldly cave
lethal plume
#

reflection probe

worldly cave
#

Did you bake them?

lethal plume
#

yes

worldly cave
#

You sure? Typically in the scene view when you get close to them, they litterally show you their cubemap

lethal plume
#

Ok so if I disable "contribute to GI" for all my meshes it fixes that error at least.

placid parrot
fast lily
#

what ~the best~ way to do 2D sprite outlines? i feel like i look online and everyone has a slightly different solution, and theres no default built in unity function for what id consider one of the most common effects for sprites??? ive tried a couple and they dont seem to work "perfect" in every case

#

i feel like im going crazy. how is this not just a super standardarized technique 😭

strange prism
#

hi

storm patio
celest sparrow
#

outline or just shape with black color, if u mean the second one, i think u can just drag it as a sprite object then set it to black, did i missunderstand the question?atwhatcost

fast lily
#

just outline around the sprite

night leaf
#

hi

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who knows the most popular games in unity where i can shoot and i can modding

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im searching game to mod

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just without tarkov

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like him

copper gust
#

no modding here

night leaf
#

where

copper gust
#

dunno

night leaf
#

what

copper gust
#

i dont know where you should go, i know this is where you cant go

night leaf
#

just its official unity channel and only here i can ask the quwstions about unity

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its about unity explorer

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who know which games allow him

copper gust
#

modding is against unity tos and is specifically banned in the server rules

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im sorry

night leaf
#

ooh sorry

#

i didnt know

celest sparrow
#

right now, i just use a plugin to make it, cuz its ez and has a lot of features

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u can also find a plugin to do it

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or a more ez way: just copy sprite 4 times and move a little to 4 directions lol

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the normal way is shade graph

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the plugin i use, it used shade graphs

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but just let u know, people use unity around me also just use plugin to make it, not do it by themself

fast lily
#

ok thank u ill look for one

floral flame
#

Is there anyone who can help me with this part? I've been stuck on it for two days, and every time I try to apply the lesson, I find that the commands don't work in the same way.

celest sparrow
#

make a rigidbody object and play its physics effect in unity scene?

floral flame
#

yes

#

Would you allow me to share the screen with you to help me get through this part?

celest sparrow
#

this server doesnt support vc and screen share btw

violet thunder
#

Are you sure it doesn't need a convex MeshCollider with a cylinder mesh instead?

celest sparrow
#

oh u want a correct shape collider for it

floral flame
#

I tried to do it, but no effect appears.

celest sparrow
#

maybe take a vid to show why it doesnt work?

floral flame
#

Can I share my screen with you so you can see what's happening with me?

violet thunder
#

Video works fine

celest sparrow
#

there is no screen share in this server lol

violet thunder
#

@floral flame no friend requests/DMs. Just ask here, why make it so complicated?

celest sparrow
#

i mean i agree with @violet thunder , he already said how to fix it, just use MeshCollider, it might fix ur problem

floral flame
#

Okay, what should I do here to make it work for me?

violet thunder
#

Remove CapsuleCollider

#

Any issue after that?

still vortex
#

Anyone knows how to activate the ugc kit?

floral flame
#

Look, the green lines haven't changed.

storm patio
#

you didn't remove it

still vortex
#

Does anyone know how to activate the UGC kit?

floral flame
#

Is this how it should be?

storm patio
#

seems about right

violet thunder
#

Yeah mesh collider does not show green lines if it uses the same mesh as MeshFilter

#

So that is ok

placid parrot
#

Everyone

violet thunder
still vortex
#

Shows error its not ugc created

storm patio
#

what error

#

there's only a warning there

#

and a normal log

still vortex
storm patio
#

that is a log

still vortex
#

But I want to know how to fix this

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I want to export this UGC file

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and I cant

violet thunder
#

(Really sounds like it should be an error or warning though)

storm patio
#

check the console to actually see more details if it has any

still vortex
#

There is in the console

storm patio
#

there ya go

still vortex
#

how I can activate

storm patio
#

probably opened unity with the wrong perms or something, idk windows perms sorry

#

could probably google that though

still vortex
#

So I have to check the permissions of unity or something like that

celest sparrow
#

looks like oooold version lmao

still vortex
#

unity 2018 its the only way to create a ugc file to emuvr

#

if u can help me

#

with emuvr ugc creation

celest sparrow
#

sry never heard EmuVR

still vortex
#

ok

#

dont worry

tall hearth
# still vortex

if you still cant get this to work have you tried saving the file to the Resources folder on the unity project? should be able to save there without authorization (though this is just an assumption)

dreamy ledge
#

so what version am i supposed to choose for a new project? just looking for the latest lts

pearl oyster
#

You have to install it first before you can choose it for a project

dreamy ledge
#

ah just found 6.3 lts, is that the one?

pearl oyster
#

If you want to use 6.3

dreamy ledge
pearl oyster
#

Well what do you want to use? If you want an LTS then your options are either 6.0 or 6.3

grave wedge
#

Guys so I'm new on unity

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Like I didn't even download it yet but I might get it soon

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I wanted to know tho

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How does unity really work like is it a platform where you both make and release apps or do you just make and release somewhere else

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And also what specs do you usually need or are recommended

celest sparrow
celest sparrow
sacred sparrow
#

6.3 too if you want the newer LTS

near wigeon
near wigeon
celest sparrow
dreamy ledge
#

i should already have 6.0 lts installed and from what i found i should search for a specific patch to fix the security issues. i took that as motivation to finally swap over to godot lol

#

im gonna try my next project in there

pearl oyster
#

Why would you need to search anything? The latest patches are literally the first thing it suggests when you click the install editor button

dreamy ledge
pearl oyster
#

When you clicked the "Install Editor" button it suggested forums?

dreamy ledge
#

but i think its fine, i didnt interact much with the built in features of unity at all and just made everything procedurally from scripts anyway and just got c# working on godot and am gonna try my next project there this time

celest sparrow
#

i didnt actually get the point u want us to help u lol, just install wutever the version u want

gusty abyss
#

Hi I have watched dozens of tutorials but I can't understand diff btwn hdrp and urp help 😭

celest sparrow
gusty abyss
#

Okay finally someone who talks like a human thanks

celest sparrow
deft rock
manic gorge
manic gorge
#

the ui/default (for the stencil and alpha clip) and the sprites/default (for the pixel snap)

willow rose
#

Hi?

near wigeon
willow rose
strange moon
#

He didnt say hi, he asked hi xD

charred fog
#

!ban 1155766298047946773 trolling

vagrant rootBOT
boreal river
#

but I didn't try to do something for it

#

not sure how to fix it

deft rock
#

the only thing to do is install a newer version of Unity that was released after the fix

boreal river
#

Also guys I have a question. I was just seeing here some courses in Unity Learn just was wondering something more intermediate to watch or to learn something new maybe and I came into UmodelerX and UI Toolkit. What are these tools?

#

UModelerX is like pro builder

stark agate
celest sparrow
small hearth
#

Can someone help me with this problem, it won't let me select oculus in XR Plugin Management

lament cedar
#

Hey guys. So I am using Unity 6.3 LTS and trying to make a 3D VTuber setup with a puppet to control. i got most setup but i need to know if there are any Dynamic Bone style setups that is possibly made. I couldnt find anything that says made in Unity 6.

lament cedar
worldly cave
#

Why wouldnt it? It works perfectly fine

lament cedar
#

i was told by a dev i used to work for that it didnt.. unless he had an issue that he never brought up

#

thanks Kuzmo

worldly cave
#

theres also magica cloth

lament cedar
latent meadow
#

if they are always noodle, it will work fine. if you intend to switch between animation control, and noodle physics, perhaps other options

lament cedar
#

Well the idea is that maybe i want to use constraints for when it holds something

latent meadow
lament cedar
#

copy that

#

but i got a start so ill go there if i need anything

fossil smelt
#

I've experienced quite a bit of troubles lately using Unity 6, whenever I go into playmode my Unity Editor crashes, and same thing happens whenever I try animating an object using the animator in Unity.

#

Does anyone think they might know the reason behind this bug?

worldly cave
#

Do you see any errors?

fossil smelt
#

Nope

#

not at all.

worldly cave
#

Try updating the editor

fossil smelt
worldly cave
#

What are your pc specs?

#

Specifically your ram

fossil smelt
worldly cave
#

Does this happen on other projects?

fossil smelt
#

It happens on other projects, but not versions that are not Unity 6.

jagged sage
#

Is developing dependant on cpu or gpu

vivid cedar
#

generally developing a game requires a computer that can run the game you're developing and then some.

#

if you're making a very lightweight mobile game then you don't need much

jagged sage
#

Well im going for a 2d platformer

#

Still not sure how big it will be th

#

Tho

vivid cedar
#

unless you do something really crazy CPU will most likely be your main concern

sharp wolf
#

So I’m trying to download 2021.3.33.62f3 but every time I do it downloads some and then all of it says queue and I don’t know how to fix it

balmy kettle
#

if something is queued that means it is waiting to download/install until whatever is currently downloading/installing is done

#

!install 👇 but if you are certain something is going wrong then follow the checklist below

vagrant rootBOT
# balmy kettle !install 👇 but if you are certain something is going wrong then follow the chec...
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
boreal river
worldly cave
#

that is why vc exists

boreal river
#

doesn't matter if I have version

#

I have verison control yhes and I am using it on all of my projects

#

but still I am scared of doing such changes

#

especiallyh when working on a specific version of Unity

worldly cave
#

version control is there to let you make drastic changes like that...

#

thats the point

boreal river
#

but I trhink as long as its minor update it wont hurt right

#

if its major update then probably it will

worldly cave
#

if you have version control

#

it wont hurt

#

at all

boreal river
#

I know bro

worldly cave
#

because that is the point

boreal river
#

it wont

#

I just dont wont to risk anything

#

lets say I am changing the version

#

what if something wrong will happen later on in development

worldly cave
#

what if

boreal river
#

btw is there something wrong that can happen?

worldly cave
#

what if your pc catches on fire, or github servers explode

boreal river
#

XD

#

Ok do you think I have to change my version right now 1--%?

#

100%

#

i have unity 6 51.f1

#

Which one do you think I have to use?

balmy kettle
#

just get the latest patch for the version you are currently using. if you're on 6.0.51 then use 6.0.68

boreal river
#

how

balmy kettle
#

wdym how? download that version and open your project with it

sharp wolf
balmy kettle
#

okay so have you gone through the checklist that was provided

sharp wolf
#

Yes

balmy kettle
#

what did the logs say

unreal otter
#

Hi if I needed help with something code wise where do I go

balmy kettle
unreal otter
#

Thanks!

lone maple
#

I need help working unity

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

worldly cave
#

every day here

#

what answer are you hoping to get that you havent gotten already

lone maple
#

Man

#

I need a team

brave maple
#

does anyone know some possible reasons why my player gets stuck to enemies/obstacles upon contact? :,))

vivid cedar
latent meadow
vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

balmy kettle
# lone maple I need a team

you have been told multiple times that collab posts are not allowed here and you have to use the discussions site to post them

worldly cave
#

Honestly at some point the mods gotta do something about it atwhatcost

left coyote
worldly cave
#

Without more info we cant know

left coyote
worldly cave
#

What IK library are you implementing, do you have any scripts? Have you followed troubleshooting guides in the documentation, what have you tried already to fix it.

left coyote
#

I already tried out different bones and targets

worldly cave
#

With ik there could be a million possible issues, i suggest you get to googling and see what others who had similliar issues tried and did

#

it can be everything from an incorrect ik set up, to a poorly imported model, to who knows what

buoyant path
#

!ask

vagrant rootBOT
# buoyant path !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

buoyant path
#

can someone help me with something?

#

its about animation

worldly cave
#

the bot message tells you what to do and where to go

weary portal
#

Once in a while i ask ai to scan the codebase for specific stuff like race conditions or runtime nre crashes. Mostly in case it finds smth i overlooked and ofc it does and panics me for when i go into production. Ive noticed though that these models are strict into theory and dont always align with practical scenarios. Also if i apply the recommended patches the code becomes much bigger and harder to manage

worldly cave
#

If question is "should you use AI for this", the answer is no

weary portal
#

Use ai for what?

worldly cave
#

To do something you should be learning and "practicing" doing on your own

#

Self evaluating your own code

weary portal
#

Yea the current path is manual testing

worldly cave
#

Im confused as to what you were asking then

plain dagger
#

asking an ai to "fix all bugs" is not something id do

#

and there are many ways to fix a potential null ref exception and i would not trust it to do it well

weary portal
#

The question is more like how much what ai considers a bug aligns with what will happen in reality

#

But its too vague so nevermind

worldly cave
#

and its not really a unity question

#

tbh

weary portal
#

Its a talk channel about code that will run in unity chill

balmy palm
#

He is chill. I don’t see a problem.

worldly cave
#

because its not a talk channel or a channel about code

#

its a help channel

granite sorrel
#

does anyknow know if there is a unity-ml-agents specific server? i wanted to ask some questions

tall hearth
tall hearth
viscid tartan
#

Can someone help me make a gtag fan game I'm new to unity I have no clue to what I'm doing

deft rock
#

!learn

vagrant rootBOT
tall hearth
#

we should make a bot that just increments every time gtag is brought up by someone new

worldly cave
#

Im also surprised people even tolerate helping anyone with gtag fan games when 90% of them come from a decompiled version of the original game

#

which would be against the tos and server rules

tall hearth
#

i thought the gtag movement was made public by the devs :?

worldly cave
#

the movement scripts are yes, but a surprising amount of people here are straight up using the decompiled project itself

tall hearth
#

curious why people would even want that, had a online "buddy" (met him in a game server) that had been making a gtag game and man was the code horrendous to understand though i am not sure if this is cause of the way i learnt coding or cause of the way the devs had learnt it

worldly cave
#

They think its simple or easy because a youtube video shows how to open the decompiled project

tall hearth
#

you know what fair point

#

hadnt thought that far (have never played / looked at anything gtag related besides the code those few times)

errant bane
#

My text randomly disappeared from my button, is this a Unity bug

#

ok restarting unity fixed it, I'll just report this bug then

hushed anchor
#

Is there any like basic unity guide that is widely recommended

vagrant rootBOT
hushed anchor
noble nimbus
#

Hello everyone, I'm new here I need a little help. I'm doing my final year project in Interior design using augmented reality and the thing that is left right now is the wall paint, I did wall paint using a plane but it doesn't look natural, so anyone can help me with it please, which approach will be better to do wall paint in augmented reality and I'm making for Android. Kindly help me anyone.
Thank you.

vivid cedar
past atlas
#

I have a Pong like game for mobile. Rn I have the problem that I positioned the paddles while working in a 18:9 ratio screen. But now when switching to a ratio of 16:9 for example, the paddles have to get closer in order to not overlap with the controls. I am currently debating if to compensate that, I should make the ball proportionally slower or the paddles proportionally faster based on the new distance.

#

What do you guys think? I know it's a very general question, but I want opinions in a vacuum

swift granite
#

I’m making a game inspired by metro exodus but rn the textures are all mobile esc. I purchesed this asset from fab and am not experienced in game design.

noble nimbus
latent meadow
#

do you want the player to paint the whole wall with a tap, or to 'draw' paint on the wall?

noble nimbus
latent meadow
worldly cave
noble nimbus
copper gust
#

do you have experience in programming in unity

latent meadow
#

i don't know what might be fundamentally different about AR/VR, but if i wanted a player to click on a wall to paint it, i would probably just have a trigger collider which triggers whatever command in a script to change that walls material color, as one way

#

i am thinking that you are kind of using assets and other peoples scripts instead of learning from the groud up. perhaps check out the learning site

#

!learn

vagrant rootBOT
pine bane
#

can someone give me a game idea for a very new beginner to unity

latent meadow
#

if you understand how to change materials, if you had detection working, it is probably best to talk to #🥽┃virtual-reality . if you are unsure how to change materials even if you Could have the detection working, it is best to use the learning site above @ Saad

noble nimbus
latent meadow
noble nimbus
copper gust
#

you will need someone very comfortable with programming in c# to solve what yo uwant to do

#

maybe shaders too depending

noble nimbus
#

Right

latent meadow
noble nimbus
latent meadow
#

ok, be careful not to cross post. good luck

noble nimbus
grave wedge
#

Guys Im planning on installing unity soon and wanted to know would my 16GB RAM and my integrated graphics card laptop be able to run unity efficiently

versed phoenix
#

A question rq, it's been a while since I last used Unity. Why I can see the camera in the Editor? For me it's a invisible object in the Editor so I don't know where it's pointing at

#

Same with the light and etc

#

I can't see they shapes in the Editor

copper gust
#

Top right of the scene view

versed phoenix
#

Thanks

latent meadow
boreal dagger
#

Whats going on? it looks good in baked lightmap shader mode but shaded looks unlit

#

theres no shadows either

#

but shadows show up in shadowmask shader mode

#

I have no idea why its doing this

#

other scenes bake just fine

mental cobalt
#

Who wants to hear about the project I plan on making?

boreal dagger
primal creek
tranquil token
#

Anyone know why code from an assembly may be appearing in the autofill in VSCode, even though I'm not referencing the assembly at all? I went to see if it might be getting auto referenced or something, but I can't find any reason why it might be coming up while coding.

arctic axle
#

Hi there,
I'm making a new game in Unity 6 after previously using older versions of Unity. I'm trying to do some basic stuff and want to use a standard FPS controller to test an environment. However, I can't find the old Standard Assets with the player contoller prfab from previous versions of Unity and the Standard Asset Package in the Package Manager seems to be old and fully depreciated. Where do I find the new Standard Asset prefabs for Unity 6?

vivid cedar
vivid cedar
# arctic axle Hi there, I'm making a new game in Unity 6 after previously using older versions...

Get the Starter Assets - FirstPerson | Updates in new CharacterController package package from Unity Technologies and speed up your game development process. Find this & other Essentials options on the Unity Asset Store.

gentle arrow
#

Is there anyone who explains realistic Unity car physics? I have a few questions I’d like to ask.

vagrant rootBOT
# reef dome !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

gentle arrow
#

Does using Wheel Collider make it more realistic, or is it better to build your own raycast system?

reef dome
#

If you want ultra realistic you are always better of writing your own, unity's standard asset are for the standard usage of the avg user, it sounds like you need more detail

gentle arrow
#

yeah

#

Actually, my goal is to develop a realistic mobile car game.

boreal river
#

Hey, guys! Is it expected to get these errors when converting?

#

I mean the conversion has been completed but I got these errors

reef dome
lapis gate
#

there's only very little you can do when converting built-in to urp shaders

reef dome
#

also not all assets can be converted by default

lapis gate
#

really the converter is mostly for converting unity's standard shaders to their URP counterpart

arctic axle
#

Hi,
I'm currently working with a few shaders I bought on the asset store for testing. So far, I've created materials that seem to have good settings depending on if they are used for a certain purpose (Eg. Characrers, environments, certain scenes, etc). The problem is that this is complex web of custom settings based on these asset shaders that I can't seem to copy over to anything easily. Copying Material Properties or creating a material preset also includes copying textures and a few other unwanted things onto another object. While every model will most likely need some material adjustment, I'd like to not have to start from scratch on every single material.

I was wondering if perhaps it was possible to take my settings as a base and wrap it up into a custom shader I can call from the shader menu like this. Anyone know how to do that?

copper gust
#

i think you want a material variant?

arctic axle
#

Mind walking me through that? I may have done something wrong.

vivid robin
#

Isnt there a settings that we could custom which would make the duplicates numbering with an underscore instead of the brackets

#

Cube (1) -> Cube_1

#

Like this

lapis gate
#

yes somewhere

vivid robin
#

I saw that somewhere the other day, but now i cant seem to be able to locate it

#

Anybody know where that is ??

deft rock
#

Preferences

#

hmm.. or Project Settings, because it's done per project

vivid robin
#

Got it

#

Its in project settings - editor - gameobject naming

ruby fulcrum
#

I am very happy to join this server

mint obsidian
ocean pumice
grave wedge
pearl oyster
#

Install a simple 3D game and see for yourself

grave wedge
#

Ok imma download unity in a while

#

It uses C# only right?

long moss
ocean pumice
near wigeon
ruby fulcrum
radiant pewter
#

I've been running into an issue lately where changing a bool value in a class that is a field on an SO does not update the asset in version control - meaning a bool I want toggled on is always toggled off on a fresh pull/on main. Is there any fix for that?

grave wedge
#

Is C# hard to learn(like is there a lot of free learning resource availability)

storm patio
#

very subjective question

radiant pewter
plain dagger
#

lots of resources yes

#

easy? dunno

storm patio
ruby fulcrum
grave wedge
#

Oh ok thanks

plain dagger
#

If automating changes then you can manually save an asset or save asset database changes

grave wedge
#

Should I instantly try learning it as a complete beginner to programming or should I learn something else

storm patio
#

"it" as in c#?

#

there's no real stepping stones up to c#

#

if c# is the goal, then just learn it

#

you'll have to learn it eventually

grave wedge
#

Oh ok

radiant pewter
plain dagger
storm patio
ruby fulcrum
ruby fulcrum
storm patio
plain dagger
#

and they said it was a field so ❌ nice try

storm patio
#

-# tbf some languages treat "field" and "prop" as interchangeable

radiant pewter
#

so weird tho

plain dagger
radiant pewter
#

but maybe that's just a downside of group projects

near wigeon
acoustic pollen
#

Alright apologies

plain dagger
acoustic pollen
#

Anyway, since unityhub supported in linux, is quite gonna be more smooth since i have rtx 3050?

radiant pewter
#

oh yeah just for like .prefab/.asset it seems

acoustic pollen
#

Like on linux mint

radiant pewter
near wigeon
acoustic pollen
acoustic pollen
ruby fulcrum
#

How can I connect the Unity Gameobjects and C# public variables?

near wigeon
#

also you are tagged as "likely spammer" btw

ruby fulcrum
acoustic pollen
#

I guess he meant using C# on Gameobjects like put them on code

near wigeon
# ruby fulcrum It is not at all

what are you trying to connect to what? You declare a public variable , put the script on gameobject and it shows up
eg public GameObject myThing

ruby fulcrum
#

I was a website developer 1 month ago, but I am going to be a best Unity developer...
So it is possible for such the message

ruby fulcrum
#

For example, I create the lineEdit object...
I wanna use this variable in the visual studio 2022

acoustic pollen
near wigeon
plain dagger
#

!learn

vagrant rootBOT
plain dagger
#

^ no go here

dusky forum
# ruby fulcrum How can I connect the Unity Gameobjects and C# public variables?

The c# object should inherit something relative to Unity such as Mono Behaviour. Add the script as a component to an object in the scene. Have a field with a component type that is present on the other game object. If the field is serialized, you'll be able to see the available field in the inspector and drag the other object with an associated component into that field via inspector.

plain dagger
#

thats gonna confuse them even more

radiant pewter
#

!ide

vagrant rootBOT
near wigeon
#

!collab

vagrant rootBOT
# near wigeon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

near wigeon
#

did you read the bot message?

shadow heron
#

!Collab

vagrant rootBOT
# shadow heron !Collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
#

hmmm exact same message, seems like a spambot

near wigeon
#

facts

shadow heron
coral topaz
#

Hi everyone 👋

I have a licensing question regarding Unity in a CI/CD environment.

We are going to build multiple Unity applications in headless mode (batchmode) inside a Kubernetes-based CI pipeline. The builds are fully automated and run in ephemeral containers (no GUI involved).

Could someone clarify: What type of Unity license is required for this setup?

fresh oriole
#

helo unity people

#

im new to unity and i was wondering if there is a good youtube series that explain a lil bit of everything in unity so i can start fast, i already know python and im still learning C#

vagrant rootBOT
fresh oriole
#

my hero

reef dome
#

It has beginner content just right for learning

fresh oriole
#

💯 💯 💯

fossil smelt
#

Does anyone know why I get a message that says "There was a problem parsing the package" when trying to install my APK to a Meta Quest headset?

deft rock
#

because there's a problem!

radiant pewter
#

I recently installed fresh windows 11 and apps (including unity, git etc.) on a new SSD, so I'm assuming it has to be something to do with settings?

plain dagger
radiant pewter
#

I could have sworn it never did this until I noticed it like a week or two ago

#

Mandella effect maybe

molten escarp
#

yo when I added urp light doesn’t reflect anymore and lighting looks horrible

#

How do I fix

deft rock
#

!learn

vagrant rootBOT
long moss
#

Any ideas how to fix this issue? I already switched to IMGUI Default Inspector, and it kinda worked, but some textures are still gliched. It is happening randomly, sometimes it works perfectly, sometimes when I move to another monitor it fixes itself. I dont really understand the issue

#

PS. Im sorry if that is wrong channel, Im still figuring that discord out so feel free to guide me ^^'

deft rock
cursive acorn
#

what the actual heck

deft rock
long moss
long moss
# cursive acorn what the actual heck

Its not the first time. I dealt with that problem like 6 years ago, but Im giving unity second try and have to deal with it one more time. I dont remember what I did to fix it

deft rock
# long moss 6000.3.9f1

There were issues with the editor UI not displaying correctly, but for 6.2 mostly (IIRC).. thought they'd all been sorted

near wigeon
#

try anther newer version of unity? update graphics drivers? switch from dx12 to dx11

deft rock
#

6.3.9 is the latest 6.3

cursive acorn
long moss
deft rock
#

6.0 is also an LTS version, and has nearly 2 years of patches to be a lot more stable 🙂

But the quoted msg was a reply to nav, showing you're on the latest and can't update

long moss
cursive acorn
#

ah, gotcha. Personally, I feel like its sometimes better to pick the previous lts version of unity cuz its usually more stable than the new ones

cursive acorn
#

well, not just for unity, more like a general rule when installing other apps

long moss
#

But I gotta say, that I am super confused with that new version notlikethis I was working on 2k19 and I dont recognise the program anymore xD

#

I have to learn it from scratch again, or I just feel so

cursive acorn
#

hopefully not, im sure that a good chunk of old stuff is still there

#

its just layered over new features and options

boreal river
#

Hey, guys! I want someone to help me fix this bug with my outline. Please guys this issue bothers me 2-3 days now. I am not sure what I have to do. What is happening is that my outline on the objects work fine in editor but in the build mode it doesn't. Can somebody join call with me maybe, so that I can share my screen or if not try to help me figure it out? Also in build mode I have those issues.

long moss
#

Yeah, and the most confusing one for me is new input system package kekwait It scares me xD

#

Hopefully I will understand it

deft rock
#

There has been UI changes, and updates.. over the 6 years since 2019 was first released..

cursive acorn
#

so button work is done by the new input system, the mouse movement with the old

long moss
#

I didnt know it was possible

cursive acorn
#

best way to explain it is use input system to assign buttons, what kind of values they give (bool, vector2 for wasd, etc) through the game engine and just pull the input values from code and use as needed

long moss
#

Im almost done with instaling older version. I'll let you know if that fixed the issue

hasty kindle
#

Hey there, i was wondering whether anyone could help me with unity
I was changing the resolution or whatvere in top right corner and my editor dissapeared and i dont know how to get it back
Im new to Unity and only today tried getting into it

I hope this is the right channel to sk in

reef dome
#

how is it looking now?

hasty kindle
#

well the editor dissapread entirely, it says its open on the hub but i cant seem to find it

#

its not on the bottom left of task bar either

reef dome
#

oh so the whole window 😄

hasty kindle
#

ye, im a bit lost

reef dome
#

can you kill it with task manager?

hasty kindle
#

ill try

vivid cedar
deft rock
#

select it on the task bar -> hold shift + windows key + left/ right to try and bring it onto the monitor

#

maybe it's moved off screen

vivid cedar
#

but also yeah this^

deft rock
#

I wouldn't have thought it possible on a single monitor, but who know's

hasty kindle
#

welp, i just lost all the stuff i was workin on but i at least learned smth xdd
thank god i wasnt too deep into the whole thing yet

#

did the task manager approach

reef dome
#

usually you can recover scenes like that

hasty kindle
reef dome
#

under Temp/__Backupscenes

deft rock
#

If you've already relaunched Unity, it's too late

reef dome
#

oh yeah then it might be too late

cursive acorn
cursive acorn
reef dome
#

editor does autosaves in that folder, if you just pick that file, move it to the asset folder and rename it x.unity you have a scene again

#

will most likely still break things but its nice to atleast get some stuff back

hasty kindle
cursive acorn
reef dome
#

its in the base of the project, not in assets

hasty kindle
#

well, at least i know it exists now xd

#

will use for future

sly lake
#

!blender

vagrant rootBOT
boreal river
crystal dome
#

Please help me guys, android build installation as been stuck forever now

cursive acorn
crystal dome
#

I have tried it

cursive acorn
#

then how about installing everything else other than the android from the hub, and then installing the android from the engine?

crystal dome
#

Yup I will try it

near wigeon
cursive acorn
# crystal dome Yup I will try it

open a project, go to File->Build settings. Then select Android in the platform and you should see the option to "install with unity hub"

crystal dome
worldly cave
#

23gb of space?

#

is your c drive also your boot drive?

crystal dome
#

what is a boot drive? my laptop only has 500 gb and I have installed gta v yesterday xD

worldly cave
#

i dont think 23gb of space would be enough for you to install all the dependencies youre missing

#

you also should not fill up your boot drive this much*

#

even just having 23gb free of 500 is a seperate problem in and of itself

crystal dome
#

I'm cleaning space atm, I dont know what boot drive is

cursive acorn
#

"A boot drive is a storage device that contains the necessary files to start a computer's operating system."

crystal dome
#

correct me if I am wrong, it is not the C drive?

worldly cave
#

yes, on pcs the boot drive is typically a seperate drive physically

worldly cave
crystal dome
#

ok ok

worldly cave
#

since laptops typically have 1 physical drive, and its your everything drive

crystal dome
#

oh so it is in my c

worldly cave
#

Your C drive is your boot drive and it also doesnt have enough space for what you are trying to do

crystal dome
#

I have a feeling that pinokio ai have corrupted my drive

void egret
deft rock
#

I would even say that your issue is possibly not a duplicate. 310 -> 30 isn't the same as removing the last two digits !

#

oh, you had 305 originally .. so maybe

violet thunder
#

Though, sometimes it seems to work even with auto-save on so maybe they didn't just test it thoroughly.

tranquil dust
#

Hello Everyone,
I'm going to make a funny game, I need assets include characters, vehicles, and etc...
Of course, assets must be modern and fantastic.
Where can I find them?
I'd appreciate if you help me.
Thank you.

potent geyser
tranquil dust
worldly cave
#

its a website

potent geyser
#

On the internet

worldly cave
#

also tbh only about 1% of the assets on the asset store are "modern and fantastic"

stuck flower
#
  • Good
  • Fast
  • Cheap

Pick two.

steady moon
#

My editor went suddenly to 100% gpu usage while idling, idk what happened. Any advice?

violet thunder
#

Do you see any progress bar in the bottom? Maybe its baking lights or something...?

long moss
round grove
#

How to get this effect on unity? or is there any asset?

steady moon
boreal otter
#

Hi guys I’m new to the server and I have a game the game is really to get published but I have a problem with the AppStore (iOS) publishing

I don’t have a Mac can I publish my game on something else like Mac cloud services or something like that?

long moss
exotic relic
long moss
#

Oh, nevermind. I got it for another moment I think xD

boreal otter
exotic relic
#

Oh and Mac App Store has some tools you can use to take screenshots of your mobile game to publish on the store (they request a lot)

#

Another thing is Apple expects your Mac and Xcode to be on the very latest software now to support any of the new phones

boreal otter
exotic relic
boreal otter
#

The first one I couldn’t publish it because of android requires to be 18 to publish your game/app

exotic relic
boreal otter
exotic relic
#

When people are forced into something they want to exit. Have to let them down before they watch the ad by having them choose to do it

plain dagger
#

Interstitials suck but offering the option to watch a rewarded video for some bonus is better for both parties

boreal otter
exotic relic
#

Well, if you can’t get the ads to work don’t stress over that. You need decent traffic or a popular gave first before it is going to make money

deft rock
boreal otter
exotic relic
#

Don’t even add ads at first, make your game exciting and have players first

#

If there’s no players then ads don’t make a difference

fossil smelt
#

Does anyone know why I get a message that says "There was a problem parsing the package" when trying to install my APK to a Meta Quest headset? I can't figure out any solutions, no matter how much I tried and how many threads I went through.

boreal otter
deft rock
boreal otter
deft rock
#

There was a point in time where you could say "i do not know how to make a game".. but now you do.

If you had used "i dunno how" as an excuse not to do it, then you wouldn't have a game rn.

So using "I dunno how" as an excuse to not add this feature with ads ..

#

I dunno why you're showing me your editor game?

boreal otter
#

I’m asking for an advice

deft rock
#

keep the ads, give an incentive to watch them

boreal otter
worldly cave
stuck flower
deft rock
#

Jesus is Unity

copper gust
#

we can probably teach him about cross product

fossil smelt
molten escarp
plain dagger
#

the fuck is going on

stuck flower
#

Weird Discord proselytizing

storm patio
#

it's not even a new join, what even

copper gust
#

they have risen

storm patio
#

gasp yeast...

worldly cave
deft rock
#

Hell is magenta

stuck flower
fossil smelt
molten escarp
storm patio
#

hi, this is not a social space

fossil smelt
molten escarp
molten escarp
storm patio
#

Remember, you’re a part of this community too, and can contribute to its health with proper communication. Discouraging bad behavior lets our Moderators be community facilitators, not just rule enforcers.

worldly cave
#

what

storm patio
#

i am

#

i'm discouraging the off-topic

#

you can keep going and wait for a real mod to get involved if you want, i don't mind shrugsinjapanese

molten escarp
copper gust
#

they do really have to change the channel name

molten escarp
#

I literally asked if someone was making a gtag fangame

#

Thats unity talk

storm patio
#

no, that's just talk

worldly cave
#

not genchat

molten escarp
#

But it’s unity talk

#

Not help

copper gust
#

its in the general category, called unity talk and the description is "non programming unity topics"

#

its meant to be a help channel

#

but right now its hard to say it is

worldly cave
#

if you read the channel description it tells you exactly what the channel is for

storm patio
# molten escarp Not help

i think being active here for several years would give a good impression of how the channels are used.

you're free to keep chatting off-topic stuff and wait for a mod to intervene if you want, i can't stop you. i'm only here to warn you.

copper gust
#

cmon now

#

if the server really wants this to be a help channel the stuff needs to reflect that

worldly cave
#

But it is and it does?

#

why is this a debate now all of a sudden

storm patio
#

it's a little ambiguous with overlap with #1157336089242112090, maybe. but it's not so broad as to allow this.

copper gust
#

i feel like most people absolutely assume "what unity game are you making" is a unity topic, espicially when its a channel called unity-talk and in a category called general

worldly cave
#

the name is ambigious but the mods have been pretty clear on their stance

#

when it comes to the channel

copper gust
#

then the stuff should change

#

otherwise they are being a little silly

remote summit
#

do someone know where is the asset store to get a image for a button?

storm patio
worldly cave
#

they gave pretty good reasons as to why they wont

molten escarp
storm patio
deft rock
molten escarp
#

And fangames too

remote summit
storm patio
worldly cave
#

most gtag fan games are also made with decompiled versions of said game

#

so they are also out of the window when it comes to discourse here

storm patio
copper gust
#

Respectfully no i think this is really stupid. you can't "rules" away language comprehension

charred iris
#

Oh boy I went to do laundry and came back to unity having crashed _._ Is this a normal experience? (crashes on a nearly empty project while it's just sitting idle?)

storm patio
#

typically no

worldly cave
storm patio
#

ive had unity open for days without it having crashes

copper gust
#

ok

worldly cave
remote summit
copper gust
#

mods are consistently silly on the issue

#

this happens every day

#

they can keep blaming people for not reading the rules

potent geyser
#

Keep this off the server, thanks.

worldly cave
#

why is expecting people to read the rules of a server suddenly controversial

copper gust
#

the fault of the people talking generally in the general talk named channel

#

channels have names for a reason
categories have names for a reason
descriptions have names for a reason

worldly cave
#

this server is very explicit that its a help only space with no off topic

#

thats the umbrella rule for every channel here p much

copper gust
#

i just pointed out that it is not

worldly cave
copper gust
#

if it was explicit we wouldn't be in a channel called unity-talk, a channel for non programming topics and questions

#

like these words have meaning lol

worldly cave
#

do you think if it was named anything else

#

that it would stop people from using it as gen chat

copper gust
#

i mean yeah

storm patio
worldly cave
#

there are exceptions

#

but they are the exception and not the norm

#

the majority of the channels are help channels, including this one

storm patio
#

though, i don't think changing the channel name will do much. i think it's the description that's ambiguous thonk could probably have a separate thread for that

copper gust
#

the way this server operates is an exception

#

discord servers typically do not operate like this

worldly cave
#

i just dont see the point of even using this as a social space, if anyone knows anything about large discord servers is that offtopic channels typically devolve into a nonsensical shitstorm

copper gust
#

this server clearly does not do a good job communicating this

storm patio
jagged sage
storm patio
#

you may have to reduce speed or add drag on the player to compensate for the reduced friction on the floor

jagged sage
#

or

worldly cave
storm patio
#

setting a material on the rb applies it to all the attached colliders iirc

jagged sage
storm patio
#

yes, you need to create a frictionless material

jagged sage
#

as a code?

#

or some editor stuff

storm patio
#

no, you just right click > create > physics2d > physicsmaterial2d, iirc

jagged sage
#

ight thanks

gray frigate
#

correct, it's an asset

#

like a material or a prefab

jagged sage
#

theres static and dynamic friction

#

do i set both to 0

storm patio
#

uhh that sounds like a 3d physicsmaterial thonk
i may be misremembering though

jagged sage
#

i dont really see physicsmaterial2D

#

just physicsmaterial

storm patio
#

it'd be in the physics2d submenu

jagged sage
#

oh

#

nvm

#

its in the 2d section

storm patio
#

ah.

jagged sage
#

being an idiot like always UnityChanThumbsUp

latent meadow
#

ye olde Id 10 T error

gray frigate
#

3D and 2D physics have a lot of overlap, so it's easy to get mixed up

#

(fun fact: 3D has PhysicMaterial, not PhysicsMaterial!)

remote summit
#

can i talk in thsi channel about help to fix a problem i have with unity? i get it freeze like super usually it will goe on hold on busy... and just stay there infinitely. might be while im running it and also happens while im not running the proyect is just can be random at all and i have to close it wiht task manager

jagged sage
#

is capsule and boxcollider just difference in shape

storm patio
#

yeah

storm patio
#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

violet thunder
gray frigate
#

FUTURE! FUTURE!

violet thunder
#

Another fun fact: Box2D (unity's 2D physics engine) does not have native support for 2D Boxes, ironically