#💻┃unity-talk
1 messages · Page 84 of 1
check the editor logs
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
does anyone know why my project wont create
you must be kidding
what do you mean with open a prefab
is this at school? go ask your teacher?
must be a very rich school then with that setup
im at a science center right now, and im trying to teach some kids how to make a game on unity here
none of the adult supervisors know unity unfortunately
Oh ha, does the computer have restrictions?
Could be that it did not have permission to write anything
like open a prefab to modify the object
hey guys i really need help , i updated my project to unity 6 and now all my materials are pink , i tried everything , most tutorials are not updated to unity 6 , the render pipeline converter wont work , i cant fix all of them one by one because they are too many, im using URP , can anyone help ?
What version was your project originally? Are you positive the project was URP to begin with?
no the project was not URP from the beggining , i was using 3.19
either you used an old ass unity version or are mistaken
2023 was the version before unity 6
i was using 2022
As in unity trying to make files on disk for the project. You can try checking the unity hub logs ⬇️
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
You can either stick to BIRP, try the urp material upgrader again or do it all manually
but you are not forced to use URP in unity 6
are there any benefits to using URP , like it just makes the game better looking or it helps performance ? sorry im a noob
URP is better as the old built in renderer is outdated and has not been updated in years
but shaders made for BIRP do not function elsewhere
alright but what do i do to make my materials not pink anymore ?
Change shaders to URP ones
materials using "Standard" can be auto updated
anything else has to be done by hand
hey anyone knows how to add models from blender to unity with textures while using blenderkit materials ?
You would need to pack/save the blenderkit material textures and set up the materials in unity
also note that a lot of blender kit materials utilize custom node set ups and are far more than just simple pbr materials
so for those youre either going to have to recreate them in the shadergraph, or bake them in blender to textures and export that
yeah i need help in baking i am thinking to baking it
because i have more 2 3 materials in one model
my assets are not really that much detailed i have submission by tommorow so like need a really quick help as i am making a multisensory project
ohh okie
how do i fix my materials they are all pink
probably a mismatch between your render pipeline and the intended pipeline for the materials
there's a button to convert them somewhere iirc
it wont work
Hey! i'm super new to Unity and i was wondering if i can download a tutorial/template of the most basic ''rpg/hacknslash'' game that exist to get familiar with the program
that would likely be much too advanced to use as onboarding for the engine
it'll get overwhelming
try unity learn instead, build up from smaller chunks, give yourself some time to digest
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Not really a thing im afraid, people dont make "templates" for Unity, and when they do they are typically not worth it and overpriced on the asset store
On the asset store unity does provide some basic templates but mostly controller related
source 2 vs unity 6
what
you cant really pick between Source 2 and Unity 6 because Source 2 isnt publicly available
shut up penis
how old are you
Why am i being called a penis
sounds like you came here just to say that
what did i do
its all yo fault
Definitely source 2
They should really release source 2 already, they announced that it will be released for the public a decade ago
Source 2 is not the answer because the only decent version is s&box which has a fuck ton of modifications
Or are you thinking of the game specific SDKs for Source 2 games
which is something else entirely
that would require more than 2s of thought
Its crazy how facepunch are the only ones to ever get a s2 license
Even Respawn didnt get one
and they practically turnd Source inside and out for Apex and Titan Fall 2
S2 is not really finished and facepunch had to do a lot to make it usable
oh wow who knew valve had a wiki page about their own engine!!
Yeah, and turns out making it usable is as simple as making it more Unity
you can stop now
It links to the announcement lol
Ok, where in the announcement does it say Source 2 is going to be made public?
it was years ago and looky fuck all happened
"free to content developers." means whoever gets a license wont have to pay for it
not that its going to be given to everyone
currently only fp have that priviledge
What does this screenshot prove?
gib engine now as proof
This segment, so probably will still release eventually
I have touched source and source 2 a lot and i still prefer unity
People hype up Source and Source 2 simply for the Vanity and what it represents
If anything the Source engine proves that you can make 10/10 masterpieces with litterally whatever, many times over, over the course of a few years
Source was good but now its dated and lacks the polish, documentation and functionality needed for a general game engine
well the csgo branch got that i think
There are much better versions for those with access and I have been told of the many great things
but for stuff like tf2, sfm, or any half life conversion mod, no pbr...
S&Box has some neat ideas, like using C# razor pages for the UI
its actually so good and was my favourite part of it when i used it for the game jam
Yea the ui is cool and ofc the hot reload is amazing
I think that was born out of pure hatred for how Unity did it
haha well we got UITK now so its not as bad
im fine with UITK, it was quite the learning curve imo, but i would still prefer Razor
Probably just easiest to implement, since Razor compiles down to C#
UITK has some limits in the markup department
I was thinking about the hotreload
i think they said that it took them like 10 minutes at a time for the scripts to recompile for stuff like rust
Every .net application has that
or something ridicilous really
good lord ive worked with big projects and ive not had that
perhaps they did not use asm defs properly?
Tbh i remember old rust not being set to run when minimised so fuck knows what they used to do
If things are not designed well from the start then adding asm defs after is a pain or near impossible
I don’t think those were a thing when Rust first launched
Seems it was added in 2017.3? maybe
I think it was the transition from legacy to modern rust
Do you guys think I should make a design bibl, character sketches, and a storyboard even for my very first game. It a simple game keep in mind.
Depends. Do you think that would be fun?
https://garry.net/posts/unity-2020 It wasnt the exact blogpost i was thinking off
Developer QOL
When I added Lua to Garry’s Mod my intention wasn’t primarily to make things moddable. I wanted to make things eas...
but you can really tell this was when he decided to revive S&box and switch to Source 2
Maybe. I kinda just wanna get started tho
Then start!
Dont overthink this early on, if its a simple game, start with a prototype
see that its fun first before you decide to dedicate time on concepts and character bibles
Ahh thats true
I can always add stuff after the fact
I’ve never made a “design bible” in my entire career
It depends on how well thought out your project is
its really just a different way of saying design document i suppose
But it doesnt really work for indie games, they are quite volatile idea wise and change constantly
I still write down things but not before starting development
source 2 vs ue 5
Once again...
I mainly just think about things I want to do in the game then try to add them
shut UP penis
bro what
mb
this is for unity discussions
Same here. But I also write about bigger features in a wiki before implementing them
Think things through a bit
Never update them later though
Honestly ive been meaning to set up a dedicated html/css page for my games own Documentation and API
Thats a good idea
I would make one of those
Because in the last month ive sort of snowballed development so much theres a shit ton of things to track
but I need more games that are actually playable lol
Even simplest changes could have cascading results so i have to basically walk on eggshells with every change i make
Also is it better to have placeholder sprites for a game or do the art begore you develop the gameplay? Im only asking because it would take longer to do the art because im kinda bad at art...
My friend i think youre focusing on the wrong things here
this early on, you should just start
make something anything, however its built, get something playable
then start thinking about the boring stuff
Im just trying to be efficient and not take a long time on a 2d platformer
The Irony is that youre not being very efficient now
yeah
because youre not doing the most important thing... starting
thats true
I should just try something
and as i go forward plan more
Thanks
Thank you lots
I feel like its really hard to get unity help other places because people dont know what they are doing
but here I feel like I can actually get help
anyone knows an free addon who would able to add simple textured object and animation to unity directly by importing and exporting through that addon ? from blender to unity
People dont typically create addons for something that can be done natively in both programs
Youre better off actually learning the blender to unity workflow, rather than looking for shortcuts
anyone know why my IK bugs like that?
i have a very VERY weird thing happening to unity
when i run a game it's a little choppy but when i record with nvidia it becomes butter smooth ?!
i'm going insane tbh, i wanted to record the choppiness but once i hit record everything goes good
Did you try restarting your pc?
yup
are you perhaps fullscreening your game view when recording ?
you mean focused and maximized ?
sure
Hello!
both of them have same results
I need help, I was making a map using the tileset, and when I added the wood sprite as a tile, this showed up and I can't even select it.
restart the editor
I'm not super sure what to call this and struggling to find an answer online via google, but does anyone know what is going on here with these objects? All of a sudden this weekend the camera started clipping into them from a far distance making it really difficult to work on some things. And what's this even called
double click an object in the hierarchy (or select an object and press F) to make the scene view camera focus on it and readjust its clipping planes
And what's this even called
https://unity.huh.how/scene-view/clipping-planes.html
using Ugs Cloud save do you have to read a stat to write to it and add to it like could you write +1 to wins without reading wins first
no as long as you have the key you don't have to keep reading the value
so if i have a cosmetic wins stat i wouldn't have to read it at all?
nope
if a key exists it overwrites, otherwise it just creates a new one
#1180170818983051344 For feedback
Any idea why my material is not reflecting surrounding stuff? I am using Bakery for light baking, I have reflection probes and light probes. The material preview shows a reflection of my skybox but it doesnt in reality https://i.imgur.com/3uvA1hT.png
How does it look like in the scene?
https://i.imgur.com/HfznyBW.png pure black
Really its only going to show what the reflection probe does
In game view?
Also it needs something to reflect as well
You cant have an entire room of the same dark material and expect it to reflect itself
there are floors, a couch...
plenty of other things
game view looks the same
I am using AutoProbe for my light probes.
Light probes are irrelevant
I thought light probes were required for reflections?
You should also ideally be using the apv anyways
Reflection probes
APV?
You need reflection probes
Adaptive probe volume
reflection probe
Did you bake them?
yes
You sure? Typically in the scene view when you get close to them, they litterally show you their cubemap
I am extremely confused now because I am suddenly getting this error when trying to bake my light probes, literally RIGHT AFTER doing a full render
https://i.imgur.com/6LyizuT.png
Ok so if I disable "contribute to GI" for all my meshes it fixes that error at least.
I am still progress night Stalker
It's still not done yet
what ~the best~ way to do 2D sprite outlines? i feel like i look online and everyone has a slightly different solution, and theres no default built in unity function for what id consider one of the most common effects for sprites??? ive tried a couple and they dont seem to work "perfect" in every case
i feel like im going crazy. how is this not just a super standardarized technique 😭
hi
there's just generally not a "best" way to do any given task. there's multiple solutions each with different behaviors and caveats
u mean outline?
outline or just shape with black color, if u mean the second one, i think u can just drag it as a sprite object then set it to black, did i missunderstand the question?
just outline around the sprite
hi
who knows the most popular games in unity where i can shoot and i can modding
im searching game to mod
just without tarkov
like him
no modding here
where
dunno
what
i dont know where you should go, i know this is where you cant go
just its official unity channel and only here i can ask the quwstions about unity
its about unity explorer
who know which games allow him
modding is against unity tos and is specifically banned in the server rules
im sorry
outline has a lot of way to do it
right now, i just use a plugin to make it, cuz its ez and has a lot of features
u can also find a plugin to do it
or a more ez way: just copy sprite 4 times and move a little to 4 directions lol
the normal way is shade graph
the plugin i use, it used shade graphs
but just let u know, people use unity around me also just use plugin to make it, not do it by themself
ok thank u ill look for one
Is there anyone who can help me with this part? I've been stuck on it for two days, and every time I try to apply the lesson, I find that the commands don't work in the same way.
wuts this
make a rigidbody object and play its physics effect in unity scene?
yes
Would you allow me to share the screen with you to help me get through this part?
which part ur confused right now? u dont know how to use rigidbody component or wut?
this server doesnt support vc and screen share btw
Are you sure it doesn't need a convex MeshCollider with a cylinder mesh instead?
oh u want a correct shape collider for it
I tried to do it, but no effect appears.
maybe take a vid to show why it doesnt work?
Can I share my screen with you so you can see what's happening with me?
Video works fine
there is no screen share in this server lol
@floral flame no friend requests/DMs. Just ask here, why make it so complicated?
i mean i agree with @violet thunder , he already said how to fix it, just use MeshCollider, it might fix ur problem
Anyone knows how to activate the ugc kit?
you didn't remove it
Does anyone know how to activate the UGC kit?
seems about right
Yeah mesh collider does not show green lines if it uses the same mesh as MeshFilter
So that is ok
Everyone
Great message. Keep it up
Shows error its not ugc created
that is a log
(Really sounds like it should be an error or warning though)
check the console to actually see more details if it has any
there ya go
how I can activate
probably opened unity with the wrong perms or something, idk windows perms sorry
could probably google that though
So I have to check the permissions of unity or something like that
wuts this version
looks like oooold version lmao
unity 2018 its the only way to create a ugc file to emuvr
if u can help me
with emuvr ugc creation
sry never heard EmuVR
if you still cant get this to work have you tried saving the file to the Resources folder on the unity project? should be able to save there without authorization (though this is just an assumption)
so what version am i supposed to choose for a new project? just looking for the latest lts
You have to install it first before you can choose it for a project
ah just found 6.3 lts, is that the one?
If you want to use 6.3
what did you meant im supposed to install then?
Well what do you want to use? If you want an LTS then your options are either 6.0 or 6.3
Guys so I'm new on unity
Like I didn't even download it yet but I might get it soon
I wanted to know tho
How does unity really work like is it a platform where you both make and release apps or do you just make and release somewhere else
And also what specs do you usually need or are recommended
release somewhere else
Unity is an editor software that allows you to open it, create something, and export it as an exe file using the export function. You can then publish it on other gaming platforms such as Steam
Unity6, Unity2022, and Unity2023 are all good recommendations. Please note that some older plugins or projects may not support Unity6, so it basically depends on whether you want to use older feature plugins or projects or other older things
6.3 too if you want the newer LTS
no such thing as unity Unity2023 .
you can still use those versions just fine, its the Binary of exported game that needs to be patched. (they released a patcher)
yeah i mean 2021 and 2022
i should already have 6.0 lts installed and from what i found i should search for a specific patch to fix the security issues. i took that as motivation to finally swap over to godot lol
im gonna try my next project in there
Why would you need to search anything? The latest patches are literally the first thing it suggests when you click the install editor button
no it didnt? it just suggested some forums were people were talking about the same issues
When you clicked the "Install Editor" button it suggested forums?
but i think its fine, i didnt interact much with the built in features of unity at all and just made everything procedurally from scripts anyway and just got c# working on godot and am gonna try my next project there this time
i didnt actually get the point u want us to help u lol, just install wutever the version u want
thank u guys I did it
Hi I have watched dozens of tutorials but I can't understand diff btwn hdrp and urp help 😭
For beginners, it is only necessary to know that URP can be used to be compatible with both mobile and computer devices, with good performance and medium image quality. HDRP is only used on the computer side, with moderate performance and good image quality
Okay finally someone who talks like a human thanks
nice
Just install the latest version of 6.0 .. which is around 6.0.68
You don't patch or update the editor, each version is a separate install.
The patch you've seen people talking about is for the build of a game from the effected versions. Install 6.0.68 and you won't have to ever bother with that patch.
hello, I'm trying to download the built in unity shaders, but almost every posts I found leads to "https://unity.com/releases/editor/archive", but I can't find any obvious download to any shader in there
In the changelogs
ok thank you
the ui/default (for the stencil and alpha clip) and the sprites/default (for the pixel snap)
Hi?
oh sorry my misstake
He didnt say hi, he asked hi xD
!ban 1155766298047946773 trolling
@doctorterrore banned
Reason: trolling
Duration: Permanent
I also have this issue with security alerts already a long time
but I didn't try to do something for it
not sure how to fix it
the only thing to do is install a newer version of Unity that was released after the fix
Also guys I have a question. I was just seeing here some courses in Unity Learn just was wondering something more intermediate to watch or to learn something new maybe and I came into UmodelerX and UI Toolkit. What are these tools?
UModelerX is like pro builder
It’s in the name lol:
Universal Render Pipeline for generally all devices.
High Definition Render Pipeline for high visual fidelity on performant devices.
lmao guess for new guys who just download unity dont know the meaning of the names so they ask
Can someone help me with this problem, it won't let me select oculus in XR Plugin Management
Hey guys. So I am using Unity 6.3 LTS and trying to make a 3D VTuber setup with a puppet to control. i got most setup but i need to know if there are any Dynamic Bone style setups that is possibly made. I couldnt find anything that says made in Unity 6.
ah so its still being used in 6? thought it only worked in older versions..
Why wouldnt it? It works perfectly fine
i was told by a dev i used to work for that it didnt.. unless he had an issue that he never brought up
thanks Kuzmo
theres also magica cloth
I looked that up, looks more fitting for clothes. the system i want is the puppet has long arms and i need them to be like noodle type
if they are always noodle, it will work fine. if you intend to switch between animation control, and noodle physics, perhaps other options
Well the idea is that maybe i want to use constraints for when it holds something
best to start talking to #🏃┃animation
I've experienced quite a bit of troubles lately using Unity 6, whenever I go into playmode my Unity Editor crashes, and same thing happens whenever I try animating an object using the animator in Unity.
Does anyone think they might know the reason behind this bug?
Do you see any errors?
Try updating the editor
I've tried that, I also tried a different version of Unity 6, but I still experience the same error.
Does this happen on other projects?
It happens on other projects, but not versions that are not Unity 6.
Is developing dependant on cpu or gpu
depends, can be both or neither.
generally developing a game requires a computer that can run the game you're developing and then some.
if you're making a very lightweight mobile game then you don't need much
unless you do something really crazy CPU will most likely be your main concern
So I’m trying to download 2021.3.33.62f3 but every time I do it downloads some and then all of it says queue and I don’t know how to fix it
if something is queued that means it is waiting to download/install until whatever is currently downloading/installing is done
!install 👇 but if you are certain something is going wrong then follow the checklist below
- Make sure you have enough space including on
C:drive. - Check that it's not being blocked by antivirus/security programs.
- Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).
If you still have issues, perform a clean install in another location:
- Install the Hub and Unity in a non-system drive or a clean new folder in the root of
C:drive. - Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
I wont do it because I am working right now on two projects and I dont want to cause any errors
that is why vc exists
doesn't matter if I have version
I have verison control yhes and I am using it on all of my projects
but still I am scared of doing such changes
especiallyh when working on a specific version of Unity
version control is there to let you make drastic changes like that...
thats the point
but I trhink as long as its minor update it wont hurt right
if its major update then probably it will
I know bro
because that is the point
it wont
I just dont wont to risk anything
lets say I am changing the version
what if something wrong will happen later on in development
what if
btw is there something wrong that can happen?
what if your pc catches on fire, or github servers explode
XD
Ok do you think I have to change my version right now 1--%?
100%
i have unity 6 51.f1
Which one do you think I have to use?
just get the latest patch for the version you are currently using. if you're on 6.0.51 then use 6.0.68
how
wdym how? download that version and open your project with it
Btw I tried and it still is stuck it’s been stuck on queue since yesterday
okay so have you gone through the checklist that was provided
Yes
what did the logs say
Hi if I needed help with something code wise where do I go
Thanks!
I need help working unity
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
You keep asking this
every day here
what answer are you hoping to get that you havent gotten already
does anyone know some possible reasons why my player gets stuck to enemies/obstacles upon contact? :,))
The primary suspect would be a script
!collab
:loudspeaker: Collaborating and Job Posting
We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**
you have been told multiple times that collab posts are not allowed here and you have to use the discussions site to post them
Honestly at some point the mods gotta do something about it 
anyone know why my IK is bugging like that?
Without more info we cant know
which info do you need
What IK library are you implementing, do you have any scripts? Have you followed troubleshooting guides in the documentation, what have you tried already to fix it.
its made with the animation rigging package
I already tried out different bones and targets
With ik there could be a million possible issues, i suggest you get to googling and see what others who had similliar issues tried and did
it can be everything from an incorrect ik set up, to a poorly imported model, to who knows what
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
the bot message tells you what to do and where to go
Once in a while i ask ai to scan the codebase for specific stuff like race conditions or runtime nre crashes. Mostly in case it finds smth i overlooked and ofc it does and panics me for when i go into production. Ive noticed though that these models are strict into theory and dont always align with practical scenarios. Also if i apply the recommended patches the code becomes much bigger and harder to manage
Is there a question in all of this 🧐
If question is "should you use AI for this", the answer is no
Use ai for what?
To do something you should be learning and "practicing" doing on your own
Self evaluating your own code
Yea the current path is manual testing
Im confused as to what you were asking then
asking an ai to "fix all bugs" is not something id do
and there are many ways to fix a potential null ref exception and i would not trust it to do it well
The question is more like how much what ai considers a bug aligns with what will happen in reality
But its too vague so nevermind
Its a talk channel about code that will run in unity chill
He is chill. I don’t see a problem.
does anyknow know if there is a unity-ml-agents specific server? i wanted to ask some questions
no, there is the forums or the #1202574086115557446 channel
ml agents is ai stuff right? if so #1202574086115557446
hmm guess i was slightly too slow ~_~
Can someone help me make a gtag fan game I'm new to unity I have no clue to what I'm doing
The server isn't for this sort of thing. You can get help when stuck on smaller specific tasks.
To start off you need to learn unity, and you should start here 👇
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
we should make a bot that just increments every time gtag is brought up by someone new
Im also surprised people even tolerate helping anyone with gtag fan games when 90% of them come from a decompiled version of the original game
which would be against the tos and server rules
i thought the gtag movement was made public by the devs :?
the movement scripts are yes, but a surprising amount of people here are straight up using the decompiled project itself
curious why people would even want that, had a online "buddy" (met him in a game server) that had been making a gtag game and man was the code horrendous to understand though i am not sure if this is cause of the way i learnt coding or cause of the way the devs had learnt it
Because a lot of these people are children, who play some of these gtag clones or see them get successful, and its a thing they like and they want to be a part of it
They think its simple or easy because a youtube video shows how to open the decompiled project
you know what fair point
hadnt thought that far (have never played / looked at anything gtag related besides the code those few times)
My text randomly disappeared from my button, is this a Unity bug
ok restarting unity fixed it, I'll just report this bug then
Is there any like basic unity guide that is widely recommended
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Ty
Hello everyone, I'm new here I need a little help. I'm doing my final year project in Interior design using augmented reality and the thing that is left right now is the wall paint, I did wall paint using a plane but it doesn't look natural, so anyone can help me with it please, which approach will be better to do wall paint in augmented reality and I'm making for Android. Kindly help me anyone.
Thank you.
Sounds like just a matter of materials and lighting
I have a Pong like game for mobile. Rn I have the problem that I positioned the paddles while working in a 18:9 ratio screen. But now when switching to a ratio of 16:9 for example, the paddles have to get closer in order to not overlap with the controls. I am currently debating if to compensate that, I should make the ball proportionally slower or the paddles proportionally faster based on the new distance.
What do you guys think? I know it's a very general question, but I want opinions in a vacuum
I’m making a game inspired by metro exodus but rn the textures are all mobile esc. I purchesed this asset from fab and am not experienced in game design.
How can it done only by material like rn how I place furniture etc in real environment using augmented reality exactly the same way I want to do wall paint on real walls through augmented reality
do you want the player to paint the whole wall with a tap, or to 'draw' paint on the wall?
Yeah I want the user to paint the wall with a tap.
then just change the material color, or whole material when they tap it,,
What do you need help with in particular?
But how can you place a material using augmented reality that's the issue, right now my app is only working for furniture placement, you know I used ar foundation so first we have to detect the surface which it do at default but I don't know now after I I detect the surface like vertically for the wall how can I place material there.
do you have experience in programming in unity
i don't know what might be fundamentally different about AR/VR, but if i wanted a player to click on a wall to paint it, i would probably just have a trigger collider which triggers whatever command in a script to change that walls material color, as one way
i am thinking that you are kind of using assets and other peoples scripts instead of learning from the groud up. perhaps check out the learning site
!learn
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can someone give me a game idea for a very new beginner to unity
if you understand how to change materials, if you had detection working, it is probably best to talk to #🥽┃virtual-reality . if you are unsure how to change materials even if you Could have the detection working, it is best to use the learning site above @ Saad
So will it work, you're telling me this that it will work for ar right. Cuz simply wall paint for a game is easy there you can easily use a script to change the color of the wall but through camera using ar and see the changes appears on real wall inside your app
Alr
Thanks
to the best of my general understanding, you can change a material/color during runtime in a VR game.
But it is vr where you have 3d models and you can change there color my work is different the changes I'll do will appear on real wall like a wall in my room but can only be seen through the camera
you will need someone very comfortable with programming in c# to solve what yo uwant to do
maybe shaders too depending
Right
Oh, that is called AR, Augmented Reality. it is similar but different from VR. you might be best off purchasing an asset from the asset store to do that. otherwise, ask in the #🤯┃augmented-reality reality room, perhaps
Yeah I asked there too now I'm waiting for someone to reply
ok, be careful not to cross post. good luck
Okay,Thanks
Guys Im planning on installing unity soon and wanted to know would my 16GB RAM and my integrated graphics card laptop be able to run unity efficiently
A question rq, it's been a while since I last used Unity. Why I can see the camera in the Editor? For me it's a invisible object in the Editor so I don't know where it's pointing at
Same with the light and etc
I can't see they shapes in the Editor
Check if gizmos are enabled
Top right of the scene view
Thanks
nearly impossible to answer. you can make pong, sure, but probably not ESO.
find a game like you want to make and check the system specs. add about 33%, if your computer meets or exceeds those, you should be ok, assuming your onboard video meets Unity min specs to begin with
Whats going on? it looks good in baked lightmap shader mode but shaded looks unlit
theres no shadows either
but shadows show up in shadowmask shader mode
I have no idea why its doing this
other scenes bake just fine
Who wants to hear about the project I plan on making?
Anyone? I really need help fixing this
you can post about it in #1180170818983051344 (or #🏆┃daily-win if it's more of a look-what-i-made-today thingy)
Anyone know why code from an assembly may be appearing in the autofill in VSCode, even though I'm not referencing the assembly at all? I went to see if it might be getting auto referenced or something, but I can't find any reason why it might be coming up while coding.
Hi there,
I'm making a new game in Unity 6 after previously using older versions of Unity. I'm trying to do some basic stuff and want to use a standard FPS controller to test an environment. However, I can't find the old Standard Assets with the player contoller prfab from previous versions of Unity and the Standard Asset Package in the Package Manager seems to be old and fully depreciated. Where do I find the new Standard Asset prefabs for Unity 6?
It makes all the packages in your project available for convenience.
Standard assets are indeed gone. They have new ones e.g.
Is there anyone who explains realistic Unity car physics? I have a few questions I’d like to ask.
!ask
:thinking: Asking Questions
:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.
-# For more posting guidelines, go to #🌱┃start-here
Does using Wheel Collider make it more realistic, or is it better to build your own raycast system?
If you want ultra realistic you are always better of writing your own, unity's standard asset are for the standard usage of the avg user, it sounds like you need more detail
Hey, guys! Is it expected to get these errors when converting?
I mean the conversion has been completed but I got these errors
The errors should appear in the console
there's only very little you can do when converting built-in to urp shaders
also not all assets can be converted by default
really the converter is mostly for converting unity's standard shaders to their URP counterpart
Hi,
I'm currently working with a few shaders I bought on the asset store for testing. So far, I've created materials that seem to have good settings depending on if they are used for a certain purpose (Eg. Characrers, environments, certain scenes, etc). The problem is that this is complex web of custom settings based on these asset shaders that I can't seem to copy over to anything easily. Copying Material Properties or creating a material preset also includes copying textures and a few other unwanted things onto another object. While every model will most likely need some material adjustment, I'd like to not have to start from scratch on every single material.
I was wondering if perhaps it was possible to take my settings as a base and wrap it up into a custom shader I can call from the shader menu like this. Anyone know how to do that?
i think you want a material variant?
I tried that but it still didn't show up on the menu?
Mind walking me through that? I may have done something wrong.
Isnt there a settings that we could custom which would make the duplicates numbering with an underscore instead of the brackets
Cube (1) -> Cube_1
Like this
yes somewhere
I saw that somewhere the other day, but now i cant seem to be able to locate it
Anybody know where that is ??
I am very happy to join this server
Hello
Is the behavior graph package is still decapracted ? I seen months ago that a staff dev says the development has been abandonned but see in the docs of unity that are still updated.
https://docs.unity3d.com/Packages/com.unity.behavior@1.0/changelog/CHANGELOG.html#1015---2026-02-02
Couldnt find any source for saying, it has been deprecated
Do you think it should be capable of running something that's 3d and somewhat simple
Install a simple 3D game and see for yourself
I think so
Did you read through the thread? https://discussions.unity.com/t/an-update-on-behavior/1598451/154 looks like it has been "revived" or at least continued with another team.
yes unity API only uses c# to interact with engine
I think Coding consists of C# absolutely.
I am a Unity Game Developer.
I hope we collaborate with many aspects
I've been running into an issue lately where changing a bool value in a class that is a field on an SO does not update the asset in version control - meaning a bool I want toggled on is always toggled off on a fresh pull/on main. Is there any fix for that?
Is C# hard to learn(like is there a lot of free learning resource availability)
very subjective question
show code in code-beginner
Actually not quite - I forgot I tried taking it out of the class and putting it on the actual SO, and that didn't fix it either.
there are a lot of free resources though, see pins in #💻┃code-beginner
I think C# is not so hard.
It is (C++) + (Interface)
Oh ok thanks
you sometimes need to manually do "save project" in unity so it writes all file changes to disk
If automating changes then you can manually save an asset or save asset database changes
Should I instantly try learning it as a complete beginner to programming or should I learn something else
"it" as in c#?
there's no real stepping stones up to c#
if c# is the goal, then just learn it
you'll have to learn it eventually
Oh ok
how do you manually save it?
In code via AssetDatabase
otherwise the File > Save Project menu option is the way
@grave wedge try giving this a read #💻┃code-beginner message
Make sure the bool is a serialized field and not a property with { get, set } since Unity does not serialize properties
You're welcome
if it were a property you can still serialize the backing field
and they said it was a field so ❌ nice try
-# tbf some languages treat "field" and "prop" as interchangeable
save project seems to do it
so weird tho
its normal as unity doesnt always write changes to disk strait away
get into the habit of CTRL + S after changing some assets
super annoying with like 4 assets changing their line endings every time tho
but maybe that's just a downside of group projects
Alright apologies
That may happen for unity assets but code files it shouldnt if your IDE is not utter shit
Anyway, since unityhub supported in linux, is quite gonna be more smooth since i have rtx 3050?
oh yeah just for like .prefab/.asset it seems
Like on linux mint
it depends on what you're doing really, but yes
for the most part mint works fine since its ubuntu based and one of the main tested distros
Alright then
Thanks since quite simple
How can I connect the Unity Gameobjects and C# public variables?
"connect " what do you mean "connect"
also you are tagged as "likely spammer" btw
It is not at all
I guess he meant using C# on Gameobjects like put them on code
what are you trying to connect to what? You declare a public variable , put the script on gameobject and it shows up
eg public GameObject myThing
I was a website developer 1 month ago, but I am going to be a best Unity developer...
So it is possible for such the message
For example, I create the lineEdit object...
I wanna use this variable in the visual studio 2022
None of us can be best, it depends what you’re trying to do and if you find it way easier! You can try create simple games
you have much to learn, start with th pins in #💻┃code-beginner
I think you need to go start from the beginning instead of asking us 20 questions
!learn
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^ no go here
The c# object should inherit something relative to Unity such as Mono Behaviour. Add the script as a component to an object in the scene. Have a field with a component type that is present on the other game object. If the field is serialized, you'll be able to see the available field in the inspector and drag the other object with an associated component into that field via inspector.
thats gonna confuse them even more
!ide
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Select one:
•
Visual Studio (Installed via Unity Hub)
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did you read the bot message?
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hmmm exact same message, seems like a spambot
facts
Your right lol.
Hi everyone 👋
I have a licensing question regarding Unity in a CI/CD environment.
We are going to build multiple Unity applications in headless mode (batchmode) inside a Kubernetes-based CI pipeline. The builds are fully automated and run in ephemeral containers (no GUI involved).
Could someone clarify: What type of Unity license is required for this setup?
helo unity people
im new to unity and i was wondering if there is a good youtube series that explain a lil bit of everything in unity so i can start fast, i already know python and im still learning C#
!learn
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Over 750 hours of free live and on-demand learning content for all levels of experience!
my hero
It has beginner content just right for learning
Does anyone know why I get a message that says "There was a problem parsing the package" when trying to install my APK to a Meta Quest headset?
because there's a problem!
old thread, but possibly a solution in here - read through it https://discussions.unity.com/t/there-is-a-problem-parsing-the-package/459118/18
its working great, but any idea why its happening? I noticed its happening for animator components too
I recently installed fresh windows 11 and apps (including unity, git etc.) on a new SSD, so I'm assuming it has to be something to do with settings?
It just does this. I am always doing ctrl + s after editing stuff so its not soo bad for me
I could have sworn it never did this until I noticed it like a week or two ago
Mandella effect maybe
yo when I added urp light doesn’t reflect anymore and lighting looks horrible
How do I fix
Start by doing lots of learning, best doing the tutorials on the learn site 👇
!learn
:teacher: Unity Learn ↗
Over 750 hours of free live and on-demand learning content for all levels of experience!
Any ideas how to fix this issue? I already switched to IMGUI Default Inspector, and it kinda worked, but some textures are still gliched. It is happening randomly, sometimes it works perfectly, sometimes when I move to another monitor it fixes itself. I dont really understand the issue
PS. Im sorry if that is wrong channel, Im still figuring that discord out so feel free to guide me ^^'
What version of Unity are you using?
what the actual heck
this is the correct channel for this question (it's for general/ no specific channel questions) .. but before posting check id:browse and always check the channel topic.
6000.3.9f1
Its not the first time. I dealt with that problem like 6 years ago, but Im giving unity second try and have to deal with it one more time. I dont remember what I did to fix it
There were issues with the editor UI not displaying correctly, but for 6.2 mostly (IIRC).. thought they'd all been sorted
try anther newer version of unity? update graphics drivers? switch from dx12 to dx11
6.3.9 is the latest 6.3
so you were using another game engine before this?
It said recoomended
Also its a LTS version
6.0 is also an LTS version, and has nearly 2 years of patches to be a lot more stable 🙂
But the quoted msg was a reply to nav, showing you're on the latest and can't update
No, I meant that I was using unity before.
ah, gotcha. Personally, I feel like its sometimes better to pick the previous lts version of unity cuz its usually more stable than the new ones
So true 
well, not just for unity, more like a general rule when installing other apps
But I gotta say, that I am super confused with that new version
I was working on 2k19 and I dont recognise the program anymore xD
I have to learn it from scratch again, or I just feel so
hopefully not, im sure that a good chunk of old stuff is still there
its just layered over new features and options
Hey, guys! I want someone to help me fix this bug with my outline. Please guys this issue bothers me 2-3 days now. I am not sure what I have to do. What is happening is that my outline on the objects work fine in editor but in the build mode it doesn't. Can somebody join call with me maybe, so that I can share my screen or if not try to help me figure it out? Also in build mode I have those issues.
Yeah, and the most confusing one for me is new input system package
It scares me xD
Hopefully I will understand it
There has been UI changes, and updates.. over the 6 years since 2019 was first released..
its not too bad, its easy to implement, although there are one or two quirks. I use for keyboard controls and mouse buttons but its causing my mouse movement to not work as expected
so button work is done by the new input system, the mouse movement with the old
I didnt know it was possible
best way to explain it is use input system to assign buttons, what kind of values they give (bool, vector2 for wasd, etc) through the game engine and just pull the input values from code and use as needed
Im almost done with instaling older version. I'll let you know if that fixed the issue
Hey there, i was wondering whether anyone could help me with unity
I was changing the resolution or whatvere in top right corner and my editor dissapeared and i dont know how to get it back
Im new to Unity and only today tried getting into it
I hope this is the right channel to sk in
how is it looking now?
well the editor dissapread entirely, it says its open on the hub but i cant seem to find it
its not on the bottom left of task bar either
oh so the whole window 😄
ye, im a bit lost
can you kill it with task manager?
ill try
restart your computer worst case
select it on the task bar -> hold shift + windows key + left/ right to try and bring it onto the monitor
maybe it's moved off screen
but also yeah this^
I wouldn't have thought it possible on a single monitor, but who know's
welp, i just lost all the stuff i was workin on but i at least learned smth xdd
thank god i wasnt too deep into the whole thing yet
did the task manager approach
will do next time
usually you can recover scenes like that
how do i
under Temp/__Backupscenes
If you've already relaunched Unity, it's too late
oh yeah then it might be too late
could you explain this a bit more?
I think its working 
ayee, nice
editor does autosaves in that folder, if you just pick that file, move it to the asset folder and rename it x.unity you have a scene again
will most likely still break things but its nice to atleast get some stuff back
where do you find it?? i might be blind xd
that'll def help me in the future next time unity crashes, thanks a lot
if you have already restarted unity and didnt do any changes it might be gone
its in the base of the project, not in assets
!blender
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btw I found the issue with the help of AI it was because I had on my game objects outline effect static batching enabled so that it was combining other static objects in one or more combined meshes. So, I think its a rule when working with shaders and quick outline etc I never have to enable static batching.
Please help me guys, android build installation as been stuck forever now
maybe try reinstalling?
I have tried it
then how about installing everything else other than the android from the hub, and then installing the android from the engine?
Yup I will try it
how much space you got on C drive
open a project, go to File->Build settings. Then select Android in the platform and you should see the option to "install with unity hub"
Oh that's what I did before
that's the issue 23
what is a boot drive? my laptop only has 500 gb and I have installed gta v yesterday xD
i dont think 23gb of space would be enough for you to install all the dependencies youre missing
you also should not fill up your boot drive this much*
even just having 23gb free of 500 is a seperate problem in and of itself
I'm cleaning space atm, I dont know what boot drive is
"A boot drive is a storage device that contains the necessary files to start a computer's operating system."
correct me if I am wrong, it is not the C drive?
yes, on pcs the boot drive is typically a seperate drive physically
in your case yes
ok ok
since laptops typically have 1 physical drive, and its your everything drive
oh so it is in my c
Your C drive is your boot drive and it also doesnt have enough space for what you are trying to do
I have a feeling that pinokio ai have corrupted my drive
They closed this issue as a duplicate. Here's the original issue, they say it's fixed, but it isn't. https://issuetracker.unity3d.com/issues/values-in-rect-transform-component-are-only-partially-updated-when-changing-values-in-prefab-mode
How to reproduce:1. Create and open a new project2. In the Hierarchy, right click and select UI > Scroll view3. Drag and drop the...
I would even say that your issue is possibly not a duplicate. 310 -> 30 isn't the same as removing the last two digits !
oh, you had 305 originally .. so maybe
Yep, I can reproduce it on 6000.3.3f1
However, I noticed that it does not happen if auto-save is off and you save it manually
Though, sometimes it seems to work even with auto-save on so maybe they didn't just test it thoroughly.
Hello Everyone,
I'm going to make a funny game, I need assets include characters, vehicles, and etc...
Of course, assets must be modern and fantastic.
Where can I find them?
I'd appreciate if you help me.
Thank you.
The Unity Asset store is where you can look.
In this server?
its a website
On the internet
also tbh only about 1% of the assets on the asset store are "modern and fantastic"
- Good
- Fast
- Cheap
Pick two.
My editor went suddenly to 100% gpu usage while idling, idk what happened. Any advice?
Do you see any progress bar in the bottom? Maybe its baking lights or something...?
Update: Its still broken xD
its completely idle
How to get this effect on unity? or is there any asset?
I restarted the pc, the editor, no difference
Hi guys I’m new to the server and I have a game the game is really to get published but I have a problem with the AppStore (iOS) publishing
I don’t have a Mac can I publish my game on something else like Mac cloud services or something like that?
Any other ideas? AI also have no idea what is happening
No, you must use a Mac. Even with programs that allow you to publish without a Mac you still need to access one at some point.
Oh, nevermind. I got it for another moment I think xD
Thx my brother have one but it’s suuuuuuper laggy and it needs a lot of maintenance and updates
I totally understand! Apple is quick picky though. There is a lot of sensitive data involved, it’s easiest and best to just set up your project on Mac and be able to compile there, then you can seamlessly sign and test your app.
I personally picked a cheap M1 Mac off Facebook marketplace and use TeamViewer connected to it from my Main desktop to work on both projects lol.
Oh and Mac App Store has some tools you can use to take screenshots of your mobile game to publish on the store (they request a lot)
Another thing is Apple expects your Mac and Xcode to be on the very latest software now to support any of the new phones
I can just download my game on cloud service and drop it in a Mac and go from there right ?
That I don’t know. But what I did was upload a zip of my game project to Google Drive and downloaded it on Mac then imported it into Unity through the Hub
Yes I will be doing that
This is my second game I’ve made and it took me around 9-12 months to complete
The first one I couldn’t publish it because of android requires to be 18 to publish your game/app
Makes sense! That’s great you are getting things done early!
It is quite rewarding to get your app on those platforms, especially Apple!
Expect a lot of pain but you’ll get there
Don’t get me started with the ads management
I don’t like ads in my games so I just make it there is 25% chance that an ad pops up so I get revenue and the players don’t get bothered by ads 24/7
Rather than it randomly pop up (because that is annoying) you could offer lots of rewards for optionally clicking it
When people are forced into something they want to exit. Have to let them down before they watch the ad by having them choose to do it
Interstitials suck but offering the option to watch a rewarded video for some bonus is better for both parties
I’ve thought about it and I like that idea more than mine but I’m new to the gaming development and I don’t know how to make it
I don’t know if the ads even work from what I’m getting from debugging it looks like it’s working 😂
Then watch a YouTube video, or a couple to understand the concept
Well, if you can’t get the ads to work don’t stress over that. You need decent traffic or a popular gave first before it is going to make money
not that long ago you didn't know how to make a game .. so "not knowing how to do it" isn't a good excuse.
I’ve thought about it and I will be doing that for my next project
Don’t even add ads at first, make your game exciting and have players first
If there’s no players then ads don’t make a difference
Does anyone know why I get a message that says "There was a problem parsing the package" when trying to install my APK to a Meta Quest headset? I can't figure out any solutions, no matter how much I tried and how many threads I went through.
Not I don’t know how to I’ve made my game from scratch
I don’t know how to implement this idea into my game
Good point
I understood what you said. You didn't understand what I said.
This is my game it’s an endless stream game that the long you last the more point your make
There was a point in time where you could say "i do not know how to make a game".. but now you do.
If you had used "i dunno how" as an excuse not to do it, then you wouldn't have a game rn.
So using "I dunno how" as an excuse to not add this feature with ads ..
I dunno why you're showing me your editor game?
Jesus Loves you
So I was thinking should I make so when the player die he can continue playing if he watched an ad or something else
Or should I just remove the ads
I’m asking for an advice
keep the ads, give an incentive to watch them
Will thx man 🫡
How is that relevant to their issue 
is this a Unity question
Jesus is Unity
we can probably teach him about cross product
Jesus loves you too man.
What was it you needed help with?
the fuck is going on
Weird Discord proselytizing
it's not even a new join, what even
they have risen
gasp yeast...
There is no god in Unity, the entire editor is one of the many rings of hell
Hell is magenta



No it's fine, I fixed it.
Are you making gtag fangame or smth else
I am.
nice
Can you like not minimod
Remember, you’re a part of this community too, and can contribute to its health with proper communication. Discouraging bad behavior lets our Moderators be community facilitators, not just rule enforcers.
Im not even discouraging son
what
i am
i'm discouraging the off-topic
you can keep going and wait for a real mod to get involved if you want, i don't mind 
It’s literally unity talk so stop mini modding
they do really have to change the channel name
no, that's just talk
its a help channel
not genchat
its in the general category, called unity talk and the description is "non programming unity topics"
its meant to be a help channel
but right now its hard to say it is
i know this is probably a big topic for you, but different words can typically mean different things
if you read the channel description it tells you exactly what the channel is for
i think being active here for several years would give a good impression of how the channels are used.
you're free to keep chatting off-topic stuff and wait for a mod to intervene if you want, i can't stop you. i'm only here to warn you.
what they asked is in line with the description
cmon now
if the server really wants this to be a help channel the stuff needs to reflect that
is it? the description says "unity topics & questions"
this is a help and discussion channel. it's still not a social space
it's a little ambiguous with overlap with #1157336089242112090, maybe. but it's not so broad as to allow this.
i feel like most people absolutely assume "what unity game are you making" is a unity topic, espicially when its a channel called unity-talk and in a category called general
the name is ambigious but the mods have been pretty clear on their stance
when it comes to the channel
do someone know where is the asset store to get a image for a button?
without knowing the server beforehand, yeah fair enough.
they gave pretty good reasons as to why they wont
It is unity topic. Gtag is unity game development, making it unity talk. And the question was , “are you making a gtag fangame?” Sooooo
just google for images. it's not that hard
gtag does not have to be made with Unity.
Gtag is made with unity
And fangames too
if i ask for this is bcs i preffer a safe place instead?
alright, and i'm saying with my experience of living here that it is absolutely not an appropriate conversation for this channel.
most gtag fan games are also made with decompiled versions of said game
so they are also out of the window when it comes to discourse here
Bull hockey
you're downloading pngs.. you can't embed executables in pngs.. that's not part of the format
Respectfully no i think this is really stupid. you can't "rules" away language comprehension
Oh boy I went to do laundry and came back to unity having crashed _._ Is this a normal experience? (crashes on a nearly empty project while it's just sitting idle?)
then make another thread in #1161868835423526933 but i guarantee you will get the same answer
ive had unity open for days without it having crashes
ok
also #📖┃code-of-conduct and id:browse explains it pretty well
u can do weird things with this. rather not take the risk
mods are consistently silly on the issue
this happens every day
they can keep blaming people for not reading the rules
Keep this off the server, thanks.
well it is typically the fault of the people who dont read the rules
why is expecting people to read the rules of a server suddenly controversial
the fault of the people talking generally in the general talk named channel
channels have names for a reason
categories have names for a reason
descriptions have names for a reason
this server is very explicit that its a help only space with no off topic
thats the umbrella rule for every channel here p much
i just pointed out that it is not

if it was explicit we wouldn't be in a channel called unity-talk, a channel for non programming topics and questions
like these words have meaning lol
do you think if it was named anything else
that it would stop people from using it as gen chat
i mean yeah
it's both not explicit and it's not a help-only space, tbh
there are some channels here that are for discussion, not counting the readonly channels
there are exceptions
but they are the exception and not the norm
the majority of the channels are help channels, including this one
though, i don't think changing the channel name will do much. i think it's the description that's ambiguous
could probably have a separate thread for that
the way this server operates is an exception
discord servers typically do not operate like this
i just dont see the point of even using this as a social space, if anyone knows anything about large discord servers is that offtopic channels typically devolve into a nonsensical shitstorm
this server clearly does not do a good job communicating this
and that isn't clear. i don't think there's anything that explicitly says that.
does anyone know the fix
add a frictionless material to one or both of the objects
you may have to reduce speed or add drag on the player to compensate for the reduced friction on the floor
the physics material on the box collider?
or
then its just another thing to air out in a #1161868835423526933 thread i suppose
either the rigidbody or boxcollider will work
setting a material on the rb applies it to all the attached colliders iirc
i dont really have anything in those
yes, you need to create a frictionless material
no, you just right click > create > physics2d > physicsmaterial2d, iirc
ight thanks
uhh that sounds like a 3d physicsmaterial 
i may be misremembering though
it'd be in the physics2d submenu
ah.
being an idiot like always 
ye olde Id 10 T error
3D and 2D physics have a lot of overlap, so it's easy to get mixed up
(fun fact: 3D has PhysicMaterial, not PhysicsMaterial!)
can i talk in thsi channel about help to fix a problem i have with unity? i get it freeze like super usually it will goe on hold on busy... and just stay there infinitely. might be while im running it and also happens while im not running the proyect is just can be random at all and i have to close it wiht task manager
is capsule and boxcollider just difference in shape
yeah
perhaps check logs in case there's some info about what it was doing
!logs
Editor logs
Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log
Unity Hub
Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs
They changed that somewhat recently:
FUTURE! FUTURE!
Another fun fact: Box2D (unity's 2D physics engine) does not have native support for 2D Boxes, ironically
well i tried to warn you nicely