#💻┃unity-talk

1 messages · Page 78 of 1

limpid pivot
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No one here ever worked on this type of project

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Hence why I am asking here

worldly cave
#

Respectfully you guys need to learn to say no to your boss

deft rock
#

no one here (in this server) has either

worldly cave
#

because what he is asking of you is pretty stupid

pearl oyster
#

But why are you asking about the part that's not your responsibility

limpid pivot
limpid pivot
deft rock
#

Google did it and failed..
(though they are prone to killing projects quickly)

worldly cave
#

Nvidia is still doing it but are getting screwed over by publishers

deft rock
pearl oyster
#

WebGL has nothing to do with this

worldly cave
#

gerforce now is losing more game support as time goes on

deft rock
limpid pivot
#

Thanks all for the replies

worldly cave
#

i think it kinda sucks though, because geforce now is not like Stadia, its litterally just hosting a rig for you to use and play on on the cloud, you still need to own the games you want to play

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yet publishers can still request their games be pulled from the library

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idiotic and makes no sense

deft rock
#

because they want control over where their games are available

ripe delta
worldly cave
deft rock
#

Nvidia are providing the service for gamers.
Games being available on their provide Nvidia with value.
If Nvidia don't provide publishers with a financial recorse (or it's too low), then why would publishers allow their products to boost another companies product value?

worldly cave
#

right but

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Publishers do get value from this regardless

ripe delta
#

isnt this still a plus?

worldly cave
#

they still need to actually pay for whatever game they are playing

ripe delta
#

Like the age old saying of bad publicity is still publicity

worldly cave
#

if they dont have a powerful pc for a powerful game, and that game isnt on geforce now (if they use it), then they wont buy the game

deft rock
#

there's 4k + games on there.. I don't think this issue is as big as you're making it out to be

worldly cave
#

theres tens of thousands of games on steam

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doesnt mean that they are all worth playing

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some big titles were dropped from geforce now

deft rock
#

licenses change, expire

plain dagger
#

Look companies love it when you own nothing and pay them money each month

ripe delta
shadow heron
deft rock
#

Geforce now does Xbox games too.. so if that includes the console versions.. then..

worldly cave
#

its not happening regardless because rockstar pulled out of geforce now

ripe delta
deft rock
#

control
money

ripe delta
deft rock
#

no it doesn't

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and.. IF it did.. GTA6 isn't going to lose out on enough for it to matter

ripe delta
#

fair

worldly cave
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i just said its a net loss in general

worldly cave
#

its not

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you specifically said "good chunk" while i wasnt implying that at all

deft rock
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those people will tend to have a console and buy the game on there, if available

left coyote
#

Is it possible to import inverse kinematics from blender to unity?

deft rock
#

this sort of thing is not allowed on this server

agile rain
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illegal in the U.S ^

plain dagger
twin niche
normal orchid
#

If you're still struggling with this, here's how I did it: I made a canvas that has Object.DontDestroyOnLoad, then you can make a simple script that covers the screen somehow. In mine I made an image scale up until it was larger than the size of the reference canvas, but you could also just fade it in, or whatever else is fun. When it's at it's apex, call SceneManager.LoadScene("sceneToLoad"); then just scale it down or fade it out after your loading is done ❤️

GitHub

This is the project folder for Scrongly. Contribute to SilverDubloons/Scrongly-Project development by creating an account on GitHub.

plain dagger
#

Overriding the canvas sort order to be super high + DontDestroyOnLoad is a good way

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then just animate it out and destroy when done with it

twin niche
#

DM me if you're interested.

twin niche
deft rock
#

!collab

vagrant rootBOT
# deft rock !collab

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twin niche
median crypt
#

I was wondering if a mac and windows project files are 1 : 1 the same?

deft rock
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the project files, that you push to your version control, yes

median crypt
#

So that you can develop with a friend if they've a different OS?

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My friend has a macbook, I've a PC.

deft rock
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it's fine, go for it

median crypt
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oh okay very cool ty

deft rock
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it would be rediculous if there was friction there

median crypt
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well a friction, process is function of friction xD

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but yes, I'm glad to hear it's hassle free

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tyvm

nocturne bolt
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Y'all is chat gpt a good source of learning the basics of c#?

plain dagger
untold pier
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Hello

plain dagger
ember fossil
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LOL what an insane trolling
Изображение

worldly cave
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What

nocturne bolt
plain dagger
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You will want to know a bit about c# to make stuff work

nocturne bolt
plain dagger
nocturne bolt
potent geyser
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Why wouldn't they? It teaches the basics of Unity and code.

nocturne bolt
potent geyser
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Why does your very vague (and frankly, really ignorant) list of things to learn have to be the only things you learn?

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You're falling into a beginner trap. Look at the pathways, if you don't think you need to learn the topics it has listed out (spoiler: you do), then don't do them.

nocturne bolt
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I'm not saying I'm gonna use ai for my entire game also 😭

potent geyser
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Whether you use AI or not is your choice, the worlds opinion is split on the matter.

shadow heron
nocturne bolt
nocturne bolt
potent geyser
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No, AI isn't suitable for an absolute beginner

nocturne bolt
potent geyser
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Because having something (or someone even) do things for you isn't not learning. It's dictating.

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But again, if you think it'll be useful, use it. It's not that hard to try and make your own informed decision.

inland river
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it doesn't force you to stick with a problem until your solve it and discover/answer all the implied questions, with AI you always have the option to "cheat" and that murders learning.

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this is compounded by actual learning being somewhat uncomfortable, so ai-in-the-room will have a negative impact, even if it just causes you to spend energy on self control. Unfortunately, you can't avoid AI anymore, you used to be able to google stuff and that still required reading, research and some thinking, now you always get the answer you were looking for without any amount of thinking on your own.

dusky forum
nocturne bolt
inland river
nocturne bolt
nocturne bolt
potent geyser
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Why aren't you just using this time and energy and doing the pathways?

vivid cedar
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If you have good self control and are genuinely interested in learning it can be invaluable. If you are willing and interested to ask it "why do we do this? Why do we do that? What's the reasoning here? What does this mean?" and actually read its answers and grow your understanding, it's great.

But most people just try to get it to do the thing for them and skip using their brain at all - and that is less than useless.

potent geyser
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Instead of micromanaging what you need to do

inland river
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the "basics" can also mean "get a 4 year BSc in computer science from a university" or it can mean "conditions, variables and loops".

dusky forum
nocturne bolt
inland river
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language and framework basics are useless without understanding how to put them to use.

nocturne bolt
dusky forum
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You can find assets in the asset store to do very specific tasks if you aren't keen on learning how to program. Game development consists of more than just programming but knowing how to program does play a large part in what your game can offer, relative to mechanics.

dusky forum
inland river
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you can learn "the basics" in any amount of time, the more time you have, the better you will potentially learn them.

nocturne bolt
nocturne bolt
inland river
dusky forum
inland river
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AI can't tell you what you should do or whats wrong. It will give you an answer but it will be wrong on the reasons.

worldly cave
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How would you determine that

dusky forum
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And unlike AI, if something doesn't work you may be able to get support from the developer.

nocturne bolt
nocturne bolt
worldly cave
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Youre misunderstanding me

dusky forum
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Reminder that just because there isn't an error doesn't mean everything works. This escalates significantly as complexity increases.

worldly cave
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"Bad" is really a loose umbrella term here

nocturne bolt
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Or smt else?

worldly cave
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One of many

nocturne bolt
worldly cave
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ye of little faith

nocturne bolt
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What if I generate the code in chat gpt and ask a programmer if it's good code?

worldly cave
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Youre wasting 2 bowls to pour the water into the same cup at that point

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Also most programmers are not interested in reviewing ai generated code for someone

nocturne bolt
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Oh

worldly cave
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What is your point here

nocturne bolt
worldly cave
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Nothing is certain enough for an accurate answer

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It depends

nocturne bolt
worldly cave
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You replied to the answer

dusky forum
nocturne bolt
dusky forum
worldly cave
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Also consider this, even most drag and drop assets require some sort of c# knowledge to integrate the scripts into your own project

agile rain
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you need to know or have someone working with you that knows coding in order to make actually semi-decent unity games imo, or use unitys visual coding thing they added although not sure how that works

worldly cave
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the visual programming is not some shortcut to avoid coding

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it is coding

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its also really not worth it lol

agile rain
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never looked into it at all tbh 😛 ¯_(ツ)_/¯

worldly cave
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im assuming it was Unity's answer to blueprints? But unreal devs have actual reasons to use blueprints along side c++ so im not sure what the plan was

dusky forum
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I believe it's mainly for folks who know programming but who are not familar with c# and are not wanting to learn the c style syntax ect

gray frigate
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I have never enjoyed trying to use unity's visual scripting

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it genuinely confuses me, actually

worldly cave
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stuff like that only really works for shaders imo

gray frigate
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yeah, i like shader graphs

worldly cave
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idk why it feels more intuitive for that specifically

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i guess im used to blender

gray frigate
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they're very one-directional

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notably, you can't do any looping in a shader graph at all

royal crescent
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I have a question.Is there anybody that knows how to do coding?That will help me code.My game just for credit

vagrant rootBOT
# balmy kettle !collab 👇

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Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
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balmy kettle
#

if you want to learn how to code yourself, then there are beginner c# courses pinned in #💻┃code-beginner
and of course you can ask specific questions in this server

royal crescent
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Thx

pure igloo
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!code

vagrant rootBOT
woeful spear
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I tested again with a new camera, I found that it was Field of View setting that made difference. Both main and child camera needed same Field of View. Now I see the UI is fixed as expected.

limpid marsh
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anyone here experienced with making impossible geometry stencil effects in urp?

limpid marsh
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but if someone happens to be here and knows how to prevent other layers from rendering behind the mask...

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it feels like something that should be super common but no one seems to include/use it

near wigeon
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If you already made a post be patient, no need to cross post

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You posted it less than 5 min ago

limpid marsh
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thats why i didnt want to plop a big question in here just have a conversation about it if anyone was here

balmy kettle
limpid marsh
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nice i didnt see that channel was a thing

balmy kettle
#

make sure to delete the original post when you repost it to the correct channel as crossposting (including advertising your question in an unrelated channel) is not allowed

placid yew
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Is there a way to add the default inspector for a custom editorWindow? I know that there's InspectorElement.FillDefaultInspector for custom Editors; but is there a way to add custom editors direclty into editorWindows?

turbid lantern
#

Where may I ask mostly of a math question?

copper gust
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code beginner is chill

reef dome
#

https://share.sidia.net/q8bDuK7OE7BpOS6rih45 man finally done with this page, programmed myself a code share page after seing so many alternatives here being down, who can I contact to ask this one to be added to the list?

late ledge
storm patio
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it appears so

lucid stream
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Random question, does anyone know if there is some timeline or if Unity's team has talked about C# 10 support? Really missing those file-scoped namespaces lately

balmy kettle
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they've been working on migrating to the CoreCLR from Mono for a few years now and it's currently expected that we'll finally be able to use it in 6.7

lucid stream
autumn aurora
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is it possible to take the map/stage in game model , then import it into blender using unity?

keen nova
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hey anyone here

storm patio
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no, noone at all

#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

keen nova
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what do u do in game dev

storm patio
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dev games

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i'm not sure what kind of answer you're expecting

lost garnet
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Why unity occopies all of my 32gb ram when on frame debugger even on a very simple scene with a cube and with no render features attached?

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URP

dusky forum
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My URP sample scene uses about 3GB of ram.

shy oxide
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hey where can i find unity to delete the cache for games i’ve played? app data shows nothing

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there’s graphical errors in all my unity games i own and nothing else

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so that’s the only thing i can think to do

lost garnet
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Or did it?

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No , it didn't

lost garnet
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I am just learning and copied and pasted unity's template of a render pass and feature.

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and when i select that pass or what ever it is called inside the frame buffer, the war starts.

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lemme share the code I also added some parameters like mesh and scale to make it controllable from the inspector

lost garnet
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no sorry

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'when i clicked the texture in the frame buffer

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then i immediately closed the frame debugger to avoid the crash again

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and as u can see it again dropped down to normal

sly lake
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Use the memory profiler

woeful spear
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Is it necessary to click Switch Platform if I want to build for web? The Unity tutorial says:

To set WebGL as the default platform for your project, select the Switch Platform button in the bottom-right corner of the Build Profiles window.

Currently, the Build button is locked. I don't know what default means here. I want to keep Windows as default.

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And does it affect the Windows version/files/settings if I anyway click Switch Platform?

sly lake
lost garnet
# sly lake Use the memory profiler

I think it has to do something with the render feature/pass code that I provided and I am very new to this so idk what.
I have just started to learn it.

lost heron
#

Hey, where should I post a game idea?? I just need someone to make 1 fight scene

mild grove
#

Hey guys, which IDE would you guys recommends, Jettbrains Rider IDE or Visual Studio? This is for Unity Development obv

lost garnet
#

I use vs code

mild grove
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I use VS Code for non-unity coding xD I use VS Community for Unity rn. But I just came across Jetbrains Rider and apparently it's a bit faster for Unity(?)

deft rock
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It's personal preference

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Though Rider isn't free for commercial use...?

lost garnet
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I have never got any reason to switch from vs code to visial studio

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For unity dev

mild grove
mild grove
balmy palm
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Does vs code have issues with unity? vs insider 2026 has some annoying bugs, although it used to be much worse.

deft rock
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For Unity, VS > VSCode imo

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VSCode can be a pain to get working with Unity, can lose connection randomly (used to, not sure if this is still accurate).

When I've used it I found the intellisens slower than VS

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VS 2022 is still available if you're having issues with 2026

lost garnet
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The reason I am using vs code Because I have been working with unity through my core 2duo cpu 6gb for many years.

deft rock
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It is a much lighter prog

lost garnet
#

It's lightweight and has intellicode.
What else do I want

mild grove
#

I am using VS 2026 too, I had so many issues with it initially, especially with launching it and all since it took forever to just open and used to freeze and crash a lot. But after a few tweaks and updates, it's been better

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Launches almost instantly and faced no freezes and crashes so far

balmy palm
violet thunder
#

In my experience VS Code was way faster than VS in everything

mild grove
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I mean, VS Code is lightweight asf, so would make sense if it's faster

balmy palm
#

2022 is just so clean

mild grove
#

Damn they have a feb update, hopefully doesn't make it worse 🙏

deft rock
mild grove
#

Funny how newer MS products tend to be worse than their previous versions 😭

violet thunder
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Thats just my experience tho, maybe its not such a dramatic difference for others

mild grove
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True

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Yeah, VS 2026's launch time was ridiculous

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Used to take anywhere 10-40 seconds for me at times

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But now it's better, it launches in under 1-2 seconds

violet thunder
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Rider isnt that fast either but i give it some slack because it is so turbocharged with features

deft rock
mild grove
deft rock
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It links to things in the scene and shows you some info in the code for fields/ etc

mild grove
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oh interesting

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That does sound a tiny bit cool

deft rock
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I never got much use from it

violet thunder
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Also just a lot of little QoL things

deft rock
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My last job paid for Rider for me for a year. I let it expire because I just used it the same as VS seemed pointless paying for something I wasn't getting anything extra out of.

mild grove
#

So basically, Rider is like the Apple of IDEs

deft rock
#

I put in no effort to find out and use the extra things

copper gust
#

well no cuz rider is worth buying 😛

violet thunder
mild grove
mild grove
#

Paying extra for QoL and smoother experience

copper gust
#

kinda somewhat in a sense maybe

mild grove
#

xD

copper gust
#

but also rider free for non commercial nowadays so even less

mild grove
#

Yeah, I mean would they even know if someone used it for commercial purposes cat_think

copper gust
#

they care enough to find out if your making enough money

mild grove
#

True

lost garnet
deft rock
#

It's a souped up text editor

lost garnet
#

Setup

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Wdym by souped up

mild grove
lost garnet
#

Have you give it a try with unity

deft rock
mild grove
#

And my laptop is weak, so it works perfectly

lost garnet
#

I didn't get that.
You said you have been using vs and now you say vs code inatead?

delicate depot
#

I was working on a script and Rider critiqued my tone 😭

violet thunder
lost garnet
violet thunder
#

I mean historically it was a text editor but i think that's a bit outdated :p

deft rock
lost garnet
#

Ram graddually increases until 100%

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Or crash unity

violet thunder
#

I think the newer versions do have some known memory leaks on URP

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Like 20mb every time you enter+exit playmode

lost garnet
lost garnet
violet thunder
copper gust
#

lts 2022 has been comfy if you dont need anything 6+

violet thunder
#

Yeah 2022 might be sweet spot at the moment

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Sometimes the 6.3 editor just starts leaking a LOT and I can't find anything useful in memory profiler (untracked memory or something)

deft rock
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I've been using 6.0 for over a year now. 6.0.6x I think.. it's been around long enough now it's plenty stable

copper gust
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if your considering 3d heavy proc gen might be worth 6+ cuz of the newer baking tech, only big thing ive run into that i've yearned for

violet thunder
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Pretty sure I'm disposing of all buffers and nativearrays and what not

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Such a pain

violet thunder
copper gust
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yeah the new gpu occlusion culling stuff

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resident drawer

violet thunder
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Yeah I need to try that out now that i'm not on an ancient version

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Nice to see some options for runtime-generated stuff

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Unity seems so "baking"-heavy usually

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Which is useless for my games

copper gust
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yupp

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im doing a kinda lethal-like so it would be super nice

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my dungeon/interior is on the surface which makes it even more of a potential benefit

violet thunder
#

So "exterior" dungeons?

copper gust
#

yaa

violet thunder
#

Yeah that's probably where it shines the most

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For closed dungeons I made a portal-based occlusion system

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Since I generate the whole layout i also know where to place portals

copper gust
#

yeahh im using Dungen (same plugin lethal uses) with some extra home sauce on top which does have some culling solutions but nothing for this kinda exterior scenario

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with my heavy tree proc gen theres probably good gains to be had there too

lost garnet
copper gust
#

that wasnt a big deal tbh

lost garnet
#

I mean is it the safe version

lost garnet
lost garnet
deft rock
#

No wait, I'm thinking of the wrong thing!

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But it still affected all versions, so I don't know why you replied to me about it?

#

IIRC , it wasn't all that big of a deal because it required local access to be able to take advantage of

lost garnet
deft rock
#

Yes, I have updated to one after the security fix.

lost garnet
#

My bad. I was trying to reply to my message

deft rock
#

They're clearly marked on the download archive

woeful spear
#

I keep getting these errors when I try to Build and Run a web build. The splash screen plays fine. After that, there's no graphics output. The audio keeps playing fine. Same happens on Firefox. At launch, browser also seem to attempt to go fullscreen for a second, then returns to this blank screen.

lost garnet
deft rock
#

go look..

lost garnet
#

Ok lemme check

#

I am on mobile rn

deft rock
#

the download archive is a website that works on mobile

lost garnet
#

O i see

#

I thought you said unity hub

woeful spear
#

Can I delete this Library folder? I found some users deleted it to fix the issue I'm having. I'm not sure what this folder is used for. It's about 4GB.

deft rock
#

The hub only shows the latest patch versions for each supported version.
The download archive shows all versions back to...5.6ish

deft rock
#

It's cache and is rebuilt if it's not there... deleting it can often fix a problem

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(and should never be pushed to version control)

woeful spear
#

I'm trying now.

polar basalt
#

how do you put sfx on particles that are instantited by sub emitters?

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what i mean is the parent emits splash on collision, and i want sound do play when splash is made

delicate depot
#

Why does deprecating scripts make me feel like a real developer?

onyx stratus
#

Anyone know how I can do cone detection in unity (3d space)

near wigeon
onyx stratus
#

I need a field of view kind of effect im thinking of doing a sphere cast then cutting a sector out of it

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Do you have a better way in mind

near wigeon
#

yes and I just said it lol

storm patio
#

the dot product of 2 normalized vectors gives an approximation of how much they're in the same direction

delicate depot
near wigeon
storm patio
#

though, just getting the angle between 2 vectors and checking if it's within a certain constraint isn't bad either

near wigeon
#

Add a cast so walls block view , it's just an additional check

safe garden
#

is there a hotkey to unpack a selected prefab in hierachy completely? just as I'm doing the function a lot

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I saw a script for it but being a n00b I have no idea how to execute the script or attach it to a hotkey

undone monolith
#

Any idea why the generate font alias option is grayed out in the Font Asset Creator window?

#

I tried changing the character set and it still is grayed out

glacial arrow
#

hey I had a quick question, I wanted to organize my unity hierarchy but not sure if it's going to break everything or not, can I rename the "Assets" folder ?

potent geyser
#

No

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Also, that is not the hierarchy. The hierarchy refers to the list of objects in your currently opened scene (hence the panel called hierarchy).

#

The assets folder is your project view, and it being named Assets is required

glacial arrow
potent geyser
#

What does that mean?

glacial arrow
glacial arrow
#

this

vivid cedar
# glacial arrow

inside the assets folder you can rearrange things as much as you want

#

just be aware of things like special folder names and assembly definition files

storm patio
#

<@&502884371011731486> scam

#

that's certainly a new one

potent geyser
#

That's the most elaborate "lets work for free" post I've seen.

#

!collab

vagrant rootBOT
# potent geyser !collab

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gray frigate
#

Unity identifies assets by the ID stored in the corresponding .meta file

#

(folder .meta files don't really matter, but I try to keep them together anyway)

lost garnet
#

I think it should do work

#

And I think Dot also works but this angle approach might be easier to get.

lost garnet
gray frigate
#

using Vector3.Dot, you'd need to follow it up with a Mathf.Acos to get the angle back out

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(and then convert that from radians to degrees)

storm patio
#

well you don't really need an angle at all with the dot product

gray frigate
#

you do if you're trying to express the view cone as an angle 😉

#

the dot product also doesn't vary linearly as you rotate away from the target

storm patio
#

yeah.. you don't have to do that, you wouldn't if you used a dot product

gray frigate
#

which may or may not be desirable

gray frigate
#

dot product threshold of 0.7?

violet thunder
#

Dot product values are very unintuitive

lost garnet
gray frigate
#

yeehaw

storm patio
gray frigate
#

it's the cosine of the angle between the vectors (times their magnitudes, but we'll assume they're normalized)

storm patio
#

if it did it would be pretty much equivalent in terms of logic to checking angle, that's what i was basing my argument off of

gray frigate
#

I've thought that in the past 😉

storm patio
#

angle checks would definitely be easier then yeah

gray frigate
#

the non-linear shape can be nice in some places

glacial arrow
gray frigate
#

This will give the assets new IDs and throw out your import settings

storm patio
#

if you moved them in unity the meta files should be moved along with them, but if you moved them in file explorer, well... good luck, hope you have a vcs

glacial arrow
#

I moved them in unity so that's that

gray frigate
#

Ah, then there's no concern.

#

It's possible for exact asset paths to matter

#

e.g. editor code can rely on an exact path

#

the path of anything in a Resources folder matters, since those assets can be loaded by path

#

and as was already mentioned, stuff like "Editor" folders and assembly definitions are important for scripts

sacred pelican
#

The nvidia thing on the right is also an artifact

#

if I open overlays like steam or discord it also stays permanently as an artifact

vivid cedar
fossil badger
#

hi, i have a question about assets licence, is there any type of licence that won't let me publish the game, on steam exactly or any other platforms?

vivid cedar
fossil badger
#

asset

vivid cedar
#

If the license says not for commercial use or something, then you can't publish it commercially

fossil badger
#

ok, ty

wraith pasture
#

what do they mean? The placeholders don't even all appear there?

#

repository-name does not appear in there

vivid cedar
sacred pelican
wraith pasture
vivid cedar
near nexus
#

does anyone know what am i missing with lighting? using urp, unity 6.3 lts and got this final effect - a lot of black dots instead of smooth shadow

woeful spear
#

Could anyone help me with these errors. I've spent 2 hours on troubleshooting it. I've narrowed it down. It seems related to Terrain. Terrain layer specifically. It happens on some layers and not on some. The current layer is problematic and gives these errors. I don't know what's wrong. It seems like this layer only stops Shaders from loading.

#

"shader is not supported on this GPU" could also be an issue. But I don't get why this simple project won't run on RTX 3050.

#

It's just a Terrain.

gray frigate
#

so if you turn off the Terrain and build the game, it works?

near nexus
#

it only appears when i start baking/using realtime GI - otherwise it's not there

woeful spear
#

I just checked, Draw is checked, Draw Instanced is already unchecked. SRP Batcher option also didn't make any difference.

near nexus
#

nevermind, it was it... weird it only worked with GI

gray frigate
woeful spear
#

The thing is, I'm not very experienced. Yes it's web build as I war trying to learn web builds and see if they work as Windows build. And yeah there are tons of things and there's no way I can find what could be causing issue. This is why I removed everything.

#

It's giving me a headache. I didn't think it would be complicated.

#

The Windows build runs flawlessly.

#

I will see that also.

near nexus
#

bounced light shadow, not direct one

woeful spear
#

I narrowed it down further. It seems to fix if I remove normal map. Weird.

sacred sparrow
#

can these errors be solved btw or they will stay here?

vivid cedar
#

and they are fixed

sacred sparrow
#

i'm on the LTS

#

6.3

vivid cedar
#

you're not on the latest version of the lts

#

it was fixed 1 or 2 versions ago

sacred sparrow
#

6000.3.5f1

vivid cedar
#

yes

#

it was fixed in .6f1 i believe

sacred sparrow
#

ah

vivid cedar
#

the latest is .7

sacred sparrow
gray frigate
#

I'm sure you could create that effect, but it'd be expensive and a very rough approximation

#

the realtime GI system can allow objects to block light sources, preventing them from bouncing light elsewhere

#

but i'm not aware of any way to block bounced light

near nexus
#

how about APV?

#

is it only to get higher resolution shadowmaps in more dense spaces?

woeful spear
#

Hi. You won't believe what fixed it. Hit and trial. I created a new scene. Copied the problematic Terrain there, then copied back it again from there and pasted in my main scene again and it fixed the issue lmao

#

Technically, both Terrains are exactly same. Don't know why the copy works, not the original.

#

I guess it has some caching issue.

#

I'm really not interested in web builds. I am just in last step of Creative Core pathway. They say if you submit your web project, you'll get the badge lol

#

On the other hand, it's remarkable to see graphics rich 3D games in a browser.

gray salmon
#

how can i make unity "more high-resolution"?
sometimes im taking screenshots in the game-engine, but it looks blurry (mostly when i zoom in a little bit).
but on other programs like blender or chrome, when taking a screenshot it has high resolution.

maybe unity itself is the problem neutralface

unity 6 (looks more pixelated):

#

Blender:

storm patio
#

have you tried the game view?

weary portal
#

vegetation completely ruins the fps as always what can i do besides decreasing density?

worldly cave
#

optimize the vegetation meshes ig

#

use occlusion culling

vivid cedar
flat breach
#

hello, how to lightmap my walls? I've set them static, enabled the "generate lightmap uvs" in the import settings, and baked my lighting

gray salmon
vivid cedar
#

there is no antialiasing in scene view

gray salmon
worldly cave
#

If you enabled anti aliasing on your camera or project settings its only going to be visible in the game view

#

the scene view is optimized for a reason

vivid cedar
worldly cave
gray salmon
worldly cave
#

you already have anti aliasing on

#

msaa 8x

gray salmon
worldly cave
#

can you show an image of what it looks like

worldly cave
#

you were told twice by 2 seperate people

#

me included

#

that the scene view has no anti aliasing

gray salmon
worldly cave
#

atwhatcost there isnt

#

at least not the same anti aliasing you just enabled

#

its only visible in game view

#

you can restart unity 30 times over and it wont show in the scene view

gray salmon
#

like a setting to see everything in high resolution?

worldly cave
#

no and for a reason

#

the scene view should stay optimized

#

if you want to preview how it looks, you should do it through the game view

gray salmon
cursive abyss
#

hi is there any Calls for Unity like finding Unity using Friends etc?

worldly cave
#

can you clarify what you mean?

cursive abyss
worldly cave
#

yes...

cursive abyss
#

I mean is there any Talks in Discord for Unity i am Looking for some Friends with the Same Interests and Stuff

#

Because finding them in IRL is very Rare

charred fog
flint spire
#

hi guys anyone wanna vc and share ideas?

fossil badger
flint spire
#

hi guys anyone here knows alot about unity making a game and wanan vc? im a complete begginer so anything would help

vagrant rootBOT
worldly cave
#

this also isnt a social space

flint spire
#

alr

limpid marsh
flint spire
#

go dm

#

anyone know?

near citrus
#

hey could anyone explain what this error message means '' you are trying to read input using the UnityEngine.input class, but you have switched active input handling to input system package in player settings.''

worldly cave
near citrus
#

could you explain a bit mpre

worldly cave
# flint spire

says it right there in the error, if your script doesnt derive from monobehaviour you cant add it as a component

near citrus
#

but how do i fix it

flint spire
#

whats derive

#

and whats monobehavior

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

near citrus
#

it dosen't say how to fix it

worldly cave
#

you should start with the basics first, youre missing some important essentials here

#

Project Settings -> Player -> Other Settings, there is a dropdown named Active Input Handling, which controls which system you use for input. There is an option for Both.

flint spire
#

its just says mark as complete mark as complete

#

and in the the end its like smth loading for lke one hour

#

isnt there a video tutorial

worldly cave
flint spire
worldly cave
flint spire
#

thanks

ancient vault
#

How long would it take to get okay-ish at Unity and game development in general, if I have some previous programming experience and experimenting with C# feeling like it's clicking for me? I am very interested, I just don't know how much of my time I'd had to "sacrifice" for it notlikethis

craggy pollen
#

depends on how fast you learn

#

and how long you work daily

ancient vault
#

Hmm starting summer I'll have a lot of time to dedicate for it. But until then I can only do up 1-2 hours a day :/

craggy pollen
#

the term okay ish is also really vaggue. if you work daily for a few hours i ´d say probably a few months until you get familiar with the basics of unity.

#

not even talking about the programming part

exotic relic
#

I’ve used Unity for over ten years and I am still learning new tricks in the editor

craggy pollen
#

yep you never stop learning, i agree

exotic relic
#

Just start. Mess around and get a habit of researching

#

Depending on what type of games you have in mind, 1-2 hours a day is a tight schedule. This stuff can take hard hours to tinker with

ancient vault
#

Alright thanks for the advice ^^

#

I will think about it notlikethis

exotic relic
#

Yea I mean really just get started and you’ll figure out if you like it or not

craggy pollen
#

it is definitelty worth it

worldly cave
#

Its worth it just for the fact that you get to say you did it

hasty zinc
#

is theres a way to make your projectss (games) graphics look cool? even in older versions of unity

balmy kettle
#

use a cool art style?

deft rock
#

be good at art

karmic basalt
#

if my hard drive breaks with all my projects on it does the unity hub save them?

sacred sparrow
#

no

deft rock
#

no

karmic basalt
#

cant store all that on my one drive

deft rock
#

you use version control for that - most use git, with github

balmy kettle
vagrant rootBOT
sacred sparrow
#

that's what version control is for

vivid cedar
sacred sparrow
karmic basalt
deft rock
vivid cedar
karmic basalt
worldly cave
karmic basalt
deft rock
vivid cedar
sacred sparrow
worldly cave
#

its poop from a butt

#

use git

sacred sparrow
#

does unity have an easy integration for that?

deft rock
#

its ok, it has features git doesn't .. just the industry standard and most used vcs is git

hasty zinc
worldly cave
worldly cave
sacred sparrow
#

i meant if it had a panel in unity like UVC

worldly cave
#

do you need one?

sacred sparrow
#

would make some things easier

worldly cave
#

all git cares about is whatever folder you point it to

hasty zinc
worldly cave
deft rock
#

github has a unity asset to add an in editor window.

sacred sparrow
#

seeing what it's adding

sacred sparrow
#

where

worldly cave
#

heres something shocking, it "adds" whatever you add or change

sacred sparrow
#

yes, ik...

deft rock
hasty zinc
#

mane i add grass to my game but it makes so laggy

sacred sparrow
deft rock
#

perfect

sacred sparrow
#

here

deft rock
#

thanks for sharing, good to know

#

I'll be sticking with Fork though

balmy kettle
#

it's really not worth getting a package that integrates git into the editor when there are plenty of excellent GUI clients for it that are all going to be much better anyway. Fork is one of the best too, though technically not free

worldly cave
#

and i still dont see the need to actually see whats being included into commits when working up until you have to actually make the commit honestly

balmy kettle
# sacred sparrow tbh this is pretty good

i mean, you're showing something that literally 100% of git guis can show, that's one of the most absolutely basic features so i don't really know about "pretty good"

sacred sparrow
#

i don't really use external UIs

#

i normally use the ones in the IDEs

sly lake
#

Even for Unity vcs I prefer the PlasticSCM client

sacred sparrow
#

lol, scammer instantly gone XD

gray frigate
#

i've always used git from the CLI

worldly cave
#

I did too but i switched to the desktop client personally

sacred sparrow
#

i normally use Jetbrains IDEs, so i just use the git integration they have

sly lake
#

No idea how to handle merges in CLI

gray frigate
#

I guess I do use a GUI to view the pending merges :p

#

using Rider or VSCode or whatever is at hand

tawny quail
#

Fork is quite good too (git gui with infinite evaluation time)

deft rock
#

Fork is the best git client I've used, tried quite a few

#

Would be using Sublime if not for Fork

plain dagger
#

Seeing as git is the current topic, how do I make a git submodule not be shit

#

From what i can tell the commit a submodule is on gets updated when you pull main repo changes but sometimes it doesnt?
Sourcetree is what I use so it could just that being nice

deft rock
#

I haven't used SourceTree in coming up to 10 years, and when I did it was fucking awful (though I can't remember specifically why)!

#

(I didn't answer the submodule bit because I don't use 'em)

plain dagger
#

We have two versions of a project and the best solution I could think of that was easy to use was a submodule for "shared" assets

deft rock
#

how come not a package?

plain dagger
#

Id rather use a package but having it mutable always isnt something i know how to do well

#

Can it be mutable and still be managed by unity? im not sure it can be both without effort (which I did once before)

deft rock
#

I dunno if you can with packages? I think it'll auto update from the server and override your changes

#

Last time I tried was with Google Cardboard, I edited their class so I could enable VR and input tracking separately.. had to move it out of the Packages folder to keep those changes

plain dagger
#

How I made this kinda decent before was have menu options to clone the package into Packages/ so it was local and mutable.
Another menu option let me delete that if there were no working copy changes.

gray frigate
#

it goes into /Library/PackageCache

deft rock
#

You would probably need to make everything virtual/ abstract and then extend them within the project

gray frigate
#

You can also put a UPM package into your Packages/ folder

#

This is how VRChat's Creator Companion works

#

the VPM package format is a slight extension to UPM (including semver dependencies – what a concept!)

plain dagger
#

This shared submodule is mostly for prefabs + models and other misc things. No code yet.

deft rock
#

Create prefab varients into the project

#

Unless what Fen just explained works for you

near citrus
#

can anyone tell me how to fix this error it says ''Can't add script component 'name' because the script class cannot be found. Make sure that there are no compile errors and that the file name and class name match.''

plain dagger
#

I already tried that at my old job but it requires extra steps to "add" it there and remove later

gray frigate
plain dagger
#

Anyway my potential fix will be a thing in the editor to check and ask to manually update submodules 🤷‍♂️

near citrus
deft rock
near citrus
#

i dont understand what a class is and where i am ment to make/put the class for it to work is it a scripting error on my behalf or is it a game error like i have forgotten to add something.

plain dagger
deft rock
plain dagger
#

Unity see FooBar.cs? Unity expects MonoBehaviour FooBar !

balmy palm
mild shell
#

Hi, can anyone recommend a good video explaining Unity?

sacred sparrow
#

prob from CodeMonkey

deft rock
#

!learn

vagrant rootBOT
fossil peak
#

Has Asset store abandoned the more than 70% off assets? Now the most seem to be 70% including this Flash Sale

lapis gate
#

xmas sale had at least one asset per day at 95% off

fickle rapids
#

Yes seen such sale too

potent geyser
crimson elbow
#

Is labor trade a thing here? Like if im good at one thing in game making is it possible to trade that labor for someone doing something to help my game in exchange?

potent geyser
#

Not really. People try all the time to dofree collab works and it rarely, if ever, works out to completion.

#

Also, it's not a thing here specifically no. We don't allow for job/collab posts.

#

!collab

vagrant rootBOT
# potent geyser !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

woeful spear
#

I can't find any latest course/tutorials for learning basics of HDRP. This one seems what I need but it's from version 2019 only. I'm using Unity 6 LTS. Not sure how big the difference is.

slow dirge
hollow thorn
#

Hey guys

#

and it might say i am a spammer, its cause i joined alot of servers in a bit of time so um yeah mb

potent geyser
#

!collab is where you can post for teams. We don't have that here.

vagrant rootBOT
hollow thorn
proper spruce
#

is the issue tracker down for anyone else?

#

oh nvm it's back up now

earnest thistle
#

I haven't used Unity in a few months, now once I launched it I'm getting a handful of errors in the Package Manager once I open up a game. Should I redownload Unity Hub and start fresh or is there an easy fix?

dusky forum
earnest thistle
#

Deleted Library Folder, no luck.

dusky forum
#

Is this an old project?

balmy kettle
#

what are the actual error(s) you are seeing?

earnest thistle
#

No, but maybe old Packages

earnest thistle
balmy kettle
#

update the editor

earnest thistle
balmy kettle
#

download the latest version of that editor in the unity hub

earnest thistle
#

Some Packages in the Package Manager can be updated and it seems to fix it, but others can't and wont uninstall.

balmy kettle
#

this was a known issue that was recently patched. update the editor.

earnest thistle
#

It was outdated, weird I thought I updated it a little while ago.

#

few days ago*

balmy kettle
#

what is the actual version you are using

earnest thistle
#

knowing my luck ,it updated since then haha.

#

6000.3.2f1

#

I'm downloading .8f1

balmy kettle
earnest thistle
#

I see

#

Maybe it was about a few weeks then.

slow dirge
#

Or maybe you're not using the new editor install

earnest thistle
#

I work on art, so sometimes my days blend.

slow dirge
#

Just to make it clear unity doesn't "update". You get a new editor version installed and need to make sure you're opening the project with the newer version.

earnest thistle
#

Oh, gotcha

#

Yeah it says my project was using 3.2f1

#

I'm (Very slowly sadly) getting .3.8f1 atm.

earnest thistle
#

No errors with 8f1, thanks guys!

weary portal
#

having endless crashes on 6.3 no clue why

0x00007FFE66D9A80A (KERNELBASE) RaiseException
0x00007FFDD30E6756 (Unity) LaunchBugReporter
0x00007FFDD32521FF (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFDD3252D20 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFDD2213E6D (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FFDD22131E9 (Unity) DebugStringToFile
0x00007FFDD232596A (Unity) CheckDeviceStatus
0x00007FFDD230EF24 (Unity) GfxDeviceD3D12::ReportResourceCreationError
0x00007FFDD2300F45 (Unity) GfxDeviceD3D12::CreateResourceWithTag
0x00007FFDD22BD5B9 (Unity) BufferD3D12::CreateBufferResource
0x00007FFDD22BF899 (Unity) BufferD3D12::InitializeResource
0x00007FFDD22B55F2 (Unity) BufferD3D12::Initialize
0x00007FFDD230A0DD (Unity) GfxDeviceD3D12::InitializeBufferInternal
0x00007FFDD21CDC66 (Unity) GfxDeviceWorker::RunCommand
0x00007FFDD21D1E5C (Unity) GfxDeviceWorker::RunExt
0x00007FFDD21D1F8F (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFDD3A89120 (Unity) Thread::RunThreadWrapper
0x00007FFE6943E8D7 (KERNEL32) BaseThreadInitThunk
0x00007FFE6A12C40C (ntdll) RtlUserThreadStart
#

is it a dx12 bug?

storm patio
#

is this from AI

sacred sparrow
#

it can def help with issues like this

storm patio
sacred sparrow
storm patio
storm patio
weary portal
#

yea i read dx12 is unstable imma switch to 11 and see if it fixes

limber hazel
#

Hi eveybody

I struggle for minimap with rawimage. However minimap seems quite dark because of my game is night theme. I tried vary solutions but I cant.

sacred sparrow
#

i never had problems with dx12 tbh

sacred sparrow
weary portal
#

me neither up untill yesterday but i made a new project and its crashing too

weary portal
sacred sparrow
#

try updating

weary portal
#

its latest

sacred sparrow
#

oh, hmmm

#

what unity version specifically?

weary portal
#

latest lts

sacred sparrow
#

the .8f1?

weary portal
#

yea but the crash started in .2f1

sacred sparrow
#

hmm, that's so strange

#

i'm running a 2070 super

#

and have no problems

sacred sparrow
weary portal
#

no clue but mem is not the problem

#

it crashes in empty scene too

sacred sparrow
#

vram might

#

empty unity scene and it's sucking up 4.6Gb of vram

weary portal
#

the logs say its not a mem problem lol

sacred sparrow
#

it def might be

weary portal
#

it says d3d12: GfxDevice was not out of Local memory

#
d3d12: Local memory usage:
Budget: 7528775680
CurrentUsage: 1251037184
AvailableForReservation: 67108864
CurrentReservation: 3898605568
sacred sparrow
#

oh ok

#

it was not in the log you sent XD

weary portal
#

yea i mixed it lol

sacred sparrow
#

yeah it's using just half, hmmm

weary portal
#

the thing is everything worked fine for long time

#

same unity/windows/project

sacred sparrow
#

URP or HDRP?

weary portal
#

urp

sacred sparrow
#

well, go back to DX11 for now then

errant jewel
#

why is unity taking me 2 months to load

rose flicker
#

Guys where could I talk about game ideas?

#

(I have some problems with gameplay)

sacred sparrow
pale mango
#

hello lads. should this be the first game engine to learn?

upper verge
#

I need help with fish eye lens on my main player camera. The main problem is my character model being stretched when I look down and turn. Am I supposed to render the model with a second camera that only renders the models layer?

upper verge
#

you can work with objects without heavy editor hold ups

#

and test fast

pale mango
# upper verge yes because C# is fun

dont know jack about coding but i would assume the learning process sucks, tried learning the coding language people told me was the easiest (luau) it was a pain and i still dont know how to use that language, so i would assume c# is a bigger pain in the ass to learn

upper verge
#

Have chat gpt make you simple scripts like picking up an object with world grab. Then read the scripts and make them work.

storm patio
#

there's generally not a hierarchy of "easier" languages. the first language you learn is always the hardest, and they all have their differences

#

personally lua has been one of the harder languages for me to learn, because of what i already know and what i expect lmao

#

it's an entire skill on its own, so it's not going to be easy, but it's not egregiously hard either

near wigeon
flat breach
#

hello, I'm trying to add walls to a simple environment, the walls are great before baking the lighting, once I set them static and bake, they are getting lightmapped but still don't contribute and receive gl which makes them appear full dark as you can see on this image

worldly cave
flat breach
#

hello, looks like a dumb question but it's my first time having this, I'm trying to make my scene brighter using lights, I've changed their intensities and rebaked but it looks like they don't change are the same as before

#

yes I've but I've fixed it anyway, I don't know why but rotating them around 180ydegrees fixed it, maybe it's the normals of the gameobject or something like this I forgot

raven patrol
#

Hi, Am I the only one having issue with the Unity Asset Store website ? It is painfully slow on my side and I can't add free asset to my account. When I click the "Add Asset" button it's spinning indefinitely. It took me 10 attempt and about an 1h (disconnecting, reconnecting, closing browser...) to be able to add a single asset to my library....
My internet connection is not the issue, ran a speedtest and other website work perfecly well.
PS. I use google chrome

stable sky
#

Why won't Terrain connect? They look the same, they have the same Grouping ID, and the Auto Connect checkbox is checked

sacred sparrow
#

wqhat could be causing unity to hang on compiling scripts?

stable sky
#

It's just that when I look at these 2 Terrain from a distance, my RAM usage starts to increase involuntarily.

copper gust
#

who volunteers ram usage

sacred sparrow
#

with an empty scene

copper gust
#

That is not right

#

Something’s cooked for you there

sacred sparrow
stable sky
sacred sparrow
slow dirge
vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

lusty kindle
#

hi

#

any good dev here

craggy pollen
#

a few

#

what did you need

lusty kindle
#

i want make level generator

#

i toke 3 days for nothing its hard

#

🥀

sacred sparrow
#

explain better

lusty kindle
#

like repo and lethal company

#

level generator

sacred sparrow
#

so a procedural one

#

level generator is too generic

lusty kindle
sacred sparrow
#

still too generic

lusty kindle
#

i dont know how to do it

#

i have romms

sacred sparrow
#

well, you first need an idea of how the rooms should generate

lusty kindle
#

this is the map

sacred sparrow
#

that doesn't tell us anything

lusty kindle
#

i want make

#

An organized maze

sacred sparrow
#

you need to explain the rules of how the rooms should generate

#

and if the rooms have a specific tile size

#

and more

lusty kindle
#

and

#

like this

sacred sparrow
#

There are plenty of tutorials on YT on how to do it then

lusty kindle
#

Corridors and rooms

sacred sparrow
#

search for roguelike generators or something like that

sacred sparrow
#

you won't find anything like that

lusty kindle
#

I have pre-made rooms; I want a system that randomly combines them to create a maze.

lusty kindle
#

i hope so

sacred sparrow
#

last link it's 3d

lusty kindle
#

good

sacred sparrow
#

anyway, it's the same concept

lusty kindle
#

i will check

#

no its wrong concept

sacred sparrow
#

wdym...

#

it's literally what you described

lusty kindle
#

Make them stick together to create a maze

#

but this video

#

its map generator

potent geyser
# lusty kindle no its wrong concept

Nobody is going to hold your hand. Making a procedural dungeon doesn't change if you're 2D or 3D.

Find a tutorial that teaches it how to do it their way, then adapt your rooms to work with it or the code to work with your existing rooms.

There's literally no other way to do it.

sacred sparrow
#

it's literally what you need...

#

a maze is a map

lusty kindle
potent geyser
#

Have you looked?

lusty kindle
#

or lethal company

sacred sparrow
#

it's literally those videos...

potent geyser
#

Repo isnt a concept. Lethal company isn't a concept. They're dungeon generators.

sacred sparrow
#

yes

#

they are dungeon gens

potent geyser
#

Okay, you're wasting time at this point. Make a thread if you intend to continue.

#

So we don't have to read this nonsense attempt at avoiding actually making an effort.

lusty kindle
#

i will use chunk generator bruh

potent geyser
#

If you think that's any different, then go for it.

lusty kindle
#

anyone have idea

#

maybe

sacred sparrow
#

lethal company btw

weary portal
#

after downgrading to DX11 unity crashes again, something somehow is messing up the gpu. at this point im doing a virus scan

sacred sparrow
#

it's LITERALLY what i linked to you

lusty kindle
sacred sparrow
#

look at those vids, bruh

potent geyser
#

They're not interested in what you linked. They're baiting you into doing it for them.

sacred sparrow
#

yeah nope

copper gust
#

Lethal uses this

sacred sparrow
copper gust
#

Literally? No

#

Similar, mostly

#

This does a lot more than those

#

Hence why its paid

sacred sparrow
#

huh?

#

why did you even reply to me

thick jewel
modest meteor
#

!collab

vagrant rootBOT
# modest meteor !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

thick jewel
sacred sparrow
thick jewel
sacred sparrow
#

nope

#

i just searched it

woeful flax
#

Hi, new here.

sacred sparrow
#

hi

woeful flax
#

What can we do here?

sacred sparrow
worldly cave
#

Thats about it

woeful flax
sacred sparrow
#

thx

woeful flax
rose flicker
#

How do I create the goal of a player for my games?

light loom
#

I have a question
Will having the low level understanding of graphics and physics in games give me a better chance of getting hired as a unity game dev
I can make games without a game engine, coding all the physics, collisions and 3d rendering (without a 3d api, just using a 2d library and the rest is math) by myself

sacred sparrow
#

if they are hiring a unity game dev, i assume they want ppl who know the Unity API very well

light loom
sacred sparrow
#

they might help for some companies

primal creek
worldly cave
#

The job market for game development is rough

#

Also consider most studios expect you to know how to use multiple engines regardless, not just unity

#

In the end your best chances for finding work is a large and healthy portfolio, not certificates of knowledge

fossil smelt
#

Whenever going into Play Mode, my Unity closes, and then I get this screen, once I close that my pc crashes.

#

Does anyone have a fix?

dusky forum
#

You might want to provide more information like what's in the scene

sacred sparrow
#

we need a log to understand what's happening

plain dagger
#

!logs

vagrant rootBOT
# plain dagger !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

plain dagger
#

^ The last editor log should hopefully include the crash reason + stack. If it re occurs then report the bug to unity @fossil smelt

magic nymph
#

hi

#

why can i only use 6.0 on the course

plain dagger
#

Some were made recently so start with unity 6

#

as a beginner no point using older versions

sacred sparrow
#

maybe he meant why there is no 6.3?

storm patio
thin rover
#

heya i keep getting an error when i try to open my project, waht channel is for that?

thin rover
#

the system cant find the file

#

also what does the "educator" role mean? it gave it to me automdecly (in dc)

#

i fixed that but now my game is invisible

storm patio
#

have you opened a scene

thin rover
#

yes

storm patio
#

is the issue in the scene or game view

thin rover
#

scene

storm patio
#

have you tried focusing some object? select an object in the hierarchy and press F or double click it

thin rover
#

yay my bean is rendering :D

sacred sparrow
thin rover
#

tbh i just trew stuff together until it worked

#

tho now i have this frame

#

how do i remove the frame

#

i just put rendering texture into raw image and camera output

storm patio
#

seems like that's the boundary of the canvas

thin rover
#

and how do i get rid of it witout breaking my camera?

#

why did it add the canva waht even is a canva?

stiff quest
thin rover
#

how

stiff quest
thin rover
#

its my first time doing unity i normaly just do small comitions in roblox studio

stiff quest
spiral stream
#

trying to get my multiplayer to work on my cycling game if anyone can help me? trying to make my lobby work but i cant figure it out. trying to get a party code thing going

main sparrow
#

im trying to create a environment but it isnt going that well does someone know what to use or how i can make it easy and good for low poly?

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

storm patio
flat breach
#

hello, what could be the reason my lights not working?

sacred sparrow
flat breach
# sacred sparrow we need more info really

I have multiple baked lights which are already baked supposedly, and I'm trying to make their intensities larger and then I rebake, but they are not brighter and they don't change

sacred sparrow
#

hmm, idk then srry, wait for someone who knows more than me on that aspect

flat breach