#💻┃unity-talk

1 messages · Page 75 of 1

gray frigate
#

what part of my answer is unclear to you?

deft creek
balmy palm
#

You can watch a tutorial. Tutorials are actually pretty good at teaching you the inspector.

kindred flume
#

can someone suggest an idea for a 3D game, I'm learning how to make

dense drift
#

hi everyone

plain dagger
dense drift
#

omori

jagged sage
#

Theres a worse one

dense drift
#

guys is there anyone who has time to watch screenshare of mine a lil. Im beginner and i wanna show my game. So js let me know if theres something that can be fixed

#

🕊️

jagged sage
#

Than screensharing

dense drift
#

its much easier

jagged sage
#

Fair enough

balmy palm
#

Why am i getting deja vu?

dense drift
#

i have huge issue rn

#

my camera is weird, i dont see in moving 3d way if u know what i mean

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i cant do shi

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someone please help me, i even reopened unity

fleet canopy
fleet canopy
# dense drift

looks like you're in isometric/ortho view, click on hwere it says "Iso"

dense drift
#

wheres iso? Im so dumb srr

fleet canopy
dense drift
#

THANK U BROTHER

fleet canopy
#

youre not dumb btw it's part of the learning

dense drift
#

am i allowed to send a screenshot of my game btw? Without asking for help

dense drift
dense drift
#

ill go there now

#

i sent it there

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i wish i had better grass texture that isnt 2D man

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mine looks so ahh

#

damn why it takes 8 minutes to type in daily win agian 💔

golden crane
#

scammer in this server that sent me a friend request wawa
idk where im supposed to post this

lean flame
#

Guys I need some help with my fan game. So basically I've reinstalled photon so many times and my player model will just not show up at all

worldly cave
#

just block and ignore

golden crane
#

oke

pure igloo
#

I have two colliders of which one has a script attached to it which has OnTriggerEnter2D. Whenever they are colliding, instead of the log showing that the event is only triggerred once, it says that the event is triggerred atleast 3 times.
https://paste.ofcode.org/STeU4GWqqciTavh3g7cbci

vagrant rootBOT
near wigeon
pure igloo
fleet canopy
pure igloo
#

i only want it to be triggerred once, i don't want ghost collisions happening

near wigeon
#

The log the hit trigger name too , both in one log and see what's going on

pure igloo
#

the same thing is entering the collider 5 times, i don't even know what grammar is

near wigeon
pure igloo
broken folio
#

Very glad to find a unity server, hope I can learn everything that helps me reach my goal

#

I'm an absolute beginner in coding and stuff but I'll keep pushing

latent meadow
#

!learn

vagrant rootBOT
fair cove
# lean flame Guys I need some help with my fan game. So basically I've reinstalled photon so ...

Sadly, just installing Photon does not instantly make your game multiplayer, which means it wont instantly make your player "show up" on the network, im guessing by "fan game" your referring specifically to gtag? If so im pretty sure they have a very specific modified SDK which would be something to ask a gtag development server, if its just about Photon in general, maybe you can try asking the Photon server or asking in #1390346492019212368 with a lot more detail on what you have, what you tried, and what is not working

broken folio
lean flame
broken folio
fair cove
lean flame
fair cove
lean flame
#

B. Awesome

fair cove
#

Ah, not too sure specifically who that is, but looking online it looks like their content is focused on VR with Photon, which is usually using some kind of SDK for VR and Photon to be integrated, so its possible you missed a step in that integration process (I dont develop for VR though this is just based on what you explained so far)

lean flame
polar basalt
#

also dont dm people without them asking for you to do so

lean flame
#

Oh ok

#

I'll check later

polar basalt
#

if you have a question on some specific youtuber's tutorial just ask in their server

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good luck

latent meadow
hard mantle
#

Hey guys suddenly all versions of unity are stuttering pretty bad for a few seconds after first clicking into the scene view or hitting play, even in freshly made empty projects (or in the case of hitting play, with just a camera controlled by a cinemachine input component).

I tried using the profiler in edit mode.... but it doesn't show any stutters or anything, which is weird.

I haven't changed anything on my system besides updating my graphics driver AFTER it started happening. Anyone else ever seen something like this?

potent geyser
#

We don't allow links to download files.

narrow canopy
#

then how do I post the unity project then its bigger than discords limit

potent geyser
#

You don't, you share a video, or screenshot or code with some explanation of the issue.

narrow canopy
#

it says it required direct3d even though I exported it 2d (5.6.7 unity)

potent geyser
#

Unity is a 3D game engine

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The fact you made a "2D" game in it, doesn't change that fact.

odd falcon
woeful spear
#

The sun looks a bit weird (it's like over saturated and not rendered properly) in Game view compared to scene view. In scene view, it looks better. Is there something wrong?

noble locust
#

whenever i work with materials like these should the textures be black and white?

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i have the normal map but dont know how to go about making it look as it should

celest matrix
#

What is the best terrain generator

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Or what workflow / tools is recommended for unity to create landscapes quickly

near wigeon
tall hearth
serene talon
#

Hey guys, I'm new to Unity. Just looking for people to learn with and maybe make some things together.

vagrant rootBOT
# near wigeon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

serene talon
#

Gotcha!

#

Where do I find that?

potent geyser
#

There's a link in the bot message

odd falcon
serene talon
#

What's a bot message? lol

serene talon
#

!collab

vagrant rootBOT
# serene talon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

ancient moat
#

Hello, I remember asking this earlier but are there any structured learning courses for Unity? Last time I think someone said Unity Learn but I don't think it's structured in the sense that I can learn something one after the next.

storm patio
ancient moat
#

oh wait just checked what it is on the unity learn site, i think it might be what I'm looking for, thanks.

woeful spear
#

What's the use of Ground color? Isn't it supposed to affect the color of objects on ground? I see no effect.

violet thunder
#

IIRC that's the light coming from below

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Nothing points downwards in that scene so you can't see it

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If it even affects objects, that is

sly lake
#

So that things aren’t completely dark in the shadows

woeful spear
sly lake
#

I guess not

shell harness
#

hola guys
i am working on a racing game. I want to make some bot opponents to race against. How do people normally go about this?

woeful spear
#

These shadows are not rendering properly. It flickers when I look up and down. Shadow is related to the mountain (terrain). Any way to fix it?

serene talon
#

What are some games I can make to get better at developing? Or does anybody have any vision board ideas to get creative with on Unity?

violet thunder
celest matrix
#

Anyone here use gaea?

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I cant find a free version of gaia for unity

copper gust
terse river
#

hello

modest warren
#

Hello, I'm still a beginner in Unity and all my projects are constantly failing, even though they're basic packages for a typical project, and this is preventing me from testing my game.

plain dagger
modest warren
pearl oyster
#

That's what you have installed. Click the Install Editor button

modest warren
#

the higher version are the alpha and the beta version , but in the formation i follow they told me to don't use them

pearl oyster
#

Install the latest 6.3

modest warren
#

i just hope my project will not crash

woeful spear
#

I just read that you need "lightmap UVs" for models I import in Unity if I want to bake lights.

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If you were to import a new mesh without a lightmap UV, you’d need to create one or get Unity to automatically generate one before baking a lightmap.

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Question: The automatically generated lightmaps work good enough?

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Also, are these lightmap UVs different from the normal UVs we use for materials?

plain dagger
woeful spear
#

Also, I think there's no overlapping in the UVs I generate.

plain dagger
#

A model can contain many uv sets. the first one is uv0 and what is normally used by shaders

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If present unity uses uv1 for lightmapping and is also where unity generates its lightmapping uvs for a model

woeful spear
#

Yeah I can assign multiple in Blender. So the UV0 won't work for baking you need additional UV?

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Is there any way to see in Unity itself how many UVs it has?

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There's this generate option but it doesn't tell if i already has.

plain dagger
#

If you expand the model asset and inspect the meshes inside yes.
Uv0 is used if thats the only UV in the model

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Look just try baking light without this. If stuff looks fucked or weird then enable this option and try again

dense drift
#

Wsp guys

viscid egret
#

Please move this tag button, every time I see it causing so much wasted space I twitch a little.

fair cove
# serene talon What are some games I can make to get better at developing? Or does anybody have...

You could try recreating retro/classic games like chess, pong, brickbreaker, space invaders, flappy bird, etc, or you can try creating a game around 1 mechanic from a game you like, or you could try making a game jam from previous themes (itch io always have plenty of game jams) or you can try taking one of the Unity Learn projects like "Roll A Ball" for example, and design more interesting gameplay for it - with each project, I would suggest to try and focus on one thing to practice, it could be how you handle source control, project and script organization, code patterns, art techniques, etc

woeful spear
#

But I guess those are too high numbers? Default Lightmap resolution is only 40.

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Baking took around 5 minutes.

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I don't think it's UV related issue at all. Because Unity Cube also had same issue. Only Terrain shadoes were dark enough by default.

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Oh wait, is it because when baking Directional Light, there's just too much area to bake? Maybe that's why it needs way more data.

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It seems to have baked entire Terrain tile in a texture.

craggy oar
#

Hi
I'm a total beginner and I have a problem with Unreal engine, I know this is Unity's server but in Unreal engine's community no one is helping me.
Do you guys know what the problem is? Idk but my viewport is just black, it wasn't like this, I closed it and opened it and now it's like this.

slow dirge
craggy oar
slow dirge
#

Nope.

craggy oar
edgy mulch
balmy palm
#

Am i seeing the unreal engine interface or am i tripping?

craggy oar
flat breach
#

hi, do you guys have a good documentation on properties? because I don't really understand them

storm patio
storm patio
flat breach
storm patio
#

have you checked others

#

they're often paraphrased differently so different phrasing might help

flat breach
storm patio
#

or if there's some specific aspect or example you don't understand, ask about that. generic questions will yield generic answers

#

w3s is not particularly known to be high-quality tbh

craggy oar
slow dirge
storm patio
flat breach
storm patio
#

properties are not inherently public, they obey the same access levels as other kinds of members (fields, methods, constructors, types)

slow dirge
storm patio
#

getting/setting a property is identical to getting/setting a field, just referencing or assigning directly

flat breach
storm patio
#

it's the callee/implementation/definition side that's different

slow dirge
storm patio
#

properties are syntactic sugar for 1-3 methods and 0-1 fields

flat breach
flat breach
sly lake
slow dirge
thorny charm
#

why does my test subject follow me only if he is atleast 1 above the ground?

flat breach
#

but I don't understand them in the properties as I don't understand properties lol

#

when it's a public getter that means equaling it to something just gets the something value?

slow dirge
rose flicker
#

Hello, I am having a little problem, I tought of a game for days, I know all the mechanics and things the player can do, but I dont know what the player should do to win the game.Is there something I can learn for better game planning?

slow dirge
flat breach
#

but to access it in the same class, I can just call the property name immediately?

storm patio
#

mate your mental model is way overcomplicating things

#

you're seen these modifiers before but you're assuming they mean something vastly different here

storm patio
flat breach
plain dagger
#

Properties are fancy ways to have a get and set function

storm patio
#

didn't i show the equivalent method already

#

it's just syntactic sugar

flat breach
plain dagger
#

public string Id => id;
Cool way to provide read only access to a field

plain dagger
#

public string GetId() => id;
Does the same

#

Fuckin mobile

flat breach
flat breach
#

I understand what u talkin about here

storm patio
#

he didn't say they were

plain dagger
#

The FIRST example was

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But both are technically the same

storm patio
#

it's not complicated man, you're definitely overcomplicating your mental model here

#

do you know what syntactic sugar is

flat breach
#

ohhh okayy so it's basically a readonly value which is equal to another variable which can change?

storm patio
#

in the case of a get-only property

#

it's like a readonly field except the value can change based on some other thing

flat breach
storm patio
#

yes, it seemed to me like you were just ignoring that

#

properties are just syntactic sugar

slow dirge
flat breach
tribal jacinth
#

how can i move a game to another monitor?

#

i found online that unity doesn't have an api for that

uncut sundial
#

is it just me or does unity 6 feels sluggish?

slow dirge
uncut sundial
#

i feellike the reactin time on unity 6 feels bit sluggish compared to the 2022

balmy palm
slow dirge
copper gust
balmy palm
#

Although it has gotten vasty better

uncut sundial
tribal jacinth
uncut sundial
uncut sundial
#

i only have that problem opening a new project and then for like a couple minutes of sluggish behavior after that it runs normal but jus thought it was bit odd lol

balmy palm
uncut sundial
balmy palm
cunning mauve
#

hello i have an issue about unity, is there any channel that i use for help ?

storm patio
#

most channels here are help channels

uncut sundial
#

u could say windsurf is kinda visual studio but im not using the official visual studio tat is very heavy i used it with unreal for c++ and it almost destroyed my pc lol

cunning mauve
#

Hello, even if the windows are open (like hierachy, inspector etc.) i cant see them, can someone help please? I cant even see the console error when i press the red button at left bottom corner

uncut sundial
deft rock
cunning mauve
cunning mauve
uncut sundial
#

i mean overal unity 6 functions very upp to date i have no complaints there it might be that the starting sluggish phase is because of compiling shaders at the start not sure if that would be the case but that would make the most sense to e

deft rock
balmy palm
uncut sundial
cunning mauve
uncut sundial
#

i mean 3.7f1 sorry lol

uncut sundial
deft rock
deft rock
#

Update to the latest 6.0, don't go to 6.3

uncut sundial
deft rock
#

things are more likely to requiring fixing, yes..

uncut sundial
#

hnestly if your game doesnt need the new features i would have stayed in 2022

cunning mauve
#

I was following a course and they were using this specific version, that's why I installed it :(

deft rock
uncut sundial
#

i know devs who still operate in the unity 2018 or if u really wanan go back i know people who even use unity 1.0 thats pretty ancient by now lol

uncut sundial
flat breach
#

hi is it normal? and how to fix it if it's not?

uncut sundial
storm patio
#

you could just, not answer

storm patio
uncut sundial
flat breach
storm patio
#

you aren't a member of the project...

flat breach
flat breach
#

I didn't even know this existed lol

uncut sundial
#

the project is not linked to a registered ID thats why it gives u that error

storm patio
#

the project isnt' in your account, in a way

storm patio
flat breach
storm patio
#

yeah? why wouldn't you be able to

#

it says you can't use unity services, building isn't a unity service

flat breach
storm patio
#

this is about project management stuff, unity cloud and its services

uncut sundial
#

u only missing the registered ID for the cloud build that is now not accessible since therer is no membership active for it

uncut sundial
#

u might have to fix some things when u open it not sure what kind of project that is but often if it contains files that were saved on the cloud then u woudnt have access to those cloud files so i assume there could be some fixes u need to tweak for the build but im not 100% sure

storm patio
#

i don't think you'd have to do anything tbh

flat breach
flat breach
uncut sundial
#

no could be that everything works correctly but sometiems when projects are saved through cloud and if u have no ID to access that cloud version u will miss some files that were saved in there

#

did u get the project from github or somewhere from patreon?

flat breach
bitter drum
#

chat is it normal for unity to take 8 minutes to load in an empty project

uncut sundial
uncut sundial
bitter drum
vocal ice
#

I finished a game for a jam, made it using unity.
where can i post this stuff?

uncut sundial
# bitter drum os?

but liek what are your pc specs for example HDD works alot slower then SSD so that could affect the loading times

bitter drum
#

all i know is 8gb ram 😭

uncut sundial
#

8 gb ram id say should be fine in general but i think it kinda depends what the other specs are from the pc

spare cedar
#

is there some unity article for enemies ai?

near wigeon
#

researching, its part of the job

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"enemy ai" is vague as hell. You won't get much from here just asking like that

potent moss
#

hi wat is the easiest way to save player data in unity?

lapis gate
#

playerprefs usually

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but json if you want actual substance and persistence

cunning mauve
#

@deft rock @uncut sundial @balmy palm i just upgraded my version to 6000.0.67f1 and it solved my issue. Thank you guys

queen notch
#

opened a fresh project and the camera and directional light seem to not work as intended
they do not appear as icons in the scene view nor is there a wireframe for the camera box

bleak sable
#

Hello does anybody know why this is happening?

near wigeon
bleak sable
#

thanks you

ornate dock
#

What software equipments need for game dev?

near wigeon
ornate dock
#

I am come from ue5 to unity

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for 5 years

near wigeon
#

You can make UI/UX in anything , including unity engine itself (UI Toolkit, uGUI, IMGUI etc)
Code only, art programs, mix of both etc.

ornate dock
near wigeon
#

I tried to use c++ but the computer shutdown
not sure how this even checks , a programming language itself should not be cause issue while developing. Sounds like your computer might be needing cleaning.
C++ is much more difficult to learn, so c# is a better option to start with

ornate dock
#

Also I cant speak very well . sometimes my voice cracked

#

I have a talking issue. If I wrong then fix me.

potent geyser
#

There are no voice channels here, so it's not going to be an issue.

near wigeon
#

Yea just like, clean your computer so its nice and fresh then Install Unity and whatever modules you need then do the Learn programs + the Microsoft courses on C# (some pinned in #💻┃code-beginner )

nova brook
near wigeon
nova brook
ornate dock
nova brook
#

Oh try to clear cache

ornate dock
near wigeon
#

anyhow if you want to switch to Unity then you need to use C# and any IDE that can handle both C# and Unity.
Common ones are Visual Studio, VS Code or Rider

ornate dock
ornate dock
near wigeon
#

yes.

#

16GB nowdays is pretty basic but should be fine for a while. I'd consider at least 32GB for gamedev

nova brook
near wigeon
#

Unreal though is pretty hungry , I think things like RTX or sum like that is on by default

near wigeon
ornate dock
nova brook
ornate dock
near wigeon
#

Unity is not the lightest weight engine but You can def develop decently with limited hardware, don't expect high definition without lag.. Thats why 2D is much easier to start with cause it arguably more lightweight assets

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(the engine is still 3d)

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Rendering quads is much easier than entire geometry of 100+ K tris

ornate dock
near wigeon
#

Yes UE 4.x was def better, it still running on my potato laptop

ornate dock
near wigeon
#

VSC and its pretty lightweight compared to a full IDE like VS

#

texteditor with extensions vs full suite of tools

ornate dock
nova brook
ornate dock
#

I tried VSC but Its not great

near wigeon
hazy mesa
#

Unity keeps using way too much memory according to task manager and I cannot find out why.

There is no memory leaks according to the console window, and according to the memory profiler, unity is only using 5GB while task manager is reporting 8GB.

ornate dock
near wigeon
nova brook
hazy mesa
near wigeon
#

no clue.
could be "reserved" enough to whatever you got in there

#

You used the Unity Memory progiler package?

ornate dock
#

Did I say any bad ?

plain dagger
#

The editor can eat lots of memory but its either user error or just that your project has too many assets in it

#

Memory profiler is the way to debug such things (in editor and builds)

ornate dock
#

Is Fmod similar to audacity?

plain dagger
#

no

ornate dock
near wigeon
#

audacity is a DAW

#

not even close to the same thing

plain dagger
#

a quick google would have answered this question

ornate dock
#

Oh, OK. So I dont have download separately"

lucid harness
#

what font should i use?

fossil jacinth
#

Who can help me post my Gtqg copy to itch.io

tacit tundra
nova brook
storm patio
fossil jacinth
#

Idk how to get like a file of my game to post it in itch

nova brook
fossil jacinth
#

Yeah

storm patio
#

there would be tutorials for this online

nova brook
fossil jacinth
#

The game is done idk how to uploads

fossil jacinth
nova brook
fossil jacinth
#

Wym

#

What’s that

#

I’m new to unity so I don’t know much

nova brook
#

The modules like windows build support android build support web build support

fossil jacinth
#

Oh Yarh I have those

storm patio
#

have you built your game

fossil jacinth
#

Yeqh

#

It’s done

nova brook
storm patio
fossil jacinth
#

What dose that do

fossil jacinth
storm patio
#

that's what building does

amber walrus
#

I need help with optimization, where can I talk about my problem?

storm patio
#

have you built or not

fossil jacinth
#

Yes

#

I think

storm patio
fossil jacinth
#

Like it’s a copy of a vr game

storm patio
nova brook
fossil jacinth
#

I don’t have that

storm patio
#

then you haven't built

fossil jacinth
#

Can I call you sab y

#

Sabby

nova brook
storm patio
#

man just go google a tutorial for building projects at this point

nova brook
fossil jacinth
#

Om

#

Ok

storm patio
fossil jacinth
#

Oh

amber walrus
nova brook
storm patio
fossil jacinth
storm patio
#

mate, go google a tutorial instead of playing this game of 20 questions

fossil jacinth
#

Google did not help at all

storm patio
#

it'll save us all a lot of time. there's a reason those resources exist

#

we wouldn't be able to either, then

#

you sure you've actually tried, though?

nova brook
fossil jacinth
#

One last question does my game need to be on unity cloud or no

storm patio
#

it does not, no

fossil jacinth
#

Ok

sly lake
amber walrus
sly lake
#

Thanks

storm patio
#

uhhh well that's not the profiler i remember seeing from other questions...

#

though even if it was i probably wouldn't be able to tell

#

what if you check those "view" buttons on the editor loop?

sly lake
#

The build will run faster

fossil jacinth
#

What do I do?

sly lake
near wigeon
storm patio
#

ouch, my eyes

fossil jacinth
storm patio
#

discord has a web client

fossil jacinth
#

Ik

storm patio
near wigeon
fossil jacinth
#

I don’t feel like scanning a QR code or typing my username and password

near wigeon
#

people prone to help less when you're lazy, why us put the effort if you won't

fossil jacinth
#

Fine I will do it

#

now what

storm patio
#

didn't you say this was for VR

fossil jacinth
#

it is

lucid harness
storm patio
#

is there not a separate build profile for that? does it just use the android build profile lol

near wigeon
#

@lucid harness thats for PlayStore

fossil jacinth
#

all the vids i seen use andriod for vr

lucid harness
fossil jacinth
#

I don’t see no project key

lucid harness
#

are you in publishing settings

fossil jacinth
lucid harness
fossil jacinth
#

im being so dead ahh rn i dont see that

lucid harness
fossil jacinth
#

What do I put in it

lucid harness
fossil jacinth
#

ok ima try it

fleet canopy
lucid harness
main lava
#

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fossil jacinth
polar basalt
fossil jacinth
#

yeah its a copy

polar basalt
fossil jacinth
#

oh well im very new to like unity and stuff

#

soo idk

polar basalt
fossil jacinth
#

wym

#

ik it can get taken down for copy right

polar basalt
# fossil jacinth wym
  1. asset ripping is not legal
  2. you prob wont learn anything since no code there is made by you
  3. i would not suggest working on multiplayer systems if you do not have atleast 2-3 years exp
fossil jacinth
#

my friend is helping me make a fangame of the game

fleet canopy
#

how much unity do you know

#

is this your first project?

polar basalt
fossil jacinth
#

i only know how to build

polar basalt
#

well dont make multiplayer games thats first

fossil jacinth
polar basalt
#

learn the basics

little sapphire
#

🍿

fossil jacinth
polar basalt
fleet canopy
#

if it’s like one of your first projects you should consider the learn pathway and get very familiar with unity first

fossil jacinth
#

bc when it gets taken down for copyright stuff i dont wanna make a new copy for the game

fleet canopy
#

consider not being like the other trillion gtag fan game makers and learn the engine

#

!learn

vagrant rootBOT
subtle owl
#

Absolute agree

✋ 😶 🤚

little sapphire
#

I cant type +1 to it 😭

fleet canopy
#

it’s not to put you off, but VR and or multiplayer as beginner projects is not going to go well since they’re advanced topics

#

it is possible but you might end up going nowhere

little sapphire
#

well and copy paste is probably not the move at all

#

like I'm brand new to unity and I'm still figuring out how to make a basic game and learning to write the scripts and stuff

fossil jacinth
grand nacelle
#

Build in way in Untiy to call one Function and move a file to the recyling bin? That isnt OS dependent

grand nacelle
#

I was wondering if there is one for all OS's funciton that does it. But there isnt a function like that. And I dont want to do a function for every OS i plant to build on or test

radiant pewter
#

why is the prefab picture the deepest child sprite? is there any way to change the preview?

#

oh nvm there is no sprite loaded in the parents, that makes sense

fossil jacinth
#

can someone help me with my project when i move my camera in unity the map moves with it like its to hard to explain can i yall like call me to help

#

and so i can show

balmy kettle
#

!ask 👇

vagrant rootBOT
# balmy kettle !ask 👇

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

fossil jacinth
#

im new to unity so idk how to do it'

worldly cave
#

"ask a full question illustrating with screenshots if needed."

fossil jacinth
#

ok

#

can i call you to show what i need to help with bc idk how to expalin it

worldly cave
#

no because theres nothing that can be explained easier through a call than through text

#

theres also no voice channels in this server for a reason

wooden pebble
#

Should player settings be stored as a json, scriptable object or script? The things i am really gonna need are strings, floats, int and bools. They (obviously) are gonna need to be changed mid-game. And should each tab(Graphics, Bindings, etc.) be a separate file?

fossil jacinth
#

i can share my screen and i can add you to call

balmy kettle
plain dagger
#

so just use json cus thats easy

fossil jacinth
#

ima make a clip of what i mean by problome'

worldly cave
#

i think you should read that bot message again

balmy kettle
wooden pebble
#

I forgot SOs dont actually save lol

plain dagger
#

JsonUtility is in unity and is an easy way to get started
@wooden pebble

wooden pebble
#

Okay thanks!

plain dagger
#

Later you can consider upgrading to a better "json serializer" library like json.net

#

or even the newer json stuff in .net

wooden pebble
#

If it is gonna be in the games folder

worldly cave
#

Anyone else notice scene templates causing the editor to lag? Specifically if you open a folder containing a scene template UnityChanHuh

#

im trying to think what could be causing this

wooden pebble
plain dagger
#

haha you do, we call it serialization to convert data to and from a format such as JSON

#

Sometimes its even shortened to "serde"

worldly cave
#

im not sure

#

i guess its not the end of the world just wondering if its a known issue

plain dagger
wooden pebble
#

Okay thanks!

wooden pebble
#

or it is also possible that they are being cached so it is quicker later that why it lags for the first bit?

plain dagger
#

scene templates have previews so it could be the preview generation

wooden pebble
#

ahhh that is also possible

worldly cave
#

Honestly im so over dealing with scene templates that i have no reverie to just duplicate an existing scene and going from there rather than using the templates 😭

fossil jacinth
plain dagger
wooden pebble
fossil jacinth
#

how i change

plain dagger
#

click the box in the center

wooden pebble
#

Click ISO to change it

fossil jacinth
#

omg thank you

wooden pebble
#

np

wooden pebble
plain dagger
wooden pebble
#

Ohh ok, thats quite simple actually

plain dagger
#

Then you can read the file text and de serialise back to a class instance with that data

#

this is such a common concept you will be able to find plenty of examples in c#

wooden pebble
#

Okay thanks alot!

dawn thicket
#

With shadow cascade mode, shadows are rendered normally, but in normal render mode, they are not displayed.

wooden pebble
#

As in they can be used to store them

plain dagger
wooden pebble
#

You can sweatr on this server?!

plain dagger
#

For a beginners first project? go ahead
otherwise avoid player prefs on win/mac/linux

wooden pebble
#

So it is best to use my own way?

plain dagger
#

yes custom serialisation to a file is better
hell some games even use sqlite for saving data as a db

#

not recommended for a beginner

wooden pebble
buoyant forum
#

Hey peeps, with all these flash sales I realized that I have reviewed many of them or interviewed the devs in the past, also today I remembered the unity forums were a thing 🙂
So I have made a new post on there where I will be putting links to asset vids I have already done, plus asking for any suggestions for new reviews for anything you are interested in having a peak at before spending your money

https://discussions.unity.com/t/unity-asset-reviews-are-back-hundreds-of-reviews-including-flash-sale-assets/1707978

lone maple
#

How do I start a project on unity

bitter ember
#

Anyone run into this issue when trying to setup pay as you go? Multiplayer for my game is completely down because it keeps saying that no matter what payment method I put. Ive already submitted a ticket yesterday with no answer

sly lake
lone maple
#

How do I find a city

sly lake
#

On a map, usually.

half bone
#

Yo does anyone know who made the unity clone of geometry dash and its last level is electrodynamix

meager fractal
#

where do i go to get hired

half bone
#

I dont think you can

vivid cedar
vagrant rootBOT
# vivid cedar !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

sly lake
nocturne orchid
#

anyone has a clue how import models from blender into unity ? it keeps fucking up my model

dreamy hornet
# nocturne orchid anyone has a clue how import models from blender into unity ? it keeps fucking u...

In this video, learn two ways to import Blender files into Unity with textures!

LINKS
UNITY ASSET STORE
http://www.therealtimeessentials.com/assetstore

Disclaimers: All opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.

The Uni...

▶ Play video
#

Good video

plain dagger
nocturne orchid
#

exporting as fpx

#

listen

#

i have tried everything through blender

#

everything nothing works

#

only thing i noticed that made a change was nameing meshes differently

dreamy hornet
#

I can promise you from experience. 99.9% of the time the error sits infront of the computer

nocturne orchid
#

and from bad it went to worse

plain dagger
nocturne orchid
#

i will send it rn

#

when exported to unity and then extracting textures it looks like this

#

but in blender its like this

vivid cedar
nocturne orchid
vivid cedar
#

tried what exactly

nocturne orchid
#

before it loaded with the hoodie correctly then i read online that changing the mesh names can fix it but that made it worse

vivid cedar
nocturne orchid
vivid cedar
#

How did you check that

nocturne orchid
#

marking the entire body in edit mode

#

and then doing the bind for it

vivid cedar
#

the bind for what? Recalculate normals? That's not a magic wand that works for all models

nocturne orchid
#

Yes

vivid cedar
#

you need to use the visualization that shows normal directions

#

and make sure they're correct

nocturne orchid
#

exactly

plain dagger
#

No FBX exports will include the materials on the object

nocturne orchid
plain dagger
#

Do your materials in blender all use the same UV (uv0)?

nocturne orchid
#

idk

#

to be honest

plain dagger
#

Are they just some textures on the principled bsdf node?

nocturne orchid
#

no

#

they dont

#

different UV

barren oriole
#

Not sure where else to put this but I accidently hide this and now I have no Idea where to get it back so I can fix my view

#

Ive been looking for 15minutes 😭

plain dagger
# nocturne orchid different UV

This is why then, basically all unity shaders use uv0 and you would need a custom shader to change this.
Shader graph can make this easy and works like blenders shader editor.

vivid cedar
#

and check the "Orientation" box

#

(in scene view)

barren oriole
#

IM SAVED

barren oriole
#

THANK YOU

nocturne orchid
#

is that an addon ?

vivid cedar
#

yes, a first-party addon made by Unity

#

in the package manager

plain dagger
#

Realtime rendering has different considerations which is why 95% of the time only uv0 gets used for surface shading

#

@nocturne orchid btw you can solve this easier by separating out mesh pieces that need their own uv into objects (so theirs can become uv0 and work)

nocturne orchid
#

wdym

plain dagger
#

exactly what i said

#

each object can have its own uv0 to suit its needs instead of cramming many uvs into 1 mesh

spice iris
#

Hii, good eveniing I need help pleeeasseee im working on a vr model and when i take off her clothes to try and change them half of her body dissapearss

#

idk what im doing wrong qwq

plain dagger
#

!vrchat

vagrant rootBOT
spice iris
#

nono its just unity

#

but i guess il try anyway ty

plain dagger
spice iris
plain dagger
#

It may be that there was never anything modelled under this part

spice iris
#

This is the problem

plain dagger
#

thus meaning someone needs to modify the model to add this

spice iris
#

When i take off her original clothes half of her body is not there

#

Maybe its the model

plain dagger
#

Yea im pretty sure its just that

#

so either source a new model or make one

#

or you/someone modifies the model to correct this stuff

graceful rover
#

Hello everyone, I hope you are doing well. My name is Ali and I am looking for some information... Does anyone know where we can sell a Google Play Developer account? I have an account that was created in 2023 and I have used it for almost three years. I would like to sell this Play Store account, so if anyone has information or recommendations, please let me know.

Thank you.

slow dirge
graceful rover
#

sure

dusty zenith
#

anyone ever had collisions with the rigidbody2d break seemingly out of nowhere?

balmy palm
#

Sure.

dusty zenith
#

have any idea what might've caused it?

vivid cedar
dusty zenith
vivid cedar
#

For example what does "broken" collision mean?

slow dirge
#

It's also possible that your setup was broken from the start and it just didn't manifest for some reason(luck/chance/framerate)

dusty zenith
# vivid cedar For example what does "broken" collision mean?

it's a rather simple setup in theory.

top down objects that shouldn't be able to collide with each other. Both have an RB2D, and a box collider 2D.

I created a "player" and "enemy" label just to see if that might do anything, it didn't.

these are the settings on both objects.

For some reason though the objects don't collide with each other. "Is trigger" when it's on doesn't do anything other than a different kind of collision that's also broken but I'll get to that after I've done this. And when it's off it doesn't fix the issue either.

It's as if somehow the project has swapped the rigidbody and the box colliders around with no way for me to figure out how to turn it back.

vivid cedar
#

I can't tell if you are expecting them to collide, or not collide, and in what way the collisions are "broken"?

dusty zenith
#

when the objects bump into each other, they should collide. Right now they're just hovering over each other

vivid cedar
#

well you have trigger colliders

#

so that makes sense

#

when you say "collide" you mean physically blocking each other right?

dusty zenith
#

yes

vivid cedar
#

triggers are not physical colliders, they're just there to trigger OnTriggerEnter2D etc

dusty zenith
#

If I disable the colliders it doesn't change the issue

vivid cedar
#

if you disable the colliders then of course they won't collide

dusty zenith
#

the rigidbody isn't doing anything

vivid cedar
#

you need enabled, non-trigger colliders to collide

#

Rigidbodies don't collide without Colliders

#

Rigidbodies are not responsible for collision

#

they are responsible for the momentum part

#

so - so far everything sounds like it's working as expected

dusty zenith
#

I have no idea why this exact setup was working before then. All I did was restart my pc and once I opened it back up it broke

vivid cedar
#

It definitely wasn't working before

#

you are mistaken

dusty zenith
#

It was

vivid cedar
#

Or you had an extra collider or something you didn't notice

#

I assure you, there is no collision without colliders

#

and no collision with triggers

tall hearth
#

that or you had changed some stuff to make it work never saved the scene restarted and it went to a stage where it didnt work

golden helm
#

Guys Hi, I have question. I learning in colleague but unity I don't know like so properly, If I would learn it in fine lvl + collegue knowledges more like general programming would be it enough to get junior job?

potent geyser
#

Not in 2026, no. Having a standard level of knowledge on how Unity works is not enough to compete with the many many other people out there that have strong portfolios.

worldly cave
#

Not diplomas

stuck flower
#

And considering basically every person in the industry has been laid off at least once in the past year, you aren't likely to compete on experience

exotic relic
#

Google did something like that, a tool to generate a world and be able to play it like a game

#

That sort of stuff is neat but also sucks for the gaming market, gradually going to be saturated with ai content

fleet canopy
#

google genie is not a game engine

#

thing to remember

exotic relic
#

Unity just added ai into the editor, not sure how extensive that will go

exotic relic
fleet canopy
#

yeah but the difference between a tool and “magic” is that a tool can be used by people with lots of skills and backgrounds to tell their story. The AI is just telling you the average story of its training data.

#

a game can tell you a lot about the creator if they have the capability to use the tools at their disposal to their fullest potential

#

sure you can get a “game” from using these ai tools but the experience that’s made won’t be memorable or unique

copper gust
exotic relic
copper gust
#

Im gonna be so honest if you think any of that content is almost indistinguible you are ignorant or outright stupid

#

i get cope about what it would be like in the future but the stuff right now? its not even close

#

thats closer to a lie

exotic relic
#

Depends on the content type

copper gust
#

well we are talking about games

#

so games

#

it looks just close enough to make bullshit investment value

exotic relic
#

Alright for games, you would have a tough time pulling it off with graphics or logos. Without looking at the code someone can easily have copy/pasted code or used generated shaders.

copper gust
#

so yes they are not close to indistinguible

#

thank you

exotic relic
#

Hmm but unreal engine just added a integrated ai system to generate terrain and vegetation plus blueprints

storm patio
copper gust
#

you are falling for marketing built for idiots with money

exotic relic
storm patio
#

oh also, nvidia's ceo apparently is doing some major backpedaling lol. i haven't followed news much so i don't know how much weight that holds but it's so funny

#

why do you think games would be any different then

#

it'll just be all the same slop in a new medium

#

neither people who want to play games nor people would want to make games care for that

exotic relic
exotic relic
storm patio
exotic relic
#

Right, off topic lol

copper gust
#

no thats on topic

#

its all a waste of time and money

storm patio
#

the ai centers are buying up all the gpus in bulk. it's a good short-term business decision, probably. it's just not something that will yield utilitarian products/services

slow dirge
#

While I do think the current state is still far from it, in some areas, I think AI has already reached that point where it is as good as human made. For example music. The latest Suno model is producing some crazy quality stuff. I would totally think it's something from the top of the charts made by a human artist of I heard that on the street.
So I think the claim that AI generated stuff is never gonna be as good as human generated is a bit of wishful thinking...

#

At least when compared to an average human. Not talking about extreme cases.

copper gust
exotic relic
slow dirge
storm patio
#

what a disappointing world that would be

copper gust
#

Getting the experience to be a junior programmer is not 10 years

fleet canopy
#

if you like making games, make games. If you want to see more genuine games, support game devs

If you don’t care about making games or supporting artists use ai.

You’ll be happy with your result no matter where on the spectrum you are.

exotic relic
slow dirge
copper gust
#

Music is indeed unfortunately cooked

#

The Weeknd - Timeless (feat. Playboi Carti) is a massive song with an ai verse 😞

stoic lake
#

most people who buy indie games (which would be your target consumer) would probably never buy AI games anyway surely

#

unless you mean going professional

exotic relic
copper gust
#

Means you need to improve on your debugging

#

Ai usually is pretty shit at debugging a lot of things aswell tbh

storm patio
slow dirge
exotic relic
copper gust
#

Make reusable code 😄

#

Fully ai generated chunks of code fall apart in the long term

storm patio
#

you don't copy your own code from past projects?

exotic relic
# slow dirge Well, modernize your approach. Use AI to assist you in coding/debugging/growing ...

I do have a decade of experience with programming and general content creation. I have started to spend some time with ai and at first it was really shit and annoying, but by the end of 2025 the updates have really solved that, it is a super useful assistant. I definitely wont just copy / paste, I enjoy writing my own code, but drag/dropping in some scripts into the chat and it telling me where a certain error happened is nice

storm patio
#

anyways, imo quality is a much better metric than speed to aim for shrugsinjapanese

#

solving my own problems is half the fun for me as well ngl

copper gust
#

The dream is to paint, not have paintings 😄

slow dirge
exotic relic
#

Your points are great. And thats kind of where I see the term "ask dumb questions receive dumb answers" you have to know how to use it.

noble locust
#

how would a script look like if its purpose is to display the name of a selected file in a specific directory, without the file extension

#

i keep looking on youtube but i cant find what it is im looking for

storm patio
#

well, what's the input?

noble locust
#

it's for an ingame radio, so there's a play/pause, skip back, and skip forward

#

and i want the names of the files being played to show up on the text format

storm patio
#

i mean the input for this functionality specifically

#

an AudioClip?

noble locust
#

an mp3 yeah

storm patio
#

have you tried .name

spice locust
#

Is there any way to customize color of text/labels of game objects in Prefab view?

The option with colors in second image doesn't work here

noble locust
#

i mean am i able to just reference a folder from a script??

#

especially if different people have their own folders

storm patio
noble locust
#

so ideally id get the names of those files and then display the name of whichever one is selected

#

i think they're in alphabetical order

#

but if there's a way to directly get the name of the one being used by the game's script for this function then even better

storm patio
#

get it from the audioclip

noble locust
storm patio
buoyant ridge
#

oh damn my bad

#

i saw the "general" category and assumed this was the general chat (because there isnt one)

storm patio
#

most of the channels here are help channels

buoyant ridge
#

oookay then

latent meadow
spice locust
latent meadow
#

i honestly think that sometimes Unity leaves UI things unfinished in an attempt to open a market for content creators.. bah, whom i kidding 😄

lapis gate
#

You can say that for the majority of tools

glossy cairn
#

how cvan i make image 1 to 16 a animation

lapis gate
#

unity's particle systems usually have a flipbook option

glossy cairn
#

how and where can i find it

lapis gate
#

you can also just use the animator too

#

Ah, flipbook requires it to be an atlas, so individual images wouldnt work. Use the timeline/animator

glossy cairn
#

how do i do that

#

ty gng because i came to the support part of the server to go to google

lapis gate
#

There's a point where you need to do your own research

#

if you have questions about the module, then feel free to ask then

#

Alternatively you can just make your own script that cycles the images

storm patio
storm patio
lapis gate
#

Problem with just making the animation you also need a controller for a single animation, so there's a bit more to it all.

#

Really Unity's timeline is a little convoluted for simple things

tender thicket
#

i couldve sworn build settings was under file

tender thicket
storm patio
#

yeah

undone monolith
#

what does this error mean?

copper gust
#

what about it don't you understand

undone monolith
copper gust
#

did you write the code related to the error

undone monolith
copper gust
#

no

deft rock
#

It's not a new project that.. it's got assets in already

copper gust
#

that screenshot is incompatible with that statement

deft rock
#

Is it the input system demo project?

#

or an asset from the store?

undone monolith
copper gust
#

then you inform the author of that asset

undone monolith
deft rock
#

I wouldn't have thought that could get through review 🤔

#

Unless you edited the code

undone monolith
#

i just wanna get rid of the error. Any possible fixes?

deft rock
#

yes, of course

undone monolith
deft rock
#

the error tells you that something is not valid (cannot be done).
it tells you were it can be done.
the fix is to ... remove the thing that cannot be done.

Double click the error, wait for it to open the correct script and ... do what's required.

#

You don't need to have done any coding before to understand that, it's just logic and language comprehension.

deft rock
#

1- that's not how to share code
2- what do you expect to get from sharing it?

undone monolith
deft rock
#

1- you won't get help then, respect the rules and other peoples time.
2- the issue is the same as explained in the error.

copper gust
#

camelcase properties is an interesting choice

storm patio
frail rain
#

what is the best DOTS/ECS tutorial for absolute beginner?

storm patio
#

not saying it's the correct choice, but it's not unfounded

copper gust
#

fair..

frail rain
#

saw one here

storm patio
frail rain
frail rain
deft rock
#

Do what it says? Fill out the form to gain access..

pearl oyster
frail rain
deft rock
#

It's not paid.
And just put a fake company name down, or "Indie dev" or something..

undone monolith
#

Hey what does this error mean?

silent mica
undone monolith
#

I had to set my input system to both instead of new

storm patio
viscid raft
#

Can't be bothered to help if you can't be bothered to share the code properly

#

If you have a code question then please do the bare minimum of sharing the relevant part of the code using the basic formatting Discord provides instead of a wall of white text

gray bloom
#

hello in what scenario should i enable these what drawback these bring if i disable all?

nova brook
#

these are checked by default.

gray bloom
#

what if i ddont?

nova brook
plain dagger
#

When not enabled the files are not included and thus treated as misc files

gray bloom
#

i dont get it, you mean i can see the source code if i tick them? i can still see the cs code files with them on and off idk

nova brook
gray bloom
#

i just open a repo any realize it flooded with those .csproj

#

dont like it, so im wondering waht if i dont have any of them

nova brook
#

keep them default , Risk free way

gray bloom
plain dagger
#

no and what?
It just means that the files are not included in the vs/rider project so are not analysed

#

if you open a random file not in the opened project vs will say "miscellaneous files"

gray bloom
#

im have all off rn and open a script in packages section, it still looks like normal script to me

#

no saying nothing

plain dagger
#

yes it can open the file and show the text

#

meh i give up

gray bloom
#

fr

stuck flower
#

Like how that actually affects the way it works

gray bloom
stuck flower
#

It has no syntax highlighting, error checking, usage detection, codelens, or suggestions.

#

It turns your decked out IDE full of features that make coding less of a pain and turns it into Notepad with fonts

gray bloom
#

yea ik i said that right? but he said no so i assume opposite
anw i have those off but i can still see this script in the packages section referencing to other script, i can still click on method that lead to other scripts

feral smelt
#

Hey dose somone know how to get rid of this error?

InvalidCastException: Specified cast is not valid.
UnityEditor.LightProbeGroupTool.OnEnable () (at <d9024bdc2a414b3c81b047ea3e343594>:0)
UnityEditor.ActiveEditorTracker:Internal_OnTrackerRebuild()

true cypress
#

Anyone know if it's mandatory to enter your full legal name when registering?

vivid cedar
#

registering what?

true cypress
stable owl
#

Hi
How to make line span in rich text in Unity?
For some reason </br> didnt work 🙁

vivid cedar
vivid cedar
#

A regular line break / newline character will do the trick.

true cypress
# vivid cedar what kind of account?

free personal account; im migrating from a different dev platform due to it being limited and it didnt require my full name so im wondering just in case 😊

worldly cave
gritty ravine
#

Anyone else getting 'Error refreshing assets' on 'My Assets' in package manager atm?

stable owl
vivid cedar
#

possibly it's due to your other settings on the object

gritty ravine
vivid cedar
stable owl
vivid cedar
stable owl
vivid cedar
#

mine just says "Refresh error"

vivid cedar
gritty ravine
# vivid cedar mine just says "Refresh error"

Interesting. I get 'There are no assets' in the asset list area. Then at the bottom by the refresh button, it says 'Error refreshing assets'. Weird that the Unity status page is all green though

gray frigate
#

uh oh, is it happening again

#

I can refresh my assets in the Package Manager window

willow barn
#

Does anyone know if I can get the PC, Mac, Linux Standalone build on unity 6 or was that replaced by something else. I worked with unity 2022 a year ago and idk what changed

gritty ravine
gray frigate
#

I see that they've split those three platforms into their own entries in the new Build Profiles system

vivid cedar
#

so it would now be identical to just having a Windows build, a Linux build, or a Mac build

willow barn
vivid cedar
#

nah

gritty ravine
#

So the assets refresh did eventually give a error log: "[Package Manager Window] Error while getting product update details: 502 Bad Gateway. Something went wrong. Please try again later" - 502. lol

vivid cedar
#

Unity has to fix it

willow barn
willow barn
vivid cedar
vernal prawn
#

Guessing I can get help here.

I'm making an enemy that moves constantly and throws a Cogwheel as a projectile. I've set up the avatars correctly (Generic. It worked before, so this should work as well) The blend tree works just fine.
The problem is that the arms don't move, and when they do they override the bottom and additive adds to the t-pose from the walk.
More can be seen in the video (sry for the low quality)

#

if there are any further questions please ask I really need this fixed

gritty ravine
#

Aaaand it's back. At least it didn't last long 😅

vernal prawn
#

Oh sorry

#

didn't see

fossil jetty
#

Hello, I'd like to ask for help because I'm encountering some errors (unrelated to the code) related to shadows. I'm using the latest version of Unity URP. You can see more in the video.

lapis gate
misty rose
#

hi i need help

potent geyser
vagrant rootBOT
# potent geyser !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

dark star
#

what's going on with the unity package management servers

#

i'm getting a 502

deft rock
#

Status page says everything is ok: https://status.unity.com/

Just wait and try later, could be something between you and the server

agile path
#

our whole publisher profile seems to be gone

#

but it's still up in the Asset Store

keen flower
#

!status

vagrant rootBOT
gray dirge
#

There seems to be some problems with the services regardless what those status sites say. Not much we can do other than wait

dark star
#

i don't understand why its' green across the board

#

it's definitely not green

#

a simple service heartbeat would prove that it's not green, so how is that status page set up?

#

if a backend server fails to respond, that service status page should update

reef dome
vivid cedar
#

In my experience a company-wide status page like that is almost always updated manually based on internal incidents.

#

source: I work for a company who specializes in cloud infrastructure monitoring