#💻┃unity-talk

1 messages · Page 74 of 1

stiff niche
#

I created a new empty scene with the default camera and a sphere with my shader (HDR) and in that scene both scene and game view are not bright. :/

nova brook
#

Oh man ....in these channels there are lot of devs related to that stuff

deft rock
#

and #💻┃code-beginner gets questions not related to code what-so-ever, people don't read channel names or topics.. posting in the wrong places all over

deft rock
crisp phoenix
#

i did..

silver bridge
#

IA is stupid, and chatgpt in even more

lapis escarp
#

About to install Unity! :-D

storm patio
#

just fyi this is a place for discussion or help and not a social space. we'd rather you not spam everything you do unless you want ask something or need help with something

lapis escarp
#

Oki, mb.

stiff niche
#

🟢 Found the issue ℹ️

Cinemachine Volume Setting was overriding the default volume and removing the Bloom since its intensity is 0 by default.

rancid lintel
#

From those of you that are using unity with git
And have set up the UnityYAML merge tool in the git settings like the documentation suggests...

Did you know you actually have to run the command git mergetool after a conflict for the tool to do anything!?

Once you get a conflict, you run git mergetool and that's when the tool actually does something 😐

Did y'all know? Was I the only one to not know this? 😐

dusk dock
#

my unity does not seem to save preferences anymore, anyone know what could cause that?

#

on linux

sly lake
#

Permissions issue?

dusk dock
#

how do I check?

#

oh derp I got it

#

~/.local/share/unity3d/ did not exist so I had to create it by hand and now everything saves again

#

unity really should warn about that

spiral moth
#

how does unity run c# code

potent geyser
#

In what sense?

dusk dock
gray frigate
#

it uses the Mono runtime by default

#

CoreCLR soon™

slow steeple
#

i updtated unity hub and now i cant run it, i deleted the "old" one but now i cant open it...

spiral moth
storm patio
#

unity doesn't care about this stuff, the runtime (mono) can link native functions marked by extern in c#

#

not too confident about this stuff, but afaik, this is done with dylibs on windows and sos on *nix

#

if you'd like to learn more you could probably just research "c# extern c++ function" or something like that

lapis escarp
#

Where can I learn to use the Programming Language? These tutorials only help with 3d models... -_-

spiral moth
#

youtube

#

blender is for 3d modelling

storm patio
mental plank
#

hi, everyone
I need some advice.
I am planning to make a 2d turn based strategy game with Unity.
but I am wondering that the app built for android will be too big.
if it's just 2d game, is that not too big ?

lapis escarp
potent geyser
mental plank
potent geyser
#

Okay, so aim for that if that's a requirement for you.

#

I'm sure lots of very successful mobile games that aren't would love to hear the advice that if they were 50-60mb, they would have made magnitudes more money.

mental plank
storm patio
honest stirrup
#

Hi guys do you know if Bonecracker Games (dev of RCCP) is here in this server?

potent geyser
dusk dock
pure igloo
#

does anyone know how to make aoe attacks work?

potent geyser
#

That's way too vague.

#

"Make code do AoE" is the best answer you'll get.

pure igloo
#

I have an enemy with dynamic rb , trigger on , simulated and a box collider on it. I want to use a particle system to detect when the particle and the enemy overlap with each other.

fair cove
pure igloo
#

i have been stuck on this for the last 2 days

#

i can't find guides on youtube which explain this precisely

potent geyser
#

I don't know why you'd want the particle system to check each particle for the collision? AoE is an area, just check within a given area and align your particle system to be the size of that area.

pure igloo
potent geyser
pure igloo
potent geyser
#

Your collisions don't need to be pixel/particle perfect.

#

Just use a collider that scales with the particles.

fair cove
#

Depending on the shape, you can even use multiple colliders (or physics casting) or a custom mesh like a cone

pure igloo
#

so...attach another collider onto the gameobject which has the particle system component, and increase its size along with the particle system through code?

potent geyser
#

Yes

#

Also, depending on how fast the actual attack is, you probably don't even have to scale it. Just have it at the actual size and call it a day. The visuals don't have to necessarily align perfectly.

pure igloo
#

ok, and are there alternative ways to do it?

potent geyser
pure igloo
#

another thing, i did say, it's meant for collision, but i rly just want it to trigger, i don't want to move the enemy away...does the link address that?

potent geyser
pure igloo
#

ideally, i could have just used this with trigger on, to detect the collisions but that doesn't work for some reason

storm patio
pure igloo
storm patio
#

a collider with "Is Trigger" set to true

#

trigger volume = trigger collider

pure igloo
#

oh, the enemy has that on, and when i have this

using Unity.VisualScripting;
using UnityEngine;

public class ParticleCollisionScript : MonoBehaviour
{
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void OnParticleTrigger()
    {
        Debug.Log("Particle Collision Detected.");
    }
}

on the gameobject having particle system, it doesn't rly work

storm patio
pure igloo
#

said Duck gameobjects are the enemies

storm patio
#

absolutely no clue what that is tbh

pure igloo
storm patio
#

so that's the vfx for your aoe

pure igloo
#

i think so

storm patio
#

did you read what i said at all though

pure igloo
#

you told me to use trigger volume, ie have trigger set to ON, i have it set to ON, and I have script which uses OnParticleTrigger(), if this is not what you meant, then i am def misunderstanding something

storm patio
#

ie have trigger set to ON
a trigger collider, not a particle that interacts with trigger colliders

pure igloo
#

OH WAIT

storm patio
#

the particle system is not a trigger volume

pure igloo
#

no shot

storm patio
#

the "Trigger" module means it interacts with triggers, not that it is a trigger

pure igloo
#

what kind of a collider should i use?

storm patio
#

.... a trigger

#

what exactly is your question

proven obsidian
#

hello, can someone tell me how to redirect the vector to another. move direction to camera forward for example

storm patio
#

if you mean the shape, well, whatever shape you want the aoe to be

storm patio
pure igloo
#

didn't you mean that i need to attach a collider and set the trigger to ON, for it to work?

storm patio
#

yes, the trigger field on the collider

pseudo cargo
#

all I did was adjust rate over time on a few particle systems

#

have to undo, looks bad

pure igloo
# storm patio yes, the trigger field *on the collider*

so, in a nutshell, i need to attach a collider with trigger, adjust its radius using code with the particle system, and if this collider triggers a collision, it tells me that i detected it. There's no way for just the particle system to tell me whether a particle collision has been detected unless i am attaching another box or whatever collider to it

storm patio
#

i'm not familiar with particle system at all, to me it seems like an easier option would be to control both from a shared code system

#

There's no way for just the particle system to tell me whether a particle collision has been detected
idk about this at all, it seems to me like the Collision/Trigger modules are for just that

#

i just think a trigger collider just makes more sense for AoE

#

is there some specific reason you wanted to bind the AoE effect to a particle system?

pure igloo
#

because the aoe itself is the particle system.

#

its not like the colliders and vfx are separate or something or maybe i dunno

storm patio
pure igloo
#

the whole cloud is one particle

storm patio
#

thonk i was thinking it was something like dragon's breath or fire, sure ig

pure igloo
#

it's a fart by poop to be precise

storm patio
#

visuals and simulated reality very often don't align

pure igloo
storm patio
#

it doesn't come with those

#

it comes with the capability of detecting those

pure igloo
#

look at this and tell me they don't look like colliders

#

my brain intuitively thought these were actual colliders

storm patio
pure igloo
storm patio
#

ah.

pure igloo
#

it has an in built collider in it then?

storm patio
#

sure, i guess

pure igloo
#

then why the hell ain't it doing poop

#

nvm, i will just start reading the documents

#

something should pop up i guess

storm patio
#

afaik particles usually come in groups though, this isn't wholly overlapping functionality with just having a separate collider

pure igloo
pseudo cargo
pure igloo
pseudo cargo
storm patio
pure igloo
pseudo cargo
#

bigger than it looks

charred turret
#

Is anyone able to help me with the inspector panel? It doesn't work for me 🙁

pearl oyster
#

In what way does it not work?

storm patio
#

you haven't selected any object

charred turret
#

I'm new to Unity but when I click NetWork manager I should see Transform or at least an add componet right?

pearl oyster
#

It's a scene. Scenes don't have those things. Are you sure you weren't supposed to make a GameObject instead?

#

MMO might be a bit too ambitious for a first project

charred turret
#

I have a scene selected.

pearl oyster
#

Yes, a scene called "NetworkManager"

charred turret
#

Okay. Thanks for trying.

potent geyser
#

Scene objects aren't actual game objects, there's nothing to show in the inspector.

nova brook
#

Whats that

mortal apex
#

Messing around with transcode options for videoclips to see if I can bring down their file size
Where can I view the file size with those options enabled?
I don't see it in the build report in the editor log

runic swift
potent geyser
potent geyser
#

But spoiler, the answer is "it doesn't matter, pick one you like and run with it"

willow junco
#

!ask

vagrant rootBOT
# willow junco !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

willow junco
#

hiya! can i ask in Unity 6.3.2f1, In package Manager, is FBX exporter will have an update? says the signature is Invalid.....

vivid cedar
frozen bridge
#

What would be better for building large worlds in Unity. A dual 2.50 ghz cpu setup or a single 3.70 cpu? The workstation I am looking is either dual or single cpu setup.

plain dagger
fleet canopy
#

most things are single threaded so you’d want a setup that can focus on that well

frozen bridge
#

Ok so unity is still mostly single threaded, that's what I needed to know, thanks.

plain dagger
#

If the cpus are very old they will be slowed down even more by the spectre and meltdown bug patches too

placid yew
#

Hey guys, I’m trying to make a tool that shows recently opened prefabs in a neat way for quick access and was wondering how I would go about doing so… I’m struggling to find a way to find what the most recently opened prefab in editor is; i assume this will have to involve reflection of some sort?

plain dagger
#

that is the name of the special prefab editing mode btw

placid yew
frozen bridge
plain dagger
#

HAHA okay

#

I build my last two pcs myself and basically no modern cpu is single core anymore

#

Unless you are restricted to older models where you are then you have to do the best you can

#

Or are you talking about dual socket (which would be overkill for unity)?

placid yew
plain dagger
#

that is the case for all unity assets, they all have a unique GUID

placid yew
#

Thank you!!

vestal condor
#

hiii can i ask why my graphics on anything but 2022 / 2023 LTS look kind of dead or mostly unlit regardless of how i tweak them? i wanna use some features exclusively on the 6.X series but im stuck on 2022 LTS😭

unkempt locust
#

updated but now I can’t open it

#

lesson learned

main pagoda
#

Anyone in the group have experience with blender add-on "Human Generator" and exporting the humans to Unity? Drop me a DM if you have some advice to share. Thanks.

modest meteor
#

no DMs, share it with the class 😠

slow steeple
unkempt locust
sly lake
sly lake
#

That’s about all the complexity I can imagine you’ll encounter there

kindred flume
#

Is there anyone here who speaks Russian?

plain dagger
slow steeple
exotic ice
#

Im so sorry to bother, but I'm completely new to unity/ never used any 3d modelling software before and I was wondering if anyone could help me with an issue I've been having with the textures?? :)
Its probably really obvious but I know nothing😭

vestal condor
worldly cave
#

we cant help you if we dont know

exotic ice
exotic ice
worldly cave
#

if this is an art asset problem

exotic ice
#

oh, okay ty!!

plain dagger
#

the fuck is uni glb. unity have their own gltf package

main pagoda
latent meadow
#

!collab

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

jagged temple
#

!wdym

vagrant rootBOT
jagged temple
#

!collab

vagrant rootBOT
# jagged temple !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

latent meadow
#

this is not the place to seek people to work with. actually read the message.

vestal condor
plain dagger
#

I bet this is a vr chat thing anyway based on the seperate alpha texture 🤔

gray frigate
#

I see this pretty often with Animator Controllers for VRChat avatars

#

it's a very vague error

pseudo cargo
pseudo cargo
slow steeple
#

im trying to install 6.3 on my pc but it seems is blocked...

vagrant rootBOT
# slow dirge !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

slow dirge
slow steeple
#

closed and open

#

worked

lunar basin
#

What does everyone use to store their files?

#

dropbox? drive?

plain dagger
#

github

lunar basin
#

what about like game assets and graphics?

plain dagger
#

drive/whatever is okay for random assets and not projects in progress

lunar basin
#

do you feel like there can be something better thn drive to store assets? or are you satisfied with that?

plain dagger
#

but why bother using drive, you dont get that much space before needing to pay

#

Yes there is something better, an ssd

lunar basin
#

a cloud solution though

plain dagger
#

that really depends on if you are willing to pay for it or no

#

where I work we use gdrive as we get lots of space via google workspace

pure igloo
#

anyone know what that huge yellow outline is supposed to be?

#

in 3d, it looks like a box

lunar basin
plain dagger
#

I FUCKIN KNEW IT

fallen dragon
#

Does anyone have idea why configurable joints behave like that when they collide with a collider? they are fine when they arent colliding

plain dagger
#

<@&502884371011731486> advertising

lunar basin
#

oh shit my bad

#

didnt know i couldnt advertise

#

lol

plain dagger
#

you were trying hard to bait a conversation to share it

fallen dragon
#

just read rules bro

lunar basin
#

just a normal honest convo

#

nbd

marble fiber
#

I lowkey thought it was a bot I’m ngl

marble fiber
#

You never know these days, anyone you could be talking on discord can be a AI agent

lunar basin
#

lol

#

nahh

#

not me... true though

pure igloo
#

i ain't either trusst

lunar basin
#

but just trying to get a feel what different consumer types use

#

game dev community hostile man

#

dont shoot me

#

lol

pure igloo
plain dagger
#

If only it was very clear what this server was for oh wait it is

pure igloo
#

very hard to find people who are willing to guide you for no pay

lunar basin
#

let me read the rules man

charred fog
lunar basin
#

ive heard

dreamy turret
#

hey

robust schooner
#

Can someone vc to help me dubug?

#

I've encountered a persistent error that I cannot seem to solve

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

worldly cave
odd falcon
#

CAN SOMEONE PLEASE HELP ME WITH SHADER GRAPHS IM VERY NEW, (6000.2.12f1) (URP)

celest matrix
#

What is the process of adding a mesh object landscape from blender to unity, do i treat the landscape or scene like any other character or player and just add a collider or something how does that work im very new to game dev 🤭

#

The landscape is also very huge so i dont think ill be able to manually add box colliders etc

near wigeon
near wigeon
celest matrix
copper gust
near wigeon
celest matrix
#

Wow

dusky forum
#

!collab

vagrant rootBOT
# dusky forum !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

dusky forum
#

Or DM the person ect

#

Assuming this isn't illicit

night kayak
#

Unitask or Awaitable in 2026?

storm patio
#

use the one you want/like, it being 2026 has no bearing

woeful spear
#

Every time I open project, the objects in hierarchy become collapsed, rather than continuing the last state. I have to browse and select the object I was working on again. Any way to preserve last state?

copper gust
#

Probably not if it’s not already doing that

night kayak
nova brook
copper gust
#

Nothing is no reason

storm patio
noble locust
#

if i wanted to make cracked glass should i make a shader for it in unity or make a new glass material in blender with cracks on it?

storm patio
#

depends on how you want it to work and what you're more familiar with, i guess

placid onyx
#

Does anyone know how to fix this issue were the material in your scene mode is different looking then when you enter your play mode. Cause in play mode thats what itll look like when uploaded to vrchat. I cant fix this problem.

wind frost
#

is there a way to tile a plane i created in unity by 4x4 material slots or do i need to use blender for that

sharp plank
#

is there any way i can move something with my mouse raycast but only on specifical x,y,z

violet thunder
#

The scene view has a few options for different rendering modes so it could be those

violet thunder
violet thunder
#

@placid onyx no DMs

placid onyx
placid onyx
placid onyx
celest matrix
#

Guys what would the formula be if i want to calculate how huge a map will be if i travel from center to end of map in 1 hour straight horizontally at average speed of commercial planes?

#

Constant speed btw

#

Im tryna make a map that i can fly around notlikethis

#

Without turning too much

sly lake
#

Oh man, Unity will give you so much shit at those sizes 😅

#

That’s 2000x2000km

celest matrix
#

Wdym exactly? Does the game become low performance?

little sapphire
#

👋 sup yall

sly lake
celest matrix
#

Im not going for realistic anyway just an arcade game

sly lake
celest matrix
#

how do games like Microsoft Flight Sim handle earth size maps?

sly lake
#

Custom engine

#

It’s doable. Kerbal Space Program did it. But you need floating origin, you’ll want HDRP for camera-relative rendering, and a custom terrain system

#

You’d be working around a lot of limitations

#

May want to look into other engines though. Some are designed for this kind of thing

copper gust
boreal river
#

Hey, guys! I have a problem. On my game, when the player doesn't see a particle that I have on my lantern it works fine, but when he sees the particle it doesn't player VFX it gets disabled.

#

maybe it has to do with the message below

#

duced additional punctual light shadows resolution by 4 to make 12 shadow maps fit in the 2048x2048 shadow atlas. To avoid this, increase shadow atlas size, decrease big shadow resolutions, or reduce the number of shadow maps active in the same frame UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

violet thunder
#

Seems like a Bounds issue

boreal river
#

I dont disable it somewhere

violet thunder
#

Look at the bounds, is it properly around the particle system?

boreal river
#

Thats my bound box

violet thunder
#

Looks ok

boreal river
#

Give me a minute to build my game

#

and run it there

violet thunder
boreal river
violet thunder
#

Well that makes you closer to the lantern

boreal river
#

It has a weird behaviour

#

I am not sure what the problem is yet

#

so I cant describe what I see

#

I was wondering maybe it has to do with static flags but yes nothing works

#

because I have occlusion culling

violet thunder
#

Well it seems like some kind of culling problem so occlusion culling might very well be the issue

boreal river
#

I dont think it has to do with occlusion culling because I have it disabled just noticed that

#

Bro its very very weird what it does let me send you another video

clear spoke
#

lol ig imma use unity from now

#

my avg fps on a LOW POLY SMALL MAP

#

in unrealengine

sly lake
#

Either you screwed up or your hardware is very inadequate for Unreal

boreal river
# clear spoke lol ig imma use unity from now

I am making a game in Unreal engine I think you have to reduce or remove assets that you dont need if you have terrain and you draw a lot of plants or whatever that can cause performance issues. On my game I drew 3K plants and my FPS fell to 30-35 from 100 that they were.

#

I was wondering what is happening

sly lake
#

I don’t think this is a “too many objects” issue 😅

clear spoke
sly lake
#

What hardware? Just curious

clear spoke
#

im in laptop and i dont have a dedicated gpu, i have a built in gpu in my i5 which is already old 😭

sly lake
#

My phone does a better job lol

clear spoke
#

only thing i can play is minecraft cuz it doesnt use gpu it uses cpu 😭

boreal river
#

so ok it has to do with hardware

boreal river
#

its hardware specific the issue

clear spoke
#

ts laptop was 700 euros bro

#

i could buy much more better stuff with 700 euros

#

i mean its low for a good pc

#

but like ts isnt real

#

less than 1 fps in a low poly map is crazy 😭

#

that map was also like only 300mb and it was LOW POLY BRO

#

wait

sly lake
#

Yeah don't use Unreal with that

clear spoke
#

this is ram

#

when i used unity it was so damn smooth i couldnt believe it

#

but like

#

i think i might have the same issue when i actually start making stuff

#

it was smooth only in a blank project

#

idk

latent meadow
#

not as much(regarding same thing in Unity). Unreal loads the entire pipeline. to put it simply, a high poly map vas a low poly map will have very little performance difference. 100 million vs 50 polygons will have little difference in UE. i will not explain why here, but somethign to know. also, your machine is well below min spec for UE, as mentioned

sly lake
#

1GHz is eh... yeah.

boreal river
#

By they way, what about Unreal Engine to tell you the truth I dont like a lot Unreal Engine, because its completely different eco system from Unity that I have used to working with and I mean the component system and everything are horrible for me. If Unreal was the same as Unity or very similar to then yes. Maybe I am saying this because I didn't got familiar with the engine yet but I hate the way it works.

clear spoke
latent meadow
#

.. or godot

sly lake
#

But yeah, this laptop is slower than most smartphones and €700 is a lot of money for it 😅

clear spoke
#

i used ue more tho but I CANT DO ANYTHING WITH THAT PERFORMANCE

nova brook
clear spoke
#

i mean aesthetic lol

nova brook
#

i quite Godot when i figure out its Limitations

clear spoke
#

i mean it was made in 2021 and purchased in 2022 for 500 euros main price was 700 sum euros

clear spoke
boreal river
#

@clear spoke Stick with Unity you are going to love it

boreal river
#

Do not even think starting with Unreal Engine its in my opinion horrible and very advanced

#

If you are a beginner I mean

nova brook
#

Godot user creates a zone where they introduce their engine like its industry standard at first place i also think that Godot is better than unity but its toy Level engine

clear spoke
#

but lowk if i want to get into the gaming industry not as an indie, like getting a REAL job in a company, specially if the game is 3d the chances are higher that they are using unreal engine right?

boreal river
#

Even if you want to start with Unreal you will have to learn blueprints first cuz C++ is harder than C# you will get confused especially if you lack programming epxerience

nova brook
clear spoke
#

ts is terrifying bro

nova brook
#

Unreal devs demands are higher as AAA games takes much effort

clear spoke
#

two different answers

boreal river
#

@clear spoke If you want an easy to learn environment and programming language basically I would recommend starting with ROBLOX XD

clear spoke
#

which one is the correct one?

boreal river
#

Roblox Studio

#

Why not

clear spoke
#

i downloaded it to play some horror games on it with my friend

agile vessel
#

Hello people

clear spoke
#

i have like 2 hrs of playtime on it

clear spoke
nova brook
clear spoke
#

i feel like unity's the goat

agile vessel
copper gust
#

Everything sucks
Use whatever sucks less for you

agile vessel
clear spoke
#

huh

clear spoke
#

this guy is the goat i can tell

#

imma use unity, much better performance = sucks less for me

#

bruh i cant send gifs

nova brook
#

Engine are just tools , everything depends upon dev itdepends

clear spoke
#

my game would be automatically good

#

one last thing

nova brook
boreal river
clear spoke
#

imagine TWO identical games were made one in ue and the other in unity, everything is the same, which one would get a better fps on gameplay

clear spoke
#

minor u mean

#

nah

boreal river
#

16-17?

clear spoke
#

im 19

#

no

#

do i talk like a kid

boreal river
#

Oh ok and just starting programming and game dev?

boreal river
clear spoke
boreal river
#

I was just thinking maybe you are

nova brook
copper gust
sly lake
clear spoke
#

im not diagnosed with autism but i think i am 😭

boreal river
#

My advice is btw

clear spoke
#

🇺🇸 🦅 🗣️ 🔥

copper gust
nova brook
#

@clear spoke Dont see other perpective and dont try to learN every engine also just pick one and start building something by following learning sources

clear spoke
#

ok bet then the question is not which engine i should learn the question IS which engine do i start with lol

#

i mean lowk im going with unity im just here to talk

boreal river
#

If you just start your carrier in Game Development and Programming, I would recommend not following courses and watching all day tutorials I mean you have to do it at the beginning but do not fall in tutorials hell try experimenting you have watched a tutorial for example try creating something that you have learned in the tutorial or a course. Personally, when I have started my carrier in Unity and Programming 3 years ago I have followed my first course in Unity Learn the Create with Code named if you people know and it was amazing I have made 5 simple prototypes following this course a fruit ninja like, a rolling ball game another one with a character shooting projectiles and a car simulator game.

#

Start simple

clear spoke
#

my main goal is to make a brainrot game that i cant say probably here

nova brook
clear spoke
#

its like about a famous person that had an island and "DIED" and now there are some files that are "getting" published

#

lol

nova brook
boreal river
clear spoke
#

why the thumbs down

nova brook
copper gust
#

Not a good nor appropriate thing to joke about

clear spoke
clear spoke
#

my main goal is actually that bro

#

dw nothing weird or creepy

#

the main character is called einstein, a german scientist

boreal river
# nova brook why not he is OG

I loved him bro the first time I have opened Unity Learn and clicked on this course. This guy did an amazing course, I mean the instruction and everything and of course WATCH then DO was the best advice he could give to beginners.

clear spoke
#

einstein and nikola tesla the goats, they both are going to be in my game, my main focus is einstein tho

clear spoke
#

i think einstein was a good friend of donald trump too

boreal river
nova brook
clear spoke
copper gust
#

The name of this channel is bad, this is not intended to be a discussion channel

#

It’s meant to be for direct, general support for unity

nova brook
clear spoke
agile vessel
copper gust
#

It’s meant to be a pretty serious server, primarily just to support unity dev

#

It’s not particularly a community server persay

nova brook
#

Non-programming Unity topics & questions not covered by specific channels. Any prolonged discussions and game design questions should be threaded ---channel description

clear spoke
copper gust
#

The description is wrong, i agree that it being wrong is super stupid

clear spoke
#

Creating Landscapes, Sculpting, Painting, Foliage and Workflow all in 8 minutes! Unreal Engine 5 Compatible!

★ Come join the Team Beard Discord: https://discord.com/invite/hhv4qBs​​

★ WolfDigital Marketplace Asset Page: https://www.unrealengine.com/marketplace/en-US/profile/WolfDigitalLLC?count=20&sortBy=effectiveDate&sortDir=DESC...

▶ Play video
#

its 50 videos around 5-20 minutes each

craggy pollen
boreal river
#

The hardest part is Material Graph

nova brook
clear spoke
clear spoke
clear spoke
#

like perlin noise and shiet

#

or like the textures nd shiet

#

i spent more time in fab searching for free assets than the time i spent in the engines lol

#

but like free assets for unity are much less

#

or assets in general

#

fab has 80k for ue but only 13k for unity

#

is there like other places i can download assets specifically free assets

craggy pollen
#

then you should use ue i guess

clear spoke
clear spoke
#

sure bro

#

whatever u say

#

takes more than 1 second to fucking do a single shit

fickle rapids
#

does anybody knows why i am getting this error

celest matrix
celest matrix
craggy pollen
#

it is probably ue, because of the previous messages

#

and i wish it suported c# and had decent documentation

clear spoke
clear spoke
clear spoke
clear spoke
#

its not even 5.x im using 4.27

#

which the environment looks like the first windows and also it doesnt have built in fab or quixel and ALSO it doesnt have nanite or lumen

#

ALSO EVERYTHING IS BETTER IN 5.x ONLY THE PERFORMANCE IS WORSE

fickle rapids
clear spoke
#
Here’s what the message means:
:mag: What the error is telling you
CS0101: The namespace '<global namespace>' already contains a definition for 'GameObjectData'
This means:
- You have two classes named GameObjectData somewhere in your project.
- They are both in the global namespace (meaning: no namespace { } block).
- C# does not allow two classes with the same name in the same namespace.
Unity detects both definitions and stops compiling.
:white_check_mark: How to fix it
Here’s the exact checklist I’d use:
1. Search your project for duplicate class definitions
In Unity or your IDE (VS, Rider, VS Code):
- Press Ctrl+Shift+F (global search)
- Search for:
class GameObjectData


You will almost certainly find two files that both contain this class.
2. Decide which one should exist
You have three options:
- Delete the duplicate file
- Rename one of the classes
- Move one class into a namespace, e.g.:
namespace MyProject.Data {
    public class GameObjectData { ... }
}


3. Check for .meta leftovers
Sometimes Unity keeps a .meta file for a script you deleted.
If you see a GameObjectData.cs.meta without a corresponding .cs file:
- Delete the orphaned .meta file
- Let Unity reimport
4. Check for auto-generated scripts
If you recently created a script with the same name as an existing one, Unity will generate a new file with the same class name. That’s the most common cause.

If you want, I can help you track down the duplicate quickly — just tell me the names of the scripts you created recently or paste the contents of your GameObjectData files```
clear spoke
copper gust
#

If you don’t know how to help, don’t

clear spoke
copper gust
#

yeah not allowed here

clear spoke
#

lol

clear spoke
#

nope im good

copper gust
#

<@&502884371011731486>

clear spoke
#

@fickle rapids dw AI has alot of more knowledge than this dude just ignore him and follow those stuff

clear spoke
#

im not doing anything bad dont ragebait

copper gust
clear spoke
#

"AI WILL STEAL OUR JOBS DONT PROMOTE AI"

sage basin
clear spoke
#

oopsie, rookie mistake, mb captain

plain dagger
#

🔨

craggy pollen
#

@fickle rapidsthis error means you have 2 scripts with the same name somehow

clear spoke
#

what was that

#

who sent that shi

#

ban him

clear spoke
copper gust
#

this is gonna be a rough memory when your older

clear spoke
#

yeah

storm patio
clear spoke
#

im also 19 so i had a good life bro

clear spoke
#

not as good as AI

copper gust
storm patio
#

yikes, there's so much other misleading crap in there

sage basin
#

They've been banned

copper gust
#

Btw what’s the resident role here

fickle rapids
storm patio
copper gust
#

i gotta up my no grass touching 🫡

nova saddle
#

hey yall, i want to lerp a number from x to y then i want the number to lerp again from y to x, im facing problems with the while loop that im using inside my coroutine, could anybody help me with solving this?

storm patio
#

gotta give some info about your issue, perhaps start with sharing code and what the issue is in #💻┃code-beginner

nova saddle
#

ok

pure hawk
#

im not sure why by changes done in rider dont get saved in unity i have close the project and reopen it

#

this sems to only happen in version 6000.3.71f 6.3.6.1f

#

the version before that work fine like 6000.3.5f1

plain dagger
pure hawk
plain dagger
pure hawk
#

but the one before that works fine

plain dagger
#

I dont know anything more than it being unreliable for linux

#

VS/rider can tell unity to recompile but thats seperate to file change detection

lapis grove
#

wsp

#

whyd i get kicked

agile vessel
sonic sonnet
#

when i apply animation to 3d model and start the project for some reason the object rotates and becomes giant but animation works, what could be the issue?

plain dagger
craggy pollen
#

if that only happens when you play the animation, then it must be somethig the animator is controlling and changing

sonic sonnet
#

oh sorry only rotation, object becomes rotated when animation is playing

#

on x axis

#

maybe i have to adjust settings in blender before export

craggy pollen
#

do you parent your gameobject to another gameobject, the parent objetc could be the reason, try it with a new gameobject or reset the rotation of the parent

#

or just unparent them for testing

sonic sonnet
#

animator is applied to Player gameobject

#

also

#

Animation type is generic

plain dagger
#

you can also try using the experimental bake transforms option

sonic sonnet
boreal river
# clear spoke im not doing anything bad dont ragebait

I was on the Global Game Jam and I saw a kid 16 years old that was making a game in Roblox Studio and he was copy pasting code guys that was incredible. I gave him some advice and tips that this is not fine what he was doing. Like I asked him to answer me a specific question what Local keyword does in Lua and he answered "You know we have global and local so thats what it means" XD

plain dagger
sonic sonnet
#

(click on images to see it full)

plain dagger
#

try the "apply transform" tickbox

sonic sonnet
#

i tried that, the issue with this is that the object becomes giant + the rotation issue doesn't get fixed

plain dagger
#

then you correct the import scale

#

your blender world units are probably already metres which is what unity uses so ensure scale is good there too

#

scale correction is easier than rotation

sonic sonnet
#

yesterday I did something the rotation was fixed but couldn't fix scale, dang i forgot what i did

sonic sonnet
#

Ah okay so let me explain my workflow.

Basically I have a 3d player model. I export this model from blender (no animations yet). And import in unity.

Then in blender i import animation data to this model and export this modal with animation (idle stance for example). Import to unity then adjust some settings and extract animation and apply to that model with no animation and then this model becomes rotated, but if i use the model with exported animation from blender in unity it's not rotated. If that makes sense.

untold vector
#

What should I do for making online game in unity 2d first?

copper gust
#

Have you made unity 2d games before

untold vector
#

Yeah but I've never made online games

flat breach
#

hi, is it normal that I can't find explanations on Rpcs and NetworkBool in the fusion 2 photon documentation?

nova brook
#

if not then try to learn 2d fundamentals then try to learn multiplayer and networking dont rush on multiplayer if you dont have basic knowledge about 2d or 3d

flat breach
#

hi I'm not I understand what => does in variables, from what I understand it's just a way to equal a variable to another?

storm patio
#

no, that's what = is for

#

what do you mean by "in variables"?

flat breach
storm patio
#

there's like, 4 uses of =>, what are you referring to

flat breach
flat breach
storm patio
jagged sage
#

what the hell does this even mean...

storm patio
#

it means exactly what it says

#

!input

vagrant rootBOT
# storm patio !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

flat breach
storm patio
#

no, IsGameFinished is a property, not a field

#

properties are methods that look like fields
you basically have this:

public bool get_IsGameFinished() {
  return GameOverTimer.IsRunning;
}
```except that to access the value, you don't need to call the method
jagged sage
storm patio
#

do you mean using both systems, or setting the active input handling to both

jagged sage
#

setting it to both

storm patio
#

if you're only using 1 system, you should set it to that

jagged sage
#

i mean i have no idea the difference between em

storm patio
#

the old system is Input and Input Manager, the new system is called Input System and all its types are in a separate namespace

flat breach
storm patio
#

it is not

#

this isn't assignment

#

IsGameFinished doesn't have its own value

flat breach
storm patio
#

the same reason you would have methods, reducing repetition

#

it gives a simple name to whatever expression is specified

flat breach
storm patio
#

in the case of GameOverTimer.IsRunning, i don't think it's doing much, but it would definitely help if there's something you have to compute many times used in many places

storm patio
flat breach
storm patio
#

it is, yes

flat breach
#

in my code, it seems like it doesn't do anything

storm patio
#

these are functionally the same

bool GetSomeValue() { return true; }

Debug.Log(GetSomeValue());
``````cs

bool SomeValue { get { return true; } }

Debug.Log(SomeValue);
flat breach
#

tysm

storm patio
#

yeah, as if it were a field

warm jungle
#

what that mean

long remnant
#

Hey, quick Cinemachine 3 question. (edit context 2d camera)
I am trying to make a camera that follows the player only on Y with look ahead and keeps a fixed world-space X (vertical scroller style).

The only solution I have found that actually works is using a "CameraRig" GameObject that follows the player’s Y, with the CinemachineCamera following the rig.

I cannot find any native CM3 way (inspector or scripting API) to lock or constrain a world axis. Most answers online are for the old API.

Is the rig method really the intended CM3 way, or is there a proper built-in or code-driven way to lock world-space X in CM3 that I am missing?

ember vessel
#

hey guys
quick question
i want to have a bunch of raycasts pointing around a object
is there any way to get a vector 3 without trial and error looking at debug ray casts

#

like its pretty easy to do raycast vector.down but if i wanted to have it 30 degrees to the right and whatnot how could i figure out what vector coordinates i would need to put in

#

never mind i think ive figured it out

fickle rapids
ember vessel
# fickle rapids where are you using this technique

wdym
i need a little causule ai thing to detect its surroundings so im going to give it a little cone of raycasts pointing to the floor around it
i was going to do it manually but then realised you can use Quaternion.Euler instead

fickle rapids
#

anyone who has faced this question. i am using a class in a script can i use the same class name in other script?

kindred flume
#

Is there anyone Russian here? I'm looking for a friend to make a game together.

kindred flume
#

I speak Russian myself, it won't be very convenient to communicate in English.

ashen mica
#

I've submit a bug about Input manager now 2 week ago, i can't create any input in the input settings. How i manage to move forward if i can't create any input button

jagged sage
#

i tried to make a simple movement script
the result
bean forcefully tries to return to 0 0 0 cord

fickle rapids
jagged sage
#

ill probably try to remake it

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
ashen mica
# storm patio wdym, what's the issue exactly?

You can't create any new input actions maps, if you create one and close/reopen the editor it disappear
Also, the editor don't let you to use the one you create
I think you create it "locally" but not really in the editor
It's not persistant

violet thunder
storm patio
#

have you saved

ashen mica
#

Yes i've saved, i've posted on the forum another member had the same issues, even if a new project
The bug appear from the last update of input system 1.18
Before that, input was not saved when assigned on prefab, now that is solved this bug appear sadblob

safe arrow
#

i'm having an issue that i can't possibly explain the cause of, is it ok if i post my clip of it here for help?

#

if it's in the wrong channel please tell me

#

i'm having a weird issue with scriptable objects but only in one thing and i can't really say why

#

here's the part of the code where the comparison happens

#

i can post it in the right format if it's importnat but i'm not really sure how that would help, since my main concern is how they're all pointing towards the same object yet return false when compared with each other

violet thunder
#

Make it easier for people to help you by explaining the issue properly in text

safe arrow
#

alright

#

so i have a scriptable object for the item i'm dealing with, and it's referred to in the ItemManager script which is kind of the base for all of these operations

#

and when the player picks up an item, it is put into their inventory array using the instance from the ItemManager script as the reference

#

yet when i compare the item within the player's inventory to the item within the ItemManager script by doing Contains(), it returns false for some reason

#

and i don't think it's broken for any of my other items. i can't say why

#

if there's any more information about this you need me to give, please say

dusk dock
#

network stuff is so freaking frustrating, idk how anyone makes online games

storm patio
#

!ide

vagrant rootBOT
mint lake
#

it's not that bad

#

just have to change your mindset

#

and keep progressing

dusk dock
# mint lake it's not that bad

I haven't been able to make progress in weeks because I just keep running into wall after wall without being able to find information on how to get around them

twilit plume
#

i swear at some point it was possible to load assetbundles in edit mode

safe arrow
#

i'm just using vscode right now, i thought i had already done that

twilit plume
#

is it still possible to do that

dusky forum
safe arrow
#

yeah

#

i might not be on for a bit though

#

i'll get back to you when i can

storm patio
dusk dock
mint lake
storm patio
#

anyways @safe arrow consider adding some context to the logs to make sure you're looking at the right object in the inspector, and try logging out the contents of ItemArray

mint lake
dusk dock
mint lake
dusk dock
flat breach
#

hi, why isn't there an explanation on rpcs in the photon fusion 2 documentation?

mint lake
mint lake
#

tell the photon guys

boreal river
#

Hey, guys! I know that this doesn't have to do with Unity but probably with Design Patterns, but I have heard this about Model View Controller terminology and I was just wondering what is this in depth? Does anybody know?

dusk dock
flat breach
mint lake
storm patio
mint lake
#

i will let you know

storm patio
flat breach
dusk dock
mint lake
#

you want the host or server to know

#

you can send a string of the GUID

mint lake
flat breach
dusk dock
mint lake
#

wow nice

mint lake
#

if it's one time

#

it's fine

#

otherwise a list of all references

#

and send the index

dusk dock
#

also it would be really messy and bad because I would have to keep a separate dictionary that translates the id into the prefab reference

boreal river
storm patio
flat breach
flat breach
mint lake
boreal river
storm patio
#

there are so many existing explanations already

#

use them

flat breach
dusk dock
storm patio
#

it's an oauth join instead of a server invite?

nova brook
#

I make a pizza which i can throw towards the deer but i set a script that after the pizza and deers leaves game scene view they got destroy, Also there a playercontroller script where when i press spacebar it instantiate pizza but here the twist after adding destroying script pizza no longer spawn by pressing spacebar cs void Update() { if (transform.position.z > exitentity) { Destroy(gameObject); } else if (transform.position.z < lowerbound) { Destroy(gameObject); } }

flat breach
storm patio
#

well, up to you then i guess

mint lake
storm patio
mint lake
nova brook
storm patio
#

ok, now that's some useful information

#

sounds like you're using a gameobject in the scene to instantiate instead of a prefab...

mint lake
#

lol

dusk dock
storm patio
#

you destroyed the base pizza, and then you try to clone it

mint lake
#

with a list, just one list bro

dusk dock
mint lake
nova brook
dusk dock
mint lake
dusk dock
charred fog
storm patio
nova brook
dusk dock
mint lake
dusk dock
storm patio
charred fog
#

And the part where you reference by id

mint lake
nova brook
storm patio
#

you wouldn't

#

that's deleting a file

#

do you know what a prefab is

dusk dock
dusk dock
charred fog
#

@dusk dock No need to go over this again. This is not how networking referencing done.

#

You have identical list of asset references, this is how any of the participants know what to instantiate

#

Do literally any networking tutorial

#

They explain how to network instantiate prefabs

carmine wyvern
nova brook
worldly cave
#

Did bro write his response with ai

worldly cave
#

within cells interlinked

storm patio
#

i think interpolated strings have well superceded format strings in c#

mint lake
mint lake
#

nothing complicated

#

just the normal stuff

dusk dock
# mint lake public List<AssetReferenceGameObject> MyChars;

Unity says "Mirror.Weaver.ILPostProcessorHook: (0,0): error AssetReferenceGameObject can't be deserialized because it has no default constructor. Don't use AssetReferenceGameObject in [SyncVar]s, Rpcs, Cmds, etc. (at UnityEngine.AddressableAssets.AssetReferenceGameObject)"

mint lake
#

who told you to do syncvar?

#

come on bro

dusk dock
#

its not a syncvar

#

I'm trying to send a network message because that's what the mirror manual says to do

mint lake
carmine wyvern
#

lol chill bro, i'm a real person. just habit of typing like a pro i guess. currently coding on my pc, so keeping it quick.

mint lake
shadow heron
#

I've been interested in making my own projectile trajectory, I made one with the line renderer but didn't like how it looked. Is it possible to make one with actual sphere's?

potent geyser
#

Why not?

shadow heron
# potent geyser Why not?

Fair Point, how would I approach it in my game though? My game is a 3D platformer but its at a side view and there are no restrictions (player can move in any direction).

potent geyser
#

You said you did it already with a line renderer, which means you've generated the points. Use those points and place spheres instead.

#

Or a nicer solution would get the Shapes plugin and use that instead.

shadow heron
potent geyser
#

No, you'd use the points you've used.

#

But the shapes plugin gives you nice options for dotted lines and such

last mauve
#

Unity engine download

nova brook
last mauve
nova brook
#

😅

empty hamlet
#

Question so when I try to go to C# when going to create there’s no option to go to there anybody know why? Wasn’t sure what channel to ask this for

worldly cave
#

wdym?

#

like you dont see an option to create a monobehavior script in your project?

worldly cave
#

i mean

empty hamlet
#

therss just no C# option

worldly cave
#

like the right click context menu doesnt show anything regarding c# or monobehavior?

empty hamlet
#

here ill send a screen shot of the thing

#

i mean theres a monobehavior thing

worldly cave
empty hamlet
#

i just have no idea what dat is until you just talked about it

charred fog
vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

worldly cave
#

😔 i was slow

empty hamlet
#

sorry literally started like 6 hours ago

nova brook
# empty hamlet ok ty sir

Yeah after completing Unity essential youll got the basic knowledge , btw sorry to say but your name is weirdcatthink

empty hamlet
charred fog
empty hamlet
charred fog
#

resetting it to your nick for now

empty hamlet
#

aight 👍

shadow heron
placid wraith
#

would anyone be able to help me with something?

#

this is happening with all my animations

vivid cedar
placid wraith
#

thank you :)

nova brook
#

i write a method for Spawing random animal but it works in Update () ,but when i create a new method e.g. SpawnRandomAnimal () the same code doesnt work and also i am calling SpawnRandomAnimal () using an if-statement in Update() blobsweat

thorny charm
#

could someone help me with a thing im making? i have no idea how to make attacks go towards the direction of the camera

#

🙏

fleet canopy
storm patio
agile vessel
storm patio
#

please do not spam.

thorny charm
#

can you help tommorrow

storm patio
#

just ask when you do have time

#

don't single people out for help, it doesn't particularly make us want to help

thorny charm
#

ok bro, you responded so i thought maybe you were willing

#

thats why i asked

nova brook
potent geyser
#

Once you actually have the curve, sample it to make the visuals however you want, such as spawning spheres along it.

wet valve
#

got a little question - i'm working on a project and am looking @ a custom build setup

#

just a pre-bundle task that saves the project

storm patio
#

please just ask your question with the context attached, no need to space this out in multiple messages

wet valve
#

sorry, a habit of the way i message people. just wondering what the idiomatic way to set up a custom build event that saves the scene before building the asset bundles would be

#

alternatively direction to some easy-to-understand documentation for asset building setups please and thank you

vivid cedar
#

see if that works

ashen mica
radiant pewter
#

Does anyone have any good resources on Steamworks.NET SteamNetworkingSockets? I'm struggling to find stuff

jagged sage
#

What a beautifull code

#

Try to guess what this game is...

radiant pewter
#

yandere sim

jagged sage
blazing wigeon
#

i need someone's help

#

ican't download a unity editor

#

please can i dm somebody and go in a cal??\

storm patio
blazing wigeon
# storm patio no, ask here about your issue

when i try to download an editor it always say's failed to verify or out of stock and now it's giving me this it's stuck at this loading menu i've been trying to download unity for 3 months by now mate i swear the god

#

someone please help[ me i'm tired of this shit

blazing wigeon
storm patio
#

!install

vagrant rootBOT
# storm patio !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
storm patio
#

for the hub not loading, check logs

#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

undone quarry
blazing wigeon
#

i've tryed thoes solutions all of them

placid yew
#

Hey guys! Writing an editor tool and was wondering where I can find how I could display in editor how unity's directory system displays different types of assets? My assumptions are that unity just does this by looking at the main asset type and finding the corresponding image icon, which can is done with UI toolkit if I'm not msitaken? I've heard that the unity editor has since abandoned IMGUI and moved onto UI Toolkit for its editor interfaces

nova brook
storm patio
#

don't you need to then download modules from there instead of using the hub

#

the hub is the recommended option

hardy wave
blazing wigeon
#

i'm tired of this shit man i can't get an editor for my unity it's been 3 months

balmy kettle
#

What did the logs say when you looked through them to see why it failed?

pure igloo
#

is anyone here familiar with how the particle system collision/trigger detection happens?

balmy kettle
dusk dock
hardy wave
#

s1nth i know the basics of oncollision2d

pure igloo
# balmy kettle https://dontasktoask.com

"You're questioning people's confidence in their abilities." sry did not realise this. I just want my one particle to detect when it's colliding with a box collider and get it to OnTriggerEnter to work

hardy wave
#

i only know scripts though.

pure igloo
#

i have asked a bunch of people in here over the last 3 days but i just can't seem to get it to work

balmy kettle
#

And of course the relevant objects

pure igloo
#

wait, let me link them

storm patio
#

i remember linking that to you

pure igloo
hardy wave
#

||private void OnTriggerEnter2D(Collider2D collision) { // collide with creature if (collision.GetComponent<Creature>()) { something...||

pure igloo
#

it doesn't work apparently

storm patio
#

have you set it to use callbacks

pure igloo
#

i am doing smth wrong rly wrong

storm patio
#

actually just show code/setup, rather than this 20 questions lol

hardy wave
#

object needs boxcollider component

#

yeah you need to show what you got :)

pure igloo
#

wait, my game is loading

#

it takes a lot of time

#

i will be sending out a burst or images...just saying that before

storm patio
#

might get automodded for that

dusk dock
#

are you moving the object with physics or by translation?

hardy wave
#

maybe you want to make a post in code-general

pure igloo
#

will do that then

celest matrix
#

Is earth streaming available in unity?

pure igloo
#

alright done

flat breach
#

hello, I'm not sure I completely understand what is StateAuthority and it seems like it's super important, could someone explain me what this means please? from what I understand it's like the local player

gray frigate
#

is this part of the Photon networking package?

wet valve
deft creek
#

yo

#

why is my inspector on unity showing this

#

now its this

plain dagger
#

bottom pic is just what it shows when nothing is selected 😆

#

dont worry about it

#

Hopefully the term "inspector" informs you what the window does

deft creek
#

that just does not help

subtle owl
balmy palm
flat breach
gray frigate
#

therefore, there is nothing to show

flat breach
#

I actually understood it now anyway, but I'm struggling with rpc if you can helpp

deft creek
#

Bro what are yall talking about i dont understand