#šŸ’»ā”ƒunity-talk

1 messages Ā· Page 59 of 1

desert kindle
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Depend on the concept (gameplay/fun) and polishing.

sly lake
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What's it supposed to look like? What isn't showing?

odd wind
#

this is what its supposed to show

desert kindle
#

is it looks good on editor playmode?

sly lake
lapis gate
#

Two ways about, increase the window size inside of itchio, or set your anchors on the canvas to scale with resolution

desert kindle
#

Try this in Player Settings

odd wind
#

omg, the default resolution was apparently 960 600

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is the pwa needed as well or is default fine?

desert kindle
#

naah its on you,its not related to resolution

odd wind
#

i mean, i guess its better, but now its too big for the page/screen XD

desert kindle
#

set the resolution accordingly, go with 1280x1024

odd wind
#

now its more of a square

desert kindle
#

show me your canvas properties

odd wind
desert kindle
#

Here is the problem

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use it

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after this set all the UI elements back to there size manually

odd wind
#

and im guessing i should set the resolution in player settings back to 1920 1080 as well?

desert kindle
#

thats was not a proper solution, but okay if you feel good with that

odd wind
#

its back to being too big for the screen again

desert kindle
#

set the canvas scaler and then set the each UI element to the proper size.

keen spindle
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Ho guys

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Hi guys

deft rock
#

Your buttons will still probably be off screen, it's most likely that you have them anchored to the middle. The middle doesn't move for different screen sizes. You need to change the anhors to be at the sides/ corners

keen spindle
#

Im new to this unity server

deft rock
#

we can see, the little leaf icon tells us

keen spindle
#

Wdym

deft rock
vagrant rootBOT
#
<:error:1413114584763596884> Command not found

There's no command called hi.

keen spindle
#

But I can't see it though

deft rock
#

!nohi

vagrant rootBOT
# deft rock !nohi
<:error:1413114584763596884> Command not found

There's no command called nohi.

inland river
#

you're also supposed to say meaningful stuff, not just "hi", this aint a social server

keen spindle
#

Ok sorry

charred fog
#

@keen spindle Let's not spam images or go into off-topic. Do you have a Unity related question?

keen spindle
#

Okay I'm sorry

keen spindle
deft rock
#

this is a Unity server

inland river
#

this ain't a youtube server

keen spindle
#

Ok I'll leave

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Bye bye

hushed wigeon
#

yo

odd wind
deft rock
odd wind
#

this is what i have on it

deft rock
#

I wouldn't stretch that, it's not needed

odd wind
#

well if i set it all to 0 this happens

deft rock
#

I'd say it's probably a good idea if you did some UI lessons on !learn šŸ‘‡

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!learn

vagrant rootBOT
desert kindle
#

best practices is to set each UI element properly (size, anchors)

odd wind
#

im stupid, i can just resize the image 🤦

desert kindle
#

there is no voice channels to fix it faster.

deft rock
#

The image should be set to stretch, with the fields set to 0,0,0,0 so it auto resizes depending on screenshize.

The MainMenuStar should be anchored to (probably) top left corner, and not stretched.

desert kindle
#

Let me help you step by step

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set the elements screen placements anchors as per your design.

odd wind
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i still need to zoom out to get it all on the screen

deft rock
#

that's just the scale for the view area in the game view, it doesn't matter for what's rendered

desert kindle
#

is there anyone who can help me with Netcode for gameobjects multiplayer, i am making multiplayer game almost done stuck in the last section.😭 , the enemy devil have to pick the survivor on knockout, i dont know how to set the bones placements while the devil is picking and holding the knocked survivor. i can do the multiplayer part i just need help to set the bones placement for picking the player

deft rock
desert kindle
south pawn
#

Anyone here encountered this error before,my project wants to boot up into safe mode after updating my networking libraries version but the devs confirmed on their end that the problem is on my end

radiant pewter
#

any idea what the issue is? this used to be so simple in previous versions 😭

#

nvm I'm dumb

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I hate string lookups

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the scene name doesn't have the underscore lol

cyan lion
#

i want to make a pickup system which picks items by showing an animation of the hand picking up the item and then looking the way a hand holding items look in a first person game

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it should be able to pick multiple items and each item should fit in his palm else he wont pick it

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i have seen pickup animations in pubg and that is not what i want i want the hand to actually grab the items

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How do i do it?

worldly cave
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Actually first abstract the concept as much as you can down to its mvp

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Then break that down into smaller individual problems

shadow heron
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If I am going to have multiple playable characters should I have prefab variants of the parent prefab?

cyan lion
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I can do that but what about the bone of players hand moving towards an item and then getting back holding the item

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I think it would involve animation systems

shadow heron
worldly cave
cyan lion
worldly cave
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I mean you came up with the concept, you should be able to derive its mvp

worldly cave
worldly cave
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Right so im confused what you are asking because it seems pretty straight forward no?

#

Each prefab would have your base controller/player script and then additional "ability" scripts no?

storm sierra
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At what point can a person say they understand unity at a higher level?

latent edge
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is there any was to sort of drag an object in scene view like how you would if you drag an object from the assets into the scene

tall hearth
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What im saying is the term higher level needs a reference like i have a higher level of skill than half the people in this server that ask for help but if i look at someone specific i may not as i only have a year and 4 months of experience

opal glacier
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Good day. I come from unreal and Godot, could anyone tell me anything about visual scripting in unity? Has it improved? Do people still use it, and if so, how is it used? I'm not comfortable with c sharp, as I'm still super new. I'm used to visual scripting from unreal and a little bit of Godot coding, but nothing to say that I'm a pro. I'm really wanting to make a game, and I think unity is the engine I'm gonna use. Please ping on response šŸ™‚

astral vale
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Hey, I have a quick question. I'm working on a 3D VR game and want to implement a blurry vision effect to simulate cataracts. I tried using post-processing to achieve this, but I couldn't get it to work. Can anyone help me with this?

tall hearth
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Though im not sure how your game works so this may not be the exact effect you'd want

astral vale
#

Thanks I will try it

tall hearth
opal glacier
deft rock
#

Use the axis gizmo to drag things around

opal glacier
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Oh that kind of dragging xD

deft rock
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I think anyway, question isn't clear

latent edge
deft rock
#

there's nothing exactly like that, but you can hold V to get vertex snapping

latent edge
deft rock
#

maybe, look on the store

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I know there's scene gravity assets, which may do what you want as well

latent edge
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cause when i drag an asset from the explorer on the bottom into the scene view, its exactly like how i want it so i assumed unity had it already

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its just to speed up my workflow

latent edge
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its a simple feature so i assumed unity had it

tawny quail
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Are you talking about this? ctrl+shift then drag the object onto a surface that has a collider

latent edge
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thanks āœŒļø

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also what is that keybind called?

worldly cave
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ctrl + shift?

latent edge
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yeah

worldly cave
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thats what its called what

tawny quail
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surface snapping maybe?

worldly cave
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oh

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you mean the name for the thing itself?

latent edge
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yeah the keybind for the thing itself cause i cant search for key inputs

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im tryingto change the keybind

exotic relic
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You can also hold the V key to snap vertices

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Good for building modular roads and builds etc

shadow heron
worldly cave
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so instead of just pushing it in the other direction you need to cancel out the velocity thats opposing it

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allowing you to switch directions faster

tall hearth
tidal drift
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Hi there sorry if this is the wrong channel or if its posted anywhere. what udemy courses, or any courses do yall recommend i pick up as a beginner?

vagrant rootBOT
worldly cave
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youre better off just following the unity learning pathways

tidal drift
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Okay thank you both

storm patio
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you don't need paid courses, there are plenty of free resources

jagged yarrow
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im not sure what channel to put this in but id be greatful if anyone can help. the best way i can explain it is the transparent part of my pngs texture isnt fully transparent

jagged yarrow
gusty abyss
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hello blushie i want to start learning unity but i know there are a lot of video tutorials available ..but they are to basic mean for a little project they take hours of tutorial so how i start learning is unity learn is best source or i follow any youtube course can anyone help me about that unityblack02

fleet canopy
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unity learn is the most recommended

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also what do you mean ā€œtoo basicā€ and ā€œlittle projectā€ because those are what you need to start off learning

worldly cave
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if youre starting to learn then theres nothing as too basic

gusty abyss
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no i am already worked in many things like 2d animation and 3d also other engines so mostly i understand any topic instantly but tutorials make it too long for a tiny simple topic

worldly cave
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well you still need to learn the basics of unity itself

fleet canopy
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if you do have other knowledge I don’t see the benefit of doing something bigger then, you’ll just need the basics to familiarise yourself with the engine

worldly cave
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including its editor

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but for other stuff you could do with intermediate level tutorials

fleet canopy
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and you don’t have to do everything

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you can always skip parts

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or just do like a few things on the learn page

tall hearth
gusty abyss
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Can you recommend any tuotials which are prefect choices according to you brother

worldly cave
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I would still recommend unity learn

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!learn

vagrant rootBOT
gusty abyss
deft owl
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Hello. I'd like to talk to a Unity developer for my project.

worldly cave
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just ask

fleet canopy
shadow heron
storm patio
#

apply a force in the opposite direction you're moving in

shadow heron
craggy pollen
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test it out and see

shadow heron
storm patio
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what is forceMagnitude there

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and why is it applied as an impulse if it's a force

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and why is it exclusive from the normal movement force? this is intended to stop the existing momentum when you try to change direction, it's not meant to replace the movement

craggy pollen
worldly cave
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ok

craggy pollen
#

then do it

worldly cave
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yeah i dont get why are you telling us here... in a help channel of all places

fleet canopy
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because there’s people who specifically are good at animations who hang around that channel

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that’s why these specific channels exist

storm patio
fleet canopy
#

oh

worldly cave
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yes yes i know what happened

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its just funny to pretend you were being silly

glass iron
#

kreji

torpid cave
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i have a parent grid object, it has a ton of children gameobjects, i wanna select a random one of them to be assigned a special tile if a certain word is not in that objects name, how do i do this? and is this the correct way to do it?

plain dagger
tall hearth
#

though you could also do like rob suggested and just collect the children objects that fit what you want when they are created, or if they are built out of runtime you could have it collect in a form of array once and continue to reference it

torpid cave
tall hearth
tall hearth
torpid cave
warm brook
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I need some help

tawdry stag
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when im writing scripts in VSCode it's not autocompleting. any idea why?

warm brook
#

with a game

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I’m trying to make a game for Vr

potent geyser
vagrant rootBOT
tall hearth
warm brook
#

damn

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where can I find people to help me with it?

tall hearth
#

!collab

vagrant rootBOT
# tall hearth !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

tall hearth
#

Teaching how lists work

worldly cave
warm brook
#

yea

worldly cave
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daring today arent we

warm brook
#

damn

tall hearth
# warm brook yea

you know meta's been taking most of those down right, i doubt it'll stay up for long

warm brook
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it’s not fully like gorilla tag

potent geyser
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It never is. Yet we get it daily.

warm brook
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explain?

worldly cave
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cant believe just a few years ago we had half life alyx, now every vr game is borderline mobile game slop

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i blame the quest

stuck flower
# warm brook explain?

"It's not like Gorilla Tag. It's exactly the same in all forms of gameplay and mechanics and graphics but in my game the gorillas have hats." except with worse spelling and grammar.

worldly cave
# warm brook explain?

once a week someone comes to this server because they dream of making a gtag derivative game

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they are typically active for a day or 2 as they try and then give up pretty quickly because either a. they have no game dev experience and are biting off way more than they can chew, or b. they never had plans to actually bother making anything on their own and are just trying to find people to make a game for them.

stuck flower
warm brook
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it’s not fully gorilla tag it’s mix with big scary, breach, Primal Fear, and gorilla tag. Mixed

worldly cave
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"gtag but mixed with other games i also like" is also a common sight here

stuck flower
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So what kind of hats will your gorillas be wearing then?

warm brook
#

I got a few of my friends to help

stuck flower
worldly cave
#

i think this conversation has run its course

tall hearth
# warm brook explain?

he's saying how is your game any different then all the other gtag clones not sure how confusing that was

warm brook
#

i got ADD that’s why

worldly cave
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good luck with your project, if you need any actual help feel free to ask here

warm brook
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thanks

worldly cave
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by help i mean help with issues inside of unity, not calls to come work on your game :)

warm brook
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I hope it works

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but I don’t really know how to use unity I use blender

stuck flower
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!learn

vagrant rootBOT
warm brook
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but I been mostly using blender but it’s going good so far

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well I’m gonna go but thanks for the help

potent geyser
#

There's no off topic here.

brazen hill
#

cube

dire timber
#

so i made a new URP project and when the editor opened it gave me a pop up saying my personal and asset store license were revoked. They weren't last night when i was messing with HDRP, has this happened to anyone else?

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oh nvm, it readded it once the project finished compiling or whatever

plain dagger
dire timber
plain dagger
polar basalt
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can i hide a scene? like load a scene additevely, but hide the current one? so that we dont lose anything from there?

midnight fractal
#

idk where to put this but how do i fix the blur?

polar basalt
#

there is filtering

tall hearth
polar basalt
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and there is max texture size

midnight fractal
#

well what is the best website for darawing 2d art for stuff such as bricks clay bricks woord grass

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anyone know?

tall hearth
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how is this relevant from the last question? also is there any need for it to be a website

midnight fractal
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mainly that

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and idk

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i just want a better webstie

plain dagger
#

ops its a website for a program ohh noes

tall hearth
midnight fractal
#

thats cool but not pixel art

plain dagger
#

oh boy wait till you hear about this

tall hearth
midnight fractal
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yea but i aint risking a virus

tall hearth
#

tf are you on about

midnight fractal
#

why cant i type the letter a

plain dagger
#

Krita is known and respected open source painting/image editing program

tawny quail
#

Time to use paint

plain dagger
#

do people use wikipedia still? https://en.wikipedia.org/wiki/Krita

Krita ( KREE-tə) is a free and open-source raster graphics editor designed primarily for digital art and 2D animation. Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and ma...

jagged yarrow
plain dagger
#

unless i knew what drive was in there id not buy this because i have never heard of fanxiang

jagged yarrow
#

What do you mean what drive was in there

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I’m not seeing any negative reviews just wanted to make sure before I bought it.

plain dagger
#

the actual ssd/m.2 thats inside this enclosure (usually what these things do)

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price sounds about right to me. If you want better choice you can buy a usb c m.2 enclosure and put any drive in it

tall hearth
jagged yarrow
plain dagger
#

reviews can be faked

jagged yarrow
tall hearth
#

also i wouldn't trust a product just from reviews there's a more than likely chances they are fake

jagged yarrow
#

So what hardrive would you suggest I buy for under £100

tall hearth
# jagged yarrow

thing claims up to 2GB/s sequential speeds only goes 400MB/s -_-

jagged yarrow
tall hearth
#

also no never heard of a disco ssd (nor ssk)

jagged yarrow
tall hearth
plain dagger
#

Wont be as cheap. Id otherwise go with a sandisk/micron/wd external drive

jagged yarrow
plain dagger
jagged yarrow
plain dagger
jagged yarrow
#

Okay, thank you for your help

onyx gorge
#

Yall should I make a Dragon Ball Z game or a Binding of Isaac game, the movement system is based off Gorrila Tag, so its going to be vr

worldly cave
#

incredible

stuck flower
#

Doesn't matter, you won't finish either one

onyx gorge
glass depot
stuck flower
#

Because you're probably twelve and do not know how hard it is to make a video game

jagged yarrow
#

Is it even a good idea to use an external harddrive to transfer unity files or would I be better off using a different method. I’ve heard about repositories but I’ve never been able to get it to work. I’m not sure if it will work on my college computers as there certain things the computers can’t do such as download new programs without admin approval.

worldly cave
#

you should absolutely use git

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this isnt even a question imo its a must have when working on projects

jagged yarrow
#

It will be okay for transferring files over multiple computers with the same unity account?

worldly cave
onyx gorge
#

im moving back into unreal

worldly cave
#

bye

jagged yarrow
# worldly cave you should absolutely use git

My main problem I’m thinking of with GitHub is I won’t be able to download the GitHub software to apply the changes on the college pc. Is there a workaround where the actual program isn’t required, e.g website

glass depot
worldly cave
#

but to commit and push you will need either github desktop or git cli

jagged yarrow
#

What is git cli sorry

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Is it a program

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Alr so basically I can’t make new saves on a pc with GitHub without having the GitHub desktop software downloaded

slow dirge
#

Git cli is Git command line interface. Git is the version control system. Github is just hosting servers for it.

jagged yarrow
#

Is it simple enough or does it require some time to learn and understand

worldly cave
#

everything takes time to learn and understand

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but its not complex

slow dirge
#

You can get started pretty fast. You only need to know like ~5 commands to create a repo/push and pull stuff.

jagged yarrow
# worldly cave everything takes time to learn and understand

I understand that but I need to use it for a project I’m working on right now I have a 4 week deadline to get it done and I currently can’t do anything in class because my save is at home. Forgive me for trying to find a solution as quick as possible

#

Is there a way I can use unitys repository without GitHub or is GitHub required

slow dirge
#

You can use unity version control. It's a different version control system. Not git. But it would take a bit of learning as well. You can use it entirely in unity, though there are limits for the free tier and you still need to register a payment method/credit card(I think).

jagged yarrow
#

Do you know the extent that the free version works at

slow dirge
#

I think 3GB or something.

jagged yarrow
#

Damn

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That’s cheeks

slow dirge
#

3GB is a lot. Totally enough for a huge project source code and small project assets.

jagged yarrow
#

I think I’m just gunna have to buy an ssd

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I’m 99% sure I won’t be able to use GitHub with the college pcs

slow dirge
jagged yarrow
#

Did you say I won’t be able to make saves though?

slow dirge
#

Ah, yeah. That you wouldn't be able to.

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Is your project really bigger than 3GB though??

jagged yarrow
#

Yeah so in think my only option is external ssd unless there’s another way to transfer unity giles like the cloud, I don’t need all the fancy branches just a simple save and transfer system

jagged yarrow
worldly cave
#

its a cloud based platform for hosting code repositories

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also what is preventing you from downloading github on your college pc?

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admin permissions?

jagged yarrow
#

Really annoying

jagged yarrow
worldly cave
#

i mean im thinking about it but i dont see why you couldnt just commit directly on the github site?

jagged yarrow
#

Apart from the file ofcourse

jagged yarrow
worldly cave
worldly cave
#

but you could do it

jagged yarrow
worldly cave
#

i think but im not 100% sure

jagged yarrow
worldly cave
#

vs code might have git built in

slow dirge
#

It does.

worldly cave
#

yeah it does

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just checked

slow dirge
#

Unless it's a very old version.

jagged yarrow
#

My college uses the 2022 version of vscode

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Same with unity

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Don’t know why

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But they do

slow dirge
#

Though, git lfs might need to be installed separately, if you have files with big size.

slow dirge
jagged yarrow
#

I’m gunna be honest, I’m not experienced with this stuff as you can obviously tell so you might need to dumb it down for me a bit

jagged yarrow
slow dirge
jagged yarrow
#

I don’t know what to do and I’m stressing

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Every option is being taken away

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I’m cookedšŸ˜” āœŒļø

slow dirge
slow dirge
worldly cave
#

vs purple vs code blue

jagged yarrow
#

No I do have the blue one

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Pretty sure I have both

slow dirge
#

The simplest official one, and probably what your school expects is that you use unity version control.

worldly cave
#

bruh i just doxxed my name

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why the fuck is that even visible there

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oh it was git goddamnit

jagged yarrow
#

Also yeah it did look like that @worldly cave lol

worldly cave
#

your lecturer sounds like an idiot lmao

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why is he forcing you guys to use external drives when version control is a far better option

jagged yarrow
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I don’t know 😭

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Easier for students to bring a hard drive in ig

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So we’ve basically established that version control isn’t an option. I know that you guys would rather me use version control but would it be the end of the world/ even possible to buy a portable ssd and transfer my files that way?

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@worldly cave

slow dirge
#

Because a simple project shouldn't take long to transfer properly even with an hdd.

slow dirge
#

And then you can just get a USB flash card with 30GB and that would be more than enough.

jagged yarrow
#

And also whenever I try to transfer the file it always isn’t able to copy/ transfer a couple random files

slow dirge
#

I suggest learning Unity file formats and project structure.

jagged yarrow
slow dirge
#

You only need the contents of the Assets folder basically. Maybe the project settings and packages manifest as well.

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I can't show anything right now, as I'm typing from mobile and don't have access to a pc with unity.

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But you should get into a habit of researching stuff on your own.

jagged yarrow
#

I think I’m cooked

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I going to try and delete the temp files from the project and the library then zip it and put it on my harddrive. Then grab it and put it onto my laptop and see if it opens

maiden burrow
#

uyv

dusty stream
#

Hi all, I’m making a rhythm game but my math is quite abysmal.

I have my beat system mostly working, but calculating how early I must spawn beats from my serialised data in order for it to reach the visual reticle point is a mystery to me.

Assuming the beats spawn beyond the screen, and that I have a fixed velocity for the beats, how do I calculate and account for the time it takes to travel and reach a specific point so that it matches the song beat? Rather than just having it spawn the exact time the beat hits?

glossy thunder
#

At what point do you get worried you got scammed when commishioning an artist? I hired for a steam capsule. Sent the initial payment on friday. I think things look correct but haven't heard back yet. When do I start getting concerned and try to refund? We used a site called "Wise" for the contract. Everything seemed very professional. Am I just being paranoid? Thanks!

jagged yarrow
glossy thunder
#

never done this b4

jagged yarrow
#

If you have a proper contract and the website is trusted enough there shouldn’t be an issue. I would start worrying if there is no contact after the deadline

slow dirge
#

I heated fiver isn't very reliable either. Upwork for the win.

jagged yarrow
#

If anything, Fiverr heavily favours the buyer in deals, only making the buyer pay after the work has been finalised last I checked

worldly cave
#

I used fiverr twicr and both times i had to pay right off the bat

jagged yarrow
#

Really?

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Nevermind, I might be mistaken. I know from a selling point of view that the funds don’t begin to get transferred until the buyer is happy with the purchase, if this doesn’t happen then the buyer is automatically refunded by Fiverr

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feels like I’m sponsored lol

slow dirge
#

It's the same in upwork. The funds are being held until the work is submitted and confirmed by the client. Upwork just always felt more professional than fiverr to me. But I haven't used fiverr that much, so I can't say much. Truth be told, all of these websites have potential to land on a bad client/freelancer.

arctic thistle
#

hey guys nice to talk u. I'm new here šŸ™‚ i want to ask if you have any path to learn unity from 0. Right now i'm doing the unity learn path, idk if you think its good or you have a better option

arctic thistle
slow dirge
#

Take them from 0 to release(can release on itch io for free).

arctic thistle
#

i'll give it a try, thanks!

midnight fractal
#

is this good topogoli?

#

its for my game

marble fiber
midnight fractal
#

thx

slow dirge
#

Is that a joke?

midnight fractal
#

no

#

totally

slow dirge
#

Are you gonna use it as is in your project?

midnight fractal
#

it was a joke

#

its too much triangle

#

20m

exotic relic
#

Light work

slow dirge
#

It's not obvious that you're not a beginner that doesn't know about vert count.

midnight fractal
#

i aint a beginner

#

6 years

#

almost

gusty abyss
midnight fractal
#

no.

gusty abyss
#

Ok, it glitched my brain

oak meadow
#

My hold on busy has been going on for 15 minutes and i didn't do anything like save a script i just clicked something in the hierarchy is there anyway to make it stop so i can save my scene

slow dirge
oak meadow
slow dirge
#

Most likely some package.

oak meadow
#

I can't click anything so i'm not sure what to do

river reef
#

Is there a way in unity multiplayer where users can watch a video together and only the host can control the video pause/play logic?

hushed hamlet
#

Keeping in mind they may not be 100% in sync (latency)

slow dirge
river reef
hushed hamlet
#

Like, its usually just a one liner assuming all the other multiplayers in place. Im sure they cover some of it on unity learn too

desert kindle
desert kindle
quick aurora
#

hello

#

could I get someones help by chance??

desert kindle
#

sure whats the issue?

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

storm patio
fair cove
# desert kindle is there an easy way to make arms animation for FPP characters, i never touch an...

Usually the 2 typical ways I know of is with a full body animation, where you would need to position the camera further back to see more of the arms, and probably have the camera not render the head - or you could separate the arms but then you might need a "generic" rig instead of a "humanoid" rig (or use IK and control the arms mostly through code), and in both cases you may have to modify the animations in a unrealistic way so they are shown on camera correctly, you could try asking #šŸƒā”ƒanimation about whichever technique you want to get working in your project, they both have pros and cons

quick aurora
#

sorry, just haven't touched unity in a while and now i have to remember things but i cliant asked me to use specific bases, that i already had but i've forgotten how to swap thingd out when its attached to the body base

#

Like how use it, i bought 2 murder drone assets and I'm trying to swap the disassembly drone tail out for a different one but the tail is attached to the body base

storm patio
#

probably gonna give some more context, what is "base" in this case

quick aurora
#

can i send photo's ?

storm patio
#

yes

quick aurora
# storm patio yes

So the disassembly drone tail is attached to the body base and i need to put a shark tail on it in its place

desert kindle
#

you need to use blender for this, Select the tail only in edit mode and press P to seperate the selection from body base, then save it and import again in unity you will get it seperated

quick aurora
#

so i need to download blender

desert kindle
#

yeah try use older version like 4.1

quick aurora
#

ok thank you

tribal pike
#

How do I fix shader/material Issues with updating projects from 2023 to 6+?

I've had to manually select each material and change the shader path every time I boot the project lmao

safe python
#

I have an idea to make a 2D topdown online extraction shooter game. How many years do you think it would take us to complete it?

storm patio
#

anywhere from 1 to 15

#

that's way too little info to give any meaningful advice, and it's impossible to give a definite answer anyways

desert kindle
slow dirge
desert kindle
glossy cairn
#

just started making it wont let me press play

subtle owl
#

Click "Clear" and show the remain errors.

desert kindle
#

there must be some errors first you need to fix them only then you can enter play mode, after hit clear if you dont see any just restart unity

river reef
glossy cairn
#

still wont work

subtle owl
# glossy cairn

Did you download anything? Or was it so when you opened it?

glossy cairn
#

nnope its litterally just started using unity

subtle owl
glossy cairn
#

doing that rn

subtle owl
# glossy cairn

Mb you can delete folder "Library" in the project. Unity will restore it, in theory...

safe python
gusty abyss
#

So im having this issue where I can't boot up the hub?

#

it freezes there

#

maybe ill try flatpak instead of the AUR

safe python
#

Using vpn or something?

naive cloud
#

How would someone organize their scripts?

#

I have about 70 of them, and some have mixed purposes

#

(As an example, I have one that manages my Inventory HUD menu, and another that manages my Inventory. I have a category for Inventory (items, inventory, the classes of items) and another for HUD managers.)

tribal pike
# slow dirge Path? You mean picking a compatible shader? Why would you need to do it every ti...

Every time I open the project, I have to pick "standard" on every material for it to go from missing purple, to the actual texture (on every single material) because it's just "blank"

No missing texture files, png, etc. nothing is corrupted either.

Also @desert kindle I haven't switched pipelines, i just opened the project with 6+ and let it do its thing. Original project is using good ol "built-in"

My guess it's because 6+ no longer has that as the default and switches to universal?

cyan lion
#

there was a level in dmc reboot where the boss is a broadcast graphic. it was very creative. it makes me wonder how can we put broadcast graphics in cinema 4d to unity hdrp

gusty abyss
slow dirge
#

I'd check with version control to make sure the material data on disk actually changes when you modify the materials.

naive cloud
#

I am using URP, how do I convert an asset that I found into urp?

All of the prefabs are just pink

slow dirge
past jetty
#

Hello ! I have a question about an editor bug, I'd like to know which channel to post my problem on. ty !

storm patio
#

an appropriate channel according to what systems are relevant

#

if you aren't sure or can't find one, just postĀ here. you'll be redirected if necessary

cold sky
#

I got a gameobject with a layer raycasts ignore, and it got children with a layer raycasts don't ignore
Turns out, raycasts with a mask only suitable to hit children also hitting the parent
What would be a reasonable fix? I want them to ignore parent collider

cold sky
storm patio
#

it is, yes

slow dirge
cold sky
foggy breach
#

Is there a discord server or channel here that is good for Unity Devs posting jobs/long term work calling on other unity devs to help make a game

storm patio
#

!collab

vagrant rootBOT
# storm patio !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

storm patio
#

most discord servers don't allow that kind of stuff because of moderation difficulties

foggy breach
#

Thank you

past jetty
#

My editor blocks its loading regularly, and freezing. I have recently deleted some files in project/library to fix a problem, maybe it's the cause.
And i can't remove or update the AI ​​package.

Ty for your helps. šŸ™‚

ocean pumice
storm patio
past jetty
storm patio
#

close the project, delete the library folder, reopen, wait for the library to rebuild

past jetty
subtle hornet
#

yo guys anyone help me? am making a racing game any my car keep falling though the map i added mash collider but its still not working s little help? plz?

deft rock
#

got a rigidbody on the car? provide details šŸ‘‡

#

!ask

vagrant rootBOT
# deft rock !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

deft rock
#

what's the ground? got a collider on it ?

subtle hornet
deft rock
#

no

subtle hornet
#

my ground

deft rock
#

remove that mesh collider (just to tidy up, it's disabled and not needed)

subtle hornet
deft rock
#

tried what?

subtle hornet
deft rock
#

yes, of course it wont make a difference.. which is what I said in brackets..

subtle hornet
deft rock
#

how do you move your vehicle

subtle hornet
deft rock
#

go back and follow the tutorial again, you've missed something or done something wrong

sly lake
#

What kind of collider does the car have?

subtle hornet
subtle hornet
sly lake
#

Add a box collider. It'll stop falling through the terrain.

deft rock
#

you literally said in your first msg it has a mesh collider..

sly lake
#

No, the terrain does šŸ™‚

deft rock
#

how do you expect things to collider if there's no colliders..

sly lake
#

Which is unnecessary because it has a terrain collider

subtle hornet
deft rock
deft rock
#

Be clear and specific with your messages, stop saying "it" for everything.

subtle hornet
sly lake
#

To the car, right?

#

Oh

#

The car shouldn't have an animator

#

I think that may be overriding PhysX? Not sure

subtle hornet
deft rock
#

if it shouldn't be there... you do.. what?

subtle hornet
subtle hornet
#

yo?

wanton ibex
#

does anyone else also just randomly get those messages? they pop up, then take 10 minutes ish to finish executing, then unity freezes

#

and i have to force quit unity

storm patio
subtle hornet
#

thx

violet thunder
violet thunder
slow dirge
#

Damn... Unity fucked up... I think it's due to the end of the previous AI features beta...

slow dirge
#

Then remove the ai packages to prevent it from happening again

storm patio
slow dirge
#

I think so. But you should be able to do it from the package manager. The issue seems to happen on some asset refresh sometimes. I think.

storm patio
slow dirge
#

Hmm... Donno. I just removed the packages via the package manager. What do you mean by unstable?

wanton ibex
violet thunder
#

Is the AI package default in unity now or why do yall have it?

slow dirge
#

I was trying it out a bit

#

I don't think it's default. Or gonna be any time soon.

storm patio
#

ah, though they haven't mentioned it happening immediately on startup, so i suppose you could just open unity and remove them before it happened.

slow dirge
subtle hornet
storm patio
#

so yes or no

subtle hornet
#

ALR LET ME TRY

south pawn
#

Anyone know of any good game optimizations tricks besides the standard ones that youtubers provide.Already taken a look at the profiler but cant really find any more room to squeeze out more performance

analog sphinx
#

Hello

#

Im spanish

#

And i done know about unity

#

So if anyone can help me i apreciated a lot

charred fog
vagrant rootBOT
radiant pewter
#

I thought this error was fixed a while back (using 6000.0.62f)

#

maybe I'm doing something wrong?

#

if anyone else is still running into this issue, this seems to have fixed it at least temporarily

analog sphinx
indigo umbra
#

I’m making a vr game but I don’t know how to release it on itch.io can someone help me

charred fog
gray frigate
#

There won't be anything VR-specific for Itch uploads

subtle hornet
#

thx to all who helped me it works now🄳

zealous grail
#

hello people. how do i measure the actual size of a gameobject. not the scale but the size. is there anything i can use straight in the menu or do i have to write code for it

#

i have code that checks minimum size and it has to be 1.25f, and well i don't know how to check if the gameobject is the min size myself

storm patio
zealous grail
storm patio
#

again - how you do define the size? figure that out, and then you can measure that directly think

zealous grail
#

i define it how tall it is starting from the floor

storm patio
#

if you define it based on the mesh's/collider's height, then you can retreive that value

#

i'm trying to lead you here

#

if you can define in precise terms what you're trying to measure, you can easily figure out how to get it

zealous grail
#

so i have to code to figure this out

storm patio
# zealous grail i don't know

gameobjects don't have a size, but some components do. what component are you seeing there, that you're trying to measure?

#

are you trying to measure in scene view?

zealous grail
storm patio
#

this isn't a hard or a trick question

#

yeah doesn't seem like there's a built-in feature for this

#

you could probably make editor tools to make this easier, or maybe there's an existing package somewhere that does that

zealous grail
#

i'll just eyeball it ig

storm patio
#

you could also make a cube (which you'd know the size of) and compare it to that

near wigeon
dusty stream
#

Hi all, working on a rhythm game here. Could anyone help me out on how I can implement hold beats? I have gotten tap beats to work.

Currently my system reads from a file that tells it what kind of beat it is, tap or hold. I plan to either add a member defining the number of beats the beat spans, or simply check for continuous hold beats to construct a hold beat.

The player runs beatmaps by the index of beat sets. Does anyone have an idea of how I could implement hold beats? I am quite puzzled and maybe a bit sleep deprived over how it can be implemented.

private void RunBeatMap(MapData mapData)
{
    if (!m_Playing) return;

    m_BeatSetIdx = (int)((m_AudioSource.time + m_BeatOffset) / m_Crochet);
    if (mapData.Beat_Sets.Count > m_BeatSetIdx && !mapData.Beat_Sets[m_BeatSetIdx].Played)
    {
        var beats = _BeatFactory.SpawnBeat(
                        mapData.Beat_Sets[m_BeatSetIdx].Beats,
                        m_Crochet * m_BeatSetIdx,
                        mapData.Velocity);
        beats.ForEach(b => RegisterBeat(b));
        mapData.Beat_Sets[m_BeatSetIdx].Played = true;
    }
}
#
    public List<Beat> SpawnBeat(List<BeatData> beatData, float beatTiming, float velocity)
    {
        List<Beat> beats = new();
        foreach (var data in beatData)
        {
            Vector3 spawn = data.Beat_Position == BeatData.BEAT_POSITION.Left ?
                                                    m_LeftSpawnPosition.position :
                                                    m_RightSpawnPosition.position;
            BeatParent parentBeat = null;
            List<Beat> childBeats = new();
            switch (data.Beat_Type)
            {
                case BeatData.BEAT_TYPE.Tap:
                    {
                        parentBeat = m_TapBeatParentObjectPool.Get().GetComponent<TapBeatParent>();
                        Beat childBeat = m_BeatObjectPool.Get().GetComponent<Beat>();
                        childBeat.transform.position = spawn;
                        childBeat.Init(velocity, beatTiming, data.Score_Value, data.Beat_Position);
                        childBeats.Add(childBeat);
                    }
                    break;
                case BeatData.BEAT_TYPE.Hold:
                    {
                        // Hold beats here
                    }
                    break;
            }

            parentBeat.Init(this, _ScoreKeeper);

            foreach (var childBeat in childBeats)
            {
                childBeat.transform.SetParent(parentBeat.transform);
                parentBeat.RegisterChild(childBeat);
                beats.Add(childBeat);
            }
        }
        return beats;
    }
indigo umbra
#

But does anyone know how to

silent tinsel
#

guys how can i fix these?

stuck flower
silent tinsel
storm patio
#

it's named version control in there

silent tinsel
#

is it important?

#

okay everything works. i was like "everything i did was add 2 objects and i get 26 errors?"

storm patio
#

if not, then no

silent tinsel
#

if i want it to do something when i press a key do i connect the arrows or the circles?

storm patio
silent tinsel
#

and how do i make a player move right? (2d) i wanted to try without watching tutorials but i am to stupid

gusty abyss
#

50% pathways completed today catcrymic i know that is basic thing but still building blocks shadererror

#

of learning Unity Engine

deft rock
silent tinsel
deft rock
#

No idea, never used visual scripting. Instead of asking... just try it?

silent tinsel
#

okay

deft rock
storm patio
silent tinsel
rancid whale
#

Hello all,
So I’ve written some code that uses Playables API, basically switching between animation clips from an array with some blending, SetInputWeight, etc
But I noticed during some switches the character jumps up about 0.1m, just for a frame seemingly.
This even happens even if I disable Root Motion, either in Animator or doing nothing in OnAnimatorMove, etc.

Here’s the interesting part, turning off VSync (game view) completely fixes it.
Any ideas? UnityChanHuh

plain dagger
rancid whale
gray frigate
#

one notable thing is that a framerate of 120 FPS neatly aligns with the 60 FPS rate that many animations have their keyframes snapped to

plain dagger
paper sleet
#

Does unity 3d have cardinal directions (y=north,x=east,-y=south,-x=west)? I need a base for the directions.

potent geyser
#

It uses Foward, Back, Right, Left

#

Any object/point in space has a world facing direction (which would be cardinal in your case) and local facing direction (based on the rotation).

sly lake
#

For 3D I maintain that Z+ is north, but this is really up to you

paper sleet
paper sleet
tall hearth
#

Though less important for cardinal than it is for local use

rancid whale
rancid whale
gray frigate
#

I'd try making it so that you don't blend out the old animation

#

see if you still get popping

rancid whale
#

The whole system works on the previous animation hitting 0 on the SetInputWeight and the next one hitting 1.0

gray frigate
#

I have very little experience with Playables, but this makes me wonder if you're getting one frame with a bad combination of weights

rancid whale
#

Maybe some float precision related stuff is happening. But it’s just strange that disabling VSync solves it.
Bouta switch to Unreal Engine if I can’t sort this out today atwhatcost 🤣

gray frigate
#

That could be relevant if you're waiting for a weight to hit zero before you start changing another weight

#

i'd have to see the code to say more

rancid whale
#

Although I do instantly set the weight to 0 when switching, but that shouldn’t matter since the animations cascade at that moment too, hence the currently playing one still has a weight of 1, it’s just (1.0f - 0) instead of (weight)

thick heron
#

I've been trying to decide if i should make walls and floors of out quads, planes, or cubes. I've read a lot of pros and cons for each. Does anyone have any advice on how you would personally decide?

worldly cave
#

whats the difference between a quad and a plane?

#

arent they both just fully flat rectangles?

thick heron
#

I was trying to use as many quads as possible to simplify geometry and only use meshes when i needed a shape or more verts for shader effects, but I also read using cubes for floors helps with physics.

thick heron
worldly cave
#

my bad my brain was in blender mode for a second

#

imo i would use cubes for the enviroment

thick heron
#

even for walls and such? I guess I'd just set an arbitrary thickness to them like .1 or .01 etc

worldly cave
#

also i think but im not 100% sure it can affect lighting if its all planes

thick heron
#

That's actually pretty interesting. I'll have to look at that and maybe prefab some modules and try both.

tall hearth
#

odd reason to stop using a game engine.
have you tried what happens in a build with and without vsync?

#

@worldly cave yeah no clue had a message selected and was replaying to it but then it didn't reply :/

worldly cave
#

what msg lol

tall hearth
jagged sage
#

Are the unity tutorials good

latent meadow
#

they are as good as the knowledge you can gain from them..

#

so, for some, yes, for others, no

#

example, person 1 did not know what a prefab even was, so the tutorial was very helpful for them.
person 2 already had three different shortcuts to make and manipulate prefabs, so the same tutorial was too primitive to be useful.
person 3 is an expert programmer, so basically none of them are any good as he already has an arsenal of better ways to do things

stuck flower
#

There's never really a reason to not do a tutorial. Even if it's trivial or way over your head it's not like time spent trying to learn is ever wasted.

#

You don't need to optimize every second of learning for maximum efficiency. Diminishing returns are still returns.

latent meadow
#

indeed

rancid whale
stuck flower
#

<@&502884371011731486> scam

#

Or at least obnoxious advertising

deft rock
#

also In the wrong channel, and.. are links to fab allowed? šŸ¤”

charred fog
#

?ban 1112542372249751612 spam

novel scarabBOT
#

dynoSuccess joysen47085 was banned.

tall hearth
#

lol "hyper realistic faces" also just faces of rich people

exotic relic
exotic relic
stuck flower
#

It's just celebrity faces AI generated into generic humanoid models

exotic relic
#

Figured so. Im seeing a lot of new assets made with ai

rancid whale
#

digiholic, have you no insights into my Playables API animation blending Y-jump with VSync issue 😢 ,
Good sir?

exotic relic
#

i recently had to get a refund cuz ai wrote the description and it didnt match what the model actually was

tall hearth
tall hearth
deft rock
exotic relic
worldly cave
#

i mostly buy animations and particle effects

rancid whale
stuck flower
exotic relic
worldly cave
#

particles are seriously my biggest weakness and i should get that "sorted" but im fine with relying on third party assets for now because almost everything i need exists on the asset store

#

its also a whole nother art form in itself

rancid whale
gusty karma
#

!ask

vagrant rootBOT
# gusty karma !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

gusty karma
#

If anyone can help then that would be great so what I need help with is my game because when I’m in the editor in unity and run the game then it works just fine but when I Launch it in my vr and then wait for a few seconds then kr crashes?

safe garden
#

is there a way to have a collider applied to a moving mesh, say if its a platform moving? For some reason when I am adding a box or mesh collider it just stays static in place and doesn't move with the platform

rancid whale
# worldly cave does he know

that it’s proprietary? or that GMod and subsequently s&box are built on the source engine?
just guessing here

worldly cave
#

its also now open source

rancid whale
#

of course yeah

worldly cave
#

so you would be switching to the source engine regardless šŸ˜‰

stuck flower
safe garden
stuck flower
#

So how are you moving the object?

safe garden
#

I'm not moving it per say, just dropping it into the scene and using an animation controller to have it animate on running the build

charred cairn
#

hi, i'm trying to import a title card, but unity is automatically splicing it into individual letters? how do i stop it from doing this?

stuck flower
safe garden
stuck flower
#

You would want the movement to actually move the object, not the faces of the mesh

safe garden
#

will try now ty!

charred cairn
inner patio
#

Anybody willing to help me with rigging in unity I havent watched so many videos and can't seem to get this character rightm I need help

plain dagger
#

oh derp twas already said

gray salmon
#

why does my blender model look like this in unity?:

plain dagger
#

Improper material setup

gray dirge
gray salmon
gray dirge
gray salmon
plain dagger
#

If they go away when you change your scene to unlit then its relating to shadows/ao texture/something else

gray salmon
gray salmon
gray dirge
#

Could have also something to do with the normals too if unlit does look fine

worldly cave
gray dirge
#

I assume they want the hood to look smooth without horizontal edges

worldly cave
gray salmon
gray dirge
#

SSAO would be my first guess, something going wrong with the normals (triangulation potentially messing up something) the second one

worldly cave
gray salmon
worldly cave
#

so rob was correct, it almost certainly is some kind of shadow or ao issue

gray salmon
gray dirge
# gray salmon you sure?

I'm not sure at all. Try disabling SSAO (if enabled in the URP settings) and then shadows. Disabling features until the problem goes away is often a good way to find an issue with lighting

river steeple
#

help, where can I learn about subclass script inherenting values from main class in a prefab?

I have a prefab enemy with a enemyScript, and I want its prefab variant's to have the subclass of that script while inheriting the values of that enemyScript, so changes to the main prefab still affects it while having the new/changed functions.

couldnt quite find info on it online

stuck flower
#

I don't think that's possible. Even though the child class is an instance of the parent, they're still different assets, and the prefab system won't know to go update those files since it only deals in GUIDs. The serializer doesn't have any concept of inheritance, just "Go through all these objects and change the values on the script with a GUID of X to the new value"

gray salmon
gray dirge
gray salmon
river steeple
stuck flower
#

so they're not only just using the prefab system, they're literally using the same data from the same file

gray dirge
# gray salmon URP

First locate the Universal Renderer Data asset that you are using (in Assets/Settings by default) and untick this box (shown in picture). Note that there might be multiple such assets, you should pick the one you are currently using (bit hard to check but if absolutely nothing chances visually, you are probably modifying the wrong asset)

river steeple
river steeple
#

tho I wish unity's copy paste component values would work on subclasses at least so I can make this work on the short term more easily

gray dirge
# gray salmon this tab?:

Only if you are using the Mobile_Renderer. There should be the PC_Renderer too if you haven't removed it

gray dirge
# gray salmon found it, and it is enabled

Try to disable it (untick the toggle before the name). If something changes in the scene view, you are modifying the correct asset. See if disabling that fixes the weird lines. I'm not suggesting that you should leave it disabled. Just a way to find whether SSAO causes the lines

gray salmon
#

and this is after:

worldly cave
#

in unity

gray dirge
# gray salmon this is before:

Did you see even a small change in the view when you toggled it (you should even though it wouldn't affect the lines)?

worldly cave
#

model.

gray salmon
gray dirge
#

not a SSAO issue then

gray salmon
worldly cave
#

see if that smoothing angle value changes anything

gray salmon
gray dirge
#

@gray salmon I would try to disable shadows next. I'm also seeing some smaller lines in the hood that could be due to shadow acne. Open Assets/Settings/PC_RPAsset.asset and disable these two checkboxes to see whether shadows might be the issue

plain dagger
# gray salmon

If you change normals from import to be calculated by unity does it go away?

plain dagger
#

Lets presume its shadows. can be confirmed by toggling shadow casting on the mesh renderer

gray salmon
gray salmon
worldly cave
gray dirge
worldly cave
#

but you did identify the problem

gray salmon
plain dagger
#

Shadow issues can be fixed by adjusting shadow resolution, cascades and other settings

worldly cave
#

yeah

gray salmon
worldly cave
#

thats why i said that just disabling cast shadows is not a solution

#

but it does identify the issue being with shadows

gray dirge
plain dagger
#

Yea we presume you want the car to cast shadows but it just means shadow settings need improving.
If you want to do some high def rendering then HDRP would be better than URP

worldly cave
gray dirge
gray salmon
south lion
#

Hello! I was trying to export some texture and model i made in blender to unity, but the textures are not correct in the model in unity...
Could anyone help me figure out whats wrong? I mean i baked the textures into emission and normal and applied but what about the center lock thingy with the SCP logo? why is that not aligned?
Please ping me, thank you!

plain dagger
plain dagger
gray dirge
#

HDRP also has downsides too, mainly the worse performance, no support on low end devices (like mobile), and more complex to learn. Choosing a render pipeline isn't a trivial choice

south lion
gray salmon
gray salmon
worldly cave
plain dagger
gray salmon
south lion
gray dirge
# gray salmon but does this setting change smth on my other models, or not?

Applies to all models but you probably would need that change on other models too. It will be tradeoff. I think it at least can cause the shadows to not appear in the very base of the model but probably not a big deal. The smallest possible bias values that don't cause too much visible shadow acne (those lines) are the ones you should choose.

plain dagger
gray salmon
worldly cave
gray salmon
south lion
# plain dagger Ah then these should be right presuming you assigned the correct textures. What ...

Maybe this coulldd be the problem but basically for me to add the Decal Logo on the locks i basically made a different UV but then mixed both textures in the Shading panel so it would give the logo and the background texture...
Also i dont really know what type of UV i used, it was the default one. also its not just the locker that is struggling with textures but the other parts too (like the bars and stuff) 😭

worldly cave
#

you would have to bake the material into textures in order to export it into unity

plain dagger
south lion
plain dagger
#

ideally you would just have this in the base texture to not need any funky business

gray dirge
plain dagger
#

or you re create the logic in a shader graph like i stated just now

south lion
#

alright, maybe the logo having 2 different UVs wasnt the best idea, but what about the rest of the stuff? they arent working properly either.? Why tho?

plain dagger
#

using base shaders all you will get is PBR rendering with textures using the base uv

worldly cave
#

stuff like this makes me think that the correct textures arent being assigned to the materials

gray salmon
worldly cave
#

or that the uvs are wrong

plain dagger
#

If you baked them out correctly for the correct uv it should work

#

Already said both

worldly cave
south lion
#

the door right and left use the same one, the lock bottom and top are 2 different ones and the iron bars right and left also use the same one

plain dagger
#

Or re think how this is done like i said above blah blah

gray dirge
# gray salmon thanks <:Ye:1320360298275672147>

The linked site also seems to have some example images of what kind of problems the Bias and Normal Bias values being too high could cause if you are worried. You can always play with them more later on to find a good balance.

gray salmon
south lion
plain dagger
worldly cave
#

Okay since #šŸ”Šā”ƒaudio is completely dead, ill ask here:

Does anyone have some sort of guide for good spatial audio settings in unity? Because right now the default ones for audio sources dont sound too good and I think its because the default values are mimicking real world attenuation.

gray frigate
#

is it falling off too fast?

plain dagger
#

understand?

worldly cave
#

its like 2 extremes with no good middle ground

gray frigate
#

the funny part is that this is, indeed, how audio works in real life

#

it just often doesn't feel good in games

worldly cave
#

yeah thats the problem lol

south lion
worldly cave
#

and thats what i already pointed out...

#

"the default values are mimicking real world attenuation"

gray frigate
#

I've given my audio sources an in-between curve before

#

linear rolloff is too loud at a distance

plain dagger
gray frigate
south lion
gray frigate
worldly cave
#

otherwise you have to recreate it in unity

#

dont worry though if its simple enough it should be simple enough to recreate

#

the shadergrap is like 80% similliar to unitys material nodes

south lion
south lion
gray frigate
#

It'd be very similar, yes

worldly cave
#

very yes

#

thats pretty simple

plain dagger
#

The problem is the use of uv0 and uv1 but yes in shader graph you can use the uvs you want + sample textures + combine their output

worldly cave
#

I had to recreate the one the right which was made in blender to the left which is in unity, and it helped that most of the nodes are very similar in functionality

#

but theres some things you have to watch out for

plain dagger
#

WAIT UP just fuckin make "decal uv" uv0 😐 @south lion

south lion
plain dagger
#

to be extra clear, that would move the uv you are using to be uv0 meaning what shaders use to sample textures

charred cairn
south lion
gray frigate
#

use Undo.RecordObject before doing anything

#

the logarithmic curve is exponential

#

iirc it just halves the intensity every time you double the range

#

you could try a quadratic falloff instead

worldly cave
#

well shit

#

this wont work with "AudioSource.PlayClipAtPoint"

gray frigate
#

oh, right

worldly cave
#

i need an actual audio source on everything first

#

this is what i get

gray frigate
#

because that creates an ephemeral audio source

worldly cave
#

my laziness got me here

#

now i have to fucking refactor everything to include an actual audio source šŸ˜”

gray frigate
#

there is no convenient way to access the created audio source

worldly cave
#

yeah i just checked

#

theres no way at all

gray frigate
#

at least, no sensible method

#

beyond iterating over all audio sources

plain dagger
#

time to have your own pool!

gray frigate
#

yeah, that should be pretty trivial to pool

worldly cave
#

yeah i figured that a pool would work well and save me some trouble

gray frigate
#

unity already has an object pool class

worldly cave
#

whats another singleton to my 30 singletons

gray frigate
#

the unity engine is the ultimate singleton šŸ˜‰

south lion
plain dagger
#

Im sure you can check and work out what materials use what UV

south lion
#

when u say split you mean like, the left door and right door and stuff like that? cuz some of them are already separated

plain dagger
#

I dont have the model so I have no idea. I dont want to see it anyway, you hopefully can sort this yourself

#

solutions are the same:

  • change mesh + textures to work with 1 uv only
  • use shader graph in unity to re create the blender shaders in unity
alpine yoke
#

So, where do i go ask for help with something?

balmy kettle
#

!ask

vagrant rootBOT
# balmy kettle !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #šŸ”Žā”ƒfind-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #šŸŒ±ā”ƒstart-here

oak meadow
#

How should i spawn Ui canvas objects in at certain points should i have empty objects and spawn it at the location of those empty objects?

potent geyser
#

If you have no other reference object, sure.

mighty helm
#

I m not getting that "input" in the drop down list

#

Is there something i m missing?

oak meadow
# potent geyser If you have no other reference object, sure.

So if i want to add the player being able to set where their joystick and stuff is would i have a reference object and then set the location based off the location of that object I made a canvas object a prefab and when i put it in the scene the location was not where it was saved as a prefab

slow dirge
mighty helm
#

Actually when i type "input" there was no autofill option

slow dirge
#

Why would there be..?

mighty helm
slow dirge
#

What tutorial? And if it's related to a tutorial, then you should share it along your question.

mighty helm
#

my problem got solved

slow dirge
cyan lion
#

is it okay to use ai for coding? i like to make assets in 3d and am strictly against ai generated content and mesh generation in that regard. same for music. but for coding i ended up using LLMs to generate code for specific things. i dont have a cs degree (yet). i didnt study maths or physics on a level required for gameplay programing. i know few languages but c# is the only one which i know how to make things other than console applications. i feel i deeply benifit from ai as it does exactly what i tell it to and generates the code, but i also love the craft of game making and it includes manual programing and problem solving. so i ask again is it okay to use ai for coding in unity?

fleet canopy
#

!collab

vagrant rootBOT
# fleet canopy !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

fleet canopy
#

using AI for generating anything is looked down upon even coding

#

it does exactly what i tell it to and generates the code
once you start doing anything more complicated it will very much not be behaving

#

if you cant understand what it outputs then that's already a very very bad start and definitely should not be using ai

keen spindle
#

Hii guys

acoustic forum
keen spindle
#

Hi

acoustic forum
#

hruu

keen spindle
#

Im new to this server

acoustic forum
#

same here lol

keen spindle
#

Oh wow

#

Do you know rblx play it?

acoustic forum
#

i do know it but cant play rnn

#

tryna get my code to work

keen spindle
#

Why though?

#

Ok

cyan lion
cyan lion
fleet canopy
cyan lion
#

what is wrong with this function

storm patio
cyan lion
#

it is not pulling objects

storm patio
#

do some debugging - which point does the code reach? is the Move code being reached at all?

#

is the rigidbody in question dynamic or kinematic?

cyan lion
#

wait a sec i am in a different scene doing some lighting tests

#

i will check it once i am done

#

but as i remember the gameobject acts weird and just moves at weird places outside colliders

storm patio
#

right so Move is for kinematic rigidbodies iirc

#

also, what exactly is the issue? what's it supposed to do?

cyan lion
cyan lion
#

Let me check

#

NO IT DIDNT

#

i knew it cant be that easy