#💻┃unity-talk

1 messages · Page 51 of 1

subtle geyser
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Can someone help me? I’m trying to add a script to one of the empties in my game and it says can’t add script because so-and-so.

worldly cave
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but it really isnt any more difficult than doing anything else once you practice

gusty abyss
#

it isnt hard, but the time and patience you need is insane

worldly cave
#

whats the error message

gusty abyss
#

or is it named differently from its monobehaviour class name

subtle geyser
#

It just said can’t add scripts because it has to be matching names or whatever

vivid cedar
plain dagger
#

Hmm then perhaps you should have read it properly first

#

Correct the filename OR class name to be the same

subtle geyser
#

It all of a sudden just worked now…..

worldly cave
#

this is the most unhelpful way to ask for help

#

but whatever glad you fixed it

ocean locust
#

this is making me reconsider having co op in my game 😭 though as long as i do it now it'll be fiiiine in the long run, I hope

worldly cave
#

knowing networking takes time and effort to understand well is making you reconsider multiplayer?

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Im sorry but almost everything in game dev takes time and effort to get good at

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whats new here

ocean locust
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I did a course on networking so I'll be fiiiine riiiiight

gusty abyss
vivid cedar
#

networking is very difficult. But if you're dedicated and understand the concepts deeply, you'll be ok.

ocean locust
worldly cave
#

well scope creep is a very real thing

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if you are afraid your game is going to get out of your hands with complexity you should dial back the concept itself

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but always start with an mvp and go from there

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dont do too much as your building it up initially

ocean locust
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I'm trying to be quite tight with the scope, and break down each major mechanic into a question of "how I do this one thing independently of the other things". with the hope that, at worst I've learned something, and at best I've got a mechanic for my game complete

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and at the very least, I'm trying to file things into "this is what i want for mvp" "this is what i want once i'm more confident" "this is pipe dream stuff". i hope that's a good approach?

storm patio
#

you could also consider making it singleplayer (to focus on core systems) and then remake it as multiplayer as a separate project later

flat breach
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hello, I'd like to add a phone in a game with like 2-3 conversations that the player will be able to read, is it better to use an image for the phone or a real 3d model?

storm patio
#

depends on what you want the player to see

flat breach
azure grove
#

either way i would likly make the screen a render texture, so you can use the UI system to make and animate the texts on it

worldly cave
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this feels like an entirely artistic choice to me

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and therefor the only answer is: whatever you want

dusk walrus
#

how do i do anything

tropic halo
flat breach
worldly cave
tropic halo
ocean locust
dusk walrus
storm patio
tropic halo
storm patio
azure grove
#

up to you mate

dusk walrus
storm patio
#

mate, do you actually have a question or are you just here to spam

tropic halo
worldly cave
#

there is no off topic or general here

storm patio
#

this isn't a place for small talk

tropic halo
worldly cave
#

and say its good bait

tropic halo
storm patio
# tropic halo it's unity-talk not unity-help

Non-programming Unity topics & questions not covered by specific channels.
idle chitchat and nonconstructive spam is not a discussion that falls into the description laid out here

tropic halo
azure grove
#

its meant for constructive chat about using unity

dusk walrus
#

how do i start learning unity

storm patio
#

not saying it's bad. i see the humor. but this isn't the place for it

storm patio
vagrant rootBOT
dusk walrus
vivid forge
#

does anyone have any idea about unity lighting?

I have a mesh imported from maya (fully uv unwrapped with substance paint textures), now I have the object and point light in the scene, when I bake lighting, the mesh turns black, IDK why, does anyone know why this is happening?

azure grove
vivid forge
#

that's turned on, even after that I get the black mesh

azure grove
#

is it set static in the scene, and you sure its normals are facing the correct way

worldly cave
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yeah i think the normals are messed up

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because whats happening here

azure grove
#

might be inside out, would make the material only show front faces to confirm

gusty abyss
azure grove
gusty abyss
azure grove
vivid forge
#

it is set to static, and the mesh in maya which ig the normals are fine

gusty abyss
#

thank you

azure grove
#

its a bug it happens if you recompile with the tool active only in 6.3

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its just straight up a bug that will get fixed in a patch

gusty abyss
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love unity 🙂

dusk walrus
#

could you animate an object by changing its mesh for each frame?

flat breach
gusty abyss
azure grove
gusty abyss
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but its a simple scroll bar

flat breach
gusty abyss
storm patio
gusty abyss
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yea that

dusk walrus
flat breach
flat breach
gusty abyss
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ive never worked with scrolling before so I cannot help

flat breach
gusty abyss
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or I make it fit

gusty abyss
# flat breach thank you bro

https://www.youtube.com/watch?v=rAqyi85IAJ0 this tutorial helped me understand, id recommend it

Master Unity UI! Start here ➡️ https://cococode.net/courses/master-unity-ui?utm_source=youtube&utm_medium=video&utm_campaign=16

🎁 Support me and DOWNLOAD Unity project: https://www.patreon.com/posts/46642383?s=yt
This tutorial/guide will show you how to create simple scrolling views:

  • Vertical (eg. list, leaderboard)
  • Horizontal (eg. N...
▶ Play video
#

goes over horizontal and vertical scrolling

gusty abyss
gusty abyss
#

its stupid simple, you just need a few components

gusty abyss
stoic cypress
#

I added an input but it's not working, am I doing something wrong?

vivid cedar
#

You almost certainly want "Key or Mouse Button" as the Type for this, no?

stoic cypress
vivid cedar
#

simplify your test

#

(also a separate variable for off and on seems like a poor design)

storm patio
#

also are you getting any errors

flat breach
# gusty abyss fairs ig, i have a tendency to make large ui

I've just seen the video and it's great but in his case, he just does it with builtin unity text which is also much easier than what I want to achieve, do you think I should like try to take multiple screenshots of a conversation and always at like the same point and use these as the text? not sure if U get me,

vivid cedar
#

why not just a single bool

worldly cave
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yeah what the hell is the point of 2 bools

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a single bool already represents 2 states

flat breach
stoic cypress
worldly cave
#

you can just do "bool FlashlightStatus" and then switch from false to true

storm patio
flat breach
vivid forge
#

@stoic cypress you can use on = !on which can be used to turn on or off according to your idea

worldly cave
#

most of the time you should be doing it inside of Unity

vivid cedar
stoic cypress
#

its not just this, I added e and its not working either it's clearly not the script

flat breach
vivid cedar
storm patio
flat breach
storm patio
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kuzmo's referring to text in general (i think)

worldly cave
#

yes

flat breach
ebon rivet
supple mica
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For a game like gorilla tag
Was the whole map likely made in blender then imported to Unity, or assembled in Unity from many blender parts

worldly cave
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how are we supposed to know

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but the general workflow for most games would be building out the level using primitives in unity and replacing certain assets with ones created in blender

supple mica
#

Yeah I was basically asking what works best
thx for the answer

plain dagger
#

Instancing is important to not duplicate models multiple times

supple mica
#

Ok thanks for the info

storm patio
#

i spent way too long making that svg version...

plain dagger
# storm patio

how much of this would translate to uitk i wonder 🤔 (no idea how good the css is there yet tbh)

flat breach
storm patio
flat breach
# storm patio

I'm trying to search for an image such as the blue one for the message but I can't find one...

flat breach
plain dagger
#

I guess a 9 slice sprite of that message bubble would work for ugui

storm patio
#

it was way too much work for so little content lmao, definitely not sustainable to be writing by hand

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please do not use that message bubble i made, the tail could be so much better (but would take so much more time)

flat breach
storm patio
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i don't think so, but that mightve changed

flat breach
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bro it really looks good

worldly cave
#

there is an experimental package

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that lets you import and use vector graphics

flat breach
plain dagger
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this isnt going to go well

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🍿

flat breach
storm patio
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is the experimental package usable?

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i remember wanting to use vector graphics and not being able to

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but that was a long time ago

worldly cave
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last updated in 2018...

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surely it works without a flaw

plain dagger
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the other solution would probably just rasterise them anyway making it barely useful

storm patio
#

i have no idea how to make that message bubble 9-sliceable

plain dagger
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the pointy bit is seperate

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ive actually done a message box thing before in UGUI and I think thats what I did

torpid cave
#

how do i make a blur fullscreen shader

worldly cave
torpid cave
worldly cave
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it might be a bit too archaic but you couldnt you do this with a depth of field post processing effect?

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unless you explicitly want a shader

torpid cave
worldly cave
#

so what do you mean by "fullscreen"

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i just assumed you meant across the players entire screen

torpid cave
worldly cave
#

what

storm patio
# plain dagger the pointy bit is seperate

huh, i imagined it'd be easier to have the tail as part of the 9-sliced sprite.. but i guess this does make it easier to make it for the other side, or for messages to not have tails like what instagram does?

torpid cave
storm patio
# flat breach I'm gonna use his bubble then lol 🤣

reduced it to just the message bubble, made it white for tinting purposes. this is absolutely not prod-ready, but i guess it'd work as a placeholder.```svg
<svg xmlns="http://www.w3.org/2000/svg" width="200" height="200">
<rect x="50" y="75" width="100" height="50" rx="24" fill="white"/>
<path fill="white" d="
M 140 115
a 25 25 0 0 0 10 20
a 25 25 0 0 1 -24 -20
Z
"/>
</svg>

torpid cave
#

i feel like a blur shouldnt be too hard to make

plain dagger
warm patrol
#

yo can someone help me? I want a unity script that makes a first person shooter but I’m new to unity and I don’t have time to watch a beginner tut

rancid whale
warm patrol
rancid whale
warm patrol
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I Still didn’t install it if you can link the template that would be appreciated

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bcuz I don’t have any time rn

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bcuz I have to work and I have 2 hours until my flight

rancid whale
#

Well, right after you install Unity 6.3 click on “+ New Project”
It’s under HDRP, URP, etc called “FPS Microgame”

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Might not even require 6.3, whatever Unity you do have installed may be able to run it too.

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Not 100% sure. Wish you luck UnityChanThumbsUp

warm patrol
#

but it has everything like weapons and working everything and sound effects and everything that a shooter game has?

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or I should add my own things

flat breach
warm patrol
#

@rancid whale

storm patio
rancid whale
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It has sounds if I recall correctly. And some CPU controlled moving robots to shoot at.

worldly cave
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but whats the rush here lol

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youre clearly just getting started with unity

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you should take your time learning it

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unless of course this is situation number 82# where someone had a month long project deadline for school or something and chose to do it last second 🤔

rancid whale
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He wants to make the next CoD Black Ops game before the flight lands UnityChanCheer

worldly cave
#

but no seriously

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whats the rush

warm patrol
#

yk where? I’m going

worldly cave
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if its related, enlighten us

warm patrol
#

I’m going to 🇺🇸 FINALLY

storm patio
#

oh you need gun practice, right

worldly cave
#

how is this related to your unity question

warm patrol
#

AFTER 5 MONTHS IN EGYPT BROO

storm patio
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how is this related

worldly cave
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and im still wondering why youre in such a rush to create this project

mild radish
warm patrol
storm patio
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making a game is not a 2 hour thing

rancid whale
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At least, any game worth playing.

worldly cave
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yeah if you tell us why you need to make this game this quickly we can maybe help you in some other way

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at least in a suggestions sort of way

warm patrol
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but I have a flight and the flight doesn’t have Wi-Fi or service or anything so I want to do FAST

storm patio
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or, i guess, what, 20 hour thing, accounting for the flight duration? idk i'm guessing here
you'd only get that kind of restriction in a game jam

mild radish
rancid whale
#

He chatted up the girl waiting in US that he’s pro game dev

storm patio
rancid whale
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😉

worldly cave
#

whats the connection here between you not having in flight wifi and needing to create this project quickly

warm patrol
#

bcuz flight is after 2 hours

worldly cave
storm patio
#

assuming you're already at the airport, 2h is plenty of time to go properly watch a tutorial to get your bearings

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!learn

vagrant rootBOT
storm patio
#

go through unity essentials there

rancid whale
#

Maybe download some free assets asap too. Unity Store and Fab both have lots

storm patio
#

if you aren't at the airport, well, you have other priorities, man

warm patrol
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I’m still waiting for my gf to dress so I have some time

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is there templates that has EVERYTHING?

mild radish
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assuming they're not already nose-smashed-into a tutorial/the learn/or docs they've already set themselves on a path of procrastination and big dreams 🦄

worldly cave
rancid whale
#

Short answer, no UnityChanHuh

worldly cave
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because at that point whats the difference between a template and an open source game thats already complete

stiff sedge
#

sorry if so many people have asked this but i want to learn unity to create a game, should i learn c# first or would it be better to learn the engine? and whats the best place to learn either i usually prefer boosk or videos

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

worldly cave
#

you can learn unity here 👆

rancid whale
#

Unreal Engine comes with a game called Lyra. That’s an option

warm patrol
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sfx/health bar/muiltiplayer/reload

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it’s only on pc and Mac

worldly cave
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multiplayer?

warm patrol
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yes

rancid whale
worldly cave
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very humble

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do you perhaps want a set up store page on steam

rancid whale
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Damn you on Linux ?

stiff sedge
warm patrol
worldly cave
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i was being sarcastic.

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anyways what you are asking for simply doesnt exist

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if you want the things you said youre simply going to have to learn how to do them on your own

warm patrol
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NOooOoOoOoOo

worldly cave
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through various tutorials and guides

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as well as practice

warm patrol
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can I ask deepseek to do it?

rancid whale
storm patio
warm patrol
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lol

mild radish
worldly cave
storm patio
mild radish
storm patio
#

@warm patrol gamejams usually last at minimum 3 days and more often 1 or 2 weeks.
those yield very basic games, comparatively.

you are not going to make a multiplayer fps in 1 day, nor are you going to learn enough to do so within 2 hours.

stiff sedge
rancid whale
torn mulch
#

do you think that making a multiplayer game like fall guys is difficult if i never made a game before?

worldly cave
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if you have no experience then yes its difficult

mild radish
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yes

worldly cave
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in fact its nigh impossible

torn mulch
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lol wha why

worldly cave
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you said it yourself

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you never made a game before

mild radish
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mutliplayer is "difficult" for those more advanced than beginner even..

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its alot of legwork

worldly cave
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plus fall guys isnt even that simple, not as simple as it looks at least lol

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mechanically its a pretty complex game

torn mulch
rancid whale
# stiff sedge for c# are there any must see video tutorials or books?

IMO not really, past the basics I mentioned you’ll want to start watching Unity specific stuff because it’s beyond C#
If you feel confident in your understanding of how games work just jump into some Unity basics videos now.
The answers are out there for basically any kind of functionality

mild radish
worldly cave
#

good luck

storm patio
#

@torn mulch "i have no engineering experience, how hard would it be to build a skyscraper"

torn mulch
#

nahh gta is skyscraper

rancid whale
#

It’s not rocket science but it has a lot of knowledge required.

worldly cave
storm patio
torn mulch
#

yes

storm patio
#

your skill level (0) makes the difference meaningless

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they are both way out of your reach

rancid whale
#

Fall Guys is very physics intensive and doesn’t it use actual ragdolls? Not simple.
Just make a Cuphead clone you’ll learn more and it’s simpler.

storm patio
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you need to build knowledge and experience before you can make them in a reasonable timeframe

worldly cave
#

if you cant even make pong (which at 0 experience you probably cant) then you are no closer to fall guys than you are to gta

rancid whale
#

Or a flappy bird clone to start. Or vampire survivors clone that’s a bit more technical

torn mulch
#

but considering i will learn and focus only on that game, how many years would it take to finish it?

mild radish
# stiff sedge for c# are there any must see video tutorials or books?

this series from [Sebastian Lague](#💻┃unity-talk message) really helped me out in the beginning.. the first couple of videos is like a crash-course into c# (relative to unity)
its not a "must-watch" but in my honest opinion and someone that has been there.. I wish i woulda took it more to heart when i first started learning.. i went back to it over and over until it finally clicked...
not a "must-watch" but its super close! 🍀 good luck

storm patio
worldly cave
#

also that

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scope creep will hit you fast

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but get this, you could probably create a very basic clone of fall guys, if you start by actually learning now

storm patio
#

(do not underestimate the sheer force that burnout has)

worldly cave
#

by focusing on the fundamentals first

rancid whale
#

Just start with … “almost” Fall Guys
What i mean is, a 3D character moving around and bumping into objects.
That’s a good starting point.

worldly cave
#

everyone has a dream game Mr. Period, nobody can make it as their first (unless very simplistic)

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you need to learn the concept of "scopes" first and see how much it affects production

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a game even 50% like fall guys including multiplayer is a large scope

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way too large of a scope even for 1 person i would say

torn mulch
#

do you guys mean only coding stuff? cus im already good at sound design (i produce music and sfx) and i can get some assets when it comes to 3d stuff

rancid whale
#

Yeah I could’ve built 2-3 small games in the time I’ve been learning how to make my own DayZ clone.

worldly cave
#

also the music is probably the least important factor here

rancid whale
#

Let’s hear some beats. Got any UAD plugins? iZotope? Waves?

worldly cave
#

especially with what you are trying to do

storm patio
#

i had very overambitious plans to make a metroidvania in 2020, i thought it'd take like 4 years (and i did already have some programming experience)
the more experience i get with other games, the more i see my game idea would take n+1 years.

rancid whale
#

What you cooking with? Serum? Omnisphere? Spitfire LABS?

worldly cave
#

its like trying to lacquer a piece of broken balsa wood

worldly cave
torn mulch
#

aight I guess I’ll make some very small game first

rancid whale
#

You can download some free Rigidbody character controllers off the Unity Asset Store,
Maybe that’ll accelerate your Fall Guys goal.

mild radish
# worldly cave a game even 50% like fall guys including multiplayer is a large scope

💯 agree. - I compare making a game like making a movie..
when you watch a movie you don't think about the countless hours/cast/and the super large crew that get it done.. ooo.. & 💰
spending millions of dollars and taking years to complete..

a single person could do it.. but it would take years and years to complete.. a one-man team.. doing it all themselves..
same thing applies to building a game.. even the most simple of games have tons of work and sweat put into them..
and good games go even more in depth.. Re-iterating and tuning hours to get that perfect/bug-free gaming experience..

if you think to yourself.. (that will take a few hours) turn it to days
(that will take a few days) turn it to weeks
(that will take a few months) years
(that will take a few years) dream game that never gets finished.. 😅

worldly cave
storm patio
# torn mulch do you guys mean only coding stuff? cus im already good at sound design (i produ...

navigating the unity editor, using the hierarchy, managing assets, using vcs, designing mechanics, designing flow, designing architecture, writing logic, configuring input, configuring physics, designing levels, creating visual art, creating audio, designing enemy/level/obstacle logic, writing animators, making state machines, managing a build, and so much more i'm probably not even thinking of

and that isn't even including anything regarding networkign or multiplayer

rancid whale
#

80% thinking “how tf is this gonna work”
10% YouTube & Google-ing
10% actually in Unity coding lol

worldly cave
#

a good 5% is just stealing code from the unity forums 🫣

worldly cave
rancid whale
#

+1 to that. Make your own diagrams bro, pen & paper if ya like

torn mulch
#

is AI bad at coding and navigating in Unity?

worldly cave
#

it creates bad habits

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especially when learning stuff

rancid whale
#

AI is great at summarizing / re-gurgitating

worldly cave
#

you need to do stuff manually otherwise if you rely on ai you will get stuck when it starts to hallucinate

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and you wont be able to write its wrongs and fix whatever is broken with your code

rancid whale
#

At the end of the day it’s you that has to actually know what’s going on in the computer. The AI can’t do that for you

worldly cave
#

basically youre risking screwing yourself and your entire project over

torn mulch
#

ehhh Unity should train their own AI

worldly cave
#

they do, it sucks

exotic relic
rancid whale
#

Ask AI how to make Fall Guys in Unity 6… it will give a great game plan probably

#

It won’t write out a banger game though. Maybe in 2030 it’ll be able to 😢

worldly cave
rancid whale
#

Might even spit out some good code snippets. It’s scraped the entire internet, prob take a human 10+ lifetimes to do that

mild radish
worldly cave
torn mulch
#

I was thinking about Fall Guys, Chicken Horse and other type of chill games that people at parties or couples at home can play together cus there’s not much good games like these.

worldly cave
#

okay so youre looking to create a local party game? like jackbox type thing or?

torn mulch
#

yeah

worldly cave
#

because if so this is already a lot more doable and smaller in scope

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but you still need to start learning first

mild radish
#

couch multiplayer is much more obtainable

rancid whale
#

Download some Kenney assets bro and the Quaternius stuff too

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Good aesthetic to start from in that case

mild radish
rancid whale
#

Honestly you can spend 2-3 days finding free assets on Fab and Unity Asset Store. And there’s more sites too

worldly cave
exotic relic
#

No

mild radish
#

not sure if u could click back

exotic relic
#

It shows up but the code is expired

#

It only lasts 24 hours

worldly cave
#

honestly looking at them, apart from the nice enviroment none of these seem worth getting

exotic relic
#

Agreed

mild radish
#

yea, I snatched up the Forest Lake Environment on the 26th

#

i think that was the best of the best imo.. i'll also grab that UIFX Glow shader

rancid whale
#

Ohh yeah the Forest environment. Damn that would’ve been nice to have

mild radish
#

that'll save me tons of work.. having to manually clone and blur every UI element i want bloomed out

mild radish
worldly cave
mild radish
#

but i like to keep my UI screenspace if i can

worldly cave
#

omg you just reminded me

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i switched to a world space ui so now this script is actually useless

#

buh

mild radish
#

life of a dev

atomic urchin
#

What channel here would be best for handling problems with Plastic source control in Unity?

exotic relic
mild radish
#

I've never used the RectMask2D before.. and if its the exact size of my resolution it leaves slivers of skybox/nothingness around the edges.. *see video

thinking to myself i could scale the viewport bigger than the resolution but i discoved the Padding that was folded up..
❓ my question: is this the proper way to contend with this? will changing the padding have any unexpected outcomes w/ the mask or anything

mild radish
#

thats what i meant.. i'll make sure to use the code for it tomorrow.. the rest i can stand to miss out

exotic relic
mild radish
#

mmhmm same... 🧪 🥼 gotta take a Peek inside 😆

#

I would usually only be able to put bloom on text that didn't change.. I would duplicate it and blur it and put it behind the regular text (or use the world-space canvas)

plain dagger
#

but id double check anchor offsets and if pixel perfect is on

mild radish
#

well i was testing w/ a fullscreen..
haven't thought out its use-cases just yet.. but i really needed to make a scrollable UI script

mild radish
rancid whale
#

Guys, do you think implementing Motion Matching is worthwhile?
Or are just the more basic systems involved useful enough - like analyzing animation clips, calculating pose differences, etc.

worldly cave
#

i think its worth it

rancid whale
#

Sometimes I wonder if I should be just spending more time in Blender animating from scratch,
Or at least making my own edits of the animations I do have.

worldly cave
#

the real challenge with motion matching is getting the actual motion

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a good motion matching database needs to have close to 100+ individual clips

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to actually look good

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but when it works it works and it looks great

rancid whale
#

MxM on Unity Asset Store comes with a bunch.

worldly cave
#

i thought that one was abandoned?

#

wasnt that the one that used to cost like a 100 bucks and is now free?

rancid whale
#

Yes. But the clips are there. Surely they're free to use as well, the entire asset is free now.

worldly cave
#

i guess so

rancid whale
#

There's not a huge amount of animations but basics like walking, running, turning & plants, stops starts etc.

worldly cave
#

yeah but for motion matching

#

that still is going to be like a lot of clips lol

#

but yeah in general motion matching is almost always worth it when done right

#

it just gives third person movement that oomph that sort of elevates it

rancid whale
#

Many of my favorite games seemed to have some motion matching or at least definitely some procedural animation happening

#

It just seems to me sometimes that
with runtime trajectory prediction and the pre-runtime analysis of clips pose differences, velocity and rotation differences etc
That's already enough data to easily build a state-based controller that would be comparable to full Motion Matching

robust sentinel
#

Hey everyone, I'm interested in game development for beginners. What engine is better to start with?

exotic relic
#

It has tons of learning resources, easy layout, straight forward to getting started.

rancid whale
#

Make sure to hit the Unity Asset Store daily, there's free gifts. A few left still.

#

Fab has tons of amazing free assets too, not just UE-only,
And every couple weeks they rotate the "Limited Time Free" 3 assets.
There are other sites like Sketchfab, CGTrader, PolyHaven.

dusky forum
robust sentinel
#

Okey thank you @rancid whale @exotic relic

atomic urchin
rancid whale
subtle geyser
#

Why does it keep doing this

copper gust
#

are there details in the console

subtle geyser
#

That

#

There’s no errors in the console, though whenever I click clear it all clears

#

I’m so confused

copper gust
#

that seems like a lie lol

subtle geyser
#

See..

copper gust
#

you clicked clear

subtle geyser
#

But I’m still confused. Why does it keep saying that I’ve done this like three times it keeps saying that.

copper gust
#

i assume because there is an error..

#

trying again doesn't just solve the error

#

you need to solve the error

subtle geyser
shadow heron
#

@subtle geyser take a screenshot instead of using your phone. Either use snipping tool or windows button + print screen

worldly cave
#

or just print screen.

#

and a simple paste

finite fox
#

I am facing a persistent issue when building for Android in Unity.
The error appears as:

Failed to update Android SDK package list. See the Console for details.

Actions Already Taken:

Completely uninstalled Unity Hub and all Unity Editor versions.

Manually deleted all Unity-related folders from:

Program Files

ProgramData

AppData (Local / Roaming / LocalLow)

Completely removed Android SDK, NDK, and OpenJDK folders.

Cleaned all Environment Variables (JAVA_HOME, ANDROID_HOME, ANDROID_SDK_ROOT) and removed related paths.

Restarted the system multiple times.

Reinstalled Unity Hub from the official website.

Installed Android Build Support (SDK, NDK, OpenJDK) only through Unity Hub (no manual installation).

Tried different Unity versions (including LTS), same issue persists.

The issue occurs even on a new empty project.

Additional Notes:

Running Windows with Administrator privileges.

Android builds fail, while Windows builds work correctly.

I would appreciate guidance on advanced troubleshooting steps or confirmation if this is a known issue with the current Unity/Android SDK setup.

Thank you.

subtle geyser
#

Here’s the all the errors I got

storm patio
#

that is not a screenshot

#

!screenshot

vagrant rootBOT
storm patio
#

whoops

#

in fact that's even worse

#

that's very hard to read and it's only a small portion of the view field lmao

#

get a proper screenshot, focus on the errors

#

the warnings probably come from the same root cause as the errors

subtle geyser
#

Here is the pics

storm patio
#

uh, are you building for steamvr or for android?

subtle geyser
subtle geyser
sweet tartan
storm patio
storm patio
finite fox
subtle geyser
finite fox
storm patio
slow dirge
hidden panther
#

I have an object in blender with 1,1,1 scale, but when I import it to unity its 100,100,100 scale. how do I fix this

#

nvm I fixed it

sonic ferry
#

how do u build structures ?

#

like a snapping feature?? Basically connecting prefabs together snuggly

copper gust
rancid whale
#

It’s easier & faster to just use the Snap to Grid, but then all your stuff needs to be multiples of some unit.
Like 0.10 of a meter or 0.05 etc

sonic ferry
#

tyty

potent geyser
#

!collab

vagrant rootBOT
# potent geyser !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

dawn moth
#

Ok i have no idea where i can ask this but How do you use the projector from the built in pipeline

#

cause pretty much all documentation i saw was either outdated or just told me yeah you just use it...

near wigeon
#

outdated in what way?

dawn moth
#

like the curent documentation tell me nothing on how it work but the old one tell me to use a shader that just doesn't exist

dawn moth
#

i was wondering why i didn't see the shaders

near wigeon
#

standard assets was taken out recently so yeah, birp is going to be probably phased out

dawn moth
#

honestly that's pretty stupid to have a component that doesn't work unless you download a "third party" material since they decided to remove the old one

near wigeon
#

its not third party it used to be built in the editor

#

or at least the menu was

dawn moth
#

no i know but like you get it through a third party source

#

you don't get it through unity anymore

#

it's cause i wanted to do a decal for a vrchat map that i'm working on with a friend but since it's on the standard render pipeline well the only way i found was with projector

near wigeon
#

most people are converting to urp

dawn moth
#

sadly i can't TwT

#

i don't know why they don't just archive this instead of full delete

near wigeon
#

new to Unity?

dawn moth
#

not really been making small project since i'm 12 (like 7 years i'm there)

#

am i missing something?

near wigeon
#

like the meme "first time?"

dawn moth
#

OOOH XD

copper gust
#

i liked when unity made the netcode docs infinitely worse for the sake of making it consistent with the other docs

dawn moth
#

dude i'm sorry i'm just running on like 2h of sleep and 5 cup of coffee

#

They sure do love ruining things

near wigeon
dawn moth
#

one tool i loved before it just became useless was speedtree, it was such an amazing tool but now it just doesn't even work

dawn moth
#

Well it doesn't work at all anymore i guess. it just do weird things. guess i will have to resort to permanent decal for the map on blender

#

I hate when they do that, i know it can be hard making everything still work with every update but like F**k that suck

#

was pretty much one of the only way i could do that without resorting to some other weird way that doesn't just make everything lag or have to actually code shader, something i might never be able to do

#

WAIT I FOUND OUT HOW

#

Okay so for some reason when the texture doesn't have any alpha even tho it had the Exact same parameter than the one with the shadow texture which have alpha it wouldn't work and it would just extend on the entire surface of the texture

#

so all i have to do is not have a texture that doesn't have transparency and it works fine

strange oak
#

@near wigeon holy necro post batman, sorry - hope you're still around. i was planning on doing this master script for all my streetlights in my game.

  1. is it stupid bad practice to just use tags to group them all, then use the gametime component to activate and deactivate them by tag/objects in array?

  2. if i had 5 zones in my city would this actually be firing off lights in 4 zones that aren't even being used, or will them being outside draw distance mean there is very very very little cost at the moment all the lights fire / deactivate?

sadly because they are streetlights they need to have realtime GI and i fear this will blow the game up every 7pm (or season-dictated time)

near wigeon
#

you can probably activate some based on distance and figure out that way

#

if the zones are big maybe subgroup them or somethin

strange oak
# near wigeon if the zones are big maybe subgroup them or somethin

Yeah true i can just add a check to the subgroup. but the tag system works? it feels straightforward to me because I'm still new and that's one of the tools I know how to use, but I have a feeling, as always, that smarter people than me have done it in more performant ways

#

in general that's a bit of the fear and what holds my progress back, i fear that if i do things at my current skill level, i'll find out later that it was a dumb way to do it, then have to spend time retooling it. so i spend a lot of time googling and checking (which, to be fair, has turned out good results)

strange oak
near wigeon
near wigeon
#

are you runtime searching by tag?

strange oak
strange oak
#

Search by tag, create array, then toggle using the array

near wigeon
#

why do that at runtime, keep them in serialized array in the inspector

#

you can split into multiple components that have their own array

strange oak
#

Okay, crap. Uh, let me look that up. Sounds like I'm missing knowledge on how to put stuff into arrays without using runtime scripts

near wigeon
#

drag n drop

sharp swan
#

Yo

strange oak
#

So my lighting master script has a serialised field and then.. i drag and drop a prefab.. and use that prefab to create the lights?

near wigeon
strange oak
#

Ack, you know what, you've given me the right keywords, I'll just go do my own research now haha don't want to bother you

strange oak
#

Just drop them all? 😮 no issues there?

near wigeon
strange oak
#

Holy, okay, let me try that. Thanks!

hidden panther
#

damn so big

stuck flower
#

Do not

#

This is obnoxious and also not even allowed on the server.

#

!collab

vagrant rootBOT
# stuck flower !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

robust sentinel
#

Hello, if i want learn unity what first step i should learn

vagrant rootBOT
robust sentinel
#

Thanks

tawny geyser
#

has anybody worked on a game with someone else?

#

i need help on how to collaborate with someone else

slow dirge
tawny geyser
#

how do i use unity version control?

slow dirge
#

Google for tutorials or read the manual basically.

tawny geyser
#

Thanks

slow dirge
#

Might want to learn about version control in general(not unity specifically) to understand what it is and how it works overall. All of the mentioned solutions mostly work the same way.

charred fog
strange oak
#

I tried Anchorpoint and must have missed a step, it just chokes my project every 15 second now. D:

#

I'll dive back into it when i get out of tinkering phase, I promise. (totally not procrastinating xD)

slow dirge
#

Might want to disable auto refresh in whatever tool you are using.

strange oak
gleaming creek
#

I'm still gonna keep on learning Unity as a beginner, but man am I visibly, audibly losing my mind rn

#

thinking that everyone has gone through this when they were beginners helps

mellow helm
#

Hey, I’m Anthony.
I’m a student who’s into gaming and character modeling. I enjoy games with strong character design and creative worlds, and I like being around people who share that interest.
When I’m not studying, I’m usually gaming, checking out different character styles, or working on small creative things on the side.
I joined to connect with others who enjoy gaming and character modeling and to share ideas, interests, and good conversations. If that’s you, feel free to say hi.

storm patio
hidden panther
#

how do I edit material like this?

#

what should I use

arctic isle
#

Hello guys, can you give some advise on the best approach for a 3D game using WebGL. I am having some difficulty understanding the implementation of the 3D field. My game appears in 2D, but the playing field is 3D (like a board game). How can I make the field cells use cubes (tiles) with text on them, using Text Mesh Pro 3D? Or is it better to use a cube with text engraved on it?

craggy pollen
tropic halo
#

anyway thanks for the help

slow dirge
tropic halo
#

but i couldn't find the one i used in the forms so i dont know where he got the one i used

charred zealot
#

anyone know how to handle this?
im trying to studying how game work, and imported some project file from github but all the prefab are missing went i open the file

tropic halo
charred zealot
tropic halo
charred zealot
cyan lion
tropic halo
cyan lion
#

why is this happening. is the video working

tropic halo
cyan lion
#

can someone tell me

charred zealot
charred zealot
cyan lion
charred zealot
cyan lion
#

i thought adjusting clipping planes would be the possible solution

tropic halo
cyan lion
#

ahh hello

#

i am also here 🥲

tropic halo
cyan lion
charred zealot
strange oak
# near wigeon yes

Thanks, I got it working - and added a script that would let all items it's attached to "self-register" to the array (so that when I put in more and more streetlights via prefab, they populate the array by themselves

tropic halo
#

it would be alot more stable and clean if each wall is it's own mesh

cyan lion
cyan lion
#

is mesh collider useless here?

tropic halo
cyan lion
#

and are you sure this is a mesh collider issue or a clipping issue instead

cyan lion
#

what is mesh collider's use case

tropic halo
tropic halo
cyan lion
#

i am using cinemachine camera

rotund orbit
#

Hello

gusty abyss
maiden laurel
#

I have a weird UI bug, in editor my panels stack correctly as expected, but in runtime android or within unity the panels order aren't correct

#

This is in editor but during runtime the panel is behind the other one

#

there is only one canvas, the panels are just images

#

anybody knows what's up ? I'm on 6000.0.58f2

#

I found the culprit !

craggy pollen
#

looks like a classic positioning problem

maiden laurel
#

it's just I'm stupid (usually the main problem)

craggy pollen
#

so what was it exactly

maiden laurel
#

I call a method openXXX (the panel is named XXX) but in reality it opens YYY

#

... my bad ^^* thanks for being my canary guys !

rotund orbit
#

where can i find some 3d designer

#

i need 1-2 man

finite fox
#

I am facing a persistent issue when building for Android in Unity.
The error appears as:

Failed to update Android SDK package list. See the Console for details.

Actions Already Taken:

Completely uninstalled Unity Hub and all Unity Editor versions.
Manually deleted all Unity-related folders from:
Program Files
ProgramData
AppData (Local / Roaming / LocalLow)
Completely removed Android SDK, NDK, and OpenJDK folders.
Cleaned all Environment Variables (JAVA_HOME, ANDROID_HOME, ANDROID_SDK_ROOT) and removed related paths.
Restarted the system multiple times.
Reinstalled Unity Hub from the official website.
Installed Android Build Support (SDK, NDK, OpenJDK) only through Unity Hub (no manual installation).
Tried different Unity versions (including LTS), same issue persists.
The issue occurs even on a new empty project.

Additional Notes:

Running Windows with Administrator privileges.
Android builds fail, while Windows builds work correctly.
I would appreciate guidance on advanced troubleshooting steps or confirmation if this is a known issue with the current Unity/Android SDK setup.
Thank you.

opaque night
#

Hi. I wanted to make a bot that control my pc, to make unity games. Any advices?

rotund orbit
#

u cant do ts

#

why there is devlopper in ur opinion

#

dont be lazy

finite fox
#

Exception in thread "main" java.util.UnknownFormatConversionException: Conversion = '-'
at java.base/java.util.Formatter.parse(Formatter.java:2750)
at java.base/java.util.Formatter.format(Formatter.java:2671)
at java.base/java.io.PrintStream.format(PrintStream.java:1209)
at java.base/java.io.PrintStream.printf(PrintStream.java:1105)
at com.android.sdklib.tool.sdkmanager.TableFormatter.print(TableFormatter.java:72)
at com.android.sdklib.tool.sdkmanager.ListAction.printList(ListAction.java:237)
at com.android.sdklib.tool.sdkmanager.ListAction.execute(ListAction.java:81)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.run(SdkManagerCli.java:104)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:81)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:48)

UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

rotund orbit
#

stop copying and pasting all ur log here bruh

#

ask chat gpt

#

ur package is probably outdated

finite fox
rotund orbit
#

update it

rotund orbit
#

i know unity better than u i thinks

#

and im android devloper

finite fox
#

this not your problem < dont be stupid

rotund orbit
#

stupid random

ashen steppe
#

Hi guys. Im creating the first game drag&drop and i have code here
https://pastebin.com/vDssWguv
and I want the cube not to go beyond the camera and for it to have a distance from the mouse to see where you want to put it but the ratio changes I don't understand why I want it to be the same so that the cube has a small distance from the mouse and as you can see the code doesn't really help so that the cube doesn't go beyond the camera How can I improve my code?

empty canyon
#

Hi! Is there a built-in way to make a game object only visible in the editor? I use Houdini and build things out of primitive like cubes to use as input. These cubes ideally wouldn't exist when the game is played. I currently manually enable/disable the gameobjects when I need to see or adjust them, is there another way?

gusty abyss
#

somethings telling me it might not import

charred zealot
#

Do anyone know how to import game files from GitHub without getting error

shut cipher
#

Why thumbs down

copper gust
#

no vc's here

shut cipher
shut cipher
copper gust
#

no vc's here for a reason

#

please do not ask to get in vc's with others here

charred zealot
shut cipher
copper gust
#

no dms

#

do it here

safe python
#

Hi

#

Bye

shut cipher
storm wedge
#

Is anyone else having problems with external API calls with Unity Play's game? I first thought it was UGS leaderboards so I tried a custom API that I made to test and I'm still getting the same error. on CSP. The exact same build works on itch.io no problem though but I don't know if other people are still able to do external api call on unity play but I even tried another game that had a leaderboard and it's broken. Can anyone help on what would be the best way to have someone help with this? https://discussions.unity.com/t/unity-play-csp-errors-when-fetching-from-external-api/1702019 Not sure if here is the best place to post it either but I'm out of ideas

shut cipher
#

I see, maybe here, but DM may also not avoided

potent geyser
#

What's your obsession with DMs? This is a community server, there's no reason why you can't just do what everyone else here is doing and help in channel.

craggy pollen
#

<@&502884371011731486>

potent geyser
#

?ban 659899777764294676 bot

gusty abyss
#

totally unity related

novel scarabBOT
#

dynoSuccess ssuperr101 was banned.

opaque night
ocean locust
#

hi everyone

#

im rapidly realising that one of the USPs of my game is going to be very hard to develop 😭 can someone wish me luck

craggy pollen
#

i wish you success

high moon
#

i bought an asset from asset store, but when i click open in unity on the asset, nothing happens

ocean locust
#

who'd have thought a system where almost every item in the game has to have its own effects and interactions would be hard...

craggy pollen
#

no, you could use scriptable objects for that

high moon
craggy pollen
#

you need to import the asset into your project

high moon
#

but ill try creating a project first

ocean locust
craggy pollen
#

to you

high moon
ocean locust
#

right . should i explain what the system actually is and not be so vague

craggy pollen
#

i guess you could

ocean locust
#

the briefest way I can explain it is: almost every item in the game is an alchemical ingredient with its own properties, and many can also be crushed/dried/infused/extracted to make other ingredients

#

as it turns out, this leads to an insanely high amount of possible combinations and it's starting to scare me!

craggy pollen
#

sounds scary but nothing to worry about. just create a class put seriazeable on it and then you can edit all of the fields in the inspector for each item

#

or as mentioned use Scriptable objects in that case

gleaming creek
#

hey guys what channel do I go to ask for help(with images)

ocean locust
craggy pollen
#

and if you are not sure after that, just ask here, you will be redirected

gleaming creek
violet thunder
#

There's this channel if it doesn't fit anywhere else

gleaming creek
#

ohh, idk, I'll ask here if that's okay

craggy pollen
#

go ahead

gleaming creek
#

oh thanks

slim frost
#

What the hell is unty bro

gusty abyss
slim frost
#

no I know

#

You can claim a badge that says UNTY

gusty abyss
#

i think its because its 4 letters max so they just put unty

slim frost
#

I love unty 🔥

cursive marsh
#

Hi

cursive marsh
slim frost
#

Sure

cursive marsh
#

For 2d, you use a specific app or just unity

slim frost
#

2d game creation?

#

Unity

#

Unity can do 2d&3d

cursive marsh
slim frost
#

Create what?

#

A game? Or do you mean textures

cursive marsh
slim frost
#

so the textures

#

you have to use a different program because u can't create/design textures in unity

cursive marsh
#

You create in pixel art?

slim frost
cursive marsh
modest meteor
cursive marsh
modest meteor
# cursive marsh Why is better

its got good ratings and used by a lot of people. you can look it up and see what makes it good i guess but its like the go-to tool for pixel art

cursive marsh
#

Ok

modest meteor
# cursive marsh Ok

and it costs money but they also let you get it for free if you follow a tutorial to compile the source code yourself or something

tall hearth
zenith bone
#

I am new to game devlopment, spent few hours in unity.

#

but I am having a lot of mood swings

#

Where can I learn basics in this server?

mild radish
mild radish
zenith bone
lethal mason
#

why when im trying to start a new project in 6.3 unity it says that it failed to decompress

mild radish
#

possibilities:

  • long file path (too long)
  • insufficient disk space
  • antivirus interference
  • permission issues
  • corrupt install
#

!install

vagrant rootBOT
# mild radish !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
mild radish
#

you can peep the log files for a better explaination of why it failed.. (probably)

shadow heron
opaque night
#

anyone here is interested in making a game with me?

mild radish
#

as much as you've used curves in the past.. its suprising u havent

shadow heron
opaque night
shadow heron
opaque night
shadow heron
shadow heron
#

This isn't the place to promote your YouTube channel...

mild radish
dapper pollen
#

This guy is totally messed up, but animation still turned out.. great.

mild radish
#

only matters what it appears like to the player

#

movie magic 🪄 ic

still yoke
#

did something fundamentally change about how prefabs work in 6000.3 LTS?
Because im unable to assign default values to a prefab with a script on it... LIke in InputActionReference values... they are just not getting saved to my prefab-script when i drag them in the inspector...
Its really weird and not like every other version of unity i've used so far....

mild radish
still yoke
mild radish
#

you'd need to Apply the Overloads at the top of the prefab

#

ohh nvm then

still yoke
#

or when i double click it and go into the prefab itself...

thorny willow
#

u experienced?

still yoke
#

and im trying to change the default values

mild radish
#

ya input references aren't scene-objects persay.. so not sure why u couldnt assign them as defaults in the prefab

still yoke
#

and i've used unity for like.. many years now --im not trying to flex by saying this, im just pointing out that this version seems to be acting 'strange' compared to every previous version.

potent geyser
#

!collab

vagrant rootBOT
# potent geyser !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

opaque night
thorny willow
opaque night
opaque night
mild radish
#

i can test in 6.3 here after lunch

still yoke
# mild radish i can test in 6.3 here after lunch

please thank you, im wondering if its something to do with file write permissions on the newly created project folder/subfolders or something... i was getting another weird error about file permissions whilst trying to save a scene too...
again strange considering no previous version has given me any of these issues.

mild radish
#

could u try the opposite of w/e ur trying? if its a list try a single field..

shadow heron
#

Do you think I should have multiple camera's for the headbobbing like idle, walking, running and crouching? If I change pre-sets via script won't it look weird and snap to a different position?

mild radish
still yoke
mild radish
#

you may have stumbled across a bug..

mild radish
#

reference stays.. (in my case)

still yoke
#

and whether i do it via dragging and dropping or opening the window that allows me to select a specific one (i dont know what the proper name for that popup window is called tbh) -- it just doesnt 'set' the value...

ive restarted the computer it'll probably work now... im gonna try making a new project too, to see if that fixes it

sour shadow
mild radish
mild radish
mild radish
# still yoke

remove it from teh scene when ur adding to the prefab

#

i mean.. its a longshot.. but maybe the scene version is messing with it

still yoke
#

and again that shouldnt affect the prefab right.. because that would be an 'override' issue then... this is not assigning values to the prefab asset as it exists in the project folder.

lethal mason
#

is there anyway to like make the volumetric clouds less laggy on vr

still yoke
# mild radish yup, i don't think its just you

oh thank christ.. because i thought it was my computer now.. because ive made a new project and it still doesnt work...

..but again, this behaviour is different to every version of unity so far.
--thank you so much for testing this out, at least i know its not me or my computer and its an issue with this version. i really cant overstate how helpful you have been.. i will just go back to a 'working version'

mild radish
sour shadow
#

How long does it usually take for Unity Engine to install?

mild radish
sour shadow
#

ok

mild radish
sour shadow
mild radish
#

im working w/ most of my projects on 6000.0.6 just b/c its the most stable ive experimented with so far

still yoke
#

i mean how did nobody notice that

mild radish
#

ya, i personally don't believe the hype.. i see for myself.. and what i saw on my own was enough to downgrade

#

and now what you've seen confirms i made the right choice 😄

still yoke
#

yea as you can tell from the amount of progress ive made in that project... ive not really invested much time, i also went against my own rule and thought 'hmm maybe ill use LTS because thats the 'right' thing to do...
..but no we'll stick with the things we know work 😄

mild radish
mild radish
#

you have a better chance of it working... and you can always go back and add the modules whenever u want

#

I just realized theres a prompt that pops up asking you to confirm a deletion from the Project window 👀

#

how have I completely missed that all these years? lol

wraith pasture
#

When did they switch to the new input system to be the default?

#

Oh nvm it's set to "both" by default

#

at least in 6.0 where I had created the project

cyan lion
#

Does screen resolution while using unity impact performance? Cpu gpu and ram?

#

My unity is crashing and i am using a laptop connected to a 4k monitor

gleaming creek
#

anyone who uses Visual Studio Code here for Unity, i have questions regarding intellisense

vivid cedar
cyan lion
#

Will going to 1080p remove crashing

wraith pasture
vivid cedar
#

if you have crashes it most likely is not related to the resolution

cyan lion
wraith pasture
#

Find out the reason by checking the logs

cyan lion
#

How

wraith pasture
#

!logs

vagrant rootBOT
# wraith pasture !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

cyan lion
#

My games are also crashing

#

I was playing bioshock right now and it crashed

wraith pasture
#

Sounds like a non unity issue then

#

try asking in pc discords/forums maybe in the buildapc discord

still yoke
wraith pasture
#

after baking.. is this a macos specific bug

#

Scene reload does not fix it all and the stop button looks ... uhh interesting

#

Restarting unity seems to work

shadow heron
#

The way I am making head bobbing is I have multiple noise profiles for cinemachine. Should I just use multiple camera's and switch between them for idle, walking, running, crouch idle and crouch walking. If I just switch between noise profiles it will instantly cause the camera to snap to a new position.

mild radish
#

u could

runic inlet
#

hello this might not be in the correct category but i am planing on making a web based multiplayer game whats the best way to optimize the game and how do i make giant multiplayer systems thx for you time

vast granite
#

Hi everyone, quick question

I'm doing a project in Unity for one uni course and we've been instructed that we're allowed to use any assets we want (that we're allowed to use). Are we legally allowed to use FREE assets from the Unity Store that are labeled as 'Extension assets' if the project will be public on GitHub?

pearl oyster
#

No, but you typically wouldn't put them in Github even if the project uses them. People who clone the project can download the assets from the asset store themselves

vast granite
pearl oyster
#

No that is specifically what you can do. You can't upload the assets to Github

vast granite
#

Oh ok, thank you very much for the answer!

flat breach
#

hello, on a Canvas scaler,If I set the ui scale mode to scale with screen size, the reference resolution should be the one in my editor? the one I'm actually looking at when I'm placing uis?

mild radish
#

the desired resolution..

#

if u were to play it on whatever device.. at fullscreen

#

for ex. I use 1920x1080 b/c i dev for a desktop, a 16:9 aspect ratio monitor

drowsy nest
#

I’m working on a Unity project where I procedurally generate rooms and corridors (using TriangleNet for triangulation and A* for corridors).
I’m facing an issue: some walls aren’t being disabled when they should be (both room and corridor walls), and some walls are being disabled when they shouldn’t.
This happens even when the object positions are exact.

Each room and corridor has multiple walls (child GameObjects).
I check the proximity between walls and corridors to decide which walls to disable and where to instantiate doors.
I can share the full script if needed.

flat breach
#

"scale with screen size"

mild radish
#

its a reference

tidal ore
#

i have 2 scenes, let's call it Scene1 and Scene2 and i have some systems in Scene1 but I want to have the exact same systems in Scene2, what's the best and most efficient way to do this?

normal lark
opaque night
#

Hi, anyone here have advices to make a 3d infinite runner?

mild radish
# tidal ore i have 2 scenes, let's call it Scene1 and Scene2 and i have some systems in Scen...

make those systems actually systems..
make them exist from the beginning.. and last thru the entire game..
they would be DDOL gameobjects (singleton / static gamemanagers for example)
only (1) instance of each would exist.. this also makes them easy to access via any other scene.
GameManager.myInstance.DoSomething(). they basically sit ontop/alongside any other scene you have loaded

lavish lava
#

what do any of these mean

#

i assume theyre important bc they wont go away when i clear

near kraken
#

Why is it that when my player collides with an object on the ground that is sticking out, the player starts to spin and keeps spinning even if i try to stop it

mild radish
#

b/c of forces..
its like if u stubbed ur toe in zero-gravity you'd start spinning until something else stopped you..

#

if its ur Rigidbody you can lock down those axis' and keep them from spinning using its Constraints

river pumice
#

anyone know how to fix players not showing up on playfab when u play test in unity

lavish lava
gleaming creek
craggy pollen
#

glad you could fix it

flat breach
mild radish
#

it should be the resolution ur designing the UI for..

flat breach
mild radish
#

the specifics on how it works im not 💯 sure.. i think it uses those numbers to help run the editor.. (like the game/scene windows)

#

and that scale slider it uses

mild radish
# flat breach and if I want to design for multiple pcs? 😭

two options..

you design for both.. at the same time.. make the UI work w/ any size screen u think will be used.. you can do this with the correct anchors/pivots/ and the ui components like vertical and horizontal layout group etc..

or..

you design different UI's (prefabs for exampple) and then when the game boots up u find out the users specs and load the appropriate UI that works for them

#

multiple PC's dont really mean much tho.. most monitors all have the same aspect ratio.. 16:9

#

except for niche monitors, like an Ultrawide for example

flat breach
lavish lava
# lavish lava what do any of these mean

update: found a lot of things online saying to delete the library folder and reopen the project, ive done this, then again but also restarting unity hub, and again but restarting computer, and the issue still endlessly persists

mild radish
#

sometimes its difficult.. i just noticed my UI doesn't work for an UltraWide
it really helps when ur developing your UI to undock the window, set it to Free Aspect.. and just drag it around
Squish and stretch and see how the UI reacts..

#

you can get most UI to work w/ all kinds of aspect ratios

#

i could change it to use the Height over the Width on the scaler i suppose and that would fix that..

#

but it'd probably move the UI too.. (meh).. good thing im only developing for 16:9 and possibly 4:3

craggy pollen
#

try to undo the steps

lavish lava
#

it just

#

happened

#

and its just like this now

craggy pollen
#

does that happen when you opene a new project

flat breach
mild radish
#

for the other components you'd probably wanna look them up as u need them

lavish lava
#

hold on ill see what happens if i open an existing project

mild radish
#

like if u had a scroll rect, and needed a list of objects to fit no matter what you might could use the vertical layout group

flat breach
craggy pollen
#

go to the packages and uninstall all packages that you dont need, seems like a version control error

#

under package manager

lavish lava
#

odd, i diddnt enable version control

craggy pollen
#

<@&502884371011731486>

lavish lava
#

mods, crush this guys reproductive future

fierce urchin
#

hey guys quick question im having an issue when i build my 2d platformer game where in the editor its working fine but when i build the player cant seem to touch the ground or even touch he just falls through

mild radish
mild radish
# flat breach I'll try to find ty bro

content size fitter -> fits stuff inside other stuff
Vertical Layout group -> makes lists, images (the child objects), etc fit evenly within a container (it does the positioning automatically)
horizontal layout group -> same thing but horizontal (like Tabs)

#

thats about all i know bout em.. i've made most things using just those 3

flat breach
#

do you guys know why my panel doesn't scale properly?

exotic relic
exotic relic
flat breach
lavish lava
#

im gonna crash out

craggy pollen
#

update to the latest lts

#

no clue

lavish lava
#

using 6.1 btw

#

but yeah guess im goin to an earlier version 😭

craggy pollen
lavish lava
#

yeah but tbh i diddnt really know what i was looking for, its a fresh project so not much was installed to uninstall

craggy pollen
#

there must be a package installed causing this.

#

it should be some package that has to do with collab or version control

lavish lava
#

might aswell just kill all collab / version control packages then since i dont plan to use collab or the built in version control

craggy pollen
#

yeah you can use git for that too

lavish lava
#

okay i Old Yeller'd version control and now it works

craggy pollen
#

well done

lavish lava
#

thanks :3, but also wtf Unity

flat breach
#

my issue was the background source image mb

#

I didn't know this was this causing that but its edges are curved

gusty abyss
torpid cave
#

i made a toon shader but now its causing blur and smear all over, how do i fix?

flat breach
azure pond
stoic cypress
#

I added an animation to a box but I don't want it to play on start, how do I do that I don't see any options

#

I have an idle animation how do I make that default because open is the default

flat breach
stoic cypress
#

sorry I was wrong idle is default but it plays open on start

#

never mind I messed with settings I fixed it

flat breach
#

Do you have any scripts accessing this animator?

flat breach
stoic cypress
#

I had a transition back to idle which I dont need so i removed it and then on transition i unclicked has exit time

flat breach
stoic cypress
#

yea I screenshoted that between troubleshooting I didn't unclick has exit time I think it was a combo of those 2 problems

#

Sorry to bother you sometimes I think of solutions before I get help

pseudo edge
#

Hey i was just wondering if learn.unity.com is the best place to learn the engine or there was something better like a yt channel or something

hidden panther
quasi urchin
#

.cs:
Console.WriteLine("Hello, World!");

Output:
Hello, World!

rancid whale
#

But take anything you ever read or watch with a grain of salt.
& do your own research - usually within a couple Google search results you’ll see fellow Unity devs discussing “what the best way” to achieve some result is UnityChanCheer

quasi urchin
#

I had no idea Unity has a Discord Server.

Seems peak. 🤩

noble cargo
#

wsp

loud isle
#

Whats with the input manager error, how do i get rid of it. Using 6.3

balmy kettle
#

!input

vagrant rootBOT
# balmy kettle !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

crimson elbow
#

I have a question. Im making a side scrolling "Beat em Up" game. Im using 3d characters/animation. What's the best way to do the backgrounds?

I bought a template. And the backgrounds look like sets. But I haven't seen those type assets to buy anywhere.

And is there an asset that makes putting the backgrounds together easier? Or any tutorials you guys recommend? Im really lost.

loud isle
fleet canopy
#

to get rid of the warning you have to follow those instructions and upodate your code accordingly

loud isle
#

ok

loud isle
fleet canopy
#

yeah

#

update all code that uses the old input sytem

#

if you disable it outright (like the instructions) then it will error at runtime and that might help you find all usages easier if you dont know where to look

torpid cave
loud isle
fleet canopy
#

alright

meager oriole
#

Can I get this color field in my shadergraph? nvm, it's the Vertex Color node

oak meadow
#

Whats the best lossless compression format the compression is messing up my art

#

From blender I render an image with compression and its lossless but unity uncompresses it so it goes from 16 kb to 64 and i just want it to not be uncompressed or something similar to what i have

storm patio
slow dirge
#

It's more likely the issue is elsewhere.

oak meadow
# slow dirge The compression should basically be lossless, unless you're doing crunch compres...

Well in the scene the border for some reason is weird around the asset and this is high quality setting this here is fine but normal quality some of the pixels were messed up and im worried how it will be on ios and android i might be wrong but i tried an ios build yesterday and the art looked bad on a normal camera where it doesn't on my windows build i tried another camera a pixel perfect camera and it was better but maybe theres differences in how they look

#

if i do no compression the border is clean

balmy pike
#

Ayo

storm patio
#

the errant border would probably be for non-fully-transparent pixels, which i guess could crop up as compression artifacts, but it's not visible

slow dirge
oak meadow
oak meadow
slow dirge
storm patio
oak meadow
slow dirge
oak meadow
slow dirge
#

It would also help if you show us how you expect it to look like(you said it's different without compression).

oak meadow
#

i was seeing stuff like this