#💻┃unity-talk

1 messages · Page 28 of 1

lapis gate
polar basalt
lapis gate
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Well, start looking into how to save an Image to a disk from Unity

polar basalt
south summit
#

Details doc?

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I AM the unstoppable object

sand axle
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Hi, my name is Ryan. less than 1 year on unity and im really just looking for someone that is also new to game dev that wants to work together on projects. im open to working on anything I just want a like-minded partner. Im 25, ive been drawing for years and i have a ton of good ideas i wish i could make into a full game but I feel unmotivated because I dont have anyone around me with a similar interest. if youre like me and want to work with me please feel free to message me directly and introduce yourself

vagrant rootBOT
# near wigeon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

vivid cedar
#

<@&502884371011731486>

potent geyser
#

?ban 1440782842564186248 bot

novel scarabBOT
#

dynoSuccess benjamin026258 was banned.

frank vigil
#

Is it possible to extract bones from an avatar and put them into the hierarchy (unity 2022)

bronze crescent
#

Howdy! just set up unity analytics and noticed this on my project

 "gaUserStartDate": "2025-11-20 00:00:00.000",
  "gameBundleID": "com.ThunderWire-Studio.UHFPS",
  "idLocalProject": "00000000000000000000000000000000",

gamebundleID is very incorrect. It's a random package I had installed on the project from the asset store and have since removed.

I have been into settings>player and find no option to change this even though the internet tells me to change it here everywhere.

Any help really appriciated.

thorn sphinx
#

yall have any clue on how to fix this? I tried opening the learn more thing but theres an error when i try to click on the link

near wigeon
near wigeon
frank vigil
near wigeon
frank vigil
#

All of its animations work, its just that I cannot import it into unity 6 without it not working

thorn sphinx
near wigeon
thorn sphinx
molten rock
#

This server should add some VC channels like the blender discord those are great

bronze crescent
#

Really stuck on this one.

molten rock
#

That does seem helpful, but VC makes it easier to asses a problem and work on a solution

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Assess

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Weird word

thorn sphinx
#

wait is vc free

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cause its saying smth about 3 ppl being added and stuff

sand axle
# near wigeon !collab

im not allowed to post that I want a friend willing to add me to project or willing to join me in trying to learn together?

near wigeon
near wigeon
#

its pretty clear

near wigeon
sand axle
# near wigeon its pretty clear

it is clear, but I did not promote collaberation considering i didnt meantion a project just that im looking for a friend?

near wigeon
#

or as mentioned, you make a post on the forum and find your collaborator

sand axle
#

not looking for a collaboration 🤷‍♂️

#

seems pathetic but you made your point

near wigeon
#

new to game dev that wants to work together on projects.

want to work with me
sounds like the extact words for collaboration but ok bud lol

#

there's plenty of gamedev servers you can ask

thorn sphinx
bronze crescent
#
"gaUserStartDate": "2025-11-20 00:00:00.000",
  "gameBundleID": "com.ThunderWire-Studio.UHFPS",
  "idLocalProject": "00000000000000000000000000000000",```


Need help with this issue, Installed UHFPS asset into my project (from asset store) when I first started this game, Then removed it through package manager and continued about my project, 6 months later I cannot get this 'gamebundleID' to remove itself from my project.


As per unity analytics it is described as

```gameBundleID

- for Android: Same thing as id_store - for Itunes: Identifier for a bundles of games```



I do not have any android modules installed and I need help removing the thunderwire name from my project.
azure pond
#

close unity, then rewrite the bundle id in the appropriate file to be what you need it to be

azure pond
bronze crescent
#

One quick question here....

Regarding unity analytics... I have made 2 custom triggers 'game start' and 'game end' (before realizing unity came with them built in lol) but I dont want them to fire on application open and close I want them to fire at specific points which is all working.

HOWEVER.. I cannot seem to remove any of the extra information unity is grabbing from the player, I don't want it.. Why? I dont feel comfortable taking all that information including age range, gender, location etc, without the player giving explicit consent for me to grab that information. I just don't want that even in my game, But game start game end.. that's fine, I can take that without consent.

Is there a solution to this? I basically want to somehow remove all the 'standard' events

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or atleast.. disable them

azure pond
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whether or not it gives a correct answer for a particular user depends on whom you ask. whether or not it gives you those features for a particular user versus in aggregate, i'm not sure

tawdry tulip
#

Hey guys how do I replace this player with my current model? Without needing to change any scripts or anything

unique cargo
#

In unity I want to update my fbx however I added and moved some bones around with the new fbx. When I updated it my prefab just completely breaks. Is there way to update the fbx without the model just just breaking?

slow dirge
tawdry tulip
tawdry tulip
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But dw I turned off the mesh renderer and jt worked

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But now I have a new problem

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Whenever I player the model just rotates

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Just anti-clockwise rotating for ever

slow dirge
tawdry tulip
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It used to be my player but I got a model

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I just now want to fix this

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See how its rotating?

dusky forum
#

Maybe you should explain what it should be doing?

tawdry tulip
#

Alright

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I have this so far

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I want the player to just stay still untill I start moving the joystick

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I got the code working and everything

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But then it broke once I added the model

dusky forum
#

So I'm assuming your actual question is "I don't know why it's spinning on it's own?"

undone monolith
#

hey did i experience a bug by unity? i don't think i did an issue here, but correct me if i'm mistaken

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i've saved the script in VS Code, but the script did not update in Unity's inspector

vivid cedar
#

you might have compile errors.

undone monolith
#

thanks

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found the issue

tawdry tulip
twilit junco
#

Hi guys, is anyone tried Hot Reload and Fast Script Reload? Which one is better? Also is it really good to use as I read that sometimes it doesn't save changes?

high osprey
#

Hello can someone help me when I add box collider and rigidbody into an object he started to floats what is the problem

exotic relic
#

It doesn’t automatically make it faster, you have to begin sessions

sweet tartan
high osprey
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Hello can someone help me when I add box collider and rigidbody into an object he started to floats what is the problem

willow sage
#

What is the best implementation of a skill tree? I currently have a method that works which is: I have an int and enum for every skill pathway, and inside each enum, I have every skill for that pathway. Then, I assign each button a skill in the inspector. From there, I just check the relevant conditions when buying a skill. The logic for each skill is stored within that buy method.

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I am just interested if there is a smarter way to approach this

high osprey
snow silo
#

hey guys, I just noticed today that on latest iOS (21) audiosource is not playing sound (unity 6000.0.62), anyone else having this issue? It works on older ios

south kiln
#

hi uh, is there a list of games to create in an order from easiest to hardest?
seems fun to make everything and learning while still being organized

snow silo
#

no errors/warning or anything in output

willow sage
south kiln
#

yes this is it thank you very much!

willow ermine
#

mate, where the hell is the roadmap?

real cloak
safe garden
#

Hi, just a quick q regarding Terrain - a similar q was asked before but if anyone can help would appreciate it. If you have a terrain mesh, I understand you can blend between 2 different surfaces, say grass and sand, with texture layers. However, is it possible to make this work with a toon shader applied?

Right now I was recommended URP lit to use with the terrain mesh and it works, however I would like to get a particular aesthetic and the URP lit shader makes the terrain mesh shading and faceting appear. Being able to blend 2 toon shaders with terrain painting would be epic, but I'm assuming this would be a more advanced solution that maybe requires some coding or shader graph work, and considering I'm a unity n00b it would be likely I'd have to look at asset store for something like this

plain dagger
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You dont blend two shaders, its one shader that can blend between many sets of textures.

safe garden
#

ah fair - nice ty

zinc mango
safe garden
zinc mango
safe garden
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I can't as working 😄 but looks cool regardless, maybe later!

undone monolith
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man it's annoying i have to download a new unity build everytime, along with the platform supports

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it's murderring my internet

copper gust
#

everytime... ?

undone monolith
#

i'm talking abt the editor

copper gust
#

everytime ....

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means what

undone monolith
copper gust
#

no

maiden flax
#

Did u program to make the spline system or is it inbuilt in unity??

maiden flax
#

Cool

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I wanna be gamedev I'm new to unity but I suk at coding :/

zinc mango
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git gud

maiden flax
#

I need to git gud

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U learnt everything from yt tutorial?

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Or is there better way to learn

zinc mango
#

i downloaded courses online

maiden flax
#

Ohh free ones or paid??

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From Udemy , Coursera??

zinc mango
#

ma lawyar said i shouldn't share that info

maiden flax
#

Ok fair enough

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Will u suggest me some good course?

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As a complete beginner?? I want to make 3d fps games

undone monolith
undone monolith
potent geyser
#

!learn

vagrant rootBOT
potent geyser
#

You can start with the Unity provided ones.

maiden flax
#

Woah 750 damn

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K i will start today

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Thanks for help 🫡

undone monolith
#

I recommend Jimmy Vegas too

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He's a great tutor

sweet atlas
#

looks nice

zinc mango
#

i am

sweet atlas
#

specially for racing games, having such tool for terrain is a huge time saver

gusty abyss
#

hi everyone, i just came from the community hangout!!!

limber citrus
#

Have you guys upgraded to VS 2026 yet? Any problems?

gusty abyss
limber citrus
#

No

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Visual Studio 2026

gusty abyss
#

ohhh

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no not yet

limber citrus
#

Asking cuz I’m working on a project and I’m considering upgrading but i thought I’d ask if there were any issues first with it and unity

modest meteor
limber citrus
#

yikes

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Think I’ll wait then

modest meteor
limber citrus
#

I’m more so worried about my scripts and if anything will get messed up when I upgrade

potent geyser
#

Your scripts can't be changed by switching IDEs, they don't control your code.

limber citrus
coral crane
#

Hello i am new in unity. I have problem with fbx images. How has to be import settings.

potent geyser
#

FBX are not image files?

coral crane
#

Fbx is a 3d

violet thunder
#

So what is the issue

potent geyser
#

Yes, FBX is 3D. FBX is not an image, as you said in your initial question.

keen locust
#

does anyone know how to make a good flashlight? feel like anything i do its just so bad and the light doesnt go far at all

coral crane
potent geyser
#

What even is your question?

keen locust
potent geyser
#

If you want the light to reach futher, you make it further. You're asking how to do that differently?

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Are you sure your world is sized correctly too?

coral crane
potent geyser
#

That's not a question. "Doesn't seem good" means nothing.

keen locust
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Yeah, i am using spot light or is point light better for that? @potent geyser . i have increased intensity and range etc but still doesnt give me desire effect of lighting. do people code flashlights or should it purely work based off of the built in lights. also i've read giving it offset can help?

potent geyser
#

A point light mimics a normal lightbulb, which is not what you want for a flashlight.

sly lake
#

Spotlight should work for most scenarios

keen locust
#

Maybe its the lighting of my scene i guess maybe its too dark and the light cant cut through

balmy kettle
#

there's a good chance you're probably wanting some sort of volumetric lighting for it, which sadly isn't built into URP

potent geyser
#

Darkness doesn't "stop" light? 🤔

sly lake
#

Make it brighter?

keen locust
#

Yeah idk im new so im trying to think

keen locust
sly lake
#

Make sure HDRP volumes are setup correctly, play with post exposure.

sly lake
#

By default, exposure assumes a bright sunny day. So if you set it in an interior lit by artificial light it'll be really dark.

keen locust
#

Okay thanks, this is for an outside scene i have its night time and yeah its tricky getting a flashlight that works well

coral crane
#

why it seems like that

modest meteor
coral crane
#

yes

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i imported fbx file from mixamo

modest meteor
sly lake
#

Well, it appears to be running at a low resolution with no anti aliasing.

stuck flower
#

Is this scene view or game view?

sly lake
#

Game view, considering the trademark Unity blue clear color.

coral crane
stuck flower
coral crane
#

i set the scale to 5x now and like that

stuck flower
coral crane
#

still there is an issue in the ears

stuck flower
#

Don't scale up your game view

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Set it to 1x where one pixel is one pixel

glass kraken
#

hello, I'm using HDRP and when I add the first GameObject in the scene, everything becomes white, why does that happen and how to fix it?

coral crane
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i did in model scale7

stuck flower
#

I'm not talking about the model's scale, I'm talking about the game view scale

glass kraken
stuck flower
glass kraken
#

and it doesn't have a light component neither

stuck flower
glass kraken
stuck flower
# coral crane

So, it's at 1.3x, it's scaled to fit the screen. Probably because your free aspect is smaller than your desired window resolution. Try changing it to 1080p and see how it looks then

stuck flower
glass kraken
#

yes, when I remove my Sun(directional light) it stops doing it

coral crane
stuck flower
coral crane
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i did 4K

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is it ok like that

modest meteor
coral crane
#

also i have another problem . i have an fbx model i don't see texture in unity. but if i open it by 3d viewer i can see the model with texture

storm charm
#

Hello Everyone, This is my first time in Unity Discord. I am exploring the option of becoming a part-time freelance AR/VR developer, but am hesitant owing to couple of fears and doubts. Would anyone here, already freelancing in AR/VR space, be kind enough to entertain some of my prominent fears and doubts?

tall hearth
storm sierra
#

Is there a safe way to have people play test my game without them stealing my code?

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I am really worried about this

vivid cedar
modest meteor
#

which they can extract code from, though

storm sierra
#

Doesn't the build contain the code? I thought people easily rip the data out of builds

vivid cedar
storm patio
#

-# (that's a different person)

modest meteor
#

must be an insanely good game

chrome scaffold
storm sierra
vivid cedar
cosmic dock
#

wrong link

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cant find what i was trying to send

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but there is a packer that can obfuscate the code so nobody can decompile it directly

storm sierra
#

it compiles into machine c++ code, I was looking into that. Unsure if that is good or not

cosmic dock
#

no that is different, that replaces mono's JIT compilation with some sort of c++ toolchain

#

practically more performant code

vivid cedar
chrome scaffold
#

Decompiling il2cpp is also a lot more involved compared to mono, so if you are (which you shouldn't be) concerned about people reverse engineering your game, you should be compiling with il2cpp.

storm sierra
storm patio
# storm sierra Is there a safe way to have people play test my game without them stealing my co...

to be blunt - no, if you want the game to work you have to send the code over anyways. even if encrypted, you'd still need to have the decryption key there too.

even if compiled to machine code or obfuscated, it's still technically possible to obtain code - but not source code, it won't be the exact same.

you can't make it impossible, you can only make it harder. there's a point where making it even harder isn't worth the effort, and where that point is depends on how much you care about hiding your work and how little you trust people

tall hearth
vivid cedar
#

SO you can keep your code 100% safe by never releasing your game, or you can accept this as a part of how things work

#

Nobody is going to steal your code,

chrome scaffold
#

Also, truth is any half decent developer can probably look at a video of your game and most likely they could recreate the core mechanics in a weekend.

storm sierra
storm patio
#

it wouldn't be possible to play if you gave an undecryptable version

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it'd just be junk data at that point

storm sierra
vivid cedar
#

The only alternative here is to run all the game logic in the cloud and make your distributed game a thin client to your server

storm patio
modest meteor
#

can web builds have their code stolen too?

storm patio
#

yes

modest meteor
#

damn

storm patio
#

they're builds with a layer of html/webgl on top, why would it be any different

modest meteor
#

i thought that maybe the server had the code and wasnt sharing it with the client or something

rigid zodiac
#

Hey guys, can i ask how unity knows that getting the player in contact with this prefab will activate the script? I see the script being linked to it in the prefab, but how does unity know when to activate that code?

storm patio
rigid zodiac
vivid cedar
#

this is a shot of the inspector

stuck flower
rigid zodiac
#

that executes the code

vivid cedar
#

show the code

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Is it OnTriggerEnter?

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or something else?

stuck flower
storm sierra
chrome scaffold
vivid cedar
#

So you'll have to tell us specifically what you're talking about

rigid zodiac
# vivid cedar So you'll have to tell us specifically what you're talking about

Yeah sorry it might seem to you like a stupid question and im very new to unity, so i have no idea how things work 😭 . I was asking about how linking code to an object works. In the inspector of this prefab, there is a "script". I assumed this meant that some script is getting activated on touch with the object, and i wanted to know where can i find that in the inspector, but it seems that i need to find it in the code itself

vivid cedar
#

you need to take a look at the script you're talking about and the code that is being activated

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my guess is that the "activated" code is an OnTriggerEnter method

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OnTriggerEnter gets invoked by the physics system. Basically:

  • The physics simulation runs
  • It emits all collision and trigger overlap pairs that were generated that frame
  • It broadcasts messages to all the scripts on those objects that wrere involved in collisions, such as OnTriggerEnter
    So if your script has an OnTriggerEnter method, it will get called
chrome scaffold
rigid zodiac
#

I accidentally closed the tutorial windows on the tutorial, is there a way to get it back?

modest meteor
#

oh wait, there's a Tutorials button

rigid zodiac
south summit
#

I CANNOT create an animation clip with this model, why?

craggy pollen
viral hill
south summit
#

You mean the red button, yeah I tried

viral hill
south summit
#

Yeah

viral hill
#

show the inspector for the object that you want to animate

south summit
viral hill
#

clear your console, press print to console, and show what all of the warnings are

south summit
#

🙁

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What would be the problems?

viral hill
south summit
#

I will recheck wait

sweet charm
#

Are u sure u exported the fbx file with correct animation?

south summit
south summit
#

self inserting mmmm.....

viral hill
#

They shouldn't be the problem

safe garden
#

Is it possible to import animation for a static mesh without bones? as in just have an animation going in blender, export the fbx and have it work in unity?

south summit
#

AHHH I THINK i know what could be

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to apply an animation to a mesh is mandatory 100% to declare the Base Model as an avatar controller of his own right?

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i did the same to the animations asking them to use the pistol avatar controller but then..... this happened

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what? copy avatar definition? help¿

south summit
#

🙏

stuck flower
south summit
viral hill
south summit
#

thnaks byw ;d

south summit
viral hill
#

yeah why

south summit
#

because i imported them

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from different files

south summit
#

ok now it doesnt return errors, but still showing nothing on the preview

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and im not using the animation channel because there is nowhere there :/

#

ANYONE knows why the preview coudnt be showing nothing? also yes, i rechecked the mesh, the bones etc, its unity problem

potent geyser
sweet tartan
south summit
#

the animation is right

south summit
#

this? this wouldnt affect i think

gaunt grail
#

is there a way to resize the custom cursor?

south summit
#

one last thing, re scaling the mesh and the animation does affect? for example mesh 0.015 scale and then the animation is 1 of scale, yes

#

sorry

potent geyser
#

If the animation modifies the scale of the object, then it will override whatever you do on the transform component.

#

But otherwise, no there should be no effect if you scaled the object down.

south summit
glass kraken
#

so it's really hard to animate it properly with initial transforms and after transforms as it changes everything

safe garden
#

anyone doing animation here - quick q, have a really simple fan static mesh imported with anim, works if I set it to 'apply root motion', however it only spins once when I want to actually have it on loop. I can select the anim clip itself which has loop options but they're greyed out

potent geyser
viral hill
potent geyser
#

Your video does not show you switching to pivot mode.

dreamy rivet
potent geyser
#

To be clear, this will not fix your "issue", I'm only describing why you're seeing those numbers change.

potent geyser
glass kraken
stuck flower
potent geyser
shadow onyx
#

Hi everyonee!! May I ask for a little advice?
I'm very new to Unity, and I've been trying to create my first 2D game for a while now, but I got stuck with one problem...
Sorry if it may sound a little too weird or silly, ahaha, but...

Do you guys know the most optimised way to create interaction with many objects in the scene?

I created a tileset with my floor, walls, furniture textures. And I placed it all on the grid using separate tilemaps.
And I wonder if I can create interaction with the furniture at this point. Creating a separate invisible "Interactable" object for every group of tiles where I have my furniture doesn't sound right, so...

Maybe you know the best way to do it?

dreamy rivet
glass kraken
gaunt grail
#

is there a way to resize the custom cursor?

glass kraken
potent geyser
#

Oh, the sprite was named differently as the child, yeah that's the same one.

dreamy rivet
#

man I've been troubleshooting for one hour XD

vivid cedar
potent geyser
dreamy rivet
vivid cedar
#

If not, it shouldn't be on Multiple

potent geyser
#

Unity still insists on making multiple the default setting for some reason.

glass kraken
dreamy rivet
stuck flower
dreamy rivet
#

there's only one sprite with the green nine slice dividers setup

glass kraken
potent geyser
#

Maybe there is a way if you're using probuilder, look it up google

glass kraken
#

i think the issue comes from the duplication of another wall that was where this pivot is

vivid cedar
dreamy rivet
#

I'll try that

potent geyser
dreamy rivet
glass kraken
potent geyser
#

Not really, no, you need to know the offset the geometry center was from the pivot.

#

Which is why it's just easier to do in Blender which has the option to set the pivot to the geometry center.

#

Though in your case, you likely want it to be both the center and at the bottom for easy placement on the floor.

potent geyser
#

Wait, you're missing the sprite. Reassign it.

dreamy rivet
#

2023.2.9

potent geyser
#

Changing the type will break the reference, drag it back in.

dreamy rivet
#

ah ok, I just did and it's the same as my original situation, doesn't seem to change anything if set to single or multiple

glass kraken
potent geyser
dreamy rivet
#

it was the pixel per unit indeed! just solved it

#

100 was no bueno, 1 seems to work

#

big fat thanks!!

potent geyser
#

There is definitely a number to use based on the scale of the rect and the canvas reference resolution.

#

I don't know what that is off the top my head.

glass kraken
#

is 450 for the y rotation considered the same as 90 for animations?

tall hearth
#

the smoothing between the two keys would make the mesh do a full 360 before that 90

dreamy rivet
#

now I need to figure out how to make the edges and center tile instead of stretch

#

tiled instead of slice, got it

glass kraken
# tall hearth no

I'm trying to animate a wall, I want that when the player interacts with it, it rotates of 180 degrees in a way, I want that when he interacts for the second time it also rotates it of 180 degrees in the same way, how can I do it? my wall has a 90 y rotation and I made 2 animation clips for this, one animating for the first time going from 90 y to 270, the second should do a 180 degrees rotation in the same way and go back to 90 so I can use the first animation clip for the third time , but when I add a 180 it gets to 450 y

tall hearth
#

cant you use a form of tween?

glass kraken
tall hearth
#

though would performance really matter much when it's pressumably a single object and animation

potent geyser
#

It would be easier to interrupt if it was tweened, rather than be an animation for starters. If this is a canned thing, where it happens regardless of the player's input, then making an animation is fine.

glass kraken
glass kraken
#

but is it posible to make an animation for what I want?

potent geyser
#

Making an animation of something rotating 90 degrees? Of course

tall hearth
glass kraken
potent geyser
#

No, you would use code for that.

#

Animations are baked, in that you need to know the exact way you want something to happen. If the player can rotate something indefinitely, then code it.

glass kraken
#

why would it pass thru my player?

turbid sierra
#

Where can I sent 3d and 2d art I made?

kind halo
#

hello guys

#

well i have an idea of a game and ill need people more experienced than me to make it cus am a begginer in this domain

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do not have any money btw

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but i believe in mself and yall to make our future game succesful

vagrant rootBOT
barren path
#

why i cant se camera in scene

#

i can only see those x,y,z arrows to move but not camera

viral hill
#

do you mean the viewport visualizer?

barren path
#

camera in scene

plain dagger
#

if you find your camera and select it then it will show the gizmos

viral hill
barren path
#

like in blender

plain dagger
#

press F

#

it will zoom to the game object and show the gizmos (hopefully)

viral hill
#

looks like gizmos might be off

barren path
#

🤔

plain dagger
#

Oh yea good spot

barren path
#

enable how

plain dagger
#

dis guy

barren path
#

ty

#

🫡

crimson bluff
#

Any advice for trying to make Bakugo Explosion? I have his glove prefab, now I'm trying to figure out how I want the blast to be, let alone make one

viral hill
kind halo
viral hill
kind halo
#

i mean main menu of a game

viral hill
#

do you need help with coding?

kind halo
viral hill
#

2d background or 3d?

kind halo
#

house i mean

viral hill
#

there's nothing really special about a 3d background. have you tried to make it already? whatr exactly are you stuck on?

viral hill
#

do you have the 3d models in your project?

viral hill
#

then make them or get them from somewhere

kind halo
#

wait a min

#

i meant like this style

stuck flower
viral hill
kind halo
kind halo
viral hill
#

asset store maybe

stuck flower
#

You make the thing you want to see

#

then put it on screen

kind halo
dense reef
#

You can do it with render texture point camera into render texture and use render texture as background of ui

stuck flower
viral hill
stuck flower
#

it's literally just a scene

#

with a canvas over it

stuck flower
#

It's the default behavior of the camera and the canvas

kind halo
stuck flower
kind halo
#

do yall have a ytb tutorial or sum ?

stuck flower
#

You cannot display something unless it exists

viral hill
vagrant rootBOT
dense reef
viral hill
#

why wouldnt it look nice without it

dense reef
#

Because it behaves as UI Image with it

viral hill
#

why is that necessary

stuck flower
#

But for this case it's just a 3D environment the menu is drawn on top of. There's no point in making it a render texture

dense reef
#

There are lot of advantages of render texture over just point camera to scene

stuck flower
plain dagger
#

yea if this is a main menu why do you need to render it to a texture to then show it

dense reef
#

You probably need them but you don’t know yet

plain dagger
amber walrus
#

Where's the best place to post about shaders?

tawdry stirrup
#

Those damn shaders...

amber walrus
tawdry stirrup
#

Great cel shaders

amber walrus
tawdry stirrup
#

Did you use a tutorial?

#

They look much better than mines xd

amber walrus
#

No I made them myself

#

@tawdry stirrup

#

Used an unlit shader

#

How they look on capsule

tawdry stirrup
#

okay yeah this looks amazing you even got the outline

amber walrus
# amber walrus

For cubes and other objects I’m using another shader so idk if it works

tawdry stirrup
amber walrus
tawdry stirrup
#

That's why most cel shaded games avoid cubes and objects with straight faces

#

Wow that sounds nice

amber walrus
#

Should I make a tutorial on my YouTube? I mean I already have the basic stuff down already so I can just show it

amber walrus
tawdry stirrup
amber walrus
#

I watched like 4 tutorials on YouTube and none of them helped at all. So I just did it myself

tawdry stirrup
#

Yup most of them are either useless or there's some Indian guy explaining

amber walrus
#

Sure, add me and I’ll send you my YouTube. I’ll upload a tutorial tomorrow (I got jujitsu class and when I get home I really don’t wanna do nothing but sleep)

polar basalt
#

is there any way to make shadow atlas bigger or anything like that? 😔

potent geyser
#

Your thinly veiled racism won't be tolerated here.

vestal vapor
potent geyser
amber walrus
#

Oh alright then.

azure pond
#

why do you have so many unique and large shadows on screen?

north elbow
#

Any idea guys ?

slow dirge
vagrant rootBOT
# slow dirge !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
safe garden
#

hello guys, escape from duckov again 🤣 are these ground changes typically done through vertex painting I'm guessing? I assume it would need a custom shader for this, not something a n00b could do

#

and when I say n00b I mean myself

slow dirge
cold veldt
#

Hello everyone, how can I upload a translation for SO using the localization package from Unity?

north elbow
# slow dirge !install

I mean thanks, but i am not downloading unity for first time, i know how to download and i already did everything from that lately 😄 its just ass. I dont know whats the problem, not even showing any error just some general error

slow dirge
junior path
#

Me: Ok, I am a broke college student, don't spend anything crazy.
Me when Unity sale happens:

gusty abyss
#

Hey

polar basalt
lapis gate
ocean moth
#

whats the name of the bind in editor that lets me snap an object to the ground while dragging the object?

lapis gate
#

vertex snap? Unless you mean locking the axis

copper gust
ocean moth
#

no not vertex snapping

lapis gate
copper gust
#

excwease me

lapis gate
#

off the final I'd imagine, cause those products above would been free otherwise lol

cedar flare
#

how can i give my enemies an outline?

#

in a 3d game

#

i tried shaders and they dont work, they only work on models with a simple mesh and with only 1 material. the second u try to use it on a an actual normal looking mesh with multiple materials it breaks

#

alot of the tutorials i see use URP but i dont have it i only have HDRP

copper gust
#

you'd either have to find or make a hdrp specific solution

#

outlines are a lot harder than you might assume tech wise

cedar flare
cedar flare
copper gust
#

Most people who use HDRP tend to know how to make things specific to it yeah, overall it's relatively niche

#

Is there a reason your using hdrp?

cedar flare
#

cuz i was told to

copper gust
#

by who

cedar flare
#

3 people and a tutorial

#

for a wind effect

#

or idk i think this was an issue with this too, i dont even know if HDRP belongs to my shader thing, isnt it like post processing thing

copper gust
#

it could be shader or post processing, depends

cedar flare
#

i mean i use both

copper gust
#

there are legitimate reasons to need hdrp but as just another random opinion to chuck into the mix I would consider seeing if you can do that wind effect in urp possibly, if that's the only reason your using hdrp

cedar flare
#

😩 dude i spent 3 days on the shaders just for me to redo them again

#

and what about post processing doesnt it need HDRP

#

what even is the difference?

#

cuz tutorial wise rn i should enable some setting in the URP thing and i have no clue if HDRP has it and idk where it is

#

what even is HDRP

#

and what does it do? like whats the difference 😭

gusty abyss
#

u can get fog

#

thats all i know lol

#

shader graphs can do wind btw

#

dont need hdrp

cedar flare
willow sage
#

Hey, bit of a hardware question here, but I am upgrading my GPU to a 9070xt. I haven't been able to find much online, and I am curious, does anyone have any issues with it in unity?

plain dagger
#

mine works just fine

#

hdrp seems to only support old fsr though which is a shame

copper gust
#

now i pray dungen goes back on sale before my uni status expires

#

oh its on sale now 😅

cedar flare
#

am i even using HDRP? cuz if i go into my projects settings the Render pipeline asset is empty, then what post processing thing have iu been using, how do my shaders work 😭

plain dagger
cedar flare
#

i was talking with soeone about it and they said i shouldnt, since im to late in the game rn, so everything including materials will break

plain dagger
#

It's a shame though because birp is outdated and lacks newer features

cedar flare
#

wdym by written? u mean the visual scripting thing

plain dagger
#

Shader graph shaders can be changed easier. Other shaders require considerable work to update

#

Hopefully you know the difference between materials and shaders

cedar flare
#

look i have like 2 shaders and theyre both just a water and wind shader, idk how the new version of post processing works, but why would my materials change? like i was told that for example my red mateirals could have a pinkish hue to thme but why and how

cedar flare
plain dagger
#

Anyway how lighting is done is different so moving to urp or hdrp would require major effort

cedar flare
plain dagger
cedar flare
#

then im using shader graphs, like the built in things, look i can get prolly redo those 2 shaders cuz ive seen over 100 tutorials for that exact same thing, my question is why would my materials change?

#

shouldnt i only have to redo shaders and Post prococessing?

plain dagger
#

Standard is for birp. Urp and hdrp have their own versions of the default shaders. Please research birp to urp conversion for more info

frosty mesa
#

I want to ask something what causes the vuforia hierarchy pane to disappear and be replaced by the default hierarchy pane when we enter Unity?

left palm
#

Can I ask a question here? It's a simple question.

copper gust
#

sure

left palm
#

I selected the model and opened UVEditor, but I can't find any UV fragments. Which face or vertex?
Do you know what's causing this problem?
It's the same for all 3D objects.

near wigeon
#

that doesn't even look like a Probuilder Mesh...?

#

the UV editor is meant for Probuilder meshes

final canopy
#

So I have an alpha version ready of my game PlanetCore. Is it possible to share my 1GB game somewhere for people to try it out? I currently use GoogleDrive.

near wigeon
copper gust
near wigeon
final canopy
near wigeon
#

I believe so, it also supports versioning (itch at least)

#

idk how it works with the size limits, just read on it for each

final canopy
#

thanks ! 🙂

patent zinc
#

everytime i click "Add project from repository" this shows up! i was working before and now its not! Can anyone help?

junior path
#

Chuck that up to one of those posts that I am less then proud of.

gusty abyss
#

Anyone knows whats wrong? I fear its because its an aseprite sprite

charred fog
#

@gusty abyss Don't cross-post, please. Your post is very much still visible in the channel as well.

left palm
near wigeon
left palm
#

oh.. i will try
yes. I don't plan on editing complex meshes in Unity lol.

brisk rivet
#

Coming along nicely 😄

velvet crane
brisk rivet
velvet crane
#

I don’t know anything

brisk rivet
velvet crane
#

About Unity—well, not much beyond bare basics and no coding experience.

brisk rivet
velvet crane
#

Oh cool

#

I am a Mac user.

open grail
#

Hello, I'm new to Unity and to C#, though I have prior experience in Java, so I think I can catch on fairly quick to C#.
I'm not entirely sure if this is the correct channel, so if it's not, please feel free to let me know which channel I should go to.

Anyways, I'm deciding to attempt my hand at making a mobile game through Unity, which I see the #📱┃mobile channel. I was hoping to get some answers to my questions to solidify the route I should be taking as I progress through developing my game. For the game I want to create, is similar to Clash of Clans and Whiteout Survival. This may be a tall order for someone new to Unity and C#, but I believe this would be a nice goal to achieve as I learn what all needs to be done, thus learning more of Unity's Engine.

The 2 main questions I really have is how I should go about setting up the server. I see that 3 of the options available to me is CloudCode with the JS server scripts, A C# server environment which I haven't dug much into, and a dedicated server. However, I don't know which one would best suit my needs.

  1. When it comes to the world map, where you can see all player bases regardless if they're online or not, non-player structures, NPCs and others that may be displayed. Which can correlate to thousands of objects. I lack solid planning because I am unsure if
    a) All this should be generated on the client every time the player starts the game and needing to be constantly updated when a player moves their base, troops are dispatched, and other changes to display factors of the world map
    b) Or some form of single-server that contains the entirety of the world map and all clients connect to view the world map. Though I don't know what this single-server would be or how to do it.
#
  1. When it comes to a player viewing their base, the terrain for the base should be the same for every player. I would like to know which approach would be better.
    a) The base terrain is stored on the client or server, which the client handles loading the base data that contains what buildings are unlocked, building data, citizen NPCs, and etc.
    b) The single-server creates a new base terrain from a template for each player and all their base data is basically stored on the server. This would ultimately end up correlating to numerous amount of objects on the server with the bases alone.

Those are my main information road blocks currently, so any advice/tips/information would be appreciated.

short comet
deft epoch
#

Morning :D

clear hearth
#

Hello everyone

#

I hve a problem

#

I use Windows 10 (version 1903)

#

And I want to game development with Unity

#

But I can't open when try run Unity Editor 6.2 and give an error

#

How can I solve that problem?

#

I don't know

#

I open Unity Editor 6.2 and see the screen. However, after opening it, the Send Error Report software opens.

vagrant rootBOT
#
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

clear hearth
#

@sudden ruin What could be the problem?

#

In your opinion

inland hornet
#

Is there any discord server where Indies make Feedback exhange, like you play my game and give me review and I play your game in return and give you review.

uneven tangle
#

How can I set this up so my friend can access it and play too? I want to keep creating and updating the game while he tests everything through a client on his PC. I'm just a curious guy using AI to learn and trying to make a small game for fun. xD

elder geyser
uneven tangle
#

What I mean is different. I don’t want to share the project files.
I want to compile (build) the game so my friend can open a client on his PC and connect to the same game that I’m running. Basically, I want him to play the same game as me while I continue developing it.

copper gust
#

compile the game

#

send them the compiled game

pearl oyster
#

but you can't make a version that would somehow automatically update itself while you're working on the game (or you theoretically could, but it would be a massive effort.) When you want to update their game, make and send a new build

#

Lots of games and apps can self-update

#

The same way Steam or app stores update apps, the same mechanism would just be built in the game itself

cosmic dock
#

Can I set the scale of an object to below one, then set it so the new size is of scale 1?

pearl oyster
#

You can make an empty parent and scale the object inside the parent. The parent's scale stays at 1.

cosmic dock
#

lol jk thank you

#

I tried doing that, but the issue is that my parent is my paddle ( i am trying to make a spaceshooter type game) and am shooting from a ShotHandler script in the paddle - so each bullet is spawned under the hierarchy of the parent.

#

The bullet is a prefab which is already scaled down too

#

So it inherets the scale of the parent, but i have no way to retain the scale of the prefab right?

#

wait

#

got it !!

#

            GameObject instance = Instantiate(bullet_prefab, top_center, Quaternion.identity, transform);
            instance.transform.SetParent(null, true);
            instance.transform.localScale = bullet_prefab.transform.localScale;
pearl oyster
#

That works but the idea with the parent is that all your scripts would be on the "empty" parent that has scale 1. Then the bullets would spawn under the parent and you could scale the model however you want

#

although you probably don't want bullets to be parented anyway

cosmic dock
#

like if you have an area where you spawn things, you would want everything to be relative under there too

cosmic dock
#

most of the trouble I am having with unity is the availability to do many things, and many of the available things are valid approaches :P

#

like coroutine or a delta time timer for a timer 🤔

wide crescent
#

why when unity is opened this thing doesn't go away?

worn furnace
#

Using free 3d models for placeholders was both a good and bad idea

#

Good for obvious reasons, bad because one of the models I used in a few places was terribly optimized and removing it halved my tris kekw

chrome scaffold
#

Ah yes, the classic 1.2m triangle door knob

worn furnace
#

In this case it was a chair

#

Dropped the total tris of my whole map pre-occlusion from 4.6m to 2.2m

#

I absolutely know I could get it <1m if I just used custom models everywhere instead of placeholders too

chrome scaffold
#

I try to make a habit out of checking my scene in Wireframe mode every once in a while

chrome scaffold
worn furnace
#

Exactly - I did a bit of optimizing right now since it was causing fps issues, but now that its stable again no need to continue

#

Probably, yeah

#

some nutjobs making chair models with 500,000 tris

#

back to a smooth fps in unity play mode again, yay

potent geyser
#

?ban 1423620272266805279 scam

novel scarabBOT
#

dynoSuccess mentorsenior3234 was banned.

stark wharf
#

can someone help me in the code beginner chat

sly lake
#

It's annoying because it can mask subtle timing issues, since the editor always stutters so you get used to it.

worn furnace
#

Using the profiler I did notice some weird spikes so I wouldnt be surprised - I just meant it was as smooth as it was before I added those bad models

late rover
#

I've come across something really interesting. Why does Resources.Load cause unity to read the same object (resources.assets) over 12k times in a single call? Multiple times at the same offset and sizebytes, too. It's taking like 20% of my precious init time

deep compass
#

You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor ()
Unity.XR.CompositionLayers.Emulation.SceneEmulatedProjectionRig:.ctor ()
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
does anyone have an idea how can i solve this..even though i didn't create any script

sweet charm
deep compass
sly lake
#

Is your Unity up-to-date on its branch, and not a beta version?

#

Stack trace looks like the editor itself is trying to instantiate a MonoBehaviour with new thinkies

novel grail
#

Anyone know how to fix this unity error?

#

The android sdk&ndktools won’t download for some reason

sly lake
#

FYI, Google Play will not allow apps published with these versions

chrome scaffold
#

Re the validation error, I'm not sure what exactly might be causing it, but I'd reboot the PC and try launching Hub as Administrator.

vagrant rootBOT
#
<:error:1413114584763596884> Command not found

There's no command called hub.

sly lake
#

!install

vagrant rootBOT
# sly lake !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
slow dirge
novel grail
novel grail
sly lake
#

Guess you don't need the Android tools then? 😅

novel grail
sly lake
#

I don't think so? The Android SDK is for building Android apps.

late rover
lavish gale
slow dirge
lavish gale
novel grail
#

u can’t upload them from blender straight to vrchat

#

hence u need unity

#

u just make stuff on blender

#

because in blender u need to actually build the avatars like bones snd all dat complicated stuff u cant do on blender for it to actually function properly in game

lavish gale
#

hm i see thanks u for that new found knowledge

late rover
slow dirge
#

Why don't we seen Resources.Load in the timeline then?🤔

clear hearth
#

Hey @sudden ruin I didn't find the error. And I can't solve that problem. I will install Windows 11

stable sky
#

Help, I made a primitive model in Blender with only 174 Faces and 348 Triangles. I uploaded it to Unity and started exporting my model through Terrain Details, but it started to load my graphics card to 80% even though my model is as simple as possible. What did I do wrong?

pine bane
#

im new to unity but i cant find out how to makea door. I have watched a few videos and none of them have seemed to work, would anyone be able to help?

potent geyser
#

What have you tried, what isn't working?

#

Videos do work, if followed, otherwise they wouldn't exist. Nobody takes the effort to put them together just to cause beginners to stray.

pine bane
#

I have been trying to create a rotation door, so I watched a video to help me but i copied word for word after it didn't seem to work and the problem still consists

sweet charm
#

Most of the time ppl either don’t follow the tutorial correctly or the assets they use are completely different

pearl oyster
potent geyser
#

What's the problem?

pine bane
#

nothing happens

#

when i click the door nothing happens

sweet charm
#

We can’t help u if we don’t know what exactly u are using

pine bane
#

nvm I got it to wrok

olive elm
#

Unity / Localization / Asian fonts

Anyone released an Unity game with CJK languages on Steamdeck recently?

I'm using Unity 2022.3 and Super Text Mesh (an asset) as text render.
The game is localized in 13 languages. On Windows and Linux (Mint) all languages are rendered normally.

But on Steamdeck (linux build, built on a Linux Mint vm) the asian fonts don't render at all. English/Spanish/Turkish/Polish and etc works fine.

I've tried: Render text with Unity's TextMeshPro {worked on PC}, use different fonts just for asian languages (NotoSans, one font file for each language {worked on PC}).
Tried emulation the windows build on Deck using Proton.
To no success.

Anyone that had the same issue, any tips?

robust spire
#

Guys still need help with quality setting for my indie game

plain dagger
olive elm
# plain dagger Are you including the fonts or trying to use system fonts?

Hi. Including. Originally the game as using one font for all languages and it worked on PC (Windows/Linux)

On the latest test, trying to render on TMP I added one single font with only Simplified Chinese, and another with only Arabic.
Created a text box for each test text with their respective font assets.

NotoSansArabic, NotoSansSC

Worked normally, again only on PC (Windows/Linux). Not on Steamdeck.

plain dagger
olive elm
vestal vapor
plain dagger
#

It's a joke that the most stable abi on Linux is win32

naive fjord
#

Hello, I am trying to list lobbies in my game via Steam, but it always returns 0 lobbies without any errors. I can create and join lobbies without issues, but I just can’t retrieve the lobby list. Could this be a problem related to “Spacewar”?

bronze pulsar
#

Hello all, Not sure if this is the correct channel for this. I've recently completed a 2 year college course focusing on programming within Unity. I'm looking for some freelance work to hopefully practice & expand on my skills while looking for full time employment. Where is the best place to look for this? Any advice is appreciated. Thanks 🙂

inland river
#

Most real jobs/gigs are not advertised for more than a couple of days

bronze pulsar
#

What kind of stuff should I put on my portfolio? Screenshots of code? Links to games?

inland river
#

Nobody cares if you are technically great but have no getting-it-done skills. Explain what outcomes you have produced for the client. Usually: problem you were hired to solve + how did you solve it + proof of success.

bronze pulsar
#

Thats fair enough. I have a couple of completed games on my itch.io profile, and have a few prototype games with no art or level designs - just base gameplay working and all the mechanics working. Is all of that worth putting on there?

inland river
bronze pulsar
#

Thanks for the advice 👍

inland river
#

Also, don’t ever lie about your skills. ‚I don’t know but I will figure it out‘ is very much appreciated. Expect people to test if you are a imposter.

hexed path
#

Another piece of advice - build a presence on the major socials, primarily YouTube, GitHub if you are a developer, Insta/TT, and Linkedin. Showcase your best work, but don't hesitate to showcase your experiments. People first want to know "is this a good human being, someone we can work with", but second they want to know "do they have any chops" -- you need to put yourself out there in the most professional way possible.

plain dagger
#

If you have no prior professional experience then you need to demonstrate your skills in other ways such as personal project (on github/portfolio with videos)

hexed path
#

I wonder people's feelings about itch.io here -- I think a lot of people appreciate live builds, but maybe only have the patience to look at a gameplay video or a couple of screenshots.

deft rock
#

itch is an acceptable platform for distributing projects

hexed path
#

there's probably a happy medium where you embed a youtube playthrough on the itch project page.

sweet charm
hexed path
#

The other thing I'd say, and this probably isn't going to go over well is that when a hiring manager has 30 seconds to evaluate you, portfolio is definitely important, but that academic credential isn't going to hurt you. A lot of people say, "portfolio, portfolio, portfolio...everything else is bullshit", but my experience has been that academic credentials, including vendor certifications go (maybe secretly) a looooong way towards getting particularly entry-level jobs.

not saying this to start a bunch of drama, just relaying my experience.

stiff quest
sweet charm
hexed path
#

Another piece of advice related to that - people can aggressively posture on Discord. Anybody with capital or hiring power is going to go immediately to your bio and look for a link to your work or CV. Good psychological self-defense on social media is to try to figure out who you are talking to before you talk to them.

twilit imp
#

Hey, do we have a channel for career advice? I wanna know if its worth applying for this specific position & whats the best method.

#

Lol, I noticed that what I'm saying actually relates to the convo yall are having

#

So I'll just forward a message I wrote in a different server as it can be an addendum to the convo you were having just now

#
I'm uh ,,, in a bit of a situation. I wanna know if it's worth shooting my shot.
I am not much of a dev at all. I'm a hobbyist. I work with Unity every single day of my life but it's mostly for input>output programs and somewhat complex algorithms like a D&D Spell Picking Optimizer. I have a degree in creative writing with game writing classes, and a certificte in game design. I also work as a freelance 3D artist.
All that to say, I'm not a game dev nor do I have proper game dev experience.
I've been looking for jobs because I sort of really need it, right? And I was browsing Indeed for .net C# dev jobs and I found one that really caught my attention
A small game studio,,, in my minuscule city... fully located here... looking for senior* Unity Devs. The listing was fully in English, which is great because my biggest struggle with landing a job right now is the language barrier (I don't speak French).
But, yeah, I'm not a senior, so I didn't get my hopes up. But I did go on their website to check them out!

And on their website... idk, I got the vibes that they are just looking to expand their team. Not necessarily just for senior devs, that was the listing I saw on Indeed. Literally on their "contact us" section they were saying "Come work with us! You must be willing to to relocate (non-negotiable)". Not even in a "careers" section, that's their "contact us" section 😭

And I assume they struggle with finding on site devs because this is a relatively small city with no tech sector at all. It's a mid-sitze University town in the middle of nowhere with no game dev program in the unis.

What I'm wondering: Should I apply through Indeed on an actual job listing that I'm probably unqualified for, or should I write them an email saying I was interested in applying for a position in the company? And if so, could I have some guidance on drafting an appropriate email for this scenario?```
plain dagger
twilit imp
#

Everyone in the team has listed they are massive TTRPG nerds I wonder if it's worth mentioning I worked as a paid game master & show them the program I coded that finds the least amount of spells needed for your Order of the Scribes Wizard build

azure pond
#

i think it is probably broken everywhere, but you are messing up the environment somehow in the places you are testing that makes it look like you have the font, since you aren't using an SDF for for CJK

plain dagger
sweet charm
azure pond
twilit imp
#

Oh shit just doxxed my phone number

sweet charm
plain dagger
#

🚓

twilit imp
#

there we go lol

plain dagger
#

For developer positions you want to include advanced topics, libraries and frameworks you have experience with too

twilit imp
#

Anyway ,, Is this a good resume? 😭 not in terms of content, in terms of. the,,,, thing itself

plain dagger
#

e.g. Threading, addressables, IAP
You can read job listings and take those keywords and shove em in

twilit imp
sweet charm
#

U should also get specific with the skills. What level u are in for each one and what u can do

twilit imp
plain dagger
twilit imp
#

I see

#

And should I focus at all in my writing degree and work as a freelance 3D artist or should I just hone in on the coding aspect of it?

sweet charm
#

Depends. Do u want to work in the technical field of game dev?

twilit imp
#

As in, it's what I aspire to? No. Dream position would be game writer and lead designer. Potentially working on the 3D meshes too. But I've been told all doors are closed for entry-level writers and designers, I need to hop in as a coder, no?

plain dagger
#

That side of development often requires a degree or good demonstration of skill

sweet charm
#

If u are good with writing, designing and already generating income with them, I think it’s better to focus on them

twilit imp
plain dagger
#

Then you have better luck persuing that. I just know that currently there are too many graduates and not enough entry level jobs.
I am lucky that I already have 5+ years experience and i was able to thankfully land a new position quickly

#

anyway its all up to you, some companies like people reaching out looking for work!

pearl oyster
#

A very minor point but "réalisation" is not an English word (or the very least not the correct word in this context)

inland river
random barn
#

So i have a Object in blender. Some of the materials have:

  • Emissions
  • Picture Textures
  • Colour Ramp and Mix Nodes.

How do i move it from Blender to unity with the emissions, texture etc as a certain colour on my materials and only that colour glows and i want that in Unity.

plain dagger
#

it all has to be baked into textures or the shader re made in unity

#

If PBR then easy to use the default shaders in URP/HDRP

twilit imp
random barn
plain dagger
potent geyser
#

@twilit imp Make a thread please

plain dagger
twilit imp
worn furnace
#

I'm trying to check if something is visible in a certain portion near the centre of the screen - How intensive/performant are frustrum plane calculations? Is it better or worse than a large collider and a raycast?

plain dagger
worn furnace
#

Is this along the right lines?

plain dagger
#

oh wait what do you mean then by "certain portion"?

worn furnace
#

Oh - within a distance from the center

plain dagger
#

center between a cameras min max clip plains?

worn furnace
#

using an FPS camera with locked cursor, and want to only allow interaction if the object is within a certain distance, and is near the middle of the screen

plain dagger
#

Normally a raycast is used for this

worn furnace
#

I guess the raycast would do the distance part as well, true

#

and stop interactions if something is in the way

plain dagger
#

yea its max distance can be set

worn furnace
#

Then, would you just use a normal raycast from centre of cam and make the object have a large interact collider, or would you use some special form of raycast?

plain dagger
#

special collider works (you can use a layer to filter these)

worn furnace
#

Alright ty, you've been a great help

plain dagger
#

your other method just isnt realistic if applied to many objects

plain dagger
# worn furnace LIke this?

Yea! Though you already having a reference to 1 thing is questionable.
If you want his to be general and apply to more things you would try to get a component (e.g. Interactable, IInteract) and then do stuff

worn furnace
#

I'm just testing it against the one implementation I have in mind for now, but thats good advice for expanding on it, and I do have some more things that'll be interactable (doors, levers etc)

plain dagger
#

we have the power of OOP so some base type or interface is the way to go 🦾

gray frigate
#

yeah – this makes sense for a system that will only ever detect interaction with one specific thing

#

but if you want to interact with more objects, or more kinds of objects, you want to abstract it a little

#

nothing wrong with "hard-coding" at first and then generalizing later!

north elbow
#

Hey, any idea why it doesnt autocomplete ?

I searched for that on google, but nothing seems work. I just reinstaled VS, i edited External Tools

balmy kettle
#

!IDE

vagrant rootBOT
plain dagger
#

vs 2026 may not work properly yet btw

turbid vapor
north elbow
craggy pollen
#

what addon, this is VS Studio, the IDE ist just not set up correctly

#

read the bot message

turbid vapor
#

Unity has a package for it, also for VS Code and Rider

north elbow
craggy pollen
#

fine

turbid vapor
#

People, do you have 6000.2.13f1?
I get a crash when building on Android: "Unhandled exception at 0x00007FFEBAFC278F (Unity.dll) in crash.dmp: 0xC0000005: Access violation reading location 0x0000000000000012."

north elbow
#

Perfect guys, thanks ❤️ i had to do some small adjustments but it was because of that Package Manager

azure pond
#

or reinstall your editor. they build android builds with their editors on unity cloud build, so it is unlikely to break between versions

brisk ginkgo
#

Hello everyone glad to be here!

rigid zodiac
#

Hey guys, Im doing one of the most basic unity tutorials, and on the tutorial the guy says that after selecting the camera, i should be able to see its view, like in the screenshot, but i dont see nothing. Did i do something wrong?

modest meteor
brisk ginkgo
#

My bad if im wrong for asking

vivid cedar
#

and you can turn on that overlay

brisk ginkgo
#

Is there anyone that would be down to help me make a game

vivid cedar
#

or press this button @rigid zodiac

brisk ginkgo
#

Ofc we can talk about payment

vagrant rootBOT
# vivid cedar !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

brisk ginkgo
#

!collab

vagrant rootBOT
# brisk ginkgo !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

rigid zodiac
craggy pollen
#

Cameras

dusky forum
craggy pollen
vivid cedar
#

or, as I said above, click the little camera button

rigid zodiac
vivid cedar
#

this button

#

I thought you were asking about the camera preview window

#

you said " should be able to see its view, like in the screenshot"

#

Which seemed to be clearly talking about the preview window

rigid zodiac
#

but i see now how that wouldve meant something completly different

brisk ginkgo
#

Thanks for info about website!

#

Grateful!

#

While im waiting for response is there anyone here that would be down to help me?

glass kraken
craggy pollen
#

and if you mean collaboration then yeah you were directed to the right path already

tall hearth
#

Why?

#

No wait nvm

#

First off are these walls tagged properly?

brisk ginkgo
#

!collab

vagrant rootBOT
# brisk ginkgo !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

tall hearth
craggy pollen
brisk ginkgo
tall hearth
tall hearth
brisk ginkgo
#

Is that really that big

#

of a problem

dusky forum
#

If you read the bot, it states that job or collaboration posts on Discord are not accepted.
The command was simply to inform you of that without having to type the same paragraph every time to every user who comes onto the platform posting about job/collaboration.

glass kraken
glass kraken
craggy pollen
#

but you dont have that inside the CompareTag, right now it would also change the bool if it collides with any collider and not only wall

glass kraken
tall hearth
glass kraken
glass kraken
glass kraken
glass kraken
tall hearth
#

Like when it hits the wall it says it collides with something else or while flying it collides with something else?

#

And if its a case where when flying is there a need for the
if (targetHit)
return;
else
targetHit = true;

quasi trail
#

Can someone tell me where the basic 3d core template is? Im on version 2021.3.16f1

glass kraken
tall hearth
#

You know one of the two that says 3d - basic render pipeline & universal 3d (the 3d URP)

glass kraken
tall hearth
glass kraken
glass kraken
tall hearth
# modest meteor it's right there

Im fairly certain they left the server (or blocked me) clicking on their profile only shows their account age and nothing about being in the server

modest meteor
real cloak
#

the unite 2025 roadmap say nothing about new animation system?

tall hearth
turbid vapor
polar basalt
#

particle systems give off this error randomly if they are being previwed in editor scene

Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak

#

ugh

#

should i rebuild the library folder?

#

i mean its only like 10 days old tbh

azure pond
turbid vapor
copper gust
#

Anyone know if later versions of unity and/or any third party solutions exist so package manager shows you your assets grouped by labels rather than them just being filters?

#

like how the built in ones do it

#

@potent geyser is there a specific place to discuss the new roadmap or should i make a thread in news-and-tech

#

tried looking

silver elbow
#

is "Resizable Window" broken on Unity 6?

grizzled kestrel
#

!learn

vagrant rootBOT
silver elbow
#

My App doesn't let me resize the window even though the checkmark is set

potent geyser
sudden ruin
#

then use the filters menu in the package manager to sort by assets with specific labels

copper gust
#

thank u

sudden ruin
#

just make sure to refresh the package manager window after creating and assigning new labels

balmy palm
#

😂

copper gust
sudden ruin
#

click filters, not sort

#

then scroll all the way down

copper gust
#

i have them and they work but no sorting type stuff

sudden ruin
#

did you refresh

copper gust
#

ye

#

im on 2022 lts

sudden ruin
#

works fine for me

copper gust
sudden ruin
#

ah, no. this is the closest thing that i know of though

copper gust
#

ah fair, thanks for the suggestion tho

sudden ruin
#

doesn't seem like you can access the package manager via the backend to add custom drawers

sudden ruin
copper gust
#

just would like the way seperate grouping would look aha

#

not the worst if i can't

remote terrace
#

Question, fellow Non deodorant users...... I'm making a top-down game, and I need to know. Should I use one camera or multiple cameras? I have one camera following the player, but down side that the player sees things that they are not supposed to. so I'm trying to see if it's better to one camera and just do some coding magic to set the size based on the room size, or have multiple cameras...?

worldly cave
#

doesnt seem like any more than 1 camera is nescessary there

sudden ruin
worldly cave
#

adjusting the y axis for the transform

#

and maybe the fov