#💻┃unity-talk

1 messages · Page 27 of 1

azure pond
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and in the meantime, also do git --version

gusty abyss
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PS C:\Users\USER\Desktop\New folder\Git Folder\Projects>```
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git version 2.51.1.vfs.0.0
PS C:\Users\USER\Desktop\New folder\Git Folder\Projects>```
azure pond
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okay

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so you don't have a .gitattributes file

gusty abyss
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yes?

azure pond
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not anymore

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you clearly deleted it at some point

gusty abyss
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Do I need it?

azure pond
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oh

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why are you in Projects

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what is the root of your git repository

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go there.

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🙁

gusty abyss
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that is the root

azure pond
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you are running your own git server, but you are very unsophisticated with git

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why are you doing this?

copper gust
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they have already explained it

gusty abyss
azure pond
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can you run git rev-parse --show-toplevel

gusty abyss
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The reason i'm in New Folder is because I was in the process of recreating the repo from the beginning in the hopes that I would somehow remove git lfs

gusty abyss
plain dagger
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You would want to make a new repo via git init because copying the .git folder would also keep the git lfs hooks

gusty abyss
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I didn't copy the .git folder

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I deleted it

plain dagger
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then i have no fuckin idea 😆

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are you using github desktop?

azure pond
gusty abyss
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no

azure pond
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i think the problem is kind of exotic. you have accidentally configured a global / system level lfs setting

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that is why it appears that lfs is running without you having configured it

gusty abyss
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nvm i can google it

deft rock
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Are you able to make job posts in this

azure pond
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@gusty abyss go ahead and run git config --global core.attributesfile, then cat the contents of that file

gusty abyss
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there's no .gitconfig

azure pond
gusty abyss
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always has been

azure pond
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🤦‍♂️

gusty abyss
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what?

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I like it

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also have the same on my laptop so I can use the same local paths if I want to

azure pond
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can you try .git/info/attributes? and is there a C:\Program Files\Git\etc\gitattributes file?

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anyway i think you can figure this out

gusty abyss
azure pond
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somewhere it is configured

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you would have to query all these potential config locations

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and remove it

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you can also run git with all its verbosity settings

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and i think i twill tell you where it is loading the config from

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you can try adding a file you know is lfs tracked, and then see why / where it is configured that way to track that file

azure pond
gusty abyss
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out of luck here

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also isn't .git/info/attributes in the .git folder in the repository?

azure pond
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you have to check everywhere

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that is the equivalent of git config --local

gusty abyss
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actually doesn't exist

azure pond
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then you have to run with tracing and see why git lfs is here

gusty abyss
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ok i'll google some more possible locations

azure pond
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then you can rewrite the history to un-lfs-track the files

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it could be on the other system!

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it might not be on this one at all

gusty abyss
azure pond
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you make changes to lfs objects, they will be tracked

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it's done

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you have to figure out which ones they are

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but it's not this system, it seems

gusty abyss
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this one was just created

plain dagger
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some git clients will detect lfs and re init its state for you

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some ask, some may not

foggy jackal
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Hey guys, so I only joined this server for one reason: I'm having a problem with my Unity XR projects (for VR). can anyone help me...

azure pond
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git lfs has hooks. the files that are tracked by lfs exist in your repo as stubs that lfs is aware of. then it "smudges" (rewrites) them to the actual binary content. the other machine probably wrote it as lfs objects, failed to upload them, and now this machine thinks that it is supposed to upload those objects for the first time. it must have them.

gusty abyss
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well there isn't anything in the linux server

gusty abyss
azure pond
plain dagger
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lfs files are commited as "text pointers" so when lfs isnt working the file is not really there

azure pond
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you have been toiling at this issue, and put this setup

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where you have three computers into a precarious situation

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you're just learning the hard way that this stuff is really arcane and low yield

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somewhere, on some machine, lfs is configured to import a bunch of files

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i don't know where!

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it doesn't make sense for me to play guess and check and find out with you

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once a file is tracked by lfs, it's not going to be untracked until you expressly say it should be

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all the binaries everywhere on all the machines are going to know which files are tracked by lfs and use lfs to manage their data

gusty abyss
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ok

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Maybe I should just enable it

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and be done with it

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This isn't even unity related anymore. I just thought unity was doing some weird things because all the lfs files were unity's and because unity has that version control button when you create a new project

azure pond
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it doesn't work well with bare repos

gusty abyss
azure pond
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actually it looks like none of the limitations matter

gusty abyss
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cool

safe garden
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yo guys, been playing escape from duckov - am curious as someone learning environments, do small rocks/pebbles like this get added as part of the normal map or individual meshes? guessing the former - looked like geo to me though

prisma jackal
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how can i send massive scripts to my friend

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cuz discord isnt letting me

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its to big

worldly cave
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should probably use

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git

worldly cave
copper gust
viral hill
viral hill
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!code

vagrant rootBOT
safe garden
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but I imagined they wouldn't waste resources on tiny assets like that

viral hill
safe garden
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hmm might be right

copper gust
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that almost looks like terrain detail objects or whatever

worldly cave
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imo if you are working with that kind of level of detail you might as well use normals rather than actual geometry

safe garden
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hmmm fair play, usually normals look a lot more flatter to me than that, but you're probably right, you wouldn't wanna waste geo on minute details

viral hill
deft rock
vagrant rootBOT
deft rock
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☝️ use a paste site

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oh, someone already said.

worldly cave
austere blaze
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Questions regarding collaboration

  • If I share the project on Github, does that connect the Unity account or just the project files and they have to login to their own account?
  • For a free Unity Organization, is the 3 seats including the owner? Or is it owner + 3 free seats?
  • Do you need everyone to be part of an organization? Or can you just use Github?
  • If each individual has a seat for all the assets used in a project, but are not part of the same organization, are they allowed to collaborate on the project? Or do you have to have all the seats on the same organization?
viral hill
north rover
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Hey guys, my name is jay, I need some help with my unity project very badly, anyone up to do a quick voice call? pls

vagrant rootBOT
# stuck flower !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

safe garden
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another q - how can you achieve this grassy look on the stone, is it vertex painting?

copper gust
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Some form of texture blending

north rover
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Hey

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So, the player gameobj is not the model we´re discussing

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That model is the NPC

copper gust
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this is not the right channel

worldly cave
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i think we are past the animation issues

north rover
worldly cave
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mostly trying to diagnose whats happening with the model now.

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so i guess this is the right place kind of

north rover
worldly cave
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does the npc model have bones or a skeleton of any kind

viral hill
copper gust
north rover
worldly cave
north rover
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It says it has a rig, but I don´t really know how to verify it

worldly cave
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just like you did the player model

worldly cave
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thats just an empty gameobject called rig

safe garden
# viral hill You can do so with the default terrain component by painting multiple layers at ...

Can you please advise on something - with terrain, I know you can blend terrain layers (textures converted into a terrain layer,) can this be done with materials? I wanted to do this with 2 toon shader materials but the problem is I only seem to be able to do terrain blending with textures. I have textures added but didn't want to use the typical URP lit shader as I wanted it to have a specific cel shaded look

north rover
worldly cave
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yeah your model has no bones

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its just a mesh

copper gust
copper gust
safe garden
north rover
worldly cave
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yes

viral hill
stuck flower
north rover
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Ok, I´ll try, If it don´t work I´ll come back here, thx kuzmo

north rover
stuck flower
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Maybe? It'd probably just be easier to take whatever extra scripts are on this currently and just put them on the new model's prefab though

north rover
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So, basically the easiest to do here is to change the model right? get one thats already rigged

slim narwhal
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really quick question
does Resources have to be placed in Assets or can it be placed in any folder within Assets (like Assets/Enemies/Resources)

north rover
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omg I´m having the same problem with another model, but this one is rigged I believe, but the Rig folder is empty as well

stuck flower
slim narwhal
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oh i didnt see lol sorry
so anywhere then

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and if i have Assets/Apples/Prefabs/Resources/Hard-Mode, will it see any gameObjects in Hard-Mode?

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this will make or break the entire thing for me

stuck flower
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Every folder named Resources is available to the Resources system. No matter where it is.

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You would just give it the path to the thing you want from the Resources folder

north rover
slim narwhal
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but if i have a subfolder in resources, then will it get all prefabs inside the subfolder even if i dont reference it in code?

stuck flower
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that is the path from the Resources folder

slim narwhal
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but i have gameobjects in the Resources folder and in the Hard-Mode folder within that resources folder
will it get all gameobjects in Resources and Hard-Mode or just Resources?

stuck flower
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Depends on what path you give it

slim narwhal
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if i give it ""?

stuck flower
slim narwhal
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and i pass in GameObject

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from LoadAll, not just Load

stuck flower
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It even says what happens when you pass it an empty string

slim narwhal
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from what i see, it only gets things in the main resources folder and not its subfolders. so i have to call it twice :/

stuck flower
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I mean, you could just try it if you don't think the documentation is clear enough

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Put the folder in, put an object in it, do a LoadAll and see if it's there

slim narwhal
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turns out it does. and now i have to filter it out using code but im sure thats not too big of an issue.

frigid sigil
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absoulte fuck around and find out

fleet nacelle
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real talk guys, i feel like motion blur is actually awesome when implemented correctly, what do u think

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I'm trying to understand why people always turn it off, and how can we implement it better

frigid sigil
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motion blur is dogshit dude

shadow heron
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Motion blur will always be disgusting 🚫

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Literally hideous to look at

frigid sigil
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im sorry NOT A SINGLE GAME did it good, im trying to move my camera then suddenly i feel like i got a eye headache

fleet nacelle
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how is this a universal opinion i don't get it

frigid sigil
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its just a fact

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no one does it good its always so dogshit

viral hill
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I like motion blur, but let's stay on topic.

frigid sigil
viral hill
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Unity related topics. Off topic discourse is discouraged here

fleet nacelle
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i mean we can discuss game dev her3 right, it's a genuine question,

viral hill
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Only if it's unity related

stuck flower
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That's really the long and short of it

frigid sigil
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exactly, its talking about unity,which is a game app like dude we can just chat 😭

viral hill
fleet nacelle
viral hill
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I don't make the rules, I'm just parroting them so that mods don't step in

shadow heron
frigid sigil
fleet nacelle
copper gust
frigid sigil
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its in the general catagorey

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not help or sumn

charred fog
frigid sigil
viral hill
copper gust
mystic abyss
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There are many GameDev specific servers on discord

charred fog
frigid sigil
fleet nacelle
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okay fine got it chill

copper gust
viral hill
mystic abyss
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A quick Google search will bring up the main ones, and you can still talk Unity GameDev in the context of those. They're a pretty good option for broad game development chat

fleet nacelle
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i only came in this channel because there was no other channel labelled as game dev talk or general

shadow heron
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Just move on before you get silenced by a mod 🔫. You can just read the rules of the server.

frigid sigil
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and other servers might not be as popular

copper gust
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which is fair but the channel you guys might be looking for does not exist on this server

viral hill
charred fog
mystic abyss
frigid sigil
viral hill
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I know

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Reread what I said

charred fog
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@frigid sigil Enough with the spam, create a thread if you want to continue the previous topic.

mystic abyss
frigid sigil
fleet nacelle
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@frigid sigil ur not gonna win arguments with them bruv just leave it, they'll just ban you.

charred fog
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!warn 643780919009738752 Don't post off-topic on the server. Listen to moderation.

vagrant rootBOT
viral hill
copper gust
copper gust
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i feel like general-support or something might be a little more clear

mystic abyss
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Yeah, comparing that to "unity talk" makes me think that's more focused on support discussion

"talk" does seem a bit too casual

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Perhaps best of both worlds,"Unity-Support"

frigid sigil
fleet nacelle
copper gust
copper gust
viral hill
charred fog
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Unity-talk is quite explicit, you can't stop people from interpreting channels how they want to without reading #📖┃code-of-conduct . In that case just pointing out the rules should be enough.

mystic abyss
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Ultimately no matter what, majority of servers have a #497872194815393793 channel by default, so it's inevitable you'll get the occasional off-topic discussion, whether people read the rules or not

copper gust
mystic abyss
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It's less common to find strictly "no casual conversation allowed" servers

frigid sigil
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this is what i didnt like about unity server, most servers have a completely off topic channel for people to talk about literally anything, but the unity discord server not having a general game dev channel? surprised me

copper gust
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Just not the vibe of the server

mystic abyss
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The venn diagram overlaps a great amount

frigid sigil
charred fog
frigid sigil
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if this was also intended as a half casual game dev discussion

charred fog
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Which you are continuing to do still.

stuck flower
copper gust
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also

motion blur is dogshit dude
im sorry NOT A SINGLE GAME did it good, im trying to move my camera then suddenly i feel like i got a eye headache
cuz at this point its not an opinion
its just a fact
no one does it good its always so dogshit

is not a discussion, it's closer to a toddler rambling

charred fog
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If you have server related questions/suggestions use #1161868835423526933
If you want a game dev discussion create a thread here.

frigid sigil
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call me a toddler all you want just let it die bruh

tall hearth
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this might fit better in something like #1390346776804069396 but i was curious for this like clothing why dont people set the material to render on both faces instead of just the front? i ask cause i have seen in many games with clothing options things like skirts or baggy shirts are just hidden on the back side and ruin emmersion

south summit
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Guys, I need help here. My animations aren't getting any reference to the mesh or its bones because nothing shows up in the preview when I drag my model. I've tried everything: re-importing, verifying that the animation type is Generic, etc. The mesh with the bones are FBX files, and the animations are also separate files but with the same object data, although the second image shows something strange this error 🤔

south summit
slow dirge
tall hearth
lapis gate
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cloth makes sense for backfaces

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to render

copper gust
lapis gate
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well, skip that fragment

slow dirge
copper gust
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and generally character related models tend to be fairly high poly

tall hearth
lapis gate
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usually you dont really want backfaces exposed anyway

tall hearth
lapis gate
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yeah cloth as a single face is more retro, but lately devs will throw on solidify modifiers

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but even retro games do connect cloth directly to the base model

tall hearth
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which without having something like a sub-d modifier or backface showing look bad

lapis gate
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If it looks fine with what you're doing then I don't see the problem

undone monolith
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hey there's no errors in my project, but there is a bug in my game that I'm not sure what's the problem

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i'm making a 2d visual novel, and i made a NextButton that upon clicking on-screen continues the story, however in one of the scenes, it doesn't appear

vivid cedar
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You need to debug your code/game to figure out what's wrong exactly. Start with the code that is responsible for displaying the button

undone monolith
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everything looks fine, but when i play, the button doesn't show up

vivid cedar
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I'm being pretty vague here because I have no idea what your code or your game looks like.

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YOu should also start by pausing the game when you expect the button to be shown and checking if it's there in the hierarchy or not. it might be in the scene just not visible for some reason (like wrongly positioned for example)

violet thunder
#

!ask

vagrant rootBOT
# violet thunder !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

gusty crater
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I'm trying to sanity check that I'm not crazy to wanting to copy PDB files for production builds on windows (just not to end users) so that I can debug crash dumps

glossy thunder
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If I wanted to make a competitive fps game as a somewhat noobie mostly using ai to assist me in coding. What would be my best option for online? I see that photon bundle is going to flash sale in 9 hours and I've heard of it. I've never done online netoworking code before so I'm unsure of the best solution. I want something simple with no personal hosint myself. What are my options that are mostly plug n play that will work well and have been used enough that ai would have seen the code and be able to assist? thanks!

copper gust
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Honestly probably nothing

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ai is not even remotely good enough to get you anywhere close to that goal

glossy thunder
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I also don't much care for what ai is doing to the creative landscape but I'm also not really looking for delusion. Just looking for an answer tbh

pearl oyster
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That is the answer

glossy thunder
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Not really lol. It's a copout

pearl oyster
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Multiplayer is very hard even for experienced developers. Plug-n-play solution that you can just make work with the help of AI just doesn't exist

hybrid brook
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anyone know how to fix an eperm, operation not petmitted error when installing packages?

copper gust
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i have plenty to shit on about ai but genuinely based on the results that we get in here ai just isn't gonna get you anything remotely usuable for multiplayer without you doing a lot of work alongside it

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ai to assist? maybe

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ai to mostly do it? it's just not there

hybrid brook
copper gust
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more than just the basics

hybrid brook
# copper gust more than just the basics

for sure, but like the more you know, the more you know how little you know.
edit:
Having the basics down will help you understand the scope of multiplayer at the very least.

glossy thunder
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I know how the stuff works conceptually as well as having experience in a lot of those areas just not multiplayer gaming. I know client/server and packets, IT background sys admin, coded several games, etc. But I just wanted what is the ideal beginner solution because for a first time I figure a plugin asset that would be mostly pre solved would help me learn best. And fast results is always fun. but I had my ai code me a multiplayer game in html that worked in a single prompt so idk. Saying it can't do it is just wild to me.

pearl oyster
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Why don't you ask AI what to use

glossy thunder
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Because humans are better and available here?

copper gust
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i can only go off what i've seen in my experience, i don't know what kind of stuff ai can scrape for whatever way html multiplayer is handled

glossy thunder
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yeah that was my concern. html would be more readily available to learn off of. Unity scripts a bit more rare. especially any server side code.

copper gust
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there's relatively pretty minimal amounts of resources available for ai to scrape for the networking solutions people use for networking and that's with the fact that even basic singleplayer prototypes are struggling for ai based on what people ask for help with here

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I imagine html based multiplayer is a lot more primitive too compared to how you need to specifically work with unity's networking solutions in unity's hyper specific setup as well

glossy thunder
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I figured there would be a premade asset that already had the basics done and I could just customize it to my liking. Nothing comes preloaded as a simple multiplayer game and then lets you springboard off it? Hmm

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Maybe I'll just find something with really good documentation or the best reviews and just stumble my way through it.

copper gust
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sure but as soon as you want to deviate from that the ai is going to springboard off into the void

glossy thunder
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Nah if I can feed it the server code plus the client code it could figure it out from there. I just want to know whats the best multiplayer setup for a newbie that wants to make a 2v2 fps that needs to be easy to use, consistent, and accurate without the dev having to host anything lol

copper gust
#

just go netcode for gameobjects

glossy thunder
#

Is starting with a template solid or just go blank project?

unborn gazelle
#

Hello, I'm kinda new to unity and game dev.
Just want to know , is it valid to record my own audio from any audio source and use images (like for crosshairs ) from any source into my game ? Can i successfully publish it to steam and other platforms if I do that ?

Or I always have to use assets and stuffs from unity asset store

copper gust
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Haha no you can very much make your own stuff

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That is ideal !

unborn gazelle
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I mean if I record and audio from a source , or create a simple png for crosshairs, is that valid ?

copper gust
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Yes

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Well depends on which source audio wise

pearl oyster
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Depends what the source is? You can't record from other games or movies or such, they're likely to be copyrighted

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If you record sounds from around you or make your own crosshair from scratch then of course that's ok

unborn gazelle
#

Ooh , I was thinking of recording gun sounds from movies and other gun showcase yt channels 😅 ...

And regarding the crosshairs, does the free ones available on websites like PngWing , etc works ?

pearl oyster
#

You'll have to read their license

unreal jewel
#

though if you need crosshairs, there are plenty you can find online under permissive licences for free
here's one with cc0 (means you're completely free to use it for anything with no attribution, however you still should attribute if you can!) https://kenney.nl/assets/crosshair-pack

Download this package (200 assets) for free, CC0 licensed!

unborn gazelle
#

And yeah will definitely read the licence

unreal jewel
#

recording gun sounds from movies you should probably avoid

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you can find some on websites like freesound or pixabay

stuck ocean
#

im trying to install unity 6.2 in unity hub, why does it say validation failed? i have over 200gb capacity in C: and tried disabling the windows defender firewall but they dont work
checking the info-log.json, i see Error occured in 'Source Availablity Check'. SafeAxiosError: Request failed with status code 404"
how can i fix it?

hybrid brook
stuck ocean
pearl oyster
#

If you're in China it's the other way around. You have to use the Chinese version. The normal version is blocked

willow ermine
#

Anyone know when the roadmap talk is?

frail goblet
#

uh this is weird

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is this a new VS2026 feature

mystic abyss
#

I recall that being there for a while, it just filters the solution to display whats relavent

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Rider has a similar feature

frail goblet
#

ohh, I see

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I have never seen this thing before lol

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got so used to Solution Explorer

mystic abyss
#

Yeah, I got used to that too

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one day that unity explorer sort of appeared

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The programming gods decided to bless you today 🙏

frail goblet
#

frrr 🗣️

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this is actually a bit more easy to look at than the Solution Explorer

halcyon mango
willow ermine
inland hornet
#

Hey Hey Hey!

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I have a good news

#

I finally published my first game

pale coyote
inland hornet
pale coyote
#

What's the name?

inland hornet
#

I am a small indie

pale coyote
inland hornet
#

is there any chat in this server where I can advertise it

pale coyote
#

You can't advertise here but share your journey on how you made it

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For advertising do youtube, tik tok, instagram, etc...

inland hornet
inland hornet
#

because I think I have seen one before

pale coyote
#

Idk man

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Nice game

#

I like the idea

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I can help if you want

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For the graphics

storm patio
inland hornet
#

The game name is Chippu-Code Game, Its a small puzzle game inspired by the W3School code game, its a lot different from that W3 school code game but also same at the same time

winged flume
drifting jacinth
#

Hi

inland hornet
#

you must try, it only takes 15 minutes to finish it

pale coyote
inland hornet
pale coyote
#

I'm on my phone rn

charred fog
pale coyote
inland hornet
pale coyote
#

The logo looks ai generated. Try making it better or make it very simplistic

charred fog
charred fog
inland hornet
drifting jacinth
inland hornet
#

any off topic channel in this server??

pale coyote
#

This is my new game I'm working on, I wanted to add a border on the roads so the player doesn't fall off however adding box colliders will take a long time. Is there a easier way?

drifting jacinth
inland hornet
#

I'll take care from next time

charred fog
drifting jacinth
charred fog
#

@drifting jacinth If you've built that in 3d editor, you can also just have invisible flaps on a mesh that collider will use.

#

Wrong mention... @pale coyote ^^

#

Or rather cut them out and export separately, you don't want your road to use partially transparent material.

analog crane
#

Can't wait for Unity 6.5 (i assume that's when the CoreCLR preview release will start)

sly lake
#

Will probably be a few years before it's shippable

analog crane
#

i'm using alpha software all the time, i'd say if it doesn't crash with what i'm gonna do, it's good enough

solar panther
#

Who owns this server?

storm patio
#

what does it matter?

#

are you trying to contact them for something

solar panther
#

No, just wondering.

safe garden
#

hey guys, just wondering what is this icon meaning in hierachy?

safe garden
sly lake
#

Should be the same, no? Right click > prefab > unpack

safe garden
#

I only get those options on a PF instance

lavish gale
storm patio
uncut rivet
#

Anyone know why my Ui is gone

#

Like for the playmode button it’s just a texture

deft rock
#

because you did something

#

ohh, or do you mean editor UI?

pale coyote
lone galleon
#

Anyone know an asset i can purchase or make, just like Sakura rabbit made. The effect with the "sweat dripping" on the face?

unborn gazelle
#

Can anyone tell me how to use the bullet trail Fx prefab that comes with the polygon battle royal pack ....like what's the intended way to use it. (Since it got an animator component and an avatar on it)

So far I only made trails using the trail renderers and ray cast way.

#

This is something new for me

deft rock
#

speak to the publisher of the asset - after reading the docs that come with it

fringe pagoda
#

...unity in fortnite??

olive knoll
#

guys can anyone send a link to visual studio 2017

lapis gate
#

Unity Lumen™

pale coyote
olive knoll
#

thanks

pale coyote
#

I had added volumetric clouds to my project. Whenever I reopen it. Everything stays as it is except the volume profile. The sky resets back to normal.

#

Also can someone explain what ray tracing profile does?

sly lake
#

Volumes are not for enabling post processing, they simply allow you to override default settings (in some cases those settings are disabled though)

#

So the ray tracing profile allows you to override settings for ray tracing

#

I think it controls the size and shape of the BVH and such

remote tangle
#

Anyone know the best way to make a 3D player model like that of Aether/Lumine from Genshin Impact?

sly lake
#

Blender, learn it.

pale coyote
#

It's not that hard

remote tangle
pale coyote
#

Then take a picture as a reference

remote tangle
#

i dont have much, if any, usable experience in blender

sly lake
#

Same workflow as other characters. Sculpting, retopo, rigging, texturing. Just different style.

pale coyote
#

First just make the base out of spheres then you can try to blend it in, rig it, colour it, etc..

#

There are plenty of tutorials on yt but don't watch the big ones, just watch some small short videos. The best way to learn is by experiencing it yourself. Do whatever you can. If you have any problems search it up or try to fix it by trial and error

#

Those big tutorials don't really teach you much

#

Try to explore yourself

#

Or

#

I have a shortcut

remote tangle
#

Could I use a model of aether/lumine as reference for size and how much detail to use for the rendering?

sly lake
#

That sounds questionably legal

pale coyote
#

Use an AI for it. (Preferably meshy ai)
Note: will be faster but won't teach you anything

remote tangle
#

if it's not illegal ofc

sly lake
#

I would stay away from this approach in general. Just use reference pictures.

sweet atlas
#

We got Unity and Epic Games collab before GTA6 😆

pale coyote
#

Using it as a reference won't get you into any legal trouble. If you want you can download a model and modify it(colours, shape,) this also is a good way

sly lake
#

But this is getting ahead of ourselves.

sly lake
pale coyote
#

And this is also what I'm doing rn

#

But up to you how you want to make it

remote tangle
#

its been over a year, but ill just have to brute force it ig

fair cove
sweet atlas
#

I've learned to embrace AI as a tool

pale coyote
#

I use ai to learn c#

sweet atlas
#

The visual studio copilot AI is a godsend

pale coyote
#

It gives me codes with errors or incomplete. Then guides me how it should be then I Try to make it like that

sweet atlas
#

Everytime im facing a complex time at solving a complex problem in code, it helps me to solve it and saves me time

#

Work smarter, not harder

pale coyote
#

When I download terrain tools, are the stamps not supposed to come with it? Because I saw that in a video the person using it had alot of other brushes however I didn't get any.

sly lake
#

I don't think any stamps come with terrain tools, no.

lapis gate
#

AI is getting there but still I don't treat it any more than a more advance search engine as google has been pretty garbo for a while

pale coyote
#

Yea I used chatgpt to help me build my first pc

#

Saved me ton of time

sly lake
#

Doesn't seem to bullshit as much as Google

lapis gate
#

Apparently Google's AI is being valued very high lately, but it still tell you to eat rocks for a better diet the last time I checked

pale coyote
#

Ai can also be really good for content. I saw a video where a person tries to replicate a game using different AIs

#

It got lots of view

lapis gate
#

prompting to generate code isn't scalable

sly lake
#

Even in small batches it can screw you over if you don't know how to review it

lapis gate
#

copilot does have an edge (teehee) as it does live in the environment, but trying to prompt your ideas from the english language into a computer language will never be exact

sly lake
#

I vibe coded some stuff now I have a List<T> with potentially thousands of GC allocations per frame in my render loop.

lapis gate
#

honestly if you want to write good prompts to translate I'd suggest taking some courses in discreet math

sly lake
olive knoll
#

guys is visual studio 2026 good or no?

velvet crane
#

Hey everyone

#

I am a Blender artist. Can I get my models in Unity games?

#

Other people’s

lapis gate
#

yes

#

well, into your project yes

sly lake
#

You may be able to publish your work on the Asset Store

velvet crane
#

I am still learning Unity. I am very interested in creating educational games for high school educators to employ in their instruction.

pure jackal
#

A preview of the Core CLR coming to a future Unity 6 in editor desktop player.
https://www.youtube.com/watch?v=wC3WlucHGuk&t=2212s

Excited for Unite, but unable to make it all the way to Barcelona? Watch the keynote here!

Right after the keynote ends, join us for a 6h long conversational, community-centric livestream featuring developers, Unity guests, session info, and more! The link will be shared in the chat towards the end of the keynote.

The main Keynote will officia...

▶ Play video
sly lake
#

-# preview

pure jackal
plain dagger
#

Im glad its not dead, will be cool to see the speed and compilation improvements

pale coyote
#

When I add tress. Is there a way I can add like a Mesh collider to it? Because I just phase through the trees which is very unrealistic

south summit
#

Guys, I need help here. My animations aren't getting any reference to the mesh or its bones because nothing shows up in the preview when I drag my model. I've tried everything: re-importing, verifying that the animation type is Generic, etc. The mesh with the bones are FBX files, and the animations are also separate files but with the same object data, although the second image shows something strange this error 🤔

potent geyser
keen locust
#

Does anyone know if there is a tool for Terrain to auto generate but up to objects already placed, I have a rough sketched path and want to terrain up to it

sly lake
pale coyote
#

Ok well how do I add it

pearl grove
#

how can i quickly remove all deleted scripts from all prefabs

south summit
pearl grove
#

i have a big amount of prefabs, and they were created with some package idk, i dont need that so i can just remove all the scripts

sly lake
pearl grove
#

how can i remove all the error scripts at once?

plain dagger
#

fix them all in one go 😆

pearl grove
pearl grove
plain dagger
#

Oh you mean missing components from removed scripts?

copper gust
viral hill
viral hill
# copper gust How

because it explains nothing about the purpose of it, which i presume is important in this context

sly lake
#

It's not

#

I understand what they're asking

pearl grove
plain dagger
#

There is an editor function that can be used to remove them all but i forget what it is 😐

copper gust
#

Theres something on the asset store iirc

#

That too

pearl grove
#

and i dont have package it depends on

viral hill
pearl grove
#

but i dont really need those crappy scripts

copper gust
keen locust
sly lake
#

The emoji means I don't know what you're asking

pearl grove
#

and in best case it can have 1 script

#

or like 10

#

how can i clean it all in one sweep

viral hill
#

are you actually getting errors or are they warnings?

keen locust
viral hill
pearl grove
#

i want to do it fast

#

because there is a lot of error scripts

viral hill
copper gust
#

It is

#

Prefabs wont save with that iirc

pearl grove
sly lake
#

Also causes other issues

sly lake
#

Runtime doesn't like it, I think

pearl grove
#

You are trying to save a Prefab with a missing script. This is not allowed.
Please change the script or remove it from the GameObject 'MonitorStand'.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

copper gust
viral hill
pearl grove
#

i cant save the prefab

copper gust
past igloo
#

hi does anynone know if i can have a whole 2d game on unity and from where can i download it

plain dagger
plain dagger
# pearl grove how do i do that

Using code to add a menu item like this:

using UnityEditor;

[MenuItem("Assets/Remove Missing Components...")]
public static void RemoveMissingComponentsEditor()
{
    AssetDatabase.DisallowAutoRefresh();
    try
    {
        foreach(var gameObj in Selection.gameObjects)
        {
            GameObjectUtility.RemoveMonoBehavioursWithMissingScript(gameObj);
        }
    }
    finally
    {
        AssetDatabase.AllowAutoRefresh();
    }
}
#

you should be able to select multiple assets, r click and run this

burnt pendant
plain dagger
viral hill
burnt pendant
burnt pendant
burnt pendant
#

I don't fully understand what he means, but I suppose it would be emulating the engine in Fortnite for its map creation system.

hushed hamlet
#

Meanwhile all we've asked for is a few bug fixes 🤣

viral hill
burnt pendant
#

We'll have to wait and see how it goes, but it's an interesting proposal to see; something similar would be the MILLISTRA from GENSHIN, which uses UNITY as its base engine.

weary portal
#

Did they announce anything serious or just the Fortnite bs?

viral hill
viral hill
burnt pendant
#

Yes

viral hill
#

i assume this is all hype to bring more traction to fortnite again

burnt pendant
#

That's always the goal; they need content for their platform, so they must be able to allow the use of other engines.

copper gust
modest meteor
#

why would i put my game on fortnite instead of steam though

burnt pendant
copper gust
#

Different userbase i guess, core audience there might be more open to playing smaller roblox esque mini games

#

Presumably handles networking in some form too

#

built in character controller and all that

compact vigil
#

hi can anyone tell me how i can animate a value which is coming from shader graph in particle system like i want to dissolve a sphere but not able to find the solution

viral hill
#

animate a value?

#

are you asking about a specific shader functionality?

deft rock
#

in code? use a tweener/ lerp
with the animation? record the value change -> google to learn how

polar basalt
#

i swear i was able to add an extension now i cant anymore

#

how did i manage to add it then on my 'SliderExtensions', if i try to add 'Slider' onto the 'SliderExtensions' it gives off the same error, of 'SliderExtensions' onto the 'Sliders'

hushed hamlet
compact vigil
polar basalt
viral hill
compact vigil
#

i dont knwo that

polar basalt
#

i did not do this manually, (copying the data from the old sliders)

viral hill
compact vigil
#

to code

#

and animate the vcalue

viral hill
#

then learn

polar basalt
#

maybe first have it be a monobehaviour, add it, then change it back to extend toggle?

hushed hamlet
safe garden
#

is there a fast way to weed out what meshes in your scene don't have collisions? other than jumping through them

polar basalt
#

so i have to do the same ig?

dusk nova
#

Fortnite SCimgoingcrazy

modest meteor
polar basalt
hushed hamlet
#

You cant have two derived sliders on the same object.

safe garden
polar basalt
hushed hamlet
#

Because then it isn't an extension of an existing one, its a new one.

hushed hamlet
#

That's like saying I want two apples but I only want to see one

polar basalt
#

i mean yeah but its only for a short time

#

i just need it to be there so i can copy the data

#

yk what i mean, like the colors, the min/max and so on

#

and then i remove the unity ui component

viral hill
hushed hamlet
polar basalt
hushed hamlet
#

And do lots of pretesting

polar basalt
#

that could be done, but im lazy :p

#

also multi copying data would be kinda hard

#

but one a time i can see that done

hushed hamlet
#

Im pretty comfortable with editor scripts, so that's how id tackle it. But there are lots of ways. Copy the toggle to a temporary object for example, then you can remove it and change it.

#

Its a painful process when you need to switch out a built inn component with custom ones later into design

polar basalt
#

i see

#

thank you

hushed hamlet
# polar basalt thank you

If you do go down the editor tooling path, just remember you need to mark objects as dirty when you modify them or they won't actually save when you come back to the scene.

polar basalt
#

btw, changed to mono, then back, everything is fine now :p

potent geyser
#

There's no off topic here, thanks.

balmy swan
#

What an insane Announcement today. Unity and Unreal partnering a common payment engine in app (versus having to use the app stores and their 30% cut), AND Unity titles will run inside of Fortnite. WHAAAAAATTTTTT !!!!

As a VR developer this is BIG and it may be the nail in the coffin for Meta's Horizon World as Unity developers like me are never going to be able to tap into that market as it is closed to Horizon creators, using Horizon only tools that are locked to Horizon World and the Horizon OS. I have always been disappointed that Meta went this way instead of providing a foundation for developers using leading edge tools like Unity, Unreal, Godot and more to all link up via portals and such in an open Metaverse, versus a closed vendor specific one where you still have to search traditional flat screen stores to find content if you can even get past the Horizon World clutter.

Being able to put my Theme Park inside of the Fortnite Metaverse and be exposed to 100s of millions of players is exactly the future I have been developing my app for 5 years for. Bring it on and don’t stop there ig hope. Bring in Steam and other VR apps and games too as the Metaverse has got to be cross platform and ubiquitous, not the closed one Meta is developing.

Lots of work to do for sure including Fortnite VR Avatars if there are not some already. This will take years, but I hope the new payment SDK will incentivise fast track development.

stuck flower
#

...Fortnite runs other games?

glass kraken
#

hi, I'm not really used to making games with HDRP, it's my first time and when I'm in the project, it always lags, is it normal?

potent geyser
#

Why do people ask "is it normal", baffles me.

viral hill
potent geyser
#

Yes, an unuseable use of a tool is normal.

#

Of course it's not "normal". It's heavy, sure, and if your hardware can't support it, it's going to lag

stuck flower
#

What does it even mean to release a game "in fortnite"

viral hill
#

Tim Sweeney breifly goes over it in the linked video

#

im not exactly sure how it works myself

pearl oyster
copper gust
#

it's interesting because i assume you wont have access to the character controller in unity right? will it just be exporting assetbundle esque stuff?

glass kraken
potent geyser
#

You're assuming all devs make high end quality games in HDRP?

#

I have more or less the same, and we've used HDRP + Raytracing at work and it was more or less smooth.

glass kraken
potent geyser
#

You're not going to be zipping around the scene camera completely buttery smooth, but it was useable just fine.

glass kraken
viral hill
potent geyser
#

Okay, so then if youre question is, if it's not going to be super smooth, then yes that's normal. Especially if you're using raytracing and it's doing that both in your scene + game view simultaneously.

undone nova
#

Question. Is implementing online Co-op (2-4) difficult? My thought process was one player hosts the game and a backup server fills in the gaps if the hosts connection sucks. I can't seem to find any resources about this online

stuck flower
plain dagger
#

what is a "backup server"?
If one player is the host then their connection matters. You need a p2p design to avoid having a single host

potent geyser
#

You could also just use Unity's Lobby/Relay stuff and not doing this manually?

sly lake
potent geyser
#

Cries in pathtracing

#

Never again

sly lake
#

That’s seconds per frame

undone nova
stuck flower
undone nova
copper gust
#

lethal uses ngo, repo uses photon

modest meteor
#

i think they also use steam's peer to peer networking

#

which is free

safe garden
#

hey all, bit confused here if anyone can help. I have a prefab within a prefab, I dragged a mesh into the nested prefab and wanted to apply override, but the option isn't appearing. Even though the mesh is dragged into the nested prefab, when opening the prefab to take a look at it, it appears white...... not sure what's happening?

wise yacht
#

I know this question is quite vague, but I have this above my RPC

[ServerRpc(InvokePermission = RpcInvokePermission.Everyone)]

and then when trying to invoke the RPC from a non-owner... I get this error? (Using NGO).

I understand the question is a bit vague just wanted to know if im being stupid and missed something.

copper gust
wise yacht
#

My plan was to go there next if there was no simple fix/simple thing i did wrong

viral hill
deft rock
viral hill
copper gust
#

dragging it in 👍

#

or any way you would expect to do that

#

the reference being lost thing your talking about just isn't a thing

quasi sigil
#

hello, I need help with my project

deft rock
#

!collab

vagrant rootBOT
# deft rock !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

viral hill
#

@safe garden disregard what i said

safe garden
undone nova
copper gust
#

dunno, i dont know of any of those related games you mentioned using it tho

wise yacht
safe garden
viral hill
#

on the right side of where the name is

wise yacht
potent geyser
# undone nova Has anyone used fishnet? I see many ppl online saying its the best

All these networking options are more or less the same, and will make claims and do comparisons to prove their point. Just be aware that the Fishnet guy has sleeper accounts he uses to self promote his stuff, so while there may be legit claims/testimonials, you never know. But there's no reason you can't use Unity's native multiplayer for something coop.

deft rock
undone nova
safe garden
stuck flower
undone nova
stuck flower
safe garden
undone nova
copper gust
#

arguable

stuck flower
dusk nova
#

Does visual scripting for unity receive updates still or nah

#

Idk where to ask the question im new here

dusk nova
#

I had a feeling that would be the place thanks

undone nova
strange pond
#

Hello

tall hearth
stuck flower
high osprey
#

Hello can someone tell my what did I turn on that makes my sphere disappear when I zoom it

viral hill
storm patio
#

also make sure the clipping planes are appropriate

#

press F to focus the object and reset zoom

brisk anvil
#

do we know when is next year's unite?

glass kraken
#

hi, I've just set up a HDRI sky in my HDRP scene but the scene is full black and I can't see any sky on it

glass kraken
viral hill
viral hill
# glass kraken

oh actually, change the mode to exposure or lux instead of multiplier

#

or turn off intensity mode completely

glass kraken
glass kraken
glass kraken
viral hill
glass kraken
viral hill
#

i dont understand. can you send a pic of what it looks like

viral hill
keen locust
#

pretty sure you need a directional light

viral hill
viral hill
glass kraken
keen locust
#

ohh okay

viral hill
# glass kraken it is

hmm this makes me think that this is a weird exposure thing. try selecting your camera from the hierarchy and pressing f

viral hill
#

you are using an unshaded draw mode

#

🤦‍♂️

glass kraken
viral hill
glass kraken
#

thank you sooo much

#

does this option hide the sky?

viral hill
#

lol im so used to URP that i forgot HDRP does this

green valve
#

Do we have a timeline on when Unity 6.3 will become the new LTS?

glass kraken
#

anyway, thank you so much

viral hill
glass kraken
sly lake
#

Unlit is pretty useful when you’re working in a low-light scene (or don’t have lighting setup yet)

copper gust
#

The trick is just using an unlit shader for your entire game 😇

late gazelle
#

improve compiling scripts time, it takes minutes

#

please, with only 3 scripts every save took 5 minute

craggy pollen
#

there is a better place to post this

late gazelle
#

doesnt matter where

#

tbh

storm patio
#

we can't do shit, this is a community server

late gazelle
#

yeah i know

storm patio
#

there is staff here, yes, but it's mostly community managers

frosty spire
#

Hello, I’m not sure if this channel is the right place to ask, but I’ve just started learning Unity and I’m currently following the tutorial below.
In the tutorial, the character can walk in “game” mode, but mine can’t. Could it be an issue with the controls? I’ve tried everything, but none of the keys work. Does anyone know the solution, please?

https://learn.unity.com/tutorial/get-started-with-the-unity-editor (Part 10)

Unity Learn

Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.

frosty spire
storm patio
#

see the console tab, and errors would also show up at the bottom

frosty spire
balmy kettle
#

!input

vagrant rootBOT
# balmy kettle !input
How to Set Input

To set Active Input Handling, go to:
Project Settings > Player > Active Input Handling

• Input Manager (Old): Use the original Input settings.
• Input System Package (New): Uses the new input system package.
• Both: Use both systems.

frosty spire
#

It worked !! Thank youu !

safe garden
#

I just had a quick q for environment art practices - if you have a modular kit which is made up of several meshes, is it better practice to export it to engine as one fbx and split it up in engine, or to export it as individual pieces and then piece and snap it together in engine?

deft rock
wraith pasture
#

Unity really needs to update their store to be more friendly..
One of the 2 assets I bought in my order does not show up in "My Assets" and also not in package manager.

I just bought the assets and haven't downloaded any of them even once and a refund request creates a ticket which will probably be reviewed in who knows how many weeks and then maybe even declined for no reason.
With that backlog message it's really not great either...

pulsar spruce
#

So are all unity games gonna be forced into fortnite or is it optional for developers?

copper gust
#

You would specifically have to build for that in mind i think

#

Impossible to force

wraith pasture
#

Literally stated in the ToS/EULA too, where is the "automatic" refund?? why does it create a ticket which you have to wait for like we live in caveman times

south summit
#

HELP, 1 DAY

#

Even if it's just one word, answer me, but don't leave me alone

deft rock
wraith pasture
deft rock
#

You MIGHT have to wait for it to show up in your 'My Assets' (essentially the system catching up that you've bought it) to get the refund - but I'm just speculating.

wraith pasture
#

it creates a ticket and not an immediate refund even though all the criteria are met, not sure whats automatic about that

wraith pasture
deft rock
#

bought together?

wraith pasture
#

yep

#

in one invoice. One of them shows in my assets, the other not. I was charged that exact amount. And refund is NOT automatic.. it created a ticket for each of the assets when I did a refund request on each of them

https://unity.com/legal/as-terms#:~:text=2.8.3 Automatic refunds,an upgrade path.

Unity

Last updated: January 1, 2023

What’s changed:

The “Unity Contracting Party”, the Unity legal entity that provides the Unity Asset Store is now Unity Technologies SF.

safe garden
#

if you unpack a prefab in order to add more objects to it, will it lose its reference to the other meshes? I'm guessing it would be like creating a completely new prefab

deft rock
#

unpacking a prefab just breaks the connection to the prefab asset, all the children of the prefab keep their references - why wouldn't they?

safe garden
#

ahh got you 👍🏻

deft rock
#

it's also not creating another prefab - unpacking a prefab turns it into a "normal" game object

safe garden
#

but say if you had animation attached to it, you unpack the prefab turning it into a game object, isn't this going to mess things up? maybe am not thinking about it correctly

deft rock
#

no, why would it

#

it's not relevant what the prefab has on it/ the children..

safe garden
#

ahh I see ok

deft rock
#

Unpacking just breaks the link to the prefab asset (the file in /Assets in the Project window).. making it a non-prefab

#

it would be a useless feature to also remove all references and break everything

safe garden
#

so say you have a prefab, PF_Environment as we discussed before, you unpack it in hierachy because you want to add new objects to it, I'm assuming you could then just use Prefab > Replace to copy over the pre-existing prefab you had in library - if that makes sense

#

that's good to know about not losing references though thanks!

deft rock
#

If you want to add new things to the prefab.. you do not need to unpack it

stuck flower
deft rock
#

Either add them to the prefab in the scene, and then apply the overrides ... or open the prefab and add them there, save and close

stuck flower
#

Not the one in the scene

safe garden
#

ahhh ok thank you guys

#

👍🏻

deft rock
#

!learn

vagrant rootBOT
deft rock
#

☝️ do the prefab lessons

safe garden
#

yes I should do these now - fo sho 🙏🏻

stuck flower
safe garden
pearl grove
#

how can i make gui that wont suck

#

i cant just let dev console and hints to be cut off like that

copper gust
#

proper anchoring and usage of auto font sizing

pearl grove
#

that console is centered on top left

#

is that how im suposed to do that?

tribal flume
pearl grove
#

its parent has non-1, 1, 1 scale

#

it atleast explains the mesh

tribal flume
#

yes that's problem

#

damn that takes more work to do

#

(for unity)

#

i guess that makes sense tho

pearl grove
#

i only realized that because in early beta for fireworks mania when crouching you will get squished, as well as your tool and it will distort when looking up or down

tribal flume
#

yeah, this features of distorting mesh based on local scale vectors seems to hurt more than help and it also takes more complicated mesh calculations

pearl grove
#

you... just dont scale them...

tribal flume
#

but scale is useful

tribal flume
pearl grove
#

there are properties

#

on cc AND tic tac collider

tribal flume
pearl grove
#

lets be honest

#

90% of fps characters in unity looks like tic tac candy

tribal flume
#

no they are BEANS

pearl grove
#

hell nah

#

beans are dented and a little curved

#

tic tacs are more accuate

graceful wedge
#

I made a keystore for my game and whenever I build it I need to put the password in. Every time I tried i forgot what happened but it worked then I tried the same password not even 5 minutes later and it said it’s wrong. Is there a way to find out what it is again?

south summit
#

Guys, question why my animation couldnt have a preview mesh?

#

My model and animations are at separated fbx files

azure pond
south summit
#

But should contain the same data

#

Also it's possible to create animations on unity?

#

Animation clips

azure pond
azure pond
pearl grove
#

sometimes dev tools that are handy to debug the game can become a part of it

#

like half life 2 can become sandbox by pressing ~

south summit
#

Copy pasting the data

south summit
azure pond
azure pond
pearl grove
#

im making smth like editor mode

graceful wedge
#

Is there a way to remove my keystore?

azure pond
azure pond
pearl grove
#

only property editor

azure pond
#

and see how the code is organized

#

then it'll be easier to do yourself

graceful wedge
# azure pond what are you trying to do?

I “forgot” my password 5 minutes after it worked and I seem to remember only using it for adding my game to a store but that didn’t work. If it’s needed is there a way for unity to email me or something telling me what it is

pearl grove
azure pond
#

it forces you to decouple things in a good way

graceful wedge
azure pond
#

you don't need a keystore to build your project

graceful wedge
graceful wedge
azure pond
azure pond
graceful wedge
#

To itch.io yes not to the meta store

graceful wedge
azure pond
#

like what do you mean, remove it?

graceful wedge
#

The keystore option

#

Because I created a keystore it keeps telling me I need to set the right password to build

azure pond
#

you are struggling mightily with what should be a very simple way to interact with the UI

#

you will create a new keystore. you can't lose this thing

graceful wedge
#

The issue is I don’t remember my password apparently and I need a way to figure out what it is

azure pond
#

or lose its password or whatever

azure pond
#

it doesn't matter at this stage

#

because you've never published to any stores that implement signing

graceful wedge
#

Fine. I just wish I could remove that feature

azure pond
#

and include the password for the keystore in there

graceful wedge
#

Yeah that makes sense. But what’s weird is that password I’m sure worked not even 5 minutes prior

azure pond
#

google play manages signing for you

azure pond
graceful wedge
#

Where’s that?

azure pond
graceful wedge
#

Ok I’ll have a look

azure pond
#

grep -r "keystore" ProjectSettings/

rough edge
#

Hi! Where can I find help with unity glitches?

vagrant rootBOT
# viral hill !ask and <#531961806646935564>

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

safe garden
#

hey guys, how would you typically blend 2 different textures on a mesh, guessing vertex painting? not referring to terrain here, just a normal mesh, like grass and sand

stuck flower
#

Probably a custom shader

plain dagger
safe garden
viral hill
#

you have to toggle it via the 3 dots at the top right of the scene tab and enabling overlay menu

polar basalt
#

hey guys

#

where do these icons come from?

lapis gate
#

unity

polar basalt
#

i want to locate them but i cant find

polar basalt
lapis gate
#

well, open up the toolkit package and look around

polar basalt
lapis gate
#

isn't that what these icons are form

polar basalt
#

im sorry if i sound dumb i really dont know what tool kit is

#

never heard of that

#

i mean, ive heard of it but i dont think i ever went trough that

lapis gate
#

I mean can you show me where those icons are from if not the Toolkit

polar basalt
lapis gate
#

oh it's a built-in package eh

robust sundial
#

Hello

bleak pulsar
#

when implementing a dialog tree do you use use dictionary look up for dialog node or just use tree traversal? since each dialog can have a choice and a choice can either invoke next dialog or invoke a global action.

lapis gate
#

probably in there

lapis gate
polar basalt
lapis gate
#

Read the top and look into that.

#

As is, it seems like you can use it in your project, but unless you read more into it I'm not entirely sure if you can save it to your disk elsewhere