#💻┃unity-talk

1 messages · Page 22 of 1

storm patio
#

and you couldve put those into a GDD and picked up some new skills instead

small sentinel
#

i still have to do more stuff, the ai just did the scripting part

merry gust
#

Why help a fool who won't understand no matter what you tell him? I think it's time to turn a blind eye.

copper gust
#

If you put other peoples work into genAI your an asshole btw

storm patio
copper gust
#

don't feed peoples work into a slop machine just because you can't be fucked learning

storm patio
#

that's not at all what i said

candid lark
#

yeah no the last line ain't it man, watching 21 episodes of Sebastian Lague's Procedural generation scripts, it looked difficult it could be because i don't know C# tho

copper gust
small sentinel
small sentinel
storm patio
#

many assholes are, actually...

copper gust
candid lark
#

I understood the black and white parts being the height of the mountain and water level

storm patio
#

@small sentinel you still have not gone through unity essentials, like ive said for like, 5 times now

small sentinel
# copper gust

yeah i explained the theme obviously i cant recreate it are you ok

storm patio
#

you aren't

summer rose
#

buddy writing prompts ain't shit. no matter how many words...

hollow knight and other 2d games refrences, photos and endings and backstories to all villians
eww. you're literally making the WHOLE game not just a POC? buddy you need to save that money you'll spend on tokens and get a good education on game dev in general. Because there's no way you're getting anything (decent) done this way

small sentinel
copper gust
#

this is not theme this is work

storm patio
#

yeah im blocking this. i don't want to help AI shit, especially when it's harmful

storm patio
small sentinel
#

i asked for help in navigation through the app and yall atarted this class action lecture

copper gust
#

I think if you put work from other Unity games into LLM's without explicit consent you should be banned here tbh

storm patio
#

....are you blind

slow dirge
small sentinel
copper gust
storm patio
summer rose
candid lark
#

you can hire people with money i don't think anyone would script for free

brave ridge
#

I'm just more interested in seeing the future struggle. "Why are there 200 errors?" and then a picture of their monitor showing the unity console

small sentinel
storm patio
#

nope

small sentinel
#

legit crying over nothing

storm patio
#

i would not want to help you with AI bs if i had all the time in the world

copper gust
merry gust
#

Don't feed the fool

small sentinel
copper gust
#

you started crying because your too lazy to try and learn

small sentinel
#

like oh no it can replace what you studied your whole life for

storm patio
#

ugh it's this shit again

#

go to your echo chamber

copper gust
#

if it can replace what i studied why can't you do anything with the results

storm patio
#

we don't want to hear it for the 100000th time

#

literally noone cares

storm patio
sly lake
# small sentinel

It won't work. The code it gave you will not function and you will not be able to fix it because you need the knowledge to write it before you can fix it.

AI cannot hold the context to reliably program an entire game. It is too many tokens. A good model would've told you this. These fast-mode bullshitters on the other hand don't even do that but will give you code that doesn't do what you ask and will likely not even compile.

storm patio
#

respectfully, you don't know shit about what you're talking about

small sentinel
storm patio
#

then go

copper gust
#

it's fascinating that people keep coming in here saying that like the 1000 word hollow knight fan fic won't be the first thing llm's will replace

storm patio
#

we don't want to discuss anyways

#

nobody's holding you captive

small sentinel
copper gust
#

ok well hurry up and lose

merry gust
#

Even if I tell him, him won't understand anyway

copper gust
#

in this time you could have learnt the lesson already

storm patio
#

or gone through the entirety of unity essentials and then some

small sentinel
copper gust
#

its been 30min

small sentinel
#

yeah thats still not that much time

storm patio
#

you couldve learnt c# basics in that time

small sentinel
#

i cant get nothing fully done in 30 minutes

sly lake
#

Eat more fibers

candid lark
#

My friend is saying unity is kicking him out, giving him a black screen and closing it with a Reporter i think something

#

Why

copper gust
candid lark
#

Yeah but what's the error

#

about

storm patio
#

would need to check logs for more info

#

idk, you didn't give us any info

#

you should have your friend come ask instead, so the proper info can be provided

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so we don't have to play a game of telephone

candid lark
#

Sending the ss rn

storm patio
#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

summer rose
#

I just realized genAI is the best solution for "idea guys". Instead of posting a thread asking for people to work for free they'll just spam AI with their ideas, and it will fail which will filter them out naturally

candid lark
slow dirge
#

This is not very useful. It doesn't really reveal any info on the actual cause.

candid lark
#

what is he supposed to send

slow dirge
#

You need to read the crash report or logs.

small sentinel
slow dirge
small sentinel
#

also i dont use chatgpt its horrible i alr know that

storm patio
#

it's by design of LLMs

copper gust
storm patio
#

where's the damn ai thread

small sentinel
storm patio
small sentinel
#

YOU couldnt navigate the app when you first started why do u expect me to do so

storm patio
#

keep the shilling out of here, we've heard it a ton of times

storm patio
#

!learn

vagrant rootBOT
candid lark
storm patio
#

holy shit, would you look at that. learning

brave ridge
copper gust
#

It’s not meant to be done in a single session or in full 😭

storm patio
#

you don't need 750 hours to learn unity basics

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you need like... 1

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eh no

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more like 0.5

small sentinel
storm patio
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you don't

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check your reading comprehension

small sentinel
#

literally no valid reason not to use a free super effective tool

brave ridge
#

Hes just not reading at this point.

storm patio
#

good lord

brave ridge
storm patio
#

what a waste

small sentinel
#

thats like saying using a calculator makes you an asswhole, you have to write all the calculations down

summer rose
storm patio
#

that's fun

#

are you done?

#

are you gonna go learn unity now?

sly lake
# candid lark

The only way these bug reports (sometimes) work, is if you can make a minimal reproduction (usually in another project) and give exact steps on how to reproduce the problem.

#

It's a ton of effort to make these so usually not worth it.

summer rose
sly lake
#

The free versions aren't even good for coding if you do know what you're doing

deft rock
#

You're better off just asking a specific question

#

!ask

vagrant rootBOT
# deft rock !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

small sentinel
#

its literally just normal logic

#

you feed a machine billions of lines of code to learn from

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it will generate high quality code

sly lake
small sentinel
#

not even that complicated

slow dirge
small sentinel
#

im convinced none of yall used ai other than chatgpt back in 2023

summer rose
sly lake
candid lark
#

@slow dirge

small sentinel
storm patio
#

<@&502884371011731486> the above AI conversation is.. dragging on quite a bit
it hasn't been productive since it started, and doesn't look like it's going to be

summer rose
#

"you" don't feed it shit, it just scraps the code (and art) from everywhere without permission

sly lake
#

It's not a replacement for knowing what you're doing.

small sentinel
sly lake
#

Go ask ChatGPT then 🙂

deft rock
#

no, don't repeat the question. Read the bot msg directly under where I said !ask - your question is too generic/ vague and won't result in anything useful. State what your problem is with backing information and then someone can help you whether they've made a watergun before or not

candid lark
#

yo can anyone check if what's the issue of crash

sly lake
#

The crashlogs will be near the bottom of the file because it's the last thing the editor did

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This is describing its startup process.

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Please don't take a picture of that 😅

summer rose
#

maybe post the actual text if that's allowed

candid lark
#

way way more

summer rose
#

yeah so just post the whole log as a text file

slow dirge
candid lark
#

yeah i did

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i told him to resend it

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bottom this time

sly lake
#

The very bottom is loaded libraries. We're really going to need the file.

small sentinel
sly lake
#

Well, I gave the answer I think you should have. ChatGPT will give you the answers you want to hear.

#

Which is less helpful but more satisfying.

small sentinel
candid lark
summer rose
#

I think @small sentinel should be banned. I saw what you just posted... (right before it was auto deleted)

#

<@&502884371011731486>

small sentinel
#

it was just a gif 😂

slow dirge
# candid lark

Still not even a screenshot.

They should try changing graphics api to dx11

small sentinel
sage basin
#

Drop this stupid conversation and move on, this is far from relevant to this channel any more

summer rose
shrewd island
#

I'm not sure if this is the right channel to ask this, but I can't find one that would fit better:

I have a question, me and my friend are trying to do unity together in one project, but we can't seem to get it to work, we're made the unity organization and we're done the version control stuff and we are both very confused, we have looked for tutorials on the subject and can't find anything to help us past this point, does anyone know how to do this?

sly lake
#

What doesn't work?

small sentinel
slow dirge
sly lake
#

And this crash was related to lightmapping? thinkies

merry gust
sage basin
small sentinel
candid lark
small sentinel
#

i didnt come in here telling everyone to use ai

candid lark
#

How do we change the graphics from api to dx11

storm patio
#

(it's "graphics api" to dx11 from whatever it was before)

candid lark
#

what

storm patio
#

the setting is "graphics api"

#

idk where it is though, probably not too hard to look up

slow dirge
sly lake
#

DirectX12 provides programmers with many opportunities to crash their applications 🙂

candid lark
#

I'm trying to help

storm patio
#

the better thing to do though, would be to have your friend communicate directly

#

instead of relaying everything through another step

potent topaz
sly lake
#

Unity is now five C# versions behind StitchSad

sly lake
#

Wasn't Unity on C# 9?

#

Yeah, it is. 9 vs 14

storm patio
#

hm, i vaguely recall the mono page saying only some parts of c# 9 were supported, maybe im misremembering

shadow heron
#

Do the Devs like not care about the bugs? Like I've encountered many and they are just fucking annoying. Like with probuilder if I just add a loop cut by right clicking nothing happens BUT when I press the shortcut to loop cut which is ctrl u it literally crashes unity.

storm patio
#

has it been reported?

shadow heron
shadow heron
#

Devs are a Bunch of monkeys

storm patio
#

might want to check up on the bug report to see potential updates

shadow heron
#

How is it not fixed yet

viral hill
storm patio
#

(3 patch versions, right? ...right?)

viral hill
#

Blackout bug has been present ever since 2021 or 2022, it's just more common now

sly lake
#

I remember when Unity was stable

#

The year was 2014...

viral hill
sly lake
#

It was after John Ricitiello became CEO that things started getting rushed. It was noticeable straight away with Unity 5.0 being released prematurely.

I don't think they ever got over the "move fast and break things" mentality.

inland river
summer rose
inland river
#

and "going public" only makes strategic sense if you believe that you can dominate the industry you operate in. Most of the unity strategy and reality we have experienced is derived from that mindset.

shadow heron
inland river
#

whatever resources they have is derived from investors underwriting promises

ocean pumice
# shadow heron I know I probably shouldn’t say this, but come on — Unity is a multi-billion-dol...

Just take a second and think about what Unity actually is in terms of systems covered. Its not a small dev team job to keep track of that. Have they been overintegrating too many packages in a uncontrolled manner, yes. But its not like they are sitting around and watching the money come in. Devs are trying to constantly include features while fixing the most important bugs. In the end its a matter of priority.

ocean pumice
inland river
ocean pumice
#

so we just count that out, cool. Good conversation 😄

inland river
#

suppose the lesson is, if you care about product quality, don't buy stuff from a public company unless you are their primary source of income.

candid lark
#

my friend's unity is crashing either on start or middle of editing his project could it be because of the new version

#

he got the 6000.2.11f1

frail goblet
#

hey guys quick question, how do I make it so a rigid body is easily moved by an object it's connected to (using a joint) like it's nothing?

#

tried setting its mass to 0 but it isn't possible sadly

candid lark
#

Collision maybe so it doesnt go through

#

I'm kind of new too but

frail goblet
#

the object I'm talking about isn't supposed to be collidable though, didn't add a collider component for it

candid lark
#

@sly lake

#

are you on

storm patio
#

don't ping specific people for help please

#

have you actually checked logs as mentioned before

candid lark
#

who am i supposed to ping then

storm patio
#

no-one

candid lark
#

you said specific

#

so uh could you answer instead then

#

my friend's unity is crashing either on start or middle of editing his project could it be because of the new version
he got the 6000.2.11f1

storm patio
#

!logs

vagrant rootBOT
# storm patio !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

candid lark
#

is the 6.2

#

he sent the logs

#

already

storm patio
#

is it the same issue

#

have you done the things you were told to do before

candid lark
#

yeah he tried the nvidia panel fix too

#

it worked for a few mins

#

it crashed again

#

probably same

#

issue

ocean pumice
#

Please stop typing one or two word sentences!

ocean pumice
#

Think before typing and than please consolidate your question and insights in as few messages as you can

shadow heron
candid lark
storm patio
#

not how support spaces work

#

it is your job to make it easy for us to help

candid lark
#

cant you understand that

ocean pumice
#

Wow, people these days. welcome to my list

candid lark
#

sentence

frail goblet
#

like it's moving with low gravity or something

candid lark
#

Explain your sentence like what do you mean by "make it easy for us to help" I don't know what's the issue so how am i supposed to ask it explaining it briefly if i did i wouldn't ask it in the first place

shadow heron
storm patio
viral hill
storm patio
#

if the rb is just supposed to follow another rb rigidly, perhaps just make the second one kinematic?

candid lark
#

I sent the logs aswell

#

Is 6.2 Unity in alpha could that be the problem of crashes

storm patio
#

it's not in alpha, no

deft rock
#

6.2 is a full release.

storm patio
#

the f at the end of the version means a full release

#

we are not omniscient, where did you send the logs and have you done the steps (graphics api) as prescribed

viral hill
sly lake
candid lark
#

want me to send the file inside crashes as it's described at the bottom, too?

#

This is the bottom of Editor Logs

viral hill
sly lake
#

That's still DX12. Did you try switching to DX11 like someone suggested?

candid lark
#

Carwash i'm gonna make you wash something else

#

with your mouth

storm patio
#

that's still not a screenshot, but sure buddy

#

so much for wanting help, huh

candid lark
#

It's a photo

storm patio
storm patio
ocean pumice
candid lark
#

How to switch it to dx11 it's my friend's issue, i can tell him too

deft rock
#

which shows the end, why not send logs as text on a paste site? So that they can be viewed in entirety?

A photo is fucking stupid.
A screenshot of logs is better but still, stupid.

frail goblet
# storm patio perhaps describe the behavior you want

I have a living ragdoll character, I have an invisible hand object connected to a lower arm (forearm) using a hinge joint 2D, what I want to happen is that the Forearm should be able to pull/push/move Hand effortlessly (like it's nothing) without making the Hand seem heavy

candid lark
#

If yall gonna snitch shit check his messages

summer rose
viral hill
#

<@&502884371011731486>

storm patio
#

tired of this behavior ngl

#

2 people today....

summer rose
viral hill
#

yeah we've been too lenient with this kid

candid lark
#

Kid? brother you guys are acting egoistic fym

storm patio
#

wants help
doesn't respond well to being given help
doesn't cooperate in giving information effectively

candid lark
#

Don't know any of you guys ages but that carwash dude keep having that fuckass attitude and sending rude shit when i'm not a fucking unity expert

ocean pumice
viral hill
storm patio
#

what "rude shit" are you seeing

#

it's all instructions to get info out of you

candid lark
storm patio
#

youve sent an image of a screen of text

#

that is objectionable

#

you want help? give us the info appropriately

viral hill
candid lark
#

yeah it was @supple heron sorry for pinging, but he was actually so helpful towards me

viral hill
#

this is more than just "logs"

candid lark
#

what was the command for that

storm patio
#

you've been told to change the graphics api to dx11 2 hours ago

candid lark
#

W + R commands thingy for logs

charred fog
#

@candid lark Stop with the bickering and provide information you were asked to.

viral hill
storm patio
candid lark
charred fog
storm patio
candid lark
#

Chris if that's what you wanna do, do you want me to snitch exact messages copy those n stuff that's so

#

i don't know man

#

I didn't even specify who was rude other than carwash

storm patio
#

yikes, aight cya good luck

storm patio
candid lark
#

are you 14-15

charred fog
#

!mute 397315965953638421 3d Ignoring warnings, bickering, spam

frail goblet
#

what is this argument man

vagrant rootBOT
storm patio
shadow heron
viral hill
#

what could be stopping me from saving changes made in my shader graph? after i press crtl + s, the asterisk is still there next to the file name and i notice that my changes dont take effect

#

no compiler errors btw

deft rock
#

If you press the lil save icon - does that save it?

viral hill
#

what save icon? save as?

#

or save asset?

deft rock
#

I thought there was a little floppy disc icon for saving .. I must be thinking of something else

viral hill
#

maybe on newer versions

#

when i press save asset or close the shadergraph tab and click save on the menu that pops up, i get this warning

Shader Graph at Assets/Shaders/SG_BlackHole.shadergraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details

#

but my changes dont actually save

shadow heron
#

that might help

#

someone said "so i had the same issue, solved via clicking Layout dropdown (top right corner) → Revert factory settings"

viral hill
lapis gate
#

As always, did ya try reseting unity

#

Cache can be all fugged up

viral hill
#

i think the issue is that i have a sneaky warning in the inspector of my shader grpah that i didnt see before

lapis gate
#

oh yeah that warning but usually can ignore it

viral hill
lapis gate
#

I recall this was a problem with older versions, but haven't seen it with 6

viral hill
#

im on 2021 😅

stable sky
#

Help, I made a model in blender, combined it, and painted it using Vertex Painting, exported it to FBX, and imported it into unity. In unity, I created a material for the model, placed the model on the scene, and assigned the material, but the color I added in blender for the material is not visible. How can I make the vertex color visible on my model?

near wigeon
viral hill
#

if you created a new material in unity, it wont pull any data from the model

lapis gate
#

Make sure the vertex color group was imported, make sure the material you're using supports vertex colors and is enabled

stable sky
wise yacht
#

Has anyone done/got info on Runtime tests using NGO? I'm trying to figure out if its possible to do a runtime test with multiple clients & a server

supple heron
stable sky
supple heron
tall hearth
# stable sky and how to do it?

Too much to explain in a discord message but basically you cant 1 to 1 export materials so what you do is you bake the material into an image then you bring that over into unity and make a basic lit or unlit material for the model then just apply the images that were baked to it

balmy palm
#

Heya. I'm new to inventory management and i was looking for a way to remove each item in my inventory although appearently, you're not allowed to remove items while looping through a dictionary?


foreach (var item in playerInventory.oreInventory)
{
       
    //calls the function
    playerInventory.RemoveItem(item.Key, item.Value);

}

//---------------------------------------------------------------

//Remove item from inventory
public void RemoveItem(string item, int amount)
{
   

    //Check if it contains the item
    if (oreInventory.ContainsKey(item))
    {
        //Decrease item
        oreInventory[item] -= amount;

        /*
        //If item quantity is 0 or below remove item from list
        if (oreInventory[item] <= 0)
        {
            oreInventory.Remove(item);
        }
        */
        /*
        print(item + "Amount: " + oreInventory[item]);
        */

    }


}




-InvalidOperationException: Collection was modified; enumeration operation may not execute.
-System.Collections.Generic.Dictionary`2+Enumerator[TKey,TValue].MoveNext () (at <59bd7c40c082431db25e1e728ab62789>:0)
tall hearth
brave ridge
tall hearth
balmy palm
tall hearth
balmy palm
#

It's very interesting. i suppose you gotta be more careful. xD

#

Oh right, Does this happen because the foreach data is still the same?

#

and never modified compared to the actual list/dictionary/array

#

which was?

storm patio
#

just due to how some stuff is structured

#

so for consistency, modification isn't allowed in general

balmy palm
#

But i'm guessing you have alot more control on a regular for loop

#

when handling problems like these

plain dagger
#

for loops are a core language feature for many programming languages and they basically all work the same, execute some block X amount of times

#

foreach is special and uses the IEnumerable interface to enumerate over an objects elements/children/whatever

balmy palm
sly lake
balmy palm
sly lake
#

What happens is that you skip over elements when one is deleted

#

Because your iterator still increments even though the collection got smaller

plain dagger
#

For loops are cool:

sly lake
#

If you do:

for(int i = myList.Count - 1; i >= 0; i--)

You can safely remove elements

plain dagger
#
for(int i = 0; i <= 6; i+= 3)
{
  array[i] = array[i + 1] + array[i + 2];
}
#

look cool bullshit you can do with a for loop

balmy palm
#

thank you

sly lake
#

When you delete element [3], now another object takes place [3]. But your loop already tackled that number so it will skip the object that just moved into its place

balmy palm
#

Yeah, I definitely havn't learned core keywords as much as i'd like to admit it seems. This really helps, tho. Giving context about how to handle loops specifically for changing array's

plain dagger
#

If you look at C and C++ for loops, they work almost the same

brave ridge
balmy palm
plain dagger
#

the point is a for loop is a fundamental mechanism to many languages

balmy palm
#

Definitely is. Unless if you want to make a game that literally has 1 of each element

#

and no more then that.

#

which is silly

#

well even so you definitely wanna use it whenever you can, if it makes your code more readable

plain dagger
#

Example of a for loop in cpp

int main()
{
    const char* myString = "Hello World!";
    for(size_t i = 0; i < std::strlen(myString); i++)
    {
        std::println("{}", myString[i]);
    }
}

the interesting thing about [] in c/cpp is that it compiles to "pointer myString + i"

winter storm
#

Hey guys! Is the Visual Studio 2026 version currently recommended for use with Unity?

deft rock
#

the recommended version can be installed with the editor via the hub

#

If you want to use VS2026, just download it and try it out.. you can always switch back if there are issues

winter storm
#

Oh thanks, I'm just worried that some of my code will break if I switch to vs2026

deft rock
#

no, that's not how IDE's work

plain dagger
#

Yea unity handles code compilation so the IDE you use doesn't matter

winter storm
#

👍

sly lake
balmy palm
plain dagger
#

haha yes

balmy palm
#

And you also work on c#

#

Ayy that's pretty dope

plain dagger
storm patio
sly lake
plain dagger
#

c and cpp are certainly harder than c# or other managed languages

sly lake
balmy palm
storm patio
#

i mean there's not a lot of it

#

c++ stl stuff basically does it for you

sly lake
#

Memory management isn't the annoying part of C++

balmy palm
plain dagger
#

Knowing properly how to handle some situations in cpp can be quite tricky

#

Especially with older code bases with older std versions

sly lake
dense flicker
#

Discord's broken, can't check the channel & roles menu. If there's a more appropriate channel I therefore can't get to it.
My mouse input works in editor but standalone builds are not reacting to any mouse input, neither UI nor my own scripts

#

using the new input system

hushed hamlet
balmy palm
hushed hamlet
#

Do it, i love UE. Its a unique experience but worth it.

dense flicker
#

well yeah i have stuff tied to scrolling, a cam zoom and it isn't working either. i'll try logs

plain dagger
sly lake
#

Unreal C++ has the fun caveat that your pointers may get garbage collected without your knowledge 🙂

fleet slate
#

Here someone could teach a friend of me?

plain dagger
#

no

fleet slate
#

Ok

balmy palm
dense flicker
plain dagger
sly lake
#

Including external code is way easier in C# yeah

plain dagger
#

e.g. std::string is not the same in debug and release (in msvc atleast) so thats fun when you work with a cpp lib 😐

balmy palm
#

you can't do multiple things at the same time.

plain dagger
#

I think for c and cpp there are many new things you do need to learn to be able tackle complex problems

#

and without that you will read the error and be stumped 😐

#

so its inaccurate to state that its the same as c# (learning difficulty wise)

woeful spear
#

I created a simple unlit material with emission. It seems to work in Scene view but Emission doesn't work in Game view. It just appears like a solid cube in game view:

winter storm
#

oh

supple heron
#

Does your camera have post processing enabled?

sly lake
woeful spear
supple heron
hushed hamlet
supple heron
#

No problem at all! :)

#

Honeslty if you have no clue I would avoid ui toolkit. It is great but much less intuitive than uGUI, also there are many more tutorials available if you decide to go with uGUI

tight vale
#

i have a genuine question

lapis gate
#

UIToolkit domination when

balmy kettle
#

Eventually™

lapis gate
#

does world space UIs now too btw

tight vale
#

why is the tag unty and not something like unit

balmy kettle
#

we are getting closer with the newer shader support too

tight vale
#

i feel like it looks better

tight vale
#

i see

supple heron
# lapis gate UIToolkit domination when

Honestly I feel it is still not there? I mean it is great and in theory it kind of works for most use cases. Reusable elements and styles are really great, but... When you can do everything with uGUI and are comfortable with it, there is really no reason to learn and invest time into it, especially knowing you'll eventually run into limitations

#

Though to be honest, I havent tried UI toolkit for a year now, so maybe it improved enough to be worth it

balmy kettle
#

there is really no reason to learn and invest time into it
except the related skills are transferrable to other technologies because it's basically the same as regular web dev ui unlike ugui which is entirely gameobject based so there really isn't any "skills" to transfer

lapis gate
#

It's way more intuitive that's for sure. The only problem I have with it is the boilerplate you need to write to link it all to your scripts

#

includes actual flex containers that work

mental gale
#

Guys, is possible to create preset file to a custom editor window?
I'm trying to understand in the docs, but I cannot find a solution :/

mental gale
magic mist
#

Is there a channel I can showcase my gamejam game for everyone to play it?

magic mist
sudden zephyr
#

i'm new in making games with unity

#

i make my first 2d game "run and fight"

storm patio
#

!learn you can start here 👇

vagrant rootBOT
sudden zephyr
#

i like to learn myself making games

magic mist
sudden zephyr
#

😊do u make any kind of game @magic mist

magic mist
unkempt hearth
#

why is unity not async?

brave ridge
#

you dont just throw async at something just because

burnt coral
#
cs
private IEnumerator FlashWarning()
{
    //enable the visual gameobject
    MeshRenderer  mr = _gameOverLimit.GetComponent<MeshRenderer>();
    mr.enabled = true;

    Color initialColor = new Color(255f, 0f, 0f, 0f);
    Color targetColor = new Color(255f, 0f, 0f, 128f);

    //do the flashing here
    float elapsedTime = 0f;

    while (elapsedTime < _warningArea_FlashDuration)
    {
        elapsedTime += Time.deltaTime;
        float t = elapsedTime / _warningArea_FlashDuration;
        mr.material.color = Color.Lerp(initialColor, targetColor, t);

        yield return null;
    }
}

Can someone tell me whats up with this material

lapis gate
#

first, you tell us

burnt coral
#

thats what im tryna know

#

im just lerping the material from red with 0 alpha to red with 128 alpha and this is what im getting

#

the logic is ok cuz ive tested it with lerping between red and white and the material is just fine

brave ridge
burnt coral
#

but thanks for the help tho im p sure that will solve this

dense reef
#

what is value of _warningArea_FlashDuration?

#

@burnt coral your lerping code looks okay what is wrong with its execution?

#

@burnt coral nvm there is a problem you should use new Color(255f/255f,0,0,128f/255f)

#

the color value is form 0 to 1 instead of from 0 to 255

storm patio
dense reef
#

because 128f/255f allow you to type concrate hex color

brave ridge
storm patio
brave ridge
#

usually itd be best to just serialize the color and assign it in inspector anyways.

dense reef
#

in internet you can find color you need in hex format get exact same color you can just use divide

storm patio
#

or you could paste it directly into a serialized color field

#

or if you want to specifically hardcode it for some reason, you can use the parsing utilities

dense reef
#

it personal preference

storm patio
#

i don't see any reason to use the decimal form at all tbh

dense reef
#

sorry I really missed the answer already been posted

rancid ice
#

hey guys i have a problem for nubs... when im creating the script for the model the box is grey (meaning unity can't read him?) do u know how to fix that???

stuck flower
rancid ice
#

yes.. wait a second

#

if u look bottom right u will see the box for the script is grey

#

is an error right?

stuck flower
#

which box?

viral hill
rancid ice
#

ah

viral hill
rancid ice
#

yes

#

but i cant touch him and i cant overwrite with another script if i would

viral hill
rancid ice
#

so when i create the script this cant be changed with another one but only editing?

viral hill
rancid ice
#

bcs i was asking the ai to help me and he said that if this box is grey is a problem

viral hill
rancid ice
#

oh

viral hill
rancid ice
#

ok

viral hill
#

Again, what is the actual problem

rancid ice
#

but idk where to start, i tried to search for some youtube tutorial but the newest is 5 years old

crimson bluff
stuck flower
rancid ice
#

ok understood

viral hill
storm patio
#

you also know how to verify when it's wrong

#

a beginner wouldn't

rancid ice
#

for now with the ai i was able to make the movement he wrote me the script

viral hill
#

Yeah true

rancid ice
#

but he worked

viral hill
rancid ice
#

ok but where i can get informations

#

i want to learn but i have no option it appears

viral hill
#

YouTube has plenty of great tutorials. There is also an official learn site

#

!learn

vagrant rootBOT
rancid ice
#

oh

#

nice

#

ty guys

#

another question: it is possible create animations with unity without blender?

potent geyser
#

At a basic level, yes.

rancid ice
#

basic level means like walking?

undone monolith
#

yeah advanced and complex anims can't be done on unity

potent geyser
#

Meaning, basic keyframing something.

rancid ice
#

ok

undone monolith
#

there's an animation window

rancid ice
#

but is all in code right?

potent geyser
#

No, it has keyframing

rancid ice
#

ok

viral hill
rancid ice
#

soo its more faster with blender

viral hill
#

I wouldn't consider walking to be basic

undone monolith
viral hill
#

It just saves a lot of time

rancid ice
#

unity imo ok

#

bcs i already use blender and able to do animations like walking

undone monolith
#

you'll find it easy then

rancid ice
#

idk maybe i have more confidence on blender

steady ferry
#

Hello

#

I'm a 16yo guy and I wanna learn game design/development

#

Where should I start?

stuck flower
vagrant rootBOT
steady ferry
stuck flower
#

That's literally what learning means

steady ferry
#

Thanks ig

charred fog
#

Start with Essential Pathway on Unity learn, it will take you through install process as well.

undone monolith
steady ferry
charred fog
undone monolith
#

ok i've done a small dumb mistake 😂

#

so luckily it was an easy fix

#

👍

dreamy snow
#

what has ben done to Animation RIgging package why it does not work properly anymre ?

i have the setup same as before etc.. sometiems it works sometiems it does not .. and than i get this error

This Exception was thrown from a job compiled with Burst, which has limited exception support.
0x00007ffbf9f0818b (Unity) burst_abort
0x00007ffc4aea994e (627f6a53f4b6caef6cfed92735532f4) burst_Abort_Trampoline
0x00007ffc4ae917cd (627f6a53f4b6caef6cfed92735532f4) UnityEngine.Animations.PropertyStreamHandle.GetFloat (/Library/PackageCache/com.unity.burst@1df634d836b8/.Runtime/unknown/unknown:0)
0x00007ffc4ae97ec9 (627f6a53f4b6caef6cfed92735532f4) UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.MultiAimConstraintJob>.Execute(ref UnityEngine.Animations.Rigging.MultiAimConstraintJob data, System.IntPtr animationStreamPtr, System.IntPtr methodIndex, ref Unity.Jobs.LowLevel.Unsafe.JobRanges ranges, int jobIndex) -> void_1a17c9416545ae7079718413b8a5101d from UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (at com.unity.burst@1df634d836b8/.Runtime/unknown/unknown:0)
0x00007ffc4ae971cd (627f6a53f4b6caef6cfed92735532f4) 94d5c1f8e5738c317ab470f74caee94d
0x00007ffbf9f05553 (Unity) ExecuteJobWithSharedJobData
0x00007ffbfa87033b (Unity) AnimationScriptPlayable::ProcessAnimation
0x00007ffbfa7fed0f (Unity) `anonymous namespace'::ProcessPlayableGraph
0x00007ffbfa7fe88b (Unity) Animator::ProcessAnimationsStep
0x00007ffbfa81ceb1 (Unity) Animator::ProcessAnimationsJob
0x00007ffbfa81b788 (Unity) UnityEngine::Animation::WorkStealingJob<Animator::AnimatorJob>::Job
0x00007ffbf9f0120a (Unity) ujob_execute_job
0x00007ffbf9f0058b (Unity) lane_guts
0x00007ffbf9f03c99 (Unity) worker_thread_routine
0x00007ffbfa0e5f9e (Unity) Thread::RunThreadWrapper
0x00007ffd28077614 (KERNEL32) BaseThreadInitThunk
0x00007ffd283426a1 (ntdll) RtlUserThreadStart```
steady ferry
#

Ok a dumb question but do you guys think AI can take over Game development

summer rose
steady ferry
#

I have a blender model I made in 2022 (forgot the basics of blender now but will learn again)
It's a lighthouse and some houses, I might use it in my unity essentials starting game

stuck flower
#

Game Development can't even take over game development. Even the lack of personality in your average AAA game can't sustain a business but a game made by three australians over a decade can crash every single game platform on release.

steady ferry
tall hearth
foggy void
stuck flower
#

People want to play games made by people, not faceless megacorps and definitely not the spam machine that can't remember how many "r"s are in strawberry

steady ferry
foggy void
foggy void
#

there was one time where i asked it to fix a bug, and when i pasted the fix it gave me into my code it comepletely changed the function of it

steady ferry
#

Pretty bad model but yea 1st model

proud lion
#

Yo im looking for help to modeling my map for my game what would be the best platform to do so.

vagrant rootBOT
proud lion
foggy void
#

blender is great

#

never made a model

#

but its great

steady ferry
proud lion
# steady ferry Thankyou 😭

Hey np but since that model was great I was wondering if you would like to collab to make a game i have some of it done.

steady ferry
proud lion
summer rose
steady ferry
steady ferry
#

Dungeon is half done
Might restart it and finish tho

summer rose
proud lion
tall hearth
steady ferry
steady ferry
foggy void
#

i know nothing about any kind of code other than a little csharp that i code my mods in

proud lion
foggy void
#

the code is the least of my worries honestly

#

right now im trying to figure out why my rig is so messed up in game

steady ferry
foggy void
#

i got the rig from the developers of the game im modding for

#

and it doesnt take properly to the model

#

its quite annoying

vagrant rootBOT
# tall hearth !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

proud lion
steady ferry
steady ferry
proud lion
stuck flower
foggy void
#

lol

proud lion
stuck flower
#

Make a post on the Collab forums

#

This isn't the place

proud lion
#

Aight where is that at

stuck flower
#

Scroll up

#

See the bot message

foggy void
#

me when i dont read

tall hearth
foggy void
#

i was baffled that the phrase “puhlease help” was banned

#

i dont rlly get that

#

idk why that would get auto-modded

proud lion
safe garden
#

guys, quick question for the unity pros here (which I imagine is almost everyone 😄 )

say I have a geometry blockout of a cylinder in unity engine, I export this out using FBX exporter package to Blender to model a massive platform, steps etc. is there a way to ensure that when you reimport it to Unity after its modified, that it will return to the exact location you exported it at? location in the scene I mean

stuck flower
blissful vortex
#

what is with the verification code process to get access to this channel.
dumb.

anyway hello everyone, hope all is well.

foggy void
stuck flower
charred fog
#

The model should retain the same anchor point if you don't change it

blissful vortex
#

can anyone give me a breakdown on the New input system?
i switched my PC from Windows to Linux and updated my project from v 2021(had it working, no problems) to unity 6. I Cant seem to get around this one error,
Actions asset and Player Input Component dont work well because of a singleton, The documentation however states to have both for multiplayer.

am i missing something?

charred fog
foggy void
#

man i should have posted my issue here instead of the animators channel

charred fog
#

If you don't get answers then make sure you are providing all information.

blissful vortex
safe garden
#

is there a more efficient workflow to import a mesh with its paired collision mesh, rather than importing both as separate meshes and assigning the collision in mesh collider? just wondered if there was an addon or something

foggy void
stuck flower
charred fog
# foggy void i have all relevant info there

It might be an obscure problem as well. If people didn't have first hand experience with it they would not be inclined to jump in into debugging session.
Make sure you've searched online as well, I can see several similar cases there.

fleet warren
#

My animator is registering the isWalking state but it won’t transition with the parameter of isWalking=false to idle?

fleet warren
charred fog
#

@fleet warren The topical channels are there for a reason. People who have certain interests monitor those channels.

#

If your question is not being answered, ask a better question or wait

rose ore
#

Sup

#

Game developers mobile developers?

#

How is game dev community going

near wigeon
#

!ask

vagrant rootBOT
# near wigeon !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

fringe imp
#

!ask help with my project

vagrant rootBOT
# fringe imp !ask help with my project

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

rose ore
#

I don't want to ask. Just asking for how's stuff going is there any other channels

maiden tapir
#

I have a pretty simple scene and I keep getting these lockups when I try to do some pretty basic stuff like enable/disable GameObjects or modify component properties

Does anyone know what could be causing these stalls?

rose ore
#

I see.

near wigeon
rose ore
#

It is lovely how game dev is not took over by AI like web dev is

rose ore
#

The barrier is still too high.

near wigeon
maiden tapir
#

6.2.11f1 (latest as of last night)

rose ore
#

I thought unity might have a break through but it seems it is same.

near wigeon
#

Go for LTS of possible is usually better

maiden tapir
#

Our project is pretty long in the tooth, and this has been happening for a while. At least since 6.0

near wigeon
maiden tapir
#

Do you happen to know if this is saying the Unity Editor is trying to refresh UI built on UITK, or if it's processing the UIDOC I have setup in my scene

blazing tundra
#

I have menu scene, wich a player can create a room and players can join, and then the host can START GAME, witch it changes scene. I have my player prefab with movement code, but how do I instantiate a Player prefab for each player in the new scene

maiden tapir
#

It appears to be a leak of some sort, it gets worse over time as I interact with the scene heirarchy

blazing tundra
#

Sorry guys for my bad english, I'm coming also fron Photon, first approach to NWG

maiden tapir
pure igloo
#

i am trying to create a system which checks whether my mouse is within a certain object or not and if it is clicked, it temporarily makes a copy of the sprite present inside the foreground. i tried searching and found out about raycasts. if i am not wrong, it's supposed to be able to detect whether my mouse hits a collider by making a ray and then returns its transform. thing is, what do i do with the transform? how do i know which collider it hit...

#

this is so that i can deploy different towers for a tower defense game

tranquil swallow
#

I'm so tired of waiting 5 years for unity to open

#

unity 6 slowed things down noticeably.

maiden tapir
#

It actually looks like having my UIDocument enabled is causing this slowdown

charred fog
pure igloo
fringe imp
#

I need help with my project I want to import a template with fps setup into my multiplayer template from unity can someone help me?

charred fog
fringe imp
#

There isnt really a tutorial for this @charred fog

#

I need to replace the preset character controlls and animations, prefabs character and weapons with my other template

charred fog
#

Multiplayer tutorial would explain how to work with a character and how to sync everything else.

fringe imp
foggy void
safe garden
#

quick q - my friend showed me meshes in Unity and he's got the collision mesh as a child of the main mesh (here its swamp tree as the parent,) yet the child collision mesh isn't rendering in the scene? Any idea how this works?

fringe imp
charred fog
# fringe imp could you link me to a proper tutorial?

You often would not find the exact thing you are looking for. Find tutorials that describe some things you need to do. Multiplayer tutorials in particular have examples and templates you can study, deconstruct and apply to your situation.

fringe imp
charred fog
# foggy void thats not my issue

This is your entire question

but no matter what i do the animation always plays backwards
i dont understand why it doesnt just play forward```
#

Again, if it doesn't describe your issue, ask a better and descriptive question

foggy void
#

its an issue with the rig, but when i mirror the rig it still plays the animation on it backwards

#

i went in and tried to even manually reverse every bone in the rig and it still played backwards

sharp oracle
#

Can anyone help me out, I'm having trouble importing assets from the Asset Store?

charred fog
charred fog
sharp oracle
#

ok...

#

When prompted to choose an app I can't find one to open the assets in asset manager.

balmy kettle
#

just use the package manager to download the assets to your project

sharp oracle
#

Rather, I get the store to open the UnityHub only

fringe imp
#

I dont even see the colab in discord. @charred fog

vagrant rootBOT
# charred fog !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

charred fog
#

follow the link

sharp oracle
balmy kettle
sharp oracle
balmy kettle
#

and what happens when you actually try using the package manager to download an asset

tranquil swallow
#

so tired of clicking on a unity project to close it just to have to wait a minute for it to compile....

charred fog
sharp oracle
#

The 'My Assets' tab is empty since I can't find the unity app for the site to import them in the first place.....

balmy kettle
#

if "My Assets" is empty then you are signed into the wrong account

charred fog
#

@sharp oracle You add asset from the Store page on the website to the project, then open Package Manager and find and download it there

balmy kettle
#

you don't need to "find the unity app for the site to import them", you use the package manager to download and import them into your project

tranquil swallow
#

not really pointless if there are solutions

charred fog
pure igloo
# charred fog <https://docs.unity3d.com/6000.2/Documentation/ScriptReference/MonoBehaviour.OnC...

i won't be reading this now, i will after i rest. just clarifying, aren't these supposed to be collisions between different colliders? i asked whether it would be possible to me to manage stuff like placing units from the tower tray into the game scene, delete units on the game scene and other stuff like that...that wouldn't need colliders, instead, it would be the mouse interacting with the various colliders...

sharp oracle
#

I used to import all of the time so I am familiar with how it should work but now when I'm at he unity store and I hit the 'Open in Unity' button I get prompted with choosing an app. I tried selecting my newest vesrion of Unity.exe(which is the version I'm trying to import into,) but instead the webpage opens Unity Hub and doesn't import anything.

balmy kettle
#

again, just use the package manager. that's how you're meant to import store assets into your projects

charred fog
tranquil swallow
#

how about we make a smarter compilation system that doesn't just recompile at every possible moment the window is set as the active one

charred fog
balmy kettle
#

Refresh error
well that's probably related

tranquil swallow
sharp oracle
#

I'm signed into unity and the unity store btw

balmy kettle
#

and yet there's an error, so consider actually looking at it

mint frigate
#

Hi. Can you use unity in SteamOS?

balmy kettle
#

SteamOS is linux, and unity only technically supports like one or two distros so it's technically unsupported. but probably possible if you look up how to install unity on unsupported linux distros

mint frigate
balmy kettle
#

it's incredibly unlikely unity would start supporting another linux distro. but like i said, it's probably possible to get it working. you'd just have to google how because I don't have the instructions

vagrant rootBOT
mint frigate
#

I mean with the announcement of new steam hardwares, i believe that the steam ecosystem will eventually get big. So dunno if "incredibly unlikely" is a wise choice. Or am I just the one thinking like this?

mint frigate
balmy kettle
#

linux has an incredibly small market share. steamos is also a really small percent of that already small share, don't expect official support for the unity editor on it

faint river
#

I finally got a multiplayer FPS template working with plug-and-play, and no longer have to wait 5-20 minutes for shaders to compile. Most importantly, I don't have to wait ~5-10 seconds for the scripts to recompile every time I change a script.

Thank you all for the information and help, it's feeling like freedom

sonic stratus
#

Hi everyone !! I'm a beginner developer in Unity in my first project and i've a problem with input system that i cant found the solution. Already have the Both option marked !!!
Bassicaly Input System Unity In the Editor everything works, in the Windows build only the mouse click responds ( the keyboard doesn't work ).

  • Has anyone seen the Input System detect the mouse but not the keyboard in the Windows build, while it works in the Editor?
    Is it possible that Active Input Handling (Project Settings → Player) set to “Input Manager (Old)” or “Both” is causing this problem? Should I force “Input System Package (New)”?
faint river
#

check your console for additional warnings on build, perhaps it holds more information

sonic stratus
#

Okay i will activate the console for see the warnings

sonic stratus
#

Thank you man ,bassicaly the build doesnt choose the correct input system i updated my code and now its working done. blessed the console xD

proud lion
#

Hey does anyone have a script for eggs hatching?

stuck flower
#

That's not really something you're likely to find a canned script for. Whatever that means is likely highly related to your specific use case.

proud lion
#

Ok

safe garden
#

is it possible to group multiple meshes and then have them hidden without hiding them manually in the hierachy? i.e. having a group of meshes and enabling mesh renderer to turn it off, so the meshes are in the scene but not rendering

stuck flower
#

You could make a list of MeshRenderers in a script and then loop through them and disable them whenever you need to

fair cove
# proud lion Hey does anyone have a script for eggs hatching?

This server isnt really a "help" as in "can someone write a script for me?" but more a "help" as in "I am struggling to figure out how to do x can anyone provide some insight?" So if you have a specific question, its best to ask it with as much relevant details (assume no one knows your project or understands what your trying to do in it), we wont be able to provide you with a script you can copy-paste, but maybe someone can help answer some things thatll help you write your own or guide you to some research online

safe garden
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are Decals in unity considered optimal at all? it seems handy for adding stickers, etc. but just wondered if its better to do it through textures

fair cove
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Though there was 1 glitch in HDRP that we had with them and honestly im not even sure if they were actually related to decals, but we found having more than 100 decals within the camera frustum at once, would sometimes cause the camera to stop rendering until you look at an angle that has less than 100 decals in-frame, not really sure why reducing the pool to 99 fixed it most of the time, but I feel it was more of a false-flag issue (we could still have more than 99 active in the scene, just not "on screen")

safe garden
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thank you @fair cove for the informative reply

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I am using URP with my team in this case

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one other thing if anyone knows animation wise - have brought an animation in to the scene just to test with a simple mesh, it plays fine in preview but setup and animation controller, hit play and stays static? 🤔

near wigeon
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any news / info if Unity is going to support Steam Frame SDK out the box ?

near wigeon
plain dagger
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well depending on how the decal works that wont work

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(there are various modes for urp decals)

safe garden
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I think I saw one demo where the dude was wearing a wireframe cube to press decals on walls

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but still very new to it

near wigeon
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I meant specifically the Decal Projector one

plain dagger
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If its not mesh deform then yea gpu instancing will help a tad

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the main cost would be the projection stuffs

near wigeon
fallen goblet
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I am unable to build my game outa nowhere, anyone knows what "Shader error in 'Universal Render Pipeline/Particles/Simple Lit': multiple variables found with the same user-specified location" is

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i removed URP and imported it again, didnt work

near wigeon
fallen goblet
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i recloned the project from github, and removed the library folder many times, imma try cache now, everytime i delete the library folder its hours to complile again so pain

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clearing cache did not help ;-;

near wigeon
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though might be different.

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try also putting this into a different unity version or something. since you already have a repo commit should be easy to revert / use a copy

full badge
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good evening folks

noble locust
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How do you keep backups in unity? Just duplicating the project?

copper gust
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source control

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most people use github via github desktop

plain dagger
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most people use the git client they prefer thanks

tall hearth
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i happen to think someone here doesn't like github -_-

ripe sphinx
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does anyone have any experience in creating a pipeline for unity projects

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in azure devops?

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i'm looking into it nwo for my project

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Historically managing pipelines has been a pulling teeth level of frustration

near wigeon
ripe sphinx
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I'm hoping that it's nto that way for this lol

plain dagger
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GitHub desktop has weird differences and lacks some features

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That's why I don't like the program

near wigeon
plain dagger
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Thats why I said git client smh

ripe sphinx
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yes

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not really but yes

near wigeon
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wat exactly do you want to setup for it

ripe sphinx
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i just want to create builds on demand

near wigeon
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the release or project

ripe sphinx
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not sure what you mean by the distinction between those 2

near wigeon
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oh so builds yea, I've used github actions but no idea about azure

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unity also has something in cloud but never used it

ripe sphinx
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my repo is in azuredevops

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otherwise i'd use github actions too

near wigeon
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I'm sure there is similarities in setup, and making your yaml file

ripe sphinx
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what kind of pipeline template do you use?

near wigeon
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Im sure if you search around you will find yours with azure

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others have recommended game.ci as well, but haven't personally tried it (for github)

tight vale
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Does anyone have any tips for starting to make simple games? Basically, I wanna make games and I don't care if they're not super advanced at first, but the thing is that whenever I come up with an idea it ends up being too overambitious. So like, I wanna come up with an idea that is simple but also not trash. I wanna start off somewhere.

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Or like, just let me know if it's a stupid problem lol

lapis gate
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flabby birb

tight vale
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Hmm... Interesting... Yeah, I like that idea

lapis gate
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Something like checkers is probably the best intro to making something or anything turn based like that, but if you do want to make some character controller I'd do something like mario or flabby birb ye

copper gust
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setting some really hard limits can be nice. input limitations are a big one

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try making a game with 2 buttons

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or even 1 (with tap, hold and release being considered)

tight vale
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Omg I could make a platformer or something like that :0

copper gust
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platformers are big 😛

shrewd island
lapis gate
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never used unity version control but if you've questions using git/hub

tight vale
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however checkers does sound fun too

lapis gate
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should always do at least one grid-type game

shrewd island
lapis gate
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you've multiple options for version control. You don't necessarily need to use unity's solution.

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but I think unity does give a bit more space for your projects

tight vale
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what if i make tower defense or like a pvz type game UnityChanCelebrate

copper gust
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smaller

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checkers sounds good

lapis gate
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chess is fine too but requires a bit more thinking with arrays as you'll be doing a lot of 2D array math for that

tight vale
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What if I make an online RPG with procedural generation and a story that branches out and progresses over time with stats that can branch out with like buffs and then I add shaders and hd textures and make everything by myself in 48 hours UnityChanPanicWork

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I don't even think what I said makes sense

lapis gate
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remove the online portion and perhaps

full badge
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im looking for help with making the pathing for my own turn based game

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plays exactly like checkers tbh

vivid cedar
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What specifically are you struggling with?

broken grove
broken grove
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Thats on me, should've see it coming XD

errant flume
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How the heck do I change the parameter? I exposed the Volume, but it names it "MyExposedParam" and no where in version 6000.2.6f2 can I see how to rename it.

azure grove
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iirc in the mixer window there is a place to rename exposed stuff

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its a dropdown in the top right corner of the audio mixer @errant flume

errant flume
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oh man, thanks so much! I totally missed that!

tulip jolt
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Hello everyone, I’m building an app using Unity and I’m trying to form a team to allow for quicker development. I already put a collaboration post on the Unity forums. However, I am aware that not many of the unpaid projects end up attracting people. I’m going to wait to see how my post does, as it’s very unique compared to the usual game offers. But I still want to get as many people as possible. Does anyone know any other good resources for forming a Unity team? I may be able to provide compensation down the road from revenue but I find that not many people these days are willing to wait which makes it very hard to recruit. Does anyone have any ideas? Any advice/help is appreciated! Thanks in advance

oak meadow
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Do player prefs persist if you update

vivid cedar
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!collab

vagrant rootBOT
# vivid cedar !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

tulip jolt
broken grove
noble locust
copper gust
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sleepy, i mean version control

fallen goblet
near wigeon
near wigeon
tulip jolt
# broken grove well, start learning how to make your own game? At least until you have a proof ...

I 100% agree. However, I have been working on it a lot myself. I know how to do it, but it takes a while to do alone. It is not a game, it is an app to visualize data I am gathering from custom PCB's for a sport analytics device. Creating the UI is not hard, just very time consuming so I am trying to find some help. If I can't, I'm not going to stress it. But I am focused primarily on the physical prototype of the product so it would be nice having a small team doing the UI in the meantime.

oak meadow
near wigeon
oak meadow
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i dont have a game published

near wigeon
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you should be using Application.persistentDataPath anyway, and do your own versioning check there if you need consistency

exotic relic
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It stores that data in your pcs registry using a path based on your games company name

oak meadow
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okay thanks

copper gust
exotic relic
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The Unity editor is separate, that player prefs won’t be the same as the build. Yes you can update the build

tulip jolt
# copper gust people need a reason to work on a project, which is usually either passion or pr...

That's so true. The only problem is that it's tough finding people with my motivation. I think that's the hardest part about making a startup, finding a team who are just as passionate as me. I have a lot of friends who have the knowledge to do it, but I know they don't have the same vision as me for this project. They don't have the connection to the sport like I do. I might try offering revenue shares for the app on my unity forum post and hope it attracts some people.

copper gust
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I mean this with absolutely full respect but honestly pretty much no one gives a fuck about rev share

tulip jolt
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lmaooo

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i figured

near wigeon
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at least not someone who values their time

copper gust
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Unless you come from a background that allows it anyone out of highschool is gonna need to think about money and the promise of money isn't something that pays rent

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You'd need proof of your value to the project at the very least

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Otherwise why wouldn't they just commit to their own stuff

tulip jolt
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Someone quote that😭 Okay so I'll continue to work on the project solo. Once I can prove it works and there is demand for it, I should be able to receive funding and file my provisional patent. Then maybe from there I can look into forming a team because I have something to display

near wigeon
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a. lets buy pickaxe, help me dig this spot there might be gold here, we'll split profits
or
b. lets buy pickaxe, I can prove this spot has gold, we dig. We'll split profits

pearl epoch
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Hey everyone! I’m Teslim – I’m really into indie games and helping devs get their projects in front of the right players. I’m not here to sell anything, just excited to learn, share, and see what creative projects people are building. If you’re working on something story-driven or indie, I’d love to check it out sometime!

copper gust
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its so much investment for something that isn't yours

near wigeon
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& then you have kickstarters... 😆
lots of fluff, you end up not owning what was promised

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just very good marketing

copper gust
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kickstarters i dont mind because i feel like that's more like structured donations

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it has to be presented like it's selling a product for it to do it's best job but

tulip jolt
# copper gust its so much investment for something that isn't yours

But what about the founder? The person who spent the money to buy the pickaxe, plan where to dig, and offer an oppertunity to the others. You're saying that they must show the gold for people to help dig it? So they must do all the work for collaborators to start right when they're about to finish.

copper gust
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yes

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because they are the founder

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they own it

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they are offering an opportunity, you need to make that actually valuable

near wigeon
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You'd at least need to prove that your method will work, or that you have things lined up to make it successful

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in terms of games maybe you have a publisher interested so if you can get a team, you could potentially get published and so on but you'd need contracts too

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big reason Vertical Slice exist , you can proove it works

tulip jolt
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So in the case of my project, obviously I would have to show demand for the product, but would I need to show a functioning prototype or a final product? Putting it back in terms of the gold, how deep does the hole have to be for other to want to help dig?

copper gust
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you'd have to figure that out for your project unfortunately

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its why most of the time money is the solution

tulip jolt
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Unfortunately as a highschooler, money is the one thing I don't have much of😔 I'll just keep spending my time instead👍

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Thank you so much guys. I have my pickaxe. Now I'll just be digging for gold🫡

near wigeon
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goodluck

tulip jolt
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thank you

storm patio
copper gust
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and here i thought it meant git scam

storm patio
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apparently wikipedia cites it as both "source-control management" and "source code management" and i didn't find anything on the gitscm website...

sharp oracle
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Is anyone on? I have a question about coding in an audio source

undone monolith
sharp oracle
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when the SFX is supposed to trigger I get an error message instead

vivid cedar
# sharp oracle

Sharing the error message might help those of us who are not mind readers

sharp oracle
vivid cedar
# sharp oracle

Well - from your screenshot that field isn't even showing up in the inspector, and you seem to maybe have a compile error as well

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So - you need to of course assign the field

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It's telling you pretty clearly the field is not assigned

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(says what to do in the error message)

sharp oracle
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right...

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I'm hoping to run into somebody smart enough to break down what is being said on the screen

vivid cedar
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See how you assigned these other variables here?

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you need to do that for your audiosource as well

sharp oracle
vivid cedar
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no

sharp oracle
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see how it is already done?

vivid cedar
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what you showed is irrelevant

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we are talking about these fields