#💻┃unity-talk

1 messages · Page 14 of 1

solid gyro
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yeah

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bye

sleek forum
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bye

hallow night
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Hello!
I'm from Russia and I’m using a translator, so please excuse possible mistakes.
Could you please help me find a Russian language pack (localization) for Unity 6000.2.8f1?
I really want to make the editor interface in Russian, but I can’t find an official or working file for this version.
Thank you very much in advance!

I followed the usual instructions (Editor → Preferences → General),
but there is no “Language” option in the menu.

Thank you very much in advance for your help!

plain dagger
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you would have to research if someone else was able to make this. Knowing some English is important anyway to read and write c#

viral hill
#

!collab

vagrant rootBOT
# viral hill !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

inland river
worldly cave
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i feel like english would still be a pretty big requirement for any scripting language 🤔

plain dagger
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c# is not scripting but languages like c++ where you can define custom symbols can let you work in another language

sly lake
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That’d be something

plain dagger
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too many people abuse #define and its very annoying when trying to introduce external code into some ancient codebase

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thanks valve (source 2013)

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I loved debugging that 😐

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We like modern things hence adding a json parser (we also upgraded to std 20)

gray frigate
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there should be a preprocessor directive called #surprise that just introduces a fun surprise into the code

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rather than having to manually come up with a fun surprise

polar basalt
inland river
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also

// increment this counter when you have read the comments only after your tried (and failed) to debug the issue yourself
// 5
sand kraken
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Anyone else experiencing crashes on Unity 6000.2.8f1 like, every 10 minutes? I'm working on a multiplayer game and, most often when in play mode, Unity crashes like 4-5 times an hour.

hollow gyro
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Where should I go if none of my unity games launch? Not a developer (yet) just a gamer.

near wigeon
hollow gyro
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I mean, multiple games with identical issue so not sure how useful the developers will be

near wigeon
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right so most likely is your hardware / driver issue. This isn't a support discord for Unity made games though

mystic abyss
gusty fossil
#

Anyone know the cause of the in app purchase UIFakeStore window scaling issues? The buy and cancel buttons are so small I cant even click it.

trim crane
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Hey, i'm trying to make a 3rd person POV for my game with cinemachine and in the process I wanted to change active input handling to old but its not changing after the restart, does anyone know how to fix this?

fleet canopy
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why does unity automatically install versions of packages that aren't latest when i set up a blank project

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every time i create a project it tells me about the deprecated jetbrains rider extension and i have to manually update it

copper gust
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some packages get updated after that unity version was released, the versions targeted by the unity release are the ones that were latest and stable at the time

balmy kettle
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the project templates include package manifests which specify a package version. like batby said, these are typically the latest versions available at the time the template was created. so packages that have updates won't automatically install those newer versions until a newer version of the project template is released, which would be when the editor updates

fallow rock
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how do i add text to a sprite im using a texture with the texture type set to Sprite (2D and UI)

viral hill
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use tmpro

fallow rock
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rather than on the screen

fallow rock
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idk what that is

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can you explain why you are here

viral hill
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to help people

fallow rock
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telling people to google isn't really helping

viral hill
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the name of "worldspace canvas" is self-explanatory. im not gonna sit here and explain it to you like you're 5

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google it if you need further explanation

viral hill
fallow rock
fair cove
viral hill
fair cove
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Oh really? Well rip... Well you can use the "new" system very similar to the old one anyway if you poll Keyboard.current or Mouse.current in Update anyway

unreal jewel
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but you really shouldn't do that

copper gust
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i mean unity games we're doing that for years

alpine void
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When I got pass this point it just goes into this weird angle but as u can see at the top it doesn't stop the game

viral hill
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no one wants to see or hear this. take a screen recording

alpine void
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ok

viral hill
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idk if it's just me but it's not loading

alpine void
viral hill
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ok it's loading now

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the game is being paused and the "weird angle" is the transition from game view to scene view

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did you make this project on your own?

alpine void
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yes

viral hill
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looks like there may be a trigger there that is pausing the game

alpine void
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well

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i do have a thing there like a code so that pass that point the enemy character cant go into the spawn room

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but idk why its affecting the player

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if may be something else

viral hill
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nothing can pause the editor except for a specific keybind or code execution

wraith coral
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Hiiii
I am working with AR navigation

alpine void
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how do i know

wraith coral
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In tht we add POIs
But I am not able to categorise thm

alpine void
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f its code problem

wraith coral
viral hill
alpine void
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not for the player tho

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so why is it affecting player

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my player is set on a different tag as wel

alpine void
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is for a school project

viral hill
alpine void
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shall i sent the code

alpine void
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my teacher sadi we can use

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becuase this is not coding task it is multimedia

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sorry pleas dont get angry

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shall i send the code?

viral hill
viral hill
viral hill
alpine void
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im not doing it next year its fine

viral hill
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!code

vagrant rootBOT
alpine void
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ok thanks

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i will send

viral hill
alpine void
viral hill
wraith coral
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Hii
Me and my team are building AR navigation using multiset and unity
And we can download packages using multiset github link
In those packages all the navigation ,localization etc is built
We shd add POIs to navigate
But the problem is as you can see in the pic all the POIs are jumbled and i want to filter them by dividing them into category
For example First Floor is name of a button
If i press than button I need to be able to see all the POIs only in first floor
How to do it ??
Can anyone plz help

viral hill
alpine void
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is there a direct way to get to editor

viral hill
alpine void
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visual stuido

viral hill
alpine void
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oh sorry i was doing control shifet f in unity

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yes something came up

viral hill
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press find all

alpine void
unreal jewel
viral hill
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good call, i completely forgot about that

alpine void
unreal jewel
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just for any errors

alpine void
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theres only oen red

unreal jewel
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-# well usually exceptions

alpine void
unreal jewel
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there should be zero

alpine void
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like idk how to fix it

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cause its wrong

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hding spot is defined in this script

viral hill
copper gust
unreal jewel
viral hill
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scroll down to the applying a tag section

viral hill
alpine void
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i have one called HidingSpot

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look

unreal jewel
ivory moat
alpine void
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wait i didnt have a hiding spot one

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but i added

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but its not going away

unreal jewel
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but you should fix the exception

alpine void
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ohhh

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wait so if thats untick let me try

unreal jewel
alpine void
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OMG

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YAY IT WORKED

unreal jewel
alpine void
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i can go through that place now

alpine void
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so i should get rid of the red one

unreal jewel
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yeah

ivory moat
alpine void
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they are same spelling

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but still not getting rid of it

ivory moat
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Ok send script

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Wait

ivory moat
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Did you write the tag to compare as

unreal jewel
ivory moat
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HidingSpot

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and not "HidingSpot"

alpine void
ivory moat
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It needs to be a string

unreal jewel
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clear the console and play it again

alpine void
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im very confused with what u mean sorry

alpine void
unreal jewel
ivory moat
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Send the script also

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Or a screenshot

unreal jewel
alpine void
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it doesnt come up

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before it came up when i left spawn room

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but now it dont coem up

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so i think its fine

unreal jewel
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yeah because you fixed it

alpine void
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yay

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thank you guys

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also idk why

ivory moat
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Did you forget to clear it since before you fixed it a long time ago lol

alpine void
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but i have box collider on my object but it still let my charcter go through

ivory moat
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are either of them a trigger

alpine void
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i have a box collider on all my object on the ground eg this door

ivory moat
alpine void
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my charcter goes through

alpine void
viral hill
alpine void
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it works with some objects

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but for the others it doesnt

viral hill
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or a box collider here at all

alpine void
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wiat but im scraed that if i remove someting now

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it will mess up my projec

ivory moat
alpine void
viral hill
alpine void
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wait i thnk ill just move the door backwards so the characte doesnt interfere with it

ivory moat
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that shouldn't cause the issue though

viral hill
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yeah but its an issue

alpine void
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i set the tag as hiding spot and in my code it should be working but it not wokring

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maybe it becuase i use layer not tag?

copper gust
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well if your checking for tags

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you'd need to use tags

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because that's what your checking for

alpine void
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what do u mean

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im onfused

copper gust
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By what

alpine void
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i think im using layer

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like i put the layer as hiding spot not tag

alpine void
copper gust
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Have you tried putting the tag as hiding spot

alpine void
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yeah

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did nothing

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should i try and put the tag as hiding spot

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and layer as none?

copper gust
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sure

alpine void
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hmm it didnt working

ivory moat
stable perch
# wraith coral Some one plzz

id need a bit more context as to what youre representing a poi as in your code, but generally you could make each poi store its floor and then run some code when you display the poi's that compares the poi floor to the floor that should be showing

wraith coral
stable perch
wraith coral
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I am not able to make it
Actually idk anything abt unity or c#
I recently started it

stable perch
# wraith coral I am not able to make it Actually idk anything abt unity or c# I recently star...

i can give you a full break down of exactly how to implement it, but a few caveats:
it would take a while and i need to go soon so we'd prolly have to wrap it up tomorrow

you wouldnt really learn anything if i did that

What id reccomend doing is breaking down what you want to do into very small, very specific steps. if you run into a problem implemenitng one of those small, specific steps then ask here

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the general vibe is that we wont do it for you but we'll help you figure out how to implement it in a way that works for your project

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does taht kinda make sense?

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also if you literally know nothing about c# or unity then dont dive into your dream project, start small and work your way up

wraith coral
stable perch
vagrant rootBOT
stable perch
wraith coral
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thank you very much

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about the issue will u help me ??

stable perch
# wraith coral about the issue will u help me ??

again i can but the issue is that if you dont know any c# or unity than youll inevitably be back later with another feature you want to add that people would have to walk you through step by step on how to implement

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your time is much better spent learning the basics of unity and c#

wraith coral
stable perch
wraith coral
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I will try to solve it

stable perch
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if you have the time to work on your project then spend that time learning unity instead

wraith coral
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I got this issue 2 weeks back
I tried solving it

stable perch
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just spend the time you would be using to work on your project to learn unity

wraith coral
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And ui course 3 modules I hv finished

stable perch
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maybe work on a simpler project for the time being

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nobody's dream project is their first project

wraith coral
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Yrs i will

stable perch
wraith coral
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Thanks!

stable perch
# wraith coral Thanks!

learning unity is a long term process but if you have the commitment im sure youll be very successful in whatever you want to make, getting started is always the hardest part so just keep at it

wraith coral
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Yes I will learn it

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Thankyou

fervent carbon
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yo who can help me with my blockblast game, i got all the assets bc im a 2d artist but i am still learning to script so im trying to find ppl who wanna work for a % who can script a very simple game

vagrant rootBOT
# tall hearth !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

fervent carbon
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oh

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where can i do that?

tall hearth
fervent carbon
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wdym

tall hearth
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You must be blind...

rotund parcel
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Hello. Are all Unity Hub links (unityhub://) legit ? Found one for 6000.2.11f1, but of course it came from a russian telegram channel with no other source confirming it. The one from 10f1 does match with the official download archive though.

viral hill
rotund parcel
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Because it's supposed to be released next Wednesday.

viral hill
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then just wait. dont be stupid and get a virus

rotund parcel
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The link isn't publicly available yet, basically.

copper gust
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(then i dont think it's a good idea to ask about it in the offical server :P)

rotund parcel
rotund parcel
viral hill
rotund parcel
unreal jewel
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i wouldn't risk it

viral hill
rotund parcel
# unreal jewel why lmao

I'm stuck on a version that hardly allows me to do anything without editor crashes, and anything released since this october has a really bad memory leak. 11f1 allegedly fixes this issue. I've been testing every patch since 6f1 with a growing frustration to see the problem persist.

viral hill
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Then downgrade

unreal jewel
rotund parcel
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D3D12 is unstable, can't switch to Vulkan because of some custom shaders spazzing out without any apparent reason, there's this CVE thing that would make it preferable to upgrade, but then there's huge memory leaks making the editor and builds useless.

strange moon
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Unitys 6.2 has a very bad reputation. Hopefully they can fix the issues for 6.3

rotund parcel
unreal jewel
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seems to be stability

rotund parcel
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If it's stability, I don't know if it would change much from what I'm going through right now. 😛

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I'll definitely be testing the next patch wave on 6.0 and 6.2. Hopefully it will be an improvement.

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Spending 10x more time to test changes because the editor needs to be restarted every single time is infuriating.

rotund parcel
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Looked around and the links seem legit. One of them uses the unityhub protocol, which I doubt can be spoofed without Unity Hub itself being compromised (hash probably corresponds to the version entry rather than a full URL), and there was another one I didn't notice at first that seems to point to beta.unity3d.com, of which the main domain is now redirected to unity.com.

vapid ore
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Great, I finished the hardest part of part 1. That was a challenge.

unreal jewel
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so you still wanna be careful

rotund parcel
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Shouldn't there be something in the URL when that happens?

unreal jewel
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well yeah but i don't know what your url is

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so just warning you

rotund parcel
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Well, I don't really wanna post something I didn't 100% confirm is safe, but I have checked 10f1's link against the download archive, and it's the exact same.

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This is from the download archive. The 11f1 link has the same format.

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I don't know if this much requires login information. Been so long since I've had a unity account and also Unity Hub.

unreal jewel
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you can try it, but just in case, you've been warned

rotund parcel
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I wouldn't unless it was confirmed by someone with deeper knowledge of Unity Hub. That's why I asked in the first place.

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I don't have the right setup to try arbitrary links.

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I'm not surprised it's already available (even if not publicly shown), though I wonder how they got a hold of the hash in the first place.

sly lake
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It should be safe. But I’ve no idea what it’d be downloading, and how they’d have gotten the hash.

rotund parcel
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Right.

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My guess was that the server url/ip is baked in Unity Hub itself, so the link would just contain the hash that leads to the actual download.

sly lake
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Given how bad their public builds are I’m not sure you’d want to try a build they’re still testing 😅

rotund parcel
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But I have no way to confirm that.

sly lake
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So just wait a few days. Check the changelog

rotund parcel
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Because according to someone on the forums, the next patch wave should fix the D3D12 memory leak a lot of people have been having since late September.

unreal jewel
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i'd say better be safe than sorry

rotund parcel
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Can't send gifs, I guess. 🙃

silent mica
#

Could you work without those shaders present?

rotund parcel
rotund parcel
# silent mica Could you work without those shaders present?

Are you talking to me? If you're referring to the Vulkan bug I mentioned earlier, the shaders are just visual, but I'd rather not axe things that we'd need because of another bug I have no idea how to diagnose (I tried many changes using Unity's official shaders as reference, without success).

#

I couldn't find anything online about skinned meshes spazzing out with the Vulkan renderer either, so it's not like that's gonna be fixed next patch as well. The memory leak fix would allow us to upgrade at least, whether it's to 6.2 or latest 6.0.

errant prawn
#

if im exporting square shape from blender to unity will it count as 2D or 3D

sweet charm
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3D

errant prawn
#

into that square shape

sweet charm
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Likely so

unreal jewel
errant prawn
sweet charm
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It's called rendering

errant prawn
#

oh wait i remember we can

unreal jewel
stiff quest
#

I would render it with transperent on then do some touch on 2d program like gimp

errant prawn
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can i import that png into unity and apply polygon collider 2D ?

unreal jewel
errant prawn
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i tried adding polygon collider 2D into this but it wasnt allowing me to, maybe because its in 3D

unreal jewel
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it's because it's blender not unity

errant prawn
unreal jewel
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then say how it "wasn't allowing you to"

errant prawn
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ye idk why it wasnt allowing me to it was stuck on a green line in middle lemme send

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i wasnt able to edit collider

plain dagger
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omg thats a 2d collider

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it will only auto gen for sprites...

unreal jewel
stiff quest
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if you gonna do 3d stuff then dont apply 2d stuff to it

unreal jewel
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if you press 2 iirc (or the 2d button in the top right corner of the scene view) to go into 3d mode, you can see it's on a different plane

sweet charm
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2D colliders are stuck in XY plane

plain dagger
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They are in 2d mode already

unreal jewel
stiff quest
#

just render that model with transperent on and save the image add it to unity save it as sprite then add polygon collider

unreal jewel
errant prawn
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ok

unreal jewel
errant prawn
plain dagger
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Oh look it doesnt work BECAUSE THATS A MESH

stiff quest
#

or just add mesh collider lol

plain dagger
# errant prawn ye

You can manually edit the points for the collider but why are you using a mesh with a 2d collider?

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Are you using 3d or 2d physics?

unreal jewel
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makes more sense to just use 3d physics or a sprite instead of a mesh

errant prawn
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im kinda new

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thank you guys

unreal jewel
sweet charm
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Just use mesh collider. If u want cheaper solution ( I reckon u are trying to apply wall collider only from the inside), export the mesh inside the wall separately and use it for the mesh collider.

errant prawn
#

thank you all 🔥

errant prawn
charred fog
#

Do you need it to work in 2d though?

unreal jewel
#

it won't work for 2d physics though, those are 2 completely different systems

errant prawn
charred fog
#

@tidal nest This is not an introductions channel. Also "AI" intros are quite off-putting.

errant prawn
unreal jewel
tidal nest
charred fog
#

There's edit collider button on it

errant prawn
stiff quest
#

i do also making 2d games on 3d project i use 3d components not 2d ones

errant prawn
#

i thought of making another track/ground in blender using plane

errant prawn
#

its stuck

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i tried doing it

sweet charm
charred fog
errant prawn
#

ok lemme try doing it

charred fog
#

Also if you just need a rectangle, use simple colliders, easier to edit.

errant prawn
#

this right ?

charred fog
#

Yes, you can place at least 3 points (at different coordinates) and then use edit collider button to move points visually

errant prawn
charred fog
#

Your points intersect

errant prawn
charred fog
#

it has to be a valid shape

plain dagger
#

I think for a beginner you should stop trying to do it this way @errant prawn

charred fog
#

put 0,0 - 1,1 - 1,0 points then switch to visual collider edit to move them around

plain dagger
#

Thats because its made for 2d sprites

errant prawn
#

yes

plain dagger
errant prawn
#

yes

plain dagger
#

a sprite is a 2d image

errant prawn
#

yes

plain dagger
#

I know this, im making sure you understand

sweet charm
#

I thought sprite was a drink kekwait

errant prawn
#

yes sir i learned this in hard way

errant prawn
#

i will export it as png

plain dagger
#

You can render anything in blender as an image and use that as a sprite

errant prawn
#

oh wait ye

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aaah it makes so much sense now

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thank you

#

🔥

plain dagger
errant prawn
#

ok i will look into this

sweet charm
#

Damn, it feels weird to navigate in Blender after using Unity for a long time

errant prawn
#

i thought unity devs make their own models in blender and then export into unity 😭

plain dagger
#

for 3d meshes yes

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But for 2d sometimes other solutions are better such as the tool above

errant prawn
#

oooohhh

ember crystal
#

Hey everyone, I’m new to Unity and running into a problem. Whenever I try to create a new project, it says “Project failed to create

vagrant rootBOT
# charred fog !logs Check the logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

woeful spear
#

I get this error whenever I create a fresh material and add it into any free slots in Material Editor.

stable sky
#

What's with the texture of the water?

sly lake
#

Stretched / bad UVs looks like

#

If not that, try renderdoc or pix to debug

jagged finch
#

Can someone help me with this rendering issue?

#

These colored pixels and the glow are artifacts

sly lake
#

Try Renderdoc or Pix to debug 🙂

#

Looks like NaNs in some render pass

jagged finch
#

When I build the project its not there. Its only in the Unity Editor preview windows (scene and game view)

#

When I switch to Vulkan rendering pipeline its gone but then an error gets spammed. Something along the lines of "... mulitsampled texture ..."

ashen bough
#

Android game on google play store issue: The application must support 16 KB memory pages
it seems that the latest unity libraries do not support 16kb, and it is already after dedaline, i.e. 01/11/2025....

jagged finch
plain dagger
languid pier
#

Hi,sorry if this is not the right channel, but can someone please explain this to me? never happened before ):

#

changing the scale back to before stretches it even worse

worldly cave
languid pier
#

for some reason they where 24 24 25 idk why,back to one i fixed it.. thank you !

worldly cave
#

happens ¯_(ツ)_/¯

elder haven
#

I changed my project from URP to HDRP and now getting this error, does anyone know how to fix?

#

I'm now getting this too

languid cedar
#

Anyone know of a good way to make a shatter effect with particles? Where all the particles are lined up with the cracks before it breaks? On a sphere btw

vivid cedar
languid cedar
shadow heron
languid cedar
shadow heron
languid cedar
#

That's good to know, saves me a bunch of time

shadow heron
#

nor will the particle system do that either as it says it in the name (✨ Particle system ✨)

pearl flax
#

does anyone know if DreamOS ever goes on sale

languid cedar
balmy kettle
pearl flax
#

oh, i will give that a try. thank you

elder haven
#

In HDRP, is it possible to change the environmental lighting?

#

This is my scene with no lighting and it's still pretty light

balmy kettle
#

have you looked in the lighting window?

elder haven
#

I've been to Window > Rendering > Lighting > Environment, but couldn't find anything that looked like what I wanted

#

But maybe I am missing something as I'm somewhat new to Unity

stable sky
#

Is it normal that Unity is using 70 percent of my RAM?

mild radish
#

it shouldn't be locked up a 70 tho. i'd imagine it could peak there.. but it should be fluctuating up and down

#

mine likes to hang out around 2.2gigs when idling

wise yacht
#

I switched to rider its actually amazing

#

Love jetbrains

mild radish
#

ya, seems normal to me..

stable sky
#

I'm running out of 16 gigabytes of RAM

#

I'd like to have 32 gigabytes of RAM too, but it's twice as expensive now.

mild radish
#

see if you can profile ur project and see what might be using all that memory ^

plain dagger
#

When you have lots of assets in a project it goes up quickly

wise yacht
wise yacht
#

I have 8GB and it can struggle a bit lol

mild radish
#

yea, thats common..

#

8gig is ur low bar..

plain dagger
#

I used to have 8GB a bit ago on my old pc and it was painful
Now I have 32GB

mild radish
#

32 is right around the mid-range

wise yacht
#

yeah

mild radish
#

its painful but possible 👍

wise yacht
#

I mean what do i expect im on a laptop... anoyingly I got this one a year ago and now one with double my specs is available (same like type and brand) for about the same price

mild radish
#

using a laptop for unity feels like nightmare fuel 😄

#

i bet that ich gets hot

wise yacht
#

it's not great

#

yeah lmao it gets hot

mild radish
#

lap scalder

wise yacht
#

fr

#

but i value portability so i'd rather have laptop

#

just need a better one

#

an i5 13th gen and 8GB ram don't cut it anymore

mild radish
#

in honesty tho.. developing with lower Ram helps u think more about performance as u build

#

if u can build out a full game with 8 gig of ram.. ur already considering lots of performance things that a typical power user wouldnt care about

shadow heron
mild radish
#

until someone tells em their game doens't run on their low-end pc

#

and then u gottta go backwards

wise yacht
#

yeah but it struggles with basic stuff in unity anyways, like sometimes you'll press a button and itll bring up a loading bar

mild radish
#

noooo!!! lol

wise yacht
#

but fr I don't really do anything intensive like HDRP

mild radish
#

accidently clicks Bake on Lighting

#

🤦‍♂️

wise yacht
#

fr

#

I also decided to move from VSCode to rider which my RAM ain't gonna like lol

mild radish
#

as long as ur unity isn't crashing out from running out of ram

wise yacht
#

yeah its doing alright

mild radish
#

u should be okay... when i had 16gig of ram i'd work with smaller pieces of game at a time

#

that way my scenes weren't too cluttered

wise yacht
#

tbf I got parrelsync and its slow but its able to run 2 instaces at once for testing

mild radish
#

they're was times i would set back to combine scenes re-compile and build

#

those days i'd just find something to do on the side

wise yacht
#

I'm making a little prototype and now im trying to code it a bit nicer so i gotta rewrite a ton of stuff so i decided might as well use a nicer IDE

mild radish
#

to let my pc have its time to load up lol

wise yacht
#

lmao

wise yacht
#

defo not for refactoring

mild radish
wise yacht
#

like moving scripts around and doing bulk stuff is nicer in rider for me

mild radish
#

i can see that

#

problem is the licensing..

wise yacht
#

Im a student tho innit

mild radish
#

if u wanna put something into production u can't technically use Rider w/o a real license

wise yacht
#

Lol so I think i got a student liscnece

mild radish
wise yacht
#

Tbh I can see myself getting a jetbrains liscence in the future

#

Like a paid one

#

we shall see

mild radish
wise yacht
#

damn

mild radish
#

he kinda explains the memory thing.. goes on to say.. often times you can't compare memory usage like that ^
theres alot more that goes into it

#

to accurately test you'd want both programs doing the same task.. w/ the same conditionals etc etc..
but in general i never had a problem with Rider being that heavy..

#

no more taxing on my ram than any other editor ive used thru the years

wise yacht
#

Yeah I mean this is my RAM usage currently

#

And rider is open

#

and it aint even showing up?

mild radish
#

saving resources..

wise yacht
#

oh wait it is under Unity

mild radish
#

probably in sleep mode

wise yacht
#

its classified under the unity editor dropdown nvm

mild radish
#

thats neat.

wise yacht
#

500MB

wise yacht
mild radish
#

ez numbers

wise yacht
#

i swear my numbers don't add up to 8GB though

mild radish
#

they wont.. or shouldn't unless ur tapped out

wise yacht
#

Like I guess some is used by things hidden

#

I imagine you can't see everything from task manager

mild radish
#

all ur apps and processes should add up to that percentage of ur Ram at the top

wise yacht
#

Like im using 87% memory atm, and the numbers for all the memory seem to only add up to like 3 or 4GB max

#

i feel like it doesn't add up for me

mild radish
#

ya, i'd need to research more about that.. im sure its not exact by any means

wise yacht
#

85% is 6.8GB

#

fair

mild radish
#

but im not sure how its all calculated

wise yacht
#

yeah I was thinking that the percentage is the actual memory being used, but maybe task manager doesn't show everything

#

i might look into it i need all the memory i can get

mild radish
#

what about the Memory section?

#

might be closer to accurate..

wise yacht
#

7GB in use

charred fog
#

@wise yacht @mild radish Create a thread if that's just two of you talking

wise yacht
#

fair

haughty stirrup
#

Hey how do I fix this nail thing in unity? In unity, I am putting on a nail texture for nail s but I can see through them. I don’t know how to fix that and I’m quite new.

charred fog
haughty stirrup
#

That

near wigeon
plain dagger
#

Inverted normals?

haughty stirrup
#

What does that mean?

haughty stirrup
#

I came with materials

#

And I made a material thing and put it in

#

I’ve tried poiyomi

#

That didn’t work etheir

sly lake
haughty stirrup
#

And I didn’t use blender it’s an asset I found

#

Idk how to use blender

sly lake
#

Even with 16 a little bit of multitasking will easily push it over the limit.

wise yacht
mild radish
mild radish
#

knowing a 3D software + an art creation program is a game-changer

#

relying too heavily on third-party assets can mess with the style ur going after

#

its really really hard to find the perfect asset for every occasion

#

best to just build ur own when the need arises

iron hamlet
#

hello! i need some help w something

#

do i ask here or

mild radish
#

!ask

vagrant rootBOT
# mild radish !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

haughty stirrup
#

I’ll try to learn it

mild radish
#

inverting the normals can be ur first step 💪

#

theres tutorials for basically everything..

haughty stirrup
#

There still confusing for me.

mild radish
haughty stirrup
#

Idk why they jsut are

mild radish
#

what is?

iron hamlet
copper gust
#

well the bad news is there isn't speedrunning of any of this

iron hamlet
haughty stirrup
#

Um when I try to use pro builder it’s grayed out

mild radish
#

Normal Flip ^ [Tab goes in and out of Edit mode] [F3 brings up that search bar where you can just type in the tool you need]

#

Red = inverted normals (facing inwards instead of outward)

iron hamlet
#

i have to write this like essay-lab-report for school and it's kinda a big deal right. so my idea was dialogue generation in video games and im comparing a markov chain algorithm w like gpt-2 generation? so my question is just about, like, 'integrating' gpt-2 with unity so that the dialogue is generated at-run time by gpt-2

haughty stirrup
#

Im trying to make the clearness go away on the nails im doing in unity.

haughty stirrup
iron hamlet
#

how did i not see that

#

im so sorry

#

thank you!!

mild radish
#

no worries.. theres alot of sub-cats

near wigeon
#

!collab

vagrant rootBOT
# near wigeon !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

halcyon brook
#

im sorry

haughty stirrup
#

I’m so confused

mild radish
#

ask clarifying questions

charred fog
haughty stirrup
#

It’s just the same question I want to fix it in unity. I was told to use pro builder but pro builder is grayed out and I can’t use any of the things that it has.

halcyon brook
#

im sorry im sorry

haughty stirrup
#

And then I’m getting told to do a normal flip I don’t know how to do a normal flip. I can’t do a normal flip in unity. I don’t think cause there’s nothing for that in unity and then in pro builder there’s a normal flip thing but I can’t use pro builder.

#

So overall I’m confused

mild radish
#

you'll have to have the object selected first

#

and it may have to be a probuilder object.. (may need conversion) not 💯 on that one

plain dagger
#

You can have unity calculate normals instead of importing them. This can often fix inverted normals

#

check the model asset import settings

mild radish
mild radish
#

^ was gonna show the normals being recalculated.. but it failed to work on my simple inverted cube model 😄
it may need more normals the correct orientation to begin with to get an accurate feel.. not sure
anyway, the 2nd part of the video shows how u can take a model import it into Blender.. flip ur normals where needed
and re-export/import back into Unity... [Now you have the corrected normals]

lethal aspen
#

i got an idea for a parkour fps game this is my first game any advice

stable sky
#

Did I add the Jump animation correctly?

marble turret
#

Yes, I think so.

manic hearth
#

hey guys im tryingg to make a horror game and this is one of the room

#

is the environment fine?

mild radish
manic hearth
#

and what do yall think i shoul add

mild radish
stuck flower
marble spade
#

Am I looking incorrectly or are there simply no assets in the asset store that would depict overweight / obese people? (Well there was Morph3D, but it's distant history now) These would be useful for a story rich game

sly lake
#

You can scale bones to achieve some variation in body proportions, without new models.

#

Whether that's enough probably depends on your art style

real patrol
#

why chracter controller isGround return true in a 89º collider, lol

cursive citrus
#

this is in the multiplayer shooter ECS example, but the link is invalid. Is that meant to point here, is the link just expired, does the server not exist anymore..?

unkempt hearth
#

a script requires a gameobject field, which i set to a prefab, but when instantiating this the field contains the instance instead. how can i fix this?

copper gust
unkempt hearth
copper gust
#

ok

#

let me know when you post code

unkempt hearth
warm locust
#

Wassup yo

#

Is it illegal to have the unreal engine tag here

copper gust
#

oh i understand, apologies

#

you cannot fix that

unkempt hearth
#

is it possible to store a prefab in a GameObject type variable

copper gust
#

yes

#

just not one that's in the context of itself

copper gust
#

because on de-serialization unity assumes you want the instance reference rather than the asset one

#

which is what it should do 99.9% of the time

#

it does not offer a way to explicitly say you dont want that to happen

unkempt hearth
#

damn

gray dirge
warm locust
#

yea i was joking lmao

bitter sparrow
#

hey, any ideas why some variables/references in the inspector are reset after I switch branch on git?

#

on my friends pc all the variables are there

#

there are no changes registed by git on my side

bitter sparrow
#

some objects on the scene

gray frigate
#

if the scene is being version-controlled by Git, then every serialized value should be getting tracked

#

reopen the scene in unity to make sure you're actually looking at the latest data

#

(you should get a prompt to reload the scene if unity notices a change on-disk)

vivid cedar
#

(is the scene file being tracked by git?)

bitter sparrow
#

me? I didn't change anything on the scene

gray frigate
#

doesn't matter; hit save

bitter sparrow
#

okay

gray frigate
#

see if Git suddenly sees changes

vivid cedar
bitter sparrow
#

gimme a sec, I'm redownloading the branch just to check something

vivid cedar
#

you can check the git diff - but it sounds like your friend comitted the changes you are seeing.

bitter sparrow
#

we confirmed that he saved everything and commited it. Everything is fine on his end

#

and he has no changes to push

gray frigate
#

it sounds like Theos is missing some serialized data that's supposed to be there

bitter sparrow
#

yep

#

some thing here and there are missing

vivid cedar
#

Are you sure these variables are actually serialized?

gray frigate
#

have your friend reopen unity

vivid cedar
#

They're not being displayed by Odin or something?

gray frigate
#

this will throw out any non-serialized data

gray frigate
#

caused by things like that

gray frigate
#

Particularly if you're dealing with object references

bitter sparrow
#

yep, object references are missing

gray frigate
#

A reference to a non-persistent object will look fine until you close unity

#

ah, that's more specific

#

two options here:

  • the references are to non-persistent objects that aren't actually saved anywhere. these will get lost when unity is restarted
  • the references are to persistent objects (i.e. assets) that aren't being tracked by Git
bitter sparrow
#

we are either referencing prefabs or objects on the scene

gray frigate
#

have your friend restart the editor

#

if the references break, you're having the first problem

#

if they're still there, you're having the second problem

thorny jungle
#

What do you guy's think of my first "functional" movement system? I still have to limit the dashes and fix an issue where the player slides for a second after moving but I've been struggling with this the past couple days 😭

bitter sparrow
#

he event sent me the .scene file

#

and it still doesnt work

gray frigate
#

You already have the scene file!

#

It sounds like you’re missing other assets

obsidian herald
#

hi is this the channel to ask for help?

gray frigate
#

Make sure you are not excluding any .meta files from your repo

gray frigate
obsidian herald
#

well i have a pretty simple problem actually, me and my friends are trying to start a project together but we cant connect to the same project

balmy kettle
#

!vc

vagrant rootBOT
# balmy kettle !vc
Using version control in Unity

Unity Version Control

git Git

Get the latest .gitignore file from here. It should be placed at the root of your Unity project directory.

obsidian herald
balmy kettle
#

why wouldn't it

obsidian herald
#

idk

silent mica
# obsidian herald does that work in unity 6.2

Git is based on syncing files. Presumably Unity would maintain their version control solution in all modern Unity versions.
Neither of these are live collaboration type of thing, so they don't require super deep integration.

obsidian herald
#

ok thank you

bitter sparrow
gray frigate
#

Look at one of the missing object references and see if the corresponding asset actually exists in your project

#

have your friend find it on their end and then look for the file

bitter sparrow
#

yep, both files exist

#

on both sides

balmy kettle
#

also make sure the meta file for that asset was committed

real patrol
#

how to fix this? fresh official package from unity

#

it contains other bugs aswell.. i think unity should take some time to polish this asset, since a lot of beginners use it

lapis gate
#

it's a capsule collider. There is no root motion

real patrol
#

you mean there's no solution for capsules?

lapis gate
#

well it's not a compilation of capsules*. At best it'll slide you back here usually, but it's not a rig of physical bones

vivid cedar
lapis gate
#

KCC is better though and you've more options regarding edges cases (lel) if you want to apply more logic around it all

#

unfortunate part about it is a lot of the premade controllers have the camera tied to it all so if you wanted to use cinemachine you'll have to implement it

real patrol
lapis gate
#

Yeah, it a well more developed CC that's for sure

#

Pretty sure the dude who made it works for Unity now too

real patrol
#

cool, thanks

hexed path
#

has anyone gotten NUnit.Framework to work with Rider / Mac? AI is saying something about Assembly Definitions, but so far I can't get my source code to recognize the library is installed. (include statement is red)

balmy kettle
#

are you using assembly definitions? (you should be if you are doing unit testing)

hexed path
#

OK. I guess I need to read up on that.

#

I wanted to make sure AI wasn't leading me astray first

copper gust
balmy kettle
copper gust
#

(Or use a package that middleman’s that process)

hexed path
#

no I'm just doing a basic test of a static function and I think I understand that NUnit is part of Unity's test framework, which is installed via Package MAnager.

#

no nuget

balmy kettle
#

then read through the link i posted above which covers how to use unity's test framework package, inlcuding setting up your test assemblies

hexed path
#

there's two things making this harder: I'm pinned to unity 2020.3, and the fact that I'm in Rider on a Mac.

#

I think to test this function I might forget about NUnit, and just write some inline test code to run manually.

#

(for now)

balmy kettle
#

none of those would cause any issues with following the instructions

gloomy raptor
#

Does anyone know what type of system do games like PEAK, Content Warning or even R.E.P.O. use for their movement? Do they use active ragdoll or physical animations or is there maybe something else that I dont know about?

copper gust
#

Anyone who does know is going to know by doing stuff you can do with your own copy of the game 🤐

lapis gate
south summit
#

HI GUYS, i came back

#

in Unity what would mean those arrows (i know those are transitions) but sometimes those arrows are 2 or 3

#

each arrow in white is a condition of transition added?

viral hill
lapis gate
#

Yeah whoops I'm half-asleep here that popped into my head

south summit
viral hill
south summit
#

it has a size limit? or format limit?

south summit
#

like this

#

the 3 arrows in one place

viral hill
#

oh you mean the arrowheads themselves

south summit
#

1 arrow means a condition

#

and 3? more conditions?

viral hill
lapis gate
#

What's the properties say when you click on it

quaint wagon
hushed hamlet
quaint wagon
copper gust
hushed hamlet
quaint wagon
#

i mean i still prefer metric even though i was born and raised with imperial lol

hushed hamlet
#

You can still enter things in imperial by using the foot/inches 6" in a textbox. But im not American and dont think in imperial, so i cant help much beyond that.

lapis gate
quaint wagon
#

i just want a little thing that shows me what the dimensions of something in the world is like this

#

see here: not working

tranquil cedar
#

RIght I need help

#

I just wanted to use unity to make custom models for a game

hushed hamlet
tranquil cedar
#

but it's asking for the unity hub? and I need a license?

#

Does that mean Unity isn't free?

viral hill
viral hill
tranquil cedar
hushed hamlet
tranquil cedar
hushed hamlet
#

Unless im missing the question

viral hill
#

idk what blender has to do with this

quaint wagon
inland river
gusty abyss
#

why property drawers lowkey addicting

hushed hamlet
#

But code wise, its a bit trickier (as the shape of various models isnt usually uniform). One option is to just get the bounds and get a rough size from that.

quaint wagon
#

okay yea exactly i'd rather not memorize "this plane is 10x10 so i've got to divide my scaling measurements", it would be easier to modify dimensions "globally" just in meters, or at least have a way to see what it's size is in meters to check,

to answer anikki yes i tried those none of them work (on the most recent unity verison), tried to troubleshoot and even the demo scenes provided don't work which is what led me here

inland river
quaint wagon
#

fair enough

oak meadow
#

Is there any assets to make animation clips faster

woeful torrent
#

are there any IRL courses on Unity? I've tried for many years now to learn the engine with online tutorials and i am just not a self learner

vagrant rootBOT
woeful torrent
#

dozens of courses and i'm no further along in learning it

#

idk i just can't learn on my own schedule i need like a class for it

hushed hamlet
#

There are some good game development formal courses depending on where you live

wheat mountain
#

I feel I should ask what binlog this error is referring to

glossy topaz
#

for the longest time i have no idea how to use this ARM texture

#

does anyon know why it makes wood shiny

mild radish
#

adjust its smoothness and or metallicness

#

is that entire weapon 1 material? thats unfortunate.. i'd use a more dull material for the furniture and a shiny material for the metal

glossy topaz
#

so im supposed to use 2 different materials for different parts of the gun

mild radish
#

thats my workflow

glossy topaz
mild radish
#

i like have finer control over each individual material

mild radish
#

not sure if you could mask it out and have the shiny not affect it

#

but having 2 materials 1 for metal and 1 for wood would be optimal imo

hushed hamlet
#

Yeah you should be able go create or apply a metallic map, but that shader looks different

glossy topaz
#

the gun has separate parts

glossy topaz
#

ARM i think is ambient occlusion, roughness and metallic

#

but this material feels like it has no ARM texture and i dont know why i can drag the smoothness or metallicness halfway up

hushed hamlet
#

I've used an ORM (common in Unreal) and use my own shader for it. But yeah if its anything like that, one colour channel is for where to apply metallic

glossy topaz
hushed hamlet
#

Blue Channel: Stores the Metallic map, defining how metallic a surface is (white for metallic, black for non-metallic). but that's for an ORM.

hushed hamlet
#

Iirc its usually two textures, a base map, and the ORM

#

You can test if the shader js working by tossing a blue gradient (temporarily) on the orm texture input (mask maybe?)

#

But I usually use substance for that stuff

glossy topaz
mild radish
#

i just bake my textures in blender

glossy topaz
#

wait no ORM is the same thing

mild radish
#

split ur gun into 2 materials
or.. remake ur mask map..
metal parts would be white in the metallic channel (w/e channel that is for you)
and the wood parts would be black or dark grey in the metallic channel

(that way ur shinyness wont be applied to the wood sections as well)

unkempt hearth
#

can i build for windows on linux?

#

its greyed out for me

mild radish
#

Mono?

#

did u install the module?

#

should be able to setup a build profile that targets Windows

unkempt hearth
#

i can only build for linux

mild radish
unkempt hearth
#

and nothing else

unkempt hearth
mild radish
#

hmm... i dont use Linux so i don't know for sure

#

i know when i change to mobile and stuff you have to switch platform and let unity reinstall

#

so hopefully thats all it is

unkempt hearth
#

thx it works now

mild radish
#

you're welcome 🙂

worldly cave
#

something like this

mild radish
#

thought for HDRP it was all combined in (1) mask tho

worldly cave
#

oh its hdrp

#

i guess the mask just needs to be adjusted no?

mild radish
#

i only really see (2) Mask Map, and Coat Mask..

#

ya i think u just combine all the channels

worldly cave
#

also to be fair people do underestimate how shiny wood actually is 🤔

mild radish
#

and use 1 texture for many different things..

worldly cave
#

especially varnished wood

mild radish
#

u got RGB and Alpha

mild radish
#

if you do a material just right it really pops..

#

Unity renders pretty good if you got a really good material w/ all the textures / maps / etc

plain dagger
#

that is how pbr works

fallow rock
#

How do I make a game

near wigeon
vagrant rootBOT
full flint
near matrix
#

Hey chat, heres the deal, i got one project on a laptop, and a project on a PC, my PC is more advanced so I like to work on that, but i have a flight coming up so I need to work on it with my laptop in a few days, is there a way for my project to automatically be connected to an account so I can open the project with all its updates (TLDR: if i work on PC, then go to the laptop, how will it connect on the same account?? any help would be highly appreciated

inland river
storm patio
wind escarp
#

uhh i didnt understand anythin

#

wait a min imma check the channels

storm patio
#

this channel is for discussion or for requesting help

hushed hamlet
unkempt hearth
#

are the majority of devs' first game the brackeys beginner tutotial game?

unreal jewel
#

there are a lot of tutorials, some prefer not to follow tutorials at all

tranquil cedar
#

Just got this DM from this user. Anyone else had anything like this?

#

Could it potentially be a scam?

unreal jewel
#

what's the message link to?

tranquil cedar
near matrix
#

I’ll keep that in mind

tranquil cedar
#

it links to my DM where I was stating I needed help weirdly enough

unreal jewel
tranquil cedar
#

Seeming like I should DM a public chat message

unreal jewel
#

just ignore it i'd say

tranquil cedar
#

ye

#

also no PFP

hushed hamlet
#

Plus data backups and sync:D

storm patio
hushed hamlet
#

The number of times ive seen someone work on a game for 3 or 4 years only to have their hard drive die and no backup... sad days

unreal jewel
#

yeah, source control is essential, saved me a lot of times

unkempt hearth
hushed hamlet
storm patio
#

if that's the case, definitely don't DM lol. community servers exist for a reason, and most if not all just don't condone DM support (including this one)

worldly cave
#

unless you asked someone to dm you in the message

#

what was your original message that they linked 🤔

#

@tranquil cedar

hushed hamlet
#

dm me

#

😄

worldly cave
#

modding talk atwhatcost

#

i guess they did you a favour by dming you lol

storm patio
#

not really

hushed hamlet
tranquil cedar
#

"DM man for it"

#

the entirity of mankind.

#

@worldly cave

#

This one XD

unreal jewel
#

<@&502884371011731486>

worldly cave
worldly cave
sage basin
#

!ban 1434596117646934119 bot spam

vagrant rootBOT
uncut rivet
#

When I install unity verison it always fails

viral hill
vagrant rootBOT
# viral hill !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
uncut rivet
#

Oh

#

It’s the first one

#

lol

narrow canopy
#

What does this mean

narrow canopy
slow dirge
narrow canopy
#

but what assets

viral hill
narrow canopy
#

windows

viral hill
#

windows what

narrow canopy
#

windows 11

slow dirge
narrow canopy
viral hill
tall hearth
slow dirge
narrow canopy
tall hearth
narrow canopy
slow dirge
narrow canopy
slow dirge
narrow canopy
slow dirge
#

Wdym "which one"? lol

#

The one you're developing right now.

tall hearth
narrow canopy
#

the unity file

slow dirge
#

Unity file is not a project. It's a scene

tall hearth
# narrow canopy

wrong folder path, the one you keep taking photos of is the compiled version of the game not the project

narrow canopy
#

wait what how do I save the project file

slow dirge
#

I think it's time to pause whatever you're doing and go learn properly.

#

!learn

vagrant rootBOT
slow dirge
#

Really, go learn the basics. It's for your own good.

viral hill
#

what is this supposed to accomplish