spreadsheet link (again)
https://docs.google.com/spreadsheets/d/1DGJ7d3eAyttqzhWhoy8kDxdzBi78FM2cazxgPHtmzrE/edit?usp=sharing
#Challenges github link
5319 messages · Page 6 of 6 (latest)
I'm slowly adding these to the wiki with the required shieldpoints (so far I've added this to c1-1 on the wiki)
yay the wiki solutions are finally getting fixed
not so much fixed as expanded; I'm not removing the old outdated crap
(not unless I can demonstrate that it does, in fact, no longer work on v1.0.x)
important thing with the barrier solutions is I'm deliberately including target shieldpoint values, so whoops guess who has an excuse to do all 90 challenges again
made an afk script for 2-5, let me see if it works
it works
import this:
jVFdTwMhEPwrF56V0Esajffm37B92IM93JQDwoe1afrfBa5Va6rxZWGGYZhdjmw0GX0gmyJ76l6Y7O/X3SsENUwuWwWJnOU6gKWE3ylFMDurhujRGJ7cO0l6O5yhwrIGUG5Ai0Ef+AiR5AUE1HXXfNj2rmNRBvLL+0cGsvJLmE0WYvWY3B4Dn53KBnmO6F2kqtmMsggT2FR1om911aq4qte69Q3Fn5WViC3Jw88kdLa9FaT/xWhqzZPk2iX33xbamMasNKYyGFFAuafoc1L1mGafTcRlcnvYYfbtmoUZC/f1szWGB7kD3fgKSy/PF/cJistpe/oA
for c3-2 hard, i replaced basic shield with advanced shield
jVHLbsMgEPwVi3OLnPRQqb71N+oc1rDGq/CwFohVRfn3gkkrH3tZzQ7M7CzcxWQzrkw+RfHRfQn19nruFmA9zEHlKGdiLDB7DYmCl5rABa8HRoMeuZGMtoAbDnFBa+UGCfmJgfgod2AcDBMwE3IzZ4wUE3iFEi069AnskWxuB6JaxoXQagn6Vik91CzmW04QSYnLSyeiYlrbTncBqg5vC46570/vKWxlvgs6W5Q5IvlqnsZJhScq1/rzXk977Y9VlAnjvL8AKWlCCv9W1nBT1gZTidOXpug0/eWrx+TWbCO2vBtcMa+7zIPDwonyRTXACuoKZmdqW7b4/PWdoegfl8cP
Am i getting something wrong or is the 2-6 hard solution just "get lucky enough with w.i.n.c.e. activations"?
c2-6 hard is known broken, please wait for the updates to finish
try the other one?
I have, a few times already, it doesn't seem to go past wave 35 or so
that is an issue that i do not know how to solve
Wait... it worked now? What
I swear i tried it over 20 times before and it didn't won
Maybe i accidentally messed something up with the ai, who knows
C6-2 hard doesn't seem possible with the blueprint in the github, i always die at around wave 150-300 depending on if i use software or not
yes the blueprints are a bit broken in many cases
Seems like that particular challenge goes to the post era list
C5-3 not really working for me :/
Yeah, there's an issue if too many Bosses are alive near the last Waves.
I'm stuck at 9/300
Oh wait, normal mode?
Yeah
Are you upgrading Granite? Are you using Something?
max'ed anything xD and yeah I use something
Something is the only way to kill enemies in that BP, so it will take a while.
how long will it will take?
Depends on your softwares.
I'm on infinity phase
Doesn't really tell much, but if all software on... probably at least 4-5 Something uses.
uhhh, i hope i tested that on minimum waves
nvm it worked when no boss lol
Umm so now 5-5 I don't have Extinguish so what module can replace it
extinguish is a water lab module, go do water lab (it's an insta-kill against fire-element creeps)
Yeah im not done with water lab yet
Is Extinguish important...?
Looks at all the other attacking options.
Nah, I don't think so.
Well rip
Looking through the history, it seems like people really struggle with c2-6 Hard. I stumbled across a 2 module solution that seems to work well, but Im not sure if the one module is taboo
well, i suppose what is it?
oh they fixed martyrdom finally
It also beat c7-3 for me, but I had to level it up manually as it went
Yeah, after the complaint from the creator.
couldn't get the c4-1 hard bp to work, but managed to make this which works if anyone else is having trouble. It uses death aura so you need to be at infinity phase. I couldn't figure out how to make it work otherwise.
PckxDsIwDAXQq6DsWEJiIkdBHX4TV7FwHeQ4MCDuTifW9z5p1clPF4uRbqd7KtfzJY9gMaHSIMaVVqhmRKA8SGXjo/EHQ0znjOmgyoiWtz6tIqQbVcHerebRWJUYfnT0NztNkxf7gKbl+wM=
Here is a bp + ai that just cleared c6-6 hard for me. wave streaming must be disabled. clear takes about 30 min irl.
7VfNbtQwEH6VVY7QhqTdtogcQAiJM1JvbA8Te+JaOHZkO4RSVeJVeIE+RPtiTP62bUjQLtvuFomLZY8n33wztmcml0GqSiys1N4Fb2afA3a8f5wImfkwMxadb+ccHdpubhiCTiwK1GjBS6NDi4omXzHJTKl5KxMWtPQPRFxCbjS/L8rBpgoT/MbOQQsMNZbegkpcgUqFTpvKeWPzfg2ad2sPeYEcQ2HAuwS8B/YlZCZPS1cDJzU5cRGm4CTrF/c5d4jkYmG0uzO8VGUXTEktekFu7kAzZargbG8WOGZl0QbuMgBW47ZRXJRRFEfKMFAhNyW5GDr0i5SRggft6/1o3oxxtdBe5qRAyhgQ6jofu0Y5Biv9eY5esu6LgfZhM0Z/Ho/ejdt4MQYWz2+uP97+/N7Ob6/frstcPyLzlsRW6fMNeC5tvfamQkt3i5dkq3RYGCfrWzQAP2htjgA+1DtalUQ/Nkyy5lXQAVQg/dSp/B4asWpoOvGrdTCqZYxOhjGSnfZYiOZbcnF4QP9dfFYubua5GxfvP11QXz419C5eboT9cQnjjcxGj3oiY8WHAqgkSndaX5tT6kOoFDclNy05maYiG9GCALkcVN3JL2VelMphq9ooaaxs3Yo025oktNU0QLOuG6hdKaixALHcqkV0fd/3NDIgzKu92T9d/29+fHqc4rnWMz/Y5Jn/RfX9MOHjNlLaCMFnkdJ2HsaVssQEr11nieZXZOUccXb1Cw==
i'm stuck at Level #1 (c3-1) any advice?
the pins have the blueprints
any advice for 15-5? how can I disable damage boosts?
#1344722486683500574
Here's a bp that just cleared hardmode 1-6
NYwxCsMwEAS/EtRH4MZF9BTj4mytbOHjZE4nXIT8PYLE1Q7MsG+3cMOpWay612Ny6/AcQ0SCVHhFYqwWUmkSyXIRvylJNoS6g9mD1PY/C1lThN/0rlxd3U9L44v0cPPnCw==
i basically built off the linked 1-6 with two purple modules, understanding these are both Era modules
i need to have more hp but dont know how to im doing c4 r1
trading post
Most of it comes from Trading Post. Although if it's "effective health", you can look for resistances instead.
c1-4? (forest challenge 4)? the solution doesn't specify a stat requirement, and it's offense based, so it doesn't need health
and how can i upgrade my offense
mostly lab, though the blueprint comes with enough damage to win
I think we need to ask you to link back to which blueprint you're using. In general: If it's on the github, it should "just work"
yes those from github
unless it breaks the challenge rules, or contains shells, which means more stats needed
can you send the blueprint
did you turn off wave streaming?
TPI has a 1/4 chance of spawning the red toxin, which we need.
so what should i do
Cast it again and again.
im spaming it and it just dont spawn again it spawned once
Active modules... kinda have a cooldown.
that means that i should just clicked it slowly?
That means you cannot cast it again until the cooldown reaches 0.
when the black bar is gone, you can cast it again
it reached 0 and i cant cast it again
Energy?
max
toxic ivy is a position skill, you have to click on the field to recast it
(remind me to add an ivy spam script to all these blueprints that want you to spam ivy)
you click the skill, you click where you want to set it down, then magic happens
ye i restarted it and it works and i can place it again
tried using the bp for 5-5 easy but it doesnt work for me
did it for like 15 minutes and always die around 220
anyone got an alternative
BPs using Shells need to be reworked, yeah. In most cases, adding more resistance solves the issue.
its at the limit for modules so im not sure what to swap out and what for
you have a script to spam everything?
use one
where can i find one
make one, or use the one that is at the top of the page i think
i'll figure out how to make one
#ai-help pins has a tutorial if you need totally not biased
there's also the template ingame now I think
Your forest c6 blueprint asks disabling resistance stats. How do I do that?
#1344722486683500574
c2-6 dont work can some one help me please ??
you are using an ai to spam firestorm?
no but i have it done x3 off
use an ai to do the spam
is there a version for post era aswell? for these challenges
most era modules are just stronger versions of regional drop modules
are you looking to do regular or hardmode?
hardmode
if theres a quicker way to do 1000 wave ones with accel instead of without id love to know
it would depend on how defense is restricted. can't go fast if you get whomped at wave 11
well ive given up at c3-1 that ones annoying
in any case - my understanding is that the old "pre-era hardmodes" collection was pre-era where possible so that mt4 players could also use them for challenge completion
(due to how hardmode works, it's generally assumed that a hardmode solution will work for normal mode as well; this turned out to be less true than expected for solutions built around capital r Reflect due to resistances)
as such any solution that uses post-mt8 modules would likely start as an adaptation of the pre-era version
c13-4 solution needs to be changed, wince cant be used
Yes, we know.
is there an alternative one yet?
c13-3 isnt either im dying at like 60
is there a way to clear 5-5 faster?i think its making progress but its been like an hour and a half and im still not even close to killing the last 10 enemies
Just wanna throw this out there, not sure if there was a new build anywhere else but I was having trouble with the Neutral challenge 1 with both the builds on here https://github.com/bluecats-Perfect-Tower-2/bluecats-PerfectTower2-comp./blob/Yoshi128986-normal-mode/Challenges/Easymode/Pre Era/README.md#Beach
Instead I made my own and seemed to work perfectly with full accel
RYzBCsIwEAV/RXI3kKv5FPGwSbftYkzK7gsI4r+bS+NxhmE+LpXOh0qFudvl7nII1xAJoPz0iUzyCXYwLye8eoHY3jDT1mvmCDKwr9yhVGJqzTCJupJfdajI77xT3f6lsomBxmKqdRwXgrTqN6UqYPf4/gA
Minor variation of the second build listed below
Takes out: Impetus, Crit Strike, Chain ball, anti-neutral crit
Adds: Anti-Neutral Projectiles, Neutral Exchange, Neutral Resistance, Granite Foundation
is that the full code? nothing imports when i try that
Looks like a user issue.
so is that my fault or theirs
Your issue.
It decodes perfectly on my end.
No trailing spaces or anything? (Shouldn't affect, though...)
i dont see any when i highlight
I dunno, this is what I get by pasting it into an online decoder:
"blueprints": [
"c11-1;attack.basic;attack.speed;attack.multishot;attack.bounce;taste.neutral;boost.neutral;aura.frost;exchange.neutral;resistance.neutral;foundation.granite"
]
}```
Hmm... but the game does seem to refuse it...
Ah, missing one = at the end.
so i just put those modules in
good enough for me ty
wait am i dumb or what the hell is neutral boost
Anti-Neutral Projectiles.
Easymode [in the link]
🤔
now it adds up
<@&488450410198204430> C13-2's Solution needs to be updated. The blueprint has 2 legendary modules but the challenge only allows for 1 legendary module.
you don't need to ping the moderators for this... (we aren't the ones maintaining the github...)
sorry then.
C15-5 bVBBTsQwDPwK6p1IHPZCnoI4eBOnsZrGJXG6W634O2abLiBx89jjGY9vwzk1XAplqcPr09vgXk7PJxu4ZQ9CnM0M4wwWWgETClfZy5Yjp816DJgrmoggF1jRggi4yQQqaAWq4F729lllHZolMma62u+RoewoY7mbHby6IPq/Sw8EldwBMKGTQo5kO1pzS0I1svxaiD+6UCarV1Em4yKosVdCSgeB5gWl1QN6jRUvKmf74D9Hx/O51fv5IwUxKycHmdWm0ISmcoJiNVFKRviqq+vWIUKR+NFgQiWDOng0I4NUi/qRcethOyg44uNRu8DK5HvpC2c12zTc3FuOc2hV2cP75xc= worked for me
15-5 should work, though?
funny how i just beat 5-4 which isn't avaible on github with just full shield and shield based dmg
though took a ton of time
yeah most normal mode challenges can be beaten that way
start from #1093959312600203365 message
ahh that's very helpful thank you
funny how i am able to beat c15-5 with fiery aura and some damage ability to clean up when they low on hp
hey guys, does anyone have feasible solutions for 3-4 in normal?
is the one in the github not feasible?
actually forgot the reason why i didn't use the one in github. Hold on lemme check
oh right. the one on github needs Post era modules lmao
im looking for solutions without the need for ERA modules, if it exists...
use the one on the normal mode side
Oh! damn i feel stupid. I've been using the hardmode link this whole time...
THanks for the headsup Brotato
ok the hardmode ones should hopefully finally be updated
Is there a reason why the Github solution for C6-6 comes with a Bluecat's Harmonizer that can't be used in the challenge?
I also seem unable to beat the challenge with the scripts active so I'm assuming it's necessary and I'm just failing to use it somehow?
right, that is one of the ones that didnt get updated
Oh
The grid in #bounty-submissions suggests 7-5 is solved but the github gives me a BP and an AI that get me killed on wave 6 no matter what Software settings I use
looking at the submission post, you will need at least up to wave vortex, so everything being on should be fine
I'm halfway though 8-1 at the moment, once I'm done here I'll open OBS and show it
ok, could you also show the ai in the recording?
I plan to show me import the whole thing, enable the whole thing and give it multiple attempts with different softwares
what, I went back after 8-1 and it works now
typical
Maybe it needs a note to say temperamental or something
I saw some of the others that don't work everytime have notes
It's weird before it looked like the firestorm was leaving one monkey alive and that monkey had buffed stats and would instakill me
Can firestorm itself have an inconsistent hitbox or something?
Weird, i can't get it to kill me on wave 6 anymore no matter how much I fiddle around, but if I turn off auto skip it kills me on wave 11 or 12 and looks similar to what it was doing the first time
But the first time I definitely tried all on
Do i miss something i keep losing on wave 50 in hardmode 3-4
so uhm how do i get the something module? i know wich challenge, but it seems i can beat it... iam stuck on wave 2 cause nothing wants to die ;/
#1344722486683500574
ah, thx ❤️
c6-6(hard) pre-inf doesn't work as it uses a legendary module (bluecat's harmonizer)
any suggestions what i should replace it with?
@serene plume don't you have a c6-6 bp somewhere
rVPbTtwwEP2VVZ7BSrYFJKJWbV/6EcDDxJ4Ya50ZyxelK4TEt/FltR0CCwJpi/oysk/Onjkze3zXDDah84ZiaC43V408Pz3vtRmjGNljiMtZYUAf+5ETKYiGSWgPZCIeQsrAxKQOoQn8YLEPDq0VAUiFyH7qs7AJEUiiIEzRg10pxPNCwT/yFki/EKoPlgi0cpNDP+ReEnuIEeROGBpNdrVf7wQxlSE4ydseCb3eiwGCkevFoy6navZJNvMdU3hp/EyVe2kN6RUYLc/NzcmmCdIbt6zvrgFZtJZdXqe27S4iz+jFxCpZFCmgoTJ6vB4kP50yrd3W2tXaHtYmd/h3oa//S2j7sVC7LM9IoTmyGY+dqJroJE8OvAklOJxySip89sqbZLaKZzrW2RvesoTt929v8C/ve1rr48PPH59b1jvCVWg8XNTRf3zJ1pCUxpjTdNrlW/6hMs/5Kt/N5JINuORthh0mVzpqmEqAZ1+eYhWijGRSExxMm65wXH4hoCv4uz4CW9A84a+1Z/QJ72/u/wI=
it has ai in it
so
also this is inf bp
i'm working on a pre inf solution
Hi! How can I activate it?
just activate ai with F4 and it starts automaticly when you enter tower testing
only bug i found is the ai script doesn't have the condition to only start if tower testing (won't affect the "new round" impulse, only the "wake up" impulse)
Which is impossible with these people.
any software recommendations, or just "all the software"?
my bps are either all on
or all off
6-6 was all on
i think
unless its that one neutral response bp
the one you posted uses neutral response
refering to this doable with enough shield points
what increses shield points cause arnt most challenges locked at a certain module level?
Mostly Trading Post.
ah thought so had none in that got some to spare into that thankyou
been like this for 30 mins
they havent taken any dmg
winter c4
import code from pinned github
Well, seems like you got unlucky with the boss spawns, this BP doesn't have a way of dealing with them. How did this pass testing? I dunno.
Instakills should work, or if you have high enough Shield boost, then Barrier.
(Of course it does.)
I mean, you would need to lower health and resistance for it to work on easy modes.
But otherwise should work just fine.
wrong bp? 3-4 pre inf on the github has toxic ivy
its the x230
Uni Shield is a 50% chance.
to block 0 attacks
0 guaranteed blocks, 50% for another.
poc is more usefull than uni shield in this case
im not sure i just copied it again and its the same
are you on the wrong github?
wait actually 4 module solution for all of the challenges maybe?
poc uni mart and daigo
oh using easymode
Does it count as reflect damage?
did i do it wrong?
if the easymode doesn't work I recommend using the hardmode
oh ok ty
poc is just for extra survivability
but if you are wasting charges
you will lose
all poc is doing is delaying the inevitable death
which channel would have the pin for module location?
We have a wiki - !modules.
oh i thought the whole wiki was outdated just use the github now
so its just challenges outdated?
Modules page is the most up-to-date page, others are updated much less frequently.
ah i seee ty
i guess i just somehow skipped all the boss waves, dont ask what software i was testing with because idr
afaimc its very rare to get those boss enemies
a better solution also exists
that kills all and everything
in less than 17 seconds
Why the heck does my system call the game "The Perfect Tow"?
the game is carrying the playtime ?
What exactly do you mean? Because the session time is saved into the new file when you start a new game, unless that was changed.
tow truck = carry cars
the perfect tow = carry playtime
my vocab is not leveled up enough to describe what i'm getting at
I get it. Anyway, we should get out of here.
R5 C5 not working RY6xDsIwDER/BWUnWxf6KYjBTd3EIk0i26FUiH+nVQlsd+/s073MECsWpqRiLqercd2566Ey2ImzaC8FYzx0yg84ooDAKppLQe4xIfvVDiDkmmH0uwKlnP7MrS5S8g1MMS/f/kg+aNozUAV3t3ONShKyNjDkmhw2t33h+ItAQttJjNsunvsFFNniU7fSSvtBAB7FkkNze38A
any reason?
tried so many different variatioons cannot get c5 to work
normal or hard mode?
normal
if normal, might need to disable town stats https://discord.com/channels/488444879836413975/1344722486683500574
especially if the bp uses reflect, which doesn't work if your resistance is too high (as it will only damage if you recieve damage)
that bp doesnt have anything like that
I'd try it, but i'm doing tower testing for #infinity-phase things
i dont know what else to try so many variations made
do you have martyrdom module? as well as universal shield
like have them unlocked or using them?
unlocked
cause here's a bp that kills all but the last 3 (you must disable town stats for health and all resistances)
cause apparently, the last 3 are immune to fire damage, so it does nothing to em, but they can't kill the tower
-# i may have gone overboard on all the modules that block
i dont have marty or daigo
did you see the hint the wiki gave for marty?
another hint for marty, as I can't just tell you (at least not in this discord)
the conditions can be met as soon as workshop was built in MT0
hahahah yeah riddles aint my thing....
hope u don't mind a dm for a final hint
yeah all g
7-5 issues are definitely software related. I had the same issue of dying at wave 6. Checked my softwares and some of them were off for some reason. Turned them on and ran right through it.
Is 7-6 still supposed to be painful? Because I finished it in 4 minutes, I'm confused
I expected it to take hours
normal or hard
Do hardmode challenges count in terms of this kind of boosts?
so the only profit of hardmode challenges are skillpoints?(
Normal
well yeah of course it was easy then
there's basically zero difficulty to the challenges on normal mode because you have crap tons of town stats past early game
There's some I still can't do somehow
I'm into eras atm
it's mostly just specific ones with weird stuff to them