#maps-discussion

1 messages · Page 30 of 1

wide shale
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You can use the train and buildings

hardy dagger
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You're still in the open and can't shoot

wide shale
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At the corner there is elevation change giving terrain cover

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People also use the hilly part where you cap A in supremacy as hulldown

hardy dagger
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Still not enough space for proper hulldown gameplay

wide shale
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That part of the map isn’t built for heavys as it was built for meds/lights

hardy dagger
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It was built so poorly that no class can play there, yet everyone going that way

wide shale
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I find alot of cover and fight fairly well in most tanks there

quaint bay
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Frencj

hardy dagger
wide shale
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Try flanking

hardy dagger
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🤡

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Do you realize that battles on that map are so slow that if you go flanking the entire enemy team just turn on you, or rail your team

wide shale
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Battles there for me are actually quite fast because most of the time my team is split and one side dies so quickly while the other is doing who knows what

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I would suggest trying a different method of playing in that map if every time it turns into “either hide with 0 damage or die”

hardy dagger
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Going solo on the other only playable hangars side?

wide shale
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Or maybe taking a different position somewhere else, idk how you play in that map with what tanks, you can figure out how you can play best there

hardy dagger
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Also there's disbalance between spawns on that map

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You can peak much easier from the upper spawn

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And if you have at least somewhat strong turret you can't be countered

wide shale
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But I think the other spawn dock side can get over to the coal mounds faster

hardy dagger
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That's the thing, no one plays that side for some reason

wide shale
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Everyone gets so pent up with the “everyone stay together” idea and just follows whoever is in front of them leads them toward med side nearly every time in almost every map

hardy dagger
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I mean that strat works fine, this is not wot pc, but I still don't understand why everyone always going med side

wide shale
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Usually heavy side is town, the general player base hates towns

hardy dagger
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That's because for mediums it's gonna be a big problem brawling heavies in city, and for heavies on the other side there's no such problem when they're playing med flank

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But ghost factory is just different, it's unplayable for both - heavies and meds

stone tendon
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Ghost factory is pretty bad.. everyone goes med side, flanking is not really effective if you spawn on the port, barely any crossfire possibilities across the map making heavy side completely useless. Factory is interesting though, in the rare occasions you use it.

elfin moth
marble gyro
stone tendon
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On some maps, doing a Zerg rush into one flank will just leave your team cornered

hardy dagger
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Ghost factory is just bad

stone tendon
hardy dagger
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Canal isn't even that bad

stone tendon
short otter
hardy dagger
short otter
hardy dagger
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Not gonna bother arguing with an American person

short otter
short otter
ivory crypt
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why go medium side on factory?
just go the other side where you can have interesting fights or go factory to peek different parts of the map.

short otter
hardy dagger
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🤡

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Not being able to get good in tanks that "lack hull armor" sounds like your problem

zinc trout
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The factory tends to be a death trap

wide shale
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I find its hard to predict how a battle will turn out when a team goes to factory

ivory crypt
faint lynx
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The factory part definitely does work occasionally, but usually, if a team doesnt play well (which really happens a lot in Asia), its usually, a death trap, yeah

Though I did see some times where enemy teams pushed through factory and won because they secured that area of the map

quaint bay
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Bring back the desert map with the Beatles reference.

short otter
steady gate
short otter
hardy dagger
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Yes, your stats are literally the display of your game experience

short otter
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Well, I'd like to use BlitzStars, since what's listed in-game isn't always the best.

hardy dagger
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I've seen your blitzstars dw

short otter
lusty warren
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Everyone would rather use blitzstars than in-game

stone tendon
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Map concept - 525x525 (Attack or Defend scenario map)

short otter
stone tendon
short otter
stone tendon
quaint bay
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Lost temple when

swift hare
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beautiful

autumn needle
stone tendon
marble gyro
hollow iris
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@stone tendon . interesting and simple central planning for defence. i would stagger the placement of buildings on plan for some parts so the line if sight is not straight through one side to the other. a ruver crossing would help define the map and game play too. just my 2cents. theme would be cool if its a prison break. old prisons are all centrally planned.

stone tendon
kindred scaffold
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(Picture by Meaty) I actually like this proposal 🧐

If the game could dynamically change time (day / night) of the map. Based on device time (or local NTP) - With the possibility of switching off in settings.

I know there used to be ideas for implemented weather (Snow, sand storm, Rain,...) - That can be more device intensive.

stone tendon
faint lynx
kindred scaffold
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Time could be optained also through the server (Server UTC Time) it self (I already saw it in Developer client in that small window)

dreamy wave
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Hey, when are PBR maps coming. Was it the one being teased in the coming soon video???🤔

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Anyone???

sinful sorrel
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Wait until WG say officially, patience

short otter
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^^^^^^

agile pewter
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probably will be a while anyways with them pulling out of russia/belarus

short otter
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^^

agile pewter
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I wouldn't expect anything until at least the end of the year, if not early next year

lament widget
wooden quartz
agile pewter
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yup

dreamy wave
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@lament widget yeah where the French battle pass tank was. The way the sceen just went slow mode for a little bit. That was a PBR map. Go check that video out.

humble anvil
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Yeah it was not any sort of hint to PBR maps
We get animations like that for all the battle passes.

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What is really bad is many high profile YouTubers promote these false assumptions, often through clickbait titles and a lack of emphasis on it being just a guess cough cough Droodles

stone tendon
lusty warren
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they said in christmas stream pbr maps would be out this year, but due to the pullout of russia/belarus there might be a delay

narrow vector
# kindred scaffold (Picture by Meaty) I actually like this proposal 🧐 If the game could dynamical...

Would be awesome but It would have to be done probably with PBR maps only, since pretty much all lighting and shadows in the maps now are baked in for whatever time of day it is by default and it would look off with different sky's and sun locations while the shadows and lighting is still pointed in whatever the default is. The only way they can do it with non pbr is if they had pre baked lighting for each set time change which would mean having like at least 4 versions of the same map; which would increase game size immensely. Or they can just go the easy way and not care how the maps look like and just change the sky.

stone tendon
#

Map survey in game!

torpid rampart
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How exactly do PBR maps differ from their current counterparts

marble gyro
# torpid rampart How exactly do PBR maps differ from their current counterparts

World of Tanks never looked so good! Here are all HD maps you can expect soon in 1.0! ►1$ SUPPORT: https://goo.gl/UimN9H ►T-SHIRT: https://goo.gl/jNEmV1 ►RC (BB) TANKS! https://goo.gl/o4ut8m ► PLAY FOR FREE: https://goo.gl/6uyZzw

HD MAPS:
0:07 Abbey (Monastery)
2:08 Airfield
4:08 Cliff
6:08 El Halluf
8:08 Ensk
10:08 Erlenberg
12:09 Fisherman's ...

▶ Play video
lament granite
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my sole earliest surviving memory of this game is playing with the matilda on mirage ... really miss that map! 😢

elfin moth
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Oasis palms PBR

Just keep an eye out for the backgrounds of offers as they may be future maps/pbr of current ones

And the loading cover screen too, like this time its new bay pbr

**imo

wide shale
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I wouldn’t count background screens as leaks, there are so many of all kinds that it doesn’t seem plausible

humble anvil
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Yeah, those are not really leaks. They’ve always been in that HD style, long before PBR in Blitz was even a thought.

lament granite
elfin moth
# lament granite have they confirmed this yet?

nope, but if they are doing a 'Complete rework' most likely it will be

@wide shale you should, as early beta's or in development cuz, before 8.0(and till date) they used to show PBR tanks in the background of offers and on the cover loading screen and bam after 8.0 it is reality
And FYI, PBR maps are confirmed by WG to hit the game this year and will most likely come in patch 9.0

@humble anvil as i said above

lament granite
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btw we don’t know about 9.0 yet either, and personally i harbour severe reservations when it comes to such a detailed proposal of entry

stone tendon
cloud light
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2nd time doing this mount goating summit

Think i could follow the map tutorial soon

marble gyro
cloud light
marble gyro
cloud light
marble gyro
cloud light
marble gyro
sly vigil
#

Yamato harbor rework anyone?

elfin moth
sly vigil
#

nice

marble gyro
sly vigil
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That’s true. What I had in mind was an extension of the borders on the heavy flank so that the entire Yamato is accessible

stone tendon
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Yamato is a very boring map, and the medium side is pretty terrible

elfin moth
marble gyro
red lake
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That’s a render

elfin moth
# marble gyro no, this thing i just too big

I was thinking dat the mountain area will be in the background
Like the mt on falls creek and on yamato
Look at the grass especially the pink flowers, dat is on many maps in the game
So i was like pbr maps?🤩 🤯 🔥 😱

supple vault
#

Pretty much all art will look "PBR", it's made for advertising

humble anvil
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Yeah people love to dissect every little thing to prove something that’s not true

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It’s just art, WG isn’t sneaking leaks into that stuff

elfin moth
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Oh kk^^

scenic stratus
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Wg literally make "leaks" videos each month anyways. They'll just cram that stuff in those coming soon videos

lusty ravine
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What is meaning of pbr maps

wide shale
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Better looking maps by rendering, like better looking tanks (60TP, E100, Vickers)

elfin moth
bright briar
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i feel like they should make the maps better, the tanks look amazing, and with less people playing on phones (i think) and better phones to play on, they could make the maps look better

quaint bay
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what should i do at canal? map postions

stone tendon
quaint bay
stone tendon
quaint bay
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okie ty i'll try

fresh quest
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is there any news when mirage and lost temple are coming back?

river canopy
stone tendon
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In comp sure but in random battles you can be more flexible

river canopy
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Even in randoms never go middle. You literally cannot accomplish anything from there. There’s no cover anywhere so you just get farmed by hulldown tanks at D or unspotted tanks at A. And both a and d are very sheltered from mid as well so you have no shots on anything

elfin moth
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Yesssss, all these times that i have been saying and now finally aeason confirms!!!!
PBR MAPS Comming in Patch 9.0 lessgooooooo🥳 🥳

wise elm
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Probably a rumor though, a wargaming message or a game file proof and i believe it

wise elm
ocean ravine
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They aren’t bad but they are risky I would say

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Cause you have no clue what enemy is gonna do and if your team will support you if you push so far ahead

humble anvil
elfin moth
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** Michael

stone tendon
quaint bay
humble anvil
humble anvil
#

How do you know?
The most reputable sources that get the earliest leaks know that nothing has been teased beyond WG stating that they would come, in a stream last winter.

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I’m not saying they won’t be teased in May but you can’t go around spreading misinformation, if you don’t know what WGs plans really are.

scenic stratus
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There is nothing to base those claims on tho. Sure, a pbr map may come for 9.0 based on the fact that they release something new each major release. but do you even know when 9.0 will be released. Even then there is no way of proving your claim that a pbr map is coming by then. Unsubstantiated claim is a rumor afterall. And this isn't related to math at all

elfin moth
supple vault
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x.0 updates are generally game changing but there's no substantial evidence that they are coming in 9.0
It could feature the release of just the Japanese heavies (and some other stupid feature WG managed to squeeze in a line) but there's no solid proof

Unless you get a solid leak or teaser from WG themselves, don't claim that PBR maps are coming in 9.0

Educated guess is one thing, claiming it's true is another

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PBR maps do admittedly have high chances of coming in 9.0 but unless it's an official leak, just stick with "probably coming" instead of "are coming"

humble anvil
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Yeah, based on patterns of tank releases Japanese heavies are far more likely for 9.0.

humble anvil
elfin moth
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Also ya all saw the new HD desert sands?

narrow vector
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At this rate 9.0 will probably be released at the beginning of June or so, the rates of updates have really slowed down and especially this 8.10 update which really doesn't have much isnt coming out until at least next week.

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Luckily whenever the PBR maps come out I'll probably have my new phone by then.

lethal depot
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ngl its about time blitz gets pbr maps

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it just looks so outdated with current graphics even with max graphic settings on

prisma thistle
stone tendon
supple vault
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WoT PC is hot garbage

humble anvil
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Yeah it’s toxic meta, just not worth it anymore

elfin moth
#

yus

stone tendon
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PBR maps will just equal massive game size, is it really worth it just for the game to look a bit prettier? already its double the size with just a few dozen PBR tanks, the game will just get heavier and heavier with all these textures...

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Gameplay matters more, not looks, and there are alot of maps that need rework.

magic isle
leaden wave
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the new maps already look good enough, why bother giving whole maps pbr textures itll just kill the playerbase that dont have good devices

elfin moth
scenic stratus
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Load times and memory usage for molendijk is already through the roof and that map isn't even pbr. Something to put perspective to

leaden wave
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^

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pbr textures on tanks even without max graphics can still lag, entire maps with it would just
no
just no

stone tendon
marble gyro
stone tendon
marble gyro
sinful charm
# elfin moth

giving you the option to delete your account in-game
i don't like where this is going

pale isle
sinful charm
pale isle
sinful charm
#

welp

dreamy wave
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Are all maps getting PBR in update 9.0??

elfin moth
dreamy wave
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@elfin moth and when will the reworked Desert Sand drop in????

elfin moth
# dreamy wave <@681717204404011030> and when will the reworked Desert Sand drop in????

Speculation**
Few facts-
HD Desert sands has not been tested in Open Test(OT) 8.10
So we can say that it won't be comming in patch 8.10
But, the files have been found and have been used to see how it looks(cuz can't play on it, invisible walls and tanks going below the ground) so maybe 9.0 or 9.1
But definitely not 8.10 cuz finished files are not available nor tested in ot 8.10

Few things that culd happen is
9.0 sees PBR map, 1, and 1 reworked HD map
Or Only new(er) maps will get pbr 1st but as the difference between them qnd the oldest maps will be too much, older maps will get HD 1st then PBR when their time comes

So ye, expect it not to drop in 8.10 but maybe in 9.0 or 9.1(june or july 1st week or 2nd week)

narrow vector
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Molendijk or Ghost Factory will probably be one of the first updated to PBR, those 2 most definitely have a pbr version already made somewhere in Wg

leaden wave
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the little windows in ghost factory reflect light when on max graphics

stone tendon
marble gyro
stone tendon
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Wow so that’s a pbr map

humble anvil
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I don’t think so

wide shale
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Hey look, there’s the Kunze Panzer

vale panther
elfin moth
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Pbr^

stone tendon
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I don't think they are intended to be the same thing, but it definately looks like a new map - which will also introduce PBR for maps

humble anvil
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It’s just an animation, like all the Battlepasses. We literally know nothing about them except that they’re coming at some point. People need to stop being so gullible and realizing that some stuff is simply just art for adverts and not some “hidden leak”

supple vault
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Don't go making assumptions out of art and videos, the things in there are used for advertising and the photo sent by thenerfdude can be nothing more than a render

I'm not putting a desert PBR completely out of the equation, but when it comes to advertising, it should look good

stone tendon
humble anvil
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Yeah, I have no problem with people speculating but when their “evidence” to show their guess is not evidence at all and they haven’t bothered to do any research, they’re promoting false information. The last thing we need are 1000 Happy’s running around here.

supple vault
#

^

humble anvil
stone tendon
humble anvil
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My big problem is people are so gullible and hungry for new content that they don’t bother to rationally think about what they’re saying and often prompt information. Big clickbait YouTubers such as Happy or Droodles help promote the misinformation. The funny thing is, Droodles gets his leaks actually legitimately from aeson, who is very reliable however he often combines it with speculation that isn’t always obvious to the untrained viewer and clickbaity titles to boot.
If you want good news, I can DM you the invite link to a server which is incredibly reliable and posts a lot of stuff.

red lake
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People really did forget they have a massive amount of projects in development as of now and the adjusting effort has them tackled

stone tendon
humble anvil
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Ah ok. I guess you just aren’t aware of everything going on so you can make false assumptions as you lack info, makes sense why you thought that was a pbr map.

stone tendon
red lake
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That’s not at all proof of showing off a map though that’s literally if anything showing off new camos

wide shale
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Thats like taking the Tiger 131 offer, in the render of the offer it had the correct cupola, but the in-game model doesn’t, then saying the Tiger 131 will get PBR next update

red lake
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And again they have way too much on their plate rn would be weird if they came out with a pbr map without supposedly no datamine info on it

elfin moth
leaden wave
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looks very pbr bruh thats just a render so the video would look good 💀

narrow vector
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People always say Wg should be careful on leaving people with low power devices behind, but I honestly want to know how prevalent that is. They should do a survey on what people's devices are and if they plan on upgrading within the next year or so. Just ask what our AnTuTu benchmark score is now (or some other benchmark app like Geekbench) and if we are upgrading what will it that device's score be.
Would be interesting to see what people have.

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I'm still personally using my budget phone that was initially released in Oct. 2016 but I plan on upgrading sometime within a few months.

sage river
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Yes I agreed with you @narrow vector the game also lag on some high graphics map such a faust

elfin moth
leaden wave
#

pbr textures = more storage taken up
even if their phones can perhaps still play on low graphics, how about their storage?

marble gyro
leaden wave
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i was talking about the players on low end devices

marble gyro
elfin moth
stone tendon
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I think in the future WG should offer a standard and HD version of the game, like PC WoT

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So the lower end devices wouldnt have to download such a large game; 8gb is a quarter of a phones storage for many

narrow vector
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Many lower end android phones still have an SD card slot so it shouldn't be too much of a problem if you have low internal storage

river canopy
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With the smart dlc system, not everything has to be downloaded, so it would simply be that if you don’t want pbr models and maps you wouldn’t need to download them

solemn frost
#

Does anyone remember the desert map with the water fall?

shut jolt
lilac cliff
#

kutas

stone tendon
wide shale
#

Idk how to rate maps but I like the idea of high bridges

lusty ravine
quaint bay
reef dune
#

Guys add a ukraine map

solemn frost
#

You mean a long road with mud at the sides? lol

quaint bay
elfin moth
sly vigil
stone tendon
sly vigil
#

Nice

dusky charm
#

effects of the phobia of heights start to set in

hardy otter
stone tendon
jade thorn
#

Its been 1 year since WG removed the chinese map and dessertic map from the game ( in which i dont remember the names ) and i even forgot why did they do that

stone tendon
jade thorn
#

But like i got a few questions

  1. why didnt they just delete them for high tiers only
  2. why are they taking so long
narrow vector
#

They already weren't playable for high tiers, hence the rework.

#
  1. idk
wooden quartz
bitter python
#

Where is this map?

#

What happened to it, WG?

Archived for unknown reasons, or just forgotten?

supple vault
#

They did say they're working on it

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It could've been completely scrapped or just put away for the time being but maps take a long time
The shortest WG managed to make one was Naval Frontier in 6 months

stone tendon
#

Yea ghost factory took 2 years to develop, new bay to had a similar development time

red lake
#

The center looks really oddly familiar

prisma thistle
stone tendon
lament widget
wide shale
lament widget
wide shale
#

Yeah its the same place, but you fight in the river bed instead of the city

trail seal
#

Moledjik has to removed, such a stupidiest map, everyone camping.. boring

placid berry
#

Any suggestions for a good strategy for Mayan ruins?

elfin moth
#

Hot take
Imo the pbr maps will look more like the maps implemented in WoT Modern Armour(aka wot console)

Cuz i was just going through an interview with the head publisher of blitz and in that and in pretty much all of their(blitz's) media releases, they have said about how they could bring console level graphichs quality to mobile
So their aim, imo, has always been to achieve console level graphics on mobile, and not WoT level😂

#

And may I add, WoT console looks really cool⚡

trail horizon
dim nacelle
bitter python
trail horizon
bitter python
trail horizon
#

i think we are thinking of different strats for different modes

reef rover
#

Interesting channel,do you guys know at the Yamato harbor map the is a building where you can let move your gun inside and shot anyone are at the other side?? XD

stone tendon
#

I remember people mentioning how Desert sands is going to be reworked

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And then there is also that 2 second clip on a PBR desert map that was shown earlier

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Do you see where im getting at?

stone tendon
#

Seems real

humble anvil
#

Yes, Desert sands is being reworked however…
If you saw that “PBR” desert clip then you’re still not thinking straight. That was an animation, not any teaser for PBR maps.

red lake
#

People are still onto that wow

marble gyro
elfin moth
narrow vector
#

I'm pretty sure that's just a minor 'remaster' like how mines got some more stuff to make it look like an active mine

wide prawn
#

Molendijk, great for light tanks and tank destroyers, terrible for heavies due to the amount of hills and open areas

stone tendon
elfin moth
#

Ye agree

#

But imo if the while team just pushes towards med side, ginish the meds and td's
The heavies see the commotion and come to B in the mid and can be finished off so ez win

modern maple
#

If the heavies feel useless on the medium side they will just stop coming there

#

And since the team with less heavies on the medium side usually loses the medium side, this will shift the meta away from the medium side just like on Middleburg

radiant hinge
wooden quartz
modern maple
#

Depends on the doctrine

zinc trout
glacial thistle
#

where is Mirage? where is Lost Temple?

marble gyro
wooden quartz
zinc trout
#

The Abrams is built to take on Urban environments. As Bad as it is for a tank, it’s even worse for infantry.

ocean ravine
#

That's not true at all

#

Tanks never go into urban areas alone, they always have infantry support with them.

wooden quartz
zinc trout
dusky charm
modern maple
modern maple
ocean ravine
#

What he is saying doesn't make sense tho cause tanks don't operate in urban environments alone so comparing them to infantry performance makes no sense cause they work with infantry

junior fog
zinc trout
#

If the army has to clear an urban area, they will send in tanks

junior fog
#

and they have a good reason for that, their gun elevation cannot engage targets or threats close to them. and pushing tanks for that MG is like wasting the tank

junior fog
#

pretty sure there's Infantry, IFV and APC for that

zinc trout
#

The Abrams is actually rather good at urban areas. It's crew hatches can be only opened halfway, and they have a lot of machine guns to work with

junior fog
short otter
# junior fog pretty sure tanks are supposed to avoid urban areas

Not really. You don’t just send infantry into a city and not bring your tanks in. That’s as dumb as saying the T29 is average. No, you bring them in and have your infantry clear buildings and be the tanks’ eyes. See, tanks usually carry something called a “gun.” These guns are usually quite big. Sometimes, very big. These guns usually carry something known as HE shells, which is short for High Explosive. They… never mind, it’s in the name. These HE shells can be used to bring down buildings. Now, that’s good. Sniper in that house down the street? No prob, we gotta tank with us! MG nest? The tank will deal with it as well. But, there’s also the fact that the enemy will also bring tanks in, and infantry has found that it’s always hard to destroy tanks on their own. Sure, towed AT guns exist, but they’re not very mobile and are more vulnerable in urban environments. This is where tanks shine. They’re a protected gun (at least, most of the time) that can deal with targets that the infantry cannot. This might happen, from flat and open plains, to confined cities.

small badger
#

So, can we please vote to get rid of Mines (a tier 1 map) from tier 10, it is not designed for high tier, like at all. We have plenty of good maps for tier 10. I would not be exaggerating if I said literally every player would enjoy mines being removed from tier 10.

white rover
#

I hate canyon. Dude tht map is so odd tht my winning chances just cuts down to 50

ocean ravine
short otter
ocean ravine
#

Also tanks have thermals so hiding behind buildings is harder than it seems

tribal knot
# zinc trout The Abrams is actually rather good at urban areas. It's crew hatches can be only...

Factual, especially with the addition of the TUSK upgrade kit which adds tons of slate armor, more ERA, more machine guns and other things to allow increased survivability in CQC in Urban Environments, with the latest addition Single Charge war heads in AT weapons are practically useless and even Tandems will have a issue ||Tandem warhead example: Javelin missile. Single charge example: RPG||

#

Also btw Tow Behind artillery is practically useless unless they fire rod rounds or advanced cannon fired missiles. This is not saying the tank isn’t vulnerable, as weapons like the Javelin can be used to effect against all types of ground vehicles and have been seen in enemy hands before. There are many ways to dispatch a enemy AFV but tow behinds alone won’t get it done for sure

hexed echo
#

have wondered if wg is making mirage and lost temple pbrs? those maps had been gone since theyre were temporaly removed

shut jolt
marble gyro
small badger
#

At least they were fun cough cough (Mines)

stone tendon
leaden wave
#

i like mirage because it has a nice scenery, gameplay wise its really eh

stone tendon
small badger
#

So many good memories on lost temple, sad it isn't with us anymore

faint lynx
#

Where is mirage’s tier locked again? Like around tier 7 then higher up it wont be in the map lineups?

marble gyro
hard harness
wide shale
#

Mirage was just a mirage all this time

modest crow
#

Both those fun mode moon maps are terrible, mirage had a better side to start on over the other, i liked the idea of a hill advantage point in it, but that needed an area similar to castilla where it could be contested without the whole team support. But id like a giant maze map, full of bushes so you bring battles into CQB and use the hull down meta in a way where they dont have a huge advantage.

faint lynx
#

Mirage = Myrage ngl

white rover
#

Anybody kind enough to say which points on Winter Malinovka is good for TD?

stone tendon
white rover
#

Well I have rhm and jpanther 2 as td currently. But I become dumb while playing on this map.

rain gorge
#

Jpanther 2 good for this map i have 6 mastery badges with it here

white rover
#

Btw....how to watch this replay?

gray totem
#

just download it, then open with blitz app

white rover
#

Ok

gray totem
#

that spot is only good when fighting against more than 3 heavies, and you have your heavies going the same way

radiant hinge
#

remove every single stone/rock in maps

every problem solved 👍🏿

radiant hinge
stone tendon
radiant hinge
plush aspen
white rover
#

Yeah. i try to do tht only to get spotted and recked

dreamy wave
#

I thought PBR maps would look like those of world of tanks PC😐

humble anvil
#

This isn’t PC
I think they look pretty good tbh

scenic stratus
#

Yeah, it looks fantastic for something that is meant to be a mobile game. Very polished. Although I will try to keep further comments until it goes on the live server

narrow vector
#

Even if these newer PBR stuff doesn't hold up to your expectations, just switching over to PBR will help future proof the game. If it doesn't look as good as you'd hope, it's more likely a lighting issue rather than a texture one. This means that they can always improve the look down the line without having to replace or update textures. They can just do incremental increases/changes to their lighting engine over time.

humble anvil
#

One thing I also noticed which has been implemented for all maps, is that driving through bushes will now shake them a bit, like they’re actually being displaced. Shooting through one also shakes the bushes much more, and when you shoot on a grassy area the grass around you also will react to you shooting. Very cool, makes the tanks seem much more alive in the environment.

narrow vector
#

On another note, they should add a lens flare effect to the post processing while they are at it.

wide prawn
#

Ah molendijk, great map!

Awful for heavy tanks with no gun depression but great for fast tanks with good flanking, only issue is that it has not that many hiding spots for snipers that want to get a good view of the map

wide shale
#

The pillboxes are great and the bushes next to the bridge and city entrance are also good spots, you can even camp the cap spot and look around from the middle of the map

wide prawn
white rover
quaint bay
#

PBR is very laggy for patato devices.

PBR maps/garage can closed woth selecting "Medium" in map quality.

If you want play PBR maps in patato devices, they added 3 modes in "Low Res." ( Off = Off?, Static = Always On, Dynamic = Sometimes on sometimes off )

dreamy wave
#

The grass looks a bit pale to be honest though 🤔

#

Overall ,they should make colours better in the new Castila map.😐

narrow vector
#

It looks fine, I just think they need to add back some haze/fog for distant objects. Maybe I need to see it on my own device to judge but the mountains and stuff in the background in their video looked a little too clear, kind of throwing depth perception off a little

#

The fog levels are probably more 'accurate' to how it would really be IRL; but since the maps aren't that big. Even mountains which are made to make you think they are way off into the distance aren't really all that far from the playing area. So they are getting less haze/fog because at that distance it's technically more accurate, but it throws the depth of the whole map a little off. At least in my opinion.

#

Kind of like the fog problem the gta trilogy remasters had.

elfin moth
# dreamy wave The grass looks a bit pale to be honest though 🤔

I have seen a lot of ppl complaining about the buildings and the terrain of castilla pbr
Imo, the colour pallet used for the architecture and the terrain(grass) is accurate.
As castilla is a Mediterranean setting, that is exactly how Mediterranean setting looks, the paints on the walls , the grass its all pale in reality as
well
And additionally it is an afternoon/noon setting so the sun is directly vertical to the ground hence the nature of the shadow is less in the area covered as well

@narrow vector thats the thing, i agree with u but they can not add fog becuz it is a noon/afternoon setting in a Mediterranean backdrop

humble anvil
#

Overall the PBR maps look good, I just think the colors need to be slightly more vibrant at least for the plants. Still, it’s not much of an issue, the only major problem I have is the fog. I’m sure on other maps there will be more. Despite some small nitpicks though, the PBR maps overall look fantastic.

stone tendon
#

Yea the buildings and stone textures look great

humble anvil
#

The assets on the map itself are amazing, that looks good. The new grass, water, rocks, everything looks good.
The only problem is the lighting. WG needs to change it a little so it’s more vibrant and less drab, even if it’s supposed to look like that.

stone tendon
#

The colours are a bit flat, and it needs fog.

dreamy wave
bronze swift
#

Other than dead rail
Ig we need a kind tropical hilly jungle map

narrow vector
#

Mayan ruins is kind of like that

hexed echo
#

We need Berlin map but no too soon

reef wharf
#

what about a Keiv map?

stone tendon
narrow vector
#

The differences are pretty big when you look at them side by side

stone tendon
#

Its a shame the river was drained

#

it was really something that defined Castilla

narrow vector
#

Yeah, but if you accidentally fell down there it would take forever to get out and back into the battle.

#

I wonder if people would go more often to that area beside the bridge heading into town now that there's less water and seems like they widened the grass area there too. If you tried going there in the current version it was completely useless and made you go so slow with all the water.

river canopy
#

I’m gonna miss that. One time 2 enemy tanks chased me while I was on one shot into that river and they managed to both somehow drown

autumn needle
#

Japonia lol
They misspelled Japan😂😂😂

jade sundial
#

yeah i also like the current water setup, it's actually not that bad as it might seem. Maybe it's because i actually use it fairly frequently to reposition, but there's a sweet spot where you don't ride too far up the wall and you can travel at a pretty decent clip, maybe half to two-thirds of speed limit even though you're in a rough spot and water. It's really nice because nobody wants to follow you since its a little hard to do and they dont want to fall too far into the river

trim vale
marble gyro
stone tendon
#

You still can in certain areas, they are near enough to spawn to just leave the game in the first 30 seconds.

#

Yet they don’t keep the areas where you can drown your enemies ;-;

marble gyro
lament widget
stone tendon
marble gyro
lament widget
#

It’s a big city in the winter. That’s all I know. I haven’t played pc enough tho.

@marble gyro they re added it a couple years ago

marble gyro
lament widget
#

I stand corrected. It was removed a month or so ago, along with Minsk, but before that it was still in the game for a couple years

stone tendon
#

for example, one of the only areas left

#

also the shore is a lot less brutal, less steep, allows for easier exit from the river

river canopy
stone tendon
wide shale
#

Damm, I will miss the deep rivers, they were pretty cool

gleaming shuttle
#

which map is the best for light tanks?

stone tendon
steady gate
#

I found that the DW-2 just cant drown, now that Castilla has shallower rivers though, it will be invincible lol

storm peak
faint lynx
#

If that light tank isnt fast or strong enough its most likely to either die or be useless in Mines

ionic current
#

Which beach is the normandy beach?

marble gyro
ionic current
#

Okay, makes sense

quaint fossil
#

Please let us choose what map to play. I dislike how it is random

faint lynx
#

Play training rooms

tropic coyote
#

LMAO

hard harness
wide shale
dreamy wave
#

How about a mariupol map. It will be interesting 🤔

wooden quartz
loud echo
#

which IOS can handle PBR maps

pulsar oracle
stone tendon
midnight escarp
#

Remove shit maps like Yukon and Hellas and add back good maps like Lost Temple and Mirage

modern maple
#

I think Molendijk is a bad map design

narrow vector
#

Yukon is a great map, it's one of the few maps with a viable center push

marble gyro
stone tendon
modern maple
# stone tendon its great unless you are a big fat heavy, like a maus or E100

It is Ghost Factory but instead of one ditch in the corner it has two ditches in the corners, one for mediums and one for heavies. To add to that nonsense it has a mountain in the middle that is surrounded by a massive moat.

That wouldn‘t be all that bad if the top of the mountain was less akin to a display plate where you basically have to hide in the access routes to be somewhat in cover. That however means that you are just asking to be flanked and cross-fired.

So, the middle is not a great place to play because you are probe to being eaten alive (and you can‘t help anyone killing themselves in the ditches), the flanks are not a great place to play because you can fight it out in a ditch brawl (which automatically puts anyone who plays proactively at a disadvantage) and everything in between is just dead no man‘s land because it‘s a massive open ditch

#

It‘s ironic that the Dutch map in this game the most unnaturally hilly one

#

Oh, and it also looks horrible because the entire landscape looks so unnatural

marble gyro
stone tendon
#

Its actually tanking and not CSGO close combat

wide shale
#

I wonder what will happen if a map was made with a city on a hill on one side, but a field area one the other side
Basically the Middleburg but the city is on the hill

dreamy wave
marble gyro
lament widget
proper panther
#

probably the russia-ukraine conflict since those are both places over near there i think

stone tendon
fresh quest
#

When does mirage comes back?

marble gyro
stone tendon
fresh quest
#

i like the map

stone tendon
marble gyro
stone tendon
#

It was symmetrical I dont remember it being unbalanced

wide shale
#

Stand on top of a dune and snipe everything

marble gyro
quaint bay
#

I love the trees

marble gyro
wide shale
#

Yolo strats

quaint bay
#

At min 4:02 at the right of the wheel, can we go in that little space? Or it will be blocked by barriers

fresh quest
white rover
#

Somebody help me with Canyons map. I always lose hope of winning whenever it comes up. Be it heavy, medium or TD, I just can't win.

dusky charm
#

If you are a light, medium or a heavy tank with 10° of gun depression, you must take the middle part of the ground, next to the base. Make sure that your tds are covering you though

peak lake
#

Theres a lot of spots and advantage points there, you can hide in bushes and snipe from there with a TD or medium, lights can stick behind heavy teammates and mediums can provide assistance aswell

elfin moth
#

Found some prototype's of new bay
Look how well the map turned out!! 👏
Any thoughts?

#

Source

wide shale
#

New Bay/Wasteland (that special gamemode map)

#

Is that a old post?

white rover
peak lake
white rover
#

Thts wht I do too. But somehow....it doesn't work.

peak lake
#

Also depends if your teammates have an IQ of 40, or an IQ of 150

white rover
#

I feel tht this map doesn't has TD spots. Mostly hulldown spots at the bridge.

peak lake
#

If you feel that your team isnt pushing, drive in front of them and go forward, most of the time my team notices me and usually follows behind

white rover
#

I see. But if ur teammates are brain-dead, they just won't come with u. Asia server problems u see 😅

peak lake
#

If an enemy is camping a wall, hug the wall and drive against it while going towards the enemy, due to this problem the enemy will have to expose their tank to you when trying to take a shot at you, if your teammates are nearby they'll act like seagulls and fire at them pretty quickly

#

And by seagulls I mean a hivemind, they all think the same thing: shoot enemy

white rover
#

I tried to use this tactic only to find tht my team is caught in the open lol

peak lake
#

Alright so I'm guessing American servers have more logic

white rover
#

I just can't change my server bcoz of ping issue.

peak lake
# white rover For sure.

Hmm.. bump into them, and push them forward, alot of time they go out into the open and look around, you can follow behind and that usually creates a line where your teammates notice: "oh were moving?" And they'll follow behind

white rover
#

Yeah right. Weird things happen in tht map though. Lights start to camp, heavies start to think they r invincible, TDs think tht they can hull down and climb the mid section...mediums think they can just zoom past the map...lol. Mostly I play TD and get picked quite fast bcoz nobody holds the strategic points on the map. They move like flock of sheep and get picked from the distance

peak lake
#

Oh god, uhh.. stick with the most amount of people together, that's all I can say now

#

Jeez, never had a team like that, of course I only have around 110 battles but yeah

#

Thanks to this server I read all the messages and learn from it, that's why I have 1200 average damage at tier V

white rover
#

Yeah I get to learn a lot from here. Only to apply and look like a rebel on the map lol. But many a times I do win. I play higher tiers like 8 and 9. And it has more chances of noobs not practicing well with lower tiers and coming to higher tiers by foolishly spending free xp and gold

peak lake
#

I only spend XP and gold on modules, I'm a F2P player, I only use what the game gives me

#

I do have a suggestion, just do what your teammates do, go everywhere and then when you see a couple on an enemy, surround that enemy

white rover
#

Yeah. I set an example most of the times to them lol

peak lake
#

We should have a map with one of these behemoths in it

heavy widget
#

Heck yeah

#

Shcrewer Gustav

peak lake
#

And whenever the base gets captured it fires its gun and flies backwards lol

kindred scaffold
north zodiac
kindred scaffold
#

🤩
New Bay before release

kindred scaffold
mint spire
#

when wil there come a new map

#

??

lament widget
heavy widget
agile pewter
heavy widget
#

Ah

#

I try so hard to remember that and yet I can't

mint spire
white rover
#

Yeah. But still, if u aren't putting ur brains into learning, even those 500 to 600 matches won't make a difference.

I learnt in just 100 games. It's all abt how quickly u adapt to ur tank's mechanics and the maps thrown at u.

A tank commander becomes a specialist only when he dedicates his entire time in using tht tank in every battle.

fringe pollen
#

People who use alts 😎

white rover
#

Lmao yes. Thts discrimination

peak lake
#

What if we had a map that was like.. an absolute warzone, bombers flooding the skies and spotlights looking at them with artillery and machine guns firing at the planes, not Normandy, I mean like.. bombers and fighter planes surrounding the air all flying in nearly the same direction

#

For one it would be terrifying seeing that many planes, but that's how a bombing raid was done in WWII

wide shale
#

So Faust but planes

peak lake
#

Berlin!

#

The bombing raids of berlin in WWII, planes flooded the sky and destroyed buildings and lines of defense

#

So like molendijk but more chaotic and darker

wide shale
#

Basically Molendijk but only city plus planes

peak lake
#

Yeah, it would be cool seeing all the stuff blowing up at the start of the game, buildings getting blown up

#

Kinda like how molendijk starts, the start of the round theres buildings that get blown up by German.. forgot what they were called

#

Maybe throw in some destroyed tanks, like decoration spread across the open areas

wide shale
#

To bad the general community hates city type maps

peak lake
#

Well, mix it

wide shale
#

Then you get something like Middleburg where everyone never wants to see town ever again

peak lake
#

City + small forest

wide shale
#

We dont have forests in blitz

river canopy
peak lake
#

I like the idea of berlin

wide shale
peak lake
wide shale
peak lake
river canopy
#

Mixed type maps are by far the worst map type. And WG keeps making them 🤬

Either make them purely open like Normandy, or purely urban like Himmelsdorf. Mixed type maps wind up being piles of crap like Dynasty’s Pearl and Middleburg

peak lake
#

Middleburg could use a map update

river canopy
# peak lake Middleburg could use a map update

The only update that could save that map would be to either completely remove the hill, or remove the city. Otherwise they should just remove it because it’s the single worst map in the game

peak lake
#

Remove the hill, put another town, maybe like a mix, like one side is a large town and the other is a smaller town

river canopy
peak lake
#

Inbetween could be a railroad to separate the two and allow people to push forward instead of getting sniped

#

Like smack a train on that railroad and boom, you have a wall to hide behind

peak lake
river canopy
wide shale
#

Looks similar to Molendijk but fully city

river canopy
#

Personally, I think Ruinberg in Blitz could be fun. It’s a little small for 15v15, but could be fun on Blitz with 7v7

wide shale
#

Im all for a new map, especially if its completely urban

peak lake
#

Maybe, but I could try to go into photoshop and redesign middleburg

#

Are we in on my idea? Like having two towns, railroad with train separating them, but not too far away so the teams can push forward?

river canopy
wide shale
#

Yeah, would be interesting to have “2” towns with one on a higher elevation

peak lake
#

Well technically it's the same town, just cut in half by a train

#

And the hill is gone, theres a smaller hill replacing that hill with a smaller town ontop of that hill

#

The towns arent entirely separate, they'll be connected via road and maybe a trian station

#

Can someone get me a map of middleburg please?

#

Nvm got it

peak lake
#

Alright big issue, I dont need the map, I need the design of the map, no textures, I need the map with just polygons :/

#

Does anyone know where I can find that?

north zodiac
mint spire
#

when is the new update?

quaint bay
mint spire
#

..........

stone tendon
#

open in resource editor

kindred latch
ocean steppe
#

WG should remake Castilla. The HT side is too exposed to TDs, MTs, and LTs that can just spam shells at you without getting spotted.

jolly cedar
#

i feel like the tower hill thingy should be more in the middle of the 2 spawns

stone tendon
kindred latch
halcyon wren
peak lake
halcyon wren
#

no, sadly the meta is hulldown

hill is vital

and adds something to the map

remove the hill and it becomes boring

#

map design is an art form in itself.

Need to have a good balance between playable and non playable area

which is why I hate Yukon

And it’s why I somewhat like New Bay and love Himmelsdorf

peak lake
halcyon wren
#

biggest problem with new bay is where the heavies go

why on earth does one side get a small hut and a pile of bricks to hide behind, and the other has hulldown paradise

quite literally in tourns getting park side for heavies is a win

peak lake
#

When I was explaining it, i wasnt going to completely delete the mountain, I was going to make it smaller and place another town ontop with a train separating the two

#

This way the mountain isnt unbalanced compared to the town

halcyon wren
#

towns in wotb are just bad to begin with really

just look at vineyards

peak lake
#

We dont talk about vineyards

#

There is no saving that map, it's more open and cramped in all the wrong areas

halcyon wren
#

if the town doesn’t offer sufficient cover for an escape route for heavies, often times it loses

so WG balance this in tourns by having 2 or 3 of the caps in the city

#

which is why the vineyards city and middleburg suck in randoms

peak lake
#

When I was mentioning about revamping middleburg, there was going to be plenty of cover for tanks to hide instead of the enemy having massive amounts of cover ontop of a mountain compared to a town with only around 3 aiming spots

halcyon wren
#

don’t even need cover on the mountain

vineyards has the exact same syndrome, tanks form a firing line where the enemy who pushed through town will show up

#

at least on middleburg they can attempt to cap

peak lake
#

With a bigger town and train going through the middle, aswell as maintaining more of an open area, it's more equalized and balanced between the two teams

#

Train acts as coverage, more buildings and bushes act as coverage, less insanely open areas will mean more coverage and higher chance of one team winning

halcyon wren
#

or you mean, slower, more boring grindy games?

again, the careful balance- too much cover means slow games, too little means games go too quick

peak lake
halcyon wren
#

mind you I’m sure that’s also due to the bore of the hulldown meta

if only we gave tanks ACTUAL HITTABLE weakspots instead of having “haha my prammo is 5% better haha”

#

I remember playing back when tanks had actual weakpoints

now it’s just “prammo 2 weakspot” or “hide weakspot with gundep” (screw the “weakspot” of such tanks)

peak lake
halcyon wren
#

wish you luck on it then

peak lake
cerulean forge
dreamy geyser
#

I wonder if Stepped from PC could be transferred into blitz?

lament widget
dreamy geyser
lament widget
#

From what was shown a long time ago, the new lost temple looks a bit like pearl river.

#

I would like to see murovanka

dreamy geyser
#

I'd like to see more Pacific inspired maps. As challenging as it might be to balance the maps, the Pacific front is very glossed over compared to the Eastern or even African front.

dreamy geyser
lament widget
#

im sorry to say i cant find it, it shows a japanese temple next to a river though.

dreamy geyser
#

Huh, ok.

stone tendon
#

Its this map, but they announce as a new map, so I doubt it is a rework of lost temple. I think they are just replacing it with a different chinese map.

dreamy wave
fringe pollen
dreamy wave
#

Also mines and Middleburg need to go. Most unbalanced maps in the game

lament widget
dreamy wave
lament widget
#

i wouldnt consider most people to be a reliable source

kindred latch
sour viper
#

Make it possible to choose and buy any you like from the many existing camouflages, no one buys camouflage containers, because random camouflage will fall out, not the one you need

modern maple
#

You can find a good selection in the camo tab if that is what you‘re looking for

stone tendon
dreamy wave
#

Any news about the next pbr map. 🙂

lament widget
dreamy wave
kindred scaffold
#

🤩 Wonderful map just a pity it didn't get into the game (Safari)

fringe pollen
#

Snake so yummy

stone tendon
kindred scaffold
quaint bay
#

Hey lads i really need a tips for the naval frontier map if ur using a HT

rotund flume
#

Tips for dynasty pearl cuz i win only a few

stone tendon
lament widget
kindred scaffold
rotund flume
dreamy geyser
# quaint bay Hey lads i really need a tips for the naval frontier map if ur using a HT

go to the hilly end of the map and crest over the hills. Once those enemies are taken out, you can cap the base in case of campers on the opposite end of the map.

@rotund flume heavies usually go into the town, while mediums and lights go into a close quarter brawl in the park, though it is possible for heavies to fight in park. TD can go to either side and provide long range support for the other tanks ahead of you. Winning in dynasty pearl requires a lot of teamwork and coordination, which is why it's a pain to win in.

kindred scaffold
#

Alpenstadt before release 🤯

#

Dynasty’s Pearl before release

quaint bay
kindred scaffold
#

Well at least everyone can see that WG really does a lot of work + they rework the map many times before official release...

languid pollen
kindred scaffold
dreamy wave
kindred scaffold
dreamy wave
kindred scaffold
dreamy wave
kindred scaffold
peak anvil
kindred scaffold
#

Ofc, I can do that images in high-res... if needed

hard nebula
#

guys there should be event that brings wotB from 2015 back like the 0.7.0 wot pc event

#

or more back like 2014 but whit pc support

kindred scaffold
stone tendon
kindred scaffold
stone tendon
#

We got dynasty’s Pearl instead of this 😐

kindred scaffold
#

ooooh
Well, I got both 😄

stone tendon
#

:0

#

Can I see

iron tendon
#

When will lost temple and mirage come back?

kindred scaffold
stone tendon
#

Wow

elfin moth
stone tendon
kindred scaffold
elfin moth
late heart
#

has there been any discussion on bringing my retro maps before they were reworked (desert sands, falls creek...etc)? I think it would be great to see them in special game modes.

hard harness
peak lake
#

Worst maps (in my opinion)

  1. Molendijk: amazing map but awful spots for sniping, buildings are too close together and provide too much coverage, while capture point is good, the hills are too large for slow and heavy tanks.

  2. hellas: good sniping map with alot of coverage, but awkward capture point with enemies easily able to run around and shoot the team from behind.

  3. Faust: too many open areas aswell as being unbalanced due to one side having a hill with tons of coverage and the other being completely flat and with little to no coverage.

  4. Mines: due to it being far too open and easy for TD's to get easy kills while alot of tanks cant defend themselves due to the capture point being in an awkward spot.

  5. Vineyards: Too many hills, open areas and unbalanced spawns, one having a large hill infront of it while the other has only a couple buildings to hide behind, capture point being way too out in the open, making it impossible to capture it.

dapper sigil
#

Agree with molendijk and mines, but where are port bay, dead rail, middleburg? vineyards and hellas are good

peak lake
#

Again I did say in my opinion, but port bay is okay to me, dead rail is fine, middleburg sucks but I dont really see that map often, all it really needs is an update

stone tendon
#

The only maps that you listed that I don’t like are Hellas and Faust, one is way too flat and the other is just win the corner win the game. Both maps have flat spawns and barely any vegetation.

#

Molendijk and vineyards are great, slow maps but I prefer that, mines is good design but the map itself is too small for high tier

river canopy
#

Vineyards does have a serious balance problem. I have literally never seen South Spawn lose unless they go city

modern maple
#

I have seen them lose plenty of times

north zodiac
peak lake
stone tendon
north zodiac
#

and also that the difference of the terrain levels is too high

marble gyro
halcyon wren
#

New Bay city sucks, one side gets hulldown, the other side gets a literal hut and some concrete blocks as cover

just look at any tournament game there.

north zodiac
#

i mean in pubs it is pretty balanced

dapper sigil
halcyon wren
#

any tourn game where one side has the park wins almost 9/10 times

The hut team cannot easily dislodge a team in the park area

#

park team just needs to hold firm et voilà, free win

dreamy wave
#

Middleburg and mines are the worst in my opinion and they need to go or a rework😫

scenic stratus
#

Or atleast remove mines from high tier pool.

#

Also Normandy is a pretty good map. Well I suppose the closer you are to the beach the less relevant your position is. Besides not have excellent positions for tds to camp doesn't make the map bad. Maps that do that are often much more campy and not as well regarded. Like mines, campstilla, dead rail.

dreamy wave
#

I was thinking what if the devs created a really large maps and then bring a new battle royal mode where 30 tanks face each other to the finally winner. And also add a platoon mode for it which would be 15 teams of 2. That would be really fun😁. Think about it guys🙂

proper fiber
dreamy wave
fringe pollen
proper fiber
fringe pollen
#

Without hd graphic?

proper fiber
#

With

stone tendon
balmy gate
coral valley
stone tendon
stone tendon
ancient flax
#

lol reminds me of that one wot map that they had to remove cuz it was too campy

stone tendon
ancient flax
#

its Komarin

almost looks like the one the guy made as a prototype

lament widget
#

ah. i thought you were talking about blitz still

ancient flax
#

but it got removed since most games end in a draw

stone tendon
#

Dont worry the water near the 2 corner bridges is passable so it wont have to same merry go round gameplay

potent shore
#

its a little too flat but i like the concept

#

the hills are good but you don’t want that everywhere

#

create different sections of the map where the elevation is high or low enough where it prevents crossfire from across the map

#

that doesnt always have to be the case, some crossmaps are not bad

desert portal
modern maple
#

The first two pictures are Hellas

#

The third picture reminds me of Ghost Factory from as viewed from the medium side ditch

#

Generally I believe that the third and fourth picture are early versions of Ghost Factory

#

And the last gives me medium side of Yukon vibes

stone tendon
#

Ye last one is early Yukon

fringe pollen
#

What is the best map in your opinion

wide shale
#

Imo Faust

dusky charm
#

Mines :troll:

fringe pollen
#

📮
sus

dusky charm
#

Actually, I really like Mines. But my favourite map might be Dead Rail since I am a td and ht main

wide shale
#

How is any class “toxic”

faint lynx
#

Ur definitely a bit of uhhh… two years late

fringe pollen
#

Lol

stone tendon
#

Real tanking

elfin moth
fringe pollen
#

This chat is ded
Anyways why won't the game let me play on Mines

pearl belfry
#

Idk. I like that map but I cant seem to get in it either.

steady gate
wide shale
#

Castilla makes you work? Most of the time I see the meds camping by the church on the hill (its in no way a castle), the heavies like to camp with the TDS

steady gate
wide shale
#

Yeah at this point if my heavy in Castilla goes over 30 km/h I’m going med side

trail horizon
#

while mines is undoubtedly poorly designed but, whenever i see it, it feels like a bit of a break in between the other maps. after a while, the other maps all feel the same. go to one corner, hope your team goes to the right corner too and just slug it out until one corner wins. corner corner corner. mines is just a bit different. or switch out corner for redline.

wide shale
#

Dunno, everyone either goes hill or town

trail horizon
#

yeah

#

early battle gameplay is dogshit but mid to latter part is more... dynamic. its not just rofl or slug, feels like you can manage between shooting town and hill, proxy spot hill for the campers. small things, but a shift from the regular maps

glad mesa
#

hey guys is there any easter egg in map molendijk?

elfin moth
dreamy wave
#

When you drive on new castila map, the grass doesn't go down. Why????😐

left comet
steady wave
solemn crow
#

found a caveat already

#

I can look through the ship's gun turret

dreamy wave
left comet
scenic stratus
stone tendon
dreamy wave
ancient flax
#

kekw

castilla be testing if ur pc really be deserving that "high graphics" lol

steady gate
marble gyro
#

what graphic card do u have?

elfin moth
#

So here we can see the new Castilla
The Red marks the map boundaries (playable area)
Light Blue marks the Mines Map that we can see from Castilla
Yellow marks the Territory of Castilla (And Yellow + water was only there in 8.10< Castilla)
Purple marks the new added territory of Castilla

I would also like to point out the fact of how much terrain all maps actually have as you can see from the pic that I took 🤯

If anyone wants pics like these of another map, lemme know 😄

#

Non edited

marble gyro
elfin moth
stone tendon
#

Mines! which is supposed to be in Poland, while Castilla is supposed to be Spain :PP

scenic stratus
#

Two places that are that far apart. Looks like earth is flat. Take that globers!

wide shale
#

WoTb earth lore

elfin moth
stone tendon
#

Its weird, when I look at it in free cam it looks like its supposed to be an easter egg, since its such bad quality. But in yours you can see all the buildings and trails

elfin moth
#

I'll dm u how to do it xd

steady gate
#

isnt there an easter egg on mines in the cap circle? its a sign which points in 2 directions, and has on it "Castilla" and "Vineyards"🤔

steady gate
high thunder
#

Camp-stilla: reworked in a short time then released in the next update
Mirage and Lost Temple: WG when?

elfin moth
# high thunder Camp-stilla: ***reworked in a short time then released in the next update*** Mir...

It will come
2 possibilities
Remember during the Christmas stream, Michael(level designer) had said that there will be 3 new maps in 22, Molendijk already came.
The 2nd one is the mirage rework(ig/dubbed as) with the tropical setting and a boat in the map. And the 3rd one culd be the lost temple re work

Now the 2nd possibility culd be...
As we know that a new pbr map will come every 2 update( so ideally next pbr map will come in 9.3)
Wg culd release them reworks in this pipeline too
But be assured when it comes, it will be pbr

quaint trout
#

The old non-reworked mirage and lost temple should be added as training room maps, and the water fall of mirage answell as it's Pond should stay in reworked version too.

stone tendon
stone tendon
quaint trout
#

I like mirage more because of the waterfall

marble gyro
elfin moth
#

Rockfield sky view

#

Middleburg sky view

#

Ghost factory Sky view

#

Mines sky view

#

Legend-
Red- Map boundry
Yellow- Actual playable area
Purple- Interesting features/other cities

#

I actually switched off fog (except for rockfield) for clear images

peak anvil
lusty ravine
quaint trout
elfin moth
flat oar
#

Is there a consensus direction(s) on Yamato Harbor? Dark Magician Girl is hills only while Droodles video suggests heavies can go A route?

modern maple
#

No. If you don‘t want to decide (and can hold your own) go middle, otherwise just go wherever you want

flat oar
#

I need to finish that DMG video because it was full of tactical tips.

narrow anchor
#

Heavies go to ship, TD's camp on bushes and others brawl in hills

flat oar
#

In short: experts say learn maps and see what good players do. But good players have no real consensus on a map by map basis. They know plenty of good spots and have their own map awareness that guides them. But in the end, a beginner should just follow Meadsy69 and Bushka's advice and follow the flow. JMO. Try to learn as much as you can, but follow the team/.

#

Too easy to follow good advice badly and end up yoloing.

nocturne mortar
#

Going ship isn't particularly useful. It's practically impossible to push because the cover is set up so it's a choke point with lots of cover for defending, so you need a serious tank gun and hp advantage to move. You also can't spot who's covering the side independently so you can't know whether you can push. The hills need to be covered no matter what, once you get a breakthrough it's easy to push, it's just hard to get a breakthrough when it's evenly matched, so the teams focus should be on that area. The centre is most useful if all the reds go hills because then it opens up opportunities to be aggressive through the middle and create crossfires, but it also means that you won't have as much of a presence on the hills so you need to make it count, no use sitting there covering positions because your teammates will be losing hp.

Tldr:
Med - go hills, if team follows go aggressive, if team doesn't go passive and prepare to run once you spot the reds
TD - go hills/bushes covering hills and don't let a red poke without bleeding. You need to be preaimed and ready to fire
Heavies - go mid if you feel risky and aggressive, hills if you aren't

stone tendon
#

It just makes the game unnecessarily larger

#

And it’s already over 6gb

stone tendon
#

On my pc it’s 6.1

marble gyro
wild marsh
#

Ight. Can someone help me? This happend when i spawn top part of the map. According to the minimap. So i cant look at a certain diraction if you could say so

#

Point is. Its so Hard to play when you cant see a Hill or the ground infront of you

wild marsh
#

Kinda fixed it. But now the grass makes it super laggy

modern maple
#

Turn down flora graphical settings

daring epoch
#

dude spamming "hi" in every channel

next robin
median olive
#

left screen : on castille

#

you can see gun of amx 13 90 IN the house. tank is IN the house.

wide shale
#

you didn't know guns don't have a actual hitbox except to shells?

stone tendon
sage socket
#

Castila bad for the sole purpose of burning my phone

vapid silo
#

what do you guys do when your entire randoms team is lemminging a flank and your in a very slo TD? (do you lag behind or straight up lemming with them?) to chill in the back could result in getting CODed by lights, while to lemming would risk the entire team getting flanked and surrounded

quaint trout
vapid silo
#

good point

shadow trail
#

:p

vapid silo
#

:))))

wooden quartz
stone tendon
#

yep

#

file name is rudniki iirc

wooden quartz
#

10/10 best map so far

quaint bay
#

On deser theres Sand worm

marble gyro
#

he just found out, as if it didn't exist for 5 years 💀

lament widget
kindred latch
#

Also there are sand worms in the background

valid heron
#

Most mmos are over 10 easily

narrow vector
#

I'm pretty sure the pc version of blitz is the exact same thing as the mobile, so file sizes should be similar

peak lake
#

We need a map with the Eiffel Tower to go along with the French tanks

#

Atleast have the tower in the background, have the battlefield a mix between town and open area like molendijk

wide shale
#

Maps like those end up being town never gets used 99% of the time and IF you do go town everyone yells at you for being stupid and going town like Middleburg

stone tendon
#

Just stop making maps with urban areas, they almost never work because it is unnatural for tanks to fight in that sort of environment

peak lake
#

Tanks always fought in both urban and rural areas? Faster tanks were designed for being on dirt roads and going faster on paved/brick roads than other common armored vehicles, mediums were meant to support infantry and other lines of defense while heavies were meant to be used at frontal attacks, tanks went through urban areas to get to militarized locations and break down defenses such as large fences, anti-aircraft weaponry, and to create a blockade against enemies to help troops proceed deeper into enemy territory, they were literal armored moving houses with guns ontop of them

peak lake
zinc trout
#

Armies try to avoid urban areas at all costs. Urban areas are a death trap for the attackers. However, if you have to take a city, then a tank supported by infantry is the way to do it.

peak lake
zinc trout
#

Tanks aren’t even that great in cities, they’re just used because it’s hard to shoot an infantryman behind a tank. Cities are tall, taller than tanks. Defenders can sit above them with anti-tank weapons and kill the tanks rather easily. This is why taking a city involves going through each building quickly and violently, disrupting the defenders ability to use their fortifications. The tank is just there in case the enemy has decided to set up a machine gun at the end of a street or something like that

peak lake
zinc trout
#

At that point it’s a matter of amassing infantry behind tanks and then storming in with overwhelming numbers. It is still not favorable, but more possible to take

peak lake
#

Storming a city is a death wish, storming a town is a mission

zinc trout
#

Cities can be taken with a bit of planning and preparation. If you cannot bombard the city with artillery or bomber planes, cut off its supply route.

peak lake
#

Yeah, with tanks

#

To be honest tanks were only moving artillery, one hit and all it took was reverberation to confuse the crew and allow them to be vulnerable

#

They were actually pretty useless, all they were was moving bunkers

wide shale
zinc trout
#

Tanks were a massive advantage in a fight. Having armor and a big gun against infantry was huge for your side’s morale. It also disheartened the enemy if they didn’t have tanks. Then there’s the fact that a tank can see the battlefield and see what area needs help, whereas artillery could be miles away and we’re just working with coordinates

peak lake
# wide shale Maus and T28 superheavy:

Maus and T28 were too expensive to produce and took a lot of time and maintenance to keep them running however they were really different to get into certain compartments considering they had to take apart a lot of the tank to access things such as suspension, fuel, and the engine

wide shale
#

You pretty much just stated all tanks in general, mostly german tanks

peak lake
# zinc trout Tanks were a massive advantage in a fight. Having armor and a big gun against in...

They were only bulletproof vehicles, an assualt vehicle could do the same thing, an Anti-tank mine, Anti-tank round launcher, both could take out a tank pretty quickly, dont get me wrong it was really a large advantage to have them but alot of them didn't operate well enough and they were pretty big gas guzzlers

@wide shale lol pretty much, except for the Sherman, that was a good tank

zinc trout
wide shale
zinc trout
#

What stopped the German blitzkrieg first? Soviets using even more tanks and anti-tank weapons in a defensive line. All in all, tanks were beasts on the battlefield that could change the tide of battle just by being there

peak lake
wide shale
#

The US kept using the Sherman because of its reliability, no other US tank had that as well as the Sherman, also why they build like 100 variants of the Sherman 🗿

zinc trout
peak lake
zinc trout
#

Reverberations meant actually hitting the tank, which mostly happened from other tanks or anti-tank guns. High temperatures could be vented out.

wide shale
peak lake
#

I am not saying tanks are bad, tanks are great but they have weaknesses, they were not invincible in battle

peak lake
zinc trout
#

They were not invincible, but they could take a lot of time and resources to take down

wide shale
#

Exactly

zinc trout
peak lake
zinc trout
#

Maybe a new crew, but not an experienced crew

wide shale
#

Different question but what would make a crew more experienced?

zinc trout
peak lake
#

It's a lot more than that

zinc trout
#

And just confusing a tank crew for a few seconds is not enough to stop the tank

peak lake
#

A loader has to constantly chuck heavy shells into the gun to load it, this can cause large amounts of stress but it's a good workout, the driver has to worry about where they're going due to the viewports only seeing in specific angles and wherever the turret it looking, they can almost never look up or directly down so they had to contemplate whether they were about to fall in a ditch or not, did I mention its absolutely deafening inside of a tank? The loud engine, the gun firing, bullets ricocheting and nearby explosions booming across the area

zinc trout
#

As i Said, a new tank crew might be overwhelmed, but experienced crews wouldn’t be as affected. Besides, the a good Tank Commander, and the fact that you’re in a literal tank, can give the crew a morale boost of the fact they have the least mortality rate of any soldier in the battlefield, and that they can pretty much go wherever they want to, wreaking havoc on enemy lines

peak lake
#

Except for areas with Anti-Tank mines, other tanks, terrain with a lot of ditches and holes, anywhere with too much smoke

#

One country has a tank, and the rest suddenly have hundreds, it was common for tank-on-tank combat in WWII

#

Especially in dense warzone areas, both crew have least mortality rate but that doesnt mean its low

zinc trout
#

Minefields are very easy to spot, so anti-tank mines weren’t so much for killing tanks as they were for making an area unreachable for tanks. Tank ditches could be solved by friend combat engineers. And areas with smoke were avoided by everyone, not just tanks.

zinc trout
peak lake
#

Minefields are not easy to spot, mines are literally under the dirt and hidden in the grass, its hard to spot them unless you're looking close or have a metal detector

zinc trout
#

The British casualty rate was higher, but that’s because they didn’t wear helmets like the Yanks

wide shale
zinc trout
peak lake
#

The only issue is that they're visible in a town but not in the rest of what I mentioned

zinc trout
#

One mine is not really enough to do damage. And besides, anti-tank mines mostly only took off the tracks of a tank, it didn’t actually kill it.

wide shale
#

Using deductive reasoning and past experience can lead you to believe where minefields are, anywhere else like a town you would probably use minesweepers before you send everything in

peak lake
zinc trout
zinc trout
wide shale
peak lake
#

Minefields dont have to be in a field, that's what they call multiple mines together, mines can literally be everywhere

zinc trout
#

Combined arms warfare changed the battle field entirely. We went from trench warfare to a more modern battlefield in a matter of about 30 years because of the invention of the tank

peak lake
zinc trout
wide shale
#

There are vehicles that tow tanks back behind the front line for repair iirc

zinc trout
peak lake
wide shale
zinc trout
peak lake
wide shale
peak lake
#

It seems people forget what an explosion is

zinc trout
#

I’ve seen and know what an anti-tank mine is. It’s a small HEAT warhead with a large rod sticking out of the ground

peak lake
zinc trout
#

Anti-tank mine

#

They do not hold enough power to lift a tank off the ground any more than an inch, if that

wide shale
#

Tbh if a tank did activate one of those it would be blowing up under the track anyway

peak lake
zinc trout
#

They are larger, but not near as powerful as you seem to think they are

peak lake
#

Again an explosion is literally able to lift a whole aircraft carrier elevator door 50 feet into the air

wide shale
peak lake
zinc trout
peak lake
zinc trout
#

Maybe a poorly built house

wide shale
peak lake
zinc trout
#

How big were those explosions exactly?

wide shale
peak lake
wide shale
peak lake
zinc trout
#

https://youtu.be/ReeymNBk02I here’s a modern anti-tank mine. See how despite being very close, the mine-clearer isn’t moved at all? Think about how much heavier actual tanks are compared to this little mine-clearer. You aren’t moving the tank at all.

DIGGER DTR remote controlled demining machine with tiller, anti-tank explosion survival test ... SUCCESS

Mine : PRB M-3 / about 8kg TNT equivalent
[6 kg Trialene (TNT, RDX, aluminium mix)]

To see more :
http://dtr.digger.ch/products-and-services/machines/d-250/


Machine de déminage télécommandée DIGGER DTR avec fraise de déminage, ...

▶ Play video
wide shale
peak lake
zinc trout
#

Half a second is not enough to lift it a foot up.

wide shale
#

Pretty sure WW II tanks were heavier then moderns tanks now, at least some of them

zinc trout
#

Anti-tank mines are great for taking off tracks, but not killing the tank

#

I’m general, tanks were killed by hand held weapons used by enemy infantry

peak lake
#

It can take any amount of time to lift anything up, take a rocket for example, it takes it 2 seconds to be 10 feet off of the ground already, an explosion sends things into the air faster than they can come down

zinc trout
peak lake
zinc trout
#

No, an explosion is a chemical reaction

wide shale
#

Talking about how fast/high something gets lifted into the air is complex stuff 🗿
Thats alot of math to do, calculate the weight, force of explosions, and point of explosion, I’m sure there is more too

peak lake
wide shale
#

At this point you might as well say if you detonate the tanks ammorack that might be enough to lift it into the air

zinc trout
#

Sometimes, but the turret doesn’t always come off

wide shale
#

Depends on the placement of the ammorack/s

zinc trout
#

It could just blow open the hatches

peak lake
red lake
#

Mines can’t cause tanks to flip that’s IEDS

#

Also you do know a rocket is pretty much riding off a continuous explosion or in a very simplified term an explosion set to 0.5 Frame rate

peak lake
#

I'm comparing how powerful an explosion can be, how far it can send something upwards, I also didnt say anything about a tank flipping I said about a tank being sent a foot into the air for half a second

#

I know an explosion is powerful but it's not that powerful

hollow stone
peak lake
steady gate
#

😭 gone😭

bold knoll
#

Btw, when is Mirage coming back? My first battle was on that map and I got many memories there and I kinda miss it...

quaint trout
marble gyro
warped ibex
quaint trout
marble gyro
quaint trout
marble gyro
quaint trout
marble gyro
quaint bay
#

At new update will be aded new maps?

quaint trout
quaint bay
quaint trout
#

Hmm ok, well nobody really knows if they gonna drop new maps, or even drop the revamped Mirage and lost temple maps

quaint bay
#

I liked about the Lost Temple map. It had that eastern country style and on tournaments it was quite fun.

dreamy wave
#

What have they done to the mimap????

quaint trout
#

Idk really

You talking about the July teaser minimap right?