#maps-discussion

1 messages · Page 28 of 1

fallow storm
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Farming the heavies is the reward for winning the windmill in a medium (By defeating enemy meds)

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Who’s… that? Sorry Lol, most hate for maps comes from the Inability to understand them well, which is why I don’t like Quite a few maps, and it’s down to my lackluster knowledge of the map

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I don’t trust Blitzstar’s Comments I.e Very good, Unicum etc. as I feel they’re over bloated. Wayyy too easy to be a “very good player” simply by playing the game averagely

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My blitz stars Says I’m super unicum but I don’t think I deserve such a title as I’ve seen many players that are a lot better than me, and shouldn’t super unicum be reserved only for the most elite?

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You played 187 matches in it averaging 1,187 ish damage, which is roughly 6 penetrating shots per game which considering it’s quick reload, is average, But That’s enough of this discussion else we’ll be going in circles. If you feel the need to pick at my stats then feel free to look at them at blitzstars, although I will admit I’m not good with the Bretagne panther

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Anyways @wooden quartz I hope you have a good day, Thank you for the discussion and cya later!

modern maple
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I would call it map idealism induced by theoretical considerations

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Also, I consider WN8 a bad measure of skill, just use whichever measure you want to focus on

lucid carbon
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That reminds me. Whatever happened to Mirage and Maiyan Temple?

stone tendon
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Both of those maps are being “indefinitely reworked”

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I think they will bring back lost temple since there was a poll a while ago to vote which map should be in high tier, and the majority voted lost temple

pallid oar
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They removed Mirage & Lost Temple in 7.9 to work on them, supposedly to make them viable for high tier battles and such.

stone tendon
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7.8

pallid oar
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Pretty certain it was 7.9

lucid carbon
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If that was in 7.9, then that was a couple months ago

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So why would it be taking them this long to work on two maps (I know that they’re working on the other features like redesigned UI and the balance changes to lower and higher tiers and the 60TP line but still)

stone tendon
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I mean to be fair they have shown us 4 new maps they are working on

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(And the one coming next update)

lucid carbon
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That last one has been in development for over a year

stone tendon
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So has the factory map that is coming next update

shut egret
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wish every map had different seasons.. like summer himmelsdorf, or winter new bay, would make maps less bland and repetitive yet still being the the same besides colors and camo

wooden quartz
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Well, it's called very good for a reason. I suppose that how the WN8 is called as "bad" or super unicum" based in how rare it is when compared to other players. But in an overall, "I just don't considere" isn't factual at all.

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Luckily I didn't only say WR, and you know it. 1600 average damage in 90 days considering that I played also with very low tiers... I'm not surprised.

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If the TDs are going to stop them in theory, let's imagine a hypothetical scenario
Both teams have this exact types of players; 2 heavies, 2 mediums, 2 TDs and 1 light (values which can be changed, but for the argument's sake let's do like this).
Imagining that none of the heavies in your team went to the windmill but both enemy heavies went there, here comes the big question;
Who's going to stop them from sitting there and letting you and the enemy TDs farm them?
If TDs are most likely camping and you're not in their way, nothing stops them. Perhaps they'll lose a % of their HP, but if they stand still on the windmill, they would lose 100% of the HP in a question of time.

But this scenario isn't perfect at all, it would need that the other heavy should be your platoon mate or very good at teamplaying

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And even more variants; are the TDs purely focused yet? Did the castle get conquered faster than a heavy crossing the windmill? Are they even going to the windmill? (The enemy heavies can be going anywhere, I already have seen people camping in the castle while using VK 100)

wooden quartz
wooden quartz
wooden quartz
fallow storm
fallow storm
fallow storm
fallow storm
fallow storm
fallow storm
wooden quartz
wooden quartz
fallow storm
wooden quartz
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Understandable.

fallow storm
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Anyways I feel the discussion has gone on long enough lol have a good day, it was pleasant to discuss with you

wooden quartz
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Thanks, ur welcome

lament widget
# stone tendon

mirage and lost temple are both being brought back, but will look different

halcyon wren
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honestly lost temple> dynasty’s pearl

fallow storm
stone tendon
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So much wasted space on dynasty’s Pearl

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I don’t understand how such a map was even released

modern maple
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What do you mean, wasted space? Practically all lanes on Dynasty’s Pearl are used frequently

halcyon wren
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nah nah the unplayable space is huge compared to other maps @modern maple

modern maple
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You mean the buildings?

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Most of the space on most maps is unplayable or only theoretically “playable”. You have designated lanes on practically all maps

stone tendon
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I mean all of the inaccessible areas in the edges of the map

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Makes the map feel really small

sturdy light
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Am I the only one who thinks t10 maps should be bigger? It’s frustrating when tds can still spot you when in a light, I understand camo values and stuff but I still don’t believe it should be the case

wooden quartz
stone tendon
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Same applies to new bay

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Something that bothers me about himmelsdorf is that there is almost no usable vegetation

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So you can’t really use bush mechanics on this map, since there arean’t any bushes. Only some small trees.

sly cosmos
wooden quartz
stone tendon
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Ok fair enough

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But still if they can put bushes in desert maps then I think they should put bushes in himmelsdorf

muted raven
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I know there's a new map coming in 8.2, but does anyone know when Lost Temple is coming back?

chilly thicket
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Really?!

stone tendon
muted raven
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Oh. Thanks

sly cosmos
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this isn't a place for memes but to talk about wotb maps, try to put it in #blitz-memes

narrow kiln
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helo what is best position for light tank and destroyer in middleburg map

halcyon wren
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there is no best position

stone tendon
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wat

manic pilot
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Would you consider returning to the old Mines map? The current Mines map is far too small for light tanks and dynamic gameplay. Thanks :)

lucid carbon
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The original mines map had the exact same size. The only difference is the mining machinery and the warships in the sea and airplanes

lament widget
halcyon wren
fleet kraken
halcyon wren
stone tendon
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The old mines had a much bigger hill and a smaller town, the dimensions of the map are the same

quaint bay
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why cant w e have a new toddler playground map?

nocturne mortar
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It will only suit 90% of the playerbase

icy juniper
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lol

steady gate
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hey guys. are maps different sizes, cause for me Mirage and Copperfield are small whilst Vineyards and Port Bay are big IMO?

lament widget
lusty warren
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they're all 500x500

lament widget
lusty warren
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that's according to wg 😳

steady gate
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WarGaming 🙄

wooden quartz
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Map inspector says it's 411x480

lament widget
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makes sense

dim parcel
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so whats the red water thing on the new ghost factory anyone know?

wooden quartz
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Water contaminated by iron residue. That's it.

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That's an iron industry after all

dim parcel
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hmm ok thx im curious

steady gate
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yeah, pretty much in simple terms a rust pond. does the PBR models get orange wet marks on them? that would be cool.

wooden quartz
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I don't have a PBR tank to show you, but if I get one... I won't show anyways, I won't remember this discussion. Sorry.

torpid mason
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<@&481447501690568709>

cloud light
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f i r e
Also you'll get slower af

stone tendon
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Yea like coal dust on the tanks?

craggy tree
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Please add back Mirage

sly cosmos
kindred latch
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Dunno if this is stupid but is it normal that the bit of water on Hellas (near A/B cap) is black?

supple vault
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It's muddy thats why :|

toxic kettle
# lusty warren they're all 500x500

They are all but some like mines seems much smaller because the mountains which are useless in random games take 1/3 or 2/5 of the map while maps like castilla feel much bigger cause the whole map is being used ans accessible

stone tendon
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All maps are different sizes

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Look at the top left, mines compared to port bay

lusty warren
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Interesting

manic pilot
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Daily reminder that Mines is a bad map, and should be replaced with the old Mines which was more balanced.

chilly ibex
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oh my god the nostalgia please 😭

lament widget
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its so biiiig

grim python
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mines looked like that??

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btw what would be the best place to hide in castilla, in my opinion its this: (encircled in red, not the red square)

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it can fit a t15 (favorite tank in hiding) and anything smaller than that because there is a tree you can use as an improvised bush and hide there

calm socket
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Is any of the map in WOTB based of IRL locations?
Would like to visit em

misty lion
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prob normandy

wooden quartz
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Nowadays I'd probably visit ghost factory

modern maple
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I think the big red square encompasses way better hiding spots 😛

stone tendon
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:V

manic pilot
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Daily reminder that Mines is a bad map, and returning to the old Mines would make it better to play on.

Not enough space for lights, especially at tier 10.

stone tendon
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old mines used space alot better, none of these giant mountains filling up the map

deft tree
copper stag
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because it was/is actually decent map design

glossy wagon
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;kv-2 shold i use 152mm,107mm or 122mm

viscid onyx
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107mm

lusty warren
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152mm

humble anvil
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Depends if you want to have fun or be consistent.

steady crater
grim python
torpid mason
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You COULD play the 152 if you use cover well, but you need to rely on your team quite a bit. Don't stray off alone. It makes you a partial TD.

stone tendon
# grim python what type of tanks are suitable in the two other circles?

The position for the left is used to catch anyone cross/holding the bridges near the north spawn, while the position on the right is used to hold off any tanks trying to push on the hill. So something with good camo (E25 ) for the left position and something with good armour (WZ113) on the right position

high prawn
stone tendon
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what a shame

manic pilot
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Daily reminder that Mines is a horrible map, and should either be removed, only given to low tiers, or revert back to the old Mines which was better.

kindred latch
steady gate
manic pilot
stone tendon
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I might have a bad memory but I don’t remember there being such a time limit

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I think this is a test server

copper stag
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30 minutes of people camping (on mines) ?
Sounds fun

shut egret
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imagine maps with different seasons, like winter new bay, or summer himmelsdorf, better yet, summer malinvovka

shut egret
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ono

modern maple
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Kind of rude

urban cipher
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Himl to good for glitching and making fun times

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@torpid mason loooooooool hiii

stone tendon
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Nice tent for the ue57

grizzled adder
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So that’s what German bridge is falling means. (Reference to London Bridge is falling down nursery rhyme and that both tanks surrounding ue57 are German)

shut egret
stone tendon
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That would be liveleak worthy

echo swan
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Hi, I have a proposal for a new map. According to it, wg can give a map called Warsaw 1944

echo swan
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@worthy quiver
@peak blaze
Can you pls tell main developer to adding one polish map. Or something like that

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Oh i forget sorry for ping

quaint bay
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Hey

torpid mason
autumn needle
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I just want an old WW2 Town with multiple buildings and minimal open spaces, and tons of alleyways and streets interlacing with the town, just all around CQC and maybe a small open plaza in the center

wooden quartz
outer comet
autumn needle
autumn needle
outer comet
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if you want that play War Thunder cuz WG doesnt really care about historical places (and most wouldnt fit as maps anyway)

wooden quartz
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Iirc there's also Siegfried line in WoT

outer comet
wooden quartz
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I really liked the map, even tho, I only know it by youtuber's gameplays

outer comet
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It only works with a small amount of tanks and you need at least a bit of teamplay+the map is kinda one sided so it makes it even worse

copper stag
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What even are the options/tactics on ghost factory
Everybody just seems to rush the medium side/bridge and the team with more op stuff wins

modern maple
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Go middle

odd zodiac
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honestly thats my experience with ghost factory so far everyone just yolos and dies

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like theres no other map where teams lemming train that hard

modern maple
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I honestly don‘t know why people are so dead set on going to the bridge. The map has great terrain and design, I‘m honestly really proud of the map developers with this one

lusty warren
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Betta joins the lemming train and yoloes and dies

odd zodiac
copper stag
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I mean
It works 50% of the time
And is way more fun than the camping that usually is the go to strategy

lusty warren
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Yoloing and dying works 50% of the time?
Mind blown

copper stag
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On that map
I mean

stone tendon
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I like ghost factory because the middle is always useable, no matter if you are going rails or coal

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And it your teams lineup really chooses which way you go, if you have a mobile team you go rails, if you have a team of fat and slow heavies, you go coal

pallid oar
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It’s still a learning curve for the map, as time goes on more people will figure the map out.
I mean, I’ve only gotten the map three times so far so I haven’t experienced much yet

merry ruin
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I just don't understand why other people will push to the wrong side of rockfield

odd zodiac
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same reason they call town on middlesburg

wooden quartz
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Well, I go town in Middleburg because it'll take much time to climb the hill since the start. If I want to take good positions, I might go town

autumn needle
wooden quartz
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Found out the inspiration for Himmelsdorf

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That's Dresden btw

stone tendon
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The place were they bombed civilians

proper flicker
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Someone had Castilla for breakfast

modern maple
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But does that confirm Japanese heavy tanks?

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I mean, only an O-I could bulldoze through a city like that

stone tendon
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the O-I hasn’t finished his job, there is still the cap circle flag standing

verbal hedge
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Lol I don't have a waterfall on Yukon :/

stone tendon
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Maybe it’s too cold, no water is melting

swift gate
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This confirms the existence of the B-29 superfortress and a nuke within the game, only that could level a city like that

stone tendon
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I think it can only confirm one thing… a time machine in blitz. It seems he has travelled back in time so far in Castilla before any man settled there and built it up.

stone tendon
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Very strange map concept, the dark blue water indicates drownable areas

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Caps and spawn

modern maple
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I sense a lot of camping paired with a lot of drowning

brazen spindle
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I bet the middle right and the middle will often see alot of combat, and flanking can be a bit difficult because the only way to get through the map is with the bridges which will almost always have TDs guarding it

scenic stratus
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Well unless the middle is extremely protected, it would just be a death trap. No real quick way to retreat, without protection (like buildings and stuff) it will be very susceptible to crossfire. Since it shares similarities with campstilla, it will end up being an even worse b cap town

stone tendon
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Yes the middle for the most part is very open, and would only be used in the late game. The only positions that can be used early to mid game are on the top and bottom of the island, there are positions were you can create crossfire of the left island.

wooden quartz
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  • The rivers probably will create a trench warfare if the vision for each side is too clear
  • Trolls probably would push others in the water while crossing the bridger, perhaps some protection to avoid this and provide hull down areas?
  • It de be very interesting If there was clear ways to get out of the river if you fell by accident because your light's turn rate isn't as good as you expected.
quaint bay
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Hello i think some camouflages needs to be fixed... maybe its only IS-7 but this is weird

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Ik its maps disc but idk ill put it in here

quaint bay
# stone tendon Caps and spawn

One of the main problems are considering how most waters are deep, and on the spawns. Its most likely they would just shoot eachother after leaving spawn, because there isnt much hilly terrain to cover you when crossing the bridge, and second considering that the maps scattered with deep rivers, killing speed of tanks making them much ez targets, not to mention the sizes of the river, slow tanks may drown if its deep

steady gate
shut egret
wet shadow
quaint bay
indigo leaf
#

Can someone list all the maps name in this game?

modern maple
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Go make yourself a training room and then go to the select map setting, there you will find all (standard) maps

wooden quartz
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There's also Wasteland and two maps in the moon.
And training grounds

swift gate
quaint bay
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When do you return the maps of oasis and lost temple?

indigo leaf
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Is Rockfield & Fallscreek Russian Map?

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Or just Central European Map?

modern maple
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Those maps are not directly associated with any real life place

wooden quartz
stone tendon
stone tendon
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And desert sands is Egypt iirc

swift gate
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@stone tendon Finnish you mean, Karelia back!

wooden quartz
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Wasn't Karelia sent to the russians on the white peace treaty? Idk if I'm assuming things wrongly.

swift gate
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you probably mean the Moscow Peace Treaty and yeah, it was Finnish land before that, to some part at least, although the borders changed quite a lot during 1500-1900s. For the most part the Karelian language was very similar to Finnish and a lot of them did move to Finland during and before the end of the second world war.

formal crane
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I really want map graphic improvement

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At this pic, krv has good graphic but not the tree at the top

stone tendon
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They will do it eventually

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once they apply pbr to over 400 tanks

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In other words never : P

formal crane
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Oof

grim marlin
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WG remove invisible walls from all maps already. So many maps are full of them ruining gameplay in special game modes the most

stone tendon
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I hate the walls on naval frontier and port bay

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and Hellas…

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and Normandy….

modern maple
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I don‘t even know where they are

river canopy
# modern maple I don‘t even know where they are

There's invisible walls on literally every hill on Port bay, even small mounds
There's invisible walls on Hellas along the edges
There's invisible walls on Normandy blocking off the rocks by the beach on the north and south spawns
There's invisible walls on Naval frontier blocking off the climbs on both north and south spawn

They're honestly super dumb

modern maple
#

I honestly never came in contact with any of them

plush field
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Honestly I’d love to see bigger maps…ik that mobile can’t really support em…but I can still hope

worn edge
#

before you could go on top of spawn mountains in mad games or training rooms in naval frontier

quaint bay
#

someone else misses the old maps. (like a lost temple)

worn edge
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it is gonna be back at some point alongside mirage. it was removed for reworking

formal crane
#

Kinda surprising

high thunder
potent shore
fallow storm
quaint bay
stone tendon
#

your username made me die inside a bit

lament widget
plush field
lusty warren
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Gamemode not map

But technically that does mean bigger maps cuz y'know kinda need bigger maps if you want larger size battles

sly cosmos
lusty warren
#

Yes I edited it

grizzled adder
#

Imagine wotb introduces large battles, 15v15 like wot, or even 20v20 lmao

balmy tendon
#

Unacceptable

grizzled adder
#

Unacceptable

gray gustBOT
#

dynoSuccess 🅱andrew#2967 was banned

white hound
#

took 6 min

grizzled adder
#

Yuck to toxic people

velvet crow
#

what happened

grizzled adder
#

You don’t want to know

steady gate
halcyon wren
grizzled adder
stone tendon
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Just have 9v9 available on the larger maps like normandy, 9v9s have (unintentionally) happened before

languid lava
#

I hope that the ambhibian tanks can go through water, as warthunther

deft tree
odd zodiac
#

wait until you play naval frontier

ocean ravine
silent grove
#

Hey what happened to those 2 forgotten map

modern maple
#

They are still being reworked

wooden quartz
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What are the chances of Himmelsdorf being Dresden?

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Both have clues that point to intense bombing and artillery barrages, destroyed tanks scattered around

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Perhaps Cologne fits a bit more because it also have an immense church, but it's way less destroyed than Himmels as like we see now

stone tendon
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Map concept ( probably imbalanced )

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Spawns and cap

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If you can't tell yet I want some WoT PC style maps on blitz

bright oyster
stone tendon
bright oyster
woven wave
#

Should a Moscow map be added?

manic pilot
quaint bay
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all map are create for hull down tanks ! and tank without gun depresion are stuck ! many time must play defend because meds owerpowerd shot you because your traverse is usless your armor is pen with gold and med ram you !

acoustic dagger
#

yeah this map man, one spawn is just inferior and everyone wants to camp this corner like lemmings

civic crystal
#

What do you guys do when your whole team goes to town on Middleburg?

modern maple
#

Truly living the 1 vs 13 life

pallid oar
# civic crystal What do you guys do when your whole team goes to town on Middleburg?

Your options are pretty limited if that happens, unless you are fortunate enough to where the enemy team also doesn’t go hill and you can take it for yourself.

If it’s possible, I try to play in either spawn out of town. It’s because being in town and fighting people on the hill is pretty awful. The tanks that are in town have to expose themselves significantly more when fighting people on the hill. They have to poke around corners, show their hull etc whilst the players on the hill can comfortably go hulldown (showing less of their tank) as well as using their gun depression.

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In some games, I have seen town work because we play defensively and the enemy team yolo’s down the hill. But it’s a bit of luck. Most of the time it doesn’t work out because the hill is so advantageous, teammates keep trying to challenge players hulldown on the hill whilst in town etc

modern maple
#

Just cap

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Don‘t make life more difficult than it is

raw glade
#

is there a point to taking the hill on mines? seems like you get it, your team abandons it, and you're left trapped and/or dead .-.

stone tendon
#

If you are on south spawn hill is good, If you are north spawn the hill has little cover

raw glade
#

I was on south spawn... the team went up the hill... then immediately fell back... and I was left trapped on the hill

modern maple
#

And a few enemies yoloing through the town are easy food compared to the tedious fight on the hill

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I sometimes stay on the hill when one of my teammates pushed it, but that‘s out of kindness and not because I hope to be particularly effective there

manic pilot
# raw glade is there a point to taking the hill on mines? seems like you get it, your team a...

Taking hill basically means you win the game. If lights or mediums are in the middle, they can shoot and spot anyone on the map. If you have gun depression and have armour, you will dominate the hill. If you fail getting hill, TDs behind you will keep them back.

If your team gives up hill, then you will most likely lose. If you push through town, you are stuck in town. TDs will farm you if you rush or push.

river canopy
# raw glade is there a point to taking the hill on mines? seems like you get it, your team a...

Hill is a strange position now. If your team takes the hill, your odds of winning the game increase substantially because the guy on the hill can both pin down the enemy from challenging the high ground (forcing them back under the hill), and also spot the enemy TDs if they fire. That said, the guy who’s actually on the hill won’t be able to do much damage himself (unless you’ve managed to get like an IS-7 or Kranvagn or something up there) since he’ll be a high priority target, and most peeks will be ruthlessly punished. It’s weird because it’s his mere presence that influences the game, and not the damage he puts out

wooden quartz
lusty warren
#

hill is just better
by now most heavies just go hill so you're just gonna be sitting there

civic crystal
wooden quartz
#

Do you got enough penetration to knock a Tiger 2? Ight, go down that hill and camp in that snipe position that everyone does sit, an obnoxious/naive german main WILL appear

civic crystal
#

Sorry Mr. Rak.

wooden quartz
#

That hill's benefits are "hard-to-swallow pills"

civic crystal
#

Sorry.

lusty warren
#

dead rn

ocean ravine
#

Town in middleburg is no bueno

wooden quartz
#

It is good

lusty warren
#

No stop

uneven grail
#

I would like to see a map with trenches and mud where the tanks get stuck, the tanks are supposed to have been created by trench warfare but there is not even a trench in the game ....

red lake
#

Ww2 was not trench warfare and the tanks have progressed past it…

wooden quartz
terse prism
#

Guys what happend to the map mirage why there is no mirage in the map selection?

quaint bay
#

dont know

feral musk
#

What about lost temple

stuck frigate
#

it would be cool of there was different in game battle music depending on map
therefore, I propose:
Monstercat X WotBlitz

its as stupid as it sounds

stone tendon
#

please no techno music

stuck frigate
#

rip

true latch
#

Anybody got stuck on this bit of nothing before?

wooden quartz
#

I hardly go to this passage, it's too exposed to the middle and don't seem to be safe if there's a sniper fooling around, I usually use the right side of this house as cover to attack the C point. So no, I never got stuck at this exact area, I never did put a track there.

copper stag
modern maple
#

Yes

stone tendon
true latch
#

Lol

odd zodiac
young flame
jade patrol
#

anyone from na server looking for toon?

gray gustBOT
#

dynoSuccess babaxen_waffentrager#7230 was banned

deft root
#

aihsbsjwhsvwhwugsehehelrjr

stone tendon
#

your profile picture is terrifying

wooden quartz
#

When WG added the bullet holes in the tanks, they didn't mean to make such gore

uneven grail
#

I would like them to add to the maps something that I saw in another tank game that I thought was very cool. is that depending on the time you enter to play, it also adjusts on the map, playing it in the afternoon or at night makes the same map change completely

stone tendon
#

That is pretty cool

frosty shoal
#

A stony and rocky map or a tropical island as a new map.

shut egret
#

along with berlin, london, krakow, to name a few

woven wave
#

I mean like on WoT pc there is a paris map

shut egret
#

god i remember paris, high tiers made it so crammed

wild temple
#

Remove mines from t10

unique wolf
#

i agree

stone tendon
#

please remove Dynasty's pearl first

dense mango
#

How do you play on Castille as a no depression heavy, I cant go on the hill because you'll just be easy damage for everyone else. And the corner that leads into the "gulch/gutter" is always iffy. At least as a medium you have quite a few options, but I find myself suffering in HTs

wooden quartz
undone quarry
#

Dynastys pearl is totally unfair for 1 side....

undone quarry
#

Tomorrow i will send picture here

astral star
#

Why did they take the Mirage map out of the game? it was so good

#

I don't understand or no even know why Wargaming took the mirage map out of the game, this map was so fun to play ;/

bitter python
#

WG move this island on Middleburg a bit to the left, so that the bridge connects right to the Island's pathway up.

astral star
#

Can anyone explain to me why the Mirage map is no longer in the game? please

bitter python
#

I just hope it doesn't ruined by WG, I really love that map.

astral star
#

okay, thank you

ruby kettle
torpid mason
stone tendon
quaint bay
#

i hope they put stalingrad map on blitz

torpid mason
#

Stalingrad, Moscow, Berlin, etc would be brilliant.

weak ice
#

Dou

queen condor
fallow storm
#

Dead rail and mines need to be reworked. On dead rail it’s just a camp fest. Med flank is very difficult if there is a camping TD as is Heavy flank although heavy flank is better. I feel med flank would benefit from larger space and heavy flank would benefit from more cover from TD’s. Heavy flank is literally 3 options A= narrow corridor B= Hulldown C= Certain death in town.

Mines is self explanatory, especially for higher tiers.

swift gate
#

@fallow storm death rail is the only decently fun map for TD playing still, it's just a fact most TDs aren't able to front line so what do you think they should do when you take away most of their damage potential away by changing all the maps to be unplayable

#

I've never had any trouble playing the map with heavies, nor meds but I wouldn't say I've played meds enough there to have a say. It's your own fault if you decide to be stupid enough to go through the corridor, the hulldown hill works just perfectly well

fallow storm
# swift gate <@691621090904244224> death rail is the only decently fun map for TD playing sti...

I’m saying TD’s should still be able to camp but not to have a view range as expansive as the one they are given on Dead rail. Sit in that bush in corner of map and you can snipe meds heavies etc.
I don’t go corridor often unless I’m playing a heavy with 0 gun depression, and even then any progress is slow if there’s a host of TD’s camping.

Don’t try to make this a skill issue, I can assure you there’s no skill issue involved.
Even hulldown is a death trap if both bushes near the red line are being utilized (spawn and hill) so look one direction, you get shot from another.

And if you try to push in heavy flank you get recked by crossfire from anyone sitting near the train tracks

Not to mention it’s a map that encourages camping. Campers are winners on the map, and it’s no fun if the whole enemy team and your team are camping - which I have seen far too often

#

If you think about it 3TD’s on dead rail is ideal. One covers med flank, 1 sits in spawn bush and the other on the hill. Good luck trying to push through.

swift gate
#

What's that? Sounds like a skill is...... Yeah maybe so but the key is to not push. The map is more about killing the heavies and meds first, or killing the TDs fast if you're lucky. If you wish to play something with no camping, you could play tournaments. I think the positioning of the TDs is alright, as I personally don't have trouble with them on that map most of the time so I will unfortunately have to make it about skill. It takes experience to know when and how to peek and get yourself around the map. For me hulldown has worked great so far. Either way I don't think the map can be reworked in the way you mentioned without changing the map basically completely.

Well 3 TDs in a team itself is already a problem WG should fix either way. 1 per team it should be.

fallow storm
#

lol but yeah I agree about there being sometimes too many TD’s on a certain map leading to a camp fest, or on other maps not enough tanks to Attack aggressively.

Yeah I will admit I’m not good at getting myself around the map on dead rail as It seems to be one of the rarer maps I play on, but when I do play it’s a not great experience. Most of the time when I go hull down, my Team heavies either just dip and go med flank, which results in their destruction as they are easily picked off whilst trying to go up the hill into town, or Everyone camps, or No one goes to check the corridor out (which, you guessed it, results in us being flanked down the corridor and the destruction of my team mates.

Summary: Not good experience on Dead rail lol.

Recently aswell I’ve had so many occasions where everyone just follows me for no damn reason. I go spotting position in light tank? Heavy and TD also go spotting. I go hulldown? Everyone else wants to hulldown too, not even spread on the hill but literally just infront of me. XD Carry harder is the only way I get through the day

wooden quartz
#

Damn, but I like Dead Rail, unless if you're a medium with minimal gun depression or a light tank you'll do very well

torpid mason
wind arrow
#

Remove this new map, it sucks.
Every time I fall on this trash map... My game crashes

torpid mason
wind arrow
wooden quartz
wind arrow
#

My friend also has this problem

lament widget
astral star
wooden quartz
#

Stalingrad, Krakow, Warsaw > Berlim, France

astral star
#

battleship Bismarck map in wotb and wot, please

strange lark
#

where should i position my sturer emil in himmelsdorf?

wooden quartz
lament widget
wooden quartz
torpid mason
halcyon wren
#

imagine western allies

wooden quartz
torpid mason
#

A notable fact here is that Britain has only entered both World Wars when a nation they swore to defend was invaded. Belgium during the Great War and Poland during the Second World War.

wooden quartz
#

Rockfield is Karelia

main jolt
#

Hi

torpid mason
wooden quartz
torpid mason
#

okay

wooden quartz
kindred latch
modern maple
#

No. Castillo is Spanish for castle

viscid onyx
#

prokarovka

sly cosmos
torpid mason
#

<@&481447501690568709>

potent forge
#

what happen with Mirage?

cyan zephyr
#

When people talk about the light and heavy sides of maps, die they just memorize which side is which or do they just go whatever side their tanks spawns in on? So do all heavies spawn on the same side of maps?

kindred latch
cyan zephyr
kindred latch
#
  1. rule: never go alone
  2. rule: the "heavy place" mostly is flatter then the "medium place", coz many heavies don’t have good gun depression.

other ppl pls add things I forgot

cyan zephyr
#

Thanks. Also if I’m playing tank destroyers that can’t take a hit should I still sit at the back of my team if they all go one side? It would leave me to be the first tank getting flanked if enemies split

kindred latch
fresh quest
#

when is mirage and lost temple coming back? i like mirage map with that amazing waterfall

torpid mason
#

No idea. I miss them too.

lament widget
# potent forge what happen with Mirage?

It got removed but it will be coming back at some point. They are going to change how it looks. When it comes back it will look like the map on WoT PC called El Halluf

lusty warren
#

Heavies always spawn on the same side on a map wdym

Sometimes there's a heavy or two spawning on the med side (mostly in comp) but the bulk of the heavies usually spawn on one side

lime heron
#

Which map

modern maple
#

Any map

lime heron
#

Any tip for Yukon map

#

Any websites for map download??🙏

modern maple
#

Be happy go lucky? I usually orient myself towards the middle as it allows you to quickly react to any situation and has enough cover to protect you from cross fire

modern maple
#

http://forum.wotblitz.eu/index.php?/topic/48491-minimaps-in-high-quality/

Here you can access the minimaps of most maps, some of the newer ones are missing because this post isn‘t being updated anymore

lime heron
#

@modern maple thanks dear

torpid mason
# lime heron Which map

All maps except Canyon and Normandy. Only on those maps, heavies and meds can both spawn at either spawn point.

lime heron
#

Yes man absolutely

snow moss
#

imagine if wg put paris map to wotb

fleet kraken
heady glacier
#

perhaps totally destroyd map like Nagasaki, or again mod battle like battle of koursk, with thousand tank of each side, defense of berlin, landing of the d-day, with offensive and defensive tank, operation sunset, the invasion o japan by american tank, this can be funny, and very good. Or a mod melanging for exemple a melange between uprising and gravitiy mod.

grizzled adder
#

I was thinking turret defense. Like an enormous turret at the base of each side, and within a certain range you can damage the turret, but the turret and the enemy team can attack you

stone tendon
lament widget
snow moss
#

If wg put nagasaki map tanks will stuck on debrees 🤣

bright kite
#

sand river is best map

#

because of the music

snow moss
#

why the flip wg remove mirage

#

tho its ok i hate that map

bright kite
snow moss
#

my fav low tier map is fort despair

#

which is better?: Oasis palms or desert sands?

#

desert sands is bad for tank destroyers

bright kite
quaint bay
#

i hope.they put stalingrad

leaden wave
sand abyss
#

I feel like I'm out of the loop and massively late on this but, what happened to Lost Temple? I don't seem to get any games on it anymore

#

Not even available in training rooms anymore either, dang

#

nvm they're being reworked found it myself

faint lynx
#

They’ve been reworked for quite a while tho. Its like 2 or 3 updates already

outer comet
#

WG basically just took the basic layout and started it from scratch they might come beginning next year back (or maybe never cuz no one has any detailed infos) as far as I know

stone tendon
#

There is a chance that the map will never return, they stated that it is being reworked indefinitely

sullen ferry
#

i hope lost temple comes back

potent shore
#

why do we still have this channel, honestly

modern maple
#

Because it‘s cool

#

Don‘t question it 👀

strong lotus
#

because its so darn active, people use it all the time

supple vault
#

Oh this still exists damn

void shale
autumn needle
#

I miss Lost Temple
Why'd they remove it in the first place?

pallid oar
pallid oar
#

No problem

steady gate
autumn needle
#

I wonder if well ever get Bigger maps to use TDs better and make it feel like an Actual TD not just easy meat on medium size maps, and have the lights and mediums have more flanking opportunities

drifting thunder
#

@autumn needle ye i agree with what you said so let's hope

faint lynx
#

So, no more mirage and lost temple? RIP

dreamy geyser
#

TD be like "this map ain't big enough for the two of us"

last hinge
#

can anybody name all maps which are currently unavailable?

I only see the desert map and lost temple ,,missing''

were there even more?

left parrot
#

@last hinge
There were original, old versions of many maps which can be quite different , sadly I don’t remember most of em. I remember that Black Goldville, Copperfield, Rockfield, lost temple, Mines. Dead rail, Desert sands and that map with rocks to the south and a factory to the east with the cap in the middle were changed, some significantly. I don’t remember a map being “removed” entirely

last hinge
snow moss
#

wtf

snow moss
autumn needle
native zodiac
#

Is mirage finished??

faint lynx
#

Myrage and lost tompel not available rn

autumn needle
#

I miss Mirage and Lost Temple
One day they'll come back I hope

worldly mantle
#

Mirage sucks, I hated that map, lost temple was a little better

stone tendon
last hinge
last hinge
autumn needle
#

I just want a Bigger City map, Not New Bay, but like a WW2 City with wooden/Stone buildings, sorta like himmelsdorf but bigger and lots more buildings and routes to drive through buildings, like tunnels going through them, and maybe like a River running right through the map with 2 Bridges on each end of the river crossing over to the other side and a building in the middle of it and a tunnel so the water can run under it and tanks can be able to drive under it as well or in place of the River, a Railway system

vague silo
#

I want the old wot blitz back

#

The old maps are better then the new ones

mossy nimbus
#

I need Mirage and lost temple map WG!!!!!

vague silo
#

Mirage was a good map why they removed it?

mossy nimbus
vague silo
#

oh ok

mossy nimbus
#

And why they don't bring it back?

vague silo
#

idk

autumn needle
#

Just Larger Maps in General, Ones where people can Use TDs more effectively

autumn needle
#

Yoooo, its Asuna!!!!🤯🤯🤯

leaden zephyr
#

u know me?!

civic crystal
lusty warren
#

do not make tds more relevant ty

mossy nimbus
autumn needle
# leaden zephyr u know me?!

Nah, just I recognize the name from SAO, excellent anime in my opinion, always envied Kirito and his ability to accomplish anything he sets his kind to just by thinking of his loved ones

#

But we do need larger maps, More routes and open area for light tanks to maneuver and scout, and heavy tanks have to rely on Mediums to assist them so they actually win, and it would take longer for heavies to get to the front so they have to rely on Lights to spot so they can all work as a team

dreamy geyser
#

@autumn needle that anime has gone down pretty bad like RWBY imo.
Anyways, I think we can maybe take some maps out and actually expand them instead, Himmelsdorf being the prime example. imagine that massive castle on the east side. There's always a fun fight there on pc. There's other maps I don't think we can do anything about though, like Mines and Falls Creek.

#

there's also some maps from pc I think we can add to blitz as large maps too, such as Studzianki, Highway, and Kharkov.

vast hawk
#

I still think a fun but simple map would be just a massive slightly hilly open area with loads of burnt out tanks or just an entire forest map although this two would be pain for tds

still saffron
#

I just thinking about a bigger maps with a city combat only and put obstacles like in real city combat such as cars and tank wreck to cover so it will be a challenging map to play

#

And a huge open map like based on Mount Bromo at Indonesia its like a desert map with a very big huge open area

halcyon wren
shut grail
#

i love ghost factory

wooden quartz
quaint bay
#

I didn't even know we lost maps

tight temple
# quaint bay I didn't even know we lost maps

Mirage and Lost Temple were removed in like 7.7 or 7.8 for reworking since ig they were unbalanced or something...hasn't been word on them since, although there is this in-development map that could be the reworked Mirage but nothing is confirmed. There's also the Proving Grounds tutorial map that was removed since we have a new tutorial now

stone tendon
#

map concept - 500x500

#

spawns and cap

sly cosmos
#

It's nice and I like the bridge area

cloud light
#

Yea

But is the pool Deep enough to drown an MT?

stone tendon
#

Draw it

cloud light
stone tendon
naive urchin
#

I hate the Ghost factory map because I always lag on that one

cloud light
#

Friction go brr

dreamy geyser
#

what is this? It reminds me of mountain pass from PC.

devout onyx
steady gate
#

i like this map idea <@&481447501690568709>

gray gustBOT
#

dynoSuccess £¥¢€√π÷#1334 was banned

wild temple
#

Really please remove mines from t5+. It sucks being a medium on mines

#

If you don’t get to hill first

vast hawk
#

Mines is so much fun though even if you don't get there first it's actually interesting and fast lol

slow needle
#

mines is that map with the hill in the middle right?

vast hawk
#

Yes

quaint bay
#

As a TD I am very dependant on a good sniping position (or cover if urban so I can peek and retreat)and team spotting. So I ask, how am I supposed to play the med side of dead rail. Nothing far back enough provides a sightline. Basically the enemy would have to full rush us because to snipe them they need to be on our side of the map? (Asking because I just had to deal with the rare scenario that the heavies went the med side)

steady gate
#

is it just me or is castilla a nasty map for large HT's (maus etc,)

halcyon wren
halcyon wren
terse coral
#

Give mines the pc treatment and make it big

stone tendon
fallow storm
#

Fort despair should be reworked. Has a bigass wall That blocks like 1/5 of the map from access. Could be a good map if reworked.

@stone tendon not necessarily, Personally I enjoy Castilla and often have good games on it, but That’s just down to personal preferance

stone tendon
little oak
#

Delete Ellada in game

slate tundra
#

?

left parrot
#

Maybe he’s referring to Hellas?

quaint bay
#

Yeah, i think he is referring to the Hellas ( i think)

fallow storm
#

Hellas is a really good map tho

mossy crown
#

What do you think of mines

#

I love mines

last hinge
stone tendon
#

Castilla and canal since both are wotpc style maps with lots of vegetation

copper stag
#

I hate every map equally
Probably either vineyards (?) or canal

cyan zephyr
#

I find Fort of despair difficult for a hull down heavy tank when your entire team pushes on the far side away from the open area. Any tips besides sit back a bit?

wooden quartz
covert citrus
last hinge
#

My absolute hatemaps are the open ones

Castillia, Canal and oasis palms

I just hate ro get shot by campers at the other side of the map

stone tendon
#

Well that was originally what this game was, now we have some maps that are just a brawl that only mediums and heavies can compete in

wild hedge
fallow storm
#

Have you guys Seen the new leaked map? Looks sick

plucky elm
#

WHAT

lament widget
#

some big people like blitz post say that its going to be released within the next couple months which i find unrealistic especially since ghost factory just came out within the past couple months

fallow storm
#

Maybe, but it’s a good map concept, reminds me of Castilla and Hellas. Lots of space and hills, Love it

wooden quartz
#
  • Apparently a big city
  • Divided by a river
  • The major area of the city is in only one side of the river,
  • Large river crossing
fallow storm
#

Noice

north citrus
# wooden quartz

And the team spawn is split between the river, so there will be a challenge to cross the river towards the enemy

slow needle
sonic field
#

Why do i feel like low end players are gonna die when maps gets updated (bigger than the current)

atomic oar
stone tendon
atomic oar
#

😁 👍

#

Where is it?

zinc trout
atomic oar
#

Thank you

mossy nimbus
#

Bring back Mirage and Lost Temple please 😦

merry ruin
#

Where do I push my tank on port bay? I see so many people at t7/t8 pushing to the port while I push to the hills

pallid oar
# merry ruin Where do I push my tank on port bay? I see so many people at t7/t8 pushing to th...

River side for me, I rarely if ever will go into the port.
Mediums/Lights want to try to cross river and go corner or at least contest that flank so enemy mediums do not have free reign to shoot the heavies/tank destroyers in the side.
Heavies want to hold that middle hill where the frontline usually ends up at. If there’s an opening or the enemy is being passive, you can push past that section and start harassing where the backline vehicles usually will be, or shooting enemy mediums who might still be near the corner. That’s usually how I play it for the typical non-tournament battles.

Probably one of the biggest reasons I see a team fall apart on that map is because the heavies are way too passive. They sit back, around where the tank destroyers usually are, and essentially allow the enemy heavies to have a lot of the side for free. The enemy heavies push up because of it and get good angles on any mediums that crossed river. Consequently, the mediums there either die or they are forced to drop down to avoid the crossfire. Then corner is lost and the enemy is at quite an advantage

merry ruin
#

Ok thanks

frail gale
#

Where is Lost Temple ?

copper stag
#

Lost

swift crow
#

Lost Temple make me as a tank destroyer can not camp.

fallow storm
#

Personally I love open maps, despise Urban maps without any Open areas unless im playing as a heavy

stone tendon
#

Same, urban maps are not a natural environment for tanks to be battling on

south ocean
#

Lost temple is a lost map

crimson harness
#

Thoughts on allowing us to have one map ban at a time ?

late laurel
#

I agree, some maps are just downright bad depending on ur class that ur playing, it doesnt make that much of a difference but i do think map bans should be allowed

crimson harness
#

I just wanna ban dead rail. I don’t really mind any other map

fallow storm
steady gate
#

like playing Castilla in a Heavy. and having 1 med on the enemy team.

wise elm
#

castilla my favorite map for all classes

swift crow
#

Where can i camp as a tds ?

#

In Ghost factory

lusty warren
#

you cant the map sucks for sniping
which is a good thing

stone tendon
#

You can snipe on the map if your enemies are on the north side of the map and you spawn south and thats about it

neat creek
swift crow
#

South is weird

spice terrace
#

when is mirage coming back

hollow hull
#

Historical maps would be cool

spice terrace
#

and lost templeya

autumn needle
spice terrace
#

they need to add thst

quaint bay
gaunt sandal
#

Map with more water

stone tendon
#

Yes but with drownable areas, not another mines

icy junco
#

map with future things

cinder peak
#

I want a new map, game feels stale

pallid oar
#

The last map came out not long ago. They take time

lament widget
pallid oar
#

Well off the top of my head, New Bay, Yukon and Ghost Factory were all released in the summer months

#

The gravity force map in december.
I guess you have Hellas which I believe was released near the start of the year

lament widget
thick wraith
zinc trout
#

Sad Himmelsdorf noises

lament widget
autumn needle
#

I think he meant something with tighter streets, small alleyways for lights or mediums to go through, heavies take main roads, TDs have at least 3 Sniper positions on each side

thick wraith
stone tendon
#

City maps suck they are only good for heavies

thick wraith
#

Not really no, depends on how you play in them

lusty warren
#

Yes really yes

thick wraith
# lusty warren Yes really yes

You know the maps that he mentioned aren't really ment to be played in the city parts, we nearly always fight in the hilly terrains... idk maybe I'm a heavies main but I know that such maps aren't that favorable for heavies...other classes can perform really well in them

sly cosmos
# stone tendon City maps suck they are only good for heavies

light tanks can also be very effective to spot the enemies and flank them appearing from behind and change position undetected because of the buildings but you need to have a little bit of map knowledge because you can easily take the wrong street and end in front of your enemies without having the possibility to run away

terse coral
#

I think one of the issues with current city maps is how exposed the city actually is to the medium flank. Often the reason to go dunes/river/hills/caves is to avoid getting farmed in the side of you want to move up or be creative about flanking an opposition heavy. And I’d say this is usually a result of the city being the low ground as well. Poking out of them is usually just bad compared to using any bog standard hill to poke.

#

I would also submit that himmelsdorf is too small with too many clean lanes. But compared to mines or especially port bay it isn’t too difficult to work with.

hushed brook
#

I think WG needs to fix the south side mines bush, it is impossible to use if you don't have good camo.

quaint bay
#

We should have a open field map for the tank destroyers with range Capabilities

halcyon wren
random wadi
#

Removed mines.--''

tame brook
#

when's mirage and lost temple coming back, it's been ages ;-;

dapper atlas
#

Hey does anyone have any helpful tips for Black goldville map?

formal yacht
terse coral
gray gustBOT
#

dynoSuccess ××××#5140 has been warned.

covert ridge
#

Mines blows

cunning basin
#

I hope they add the WoT map with the polish name, I don't remember the name exactly but it's got the polish music in the start of the match

#

Or maybe an Ardennes map with a lot of trees and no buildings, one side is a lot of rocks and hulldown positions (heavy side) and the other side being slightly hilly with a small river and a bridge that connects the enemy and friendly base

cunning basin
#

Yes

stone tendon
#

Why Studzianki is so flat

terse coral
#

Studzianki is a harsh map but the music slaps

ruby current
#

getting slammed by arty is a small price to pay for that soundtrack

lament widget
autumn needle
autumn needle
#

That's your opinion and I respect that
But a lot of people want a map like that

autumn needle
#

I think I'VE made myself Crystal Clear
Lol

quaint bay
#

holland looks large

fresh quest
#

looks nice too although i'm missing one future..... the wooden shoe with a gun🤣

thin vector
young flame
#

Pls remove new factory map 😔

wind arrow
stuck frigate
#

Blitz maps aren't large enough to have a unique quality about them
It's usually: this one has a town, and this one, well it has a town but it also has goosebumps
I can't remember the names of the maps, I was gonna say the map with the large hill in the center and town in corner was unique, I guess not unique enough for me to remember it

Just remembered it's called "Mines'

young flame
#

Ah that map. Hate it when I get it in pubs

faint lynx
#

Mines is unique for blitz, but its a nightmare to play in when not using a hulldown tank

lament widget
azure cloak
brisk torrent
#

factory map is good 🤦‍♂️

next loom
#

I am getting problems in the factory
My games fps just like to drop to 1
When i play in the factory
It really annoyes me

#

It feels haunted to me

teal rock
#

i love when 2 of my teammates go portside on port bay including a waffle.

hoary mason
#

Oof

lime tree
#

How do I position on black goldville

stone tendon
lime tree
nocturne nest
stone tendon
next loom
narrow vector
#

Ghost factory has some pretty high quality grass textures

hoary mason
#

I don't know it runs pretty smoothly for me.

modern karma
#

Hello

stone tendon
toxic stream
lament widget
quaint bay
#

When coming new map

quaint bay
#

yo WG is dis what u were planning for re-design lost temple, looks similar

quaint bay
#

We need bigger maps not more smaller maps. blitz need to step up there game and I'm not kidding.
If tank company wil be published
U will see its gonna be the end of blitz.

plucky sun
quaint bay
plucky sun
quaint bay
#

They have sad themselves (we won't add bigger maps because there are people with old phones)@plucky sun

plucky sun
stone tendon
left parrot
#

I'm really not sure if tank company will kill blitz, or it'll even be released in the west seeing how much's stolen from wot PC

quaint bay
#

if u make maps big campers and troll will camp more and just gonnaa snipe like idiots

stone tendon
quaint bay
stone tendon
# quaint bay hmm

Normandy is the biggest map in blitz and is less campy than fort despair, which is a really small map

quaint bay
#

well i dont know map sizes

stone tendon
ocean ravine
#

It’s sad that blitz doesn’t have bigger maps. Tank company has bigger maps and it runs fine and it’s not even 100% done yet. After having played tank company and with how blitz currently is I’d much rather play that. I feel like they keep adding fantasy tanks and weird things to blitz just for new content which is diluting the main reason I wanted to play this game which was good tank battles

quaint bay
# ocean ravine It’s sad that blitz doesn’t have bigger maps. Tank company has bigger maps and i...

its named world of tanks "blitz" for a reason, if blitz add bigger maps then they will have to increase the time battle to 15 mins and amount of players each battle like a 15v15 similar to WoT PC which isnt good imo, especially for players that need to do irl stuff or their parents are calling them to do something mid game, if u want big maps play war thunder and WoT PC, tank company is basically just a chinese ripoff of WoT

ocean ravine
#

The issue with blitz isn't that it's fast pace tank battles, the issue is that it's not tank battles at all. It looks cartooney and a mess with all these wierd tanks added. That's why if they want to add content, it would be nice if they added bigger maps as it would allow for more realistic battles which with the way this game is going it desperately needs. Litterally so many new tanks are either fantasy or crazy prototype. What happened to the classic tanks that the game should be built on. And don't say just play wot PC or warthunder, this is about a mobile tank game. Wargaming ofc can do what they want, but the reason they don't add bigger maps is because it's too much work with little direct monetary benefit. Instead they can just release the next op premium and make bank and repeat. They just use the fact that this game is called blitz as an excuse for not working to actually improve the playing experience

#

This was on my phone, say what you want but this looks way better and is more fun than some fantasy tanks with grotesque camos just charging at each other. It makes me upset that I have to play some bootleg game and lose all my progress just cause wargaming won't improve

ocean ravine
hoary mason
#

As much as u have a point there a people who are still playing on old devices that are barely able to run the game as it is. Just the other day people were saying their phones were getting 2 fps on maps like Hellas and ghost factory. U say all this talk about adding way bigger maps but half the time people in this game go to one side of the map. So there's really not any point in making bigger maps,that can support 10v10 or more.

I can agree the graphics need to be changed on the map front as well but don't expect anything till 2 years from now. The new PBR tanks are taking a while to be implemented,so u r just gonna have to wait the new maps with better graphics and a slightly larger scale or just go play tank company. Like I still play blitz cus my new tablet from 2020 (granted the hardware this thing is packing isn't great) is only able to play on everything low or off. Any higher and I get lower than 30. This is my problem but they think about people like me.

ocean ravine
#

I get that, but blitz can at least add 1 or 2 big maps that are optional you know. I honestly don't mind the small maps. It's just that small maps plus fantasy tanks equals battle robots not tank battles

#

Like imagine a big Normandy map, fighting on it would be iconic. Or a big map with fields and stuff, it would be like a real tank battle

ocean ravine
#

And there is nothing wrong with how blitz is now, cause the fast pace of it and style of play is good in its own way, I just wish it was also a classic tank game as there aren't any others available on mobile

stone tendon
#

The developers of blitz got too comfortable having no competition with mobile tanks games, and now there is a game which is literally WoT PC on mobile.

#

Also almost a third of Blitz players play through steam so I don't thing it's a big deal for the company if they release bigger maps at the cost of losing 5 players using an Iphone 4s...

stone tendon
ocean ravine
#

Definitely, wg just milking blitz right now with new tanks being added and nothing that really improves the game play. Also with the way all the new camos have been it’s clear who their target audience is.

#

I’m just surprised at what wargaming’s plan is for all this. Are they really just gonna let blitz degrade and milk it as much as they can and then let some other company come in siphon off some of their player base. Do they really not care all and are willing to drive such a good game that’s been here for so long to the ground till they can’t make any more money. I’m not saying blitz is gonna die and that some other game will replace it, I highly doubt that and probably not that many players will switch, it’s just sad that wg is willing to just abandon part of its player base that’s been with them for so long

flat oar
#

How to play a heavy on Hellas? tips, advice?

ocean ravine
#

I usually go med side cause if you split and they don't and push med side hard you get steamrolled

#

Just be careful of crossfire when driving there

wooden quartz
ocean ravine
#

I wanted to play a tank game on mobile. They decided to make it blitz which made sense for back then, but now that times are changing, saying the game can’t change because it’s better how it is is just an excuse to avoid actual work that won’t directly bring money

#

I’m happy they are improving tank renders, but that’s not enough

#

And if blitz wasn’t chock full of fantasy tanks and weird prototypes and ugly camos maybe bigger maps wouldn’t be necessary but something needs to be done to make the game more realistic. But it’s obvious they don’t care about that. Might as well just call it world of battle machines and forget the tank part of it

cloud light
#

On Holland map, i wish wg add some Tulips near the windmill, i'm not Dutch but i knew it would be perfect, just like the Yukon map one

hoary mason
#

As much as going med on hellas in heavy is a viable option, I prefer to push my heavy to the ditch thats not in the firing range of A and B cap. It gives good cover and since most of the time no one goes there u can get good shots on the enemies trying to cap.

Push med only if u r the only ht or your whole team is just meds and lights.

ocean ravine
#

I meant more for encounter. I know what you mean and I’ve gone there a lot, but to me it’s risky cause if they all just rush med side, what are your meds gonna do. They can run but for sure 1-2 guys will go down

#

If they split then that’s a good spot as long as you have some support. Also if you go into the ditch, careful cause other tanks may have the same plan and you will get deleted rushing there.

wooden quartz
# ocean ravine And if blitz wasn’t chock full of fantasy tanks and weird prototypes and ugly ca...

WoT Blitz is not only the "Smaller WoT", it's an arcade game that don't have any reason to fully be maintained in historic models. If you want realism, War Thunder is your place, not a game where tanks literally have health bar.
It's obvious that the game doesn't care about realism, since when they claimed to have realistic vehicles? They claim to have ww2 tanks and a few ones from the 50's and 60's. That's all.

#

"But War Thunder won't run on my cellphone", that's the feeling of much people that can't run Tank Company, or do you think this game is as light as a badly programed calculator?

#

Those are completely different games even tho with mechanics that look like a lot, but on the same way WoT competes with War Thunder

trail horizon
#

@ocean ravine the issues youre talking about with blitz arent things blitz advertises itself to be, blitz doesnt present itself as a large scale, realistic hardcore strategy shooter and so it shouldnt be treated as such. blitz simply just doesnt sound like the game for you.

ocean ravine
#

Bruh you guys missed the whole point. Currently there is only 1 tank game on mobile, blitz, so why mention all those other games that don’t apply. Before the game used to be more realistic, ie less fantasy tanks, op consumables, etc. Now it’s not realistic at all and is basically in my opinion worse cause the reason I and others wanted to play blitz was that it was a tank game on mobile and not that it was blitz specifically, that’s the part you ain’t getting. It’s obvious blitz doesn’t care about realism which it never did, but the way it’s turning it doesn’t even seem like a tank game anymore. And in my view, the reason blitz is turning this way is not because this is the better game, but because it’s easier for them to make money with less work.

#

Saying that the game should be moving in this ugly way of weird tanks being added because that’s how it’s designed is ignoring the fact that maybe the way it’s being updated is better for wg and worse for the player, which is why I’m upset.

red lake
#

You’ve been at this for days now and just by looking at the AppStore slides you can see blatant tanks that don’t look realistic literally I don’t care about the game being realistic it’s fun fighting different kinds of tanks a lot can agree on that and the ones that don’t is a small minority dont be stupid it’s tanks regardless if you don’t like it why still play?

ocean ravine
#

I play cause there is no other alternative. And the reason I’m upset is cause it can be so much better

dreamy geyser
#

guys, this is the maps discussion, not economics class.

agile pewter
#

When half the tanks in pc aren’t real tanks either

stone tendon
#

OK but there is a difference between progetto 46 fake and space tank Vindicator fake

modern maple
#

Space tank Vindicator fake isn‘t even that unrealistic looks at Sturmtiger

hot swift
wooden quartz
# ocean ravine Bruh you guys missed the whole point. Currently there is only 1 tank game on mob...

What is the concept of a tank? According to Oxford, It's "a heavy armored fighting vehicle carrying guns and moving on a continuous articulated metal track"

So it's a tank anything that ave those 3 factors;

  • Armor, which not necessarily needs to be extremely thick, but just enough to be a cover for infantry
  • Carries guns, not necessarily being cannons, (btw, it's not much know, but if it have a cannon but no turret then it's not a tank but an SPG or an assault gun, with a few exceptions like STRV 103)
  • Moves by tracks.

All the vehicles in the game are either tanks or SPGs as their historical accuracy does not have influence on the concept of a tank, thus said, it's a tank game, regardless of your opinion about vehicles like Helsing or Annihilator

#

And by the way, WoTB is not your only choice, if you want massive graphics and maps, You'll have to go to your PC, that's the price of your desires. War thunder have one of the best warfare map designs that I ever have seen, no fake tanks and no fantasy play. That's exactly what you want

ocean ravine
#

You see, that part is not true. As other games have pointed out, you can have bigger maps and even better effects on mobile than blitz currently offers (ie pubg). It's just an excuse by wg saying they can't or that the game is designed to be limited so they can just keep releasing ridiculous tanks and make bank. Like seriously the raumpanzer?

stone tendon
#

If WoT PC could have 1000x1000 maps a decade ago, and people could play these maps smoothly on office computers, I don’t see a reason why blitz maps should be limited to under 600x600

ocean ravine
wooden quartz
wooden quartz
wooden quartz
# ocean ravine Like why can't Normandy look like this, or have a new bigger map

Another unfair comparison, comparing Tank Company, a Chinese game which is limited to China (where most of Xiaomi cellphones are, and they're trully powerful).
Now go see if it does run in an ok Samsung from 2018 like my J2 core
By the way, I find it funny how you recorded this video... Or if you even did record this, because the game even after several months continue on pre registration for world wide.
So answer me, were you the one that played the game to think that any mobile game fits the Tank Company standards or... You know, or this recording come from a super Xiaomi with probably is as strong as an average gaming PC

red lake
ocean ravine
# wooden quartz Another unfair comparison, comparing Tank Company, a Chinese game which is limit...

Yes I recorded, 2, the game was available in ru and some eu countries whixh is how I played so that’s false, and I have full recordings but I can’t upload cause of size. I have played on both my iPad and my s21, so yes my devices are quite nice, but doesn’t mean everyone has to play at max graphics. And my iPad is not super new and could handle high graphics. Only issue about blitz is it’s engine is outdated. And also, blitz has had years to improve, these guys are coming from scratch and have to steal/copy everything. How can blitz not do it better when they the ones who made it?

#

This is the best proof I got that it was me, not this game tho

quaint bay
#

hi everyone,could anyone help me to improve map skills in game?

wooden quartz
# ocean ravine Yes I recorded, 2, the game was available in ru and some eu countries whixh is h...

Ha, ha, ha. An octacore processor with 256gb of space and 8gb ram is just... Quite good. Just for you to know: this is literally as good as my computer in therms of RAM, that space is as good as some cheaper modern SSD and I'm not even going to me mention the octacore part. You have literally a portable computer on your hands and wants to compare blitz (that runs well even in 2016 phones) to a literal WOT that was extremely polished.

ocean ravine
#

As I said, my iPad also runs more than well enough but somehow you chose to ignore that.

halcyon wren
#

Also, prototype tanks add stuff to the game. If WoT had never started to make prototype and fake yet still believable tanks, they’d run out of tanks to add to the game, same with WT. The day will come when WoT and WT run out of actual tanks to add, WT especially, as they seem to slowly be dipping into adding either prototypes of actual tanks, or basing down to variations of tanks (M1 Abrams anyone?)

Every new line in WoT(B) and WT attracts new players, and keeps older players more interested into the game

No joke, on the day the Polish heavies were released, many of the battles I played at the time contained many newer players, and just as many older players- most of them Polish. What I’m trying to say here is that the inclusion of these “fake tanks” made the game healthier- you get more players, both new and old come to enjoy the new line, and test them out- it attracts players, and it often sticks, too

dusty flame
#

I think the maps can get a better graphics like in WOT

wooden quartz
#

And that's exactly what you said, correctly even Gaijin is out of ideas. The made Israel focus tree even tho from BR 1.0 to 8.0 will be literally a mix of British and American tech tree.
"Hur dur, but at least re-skin tech trees are not fake tanks 🤡 "

faint lynx
#

The hell is this

This is maps discussion, not gaijin vs wg discussion vs tank company discussion -_-

dreamy geyser
steady gate
dreamy geyser
#

i'm surprised War Robots hasn't joined this war yet, but I guess it's too different to make a difference

steady gate
#

same with WOT PC. i love this time of the year on PC because we get strongholds.. if only Blitz had that...

dreamy geyser
#

I wish we could make bots in training rooms that we could actually train with, like WOWS

scenic stratus
#

Idk the Dev team for blitz seem strictly against PvE except for that new player mm thing. Wish we could get bots in training room AND more importantly PvE game modes

dreamy geyser
scenic stratus
#

Yeah stuff like that

dreamy geyser
#

that would be fun. historical scenarios based on events and whatnot

jagged harbor
#

I think The iPhone 13 pro can do it

jagged harbor
#

They have the power, i asked one of my friends and he can play at 120 FPS with his phone. Blitz is good optimized, especially for apple devices. I played in the past this game at 60 FPS on high settings with my iPhone 6.

calm garden
#

Guys where are those 2 maps gone 1 that it had chinese dragon easter egg and another desert with a small waterfall and pond

#

Mirage and lost temple

dark leaf
#

They are gone

quaint bay
#

Bugs of lighting

slow solstice
#

The old bug...!!

ivory lava
dreamy geyser
analog eagle
#

Will map models ever be fixed to remove the tiny invisible catches you can hit from around a meter away from the obstacle itself? One example is the piles of logs on the yukon map

modern maple
#

You mean Port Bay?

stone tendon
#

I think he might be talking about falls creek

ivory lava
modern maple
#

No, it‘s in open beta in Sweden, Finland and Belarus for Android 7.0 or higher devices

ivory lava
#

Oh so imma just connect with VPN and get it

stuck frigate
modern maple
#

Great that nobody knows what he‘s talking about

stuck frigate
#

Whelp me neither

left parrot
#

I remember Hellas has some issues with terrain hit boxes in the ruins part. There are stone lips in the ground where I often get stuck

quaint bay
#

Which maps should i be pushing med route always when i am going ht?

ocean ravine
#

Middleburg 100%, rockfield, port bay (don’t go into the port) off the top of my head

#

Many other maps too dependent on lineup, but these are usually the 100% ones

left parrot
#

sadly with middleburg if I'm playing something really slow, the battle on the hill ends before I can get there

wooden quartz
#

There's map which you must divide yourself, otherwise you have high chances to be encircled like the soviets on Leningrad, 1942

  • Faust
  • Ghost rail
  • Castilla
  • Hellas
  • Yukon
#

Unless some exceptions that I did forget, that's it

lusty warren
#

You can go all a on Faust!

river canopy
#

You should go all A on Faust

scenic stratus
#

Also ghost factory or dead rails lol

wooden quartz
wooden quartz
river canopy
wooden quartz
#

There's also the higher ground factor, interesting

flat oar
#

cutting and pasting like crazy.. So is Hellas one where you should have two streams?

stone tendon
#

Not really, its more go one side and have others scouting the other/ going middle

river canopy
flat oar
#

Castilla I'd like to know more about, and then White Malkinova I have played just once.

#

I ran around the latter in a LT in training mode and looks as if there are some nice spots for TDs.

#

I think @jovial salmon 's site, BlitzGuru, called it "CampingNovka" ..

jovial salmon
stone tendon
#

The name Campingnovka is more suited for PC malinovka, but on blitz there are still some good sniping spots

#

Some good spots, though the second position is only reachable in some tanks, and should only be used if you are sure no one is going town. First position gives you a view of the south teams main TD position, and the alley in the north

#

Ive only used the second position a couple times, it can be brutal in the right situation

keen hare
#

that 2nd position seems super useless, it takes a while to get up. Just use the rock or the house near the cap and snipe from there

stone tendon
#

The only difference with this position is that you won’t get spotted by anyone in the dip, but the draw back is only a couple TDs can actually reach it confidently

stone tendon
#

I was able to get something as slow as an ISU here, it really isn’t hard to go here

#

You need to drive up here

dusky charm
#

Cool, thanks

tulip veldt
#

Didnt know this tbh

smoky bolt
#

Does anyone have any idea about the return in game of mirage and lost temple maps ? When they were taken out of the game, WG had said they would rework them before putting them back.

agile pewter
#

They will come back

smoky bolt
#

@agile pewter when ?

agile pewter
#

idk

stone tendon
#

So they may or may not come back

tame field
#

What even was lost temple
Don't seem to remember it

dreamy geyser
left parrot
#

it has hills and bridges between them as well

shrewd zenith
#

what maps has 4 bases in supremacy?

pallid oar
leaden wave
#

himmelsdorf

stone tendon
#

mines (:

stone tendon
#

That was Lost temple

tame field
#

Ohhhh that

median geyser
#

For the love of god remove Mines from high tier
This map shouldn't be in tiers 8 9 and 10

modern maple
#

I will add your name to the list of people who want Mines removed

#

Consider your opinion „counted“

daring reef
#

Welcome to the club, @median geyser.

dusky charm
#

Idk I like Mines

#

Even at high tiers (although I don't play too many tier 10 battles)

stone tendon
#

Mines can be annoying in some tanks since the map is pretty limited, but the basic design of the map really isnt bad. Also it has a good amount of foliage so you can use camo mechanics on it well. I would rather they removed Dy(nasty)s pearl, since that map is just crossfire hell and feels even tinier than mines.

limpid kayak
#

Lost Temple is related to good memories for me. Would really love to see it again. Same goes for Mirage 🙂

prisma thistle
#

Mirage was a interesting map, i remember my first battles with a tier 3 in that map

halcyon wren
grizzled adder
unique geyser
#

Mines is the best map for tier X.
Confirmed

daring reef
#

Mines is only good for capturing the base.

modern maple
leaden wave
#

middleburg caps are so annoying

feral musk
#

If you go hill and a maus caps

halcyon wren
kindred latch
halcyon wren
kindred latch
halcyon wren
#

good example of a cap imo is the one in either Himmelsdorf or New Bay

some cover, but you can get screwed by multiple angles

#

hol up

is Faust the town/city or am I tryna describe a different map

kindred latch
halcyon wren
#

Faust cap good

map I’m talking about has the worst cap I’ve seen

kindred latch
#

As I said, I’ve never seen anyone cap Faust in encounter and I don’t even know where the cap is

halcyon wren
#

Faust cap is literally in the center, one piece of cover, and that’s good

caps should be open

caps that have massive amounts of cover bad

kindred latch
#

Well then you won’t like Vineyards

halcyon wren
#

good example is the cap on oasis palms

iirc this is the map with the river bed and the Aladdin reference

@kindred latch vineyards is meh, just that the main cap happens to occupy a strategically important location

kindred latch
kindred latch
halcyon wren
halcyon wren
kindred latch
halcyon wren
#

this is why I enjoy vineyards supremacy

it’s actually fun

@kindred latch don’t think so??

kindred latch
halcyon wren
#

caps should be close to important positions, not on them

Himmelsdorf is a good example

kindred latch
#

Coz you don’t have to push. Just sit there and you’ll be hull down while they come

#

Well the Himmelsdorf cap is irrelevant I think. You could as well have none

halcyon wren
#

my problem with caps is when they’re

A: given too much cover

B: put in a highly strategical location to hold

The combination of these 2 factors makes it painful to decap on some maps

kindred latch
#

Yes but vineyards is only b for example

halcyon wren
#

at least vineyards B can be decapped by the town

crimson harness
#

one map ban for each individual player 🙏

stone tendon
#

Yes we have enough maps to implement such a feature

agile pewter
crimson geyser
#

Is Mines the best map to play in WOTB ? seems easy for me to play since Im familiar with it cause i play WOT lmao

faint lynx
stone tendon
#

Map concept, 470x470

#

Spawns and cap

crimson geyser
river canopy
#

<@&481447501690568709> looks like we missed a message (he’s already banned tho)

crimson geyser
#

why Himmelsdorf in WOTB is different in WOT ?? I like that map in WOT because of the hill where enemymostly goes or where I can snipe enemies 😦 Only the MINES map is the same in both WOT and WOTB lol xDD

agile pewter
ruby current
#

even mines is pretty different

stone tendon
#

Yea the south team doesnt have that position in the town with the bushes

quaint bay
lusty warren
#

lol xDD

stone tendon
#

From 2019… to bad you can’t get up here anymore because of invisible walls

#

Inside the temple of lost temple

crimson geyser
earnest mauve
earnest mauve
narrow vector
#

I believe they are trying to redesign the map. The layout it had was a bit odd and was only able to be played by like tier 4-7

#

Mirage was also taken out for a rework because it was only playable at lower tiers and honestly wasn't that balanced. They'll eventually add the redesigned maps back into blitz

stone tendon
earnest mauve
lament widget
#

Medium side was amazing for how quickly it could go from regular poking to full out rushing in a matter of seconds

leaden wave
#

lost temple was really fun for hide and seek rooms
lots of bushes and little corners

woeful jacinth
#

How can i set mini map

random brook
lament widget
#

RIP Lost Temple 20(15 i wanna say) - 2020

stone tendon
lament widget
hardy otter
#

It's in the settings. You can mess with it there.

tame field
#

Is there any option for rotating minimap anywhere? I find the fixed one incredibly hard to read

stuck frigate
tame field
#

Zooming in isn't that essential for a rotating map. I just want to see my own arrow on the minimap always pointing forward

woeful jacinth
#

@hardy otter on mobile can you send a screen shot

grizzled adder
lament widget
agile pewter
#

It’s coming back @lament widget

lament widget
#

its a joke because its called lost

agile pewter
#

Haha very funny. I enjoyed your joke, thank you for lightening up my day.

river canopy
tame field
#

If I only we at least had the enemies' last spotted locations on the minimap like on PC

hardy otter
hardy otter
woeful jacinth
#

@hardy otter thanks for help

hardy otter
#

Sorry for the late reply earlier.
You got it?

woeful jacinth
#

@SilveradoHDDuramax#1274 yeah

#

@SilveradoHDDuramax#1274 hey i play 7 vs 7 i want to play 5vs5 or smaller battles how can i do it

marble gyro
woeful jacinth
#

Ok@marble gyro

chilly marten
#

Please change port bay 😦

marble gyro
chilly marten
# marble gyro give an exhaustive explanation of why and what would u like to change, and maybe...

One of the spawns (can't remember which) have a huge mound that prevents many heavies from wanting to cross, causing basically everyone to be stuck in spawn and other classes like the lights, meds and tds can't do anything because the second they try pushing they get crushed. The other side provides rlly good cover for the tanks and thus a lot more heavies push that side. Youtubers like hisroyalfatness have been reiterating on this but it hasn't been changed

iron tendon
#

Anyone know when the two removed maps are coming back? Lost temple and... desert sands?

scenic stratus
#

I believe you mean mirage, cause desert sands is still in rotation. And to answer your question, I don't think we know. So probably not in the next 2-3 updates

iron tendon
#

Yes mirage thank you

native zodiac
iron tendon
#

I think it will be coming back soon no?

queen fiber
#

When the mirage and lost temple back ??

prisma axle
#

it’s been gone for 7 months

marble gyro
#

i heard they've been HD remodeled, so probably they'll come back in a couple of months, when wg will start implementing hd maps

calm garden
#

its just me or Dynasty pearl is just not playable map you try hulldown you get cross fired, you go city you lose, and its all about meds. I dont like that map so much. I can play good in any other map expect dynasty..

#

Best map for tds and meds has to be canal

stone tendon
#

Dy(nasty)'s pearl is terrible

#

The map is tiny, camo is basically useless and making a push with get you into a crossfire no matter what

#

And the majority of the city is unused, so it is just a hurl around the park, with someone trying to cap and get shots off anyone who tries to push across the park

#

We need more maps like canal, not centered around heavies, lots of climbs, lots of elevations and depressions and a sufficient amount of foliage

#

The trees and bushes on canal are nice and big, unlike a map like falls creek where the majority of trees and bushes are too small to even be used

faint lynx
stone tendon
fierce vessel
#

4

buoyant coral
#
  1. Ok 2. Not the right channel 3. Why?
quaint bay
#

Well we need more big maps like wot pc

median geyser
#

How do you guys play Ghost Factory from north spawn in different classes of tanks ....

crimson geyser
grizzled adder
lusty warren
#

LOL!!!

quaint bay
ocean haven
#

I think WG should make a map little bigger

stone tendon
lament granite
#

a truly fascinating revelation, if i may say so myself

granite temple
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Why was lost temple removed that map was bussin also why does it seem like I always play on the same 5 or 6 maps?!?!?!??

pallid oar
granite temple
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I wish there was a way to set a schedule of sorts that makes sure you play through every map at least one like every 20 or 30 games I can’t remember the last time I played on mines

wooden quartz
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Might do a quick review of my favorite spot in Yamato harbor

Every time that the battle starts, my first objective isn't the sniping spot on the bushes, the Yamato itself or achieving victory on medium lane, but taking the sector 5 for me.
This area allows you to:

  • Spot and intercept reinforces to medium lane
  • Spot and intercept reinforces to Yamato
  • Flank easily through both sides
  • Have a privileged view of Yamato
  • Get a strong position sidescrape position on the direction of the enemy sniping spot
  • Get some hull down areas on the direction of the Yamato
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This is my "mine of aces" area, as that's where I aced my Lowe two times and my Jagdpanzer E100 once

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As counterpart of the incredible views, you're extremely exposed to the opposite time you're aiming for. For example, if you're aiming for the medium lane, enemies on Yamato will have a clear and safe vision of your bottom, allowing them to use HE if you're using more unarmored tanks

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Also, players on Yamato can intercept you quickly if you don't pay attention

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If you're interested on seeing how I do play in that area, check this video (the first replay after the E25 meme is actually mine)
https://youtu.be/gzvDw-_KSIQ

Big guns. Big damage. Big numbers. Three games in tier X tank destroyers today: JgPz E100, Foch 155 and WZ-113-1G FT.

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▶ Play video
modern maple
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That position is too exposed and risky for my taste. But I agree that the middle in Yamato Harbour is worth anyones time

azure cloak
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black?

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no?

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racist? i thought he 'im back'

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if i would be "racist" i wouldnt reply...

deft ridge
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That is in fact. Based

slate tundra
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Funny conversation

wooden quartz
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I'm the guy that none asked for

wooden quartz
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This pretty much explains itself

stuck frigate
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So uh guys what's your favorite "Multi Animator Project"

quaint bay
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Same as you

stone tendon
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vacuum cleaner