#maps-discussion

1 messages · Page 27 of 1

wooden quartz
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You're not wrong.

grave raven
stone tendon
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Castilla is nice when you play it in high ratings, everyone knows their role

livid kestrel
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Is mines being part of supremacy mode a good idea?

stone tendon
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The reason it isn’t in supremacy is because they don’t know where to put the caps on the map

livid kestrel
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I think the larger side island should have cap A, the mines on top of the hill gets cap B, and town has cap C

stone tendon
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Map concept 550mx550m ( some of the rocks are not loaded in this image )

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Spawns and cap

obtuse owl
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My lag is bad at the best of times, but has anyone noticed that the Normandy map is the worst for this?

stone tendon
quaint bay
iron tendon
dim gyro
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I am creating a tournament team for tier 6 for people with Discord if you want in please message me hurry

livid kestrel
dim gyro
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no sry took too long so I disbanded team and joined a different one

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oh great we're going against someone who is from a YouTubers Clan droodles

stone tendon
quaint bay
stone tendon
true tiger
stone tendon
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Copperfield is not even a square map, it is a rectangle. If you look on the minimap, you will see that the Y axis of the map is smaller than the X.

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Just go in a training room and turn on rangefinder, you will see

true tiger
stone tendon
true tiger
scenic stratus
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2: roughly 555m in the same side

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this is the otherside of normandy. roughly 550x550

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i dont think i even need to calculate this

true tiger
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mmh intresting. so they either made the maps sloppy or lied about it.

modern maple
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Or the tool doesn’t work properly

scenic stratus
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That is a possibility

stone tendon
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The tool works, and you can see in this image that I got a similar number

wooden quartz
viscid onyx
icy juniper
#

if weegee says missles are balanced then they are balanced

lusty warren
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if weegee says crates are good crates are good

viscid onyx
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i mean
what do they get by lying about the map sizes

wooden quartz
stone tendon
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Probably so people will stop asking them to make larger maps

modern maple
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417 x 6/5 = 500.4

stone tendon
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I am on the edge of the map

modern maple
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You are on the edge of the accessible map

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Not on the edge of the map

stone tendon
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.....

wooden quartz
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Well, that makes the things much weirder. If we are going to count even the parts that are impossible to reach, then I don't think the maths would still go for the "all maps are on the same size" statement. Check Port Bay for example.

modern maple
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Aside from that the measuring tool of WoTInspector is also applied from map edge to map edge in the pictures above

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Plus, if you observe the minimap you will find that you can get far further south

stone tendon
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Why would anyone care about the inaccessible part of the map? You can't play on it, it is purely there for visuals

wooden quartz
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Indeed. I dare to count inaccessible parts like houses and buildings, because they are virtually inaccessible but still useful. But why would I count the Mines' mountain?

modern maple
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Because it’s part of the map

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You are literally trying to argue that the maps aren’t 500 x 500m, not that the accessible parts of the maps aren’t 500 x 500m

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The mountain on mines is modelled just like the whichever house that adds to gameplay. It’s not just some background or sky, it’s an actual object and part of the map

wooden quartz
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But a thing stands, in therms of accessible area, Normandy is the biggest.

wooden quartz
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Hellas, unlike Mines, have a mountain designed to allow heavies to sidescrape in there if necessary.

modern maple
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Just to be clear here, I don’t concern myself with relevance to gameplay or likewise; what I am looking at is the size of the actually modelled and intractable map (this goes beyond red line borders, the border is defined at where collision objects cease to exist and graphic scenery takes over), and this area is around about 500 x 500m because that’s just WG’s standard template for maps

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The minimaps certainly are all designed as 500 x 500m maps

wooden quartz
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Yeah, in raw values, all maps are undeniably designed for 500m vs 500m. I can't argue against this, but the map design affects directly how the map will effectively be.

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All maps may be on the same raw size, but it's because of map design that you can take 40 seconds to reach the frontline in Castilla, or 20 seconds to reach the frontline in Mines.

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So if you ask me "What is the biggest map?", I'll say "Normandy, but only in therms of workable area, otherwise all them are the same."

modern maple
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Fair enough

sacred narwhal
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I just want classic Malinovka from big tanks

rare pelican
sly cosmos
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bruuuuh, seeing the new garage, I want a new Blitzland map

iron tendon
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The maps are the same size, you need to take into consideration the hills and terrain. And lets say that MAYBE for some reason you are right and WG lied about the sizes being the same (which I disagree on, they are all the same), they are not going to be 50m difference, but maybe 5. And 5 meters of difference is only because you cannot fit certain features into the game if you dont extend it those extra 5.

wooden quartz
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Once again, because looks like that someone didn't read before argue.
It's undeniable that all maps are 500x500 meters if you don't count the height of mountains for example, but the map design makes a map longer or shorter, bigger or smaller, better or worse.
Mines and Normandy may have the same size in raw numbers, but the actual usable size from those maps are extremely different.

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The map design factor changes tottaly how much of those 500v500 meters are actually workable. In Castilla you can do 400 meters shots, but in mines with a lot of luck you can see someone beyond 250 meters.

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So even if Normandy and Mines have the same size, Normandy does still bigger, but only in terms of size that the player can actually use.

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@iron tendon I guess that it's easy to understand now.

quaint bay
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Tutorial on how to make mines fun

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Make X flat and open ground

high thunder
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If you play Mines in WoT PC you'll understand more about the terrain.

quaint bay
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I did and?

lament widget
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get gud

stone tendon
upbeat lodge
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By any chance will there be a new map?

iron tendon
stone tendon
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By unaccessible he probably meant beyond the red line

sly cosmos
livid kestrel
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Imagine stalingrad map

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Like the city ruins like in the 1940s

cold void
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It's gonna be like himmelsdorf then

livid kestrel
cold void
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Don't think it'll ever be added
First of all: It's as Himmelsdorf, what I already said
Second of all: Maps are too small to add the river that goes through Stalingrad

livid kestrel
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But it will be cool i guess

cold void
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An Okinawa map would be a lot cooler

livid kestrel
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So many craters to go hulldown in and explosions happening on and about

cold void
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Yep, that's cool

livid kestrel
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Wait what part of okinawa are u talkin about? The mountains the beaches or a town that is near the beaches?

cold void
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The mountains :v

livid kestrel
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Ok

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I guess there will be so many places to run around in and hide behind stuff that has been blown off or somethin

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Actually i think that wont be a bad map

wooden quartz
safe wigeon
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You don't

quaint bay
iron tendon
# wooden quartz Tell me a single decent way to use the Mines mountain on the top right area of t...

I agree with you there, it is kind of useless - although good for blocking fire between cap and the hill on mines (if we are talking about the middle hill part that is the closest to spawn). I mean - if it wasnt there then meds with big gun depression could just decimate the heavys that are capping and the heavys could never do anything. It is there mainly for the heavys to enjoy capping more.

Also, for the people that want new maps - they are quite hard to come up with. In my opinion, it would be really cool instead of having a mirrored map, like basically all maps in the game are, WG should add a map that isnt balanced at all - for example, one team is defending and one is attacking. Having two completely different sides of the map where you could have a unique experience playing on either side. It would be really interesting and WG would really enable the skill factor into the game which has been gradually decreasing (new armor highlighting).

wooden quartz
# iron tendon I agree with you there, it is kind of useless - although good for blocking fire ...

I love auto-moderator. Instead of write alk the text again, I'll just oversimplify the answer:

No, the mountain on the top-right of the map simply can't give cover to heavies. If the heavy is on the capture point and the enemy is dping hull down through the hill in front of the heavy, then the mountain would be behind the heavy. It's impossible to block a frontal shot if your cover is 20 meters behind you.

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Also, we have a map that enemy sides aren't mirroed. It's Castilla and it makes the gameplay even worse for heavies that don't want to be farmed in the windmill.

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Let's imagine that the heavy will engage thorugh the city on the middle of the map, that one bellow the castle.
If we considere that you're using an E5 with is fairly a fast heavy, the south gives you a way that takes a bit more than 40-50 seconds to reach the city, meanwhile the north side takes one minute and between 10 to 20 seconds.

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Or let's talk about the entrances to the castle in Castilla, meanwhile the southern entrance to the castle is literraly front of the medium lane and is also a ridge, it's faster for mediums to reach if they rush.
Meanwhile on the northerner entrance, the medium will have to run about 150 meters, make a U- turn on the exit of the medium spawn point and climb the path to the castle.

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BUT, the northen pathhave way more sniping points, and they are arguably faster and easier to get.

waxen warren
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I think they should add Westfield into Blitz. Good map and I think it would port over well. Obviously on a smaller scale tho

high thunder
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Is Winter Malinovka a variant of WoT PC Malinovka? Surely they look 100% different

stone tendon
iron tendon
# wooden quartz Also, we have a map that enemy sides aren't mirroed. It's Castilla and it makes ...

No, I mean like a completely different map. Like a map, where one side would be very high up on a hill and the other low down, but different cover, etc. (although that wouldnt work well). The map I mean is for example to have one team spawn in a city, where there will be a lot of square buildings, and the other team to spawn in a rocky, mountainous terrain where there will be a lot of (not square) rocks. Or for example, to have one team spawn in a city and the other team to spawn in a factory type place, or a mining facility. A map where, instead of like all maps are, where the gameplay on both sides is the same, every time you would spawn on a different side of the map and have a completely different tactic. Instead of having heavys pushing here and meds be over there, make the gameplay so that there will be lots of different options to play the game. Instead of like all going C on rockfield, you would one time go there, one time have heavys push and all snipe from behind, or another time have the meds ambush, or put a trio of 2 heavys one med two one side and a heavy and med go to the other side, where TDs could cover them if needed.

I just feel like nowadays the game is getting more and more noob friendly and that is going to cost them a lot of experienced players. The worst thing you can do to this game is the new armor highlighting. How could WG add more skill requirement to the game? Add a map that has so much diversity. Its an easy process.

And if WG wants to keep it more noob friendly, make the rating battles harder. Dont put the armor highlighting in the rating battles, put this new skill demanding map in rating - im tired of playing rating against noobs who happened to get a good team 8/10 calibration battles. They ruin the game, thats all.

void shale
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A skill demanding map? I don't see how putting teams on 2 completely different types and sides of the map is skill based. See Mines where the south spawn is clearly better but offer more

lament widget
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i find it ironic how north is better on pc but south is better in blitz for mines

quaint bay
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Can we get 1 ore 2 rocks more on this side.caus if you get spoted it will often be that the whole enemie team shoots at you

river canopy
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That's what you get for going A

nocturne mortar
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Me heavy
Me must go way I face at spawn
Me want more rocks?

copper stag
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Then only tanks you might want to go there are fast tanks with some armour (mainly to cap a)
And even then it only works out 33% of the time

urban marten
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Ppl watch fatness make that cross once and try it every game

pulsar agate
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I often E5 rush it using speed boost and barely make it, anything slower will get destroyed

radiant jay
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Yeah only fast tanks or ones with a good speed boost can get over

iron tendon
lusty warren
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It's actually fairly easy to get spotted on that side of the map especially considering that the other side has a bunch of obstacles

radiant jay
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yeah

modern maple
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Going A is pointless unless you want to snipe to farm damage. The game happens elsewhere (unless everyone goes A, obviously)

stone tendon
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The only tank I will ever bring to A is the 4005

quaint bay
worn basin
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Thank you wg for removing garbage maps like mirage, "temple" and soon mines.

quaint bay
stone tendon
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They said they are removed indefinitely, so both maps may or may not return

void shale
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In this case indefinitely is being used for it's "unspecified amount of time" definition

high thunder
# void shale

No wonder I felt that I miss some of the maps in the new update.

torpid matrix
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-play big chungus theme

daring mothBOT
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You do not have permission to use this command!

high thunder
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Paging @void shale @potent shore

high thunder
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Perhaps a rework of Mirage and Lost Temple. I love the Mirage map until I noticed it is gone for like weeks already. The beach is like the suicide area for the tanks who give up going to battle.

potent shore
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@high thunder Lost Temple and Mirage are gone temporarily to be reworked (they will be made available to play at the high tiers, 8-10). They were removed ~2 months ago. its not certain when they will be back

high thunder
potent shore
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well even the worst maps for me still aren't 50/50 :))

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i know what you mean tho

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the map is balanced for both spawns

shut creek
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Vineyards is so boring

quaint bay
pearl tulip
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Make the maps more detailed

white valve
# pearl tulip Make the maps more detailed

Make my wallet bigger to buy Powered devices…
It’s still a 3D game on mobile… Today powered mobiles devices are very expansive and… die fast because wotb so you should buy a PC or a next gen console if u want to play a beautiful game (graphics)
It’s not expansive, better and woaw you can acces to pratically all games

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It’s a good idea to rework or add new maps which allow us to discover an other gameplay

toxic kettle
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lol

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don't click this link it says stean and not steam

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idk if it's true or not but i don't trust, especially on steam where scams are everywhere

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ye the dude deleted his comment

high thunder
# pearl tulip Make the maps more detailed

It's Blitz for a reason. It doesn't need to be as detailed and smaller maps unlike in World of Tanks PC because Blitz can run on a variety of devices unlike the PC version you need a good CPU (at least a quadcore) and a strong GPU to get the highest detail possible while maintaining the 30 or 60 FPS.

quaint bay
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what maps still have Jg Pz E100 Glitches?

stone tendon
hazy beacon
quaint bay
hazy beacon
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you said the vehicle which glitch occurn on, you didn't describe what glitch does @quaint bay

quaint bay
hazy beacon
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dude bruh. Just tell me what happens when glitch occurs

quaint bay
hazy beacon
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@stone tendon can you tell me?

quaint bay
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@stone tendon is afk

hazy beacon
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surely i will have to wait since you wont tell me

quaint bay
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OMG YOURE A 23%er

hazy beacon
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thonks

grave cave
twin violet
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where da chyna map?

copper stag
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[Censored]

stone tendon
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They should remove all invisible walls, they limit gameplay on the maps that they exist on

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Port bay is just sad

trail horizon
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new map looks pretty good :0

calm socket
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I suggest the new map to be used in gravity mode, idk, up to the developer i guess

quaint bay
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I don't see any side with a city or something in favor of heavies?

high thunder
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The new map reminds me of one of the maps on WoT PC with rocky formations and Chinese or Japanese houses and temples

idle palm
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Whole year without new map and them wg announces a new map. 🦔

high thunder
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The new map is like a mix of Empire's Border, Karelia, and Mines

stone tendon
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New map!

New map!
New map!
New map!
New map!
New map!

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It’s looks like winter malinovka + rockfield

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And almost like el halluf from wot pc

toxic kettle
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Like el halluf ?!

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U are high man, it's nothing like el halluf

stone tendon
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Elevation of the edges and dip in the centre of the map

toxic kettle
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More like airfield with no man's land at the middle, heavy and med side are similar too but without terrain elevation

stone tendon
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Yea I see what you mean

toxic kettle
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But not like el halluf

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It's too big to be implemted in blitz sadly, i like the map

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Province is a really cool map i would like to be added on blitz too

stone tendon
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I’m going to find out the size of this new map later, since supremacy cap circles are 30m in diameter

trail horizon
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it looks like a promising map. i think the D-C area looks like the hill on yukon

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and wot pc malinovka

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looks very symmetrical

stone tendon
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True, there is almost no difference between the two sides

hazy beacon
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that is cool but i wish we got new maps more often and not once per year

stone tendon
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Yea and if not new maps, atleast small reworks of bad maps

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my estimate using the cap circles diameter as a ruler

quaint bay
hazy beacon
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i forgot which map was alpenstadt @quaint bay

sly cosmos
west kernel
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Is it the reworked mirage?

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Because i feel like its mirage idk why
(I hope no XD)

stone tendon
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I guess the beach is kind of similar

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also I just noticed the hill in between A and B is accessable

wise elm
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Those are the spots i would use in it but we dont know where and how people will play in this map yet
(Cyan is used by both sides)

stone tendon
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I think you got most of the main spots, there are some bush positions I would have added

wise elm
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If everyone went mid i would snipe from here
Seems like a good hulldown spot

river canopy
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Given that the layout of this map seems almost exactly like El Halluf, I'd say that the main fight is going to happen on that ridge between C and D, and the spots in the spawns overlooking the center will likely be popular sniping spots

stone tendon
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Yep, A will probably be no mans land.

wise elm
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And no one will cap B because its literally on the open where both teams meet

stone tendon
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Maybe used by lights for flanking, but otherwise I don't see much use for A

river canopy
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B is going to be suicide. You go B, and literally everyone on the map will be able to find an angle on you

stone tendon
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Spotting hills, definitely will light up anyone who is going B

wise elm
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Sector 5 is where it all goes downhill

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Also in this map i can tell town will be bad They always are

stone tendon
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its not in the game

stone tendon
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Map concept

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spawns and cap

hazy beacon
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@stone tendon no bridge?

stone tendon
reef mirage
stone tendon
pastel wyvern
#

Pretty hot ngl

reef mirage
#

oh, so there is two ?

lusty warren
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No they're the same map

stone tendon
lusty warren
#

Oh wait lol I got confused nvm
They are different maps ignore that

stone tendon
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:V

lusty warren
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✈️

wooden quartz
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Nevermind, it's just because of the river...

wise elm
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People got so confused with that map lol

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The leak is not even that old

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Theres also those images saved on my phone I dont even remember how and where i got them

high thunder
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Looks like Pilsen map from WoT PC with greeneries

north citrus
jovial coral
rose warren
jovial coral
#

It is improved in that it looks better

rose warren
rose warren
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I'm contradicting myself so I'm gonna be quiet

jovial coral
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I find that graphics on maps... it hardly matters what graphic settings you use because it looks almost completely the same. Putting graphics higher just causes heat problems with your devices

jovial coral
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High graphic setting just cause high powet usage and high heat production

north citrus
#

Yeah, agree

stone tendon
deep zodiac
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Considerations for Removing "Mines" For High Tier Battle (Battle Tier 8-10)

IDK where to talk about this and want to talk about this for a long time, if this is not the right place, then forgive me :>

  1. Too small to from high tier
    The small map makes the tank at high tier(& big) tank unable to choose many places to go, almost every time I got battle for hill in the middle of map. Where many players are forced to stay and fight in middle dune of the map even though their tanks have less depression (ex: Maus Family).

  2. Not dynamic enough for LT/MT
    What I meant with dynamic is the flexibility to move from one point to another. For example on the map "hellas". LT/MT can move from the MT area (hill is the MT area right?) to the center of the map directly and vice versa. While in the "mines", to move from the 'middle hill' to the 'windmill', You must back to the base. Because the middle area is too hot to pass where HT is often on guard and has to come by TD. And you can't move from 'windmill' -> 'middle hill' because a steep hill will block you.

wooden quartz
wooden quartz
deep zodiac
wooden quartz
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I mean, wiki isn't the most trustworthy thing, instead of saying tier 11... it's simpler to just say tier 10?

wooden quartz
stone tendon
deep zodiac
stone tendon
stone tendon
#

Useful tree if you are being pushed on in Faust, it is out of Bounds so you need to shoot at it with HE

lusty warren
quaint bay
lusty warren
#

Why would you sidescrape in a tank that is not so good at sidescraping 🤨

quaint bay
lusty warren
#

Or you just go somewhere you could hulldown

quaint bay
lusty warren
#

🐉

quaint bay
keen hare
#

Nice only 2400 dmg

viscid onyx
high thunder
lusty warren
#

uh..not really

sly cosmos
deft tree
#

Middleburg is terrible, simple.

lusty warren
#

all hill <<<<<<

stone tendon
#

Unpopular opinion: Mayan ruins is bad, all of the action happens in the middle and north west part of the map and the temple area is almost never used

lusty warren
grave raven
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Castilla is a camp fest, change my mind.

high thunder
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Me: Bring back the Mirage map

viscid onyx
#

mirage is getting reworked

amber rivet
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will it be coming back soon?

lusty warren
#

perhaps we dont know

amber rivet
#

i just hope it does coz me and my friend wanna see the glitch/egg in it

spiral garden
#

Middleburg and Dynasty pearl are garbage maps in my opinion

hard knoll
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I hope very soon we will see a big map, even if it is only one

stone tendon
ebon fractal
stone tendon
ebon fractal
golden oyster
shut egret
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bring back the V1 maps and the V2 maps (some current maps are V2, they were once V1 and just reverse that for the V1 maps) and make them able to be played on in training rooms

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also t10s on mines is torture

quaint bay
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Mines is too small for T10

stone tendon
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Map concept (blue on the bottom is just the water layer under map, ignore it)

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spawns and cap

wooden quartz
# stone tendon spawns and cap

I feel that the green spawn have a lights advantage to reach the spawn and I don't see much good cover for Sidescrapers, that's not a bad concept, but I wouldn't like to play my E100 there.

frozen umbra
heady axle
#

whens the reworked map gonna come out?

verbal charm
# ebon fractal I dont mind dynasties tbh. For me: I get depressions the moment I see I‘m playin...

Port Bay is the real turn-off for me since everyone pushes the C point where bad gun depression makes it hard to hulldown on the many hills, making it hard to get a good shot off without driving over a hill where you’re completely exposed to your target and anyone that’s right next to them. Attempt to push the A point and you’re not a light tank, and someone is probably gonna make a callout against you as a nub

deep zodiac
#

Still waiting Mines is removed from high tier map ☹️

stone tendon
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Map is fine, it’s small but the entire map can be used. Unlike some other maps like middleburg.

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there’s a lot to do on mines, but for some reason everyone just thinks “go hill no matter what tank you are in”

lusty warren
#

because hill provides angles to shoot on every area of the map

quaint bay
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The hill in mid is too strong, must have small barrier to prevent LTs to shoot at spawn early

stone tendon
lusty warren
#

if you have hill you can spot said tds

stone tendon
lusty warren
#

but if they shoot then they'll get spotted and boop then they're either stuck behind a rock for a while or they get rekt

stone tendon
lusty warren
#

there are multiple players on a team so even if ones not looking others might

stone tendon
lusty warren
#

you'd be surprised at how many people pre aim

dim gyro
#

hey what is the best way to find new codes for Blitz

sage wind
#

why does mines exist

quaint bay
#

Why does canal exist, that's literally the worst map in the game

lusty warren
#

not really

wooden quartz
# quaint bay Why does canal exist, that's literally the worst map in the game

Campstilla and Mines advise:
Becareful about what you say while talking in maps-discussion. You may don't like a map, but at least you're not a heavy in Campstilla or a DPM light in Mines.

Also, Canal is one of my favorite maps because it have a good position for literraly every role. I prefer Himmels, but Canal is always welcome for me.

high thunder
#

Me who wanted the Mirage map back: Q_Q

wooden quartz
high thunder
digital linden
#

:3

fiery brook
#

yamato harbor, canyon, and himmelsdorf were added to the tier 10 quick tournament map rotation. do we know whether or not they will be added to the summer season tournaments as well?

spiral garden
#

Lost temple was literally just Mayan ruins but set in Asia. Thank goodness it's being re worked

stone tendon
#

<@&481447501690568709>

gray gustBOT
#

dynoSuccess Elvito#9816 was banned

sly cosmos
wooden quartz
#

Not bad, not bad. I remember the good old days with Hetzer, M4 Sherman and SU-100Y in that map.

quaint bay
#

I’m able to see the developer squares(mesh) on The water on the map hellas

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Just a heads up

hard jungle
#

The new map is looking good, more open areas to shoot from as opposed to tunnel lanes most maps have.

frozen umbra
stone tendon
frozen umbra
#

Ohhhhhhhhhhhhh

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Forgot about that one

stone tendon
#

Faust is a garbage map change my mind

sly cosmos
#

sad vineyard noises

wooden quartz
#

I mean, the "best" strategy is split heavies and mediums/lights with the TDs, but if the enemy have everyone in the medium side then you basically lost.

high thunder
wooden quartz
#

I have good memories from mirage, it's the type of map that works for literraly every role
Even tho, it's useful space is... kinda lacking.

high thunder
#

I would say this again that this map, for me, is a 50/50 chance of win or lose to either side of the teams. The beach is the area if you want to give up instead of absorbing shots.

stone tendon
#

The one thing I liked about mirage is how almost the entire map is used, alot of maps ahem port bay, middle burg ahem

high thunder
#

Paging @gray gust

high thunder
#

Paging @gray gust

latent whale
#

Guys do you have any map by map tactic and spot?

wooden quartz
latent whale
#

Uh... Thanks, but i tend to try to not bother other people
Im asking if there is some place that has map tactics so i can look at while playing, i have memory problem.

stone tendon
#

This is the map they have shown in the update teaser

cold void
robust thunder
#

The map looks somewhat bigger than any other map in my perspective

stone tendon
#

The map doesn’t look really big

#

Since it’s flat

wise elm
#

Wow turns out those screenshots i posted a while ago is from the new map

wooden quartz
#

Apparently it's some kind of Pilsen of Studzianki.

stone tendon
#

The Yukon prototype was a winter map

lusty warren
#

yukon is still a winter map kinda?

stone tendon
lusty warren
#

yeah

wooden quartz
#

Yes and no at the same time.

stone tendon
#

They are just not making maps that are smaller than 500 x 500 meters anymore, like fort despair and copperfield

wooden quartz
#

Yes, WG is getting MUCH better at map design which makes the maps effectively bigger, but in technical numbers... ALMOST all them are 500x500

#

According to map inspector, Copperfield is 411mx480m

frail yarrow
#

I found a little problem on naval frontier with the ground its a little oopsie that needs to be corriged 💪

quaint bay
#

For me this map is a bit unbalanced for td in the red team. Td on the green team has vision to the house in the red team's house and the td can fire there without getting spotted, Tried and tested many times whereas the td in the red team has to climb the bush just to get a clear vision to the house of the greens which can obviously get the td to be spotted and shot by the td hiding on that small hill near the green's base.

#

Idk maybe I'm just overthinking about it

wooden quartz
#

You're overthinking, chill. @quaint bay

modern maple
#

Well yes, but the red side has better front positions in return due to them having the rock to the right

latent whale
#

what is heatmap?

wooden quartz
latent whale
lusty warren
#

Well uh camping in the most popular areas isn't always the best idea

latent whale
#

well yes but apparently i need to learn basic td snipe spots

wooden quartz
#

Ok, I can't send a print in my PC because the internet blew up, but as a newbie just follow the standards

#

Now it's working

#

You'll learn later better areas to snipe

latent whale
#

I dont think i get it

modern maple
#

Go to the shiny blue areas and camp

river canopy
#

Although, it should be noted that popular spots aren't necessarily good spots. Like the stupid corner on North spawn castilla that sits behind the windmill side which literally has no shots until your team is overrun.

I lose my mind every time I see all my TDs go there, when they could literally just sit in the corner on the other side and have way better shots....

Yet for some reason the mill side corner is the popular one

modern maple
#

I’m not a fan of camping in general but it is what it is

latent whale
#

im just 300 or so battles in and i know i have to improve or else i will be a burden to my team

modern maple
#

If you improve your team will be a burden to you

wooden quartz
#

Lighter blue = places where most of TDs travel

latent whale
#

ty

keen hare
#

@river canopy you can get some specific shots on the castle. Specially the part that overlooks the town in the castle flank

halcyon wren
queen sequoia
#

There's gonna be 2 new maps right?

cold void
queen sequoia
#

ty

stone tendon
#

So far we have seen 4 different maps

wary meteor
high thunder
short ingot
#

does anyone noticed this?, on rockfield maybe a easter egg? - the shiny "coin"

round meadow
void shale
stone tendon
#

Map concept

#

Spawns and cap

modern maple
#

Maybe try to make it a bit more symmetrical. You don’t have to exactly mirror it but I think the map would be a lot more balanced if the village went alle the way to the central bridge and the castle stretched out further towards the red spawn (maybe with a few houses outside the gates)

river canopy
#

Looks like north spawn is gonna have a bad time since south spawn can sit behind the hulldowns on the south side of the map and farm the north spawn guys who have to drive entirely through the open

high thunder
# stone tendon Spawns and cap

This reminds me of Erlenberg in WOT PC but much smaller. I would suggest to add some hills to the enemy spawn even just at the upper right of the map or make a small opening on the upper wall of the base.

safe pond
# stone tendon

It should be more lively, maybe more crops and farms as how farmers are usually the ones outside the castle walls and more forest like so meds and lights can get around the map without worrying of being spotted early.

stone tendon
stone tendon
sly cosmos
stone tendon
#

With changes

quaint bay
#

South team still has more advantages, also the bridge is a big shooting range for the north team since south team doesn't have cover when going to the centre unlike the north team where they're protected by the walls and houses when going to the hill.

modern maple
#

I think the most glaring differences were removed

#

Not even sure if the southern team or the northern team has an advantage

iron tendon
#

Honesty you need to put more maps in the game that are not mirrored. This game needs a bit of skill. One team needs to have not a definite advantage, but for example there should be a map where there is also preferential matchmaking, like in the sense of one side having meds and heavys, and the other having TDs and lights - but have the sides completely opposite. For example, the TD-light side could have more places where to camp and snipe, but the heavy-med side could have places to sidescrape, places to hull-down, and places to hide their weak spots and return fire.

#

Or, the best thing that WG could do would be adding a historic map, but not in the sense of normandy that is mirrored but have a map where one side in history had an advantage. For example, a transformation of the normandy map into where one side would spawn at the top and one at the bottom but the bottom would obviously have to get some better terrain because bottom is so much worse.

modern maple
#

Mirrored maps have the massive advantage that balancing them is fairly straight forward. This is so important because map balance (alongside tank balance) is one of the two key factors to player perception what caused the outcome of a battle; players shouldn’t believe that they only won or lost because they spawned on on side of the map or because of the tanks their team and the enemy team got. Blitz should not amount to being a game of chance of spawn position and team composition.

I’m not saying that’s impossible to map balanced and non-mirrored maps, but you definitely make your life harder than it needs to be if you do not mirror.

Other key points of maps are to avoid corridors, to provide secure access routes to the front and to provide ample cover scattered all over the map.

P.S.: Many maps in Blitz are not completely mirrored but contain areas that are unique to one side

stone tendon
#

Castilla and mines are probably the least mirrored maps. Maps like Yamato harbour , fort despair and Faust have almost no differences for each spawn

halcyon wren
#

^ this is also why castilla and mines are also both hated

stone tendon
#

I prefer mines and Castilla to the other 3 maps I listed

#

those mirrored maps are boring

icy juniper
#

Yes we all know mines is the peak of dynamic gameplay

stone tendon
#

Yea mines and is usually pretty static

#

but it can be interesting since you have a different choice of positions depending on which spawn you start at

#

There are good mirrored maps like canal, Normandy and oasis. Just maps like Faust and fort despair really limited.

#

And fact that they are mirrored makes them more limited

copper stag
#

I sure do love that mines gameplay
Go hill or get rushed in the city while your team can't push the other side/hill because of the TDs
Fun gameplay

stone tendon
#

I mean if your tds are incompetent and allow tanks to push over the hill then yea mines is terrible

halcyon wren
#

mines in a nutshell: no LT? high chance of loss

no fast MT? high chance of loss

no turret armour/ gun dep? high chance of loss

no good heavies? high chance of loss

such a boring and static map, oh and, south side get a ramp to go down, and a spot to the left side of spawn where they can easily put in shells on the hill

ebon fractal
#

idk i like mines. it always saves my stats. good map for any heavy^^

river canopy
#

I’m pretty sure that statistically, Mines is one of my best performing maps actually

wooden elbow
#

Hello españish

#

Hello ?

last comet
#

Mines needs to not be a map for tier 7 to 10. The map just encourages hull down meta and there is little any other type of tank can do about it. What can you do when theres a kran hull down and your in a maus. It's to slow to flank around, you cant even pen it while its hull down, and if you push over the krans td's that are camping In the back will just rip you apart.
TLDR - Best for only a few tanks that encourage boring gameplay that other tanks cant do anything about.

high thunder
#

^^^^^ Preach

civic crystal
#

What's the best looking map in the game and why?

modern maple
high thunder
modern maple
scenic stratus
#

I miss horrorstadt.

Yukon also looks nice with the exception of maybe the river. That river doesn't quite look right

modern maple
#

Nice, then you will own a tank as big as a map too, unless you already have the TOG II!

tame imp
#

Remove mines from tier 10. Period. There aren't enough tactical approaches for certain tanks to take and gameplay is funneled so as the entire battle is at middle. Let me provide an example. Say you're in a Leo 1, while the enemy has a Sheridan missile and a T-62A, while you don't have any medium as a teammate. What are you supposed to do? If you push mid, you'll get shredded by both meds. If you push the flanks, you essentially will get pinned down by Tds in the enemy spawn while being unable to put very many shots into the enemy med and lights on the hill that are terrorising your team and putting them into a crossfire due to you not being able to defend the hill. You can't do anything.

sharp stag
#

normandy is kinda hard for heavies

high thunder
#

Paging @gray gust

high thunder
stone tendon
high thunder
scenic stratus
#

Beach is only reserved for lights and fast meds for late game flanks. That to if you are sure that someone isn't camping behind those bunkers. And even then I don't see a reason to go down there

topaz bloom
#

;)

sage wind
#

Mines as a map is a mistake

i will die on this hill, figuratively and literally

stone tendon
#

smashes through wall
”mines is a terrible map”
refuses to elaborate further
leaves

Literally half of this entire chat

lusty warren
#

it doesnt need elaboration

viscid onyx
ruby current
#

here's the elaborate:

you play in a tank without good turret armour
oops you get mines
you die

quaint bay
#

Mines is funny

visual sapphire
#

Mines is trash

umbral moss
#

yes mines is gabrgae

quaint bay
#

Ban mines map

jagged harbor
#

Mines is good

grave slate
#

i like it cos my favourite line is the american heavies

humble anvil
#

@jagged harbor PABLO tell Lester to free skittle

dense path
#

Mines and dead rails is russian tanks nightmare cuz u dont have gun depression lol

dense path
green gull
#

@jagged harbor nah m8,mines is absolute garbage map,zero tactics that are required

tardy python
iron tendon
#

Stop complaining about mines. Just please stop. It's not as bad as you think. Just because you can't make the best of it doesn't mean others can't, either. It's not about position, it's about responding to the action of the battle. If you are in a heavy, tank damage where required. If you are in TD - well - no comments. If you are in a paper tank and all are spotted use the element of surprise and snipe from positions the enemy is not expecting. This is also one of the few maps where capping is effective. I don't understand why people keep complaining. Heavy=soak DMG. Med/light=spot/snipe/flank TDs. TD=snipe. Not always in one spot tho, u can be agressive, too.

amber plume
#

easier said than done. Mines is still the worst map in the game

pallid oar
#

You can say what you want, but fact is the map is too crowded for high tiers.
Not to mention that one spawn is better than the other, it is super easy to have everyone spotted across the map. There is little element of surprise on Mines.

#

Just make the map a little bigger

stone tendon
#

I agree that the size of the map should be bigger, it’s design in my opinion is interesting since it’s asymmetrical; aggressive spawn and defensive spawn

lusty warren
#

How is capping effective on mines

bright marlin
lusty warren
#

More like get yourself stuck in one position cuz you get crossfired

manic pilot
#

Bring back the old Mines map, it was much better and more balanced.

earnest mauve
#

Does anyone have an overview of the polish map which is upcoming??

tame imp
cursive vigil
#

Well that’s your problem right there, there is more than 1 play possible

stone tendon
earnest mauve
#

Okay,thx

stone tendon
#

The hill used to be huge, and climbable from more areas if you were fast enough

halcyon wren
#

^ south spawn had 2 major ways up the hill

quaint bay
#

balls

civic crystal
#

Besides the desert maps, Mines and Middleburg, what's the absolute worst map in the game and why?

pallid oar
#

Dynasty Pearl
Favours heavies, little room to manoeuvre, flanks can be stopped with ease.

stone tendon
#

I second this, the map is tiny and is literal hell if you are playing anything that isn’t a heavy. Especially in ratings.

#

The second you try to move or push you will find yourself in the largest cross fire possible

quaint bay
#

oh god i almost thought yamato harbor was dynastly pearl. yeah that map sucks absolutely, as anything thats not a heavy tank its impossible to make a play

analog trail
#

will mirage and lost temple come back in 8.1?

stone tendon
#

It’s not known when they will return

deep zodiac
#

Still waiting mines is removed at high tier battle 😢

fleet kraken
# deep zodiac Still waiting mines is removed at high tier battle 😢

Some tier X can do well at Mines but some is not (CAN'T HULLDOWN DAMMIT) ,there is also a lot of LT/MT rushing in one place and die in less than 1 minute after battle start and make some TD struggle in late game (no spotter and have small place to camp). So yeah it should be remove OR make some change at that map so it become more suitable to have balance fight. Like your profile picture, I also like lolipop

deft tree
toxic kettle
prisma thistle
#

copper fields, worst map

#

at least from tier 8 onwards I'm not seeing this map anymore

stone tendon
stone tendon
#

Map concept

#

Bases and cap

cold void
# stone tendon Bases and cap

What's the use of the left side? The solo flanker that dies instantly strategy?
And why's the base closer to the red team than to the Green team :thinking:

stone tendon
#

If the flanker is not careful he will die instantly, but even then the left side would probably only be pushable during mid or late game

thin quarry
#

The map seems to big maybe shorten it to be more centered around the the town and where cap is

uneven grail
#

Map is way too open

iron tendon
# toxic kettle mines should get bigger, for that they should give less space for the mountain a...

Seriously. You want to change the game and make one single map bigger than the rest? You can't do that. You cannot make it bigger. It just doesn't work. However, you can clear it up a little bit. The map... works on PC let's say, but if they... Moved the center hill more in the middle. Because you can always spot the people sniping you as a TD from the middle hill on the one side (don't know which but i think you all know) and you can't really from the other.

hazy beacon
#

just delete mines please

thin quarry
#

Even better make the map the underground part of the mines

toxic kettle
umbral moss
#

add bigger hills, and put the towns not towards one side, put them evenly spaced between each teams
widen the green teams spawn a little bit
add more cover onmedium side and in the middle
it will be a cmpfest

cold void
red lake
#

Honestly an underground map sounds fun like that and the maps arent realistic when one takes place in Mayan ruins and one in New York

copper stag
#

What do you mean?
Tanks/War in New York is exactly how I imagine that city as a European

astral reef
#

I usually solo flank from either left or right - This map will make any thing I do impossible to help my side - right or wrong unless we all en-mass attack and be last tank standing.

winged peak
#

.

#

There we go

compact burrow
stone tendon
compact burrow
#

I mean the map from the WOT and do WOT PC have tier XI aka modern tank yet

#

Oh should they make tank that spawn from hill and at the middle have like building and some obstacles at down hill, because I want to see epic stuff when everyone full speed and ram

quaint bay
#

Will these forgotten maps ever be implemented into the game or are they still being tested?
And that urban map looks like the new upcoming map that we saw in the coming soon vid

halcyon wren
modern maple
#

Yup, and the first screenshot shows Yukon

lament widget
#

middle one either became new bay or that new factory map coming soon

scenic stratus
#

Yeah the middle one is the factory map that's coming soon

gleaming temple
#

free

light patio
#

Faust: epilepsy, do yall agree ?

warm bronze
# quaint bay

This is yukon plan changed they didn't made it a snow map

compact burrow
#

Guys would you guys agree if every map have weather type every battle or just one new map make it rain how about that because I want rain

void shale
#

Then only play Canal

quaint bay
#

Wg going bonkers

quaint bay
#

Indeed bonkers bruh

hexed echo
#

recent maps seems very bright and less dark

storm orchid
#

wot blitz should get night maps

red warren
#

Thats a good idea

high thunder
stone tendon
#

The layout of the new map reminds me of north west from WoT pc

#

You have routes on the north and west side, paths on the south east side

#

then a town (or factory for the new map) in the middle

humble anvil
#

The coal pile area reminds me of Studzanki or however it’s spelled, but yeah the factory reminds me of Pilsen.

stone tendon
fallow storm
#

Looks like a good map tbf

stone tendon
#

And it has lots of different areas, so it should offer a lot of ways to push

hexed echo
#

haha would be great from wg to make a map based on mexico with its beautiful landscapes

#

that aint gonna happen

hard jungle
#

I'd love to see a long-range-only map, but people would be camping galore.

warm bronze
#

<@&481447501690568709>

austere lark
warm bronze
hexed echo
#

They should just named Pilsen instead of ghost factory the name just lame and lazy

livid prawn
#

Wouldn't naming it Pilsen sound more lazy because it wouldn't even be a new name? At least Ghost Factory is original

hexed echo
#

To attract kids

quaint bay
#

I think WG should add a new map : the military complex were build the defenders.
It would be a map like faust with some underground way and why not a reactor in the center of the map
Worth it?

bitter python
#

Mines needs to be deleted from this game.

And whoever made it needs to be fired.

high thunder
light patio
#

Same

modern maple
#

I lowkey like Mines

river canopy
#

^

copper stag
modern maple
#

join us - we have Mines

cinder bramble
#

You you design a good enough map would wg consider looking at it? I do a little on the side and wondered if they'd even cast an eye

light patio
#

I think its just to keep us sane

modern maple
stone tendon
#

Map concept

#

Spawns and Cap

tranquil parrot
#

program?

stone tendon
#

Unity

tranquil parrot
#

No ty

modern maple
#

Looks a bit barren if you ask me

#

I’d add a lot more hills/buildings/rocks and cover in general

stone tendon
#

Yep the north of the map is pretty empty while other areas like town or mid has much more cover, didn’t want to make it too crowded. I was going for something in between.

#

But yeah I’m not sure if the single large ridge on the north-west would work

quaint bay
#

Every map has to look the same. City for heavy on the right and hilly terrain for meds on the left. Remember pls

fallow storm
#

Does anyone else like Hellas and Yukon? Wotb Reddit seems to really dislike them, but idk why. They’ve both got so many positions and are both very fun maps

grave vale
#

the fort despair map sucks

grave vale
#

i am from asia server

#

i am from asia server

#

how

#

does anyboy hate fort despair map in WOTB

stone tendon
#

The wotb Reddit tends to blame everything but themselves… atleast that’s how I remember it

fallow storm
#

😂 Yeah fort despair is a pretty meh map, especially for high tiers but for me the worst might just be mines. Mines without TD’s is Great, but as soon as there’s more than 1 it sucks real bad cuz you can’t push anywhere without being obliterated

stone tendon
fallow storm
#

It’s not fun tho when your whole team goes city. Even then If both teams go Hill It’s a deadlock. I find often the team that tries to flank during the deadlock on city side will often lose as the tanks flanking will get rekt and then a counterattack will ensue

hallow basalt
#

they should make a map with a swamp theme, that would be cool

lost linden
#

yea

light patio
civic crystal
#

I really hate the Canyon map

stone tendon
#

Why? because the spawns are different?

still cloud
#

henlo

stone tendon
modern maple
#

That corner on the medium side looks really strong if you manage to get there

lofty dawn
#

Add map which is just a bridge no flanking routes no round abouts just you, ur tank and just go straight up boom boom.

modern maple
#

Where am I and how did I get in this heavy driver’s wet dream?

real oasis
#

Looks weird,or its bcs the lower resolution?

ebon fractal
patent ledge
#

Agreed

autumn fjord
copper stag
#

I like hellas and hate yukon

thin quarry
#

I hate both

hallow basalt
#

respeccc+++

opaque hornet
#

Dynasty’s Pearl is the worst map in the game.

thin quarry
split schooner
stone tendon
stone tendon
stone tendon
#

That hill is not supposed to be climbable

lament widget
#

@stone tendon what do you use to make those

hazy beacon
#

mines is worse

humble anvil
#

At least it’s more predictable, Dynasty’s Hurl makes no sense lol

hazy beacon
#

exactly, it is predictable

humble anvil
#

Which means winning is predictable and a good player can perform well on it and have a good game. Dynasty’s Pearl on the other hand literally makes no sense, making it impossible to play in any tank type.

copper stag
#

Dynasty has enough areas that can be used by everything
It's still way too focused on heavies though
But mines has literally 2 playstyles
Either you camp
Or you go hulldown on the hill
Everything else will most likely lead to you being destroyed (way too fast)

hazy beacon
#

i do pretty well in dynasty, fun map for me

copper stag
#

totally don't hate mines with every cell of my body btw
And I totally can't stand camping btw
Don't have the patience for that crap

humble anvil
#

I hate mines too but the outcome is a lot more predictable than on DP, and as a team you’re more likely to win and have a bit more fun on mines. I’d still like the Mines island to be made more relevant, or the town, since it still sucks.

copper stag
#

That's true
Mines is incredibly predictable
meanwhile I still wonder to this day what my team does on dynasty
But as I'm incredibly biased
I prefer dynasty

#

I still lose and win an equal amount of battles on both maps
But I just can't enjoy the playstyle on mines
Way too static for my taste

warm current
#

Wot Blitz offical channel

finite rock
#

Remove fort despair change my mind

stone tendon
#

just keep it for low tiers, the map is too small

shut egret
#

i want weather of maps to be randomized, like winter new bay, or summer faust, though it would be for looks, it would be nice

fallow storm
humble anvil
#

agreed, they both need to be viable. Maybe make the hill less protected from the island as well

modern maple
#

Making the hill less protected means making the island less protected as well. Aside from that, I don’t think it’s a good idea to be able to have a deadlock on the entry to the hill

steep steppe
stone tendon
steep steppe
#

Can you play the maps you make?

stone tendon
#

No I’m not sure how to implement them into the game, they are just concepts

steep steppe
#

Ok that’s kool well done. Could be fun with some training maps.

tropic beacon
#

Go night maps

steady crater
#

Remove port bay, worst map

hexed echo
#

Would be great another desert map but with more urban stuff something like ghost town from wot pc

copper hearth
#

Urban side of the map needs more ibfluence

hexed echo
#

Men even in wot console there's was some urban maps with their set of camos

hallow basalt
#

need new mapppppp plzz

lusty warren
#

new map next update

mortal spindle
fallow storm
fallow storm
# mortal spindle Ghost Factory

I’m excited for it as it has a good blend of open medium Terrain and urban heavy terrain, Sheltered spots and open spots etc.

unique wolf
#

blitz tankers complaining about any map for the nth time

copper stag
#

because they are all bad

steady crater
icy juniper
#

town is for clowns

lusty warren
#

truth 🙏

fallow storm
fallow storm
# icy juniper town is for clowns

Amen, I can immediately tell which player is new/bad by which direction they go to. I also hate when meds go heavy flank if they have a clear advantage on Med flank or have a equal chance e.g 3 v 3 meds or 3 green meds v 1 red med

steady crater
#

@fallow storm yeah, so to spawn camp and not move, mediums make games so fun

fallow storm
#

On a heavy flank it’s too easy to get bogged down. If the team goes together it has to Be on the medium flank because it’s much easier to penetrate lines on a med flank

steady crater
#

No it isnt

fallow storm
steady crater
icy juniper
#

so you'd rather go town and waste 3 minutes only to get farmed because you gave up all map control. got it.

steady crater
fallow storm
icy juniper
fallow storm
steady crater
icy juniper
steady crater
#

What's your ig name @icy juniper

icy juniper
#

one guess

steady crater
#

Is it the same yes or no retard

fallow storm
pallid oar
#

There is a reason people don’t go to the port on port bay and it’s always river side.
It’s like all going town on Middleburg and ignoring the hill

fallow storm
icy juniper
fallow storm
steady crater
#

It's annoying to hold the right because the meds have too much of an advantage

pallid oar
#

Going river side you need to hold that middle section and the way to the corner.
If you let the enemy heavies push through that middle hill section, your meds get farmed and then your heavies get pushed.

fallow storm
steady crater
#

@fallow storm I'd like to see any heavy cross without losing half of its hit points if even that

#

Too many maps are based off mediums and it's fine where you can actually do somthing to counter it, but countering meds on port bay is impossible

fallow storm
steady crater
fallow storm
fallow storm
steady crater
#

The map is so biased for mediums like so many other maps

icy juniper
#

lol

steady crater
#

But on that map there is jack shit you can do to really counter it besides pray for good meds on your team

fallow storm
lusty warren
#

biased for mediums no
biased for hulldown tanks perhaps

steady crater
fallow storm
steady crater
steady crater
fallow storm
# steady crater You literally said to counter you just cross, I said that stupid.

Oh right sorry got muddled up, Was thinking of a different crossing position, crossing the river in a heavy is completely possible without getting wrecked, angle yourself and keep driving, wiggle if you have to. I wouldn’t advice crossing In a Vk168 tho as that’s not their strong point. It’s possible but it’ll take a while lol

fallow storm
lusty warren
steady crater
steady crater
lusty warren
#

that's the point it's not biased bc both heavies and meds are good at hulldown.....

#

heavies on port bay on the river side can just hulldown on the ridgeline on the c cap wdym you can't do anything

fallow storm
steady crater
steady crater
fallow storm
lusty warren
fallow storm
#

Anyways Gentlemen I Must leave. Nice conversation we’ve had lol. @steady crater would it be possible to Know your IGN?

steady crater
#

Shanethejerkyman

fallow storm
#

Thank you, have a good evening…or morning or even afternoon depending on where you live

lusty warren
#

why you saying sherlock you could be talking about another position 🙄
and a fast heavy like the chieftain can also take that position, it's not meds only

steady crater
#

@fallow storm I wonder where I live

lusty warren
#

definitely not in north america!

steady crater
hallow basalt
#

need new map

stone tendon
#

please new map im dieing

fallow storm
#

Jesus Christ guys Ghost Factory is coming soon in 8.2 or 8.3 I think. Stop complaining without reading the news

humble anvil
#

8.2, its been confirmed.

stone tendon
#

I know

quaint bay
lusty warren
#

fort despair

quaint bay
#

👍

lucid carbon
#

That was too easy

stone tendon
#

Guess the map

icy juniper
#

mines

green gull
#

Looks like mines to me

humble anvil
#

Or Dynasty's Pearl

stone tendon
#

I was going more for dynasty’s Pearl but both check out

void shale
#

No, see unlike Mines, this has the stink lines which clearly depict dynasty's pearl

harsh lance
#

why is mines even in game still

austere lark
#

It’s an iconic map. Honestly it could be a supremacy map by keeping the town cap, and adding one inside the mine entrance (should be hard to take on purpose) and another at the lighthouse island

deep herald
#

Mirage and Lost Temple were the best ngl. I thought I was having really bad luck and not getting the maps. Too bad they got removed :/

modern maple
#

Mines is a nice and predictable map

hazy beacon
#

predictable maps sux

modern maple
#

Only if you are predictable

sly cosmos
lusty warren
#

mines gameplay is so static

halcyon wren
modern maple
#

True OG members can pride themselves with winning a game by cap on Falls Creek

hazy beacon
#

enemy was afk so i capped out 😎

austere lark
austere lark
modern maple
#

Rockfield was cap intensive but Falls Creek capping was literally a standard strat

austere lark
#

There was a time where yoloing bridge in comp for falls creek was meta

modern maple
#

Yeah that was the alternative but you really had to yolo otherwise you’ve basically lost from the start

stone tendon
#

Map concept

#

Spawns and cap

#

Legend says that a heavy tanks weakness is bushlines, the reason why heavies tanks are unbalanced in this game is due to lack of bushlines

lament widget
#

“Heavy tanks are unbalanced” lol

stone tendon
modern maple
#

It’s true

quaint bay
#

But that is a nice work anyway

sly cosmos
stone tendon
quaint bay
#

Having town is useless if u can not decap base

stone tendon
#

So its forces them to be aggressive

sly cosmos
quaint bay
#

Just put a maus wich will die if u can’t hide with hill, one cap with maus, other defend

pearl tulip
#

pooop

lucid carbon
stone tendon
fallow storm
#

I’d like to see A more mountainous map, something with Multiple points of attack to prevent outright stalemates

#

Without OP tank destroyer spots

quaint bay
modern maple
#

That doesn’t sound like Mines at all

quaint bay
fallow storm
wooden quartz
#

But usually the players don't team-up that much

noble wigeon
#

What the heck

modern maple
#

Run

halcyon wren
fallow storm
stone tendon
modern maple
#

Well yes, but actually no because your mediums got dominated by the enemy heavies which are now turning around to fight you and as a result probably can be held down by a single enemy

fallow storm
wooden quartz
modern maple
#

Just because the TDs aren’t looking doesn’t mean that the hill is defenceless

fallow storm
# wooden quartz If so, then you'll have either only 2 enemies to worry about, or the hill will l...

Ok imagine it like this. Both teams 2 TD’s. 2 heavies and 3 meds. Meds go hill, and are battling. Allied heavies push, but are stopped by the 2 TD’s helping their heavies by Camping and focusing their guns at you. There’s still the meds defending the hill so it’s not defenseless, + The Enemy TD’s can always rotate 30° to help their meds. This only works on the south spawn as opposed to the North spawn where the TD needs to relocate if it wants to help one of the flanks

modern maple
#

I’m 70% sure that you mixed up North and South

fallow storm
modern maple
#

The short answer is no

viral ledge
#

wg i beg you please remove rocks here.

every starter or high head player just goes here and waits because of rocks.

lament widget
fallow storm
warm bronze
#

Skill issue :/

halcyon wren
#

@velvet phoenix you are in one of the best tanks for mines yet don’t play it. Yes, I agree, mines is sort of a bad map, but literally showing everyone you would WILLINGLY afk, considering doing so is against the EULA of the game

yes, it’s unfair to your team when you decide to do nothing in a tank with -10° of gun dep, and incredibly good frontal armour

raw gate
#

“Unfair to my team”

You know what else is unfair to your team? Making it a 6v7 just because you dislike a map. You’re no better than a troll like Dsteves in this case

There are plenty of people who dislike the map mines, but at least we all give it a shot regardless of how slim the chances of victory look like. Meanwhile, you’re complaining about how unfair it is while simultaneously making it even more unfair, irony much?

odd zodiac
#

Maybe if you stop breaking the EULA you might get testing

stone tendon
#

If you were in a 4005 I would understand why you don’t even want to play, but you are in a tank with a purpose of going hulldown.

git gud

odd zodiac
#

Yea after seeing this I don't blame them

halcyon wren
#

imagine applying to a clan ONLY for testing, sorta cringe bro

most clans that have test status that I know reject anyone who applies if their only reason for application is “I want test pls”

odd zodiac
#

I don't think any clan regardless of server would accept a guy that purposely rigs and causes their team a loss just cause they didn't like the map

halcyon wren
#

^ firstly

still some tactics

hill assault bogged down? go to side hill, put shots in there, pull tanks and guns away from the frontline, or go town and pressure cap, make enemies make mistakes in their haste

supple vault
#

Dies at 0 damage

In a hulldown tank
Which is very useful on mines

Cries abt it and gets banned

Conclusion: A big fat skill issue

halcyon wren
#

the system is that the clan gets permitted test status, the clan lead gives this status to random members of his clan too, don’t think that’s a bad system either

boreal citrus
#

opinion detected

raw gate
#

imagine thinking your personal dislike for a badly designed map justifies your action to afk and ruin it even more for the 13 others players

supple vault
#

Yup skill issue
Crying abt a map when u do 0 damage in a tank that is supposed to be excellent in that map?
That's on you not the map
You could've easily gotten 3k and won

they literally had no hulldown tank

You expect to get into a tester status with this lol?

halcyon wren
#

maybe because WG knows those clans and the people inside them have the skill and insight to test tanks?

I mean, you could always get an acc on the RU region and test there?

raw gate
#

well maybe the solution is to not afk????

supple vault
#

Imagine wanting a tester status with this behavior lmao

odd zodiac
halcyon wren
#

@velvet phoenix wanna test? go to RU server, the players there will laugh if they ever translate your story

supple vault
#

-> Gets a bad map
-> Lovely tank for the map
-> Ez farm possible
-> Goes AFK
-> OmG bAd MaP wG bAn Me

raw gate
#

You afk and then have the audacity to complain on a server with thousands of people to see and you still don’t get why your rep manages to fall in servers you don’t even play in

supple vault
#

Not like there is something called disabling encounter

halcyon wren
warm bronze
#

@velvet phoenix 0 dmg with badger in maps like mines is your skill issue

supple vault
#

^^

halcyon wren
#

@potent shore look at the audacity

warm bronze
#

@velvet phoenix admit its ur skill issue

raw gate
#

Maybe if you want games to be a little less unfair a good starting point would to actually either avoid the map or just deal with the fact that you’ll end up playing on it eventually

supple vault
#

Plus they literally had no hulldown tanks lol
It was a certified easy farm for you

@velvet phoenix We all deal with it by not going AFK and doing our best
You do the same and stop flooding this place with ur tears

boreal citrus
#

it hasnt been removed yet because alot of people like the map and perform well in it

warm bronze
supple vault
#

I can do 5k in an IS-7 which is not even a good hulldown tank and you cant do sh** in a hulldown tank?
Skill issue

halcyon wren
#

we all have maps we hate lol, I hate new bay due to the unbalanced city area, one team gets way more cover, but I still deal with it, I can still win games on the worse side, I’ve won comp games on the worse side

supple vault
#

lol noob

boreal citrus
#

lmfao and ur complaining ?

warm bronze
#

Skill issue git gud

verbal python
#

lol u are so so wrong there is plenty test clans here that are 50%ers so nope no comp at all

thats the biggest crap ive read in a while you should be banned for ever

supple vault
#

Imagine getting bans just coz u got a map u dont like

then demanding tester lmao

odd zodiac
#

Yea cause they're 60%+ btw there are

verbal python
#

well thats a NA problem and u didnt specify which server in that post

supple vault
#

At least they try, unlike u

potent shore
#

Sapphire, you do know the thin ice that you're on here, right?

agile pewter
#

ah, I see I've found the sapphire bashing session

boreal citrus
#

uh oh

odd zodiac
supple vault
raw gate
#

Point is you can’t literally afk a game, post it on a public server and not see this coming for you

supple vault
#

Man I dont get where he can post this with people backing HIM up lol

agile pewter
#

you can't just say you'll never play the map and one mediocre player crying about a map won't do any good, all the good NA players know you'll either yolo and cry on mines or just go afk and cry

that's just not how it works

supple vault
#

cry about it

#

Only these three tanks were alive at the end, probably at 3k health collectively

You could've easily gotten 3k in the badger turning it into a win

agile pewter
#

I mean, mines isn't bad, you can make it work, it's just a little small for tier ten, but that's part of the challenge

plus, mines isn't on "its way out" as you say @velvet phoenix, you just have to learn to play the map and get over it like the rest of us, be a man, not a man-child

verbal python
#

mines is my favourite map

raw gate
#

Imo mines is badly designed and that the criticism towards the map is definitely warranted, but afking a game is most definitely not proving your point at all

odd zodiac
agile pewter
#

^^^ if you're doing zero and afk-ing because you don't like the map, that is basically rigging

verbal python
#

yepyep

agile pewter
#

negative ghostrider

halcyon wren
#

4v7 most of the time never has worked lol

odd zodiac
#

Yea bro reducing a team's performance by 14% isn't rigging it's just a coin flip

gray gustBOT
#

dynoSuccess Sapphire Glitter#1318 was muted

verbal python
#

seems like a skill issue if you cant win on mines if you get the less favourable side and ive won on it with afks just git gud

boreal citrus
#

lol

potent shore
#

time to shut this down now

halcyon wren
agile pewter
#

less goooooo ty frostbite

peaceeee

odd zodiac
#

Welp shows over folks time to head out on another note what are yalls thoughts on fort despair

verbal python
#

my most hated amp will always be dynasty

boreal citrus
#

wait no

halcyon wren
#

lost temple is the superior Chinese based map

raw gate
#

FD feels like an okay map but I wish med side was more than just literally a huge open field and 1 rock

odd zodiac
#

I'm finding heavy side on FD a lot more comfortable nowadays tbh

agile pewter
#

@potent shore better watch out 😳

verbal python
#

here we go again

boreal citrus
#

lol

agile pewter
halcyon wren
#

I honestly wish we could do a little :KEKW: here

odd zodiac
potent shore
#

sounds like fun

agile pewter
raw gate
#

FD in general would be nice to see a mini-rework but overall I think it’s okay aside from med side being a 50m dash of death praying you don’t see double TDs that are gonna nuke you into oblivion

fort despair

halcyon wren
#

wait hol on what’s FD

my puny mind has forgotten

odd zodiac
#

Yea that's my main gripe with med side its the lack of cover and the TDs that just sit unspotted behind that bush

boreal citrus
raw gate
#

heavy side is alright as well but I feel like it could be changed a bit to not just be 2 blocks of cover in total

expanding it a little to include the huge open space on the side would be interesting imo

halcyon wren
#

ye, plus the crossfire potential from mid and beyond is sorta annoying but also needed

odd zodiac
#

Fort despair is probably a C tier map it's not great but it's not as one sided as mines

raw gate
#

agreed, both flanks feel just like a huge firing lane and that a ton of the space feels unused most of the games (both med side and heavy side have huge unused space because of how open it is)

odd zodiac
#

The maps I really don't like are dynasties camp rail and camptilla

raw gate
#

med side especially has that problem, you’re playing on maybe 20% of the med side since 80% of it is just an open plain to instantly get killed in

heavy side has a tiny bit of cover but let’s face it there is no tank that is fitting behind that tiny wall

odd zodiac
raw gate
odd zodiac
halcyon wren
#

it’s worse on EU, where most of your team crowd up on one flank, making it seem more small

supple vault
raw gate
#

surprisingly middleburg town is somewhat playable if your team rushes caps, it’s definitely something that you can pull off but I wouldn’t recommend it at all unless it’s more of a last resort, I wouldn’t say it’s more of a death trap

In my opinion the death trap part for that comes more of pulling that off with a bad team comp, not capping the bases or trying to rush hill from town

warm bronze
halcyon wren
#

we can blame a certain person for that lol

supple vault
#

I really dont know how he expects a tester status with that attitude lmao

raw gate
#

controversial but I think a ton of popular spots players like to take are death traps, not in the sense that they die immediately but that they have no way of running out if things get rough

odd zodiac
#

I'm kind of curious what are these spots or rather what do you believe these spots to be

raw gate
#

I mean this one is debatable but I really don’t like the corner med side of alpenstadt since in the case that you are pushed on you have no way of rotating out without getting shot at

Rushing mines hill (like all the way up) from whichever side is the inferior spawn is an obvious one because there is virtually no cover in addition to having to run a longer distance but people tend to take it and instantly die nonetheless

Few obvious ones you mentioned like black goldville town since that side is fr unplayable

This one is a weird one but black goldville (committing all the way towards caves) often puts you at a hard spot because if you end up losing the caves you’re stuck in a nasty crossfire between people who went to the little mid ridge and the enemies in the cave (near the entrance of the caves, you’re just kinda cramming yourself in that tiny spot with nowhere to run)

odd zodiac
#

Yea I've been trapped in that caves spot a lot personally

raw gate
#

then again I did say that it’s a controversial opinion so honestly I’m open to hearing why some of them are actually not death traps but yeah

odd zodiac
#

What could be a death trap is the port bay medium side I know you're supposed to go there but if you get the bad spawn and all the heavies sit behind that ridge you're screwed

stone tendon
#

The crossing to that corner on port bay is really unfair, the south spawn has a more cover route while the north spawn's is completely open.

fallow storm
wooden quartz
modern maple
#

That’s just justice

#

Also, in a heavy, you can still have a pretty good game as long as some conditions are met

wooden quartz
#

And those condition are: if your medium team get the castle, you won't need to worry about fighting in two fronts
Meanwhile the other team will suffer what you probably would

modern maple
#

It mostly depends on your mediums positioning and your positioning

fallow storm
#

Exactly if you position yourself right you’ll reap the rewards. Play your tank to its strengths, that little hill up there is hell if there’s TD’s and meds shooting at you but enemy meds will be occupied with allied meds. Just go to those rocks below, TD’s will get spotted often enough and you won’t get Shot at by meds

fallow storm
wooden quartz
final cape
#

my fav map 😂

cloud light
#

Good to snipe up there, but very hard to hide

stone tendon
#

If you are in a hulldown heavy on Castilla and you are on the south spawn, you have a good position on the top of the windmill hill to spot and get early shots

#

The hill is a bit flatter on the south side which allows a tank to remain hulldown while getting these shots

#

There is also a defensive position on the hill behind

#

The south spawn of Castilla is offensive while the north spawn is defensive

modern maple
#

Those positions are bold

fallow storm
viscid onyx
stone tendon
wooden quartz
#

"Also, we have a map that enemy sides aren't mirroed. It's Castilla and it makes the gameplay even worse for heavies that don't want to be farmed in the windmill.
Let's imagine that the heavy will engage thorugh the city on the middle of the map, that one bellow the castle.
If we considere that you're using an E5 with is fairly a fast heavy, the south gives you a way that takes a bit more than 40-50 seconds to reach the city, meanwhile the north side takes one minute and between 10 to 20 seconds.
Or let's talk about the entrances to the castle in Castilla, meanwhile the southern entrance to the castle is literraly front of the medium lane and is also a ridge, it's faster for mediums to reach if they rush.
Meanwhile on the northerner entrance, the medium will have to run about 150 meters, make a U- turn on the exit of the medium spawn point and climb the path to the castle.
BUT, the northen path have way more sniping points, and they are arguably faster and easier to get."

#

This is the major balance problem in Castilla, mostly because it applies to every single class.

You don't like to go windmill with your heavy? too bad, if you took any of the sides (mostly the southern) you'll take too much time to get to your position no matter what heavy you're using. It means that enemies will already be in position for attack and defend if you're going through city (and only this, ignoring that if you go to the city, who's going to hold the windmill for you? the same teammates that everyone calls as noob or incompetent? )

#

Alright then, so what about meds? The viable answer is fighting for the castle, who wins the castle have the right to camp. Going alone to hunt a heavy that didn't go to to windmill isn't an option (unless you're the toptier)

#

And about TDs? You have only 3 options

  • If you're a sniper TD then you climb the spawn mountain and camp.
  • If you're quite fast you go to help meds
  • If you're slow but not a T110E3 or another extremely good tank, then you should try your best, but won't be as effective as you usually are
#

Let's also mention the extremely stagnant gameplay, almost totally based on long and medium range after the first half of the game. The heatmaps barely show any popular movement after the battle take 3 minutes

#

Castilla is not a balanced map and neither a map that promotes a fast paced battle. It's stall and more stall until a X vs 1 (X = the remaining of the ally/enemy team)

fallow storm
#

Eh still one of my favorite maps. It works for me and I don’t camp

#

I only camp in my Russian TD’s, otherwise most of the time I go med flank

#

I prefer to go med flank with my heavies aswell, but Half the time I go Heavy flank and either take up and aggressive position in the rocks or cross the river into town. You only get farmed if you allow yourself to, E.g I’ve had an instance where we were winning a battle and we had to push, but no one wanted(even tho they easily could) take a shot from an E75, which left the whole team exposed to the camping TD’s as they sat in the rock place waiting for the E75 to shoot and boom we lost

#

But that battle was more of an instance of how Unintelligent players can be, with the inability to know when to push and lack of Awareness which led to them being farmed

fallow storm
#

And yes there are a lot of camping spots but there are hardly any bushes in those spots! There’s like 1 on each big Hill So TD’s can’t just camp and never be spotted. Once they’re spotted they’re extremely exposed from everywhere and unless they yeet themselves off the mountain/hill they’re dead in 5 seconds

#

Also, after checking your Blitzstars stats, I am also correct in saying a Skill issue also semi-applies to this

#

However skill can always be improved so it’s not the focus of this discussion

modern maple
#

Lol

stone tendon
#

very crazy map concept

#

spawns and cap

#

(this is not a serious map)

fallow storm
#

Looks sick, except the Cap positioning is very shielded. Cap outs will be common

stone tendon
#

Well to give the town a purpose

modern maple
#

To be honest this map design is probably the best you’ve proposed so far

stone tendon
#

It’s definitely a unique map

lean night
stone tendon
lean night
sly cosmos
#

the map looks amazing, nice job @stone tendon

deep herald
wooden quartz
# fallow storm I prefer to go med flank with my heavies aswell, but Half the time I go Heavy fl...

"...You'll only get farmed if you allow yourself..." Let's continue the phrase.
You'll only get farmed if you allow yourself to go directly to the proper heavy side, otherwise, you can take the city lane and snipe heavies while using another heavies. Perhaps you can also try to go for the castle and bully meds, abusing the heavy HP and opness towards other classes is actually smart, but here's the question: who's going to stop the heavies on windmill? Because they will most likely go to windmill, that's very common in Castilla games.
If you're not the one stopping the heavies, the incompetent teammates will do so?

lament widget
wooden quartz
# fallow storm But that battle was more of an instance of how Unintelligent players can be, wit...

Castilla is mainly about who can get better position in a pseudo "trench warfare". If you can find a good position to shoot, you'll defend your side well at long ranges (which is not hard, due to how windmill, hills and the castle are placed). If you don't want a defensive position, you can try to cross the no man's land and try your luck against a well positioned enemy.

The one's who know better how to make a stall gameplay are the ones who know better how to play Castilla. In basic words: know when to shoot and around 200m, and you'll do well

wooden quartz
wooden quartz
#

I'd call your's blitzstars check more like "lol, he did very poorly is his only match in Type 62, but he's stats are way lower than my super unicum gameplay. Must be a noob"

#

And even so, would you call Posit1ve_'s hate for Castilla also a skill issue?

fallow storm
#

1600 damage at T7 ok that’s fine, nothing special but at T8? Not enough.

#

Wr is not a very accurate depiction of skill

fallow storm