#maps-discussion
1 messages · Page 27 of 1
Thankfully I am not the only one who thinks it is.
Castilla is nice when you play it in high ratings, everyone knows their role
Is mines being part of supremacy mode a good idea?
The reason it isn’t in supremacy is because they don’t know where to put the caps on the map
I think the larger side island should have cap A, the mines on top of the hill gets cap B, and town has cap C
Map concept 550mx550m ( some of the rocks are not loaded in this image )
Spawns and cap
My lag is bad at the best of times, but has anyone noticed that the Normandy map is the worst for this?
Well Normandy is the largest map in the game, what device are you playing on?
Yes sometimes for me it will crash
Really, are you going to start with maps sizes again
I am creating a tournament team for tier 6 for people with Discord if you want in please message me hurry
Wrong channel but ok what server my mans?
no sry took too long so I disbanded team and joined a different one
oh great we're going against someone who is from a YouTubers Clan droodles
Do you think copperfield and normandy are the same size?
Looks great, would definetly be interesting playing on it...
It definitely is unique
every map is the same size but Normandy had many shooting bunkers,hills and buildings so that's why it's bad.
Have you ever turned range finder on? if you point at the borders of the map while touching the red line you will see that every single map has a different size
Copperfield is not even a square map, it is a rectangle. If you look on the minimap, you will see that the Y axis of the map is smaller than the X.
Just go in a training room and turn on rangefinder, you will see
in which map can u view from one side to the other while beeing on flat ground ??? if you watch from a hill you gonna end up with more distance then there actually is. You know Pythagoras and shiz.
The elevation difference on most maps is so small it is negligible
i still wanna see a screenshot of the flat map view
1:
2: roughly 555m in the same side
this is the otherside of normandy. roughly 550x550
i dont think i even need to calculate this
mmh intresting. so they either made the maps sloppy or lied about it.
Or the tool doesn’t work properly
That is a possibility
The tool works, and you can see in this image that I got a similar number
Sorry, but it's impossible that all maps have the same size. Measure Normandy and mines without counting how tall are the mountains. The maths simply won't work if you think that all maps are in the same size.
if weegee says that they're the same size they're the same size
if weegee says missles are balanced then they are balanced
if weegee says crates are good crates are good
i mean
what do they get by lying about the map sizes
Idk, but it's not a truth at all.
Probably so people will stop asking them to make larger maps
You are only measuring about 5/6th of the map, so your image suggests that the map indeed is 500 metres long
417 x 6/5 = 500.4
I am on the edge of the map
.....
Well, that makes the things much weirder. If we are going to count even the parts that are impossible to reach, then I don't think the maths would still go for the "all maps are on the same size" statement. Check Port Bay for example.
Well, if we measure how large the maps are we need to include all parts that are actually part of the map while not being accessible
Aside from that the measuring tool of WoTInspector is also applied from map edge to map edge in the pictures above
Plus, if you observe the minimap you will find that you can get far further south
Why would anyone care about the inaccessible part of the map? You can't play on it, it is purely there for visuals
Indeed. I dare to count inaccessible parts like houses and buildings, because they are virtually inaccessible but still useful. But why would I count the Mines' mountain?
Because it’s part of the map
You are literally trying to argue that the maps aren’t 500 x 500m, not that the accessible parts of the maps aren’t 500 x 500m
The mountain on mines is modelled just like the whichever house that adds to gameplay. It’s not just some background or sky, it’s an actual object and part of the map
But a thing stands, in therms of accessible area, Normandy is the biggest.
An object that it's worthless to the gameplay, even if it is touchable.
Hellas, unlike Mines, have a mountain designed to allow heavies to sidescrape in there if necessary.
Just to be clear here, I don’t concern myself with relevance to gameplay or likewise; what I am looking at is the size of the actually modelled and intractable map (this goes beyond red line borders, the border is defined at where collision objects cease to exist and graphic scenery takes over), and this area is around about 500 x 500m because that’s just WG’s standard template for maps
The minimaps certainly are all designed as 500 x 500m maps
Yeah, in raw values, all maps are undeniably designed for 500m vs 500m. I can't argue against this, but the map design affects directly how the map will effectively be.
All maps may be on the same raw size, but it's because of map design that you can take 40 seconds to reach the frontline in Castilla, or 20 seconds to reach the frontline in Mines.
So if you ask me "What is the biggest map?", I'll say "Normandy, but only in therms of workable area, otherwise all them are the same."
Fair enough
I just want classic Malinovka from big tanks
if weegee says there isn't enough smasher players to be a problem there isn't enough smashers to be a problem
bruuuuh, seeing the new garage, I want a new Blitzland map
The maps are the same size, you need to take into consideration the hills and terrain. And lets say that MAYBE for some reason you are right and WG lied about the sizes being the same (which I disagree on, they are all the same), they are not going to be 50m difference, but maybe 5. And 5 meters of difference is only because you cannot fit certain features into the game if you dont extend it those extra 5.
Once again, because looks like that someone didn't read before argue.
It's undeniable that all maps are 500x500 meters if you don't count the height of mountains for example, but the map design makes a map longer or shorter, bigger or smaller, better or worse.
Mines and Normandy may have the same size in raw numbers, but the actual usable size from those maps are extremely different.
The map design factor changes tottaly how much of those 500v500 meters are actually workable. In Castilla you can do 400 meters shots, but in mines with a lot of luck you can see someone beyond 250 meters.
So even if Normandy and Mines have the same size, Normandy does still bigger, but only in terms of size that the player can actually use.
@iron tendon I guess that it's easy to understand now.
If you play Mines in WoT PC you'll understand more about the terrain.
I did and?
get gud
Worse mines, TDs can’t punish people rushing and north spawn loses offensive ramp
By any chance will there be a new map?
I know that the usable terrain on maps is very different, and I understand that. I just dont get how people keep coming into this channel and saying that the map sizes are different. Also, reading through comments talking about unaccessible parts of the map, no they are not useless. Think of it, if you have a unaccessible hill between you and the enemy TDs that is not useless at all.
By unaccessible he probably meant beyond the red line
it's highly possible during 8.1 or 8.2 maybe
It's gonna be like himmelsdorf then
But with more and more ruble
Don't think it'll ever be added
First of all: It's as Himmelsdorf, what I already said
Second of all: Maps are too small to add the river that goes through Stalingrad
Ok
But it will be cool i guess
An Okinawa map would be a lot cooler
Ah yes
So many craters to go hulldown in and explosions happening on and about
Yep, that's cool
Wait what part of okinawa are u talkin about? The mountains the beaches or a town that is near the beaches?
The mountains :v
Ok
I guess there will be so many places to run around in and hide behind stuff that has been blown off or somethin
Actually i think that wont be a bad map
Tell me a single decent way to use the Mines mountain on the top right area of the map, the one nearby the cap area.
That's one of the inaccessible areas that I was talking about, areas that you can't enter through and neither use in the mid-battle (unlike normal houses, that can be used for sidescraping and cover)
You don't
Third of all: There's too many ruins for tank to be able to move even more than Himmelsdorf
I agree with you there, it is kind of useless - although good for blocking fire between cap and the hill on mines (if we are talking about the middle hill part that is the closest to spawn). I mean - if it wasnt there then meds with big gun depression could just decimate the heavys that are capping and the heavys could never do anything. It is there mainly for the heavys to enjoy capping more.
Also, for the people that want new maps - they are quite hard to come up with. In my opinion, it would be really cool instead of having a mirrored map, like basically all maps in the game are, WG should add a map that isnt balanced at all - for example, one team is defending and one is attacking. Having two completely different sides of the map where you could have a unique experience playing on either side. It would be really interesting and WG would really enable the skill factor into the game which has been gradually decreasing (new armor highlighting).
I love auto-moderator. Instead of write alk the text again, I'll just oversimplify the answer:
No, the mountain on the top-right of the map simply can't give cover to heavies. If the heavy is on the capture point and the enemy is dping hull down through the hill in front of the heavy, then the mountain would be behind the heavy. It's impossible to block a frontal shot if your cover is 20 meters behind you.
Also, we have a map that enemy sides aren't mirroed. It's Castilla and it makes the gameplay even worse for heavies that don't want to be farmed in the windmill.
Let's imagine that the heavy will engage thorugh the city on the middle of the map, that one bellow the castle.
If we considere that you're using an E5 with is fairly a fast heavy, the south gives you a way that takes a bit more than 40-50 seconds to reach the city, meanwhile the north side takes one minute and between 10 to 20 seconds.
Or let's talk about the entrances to the castle in Castilla, meanwhile the southern entrance to the castle is literraly front of the medium lane and is also a ridge, it's faster for mediums to reach if they rush.
Meanwhile on the northerner entrance, the medium will have to run about 150 meters, make a U- turn on the exit of the medium spawn point and climb the path to the castle.
BUT, the northen pathhave way more sniping points, and they are arguably faster and easier to get.
I think they should add Westfield into Blitz. Good map and I think it would port over well. Obviously on a smaller scale tho
Is Winter Malinovka a variant of WoT PC Malinovka? Surely they look 100% different
before the rework they were very similar
No, I mean like a completely different map. Like a map, where one side would be very high up on a hill and the other low down, but different cover, etc. (although that wouldnt work well). The map I mean is for example to have one team spawn in a city, where there will be a lot of square buildings, and the other team to spawn in a rocky, mountainous terrain where there will be a lot of (not square) rocks. Or for example, to have one team spawn in a city and the other team to spawn in a factory type place, or a mining facility. A map where, instead of like all maps are, where the gameplay on both sides is the same, every time you would spawn on a different side of the map and have a completely different tactic. Instead of having heavys pushing here and meds be over there, make the gameplay so that there will be lots of different options to play the game. Instead of like all going C on rockfield, you would one time go there, one time have heavys push and all snipe from behind, or another time have the meds ambush, or put a trio of 2 heavys one med two one side and a heavy and med go to the other side, where TDs could cover them if needed.
I just feel like nowadays the game is getting more and more noob friendly and that is going to cost them a lot of experienced players. The worst thing you can do to this game is the new armor highlighting. How could WG add more skill requirement to the game? Add a map that has so much diversity. Its an easy process.
And if WG wants to keep it more noob friendly, make the rating battles harder. Dont put the armor highlighting in the rating battles, put this new skill demanding map in rating - im tired of playing rating against noobs who happened to get a good team 8/10 calibration battles. They ruin the game, thats all.
A skill demanding map? I don't see how putting teams on 2 completely different types and sides of the map is skill based. See Mines where the south spawn is clearly better but offer more
i find it ironic how north is better on pc but south is better in blitz for mines
Can we get 1 ore 2 rocks more on this side.caus if you get spoted it will often be that the whole enemie team shoots at you
That's what you get for going A
Me heavy
Me must go way I face at spawn
Me want more rocks?
Then only tanks you might want to go there are fast tanks with some armour (mainly to cap a)
And even then it only works out 33% of the time
Ppl watch fatness make that cross once and try it every game
I often E5 rush it using speed boost and barely make it, anything slower will get destroyed
Yeah only fast tanks or ones with a good speed boost can get over
I dont see the point in doing that, all you need to do is to be careful. Dont fire, and ride completely on the edge of the map. An E100 can make that trip unspotted if you ride on the edge of the map.
It's actually fairly easy to get spotted on that side of the map especially considering that the other side has a bunch of obstacles
yeah
Going A is pointless unless you want to snipe to farm damage. The game happens elsewhere (unless everyone goes A, obviously)
The only tank I will ever bring to A is the 4005
I got killed at the start and i dont shoot when dont see a target.also it is not realy clever to shoot with an american tank while driving.
Thank you wg for removing garbage maps like mirage, "temple" and soon mines.
It isn't actually being removed, it's being reworked and will be brought back soon
They said they are removed indefinitely, so both maps may or may not return
I'm pretty sure they said rework
In this case indefinitely is being used for it's "unspecified amount of time" definition
No wonder I felt that I miss some of the maps in the new update.
-play big chungus theme
You do not have permission to use this command!
Paging @void shale @potent shore
Perhaps a rework of Mirage and Lost Temple. I love the Mirage map until I noticed it is gone for like weeks already. The beach is like the suicide area for the tanks who give up going to battle.
@high thunder Lost Temple and Mirage are gone temporarily to be reworked (they will be made available to play at the high tiers, 8-10). They were removed ~2 months ago. its not certain when they will be back
Mirage is a fun map I have to say. In my opinion, the map is quite balanced where either of the players spawn. It is a 50/50 chance of winning.
well even the worst maps for me still aren't 50/50 :))
i know what you mean tho
the map is balanced for both spawns
Vineyards is so boring
dont go a *****
Yeah i got it.
Make the maps more detailed
Make my wallet bigger to buy Powered devices…
It’s still a 3D game on mobile… Today powered mobiles devices are very expansive and… die fast because wotb so you should buy a PC or a next gen console if u want to play a beautiful game (graphics)
It’s not expansive, better and woaw you can acces to pratically all games
It’s a good idea to rework or add new maps which allow us to discover an other gameplay
lol
don't click this link it says stean and not steam
idk if it's true or not but i don't trust, especially on steam where scams are everywhere
ye the dude deleted his comment
It's Blitz for a reason. It doesn't need to be as detailed and smaller maps unlike in World of Tanks PC because Blitz can run on a variety of devices unlike the PC version you need a good CPU (at least a quadcore) and a strong GPU to get the highest detail possible while maintaining the 30 or 60 FPS.
what maps still have Jg Pz E100 Glitches?
Yukon
what glitch
.....i just said it.
you said the vehicle which glitch occurn on, you didn't describe what glitch does @quaint bay
the same thing all other glitches in this game do
dude bruh. Just tell me what happens when glitch occurs
it’s pretty obvious
@stone tendon can you tell me?
@stone tendon is afk
surely i will have to wait since you wont tell me
OMG YOURE A 23%er
Tank flies
thonks
Muted.
where da chyna map?
[Censored]
They should remove all invisible walls, they limit gameplay on the maps that they exist on
Port bay is just sad
new map looks pretty good :0
I suggest the new map to be used in gravity mode, idk, up to the developer i guess
I don't see any side with a city or something in favor of heavies?
The new map reminds me of one of the maps on WoT PC with rocky formations and Chinese or Japanese houses and temples
Whole year without new map and them wg announces a new map. 🦔
The new map is like a mix of Empire's Border, Karelia, and Mines
New map!
New map!
New map!
New map!
New map!
New map!
It’s looks like winter malinovka + rockfield
And almost like el halluf from wot pc
Elevation of the edges and dip in the centre of the map
More like airfield with no man's land at the middle, heavy and med side are similar too but without terrain elevation
Yea I see what you mean
But not like el halluf
It's too big to be implemted in blitz sadly, i like the map
Province is a really cool map i would like to be added on blitz too
I’m going to find out the size of this new map later, since supremacy cap circles are 30m in diameter
it looks like a promising map. i think the D-C area looks like the hill on yukon
and wot pc malinovka
looks very symmetrical
True, there is almost no difference between the two sides
that is cool but i wish we got new maps more often and not once per year
Yea and if not new maps, atleast small reworks of bad maps
my estimate using the cap circles diameter as a ruler
Why does it look like lost temple, alpenstadt and port bay mutated?
i forgot which map was alpenstadt @quaint bay
it's just looks amazing
I guess the beach is kind of similar
also I just noticed the hill in between A and B is accessable
Those are the spots i would use in it but we dont know where and how people will play in this map yet
(Cyan is used by both sides)
I think you got most of the main spots, there are some bush positions I would have added
If everyone went mid i would snipe from here
Seems like a good hulldown spot
Given that the layout of this map seems almost exactly like El Halluf, I'd say that the main fight is going to happen on that ridge between C and D, and the spots in the spawns overlooking the center will likely be popular sniping spots
Yep, A will probably be no mans land.
And no one will cap B because its literally on the open where both teams meet
Maybe used by lights for flanking, but otherwise I don't see much use for A
B is going to be suicide. You go B, and literally everyone on the map will be able to find an angle on you
Spotting hills, definitely will light up anyone who is going B
Sector 5 is where it all goes downhill
Also in this map i can tell town will be bad They always are
its not in the game
@stone tendon no bridge?
Nope, just some shallow areas
is that a map u created?
That is a map leaked by wargaming, it is in #coming-soon
Pretty hot ngl
oh, so there is two ?
No they're the same map
??? what
I wasn't talking to you
Oh wait lol I got confused nvm
They are different maps ignore that
:V
✈️
Damn, why this remember me so much of the Stalingrad real maps?
Nevermind, it's just because of the river...
People got so confused with that map lol
The leak is not even that old
Theres also those images saved on my phone I dont even remember how and where i got them
Looks like Pilsen map from WoT PC with greeneries
I think it should have more rocks or buildings, for tanks to take cover, Because it's a bit exposed
Those were concepts for improved graphics on maps
Improved? Naw man, well, it is improved but still bad (ik it's like that so that it can b MMO but still)
It is improved in that it looks better
That's what I'm saying, but I'm also saying it still is "Ehh"
Did u not c "Well, it is improved...."? Lol
I'm contradicting myself so I'm gonna be quiet
I find that graphics on maps... it hardly matters what graphic settings you use because it looks almost completely the same. Putting graphics higher just causes heat problems with your devices
I c what ya saying.
High graphic setting just cause high powet usage and high heat production
Yeah, agree
I can see where some rocks might be useful, but this map has alot of elevation differences in the empty areas
Considerations for Removing "Mines" For High Tier Battle (Battle Tier 8-10)
IDK where to talk about this and want to talk about this for a long time, if this is not the right place, then forgive me :>
-
Too small to from high tier
The small map makes the tank at high tier(& big) tank unable to choose many places to go, almost every time I got battle for hill in the middle of map. Where many players are forced to stay and fight in middle dune of the map even though their tanks have less depression (ex: Maus Family). -
Not dynamic enough for LT/MT
What I meant with dynamic is the flexibility to move from one point to another. For example on the map "hellas". LT/MT can move from the MT area (hill is the MT area right?) to the center of the map directly and vice versa. While in the "mines", to move from the 'middle hill' to the 'windmill', You must back to the base. Because the middle area is too hot to pass where HT is often on guard and has to come by TD. And you can't move from 'windmill' -> 'middle hill' because a steep hill will block you.
I'd say it's the prototype of Yukon because of the floor in the second image.
I agree with this all, but tier 11 don't exist.
Battle Tier 9 => Contains Tier 8 - Tier 9
Battle Tier 11 => All Tier X
With reference from wargaming wiki
Edit: I'm dumb :< there's no Battle tier 11 lol 🤣
I mean, wiki isn't the most trustworthy thing, instead of saying tier 11... it's simpler to just say tier 10?
But well, this trivial conversation is blocking what really matters.
I agree it is not very dynamic, but “maus family” tanks can go town and do fine
bet, you'll get "Useless HT" because you didn't support at middle
If I’m in a kranvagn they will call me useless for going town, not if I’m in a maus. Both are heavy tanks, but they have different roles.
Useful tree if you are being pushed on in Faust, it is out of Bounds so you need to shoot at it with HE
only, kranvagn is good in both...
Why would you play a hulldown tank in a city environment
sad sidescraper noises kran can sidescrape, even though not so good at it
Why would you sidescrape in a tank that is not so good at sidescraping 🤨
Necessity is the mother of invention
Or you just go somewhere you could hulldown
Bruh, i said necessity for a reason
Let's just skip this bs
🐉
Beware of the Níðhöggr
Nice only 2400 dmg
in middleburg theres the piles of rubble i guess but hills is definitely the better option for a kranvagn
It is a great map for tank destroyers and snipers
uh..not really
it's made easier for heavies than TDs
Middleburg is terrible, simple.
all hill <<<<<<
Unpopular opinion: Mayan ruins is bad, all of the action happens in the middle and north west part of the map and the temple area is almost never used
Yes mayan ruin
Devs help me
that's what happens on a lot of maps though
You’re not wrong.
Castilla is a camp fest, change my mind.
Me: Bring back the Mirage map
mirage is getting reworked
will it be coming back soon?
perhaps we dont know
i just hope it does coz me and my friend wanna see the glitch/egg in it
Middleburg and Dynasty pearl are garbage maps in my opinion
I hope very soon we will see a big map, even if it is only one
That is just a fact
I dont mind dynasties tbh. For me: I get depressions the moment I see I‘m playing on Yamato.
Yamato is just really boring, but how do you not mind dynasty's pearl? its so small
i mean dynastys at least is more easy to push one side and do something since its not rlly that open
miss that map
bring back the V1 maps and the V2 maps (some current maps are V2, they were once V1 and just reverse that for the V1 maps) and make them able to be played on in training rooms
also t10s on mines is torture
Mines is too small for T10
Map concept (blue on the bottom is just the water layer under map, ignore it)
spawns and cap
I feel that the green spawn have a lights advantage to reach the spawn and I don't see much good cover for Sidescrapers, that's not a bad concept, but I wouldn't like to play my E100 there.
I think it needs a heavier side tbh
whens the reworked map gonna come out?
Port Bay is the real turn-off for me since everyone pushes the C point where bad gun depression makes it hard to hulldown on the many hills, making it hard to get a good shot off without driving over a hill where you’re completely exposed to your target and anyone that’s right next to them. Attempt to push the A point and you’re not a light tank, and someone is probably gonna make a callout against you as a nub
Still waiting Mines is removed from high tier map ☹️
Map is fine, it’s small but the entire map can be used. Unlike some other maps like middleburg.
there’s a lot to do on mines, but for some reason everyone just thinks “go hill no matter what tank you are in”
because hill provides angles to shoot on every area of the map
The hill in mid is too strong, must have small barrier to prevent LTs to shoot at spawn early
Sure you have angles, but tds exist
if you have hill you can spot said tds
Depends which TD, if it’s a 183, sure it’s camo is terrible. If it’s a 268 that hasn’t shot yet, and is behind vegetation then it’s impossible to spot
but if they shoot then they'll get spotted and boop then they're either stuck behind a rock for a while or they get rekt
Any competent player knows when he will get spotted after firing; shoot at were the light tank is spotted and go behind cover, he won't have time to shoot you as he was not focused on you
there are multiple players on a team so even if ones not looking others might
hm yes they will be looking at some random bushes instead of the enemy
you'd be surprised at how many people pre aim
hey what is the best way to find new codes for Blitz
why does mines exist
Why does canal exist, that's literally the worst map in the game
not really
Campstilla and Mines advise:
Becareful about what you say while talking in maps-discussion. You may don't like a map, but at least you're not a heavy in Campstilla or a DPM light in Mines.
Also, Canal is one of my favorite maps because it have a good position for literraly every role. I prefer Himmels, but Canal is always welcome for me.
Me who wanted the Mirage map back: Q_Q
What happened with Mirage?
I heard that the majority said it is reworked
:3
yamato harbor, canyon, and himmelsdorf were added to the tier 10 quick tournament map rotation. do we know whether or not they will be added to the summer season tournaments as well?
Lost temple was literally just Mayan ruins but set in Asia. Thank goodness it's being re worked
<@&481447501690568709>
Elvito#9816 was banned
It is currently in a rework to make it suitable for tier 10
Not bad, not bad. I remember the good old days with Hetzer, M4 Sherman and SU-100Y in that map.
I’m able to see the developer squares(mesh) on The water on the map hellas
Just a heads up
The new map is looking good, more open areas to shoot from as opposed to tunnel lanes most maps have.
Which one’s mirage again? Having brain fart
That desert map, with the beach you can drown on and the waterfall. It was removed recently
Faust is a garbage map change my mind
yep, the only thing that makes it special is that faust is the only night map
sad vineyard noises
I like Faust, but it's kinda complicated to play there
I mean, the "best" strategy is split heavies and mediums/lights with the TDs, but if the enemy have everyone in the medium side then you basically lost.
Me who loves Mirage: Q_Q
I have good memories from mirage, it's the type of map that works for literraly every role
Even tho, it's useful space is... kinda lacking.
I would say this again that this map, for me, is a 50/50 chance of win or lose to either side of the teams. The beach is the area if you want to give up instead of absorbing shots.
The one thing I liked about mirage is how almost the entire map is used, alot of maps ahem port bay, middle burg ahem
Most of the maps are quite one-sided or areas where the tanks are mostly concentrated. It is too bland to me without that Mirage map being a bit more open and free for the tanks to run around.
Paging @gray gust
Paging @gray gust
Guys do you have any map by map tactic and spot?
I don't think anyone notes all the map's tactics and spots, but depending of what you want to be playing, I can try to help you.
Uh... Thanks, but i tend to try to not bother other people
Im asking if there is some place that has map tactics so i can look at while playing, i have memory problem.
This is the map they have shown in the update teaser
Why does it somehow remind me of a War Thunder map 🤔
The map looks somewhat bigger than any other map in my perspective
Wow turns out those screenshots i posted a while ago is from the new map
.
Ngl, I'd bet that it's a Yukon prototype if WG didn't show it again.
Apparently it's some kind of Pilsen of Studzianki.
The Yukon prototype was a winter map
yukon is still a winter map kinda?
yea but the prototype was all snow
yeah
Yes and no at the same time.
They are just not making maps that are smaller than 500 x 500 meters anymore, like fort despair and copperfield
Yes, WG is getting MUCH better at map design which makes the maps effectively bigger, but in technical numbers... ALMOST all them are 500x500
According to map inspector, Copperfield is 411mx480m
I found a little problem on naval frontier with the ground its a little oopsie that needs to be corriged 💪
For me this map is a bit unbalanced for td in the red team. Td on the green team has vision to the house in the red team's house and the td can fire there without getting spotted, Tried and tested many times whereas the td in the red team has to climb the bush just to get a clear vision to the house of the greens which can obviously get the td to be spotted and shot by the td hiding on that small hill near the green's base.
Idk maybe I'm just overthinking about it
You're overthinking, chill. @quaint bay
Well yes, but the red side has better front positions in return due to them having the rock to the right
what is heatmap?
A heatmap is a chart map that shows the most popular areas in a map.
so i can use it to see where i should camp ?
Well uh camping in the most popular areas isn't always the best idea
well yes but apparently i need to learn basic td snipe spots
In the heatmaps, try to go for the positions where TDs mostly go for, I'll show an example (that's canal, I'll get a better print)
Ok, I can't send a print in my PC because the internet blew up, but as a newbie just follow the standards
Now it's working
You'll learn later better areas to snipe
So the lighter the spot the more TDs sit in?
I dont think i get it
Go to the shiny blue areas and camp
Although, it should be noted that popular spots aren't necessarily good spots. Like the stupid corner on North spawn castilla that sits behind the windmill side which literally has no shots until your team is overrun.
I lose my mind every time I see all my TDs go there, when they could literally just sit in the corner on the other side and have way better shots....
Yet for some reason the mill side corner is the popular one
I’m not a fan of camping in general but it is what it is
im just 300 or so battles in and i know i have to improve or else i will be a burden to my team
If you improve your team will be a burden to you
Darker blue = areas where TDs sit
Lighter blue = places where most of TDs travel
ty
@river canopy you can get some specific shots on the castle. Specially the part that overlooks the town in the castle flank
if you have a TD with good gun dep, you can go to the small ridge on the far right on the red side
There's gonna be 2 new maps right?
Correct.
ty
So far we have seen 4 different maps
this looks familiar to that factory map in WOT PC
pilsen
Oh yes that map
does anyone noticed this?, on rockfield maybe a easter egg? - the shiny "coin"
oh yeah there's also another one at the gate on the other side of the map, on the hill
It's a ring, been around for years
Maybe try to make it a bit more symmetrical. You don’t have to exactly mirror it but I think the map would be a lot more balanced if the village went alle the way to the central bridge and the castle stretched out further towards the red spawn (maybe with a few houses outside the gates)
Looks like north spawn is gonna have a bad time since south spawn can sit behind the hulldowns on the south side of the map and farm the north spawn guys who have to drive entirely through the open
This reminds me of Erlenberg in WOT PC but much smaller. I would suggest to add some hills to the enemy spawn even just at the upper right of the map or make a small opening on the upper wall of the base.
It should be more lively, maybe more crops and farms as how farmers are usually the ones outside the castle walls and more forest like so meds and lights can get around the map without worrying of being spotted early.
True that crossing does look pretty brutal
Il definitely add some cover for the north spawn, at the castles entrance. The middle bridge is on an elevation but I will try to add some cover, since it seems dangerous right now.
Maybe the name can be : king’s castle (even if it is not as big as a real king castle but still)
With changes
South team still has more advantages, also the bridge is a big shooting range for the north team since south team doesn't have cover when going to the centre unlike the north team where they're protected by the walls and houses when going to the hill.
I think the most glaring differences were removed
Not even sure if the southern team or the northern team has an advantage
Honesty you need to put more maps in the game that are not mirrored. This game needs a bit of skill. One team needs to have not a definite advantage, but for example there should be a map where there is also preferential matchmaking, like in the sense of one side having meds and heavys, and the other having TDs and lights - but have the sides completely opposite. For example, the TD-light side could have more places where to camp and snipe, but the heavy-med side could have places to sidescrape, places to hull-down, and places to hide their weak spots and return fire.
Or, the best thing that WG could do would be adding a historic map, but not in the sense of normandy that is mirrored but have a map where one side in history had an advantage. For example, a transformation of the normandy map into where one side would spawn at the top and one at the bottom but the bottom would obviously have to get some better terrain because bottom is so much worse.
Mirrored maps have the massive advantage that balancing them is fairly straight forward. This is so important because map balance (alongside tank balance) is one of the two key factors to player perception what caused the outcome of a battle; players shouldn’t believe that they only won or lost because they spawned on on side of the map or because of the tanks their team and the enemy team got. Blitz should not amount to being a game of chance of spawn position and team composition.
I’m not saying that’s impossible to map balanced and non-mirrored maps, but you definitely make your life harder than it needs to be if you do not mirror.
Other key points of maps are to avoid corridors, to provide secure access routes to the front and to provide ample cover scattered all over the map.
P.S.: Many maps in Blitz are not completely mirrored but contain areas that are unique to one side
Castilla and mines are probably the least mirrored maps. Maps like Yamato harbour , fort despair and Faust have almost no differences for each spawn
^ this is also why castilla and mines are also both hated
I prefer mines and Castilla to the other 3 maps I listed
those mirrored maps are boring
Yes we all know mines is the peak of dynamic gameplay
Yea mines and is usually pretty static
but it can be interesting since you have a different choice of positions depending on which spawn you start at
There are good mirrored maps like canal, Normandy and oasis. Just maps like Faust and fort despair really limited.
And fact that they are mirrored makes them more limited
I sure do love that mines gameplay
Go hill or get rushed in the city while your team can't push the other side/hill because of the TDs
Fun gameplay
I mean if your tds are incompetent and allow tanks to push over the hill then yea mines is terrible
mines in a nutshell: no LT? high chance of loss
no fast MT? high chance of loss
no turret armour/ gun dep? high chance of loss
no good heavies? high chance of loss
such a boring and static map, oh and, south side get a ramp to go down, and a spot to the left side of spawn where they can easily put in shells on the hill
idk i like mines. it always saves my stats. good map for any heavy^^
I’m pretty sure that statistically, Mines is one of my best performing maps actually
Mines needs to not be a map for tier 7 to 10. The map just encourages hull down meta and there is little any other type of tank can do about it. What can you do when theres a kran hull down and your in a maus. It's to slow to flank around, you cant even pen it while its hull down, and if you push over the krans td's that are camping In the back will just rip you apart.
TLDR - Best for only a few tanks that encourage boring gameplay that other tanks cant do anything about.
^^^^^ Preach
What's the best looking map in the game and why?
You just sit there and try to bounce until you lost like 33% of your hp and then fall back to prepare for their rush, or you go through the city
Mirage for the win. So balanced for every tier imaginable.
I’d say Alpenstadt or Normandy; Alpenstadt because of the beautiful scenery and Normandy because of the rough landscape
I miss horrorstadt.
Yukon also looks nice with the exception of maybe the river. That river doesn't quite look right
Nice, then you will own a tank as big as a map too, unless you already have the TOG II!
Remove mines from tier 10. Period. There aren't enough tactical approaches for certain tanks to take and gameplay is funneled so as the entire battle is at middle. Let me provide an example. Say you're in a Leo 1, while the enemy has a Sheridan missile and a T-62A, while you don't have any medium as a teammate. What are you supposed to do? If you push mid, you'll get shredded by both meds. If you push the flanks, you essentially will get pinned down by Tds in the enemy spawn while being unable to put very many shots into the enemy med and lights on the hill that are terrorising your team and putting them into a crossfire due to you not being able to defend the hill. You can't do anything.
normandy is kinda hard for heavies
Paging @gray gust
That's why I say I hate the beach. The steep slope is not good for the heavy tanks when going up.
you should never go beach in a heavy tank
I haven't gone to that area even once. By the looks of it I know it is painful to get up in that area even for some of the mediums.
Beach is only reserved for lights and fast meds for late game flanks. That to if you are sure that someone isn't camping behind those bunkers. And even then I don't see a reason to go down there
;)
Mines as a map is a mistake
i will die on this hill, figuratively and literally
smashes through wall
”mines is a terrible map”
refuses to elaborate further
leaves
Literally half of this entire chat
it doesnt need elaboration
mines is a terrible map
ok elaborate
refuses to elaborate further
leaves
here's the elaborate:
you play in a tank without good turret armour
oops you get mines
you die
Mines is funny
"refuses to elaborate" huh?
Mines is trash
yes mines is gabrgae
Ban mines map
Mines is good
i like it cos my favourite line is the american heavies
@jagged harbor PABLO tell Lester to free skittle
Mines and dead rails is russian tanks nightmare cuz u dont have gun depression lol
I would like to say Obj263 line the line only have 4 gun depression
@jagged harbor nah m8,mines is absolute garbage map,zero tactics that are required
90% players in blitz player base cannot comprehend any strategy or tactics so according to that it's a necessary map
Stop complaining about mines. Just please stop. It's not as bad as you think. Just because you can't make the best of it doesn't mean others can't, either. It's not about position, it's about responding to the action of the battle. If you are in a heavy, tank damage where required. If you are in TD - well - no comments. If you are in a paper tank and all are spotted use the element of surprise and snipe from positions the enemy is not expecting. This is also one of the few maps where capping is effective. I don't understand why people keep complaining. Heavy=soak DMG. Med/light=spot/snipe/flank TDs. TD=snipe. Not always in one spot tho, u can be agressive, too.
easier said than done. Mines is still the worst map in the game
You can say what you want, but fact is the map is too crowded for high tiers.
Not to mention that one spawn is better than the other, it is super easy to have everyone spotted across the map. There is little element of surprise on Mines.
Just make the map a little bigger
I agree that the size of the map should be bigger, it’s design in my opinion is interesting since it’s asymmetrical; aggressive spawn and defensive spawn
How is capping effective on mines
a decent position with multiple angles of cover and attack, and can put pressure on opposing side
More like get yourself stuck in one position cuz you get crossfired
Bring back the old Mines map, it was much better and more balanced.
Does anyone have an overview of the polish map which is upcoming??
'Snipe from positions where the enemy is not expecting'
There is literally only one place to go, how is it unpredictable.
Well that’s your problem right there, there is more than 1 play possible
Scroll up I posted it
Okay,thx
old mines chad
The hill used to be huge, and climbable from more areas if you were fast enough
^ south spawn had 2 major ways up the hill
balls
Besides the desert maps, Mines and Middleburg, what's the absolute worst map in the game and why?
Dynasty Pearl
Favours heavies, little room to manoeuvre, flanks can be stopped with ease.
I second this, the map is tiny and is literal hell if you are playing anything that isn’t a heavy. Especially in ratings.
The second you try to move or push you will find yourself in the largest cross fire possible
Winter railroad map
oh god i almost thought yamato harbor was dynastly pearl. yeah that map sucks absolutely, as anything thats not a heavy tank its impossible to make a play
will mirage and lost temple come back in 8.1?
It’s not known when they will return
Still waiting mines is removed at high tier battle 😢
Some tier X can do well at Mines but some is not (CAN'T HULLDOWN DAMMIT) ,there is also a lot of LT/MT rushing in one place and die in less than 1 minute after battle start and make some TD struggle in late game (no spotter and have small place to camp). So yeah it should be remove OR make some change at that map so it become more suitable to have balance fight. Like your profile picture, I also like lolipop
Does anggael aprov anime girl?
mines should get bigger, for that they should give less space for the mountain and give it for the map to have overall more space
copper fields, worst map
at least from tier 8 onwards I'm not seeing this map anymore
The map is locked to tier 7 and lower
What's the use of the left side? The solo flanker that dies instantly strategy?
And why's the base closer to the red team than to the Green team :thinking:
If the flanker is not careful he will die instantly, but even then the left side would probably only be pushable during mid or late game
The map seems to big maybe shorten it to be more centered around the the town and where cap is
Map is way too open
Seriously. You want to change the game and make one single map bigger than the rest? You can't do that. You cannot make it bigger. It just doesn't work. However, you can clear it up a little bit. The map... works on PC let's say, but if they... Moved the center hill more in the middle. Because you can always spot the people sniping you as a TD from the middle hill on the one side (don't know which but i think you all know) and you can't really from the other.
just delete mines please
Even better make the map the underground part of the mines
When i say they should make it bigger, i mean remove the hill from accesible area and give it to the rest of the map
add bigger hills, and put the towns not towards one side, put them evenly spaced between each teams
widen the green teams spawn a little bit
add more cover onmedium side and in the middle
it will be a cmpfest
Why, just why.
Why would tanks ever go in mines. I know, this game isn't realistic, but at least let the maps be realistic.
I was being sarcastic
Honestly an underground map sounds fun like that and the maps arent realistic when one takes place in Mayan ruins and one in New York
What do you mean?
Tanks/War in New York is exactly how I imagine that city as a European
I usually solo flank from either left or right - This map will make any thing I do impossible to help my side - right or wrong unless we all en-mass attack and be last tank standing.
So do they take full map size and shrink it to fit in or just take some part of the map from WOT
This is just something I made in unity
I mean the map from the WOT and do WOT PC have tier XI aka modern tank yet
Oh should they make tank that spawn from hill and at the middle have like building and some obstacles at down hill, because I want to see epic stuff when everyone full speed and ram
Will these forgotten maps ever be implemented into the game or are they still being tested?
And that urban map looks like the new upcoming map that we saw in the coming soon vid
pretty sure the desert one became Hellas
Yup, and the first screenshot shows Yukon
middle one either became new bay or that new factory map coming soon
Yeah the middle one is the factory map that's coming soon
free
Faust: epilepsy, do yall agree ?
This is yukon plan changed they didn't made it a snow map
Guys would you guys agree if every map have weather type every battle or just one new map make it rain how about that because I want rain
Then only play Canal
Wg going bonkers
recent maps seems very bright and less dark
wot blitz should get night maps
Thats a good idea
What about Faust?
The layout of the new map reminds me of north west from WoT pc
You have routes on the north and west side, paths on the south east side
then a town (or factory for the new map) in the middle
The coal pile area reminds me of Studzanki or however it’s spelled, but yeah the factory reminds me of Pilsen.
Looks like a good map tbf
And it has lots of different areas, so it should offer a lot of ways to push
haha would be great from wg to make a map based on mexico with its beautiful landscapes
that aint gonna happen
I'd love to see a long-range-only map, but people would be camping galore.
<@&481447501690568709>
Thanks!
:)
They should just named Pilsen instead of ghost factory the name just lame and lazy
Wouldn't naming it Pilsen sound more lazy because it wouldn't even be a new name? At least Ghost Factory is original
To attract kids
I think WG should add a new map : the military complex were build the defenders.
It would be a map like faust with some underground way and why not a reactor in the center of the map
Worth it?
Mines needs to be deleted from this game.
And whoever made it needs to be fired.
More like reworked to be more friendly and fair to both sides. Even in PC, Mines is like that. I'd rather have Mirage returned TBH
Same
I lowkey like Mines
^
-this post was made by the camper and hulldown tank gang
join us - we have Mines
You you design a good enough map would wg consider looking at it? I do a little on the side and wondered if they'd even cast an eye
I think its just to keep us sane
I don’t think that WG looks in here but you can write the WG support and supply them with some material highlighting your suggestion
program?
Unity
No ty
Looks a bit barren if you ask me
I’d add a lot more hills/buildings/rocks and cover in general
Yep the north of the map is pretty empty while other areas like town or mid has much more cover, didn’t want to make it too crowded. I was going for something in between.
But yeah I’m not sure if the single large ridge on the north-west would work
Every map has to look the same. City for heavy on the right and hilly terrain for meds on the left. Remember pls
Does anyone else like Hellas and Yukon? Wotb Reddit seems to really dislike them, but idk why. They’ve both got so many positions and are both very fun maps
the fort despair map sucks
i like hellas and yukon,very colourful maps
i am from asia server
i am from asia server
how
does anyboy hate fort despair map in WOTB
Yukon is really good for me, and Hellas is just average. Hellas has a lot of wasted space but still is better than a lot of other maps
The wotb Reddit tends to blame everything but themselves… atleast that’s how I remember it
😂 Yeah fort despair is a pretty meh map, especially for high tiers but for me the worst might just be mines. Mines without TD’s is Great, but as soon as there’s more than 1 it sucks real bad cuz you can’t push anywhere without being obliterated
That’s the point of tds on mines, to prevent any crazy rushes/limit positions for anyone on the hill
It’s not fun tho when your whole team goes city. Even then If both teams go Hill It’s a deadlock. I find often the team that tries to flank during the deadlock on city side will often lose as the tanks flanking will get rekt and then a counterattack will ensue
they should make a map with a swamp theme, that would be cool
yea
Yukon is fine Hellas is also ok
I really hate the Canyon map
Why? because the spawns are different?
made it less barren
That corner on the medium side looks really strong if you manage to get there
Add map which is just a bridge no flanking routes no round abouts just you, ur tank and just go straight up boom boom.
Where am I and how did I get in this heavy driver’s wet dream?
Looks weird,or its bcs the lower resolution?
it just looks weird
Agreed
i dislike hellas but i love Yukon
I like hellas and hate yukon
I hate both
Dynasty’s Pearl is the worst map in the game.
No DN is
No its mines
Yep it’s terrible, tds, lights and most mediums can’t do anything on it
the medium area is relatively flat
That hill is not supposed to be climbable
@stone tendon what do you use to make those
Unity
^^^^
mines is worse
At least it’s more predictable, Dynasty’s Hurl makes no sense lol
exactly, it is predictable
Which means winning is predictable and a good player can perform well on it and have a good game. Dynasty’s Pearl on the other hand literally makes no sense, making it impossible to play in any tank type.
Dynasty has enough areas that can be used by everything
It's still way too focused on heavies though
But mines has literally 2 playstyles
Either you camp
Or you go hulldown on the hill
Everything else will most likely lead to you being destroyed (way too fast)
i do pretty well in dynasty, fun map for me
totally don't hate mines with every cell of my body btw
And I totally can't stand camping btw
Don't have the patience for that crap
I hate mines too but the outcome is a lot more predictable than on DP, and as a team you’re more likely to win and have a bit more fun on mines. I’d still like the Mines island to be made more relevant, or the town, since it still sucks.
That's true
Mines is incredibly predictable
meanwhile I still wonder to this day what my team does on dynasty
But as I'm incredibly biased
I prefer dynasty
I still lose and win an equal amount of battles on both maps
But I just can't enjoy the playstyle on mines
Way too static for my taste
Wot Blitz offical channel
Remove fort despair change my mind
just keep it for low tiers, the map is too small
i want weather of maps to be randomized, like winter new bay, or summer faust, though it would be for looks, it would be nice
I want the island and city to be more sheltered from camping TD's in spawn. currently both are really vulnerable to TD fire which makes pushing a nightmare, often resulting in stalemates until someone makes a silly decision
agreed, they both need to be viable. Maybe make the hill less protected from the island as well
Making the hill less protected means making the island less protected as well. Aside from that, I don’t think it’s a good idea to be able to have a deadlock on the entry to the hill
What is that map?
One I made in unity
Can you play the maps you make?
No I’m not sure how to implement them into the game, they are just concepts
Ok that’s kool well done. Could be fun with some training maps.
Go night maps
Remove port bay, worst map
Would be great another desert map but with more urban stuff something like ghost town from wot pc
Urban side of the map needs more ibfluence
Men even in wot console there's was some urban maps with their set of camos
need new mapppppp plzz
new map next update
Ghost Factory
Port bay is a fantastic map if you don’t go heavy flank. Always go medium flank. Always. It’s how you tell good players from bad players aswell
I’m excited for it as it has a good blend of open medium Terrain and urban heavy terrain, Sheltered spots and open spots etc.
blitz tankers complaining about any map for the nth time
because they are all bad
No, heavy flank is good, but every ape wants to go medium where all the heavies can't do anything if their meds are trash. Without good mediums it's an auto loss no matter what you do
town is for clowns
truth 🙏
There’s A perfect spot for heavies to chill in on the medium flank, and even then you can get cover and crossfire at the Enemy med IF it crosses the river. heavy flank is a literal Circus it’s so bad. Go watch Droodles’ or Whatever his name was’ YouTube guide on Port bay
Amen, I can immediately tell which player is new/bad by which direction they go to. I also hate when meds go heavy flank if they have a clear advantage on Med flank or have a equal chance e.g 3 v 3 meds or 3 green meds v 1 red med
@fallow storm yeah, so to spawn camp and not move, mediums make games so fun
On a heavy flank it’s too easy to get bogged down. If the team goes together it has to Be on the medium flank because it’s much easier to penetrate lines on a med flank
No it isnt
??? You don’t seem to understand which heavy spot I’m talking about? It’s Past the bridge, near the hill. Hull down and side scraping works there
Thats still far back and camping, you can't reliably push further without having good meds.
so you'd rather go town and waste 3 minutes only to get farmed because you gave up all map control. got it.
Retard the only reason it has map control is because everyone goes there
It's not like the winter Map where going medium is necessary
How is that far back and camping? I’m sorry Lemme go get the map and I’ll show you. @icy juniper precisely. And yes you can. All it takes is some intelligent heavies
I don't think you understand how map control works.
Jesus Christ it has direct firing Positions into the city if you go city you just bleed
It's so easy to get to cover where as the other side is open and made for mediums to farm heavies
you're just reinforcing my original comment at this point
What's your ig name @icy juniper
one guess
Is it the same yes or no retard
There is a reason people don’t go to the port on port bay and it’s always river side.
It’s like all going town on Middleburg and ignoring the hill
Let’s see yours then. Mine is CaptainDenizreborn EU.
perhaps
Thank you! Meds flank, then wreck your team. Especially middle burg where if no one goes up it’s over
It's annoying to hold the right because the meds have too much of an advantage
Going river side you need to hold that middle section and the way to the corner.
If you let the enemy heavies push through that middle hill section, your meds get farmed and then your heavies get pushed.
Then don’t hold the right. Fight the meds. In the current meta heavies (most of them) can comfortably fight mediums when they are infront of them
@fallow storm I'd like to see any heavy cross without losing half of its hit points if even that
Too many maps are based off mediums and it's fine where you can actually do somthing to counter it, but countering meds on port bay is impossible
All it takes is some intelligent use of cover and Allied support. If 3 heavies push on 2 heavies and a medium it’s not that big of a deal. You just need good shell velocity and that medium is dead
You assume to much of the average player it's normal rounds
So just go med flank. Kill the meds and you win the battle, it works often enough, not always but it works most of the time
Even then it’s a bloody heavy it can take the hits, bounce them too!
Not for long, you're just a medium player and love easy farm without trying@fallow storm
The map is so biased for mediums like so many other maps
lol
But on that map there is jack shit you can do to really counter it besides pray for good meds on your team
Well not exactly, but you’re close. Jesus Christ If a heavy drives out into the open it’s obviously gonna lose HP, and for good reason too!
biased for mediums no
biased for hulldown tanks perhaps
You literally said to counter you just cross, I said that stupid.
Then go help your meds… It’s not that hard, positioning wise aswell it really isn’t difficult to position yourself on a med flank
What are most mediums good at? And they outspoken you too and are too farm away to hit reliably
It is hard helping because the meds have so much coverage from the tds and heavies. Have you ever played a slow heavy or td on that map
Oh right sorry got muddled up, Was thinking of a different crossing position, crossing the river in a heavy is completely possible without getting wrecked, angle yourself and keep driving, wiggle if you have to. I wouldn’t advice crossing In a Vk168 tho as that’s not their strong point. It’s possible but it’ll take a while lol
Yes, yes I have and no the meds do have some cover but as soon as they poke They aint gonna have a fun time
most meds are good at hulldown sure but so are most heavies
Guess what, now we're back at the start of the argument. I don't like port bay because too many actual heavy tanks and tds can't do jack shit besides camp and hope they have good meds
Thanks sherlock?
that's the point it's not biased bc both heavies and meds are good at hulldown.....
heavies on port bay on the river side can just hulldown on the ridgeline on the c cap wdym you can't do anything
You can push on the hill And the enemy is toast. With heavies and TD’s distracted a tank can cross and assassinate the enemy med if it hasn’t alreDy been obliterated because of its loss of cover
No, the position the meds get is op. A you have to go medium side or your team goes ape mode. B they can hull down and outspoken. C you can't push without the meds winning the cross
Exactky!
Ah yes, sitting and waiting for damage. Aka camping
Where did you get camping from?
which position are you talking about, you mean the area across the river and c cap?
Yes again sherlock
Anyways Gentlemen I Must leave. Nice conversation we’ve had lol. @steady crater would it be possible to Know your IGN?
Shanethejerkyman
Thank you, have a good evening…or morning or even afternoon depending on where you live
why you saying sherlock you could be talking about another position 🙄
and a fast heavy like the chieftain can also take that position, it's not meds only
@fallow storm I wonder where I live
definitely not in north america!
I making fun of you for saying what's obvious
My bad meds and heaviums
need new map
please new map im dieing
Jesus Christ guys Ghost Factory is coming soon in 8.2 or 8.3 I think. Stop complaining without reading the news
8.2, its been confirmed.
I know
fort despair
👍
That was too easy
Guess the map
mines
Looks like mines to me
Or Dynasty's Pearl
I was going more for dynasty’s Pearl but both check out
No, see unlike Mines, this has the stink lines which clearly depict dynasty's pearl
why is mines even in game still
It’s an iconic map. Honestly it could be a supremacy map by keeping the town cap, and adding one inside the mine entrance (should be hard to take on purpose) and another at the lighthouse island
Mirage and Lost Temple were the best ngl. I thought I was having really bad luck and not getting the maps. Too bad they got removed :/
Mines is a nice and predictable map
predictable maps sux
Only if you are predictable
They didn't got removed but went under rework. They will come back even better I hope
mines gameplay is so static
Ah ok
true OG’s remember old mines and the old cap and old hill
True OG members can pride themselves with winning a game by cap on Falls Creek
enemy was afk so i capped out 😎
Lost temple is problematic because the town side is self isolating. Yes there’s two caps there but it has no vision unless you risk tanks to get it
Oh og rockfield was the map for capping without being spotted
Rockfield was cap intensive but Falls Creek capping was literally a standard strat
There was a time where yoloing bridge in comp for falls creek was meta
Yeah that was the alternative but you really had to yolo otherwise you’ve basically lost from the start
Map concept
Spawns and cap
Legend says that a heavy tanks weakness is bushlines, the reason why heavies tanks are unbalanced in this game is due to lack of bushlines
“Heavy tanks are unbalanced” lol
Well that’s the only thing I hear in #tank-balance-discussion
It’s true
Maybe the red will easy win by cap, due to its place near the red spawn
But that is a nice work anyway
Maybe but the green has the town to protect them
I put the cap there since green spawn will probably play very defensively since they have a town
Having town is useless if u can not decap base
So its forces them to be aggressive
No because OK the red team has the cap but they can't hide in the cap from the town's fire so if they want to cap the base they must use some players to distract all the enemy team
Just put a maus wich will die if u can’t hide with hill, one cap with maus, other defend
pooop
Haven’t we already seen this before
I might have made something similar before
I’d like to see A more mountainous map, something with Multiple points of attack to prevent outright stalemates
Without OP tank destroyer spots
So basically another mines map that does not cause stalements and doesn’t have OP td spots
That doesn’t sound like Mines at all
Mines does cause a lot of waiting if the people know what they are doing and go up the hill
Or they could just fix mines but yes. I think it would be interesting. Imagine if both town and that Side hill were both viable options, it would make for an interesting map
Town can be a viable option if you're going to flank or make an agressive offensive with 2 heavies there
But usually the players don't team-up that much
What the heck
Run
they will not rest until they have had their vengeance
Till there’s 2 TD’s looking at you and a few heavies defending😂
If thats the case then the hill should be easily clearable
Well yes, but actually no because your mediums got dominated by the enemy heavies which are now turning around to fight you and as a result probably can be held down by a single enemy
TD’s can always just turn and look at the hill, it’s just a short rotation away
If so, then you'll have either only 2 enemies to worry about, or the hill will lose their defense and will be easy to attack.
Just because the TDs aren’t looking doesn’t mean that the hill is defenceless
Ok imagine it like this. Both teams 2 TD’s. 2 heavies and 3 meds. Meds go hill, and are battling. Allied heavies push, but are stopped by the 2 TD’s helping their heavies by Camping and focusing their guns at you. There’s still the meds defending the hill so it’s not defenseless, + The Enemy TD’s can always rotate 30° to help their meds. This only works on the south spawn as opposed to the North spawn where the TD needs to relocate if it wants to help one of the flanks
I’m 70% sure that you mixed up North and South
Probably lol. South is the one with a small TD camping spot and north is the big long one right,
The short answer is no
wg i beg you please remove rocks here.
every starter or high head player just goes here and waits because of rocks.
drugged cloud
😅 map knowledge 10/10
Skill issue :/
@velvet phoenix you are in one of the best tanks for mines yet don’t play it. Yes, I agree, mines is sort of a bad map, but literally showing everyone you would WILLINGLY afk, considering doing so is against the EULA of the game
yes, it’s unfair to your team when you decide to do nothing in a tank with -10° of gun dep, and incredibly good frontal armour
“Unfair to my team”
You know what else is unfair to your team? Making it a 6v7 just because you dislike a map. You’re no better than a troll like Dsteves in this case
There are plenty of people who dislike the map mines, but at least we all give it a shot regardless of how slim the chances of victory look like. Meanwhile, you’re complaining about how unfair it is while simultaneously making it even more unfair, irony much?
Maybe if you stop breaking the EULA you might get testing
If you were in a 4005 I would understand why you don’t even want to play, but you are in a tank with a purpose of going hulldown.
git gud
Yea after seeing this I don't blame them
imagine applying to a clan ONLY for testing, sorta cringe bro
most clans that have test status that I know reject anyone who applies if their only reason for application is “I want test pls”
I don't think any clan regardless of server would accept a guy that purposely rigs and causes their team a loss just cause they didn't like the map
^ firstly
still some tactics
hill assault bogged down? go to side hill, put shots in there, pull tanks and guns away from the frontline, or go town and pressure cap, make enemies make mistakes in their haste
Dies at 0 damage
In a hulldown tank
Which is very useful on mines
Cries abt it and gets banned
Conclusion: A big fat skill issue
the system is that the clan gets permitted test status, the clan lead gives this status to random members of his clan too, don’t think that’s a bad system either
opinion detected
imagine thinking your personal dislike for a badly designed map justifies your action to afk and ruin it even more for the 13 others players
Yup skill issue
Crying abt a map when u do 0 damage in a tank that is supposed to be excellent in that map?
That's on you not the map
You could've easily gotten 3k and won
they literally had no hulldown tank
You expect to get into a tester status with this lol?
maybe because WG knows those clans and the people inside them have the skill and insight to test tanks?
I mean, you could always get an acc on the RU region and test there?
well maybe the solution is to not afk????
Imagine wanting a tester status with this behavior lmao
There's no hope for sapphire to get anywhere close to tester on na and he knows it he's gonna be Eu or Ru's problem sooner or later and all I got for you is good luck
@velvet phoenix wanna test? go to RU server, the players there will laugh if they ever translate your story
-> Gets a bad map
-> Lovely tank for the map
-> Ez farm possible
-> Goes AFK
-> OmG bAd MaP wG bAn Me
You afk and then have the audacity to complain on a server with thousands of people to see and you still don’t get why your rep manages to fall in servers you don’t even play in
WhErE tEsT
Not like there is something called disabling encounter
^ some of those thousands happen to be people who work for WG and CAN get your acc banned
@velvet phoenix 0 dmg with badger in maps like mines is your skill issue
^^
@potent shore look at the audacity
@velvet phoenix admit its ur skill issue
Maybe if you want games to be a little less unfair a good starting point would to actually either avoid the map or just deal with the fact that you’ll end up playing on it eventually
Plus they literally had no hulldown tanks lol
It was a certified easy farm for you
@velvet phoenix We all deal with it by not going AFK and doing our best
You do the same and stop flooding this place with ur tears
it hasnt been removed yet because alot of people like the map and perform well in it
That man flooding this chat with tear of skill issue
I can do 5k in an IS-7 which is not even a good hulldown tank and you cant do sh** in a hulldown tank?
Skill issue
we all have maps we hate lol, I hate new bay due to the unbalanced city area, one team gets way more cover, but I still deal with it, I can still win games on the worse side, I’ve won comp games on the worse side
lol noob
lmfao and ur complaining ?
Skill issue git gud
lol u are so so wrong there is plenty test clans here that are 50%ers so nope no comp at all
thats the biggest crap ive read in a while you should be banned for ever
Imagine getting bans just coz u got a map u dont like
then demanding tester lmao
Yea cause they're 60%+ btw there are
well thats a NA problem and u didnt specify which server in that post
At least they try, unlike u
Sapphire, you do know the thin ice that you're on here, right?
ah, I see I've found the sapphire bashing session
uh oh
Welcome aboard to the weekly sapphire showdown
Care to join in?
Point is you can’t literally afk a game, post it on a public server and not see this coming for you
Man I dont get where he can post this with people backing HIM up lol
you can't just say you'll never play the map and one mediocre player crying about a map won't do any good, all the good NA players know you'll either yolo and cry on mines or just go afk and cry
that's just not how it works
cry about it
Only these three tanks were alive at the end, probably at 3k health collectively
You could've easily gotten 3k in the badger turning it into a win
I mean, mines isn't bad, you can make it work, it's just a little small for tier ten, but that's part of the challenge
plus, mines isn't on "its way out" as you say @velvet phoenix, you just have to learn to play the map and get over it like the rest of us, be a man, not a man-child
mines is my favourite map
Imo mines is badly designed and that the criticism towards the map is definitely warranted, but afking a game is most definitely not proving your point at all
I used to like mines but it's flawed but one thing is for sure it's not worth going afk and rigging over
^^^ if you're doing zero and afk-ing because you don't like the map, that is basically rigging
yepyep
negative ghostrider
4v7 most of the time never has worked lol
Yea bro reducing a team's performance by 14% isn't rigging it's just a coin flip
Sapphire Glitter#1318 was muted
seems like a skill issue if you cant win on mines if you get the less favourable side and ive won on it with afks just git gud
lol
time to shut this down now
less goooooo ty frostbite
peaceeee
Welp shows over folks time to head out on another note what are yalls thoughts on fort despair
my most hated amp will always be dynasty
wait no
lost temple is the superior Chinese based map
FD feels like an okay map but I wish med side was more than just literally a huge open field and 1 rock
I'm finding heavy side on FD a lot more comfortable nowadays tbh
@potent shore better watch out 😳
here we go again
lol
ye, I even run a lot of my meds over there, gives some nice farm
I honestly wish we could do a little :KEKW: here
My fav part about it is that I don't have deal with invisible TDs sitting behind the bush it's also relatively comfortable for me when I'm driving meds cause there's a lot of farm from heavies and a lot less pressure from said tds
sounds like fun
yeah, you can easily go hulldown on the little raised bunker things too, plus lots of flanking opportunities
FD in general would be nice to see a mini-rework but overall I think it’s okay aside from med side being a 50m dash of death praying you don’t see double TDs that are gonna nuke you into oblivion
fort despair
wait hol on what’s FD
my puny mind has forgotten
Yea that's my main gripe with med side its the lack of cover and the TDs that just sit unspotted behind that bush
fort despair i think
heavy side is alright as well but I feel like it could be changed a bit to not just be 2 blocks of cover in total
expanding it a little to include the huge open space on the side would be interesting imo
ye, plus the crossfire potential from mid and beyond is sorta annoying but also needed
Fort despair is probably a C tier map it's not great but it's not as one sided as mines
agreed, both flanks feel just like a huge firing lane and that a ton of the space feels unused most of the games (both med side and heavy side have huge unused space because of how open it is)
The maps I really don't like are dynasties camp rail and camptilla
med side especially has that problem, you’re playing on maybe 20% of the med side since 80% of it is just an open plain to instantly get killed in
heavy side has a tiny bit of cover but let’s face it there is no tank that is fitting behind that tiny wall
It's like that with a lot of blitz maps from what I've noticed like so much of the map is just a Deathtraps for new players/subpar players and doesn't actually give an terrain advantage examples being the infamous port bay town and middlesburg town, black goldville factory A on Rockfield and so on
yeah it’s kinda unfortunate how it’s like that but at least most maps don’t have it to the extent of fort despair since it’s typically just like 1-2 small lanes that are a death trap
These really narrow areas also make it a lot more difficult for medium drivers cause they don't have nearly as much space to work with
it’s worse on EU, where most of your team crowd up on one flank, making it seem more small
lol
surprisingly middleburg town is somewhat playable if your team rushes caps, it’s definitely something that you can pull off but I wouldn’t recommend it at all unless it’s more of a last resort, I wouldn’t say it’s more of a death trap
In my opinion the death trap part for that comes more of pulling that off with a bad team comp, not capping the bases or trying to rush hill from town
When #maps-discussion is more active than #general-blitz-discussion
Moment.
we can blame a certain person for that lol
I really dont know how he expects a tester status with that attitude lmao
controversial but I think a ton of popular spots players like to take are death traps, not in the sense that they die immediately but that they have no way of running out if things get rough
I'm kind of curious what are these spots or rather what do you believe these spots to be
I mean this one is debatable but I really don’t like the corner med side of alpenstadt since in the case that you are pushed on you have no way of rotating out without getting shot at
Rushing mines hill (like all the way up) from whichever side is the inferior spawn is an obvious one because there is virtually no cover in addition to having to run a longer distance but people tend to take it and instantly die nonetheless
Few obvious ones you mentioned like black goldville town since that side is fr unplayable
This one is a weird one but black goldville (committing all the way towards caves) often puts you at a hard spot because if you end up losing the caves you’re stuck in a nasty crossfire between people who went to the little mid ridge and the enemies in the cave (near the entrance of the caves, you’re just kinda cramming yourself in that tiny spot with nowhere to run)
Yea I've been trapped in that caves spot a lot personally
then again I did say that it’s a controversial opinion so honestly I’m open to hearing why some of them are actually not death traps but yeah
What could be a death trap is the port bay medium side I know you're supposed to go there but if you get the bad spawn and all the heavies sit behind that ridge you're screwed
The crossing to that corner on port bay is really unfair, the south spawn has a more cover route while the north spawn's is completely open.
Castilla is one of my favorite maps there’s so much opportunity for every tank class. Dead rail is nice on the heavy side, med side could use a rework
"There's souch opportunity for every tank class"
Unless heavies. The heavies must be camped and farmed.
That’s just justice
Also, in a heavy, you can still have a pretty good game as long as some conditions are met
And those condition are: if your medium team get the castle, you won't need to worry about fighting in two fronts
Meanwhile the other team will suffer what you probably would
It mostly depends on your mediums positioning and your positioning
Exactly if you position yourself right you’ll reap the rewards. Play your tank to its strengths, that little hill up there is hell if there’s TD’s and meds shooting at you but enemy meds will be occupied with allied meds. Just go to those rocks below, TD’s will get spotted often enough and you won’t get Shot at by meds
Do you think I have something against heavies? That I’m some kind of med player that farms heavies? Even then if I position myself well I reap the rewards of Easy shots into heavy sides. I play heavies aswell and somehow I don’t get farmed and camped 🙄 if you’re getting farmed then you’re doing something wrong
Check out the heavy side then, the windmill. The nonsensical text isn't an answer for why Castilla isn't bad (which it is for various reasons).
my fav map 😂
Good to snipe up there, but very hard to hide
If you are in a hulldown heavy on Castilla and you are on the south spawn, you have a good position on the top of the windmill hill to spot and get early shots
The hill is a bit flatter on the south side which allows a tank to remain hulldown while getting these shots
There is also a defensive position on the hill behind
The south spawn of Castilla is offensive while the north spawn is defensive
Those positions are bold
Heavies can crossfire into med flank aswell, stop complaining, just a skill issue
(dont go here bc you will get sniped by meds)
did you even read what I wrote
Only skill issue? I'll show you the real issues here
"Also, we have a map that enemy sides aren't mirroed. It's Castilla and it makes the gameplay even worse for heavies that don't want to be farmed in the windmill.
Let's imagine that the heavy will engage thorugh the city on the middle of the map, that one bellow the castle.
If we considere that you're using an E5 with is fairly a fast heavy, the south gives you a way that takes a bit more than 40-50 seconds to reach the city, meanwhile the north side takes one minute and between 10 to 20 seconds.
Or let's talk about the entrances to the castle in Castilla, meanwhile the southern entrance to the castle is literraly front of the medium lane and is also a ridge, it's faster for mediums to reach if they rush.
Meanwhile on the northerner entrance, the medium will have to run about 150 meters, make a U- turn on the exit of the medium spawn point and climb the path to the castle.
BUT, the northen path have way more sniping points, and they are arguably faster and easier to get."
This is the major balance problem in Castilla, mostly because it applies to every single class.
You don't like to go windmill with your heavy? too bad, if you took any of the sides (mostly the southern) you'll take too much time to get to your position no matter what heavy you're using. It means that enemies will already be in position for attack and defend if you're going through city (and only this, ignoring that if you go to the city, who's going to hold the windmill for you? the same teammates that everyone calls as noob or incompetent? )
Alright then, so what about meds? The viable answer is fighting for the castle, who wins the castle have the right to camp. Going alone to hunt a heavy that didn't go to to windmill isn't an option (unless you're the toptier)
And about TDs? You have only 3 options
- If you're a sniper TD then you climb the spawn mountain and camp.
- If you're quite fast you go to help meds
- If you're slow but not a T110E3 or another extremely good tank, then you should try your best, but won't be as effective as you usually are
Let's also mention the extremely stagnant gameplay, almost totally based on long and medium range after the first half of the game. The heatmaps barely show any popular movement after the battle take 3 minutes
Castilla is not a balanced map and neither a map that promotes a fast paced battle. It's stall and more stall until a X vs 1 (X = the remaining of the ally/enemy team)
Eh still one of my favorite maps. It works for me and I don’t camp
I only camp in my Russian TD’s, otherwise most of the time I go med flank
I prefer to go med flank with my heavies aswell, but Half the time I go Heavy flank and either take up and aggressive position in the rocks or cross the river into town. You only get farmed if you allow yourself to, E.g I’ve had an instance where we were winning a battle and we had to push, but no one wanted(even tho they easily could) take a shot from an E75, which left the whole team exposed to the camping TD’s as they sat in the rock place waiting for the E75 to shoot and boom we lost
But that battle was more of an instance of how Unintelligent players can be, with the inability to know when to push and lack of Awareness which led to them being farmed
Both mediums get on the castle roughly at the same time. You forget south also has to drive about 120m or so then take a left turn and drive straight for 250m or something and then climb up a longer road to the castle.
And yes there are a lot of camping spots but there are hardly any bushes in those spots! There’s like 1 on each big Hill So TD’s can’t just camp and never be spotted. Once they’re spotted they’re extremely exposed from everywhere and unless they yeet themselves off the mountain/hill they’re dead in 5 seconds
Also, after checking your Blitzstars stats, I am also correct in saying a Skill issue also semi-applies to this
However skill can always be improved so it’s not the focus of this discussion
Lol
Looks sick, except the Cap positioning is very shielded. Cap outs will be common
Well to give the town a purpose
To be honest this map design is probably the best you’ve proposed so far
It’s definitely a unique map
Can you design a big maps ?
#maps-discussion message
Is that considered a big map
That's a very large map i like it
the map looks amazing, nice job @stone tendon
Bro I'd live to play on this
"...You'll only get farmed if you allow yourself..." Let's continue the phrase.
You'll only get farmed if you allow yourself to go directly to the proper heavy side, otherwise, you can take the city lane and snipe heavies while using another heavies. Perhaps you can also try to go for the castle and bully meds, abusing the heavy HP and opness towards other classes is actually smart, but here's the question: who's going to stop the heavies on windmill? Because they will most likely go to windmill, that's very common in Castilla games.
If you're not the one stopping the heavies, the incompetent teammates will do so?
looks like the map tundra from pc but the land is opposite, like where hills would be, canyons would be
Castilla is mainly about who can get better position in a pseudo "trench warfare". If you can find a good position to shoot, you'll defend your side well at long ranges (which is not hard, due to how windmill, hills and the castle are placed). If you don't want a defensive position, you can try to cross the no man's land and try your luck against a well positioned enemy.
The one's who know better how to make a stall gameplay are the ones who know better how to play Castilla. In basic words: know when to shoot and around 200m, and you'll do well
Bushes are not necessary. The light tank concealment at long ranges works extremely well in a windmill vs castle situation. Even medium concealment can work if the medium isn't a mobile big brick like E50M.
I hardly would call this a skill issue. Unless if you considere unskilled as a player with very good WN8 (1906), 57% WR and more than 1600 average damage (playing mostly tier 7 and 8) in 90 days.
I'd call your's blitzstars check more like "lol, he did very poorly is his only match in Type 62, but he's stats are way lower than my super unicum gameplay. Must be a noob"
And even so, would you call Posit1ve_'s hate for Castilla also a skill issue?
No… I just don’t consider 1,906 wn8 to be Very good
1600 damage at T7 ok that’s fine, nothing special but at T8? Not enough.
Wr is not a very accurate depiction of skill
Your TD’s. If you as a heavy go to the rocks, You will spot the heavies above, your meds will farms them and so will your TD’s, which will push them back. + you won’t be alone lol there’ll be atleast another heavy or 2 with you.
If you go windmill, no one. They will “flank” but they are too slow as their meds have been killed off. You will flank them first, and you win