#maps-discussion
1 messages · Page 23 of 1
It still would be balanced with the hill
But there still no point on adding it
Pfffff Himmels is my fav map
"Uh but you can't hull down on Himmelsdorf" UsE dEbRiTs, bRo
I rather don't need a good gun depression on Himmelsdorf than needing 8 degrees to fight well on Hellas ridge
Easiest map to do sidescraping
Himmelsdorf is garbage, it is all corridors and straight pokes
That's better, so you can face your enemies without needing to make much curves
Himmelsdorf is filled with debrits and buildings for your heavy tank hide the hull on sidescraping or on almost a hulldown
Everywhere is a nice location to sidescrape, even on literraly a dead Maus
Heavy tank paradise
yea that is great for sidescraping heavies and terrible for everyone else
and it is debris
Welp, if you are a paper tank then you got a problem, but it's awesome for lights and heavies
Want to flank? jUsT gO tO tHe OtHeR cOrRiDoR
Every thing is so simple and shiny on himmelsdorf
Mostly if you have armor
exactly. you can't say it is a good map when it is only good for one specific type of tank
HImmelsdorf is a great map for any tank except for turretless TDs
it is plain map without any ridges
There's lots of rubble piles, and the urban design makes flanking easier and more viable
Ehh it’s pretty heavy dominated you’ll still get spotted easily when you hug the maps edges in a light
@hazy beacon bro you don't need ridges if you have an open mind, do hull down with debrits
You can do hull down even on a dead Maus if you're tall enough
The tracks side really sucks tho that’s what I don’t like about it. If the whole team goes there it usually becomes a mess and the side that yolos loses
They really should add either, the hill for himmesldorf or prokeravka and malanovka. The hill for himmesldorf would be better because tanks that have bad hull armor but good turret armor and gun depression have a chance to survive. The map is really flat and with little spots to have a good spot to hide the hull and be able to shoot tanks. If they added prokeravka, light tanks would have a chance to play the part they were meant to, spot. Lots of maps have OK spots for spotting but on prokeravka, there are good bushes and good hiding spots for TD’s and lights.
-1 Those "little" spots are enough to hide almost tottaly a Löwe hull, if it helps a Löwe, then it can help a light or a med (all that you should do is have a little of creativity and some knowledge about terrain)
2- We already have Malinovka (on the image that every WOTB player should recognize, if you don't know it, Winter Malinovka is the second image)
3- Prokhorovka is literally only a plain with a train rail, a lake and some small wooden houses, do you really think that only those 3 things are worth the devs work? (Remember that the map will be much smaller in WOTB)
@lucid linden
Yes, so that light tanks can stay alive longer and be in an aggressive position
And I also meant the map Murovanka not malanvka
dead rail = prokorovhka
No prokorovhka
We have enough camper maps
Blitz is supposed to be fast paced and not 6min without any movement
But bro, you said "Malanovka", not Murovanka@lucid linden
Also, we already have Prokhorovka at home (aka dead rail)
Malanovka looks much more a Malinovka than Murovanka
Against facts, there's no arguments
Prokhorovka gives me arty ptsd
Blitz needs maps like prokhorovka
@copper stag Dead rail is the only map in the game that you can camp effectively.
Also camping is not a bad thing. Camping with inapporiate tank is bad. You should camp with a tank that suppose to camp. However in corridor maps those "camp" tanks lost their purpose because they cant camp. All maps has to offer for every tank not just your braindead heavy tanks.
Hellas, Copperfield, Normandy, Castilla, Canal, falls creek, etc are all great maps for campers, @urban sleet
We have enough camping for blitz
Why is there always that one person that say everyone go left or everyone go right and everybody listens, yet they end up getting flanked and lose the match
We know that maps have sides that are specific for some tank types Because they give an advantage of position (like the avenue side for heavies on Himmels, for exemple)
But WOTB is like that quote from 'Planet of the apes', "Apes together strong" @tight frigate
@wooden quartz lol well when you put it like that it makes sense, I'm gonna start saying that in game, "apes together strong"
oog boog
Camping is always a bad thing, there is a difference between sniping and camping. The issue is that sniping requires slight skill and judgement so bad players just sit in one spot bEcAuSe Im A tD i MuSt CaMp and watch the team die doing little to not damage and certainly no useful damage.
In general: If you don't have a shot or aren't covering a position where it looks like someone will expose imminently, then you are in a bad position and need to move.
Oh and also like people have said there are way to many camping spots around maps to cater to the noobs who are so bad they can't do anything but camp.
@nocturne mortar Camping is bad , Effective sniping is good
Exactly, but most people can't tell the difference between that and so think camping is good
Camping is good depending on the situtation and tank.
People that usually cry about camping that they rush to frontlines and get shot by invisible tank and think like "HUUUUUURRR DURRRRRR I gEt ShOt FrOm InViSiBlE tAnK iTs UnFaIr". No wonder Wg adds corridor maps each update
Same thing happened with the Wot pc as they added corridor maps to the game which gives huge advantage to heavies with strong armor while light tanks has a very predictble flanking way which makes flanking practically worthless.
Also on corridor maps spotting lost its purpose as everyone will just spot each other because of the lack of long range line of sights
Camping is never good, as soon as it becomes good, it's isn't camping. People complain about camping because it ruins the game by making everything slower which dominating the game with no skill whatsoever.
Corridor maps allow lots of nice flanking manaueveres for lights and meds which are definitely not predictable, while allowing heavies to hold positions and TDs to cover heavies or flanks, so I don't see why you can even think that they give "huge advantages to heavies"
if ur dealing constant damage, it isnt camping, its called being effective at longer ranges
@nocturne mortar Because there is only one flanking route on corridor maps. Its a huge advantage to heavies and thats why heavy tanks are currently dominating the game.
Also Its called camping doesnt matter you are dealing damage or not. Learn the terms first.
There is not only one flanking route at all, every single map has multiple different flanking routes no matter where the fight is. That is not why heavies are dominating the game, it is because if the hp buffs which now mean tanks have to take 2-3 more pens, which is emphasised even more by heavies armour so now noobs can make many more mistakes and survive.
If you are doing damage, then it is sniping. If you are in a spot and not doing anything useful, it is camping. I really am not the one that needs to learn the terms here.
You are so clueless.
In video gaming, camping is a logical, yet controversial tactic where a player obtains a static strategic position of advantage, such as camping in a bush, or some other discreet place which is unlikely to be searched. This behaviour manifests online in different ways dependin...
Camping is an actual tactic, but people hate on it because players often do it in a way where they end up doing little damage before their team is eviscerated. Done correctly, yes very viable for TDs.
Just that the last thing you want is a heavy tank camping
An example of camping done right is going up to the mountain in Castilla then camping away with camo net, destroying the enemy as they carelessly drive into the open. The only disadvantage is that if you get spotted, the camping spot is useless, so you have to relocate.
First part shows that it's literally just someone's opinion, second part shows how it is being useless. Blitz is not a game where you can camp and be effective, you have to move to be useful. Therefore, if you are doing nothing while sniping, you are camping. If you are sniping, you are repeatedly engaging targets at range, which means moving. Btw the rules also frown on calling other people clueless, and it's rather illogical when they seem to do better than you 🤷♀️
@charred sand Done correctly it is called sniping, and sniping requires movement or constant shots/usefulness.
._.
I mean yeah, camping doesn't work in a Hellcat, because it's DPM is lacking to be doing that, so you either snipe or go in as a medium.
Its not someone opinions. Its wikipeadia. Camping is known as this. Camping means using a position for advantage against other players for a long time. It has nothing to do with how effective you are. You can be a good camper or bad camper. You are a still a camper.
If you dont agree I dont care. You are clueless about both camping and sniping means.
Any medium can "snipe", most TDs end up camping until they have no more shots on enemies, then move to another camping spot or push in as second-line support.
Anyways, the point is here it's not really sniping if you're only moving from one spot to another every 3 minutes
Original research literally means an individuals opinions as there are no experiments you can do to prove what camping is. Camping means using one position for a long time, correct well done. Due to the nature of blitz, that is useless as blitz is an active and mobile game.
If you "camp usefully", you will be using more and one position. This requires moving, so by your own definition this is not camping. This can then be defined as sniping, and there is a significant difference.
I literally can't understand how you don't get the difference when you have explained it yourself
-.- kek
I'll leave it at camping = mediocre Sniping = better idea if it can be executed
Camping is good untill you can deal damage consistently
Otherwise it's useless
Camping is never good . Effective sniping is
Imagine sit on a position even when your allies already vanished the enemies there, yes, this is the real camper
I had a game where literally all light tanks camped
Is this something special?
I've had a lot of games where meds and lights just camp. You get used to it.
Cancelled map I guess?
Looks kinda boring
yeah it all looks the same
I'd like to see Westfield or Ensk
Wasn’t that the Hellas prototype
Nah, Minks, Mannerheim line, Paris and maybe tottaly new maps like Stalingrad or Warsaw @void shale
Realistic maps are incredible
Minsk map ?
Yep, on WOT there's a nap for Minsk@gray wyvern
Also, it have the most epic OST that WG ever made
Ensk might be nice, but Westfield would be awful. It’s basically just a really crap version of Sand River (which is Oasis Palms on Blitz)
As far as PC maps go, I think Ghost Town (the old version) would be nice to have in Blitz, or maybe Steppes or Murovanka. Blitz doesn’t have any true urban maps except Himmelsdorf, and Ghost Town or Ensk could help plug that gap. Steppes and Muro though could be good options for a good open map
Looks better
Can we have a flat map, mainly like big field, maybe a railroad going through it, and like ditches and small hills/bumps going through it?
lets have a volcano map with lava and stuff as a meme
Yes. Lights, meds and heavies go YEET @ocean ravine
There will be plenty of hull down cover tho. And there can be like some houses or a ridge line that allows for strategies and stuff
Ok so make a flat map but then add stuff to it to actually make it good.
So basically a regular map?
Yeah but it has a big field. Sorta like vineyards but flatter overall with just a few/one big notably raised areas
ooh that sounds interesting
Ie im asking for a wot style map on blitz, just to add a bit more variation.
@ocean ravine That's called Steppes from PC
Would be nice to see a map that has caves or something, maybe even a couple lakes 👀
I'm more interested on a forest map, maybe even a swamp
Trees, bushes and ridges everywhere, as like a Light tank heaven
And an area with a small village (small as like on Malinovka, or mines) specifically for heavies
Maybe even a true city map, like New bay and Himmels
Small villages are useless space. Urban areas are only good if the entire map is urban
The village on malinovka is useful... but the one on mines
@shell talon pls add the gravity force map it's cool sorry if I have disturbed you
@pastel terrace they aren’t high ranking devs
Okayy
the only part of the town on mines that’s used is the little corner with the rock, the actual city is rarely used
@ocean ravine you’re describing Kursk in WT
That’s what I’m saying we should have a map that reflects that iconic style of fighting.
Trench Warfare pls
@pine canopy English only please
he said english, not inglish
Bruh
Bro, can you stop trolling?@pine canopy
Make a farm map with a farm house and barns idk just an idea...
Como hago para que hablen español
This is a server to talk in english, no one here speaks Spanish @brawly#4949
?????
@wooden quartz Why you so mean?
Am I mean?
looking for opinions...on Rockfield (supremacy), what's your favourite way to go? I like all going A... i think its a better move than all to C, partly for being closer to B as well as it seems more cover overall / less chance of flank ....and splitting up can get messy quick too, although sometimes its ok
If I played supremacy I might have an answer for you.
All I know is there is the side where meds and lights normally go, and that's the side that I only ever go.
Imagne playing supremacy
:heh:
I just play whatever it gives me
^
looking for opinions...on Rockfield (supremacy), what’s your favourite way to go? I like all going A... i think its a better move than all to C, partly for being closer to B as well as it seems more cover overall / less chance of flank ....and splitting up can get messy quick too, although sometimes its ok
Rock field it depends on the team lineup, but generally I prefer C&B or A&C
Can we have a flat map, mainly like big field, maybe a railroad going through it, and like ditches and small hills/bumps going through it?
@ocean ravine dude i agree with you. on pc they have a map called fishermans bay and i want that map om blitz
SU 152 farm map
New York map is really unbalanced. The C side has huge advantage over the B side.
im starting to hate fort despair now, the damn place is mainly camper's heaven, so many stupid cowards camp in this map, i think it deserves being exclusive for Tier 1-4 only, cuz tier 5 players and above have more cowardice than those who just started
it's easier to stay in the same spot than to move
and I love camping cuz if I dont, people tell me I should play with Barbie's lol
New York map is really unbalanced. The C side has huge advantage over the B side.
@lofty bough the what part has a disadvantage?
The construction site one?
Fort despair is fairly mobile actually, heavy side is pretty useless because it just locks you in a corner with no good positions for pushing out and you lose B easily if it's supremacy, but the middle and meds side has sufficient cover and areas to rotate. The obvious camping spots are very easy to predict and counter or even blindshoot, you just have to remember that they are lower than you think
New York: The side where the cap is in a pit is weaker vs. the other. Or if someone can tell how to play that side in case the team insist going to town vs. the bridge 👶🏻 . I always go the bridge on that side.
Fort Despair: I think this is a great map even being one of the oldest. It used to be all about epic heavy tanks face offs on the C-route, but nowadays I prefer AB despite the line-up. The C side gets flanked so easily and since it is flat it is hard to find hull-down cover.
Only way to play B side on new bay is to cap and hold which is usually too much to ask for your avg pub player so bridge is usually a better option
^
^
^
Or C
^
^
why y'all spam ^ ?
wtf happened to Black Goldville?
And once again I was reminded what a PoS map mines is...
Got canceled by PC culture. Lol. Sorry couldn't help myself.
in some maps, my desert or summer camo doesn't work but it's desert or summer, why ?
I have an idea: a Transformers collaboration, where you get special cybertronian tanks, and get join the war for Cybertron, and choose between the evil Decepticons, or the heroic Autobots, and battle both on Cybertron, and be part of the arrival on Earth. Sounds great doesn't?
Where should you go with a 121B or a similar tank with 5° of depression on Mines? The hill doesn't work since you can't depress enough...
The hill works, the side area next to the rocks or you can try to make it through the gap if you lucky
Hill doesn't work for low gun depression tanks that should be played hulldown
Because for the simple reason that the enemy can stay hulldown and peak at you while u cant shoot at them
The only things u could do is either flak through the city (which is going to end in you being dead) or going island where you will die to TDs
You can still make the hill work with low gun depression, you just have to be creative with your positioning
Positioning is not really possible if you have THE ENTIRE TEAM behind these 2 rocks up there
And then its really fun
I hate mines in my 121B. Thank you all anyway.
Thats just because mines is awful at t8+
Not as bad as Middleburg 🤷
I hate both of them with all of my body -.-
Mines is 10x worse than middle burg
At least there’s options and flexibility on middleburg to a degree there’s nothing on mines
It's not as bad as Castilla when you're in a slow heavy
Heavies and TDs should spawn uphill on maps like dead rail and middleburg. Easier to go downhill ( if you had to for whatever reason) than to go uphill
I also like mines in higher tiers
Same, I do pretty good going town route rather than hill
:3
Town is literally the only spot on this god forsaken map that you can do well in if the hill is a cluster@#$*
And the hill is always a cluster@#$*
If you don't have any premium tanks in the tier or have almost all the tanks in a tier I would recommend it you can basically get something really nice for cheap, especially if you know you are guaranteed to get a higher tier crate
Dynasty Pearl
Jageroo
Med-Side game what do
lol
Where can i report someonr
WG player support and make a ticket @grizzled ember
In all serious, the Jageroo really do be booty on any game that's Med-Side dominated.
Any game*
yougethtteptooint
the tank is too big
@eager egret meow got the name?
Does anyone have the maps available in a printable PDF format for studying further?
Check out stratsketch.com
Stop posting this everywhere
I generally go A to
I think... after much consideration.... Castillo might just be my alltime fav map.... there are some amazing positions that are only amazing so long as your team work together.... there's areas suited to all vehicles... it feels good....
i also like castilla as long as ur team isnt absolute dummies its really fun
@raw glade 1st) castillas spawns are so unbalanced. Second, two tds can lock the entire map down. if heavies and meds want to play effectively they need at least 6 or 7 degrees of depression rendering quite a few tanks useless. Heavy side is ridiculously exposed to both tds spots from both td spawns. Also if meds win their side, they practically win the battle as they can crossshoot without even getting close to spotting distance. Also once med side is won your tds become useless
I really do not know what you find interesting about this super unbalanced and tank class type biased map
well... I find it less unbalanced than a lot of maps... as I find most maps there's either too much clutter to make sniping viable, or too few, making sniping overpowered.... Castillo doesn't really suffer from this as there's plenty of ways to sneak up on the snipers or otherwise leave them exposed, but they do still also get decently good map coverage.... the number of maps where my squishy accurate and slow firing TDs are pretty bad, it just isn't fun.... I respect the map has faults... that's pretty normal.... all maps do.... but those faults don't bother me that badly, and the things that are great about it align with my playstyle well....
there is literally no way to sneak up on tds. if you try to push the low ground on meds side, you will be wrecked by hulldown meds. If you try to go through the mid, heavies will 100% spot you
But yeah, I guess you are a td player and just wants to ruin peoples games while only using a single hand since he doesn't have to move because no one can spot you without either losing most of their hp, or dying
tbh I actually play a mix of TDs, Meds, and heavies.... and use my HP pool, wisely, as a resource... but I don't care for most maps since they are very uncomfortable for my playstyle, and I personally find Castilla more balanced than many of the other common maps. but sure, be toxic and stuff....
I like castilla cause it’s big and requires a team effort to win.
Castilla isn't unbalanced imo
I find.... though I might be mistaken.... that Fort Despair is a bit too small for higher tier gameplay.... .-.
Amen
Castilla is objectively unbalanced.
Fort Despair isn’t a great map. Lots of the map is unusable without some sort of team support. Meds and lights will have trouble if they don’t have armor but also if they are tall.
leopard 1
I find.... though I might be mistaken.... that Fort Despair is a bit too small for higher tier gameplay.... .-.
Yes, Imagine a maus platoon in the heavy route
if fort despair is too small for higher teir then what is dynasty’s pearl
A random pile of bad map objects/parts/corners put together
if fort despair is too small for higher teir then what is dynasty’s pearl
good point
Dynasty's Pearl is not bad..... but I do agree it too is kinda small... but at least there was some extra cover and stuff.... Fort Despair feels extremely barren on top of being small.... .-.
They’re both bad ez answer
Dynasty's Pearl is not bad..... but I do agree it too is kinda small... but at least there was some extra cover and stuff.... Fort Despair feels extremely barren on top of being small.... .-.
@raw glade not to mention there are lots of campers in the latter map
I find.... Idk if it is necessarily the map's fault... But Vineyards often seems to have players with no idea what to do on it
and I am one of those players that doesn't know how to do in that map.
Well, that was in the past, I now have a route to go when I'm in a medium or a heavy
I'll go to the ruins if I'm in a light or a medium,and go to the middle part when I'm in a hull down heavy
I hate vinefield in any tier tank, for me, I can never thrive in the middle of the map or the ruins part. If there was better cover from the town part, so that the middle side can be a little more...dominate? Idk I just hate this map anytime I play it
@rustic ember yes, it's unbalanced
In Castilla, heavy side is the worst possible, meanwhile the castle is the most important part of the map
If your team got windmill and enemies got castle, then you probably lose
On Castilla, my plan is to usually send all the heavies to the windmill while all the mediums go to the castle. The tank destroyers will post up and cover the heavy tanks. That way, the mediums can spot the castle, and the heavy tanks can get crossfire onto the enemy medium and light tanks on the hill. If the enemy team pushes the windmill, the medium and light tanks can get crossfire. The tank destroyers can cover virtually any part of the map, so if the heavies do get pushed, the TD's can hold it off with supporting fire.
Send heavies to windmill is like send german soldiers to Stalingrad irl, it just won't work at all
On windmill, you can get shots from 4 different positions, heavies can't focus in any of those positions because TDs and mediums will saw you in half
Mountains of enemies, city, castle and windmill on enemy side
I don’t know about that, at least for pub matches. Going windmill is ok if you are aware of the tds, don’t push up too far, and when you push up use the rock to cover you
Plus you got all that hp so if you get dinged one time by a td you know what you gotta hide from
you can send 1 heavy to winwill because there is a place where you can bounce on all 4 positions at the same time
you juste need a tank with gun depression over than 6 degrees
@wooden quartz If your heavies go to the windmill, they can get shot from the TD ridges in spawn, across the map from the castle, from other heavy tanks on the other side of the hill, or from tanks that crossed the river into the space below the cap circle. The heavy tanks are only there to prevent the enemy heavies from flanking. Their job is to not bleed HP and just hold off the enemy heavies. The medium and light tanks who went castle will spot for the heavy tanks at the windmill. If the enemy mediums target your heavies, your mediums and lights can take shots at them unopposed. If they go for the mediums and lights, bait them out of cover and the heavy tanks can shoot them in the side. The goal is to get there first and establish control of the castle. It's simple.
It's simple for mediums and TDs
Being a live bait to enemies isn't one if the simplest jobs, mostly when you have to do high distance shots at castle with imprecise heavies
Castilla is 100% unbalanced, it's the only map that you have to almost camp with heavies or take a long time to flank
Pretty sad how heavies can't do their frontline properly because they have to focus on 4 areas at the same time
You can always make a play for the town area. Just go around in a heavy tank and you have time cause the match is slow. Seriously tho if you go windmill in a heavy just use the rock up there as cover if you push but mostly stay low. If you push sneak like the first shot then back all the way up
@wooden quartz at high tiers, heavies are pretty accurate when used with equipment and food. Also, the meds and lights arent live bait. You have heavies covering you, TDs covering you, and hopefully an equal amount of mediums and lights on both teams to contest each other. pretty safe IMO, as long as you dont yolo
Yes, meds/lights going to frontline and heavies sniping/supporting
The only ones that are doing their job properly are TDs, since everywhere can be a sniping position on Castilla
Also, I said that the HEAVIES are the live bait; Yes, keep shooting to Vk 100 at 200m while other meds are attacking you
I don’t see how playing a heavy in castilla is that different than playing a heavy in dead rail. Both places you have heavys going hull down and being careful of tds
The problem is that the place where heavies are supposed to go is exactly the worst place for them @ocean ravine
@wooden quartz the trick is to stay on the inside of the hill and low. There is a rock up there and it actually covers you from tds if you use it when you go up. You just gotta position your tank behind it
Windmill is pointless, go to city is a better option but takes some precious time
You just gotta position your tank behind it
Yes, snipe your enemies with a heavy
What are you talking about, I am talking about a rock protecting you. And yes windmill may be useless in a strategy but this is pub games
And I'm basically saying "if you take this rock to defend yourself, you'll have to snipe with a heavy"
Imagine doing "frontline" 200m away from your enemies
@wooden quartz This rock right here covers your side if you push up on the windmill to fight enemy heavys in front of you. Just be mindful to be behind it when playing
And then you can't retreat, or meds will make you look like Swiss cheese
Well that’s where the awareness comes in. You don’t push up if the enemies have a cross fire, ie the meds are looking at you
So, you snipe meds with a heavy because you can't fight your enemy heavies
lel
Castilla is the worst map possible for a heavy
How about I give you equivalent spots, middle of vineyards, middle of canyon. Both spots you have to be careful of cross fires. Doesn’t mean they are bad
Yes, but they actually have proper covers, meanwhile on Castilla you have about 3 metters to hide your tank
And if you don’t want to fight there then go to the city. The games are long you have time. It’s just an option with benefits and negatives
And heavys don’t necessarily need to be played the same way on every map. That’s just dumb
And that's what I'm talking about
Go to windmill is pointless, it's much more useful go to city
But if you go to city, two things will happen
- If there's an enemy on windmill, he/she got the whole position
- Go to city takes a good time
So then have like a teammate or two go windmill and you go city
I don't know if you have noticed but in tournaments castilla is always one of if not the most stagnant map. The only thing you can do is try to cap B for which you will probably either get stuck on b bcz of all the lines of fire or you will get punished to death
Then the both teammates will suffer there, sniping on heavies@ocean ravine
I mean that’s the map, every map is different
Also both spawn on the map are definitely not equal by far
Yes, every map is different. Some are good and others need a re-work;
Castilla is one of the few that need a re-work, urgently
I was just talking about the windmill in pub games
I’d personally have dynasty pearls reworked before castilla
You can actually play correctly as heavy in Dynasty Pearls, but on Castilla there's no way to do it
there are definitely maps that need a rework more than Dynasty, for example port bay
I just hate how dynasty pearls gets such a mess in such little space
I honestly don’t see a correct way of playing a class of tanks. I think the way you play a tank depends on the situation and it’s capabilities, not a predetermined way
The "little space" word gives me Fort Despair heavy lane PTSD
3-4 heavies on a 20 meters area
I rarely go heavy lane in fort despair now. I usually go to where you overlook b in the middle ruins cause you got good hull down cover. It’s a great spot if you have medium tanks wide
Yeah, that heavy lane is only worth to go if there isn't anyone else to do frontline there
I actually like dynasty pearls the way it is;
- The city is perfect for heavies
- The garden is perfect for meds/lights
- Even heavies can do well at the garden
- Also, you can try hulldown on both areas if you have good gun depression
The only problem that I have there is about low armored TDs
If you don't have a good armor or turret, then you lost your advantage on every place at this map
I want to support wgnet by music listen every one hahaha
in wot what is your clan
hey guys if your in anker clan say yes
no
na
what is this???
that looks like a glitch of some kind
I actually like those maps
hey, Is it true that a new "japort" map will come out?
Fort despair is an awesome map
I love playing it with everything except tanks with no armor and derp guns like panzer 4 A
Or bt-7 art but I play high tiers too
@zinc grove I've heard of panzer 3 A but not of 4 A, is that tank in blitz also ?
Tier 3 collector used to be tech tree. Top gun is the stock one on PzIVD, I believed it had a 5cm as well.
oh ok, i have been playing since the game came out but I took break for a long time so I forgot about 5.5
Don't remind me
I like your mods
It’s like a bt7 art but a panzer 4 a
It’s very hard to play
Bad pen you need a lot of prammo
I like it tho
there is an instant death spot on a lot of maps
Damn
OOF
HMMRMrmrmrmMRmMRM
dude that sucks
RIP mad games stats 🙏🙏🙏
Oof
Remove small maps from high tiers
make map bigger for BC because now it is becoming a tank wch will be hunted by TVP
Mines at high tier are only good for two kinds of tanks: hulldown and super fast light tanks. Every other class suffers so much in mines just becuase of how freaking small the map is. FV4005? Good luck with that. Slow japanese medium with no armor? You can guarantee that you are quite useless. Even things like E-100 and Maus and stuff like that are just bad, because unlike WOT PC the town is really useless, and an E-100 in hills is just an easy premium ammo damage farm. If Mines is going to be a tier X map, it needs to be increased in size so that TDs are actually competent, more cover for the light house area so that mediums can actually use that part of the map, and widen the town area so that the town actually becomes useful instead of a place where heavies go to get sniped to death.
Basically, we need to decrease the effectiveness of the hill and make other areas of Mines actually playable again.
a literal heatmap posted here quite a while back on where people go on mines
@zinc grove heat maps can be found in wotb inspector
Use your Ted more aggressively on the hill If it has gun depression. Or you can go on the left side island with a turreted ye
Td sry autocorrect
🤔
I get the whole "support us" aspect but why these maps in specific? are they the most requested or something?
@zinc grove I usually go to town on Mines with heavies, it provides good cover. You depend on others doing well on the hills though, so you're right, it's not a heavy-oriented map.
@hard jungle thx
What is the map for the final picture of the TVP in #coming-soon. I believe the 2nd is on the training map, what about the 3rd.
@humble anvil 3rd one is also the training map. You can tell because you can see it on the far left end of the picture
Awesome!
Nice what year of high school are you taking it in
I am in the 8th grade and tanking algebra 2 honors and also got a 100% on my last test
I am a freshman(9th grade), but i am only 14 years old
Cool
Rockfield and portbay need to reshuffle heavies and mediums so lemming trains won't happen 24/7, adding more caps and placing the tanks farther apart will help a lot.
I hate rockfield
Rockfield is fun, when there isn't 7 tanks bottlenecking a corridor, same with portbay
Tbh, i dislike the Yukon Map
There is really two strategies that work, waterfall or cap
Often pushing mid can be really good in heavies, with mess flanking around and TDs preventing enemy meds and LTs from getting around. Or you can split your forces. It's not as much of a lemming train map.
It's miles better than Hellas
Hellas is really tricky, a lot of spots for td's to camp
I don't know what spots you are referring to when you are effectively always will within spotting range on that map and there's very limited firing points from each spot
Hellas in a td requires situational awareness because if you stay in one spot you wont get shots, so you need to be flexible in adapting to the flow of the game
Why are you posting this in map discussion why not general any what is that
why not?
Backseat moderation gang
Mines at high tier are only good for two kinds of tanks: hulldown and super fast light tanks. Every other class suffers so much in mines just becuase of how freaking small the map is. FV4005? Good luck with that. Slow japanese medium with no armor? You can guarantee that you are quite useless. Even things like E-100 and Maus and stuff like that are just bad, because unlike WOT PC the town is really useless, and an E-100 in hills is just an easy premium ammo damage farm. If Mines is going to be a tier X map, it needs to be increased in size so that TDs are actually competent, more cover for the light house area so that mediums can actually use that part of the map, and widen the town area so that the town actually becomes useful instead of a place where heavies go to get sniped to death.
Basically, we need to decrease the effectiveness of the hill and make other areas of Mines actually playable again.
@uneven junco areeed
@uneven junco yes agree to, city side should be develop to help superheavies with no gun depression
Does Lost temple fit into for higher tiers? I remember playing on it in higher teirs before they changed the map, and it worked alright. While the heavy side is basically the same, The med side is completely different now. Not sure if I would prefer it in high teirs over mines.
delete mines from high tier map
I hate lost temple and Mayan ruins they are both to small
U all forget MAP of personal DESPAIR.
hate this map. Only campers or guys who know 0 about mapcontroll and get circled.
fort despair gives me despair, it needs a rework or a removal or something
I actually like it
Just
Just remove despair from hightier
Srsly
5-7 tanks on literally 1 spot is God awful
All these smaller corridors make this map so bad
it’s so open which forces people to camp, you also have to have a hull down tank or else you gon die
I just go town and do well
K
Despair is good for heavies but unless you have a med or light that has good armour, you can't really go to the medium flank or even go middle
If wargaming removed mines from above tier 8 I’d forgive them for their horrible balancing
What no and also meds with good dpm are good
How about a map where one team starts at a factory facility , the other team on the other side of the map like a mission of real war taking down the production or defending production site to get a real feel for it
It is also possible to place smashable objects everywhere like V2 trucks . So extreme explosions could happen and makes cover not always beneficial
That’s Faust and what is the whole explosion cover thing about. D-day has that and I don’t mind it
@zinc grove are you actually defending mines at high tier
Yes
I play lots of hull down monsters also then there are less td with derp gun camping
I think mines is fine at high tier, gives me a break from the bigger maps
Yes finally someone who does not hate on mines
Dead rail and winter malnikova do not work at high tiers one is to open and a td haven and the latter a light/med heaven
Dead rail is awful at any tier but still playable if you know the key positions, cuz it has atleast 2 positions for any playstyle (good enough for that design)
And malnikova is still one of the better high tier maps, cuz again it still has many positions for all playstyles
(And you can literally play anything on any side and do good cuz it has that corridor like bs feel)
Meanwhile mines has only 1 playstyle
No brain hulldown on the hill
Yeah that's a nice map
Eh
You mean camp rail and winter mednnikova
Heavy Canal on winter malnikova is very small and it’s not nice like Faust
Mines is a bit more action packed compared to the other maps just because it's small
And many players think you only have to go the center which gives you an opportunity to either go to the cap circle and use the buildings for cover or go to the other side where you can stop the reds from advancing too much on the hill
No one expects it and you may get the element of surprise that way
Generally you can just turn the brain off in mines and push hill if your whole team comes with
Pls newmap
Subway map
Nein
mines is fun at high tiers
Doubt
Fight me
Mines has always been my favorite map since I started in 2014
It’s a heavy tank heaven
No no no
Its a hulldown no brainer heaven
Ye that’s what I meant
is yukon good for 6 and 7s
I hate Yukon at high tiers. It’s awful for heavies and td
It’s a nice map for tiers 4-6
I like Yukon for all tiers, but unfortunately it was too polarized, people don't usually spread and use the whole map even if it's pretty big and open for every tank type
Nah its a hell for heavies
Not really
It’s a heaven for medeiums
The dude who likes heavys on mines (hulldowm) can't play heavys on yukon (also hulldown)
Seems legit
When is wg finally removing "mines" from high tier games?
Probably never considering that most hightier tanks they sell are good hulldown (so on mines)
I find I do good on yukon using high tier American TDs
Honestly, because its one of the bigger maps
If you don't have a team
Good luck
On other maps you can do a solo run, but not there
Did anyone know who is this guy? I take this screen shoot when I played Canyon Map
medsy
Medsy69
The price isn’t 69... it’s 99....
Neh 99
New map?
Inside a cave?
It’s obviously Edward99. We all know him
?
castilla is the dumbest map in the whole world
No. Your mts and lts are the dumbest players in the world
Castilla is good map mines is worse and canal
Castilla is an obnoxiously bad map lol
It's completely dominated by campers, pushing is almost impossible and the castle side is pretty heavily biased towards one spawn...
Yes
I prefer being a super heavy at tier 10 playing on mines or Heavy lane of Fort Despair than being on Castilla
Playing stock E50 isn't as bad as playing a slow tank in Castilla
Idk why Castilla is still in the comp map pool. South spawn is so favored it's not even funny
Yes
Wait remind me why@river canopy ?
@zinc grove the map with dunes is terrible i don't like it
@zinc grove the map with dunes is terrible i don't like it
@abstract creek that's all the desert maps though
nah some desert maps are good
Every desert map is good when compared to Castilla
All desert maps are bad
take that back
I'm fine with Castilla, but it's horrible when your team decides to split, which happens a lot near the begging of most battles.
Have you player with a heavy there? It's painful, I prefer having to play T28 25 times than play as heavy on Castilla
All desert maps are bad
@zinc grove well kina but i like the city maps
Yes
who thinks i can beat the chieftain himself in wot
Not me
@zinc grove wdym
Castilla is a challenging map for alot of people to know exactly where to go so it often ends up in Splits and Rofflestomps
^
Also, Castilla is the camper paradise and worst map to play in a heavy
I did some tests in Castilla and I can bring you 3 options for you, heavy player that wants to do well in Castilla
- Get into the city by the med/light lane (safest option)
- Get into the heavy lane (fastest option)
- Up the hill on spawn and camp (jokes aside, PLEASE DON'T DO IT)
There's actually some things that may be cool to specify, so I'll talk about them on the next comment
So, this map is actually unbalanced and allows you to camp everywhere, but I counted how much time you take to get into the positions that I mentioned
-
Get into the city by med/light lane (safest option); that's a broken part of the map, since the spawn on the down part takes more time to let you have a good vision for your enemies
Up stream spawn to city took me 55 seconds to get there (because of a shortcut on the spawn), your only cover will be the nearby houses and a small hull down area, you may find your enemies at 220-270m away
Down stream spawn to city takes you around 70 seconds to get a good sight of your enemie (you'll be nearby a bridge), but you'll have no cover, it takes you some more seconds to find a proper cover at the city, your first good sight at an enemy may be on the bridge, around 370-410m away, but you shouldn't sit there and snipe -
Get into the heavy lane (fastest option) it took me literraly 27 seconds to get there, lol (there's almost no difference on the distance when comparing both spawns)
You may find another heavies on less than 60m away from you, but you'll be forced to snipe the meds/lights on castle before take care of your enemy heavies, your only covers are a lower part on the windmill hill and a rock
I'm not even going to mention about how much time it takes to get into the spawn hill
And just to detail, on all those tests, I used T110E5 (a pretty agile and fast heavy) with engine boost, so you may take some more time on slower heavies
Mines is an awful map at high tier, now that I’ve said it again the biggest downgrade in blitz was when the removed this from the desert maps
Oh god
The memories
@livid stump Doesn't show the video to me. Well, mines is great for heavy tanks in the city if your team covers the hill, to prevent snipers on your side.
Mines has literally 1 viable part
The hill
Because no one will ever go anywhere else
And the vid is about the soundtrack
@copper stag In random matches you can go to the city without being sniped, depending on your team controlling the hill.
It's good because it gets attention from the enemy team and if they completely ignore it, then a heavy tank will flank them hard. They'll have to leave the hill to deal with this. I don't know if that works in a competition though.
May be the server difference
But when someone goes city he can't do anything alone because there are atleast 2 TDs behind a Bush in the enemy spawn preventing you from attacking
Then if you wait too long (about 30secs to 1 min
3 random enemy dudes will come from the hill and rush you, killing you in the process while the remaining enemy team will somehow win against your team on the hill
And if they not lose the hill on a normally easy win situation then they will die after that cuz the enemies who just killed you will flank them
I hate maps in blitz
This is my experience in blitz
If YOU are not on the most important line then your team somehow loses all iq that was left
And they die in a situation that is usually a win
You can't trust people in random on mines to have any knowledge/skill to defend the hill nor keep your arse free of enemies
that's why it is called "random battles"
Of course its random
I just said that cuz the dude above mentioned randoms
You can say that about every map
cubanski#8478 was muted
@slow elk when is mines being removed from 8+ matchmaking
When hell freezes over
When T28 become an actual good tank
When will people shut up about mines at high tiers
Just play well and be happy you can’t always win
I hate Yukon and mirage at high tiers tho
@zinc grove you can't play on mirage with a tier 8 tank or above so I do not know why you even mentioned playing on mirage at high tiers.
Also Mines is crap and you know it. A single choke point on the entire map
10/10 would rather play the standard big corridor maps instead of mines
@amber plume I know I just hate those maps in general no matter the tier but especially at high tiers
but why did you mention mirage which is not seen at high tiers since it is out of the map pool for any tank above tier 7
I don’t know a single blitz player that enjoys mines gameplay
When will people shut up about mines at high tiers
@zinc grove. Mines at high tiers
@restive pawn coff coff coff I actually like mines on every tier coff coff
Yes
When will people shut up about mines at high tiers
@zinc grove when it’s removed for being a trash high tier map
Hmmm yukon is one of the better maps out there
Hmmm yukon is one of the better maps out there
Better than high tier mines
Better than Castilla for a heavy
Remove Yukon
No Yukon is fine now that they fixed the caps
The corridors need to be wider
Coff coff as like if they wasn't large enough to have 3 Maus at the same time coff @zinc grove
We need more
Can anyone give me good tactics for-
Oasis palms
Winter Malinovka
Lost Temple
Black Goldville
Dynasty's Pearl
Port Bay
Dead Rail
Pls? 🙏
Yes sir coming right up
Oasis palms is medium heaven winter malnikova is light heaven lost temple is where you loose your team black gold ville is probably the fairest map dynasty pearl is armored td heaven port bay is med heaven and dead rail is camper central
Please expand the maps, the devices can support that change :)
Yessss
Yes
@terse moon #game-news
That makes games even more stale and boring...
No it makes people even more likely to camp because they will not get spotted as easily, don't have to worry about getting flanked from the other side of the map and can cover most of the map still
Ok boomer
bigger maps= more open space
more open space= more campers
more campers= more stale games
bigger maps= more open space
more open space= more campers
more campers= more stale games
@halcyon wren mines is small and clustered, and is all of those
Honourless: comes with good arguments about why bigger maps isn't healthy for WOTB
@zinc grove: Ok BoOmEr
There's campers on mines because there's also positions good designed for snipers, if people don't want to leave there, then it's not the map's problem, but player's problem @livid stump
No matter where you go on mines, you are in the sight line of a td, or a medium. Hard cover keeps you pinned, it’s an awful map
No matter where you go on mines, you are in the sight line of a td, or a medium. Hard cover keeps you pinned, it’s an awful map
@livid stump this text, for a lot of coincidence, fits a lot for Castilla, actually fits even more for Castilla than for Mines
Spawn hills: have vision to enemies Spawn hills, castle, parts of the city and heavy lane
Heavy lane: have clear vision to castle, spawn hills, enemy part of windmill and some hard vision for city
City: good vision go heavy lane and with a lot of cover, you also can flank to everywhere by city
Castle: sees everywhere and with good covers
Village: poor vision to castle and can't see anywhere else, but at least you can make a monstrous flank by there
Castillo though has many different lanes and points of access, mines however, only has 3, and they are all choke points
And all of them are exactly what you said
No matter where you go on mines, you are in the sight line of a td, or a medium. Hard cover keeps you pinned, it’s an awful map
@livid stump
Fits perfectly
I see people complain about Castilla forgetting it’s a very dynamic map that occasionally rewards ballsy plays
People complain about Castilla because there's only 2 places with good covers, and both are meant for meds (also, this map is actually unbalanced)
The upstream spawn takes much less time to reach the city and get a good view of windmill than downstream spawn
Meanwhile upstream side may have cover problems while going to the castle
Oh Yeah, because the heavy lane is a torture too
There's another detail, as like Mines, who get certain position will almost automatically win
On Mines, all you need to do is get the hill
On Castilla, get the castle = you much probably won
Oh yes, and there's one more detail, that river don't allow you to make an extreme flanking and get your enemies from behind, a tactical surprise attack
That's why I prefer playing on Mines with a fat tank like Jageroo, M6 EXP or Löwe than playing on Castilla without a medium or a light
Oasis palms is medium heaven winter malnikova is light heaven lost temple is where you loose your team black gold ville is probably the fairest map dynasty pearl is armored td heaven port bay is med heaven and dead rail is camper central
@zinc grove then what is heaven for heavy tanks? (Imma particular specialist in heavies)
I'd say Himmels or Winter Malinovka, Middleburg on heavy lane is very good too@patent spoke
If there's a lot of debrits or walls near heavy lane to hide your lower plate or even do a sidescrape, then this map is perfect for them
Ohk👍👍👍 Thanks
remove mines from high tiers
@patent spoke What kind of heavies of what nationality
I prefer german heavies, like vk100.01p, lowe, mauschen, maus etc. I want to grind vk 100, don't have tier10. That's why asking @zinc grove
Mines is good also Faust plus Normandy
Mines is good also Faust plus Normandy
@zinc grove yes i know about mines and faust but Normandy is a bit weird for heavies
@patent spoke fort despair is nice
That's my fav map!
well if it isnt yeetus
Any any tier
yeetus#9087 is already muted.
Middleburg, black goldville, alpenstdat and fort despair are the most fair maps for all classes of tank
@urban marten Mines isn't as bad as Castilla, I can guarantee this for you
Yes
10/10 would rather play on castilla than mines
- aggressive player
@gray gust hello
The only problem of Mines is the lack of area and hill being the only important area, but Castilla much more problems, it even supports the camping of meds by castle
Anyone know the easter egg on canal?
Ngl, I didn't know that
its there, just a bit hard to find
rework the castilla for heavies pls
Just go to the medium side/city with your heavys and stop complaining
Literally any side other than the heavy hill is kinda playable with ANY class
@copper stag Except superheavies
Yeah...
Nothing is more painful than playing double Maus toon, and then getting Castilla
Actually... even with a fast heavy (E5) it takes 40-50 seconds to get to a good position in upstream spawn, around 1:10 minute in downstream spawn
You'll still pretty exposed because city doesn't have much covers to defend you from castle and hill at the same time@copper stag
Meanwhile get in hill takes only 26 seconds for an E5 with engine boost
But even then
be later to the party but be useful
be early to the party and be useless
The big deal here is that there's a difference of almost 30 seconds between getting to the city depending of what spawn you're in
Enough time for lose a great position in city
Honestly
The only side on that map that I personally consider good
Is the medium hill/side
Everything else is either too exposed (heavy hill) or is build like a corridor (city)
Castle is the dominant position on Castilla, and it's not particularly close
But yeah....
30 secs nowadays is enough time to lose half your team....
So I agree that it may be difficult to go med side with a heavy
I think that the whole Castilla should be reworked, from medium lane until windmill
- The upstream spawn have a shortcut for city, downstream don't
- Heavy lane is too exposed for heavies
- Downstream spawn have a safer access for castle, meanwhile Upstream should go through crossover or enemy sight for get into there
- Castle have a too good sight and encourages camping
- The river bellow castle doesn't let you to make a super smart flanking through the map
- The spawn mountain is a too exposed TD position
- Same problem of Mines; if you don't get certain position, you prpbably lost. At Castilla case, this position is windmill
On castilla, if you play a heavy, unless you think you can quickly run over the enemies on mill with a quick rush before their TDs can farm you, you're only option is to go castle
But if you go castle, there are 3 possibilities:
- Your meds get roflstomped before you get there, so you don't do much
- Your meds roflstomp the other meds, and leave you in their dust, so you don't do much
- It's a slogfest on the castle, but you're constantly pinned by TDs, so you don't do much
It's honestly awful
As like I said, Castilla needs a full rework
Oh right I totally forgot that 1 spawn has a perfect TD angle into the corridor village next to the hill
Well f*** all sides then
More covers in a lot of places, the castle should have less sight to the windmill for don't encourage camping, river should be deleted, the spawn sides should be more fair for avoid big differences on timing or on sights, etc etc and etc
Castilla was a fine map when it came out, but now that the dust and the meta have settled, it's really aged quite poorly
Also, as a comp map, I hate that South spawn is so advantaged
In positioning and covers the downstream spawn has total advantage
In timing the upstream spawn has advantage
Castilla is poopoo map
Mines even more pooop
Same
Finally someone who agrees with me
I also like mines, but wouldn’t mind a small rework though
Ye, I think it may need one
Maybe more distance between spawns and hill for higher tiers
That not what is needs is need is make flank possible idea that can work successful rather only fight in middle and too see which team wins
yukon is a meme map
Mines spawns arent fully balanced and it could be bigger
I love mines how it is even in higher tiered tanks
Mines needs to have a bigger version for higher tier tanks
That's just my opinion though
Imagine like a "Super mines" for tier 8-10 with a decent size and with better positions on sides for encourage a smart flanking
Oh now i remember...
Remember when middleburg could be played with low tier tanks?
oh that was really back in the day, like pre update 2.4 (that's when they added map filters by tier)
Suggestion - Can you please make the opening map you only see available in the first few account set up tutorials available for training rooms, battles or both. It is a great map and it is always good to have a wider range of playing spaces. I just think it would be fantastic for a training room environment.
@shell talon when is mines being removed from high tier
1st- We don't know and probably not even devs know if they are going to do it
2nd- Devs don't answer pings like this from nowhere @livid stump
Don’t care, ping enough they might see it
Ok then ¯\_(ツ)_/¯
Make a map with, like, 4 bases, 4 spawn points, and lots of places you can go
How about vietnam war 1945 map
Vietnam was 1950s-70s
Someone failed their history class...
closest thing you’ll get to Vietnam in game is dynasty’s Pearl map lol
gim vietnam now
would be highly unbalanced either against HTs or MTs/LTs
and I do not want another city map.
Any map ideas with lots of trees wont become reality
if you want a Hue inspired map, it’s just a worse Mayan Ruins
Hanoi and Ho Chi Minh would be worse Dynasty’s Pearls
I want the hill on himmesldorf
Hola
I would love a map with a Billy forest as jungle or just normal forests
I want the map of Ðiện Biên Phủ
Aren’t they already great ~,~
any of you guys know a good TD position on Red Rock Canyon
@quaint bay please give an actual map name. red rock canyon does not exist.
You mean black goldville
ok what abot Mayan Ruins instead
good TD positions
Canal is better
by typing in each channel
Worst map is Yukon or Castilla
nah it’s mines, most linear map in the game, just go hill, people who go anywhere else are punished for being creative for once
Worst map is Yukon or Castilla
@zinc grove castilla! Worst map! No place to hide!
Worst map is Yukon or Castilla
@zinc grove totally
Definatly
Canal is cool for med sniping (i mean efficient one), so i like it
I like Normandy and Vineyards too
Correction yalll
These are the worst maps YET
There is always room for WG to make it worse
Castilla... pure torture guaranteed for you heavy
I play heaviums so
Castilla is so annoying in t9 heavys
LOL
So why was vines changed to day?
the excuse was performance. so they ruined one of the best maps in the game.
I kinda hope they add a few more night maps and have the tank lights actually work
Faust was nice and moody-looking until they lit that up too
I know it is a stupid idea but it would make the older maps different
You're purposing a "map update"? @rough bear
No it is just a stupid idea from a new player
Honestly, this is actually a good idea
I seem to be the only one that wants it so it will never get added because the voice of one get killed my the voice of many.
Some maps need urgently reworks, Castilla, Mines, maybe even Himmels and Canal, a "map update" is viable and would be cool
I like canal the cross map sniping is a nice break for td players
Himmelsdorf is completely fine if your meds are not Morons
I find mediums do better on sand maps with their depression so they can shoot safer over the sand.
Castilla is a beautiful mqp but yes there is no place to hide especially for heavies
Himmelsdorf is very cut there are too different places left for heavies and right for meds and lights. The fact is that you would better have good meds because otherwise you're dead
Riverpush in castilla is way too OP
dead rail bad map end of discussion
Hills really needs to be removed from tier 8+ battles. Same thing every time, each battle goes for 5 minutes of sitting around behind rocks & hills. Very predictable. Win the hill, win the game, good for low tiers, but not at Tier X.
Mines needs a rework that makes the town and island bigger and more relevant, the hill just dominates so much.
@desert tendon I kinda like the Himmels how it is, it forces you to think outside the box to get a hulldown position, but it only applies on the heavy tank side
On the medium tank side, there's no hull down area
Almost every map is predictable, after some good thousand of battles your start to predict where your enemies will appear, when and how they'll appear too@lapis fiber
anyone have a pic of the minimap for that map that was leaked a while ago? id like to compare it to a map from pc i think it looks like. (the leaked one im talking about is a sort of hill map by an ocean with an outcrop into the water)
Hmmm....idk. AllI I know is that it reminds me of Pearl River from pC
im not talking about the japanese temple looking one.. the one im talking about looks a lot like serene coast imo
Ahh Dynasty's pearl
I don't know why this map reminds me of Severogorsk
It's a winter version of the Yukon map
wait really?
Yeah, it's a prototype version
You can see the similarities tbh
could be epic if we had a winter version, like there was in wot pc - winterberg to ruinberg and winter himmelsdorf to himmelsdorf
any good map guides out there?
tbh i wish Hellas stayed as a desert map.
yea we need more varied locations, not just summer maps
Mines bad remove from tier 10 thank you
I'd like more night time maps like Faust
yup
yep
or add more td freindly maps
how about we don't
it’s almost impossible to get a good td map 😂 i always get city maps useing a td and big open places in heavys or light tanks
tds are already viable in almost every map for randoms
not if its a close map
you mean like Dynasty's Pearl, where you can sit in spawn and have shots at anything that wants to be remotely aggressive?
umm, i play aggressive (even if im playing TD) in Dynasty's Pearl
I'm very aggressive in TDs, this is even the reason of why I can't play so well paper TDs
Well, in small maps and enemies with a lot of view range we can't do much, even E25 can be spotted easily by some heavies nowadays
I'm very aggressive in TDs, this is even the reason of why I can't play so well paper TDs
@wooden quartz so ur playing JgPz e100 and Foch line eh?
Only JgPz E100 until now
Well, I play ac48 and obj704 (angled armoured TDs)
At is not paper
I've played OBJ 704 too, in my opinion it's pretty better when fighting it's tier than 268, it's pretty good in real most of maps
Hmmm
Tbh I quite miss 704 tho, I wonder if I can do better on it nowadays, good old first tier 9
Maybe wg needs to make one druid village map or something equivalent to play with fantacy tanks. Or future space village etc.
hmm maybe they should
Why not adding more open maps like vineyards
Star Wars swamps map. Tanks would be stuck on muddy pounds if not driven carefully.
looks cool but, for good maps to be balanced they need to be almost symmetrical.
Maybe some modification to make it symmetrical and suitable for castle elements and stuff wound from wg.s toolkits.
Yes
I hope having a new map for Christmas
That would be cool...
How sick would it be if WG added the Berlin map in WOT into world of tanks blitz?
I would kill for that.
i was hoping to WG add a christmas version of new bay but i doubt it
i was hoping to WG add a christmas version of new bay but i doubt it
@hexed echo wow! This idea is wild! Imagine new bay covered in snow! Bruh it is coastal area and coastal areas don't contain snow
I mean can be in night and have decorations and advertisements of toys and stuff
I mean can be in night and have decorations and advertisements of toys and stuff
@hexed echo you have a mind working the same as mine😂
I wish they added urban camouflage like console if they keep adding city maps
@hexed echo wow! This idea is wild! Imagine new bay covered in snow! Bruh it is coastal area and coastal areas don't contain snow
@patent spoke New York? It's literally right on the water and gets snowfall every year in the winter.
Savonlinna Map Finland with mediaval castle.
@quaint bay very nice. Ive been there. Its so peaceful area. Eternal spring
Yes because not too many people living there . That town is getting very quit while social economical changes. And this year no Opera festivals at castle. Maybe make it on mediaval state. More trees less buildings. Nice hulldowns on canals. Possibility to sunk tank. And sniper opens. Few buildings for peeca a boo tactics.
@patent spoke New York? It's literally right on the water and gets snowfall every year in the winter.
@quaint bay what?! New bay is new york? Cool!
How about Galwan Valley?
have devs ever thought of implementing a new nighttime map? Maybe something industrial with a lot of artificial lighting or even something like a foundry or metalworking site where you could have a lot of the lighting from forges or flaming smoke stacks.
I just want sth like old vineyards - dark, moody, beautiful
@quaint bay Faust and Old Vineyards
This is faust
How about Galwan Valley?
@uneven fractal Wow! From where did you get THIS idea man?! 👍👍👍 I like this and you! 😘😘 Thank you for this.
But there is a catch, this can't come in wotb you know why? Because only those maps are there in wotb whose nations are there on the tech tree. Himmelsdorf, Alpenstadt is German, Dynasty's Pearl is Japanese, Lost Temple is Chinese, Fort Despair is American (ig?), Mayan Ruins is Latin (American😁), and Winter Malinovka is Russian
have devs ever thought of implementing a new nighttime map? Maybe something industrial with a lot of artificial lighting or even something like a foundry or metalworking site where you could have a lot of the lighting from forges or flaming smoke stacks.
@quaint bay bruh🙄 are you talking about Faust?
Bro explain wasteland then
@uneven fractal Wow! From where did you get THIS idea man?! 👍👍👍 I like this and you! 😘😘 Thank you for this.
But there is a catch, this can't come in wotb you know why? Because only those maps are there in wotb whose nations are there on the tech tree. Himmelsdorf, Alpenstadt is German, Dynasty's Pearl is Japanese, Lost Temple is Chinese, Fort Despair is American (ig?), Mayan Ruins is Latin (American😁), and Winter Malinovka is Russian
@patent spoke
Bro explain wasteland then
@patent spoke
@wooden quartz Hybrid Nation rofl🤣
Even yukon might be russian
You know that in Hybrid nation, there's literraly real tanks tho, right?
Then tecnically is Wasteland from Sweden (STRV74A2) and from Egypt (M4/FL10)? @patent spoke
Even yukon might be russian
The Yukon irl:
Pretty Russian tho
You know that in Hybrid nation, there's literraly real tanks tho, right?
Then tecnically is Wasteland from Sweden (STRV74A2) and from Egypt (M4/FL10)? @patent spoke
@wooden quartz no idts that wasteland is egypt, since the desert is too dark for an african desert. But sweden doesn't have any desert? And hybrid nation holds only 2-3 real tanks, m4fl10, strv74a2 and t55a, maybe more, but are ANNIHILATOR, smasher, helsing, dracula, spike, hafen, Edelweiss, nightmare real?
Ok, but you can't just ignore the real tanks there
If you talk about a whole nation, then IT'S THE WHOLE, not "All hybrid tanks, but real ones doesn't count"
The Yukon irl:
@wooden quartz this area looks like alaska doesn't it?
How about Galwan Valley?
@uneven fractal btw nice idea bro i appreciate you👍🙏
Canada, that's Canada
Ok, but you can't just ignore the real tanks there
If you talk about a whole nation, then IT'S THE WHOLE, not "All hybrid tanks, but real ones doesn't count"
@wooden quartz then panzer 58 is not swedish, is it?
Canada, that's Canada
@wooden quartz oops then, but canada includes tanks from american army
Panzer 58 is on German tech tree for a reason
The only Canadian tank on the game is RAM II, which have Canadian flag and but it's on USA nation
But we can't ignore that panzer58 is swedish, and 59 patton is actually american-russian hybrid (stolen by, again, china)
(stolen by, again, china)
Half of the Chinese line left the chat
Half of the Chinese line left the chat
@wooden quartz means?
But we can't ignore that panzer58 is swedish
It's on German nation for a reason
means?
59 Patton may be copied, but so what? Most of tanks there are on the same situation
This conversation is no more about maps, change the channel or change the conversation
Not swedish. Swiss
Not swedish. Swiss
@river canopy oh, yes! Forgot that😂😂😂
@patent spoke Faust is a twilight map at most. I’m talking actual night time darkness illuminated by industrial foundries and lighting.
@wooden quartz @quaint bay Faust is a twilight map at most. I’m talking full on night time darkness illuminated with industrial foundries and lighting.
@patent spoke Faust is a twilight map at most. I’m talking actual night time darkness illuminated by industrial foundries and lighting.
@quaint bay yes so faust is industrial only. It is at night too and with winter setting. I like that two storey area in faust
Well, if you see the skies of Faust, it's quite obvious that what iluminates the map is a full moon
The Yukon irl:
@wooden quartz it’s in Canada
Yep, I showed on the map
Imagine having a snowstorm weather option for the snowy maps.... that would be realistic yet annoying?
FPS would run away from 60 to 0 if WOTB implement snowstorms
yeah, people always suggest things like that and forget that it needs to run on 4 year old phones.
Well it doesn’t need to, some people just don’t want to upgrade
Some people is like a lot of cis region. I wonder where the biggest playerbase is
People only says things like "Hey the game should develop! Leave the potato devices away, the game should advance at all cost" until their devices become too old for play a game that they like
"Huh but you can always buy a new phone/PC" try living on a third world countr, Brazil for exemple
Here the dollar price is multiplied by about 5,50 BRL (but the value changes almost everyday, it's 5,31 now, it was 5,78 on 29th October, always variate but 5,50 is the average), good tecnology from EUA is more than 5x more expensive here. Then no, people can't always buy cellphones and most of times it's not their fault
Explain wasteland then
As I said before, it's impossible to explain Wasteland, there is no real "hybrid nation". Also in WOTB we see a lot of real nations inside Hybrid nation
- Egypt (M4/FL10)
- East Germany (T55A)
- Sweden (SRTV 74A2)
- Warhammer universe (Vindicator and Predator)
- Valkiria chronicles universe (Hafen, Vulcan, Lupus, etc)
- Scrapped tanks (Annihilator, Gravedigger, spike, etc)
- Halloween tanks (Dracula, Helsing, Tankenstein, etc)
If that guy's statement is truth, then Wasteland would be all those places together, at the same literal time @uneven fractal
Let's keep on mind that there's maps without any nation in the game, Hellas (greek), Desert sands (unknow location), Oasis Palms (unknows location), etc
Then no, this statement isn't correct at all
Thanks for remembering me all this, the magik tonk
K
As I said before, it's impossible to explain Wasteland, there is no real "hybrid nation". Also in WOTB we see a lot of real nations inside Hybrid nation
- Egypt (M4/FL10)
- East Germany (T55A)
- Sweden (SRTV 74A2)
- Warhammer universe (Vindicator and Predator)
- Valkiria chronicles universe (Hafen, Vulcan, Lupus, etc)
- Scrapped tanks (Annihilator, Gravedigger, spike, etc)
- Halloween tanks (Dracula, Helsing, Tankenstein, etc)
If that guy's statement is truth, then Wasteland would be all those places together, at the same literal time @uneven fractal
@wooden quartz yes you are right. But still, warhammer, valkyria, scrapped and halloween are still considered fiction. So wasteland is also fictional
Why is the t55a a German tank tho? The t55a was a model of the t54/55
And because on pc it has a east german "logo" on it
Oh ic. The description makes it sound like it’s a captured tank tho which makes no sense
desert sands and oasis palms was somewhere on northern side of africa
Guys, we urge Wargaming to expand the maps, they're really too small and repetitive, plus it would be very nice to have a special mode for invented tanks, so they don't ruin the game anymore.
Dati da: Microsoft Translator
You can't really make the maps even bigger if you want the game to run on most devices
Don't forget
Its still a mobile game
Genshin impact exist
genshin impact can run only on higher end devices and PCs
Yukon is a bad map mines is a good one
made new hd maps, or something like this. Mybe only for MAC and WIN game versions
Naw, I just want some reworks of bad maps already ingame. Mines, Castilla, Himmelsdorf, need some changes. I'd like the hill on Himmelsdorf, a bigger Mines with a more relevant lighthouse area, and more cover on the heavy hill for Castilla
Himmerstorf is a fine map but Castilla is really in need of change
Can someone pls tell me when stream is going to start?
@quaint bay a little less than two hours
Can u pls be a little more specific.. pls
@patent spoke yes, Wasteland is clearly fictional, and also doesn't fit in any but Scrapped tanks. If all maps are based in current nations, how can wasteland fit in only a group if tanks when compared to the whole line?
Yes, but the point is; where it is on Africa? We don't have any confirmation about where it is, it may be anywhere and it breaks @patent spoke's statement
@patent spoke yes, Wasteland is clearly fictional, and also doesn't fit in any but Scrapped tanks. If all maps are based in current nations, how can wasteland fit in only a group if tanks when compared to the whole line?
@wooden quartz it fits in hybrid nation
Guys, we urge Wargaming to expand the maps, they're really too small and repetitive
Yes, every map becomes repetitive after some good thousand of battles, but almost every year we see 1-2 new maps and it takes a good time to know them correctly
plus it would be very nice to have a special mode for invented tanks, so they don't ruin the game anymore.
If you don't want fictional tanks then WOTB isn't your place, remember that World of tanks and World of Tanks Blitz are arcade games, arcades don't have to be 100% realistical all the times
@terse moon
@patent spoke if it fits in Hybrid nation, then it's all the places that I mentioned at the same time, is it? No, I don't think it can be East Germany, Sweden and Egypt at the same time
Mihoyo products in general are known to kill potato phones...
While wg still manages to make this game run on what is basically a toaster
But im still surprised that GI even works on mobile devices...
Mihoyo products in general are known to kill potato phones...
While wg still manages to make this game run on what is basically a toaster
@copper stag f this pencil reply system cannot even see what's written
Its kinda bad but im honestly too lazy to do it manuel
and then everybody clapped
Dynastys pearl is worse than mines, literally smaller than mines and is locked for higher teirs?
why would you make such a map?
I hate dynastys pearl even more than mines
The thing is
Dynasty has something for every type of tank (except TD because f*** them)
While mines is a camper fest and hulldown nobrainer fight on the hill , which is also the only position anyone will ever go
Of course everyone is always using the medium side, cuz city areas suck in general
I wish the newer maps had more spots for TD's, it's so annoying getting my paper tanks on bad maps.
you can literally just sit in spawn
im talking about the newer maps that dont have as many good spots
such as?
A map of Moscow might be interesting
What about a Stalingrad map?
How about artic :'v?
g
İts My Favorite Map
That's a kinda good map, Idk which one is my fav
Himmels, Fort Despair, Faust, Normandy and I kinda got used to play well in Hellas
If I had a fav map, would be one of those that I mentioned ^
@crimson hill no
I like this map to 🙃
Hi do i buy t34 2?
You have to research it from T-34-1 and then you purchase it via the tech tree
nostalgia hits really hard. hoping to get a modified version of this map back into the game someday
Where key
Not in the map channel that's for sure
@swift wigeon 🔑 🔑 🔑 here you go
Yesssss thx
@undone viper is that old falls creek
sort of... was spring crique or a name of that type
now that you said it yeah it really looks like so but in my mind it was somewhat different
new gamemode: classic maps when WG
How about bigger maps
you ever just discriminate against low end devices
To be fair, the gaming industry is still an industry that needs to make money. If they keep their compatibility for low end devices, they lose compatibility for new, higher end devices. Eventually, you have to just stop supporting old devices because it's not profitable. Being all-inclusive doesn't make you money.
A question: does abandoning the C cap on Yamato Harbor lead to an autoloss usually? Have been playing a lot of sheridan and pta and was noticing my other meds/lts were often abandoning the flank, usually because we have a number disadvantage (blame mm for that).
And what should i be doing in these situations, try to hold the flank as long as possible or try some push with heavies(tds are a big issue)
@scenic stratus Look at your minimap. If all your TDs are camping in the bushes behind you, anyone who pushes you will be dead within five seconds. The best thing to do in that situation would be to just contest the cap circle. Prevent the enemies from capping, but don't attempt to cap, nor should you try to peek and take shots. Play as passive as possible and conserve your HP. If you want, you can take a few hits to appear vulnerable, then turn to run. The enemies will probably be dumb and yolo you into the fire of friendly TDs. If you are on a numbers disadvantage for mediums and lights, chances are you will have more heavies that can push the A side and come around.
If you don't have adequate TD support (one or no friendly TDs), get the hell out and tell your TDs to run as well. I would suggest looping through your spawn and coming up the middle while simultaneously asking your heavies to push A cap. That way, the enemy heavies stay focused on your heavies and you have a clear shot through B to get some flanking done. Make sure to arrive after your heavies so they don't all turn on you first and you die.
Hmmm makes sense. Thanks 👍
rainforest map?
beware of vietcong soldiers
If they keep their compatibility for low end devices, they lose compatibility for new, higher end devices. Eventually, you have to just stop supporting old devices because it's not profitable. Being all-inclusive doesn't make you money.
Not exactly, @quaint bay. Until 1 or 2 years ago, WOT (aka low end pc killer of WG) had support for Windows XP and also for the finest tecnology of the age
New map which planet? Pluto?
Castilla is the worst map in the game. Change my mind.
Basically it is the map where TD's are dominant because no matter where you are, you will get shot at.
A game can be lost because of 1 light that has not gone to the castle, and made the entire heavy side just a trap for everyone there
The good old times 😍
Ture, but I think Castilla shares its place for worst map with Mines
I like castila, you have to really know the map to be good at and is a very flexible map. as compared to mines where you go hill or you lose.
Castilla isn't better IMO. If your team doesn't control one of the 2 sides and the other one does, it is practically a game over
yes, it is challenging.
WG should do a guide : "how to win on Castilla"
Castilla being dominated by TDs isn’t bad just makes all the broken heavies worse and I think that map gives every tank a chance while a map like himmelsdorf is very heavy oriented
Makes you have to think
I like Castilla because it is terrible for heavies. 🙃
Heavies are great as well on the windmill you just have to know what the line up is and where the enemies are
Takes braincells
it's easy for meds to just sit mid and farm them, and there are easy shots from all over even if they don't sit on the hill. it's like fish in a barrel.
That’s why you need map awareness
these are heavies we are talking about
True but it makes the game dynamic
Challenging maps are good I think, like challenging tanks
@loud marsh on Castilla, there's no good place when you compare how much time you need to get decent covers
Let's also mention that this map is the camper paradise, every single are is a possible place to camp even if you're not a TD
I dont play heavies and also I dont camp, so...
ill change ur mind (but wont change like a lot), Castilla is one of the best map for Fun Room 🤣🤣
Only the OG's remembers the Castilla's bridge glitch
@languid scroll Himmels actually isn't as heavy oriented as you think. Here's a pro level Himmelsdorf tournament match from PC (yes I know PC Himmels is slightly different, but the layout is still very similar to Blitz, especially in 7v7, and considering neither team really made use of the hill in this match)
That’s WGL On PC in the old meta, how does that represent if a map is heavy oriented? Watch some 15-15 and you’ll see it’s mostly heavies. Watch the MAUS meta or the type 5 meta and see how heavy the line ups became then?
@cursive vigil I know the meta got heavier, but the fact that light setups were able to exist on Himmels shows that the map doesn't necessarily cater to heavies (Also, 15v15 by nature is heavier than 7v7, and also less applicable to Blitz)
And 7-7 on huge maps is applicable to blitz? 👀
You had to cover big areas and defend 2 caps with your 7 tanks, so mobility is key, even on city maps. Doesn’t make sense to me to compare such specific circumstances to blitz.
Dead rail best map change my mind.
Maps are good when you don't get 3 heavies in one corner, a med and a TD in the other and two TDs at spawn...
Therefore dead rail sucks 🤷♀️
There's a reason dead rail isn't in tier 10 tourney rotation
Wait amx 13 90 tX there? Hold upp
@thorn wyvern The old format for PC competitive used to be 7/68, meaning teams were allowed 7 tanks, and 68 tier points maximum allowing them to pick 6 tier Xs and 1 tier VIII, or 5 tier Xs and 2 tier IXs
Ohhhh thats pretty cool
Older formats had people play with tier 1’s (callers often) among tier 8 line ups too
Omg for real though why hasnt mines been deleted from tier x yet, its so lame. Hill or lose, literally e v e r y game on it is like that and it makes for super slow paced boring battles...
Dead rail is amazing in an isu. You can practically shut down half the map in an isu on dead rail. It’s awesome. Even if the enemy team has better players if they peek up just a bit you can nuke them
@potent shore ^ that happy birthday spamming is on 4 deffirent channels
Aight does anyone of you guys know any good TD positions on Mayan Ruins and on Canyon?
I want a Jurassic map that has dinosaurs in it
Probably not going to happen.
Smash and Anni are sort of dinosaurs
Hum well i want à star Wars map
Ok, I want Pirates of Carribean map and you can play only with tog II on it.
can we just delete the heavy side for naval frontier? just saw a full health maus go from 3000 hp to 1200 in a matter of seconds bruuuh
No
This is my fav spot there when I'm driving anything that isn't a med or light
No one will go there and you can casually snipe everything on the med side
U shouldn’t go heavy side in a German super tbh. To easy to get nuked crossing
I actually drive my Maus up the hill lol
Op
Just remove the bushes at the sniping spot
@versed condor lol
When will WG finally remove Mines from higher tiers ?
Pettition to rename Fort Despair as Fort Camping
😄
@brisk vessel why is mines a high tier map
Nobody likes the map and it should be removed from high tier gameplay
I disagree with your disagreement
Hello to all of da beautiful girls out there
^ Simp
^ Simp
^ Simp
^ Simp
@quaint bay can average guys like me get a hello too
This is why I love this channel
What if a map will be introduced with green side must push to reach the red side to win but the reds will have advantageous positions and must hold their ground? That would be cool IMO
So basically Assault and Defence game modes from wot PC?
Wait that actually exist in wot PC??
Wow, Yes but I don't think that would ever happen
@echo lagoon The main competitive gamemode in PC is attack/defense
Basically, the defending side has to defend 2 bases, and either survive until the time limit runs out, or kill all the attackers
The attacking team wins by either killing all the defenders, or capping just one of the 2 bases
@quaint bay wad up my dude
Hola
@quaint bay :))
Aarav_Ahluwalia#8225 has been warned.
Why not make all the maps in WoTB available to all tier?
Some maps wouldnt work with higher tiers statistics
The good old days when copperfield still had tier 10s 😂
Copper field doesn’t work as a map for any tier
yeah great to have tier 10s on a tiny copperfield(Sarcasm)
e
I'd rather play copperfield in T10 than mines
They should add Province for mid tiers, make a smaller version of it.
Copper field tier 10 god no
vickers be spotting the whole enemy team
As if your aren't perma spotted on mines
The only difference that I see is the fact that both sides are extremely open, on copperfield and the fact that TDs are always spotted on that map
So yeah
10/10 would rather play copper on t10
^simp
because wotb has no artillery but wot has artillery
Poor Grilles and 4005 that tries to hide in copperfield
I don't feel sorry for these.
In fact I want to see them suffer.
Malinovka for lower tiers. We need it.
We need the old Blitz @hard jungle
If they still have the resources an event (birthday? Apr fools?) would be really sweet. But Blitz has moved on....ahh, can’t believe I’m getting nostalgic about getting stomped by 140s in a stock Cent 1 lol
Which map is this?
looks like old mines
how so
I guess they removed this map
I'm sticking with old mines 🤷♂️
it's old mines, the map had a huge rework done to it years ago
Huh.this hill was deleted ımao
yes, they did a massive rework, took away the hill, moved the cap off of the central hill, etc
Wow
For some reason, this Mines looks better than the actual one
@peak blaze why is mines still a tier ten map, when do you guys plan to remove it from high tier matching
I still manage to have good games at tier 10
imagine t10 on cooperfield vickers do be spotting everybody early lol
Hoss, I’ve played this game for 6 years. I remember tier ten copper field and honestly I’d prefer it over mines
If they add artillery it will solve the problem on mines
Why would they add arty though
Bob, if they ads artillery, one problem on mines will be removed, but 5 problems will appear in every single map eithout exception
- SPGs can't make well curved shots because all maps are too small
- The maps are too small for hiding those beasts with low HP, low armor and horrible speed
- Important covers from maps/areas like Hellas, Dynasty of Pearl (medium tank lane), Himmels on both sides, every desert map, etc will be worthless, since the explosion radius would be good enough to cause good damage in even without hit directly the enemy
- The map designs wouldn't let SPGs have a decent vision in some maps, in other maps, it'll have a clear vision for all paths, which will make them unbalanced
-The maps are too small to deal with arty stats, there's no good area to place one SPG for attack, defense or support
Bonus problems:
- The reload would have to be massive to deal with curved shots, high HE pen, high damage. It would make them worse and also more broken than FV215B 183
- There would be difficulties to implement God's view for arties, since it's a complete new angle of vision with all the precision mechanics that WOTB have, none have never did it in a mobile game
- Non-loS shots and this mechanic being absurdly broken
@ocean ravine keep dreaming
Bruh you really wrote an essay for that lmao
If there was arty the whole hill of mines would be unusable
It was a troll post lol
Most of medium tank areas too, also I made this essay to use later if someone asks about arty again @ocean ravine
Bruh, I got baited
NICE
btw this not wot @ocean ravine , wotb (i think, dont mad) has only 500 meter long each map. wot has more lenght than it
i want back the old maps
not really, most of them were pretty bad . Maybe old Middleburg
I was looking at an old blitz video and the yter was on a map (either desert sand or oasis palms, the one with the train tracks) and he was in an isu VERY high up on a hill. It almost looked like it was glitched, was that a thing long ago?
That was 2014 then most likely
Not really sure, because this was way too long ago, but yeah I think there was something like that
I think it would be nice to have a gamemod with only the old maps of blitz
I think they should revamp some old maps and make them new ones, except for some that need reworking.
the ruined part of vineyards(top right corner) seems to be a good place to rush to
Remake the map of mines,it's so bland and boring.
It's so predictable that most light tanks and mediums always go for the hill in the middle.
Make the map a little bigger atleast.
How to make mines much better
Remove it
The best way to improve Himmelsdorf is to remove it completely. It is the only map that causes always negative feelings regardless of the tank.
@lofty bough nope, that's the opposite depending of which tank you use
It's a simple map for TDs, you can just sit and wait aiming to a corridor. You see a tank, you nuke it, you hide, you go back to aim and repeat the process. Simple, fast and easy.
With a heavy, every side actually gives you advantage if you are sidescraping dependent, the city side gives more more covers and even areas for hull down with debrits
It may only be a problem for lights and meds
It’s not that I cannot play it. I just dislike the map since there is pretty much only one tactic: all go the rails
Actually the rails only give an advantage for lights and meds and in some positions for TDs too.
When I play as heavy on Himmels, I use to engage to the city and clear the area. When the area is clean, I use that park on the middle to cross the map and support meds
The med side (rails) on himmelsdorf is flatter than the heavy side.. the map is a joke
Himmelsdorf is fine, plenty of hull down cover and sidescraping covers. Meds shouldnt go rails, they should put side shots into heavies from the other side of map, rails is isolated whoever has more meds wins the brawl.
I see what you mean but almost all the games I play on himmelsdorf, everyone goes rails
i hope they make a big map
well, I sure they do to
A bigger map would mean more battle time i think and that'll probably make it less of "Blitz" unless by bigger you mean a reasonable increase then that would be nice
big maps are big no no because blitz is a mobile game, and the bigger the map, the easier it is for lights to run around it and hide ;-;
Hellas/Faust aren't big enough for you guys?
Its already cancerous to fight on them (especially with slower tanks )
@copper stag All maps are the same size
all depends on how you use slow tanks
why not
@violet torrent Part of the reason they probably don’t is because they consider what devices can handle and device performance.
hulldown spots on every map?
Maps are the same size but the amount of usable area differs greatly. Some maps you can use up to the very edge while others the border is much more inwards
@plucky jungle Too many to list, and also, hulldown spots depend on the direction the enemy is in.
eh true, how about the best maps for hulldown?
All of them. You can hulldown on any map, except for areas with flat towns
Himmels debrits left the chat
all depends on the battle situation
yep and it remove the whole meaning of the blitz part of being fast and speedy match
^
Add Arty and jap heavies to blitz
Idk if this guy is actually trolling or if he's serious...
How exactly would arty work on the small maps of blitz?
Like 89° elevation to hit something?
it wouldn't.
Exactly my point
Artillery actually exists in the game files the last time I checked, but the maps are too small for arty. Theres no cover for them and I dont think Blitz players can stand how annoying artillery is
PC players have nothing on us after ATGMs
Artillery is super relaxing/satisfying to play though ngl. I love arty
you are a menace to society (jk)
that is, until your entire team dies and you have to run away from half a dozen enemy tanks, or the enemy team curses you out every time you stun them
Granted, I basically only play the test server, so I don't really care about stats, but it's still super relaxing, since I can just click stuff
Anyone up for a removal of mines? 👀
And planes and submarines
@twin fiber one of my favorite maps
Ik its not a popular side to take, but I'd take mines over new bay and Faust and Dynasties pearl.
Woah, i really like those 3 maps... Mines though is just same boring old story every battle and if you dont happen to be in a tank with gd its even worse... To each their own though 🤷♂️
you know, my favorite two maps are probably Himmelsdorf and Lost Temple, I love the concentric ring tower thingy on Lost Temple for its easy to use hull down capability, and Himmelsdorf, well, I just love urban fighting in this game, so of course I love the pure city map, however I don't like Dynasty's Pearl due to its lack of general clutter
Replace mines with lost temple for tier 10 battles
Hey! I just noticed the loading screen of wotb. The town with the fireworks REALLY looks like hogsmeade, and the train looks like it's headed to Hogwarts station, and the lake, too, is there. Also, the update references the 'magical train'. This proves that WG has used the Harry Potter series for their Christmas event this year!
Ever heard of the polar express?
@void shale yes sirrrrrr, best movie for Christmas when I was growing up 🤣 saw it in 3D when it first came out
Good ole days
The tank which i have forgotten the name of on the hill over looking the town is like the grinch
AMX M4 mle. 54 you meant
Funnily enough, my favourite map for when I’m playing Russian heavies is Faust - the cover afforded to a peek-and-boom play style on the heavy side is nothing short of a godsend
Heavy side on Faust is terribad because it's just trench warfare. If you try to make a play, you're pushing into a crossfire, and a lot of times, even peeking is hard
So both sides trench up, and then the team that pushes instantly loses, or the team who loses the med side will also lose
Russian heavies are actually a lot better on "med" side because they have the mobility to aggressively take the hulldown in the corner, and then sit there with their strong turrets and just blast away
It's all random chance
If you are at lower tiers, you get less maps options, plus, you can't select what map you play on, so you just have to deal, some are better than others...
I have Tier 4 TDs and i plyed on himmelsdorf maybe 4 times
The tier and the tank type don't influence the map
ik
Has WG stated what their long term plans are for future content? Like maybe Japanese or Chinese lights, or new maps, I know we will have Czechoslovakian mediums soon but what happens after that, do we know?
They've stated that the next line is a Russian one IIRC
Only tony said iirc. And that was months before the Czech tanks were announced, which probably took its place for being released
So it will be some time before we get czech tanks and don't know what's next. Good to know thank you. I do I hope they add more tanks to the tech tree with fewer vehicles
@shell talon when will mines be removed from 8+ MM?
When wargaming runs out of ideas for premium tanks
When T28 become a competitive tank
Probably never, short of some sort absolutely ridiculous buff. The concept of 400 alpha on a slow turretless vehicle at tier 8 fundamentally a recipe for a subpar tank, but even in its current form, I still find it kinda fun as a sniper