#maps-discussion
1 messages · Page 21 of 1
Please tell me how sitting in the back, waiting 50 seconds between shots, missing half the time, and screaming at your team to spot is fun to play @shut wigeon
Cuz u can hit nice shots and stop pinging ffs its very annoying
@shut wigeon You can't hit nice shots if A.) People dont give them to you and B.) WG nerfed HE pen/damage and replaced it with stun, effectively forcing you to play a support role. Believe me when I say it, arty is not fun in the slightest
@pure rover A) stop pinging... B) on console i killed 3 guys with one shot and after that another one through a small gap between 2 houses... and yes arty can be fun and btw TD’s also scream to spot
@shut wigeon A.) No B.) Right and you think it was fun for those guys? I've seen arty highlights and anything you do with arty you can do with tanks we already have in the game (ref. KV-2, SU-152, Smasher, FV215b 183, etc etc).
i have 2 of those who you just named and second i asked you twice to stop its fcking annoying
difference is in the derp tanks, u do less camping
@shut wigeon So go play those
yall are a mess
As i said, i own like 1 of those tanks -_-
And yes, derp tanks are fun but i just want to see how it would work on mobile
It wouldn't work with Blitz's style. Blitz is meant to be fast-paced and arty would completely destroy that dynamic
Yk what? Idc, imma just go play in training rooms
In other words: :white flag
@shut wigeon arty isn't fun lmao and it is gonna make camping extremely worse
If you wanna play arty then stick to console or WoT PC
And if you are so annoyed by ping just turn your status to do not disturb
They could have introduced arties with much more hp
I wouldn't wanna see artillery in blitz. Plus the maps are kinda small for them. And it's frustrating getting nailed for 500+ dmg while behind cover.
Ugguug atgm
What about like a armored car/ halftrack with a small grenade launcher that doesnt Do that much dmg, like a mini-arty
Or really slow artillery, so it isnt too op
Why tho
Because it would bring diversity and New content, if you have a lot of Games, they all start to become alike, heavies always this way, lights scout that way, tds on that Hill, New content would change that up
You must be enjoying the Sheridan then.
Personally I dont like playing it, but I dont hate it like many others do
I think maps are way too small for arty
Plus the gameplay will feel boring to many, similar to CV's in World of Warships/WoWs Blitz
Yes.
We need a big map so TD's and lights with a good view range can be properly used.
@dense pollen can you delete the gif? ^^
@quaint bay Thx for showing the world this beautiful GIF and also killing all the
photosensitives and epileptics that are in this server
@regal moss can you delete the gif?
Nicolas1017#3971 has been warned.
Holy crap that thing almost gave me a seizure
👍
@opaque trout
....
Heh
<@&481447501690568709> can you mute nicolas?
little kid who thinks hes funny making jokes like that
Heheheheheeh u kid
wait the logs log everything?
No they’re logs like in Minecraft
i dont play minecraft
but im gonna assume it logs everything
Yes
is it audit log or dyno log
cuz audit log is terrible
@native finch Dyno
well thats nice to hear
and really cluttering
@native finch all of the serves I mod use dyno so I don’t have any experience with audit
ahh i see, Audit log i think is really bad
though considering dyno only has a few perms you guys dont have so i guess it makes sense
but back to map discussion
@native finch thank you for doing my job for me 🤣
Audit logs only keeps track of changes to the server
So if someone with powers is messing with server stuff, you can check who's doing it
If we get a new map, can we get a balanced and easy to learn one? I just feel like the recent ones have some extremely broken positions or straight up gives the advantage to one side due to their location
yeah like hellas
hella, faust, new bay are confusing
Not really when you know all the choke points and med/light routes
New bay is flat out bad, Park side is at an advantage, bridge side is just weird, and the side opposite park is bad,
Faust is just, odd. Hellas is good, you just have to realize med side is good.
I swear, every single match I either get put into Mirage or that one map with the castle.
New bay is a fun map imo
my favorite is canal
Canal needs to be renamed into CampAll
It would get too easily confused with Dead Rail, Mines, Castilla, Desert Sands, Hellas and Oasis Palms (hmm looking at this it's almost as if the map design isn't very good 🤔) @weak shadow
himellsdorf needs bushes
You mean Camp Rail, Camps, CampTilla, Desert Camps, Kempas and Oasis Camps? 😂 @nocturne mortar
What about a mountain map? Or a forest map (with hills and a lake)
@weak shadow Now I see why you are a CC with genius names like those 😂
all the maps in this game is terrible
So why do you play? 🤷♂️
^
@weak shadow hi
Map glitch on Faust
CampField?
hellas should be put on a higher tier
like tier 7+, at tier 5-6 still noobs and they can't image the terrain well
@copper hearth ikr such an annoying camping spot
@random light the same glitch can happen on Yamato Harbour when you are on the ramp over the water
anyone wanna glitch a map with me?
Hmm
it happens on loads of maps where different surfaces meet, easiest place to see this is on the castilla bridges
Lag serwer
tactics on new bay: exist
Sheridan: "no"
Sheridan exists
Everyone: no
Dang Normandy is such a nice map
Sheridan exists
Everyone: no
@quaint bay More like Sheridan ATGMs in particular. It's actually pretty balanced otherwise.
that glitch happens when the collision planes aren't perfectly lined up your track is falling into a hole between the collision then killing ur momentum cause it's stuck
😀
F
To greener pastures rolling
rip
Lol
One message removed from a suspended account.
One message removed from a suspended account.
I hate copperfield
Copperfield is smol and fun to jump light tanks on
Make it bigger plz
Man I loved lost temple where you could try hard on steps in is7s
I remember back when lost temple had tier 10 it was crucial to know how to play steps
I wonder if WG will ever make a big map for blitz...
wait what
More spam?
no timer?
oh dear
O
Nc
rip
Nice
Just like in Blitz there is always a bug
@slow elk they’re spamming here too
thank you for listening us
There is going to be a timer guys
Because of the spam look what happened to vc, and no I don’t even own the missile tanks and why would I?
@scenic comet There was no spam. And I also beylt that you are one of the "Special" people like the team at WG that think that the Atgms are balanced then go in a match with Fatness in his Sheri, or watch him play it in general
ELITE_gunner567#4475 was muted
Lol
h
.
Hey @quaint bay please don’t ping the mods for that
I wonder
@desert mist there was a spam
What are you on about lol
oh
Ikr thisis for maps LOL
Remove mines from tier 10
Plez
why? it’s a good map tho
It’s too small for tier 10
mines is one of the worst maps ever and not suitable for tiers above 6.
also middleburg and port bay need to be reworked because one side of the map is always inferior to the other and you lose if your team goes there. also they need to be reworked for atgms if that aidz is to stay in this game (god forbid)
Mines teaches you if you want to win don’t go to the cap, that’s all it’s good for, sucks from any other tactical view point.
Mines also helped me learn how to Hull Down at the hill
Mines has a lot of campers
Who usually get spotted easily
...but only after shooting, and they still have a lot of cover and it's almost impossible to push unless you have a big hp advantage as there is no agressive cover.
Mines has a lot of campers
Winter malinovka should be improved, nothing fun to do in tier x comp.
plus why were the hills on rock field patched? Taking out the fun in tournaments
But only at low tiers
We need a 1:1 scale of the earth
we need ideas that are actually compatible with the games storage
I would suggest a 1:1 scale of the known universe. Would really give a more open vibe to the game.
New bay needs fixed, it’s an unbalanced map
do agree, unbalanced map
Mines has a lot of campers
@valid gull Mines needs to be changed and should see maximum of tier VI
It’s pretty dumb that someone that rushes hill is either going to get obliterated instantly or have an OP position so that no one can work ridge
Based on your luck
The main thing with Mines is the post stamp size so in the higher tiers, gameplay cames to a halt after the initial 10 second rush. Second, it's too small to use for Supremacy and as such never used in tournaments. Makes it for tier VI maximum, like they've done with Mirage
They should remake mines to be more like the Pc version
I don't like rushing the hill tbh, never goes good for me, I try to always go the town route
If they just made the map bigger and made it for supremacy it would be kinda fun
Think castilla with a shorter hill in the center, but still lock it to tier 1-6.
I mean uprising itself is a blast, but a haunted forest map would be fun
Closest we had was Halloween Rockfield when it was the OG version which was pretty close to a forest
We really need a big man where scout tanks can shine and TD's finnaly have a way to test their dispersion properly.
@high granite a 2km long open field
That'd actually be neat.
Disgusting
Kinda better if the map becomes more big.
High tier fights are so disgusting in some maps, jeez
@polar adder yeah, especially Himmelsdorf and Fort Despair
Ugh high tier f despair
Himmelsdorf is ok but you can sometimes tell its more of for smaller sized tanks
I mean Himmelsdorf would be better at high tiers if there was a hill
Weirdly, oasis palms could be quite good at high tiers.
isnt it already in high tiers?
It is
He might mean mirage
That would suck 👀
it would be better than mines
we don’t need a 2nd low tier in high tier map
yes lets get copperfield back to tier 10
that would suck
🧨
remove mines from high tiers
@rancid gyro why?
Because the gameplay is not versatile enough on that map and it's too small
it's mainly played on the main hill and td positions in spawn, flanks to lighthouse gets punished by td and city to a certain degree aswell
its a bad map ¯_(ツ)_/¯
@quaint bay the map is way too small for high tiers and hill is way too advantageous.
If each team just sends its mediums/lights to hill, the team with more of those types of tanks will win. It's based on whether you have enough tanks of that type and if your team has enough of a functioning brain to push it if they have that advantage. Other maps, like Canal or Castilla at least give you options based on the match up. On mines, you better have a lot of mediums and some heavies that can go hull down.
I think Castilla can work with tier ten still
Canal and Castilla are great maps, I enjoy them, it forces coordination and it has more versatility.
Castilla hill needs a rework the south spawn as an obvious advantage
Mines on the other hand...hill or kill
You don't need to take the hill on mines, you just gotta keep the enemy from getting it. It should get a rework though. Personally I'd add a ramp leading to hill on the side opposite of water side. Would also had a path connecting spawns with 2 additional exit points along the same route. Makes it harder to hold hill and makes it riskier to just camp spawn. Should also add more cover in water side.
Basically add more of an ability to move around the map from cover to cover and increase risk to staying stationary for too long.
@potent goblet I think those are good ideas. But basically all maps need reworking to some extent with ATGMs. Mines is a great example of people just sitting behind the rocks on the hill and farming. Canal is horrific at D for it. Castilla hill, vineyards encounter cap etc
Mines is perfectly fine without rockets. You have plenty of approaches on this map. There are worse maps than this one
.-. Worse than mines in higher tiers? Is that even possible?
No
I dislike rockfield more for example but that’s me
Rockfield is a great map, both sides are usable and the middle has nice terrain
@potent shore can you delete this in #maps-discussion and #vehicles-discussion? (Its also in #off-topic-discussion and #general-blitz-discussion)
also #blitz-memes
<@&481447501690568709> ^
they deleted it I think its still in the other channels besides #general-blitz-discussion
I wonder how could you dislike Rockfield it's a great map.. especially in the middle.
It always ends up being a fight at one side, the other then gets used by one TD and the middle is useless in randoms most of the time. I find it boring compared to castilla, canal, ... where there is a variety of plays you can make. Mines even feels better for me as I rarely go mid, flank town in when i’m playing Maus or something and going island in meds. I use the entire map compared to not even half of the map in rockfield in randoms. In CW rockfield is the same, cap at one side has clear advantage and pushing in from the other side gets spotted quickly so going there is meh.
Mines is bad and rework for hill needed
You don't need to take the hill on mines, you just gotta keep the enemy from getting it. It should get a rework though. Personally I'd add a ramp leading to hill on the side opposite of water side. Would also had a path connecting spawns with 2 additional exit points along the same route. Makes it harder to hold hill and makes it riskier to just camp spawn. Should also add more cover in water side.
@potent goblet this already is a great idea which wg maybe could consider @slow elk @quaint bay
The heatmaps of rockfield of wotinspector basicly show exactly what I mean. One side has the majority of traffic, middle almost nothing and the 2 camper spots on the other side also get a lot of traffic. Compare that with maps like castilla, canal, winter malinovla, Normandy
Mines even has more traffic in the sides.
Well i like using the middle in Rockfield to early spot HT crossing or even early brawl with another people with same mindset by going for the mid early game to get some free damage in the first minutes
Doesn’t change the fact that it still is a heavy corridor map since that one side sees 80% of the action? (Guessing, but vast majority) I feel like a rework of rockfield to make both sides usefull could be renewing. It’s too repetitive (port bay as well and others)
Mines a few tanks have to deny hill period, hill is too advantageous a position.
Can be countered as well, TD+island control
TD can light up island side easy, and TD in spawn can’t deny hill
You don’t need to go in TD range from south spawn, south spawn TD can relocate to get shots in. As long as you don’t go to far, meds on hill have to expose to TD’s in spawn as well. North spawn angles idk, but playing on the hill from south spawn is weaker imo since north spawn camping positions have better angles on hill. North spawn I basicly take island and go enemy corner of free to use hard cover to be safe from TD’s and have shots on hill, enemy side of slope etc
the map still sucks ¯_(ツ)_/¯
It think making it bigger might help as well, isn’t it one of the smaller maps? On PC it works better afaik
It is definitely too small, it also needs modification so it isn’t just 3 separate routes. It’s just a really bad map
Meh, don’t mind the idea of the hill myself. It’s something different at least
It’s just not a well balanced map, really the only 2 good things about the map is it shows a need for depression and not to rush cap and ignore center hill.
I doubt wg will ever read this, but the maps are so boring, add some new maps
I think mines is fine for all tiers
WG does add new maps lol
Saying Mines is fine for all tier s is like saying Copperfield is fine for all tiers.
The map is just too small for tier 10s
That moment when copperfield isn’t a good map for any tiers
I mean Copperfield and Mines are fine for tier 4 and below considering these are where people "learn" (as if any learning occurs at low tiers) about flanks and positioning.
@cursive vigil
Yeah no reacting to yourself doesn’t make your suggesting look any better
Hahaha this is funnie
He deleted it
bigger maps ... thats all i drop here
Hey
Please bring back all old version of maps into training room.
who else remember old maps from 2015, good times
2014 is where the fun is at
old winter malinovka was so hugeee , and desert sands was so fun to play
The camp hill and huge height difference in desert
yeah, i remember rushing to the sand hill
Old mines shooting through the rocks located in the path used to rush the hill
Old maps were terribad
Old winter malinovka was the same size, but the difference was that 90% of the map was unusable, since the only position worth going to was the stupid windmill corner
Which was quite fun XD
Except for when you were low tier. But basically the corner and ridge cluster fight we still see on mines
mines?
Copperfield is low tier only 🤷🏻♂️
Grab a T29 and abuse that ridge muahahahah
Old oasis palms was a nightmare
^
Almost as bad as old Falls Creek. If they went bridge as a full team, you could win on caps nine times out of ten
It would be nice if they made a map with a huge lake in the middle and hills and villages around it (as in WoT PC)
Lakeville is a terrible map
Blitz maps are too small for that anyway
some devices cant handle that
So many drowning idiots would be there
you could place it for high tiers
a circle lake would be wack, and wouldnt work for supremacy if the lake took up center
@ anyone in WarGaming, are there any plans for turning Mines into a tier 7 and below map? It’s just way too small for 8 and up. And generally not fun to play on in something like an E100
I manage to do well on mines with higher tiers
Sometimes I just feel like playing a small map on high tier
Mines is way too small imo. I wish they would just scale it up by like 50% to make it larger
When do this maps come?
Maybe in the next update? Who knows?.
Wasnt the desert map redone and hellas was the result? (I remember hearing the hellas was the reskin of a map)
It does look a lot like Hellas
Because it is
It is you can see the bridge over there on the right
Far more than that
so ya, anyway wont be getting the desert, idk about the factories
factory one looks extremely similar to a pc map
The factory map really interests me tbh.
Wasn’t there a snow map in the works too?
It would be interesting to see that in Blitz
Factory Map sure looks like this WT map now, look at the right portion, there are rails there, and in the photos it shows rails going through factories, the maps seem very alike...but that's cool, this is a fun map in WT
Looks like something from WarRobots
Ok
@eager egret bruh the memories that just came back...
Wasn’t it called Power Cell?
Yeah I think so, so It is from War Robots? @twin folio??
Yes, the map you are referring to is called powerplant and it was horribly designed(for the meta, when i used to play back then)
And no this image is nothing like powerplant. Just similar aesthetics
Fun fact : Gaijin were the developers of War Robots, as well as for Crossout
Best places to camp in a glass cannon:
- The slope at Sector 1 in Canal (Gives you a full view of the map)
- The corners which you spawn in Oasis Palms.
- The heavies' corridor on Dead Rail. This is an obvious spot but as long as you dont break cover you should be fine
Best things to do in a glass cannon:
- Do. Not. Camp.
@celest whale Spot 1 is terrible, and I hate it. All my stupid teammates in TDs go there selfishly, but the thing is that spot is completely useless until your team has lost control of the entire map except for the approaches to that corner.
So basically what happens is TDs go there to camp, and either A. get spotted and obliterated on the approach, or B. Sit there the entire game, contributing absolutely nothing to the battle until the very end when they farm some shots as the enemy closes in on them when the battle is basically over anyway, or C. The enemy team goes there with real tanks and beats the absolute living crap out of them
The only time that spot has any purpose is in comps when the strat is completely built around making use of that corner
I mean Ive had games where I managed to do 10k damage by sitting in that spot alone
In what, uprising?
The most damage ever recorded by a single person was 10,288 by xxINVIDxx on the Asia server on Nov 15, 2018. Unless you’ve had some crazy luck in a normal battle, I doubt you have had that much damage.
yeah, in uprising. Without the Jagged Shells nor Inferno
I had to ram a heavy to resupply my ammo
change the maps so that cover fundamentals still apply when fighting atgm’s
eg: make rocks taller, add roofed cover, etc.
^the definition of arty-safe positions
maybe then they can add arty as well
Arty can't reasonably work in Blitz. I personally am not against it however, between the shell arc and the condensed size of the maps making it difficult for artillery to Remain at a safe distance. Sure they could give them more health but then you have a more fragile TD with a bigger gun and it doesn't make sense.
and derper cannon*
Factory Map sure looks like this WT map now, look at the right portion, there are rails there, and in the photos it shows rails going through factories, the maps seem very alike...but that's cool, this is a fun map in WT
@quaint bay Factory map makes me think of PC Widepark.
The most damage ever recorded by a single person was 10,288 by xxINVIDxx on the Asia server on Nov 15, 2018. Unless you’ve had some crazy luck in a normal battle, I doubt you have had that much damage.
@obsidian gust just watched the replay on wotinspector 😄 32 hp againts 2000 hp IS7
They should make a map for Burma of any jungle like map or a Berlin map
They did it’s called himmelsdorf
Make a map about the battle of the bulge or where the Ardennes forest was
That many trees are too hard to render
There are many ways to improve performance, Using 3d models for Up close and using flat textures that turn to face the camera for trees that are farther way
so if maps are too difficult for expansion...
how about we shrink the tanks🧐 ?
mini maus
That can work, scales are already screwed up, look at the men
Nice balance-changes'es.. what's next? Nerfing grille? Reduce accuracy and reload time. Nerf speed, nerf turning speed. What you waiting for? You nerfed luchs, 183, T95 and more. Don't be shy, add one more to the "trash tanks list". rageface_with_symbols_over_mouth
?
I wish they wont add flatter maps like factory because I like using good depression tanks and peeking over hills, I hate sidescraping/peeking over buildings
There are tons of GD maps already, a flat map would be nice
“Laughs on himmlsedorf and more than half of port bay”
Are they ever going to balance the north of Alpenstadt? It's currently biased heavily in favor of the north team
^
Port Bay and Vineyards first
@waxen warren the a side yes not the c side
Seems like he found this channel
What I actually do dislike on many maps is the fact the there often is a small gap between hard cover and a bush right next to it. This means that you’ll get spotted no matter what. I know for sure rockfield south med side camp spot has one of those. Wouldn’t it be possible to fill that gap in somehow? Otherwise it’s useless to have bushes there in the first place imo.
They will fix it but first our battlepass
In my research, I found the update where they put the barrier in front of the Clamshell Digger at Copperfield - Update 1.3
Does staff read this btw?
probably not tbh
Wow surprising
its for discussion not suggestion/reviews lol
I know lol
I want the dead rail glitch back, it was so fun in training rooms and was one of the more crazier glitches.
I wish the devs could some how just remove the glitches from normal battles but allow the training rooms to have the ability to choose the “bugged” version of any map.
I do wish too but I doubt it would ever happen. I was so sad that I could no longer join training rooms and glitch my tog into the metal grates under the bridge in castilla and go flying at 100 km/h.
What happened to the “test” maps we got on TRs
When are they going to make canyon fair
Premium404#1969 was muted
what do you think of hellas, I really think that the map is horrible, there are no good hull down positions, no good sidescraping positions, and no good sniping spots
I only like hellas whenever I'm playing lights or mediums, but when i play a heavy tank on that map, i just tend to usually go near the cap zone so that i can flank the enemy MTs, since i mostly don't know where to go.
Please make more bushes or somethig else bc i shoot with fv215b 183 i get spot and focus on me or make armour buff. Thanks
Some just have silly requests....
At least try and make a convincing argument instead of saying “I feel like I need this to prove my personal experience in tank X on map Y”
I've noticed a big problem in a lot of maps, the bushes which are next to rocks in a lot of maps for example in mines and yamato harbour at the center area have very small gaps between the rock and bush. This means that the moment you peek you get spotted, ruining the point of the bush. I think that wargaming should rework their bushes to ensure that people can use them without being spotted for tactics like peek-a-boom and sniping. Please react so WG sees this.
What I actually do dislike on many maps is the fact the there often is a small gap between hard cover and a bush right next to it. This means that you’ll get spotted no matter what. I know for sure rockfield south med side camp spot has one of those. Wouldn’t it be possible to fill that gap in somehow? Otherwise it’s useless to have bushes there in the first place imo.
^_^
Oh lol, guess we noticed same thing
😂 😂 😂 😂
I just want to point out that bushes are modelled as boxes for the server, so even if there is a slight gap between the hard cover and the bush you should still benefit from the extra camouflage. Not that if you shoot close to a bush (I think it was ten metres) the bush loses all its camouflage value. Also, you can get very close to concealed positions in Blitz without getting out of position, so being spotted behind a bush is very much possible thanks to good viewranges and close distances
Getting spotted from 150 meter through an opposite bush while not spotting him back is not how it should be (moving into ur bush from hard cover that’s right next to the bush). Afaik bushes basicly are hard cover when it come to camo and even conceal your shot when the bush becomes invisible. There must be a problem with the models of hardcover next to soft cover to explain what happens.
Bushes are in no way hard cover. They have different camouflage values which are added to those of your tank. If you shoot while the bush is invisible, the bush loses all of its camouflage and your tank loses almost all. Only if the bush is non-transparent (i.e. when you are ten metres or more away) it won’t lose its camouflage after you shoot
That’s what I’ve said ?
You said the exact opposite
The model of bushes is actually way larger than the graphic model, so you really shouldn’t have too many issues. However, you might get spotted if you are not behind the bush, but behind hard cover and your turret top sticks out
With invisible I meant that you can’t see through the bush, apologies
I suspected that you have meant it that way, but I just wanted to clarify to be sure
We can go to TR and try the bushes you mentioned out if you want
I am pretty sure that there is no gap between the bush and the hard cover
@cursive vigil If you are up for it, I'm ready to go for some trials
All communications were ceased
Sry had to go for a minute, I know of 1 bush that feels like there is a gap out the top of my head
But I can’t play rn, as i’ll be off again to work on my reports and stuff
Only thing maps suck with is how many buggy obstacles there is, too many edges that breaks a 50 tons tank going on 40 kmh like stairs etc, I mean it's ok but even when you drive near the slightest bump, sometimes it's annoying it's just impossible to maneuver while in encounter.
HOLA
yeah nice terrain I couldnt reverse and it cost us the game
fix these falls creek spots please its actually annoying af with 5 reds shooting you and you cant reverse. Its the same case all around this spot, wiggling to another spot didnt work.
Quick question why would you go forward
Gun depression
This is meant to be a death trap
Actually, all greyish extreme slopes are death traps because they slow you down at unimaginable rates and make you slower than a slug
Ok but why is the gun sad though🧠
I believe that is what we call a "noob trap"
I have a hard time believing a little set of staircases can stop a maus going full speed, but game has limitations. WG not there yet
They could probably fix that, but it probably isn't on the top of their priority list
Fixing that would mean making objects destructible, which might have deeper implications for the map balance
The little stairs in front of houses are hulldown positions, especially on that map with the massive bridge and the doughnut whose name I forgot
@green stirrup i dunno if im a noob ive never had to dip that low lol. usually my targets are within the range of my gun dep. but the one time I coult get the gun down on a T57 I didnt think I would be able to not reverse.
hello WG can u pls ad a like the tutorial training map can be acces by the old player
Excuse me, can you add a target practice in training rooms so that it may be useful for the players to practice their aim and timing.
@quaint bay @timid portal This is a discussion channel, not a suggestions channel.
@burnt yoke wotinspector.com, use the map inspector tool
@burnt yoke porbably shouldnt show ur face here there are bad people
That is something that a 10 year old, and only a 10 year old, would say.
..
@quaint bay I was talking about @sturdy pulsar lol
yeah @obsidian gust insults people for a living
@quaint bay that’s.. water
is there supposed to be?
Maybe wargaming simply believe the earth is flat
It’s a horizon. When you look out onto the ocean you see the same thing
I’m pretty sure that area is supposed to be like a bay and that is the passage out of it
Logic would have the mediums go to the country side and not the city side, problem is I think it’s the side with the least safe positions, you can get sniped from anywhere. Is the city really on the sidelines?
Which map?
Alpenstadt
Wtf my first message disappeared
I asked for advice on the map of Alpenstadt but the first message disappeared
@frail gale you swore in it, i deleted it
@potent shore ah ok sorry
Where's a good place for a td on Port Bay?
the garage lol
honestly, Port Bay is kinda tough. you want to avoid town in general, and the river side doesn't offer many areas where you can get shots off and be protected
Port Bay and Dynasties Pearl are both bad maps for TDs unless we are talking about aggressive TDs like FV4005. It’s better to just wait it out and only get shots when the enemy team have already fired/ aren’t looking.
Im confused between the video of a blindshot in #maps-discussion and pinging ribble im really confused
^^^^^^^^^^^
^^^^^^^^^^^
^^^^^^^^^^^
^^^^^^^^^
Blindshotting an obvious spot that people use and getting a kill? Not very impressive
Pls stay home on map homderstorm
Um how big are our maps really? Anyone figured that out? WoT PC’s maps seem to range from 600 x 600 to 1,000 x 1,000 but I don’t know about our maps.
If I'm not mistaken I believe blitz is generally 500×500
Copperfield: 415 m (172000 m²)
Normandy, Oasis Palms, Canal and Winter Malinovka: 540 m (291000 m²)
Dead rail, Desert sands, Canyon,Castilla and Lost Temple: 520 m (270000 m²)
Rockfield is a weird map, red lines have nothing to do with actual map size, so i measured only the "effective" map
490 on the short side x 590, 289000 m² so is just like normandy and other big maps
Same for mirage and Faust:
350x580 200000 m²
420x500 210000 m²
Hellas might be the smallest map ever, 420x370 m (155000 m²)
p.s. No idea why they removed lost temple from high tiers, its a pretty big map
Basically, smallest Wot PC maps are comparable to biggest WoTB maps
we have maps from 155 km² to 290 km²
wot pc from 300 km² or around to an huge 1000 km²
a bit bigger maps in wotb would be cool
i wish we had more maps for tier 3. it’s so boring playing only 3 maps, i wanna sealclub with my low tier collectors but every tier 3 match is extremely predictable and repetitive
Hey actually there is how fix this @lean hill
Just play tier 7, so you'll be able to play in every map of the game
Lost temple is removed from what tiers?
Probably at tier 5 you'll be able to play there @quaint bay
I'm sure tier 6 works there but I don't remember about tier 5
@rose vine Bigger maps would be great but older phones and tablets won’t be able to handle them.
@wooden quartz I thought I saw it at up to tier 6 or 7. It is the Chinese/Japanese map right?
Yes
Thought so. Maybe it’s just tiers 9 and 10 that don’t see it. 8 too possibly but I find that one much more iffy.
@rose vine Bigger maps would be great but older phones and tablets won’t be able to handle them.
@quaint bay Maybe not now but in a year.. Im sure gamers will buy better phones...
Or pc like me, u dont need a good pc to run blitz i guess
Honestly, I wasted 50 dollars in wotb, but wouldn't buy a new cellphone only to play this again
Lol, you talk as like if EVERYONE had money to buy new cellphones every year
Yeah but a good gaming PC is better for playing any game than using a normal laptop/desktop @rose vine.
@wooden quartz Sadly you’re right. Not everyone can afford to buy new phones that often. In fact I won’t even though I technically could right now. I did buy one new one which has a screen like about twice the size of my old one.
Then you can buy a pc if you play on it a lot. 1-1.5k$ on pc and its enough for many years.
@rose vine But even that is expensive for some people after you consider bills and such.
Hey bro do you know how much is 20 dollars here? @rose vine
It's almost 120 BRL (Brazilian currency), our minimal salary is 1045 BRL
In ages of political, economic and public health crisis, it's time to focus on the basic to survive, it's easy to say "hey bro just save 20 dollars each month" in a first world country.
Not gonna lie, I'm part of the lucky people that can afford about 4 or 5 dollars each month in games, but most if players are F2P, and they are "Free to Play" for a reason
bruh there are max tiers for maps
copperfield, mirage and lost temple cap at tier 7
@lean hill I never have noticed
no they are capped
Idk
bruh there are max tiers for maps
copperfield, mirage and lost temple cap at tier 7
@wanton crest ok do you want to read this again and tell me where it says fort despair
i look forward to seeing that
Hello😊
hi
Do you know how to chance my profile piktoure?
PM me
found on one desert map
That's one of the coolest eastereggs in my opinion
@quaint bay on Mirage yeah
Heh, nobody knows about the one on Canyon
Nope @void shale
the Canyon one is cool because its a two-step Easter Egg thats Black Goldville
I was talking about the Music one
I know about the Canyon one :)
Favorite easter egg is the Sandworm though
I really like the Hellas one
Is this intentional? I am not lagging and this area does not seem to be solid so the tank kind of glitches through
just seems like sloppy modeling
@odd zodiac lol
clipping, it just works
has intense flashback
Ues
Wait for it
lol im waiting
<@&481447501690568709> DO SOMETHING
Everyone, pls stop pinging the spammer and moderators. He'll only enjoy this even more.
👌
😹😹😹😹
both batchats need a speed buff
No
delete this comment
@shut creek I agree
Anyone think it would be a cool idea for war gaming to make an underground map with like tunnels and mine shades and stuff? Could be Named Cavern.
Could be, would it happen? No.
Don’t they have some airfield map in planning that has tunnels?
But they revealed that thing ages ago, so I’m not sure if it’ll actually come
Ravaged capital has a form of underground but it's really only a straight Line
It would be nice if superheavies can stop being spawned at the bottom of the hill of Normandy. Many times trying to get to the C/D caps you will take shots which is pointless damage
The heavies don't spawn at the bottom, they also aren't exactly slow in Blitz either so I don't see any reason for the spawn to be moved
Guys hasnt update 7.0 two new maps? A desert map and a wintermap?🧐
@void shale The spawns on Normandy are random. And I've been spawned on the bottom in my Maus way more than I would like. And he's absolutely right, you do take a lot of pointless damage just getting out of that spawn. I've literally lost half my HP to a Sheridan platoon just because of that garbage spawn point
what are the new tanks?
We.
Need.
Real.
Camping.
Spots.
For.
TDs.
We.
Need.
To.
Stop people camping and ruining games with their unskilled playstyle that is only really used if people aren't good enough to play where they should be. All it does is allow people to pretend they are good when they get higher than normal damage but lose regularly because camping is useless
People need to learn the difference between camping and sniping...
“Sniping” is basically the same as camping, just that a good player does it
I agree with HoplitThePanther, there needs to be better cover or concealment for TDs like the Grille. I was discouraged with how close-range most of the maps are and my Grille always gets spotted. A decent map is Oasis Palms' hill area, but only one spawn has pretty good sniping positions, the other one is almost completely open.
@slender cloak The grille works perfectly fine if you know how to use it. It doesn't have great camp but it has speed so learn to use it.
This game is not about sniping, it's about faced paced gameplay. Adding more camping spots contradicts that entirely and should never be considered
@nocturne mortar You are probably right, I am either bad in the Grille or better at the more long-term World of Tanks. (maybe both)
Camping is sitting in one spot waiting for the enemy to come to you even if waiting is being detrimental to your team.
Sniping is fighting from range. While sniping you should be shooting about as much as your team is. ( Not counting difference in reload times). Example being if your teammates are landing a shot every time they finish reloading, you should be as well.
Ideally sniping is supposed to be punishing people who are trying to sit in one spot. You want to take a couple shots and then move. It only becomes slow paced if the enemy is being slow paced. The balance for it is that middle ground punish those who blindly rush but punish those who don't want to move.
Sniping is actually more than that. A sniper keeps an eye on Enemy movements and marks targets that might be not noticed be heavies. A sniper should also be keeping watch on the flank.
Any map strats for Dynasty Pearl? Looking for advice for either my Jageroo, my Leo 1, or my E100
The grille can be surprisingly effective because noone expects it to be useful at all actually. If you keep popping up from random angles only showing your turret for a moment then you can farm pretty well
I hate dynasty pearl
I would like to see map stats (wr on maps) so you can see on which map you need to improve your positions...
Is it better to go into the city, the plains or the ruins in the map vineyards?
Generally I stay away from the city because it just corners you very quickly and you only have 1 base in supremacy as well as worse positions. The middle ridge with the encounter base is good for hulldown tanks but also Sheridans mean you have to take cover by the rock. You also can get shot at from lots of directions too. The ruins are decent but you have to watch out because there are lots of crossfire angles and often people are unspotted. There's no one thing to do it entirely depends on your tank and the positioning of your teams but in general avoid the city I would say @bitter tundra
Especially in supremacy, try to have your team take the side of the map with the most caps. Believe it or not, but some of my best wins and Kolobanov's Medals focusing on capping. Plus, sections of the map that have the most capture points usually have quite a few defensive spots.
Any map strats for Dynasty Pearl? Looking for advice for either my Jageroo, my Leo 1, or my E100
@dire bronze I actually had a pretty good game in my E100, where I moved with my team to the hill section of the map, covered my lower glacis with the fountain in the center, and farmed non-penetrations while preventing a push from the enemy. Won 6:1!
Occasionally you want to go the side with less caps so you can get a short cap lead then push into one of the less defended caps.
true, but I find more tanks, on average, going to the less-caps-side than not.
I hate dynasty pearl
@compact cobalt
Yea delete this map
Holding hill with TD coverage is better than the behind the hill flank for bottom spawn on mines, right? Plz ping me if u answer this lol
@marble swallow I would think holding hill would be better a lot of the time. I find mines boring because there is often little room to create any sort of flank, especially if you get put against an enemy team that has 3 tank destroyers.
Going behind the hill as a flank can work, I just think it depends on what the enemy team has, and when you are doing it. Because if you do it too early, you'll just get rushed, the TDs melt you, or the teammates still defending the hill will get pushed on and die.
Yeah, I pretty much agree with you. U have to just kinda see who is more patient on top of the hill
Did anyone have screenshots from the maps?
#removeminesfromhightiers
Mines is so boring
It’s either meds control hill and bleed horribly, or lose
Either remove mines from tier 7+ or increase the map scale by 50%
There shouldnt be 3 td mm on mines
I'm one of those 3tds on mine🙃
Personally I have no problem with mines at higher tiers, I find it to be faster paced then the rest of the maps, and it's good to have a small map now and then
Make lost temple available for t9 t10
Gosh no, lost temple would suck in tier x tourney play
better than Mines
Mines ain’t bad if you have gun depression lol
what often happens is that your whole team goes hill meanwhile the enemy spreads out across the whole map
then your team doesn’t push which leaves you unable to flank, and without depression you can’t fight in the hill
you’re powerless
hellas sucks
Mines is tolerable for me until you're at tier 9 and 10 being put against enemy teams with three tank destroyers. Leaves pretty much no room to do anything other than having a standoff at the entrance of the hill as chances are all three tank destroyers will be sitting at the back of spawn where they can see the entrance of the hill and both flanks from the small town and lighthouse. When theres no or few tank destroyers than the map does play a bit better as mediums and heavies have more room to actually use the flanks and it isnt just a massive campfest at spawn.
In random battles, a lot of the time a game can be decided on mines simply by which team has more tanks that are strongest using their gun depression/strong turret.
Or as well which team has more mobility to get to the hill quickly. Though I would say this isnt that much of a problem now as it was on the older version of mines
Cap side has become sort of an option on mines to work with now. You still can not lose the hill, but you must check what happens in city. Lighthouse side is still mostly useless.
I sort of like Hellas. The area between AB and C gives a lot of opportunities of games.
i wonder if we could get bigger maps
i mean mine is almost as big as the pc equivelant if not equal, and it seems to run well, i wonder if there could be bigger
Pilsen and the other winter map that is in the works are pretty big in size, hopefully they are bigger than hellas.
Mines is tiny compared to the PC version of it...
Mirage and copper field for tier x
All WoT maps are much larger than blitz @opaque trout
i mean mine is almost as big as the pc equivelant if not equal, and it seems to run well, i wonder if there could be bigger
@night kettle I was talking about this
Not everyone will agree with my opinion. But i hate Castilla. Also, i would love a new map. Asian stepes maybe...
Castilla med side and middle are fun, but heavy side needs to be reworked a little at least. (Its a med/light favored map and TDs also do great)
Yeah I have a love-hate relationship with Castilla. It really depends on having good heavy tanks who know how to use the heavy flank. Both sides need to spot for the other so they can create a crossfire, but if they lemming train down one side of the map they'll either steamroll the enemy or get surrounded.
castilla with no meds = loss
I hate castilla when you're fighting a 3 td enemy team in your meds.
You can just cap Med side and middle
I dont play supremacy.
I do, more wins
Is there any chance to play the good old maps from 2015? Maybe in a histrory event? Ore only playable in Training room for fun events?
Like nighttime Rockfield 😭
An map with a big, deep, canyon ?
Or some other maps with evenings, midnight, or fog map ?... I mean would be something new... 🤷
Map with a canyon: Canyon
Fog map: Canal, Himmelsdorf
Evening map: Vineyards
that‘s not really what I meant, but yeah 🤷💁♂️
what did you mean when you said fog map and map with a canyon then
Look... if you start so where you spwan, normal ground that there should be than idk in the middle an canyon where you can go down & up & a fog map where you have more fog, so there should be a reason for the meds/lights to spot & I also said that a night map would be fun to have it as a normal map, however that’s all 🤷
If depression tanks/lights arent spotting mid on Canyon they are playing their tanks wrong.
@drowsy cobalt Canyon is a pretty obvious canyon to me I don't understand what you want. I do miss nighttime Vineyards.
A Pure canyon map would suck for meds/lights cause it would be a 1 tunnel map.
as i said, they shouldn’t add it to the game, it was just an suggestion, and yeah same I miss it too, (the night vineyards) and yeah it would be a tunnel map
why would you suggest it if they "shouldn't add it to the game"
i‘m just saying, it wouldn’t be wrong, if they say no to it, or any other players here to that Idea, and also at the same time, I wouldn’t be mad or something like that, because, as I mentioned it those are just Ideas/suggestion, etc... and it‘s their game, so their decision at the end 🤷
I want a Neo Tokyo map. Not gonna happen lol.
Something like russian stepes would be awesome. Just plains...
Or a map in French fields.
If Wargaming can simplify the Golden City from the High Charity from Halo and make a space map, (for an event,) that would be awesome. Get in touch with Microsoft or Bungie or something, try and downsize the map to blitz size. This is really just a concept idea for now.
sorry for the bad quality images
What am I supposed to see?
Bungie doesnt have control over halo anymore
Oh what I would give for a Halo/WOT crossover
mines is still the most garbage map in the game change my mind
Why would I want to? Mines at least has some realistic options where you can go, and positions where you are actually safe from enemy campers and won't get shot from across the map. It's a fairly good map that gives you a lot of tactical options, even in randoms where you are usually forced to play the meta because of how your team plays. If it's the most garbage map then we have some really great maps in the game and the standard for maps in general is pretty high. It's good news that you think that Mines is the worst. Why would I want to change your mind?
Mines is ok, lowkey dislike copperfield more. (I know copperfield isnt in higher tiers)
Lol what tactical options. The only place u can not get nuked by tds and actually get shots is the hill ridge
And even then if you’re not careful u can get shot
Mines has few tactical options when you're at tier ten fighting a team that has 3 tank destroyers sitting at the back of spawn where they can see the town, mid and lighthouse. It seriously restricts movement for the mediums, and all the heavies can do is lurk around the corner next to the town, or sit in mid if they have the gun depression and turret armour.
This is where the map suffers the most imo. No one wants to push because they will get hit by 3 tds sitting at the back of spawn that by the high tiers are mostly packing high alpha guns.
The map generally opens up more on the flanks either on your mid tiers and lower tiers, because tds arent as punishing, or when the teams have fewer tank destroyers.
himmelfsdorf is worst map together with new port bay or idk what its called and mines but only when playing anything above t6 imo
Mines is not a map that you win by pushing down the enemy team. Tactical options does not mean that you always have one route you can push along without being demolished, but it means that you have many positions that can support each other and that you can go with many different positions and still be competitive against possible enemy strategies
@prime sleet @compact cobalt mines is a unique map. It isn't filled with endless buildings (new bay, himmelsdork) and it has a focal point at the hill.
There are many options for heavies, mediums, and lights.
Meds and lights can go up the hill and spot the TDs, or shoot the heavies, or they can go off to the water side of the map and snipe the heavies on the hill.
Heavies can go 3 directions (but hill is best).
Mines is unique. There are several different viable options you can choose from to play the map.
New Bay is what I'd call the worst, but it's still playable.
@modern maple exactly.
Don't rush, be patient, let TDs snipe (if they aren't demolished) and win
That hurt my head but ok 👌
I understand that people hate Mines, New Bay etc. However why doesn't anyone complain how bad the Mayan Ruins and the Port Bay are?
Mayan Ruins is fine, Port Bay only sucks because the town is useless and the spawns are unbalanced
Port Bay is a bit unfair on the medium side to the southern spawn
Mines is unique in that its nearly impossible to win if you don’t contest hill, which makes it one of the stupidest maps in the game
The hill doesn't even give that great of an advantage
And a quickly executed town strategy can win on Port Bay
@hardy otter I agree with what you are saying, with the map having options. But its when you're at tier ten, fighting a team with three tank destroyers, I feel much more restricted in what I can do.
I dont usually drive mediums, which likely impacts why I feel this way, as your average medium/light driver will 1. Not try to contest hill 2. Die at the start of the game getting on the hill or 3. Sit at the back with the tds.
Mines in general is just an incredibly boring map to me for high tiers and feels so linear.
@modern maple Why does hill not give that great of an advantage?
Because you don't actually have good spots for shooting down at people. Most of the spots can be compromised by tds or just a quick reposition by one enemy tank
The hill is not an easy position to play, and you need to know the shooting channels to pressure the enemy from there effectively
@compact cobalt In a med, there's several options.
Here's a couple screenshots:
Here's the other side:
With each of those sides, you have at least three different viable locations you can spot and/or snipe from. If there are too many meds going hill, I go to the west side of the map and snipe and maybe spot if I can.
@modern maple The hill is the most important part of the map. If you have a fast tank, go up to the top and spot. If you are in a tank with good GD, go hill and spot/snipe. Just know how to wiggle and coerce shots and not get hit.
Plus it's easy to shoot their TDs if they're spotted. Hardly any GD needed.
If you're in a bad tank, maybe wait and see if they're trying to flank and hold them off there. Or just sit at the bottom of the hill and let the reds try to push too far, which results in them getting smacked by TDs
@potent shore Unique isn't what I'd call stupid. I'm not seeing why having a set way to win is stupid. I like the map because it's not the same old same old... 🙂
actually it is the same old, same old. ive played on Mines for thousands of games and its been the same thing every single time: win the hill, win the game. its arguably the most repetitive map in the game
True.
(I meant same old, as in it's not like the other maps and how similar they are. Heavies go town/city, meds go other way. Mines, to me, gives me a break from the other maps)
<@&481447501690568709> ^^the above image is spammed in all the channels
smh
@hardy otter The thing is that you don’t actually spot campers there unless they shoot, and there are camoerpositions that are completely covered from the hill. You can’t really do much about enemies on the heavy side if they have a tank in backup behind them (for example a camping td). The on,y ones you will reliably spot is those that fight over the hill by proxy spotting. And the whole part of wiggling and not getting hit is exactly what I talked about when I said that it’s no easy position to play, you need to know a thing or two to make it work properly
Hi, on Canal map shooting from the eastern hills to near B base there is a wall or something that stops the shells. Got it from an other angle with the very next shot.
Two shots same result
I tried it in training rooms and didn't find a wall
@neat knoll just a question what tank were you playing and what shell were you using?
I drove through there and shot along your shot, but nothing unusual
I figured it out. There is a row of fences, which are able to be knocked down, exactly where the shot went missing. He was either firing HE or HEAT meaning that when it hit the fences, they absorbed the shot
I reckoned it would be something like that, there’s a lot of destructible items there
Type 61 using apcr above the fences. You can find the replay in wotinspector. Just uploaded. Marcooo55.Eu the player name. He is my clan mate, i got map and armor inspector :)
Just took a look at the replay. Yes, it is a mindf*ck. I don't really know where the shells went
I watched it and i think I found out what the issue is. It is not the map from what i could see, i tried the position and shot multiple rounds down range which behaved exactly as they should. However, one thing did strike my attention.
It was the turret of a certain beheaded enemy CDC that was bullied by our hero of the day. And, most importantly, it was upside down. Both shots that disappeared were shot over the detached turret of the CDC (pictures for visualisation incoming)
The turret (upside down)
Shot that behaved normally
First shot that disappeared (note that I don’t think it actually hit the graphic of the turret)
Second shot that disappeared
To sum it up, I think the CDC took some revenge post mortem and that the turrets are a bit dodgy
Yeah
open up discussion : Strategy on Port Bay
Dont go town
^^^ all the strategy you need
@brisk vessel please for the love of the game, remove mines from 8+ matches. The map is way too small for it and isn’t fun playing the same strat over and over again on it
👀
You could always change the strat though
No you can’t
You don’t control the hill your team gets slaughtered, it’s the same 99/100 times you play it
True
On Rockfield it’s easy to control at least one hill
You could have the heavies try to flank around the city tho
You don't have to get hill on mines. You just have to keep the enemy from getting it.
What map do you think is the worst?
I think it's bad because of its lack of diversity and camping nature. I would say port bay and vineyards
Vineyards southeastern ruins are imbalanced, I have noted in experience that the northern teams always dominate in that position.
Vineyards has more area to use at least. Port bay ya does have a lot of useless area but is fine for pubs.
Agreed, both port Bay and rock fields have fundamentally bad map designs, they're too big
It is the same issue that new Bay suffers, too many tanks play on the bridge and not below it.
It does not mean the three mentioned maps are terrible, they are extremely enjoyable to play in.
?
@coarse sinew WG blocked off all the climbs on Port Bay and Rockfield for no reason
Climb spot in the desert map is no more as well. Oasis Palms I think it’s called
Oh ok yeah I like getting to those spots
Canyon needs a rework, the fact that TDs can just camp in spawn and shoot directly into middle is aggrivating especially when its a hard hitting gun like an isu or 183. I've seen tier ten heavies sit in spawn and wait for mediums to push the middle. Maybe moving some of the terrain around so that the mediums can at least spot the campers shooting them
You should be able to build strats around these missiles we’ve all had to do it chief
Sure, canyon is just too old. If WG could bring more dynamic to the map, would be awesome.
Canyon is a fine map, if you are getting sniped mid by a TD then you are being too aggressive.. The map is pretty dynamic and has a lot of routes to take around. Also TD need to be able to snipe on some maps... There are tanks that are near purely snipers so you need to learn to deal with them and not complain about the map.
I play meds primarily and Canyon is one of my favorite maps to play.
Yeah
Add a defender map
Cuz why not
Faust fits that aesthetic I think
There's going to be a new map
Faust fits that aesthetic I think
definitely
Hopefully it’s not a Reskin of Hellas
They said it's using few items from other maps. But i remember a bit this map on WOT PC. I mean, the style.
Looks like a uptiered reskin if lost temple
As barros said, they start by using a lot of preexisting elements as then change it up, the map should not look too much like Lost Temple if it is released.
Does no one remember the old version of lost temple
it was blue
Both shots that disappeared were shot over the detached turret of the CDC (pictures for visualisation incoming)
@modern maple
I was working hard all week long, can't even login to discord to see the answers. Thanks a lot @modern maple
You're welcome 😀
Thank you @modern maple the information! 😉
You'd think at tier 10 people would KNOW you don't all go chasing that single red on the beach
@quaint bay it turn our I made to 5k lol
@quaint bay it turn our I made to 5k lol
@dark kettle lol. Nice job Bro.
Fort despair shouldn’t be in the mm above tier 5. Above 5 the mm shouldn’t give you fort despair every three games and the map is getting boring
i disagree fort despair is great i have many fond memories in my old t82 on that map.... fun to relive it in a kv2
I like Fort despir and how people change tactics between the tiers
At tier 1-5 you can see that the teams are much more camper, usually on the brushes of the medium/light route
At level 6-10 you see much more people using the heavy route
And the teams learn more about what routes each type of vehicle should use, most of the heavies usually go through the C base, meds and lights usually try to capture and flank by the A base or support going to B
This is why fort despair is my favorite map, I have much experience at this map, I learned all the good spots for each type of vehicle
Delete this map for below tier 5 tanks would be like another 5.5, cutting more experience in maps and vehicles for new players
And that's why I don't agree with you @desert tendon
Its one of the few small maps in the game. (at higher tier)
Small maps are bad for high tier
Why not a map based in the mountains like “ Eagles Nest “ or a map with tons of bridges that can be taken out or made to be difficult to travel on... which might need to lead to a longer battle?
@wooden quartz ok what i should’ve said is that tier 6 players should not camp or else that game is lost immediately.
They should know by T6 not to camp. (Note sniping is different than camping but the bush camping mid/lights is a no no)
Bring Vineyard at night back.
@opaque trout yeah but sometimes those games happen and the camper team gets stomped
Then thats on the team, either way Fort Despair is a fine map that adjusts pretty well to higher tiers. ¯_(ツ)_/¯
Fort despair kinda bad
Has anyone already pointed out the bug that the foundations of 1 of the bridges on canyon are not physically there (u can see it but drive and shoot through it) ?
@spring wigeon tell me why, because you don't know a good position for your medium or light? Go to A side and try to capture the sector 1, 2 and 4 , so you'll be able to flank the TDs on the bushes outside the castle or support heavies going to sector 5
Play with medium/light tanks is very good and flexible at fort despair
Oh you are using a heavy tank? Try to secure sectors 6, 8 and 9, getting cover with the destroyed buildings you'll be able to peek and boom or do a great frontline. In hard fights, if you have an agile heavy you can flank enemies by their right side if you go to sector 5
Do you like TDs? If your TD have a good armor you can support your heavy allies on sector 6, 8 and 9, TDs with low armor can support light/medium tanks on the principal bushes at sector 2 and 4
But if you are more aggressive while using low armored TDs, you can support both fronts on sector 5, but heavies will be able to see and punish if you don't be careful
After this walkthrough, do you still thinking that fort despair is a bad map?
Is dead rail limited on high tier battles now. I haven't been able to play on the map for days now
@loud falcon It’s still there even for T10.
I severely dislike going to the "heavy side" on fort despair. It's too hard to push through quickly because fighting is in one tiny corridor and there are lots of defensive positions in a very small area. If you don't push then anyone flanking has loads of crossfire angles as well as 2 bases or the cap base, and B is pretty hard to push if the reds are in slightly good positions. If there's noone on heavy side then you can push, but you will likely be in a slow tank so flanking will take too long to be any use. It also has the awful spots on the raised houses that people always camp in and refuse to move from even though they are useless there. It's possible to win through there, but it just makes it more difficult and more team reliant.
I dont like when 1 of ur team goes the other way on like copperfield
Copperfield is meant to be fought on 2 sides for me. Fighting from the spawn point over the small incline can drag out the battle.
When lights and meds rush the other side and managed to destroy the enemies there, they can flank the enemy or snipe the remaining enemies from their position. If the heavies managed to hold their line
@slow vine i see. Its like I feel like its been limited to the low tiers recently. I'll keep an eye out for it when I play Tiers 6-8. Its one of my fav maps aside from falls creek
Copperfield is beautiful for being the only map where a split is more sensible than an all in on one side
lol their are lots of maps where it makes sense. Maps like Castilla where superheavies will have a hard time going med side but if mediums don’t go medium route and contest hill then you’re screwed
Especially north spawn
The heavy route is an absolutely awful place to go on Castilla
The only reason why i would recommend anyone going there is to spot the enemy heavies for your team to kill from everywhere
Heavy side on castilla is just suffering from the camping party. TD’s (or bots who spawn camp in all tanks) will sit on the crests, and if you go the heavy side then pray that your meds will take the church, otherwise it’s likely to be a loss.
Anyone up for some help when you play a med in port bay? I’m having trouble when to cross or when to shoot/peak in the ridge, or sometimes I just get shot before even going to that spot
Try to always cross, even if you don?t have much gun depression that spot will work. The only reason you shouldn’t be going in that corner is if your whole team goes city.
Plz tell me how to play in normandy it's tooooo hard in m'y wt auf pz IV
@iron patrol you say you have 74.37% wr and you cant play on normandy? In a TD?
-play mighty wings
You do not have permission to use this command!
Why?
because only people with the DJ role can do that
I meant why did he do that command in #maps-discussion but ok
ah lol
We need a map with EXTRA water. Me and the boys need to do some Bismarck and Hood Action with the Togs.
a swamp would be cool
wouldn't that suck to drive in
not only would it bog the tank down, but it would mean you're stuck in the low ground
would make it a much more slow paced game though
Thats not a good thing for a mobile arcade game.
It is called blitz for a reason
Nah not a fan of swamp. Rip wz113
Water sucks to deal with, this is WoT not WoWS, tanks and swamps is a bad combination.
Delete vineyard
Vineyard is a fine map. Besides city sucking its a great map.
City only sucks if your entire team decides to be dumb and all go city. If you can control mod and cap then deny a/b, then it’s alright
Yeah Vineyards is most definitely my favorite map. There are so many options for medium and light tank players to move around all while providing great cover for heavies and TDs all over the map. No matter the tank I'm in, I feel like I can have an impact on the match.
unless you're in a Grille 15 on north spawn
i hate Vineyards because the north spawn sucks. it either funnels you into the river where you're in the low ground, or you have to make a suicide push through town or the ruins. your best hope is to hold cap area and ruins on your own side and hope you win the trades
south spawn is much better for making pushes and getting positions with cover and don't automatically lead to isolation
Not in my experience. North Spawn has a great set of buildings where TDs can go (A-cap for Supremacy i think). I hardly ever go town or ruins simply because they don't give you much map control. If you control the center, you can easily decipher where to go and when. I've also never felt the need to push down into the river when I can just relocate somewhere else.
The most important area in the entire map is mid. That means you need to contest it as effectively as you possibly can. It's generally when TDs default to Ruins when I start having trouble controlling mid.
yeah that’s my point, you get squeezed into the center river on the north spawn when you have to retreat from either the cap or the ruins side. that doesn’t happen with the south spawn
My point is that you should be in mid anyways, then push out from there. Anyone going Ruins or Town anyways have given up vital map control regardless of the side they spawn from
He who controls the valley between the supremacy caps controls the middle
Exactly. And he who controls the middle has a choice to make. Hold middle and farm off of incoming attackers or push the tempo and split up the enemy team.
Middle is a good spot to farm town nubs from, but the supremacy cap locations are more important for the win
Exactly. I'd also like to highlight that sniping in the back has minimal benefit on Vineyards. Most of the time people at A/B caps have a much better target selection.
Vineyards is probably my favorite map in the game right now.
Vineyards= 🤮
best map in the game right now is either Normandy or Naval Frontier, imo. love those maps
Normandy is a close second for me
For me, Vineyards, Port Bay, Normandy, and Himmelsdorf are probably my favorites
Himmelsdorf and Normandy are my favorite maps
City map and open map done right
They're honestly the only maps that bring a smile to my face when I see them on the loading screen
I have trouble with Naval Frontier. It's one of those maps I'm not exactly sure which way to go, team kinda flutters around in spawn for a bit and I often end up picking wrong. I go toward the high area. Not a single enemy is there and start getting hit from a few directions but enemy stays unspotted (or they all were there and then they rush in) I go middle and that's when all the enemies are there shooting from everywhere but still not getting spotted. Or i go to the lower side and get shot as i make my way across by some enemies in the middle who still remain unspotted
Naval Frontier is weird
The top area is strategically the most important, but it's also the most static
The lower side is the least important, but it's generally easier to play more aggressive there
I usually go top side, and hope that no one is there, but if there's stiff resistance I might trade a shot or two, then try and see if I can make something happen elsehwere
Would you suggest taking meds up top or will heavies also do? Kinda been taking heavies downward eating a shot or two as i head down but not sure how to really avoid that. Once I'm there depending on what heavy i can maybe dig a spot and pump something out. Aslong as the entire enemy team didn't go towards one spot
if ur going to camp somewhere don’t use a heavy
I'm not camping
To get out of spawn you have to choose a direction first. I'm asking if I should only really be taking a med to go towards the higher area first or if I'm playing a heavy I should take that uptop first as well. No matter which direction i go I'll usually end up circling through the map one way or another but first step is take whatever tank i am towards one way. Which direction is safer for what tank is the question, not whether i should camp.
I usually take tds/lights mid, superheavies in the lane between c/b Bc they’ll get buttered up too much going a, hulldown/ heaviums to a, and mediums up top
Ofc also depends on what team does
I'll give that a shot for a few games and see how it works out. Thank ya
Canal is the way to go.
Himmelsdork is meh. Not terrible.
Maps I don't like: Dynasties Pig, New Dump (new bay), and lost temple (not that I play there much)
Normandy is probably my favorite map followed by Naval Frontier. Himmelsdorf is also fun.
I like Hellas a lot because there’s a lot of different possibilities and every game is different. There is no 1 meta you have to follow to have a good success rate. Also easy to sneak behind tunneling td’s which is a huge plus and a reason why I hate mines for example
Basically any map that rewards braindead camping is a bad map imo (mines is a prime example of this, canal is also terrible in that aspect, as well as dynasty pearl that basically is just a camp and trade fest)
@upper stratus Wow. I can't say I agree with anything you said there.
But each have their own opinions.
Well you’re welcome to dispute my opinion @hardy otter . I don’t hide that I dislike TD friendly maps, but that’s just because I don’t like playing them or against them (equally annoying). I guess that’s your biggest problem with my opinion. I’m okay with TD’s in the game, but I believe that camping in a bush shouldn’t be too viable. Another example of this is deadrail which is even worse if I think about it.
I dislike Dynasties pearl since I play a lot of more paper tanks, Canal is ok as it has lots of cover, I will say mines is definitely really bad in that aspect though. I find sniping to be fine, camping is the act of sitting and waiting and doing nothing while sniping is active long range engagement.
Canal is fine there’s a lot of different tactics for every tank class
People are jumping in the air to get behind the buildings to shoot on himmelsdorf
We can’t shoot them back but there can shoot us
any tips on remembering maps, good spots for TDs etc? I'm fairly new and only know the best spots for a couple
hey XD
@quaint bay The only thing that helps is exercise. Either in game or in a training room. Also look up map guides on YouTube. Playing a lot of games will help the most. If you are on EU I can show you some good spots if you want in a training room
@upper stratus I am on Asia :( thanks tho, yeah ive only done 220 games and those have been spread over 5 tiers so I'm not too confident remembering yet
I dont have an Asia account. But with that amount of games you dont have to worry. You will get there. Stay in those lower tiers for a while, I am not sure where more maps are introduced but in tier 1 and 2 and maybe 3 you only see 3 maps or something like that. Not the most exciting gameplay but useful to learn a couple of maps instead of seeing all the available ones in the game
How do I play new bay in a light tank? I usually spot A using the southern bridge, or should I go C side?
How do I play new bay in a light tank? I usually spot A using the southern bridge, or should I go C side?
@cube.001#2255 depends on ur team and the enemy team. They got 5 meds whilst u got 3, rush C with the heavies. If its the other way around heavies should play careful at C and wait till the meds flank A
Hihihi
They all camped till i spotted the enemies SU-85I
how is this maps related
@quaint bay I try to stay out of town for as long as possible. Duck in and out of the corridors. don't be afraid to venture down below to try and spot the tds. It is important to stay alive until you get enough room to operate.
@quaint bay can mines not be a 8+ map. It’s not fun, it’s way too small and none of the bushes work. 3 tds on one team? Have fun poking anywhere and getting immediately destroyed
Please for the love of the game remove it from high tiers, y’all did it for copper field please do it for mines
Give us a feature to not play a certain map
I’d disable mines in a heartbeat
As I've said before, I actually enjoy mines at high tier
How to play wit’s td on canyon and vineyards
no agtms pls
Where did lost temple go
Its only for tier V - VII
@somber wren we need T 49 A back
NO!
Need some advice : where should i go with td if i play on vineyards,hellas
It’s hot or miss... lately I have success following my heavies and standing off a bit... sniping is good as long as the other team doesn’t look for you. A lot of the time you will be to far away from the action and either get flanked or are the last tank standing... all based on how your team works imo. But I am newer and could be wrong.
@hazy beacon Vineyards you either need to sit in the buildings where A and B cap are. Nice cover and bushes there. Or you could sit deep in the ruins as a more aggressive position. for hellas just set up in the ridges pretty far back. these are both medium side positions that I rely on, generally won't have many shots on the heavy side
Thank you
good luck :)
Any good positions in Faust for td?
Just up the ramp on the Heavy line. There is a clear sight of the enemy's side when they go up the elevated structure.
I want map stats
@lilac fjord I agree.
So you can tell how good you're at certain maps. Then you may know if you need to change something up.
Exactly
And I'd also like stats for mad games, uprising, realistic, gravity modes...
But those could be a bit misleading since people like to have fun and die early
I wish they had a personal heatmap for each person and tank. I know that would require a ton of work and such. It'd be kinda cool to see where i died the most using each tank, just to see what it looks like
👍
where do I go in Hellas with nashhorn?
You don’t
wdym @coarse sinew
@quaint bay Play back of the team, try to not get focused, use bushes, etc.
You don’t go anywhere
I just never manage to find a good spot bc the team never pushes far
In the back
I played in some maps and the ground became invisible at some angles. FPS and ping were good. I played on samsung galaxy j6+
All the buffs favor heavies, new map designs also favor heavies...
We have many maps. But that tanks had lights too. So what about night map? Only map where could be tank lights useful.
Even in the other World of tanks games night doesn't change anything. For a good while World of Tanks Console had weather effects that reduced radio range and view range such as sandstorms and blizzards.
Aight who let mines be a tier 10 map
Damn they removed the flying glitches on himmilesdorf. Way to take more of the fun away.
Im sad now
Nnooooooo flying glitches 😭 😭 😭 😭
I saw a grille land on a roof once in himmilesdorf he was just racking up kills
Wg is making the game worse
Nah the graphics update was pretty nice. Closing the map glitches does suck though
There is one glitch that I know works but I will not say
@ocean ravine what glitches were there
one in yamato harbour but i wont say incase WG closes it off
@ocean ravine yep
Will this be a new map?
It looks like an old one
The new ones usually start off looking like existing ones and then they change them
That winter map was leaked months ago but we haven’t had any news on it since
wot lol xd
@sturdy wedge
That is the map on the opentest
Where is the promised Mines rework ?
Or just ban it from T8 and above
When did they promise mines rework
I think I saw it or heard in a live stream
Me and the bois planning how to flank
Boys*
@sullen gorge he said it for meme
Boisss
tips for St Emil in pearls dynasty or whatever
Camp and use gun depression
@sullen gorge..... no offence but that's rly not very helpful when I can't when all of team goes into town
Then hide behind buildings
...
For tank destroyers on dynasty's pearl I like to go to the town and camp on one end of the road that has a clear shot to the enemies side
Keep ya asses at home cus covid 19
What do you guys think of fort despair for tier 7-10 battles?
.
It’s too small for dynamic gameplay. Usually devolves into full team yolos or camping holding gameplay
I dont like to complain but mines is too smal for tier 10. Its just camping and the team who get hill wins cuz no one can rush them without dying
How about the light lane with the small islands. I broke a stalemate one time by rushing that lane with my heavy and faced off the TD's
When I'm in something like the T28 prototype, or T30 on mines I like to go the town way rather than the hill, I find that I do really well there rather than trying to go hill
But the t 30 is a hull down tank so hill is definitely better
^^
You'd be surprised how good it can hold it's own
Imo, never go town unless needed to stop them from flanking. You get sniped to death there. Tds love it when reds go town.
Mines is way to small for tier 7+
Line metal best
T30 hull down tank... no need for gold just shoot cupola
just shoot the cupola
ignores existence of penetration variation
ignores existence of shell dispersion
Yeah just hit the cupola
ignores the ricohetical turret
The unicum solution is to load HEAT and aim for the cupola, so even if you hit some ricochet angle, HEAT will slice through it
How to guide on how to survive:
Just don't run into their shots ez pz 🧠
@river canopy not every tank uses HEAT mate
Apcr, heat, or hesh
Bring back the old Fall Creek, it was much better
Honestly I think this is the first time any has asked for the Old Version of that map
at least you could cap on that map, there used to be some great scrambles to re-set the cap on that map
It had good sniping spots, interesting flanking opportunities, it was better than this one.
There is no possible way to cap on the current Falls Creek, the map design has taken this option way
You mean encounter? Supremacy caps are fine on falls creek
I can’t remember the last time anyone has even attempted a cap on encounter on any map
yes capping in an encounter battle. It used to happen all the time
what I would love to see is map rotation. Bring in a few new ones, include the older versions and rotate maps, at any one time there would be 2 vintage maps in the rotation.
bring Open Empty Flat Map
Why can’t we have a map that’s just one big plain with ridges and small hills and maybe a few buildings where people can go hull down along the entire map and fully use all of it
I go straight for cap 90% of the time when im in a t1 heavy and cap successfully a quarter of the time
I play supremacy pretty much all the time but yesterday I played encounter, made a mistake and got caught out of position in my lupus on himmelsdorf and just sat and capped while getting off occasional shots and it actually worked because the reds were useless, but that's definitely very rare.
I don't think people ever specifically go for winning on cap just because it's so easy to make one tiny mistake and lose all your work. If I'm going for cap then I will make sure that I'm actually doing something else as well, and the cap is just an added bonus bit of pressure on the reds, and I will happily leave on 60-70 points if I don't see it succeeding. It is basically just too difficult to reliably do, especially at high tiers.
Yeah kind of like on vineyards. One of the best hulldown spots on the map happens to be on the cap. Allows shots on people crossing over to city which you can spot, shots on ruins area and putting cap pressure.
Way back in the day, I would go straight to the cap on Canal at low tiers and force the reds to do something silly and yolo me to reset it
Please make anyting that destroyed-able a.k.a decoration on the map can go throught shells
I can’t wait for gravity mode on Yukon
@past furnace if you are talking about shells going through soft cover, AP and APCR already do that.
@coarse sinew YESSS
I’d be awsome in WOT blitz if the big maps from WOT where added. and with that bigger teams of course in that type map just like WOT. Which would resolve in longer matches. And could even think about artillery for those type maps only
I agree, but part of this being a mobile game is that it is a quick, arcade style game that doesn't cause your phone to explode
@fickle vigil That answer to that is called just going and playing WoT PC or Mercs
I don’t have a pc or x box nothen like that but ya I guess so
Be really cool for it to come to Nintendo switch I’d be the hottest game of 2020
I know very unlikely☹️
We all like a challenge , in order to test sneaking to spot , tankhunt or to outmaneuver enemy tanks . It would be a nice add to bring a Ardennes map , a foggy hill covers terrain with on 2 startpositions some villages and prehapse a stream in the middle , grass and vegetation to give some cover , nice rocks to use as protection and some WWII ambiance
I would like if they added a big map and a 10v10 mode for an event. The big map wouldn’t have to be huge either, just a bit bigger than a map like Castilla
Dude, 10 V 10 would be awful on most devices
What’s the issue with the extra players, like too much movement or stuff to render?
For a mobile game yeah
People are still complaining about the very minor changes in 7.0, the community would lose it if there were bigger maps
Honestly, I think a 10v10 would be fair for bigger maps
Blitz is already congested enough really, having the new 5v5 mode across normal sized maps would be great but having them on half the map is going to be terrible
The map wouldn’t have to be huge as I said, just a bit bigger than Castilla, heck make it 8v8 or 9v9
Adding new bigger maps and bigger teams goes against what blitz is you if you are waiting for that you are going to be waiting a long time
It was for an event...
It still goes against what blitz is so it's almost guaranteed to not happen...
Ik, I just wished it would happen
Are you seriously asking for a 10vs10 considering uprising broke the servers?
Not 10v10, just maybe a slightly bigger map, 7v7 still fine. Possibly a forest themed map. It’s the map I wanted, not the number of players
We don’t need bigger, campier maps.
I just want a map where all of it can be used, like litterally all of it, like image rock field with the middle portion at the same level as the sides
Sounds flat and terribly stagnant
Nah, if it had a lot of little dunes all along it. So that you could go on either side or even in the middle
I don’t like dessert maps
Mmm dessert
I don't like sand
Hellas is one of the worst maps of the game, same goes for castilla on heavy tank lane and mines for tier 10
Castilla is my favorite map
We should have a map were its the battle of kursk
Destroyed tanks everywhere
Would be a Chaotic map
Or battle of berlin
@icy juniper Bigger maps = less camping. Bigger maps usually means more lanes to sneak through, and make stuff happen. In general, high tank density = more passive gameplay.
I think that only holds true for the better portion of the playerbase, and that worse players will just see bigger map so more places to get hit from so more risky so more reason to stay safe and camp.
I haven't got any experience with bigger maps at all but that's just my guess.
I also think that when you have higher tank density you are forced into active gameplay because you can't camp without a tank being close enough to brawl with you, but I guess we will see when the 5v5 on tiny maps comes out
@river canopy I think it would depend more on the terrain, something like Castillo’s heavy side is very campy, but the med side is not bad.
With the higher tank density, I would think it would be the opposite.
I think bigger maps and teams make WoT camper and why I hated and switched to Blitz very quickly...
Really looking forward to smaller maps and 5vs5 but then I’m a weird noob as I love Hellas 😁
I like Hellas' Med side but dislike the heavy side overall
Hellas heavy side is fun for hulldown, in those specific pathways
When id 5vs5 coming?
Yes when when! He Tell in this update but it doesnt hete
we speak proper English my friend
Seems that not everybody
So, why did WG put invisible walls in the ways of some climbable camping spots for TDs'?
For instance, on the Northeast spawn of Canal, they put an invisible wall to the ridge that sits on the red edge of the map where people could shoot over the defilade where tanks are set in during the start of the match.
Also they didn't announce any of this at all. Players had to find these invisible walls on their own.
Yes they did. Read the update notes.
man patch notes are so hard to read
its not like ITS IN THE NEWS SECTION OF THE CLIENT
Reading is hard :((
I actually don’t know how to read I just like the white text :((
#BringBackOldMaps
#BringBackOldMaps
Wot, blitz, a bad game where you cant glitch in canyon or in himmelshof anymore. You ruined al of the flying fun in the game.
If you only played blitz for that then you really need to think about why you care about this game lol
^
There's a whole game in front of you and you only care about glitching in training rooms? Have you thought of, oh idk, playing the actual game, learning the mechanics and bettering your playstyle?@ember flax
Although, I seriuosly sympathize with him, since that was basically how I feel about the fact they removed all the climbs
all I wanted to do was recreate lion king
Were the hills in the middle of canal always blocked or was that recent
I really want a Berlin map like in wot pc
Pretty recent @spring wigeon
:/
It’s kinda a dumb block
Doesn’t PC have something like a summer Malinovka
I think blitz might have that one to if not then a similar named one
We have Winter Malinovka
Rain/night/day... just those three varieties on some maps. *chef kiss “beautiful”
I know console has a variety of different versions of the maps.
I do like the sandstorm and snowstorm ones
Copperfield in tier 10 when WG
Ik but for example grille 15. I hate playing it there
I overall dont like the map due i mainly play meds lights or tds and most of them are not well amored and cuz u dont have much rotations it isnt a well rounded map in my opinion
We need to yeet the dynasty pearl out of t8-10 , the map sucks ( for me
No it is a poor map. Gameplay is usually stagnant and heavily heavy focused. Not enough room to do anything and really the A side of the map is pretty useless
Dynasty's Pearl isn't good, but it's not as bad as Middleburg
laughs in Rockfield
i love rockfield, ngl
u can flank, hulldown, pretty much everything but sidescrape
very solid map
For me it's meh but still better than dynasty pearl.
I didn't like Dynasty's Pearl at first because it takes some getting used to, but after figuring out the best ways to go for the tanks I have, I really enjoy the map now
I dislike maps with restricted play, So Fort Despair, Dynasty, Middleburg, etc. Maps like Canal, Castila, Normandy, and Naval Frontier are a lot of fun to me.
^^^ i really like room to work. Since I’m a med driver it helps to have open space to run away, relocate, or stay unspotted
Heck, I’m a dedicated heavy player, and I prefer open maps with plenty of room to move, as long as there is a bit of cover. There’s a reason Canal is my favorite map in tournaments
I use tank destroyers the most, Falls Creek and Faust are my two favorites. Personally I don't like Canal that much.
Canal doesnt work in tanks with low camo ratings and falls creek is just camp and the bush and wait for the 30%er e100 to peek
My least favorite maps are dead rail, then mines, then falls creek.
Dead rail.
Best map for TDs but for any other tank class it is miserable.
Med side is extremely open and all of the decent hulldown spots are areas where you can easily be shot in the back if you aren’t careful. Fights on this side are often stagnant due to how hard it is to effectively use turret armor (and the TD threat). The win usually go to the more patient side.
Far Heavy side is just a long hill and one area to peak out. You can go town but you are dead if your team doesn’t have map control. The heavies with no gun depression usually go in a ditch near the edge of the map where they can’t hide their lower plates. The heavies with gun depression peak the ridge to shoot and pray the TDs dont go through their turret.
Gameplay is not fun, and a map so horribly one sided to a single class does not belong in the game.
Mines.
This one is more self explanatory.
Team with the hill will usually win.
The incline to get on the hill is the best spot on the map and it isnt even close. If you don’t have gun depression or turret armor then you will have a horrible time.
The only way to get crossfire on it is from the lighthouse area, and that zone is very open and there arent many places to shoot into the hill zone.
Heavy area is one of the most open areas in the game and you rarely see both teams sending tanks there.
Gameplay is only fun in certain tanks, and with only one effective spot to be in (not including td bushes), this map doesn’t belong in the game.
Falls creek.
Unless the mediums take too long, the side who wins the medium flank wins the game.
The heavy side has an extreme lack of hulldown positions and is very cramped.
Pushing on the heavy side usually results in being farmed from the meds, so a successful push is hard to execute.
Whats the point of the heavy side when nobody on that side can be effective? This map is no good for heavies. It does not belong in the game.
@limber arrow Canal is pretty awful in tournaments because it's a super slow map that's pretty dependent on who gets the caps first
I hate Hellas, like unless you have gun depression it’s kinda hard to do much against a good team on c side
If you want to go to C side and make sure you do good you'd need a td with you or camping in that one spot near the middle
I play a lot of depression tanks so I love Hellas C side.
I hate Hellas a b side cause like you can’t even sidescrape and I prefer helping my meds so I go c, but it’s hard to go hull down with low gun dep
Also why did they have to make the medium hill so steep on Hellas, like couldn’t they make it easier to go hull down on it?
They put some rocks on the top of it so you can hide behind that so it's not that bad
Yeah I know but if you peak out you can still get shot