#maps-discussion
1 messages ¡ Page 16 of 1
Kursk when?
Kursk = Prokhovka PC map
We need a kursk map!
Well, Dead Rail is pretty much Prokhorovka but snowy, so Dead Rail = Kursk đ
@slender wedge Berlin doesn't look like himmelsdorf!
we need windstorm from the pc version
Dead rail is death for TDs
@quartz minnow dead rail is death for heavys as well
Not exactly. I've had the best luck on that map with heavy tanks. The trick is to go with the medium and light tankos.
Okay I'll try, thx
Dead rail is pretty good for hulldown tanks without or without depression. Gun depression mediums lose thier usefulness on relatively flat maps
I think there should be a summer version of dead rail
that is what i am telling every few weeks inhere. we need seasons in every existing map. Middleburg in autumn, himmelsdorf in spring etc etc
Maybe not all maps...
evrery few battles you get the same map why not in an different season?
makes it less boring
Different seasons would be a lovely little detail.
Why not change the seasons to correlate to the current season irl
Yes please ^
Where is the UFO on himmelsdorf now?
Gone to the white house
dyanstry pearls literally doesnt have any crossfire oppurtunities except at like 10 meters away from the enemy if you are a med flanking
^
hmm
The thing is each map has a season it is in the camouflage is set for that map I donât wanna show up to summer dead rail in a white tank
@barren star thats just because its winter. Its supposed to be a german city.
Camouflage is just a skin on the tank and doesnât actually work. It gives you x% concealment to the corresponding slot. Thatâs why you see the pink panther camo in a winter or summer map. I would like to see that the camo actually works too. For instance: if you run winter camo on a summer map, you must be spotted quicker than when youâre running a summer camo.
A solution to that might be an event (but a seperate gamemode like madgames) where everyone is prespotted, but no one has markers on.
Eh. Camo is just a fun thing, isnât really a big deal imo.
Or they could have it to where you get a small bonus if your camo is white on a winter and green on a summery map
There already is a mild advantage to using camo that matches the background. Example: You have two panthers who are spotted at the same time on a winter map while having the same hp. Both are exposed, who do you think the enemy TD is gonna aim for first, the pink one or the white one?
Pink
Pinkisbest
That is just the issue now.... The camo's dont work. If they actualiteit work the white panther wouldnt be spotted and the TD would schold the pink one. And if the panther in white is spotted too, it must be at least 1second later just because it is more blend in its surroundings. That makes the TD still shoot the pink panthe r first
The camos provide a bonus your tanks camo rating. If you don't have a camo equipped you'll be spotted easier. Most of your special camos don't blend in with any map so when compared to the camos that do blend in better those flashy camos are still at some form of a disadvantage. Most of the special camos you have to pay gold for while some require large amounts of credits. If you provide bonuses to camo ratings based on the map selected you're not only nerfing so many camos you are basically making to where people spent gold (that they possibly spent real money on) to have a disadvantage. Special camos (like the bright pink camo) already make you stick out easier once spotted than your camos that blend better. There is no need to provide bonuses to camos based on the map.
Just checking in to state that Himmelsdorf needs to be deleted from the game files. Carry on.
Lol
We need a realism mode like warthunder. No markers, it's just having eagle eyes than wins the game.
Um
Then everyone will spam TDs, especially FV183s, since camo, view range and spotting doesn't matter anymore.
they should add a indian map with ooga booga
And if no team has won at the end of the 7:00 countdown everyone alive gets obliterated
@leaden escarp or the 914mm mortar âlittle Davidâ
The heavy side is fine IMO but the med side is what needs a rework
So meds and lights can use more of their mobility
Thay need different maps and make them harder to play with streats and places to hide and shot from
Before new maps, we need to fix the current ones
Streats?
I like himmelsdorf heavy side and the alleys. But the railroad brawls are complete garbage and are way too team dependent
Rails on Himmelsdorf make my fps drop to 11.
Only there. Always.
I prefer the railroads, but yeah it can be spooky
Why mines is still a thing in X tier?
Railroad side for meds is just horrible. Can't flank at all. Only through no mans land, but TDs/heavies get shots at u there.
No hills either. Gun depression tanks lose their purpose.
why the heck do meds keep running to valley for no reason in dead rail. Like even unicum meds. THERE IS LITERALLY NO REASON TO GO VALLEY
@keen hare wym?
idk y medium tanks keep running to the center ridge in dead rail. If you get flanked in dead rail its an autoloss
@keen hare meds go there to spot the enemy team, and if youâre lucky, the TD in transit to the back corner. Typically this should only be done by very fast mediums or lights. Thing is, if you have enough gun depression itâs a decent spot to farm heavies or any other tank further down the ridge with impunity. It also doesnât hurt that flanking maneuvers like going all the way around kinda donât happen often at tier 10 due to 183 derp threat
Itâs also a decent spot because you can still spot flankers earlier on and are covered by your TD whereas if you got to the far hill you canât be covered anymore. Part of it is also that the meta on that map tends towards heavies and since the low of the map is better for heavies as they canât really be flanked, the high side of the map tends to be neglected. If base capture was a more solid Strat in pub, maybe that side would see more use as that hill controls base, but since caps rarely go off and most better players donât bother, even as a lure strategy, that side of the map is basically strategically useless
the center ridge allows you to be useful sooner
than if you were to flank around the whole map every time
@keen hare i go valley in a light or medium
for the first 30 seconds to spot the heavies then run up the hill
đ we need biger map đ
normandy is ok
What do you guys think of a Kursk map? (A proper summer one)
Well I bet someday WG will find a way to make the map bigger with much a little data
whats that kursk map?
Maybe itâs time to erase these pumpkins. No ?
@winter venture I need you to add me to the server
?
@cosmic bear Streats? You don't need to correct someone else's spelling. While it is bothersome when I have to slow down for a moment and crack the code of the weird new word I come across in someone's message, spelling corrections do not add anything to conversations/arguments other than frustration.
It's fun.
I suppose the person he was making fun of wasn't really adding much himself, so that's fair... this time
bruh
please add a map called "Discorddorf"
Can we have a new map thatâs twice the size of the largest one right now with more than 4 cap points in supremacy? And possibly a 8v8 or more
That is odd. In the control remapping, there are controls to call attention to up to 6 bases. Maybe there was a plan for a 6-base supremacy?
Also, is it just me, or is ~60% of the himmelsdorf map unused in 90% of matches?
More to add to use and explore or parts of the map removed to be purely Urban combat?
WG said already they aren't going any bigger than 7v7
Bigger maps so you can camp longer without being spotted.
you can play more than 7v7
but its a rare chance
and also lower than that
It would be nice to have more players in the game instead of 7 on 7 make it like 9 or 11 on each other like in wot they have 15 or so
Better make the maps scaled larger like WoT .-.
But then again Blitz is kinda Blitz for a reason
Also it would be nice to play more team members in platoons like 4 or more and it would be nice to play all the same tanks as a group like in real time even all 7 tanks in each game be all the same with different camouflage that would be cool to see
Yes the maps should be bigger /that would be a more of a challenge in the game
They need more maps and harder maps to make it more difficult for the tanks to play in and challenging
As fun as tooning with 3 of your buddies would be, that probably wouldn't be fair to e e everyone else.
Larger player counts are less fun in tanks
A map with large forests and steep cliffs would be cool.
Trust us to find places to perch on the cliffs đ
Yeah, itâs much harder to carry. You are also a less significant and more expendable tank on your team
Hey can we have a map that is 100% night and u have a attachment that has night vision it's available to all tiers
i think it should be for t9+t10s tbh
Tanks that historically had night vision should also get a bonus in view range or something
but most if not all maps are daylight maps and only implementing that feature to Faust seems kind of pointless
Or it could be a game mode and on most maps or like how wt does it
but players generally don't like night maps as on some devices it's hard for them to see
The point is so its harder to see and thus takes more skill to play and they can have it to where you can see easier scoped
Night maps are cool, hard to make for the visually impaired. Normandy can already be troublesome imagine Normandy at night. It'd almost be like Vineyards all over again
I feel like Mines should have another route up the hill center. Maybe two.
ye
We've discussed that a few time. I've posted a few different versions.
Expand the borders of the maps by 50m each side.
And I still want seasons in exciting maps đ
They need maps that are challenging to the players
Tank ditches, rivers that is to deep on some places....
In some new maps put snow that is about 2 feet high put in mud holes or a map that is a open range and make it a distance map only so player can only shoot like 300 meters to 600 meters and map has both distance to play in
Also put in high winds that are about 25 to 75 miles an hour that would give the round some resistance to the round in flight just like a bullet in flight
Add new
I would like to see smoke consumable added. Little puff here, little puff there. Get some blind shots going.
That is also another factor so for t6-10 can play thoughs maps and all tiers get that attachment for like rooms that are using that map
100% night map would be awesome like one of the world war battles they used and it was pitch dark and is won because they were going off of where they shot last and do flashes for the round exiting the barrel and also add a button where u can use the lights on the tanks that also be awesome for 100% night maps
I hate mines
I hate it with a burning passion
Unless ur in a tank with decent armor ur most likely Not Gona do much cos pushing means bleeding
its fun when you play a strong turreted tank
It is but what if ur not
Itâs not like all tanks are like that
Itâs just way too small
Same problem like copperfield
Honestly, could they just release that rework of Mines already?
it was teased over a year ago it feels like
Flank sniping is fun on it but that's it if your not a tank with good turret armour
Normandy kinda sucks
I actually really like normandy
Naval Frontier best map
I do likeboth of those I'm not sure what map is my favorite though
Naval frontier huh
U know on that map I never go up
Itâs either middle or bottom
I also like the harbor one
best spot on that map is the mid, i hardly ever go up to the top either
because like, if you're in a light, medium, or TD, its usually better to farm mid for a while, and heavies go to the valley
valley in the corner
Actually you know I like almost all theres only a few I actually hate
Yup
Wholefully agree
Ehh oasis is ok at t5-6 but above i dont like
I hate die-nasty, mines is usually annoying middle burg is always a pain and fuast is a cool map design I'm just on the fence (I used to hate it tho)
Language
I srsly hate mines sorry
Especially since mods are currently active I'd definitely delete that
But mines man
Still against the rules to swear
Ya I get it
I just hope that wg will quickly rework the map
Itâs too small and too rng
how do you play in dynasty pearl for tds
Find a hiding spot and wait
I'd tell you but tbh I haven't found a good way yet and I'm a td main
Unless ur in an e3 hang back
yea but i don't really see any in dynasty pearl
it's more for a heavy tank type map
Basically like mines but not as bad
i don't really like mines and pd
Pretty much stay second line at all costs and it's not really good for them either and I'd rather get mines then dynasty
Delete mines
now i think about it where do waffentragers even go for dynasty
Behind a bush
very few bushes in dynasty
Iâd push with mt
Very few useful bushes
And hide behind the ridges
most of the bushes are front lines anyway, so its quite useless yeah
Yeah I dread it even on mad games
what about Himmelsdorf
!play kutas kozĹa
idk but I felt like the old Desert Sands map was better
I would like to see a new map of darkness. No markers on either team. and friendly fire engaged.
A city map might be nice, especially if it's a map in New York City, Moscow, or Paris.
Be like Alaska in WT somewhat
Gun depression tanks lose their purpose
There could be a few areas for gun depression tanks, WG could get creative about it. Also, it could be multi-leveled by stacking roads like in this pic.
It could be interesting
Not all of the time, they have several American maps, plus a Chinese city that never saw war.
And let's not even start with Mayan Ruins lol, no tank warfare in Ancient Maya
Why not a swamp map
What type of swamp?
Tanks rarely do good in swamps
And that why it would be fun, seeing everyone go mad
If all-out war breaks out, live in a swamp or mountains. No tanks or military will want to pass through near you
Mountain troops exist tho
Yes, but there's no reason for troops to go into a mountain unless they were desperate to kill whatever is up there. Transporting tanks and such is too much of a pain
So live in a cave on a mountain surrounded by miles of swamp
That sounds like minecraft world generation right there @potent goblet
Or a vantage point @quaint bay
What about this kind of landscape?
I wouldn't hate a forest map with indestructible thicc trees
The problem is meds and lights will excel on that map just like prokhorovka on PC @flint jewel
and what, basically every map, except city maps meds and lights can excel
@flint jewel CAN excel, not WILL
They do maps centered in Europe, where WW2 happened .-.
They can do the Philippines, Vietnam, or somewhere near.
I think War Thunder has a tropical map.
A tropical map actually sounds really nice
Wt has a few nice tropical maps
Yeah, War Thunder has lots of nice maps. I love that game, but the gameplay is a bit too slow...
Its maps are nice but alot has spawn camping issues
go to a swamp tanks and troops will never want to go there
Tell that to Vietnam
yeah how did that work out for the Americans?
Or the French or Chinese or Australians or British or germans
'Nam was stupid war anyway
Troops will go places like Vietnam, but that doesn't mean they want to go there.
Imagine having a tank battle here
"i have the high ground"
^
Obi-Wan don't say that words there thought
Lol
Canyon needs rework, that's all I need to say
@hot sun Indeed, something different than all those city maps
@hot sun Ty đ
@ornate narwhal is that youđ
This map would be loved by Lights and meds i guess
@copper hearth true
also hull down tanks not to mention
make a map with the redwood trees ez indestructible trees
Hay gaess
...
Ardennes forest would be so cool that and rerolling every map back to its original state/ re adding the since some are so different u cant tell what they are anymore
(iv seen all the maps change the saddest one was original rock field and maybe desert sand)
those HUGE hills in back for TD's to camp xd
Hey guys! Hi everyone. I set up Humans Vs Zombies room everyday. My account name is TheDarkNemesis_1. You can come when you want.
A woodland/forest map would be amazing. Make it in Germany, very hilly there for hull-down. If you want mountains, there is always Switzerland/Austria.
I like the idea of Ardennes forest though
Make a bushy map please (or take from pc and make it smaller if there is a bushy map), my TD keeps getting bullied by lights and meds.
A map with caves that you could enter would be cool
^yes can we please have that^
We already had that map
Canyon needs to be removed
Not like that but I mean it's a mine
@noble drift Have you ever heard of the great battle of the Tanks in the Mines? No. Armor and closed spaces do no mix well.
I want to see you go into a standard mine, drive a tank into it, and then try and do manuvers in 90* corners and a five foot tall roof. The only thing that would fight in mines are infantry.
@high briar I 100% agree. Canyon is overall a pretty bad map with regards to team balance.
Ye
although I would add that north spawn has one more tiny advantage of reaching the center first
anyway I just gave up north spawn center unless im in a really great hull down turret tank and just go to C cap
12 lose 5win super team there is too much noobòw 10 levels
You drive German tank! German tank bad! Drive stronk russian tank! You win!
i actually don't mind Canyon
canyon is pretty simple to imo
yeah dynasty isn't the greatest
Dynasty is only suited to heavy tanks and some mediums
light armoured TDs are dead, light tanks are pointless bc the map is so small
canyon is a fun map but its horribly unbalanced. The fact that north spawn tds cant snipe from spawn but south spawn tds can is just incredibly unfair
A map on a different planet would be cool
Sure there has been no tank battles that were fought on different planets but who cares.
The worst map is mines..
Mines is just so simple....
And too small
I have a question, how can i use the new forest background in the game?
@silver acornyou can't
@noble drift not yet xD
Ok, thanks guys!
Perhaps in update 5.11.0
@hot sun next update is 6.0
Please fix canyon because its unbalanced and most importantly remove mines ASAP, its a joke. How long do you need to realize the map is awful and need to be removed?
I really think it's time to reward us with a new map. every player with minimum 5k played games knows each part in the folder by default. I really think that all the players will agree with me, it is necessary refreshment something new! Thank you for your understanding. <3
that doesn't mean the map sucks, have you ever considered being bad at the game that is?
just hope WG fixes it
Play nice @karmic temple
Agreed with Mines not suited for higher tiers. Too small for the view ranges there
It needs a deeper ditch/bayou
You mean deeper?
I think its ok
@fiery nest what are you talking about its one of the best maps (mines)
It would give more room to flank if there is campers.
Just a bit higher dunes would do the trick
Look at mines heat maps, it is bad map. No room to move.
But its very enjoyable to play on it
Yes it is, i go to cap every time and my team doesnt like it
I usually go to the village but i don't cap
We used to have a climb on the spawn on the mid hill close to 1 spawn, so you didn't had to take the mid hill first.
I remember that. Oh so very nicee
Canyon, the map that isn't well studied
Vineyard supremacy map needs a rebalance. B-cap is always capped first by the enemy than A-cap of your team. This means that the route to B is a bit shorter or has less terrain resistance.
B is a near straight line I think. So that would explain
Yes that should be it. Still that makes the map unbalanced
Can we talk about copper field ?
Mines sucks
Tanks with no turret armor and no hull armor canât do much. Example can be Object 140
i like copper field always a map where lemming trains = death unless you have great coordination
Alpenstadit because there are multiple play styles available
Canyon sucks
True that
Canyon needs a rework pls WG do it for your costumers lmao
In my opinion I think it would be cool to have like a battle of the bulge map. Have like a village in a few sectors and have some hills and soft/heavy cover scattered over the map
What if WG gave us the edit tools to creat a map? Like an event. The best map will be used judged by wg.
Seems to be a good idea đ¤
because you think you can create a map alone? better than wg's ones?
? It doesn't have to be a one man effort, I've seen multiple people work together to complete a map for other games
yes but not to every existing player, it would just be useless work for wg
gave tools only to top cws players maybe
A good player doesn't equal to a person that has the creativity to think of a new map. While I can understand the rationale behind that thinking, (good player=know how to balance a map), there are certainly people out there that know how to make maps properly, and might not be the best player/in a top clan
Will WG add a new map?
They will
In what update?
Would love to design a map.
Any idea what program they use?
They use conputer đ đ
Every time i ask that question. I get a meme response... i need to stop asking.
I think the tank models are autodesk inventor or solidworks
Autodesk symbol use to be seen as fresh install would open
Whats with all the hate with the C Cap on mayan ruins?
Wait if that's true, that would be awesome. I've used solidworks and inventor quite a few times.
@ruby current maps doesnt need to be good looking, creativity has a job but is 10% of the total, and im sure there are some ones with some kind of creativity in top cw clans. giving to every player the chance of sendind a map is just stupid and a waste of time, since there is no way to know who has "creativity" and give the chance only to them.
p.s.
i think team strategist has a lot of creativity, sure would be perfect in doing a new map, surely better than any other one especially if is part of the best cw clans.
Imagine a flat map filled with destroyable walls
like everywhere you look around its the brick walls from himmelsdorf
HE would be hard to use though and light tanks would be useless for spotting
But high pen apcr guns are great where youâd have to spam gold in order to take down the walls. But even if you take down the walls it would be hard to cross them
map would be fun though
but for the T49âs 152 mm that would be a nightmare to try and pen
You can just shoot the walls with any kind of AP shell
unless it is a very low caliber AP
What about a map that takes place on another planet
The moon
Maybe a underground map, with dirt tunnels and such
How would that work, like I get the other planet idea but one underground? That just wouldnt be fun
It would be interesting
just dig tunnels in mines
like the mine entrances at one of the spawns
dig it to an under ground cavern
An underground map would be cool, but not very fun to play with seeing as low ceilings would mess with everyoneâs third-person view
I was thinking of making a Nordic map with out the use of symmetry, a lot of players would love a new original map.
I personally wouldn't mind Ensk on Blitz
Maybe a bit reworked Fjords
Canyon is a very.... Gay map
@quartz ore Why?
So unbalanced
Because?
Like when supremacy, for example... When u cap C enemys can just shoot u
I think its north
@trim geyser
Forest map plz.
It is heavily unbalanced
I want another camo contest
how 2 play faust?
Hulldown and snipe
Canyon looks pretty atleast.
Wg should rebalance mines
That map is legit just stalemate for 1 hour without any possible move maybe enlargen it would be a solution
Add additional flanking routes through the mountain side essentially connecting both spawns to town while providing safety from center hill. It makes flanking the spawns easier while increasing the risk of doing so. I've posted what it would look like a couple times. Also added a ramp going from town to hill sp there are two paths to take
The thing about Mines: the more fast tanks, the higher chance of getting the mid hill and win. And another problem are the camping tanks at the back so you cannot even attack or BOOM -> 183mm HESH round strike
They need to design better maps.. canyon imo is by far the worst one
They just need to restrict Mines to T5 and lower. Problem solved
I donât mind mines at t10. It punishes those who donât know how to play it correctly. I.E. crossing in anything other than a Leo or batchat. There are also some great plays I can get out of it.
Canyon needs to be fixed
Or at least slightly altered on South spawn since youâre already at a disadvantage
Unless your team is dumb enough to forget about the enemy rush on one side of the map
They should add a forested map
to intensive on older devices to many entities and shadows to load in
Do u know what would be cool if they had a night time map and in sniper mode we can have night vision
guys, Underground map would be excellent, just make it the ceiling very high, with lots of natural light emitting from the sky and cliffs, kinda similar to the Pinkmin Games
The new outdoor garage looks very good. I wish they make maps like that.
Yes they do need new maps to make it harder so you do not get hit so early in the game and go in to a good place for to sho ot and defend your self in the game
Night vision would be a cool nice addition to the tank and game it would be in sniper mode
With crosshairs
A map that's like a swamp with water and mud that u could get stuck in
That's the whole idea
I have a map idea! oh wait, I got nothing nvm ._.
A map that takes place on a tropcal island would be cool
Will they remove Castilia from tier 10 battles? That map isn't playable at all because of extremly op tank destroyers like 183 or grille 15 that have very comfortable spots there.
Play smart and have no problem
@spring cave lol grille op???
@nocturne mortar in castilia yes
How? It gets spotted and HEd from a mile away
don't get spotted lol
when the lightbulb flashes just reposition
you don't have to all out flank, just get behind cover, reset camo and reappear somewhere else
Itâs a great sniper but even in a map with amazing sniping spots thereâs just better options
I was thinking of a map that is based off of Madagascar or Cuba too. But I do not want it symmetrical like Mayan ruins or sand dune.
But coming up with a new and original map is so hard for WG to agree on one map though... âšď¸
That is my opinion though. Any thoughts or ideas on new maps? đ¤¨
Had to see if that Mech head was there
I had an idea of a map. But i don't think WG would be able to detail it to much.
The battle of Caen. Just a suggestion though
Spill it
Its a WWii theme. But it will be hard to model it
Thinking of maps from big WW2 battles.
Stalingrad, Bulge, Kursk, Monte cassino, Tunisia, etc
Maybe even Saipan, Okinawa
ya agree but I guess we have to wait and see if wg picks up our suggestions
Yeah.
@limpid scroll Good idea, problem is will they consider it?
Bigger maps = way bigger sizr
Yeah a map or two with long LOS. Would be nice
Bigger Maps = more GB and Not everyone Play one the pc
I was thinking an Amsterdam city map...
Horrible idea, I live in NL
Every tanker will drive to the red light district, getting stoned and repeatedly quote Michael Jackson " I'm a lover not a fighter"
drives backwards like doing a moonwalk
I was thinking a location away from that though.
But yeah you may be right about that @fresh quest
hey free kills
A map like the garage looks now or the Ardennes would be nice to have.
The maginot line would be a great map!
You guys know that giant square pit blocked off by barriers near the ship in Yamato Harbor?
Ardennes map would be great, with thick forests and limited vision in certain areas
Hmm...
I nd guide to survived in all maps in blitz
Meh Add Carl and Block map this will be funny đ
What about to make largest map with 15 vs 15 battle only like in wot pc like 30 vs 30 in middleburg?
App size
Hmmm technology is going forward faster and even faster but how much this map would add to game size...
Maybe a few hundred megabytes for the map, but the concern is older devices not being able to handle it.
Some people with older devices experienced low FPS on Normandy, so a map big enough for 15v15 would be really hard to optimise.
But what if you can choose if you want to play on a big map. If you want it, you need to download the map but if you donât you donât need to download it
kursk would be a good sniping map if big enough
@ocean birch for slow devices 15 vs 15 wont be good it would be unplayable
wargaming could increase hardware requirements
I have an iPhone 5 so I wouldnât be able to play bigger maps and bigger games. I would be simply forced to play puzzle games which I do not want to get stuck on.
when it comes to maps, I would also like to help them improve and share my ideas about the changes because in my opinion there are many positions on the maps which are hopeless
If they do the bigger maps. They can just pick the maps that they want bigger, or the most popular maps that the community wants bigger like 5 ish total maps. But thats of the map we have now. Every once in a while they can send a voting program that enables us to choose the maps, and then the most popular ones they can make bigger. You know what i mean
@quaint bay i feel u. But I'm hoping they change the top section of deadrails, because i think it would be helpful that the one side mound get a lift. So it would be even fight for both sides, just like the bottom is even.
Its more fun with asymmetrical maps like back in 2014/15
Some mod really made Canals colder. Does the winter outfit fit the map well?
thats pretty sick, not gonna lie
But I thought we weren't allowed mods of any kind?
We are allowed mod but only if they do not provide any advantage over the enemy. For example skin, sound are allowed. @quaint bay
And skin isn't allowed right? Like skin that mapped the part of the tank like ammo rsck?
@amber plume but is that only for PC?
@quaint bay No. It is also allowed in blitz. Also XVM mods are allowed too
I assume not. Most mods are available for mobile and PC. You have to ask the guy personally
But I don't think he will know, because that's PC
@dull sorrel is that mod for PC Blitz? Or mobile too?
@amber plume where can i get xvm for mobile
@tranquil peak there isnt xvm for mobile
getting bored of these old maps add some new ones
Is there a mod out there that makes changes to the minimap similar to PC? Like last know position of tanks and a view range ring?
@glad zinc nah i think that would probably be classed as an advantage so not allowed
It's literally in WoT PC though.
Maybe I just got to hope that the devs will add more of the WoT features to WoT Blitz
How about this, a childâs bedroom with breakable objects being legos, toy cars, and pencils. Indestructible objects can be wooden blocks. Clothes piles can be hills and ridges. Add in any other item commonly found in a bedroom.
@glad zinc until everyone gets it, no one can have it (for mods, at least)
so a mod that would have that would certainly be an advantage, and thus illegal
Painfully true.
What about a blitz prokhoroka map? Small but vast and has less hills?
WG should update all of the older maps! Making those changes will force players to reevaluate their tasks and change the gameplay. NEEDS to be done ASAP!!!!
I hate Dead Rail
TDs heaven
Yea
I mean some heavies and tanks with gun depression are usable on those maps
Wow am I invisible or something?
@quasi jetty this is a nice idea. I think the battles would be interesting there
Also itâs the only place that makes sense to have so many different tanks in one area @quaint bay
I need to get WG on this. Surely Iâm not the first person to think of this.
And thanks
A map of just hill type terrain would be really nice actually
What about the usage of a warehouse in an new map besides mines
Maybe drawings would help out the game devs with new maps...?
I would love, if wg put the old rock field map back for an update. So people have to change tactics again
Just for an update or two. OR a major event on wotb
Yep
That's not a map and you should stop spamming that. This is #maps-discussion not #name&shame
I would like it if we could play old blitz as an event. THey did this with pc last april fools
Just bring old blitz back
@quaint bay wow finally another one with my same idea in the whole server
i had that in mind right after 3.8 when they changed equipment system
âWorld of Tanks Blitz Classicâ
new feature to blitz. Found by a Dracula ramming a Chaffee. TANKS CAN NOW FLIP OVER
And then you wake up from the dream.
I'd love to see a forrest map
il like to see a balanced map, that's never a guarantee
It definitely looks like wasteland
Why does the southern portion kinda look like black gold?
i still think they should just make a completely flat map, or at least one that you can do in training rooms
I want a jungle lol not this wide open stuff
A map with limited lines of sight and few open areas.
So I see they are done using the Vindicators to shovel out the new map. Now all they need to do is refurbish them and Finally put the vindicator on sale.
đ
The buildings on the new map reminds me of the ruins in Petra and Egypt.
Northern Africa most likely cause those are Greecian/Roman ruins
Wonder if there is gonna be a place for ELCs on that map
Yeah, but doesnât look to good for heavies
Looks like just one depot for them to duck into, mostly a paradise for meds and light tanks (thatâs just my opinion though)
This is what I think would happen
Blue are meds and lights, green are heavies, and red is TDs
Canyon need some more work
So we basically get a reworked Wasteland?
minus all the wasteland decorations
Indeed
Itâs a curvy Black Goldville
she thicc
Sort of yes
I want a city map like a complete none destroyed city map with a high way on it
So that i can use it in training rooms to test out top speed of tanks
And what if new nation is Greece and this map is a hint at it???
They don't even have their own tanks...
China has russian knock offs so anything could happen
But they actually mass produced their own tanks (basically USSR tanks though, type 62 was a sort of original design?)
It was largely based on Russian designs if I'm thinking of the right one
Chinese only like copies their design
Nah China has a few if its own
which are copies of russian mediums and heavies
the only real unique ones are the tier 10s
License built and copies are quite different
What will happen if townies are allowed to go hill slowly from there on the map mines. Will it introduce a more dynamic play on this map? Seriously, this map needs a fix.
The meta atm is going the town, as the hill is just a snipers Haven for any tank that gets stuck thers
Still those spots. Still favors tanks with hard turrets and good depression.
It is just kinda weird that people living in town need to get around the hill to get gold. Why couldn't they build shortcuts?
XD
Another design failure. The map is called port bay but instead of fighting in the port bay they fight at the corner and outskirts which should be considered as the flank route (by the name of the map). The lack of hull down positions and overlooking scouting positions/bushes at the port area is the major cause.
flat ground with buildings + camping positions behind only won't make it a good map.
The problem with Middleburg is the lack of strong positions in the middle area.
This makes the map really separated.
I believe thatâs because the heavies donât exactly wish to follow the lights and meds up a steep hill that will take them forever to get up. Besides, while almost everyone is fighting up top, the heavies can use the buildings as actually amazing cover against anyone that is there and cap.
There are strong positions on the left side of the town and near the cap area.
They should make a map where the only route is down a straight path
But in the middle corridor and beside the building there are only trading areas.
@flint jewel it seems weird. On top of it where would the tanks hide? Would it have randomly dotted large rocks or perhaps some buildings jutting out.
I think the town area of yamato harbor and middle area of rockfield both are much better than the port bay and middleburg.
The north side of Canyon is really easy to fix.
@rustic pelican The reason why good heavies go hill is because red meds will be on the hill and they can eat them for their filthy stats. You can see Middleburg town battles in tournaments.
@rustic pelican their would of course be rock and things to hide and sidescrape behind, and to make sure people dont camp their would be no high ground for TDs just long paths for them to shoot down
@frozen jewel port bay is awesome map for city also if you know how to play it
@sturdy ravine I know how city part works. And it is not awesome.
Because the heatmap shows in random battles the good players rarely go city.
cities suck
So definitely it has problems.
unless your tank is a sidescraping /hulldown good, not much can be done
hulldown does not work well there. And you will get pinned more often.
mobile tanks work well there as there are buildings to hide to allow for hit and run kinda playstyle
It works well anywhere you have space to maneuver and you have cover.
For city maps, it takes 4-5 to hold every corner while in other kind of places it takes 2-3.
if it takes too many to hold then it is a bad design.
Some good city maps take less
Port bay city part is one of those require places being heavily held yet it is only a small part of the whole map compare to alpenstadt which also require a large held in city but the city part is much larger by portion.
the reason good players go hill is because its generally neccesary to counter the flank lol. Its not really coz the other side has any advantages.
Its a prisoners dilemma situation kinda that makes everyone lemming to the med side
The new desert map looks like a nice change we've gotten two spring maps and a winter map as of late (relatively speaking)
I hate going hill in a heavy usually because our meds and lights forget heavies are slow and by time we get up their, our meds/lights have over extended and have now been eaten alive by the enemy Tds at spawn and enemy meds are ripping them apart. So once the heavies make it up there we're down 3 tanks
That being said, i still try for hill if that's what the team wants
@flint jewel makes sense. Iâd like to see this honestly. It would also be good for testing speed and such in rooms.
Something I don't understand is why people think the south spawn of Canyon is better when the North side is clearly stronger
Firstly, on the factory corner (which is the only side that matters), the north spawn gets better hull down positions, and long lines of sight down the southern approach
Moreover, the North spawn approach to the factory corner is much more sheltered, and also shorter than the south spawn one, whereas the south spawn approach is just a completely open fire zone. If the South team loses the factory corner (which is likely due to the inferior positions) then they get free farmed
On top of this, not only does the North spawn have an easier time winning the factory corner fight, once they do, there's a ridge by the house/railroad that can be used as hull down cover to clear the South spawn area, and also crossfire the south side tanks in the center hill easily
Sure the South spawn can more easily farm the tanks from the north side that are headed town, but that side of the map is completely irrelevant; since if the North spawn team wins the factory side, they also win the middle by default, and the middle completely controls the town
@river canopy South spawn has general view range advantage. It is hard to quantify how much it is over the position advantage. All position advantages are situational.
Should see map spawn wr stats to justify.
The South Spawn gets a better hill brawl area, with a bush
The middle on South is more accessible and usable
Also put an IS-7 on middle going hull-down against the factory side and you get some conflict >:)
i am watching Port Bay on wot inspector, and i am really shocked about tank destroyers positions
imho this is best places for td's in Port Bay
You forgot the frontlining Grille 15 over on the bridge flank with the meds
But mostly the team wins on the side without the docks
Itâs preferred you go river as long as you have competent meds to contest the corner
Id put lights on far side of the river, meds on closer side of river, heavies through town, and TDs backing up people who need them.
If teamwork and competence were a thing in this game
if yoloing wasn't a thing in this game
Cough
Lag
Welcome to Lagville
@river canopy you can camp from spawn in a td in south spawn. You cant do that in North spawn
that would be a cool map
We need a de dust 2 map Open grass map with bushes, less trees, no buildings and few rocks.
how come in port bay, meta is to go to the outskirts, but in falls creek the meta is to hug the bridge in between the 2 spawns
We need a map thats completely flat with a few rocks and things
i think ardenne forest with that town on the hill then the space around it would be awesome
We need a map that takes place near a volcano
^ yes please.
How many people liked it when vineyard was more night time?
I certainly did
Only night map in the game. Way cooler
Actually. Wasnât the original rockfield close to night as well?
Yeah it was then they made it noon and I and I've talked to alot of people who miss the night time vineyard
It was beautiful and I loved it
How long its gonna take to remove mines from high tiers? Heat maps?? Do you have them?? Can you look at them?
Mines is getting a rework i think @fiery nest
Its been getting a rework for what 2 years? Even old mines was better than this campfest map
Idk if the devs read this but they really should go back to vineyard being night time
^^
I think we need a Paris map
They really need to fix vineyard
we need the flat plains of malinovka on pc
Vineyards at night.
Not very colorblind friendly
Rework mines.? Only because it is one of the maps where TDs functioning better than in other maps? NO!!! There are enough maps for LT/MT to play there role.
And what is next after mines....? Death rail? Leave it as it is.
I like the old mines and rockfield better.
Just add seasons in it....
@fresh quest likes boring and slow games where noone moves for the entire game just incase you havent noticed
Mines should stop at tier 8.
Not true... I play 80% of the time TDs and I don't camp
But you still want maps where the entire game is basically decided by camping TDs...
Open all maps for all tiers. If needed expand the maps borders by 50m all around
@fresh quest. That isn't a good argument. It would be like me saying I don't YOLO in light tanks so other players don't either.
Also not true.@wt>Grill
Mines is not at all balanced for higher tier game play. It should be limited to tier 8 and lower.
There should also be a third entrance to the hill near the town.
You can't change maps for players because other players play differently than you like. If you change the maps as mine before. Ppl will find there way to fall in old habits so to say
@fresh quest if the playerbase dislikes boring camping games, then maps which encourage this should be changed...
I never said change it for the playerbase. I want it changed so that it promotes a more dynamic less predictable play style.
There are a lot of TD players that likes mines. We don't need all maps to be dynamic for LT/MT tanks. You just must learn to flank in that map. Even the heavies can do that.
Are you seriously telling me to learn to flank đ¤Łđ¤Łđ¤Ł
A TD is a sniper tank that only moves up with infantry. Now in blitz we don't have infantry let them snipe.
80% of my games are in lights or mediums. Flanking is what I do.
@fresh quest so we should keep the map like it is because TDs players like it?
@ spartacus WHY are you taking everything so personal
And the worst maps we have are the maps where a class has no role
I speak in general not personal matter
Wt>grill, there should be Maps for every kind of tank, mines is for the TDs, himmelsdorf for the heavies and so on
You literally said "You just must learn to flank in that map. Even the heavies can do that.". And now you are saying that your statements are in general?
https://media.tenor.com/images/b4a5033ea468026faf7ada7c23c9c1ae/tenor.gif
Ever map should have some place for every tank, maps like castilla are good for TDs and we definitely dont need a map where the only effective class is TDs
English is not my language how must I say it than?
"Players should" not "you" đ @fresh quest
Castilla is good for meds too
And its also decent for heavies
So is mines
So every class has a purpose, and they are not just useless
How is mines good for heavies and meds?
As soon as they try and flank thry get slaughtered by the camping TDs
Meds run the Hill and dominante the battle, heavies hold the line and TDs snipe
I don't have a issue with the TD sniping spots on mines.
I have a issue with mines in general.
I don't like corridor style maps.
But I think the Hill has to get more access than only in the middle
I don't like maps that force players to take only 2 or 3 routes.
Meds get half killed by the TDs when they run the hill, then are relatively useless because every position can be civered by TDs. Heavies cant do much because they cant get shots without being sniped by 3 or 4 different tanks
heavies and meds have positions on Mines
it might be TD strong but you're not automatically done if you're a heavy or med
They have positions but the problem is the TDs can counter them super easily just by sitting at spawn
The hill needs a third entrance, the map should be limited to tier VIII, and there should be a smidge more soft cover on the way to the normal TD camping sites.
That is how I'd fix mines.
And why is that a problem? Why must the TD move out of spawn and go for instance to the riverside?
@fresh quest Why should anyone have to move and go anywhere? Why not just sit at spawn and wait for the reds to move?
Because TD SNIPES and can do that everywhere where there is good cover.
Why cant a heavy or a med snipe? TDs can do so much more when they dont sit at spawn
It is supporting the heavies that goes to the middle and the meds that's trying to flank
TDs have no turret rotation. Most of them
Meds are scout tanks and not meant to camp
Well no, and this kind of thinking makes tank destroyer players useless in most of games ..
If they can get damage at spawn they why shouldnt they sit there?
And un-turreted TDs can work fine when not camping
Cuz why should you bother with using your tanks armor when you can just sit in spawn and do nothing ...
Rhm, wt/pz4 and grill have no armor.
Ob263 is supposed to move with meds , same goes for Foch 155 , and even wt is better when you play it in second /first line
And? I love to play wt as close fire support ...
@fresh quest and that doesnt mean they have to camp. WT works great playing aggressively
263 and Foch are hard to pen frontally
By this logic Leo 1 and BC 25 t should camp spawn cuz they don't have armor...
I know how to play my TDs. Personally I try everything what is possible in such tanks
You have just said that tds shouldn't move from spawn , to camp and give "fire support"
Every scout tank has no armor. Play the role you are meant to do
No you miss read that. I said you not necessarily have to leave spawn if there is good cover to give fire support. You can do that from the river too. Some maps you just can't stay in spawn...
TDs role is not to spawn camp for the entire battle, it is to use its gun in every way possible
Sometimes that means camping, but it is often much more effective when not camping
The game is called Blitz. It isn't called Sittz. Every tank should have to leave spawn to be effective.
I didn't said to camp in spawn the entire battle. Personally I think that is boring too but if the enemy gives me the opportunity to shoot at them without leaving spawn or other sniping ground hell yes I stay there
Gtg, things to do. Laters
The td snipe is absurd.people scream when an amx can deal more short burst alpha and accurately than a foch with less armor
You can camp in tds but you need to know the positions to effectively do that in, you also need to know when to move
Difference between camping and sniping is the movement part. Campers don't move and wait for the enemy to come to them. Sniper will still fight from afar but move their target zone to where the enemies are.
Snipers will move to get into a better position if they have to
The newest map released just now looks very good
The new map should be Pilsen
I feel like it's gonna be like PC style.
That new map đđĽľ
good map WG good map but we also want to be able to hide from the enemy old maps are weak because you can get the lack of good defense on each side
It is Pilsen, that factory layout is very distinct on PC
PILSEN!!
Pilsen
The top photo for the new factory map makes it look like a ripoff of abandoned factory in warthunder
New map seem lit
Pilsen eh? Another map to explore
New map seems h o t
New map is op fir heavies
My only curiosity is, will this map have some animations to it like Normandy? Because it would be nice to see newer animations being tested out and used on the maps
Hopefully it will have beer.
Iâd rather have more stable servers than animations @tidal valley no offense meant though.
Id rather have the Pilsen looking map than another aids sand map
You mind not doing that?
Finally some new blood on the map scene. I am very pleased by the looks of these
@light aurora Well, I for one have not had stability issues on the Normandy map and it has the most detailed animations of any of the maps, although Iâm not asking that all new maps have that level of activity going on in them as I understand it can be quite demanding of a phoneâs hardware
My counter is that while your game on Normandy might not get the issues it takes processing power away from the other games to run the animation. This effect will be amplified with the new turret popping ammo rack.
Which is why WG limited that animation to tier 10 I believe
They are getting to the same issue as WT where they keep adding stuff and neglecting to fix anything
And undoubtedly they limited to tierX for that reason but itâs still going to cause server lag.
You also have to realize phones are getting exquisitely powerful now, to the point where they have Grid from the Xbox 360 on the phone with the graphics at the same level as they were on the Xbox itself
And by far those graphics outshine Blitz, since theyâre from the Xbox
But the processing power of the client isnât the issue, itâs server side
Well if thatâs the case, why havenât I had massive lag when playing tier 10 lately?
There is a reason the top Echelon rematch was boycotted
And what does that have to do with servers?
I take it you havenât heard the statement then?
No, I donât find that stuff entertaining
None of this has anything to do with #maps-discussion
It did till this guy diverted đ¤Ś
Reee
We were talking about the new maps and whether they would possibly have new animations in em and whether that would be feasible given the Blitz servers, then we somehow sidetracked to the top echelon thing that I could give two rips about
Looks like pilsen
Pilson instead of pilsen
Pill son
Good Thing they never added this Map called "Highway"
Aww why it looks good, like a light and med driven map
Looks like a TD's delight
cough cough Chaffee Races cough
Bottom area, to see which light really is fastest
This map is somehow similar to me
Oh wot pc :p
It seems they took out some op hull down positions from wot
It reminds me of abandoned factory from wt
best map ever was original pre remake rock field, or (the city i dont remember the name of with the hill way up top but still pre remake), or vineyards when it was still a night map, and i liked the mad games map lol
@fluid iris that map is in WOTPC
o u already said it im blind
2nd looks like that wt map
Best maps were Old Lost Temple, Old Oasis Palms, Old Desert Sands, Old Rockfield, Old Copperfield, Old Falls Creek, Old Fort Despair, Old Dead Rails, Old Mines, Old Middleburg, Old Winter Malinovka, Old Port Bay, Old Castilla, Old Black Goldville and Old Vineyards
Just went back from wot pc
And this "situational awareness" thingy is way harder to do with bigger maps and 15 players
Its just hard to play properly even tho i just started because im pairing up with people over 20 000 battles while i just reached 250 battled
đ°
@copper hearth Indeed, they screwed all maps by taking away hills and making them more âflatâ
Sorry did you say old Oasis Palms
Wha-
Old Middleburg as well? Old Vineyards had terrible cap positions
I loved old dead rail and old canal
So many maps were removed on WoT PC, I wonder if we could incorporate them into Blitz somehow
they were removed for a reason, that reason being the fact that they were garbage maps
They really weren`t that bad
they kinda were
There were a few overpowered spots on some, but not all of them deserved to be removed
Dragon ridge wasnt removed because it was bad but because people expierence a red screen when using sniper mode and other bugs.
Plus its the matter of just reworking them,you already have a layout to go by.Realize that most maps that originated from pc are different in blitz so its not farfetched to say bring the maps into blitz with some reworks however its not necessary
âBest maps were Old Lost Temple, Old Oasis Palms, Old Desert Sands, Old Rockfield, Old Copperfield, Old Falls Creek, Old Fort Despair, Old Dead Rails, Old Mines, Old Middleburg, Old Winter Malinovka, Old Port Bay, Old Castilla, Old Black Goldville and Old Vineyardsâ
Castilla has literally never changed lol
The original rockfield was garbage and encounter cap was in a ridiculous spot
Fort despair hasnât changed
Old oasis palms was a camp fest
Winter mal was a gg for anyone who went windmill in a russian medium
Port bay hasnât changed
Black goldville hasnât changed
The new middleburg is far better with regards to caps
And the old lot temple west a ridge camp fest by c corner
Oh and the only thing good about the only vineyards was the night time setting
Castilla was never changed
Glitches being fixed are not bad things
Most all of the maps are far better now
Prototype is the best map to date imo
I hate the Rockfield map now after its rework
@austere lark I liked middle Oasis Palms. It punished town heavies more(not the very old one with huge sniping hills)
I think that the Sandy map prototype os better
What is this prototype map?
The sandy map, I would suspect the location to be Petra, while the map with the factories would be Pilsen from PC, adjusted for Blitz gameplay
Looking closely, the layout of the desert map on BlitzPost reminds me a lot of the Wasteland map from Mad Games
Holâ up so that means two maps are coming? đ¤
Theyâre making 6.0 quite the bookmark of Blitz (I mean it hit 6 so why not)
If I recall rightly they said they won't put the new maps on 6.0
Ah, fine by me
@oak shore what is blitzpost?
A better server than this one
Ooo
oof
pls add dragon ridge or pearl river or hidden village! I really want to play on these maps.... Wot 2013 memories
What about Steppes
Yeah agree with those map suggestions.
@hollow onyx if you play console or can play console at the moment they have an RTS mode called Commander mode, you can play on hidden village. Also the reason many of the âvanillaâ WoT maps are not in blitz is because blitz maps are smaller and Himmelsdorf had the castle removed because of this. Maps are too flat though height should be more of a thing
Yeah. That true. But i really want to play on these maps. Cuz the pearl river bring me back so much memories. Maybe later in Original wot.
In HD
literally overlord in blitz has different elevations, and like literally nothing else.....
and also alpenstddtststs or whatever its called.....
Reminder: why is mines still played in high tiers? Why is mines in rating map pool? Gameplay is absolutely horrible. Do you watch statistics on that map?????
Can we have another battle option to play the old maps. Call it âClassic Maps Battlesâ. Thanks.
What about World Of Tanks Blitz Classic 0.7.0. As an event
can we just play alll maps in all tiers? Thanks
That new map, its the WOTB version of either Pilsen or Studzianki
@fresh quest no, donât you remember Copperfield in tier X... Some maps are way too small on usable space for some tiers.
Copperfield used to have a super high climb on the west side. Even a maus could get up that kinda secret hill
This iswhy is fort dispair needs to be reduced to tier 6 and down
Battlefields are not always on large areas so coperfield should be for all tiers too just like mines.
Ew, WR is far more pay to win xD
@faint hull true
Copperfield with 6 183's does not sound that fun tbh.
Nothing is fun with 6 183s
Blindshots in training room can be
Ooof the new map looks a lot like the war thunder railyard map
Hi there
go home
uno reverse card?
Wat I'm used to the fb215b183 not the fv4005!
Just another day at failsCreek. Its cool to see it once or twice but can we please make sides of the maps more useful on this side. (Give it more elevated space on âheavyâ side)
Everytime I play on FailsCreek it always either turns into a quagmire there or the heavies on the other side bum rush them.
Falls Creek itself is trash, I would consider Falls Creek before the Remake was better than it currently is
I'd love to see what happened to the port bay remake
Please add map Studzianki to the game. Please!
No!!! Meds literally hold one hill on the north and heavies are basically waiting. It is like Airfield - whoever pushes or makes a play dies immediately
Studzianki is too open for blitz,and open maps generally dont work for blitz.So no it can stay in pc :)
For studzianki it usually boils down to the hill. The first side to have their MTs killed by arty is the side that loses, since the enemy MTs can flank around, allowing the heavies to push through the factory
Boils down to that or which side decides to push the village side and comes out victorious.many times that decide the factor rather than the mt flanking
yeah true, MTs will always get clicked for the entirety of the match
Fjords would be a cool map to add
Yeah, no arty to click the heavies for all eternity that're at the corridor
Siegfried line and Ruinberg as well
Towns for heavies and hills for mediums
Easy for everyone to have a workable place to go
Idea is simple: Take every WW2 battle scene you see from every picture you find and slap it onto the developer discussion table. lol
Empires border was such a bad map when i played it back so idk
Fjords can be nice because a lot of cover but i hate the whole design of the dock taking up like 1/4 of the heavy side
It's back, and it's still bad
Empires border just seems like an awful map from the mini map. Three tiny chokepoints
@visual depot have you played on great wall?
my bad must have been confused with another map or assault mode
Well, there's really only 3.
it may seem like there is more but, the south, the gap in the wall, and the north are really the only chokepoints
@gritty osprey your missing the point lol. Based on the spawns those are not choke points
If they spawned bottom left and top right then yes they would be chokes
Those arenât tiny choke points
what? wait i worded that wrong
just based on my experience with the map, the one up North is incredibly tiny
they are pretty tiny @visual depot
Iâd argue that every map is bad and has tiny choke points then lol đ
compared to weinersdorf and overlord....empire's border has really small choke points
true, but thats only late game
@quaint bay Abandoned Factory? Or winter Stalingrad?
Abandoned Factory
Yeah thatâs what I though too when I first saw it
I like the sandy map
Not the right chat
He has a blue name so he can do what he wants
Blue name you can get if you have played at least 25k battle
But why would you want a blue name? Iâve played 52k battles....
I mean #vehicles-discussion and #maps-discussion are next to each other and can be accidentally clicked
If you are already building new maps, what about a Forest map?
It would be something exiting and completely newđ đ˛ đł
@nimble grotto I thought the same when I saw last garage. With trees falling/blocking when shot! Would be fun as hell
I can suggest:
1.Stalingrad
2. Berlin
3. Leningrad
4. NĂźrenburg
5. Ardens forrest
Possible 38th parallel to.
Can we get a forrest map that has lots of tree cover so that tds and lights can be sneaky
Maginot line map?
@quaint bay
This looks pretty similar to Naval Frontier to me. I think this image you have is today Naval Frontierđ
You're right
@nimble grotto nice catch bud đ
@amber plume I'm one of the Team Commanders in my clan đ I've drawn already so many tactics, that I know pretty much all of the maps in detail đ
Dammit, I was going to say that; but you beat me to the punch. The little paved road thingy in the bottom right corner was the dead-giveaway for me
This would be a cool map. Finally a map which isnt flat and without many buildings. Also great for flanking and sniping
The old oasis palms was a good map
old oasis palms had no hiding spots
Yup, Iâve played on it. I also miss the old intro music lol
If I could only play again on these maps....
Is the top one old temple or the temple with snow?
Top is Temple
Bottom is Winter Mal
Yup, so many memories theređĽ
They should bring back the original aesthetic of Vineyards imo. Preferred it much over the present day one.
Vineyards at night was difficult to play on. Not very colorblind friendly
@celest cape yeah and it was beautiful, the reason they changed it was FPS drops
@ornate narwhal Awww heck no. Do NOT bring back old Oasis Palms. That map was literally the WORST map in the game. There's a reason why it was the very first map to ever be reworked, and they reworked it literally 3 patches after it was released; that's how bad it was
It was a desert version of Canal, the tunneliest map right now
@proper flicker That explains someting, because Canal is my favourite map right nowđ¤
đ shivers tunneling...
Bring back the old mines pls and the old intromusic
Bring old death railway back
i think you mean Dead Rail
and until you get there, the game is over as atleast one of the flanks is either won by the enemy or your team and they are pushing and make a crossfire on the enemy
No ruining my dreams
@river canopy are you talking super old oasis with the huge hills or the middle one with just a slightly larger hills on med side for cover?
i think it was the one with the mountain dunes
@keen hare the very original oasis with the giant mountain and the huge hills
I found something hilarious on oasis palms.
If you spawn in the middle of the three spawn spots(TD's usual spawn), you can shoot the tanks straight across the map when the battle starts. It helps to be in realistic mode where all the tanks are auto-spotted.
That charioteer was not happy.
wow only took me the 3rd battle to notice that since the battle started
Original Oasis was the best Oasis
the one with the sinkhole in the middle of the map?
Old Falls Creek was better than the current versio. And old Mines was funnier than the current version. Everyone at the one hill
i don't recall old falls creek...
it was a cap meme. It was a decent unique map tbh.
People used to call falls creek âfails creekâ because all the nubs would go bridge and die uselessly, kind of like how all the nuns go town on Middleburg and die uselessly
The only decent reason to go town is if youâre stacked on heavies/TDs and itâs supremacy
Middleberg can suck it I think I lose every game my team goes town, if we don't cap out
Yep
ohh its that falls creek now i remember
When will the new maps come out
Soonâ˘
@ornate narwhal what is this âTempleâ? I looked it up and only found Lost Temple.
But then again I probably wouldnât know I only joined in July of â17
The feel when you win in middleburg town by capping the base in encounter mode.
@ornate narwhal yeah Iâm a long time WoT player the raised maps made the game so much more interesting. Catered for all tanks.
I miss the old Lost Temple, both sides were viable
Mines
middleburg
Middleburg
Maybe a event that brings back the old versions of maps? Like a throwback type deal?
Yee they could a mode on those maps as well, realistic,mad games, etc.
Remember Oasis Palms? Due to Global Warming, the map lost it's water it used to have
Lol @copper hearth
During the global warming people start spamming more HEAT. Its getting warmer over time
during the summer there's more HEAT, so there should be less water on all the maps
Is that really necessary?
No, but itâs funny
when are we getting that new map we saw pictures of in the announcements a few weeks ago?
true
They need to fix the 2 snow maps
Sorry wrong spot!
delete is bruh
R
Please donât make non sensical posts.
Okay sorry.
Port Bay Could Use An Update in Graphics, you know like make it more appealing