#maps-discussion

1 messages ¡ Page 16 of 1

slender wedge
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Think that's himmelsdorf.

sterile tartan
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Kursk when?

real steeple
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Kursk = Prokhovka PC map

hot sun
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We need a kursk map!

river canopy
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Well, Dead Rail is pretty much Prokhorovka but snowy, so Dead Rail = Kursk 😆

barren star
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@slender wedge Berlin doesn't look like himmelsdorf!

hollow sable
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we need windstorm from the pc version

quartz minnow
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Dead rail is death for TDs

hot sun
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@quartz minnow dead rail is death for heavys as well

quartz minnow
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Not exactly. I've had the best luck on that map with heavy tanks. The trick is to go with the medium and light tankos.

hot sun
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Okay I'll try, thx

neon lark
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Dead rail is pretty good for hulldown tanks without or without depression. Gun depression mediums lose thier usefulness on relatively flat maps

agile echo
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I think there should be a summer version of dead rail

fresh quest
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that is what i am telling every few weeks inhere. we need seasons in every existing map. Middleburg in autumn, himmelsdorf in spring etc etc

agile echo
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Maybe not all maps...

fresh quest
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evrery few battles you get the same map why not in an different season?

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makes it less boring

potent goblet
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Different seasons would be a lovely little detail.

sterile tartan
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Why not change the seasons to correlate to the current season irl

eternal tiger
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Yes please ^

quaint bay
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Where is the UFO on himmelsdorf now?

potent goblet
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Gone to the white house

keen hare
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dyanstry pearls literally doesnt have any crossfire oppurtunities except at like 10 meters away from the enemy if you are a med flanking

rancid heath
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^

quaint bay
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hmm

quasi jetty
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The thing is each map has a season it is in the camouflage is set for that map I don’t wanna show up to summer dead rail in a white tank

slender wedge
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@barren star thats just because its winter. Its supposed to be a german city.

fresh quest
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Camouflage is just a skin on the tank and doesn’t actually work. It gives you x% concealment to the corresponding slot. That’s why you see the pink panther camo in a winter or summer map. I would like to see that the camo actually works too. For instance: if you run winter camo on a summer map, you must be spotted quicker than when you’re running a summer camo.

little gate
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A solution to that might be an event (but a seperate gamemode like madgames) where everyone is prespotted, but no one has markers on.

rough hamlet
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Eh. Camo is just a fun thing, isn’t really a big deal imo.

sterile tartan
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Or they could have it to where you get a small bonus if your camo is white on a winter and green on a summery map

potent goblet
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There already is a mild advantage to using camo that matches the background. Example: You have two panthers who are spotted at the same time on a winter map while having the same hp. Both are exposed, who do you think the enemy TD is gonna aim for first, the pink one or the white one?

quaint bay
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Pink

tranquil peak
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Pinkisbest

fresh quest
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That is just the issue now.... The camo's dont work. If they actualiteit work the white panther wouldnt be spotted and the TD would schold the pink one. And if the panther in white is spotted too, it must be at least 1second later just because it is more blend in its surroundings. That makes the TD still shoot the pink panthe r first

potent goblet
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The camos provide a bonus your tanks camo rating. If you don't have a camo equipped you'll be spotted easier. Most of your special camos don't blend in with any map so when compared to the camos that do blend in better those flashy camos are still at some form of a disadvantage. Most of the special camos you have to pay gold for while some require large amounts of credits. If you provide bonuses to camo ratings based on the map selected you're not only nerfing so many camos you are basically making to where people spent gold (that they possibly spent real money on) to have a disadvantage. Special camos (like the bright pink camo) already make you stick out easier once spotted than your camos that blend better. There is no need to provide bonuses to camos based on the map.

quaint bay
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Just checking in to state that Himmelsdorf needs to be deleted from the game files. Carry on.

quaint bay
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Lol

quaint bay
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We need a realism mode like warthunder. No markers, it's just having eagle eyes than wins the game.

real steeple
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Um
Then everyone will spam TDs, especially FV183s, since camo, view range and spotting doesn't matter anymore.

mighty barn
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they should add a indian map with ooga booga

quaint bay
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And if no team has won at the end of the 7:00 countdown everyone alive gets obliterated

scenic comet
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@leaden escarp or the 914mm mortar “little David”

spark holly
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@quaint bay oof :v

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They must make himmelsdorf a bit wider

quaint bay
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The heavy side is fine IMO but the med side is what needs a rework

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So meds and lights can use more of their mobility

midnight jasper
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Thay need different maps and make them harder to play with streats and places to hide and shot from

quaint bay
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Before new maps, we need to fix the current ones

cosmic bear
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Streats?

keen hare
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I like himmelsdorf heavy side and the alleys. But the railroad brawls are complete garbage and are way too team dependent

pine vector
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Rails on Himmelsdorf make my fps drop to 11.
Only there. Always.

potent goblet
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I prefer the railroads, but yeah it can be spooky

timber agate
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Why mines is still a thing in X tier?

quaint bay
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Railroad side for meds is just horrible. Can't flank at all. Only through no mans land, but TDs/heavies get shots at u there.
No hills either. Gun depression tanks lose their purpose.

keen hare
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why the heck do meds keep running to valley for no reason in dead rail. Like even unicum meds. THERE IS LITERALLY NO REASON TO GO VALLEY

karmic dagger
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@keen hare wym?

keen hare
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idk y medium tanks keep running to the center ridge in dead rail. If you get flanked in dead rail its an autoloss

karmic dagger
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@keen hare meds go there to spot the enemy team, and if you’re lucky, the TD in transit to the back corner. Typically this should only be done by very fast mediums or lights. Thing is, if you have enough gun depression it’s a decent spot to farm heavies or any other tank further down the ridge with impunity. It also doesn’t hurt that flanking maneuvers like going all the way around kinda don’t happen often at tier 10 due to 183 derp threat

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It’s also a decent spot because you can still spot flankers earlier on and are covered by your TD whereas if you got to the far hill you can’t be covered anymore. Part of it is also that the meta on that map tends towards heavies and since the low of the map is better for heavies as they can’t really be flanked, the high side of the map tends to be neglected. If base capture was a more solid Strat in pub, maybe that side would see more use as that hill controls base, but since caps rarely go off and most better players don’t bother, even as a lure strategy, that side of the map is basically strategically useless

untold escarp
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the center ridge allows you to be useful sooner

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than if you were to flank around the whole map every time

potent shore
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@keen hare i go valley in a light or medium

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for the first 30 seconds to spot the heavies then run up the hill

whole dawn
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👏 we need biger map 👏

quaint bay
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normandy is ok

agile echo
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What do you guys think of a Kursk map? (A proper summer one)

small ivy
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Well I bet someday WG will find a way to make the map bigger with much a little data

knotty fractal
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whats that kursk map?

quaint bay
misty raven
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@winter venture I need you to add me to the server

winter venture
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?

brazen pine
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@cosmic bear Streats? You don't need to correct someone else's spelling. While it is bothersome when I have to slow down for a moment and crack the code of the weird new word I come across in someone's message, spelling corrections do not add anything to conversations/arguments other than frustration.

ruby current
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It's fun.

brazen pine
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I suppose the person he was making fun of wasn't really adding much himself, so that's fair... this time

potent shore
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bruh

plush storm
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please add a map called "Discorddorf"

quaint bay
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Can we have a new map that’s twice the size of the largest one right now with more than 4 cap points in supremacy? And possibly a 8v8 or more

ocean basin
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That is odd. In the control remapping, there are controls to call attention to up to 6 bases. Maybe there was a plan for a 6-base supremacy?

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Also, is it just me, or is ~60% of the himmelsdorf map unused in 90% of matches?

quaint bay
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More to add to use and explore or parts of the map removed to be purely Urban combat?

agile echo
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WG said already they aren't going any bigger than 7v7

pine vector
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Bigger maps so you can camp longer without being spotted.

lean parrot
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you can play more than 7v7
but its a rare chance
and also lower than that

midnight jasper
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It would be nice to have more players in the game instead of 7 on 7 make it like 9 or 11 on each other like in wot they have 15 or so

proper flicker
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Better make the maps scaled larger like WoT .-.

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But then again Blitz is kinda Blitz for a reason

midnight jasper
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Also it would be nice to play more team members in platoons like 4 or more and it would be nice to play all the same tanks as a group like in real time even all 7 tanks in each game be all the same with different camouflage that would be cool to see

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Yes the maps should be bigger /that would be a more of a challenge in the game

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They need more maps and harder maps to make it more difficult for the tanks to play in and challenging

potent goblet
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As fun as tooning with 3 of your buddies would be, that probably wouldn't be fair to e e everyone else.

river canopy
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Larger player counts are less fun in tanks

magic monolith
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A map with large forests and steep cliffs would be cool.

noble pebble
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Trust us to find places to perch on the cliffs 😂

proper flicker
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Yeah, it’s much harder to carry. You are also a less significant and more expendable tank on your team

quaint bay
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Hey can we have a map that is 100% night and u have a attachment that has night vision it's available to all tiers

hardy crown
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i think it should be for t9+t10s tbh

sterile tartan
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Tanks that historically had night vision should also get a bonus in view range or something

outer canopy
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but most if not all maps are daylight maps and only implementing that feature to Faust seems kind of pointless

sterile tartan
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Or it could be a game mode and on most maps or like how wt does it

outer canopy
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but players generally don't like night maps as on some devices it's hard for them to see

sterile tartan
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The point is so its harder to see and thus takes more skill to play and they can have it to where you can see easier scoped

potent goblet
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Night maps are cool, hard to make for the visually impaired. Normandy can already be troublesome imagine Normandy at night. It'd almost be like Vineyards all over again

topaz blaze
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I feel like Mines should have another route up the hill center. Maybe two.

hardy crown
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ye

potent goblet
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We've discussed that a few time. I've posted a few different versions.

fresh quest
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Expand the borders of the maps by 50m each side.
And I still want seasons in exciting maps 😊

midnight jasper
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They need maps that are challenging to the players

fresh quest
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Tank ditches, rivers that is to deep on some places....

midnight jasper
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In some new maps put snow that is about 2 feet high put in mud holes or a map that is a open range and make it a distance map only so player can only shoot like 300 meters to 600 meters and map has both distance to play in

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Also put in high winds that are about 25 to 75 miles an hour that would give the round some resistance to the round in flight just like a bullet in flight

harsh warren
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Add new

brazen barn
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I would like to see smoke consumable added. Little puff here, little puff there. Get some blind shots going.

quaint bay
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That is also another factor so for t6-10 can play thoughs maps and all tiers get that attachment for like rooms that are using that map

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100% night map would be awesome like one of the world war battles they used and it was pitch dark and is won because they were going off of where they shot last and do flashes for the round exiting the barrel and also add a button where u can use the lights on the tanks that also be awesome for 100% night maps

jolly flower
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I hate mines

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I hate it with a burning passion

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Unless ur in a tank with decent armor ur most likely Not Gona do much cos pushing means bleeding

untold escarp
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its fun when you play a strong turreted tank

jolly flower
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It is but what if ur not

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It’s not like all tanks are like that

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It’s just way too small

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Same problem like copperfield

karmic dagger
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Honestly, could they just release that rework of Mines already?

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it was teased over a year ago it feels like

sterile tartan
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Flank sniping is fun on it but that's it if your not a tank with good turret armour

haughty notch
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Normandy kinda sucks

sterile tartan
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I actually really like normandy

jolly flower
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I like rockfield the most

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Good ol rockfield

potent shore
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Naval Frontier best map

sterile tartan
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I do likeboth of those I'm not sure what map is my favorite though

jolly flower
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Naval frontier huh

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U know on that map I never go up

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It’s either middle or bottom

sterile tartan
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I also like the harbor one

potent shore
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best spot on that map is the mid, i hardly ever go up to the top either

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because like, if you're in a light, medium, or TD, its usually better to farm mid for a while, and heavies go to the valley

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valley in the corner

sterile tartan
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Actually you know I like almost all theres only a few I actually hate

potent shore
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Dynasty's Pearl

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Mines

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Middleburg

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Oasis Palms

sterile tartan
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Yup

potent shore
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those are my least favorite

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rest are tolerable

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or good

jolly flower
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Wholefully agree

sterile tartan
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Ehh oasis is ok at t5-6 but above i dont like

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I hate die-nasty, mines is usually annoying middle burg is always a pain and fuast is a cool map design I'm just on the fence (I used to hate it tho)

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Language

jolly flower
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I srsly hate mines sorry

sterile tartan
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Especially since mods are currently active I'd definitely delete that

jolly flower
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But mines man

sterile tartan
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Still against the rules to swear

jolly flower
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Ya I get it

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I just hope that wg will quickly rework the map

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It’s too small and too rng

drifting atlas
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how do you play in dynasty pearl for tds

jolly flower
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Find a hiding spot and wait

sterile tartan
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I'd tell you but tbh I haven't found a good way yet and I'm a td main

jolly flower
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Unless ur in an e3 hang back

drifting atlas
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yea but i don't really see any in dynasty pearl

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it's more for a heavy tank type map

jolly flower
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Basically like mines but not as bad

drifting atlas
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i don't really like mines and pd

sterile tartan
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Pretty much stay second line at all costs and it's not really good for them either and I'd rather get mines then dynasty

jolly flower
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Delete mines

drifting atlas
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now i think about it where do waffentragers even go for dynasty

jolly flower
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Behind a bush

drifting atlas
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very few bushes in dynasty

jolly flower
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I’d push with mt

sterile tartan
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Very few useful bushes

jolly flower
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And hide behind the ridges

drifting atlas
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most of the bushes are front lines anyway, so its quite useless yeah

sterile tartan
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Yeah I dread it even on mad games

quaint bay
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what about Himmelsdorf

quaint bay
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!play kutas kozła

copper hearth
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idk but I felt like the old Desert Sands map was better

lament surge
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I would like to see a new map of darkness. No markers on either team. and friendly fire engaged.

quaint bay
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A city map might be nice, especially if it's a map in New York City, Moscow, or Paris.

outer canopy
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Be like Alaska in WT somewhat

quaint bay
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Gun depression tanks lose their purpose

quaint bay
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There could be a few areas for gun depression tanks, WG could get creative about it. Also, it could be multi-leveled by stacking roads like in this pic.

potent shore
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idk

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they tend to do WW2 battle areas

quaint bay
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Not all of the time, they have several American maps, plus a Chinese city that never saw war.

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And let's not even start with Mayan Ruins lol, no tank warfare in Ancient Maya

small ivy
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Why not a swamp map

quaint bay
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What type of swamp?

sterile tartan
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Tanks rarely do good in swamps

small ivy
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And that why it would be fun, seeing everyone go mad

quaint bay
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If all-out war breaks out, live in a swamp or mountains. No tanks or military will want to pass through near you

sterile tartan
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Mountain troops exist tho

quaint bay
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Yes, but there's no reason for troops to go into a mountain unless they were desperate to kill whatever is up there. Transporting tanks and such is too much of a pain

potent goblet
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So live in a cave on a mountain surrounded by miles of swamp

quaint bay
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That sounds like minecraft world generation right there @potent goblet

agile echo
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Or a vantage point @quaint bay

ornate narwhal
flint jewel
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I wouldn't hate a forest map with indestructible thicc trees

amber plume
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The problem is meds and lights will excel on that map just like prokhorovka on PC @flint jewel

flint jewel
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and what, basically every map, except city maps meds and lights can excel

long depot
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@flint jewel CAN excel, not WILL

proper flicker
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They do maps centered in Europe, where WW2 happened .-.

real steeple
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They can do the Philippines, Vietnam, or somewhere near.
I think War Thunder has a tropical map.

quaint bay
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A tropical map actually sounds really nice

sterile tartan
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Wt has a few nice tropical maps

quaint bay
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Yeah, War Thunder has lots of nice maps. I love that game, but the gameplay is a bit too slow...

sterile tartan
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Its maps are nice but alot has spawn camping issues

faint hull
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go to a swamp tanks and troops will never want to go there
Tell that to Vietnam

quaint bay
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yeah how did that work out for the Americans?

sterile tartan
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Or the French or Chinese or Australians or British or germans

faint hull
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'Nam was stupid war anyway

potent goblet
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Troops will go places like Vietnam, but that doesn't mean they want to go there.

potent shore
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guys, maps discussion

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not history discussion

quaint bay
potent shore
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"i have the high ground"

quaint bay
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^

chilly ibex
small ivy
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Obi-Wan don't say that words there thought

warm hemlock
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Lol

copper hearth
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Canyon needs rework, that's all I need to say

ornate narwhal
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@copper hearth How do you want to change it?

hot sun
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@ornate narwhal that would be epic

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We need a woodland map

ornate narwhal
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@hot sun Indeed, something different than all those city maps

hot sun
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Yes nice profile pic btw

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Lol

ornate narwhal
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@hot sun Ty 😛

hot sun
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@ornate narwhal is that you😂

spice coral
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This map would be loved by Lights and meds i guess

keen urchin
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@copper hearth true

delicate orbit
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wot for one day??

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.

copper hearth
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also hull down tanks not to mention

ancient flax
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make a map with the redwood trees ez indestructible trees

undone granite
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Hay gaess

agile echo
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...

karmic hound
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Ardennes forest would be so cool that and rerolling every map back to its original state/ re adding the since some are so different u cant tell what they are anymore

(iv seen all the maps change the saddest one was original rock field and maybe desert sand)

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those HUGE hills in back for TD's to camp xd

quaint bay
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Hey guys! Hi everyone. I set up Humans Vs Zombies room everyday. My account name is TheDarkNemesis_1. You can come when you want.

quaint bay
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A woodland/forest map would be amazing. Make it in Germany, very hilly there for hull-down. If you want mountains, there is always Switzerland/Austria.

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I like the idea of Ardennes forest though

obtuse forum
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Make a bushy map please (or take from pc and make it smaller if there is a bushy map), my TD keeps getting bullied by lights and meds.

noble drift
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A map with caves that you could enter would be cool

soft bear
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^yes can we please have that^

paper adder
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We already had that map

haughty notch
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Canyon needs to be removed

noble drift
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Not like that but I mean it's a mine

honest plaza
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@noble drift Have you ever heard of the great battle of the Tanks in the Mines? No. Armor and closed spaces do no mix well.

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I want to see you go into a standard mine, drive a tank into it, and then try and do manuvers in 90* corners and a five foot tall roof. The only thing that would fight in mines are infantry.

keen hare
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@high briar I 100% agree. Canyon is overall a pretty bad map with regards to team balance.

high briar
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Ye

keen hare
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although I would add that north spawn has one more tiny advantage of reaching the center first

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anyway I just gave up north spawn center unless im in a really great hull down turret tank and just go to C cap

quaint bay
faint hull
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You drive German tank! German tank bad! Drive stronk russian tank! You win!

potent shore
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i actually don't mind Canyon

karmic temple
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canyon is pretty simple to imo

potent shore
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dynasty's is worse imo

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LOL just got canyon

karmic temple
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yeah dynasty isn't the greatest

outer canopy
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Dynasty is only suited to heavy tanks and some mediums
light armoured TDs are dead, light tanks are pointless bc the map is so small

keen hare
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canyon is a fun map but its horribly unbalanced. The fact that north spawn tds cant snipe from spawn but south spawn tds can is just incredibly unfair

noble drift
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A map on a different planet would be cool

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Sure there has been no tank battles that were fought on different planets but who cares.

quaint bay
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The worst map is mines..

karmic temple
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Mines is just so simple....

quaint bay
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And too small

silver acorn
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I have a question, how can i use the new forest background in the game?

hot sun
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@silver acornyou can't

silver acorn
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Ok

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Thanks!

hot sun
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It will be here in me be next update

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mabe

barren star
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@noble drift not yet xD

silver acorn
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Ok, thanks guys!

hot sun
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Perhaps in update 5.11.0

amber plume
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@hot sun next update is 6.0

quartz ore
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Whats new?

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Canyon needs a rework

fiery nest
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Please fix canyon because its unbalanced and most importantly remove mines ASAP, its a joke. How long do you need to realize the map is awful and need to be removed?

noble drift
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mines should only be for tiers 1-5

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That's the only time when it's fun

tall vale
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I really think it's time to reward us with a new map. every player with minimum 5k played games knows each part in the folder by default. I really think that all the players will agree with me, it is necessary refreshment something new! Thank you for your understanding. <3

nova bobcat
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Im frustrated with canyon

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3 times north spawn all of them lost

karmic temple
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that doesn't mean the map sucks, have you ever considered being bad at the game that is?

ruby current
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just hope WG fixes it

weak shadow
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Play nice @karmic temple

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Agreed with Mines not suited for higher tiers. Too small for the view ranges there

lone pecan
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Oasis palms should also be unavialiable for high tiers imo

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Its too campy

weak shadow
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It needs a deeper ditch/bayou

lone pecan
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You mean deeper?

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I think its ok

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@fiery nest what are you talking about its one of the best maps (mines)

weak shadow
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It would give more room to flank if there is campers.

lone pecan
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Just a bit higher dunes would do the trick

fiery nest
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Look at mines heat maps, it is bad map. No room to move.

lone pecan
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But its very enjoyable to play on it

fiery nest
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Yes it is, i go to cap every time and my team doesnt like it

lone pecan
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I usually go to the village but i don't cap

ornate narwhal
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We used to have a climb on the spawn on the mid hill close to 1 spawn, so you didn't had to take the mid hill first.

ivory carbon
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I remember that. Oh so very nicee

copper hearth
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Canyon, the map that isn't well studied

fresh quest
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Vineyard supremacy map needs a rebalance. B-cap is always capped first by the enemy than A-cap of your team. This means that the route to B is a bit shorter or has less terrain resistance.

weak shadow
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B is a near straight line I think. So that would explain

fresh quest
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Yes that should be it. Still that makes the map unbalanced

river canopy
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Mines is a great map

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It’s the one asymmetrical map that actually does it well

obtuse glacier
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Can we talk about copper field ?

quaint bay
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Mines sucks
Tanks with no turret armor and no hull armor can’t do much. Example can be Object 140

keen hare
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i like copper field always a map where lemming trains = death unless you have great coordination

toxic moss
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Alpenstadit because there are multiple play styles available

quartz ore
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Canyon sucks

toxic moss
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True that

quartz ore
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Canyon needs a rework pls WG do it for your costumers lmao

radiant pumice
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In my opinion I think it would be cool to have like a battle of the bulge map. Have like a village in a few sectors and have some hills and soft/heavy cover scattered over the map

ornate narwhal
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What if WG gave us the edit tools to creat a map? Like an event. The best map will be used judged by wg.

empty merlin
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Seems to be a good idea 🤔

vital hearth
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because you think you can create a map alone? better than wg's ones?

ruby current
#

? It doesn't have to be a one man effort, I've seen multiple people work together to complete a map for other games

vital hearth
#

yes but not to every existing player, it would just be useless work for wg

#

gave tools only to top cws players maybe

ruby current
#

A good player doesn't equal to a person that has the creativity to think of a new map. While I can understand the rationale behind that thinking, (good player=know how to balance a map), there are certainly people out there that know how to make maps properly, and might not be the best player/in a top clan

quartz ore
#

Will WG add a new map?

weak shadow
#

They will

dense owl
#

In what update?

potent goblet
#

Would love to design a map.
Any idea what program they use?

quartz ore
#

They use conputer 😂 👌

potent goblet
#

Every time i ask that question. I get a meme response... i need to stop asking.

keen hare
#

I think the tank models are autodesk inventor or solidworks

narrow wave
#

Autodesk symbol use to be seen as fresh install would open

barren phoenix
#

Whats with all the hate with the C Cap on mayan ruins?

potent goblet
#

Wait if that's true, that would be awesome. I've used solidworks and inventor quite a few times.

vital hearth
#

@ruby current maps doesnt need to be good looking, creativity has a job but is 10% of the total, and im sure there are some ones with some kind of creativity in top cw clans. giving to every player the chance of sendind a map is just stupid and a waste of time, since there is no way to know who has "creativity" and give the chance only to them.
p.s.
i think team strategist has a lot of creativity, sure would be perfect in doing a new map, surely better than any other one especially if is part of the best cw clans.

thick flame
#

Imagine a flat map filled with destroyable walls

#

like everywhere you look around its the brick walls from himmelsdorf

#

HE would be hard to use though and light tanks would be useless for spotting

#

But high pen apcr guns are great where you’d have to spam gold in order to take down the walls. But even if you take down the walls it would be hard to cross them

#

map would be fun though

#

but for the T49’s 152 mm that would be a nightmare to try and pen

ruby current
#

You can just shoot the walls with any kind of AP shell

amber plume
#

unless it is a very low caliber AP

noble drift
#

What about a map that takes place on another planet

ornate narwhal
#

The moon

neon lark
#

Maybe a underground map, with dirt tunnels and such

obtuse glacier
#

How would that work, like I get the other planet idea but one underground? That just wouldnt be fun

noble drift
#

It would be interesting

ancient flax
#

just dig tunnels in mines

#

like the mine entrances at one of the spawns

#

dig it to an under ground cavern

proven raptor
#

An underground map would be cool, but not very fun to play with seeing as low ceilings would mess with everyone’s third-person view

quaint bay
#

I was thinking of making a Nordic map with out the use of symmetry, a lot of players would love a new original map.

void shale
#

I personally wouldn't mind Ensk on Blitz

quaint bay
#

Maybe a bit reworked Fjords

quartz ore
#

Canyon is a very.... Gay map

ornate narwhal
#

@quartz ore Why?

quartz ore
#

So unbalanced

ornate narwhal
#

Because?

quartz ore
#

Like when supremacy, for example... When u cap C enemys can just shoot u

#

I think its north

shut goblet
#

@trim geyser

magic monolith
#

Forest map plz.

keen hare
#

It is heavily unbalanced

torn moat
#

I want another camo contest

mortal imp
#

how 2 play faust?

honest plaza
#

Hulldown and snipe

potent goblet
#

Canyon looks pretty atleast.

wraith lichen
#

Wg should rebalance mines

#

That map is legit just stalemate for 1 hour without any possible move maybe enlargen it would be a solution

potent goblet
#

Add additional flanking routes through the mountain side essentially connecting both spawns to town while providing safety from center hill. It makes flanking the spawns easier while increasing the risk of doing so. I've posted what it would look like a couple times. Also added a ramp going from town to hill sp there are two paths to take

ornate narwhal
#

The thing about Mines: the more fast tanks, the higher chance of getting the mid hill and win. And another problem are the camping tanks at the back so you cannot even attack or BOOM -> 183mm HESH round strike

dry flare
#

They need to design better maps.. canyon imo is by far the worst one

honest plaza
#

They just need to restrict Mines to T5 and lower. Problem solved

clear rover
#

I don’t mind mines at t10. It punishes those who don’t know how to play it correctly. I.E. crossing in anything other than a Leo or batchat. There are also some great plays I can get out of it.

outer canopy
#

Canyon needs to be fixed

#

Or at least slightly altered on South spawn since you’re already at a disadvantage

quaint bay
#

Unless your team is dumb enough to forget about the enemy rush on one side of the map

short plover
#

They should add a forested map

outer canopy
#

to intensive on older devices to many entities and shadows to load in

visual robin
#

Do u know what would be cool if they had a night time map and in sniper mode we can have night vision

copper hearth
#

guys, Underground map would be excellent, just make it the ceiling very high, with lots of natural light emitting from the sky and cliffs, kinda similar to the Pinkmin Games

fresh quest
#

The new outdoor garage looks very good. I wish they make maps like that.

midnight jasper
#

Yes they do need new maps to make it harder so you do not get hit so early in the game and go in to a good place for to sho ot and defend your self in the game

#

Night vision would be a cool nice addition to the tank and game it would be in sniper mode

#

With crosshairs

spare dune
#

A map that's like a swamp with water and mud that u could get stuck in

small ivy
#

That's the whole idea

scarlet steppe
#

I have a map idea! oh wait, I got nothing nvm ._.

noble drift
#

A map that takes place on a tropcal island would be cool

spring cave
#

Will they remove Castilia from tier 10 battles? That map isn't playable at all because of extremly op tank destroyers like 183 or grille 15 that have very comfortable spots there.

tranquil peak
#

Play smart and have no problem

nocturne mortar
#

@spring cave lol grille op???

spring cave
#

@nocturne mortar in castilia yes

nocturne mortar
#

How? It gets spotted and HEd from a mile away

quaint bay
#

don't get spotted lol
when the lightbulb flashes just reposition

#

you don't have to all out flank, just get behind cover, reset camo and reappear somewhere else

magic sedge
#

It’s a great sniper but even in a map with amazing sniping spots there’s just better options

quaint bay
#

I was thinking of a map that is based off of Madagascar or Cuba too. But I do not want it symmetrical like Mayan ruins or sand dune.

#

But coming up with a new and original map is so hard for WG to agree on one map though... ☹️

#

That is my opinion though. Any thoughts or ideas on new maps? 🤨

limpid scroll
#

I had an idea of a map. But i don't think WG would be able to detail it to much.

#

The battle of Caen. Just a suggestion though

quaint bay
#

Spill it

limpid scroll
#

Its a WWii theme. But it will be hard to model it

safe wigeon
#

Thinking of maps from big WW2 battles.
Stalingrad, Bulge, Kursk, Monte cassino, Tunisia, etc

#

Maybe even Saipan, Okinawa

limpid scroll
#

All good locations. But we need little bigger maps to battle on though

#

Tbh

safe wigeon
#

ya agree but I guess we have to wait and see if wg picks up our suggestions

limpid scroll
#

Yeah.

quaint bay
#

@limpid scroll Good idea, problem is will they consider it?

mystic thunder
#

Bigger maps = way bigger sizr

warm hemlock
#

Yeah a map or two with long LOS. Would be nice

quaint bay
#

Bigger Maps = more GB and Not everyone Play one the pc

quaint bay
#

I was thinking an Amsterdam city map...

fresh quest
#

Horrible idea, I live in NL

#

Every tanker will drive to the red light district, getting stoned and repeatedly quote Michael Jackson " I'm a lover not a fighter"

safe wigeon
#

drives backwards like doing a moonwalk

quaint bay
#

I was thinking a location away from that though.

quaint bay
#

But yeah you may be right about that @fresh quest

quaint bay
#

hey free kills

fresh quest
#

A map like the garage looks now or the Ardennes would be nice to have.

quaint bay
#

The maginot line would be a great map!

quaint bay
#

You guys know that giant square pit blocked off by barriers near the ship in Yamato Harbor?

quaint bay
#

Ardennes map would be great, with thick forests and limited vision in certain areas

#

Hmm...

knotty elm
#

I nd guide to survived in all maps in blitz

quaint bay
#

Meh Add Carl and Block map this will be funny 😂

obtuse forum
quaint bay
#

What about a map like Pusan or Inchon?

#

In Korea?

teal mesa
#

What about to make largest map with 15 vs 15 battle only like in wot pc like 30 vs 30 in middleburg?

small ivy
#

App size

teal mesa
#

Hmmm technology is going forward faster and even faster but how much this map would add to game size...

ocean birch
#

Maybe a few hundred megabytes for the map, but the concern is older devices not being able to handle it.
Some people with older devices experienced low FPS on Normandy, so a map big enough for 15v15 would be really hard to optimise.

ornate narwhal
#

But what if you can choose if you want to play on a big map. If you want it, you need to download the map but if you don’t you don’t need to download it

dim tinsel
#

kursk would be a good sniping map if big enough

#

@ocean birch for slow devices 15 vs 15 wont be good it would be unplayable

quaint bay
#

wargaming could increase hardware requirements

#

I have an iPhone 5 so I wouldn’t be able to play bigger maps and bigger games. I would be simply forced to play puzzle games which I do not want to get stuck on.

quaint bay
#

when it comes to maps, I would also like to help them improve and share my ideas about the changes because in my opinion there are many positions on the maps which are hopeless

limpid scroll
#

If they do the bigger maps. They can just pick the maps that they want bigger, or the most popular maps that the community wants bigger like 5 ish total maps. But thats of the map we have now. Every once in a while they can send a voting program that enables us to choose the maps, and then the most popular ones they can make bigger. You know what i mean

#

@quaint bay i feel u. But I'm hoping they change the top section of deadrails, because i think it would be helpful that the one side mound get a lift. So it would be even fight for both sides, just like the bottom is even.

ornate narwhal
#

Its more fun with asymmetrical maps like back in 2014/15

dull sorrel
potent shore
#

thats pretty sick, not gonna lie

quaint bay
#

But I thought we weren't allowed mods of any kind?

amber plume
#

We are allowed mod but only if they do not provide any advantage over the enemy. For example skin, sound are allowed. @quaint bay

small ivy
#

And skin isn't allowed right? Like skin that mapped the part of the tank like ammo rsck?

quaint bay
#

@amber plume but is that only for PC?

amber plume
#

@quaint bay No. It is also allowed in blitz. Also XVM mods are allowed too

quaint bay
#

@amber plume I mean

#

Is that one above only for PC Blitz?

amber plume
#

I assume not. Most mods are available for mobile and PC. You have to ask the guy personally

quaint bay
#

But I don't think he will know, because that's PC

#

@dull sorrel is that mod for PC Blitz? Or mobile too?

tranquil peak
#

@amber plume where can i get xvm for mobile

hidden snow
#

@tranquil peak there isnt xvm for mobile

reef bluff
#

getting bored of these old maps add some new ones

glad zinc
#

Is there a mod out there that makes changes to the minimap similar to PC? Like last know position of tanks and a view range ring?

nocturne mortar
#

@glad zinc nah i think that would probably be classed as an advantage so not allowed

glad zinc
#

It's literally in WoT PC though.

#

Maybe I just got to hope that the devs will add more of the WoT features to WoT Blitz

quasi jetty
#

How about this, a child’s bedroom with breakable objects being legos, toy cars, and pencils. Indestructible objects can be wooden blocks. Clothes piles can be hills and ridges. Add in any other item commonly found in a bedroom.

potent shore
#

@glad zinc until everyone gets it, no one can have it (for mods, at least)

#

so a mod that would have that would certainly be an advantage, and thus illegal

glad zinc
#

Painfully true.

copper hearth
#

Faust but it's day time...

#

Faust but it's on an island

dull sorrel
#

What about a blitz prokhoroka map? Small but vast and has less hills?

steep charm
#

WG should update all of the older maps! Making those changes will force players to reevaluate their tasks and change the gameplay. NEEDS to be done ASAP!!!!

paper adder
#

I hate Dead Rail

outer canopy
#

TDs heaven

paper adder
#

Yea

outer canopy
#

I mean some heavies and tanks with gun depression are usable on those maps

quasi jetty
#

Wow am I invisible or something?

quaint bay
#

@quasi jetty this is a nice idea. I think the battles would be interesting there

quasi jetty
#

Also it’s the only place that makes sense to have so many different tanks in one area @quaint bay

#

I need to get WG on this. Surely I’m not the first person to think of this.

#

And thanks

untold escarp
#

A map of just hill type terrain would be really nice actually

quaint bay
#

What about the usage of a warehouse in an new map besides mines

#

Maybe drawings would help out the game devs with new maps...?

limpid scroll
#

I would love, if wg put the old rock field map back for an update. So people have to change tactics again

#

Just for an update or two. OR a major event on wotb

obsidian dome
#

Yep

potent goblet
#

That's not a map and you should stop spamming that. This is #maps-discussion not #name&shame

quaint bay
#

I would like it if we could play old blitz as an event. THey did this with pc last april fools

fresh quest
#

Just bring old blitz back

vital hearth
#

@quaint bay wow finally another one with my same idea in the whole server

#

i had that in mind right after 3.8 when they changed equipment system

stuck shuttle
#

hello world

#

hello world

ornate narwhal
#

“World of Tanks Blitz Classic”

lament widget
#

new feature to blitz. Found by a Dracula ramming a Chaffee. TANKS CAN NOW FLIP OVER

#

And then you wake up from the dream.

proper flicker
#

I’ve tried to flip my tog in dynasty’s pearl

#

It pushed back on everyone 0-0

iron valley
#

I'd love to see a forrest map

potent shore
#

il like to see a balanced map, that's never a guarantee

quaint bay
#

This is a kind of map from above

proper flicker
#

I wanna name it Arid Gulch

#

But I can’t really see a gulch :/

ancient flax
#

isn't that wasteland

#

nvm that ain't wasteland, probably a reworked version of it

iron valley
#

It definitely looks like wasteland

jolly zephyr
#

Why does the southern portion kinda look like black gold?

trail lion
#

i still think they should just make a completely flat map, or at least one that you can do in training rooms

jolly zephyr
#

I want a jungle lol not this wide open stuff

#

A map with limited lines of sight and few open areas.

light haven
#

So I see they are done using the Vindicators to shovel out the new map. Now all they need to do is refurbish them and Finally put the vindicator on sale.

trail lion
#

😂

oak shore
#

The buildings on the new map reminds me of the ruins in Petra and Egypt.

honest plaza
#

Northern Africa most likely cause those are Greecian/Roman ruins

proper flicker
#

Greek* :3

#

They do though, see the columns 👀

quaint bay
#

Wonder if there is gonna be a place for ELCs on that map

tired oasis
#

Yeah, but doesn’t look to good for heavies

#

Looks like just one depot for them to duck into, mostly a paradise for meds and light tanks (that’s just my opinion though)

#

This is what I think would happen
Blue are meds and lights, green are heavies, and red is TDs

keen urchin
#

Canyon need some more work

ornate narwhal
#

So we basically get a reworked Wasteland?

ancient flax
#

minus all the wasteland decorations

tired oasis
#

Indeed

proper flicker
#

It’s a curvy Black Goldville

potent shore
#

she thicc

toxic rune
#

That map looks like crap

#

Like a reworked and bigger black goldville

ornate narwhal
#

Sort of yes

toxic moss
#

I want a city map like a complete none destroyed city map with a high way on it

#

So that i can use it in training rooms to test out top speed of tanks

#

And what if new nation is Greece and this map is a hint at it???

quaint bay
#

They don't even have their own tanks...

toxic moss
#

China has russian knock offs so anything could happen

ruby current
#

But they actually mass produced their own tanks (basically USSR tanks though, type 62 was a sort of original design?)

sterile tartan
#

It was largely based on Russian designs if I'm thinking of the right one

small ivy
#

Chinese only like copies their design

sterile tartan
#

Nah China has a few if its own

outer canopy
#

which are copies of russian mediums and heavies
the only real unique ones are the tier 10s

sterile tartan
#

License built and copies are quite different

primal junco
#

hello

#

alguien espaĂąol ?

sterile tartan
#

No solo ingles

#

Lo siento

frozen jewel
#

What will happen if townies are allowed to go hill slowly from there on the map mines. Will it introduce a more dynamic play on this map? Seriously, this map needs a fix.

barren phoenix
#

The meta atm is going the town, as the hill is just a snipers Haven for any tank that gets stuck thers

frozen jewel
#

It is just kinda weird that people living in town need to get around the hill to get gold. Why couldn't they build shortcuts?

amber plume
#

XD

frozen jewel
#

Another design failure. The map is called port bay but instead of fighting in the port bay they fight at the corner and outskirts which should be considered as the flank route (by the name of the map). The lack of hull down positions and overlooking scouting positions/bushes at the port area is the major cause.

#

flat ground with buildings + camping positions behind only won't make it a good map.

#

This makes the map really separated.

rustic pelican
#

I believe that’s because the heavies don’t exactly wish to follow the lights and meds up a steep hill that will take them forever to get up. Besides, while almost everyone is fighting up top, the heavies can use the buildings as actually amazing cover against anyone that is there and cap.

frozen jewel
#

There are strong positions on the left side of the town and near the cap area.

flint jewel
#

They should make a map where the only route is down a straight path

frozen jewel
#

But in the middle corridor and beside the building there are only trading areas.

rustic pelican
#

@flint jewel it seems weird. On top of it where would the tanks hide? Would it have randomly dotted large rocks or perhaps some buildings jutting out.

frozen jewel
#

I think the town area of yamato harbor and middle area of rockfield both are much better than the port bay and middleburg.

frozen jewel
#

@rustic pelican The reason why good heavies go hill is because red meds will be on the hill and they can eat them for their filthy stats. You can see Middleburg town battles in tournaments.

flint jewel
#

@rustic pelican their would of course be rock and things to hide and sidescrape behind, and to make sure people dont camp their would be no high ground for TDs just long paths for them to shoot down

sturdy ravine
#

@frozen jewel port bay is awesome map for city also if you know how to play it

frozen jewel
#

@sturdy ravine I know how city part works. And it is not awesome.

#

Because the heatmap shows in random battles the good players rarely go city.

hardy crown
#

cities suck

frozen jewel
#

So definitely it has problems.

hardy crown
#

unless your tank is a sidescraping /hulldown good, not much can be done

frozen jewel
#

hulldown does not work well there. And you will get pinned more often.

ruby current
#

mobile tanks work well there as there are buildings to hide to allow for hit and run kinda playstyle

frozen jewel
#

It works well anywhere you have space to maneuver and you have cover.

#

For city maps, it takes 4-5 to hold every corner while in other kind of places it takes 2-3.

#

if it takes too many to hold then it is a bad design.

#

Some good city maps take less

#

Port bay city part is one of those require places being heavily held yet it is only a small part of the whole map compare to alpenstadt which also require a large held in city but the city part is much larger by portion.

keen hare
#

the reason good players go hill is because its generally neccesary to counter the flank lol. Its not really coz the other side has any advantages.

#

Its a prisoners dilemma situation kinda that makes everyone lemming to the med side

glossy pollen
#

The new desert map looks like a nice change we've gotten two spring maps and a winter map as of late (relatively speaking)

potent goblet
#

I hate going hill in a heavy usually because our meds and lights forget heavies are slow and by time we get up their, our meds/lights have over extended and have now been eaten alive by the enemy Tds at spawn and enemy meds are ripping them apart. So once the heavies make it up there we're down 3 tanks

#

That being said, i still try for hill if that's what the team wants

rustic pelican
#

@flint jewel makes sense. I’d like to see this honestly. It would also be good for testing speed and such in rooms.

river canopy
#

Something I don't understand is why people think the south spawn of Canyon is better when the North side is clearly stronger

#

Firstly, on the factory corner (which is the only side that matters), the north spawn gets better hull down positions, and long lines of sight down the southern approach

#

Moreover, the North spawn approach to the factory corner is much more sheltered, and also shorter than the south spawn one, whereas the south spawn approach is just a completely open fire zone. If the South team loses the factory corner (which is likely due to the inferior positions) then they get free farmed

#

On top of this, not only does the North spawn have an easier time winning the factory corner fight, once they do, there's a ridge by the house/railroad that can be used as hull down cover to clear the South spawn area, and also crossfire the south side tanks in the center hill easily

#

Sure the South spawn can more easily farm the tanks from the north side that are headed town, but that side of the map is completely irrelevant; since if the North spawn team wins the factory side, they also win the middle by default, and the middle completely controls the town

frozen jewel
#

@river canopy South spawn has general view range advantage. It is hard to quantify how much it is over the position advantage. All position advantages are situational.

#

Should see map spawn wr stats to justify.

potent shore
#

The South Spawn gets a better hill brawl area, with a bush

proper flicker
#

The middle on South is more accessible and usable

#

Also put an IS-7 on middle going hull-down against the factory side and you get some conflict >:)

gaunt granite
#

i am watching Port Bay on wot inspector, and i am really shocked about tank destroyers positions

honest plaza
#

You forgot the frontlining Grille 15 over on the bridge flank with the meds

ornate narwhal
#

But mostly the team wins on the side without the docks

proper flicker
#

It’s preferred you go river as long as you have competent meds to contest the corner

lament widget
#

Id put lights on far side of the river, meds on closer side of river, heavies through town, and TDs backing up people who need them.

quaint bay
#

If teamwork and competence were a thing in this game

ancient flax
#

if yoloing wasn't a thing in this game

quaint bay
#

Cough

karmic hound
#

ardenne forest but with trees that cant be knocked down

small ivy
#

Lag

quaint bay
#

Welcome to Lagville

keen hare
#

@river canopy you can camp from spawn in a td in south spawn. You cant do that in North spawn

ocean flare
#

that would be a cool map

stuck shuttle
#

Yo

#

Yo

viscid glade
#

We need a de dust 2 map Open grass map with bushes, less trees, no buildings and few rocks.

ancient flax
#

how come in port bay, meta is to go to the outskirts, but in falls creek the meta is to hug the bridge in between the 2 spawns

ocean flare
#

We need a map thats completely flat with a few rocks and things

karmic hound
#

i think ardenne forest with that town on the hill then the space around it would be awesome

noble drift
#

We need a map that takes place near a volcano

potent goblet
#

^ yes please.

restive tide
#

How many people liked it when vineyard was more night time?

austere lark
#

I certainly did

#

Only night map in the game. Way cooler

#

Actually. Wasn’t the original rockfield close to night as well?

restive tide
#

Yeah it was then they made it noon and I and I've talked to alot of people who miss the night time vineyard

#

It was beautiful and I loved it

fiery nest
#

How long its gonna take to remove mines from high tiers? Heat maps?? Do you have them?? Can you look at them?

languid lodge
#

Mines is getting a rework i think @fiery nest

fiery nest
#

Its been getting a rework for what 2 years? Even old mines was better than this campfest map

restive tide
#

Idk if the devs read this but they really should go back to vineyard being night time

potent shore
#

^^

burnt cliff
#

I think we need a Paris map

restive tide
#

They really need to fix vineyard

ancient flax
#

we need the flat plains of malinovka on pc

potent goblet
#

Vineyards at night.
Not very colorblind friendly

fresh quest
#

Rework mines.? Only because it is one of the maps where TDs functioning better than in other maps? NO!!! There are enough maps for LT/MT to play there role.
And what is next after mines....? Death rail? Leave it as it is.

I like the old mines and rockfield better.

#

Just add seasons in it....

nocturne mortar
#

@fresh quest likes boring and slow games where noone moves for the entire game just incase you havent noticed

quaint bay
#

Mines should stop at tier 8.

fresh quest
#

Not true... I play 80% of the time TDs and I don't camp

nocturne mortar
#

But you still want maps where the entire game is basically decided by camping TDs...

fresh quest
#

Open all maps for all tiers. If needed expand the maps borders by 50m all around

quaint bay
#

@fresh quest. That isn't a good argument. It would be like me saying I don't YOLO in light tanks so other players don't either.

fresh quest
#

Also not true.@wt>Grill

quaint bay
#

Mines is not at all balanced for higher tier game play. It should be limited to tier 8 and lower.

#

There should also be a third entrance to the hill near the town.

fresh quest
#

You can't change maps for players because other players play differently than you like. If you change the maps as mine before. Ppl will find there way to fall in old habits so to say

nocturne mortar
#

@fresh quest if the playerbase dislikes boring camping games, then maps which encourage this should be changed...

quaint bay
#

I never said change it for the playerbase. I want it changed so that it promotes a more dynamic less predictable play style.

fresh quest
#

There are a lot of TD players that likes mines. We don't need all maps to be dynamic for LT/MT tanks. You just must learn to flank in that map. Even the heavies can do that.

quaint bay
#

Are you seriously telling me to learn to flank 🤣🤣🤣

fresh quest
#

A TD is a sniper tank that only moves up with infantry. Now in blitz we don't have infantry let them snipe.

quaint bay
#

80% of my games are in lights or mediums. Flanking is what I do.

nocturne mortar
#

@fresh quest so we should keep the map like it is because TDs players like it?

fresh quest
#

@ spartacus WHY are you taking everything so personal

nocturne mortar
#

And the worst maps we have are the maps where a class has no role

fresh quest
#

I speak in general not personal matter

#

Wt>grill, there should be Maps for every kind of tank, mines is for the TDs, himmelsdorf for the heavies and so on

quaint bay
nocturne mortar
#

Ever map should have some place for every tank, maps like castilla are good for TDs and we definitely dont need a map where the only effective class is TDs

fresh quest
#

English is not my language how must I say it than?

quaint bay
#

"Players should" not "you" 👍 @fresh quest

fresh quest
#

Castilla is good for meds too

nocturne mortar
#

And its also decent for heavies

fresh quest
#

So is mines

nocturne mortar
#

So every class has a purpose, and they are not just useless

#

How is mines good for heavies and meds?

#

As soon as they try and flank thry get slaughtered by the camping TDs

fresh quest
#

Meds run the Hill and dominante the battle, heavies hold the line and TDs snipe

quaint bay
#

I don't have a issue with the TD sniping spots on mines.

#

I have a issue with mines in general.

#

I don't like corridor style maps.

fresh quest
#

But I think the Hill has to get more access than only in the middle

quaint bay
#

I don't like maps that force players to take only 2 or 3 routes.

nocturne mortar
#

Meds get half killed by the TDs when they run the hill, then are relatively useless because every position can be civered by TDs. Heavies cant do much because they cant get shots without being sniped by 3 or 4 different tanks

potent shore
#

heavies and meds have positions on Mines

#

it might be TD strong but you're not automatically done if you're a heavy or med

nocturne mortar
#

They have positions but the problem is the TDs can counter them super easily just by sitting at spawn

quaint bay
#

The hill needs a third entrance, the map should be limited to tier VIII, and there should be a smidge more soft cover on the way to the normal TD camping sites.

#

That is how I'd fix mines.

fresh quest
#

And why is that a problem? Why must the TD move out of spawn and go for instance to the riverside?

nocturne mortar
#

@fresh quest Why should anyone have to move and go anywhere? Why not just sit at spawn and wait for the reds to move?

fresh quest
#

Because TD SNIPES and can do that everywhere where there is good cover.

nocturne mortar
#

Why cant a heavy or a med snipe? TDs can do so much more when they dont sit at spawn

fresh quest
#

It is supporting the heavies that goes to the middle and the meds that's trying to flank

#

TDs have no turret rotation. Most of them

#

Meds are scout tanks and not meant to camp

quaint bay
#

Well no, and this kind of thinking makes tank destroyer players useless in most of games ..

nocturne mortar
#

If they can get damage at spawn they why shouldnt they sit there?

#

And un-turreted TDs can work fine when not camping

quaint bay
#

Cuz why should you bother with using your tanks armor when you can just sit in spawn and do nothing ...

fresh quest
#

Rhm, wt/pz4 and grill have no armor.

quaint bay
#

Ob263 is supposed to move with meds , same goes for Foch 155 , and even wt is better when you play it in second /first line

#

And? I love to play wt as close fire support ...

nocturne mortar
#

@fresh quest and that doesnt mean they have to camp. WT works great playing aggressively

fresh quest
#

263 and Foch are hard to pen frontally

quaint bay
#

By this logic Leo 1 and BC 25 t should camp spawn cuz they don't have armor...

fresh quest
#

I know how to play my TDs. Personally I try everything what is possible in such tanks

quaint bay
#

You have just said that tds shouldn't move from spawn , to camp and give "fire support"

fresh quest
#

Every scout tank has no armor. Play the role you are meant to do

#

No you miss read that. I said you not necessarily have to leave spawn if there is good cover to give fire support. You can do that from the river too. Some maps you just can't stay in spawn...

nocturne mortar
#

TDs role is not to spawn camp for the entire battle, it is to use its gun in every way possible

#

Sometimes that means camping, but it is often much more effective when not camping

quaint bay
#

The game is called Blitz. It isn't called Sittz. Every tank should have to leave spawn to be effective.

fresh quest
#

I didn't said to camp in spawn the entire battle. Personally I think that is boring too but if the enemy gives me the opportunity to shoot at them without leaving spawn or other sniping ground hell yes I stay there

#

Gtg, things to do. Laters

keen hare
#

The td snipe is absurd.people scream when an amx can deal more short burst alpha and accurately than a foch with less armor

languid lodge
#

You can camp in tds but you need to know the positions to effectively do that in, you also need to know when to move

potent goblet
#

Difference between camping and sniping is the movement part. Campers don't move and wait for the enemy to come to them. Sniper will still fight from afar but move their target zone to where the enemies are.

honest arch
#

Snipers will move to get into a better position if they have to

crystal prairie
#

The newest map released just now looks very good

cloud flax
#

The new map should be Pilsen

next temple
#

I feel like it's gonna be like PC style.

finite drift
#

That new map 😍🥵

quaint bay
#

good map WG good map but we also want to be able to hide from the enemy old maps are weak because you can get the lack of good defense on each side

oak shore
#

It is Pilsen, that factory layout is very distinct on PC

bronze crane
#

PILSEN!!

ornate narwhal
#

Pilsen

lament widget
#

The top photo for the new factory map makes it look like a ripoff of abandoned factory in warthunder

small ivy
#

New map seem lit

quaint bay
#

Pilsen eh? Another map to explore

outer canopy
#

New map seems h o t

glad tapir
#

New map is op fir heavies

tidal valley
#

My only curiosity is, will this map have some animations to it like Normandy? Because it would be nice to see newer animations being tested out and used on the maps

azure river
#

Hopefully it will have beer.

light aurora
#

I’d rather have more stable servers than animations @tidal valley no offense meant though.

fast fossil
#

Id rather have the Pilsen looking map than another aids sand map

sterile tartan
#

You mind not doing that?

foggy laurel
#

Finally some new blood on the map scene. I am very pleased by the looks of these

tidal valley
#

@light aurora Well, I for one have not had stability issues on the Normandy map and it has the most detailed animations of any of the maps, although I’m not asking that all new maps have that level of activity going on in them as I understand it can be quite demanding of a phone’s hardware

light aurora
#

My counter is that while your game on Normandy might not get the issues it takes processing power away from the other games to run the animation. This effect will be amplified with the new turret popping ammo rack.

tidal valley
#

Which is why WG limited that animation to tier 10 I believe

light aurora
#

They are getting to the same issue as WT where they keep adding stuff and neglecting to fix anything

#

And undoubtedly they limited to tierX for that reason but it’s still going to cause server lag.

tidal valley
#

You also have to realize phones are getting exquisitely powerful now, to the point where they have Grid from the Xbox 360 on the phone with the graphics at the same level as they were on the Xbox itself

#

And by far those graphics outshine Blitz, since they’re from the Xbox

light aurora
#

But the processing power of the client isn’t the issue, it’s server side

tidal valley
#

Well if that’s the case, why haven’t I had massive lag when playing tier 10 lately?

light aurora
#

There is a reason the top Echelon rematch was boycotted

tidal valley
#

And what does that have to do with servers?

light aurora
#

I take it you haven’t heard the statement then?

tidal valley
#

No, I don’t find that stuff entertaining

quaint bay
tidal valley
#

It did till this guy diverted 🤦

light aurora
#

Reee

tidal valley
#

We were talking about the new maps and whether they would possibly have new animations in em and whether that would be feasible given the Blitz servers, then we somehow sidetracked to the top echelon thing that I could give two rips about

left parrot
#

Is that new map Pilsen?

#

May be getting Czech tanks.

quaint bay
#

3 new maps? That's amazing! I like the look of the second one

#

agreed

cerulean knoll
#

Looks like pilsen

quaint bay
#

Map gets released
Its not named Pilsen

#

It could be named Pilsen

fast fossil
#

Pilson instead of pilsen

proper flicker
#

Pill son

copper hearth
fast fossil
#

Aww why it looks good, like a light and med driven map

karmic dagger
#

Looks like a TD's delight

potent shore
#

because it was massive

#

they canceled it

quaint bay
#

@copper hearth Looks perfect for a Drag race competition

#

The bridge area

gentle stone
#

cough cough Chaffee Races cough

quaint bay
#

Bottom area, to see which light really is fastest

fluid iris
#

This map is somehow similar to me

Oh wot pc :p

#

It seems they took out some op hull down positions from wot

sterile tartan
#

It reminds me of abandoned factory from wt

karmic hound
#

best map ever was original pre remake rock field, or (the city i dont remember the name of with the hill way up top but still pre remake), or vineyards when it was still a night map, and i liked the mad games map lol

#

@fluid iris that map is in WOTPC

#

o u already said it im blind

neon lark
#

2nd looks like that wt map

copper hearth
#

Best maps were Old Lost Temple, Old Oasis Palms, Old Desert Sands, Old Rockfield, Old Copperfield, Old Falls Creek, Old Fort Despair, Old Dead Rails, Old Mines, Old Middleburg, Old Winter Malinovka, Old Port Bay, Old Castilla, Old Black Goldville and Old Vineyards

fluid iris
#

Just went back from wot pc

And this "situational awareness" thingy is way harder to do with bigger maps and 15 players

#

Its just hard to play properly even tho i just started because im pairing up with people over 20 000 battles while i just reached 250 battled

#

😰

ornate narwhal
#

@copper hearth Indeed, they screwed all maps by taking away hills and making them more ‘flat’

potent shore
#

Sorry did you say old Oasis Palms

#

Wha-

#

Old Middleburg as well? Old Vineyards had terrible cap positions

hybrid chasm
#

I loved old dead rail and old canal

gentle stone
#

So many maps were removed on WoT PC, I wonder if we could incorporate them into Blitz somehow

ruby current
#

they were removed for a reason, that reason being the fact that they were garbage maps

gentle stone
#

They really weren`t that bad

ruby current
#

they kinda were

gentle stone
#

There were a few overpowered spots on some, but not all of them deserved to be removed

lusty summit
#

Dragon ridge wasnt removed because it was bad but because people expierence a red screen when using sniper mode and other bugs.

#

Plus its the matter of just reworking them,you already have a layout to go by.Realize that most maps that originated from pc are different in blitz so its not farfetched to say bring the maps into blitz with some reworks however its not necessary

austere lark
#

“Best maps were Old Lost Temple, Old Oasis Palms, Old Desert Sands, Old Rockfield, Old Copperfield, Old Falls Creek, Old Fort Despair, Old Dead Rails, Old Mines, Old Middleburg, Old Winter Malinovka, Old Port Bay, Old Castilla, Old Black Goldville and Old Vineyards”

#

Castilla has literally never changed lol

#

The original rockfield was garbage and encounter cap was in a ridiculous spot

#

Fort despair hasn’t changed

#

Old oasis palms was a camp fest

#

Winter mal was a gg for anyone who went windmill in a russian medium

#

Port bay hasn’t changed

#

Black goldville hasn’t changed

#

The new middleburg is far better with regards to caps

#

And the old lot temple west a ridge camp fest by c corner

#

Oh and the only thing good about the only vineyards was the night time setting

copper hearth
#

@austere lark Camp Spots Did for castilla

#

plus they took away flying glitch

austere lark
#

Castilla was never changed

#

Glitches being fixed are not bad things

#

Most all of the maps are far better now

copper hearth
#

I Can agree

#

Old Middleburg... Hill is meta if you wanted to win

celest cape
#

Prototype is the best map to date imo

quaint bay
#

I hate the Rockfield map now after its rework

keen hare
#

@austere lark I liked middle Oasis Palms. It punished town heavies more(not the very old one with huge sniping hills)

heavy quiver
#

I think that the Sandy map prototype os better

lament widget
#

What is this prototype map?

oak shore
#

The sandy map, I would suspect the location to be Petra, while the map with the factories would be Pilsen from PC, adjusted for Blitz gameplay

#

Looking closely, the layout of the desert map on BlitzPost reminds me a lot of the Wasteland map from Mad Games

proper flicker
#

Hol’ up so that means two maps are coming? 🤔

#

They’re making 6.0 quite the bookmark of Blitz (I mean it hit 6 so why not)

small ivy
#

If I recall rightly they said they won't put the new maps on 6.0

proper flicker
#

Ah, fine by me

foggy carbon
#

@oak shore what is blitzpost?

quaint bay
#

A better server than this one

foggy carbon
#

Ooo

delicate flare
#

oof

hollow onyx
#

pls add dragon ridge or pearl river or hidden village! I really want to play on these maps.... Wot 2013 memories

quaint bay
#

What about Steppes

neon void
#

Yeah agree with those map suggestions.

crystal prairie
#

@hollow onyx if you play console or can play console at the moment they have an RTS mode called Commander mode, you can play on hidden village. Also the reason many of the ‘vanilla’ WoT maps are not in blitz is because blitz maps are smaller and Himmelsdorf had the castle removed because of this. Maps are too flat though height should be more of a thing

hollow onyx
#

Yeah. That true. But i really want to play on these maps. Cuz the pearl river bring me back so much memories. Maybe later in Original wot.

#

In HD

gritty osprey
#

literally overlord in blitz has different elevations, and like literally nothing else.....

#

and also alpenstddtststs or whatever its called.....

fiery nest
#

Reminder: why is mines still played in high tiers? Why is mines in rating map pool? Gameplay is absolutely horrible. Do you watch statistics on that map?????

desert tulip
#

Can we have another battle option to play the old maps. Call it “Classic Maps Battles”. Thanks.

ornate narwhal
#

What about World Of Tanks Blitz Classic 0.7.0. As an event

fresh quest
#

can we just play alll maps in all tiers? Thanks

quaint bay
#

That new map, its the WOTB version of either Pilsen or Studzianki

dense pollen
#

@fresh quest no, don’t you remember Copperfield in tier X... Some maps are way too small on usable space for some tiers.

ornate narwhal
#

Copperfield used to have a super high climb on the west side. Even a maus could get up that kinda secret hill

fast fossil
#

This iswhy is fort dispair needs to be reduced to tier 6 and down

fresh quest
#

Battlefields are not always on large areas so coperfield should be for all tiers too just like mines.

proper flicker
#

Ew, WR is far more pay to win xD

keen urchin
#

@faint hull true

potent goblet
#

Copperfield with 6 183's does not sound that fun tbh.

foggy carbon
#

Nothing is fun with 6 183s

potent goblet
#

Blindshots in training room can be

quaint bay
#

Ooof the new map looks a lot like the war thunder railyard map

fresh quest
#

183 is fun to play just like the isu152, kv2

#

Extend the borders of copper field tho

open shale
#

Hi there

delicate flare
#

go home

ivory carbon
#

uno reverse card?

restive temple
#

Wat I'm used to the fb215b183 not the fv4005!

narrow wave
#

Just another day at failsCreek. Its cool to see it once or twice but can we please make sides of the maps more useful on this side. (Give it more elevated space on “heavy” side)

quaint bay
#

Everytime I play on FailsCreek it always either turns into a quagmire there or the heavies on the other side bum rush them.

copper hearth
#

Falls Creek itself is trash, I would consider Falls Creek before the Remake was better than it currently is

fast fossil
#

I'd love to see what happened to the port bay remake

candid abyss
#

Please add map Studzianki to the game. Please!

amber plume
#

No!!! Meds literally hold one hill on the north and heavies are basically waiting. It is like Airfield - whoever pushes or makes a play dies immediately

lusty summit
#

Studzianki is too open for blitz,and open maps generally dont work for blitz.So no it can stay in pc :)

ruby current
#

For studzianki it usually boils down to the hill. The first side to have their MTs killed by arty is the side that loses, since the enemy MTs can flank around, allowing the heavies to push through the factory

lusty summit
#

Boils down to that or which side decides to push the village side and comes out victorious.many times that decide the factor rather than the mt flanking

ruby current
#

yeah true, MTs will always get clicked for the entirety of the match

austere lark
#

Fjords would be a cool map to add

ruby current
#

Yeah, no arty to click the heavies for all eternity that're at the corridor

austere lark
#

Siegfried line and Ruinberg as well

#

Towns for heavies and hills for mediums

#

Easy for everyone to have a workable place to go

river canopy
#

I think Murovanka for Blitz might be interesting

#

Or Cliff; that would be cool too

safe wigeon
#

Idea is simple: Take every WW2 battle scene you see from every picture you find and slap it onto the developer discussion table. lol

visual depot
#

Empires Boarder could be interesting for blitz

#

At least I think so

lusty summit
#

Empires border was such a bad map when i played it back so idk

#

Fjords can be nice because a lot of cover but i hate the whole design of the dock taking up like 1/4 of the heavy side

ruby current
#

It's back, and it's still bad

keen hare
#

Empires border just seems like an awful map from the mini map. Three tiny chokepoints

visual depot
#

Only 3*

gritty osprey
#

@visual depot have you played on great wall?

keen hare
#

my bad must have been confused with another map or assault mode

ruby current
#

Well, there's really only 3.

gritty osprey
#

it may seem like there is more but, the south, the gap in the wall, and the north are really the only chokepoints

visual depot
#

@gritty osprey your missing the point lol. Based on the spawns those are not choke points

ruby current
visual depot
#

If they spawned bottom left and top right then yes they would be chokes

#

Those aren’t tiny choke points

gritty osprey
#

what? wait i worded that wrong

ruby current
#

just based on my experience with the map, the one up North is incredibly tiny

gritty osprey
#

they are pretty tiny @visual depot

visual depot
#

I’d argue that every map is bad and has tiny choke points then lol 😂

gritty osprey
#

compared to weinersdorf and overlord....empire's border has really small choke points

ruby current
#

Forgot to include a few

gritty osprey
#

true, but thats only late game

lament widget
#

@quaint bay Abandoned Factory? Or winter Stalingrad?

quaint bay
#

Abandoned Factory

lament widget
#

Yeah that’s what I though too when I first saw it

stone edge
#

I like the sandy map

foggy carbon
#

Not the right chat

ornate narwhal
#

He has a blue name so he can do what he wants

foggy carbon
#

Lol true

#

He’s a veteran

fresh quest
#

Blue name you can get if you have played at least 25k battle

#

But why would you want a blue name? I’ve played 52k battles....

small ivy
nimble grotto
#

If you are already building new maps, what about a Forest map?
It would be something exiting and completely new😃 🌲 🌳

maiden pine
#

@nimble grotto I thought the same when I saw last garage. With trees falling/blocking when shot! Would be fun as hell

olive mango
#

I can suggest:

1.Stalingrad
2. Berlin
3. Leningrad
4. NĂźrenburg
5. Ardens forrest

#

Possible 38th parallel to.

toxic moss
#

Can we get a forrest map that has lots of tree cover so that tds and lights can be sneaky

white sandal
#

Maginot line map?

quaint bay
#

I wonder what happened to it

nimble grotto
#

@quaint bay
This looks pretty similar to Naval Frontier to me. I think this image you have is today Naval Frontier😉

quaint bay
#

You're right

amber plume
#

@nimble grotto nice catch bud 👏

nimble grotto
#

@amber plume I'm one of the Team Commanders in my clan 😉 I've drawn already so many tactics, that I know pretty much all of the maps in detail 😄

river canopy
#

Dammit, I was going to say that; but you beat me to the punch. The little paved road thingy in the bottom right corner was the dead-giveaway for me

fast fossil
#

Looks like Rock field too

#

But the proportions aren't right

ornate narwhal
#

This would be a cool map. Finally a map which isnt flat and without many buildings. Also great for flanking and sniping

amber plume
#

The old oasis palms was a good map

gritty osprey
#

old oasis palms had no hiding spots

ornate narwhal
#

Yup, I’ve played on it. I also miss the old intro music lol

#

If I could only play again on these maps....

small ivy
#

Is the top one old temple or the temple with snow?

winter hinge
#

Top is Temple
Bottom is Winter Mal

ornate narwhal
#

Yup, so many memories there😥

celest cape
#

They should bring back the original aesthetic of Vineyards imo. Preferred it much over the present day one.

potent goblet
#

Vineyards at night was difficult to play on. Not very colorblind friendly

fast fossil
#

I wonder what the old maps would do now

#

With the tanks we've got how would they be

glass zodiac
#

@celest cape yeah and it was beautiful, the reason they changed it was FPS drops

river canopy
#

@ornate narwhal Awww heck no. Do NOT bring back old Oasis Palms. That map was literally the WORST map in the game. There's a reason why it was the very first map to ever be reworked, and they reworked it literally 3 patches after it was released; that's how bad it was

proper flicker
#

It was a desert version of Canal, the tunneliest map right now

ornate narwhal
#

@proper flicker That explains someting, because Canal is my favourite map right now🤔

proper flicker
#

😖 shivers tunneling...

quaint bay
#

Bring back the old mines pls and the old intromusic

fresh quest
#

Bring old death railway back

amber plume
#

i think you mean Dead Rail

upper prawn
#

I found a good sniping spot on dead rail

amber plume
#

and until you get there, the game is over as atleast one of the flanks is either won by the enemy or your team and they are pushing and make a crossfire on the enemy

upper prawn
#

No ruining my dreams

keen hare
#

@river canopy are you talking super old oasis with the huge hills or the middle one with just a slightly larger hills on med side for cover?

ancient flax
#

i think it was the one with the mountain dunes

river canopy
#

@keen hare the very original oasis with the giant mountain and the huge hills

ocean basin
#

I found something hilarious on oasis palms.

#

If you spawn in the middle of the three spawn spots(TD's usual spawn), you can shoot the tanks straight across the map when the battle starts. It helps to be in realistic mode where all the tanks are auto-spotted.

#

That charioteer was not happy.

ancient flax
#

wow only took me the 3rd battle to notice that since the battle started

void shale
#

Original Oasis was the best Oasis

ancient flax
#

the one with the sinkhole in the middle of the map?

empty hinge
#

Old Falls Creek was better than the current versio. And old Mines was funnier than the current version. Everyone at the one hill

ancient flax
#

i don't recall old falls creek...

keen hare
#

it was a cap meme. It was a decent unique map tbh.

river canopy
#

People used to call falls creek “fails creek” because all the nubs would go bridge and die uselessly, kind of like how all the nuns go town on Middleburg and die uselessly

proper flicker
#

The only decent reason to go town is if you’re stacked on heavies/TDs and it’s supremacy

fast fossil
#

Middleberg can suck it I think I lose every game my team goes town, if we don't cap out

umbral trellis
#

Yep

ancient flax
#

ohh its that falls creek now i remember

midnight jasper
#

When will the new maps come out

quaint bay
#

Soon™

lament widget
#

@ornate narwhal what is this “Temple”? I looked it up and only found Lost Temple.

#

But then again I probably wouldn’t know I only joined in July of ‘17

potent goblet
#

The feel when you win in middleburg town by capping the base in encounter mode.

fervent summit
#

@ornate narwhal yeah I’m a long time WoT player the raised maps made the game so much more interesting. Catered for all tanks.

void shale
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I miss the old Lost Temple, both sides were viable

obsidian pewter
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Mines

ancient flax
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middleburg

foggy carbon
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Middleburg

shy rose
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Maybe a event that brings back the old versions of maps? Like a throwback type deal?

trim eagle
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Yee they could a mode on those maps as well, realistic,mad games, etc.

copper hearth
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Remember Oasis Palms? Due to Global Warming, the map lost it's water it used to have

ornate narwhal
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Lol @copper hearth

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During the global warming people start spamming more HEAT. Its getting warmer over time

foggy carbon
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But then wg put in the emissions/premo tax and it go way down

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@copper hearth lol

outer canopy
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during the summer there's more HEAT, so there should be less water on all the maps

quaint bay
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Is that really necessary?

rustic pelican
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No, but it’s funny

hollow sable
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when are we getting that new map we saw pictures of in the announcements a few weeks ago?

outer canopy
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Soon™

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everything takes time maps take longer

hollow sable
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true

glass zodiac
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They need to fix the 2 snow maps

scenic comet
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Sorry wrong spot!

neon lark
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delete is bruh

thick vortex
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R

lament widget
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E

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E

eager tide
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Please don’t make non sensical posts.

lament widget
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Okay sorry.

copper hearth
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Port Bay Could Use An Update in Graphics, you know like make it more appealing