#maps-discussion

1 messages · Page 3 of 1

hexed echo
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Update 6.4 for World of Tanks Blitz is on its way. Darkness has fallen over Alpenstadt, transforming it into the heart of evil. New attachments and warpaints, improved characteristics for many vehicles, the Jack-in-the-box effect for some tanks, and higher quality for shadows await. There’s much more to come, especially since the Hunter’s Moon i...

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stone tendon
#

They make maps split like that because they want to baby to player base so they don’t need to think where to go in their tank. If you’re a heavy, town, if you’re a medium hill…. Of course almost all these maps end up having a flank that is completely abandoned…

river canopy
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That's literally every map that has both a town and hills side.

High ground and hulldown cover always makes for superior positions compared to towns. The only way to have a viable town is for the entire map to be urban like Himmelsdorf.

Too bad WG's map designers seem to not realize that, and keep pumping out these garbage mixed type maps. Maps should either be purely open (like Normandy), or purely urban (like Himmelsdorf) or half the map becomes unplayable

stone tendon
lament widget
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I think both oasis palms and desert sands work, unless there’s only one light/med on a team, then they’ll go with the rest of the team in the city area

stone tendon
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South spawn is defensive north spawn is offensive

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Well, have you ever used the island when in north spawn?

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It can be pretty brutal

jovial walrus
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Bring back Sirrage and Lost Temple map!

quasi shuttle
river canopy
# quasi shuttle We need somthing like prokhorovka on blitz imo

Dead Rail says hi

And that’s not a joke. Dead rail is almost exactly like Prok. The valley on dead rail is Prok’s 1-2 line, there’s a center ridge to the side of a rail line, there’s a town in the center, and a hill on the other side of the rail

quasi shuttle
river canopy
quasi shuttle
#

Would just be nice to have more maps where spotting is actually rewarding instead of HTs having enough view range to see halfway down the map

stone tendon
stone tendon
quasi shuttle
#

Yep

molten trail
#

best map is new bay with medium tanks

stone tendon
#

How much were you paid to say that

round pumice
#

Where Mirage and Lost Temple?

elfin moth
meager garden
#

Just as a note to wg,

The new PBR Middleburg looks again terrible, all the Easter eggs have been removed and the lighting is bland and boring, did you not learn from how bad Castilla looks to not make maps look flat and boring when they previously weren’t.

Please change this so we get a good PBR map.

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If PBR is the best option which I’m not so sure about considering this game’s previous graphics. It’s an obvious downgrade yet no one can see it…..

stone tendon
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What are you talking about the map looks great, and the Easter eggs are still there

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Plus they actually got the grass and water colours right here unlike on Castilla

velvet crow
#

is there a ranking from the best maps in blitz to the worst maps?
such as for playing regular mode to tournaments

lost wing
#

Why is castilla so laggy

thick flume
#

I miss the old maps

acoustic perch
pliant musk
#

.

lost wing
#

:/@acoustic perch

acoustic perch
lost wing
#

da water and grass

acoustic perch
#

Yes, Castilla has better water reflections compared to other maps

dim nacelle
#

We still waiting to see the new "mirage & Chinese map" to come up

trail compass
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Lost temple and mirage

lament widget
elfin moth
kind violet
meager garden
#

You think that making Middleburg go from a lovely warm evening sunset ambiance to flat blue sky is an upgrade?

meager garden
meager garden
hexed echo
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we need a christmas version of new bay when is around december

hexed echo
meager garden
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If you think the current Middleburg looks like ps1 graphics you really haven’t seen a ps1

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Lol, I’m not taking this conversation further.

hexed echo
#

wily's jeep and small details always keep your park clean ♻️

ornate sand
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I love the Middleburgs PBR

wide shale
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Faust PBR when

quaint bay
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When lost temple back

ornate sand
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Middleburg PBR when

stone tendon
#

stuck lol

wary wraith
red lake
#

And don’t get started on old middleburg it had incredibly dull colors and abysmal terrain

meager garden
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Not to mention WG HQ building is no longer and I don’t have much hope for the lab. Lol don’t get me started either xDDD

ornate sand
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Himmelsdorf PBR when

river canopy
#

^^

Best map in the game needs PBR. Not worst map in the game (lookin at you Middleburg)

wide shale
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maybe the reason why WG did castilla and middleburg PBR first is because they are learning how to do PBR on maps well so the more popular maps look great

wide shale
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I hope Faust still looks amazing and still remains night time when it gets PBR

river canopy
wide shale
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Honestly will be super cool to see those spotlights searching the sky if the lighting goes well

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And that missile fly through the air

jovial walrus
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Bring Back the Sirrage and Lost Temple map

left comet
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I miss sirrage 😔

meager garden
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Sorrage moment.

acoustic perch
#

Sirrage was the best map, agreed

river canopy
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I wish they would remove the bridge from New Bay, and just make the map entirely urban. The bridge is just such an unfun terrain feature. You can't push it, but you also can't lose the high ground.

stone tendon
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Yep and it makes the rest of the map useless

modern maple
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The bridge really isn‘t that hot of a spot

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There is basically only one cross on the heavy side you can shoot from it while there are six entry ramps and campers in spawn won‘t be spotted by you

stone tendon
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I know on EU players use the maps differently, like on black gold ville the town area is used sometimes. On NA it’s always bridge for new bay.

modern maple
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You can legit drive under the bridge, cap the supremacy base and then just head to the heavy side with total impunity from anyone on the bridge

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At least in my experience mostly mediums and TDs play the bridge on EU, and even then many drive under the bridge and fight there instead to avoid the TDs

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When you won the bridge you either die to TDs or head to the heavy side/ defend against approaching heavies/ assist the heavy assault on the campers (in the base or on the heavy side)

river canopy
modern maple
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And even then, the heavies can just go right to an entry point (where the bridge meets the encounter cap) without you ever having a chance to shoot them (if you are anywhere on the bridge)

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And because the ramp is quite steep they can play fully hulldown there

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Oh and heavies can just camp unspotted down the road from the bridge and shoot anyone who attempts to fight the heavies making their way up the ramp

tall plover
hardy pebble
#

ghost factory should be balanced better
ntil then it should not be suitable for ratings

forest rivet
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When will WG increase the minimap size on PC wotb? Too small for high-res screen.

gray sundial
#

Rip lost temple and desert oasis

quaint juniper
lament widget
stone tendon
west moon
#

Maps I want.

Swamp

Cave

Valley

left comet
forest rivet
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@stone tendon

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I use Xbox PC version. Need WG!

stone tendon
left comet
forest rivet
#

That's huge ❤️

stoic solar
forest rivet
#

@stone tendon How to do that? Any link to share?

stoic solar
forest rivet
#

I pasted the mod map to the Screens folder and 😭

stone tendon
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It only works on steam though 😔

junior fog
forest rivet
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I found the large map only works @1080 which defeats the purpose of the mod. Hope we can have a 4X and 5X choice in a future update.

warped inlet
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bring back Mirage plz WG

keen burrow
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Will WeeGee bring back lost temple & mirage?

austere lark
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@quaint juniper It’s just too small for anything above like tier 7

ocean egret
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#bringbacklosttemple

quaint bay
opaque sequoia
#

remov castilla 🙏🙏

quaint juniper
opaque sequoia
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no

bleak cloak
#

I love castilla

The graphics are great and the map is nice and big, lots of areas for different types of tanks

Maps like Himmelsdorf really limit certain vehicles like TDs and LTs (to an extent)

jovial python
elfin moth
#

Guyss on Wednesday during qna
Pleeee ask about maps, level design, in game music and pbr mapsss

minor agate
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Copperfield still best map Plain simple and fast

ocean egret
minor agate
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I am a sucker for smaller maps

midnight agate
meager vessel
minor agate
#

Mines prob on my 2nd place

bleak cloak
vivid valley
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why is the categorization of maps so inconsistent? for instance, copperfield is a "summer" map and canyon is a "winter" map when both are obviously desert ones, they even feature cacti and desert bushes! its especially strange when you consider that black goldville barely looks the part of one. and even fort despair half looks like it could be situated in the desert. more strikingly, why is yukon called a "summer" map when its based in alaska and covered in snow throughout?

perhaps most of all though, why do we even keep these labels around? the whole reason why the differentiation was introduced was so that users could select distinct camouflages for each environment, in order to more successfully blend in with the natural colour scheme of each map. but WG has rendered this a moot point by bringing in 99% of warpaints that do not suit that purpose at all, to the extent where players choose to run their tanks without any skins in realistic mode despite the concealment bonus it would entail. of course, the other 1% (the initial versions, designed for their original purpose) never get used by the vast majority of us anymore

quaint juniper
prime pewter
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Castilla needs heavy side reworked. Just add more rocks for protection from medium side as if you try to push heavy side you just get farmed

quaint juniper
prime pewter
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It’s not medium side is fine and the middle with b cap is fine to. Heavy side is vulnerable to the whole map, hulldown heavies get punished from medium side and other heavies just sit and trade with tds. If medium side falls heavies have no chance but is heavy side falls mediums are fine. It’s not balanced nor fun. You have to sit and wait for the other side to win or lose or you die trying to peak the enemy over the hill. There’s no fun gameplay

snow bear
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It’s better than those hulldown maps

jovial walrus
keen hare
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IMO castilla should lower the amount of cover from the spawn bases but make the entire heavy hill covered. Basically force heavies to go up to the hill itself

vivid valley
red lake
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Black goldville is very reminiscent of the midwestern US canyons aka also deserts

vivid valley
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midwestern US canyons r also very reminiscent of ... canyon, aka a ... winter (???) map!

keen hare
lament widget
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There are also no deserts in the Midwest

vivid valley
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lol 🤣

river canopy
red lake
vivid valley
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ah, the lush forests of california 😍

warped inlet
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vote ✅ for mirage to comeback, vote ❌ for no, (I'm not a dev, so please forgive me WG)

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vote✅ for lost temple to comeback, vote❌ for no (still not a dev, just want my voice to be heard and for democracy)

wide shale
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vivid valley
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@warped inlet what exactly do u think ur gonna b able to achieve with all these "votes"?

warped inlet
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IDK

vivid valley
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they have literally been requested thousands of times, and WG is aware of just how many people would like to see their return

as for the sheridan missile, they would never decide to bring an event back for it simply based on a "democratic exercise" in their discord server, particularly not one that they didnt even host themselves!

elfin moth
vivid valley
vivid valley
# elfin moth

it says PBR enhancements for the maps that are currently in the game, which neither lost mirage or temple counts as

narrow vector
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No it said that they are going to come back in 2023( if everything goes well) but that the current maps are receiving PBR enhancements first so that will delay when mirage and lost temple come back until they are done working on whatever they are working on currently. Since those 2 maps need more than just a visual enhancement, rather a total rework.

elfin moth
mild hare
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man, there are just some maps that are great for a certain class or awful for one. Like Castilla for slow heavies, you gotta be so careful of tds and meds on the hill. Or Himmelsdorf for a lot of tds. They can be really rough

vivid valley
vivid valley
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alright

quaint bay
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Hello guys I think Minen is unfair HILL=WIN

quaint juniper
clear gorge
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how do you win in mayan ruins

clear gorge
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i hate that map so much its the bane of my existence

wide shale
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You just go and fight for the center of the map

elder bear
#

w

quaint juniper
# clear gorge how do you win in mayan ruins

If you’re in a heavy tank with good turret armor, medium or light tank, go to the bridges. It is great for hulldown and for spotting.

If you’re a heavy support or tank destroyer, go to the hills by the ridgelines. It is great for farming damage if the enemy mediums are clueless.

Never go town in Mayan Ruins as it has barely versatile positions. Only go there if you want to snipe in a tank destroyer. Some bushes provjde good cover.

Don’t be fooled by the bushes in spawn as majority of them are bad for farming damage. If you have enough patience, it may work.

random flax
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Please dear WG rework port bay its such a one sided map if you get the B spawn side then you win if you get the c side spawn the only way you win is by cap and sometimes that doesn’t even give you a chance at winning yes it depends on your team but if you dont push C hill and control it you loose

brittle cliff
quaint juniper
crude nebula
#

I would still prefer new maps rather than nicer maps

left comet
wide shale
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The Wastleland map has a special event where a sandstorm comes in and clouds your physical vision, not sure about spotting range

wide shale
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yes, the dusty map you play in Burning Games, with the broken Brooklyn bridge in the background and a bunch of cargo containers

red lake
wide shale
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well now I know
pretty neat feature imo

wheat portal
wide shale
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thank you

quaint bay
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Where to go as a heavy in fort despair

quaint juniper
# quaint bay Where to go as a heavy in fort despair

if you’re in a heavy with good turret armor or a support heavy tank, go to the encounter cap. it features a nice hulldown spot.

if you’re any other heavy go to the C cap, it features some decent positions

vivid valley
river canopy
wide shale
#

Half my games end up going to C cap 💀
The enemy does it too

river canopy
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C is a death trap. You can be crossfired from the balconies, from hulldowns by the encounter cap, from the spawns, etc…

It’s a worthless piece of ground that only works out of you’re steamrolling unintelligent enemies who made the similarly poor choice of going C

wide shale
#

i c

pallid oar
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I c what you did there @wide shale

wide shale
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😏

ocean egret
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Make Fort despair for tier 6 and under, it is a horrible map for anything above.

  1. It is one, if not the worse camper map within the game in which both sides horde TDS in their respective bushes and wait.

1A. The position is nearly impossible to push unless the heavy front falls.

2A. It traps mediums who cross as once you get on the opposite side its a flat - long stretch of road which faces multiple positions in which TDs can fire on you unopposed.

3A. Heavy side has the same problem, with the walls having countless TD positions, and the ruins making an impossible to push trap. It forces a slow and painful brawl as anyone who tries to push gets shot at by any hull down tanks on the position.

  1. Its limited on spots you can go.

2A. Either far heavy side.
2B. Far medium side.
3B. Cap.

Both far flanks normally turn into slow brawls, as cap is just a campers game.

  1. Its a small map.
    A good 1/5 of the map is just each sides spawn, and another large half is just outright not used or simply unusable.
jolly rose
#

Obviously, you have not watched RA1D’s 2018 play twister finals.

The map is fine. At higher tiers, people rarely camp in the back. It provides a decent amount of excitement and challenge for map control.

ocean egret
knotty mirage
# crude nebula I would still prefer new maps rather than nicer maps

Agree. Turn the 8 year players back into noobs again. Allow TDs to do their jobs instead of everyone just knowing the couple places they always must sit. It would be a real breath of fresh air for the game. Forget perfectly balanced beautiful maps. Just make them "good enough" and remove/add a new map every 2 months.

vivid valley
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i enjoy having lots of different maps

tawdry dagger
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Wrong chanel BTW

undone lintel
#

when girls UND panzer event back ?

true hatch
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Does anyone remember the name of the map, that had the ,,pagoda" (this is the japanese building)
It also had some green hills on the other side of the map and two bridges.

vivid valley
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yes, it was called tossed lempul

flat charm
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I feel that on Normandy map, I always have to increase the screen brightness as it is quite dark. The other maps are fine tho. Not sure if anyone else experiences this.

vivid valley
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they just need to bring night time vineyards back smh

stone tendon
ocean egret
elfin moth
#

Heheh

opal kettle
# ocean egret I didnt say remove it?

Well it will be removed from the tour scene if its tier 6 or under.

I love that map, north spawn you reset AB and push into C.

South spawn you just push to the MT side corner.

ocean egret
craggy cedar
#

What map is best for jumping.

quaint juniper
edgy ember
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Normandy is a good map

stoic solar
ocean egret
dawn anvil
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Who got good spot on MiddleBurg map if i got this vehicule : Grille-15 or FV215b-183

kindred scaffold
quaint bay
#

Wow

stone tendon
quaint bay
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Hey Wargaming!

When PBRing Maps. Keep Some Of The Sunsets! Sunsets Are Just As Realistic As A Blue Sky With Clouds!

(It Even Adds Beauty To The Map)

ocean egret
full gate
#

Bigger Himmelsdorf?

quaint juniper
full gate
#

I have a bad feelin cuz the map looks like Lost temple I think WG remodel it🥲 idk if im correct

quaint juniper
tall plover
quaint juniper
tall plover
#

Desert Sands are the next map to be changed to PBR version

full gate
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I want a gamemode where it is 10vs10 in a big map instead of 15vs15

elfin moth
blazing citrus
meager garden
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More maps like canal

quaint bay
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More maps like Faust & Rockfield

wide shale
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More military base maps

quaint bay
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More winter maps!

And more maps like Yukon (nature like)

dawn anvil
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i want that old map waragming deleted it

full gate
dawn anvil
stoic solar
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i actually think that wg make blitz training rooms able to hold the monthly game modes as an option in the training room settings

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it's an idea to think every one having fun with such game modes as gravity and big boss without fighting

austere lark
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@stoic solar then no one would play standard games or the monthly modes in public matches…

cobalt mist
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I mean they could do this one day per month but again, the point of Verstappen still stand

obtuse kelp
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any news if blacklisting a map becomes a feature at some point? I really do genuinely viscerally hate getting on castilla every 3 games

lament widget
obtuse kelp
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there's only so much I can control, but every game I've had devolves into a snipe fest, starting with 3 TD's per side, and one MT being effectively a faster TD

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always tempted to just AFK cuz it's bs, but I also don't wana be that kind of guy either

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inb4 someone tells me it's my fault the E100 is on the ridge, the MT's refuse to spot the city hill, and 5/7 of each team is just throwing rocks without moving

pallid oar
#

Honestly the map that I dread to get is dead rail

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Iriskyn said they plan to make changes to dead rail, and I am all for it.

hollow portal
acoustic perch
warped wing
#

All these maps are boring

stone tendon
stone tendon
kindred delta
#

Person who made Yukon deserves their map making privileges revoked and should be forever banished from game dev industry

wide shale
#

but Yukon is such a nice map

kindred delta
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Map design wise it's terrible and confusing not in a good way. It has only 1 good part

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That being said I would like to see a system that allows you to pick liked and disliked maps to play more on maps you enjoy like in that other tank game

wide shale
#

there was a Q&A with the devs earlier and one Dev said map blacklisting would not be a thing

kindred delta
#

Sad. Also bad decision. Why make me play maps I hate

wide shale
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there aren't that many maps in the game, so it's not worth making a blacklist option

river canopy
kindred delta
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I don't mind the number of maps, if out of 10 I throw out one bad and have to play the other 9, I'm all for it. It's way better than being frustrated about having to play the map I hate again

wide shale
long heath
wide shale
modest scroll
#

i hate middle burge rewamp

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it already bad map with dump ht now they more stupid

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just look at this

stone tendon
warped wing
warped wing
stone tendon
worn sequoia
#

Mine is the best map fr

stone tendon
worn sequoia
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And it's a map not for tier 10s. Well it's too small for tier 10s

wary wraith
wary wraith
warped wing
wary wraith
obtuse pendant
#

mines best map ong

wary wraith
#

You’re joking, right?

stone tendon
stiff turret
#

Just found out about desert sands Easter egg

elfin moth
velvet crow
modern maple
elfin moth
river canopy
wide shale
#

We can have high ground?

storm lintel
#

😱

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When u can play kran on himmelsdorf 🙃

fallow junco
elfin moth
# river canopy Waitttttt, Himmelsdorf is getting the hill??

Yuppp, the castle area has been expanded, now playble⚡

Tbh it's been in the works since 2020, they had a problem in making it render for the lowest common denominator devices....
Dats why recently they have been stopping support for super old guy powered phones

stray oasis
#

New middleberg isn't nice, very less elevation

stone tendon
elfin moth
lament widget
elfin moth
stone tendon
lament widget
#

I just hope they add a funny hole in the wall to jump from

quaint bay
quaint bay
#

Dead railway had a beautiful camping spot in one corner before they reworked it

quaint bay
lament widget
#

When did dead rail get reworked?

river canopy
wary wraith
#

Still has great camping spots in the corners tho

lament widget
wispy beacon
#

Anyone experiences middleburg map to be the worst after the Update? Graphics looks good but creates lag. My tablett iPad 21 is fairly new and wifi really good. Only map with lag in the game now. It requries rework and an update.

lament widget
wispy beacon
wide shale
wispy beacon
wary wraith
#

Improving graphics will cause performance issues. It’s not the Dev’s fault that your device has issues.

stone tendon
#

The map is pretty demanding for sure, it’s the only one that makes my laptop fans spin

left parrot
# river canopy Update 3.5. All the way back in like 2017

Oooh I remember that. I remember I was like tier 4 on old dead rail and it was very fun sniping from south-east into the railways and buildings. Didn’t wg bring map reworks in training rooms back then? I remember reworked mines was first a training room exclusive before deciding it’s official

mint python
#

We All need new Tankk

quaint bay
#

I suggest to add more realism to maps like rain , snowy weather , sandstorm , .. etc

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Plus some night maps with tanks equipped with lights

dusty surge
tacit oyster
#

Himmelsdorf is such a terrible map in my opinion

worldly juniper
#

apparently if you shoot the tank inside the hangar doors on Rockfield the inscriptions of the One Ring pop up
idk i just thought it was interesting

modern maple
#

You don‘t need to shoot the tank, you just have to use sniper mode

red lake
worldly juniper
#

idk i guess the devs like lotr

red lake
#

There used to be another LOTR Easter eggs on the older version of the map

river canopy
quaint bay
elfin moth
river canopy
candid spade
#

What mapn that good for sniper like hellcat?

left comet
jolly cedar
#

Hellcat is not a snipers, it's pretty much a light

wide shale
#

Best lt at tier VI

wary wraith
quaint bay
#

Hi

alpine otter
jolly cedar
#

Then turn the effects off

steel pagoda
jolly cedar
#

And? Then that's the players problems

steel pagoda
#

💀

steel pagoda
jolly cedar
#

if wouldnt be unbalenced

jolly cedar
#

rain or snow you can still see peoples nametags and if you dont like it turn it off

steel pagoda
#

meh

left comet
ancient flax
#

that just sounds like a skill issue

left comet
#

true 💀

tacit pagoda
#

Rework middlesburg. Both town spawn exposed when crossing.

worldly nest
#

there is nothing wrong with that.

lament widget
tacit pagoda
#

Slow tanks still get spotted. The match can be one sided as early as 15sec

worldly nest
tacit pagoda
#

Not when td camp and focus fire. You say it like no one focus fire on every single match

worldly nest
wary wraith
#

Considering that TDs usually camp in that low corner spot or help support meds, no.

olive bluff
#

remove castilla

stone tendon
wary wraith
tidal nebula
torn bluff
#

Morning all....i have an problem with new map....when i play on that map....my game start lagging, allot of ping...and minimum fps...all just on that map

tacit pagoda
#

After calming down and checking the replay, it was completely my own fault. Sorry for causing a ruckus here

warped wing
tacit pagoda
#

Yes my opinion sucks including my braincells

left comet
stone tendon
wary wraith
#

Wholesome Blitz moment

minor bluff
#

will there be a new map? Or any returning naps

modest niche
wary wraith
quaint bay
#

!d bump

limpid wasp
#

Lost Temple

stone tendon
#

yes I agree

#

the temple is indeed lost 🧐

zealous fiber
#

Bruh how is this a valid location

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If you’re lucky and cap all bases, sit there. With chat getting deleted if there is only one enemy left who’s eager to sit there too trying to shoot you you can win by points.
Almost happened there, guys sat for a solid minute shooting nothing because he was covered

Edit: HOLY COW that LT went on a killing spree when Allies were gone capping bases, he just won a Kolobanov

quaint bay
#

That's impressive

tidal nebula
#

That's sad. All you have to do is ignore him and it would be fine

cobalt mist
zealous fiber
#

Maybe, but I think it scraps the point, as an Strv is probably too big to be completely out of range of anything possible

stone tendon
honest oxide
#

how the hell did he made it up there ? i tried severall times after the pbr was release and i just couldnt make it up the rocks

cobalt mist
knotty mirage
# cobalt mist I can show you later with a video

I'd like to see. I use that spot in gravity, but I tried and tried to get up there during open test when the map got upgraded and couldn't get up there in any tank without jump jets. Yeah, show us.

knotty quartzBOT
#

dynoSuccess Fodiman1274#9381 was muted

#

dynoSuccess Fodiman1274#9381 was muted

left comet
#

💀

jolly rose
cobalt mist
# knotty mirage I'd like to see. I use that spot in gravity, but I tried and tried to get up th...

I don’t remember if the T-100 of DFM was using speed booster when he did it (I’ll have to check) but it’s pretty easy to do with the speed booster.
On a failed attempt I managed to be stuck but with some wiggle I got out
Also, it can be done with other LTs such as the Batchat (It doesn’t need speed booster to reach it) fast LTs can do it

honest oxide
#

I got stuck the exact same way with my M4ID earlier x)
Thx for the videos dude r_cool

#

I think i need more training ^^"
Thx again

hexed echo
#

in my humble opinion new bay is like a ghost town no cars just a bunch of stuff to interact

wide shale
#

Well, you are right
But more modern cars might look weird, and the roads in New Bay are quite wide which would look weirder

cobalt mist
stone tendon
stone tendon
cobalt mist
pure wedge
#

anyone know what is the oldest map in wotb that still playable until today?

stone tendon
honest eagle
#

Hey everyone, how to be a pro in Canal map with 60tp tank cuz that's the only map I couldn't win properly

#

Just wanna know

honest eagle
#

@river canopy You mean the blitz discussion , alright then

indigo crown
wary wraith
honest eagle
#

@indigo crown Ah okay got it, thx

low lodge
tidal nebula
cobalt mist
#

You’re right

quaint bay
#

Should heavy tanks go town on port bay?

river canopy
quaint bay
#

I've always told my team to not go to town but they never listen

red lake
#

In that case do what you can but generally accept your gonna lose 8/10 times when it happens

wraith lichen
quaint bay
#

Ysp

#

In middleburg should go hill or town ?

zinc trout
#

Hull

low lodge
wraith lichen
# quaint bay In middleburg should go hill or town ?

Normally play around the hill as highground = higher vantage point but some situations (too much e100/maus/263/Fochs + supremacy) town might be viable but generally contest the hills first you can fall back to town when you feel like you will get overrunned

#

Can we enlarge Mines ? Or limit it to tier 7 max ? The map is so small and stale and team doesnt understand how to play in it 💀

crimson tangle
#

fr fr

velvet crow
#

facts: the train in alpenstadt map looks like a southern pacific gs-4 locomotive from the 1940s to 1950s

queen ivy
honest oxide
zenith saffron
#

Can we agree the new Middleburg kinda sucks?

stone tendon
river canopy
honest oxide
#

i kinda enjoy it when my team goes hill

#

i hate it when my team goes town

patent topaz
wide shale
#

Mines is alright compared to Middleburg

#

Middleburg looks so much like:
Minecraft superflat world with village, oh but someone built a mountain

deft turret
#

Middelburg rework has a serious problems with town side. One spawn is completely protected from a hill side while the other side is completely opened to a hill aka medium side. I don't know who at Wg designed it but going town if you are a one side is asking to lose. I don't know who designed it but that person or group of people aren't the sharpest tools on a shelf. You are pretty much forced to go always hill side non stop. Side about which I am talking is when you are looking from a city side to a hill the left side of a map. It LITERALLY has no hiding places from a mid med side. I don't want to swear but lack of brain cells on WG's part really makes you mad. One side on Middleburg is blatantly better then the other side.

red lake
#

Middleburg was always like that town is an instant loss most of the time and one side was better than the other

river canopy
tidal nebula
#

It has its uses, a full commit to town is more reliable than going hill because most games you can at least kill one or two stragglers or bait out with the base if your team is competent

deft turret
# river canopy Going town is a potato play anyway. It doesn’t matter what side you’re on, if yo...

I don't see an argument in there. On med side it happens so often that someone's med or light pushes too much and gets blasted. You are instantly 1 less tank on the field. And if they are just enemy meds playing smart on enemy team they can just run away down while if you want chase after them you will have to watch out if their team will snipe you from bottom. Also going town play can result in you baiting enemies with captured flags. Also just because it's already a potato play it doesn't mean that it should be made to be even worse if it was bad already. That argument of yours is a complete junk. If you all rush town and clean it from unlucky enemy team, meds up there got a death sentence going down to confront heavies in open streets. I agree that going town is a more risky move and with less likely to pay off. I still can't force dumb players to not go town even more now that in EU you can't communicate with your team because WG are *. Your team goes town so you have to follow. So now you get even more punished if your team decides to play town. I actually would love a mechanics to ban Middleburg from maps that I can play on. Knowing how WG is lazy they will still brag about minimal graphics they improved and never care to fix a massive mistake by making one side blatantly worse.

But they will find time to implement invisible walls and restrict certain places because they are not so useful but fun to go to. In a true WG fashion, release the inbalance and delete the fun from the game.

I am toxic because this is a change that WG will most likely ignore to fix and most people won't even mind it existing because it's not as common as -30 000 credits each game or rockets everywhere. So don't take it to heart.

nocturne mortar
#

The best possible situation if you go town is that the reds go town too, and then it's an even, frontal corridor fight that you can't rotate round quickly, you can't rotate to support teammates or create crossfires easily, or force a push without bleeding a huge amount yourself. This all leads to a scenario where it's practically a 50/50 chance of winning no matter what you do.

Any other situations give you a worse chance of winning because you can't rotate through the town at all, so you have to resort to trying to hold bases. With 3 entry points and no crossfires you can't hold the bases for long enough to win. Oh and there's no way you are going to push the town fast enough if the reds split, and when in town you have cornered yourself so even with a tank advantage you are still unlikely to win.

So I'd agree with the potato play opinion lol

deft turret
#

Like I said. It's a potato play that works sometimes but your team will decide to just go there anyway so you have to follow through. No chat to coordinate and map town now being even worse for one side. It's not helping.

scenic stirrup
#

Нашёл это на карте виноградники

wide shale
#

Those soccer balls are all over the map

cosmic stump
#

how do you guys feel about CAMP/CAPstilla

stone tendon
random sequoia
near tiger
#

I think canal should be removed from the game, super bad map

honest oxide
kind violet
#

Everyone wants the map back, so where is it?

I don't think it takes 2+ years to rework a pretty good map

stone tendon
#

newbie nostalgia 🙄

#

I bet maybe 4 people here can tell me where the base capture location was on this map.

red lake
#

In tier 10 when it was available I remember it being really annoying with the waterfall and in low tiers forget winning your team was almost always gonna get theirselves killed off

stuck mortar
#

Hi can I ask can they put on top of the maps?

river canopy
honest oxide
#

idk if its the angleof the pic or whatnot but i honeslty dont recognize this map xD

modern maple
#

I also do not recognise this map. But the cap circle in Mirage was right in the centre (completely exposed) and on Lost Temple it was right behind the entrance to the temple complex when you came from the medium side. On both maps the caps were extremely exposed

#

Mirage

#

Lost Temple

stone tendon
#

Town was nicer and hills were useless in both

modern maple
#

I don‘t have a favourite. I liked both, though I am not that fussy about maps anyways. The only map I really dislike is Molendijk because of the annoying hills everywhere with massive gaps between that completely deny you any progress forwards from a position you captured

stone tendon
#

It’s pretty bad for slow tanks but the challenge is fun. Unlike mines if you don’t have a suitable tank it’s just painful.

honest oxide
stone tendon
modern maple
#

I actually played on that but it‘s such a long time ago that I forgot almost everything related to it. Unlike others like old Falls Creek or Desert Sands where I remember some peculiarities

quaint bay
river canopy
stone tendon
random sequoia
lament widget
deft gull
fair thunder
deft gull
#

Oh

wary wraith
slim imp
deft gull
# slim imp coming soon map

I feel like they should make a jungle map with lots of mountains and tons of trees. The map should include mossy ruins, bridges, and a bunch of little streams

#

It would be a map of blending into the tons of bushs and trees to ambush the enemy. it would be a great place for those who want to use there skill in a map with challenges and obstacles in there way

#

if this was added because of I would be happy cause I have so many of ideas

honest oxide
#

a map with a lot of elements is a map that requiers a lot of work and a lot of RAM to be playable
it might be a bit difficult to create and to make it accesible for all players on all devices

wary wraith
#

Even better, just make a map that is all bushes, trees, and water, so that every single device just crashes when they load in.

stone tendon
#

literally no trees are useful on it

spring cosmos
#

which map is actually the largest?

pallid oar
#

If I remember correctly, Normandy remains the largest map in the game. But most maps in Blitz are generally around the same size. Some may be a little bigger or smaller in terms of numbers.
Some maps may also just feel way smaller depending on how much actual playable space there is (e.g Dynasty Pearl) but have similar sizes to other maps

#

If you want specific sizes I believe you can check it out on map inspector

dreamy wave
#

It's been long since we got a new map. What's going on. WOT pc has gotten 3 maps since Molendik got into the game......Our devs are lazy af🤌🏾🤌🏾😕

pallid oar
#

Adding PBR to existing maps probably delays the development of new maps

#

Plus mirage and lost temple are still in the works. Alexandra said they may come back this year, that both these maps also needed a rework

wary wraith
tidal nebula
#

Adding PBR does take a while, and blitz doesn't have an extremely large dev team either, so they take a bit longer than wot pc to churn out content

quaint bay
honest oxide
#

lost temple was fun with the bridges, hills and cover possibilities
not an easy map to play on, but it often was fun games

stone tendon
honest oxide
#

it was good but still quite exposed
but yes, great players in OP tanks could make it complety broken

past oxide
honest oxide
#

That row of houses was pretty useful when someone was capping and you needed to surprise them undetected.

Enter Full speed on one side, shoot the capper in the back, exit from the other side

Repeat till win

obtuse pendant
#

maps are good when they have city and hilly halves, half favoured for lights and meds with high mobility, and half favoured for well armored heavies that can use the cover to take advantage of their armor

icy maple
#

Those maps will get boring someday and we have a lot of them that are cities + random hills,i think wargaming just has to make them interesting

honest oxide
#

lagoon map should be different
beach and hills on one side, mountains and beach on an other

keeping the "covered/not covered" mecanic on a new field

should be nice

river canopy
# obtuse pendant maps are good when they have city and hilly halves, half favoured for lights and...

This is literally the worst possible map design.

What happens is that the hilly area is just the dominant side of the map because hulldown cover is infinitely superior to no cover, so only half of the map is playable. Just look at all of the garbage mixed-type maps we have right now; Middleburg, Port Bay, Desert Sands, Black Goldville, all of them are literally just won by the team that has ore heavies that actually go hilly side instead of town.

If you make a map, it should either be purely open like Normandy, or purely urban like Himmelsdorf.

modest stirrup
#

Agreed

wide shale
#

Cities feel square and enclosed, they are not open and have corridor like sightlines, nobody wants to push a corridor if there is a chance 2+ TDS are at the far end waiting for them

Hilly areas with much terrain difference allows for easy use of hulldown, just hide half your tank and expose your gun and 1 weakspot (cupola), instead of peeking in a city leaving alot of your tank exposed while you take a shot

So yeah, we like hilly places instead of square cities

#

You also have a harder time spotting a flank in a city due to the enclosed environment
In hilly terrain without so many huge obstructions you are more likely to see people when they reposition

red lake
#

I’m confused about this what exact tier in context is this talking about because frontal weak spots pretty much do not exist on heavies after Tier 7 and even then speed and inaccuracy are so incredibly minuscule they’ll still keep with you at ok speed and hit shots regardless fast tanks esp in tier 8-9 are incredibly outmatched

jolly cedar
obtuse pendant
# red lake I’m confused about this what exact tier in context is this talking about because...

shouldve pinged me with this message, i never knew anyone responded.

first, no, tier 7+ heavies have weakspots, they are almost never invulnerable from the front (either cupolas, weak hulls, or machine gun ports)

second, most tanks that are heavily armored are also pretty slow, or have subpar guns (either dpm, accuracy, or alpha dmg etc), and will very easily be overwhelmed even by 1 or 2 decently mobile tanks in a hilly area (in a city area there is more solid cover and places to wedge any pesky tanks on your ass). the accuracy part is partially true for a few tanks but most guns take at least a little big to reaim even when only moving the turret to track a fast moving light or medium.

lastly, no, tier 8 or 9 fast tanks are still very good in the hands of a skilled player even against bs premium heavies and tds. the bourrasque is one of those op ass premium tanks but it shows that mobility and an above average gun can make a tank a very formidable opponent. the uh tier 9 sheridan thing (cant remember name) is devastating when used properly with its massive gun and good mobility (most of the time it doesnt even need mobility as having a big derp gun is good enough for a lot of tanks). in essence, map design should favour both slow heavily armoured tanks and fast lightly armoured tanks depending on what side the tanks play on, there should never be one specific map that causes one type of tank to outshine another.

acoustic stag
#

and if you're playing light, you can just circle them since the are so slow

honest oxide
verbal flare
#

Add Lost Temple

misty lantern
#

Are the other maps on holiday?

honest oxide
#

Its like... 1 chance out of 40 ?
It doesnt happen often but it happens

thorn bison
#

Add lost temple and mirage! Like this if you agree

dim tulip
#

So when is the FPS drop while looking through Middleburg Foliage going to be addressed?
You can't even use proper camoflauge since it just nukes your frame rate

zenith saffron
honest oxide
#

premium account + premium tank...

urban crown
urban crown
honest oxide
#

enriched ?
dumb choice but you never know x)

urban crown
#

ok thats right

#

but i think it was just an 2nd class or 1st class medal concidering that he got 2067 base XP.
I got 200K credits for 6K damage with my FV 215B 183 two days ago

misty lantern
#

Not enriched. I run credit boosters on tier 10 games. Plus it was x2 and I got a mission bonus. See below……

#

@zenith saffron

wide shale
#

you got a stack of silver

ruby coyote
quaint bay
quaint bay
honest oxide
#

poor SU100Y on the enemy team who tried to carry in a T6 x)

cobalt mist
#

Some of you can’t read channel names 💀

wary wraith
#

Wrong channel my guy

quasi shuttle
#

Why blur out your name if it’s the exact same as your discord username 🤣

still pine
#

When will the 3 old maps come back again (that one with the waterfall in a desert, The Chinese temple, and... wait was it 2 or 3 maps that got removed🤔?)

honest oxide
supple pelican
#

i think we should have more glitches in the maps

wheat stump
gray sundial
rancid elbow
#

They gotta bring back mirage

eager wharf
#

And lost temple

#

Temple is the map that has equal sides on the map that are slightly different, buildings to go behind and then the other sides, hills to go behind

elfin moth
#

Releasing new maps would be better 😦

wise meadow
wet forge
#

Привіт

austere lark
knotty quartzBOT
#

dynoSuccess Mailand_001#9613 was muted.

hazy beacon
supple pelican
#

why do they patch glitches. it only makes the game less fun when they do that

wide shale
#

they aren't intended game features?

candid spade
#

There a song in this part of vineyard (sector 9)
What the name of it?
Kinda creepy, also kinda liked it

knotty quartzBOT
#

dynoSuccess саня з 20 етажкм#5209 has been warned.

cosmic copper
#

When's lost temple coming back

lament widget
tidal nebula
#

You can go to cd side and fight heavies if they go that way or go ab side and go hulldown right below the lighthouse area

#

Supremacy bases

#

Just easier to describe positions with bases

gaunt heart
#

I miss lost temple, i need it back!

wet forge
#

Dobre

quaint bay
#

Hallo
FPS they fall on map Middleburg only this map

wary wraith
wanton whale
crisp forge
#

I play to Germany tanks

#

but i love to US tanks

analog rune
royal chasm
#

and have fun tryna to hill climb on middleburg on the medium/light tanks side now theres a fat rock there was not supposed to be there now im alittle angry/stressed not happy

wary wraith
#

Kinda like you’re not meant to camp on that back hill in the first place…

elder bear
#

mirage

radiant nexus
#

Please get rid of Port Bay. Dismal bloody map…

tidal nebula
#

No one plays it intelligently is the problem mate

lament widget
#

obviously you havent seen the 2018 twister cup final

zealous fiber
#

I have

zealous fiber
lament widget
#

correct

quaint bay
#

imagine enemies just out there searching where is the grille

honest oxide
#

Its not that good of a spot tbh... just stay hidden behind buildings and you're fine.
But you first need to understand whats going on (wich is clear when there's a Grille on a comp match, on this precise map)

lament widget
#

If you know what to look for it’s easy to counter. And it’s often a negative for the team using it, as they need to have the majority of their team contribute to it, having like 2 people of their entire team fighting the first 2 or so minutes

zealous fiber
ruby coyote
#

Wait... how...

wary wraith
blazing citrus
#

Its not lesta
Это не леста, эт варгеймиг

river canopy
#

Not the city part.

Never go city/town. It only works if you’re in something that claps in urban areas (autoloaders and superheavies) and the enemy is stupid enough to also go city

zealous fiber
#

2 of our members couldn't VC and went far right
so it was a 5v5, with Grille having shots time to time

kind fox
#

that’s a skill issue not a boost position issue, if you can’t win a brawl 5v7

#

That’s also not even the good boost position

zealous fiber
#

Dude. What don't you understand in "two members went far right"

kind fox
#

You were gonna lose anyways with 2 not in vc regardless, don’t complain about something that didn’t even cause you to lose

zealous fiber
#

It is, the screenshot is only 2 minutes in. They pushed in first 30 seconds while grille was still on wall. I don't know precisely how, but he had shots into us, right below the wall.
We almost won. The two guys on right pushed and pinned sides. It was close, so why are you being so aggressive and assume false situations?

kind fox
#

You are complaining about one of the most obvious things and you still lost to it

#

With 2 people not in vc don’t expect to be winning in any comp environment that’s semi decent, also your focus fire looks trash compared to them

zealous fiber
#

Yeah okay bud, very intresting things you're saying.
It's sure that no one else could have known that

kind fox
#

@zealous fiber the grille has 1 position it can play, and it’s that boost, everywhere else it’s terrible

#

You also said it yourself, 2 people went right and were not in vc, your focus fire is clearly not it, these things led to you backing up into the grilles sight line to get nuked 🤷. If you can’t understand that comp isn’t for you bro @zealous fiber

zealous fiber
#

👌

zealous dust
#

i hope they never fix this LMAO

tidal nebula
#

It's always the people that don't seem to be able to read chat that go city, and then they just sit there and wait for the rest of the team to die

river canopy
wide shale
#

nah man, they tried to lure everyone off the hill in encounter 💀

modern maple
#

Which they succeed in - eventually

tidal nebula
#

If anything, heavies might hold the hill side and lights/meds cap the bases quick in supremacy. That strat has seldom worked for me, unless its a diamond ranked battle and everyone is communicating

river canopy
#

This will never stop being satisfying

scenic stratus
#

That hill is always such a bait

kindred scaffold
#

Well, some info regarding this.
This is not New Bay. It's map called "Bridge" in game files. It was tested in fall of 2018

lament widget
kindred scaffold
lament widget
#

It does seem a bit open

kindred scaffold
#

Yeah, kinda...

red lake
#

It’s both heavy brawl and if the bridges are accessible hulldown

wide shale
#

That map looks like it would end up as a campfest
I would bet nobody would cross the bridge due to crossfires and going in the dried river bed would mean loosing to the enemy team to high ground advantage

elfin moth
lament widget
#

It would be cool imo as a wasteland V2. Since we know the current wasteland takes place in a destroyed new bay, we could maybe have a continuation of that.
It would be funny imo to see people go flying off the bridge, or zooming between the ships.

wide shale
#

I agree, I would definitely jump off the bridge for fun

stone tendon
#

Its like westfield from wot pc but with 2 bridges instead of 2 hills

kindred scaffold
kindred scaffold
#

Molendijk

wary wraith
#

What tank are you using

kindred scaffold
wary wraith
wary wraith
#

Hence why I asked

faint patio
bitter crater
#

dead game

rancid tinsel
#

WG should bring old OG maps back

obtuse pendant
#

wrong channel lol

obsidian depot
#

Anyone else here battling with the middleburg map?
Eu server
All my games are fine
Internet is fine
Average ping is 200
Fps is average 60+
But as soon as i play on middleburg everything goes down the drain, audio, fps, ping, i get ping around 7k on that map...11k...ect...and package loss spikes up to 50% and above, any suggestions or any ideas on why this is happening? I will greatly appreciate it

faint patio
#

Lower everything, your device cannot handle it, or be like me, and pray to the RNGESUS thay you dont lag out

vestal meteor
#

Yeah, lower mostly everything, if that still makes your ping over 200 you should enter aim mode every 5-10 seconds to make the grass disappear, when I enter the map and go on the hills I need to do that too

acoustic perch
vestal meteor
acoustic perch
#

Pretty sure most of my friends play with 200+ ping aswell. So...

obsidian depot
#

Thanks! r_fire

acoustic perch
#

Tbh Middleburg seems to be more optimised compared to Castilla

lament widget
sick flax
#

too many people do not understand what a sniper does-- they think they are "campers"

blazing citrus
sick flax
#

but it can be a big help to win, I average 2k and 1-2 kills

blazing citrus
# sick flax but it can be a big help to win, I average 2k and 1-2 kills

Usually it's useless in my case. Every time i had a sniper in team it had 3 variants

  1. He gets spotted, he deals 300-1k damage and dies giving my team bug disadvantage

  2. He snipes but gets low amount of damage or assist 200-2k is nothing...

  3. That rat doing Kolobanov and didn't help team

In 3 cases snipers didn't give any assist to my team, nor gave any useful information of enemies location

sick flax
#

sounds like they did not practice enough and or not get a good spot

#

a good sniper will knock off hundreds of points on mulitple players to help the team

nocturne mortar
#

Sniping is generally not helpful, and doing small amounts of damage spread between lots of people is also much much less helpful than a lot of damage to a single person. Getting guns down is much more important and sniping/camping spots tend to not let you do that.

vestal meteor
#

Mostly secondline and if allies low frontline, camping/sniping in jg its useless play grille if you want to do that

#

Btw don't ever camp in fv183 too, it gets spotted too eazy when it shoots or stay at 400m minimum

rose vine
#

In my opinions maps should be bigger, maybe 1.5x-2x bigger.

austere lark
rose vine
#

So, maybe for players with worse performing devices could still play on small maps, and those with better could play on bigger.

austere lark
#

That’s not how it works

rose vine
#

Maybe something like a mode, that you can choose which size of map you could play?

austere lark
#

We don’t need maps bigger than canal for 7v7

rose vine
#

then it would be 8v8

austere lark
#

Again, you lose players to device capabilities

#

If you want more players and bigger maps there’s pot pc and console

blazing citrus
austere lark
stone tendon
#

I don't see why WG would care if players who don't buy stuff ingame would be cut off from bigger maps

austere lark
red lake
frail latch
#

How to play good on Faust

wary wraith
red lake
indigo crown
#

Isn't the only thing lights can do on mines is rush the centre hill? Then they deal with the enemy lights, and try to snipe brain dead TD not taking proper cover. And if you're a medium, good luck lol.

wide shale
tender hill
quaint bay
#

where can i find codes

wary wraith
#

You won’t.

stone tendon
stone tendon
red lake
stone tendon
#

Also there is no cure for idiots. No reason to make extremely simple maps inorder to cater to them, that would make the game mind numbing for everyone else.

austere lark
modern maple
modern maple
river canopy
# modern maple What. Is that normal on NA?

Actually yes. You're kind of forced into it. If South spawn takes the hill, then it's pretty much GG.

It's really my main issue with Mines; South spawn mediums start closer to the hill even though they derive far greater advantage from hill control.

modern maple
#

Nobody is forced to participate in this yolo fiesta, and I don‘t think the hill is that strong if the TDs position themselves in the typical spots

#

Like the last time I saw this kind of gameplay on Mines was around three years ago on tier three

river canopy
#

The thing about the hill is that the guy on the hill doesn't get to do that much damage, but his very presence still winds up being hugely influential.

If there's a guy on the hill, then he forces the enemy down away from the hill center, allowing the other side to take up those positions.

If you're North spawn, that's game over. Your TDs can't fire without getting shredded, so it's only a matter of time before you lose.

modern maple
#

Kinda depends, north spawn can deny the one on the hill to peek the hill entry by having someone on the lighthouse island

#

Plus you can use the rocks as an intermediate fallback solution

river canopy
modern maple
#

If he cannot peek he cannot establish a crossfire so he cannot push anyone back so his team cannot take the ridge

#

You can also counter the hill position to a degree from the northern red line

river canopy
#

Also, trying to suppress the hill from the island is dangerous business. Even when the hill guy peeks, he's hulldown, and if you get spotted on the north half of the island, the TDs from south spawn can shoot you

modern maple
#

That‘s not true

#

There is precisely one camper spot that can shoot at one of the possible positions, but only if you use it weirdly

#

Yes, that is the gap. And you have to position yourself exactly in that gap, otherwise no camper can shoot you

#

The two possible positions are these, one is hulldown and one is using vision mechanics

#

Also, the hulldown of the counter position is way better than the hulldown of the hill entry because it‘s a lot flatter

nocturne mortar
modern maple
#

Well, once, maybe. But that‘s not enough to win

wide shale
frail latch
#

How to play on Faust

stone tendon
frail latch
#

Ok

quaint bay
#

New maps ? When ?

#

Add some night mode maps using ligthts installed on tanks to view or UV vision

tired helm
#

Please re add Lost Temple it was one of the best Maps ever

normal isle
#

I wanna mirage and temple back

south harness
#

Hey does anyone have anygood spotting locations that are good for the bc 25 t

ruby haven
lethal depot
pure field
urban osprey
#

when new map

balmy light
#

How Can I play on the Moon Map? Excepted in game mode?

zealous dust
balmy light
wary wraith
#

More specifically: Only Gravity Force has that map.

wise meadow
#

Is camping in tiger ok?

mystic ether
wise meadow
mystic ether
left comet
remote halo
wise meadow
#

@remote halo maybe u will be that dude in the 33 damage game i had to carry
(I got 2.5k or smth)

#

In a Tiger P sandsturm

remote halo
wise meadow
#

@remote halo its a TD bruh
U get high alpha

remote halo
#

hellcat alpha is 225
and you even thinking of camping in a heavy

wise meadow
#

Im bored of frontlining
Circling
And Hulldown
Now camping experience
Why not

remote halo
#

i was right, you are one of those useless people

#

if you want to camp use the right tank you dense head

icy maple
remote halo
#

and literally a tier higher than it
2.5k dmg in tiger p is not even a carry

wise meadow
#

@icy maple u don't wanna ask About the Armor
206 front
88 sides
Or rear is 70 or smth
Whackyer Armor profile than the cheiftian mk 6

#

Sidescreping is like showing your entire flat part to the enemy straight

icy maple
#

So?? We are talking about hellcat and tiger p not chieftan lol

remote halo
wise meadow
#

Peekabo is the best

@icy maple taking about Armor profile you bread sausage

#

Gtg

icy maple
#

Ok going to insults is basically no worth my efforts since i automatically get ur a moron, cant even take an example

zealous dust
wide crest
#

Man they should add mirage back. It was a damn good looking map. And make it pbr.

tame saddle
#

Agreed

#

also make maps bigger

tame saddle
#

Rework dead rail

wary wraith
noble sentinel
#

We need more maps!!!!!!!!!

wary wraith
#

Not really. Existing maps should be rebalanced first.

pale badge
#

No dude. More maps. They got stale a while back

wide shale
#

More active military bases like Faust yes

lavish cosmos
#

Especially Mirage, i have lots of memories plsying on that map.

shrewd portal
pale badge
stone tendon
modern maple
#

Nobody asked for this opinion but Molendijk is literally a massive garbage map, more garbage than any other map out there

honest monolith
ornate sand
#

Dead Rail is my favorite Camping ground in my TD, same to Canal

modern maple
#

Oh yeah and good luck capitalising from a won medium flank, because you need to cross open ground into superior sniping positions to get into the enemy‘s back, which is just a complete joke in terms of map design

#

A medium can literally better work in the city because there you have at least the option to switch lanes and use different angles of attack because it‘s not just one ditch

stone tendon
#

Same as Castilla, map is rude but there’s a lot of potential of what you can do IF you do the right thing and the circumstances areant against you. It’s unpredictable and fun like that.

modern maple
#

I would not compare it to Castilla at all, Castilla doesn‘t shove your face into the enemy, and gives quite a few options to play it

analog slate
#

really easy to be nuked anywhere in the map

ember horizon
#

Canals and Dead rails playstyles are basically being hd and waiting enemy to make a stupid mistake and letting your tds just farm them. And who ever wins the medium side usually wins the whole game.

slender siren
#

How do you go up the map in rock field? I’ve seen it done in comp but I can’t find where

honest monolith
modern maple
#

What do you gain by pushing the hill? Like why would you even want to do that?

#

I mean yes, it‘s difficult and nearly impossible if the enemy positions themselves intelligently, but it is also pointless so why even bother?

stone tendon
tame saddle
#

Any1 agree wg should rework deadrail

#

Also make maps bigger

vestal meteor
#

Deadrails isn't even bad wdym
And if you want bigger maps world of tanks awaits you, blitz it's mostly made for mobile players and not all devices would support bigger maps, some players play blitz due that it has smaller maps

stone tendon
river canopy
stone tendon
#

It’s very satisfying to pull off and have it work properly

velvet crow
#

anyone can make wot blitz maps tier list?

slender siren
slender siren
stone tendon
river canopy
quaint bay
#

Hey, anybody know any good TD spots on Middleburg?

#

I look around and I don’t see many good spots to sit and provide fire support.. anybody got some?

wide shale
#

From the hill: back corners have some elevated positions that give you a sightline straight down by the 2 hills
Town: (granted don’t go town in general) the corners again, they have the same elevated positions and have clear sights down by the buildings
If your game ends up hill vs town you can sit anywhere along the hill and shoot people who peek town

obtuse pendant
#

is middleburg town just garbage? i tend to win matches very often even if my team goes town, supremacy or encounter

prisma halo
urban osprey
kind fox
river canopy
ancient flax
#

always happens on eu

blazing citrus
river canopy
meager vessel
#

How about another map like himmelsdorf? One that is flat, Has decent hulldown positions and hallways. Himmelsdorf is one of my favourites the other one being Faust

red lake
#

Ah yes another map catered almost exclusively to heavies

meager vessel
#

Dude i play mostly td or med and i love that map, cause i think it is quite balanced. Heavies like maus and e 100 have to angle. Low gun depression tanks can still do stuff. There is a clear middle, heavy flank and med flank

red lake
#

It’s not if you played any high tier games in himmelsdorf they always end in two ways one being : your med side clears out the tracks and is enroute for flanking , your heavies get steamrolled and barely chip into the enemy heavies. one being ,You brawl for your life and come out victorious taken a lot of damage only to see your team crumbled and failed to inflict any damage

meager vessel
red lake
#

Uhuh I got a raisin in T49 on it and multiple kolos your point being

meager vessel
#

That i like that map and it can turn out in other ways then those you listed

#

But just saying. One more flat map cant hurt since we only have one

red lake
#

We’ll just have to disagree then I don’t enjoy himmelsdorf in any tank class or in particular

meager vessel
#

Okay. But what about a map like the desert one without rail where one side is lower and the other above. So there is only two elevation points and not like castilla

#

Add a few ruins or some cover and i think it could be good to have more of these maps where you don’t have to worry about gun depression that much

river canopy
#

Himmelsdorf is unironically the best map in the game

wide shale
#

I disagree

blazing citrus
#

best tactics for LT/MT(TD)

#

TDs are biiig line or X
LTs/mts are --- or —

X are useless

stone tendon
dreamy wave
#

When are we getting a new map??????

quartz zephyr
prisma halo
dreamy wave
#

It's been a year and 3 months since we got a map.

dreamy wave
prisma halo
#

Lagoon will be the new map in 10.0

dreamy wave
prisma halo
#

We’ll test update 10.0 soon , we’ll see if there is a new map

eager wharf
#

There should be a mountain map of some sort

quaint bay
#

i hope there is something new and big

prisma halo
#

Lagoon ( mirage 2.0 ) will be a rlly cool map

dreamy wave
prisma halo
#

I will do a video on my YT channel

slender siren
prisma halo
slender siren
#

Hmmmm. Isn’t that a ways away?

prisma halo
#

They said there will be a new map in 10.0

pearl wind
wary wraith
#

Wargaming has not confirmed anything. We can only speculate with the few clues we have been given.

wary wraith
quaint bay
#

kinda wish they put a TD bush in the top right and bottom right corners.
i feel useless playing any sort of sniper on this map

#

Please forgive me if i missed anything, i dont really like this map.

prisma halo
wide shale
quaint bay
#

Hm....

nocturne mortar
#

The west most red positions aren't useful, you have very few shots down one corridor that's unlikely for people to use. On top of that you either have no spotters so are even less likely to be useful, or there's a green there who's basically covering the corridor without your help.

river canopy
#

Those spots on the 1 line are bad for TDs, but they can be very strong for heavies with -10 gun depression if the enemy goes town. One tank sitting in that hulldown can stonewall an entire enemy team if they go town, and also prevent them from calling the nearest supremacy base

unborn bison
#

Can anyone show me the best places to go hull down on the most popular maps (both encounter and supremacy)

#

If it matters the tanks this applies to are t29 and kv1

velvet crow
#

and make a tier list of the maps in wot blitz

stone tendon
unborn bison
#

Im trying

#

Some maps are hard for me to go hull down so i wanna know if there are any spots i dont know about , like in desert sands

stone tendon
#

in urban maps like these you don’t have much of a choice in what to do

unborn bison
#

And in a map like canal what am i supose to do with lets say a t29 in the start of a game

#

Like where am i supose to go if most of my and the enemy team are tier 8s

stone tendon
#

I would go hills side with mediums personally

stone tendon
unborn bison
#

Thx

river canopy
unborn bison
#

But the body has like 0 armor so thats y im asking for places to go hull down

remote halo
past oxide
#

Middle if you want to get quick shots on the heavy tanks

quaint bay
#

They yoinked the "pool" and waterfall!

quaint bay
wary wraith
#

I loved the skies that Middleburg had. We lost those.

elfin moth
#

Lagoon map

kindred scaffold
#

Cool

#

They really did great job, with rework to PBR

kindred scaffold
#

Cool! Yoinked from Tanks Blitz discord

stone tendon
#

I really wish they would add more usable foliage though

wary wraith
buoyant whale
#

i hope they do

#

lol

past oxide
#

Looks huge

analog rune
# past oxide Looks huge

Don’t get your hopes high, all maps in blitz are like 500m²
If this one a 600m² it’s gonna be a huge achievement

elfin moth
#

Good map ngl

stone tendon
past oxide
stone tendon
kindred scaffold
#

I think the version, that on Suptest was 500*500, I'll take a look after this OpenTest

stone tendon
quaint bay
#

Give the new map a new map theme song!! 🔥

lament widget
#

Give each existing map its own theme song

tame saddle
#

they fine as is

quaint bay
prisma halo
#

Lagoon need desert sand music

wary wraith
#

Not really

lament widget
# quaint bay Bingo! Make each one unique

or just import ones from wot or something

as in like mines has the mines song from pc, himmels has himmels song...

for maps that don't exist either new tracks could be made or swapped, like port bay could have the live oaks theme, as theyre pretty similar in map location.

it would also be pretty cool if they lasted longer into the battle than the timer countdown

lament widget
rough bear
#

Why are there so many maps tds are useless

prime pewter
#

Maps are to small for back line tds, for example the new epsilon where is it supposed to go no armour and gun depression. You are forced to sit in one of the 2 or 3 bushes near spawn and try not to get blind fired

rough bear
#

The only good td maps are dessert no train, canal, maybe canyon and like bg

honest oxide
#

fort despair has great TD spots too
himseldof has decent spots, you need to know how to use them
Mines and desert sands are TD campfests
Normandy has the 2 bunker spots and 2 houses spots in the 4 corners of the map that are great too....
I dont know what you are complaining about, most of the maps have good TD spots, you just need to know how to use them

river canopy
#

Himmelsdorf is a pretty bad TD map, ngl. I love Himmelsdorf, but if there’s one thing I don’t wanna do, it’s play Himmelsdorf in a turretless TD

honest oxide
#

clearly not the best but still workable
my point was there is not a single map on which TDs are useless
all of them are at least workable

river canopy
honest oxide
#

port bay is a tricky one for sure, maybe the worst in my opinion
but i find the others workable tbh
if you dont have cover, use your teamates (without blocking them ofc)

stone tendon
wary wraith
granite ermine
#

Is this worth to enrich ?

modern maple
#

No

modern maple
ornate sand
urban swift
#

One message removed from a suspended account.

granite ermine
#

Ok

wary wraith
#

I’d only suggest enriching tanks that you’re going to keep for a long time. For instance, I plan on enriching my SP I C because I love it too much to sell.

quaint bay
#

I Love It And Maybe You Guys Do Too

kindred scaffold
#

Most of the boosts, were edited (WG added "InvisibleWalls" there) so most of them doesn't work anymore. Because most of the maps are not fully mirrored, one spawn can have the boost, other not. Which makes for an unbalanced map. More precisely, one side always has an advantage.

#

Great example used to be canal, there was boost for light / medium tanks, which could boost there on their own + Bush was on top, so you had even greater camo bonus. This was never the intended map design.

wary wraith
#

They added invisible walls to certain climbing areas because it creates an imbalance in gameplay. They did this for the hill on Port Bay for that purpose.

velvet crow
#

how to get this image

velvet crow
# river canopy map.wotinspector.com

it's not available for armour inspector app? are there any wot blitz apps or websites that show heatmaps, or the right or wrong places players gone in game

kindred scaffold
quaint bay
#

when you revive those two lost temple and mirage do not change any structure pls. I just want to see them like as before but better quality r_power

lament widget
#

why would they remove them from the game just to do that. theyre obviously changing the overall structure of it.

red lake
#

Those two maps sucked to play on

river canopy
red lake
river canopy
#

Ye. I know. All these people coming in here wanting them back, and you’re here spitting facts lol

red lake
#

Mirage or whatever was so unfun to play on in T10 I remember and lost temple sucked in any high tier gameplay esp when the IS started receiving buffs I still have burned in memories of those dam things hitting me at full speed while traversing their hull and turret in drac

#

Mirage was only enjoyable low tier

#

Lost temple the worst offender

#

Crowded horrid gameplay and as much as we hate hulldown positions now that map was literally who got the power position in the stupid temple court first and was your team smart enough to cover the crossfire

lament widget
#

mirage was available in high tier? i only remember it being up to t7. maybe im confusing

red lake
#

It used to be available for upto tier 10 but it was horrid gameplay

quaint bay
stone tendon
meager garden
raw harness
#

We could get prizes by finding easter eggs

quaint bay
#

what prize

#

I spent a lot of battles just shooting at the window for the sandworm, and another window for tankenstein room

thick dew
#

So guys, I never played or tested the lagoon map, if so, the lagoon will be also available on training room?

jolly cedar
#

all maps will be available in training rooms

thick dew
#

Including the lagoon?

wary wraith
#

Lagoon will only be available once 10.0 drops.

thick dew
#

Ok

rare jacinth
#

can you shoot down planes

wide shale
#

In the few maps that planes exist, you cannot

rare jacinth
#

i wanted to shoot that one plane that goes really low on normandy

hexed echo
#

wg should add more maps only for game modes gravity mode has the moon and permafrost and mad games has wasteland

wide shale
#

realistic mode only map that is just a big open plain with a few short hills

wary wraith
#

Yes pls

tacit pagoda
#

Should mines be available from tier 7+? I feel like its too small

past oxide
#

Mines should be removed from the game

quartz zephyr
#

no

past oxide
#

Remove every bush and rock from mines

wary wraith
#

No

stone tendon
#

🤣

ruby coyote
quaint bay
#

Update the map Normandy, No one goes to the beach at all

quartz zephyr
#

some people do

stone tendon
#

You can use it for flanking in the right situations if you’re in a light tank or e25

wary wraith
lament widget
midnight fractal
lament widget
#

I realize there’s an entire region of france called Normandy, I should know as i went to it and both of the American beaches last year. What I’m just trying to say is that when people think Normandy in war, they think the beaches

midnight fractal
lament widget
#

the lagoon map looks kinda like that, like old mirage.
with the military influence near the shore, but the farther inland you go the more it becomes native land

midnight fractal
midnight fractal
#

Any ressources on how to learn maps and sniping spots for TDs?

wary wraith
nocturne inlet
wary wraith
civic phoenix
#

I think its time to remove Dead Rail from MM. Its the most boring map to play on and the least flexible map. I am trying to be more passive on that map, and its working. But the problem is that when the meds side loose, the game is pretty much over

river canopy
#

^

#

Believe it or not, it's possible to traverse your tank 90 degrees, contrary to what most heavy players seem to think

austere lark
#

Dead rail is a map for commitment. You can push the med side or the low heavy side effectively if you work together but that takes thinking and coordination

lone cradle
#

Black goldville is a hellhole, everyone goes A, and there is somehow always 2 heavies all the way at C to find absolutely no one on one of the 2 teams. They wont be able to do anything for their team for the entire game as the map is massive- it’s fun for esport matches but for randoms it kinda sucks

hushed meadow
#

What’s the worst map, i think it’s dead rail, it has to get a re work

indigo crown
#

Mines. Too small

uncut pike
indigo crown
#

Mines upto T6 is great. Newbies don't keep watch on either flank, nor are they mindful of TDs when they peek centre hill. But yeah, I hate when I get mines in T8... Whoever has more hulldown, wins

zealous fiber
#

Just reserve mines to below tier 7 and problem is fixed. Mines being small is kind of the point of that map.

#

The worst map for me is shared by dead rail and Dynasty Pearl. My guy above said that if heavies goes C they're useless but have you seen Dynasty's Pearl?

stone tendon
atomic notch
rigid dragon
#

i wish blitz could once update the normandy, making one spawn in the beach and one in forest and making it longer.

red lake
#

Hell no

supple yacht