#tank-balance-discussion
1 messages · Page 190 of 1
@sand delta no one.
If you have a decent point it gets discussion and reviewed.
But asking for new tanks here isn’t the right thing.
Nor is putting out other ridiculous ideas
buff the isu 152 HP and lower the pen of bl 10 pls cus the HP is too low only 1010
i wouldn't go med route with an IS-4 to be honest
I mean its fast for a heavy tank and definitely powerful enough to win a med flank its just not fast enough if that makes sense an IS-7 i would understand though
in certain maps the IS-4 can still prob make it but i would just fight heavies with it as your heavy tanks will probably need their strongest heavy helping them rather then the meds
Kill red mobility first.
?
I would argue that keeping your meds alive is more beneficial as you can still tank shots and let your meds farm off you if your heavy flank collapses after plowing through their meds. As Crusader implied, once a team loses its mobility, it becomes quite hard to pull out a win for them.
【《ℍ𝕖𝕟𝕥𝕒𝕚 𝔾𝕠𝕕𝕕𝕖𝕤𝕤》】#1411 has been warned.
What if instead of modifying the 4005, wg added a version with 183 mm?
Agree with what is said above, 4005 is fine how it is and doesn’t need changes.
And besides, there’s a reason they decided to give it an autoloader instead of putting a second 183 gun in the game
Derp tanks in initial tier -> bad for new players.
Derps that don't take like almost your whole hp bar -> acceptable for new players.
Sormon#0001 has been warned.
Please work on not shaming your teammates and hiding your own name. Thanks.
After playing wotblitz for almost 3 years below are my observations:
1)All the vehicle graphics are excellent
2)Both the regular & supremacy modes are engaging.
3)For new players its good to have a boot camp of tanks of each type...(it took me 2 years to realise what is TD🙃)
4)Its better to have a demo video on Type of Ammo,Armor penetration,Clan & Tournament subjects
5)Apart from these credit coefficient adjustment in lost battles for some tier 9&10 tanks might help free to play players in grinding new tanks
6)Finally it might be helpful if winrate is kept under Stats Menu instead of Main Profile nothing changes but people wont feel bad if they loose n number of games in a row.
Keep Grinding👊
thats true in most scenarios mobility end game is most crucial but generally heavy tanks nowadays at least meta heavies most of them are quite mobile like 113 or 50B or IS-7 granted 50B is a med with a TD gun and heavy tank hitpoints but theavies are undoubtedly the strongest class at the moment if your heavy side lost the fight cuz their best heavy isnt there i think a group of heavies will mostly win against a group of meds not judging skill ofc but there are too many variables to make an argument out of this but you got the idea of what i was saying i think
@scarlet fjord Your nickname is epic
Yeah I get what you mean, heavies are a lot more foolproof than mediums, and when you're playing pubs you can't rely on your teammates lmao
exactly i treat it like a 1vs7 with 6 mobile shields unless i see someone from a clan i know
I actualy found a problem with that map someone have to fix that xD
@junior sphinx #maps-discussion
whats this in 8.1 huge armor rework? on blitz hanger
i cant even tell on some tanks what is being changed like IS-7 seems the same
Armor Highlight change only
I love T110E3 new hitskin. I never have seen something more realistic before.
https://media.discordapp.net/attachments/594610900154187806/859864696181751838/unknown.png?width=512&height=403
Monster truck tank
@full token Didn't you have the T34? Well, just don't question the elevated one. (ngl, it looks like something i'd do in spore)
Look at the coupola of this tank. Wtf if they are going to nerf and leave it like this E3 will become piece of trash
@mental pasture jokes aside no, it's not. E3 fully depends on it's armor. Just imagine what will happen if they will give it huge 200 mm weakspot on the top... if you have some skill you can easly pen E3 on close ranges even if it has hidden lower plate
@full token if you click on the number of version you will be able to see full armor profile after changes. Of course BlitzHangar made some mistake with profile but still coupola seems to be around 200 mm effective.
Edit1: nerfing E3 is good idea, but not in this way
Jokes aside about the new E3 design, I actually believe that nerfing the cupola is a good thing.
At this point it’s hard to know what really is getting changed
Do not question the elevated one!
New premiom tonk T34 AT. new tonk destroyir
@stuck acorn You call this easily penetrable? That's the POV of a Vk 90 using prammo (no CS), it has 320mm APCR. If the T110E3 wiggle, you simply will not hit those "weakspots".
(Aside note: without prammo, all those light green areas become dark green)
That very small 74mm plate? It's easy to hit if the E3 player is an idiot and stand still front of you.
It's slow but even Maus can wiggle the turret, why wouldn't E3 do the same?
Bruh. I wasn't talking about this big coupoula. But there is one other weakspot you can easly hit at close ranges. E3 depends on it'a armor.
Now it's OP but you can nerf it in different way without completly destroying it. For example nerf reload, nerf traverse speed etc.
Yes E3 is slow so even if he tries to move it's quite easy to hit at close ranges
E3 may be OP rn but without armor on the coupola this tank will be uselles. You now sound like a guy who is just annoyed because tank he doesn't own is better than tanks he have i his garage lol.
Like i said earlier you can nerf it in many differnet ways. It doesn't need to be armor
And I said earlier you csn hit this weakspot even if E3 moves
E3 needs a nerf, but not an armor nerf
^
tell me good reason to nerf T110E3''s cupola, now its will be shit like it was cause you literally cant hide this smth, hulldown? everyone will pen you, hiding cupola with smth like building, they will pen your lower plate like ffs why nerf of armor, nerf gun or smth
btw t30 will be better tbh
ok but buff e4 cupola if e3 is gonna get this cracked cupola
Just a few more notes and facts.
T110E3 always had a very high WR, but since 6.7 is leading the top WR among T10 TDs and since 6.10 the E3 always had a WR beyong 60%. The WR improvement in 6.10 isn't because of the new consumables, mostly because they were given to E3 line one update later.
At 50 meters (close range), Maus dispersion does still way bigger than the only actual E3 weakspot (not considering the lower plate).
T110E3 can block the little weakspot using the cannon. The armor don't increase significantly, but it becomes harder to hit in practice.
T110E3 cupola is stronger than T110E5 cupola.
Nerfing it's cupola gives an actual weakspot for it that isn't that little crack in casemate.
T110E4 have the same cupola design, but because of God's will, it's way weaker than T110E3.
Wtf you clearly doesn't have E3. E3 is slow. It turns slow. It's gun is pretty average for a T10 TD. It's main advantage is armor. You want to completly crack this tank? Like it has no Point.
You want to nerf lower plate? I agree it may be too strong. You want to nerf gun? Yes it can be good idea to balance it.
But d o n t n e r f c o u p o l a. It will make this tank uselles
1st. T110E4 have to have less armor cause of turret
2nd. T110E3 cant hide whole cupola cause its pretty wide and it cant block every shell
3rd. now T30 will be better in hulldown than e3 cause its have turret and its almost impenetrable cupola
4th. just nerf gun or lower plate not cupola
btw fv183 will pen it with hesh
Yes it have a point. Simply don't make the tank a literal red block more armored than it's heavy tank version (T110E5), or simply more armored than Maus.
The Lowerplate is already a weakspot and weak enough. It's a TD, why would nerf a gun from a tank class supposed to have good guns?
If you load Vk 90 prammo and aim to an IS-7, you'll see thicker weakspots than that little crack.
"Wow my tank will become useless because it will have a decent weakspot, it's not as like I already have a TD gun and barely impenetrable hull."
@unique scaffold
T110E4 may have a turret, but the cupola design does still literally the same.
You can hide a weak cupola by turning back into a decent cover as like every non-op tank
I'll show you 2 little prints later
Why would you nerf the gun from a TD or a lower plate that can be penetrated easily by tier 9?
Wow, a 183 can hesh a weakspot thinner than a Panzer 38 T cannon, it means that the tank is penetrable enoug, god bless E3 🙏
Man, what the f are you talking about. Do you even have E3? This tank d o e s n t n e e d any weakspot like this. What you want to do with E3 when it won't have any armor? Because it's obvoius that everybody will shoot there. This tank is slow enough. All you need to do to make it perform Little bit worse is making it more vulnerable to circling by making it traverse speed worse or making it deal less damage by nerfing it gun. Nerfing it's armor will make it T10 T28
E3 coupola is on the middle and it's simply huge. It has more armor than E5 but it's slower than E5 for f sake.
@Brazil14n#9808 you clearly know nothing about this game. It's normal that a slower tank has better armor than faster tank. E3 is fine with this armor. All you want to do is make another T10 completly uselles because you are noob and can't fight with it. Also i wouldn't compare E3 to E5 because those tanks are different from each other
last sentence, "wow my...." what will give you impenetrable hull when cupola and lower plate are weakspot how you want to pick when you will get shooted in one of these places
and it looks like you dont have e3
WG really has to do something about double Shark, Chimera and 252 toons that requier zero skill to win the game specially when they are top tier. It's so annoying specially when you play something like AMX 50 100 that can't counter sh*t like that. It's not that I get rekt but my team just gets demolished and wow so fun I got outplayed by 240mm of turret armor and 10 degree of gun depression with strong dpm. GG WG.
All E3 needs is its special consumables removed. Given a special speed boost to help negate its most significant weakness - being a turretless tank destroyer with sluggish mobility.
yeah thats all it needs. It was fine before they slapped on consumables
Who needs to have the tank so say it's armor is OP and need more weakspots? I don't own BDR and it clearly have an overcooked armor, does it mean I'm also wrong? @unique scaffold@stuck acorn
@sharp saddle The consumables aren't the reason for E3 always get near 60% wr since 6.7 charts
A cupola from a TD does still stronger than the cupola of a heavy. I stand impressed.@stuck acorn
@candid steeple I don't blame them, platoons in meta tanks are always almost guarantee a win.
i have enough you just dont understand, @mental pasture tell me why you talk about his tank when you dont have it, and your stats....., you dont even count to #devs-answers , you are such a funny guy who thinks that he is better than everyone else, just look 3ppl are saying you are wrong but no you kniw better
A slower tank has more Armor then a faster one Tortoise wants to know your Location just as T28 and T28 prot😂
I know those are the exceptions
"you clearly know nothing about this game. It's normal that a slower tank has better armor than faster tank" T95 is way slower and way easier to penetrate when in hull down than T110E3, even tho, I call T95 balanced
"E3 is fine with this armor." I wouldn't call fine a TD that even Jagdpanzer E100 can only appeal for the lowerplate in medium ranges
"All you want to do is make another T10 completly uselles because you are noob and can't fight with it" Oh, personal compliments, I like it.
"Also i wouldn't compare E3 to E5 because those tanks are different from each other" They have the same design, but one is a hull down heavy with fair weakspots in the turret and another is a barely impenetrable TD when in hull down @stuck acorn
@leaden flare if you compare those tanks with their own tier, there's T95, Vk 100, Tog, and more, I'll get a full list.
@unique scaffold Well, who said you need a tank to say it's over powered? Not much people had the pre-nerf Emil 1 and even tho it's common sense that the pre nerf Emil1 was OP. If stats actually mean in an opinion, only tryhards would be correct. I've seen a 60% player thank said T29 is totally balanced, I don't think I need to state why it's not.
I have nothing more to say... you clearly have no Point. Everybody here told you how stupid your idea and statement is. E3 doesn't need this nerf
@last shadow they are even buffing it's reload for 0.2s
But according to weegee the T29 is totally fine
They would never lie to us
"you dont even count to #devs-answers" lie. read the comment in reply, mostly this paragraph: "T110E3 always had a very high WR, but since 6.7 is leading the top WR among T10 TDs and since 6.10 the E3 always had a WR beyong 60%. The WR improvement in 6.10 isn't because of the new consumables, mostly because they were given to E3 line one update later."
"you are such a funny guy who thinks that he is better than everyone else" another lie. I never said so, I doubt you to copy and paste when I did say it
"just look 3ppl are saying you are wrong but no you kniw better" I have seen more people against me back when ATGM in normal battles was a thing, even tho, even WG wen't on my side after 1 year.
all personal offenses, and then I wonder if the problem is really me or someone abusing a newbieproof vehicle
Yeah @last shadow, T29 be like
- Make balanced tank
- Buff upper plate
- Buff HP
- Buff with consumables
- Buff reload
- Pretend that the tank stills balanced
57.14% in 30 days stats and 217 battles. 58.45% in 90 day stats with 361 battles. (there's also the WN8, which is very good even on carrer stats).
If personal attacks is all you've got, then I don't think I'm on the wrong side.@unique scaffold
55%-65% gamers and you dont have 55wr so cya, wait i dont want to meet you again, so just bya
Leave the server
Easy
nah, i need memes
Good reason
ok bedix
Ah yes because wotb official is known for its good memes or in general blitz isn't known to produce any slightly good memes
1 per 100 is good, always something
i like the 0mm armoured turret of the fury in 8.1
Jokes aside, I actually like the design of T34 according to blitz hangar mistake.
Tier 7 turretless TD
T34/M6EXP/T28 gun
T34 hull
It was too long to put in as a comment
Don't even try to make it related to tank balance
Guys, lets do a spam protest to wg make E3 cupula great again ! ( they nerfed the cupula and now, E3 cupula is weak like E4 cupula)
Might not be true 😳
They can and they have
really,when?
Read this before you look at the armor changes. It’s right above the armor changes
ooh an e3 armor nerf
can't wait to get heshed in the front of my e3
also why the type 59 turret nerf
I don't like LTTb nerf. Speed was all it had after they nerfed it's armor and they are nerfing the tank again. I would really like for WG to cancel LTTB nerf. Tank may go bye bye after this because it's not a small mobility nerf.
WG you know that showing as charts of tier VII would let us know if tanks are overperforing but oh well you can't show us Ani and Smasher stats because oh no it's not like everyone knows that those tanks are overperforming bruh.
that's what I asked like 30 minutes ago
Yeah, the only great thing about the type is his turret armor, and if they nerf it, this tank lose its sense
Don’t touch the t110e3 at all, give t110e4 the e3 cupola only, leave is4 alone, but assist is7 ammorack area, shave a few mm off the ST-1 turret sides, decrease clip reload on t9 yoh, vickers light spaced turret armour needs a change to allow some chance of a shot hitting a light tank. E5 feels like it needs a track traverse buff.
They’re adding armor to the sides of ST-I’s turret ._.
E4 be like: Karma boi
Yup, I feel for the Alpha the e5 turns a bit too slow, mainly on hard surfaces, it just feels like it should move better than it does, and yeah, the st1 idea to increase that armour isn’t a good one. Since the tank already performs better than the is4 holding turf. I’m no pro, which I’m sure is pretty obvious but the e3 is fine as it is, it’s not being used in tournaments is it, that’s gotta say something.
nerf the "lower plate" of the e3's cupola by 30mm instead of slaughtering it
now St will be like a tier X by itself cuz its more versatile than is-4 with the 8 degrees of gun depression, although i would like them to have buffed the upper plate of the hull instead of the turret but hey now its posssible even better than e5 in hull down, cuz e5 has cheeks. The only problem with the ST is its mobility, which requires map knowledge to work around.
Cupola too, very noticeable
The hull is still rather weak for a tier 10, as well as lacking HP to be a tier 10. Confident comparison
Wooo doom turtles no more great job 👏
Just some side armor that people could pen anyways
it aint bad as e5, it can do the job in sidecrapin
Why is everyone relying so much on blitzhangar changes when they’ve put up this:
the only reason u would be using st is u can sidescrape like is4 and hull don like e5, but in exchange for mobility and a bit of dpm
that sign can’t stop me because I can’t read
why does there need to be a point in getting it
Yea if blitz hanger has these up I’d take what they say with a grain of salt for now
That's exactly what I'm thinking rn😂
People... Everyone can't read
N.Z.#1459 has been warned.
Stop this heavies meta smh.
buff 183 pls
Doesn’t need it
make IS-7 armor more thicc
yes make heavy tank more powerful in a heavy meta
@lusty silo thank you for including more premiums for reference
Not surprising though to see the Wz td, 252u and chimera lead
Read pinned messages, kid. Here is no place to talk about MM and cry when you see an unfair team.
Ironically, I don't see a problem in here
What the hell are you complaining about?
I just have one question. Why get rid of the beautiful ms-1?
George Zhuchkov#3912 has been warned.
“Armour values are more precise” e3 cupola has 90 mms of armour. If that stays true it’s absolutely useless.
Read the last line. Also, these armor models are taken from the armor highlighting we get. Usually the armor highlighting would’ve been the same, so the changes in the blitzhangar armor section would be changes to the armor while using the same armor highlight. But in 8.1 the armor highlight itself is changed, so any actual armor changes can’t be determined in the same manner. Those changes you see can be just from the armor highlighting change, and not the actual armor being changed
Read again the "Some models got broken (and I don't think it's my fault). Most likely, the final 8.1 release will have a different set of changes. Please, don't read too much into these."
Unsatisfied with new cupola? Do hulldown or block it with your own cannon.
No matter how weak the cupola, the armour profile is still not weak
IF bs players cant drive an E4 of course they will complain about nerfing the cupula. Is it really difficult to block dmg with your own cannon? god!!
. _.
from latest E3 Camo thing
I mean they could at least remove the OP OP OP speed boost that is attached to one of the strongest tier X td's in the game. T95 nees that thing because of the obvious reasons but with that booster E3 us just overcooked.
Also I am still against LTTB nerf. Mobility nerf is just too much and it will probably kick LTTB out of the meta since tank doesn't even have gun depression.
T-54 is way too op, can't damage from anywhere to front armor, must be weaker.
WG what have you done to the chieftain mk6. It used to be good now it seems to have armour like a light tank (nothing) you can angle it or go hull down and it doesn’t make a difference. Used to be one of my favourites. Feels like you swapped armour with the T22
Lmao who needs to shoot the top cupola on the e3 Just use 183 hesh and hit the small cupola ez
Read before you look at the armor ‘changes’
Ah, does seem like he complained after playing it. My bad
@full token I don't think he's complaining about any upcoming changes... I think it's worse than that. He's doing badly and thinks it's been nerfed is what I understand from it
what are you shooting it with, a tier 8 gun?
@unique scaffold of course a tier 8 LT won’t be able to pen one of the most well armoured tier 9 MTs
leKpz M 41 90 mm
Where in the title does it say tank balance. It could be tank balance but I'm talking bout match balancing
@true laurel You may want to read the pinned messages, and this is obviously about tank balance because random matchmaking is inherently balanced (like all random things) and so discussion about it is useless you want to suggest rigged/stat based matchmaking, in which case the bin is right there for you to throw your ideas into
You adapt and play in a way that makes flanking less effective
If the matchmaking was more balanced some tanks won't need nerfs or buffs cuz then they can be played like WG Iintends for them to be played.matchmakingn is a huge factor to ones play style mediums r a big part of t10 if one team has no mediums what is the opposing team supposed to do bout flank. Can't comment to that but can edit this most every mach is different I have had games where all heavies can do is push heavy side and tds r supporting and during that if the enemy teams meds can farm off the tds. But every mach is different. Heavies can't just run from the push or the other heavies will fall apart. Touche teams won't always know to do that there can be players that don't even know how to play the just bought the cheif thinking whooooaaaa it so gud.
full yolo the med flank, the med will have to change pants when they see 4+ heavies barrelling towards it
:trollge:
And if your team full pushes HT side, may as well full send push, if they have 2 guys not in a position (aka on the flank) to counter your push, it’s an easy win with good coordination
I just sensed a bit of Skill issue there.
Anything can happen in battle. But for an example... I am in my kran and on my team we have a e100 an fv215b and a amx50b and we r fighting a kran an e3 a maus and a t57 heavy. And we have a t92 sniping with 2 grilles. And on the enemy they have 2vickers and a fv 183. How would u think that match would go the t92 is dum they grilles r not that great. And the fv183 is a good player having fun in the 183 and the Vickers r good. And for my heavies the e100 has no idea of how to play his tank the fv215b is pretty good in his tank. And the 50b is good. And for the enemy heavies they the e3 is good the t57 doesn't really no haw to play the tank and the maus is decent and the kran is pretty good. How would that game end up
This isn't a channel for you to rant about things like that.
Go to #general-blitz-discussion
@true laurel read the god damn pinned messages.
Don't you think some of the nerf is unnecessary?
the armor ones arent all accurate
git gud that should solve your MM issue if not git gut again
@true laurel I don't care about what you think or don't about the matchmaker because it's just a foolish excuse for lack of skill. If you're a good player, your WR will naturally grow, otherwise 60% players wouldn't exist. That's what happens when you give equal matchmaker system to players, they complain because they don't have good stats but they don't want to get better.
I find it funny how none complains about MM after a big win streak.
Also, auto-moderator goes boom. Strike 1.
@ionic dagger the T110E3 have gotten the OP consumables a while ago, now it's time to pay for the sins
If they remove armor, shouldn't it improve other features?
Also stop pinging me. Just don't even bother to ping me about anything
@true laurel Sorry, but if I want to talk to you, I will need to ping.
Want to not get pinged? Don't talk, don't answer and don't use discord.
Even tho, I love how you pinged me to say "stop pinging me".
@true laurel Ok, I won't bother to think about this?
The armor buffs you see on Blitzhangar are not accurate. Some like the E3 didnt get any nerf at all. Dont believe all the changes for now. The armor highlight change messed with what blitzhangar shows (theres a message on there about it too). We'll have to wait for WG to say what has been changed
Let's hope and it's just the new highlight of the shield, thanks for the clarification
I don’t need to read about Armor changes to know a tank that was good is now crap and I am not doing badly
I assumed you were reacting to the armor changes. Sorry about that.
Armor has been the same. Nothing was ever nerfed on it.
Bruh there was no reason to buff the 50b turret
why are they making the 50B turret so insane?
the tank has an oscillating turret it already bounces alot if ur smart for the mobility and that gun are they srsly gonna mKe the 50B hve better armor and way better mobility than 57?
They're not. They're just outright breaking the hitskins
So are you implying that is a glitch in the models?
@quasi axle No I read that but I thought that was only for the models like E3 and T34 that were messed up
that's what blitzhangar says at the top ._.
Here's a quick explanation of what's happening:
Basically, Blitzhangar pulls its armor models from the hitskin models on the game client
However, what's happening is that too many morons complained about "hurr durr I'm bouncing on grey spots".
But since the hitskins are already using the correct armor values, and already aggressively red, in order to cater to the morons, they're just outright changing the hitskin armor models to no longer reflect reality. Since the hitskins no longer reflect reality, we no longer have any guarantees about the accuracy of blitzhangar and armor inspector's armor models, as they can only reflect the hitskin, not the real server model.
So to all the people who complained about bouncing on gray spots; sincerely screw you.
Based.
WG don't nerf LTTB. Anything but mobility but it's not like it has anything else except mobility .. Why nerf it duh. You need skill to drive it unlike other lights that just go hulldown and use gun depression.
Ah yeah 75mm armor. Tbh I would rather get that armor nerfed more since it's useless after the nerf then nerfing it's mobility. Dumb nerf.
You know after they buffed a lot of things and it turned out to be too much they started nerfing everything and some random tanks while Annihilator still has the mobility of mediums. WG logic is trough the roof.
I like most of the nerfs but some like nerfing already slow KV-3 is duh.
Yes why nerf a zero skill tank? It had still ridiculous armor for a light.
Nerf the armor not the mobility
Why does is 8 has such a bad armor?
Because it's a medium
@winged barn love it 😂
Is 8 is a heavy if u look at the tech tree.and t54 is medium and has more armor.in my other t9 i struggle more on the t54 than on the is 8.i think it should at least get a bit better armor.if it would be an british tank i could understand, but it feels like an kv 2 with lower dmg to me.
Look at the tech tree, not at how the tank plays. Smh such a noob
The is8 is heavy by weight. The armor is low but it’s a faster heavy and also has a good gun
The st-1 cares the same gun if i am right.also st-1 has good armor.the only thing thats not very good on st-1 is the mobility.and how would speed help you when there are tanks like fv that gives you 1300 dmg or other tanks.even if is 8 and st 1 are different tanks,they should both have a good armor. I bounced more shells in is,is-3 than it is.and is 3 also has good mobility.so why does is-3 cares good armor for its tier, and is 8 is like garbage on tracks
You should not play IS-8 like a heavy, it doesn't fight heavies, it's designed to fight mediums, just like IS-7, though IS-7 stands rather better against heavies
Use your mobility and good gun to fight mediums, and sneak in shots against heavies when you can
Tanks the is8 is comparable to: wz111 14 and centurion 71
The wz gets 40 more alpha but suffers greatly in every other stat.
The centurion gains a slight bit of mobility and gun depression in exchange for all armor. It also loses the ability to pen enemy vehicle in every situation.
The is8 has plenty of mobility for its job, a powerful gun that tears everything apart, and a decent enough turret to work with.
Rather than wanting every tank bent to your specific tastes, variety is something that is greatly needed. Idiotproofing tanks just because you can't grasp a tank having a different playstyle ruins any variety to be found.
If you want armor, grind up to IS-7 ;)
E3 could be HESHed before this "change", which isn't necessarily gonna happen
it's broken tankk
the t54 mod 1 which a very similar tank has a better win rate than it
It's not a turret nerf read the box at the top of the blitz hangar page
I wouldn't call the is7 that great when it comes to armor. It only works against tanks that have bad pen
There is a reason why I specifically said bad pen. Meds in tier 10 have pathetic pen, prammo or not
At least IS-4 starts lackin first (talkin about the turrets)
So we're excusing IS-4's pennable cheeks with bad HEAT because it stands that way as prammo goes up? o-o
My point was simply that IS-4 gets penned first up the ladder
Now look at the IS7 turret with actual gold rounds
Too bad is7 can’t pen or hit what’s looking at it*
In my opinion IS-4 cheeks are harder to pen with gold then IS-7 cheeks. But unlike IS-7 front hull for IS-4 it's a butter against gold.
The is7 upper plates actually work when its able to point it straight at the enemy while somehow also managing to hide the lower plate at the same time. As soon as the is7 angles to one side or the other (to peek or retreat around any sort of cover) its armor fails miserably. The is4 on the other hand can happily work a dune at an angle where it can actually return to cover.
Although part of this comes from the is4 having a shorter hull
They just don't want to know the power of IS-7 if it gets 160mm pikes or 7 degrees of gun depression 😔
Ngl I think the IS7 is a little like the T32 It's in need of consumables It's not an obvious and easy tank to play and the gun isn't great, so people automatically hate on it instead of adapting and using the rest of the good points of the tank. Thankfully the IS7 hasn't been overbuffed into a joke tank, but it's also kinda similar to the T32 being overshadowed by the prem spam when the IS4 and 7 are compared.
Tldr leave it alone :)
Difference between T32 and IS-7 is that not even gold can pen T32 unless you are shooting at it's tiny hatch.
And IS-7 has enough penetration :o
E3 has a He spot in frontal
So does IS-7, but it's nearly impossible to hit :p
WG please im begging you to not nerf the lttb
if you read this, please know that a large part of this community adores this tank and by nerfing it you effectively remove what makes the lttb the lttb.
Reposting from #vehiclesdiscussions
drac vs lttb. both with insane speed, drac with gun dep, lttb with troll armor
Wg: nerfs lttb's armor
drac vs lttb, both has insane speed, drac with gun dep
Wg: hahaha, no, nerfs lttb's speed
drac vs lttb, drac has insane speed, lttb...?
Tier7, a shithole because of: Annihilators Smashers Draculas etc etc...
wg: i'll ignore that and balance the not broken tanks
Here's an 8.1 comparison edit
(coloration isn't accounted for, I'm not that good at editing)
Oh no milanmrlian's typing... Ah yes, an assumption based on experience, not sheer given numbers. Again fueled with Ad Hominem
meds in tier 7 in update take 1200 hp ? and all IS screw because some meds come and kill me because have same hp and more dpm ? truth all IS never have shot with 400 (many time is 350) you so monkey who never go to scholl !!
😂
For some reason you can't react to milanmrian's messages 😐
Anyways..., what did they change on the FV215b?
Neither can I 😕
And I can't tell either what they did to 215b
Oh yeah he did because he was mad that I thought 160 x 3 is 480 instead of 450, and that 480 x 2 is 960 instead of 450 x 2 is 1000
@twin egret @nimble zodiac I think it’s cuz he blocked u guys lol
nerf anni you stupid devs
why is type 59 getting turret nerf in 8.1??
bar to the left is 8.1 , Its okay to nerf premiums now??? but not the smasher and annihilator?? what trash joke is this??
Type 59 doesn't have such a grip on the market I guess
Too bad people can’t read fine print on BlitzHangar
All you are seeing is a more accurate hitskin. As opposed to what was shown before. The armor model didn’t change. What changed is what is being shown is actually more accurate.
at this point blitzhangar should put the fine print on top of every model
Put it like a watermark over the model
But the 0mm furry
yep
Would totally have that tested though, anyone up to let me pen your Type 59's roof?
Shoo, shoo! Leave LTTB alone! Take your hands away of it WG!
agree nerfing mobility nukes yet another fun tech tree tank
Rebuff LTTB to original state and nerf armor instead
It was practically a heavy tank lmao
look at the roof armor, it was 120mm now its far far less 🤦♂️🤦♂️
iT’S aCtuALly 121mM
Anyways it is not overmatchable by 122mm guns, so it’s likely an update, unless it’s canceled
a nerf is a nerf especially that its a prem, no need to go around in circles smh
coughs pre 5.5 the Hetzer and T40 with their 105s ate DWs for breakfast, look at the stats of players seal clubbing T1 Heavy, M6, BDR, ARL and lastly the M5 Stuart
And the Pz. III
Oh, btw don't tell me post 5.5 was the best thing to happen, they destroyed tech trees and learning curves after that-- Anyone can reroll and get up to tier X in less than a month assuming credits aren't an issue along with the matchmaking as a cause from the update making it easier
Tiers I-IV were meant to be fun and a massive learning curve to those entering the game to check out stats of other tanks and grind them out too, encouraging diversity on their profiles, the issue is when the balance is broken with platoons of seal clubbers which I am sure they are doing right now to artificially inflate win rate, average damage decreases and you'll be outed for doing it if your average damage is less than 1.3 thousand. best solution to this is to disable platooning like they did with consumables and provisions.
that frustrates me when I have to collect birthdays on tanks from tier IV-VI, it's even more frustrating right now due to how many people are milking the tanks I mentioned previously- tanks that were balanced on and before 5.5, now the heavies are the lowest IQ players in game due to those pointless buffs in the armor as they yolo to the front even after reading the lineup with two destroyers a light and four other heavies. These same players don't understand armor effectiveness and they keep losing matches due to this.
We can make observations and I can literally shoot replays as 8/10 matches are like this for me now, it's definitely not a balanced game as it was back then.
Most everyone agrees 5.5 was a bad thing
Please buff the IS-2SH. It is really bad now. Gun is fine, but armor is lacking
"Tiers I-IV were meant to be fun"
cough Full of tryhard seal-clubbers cough
Ruined new players experience
Drove away new players
how about reducing repair cost for fv4005?
How about don't get destroyed? 😳
Jokes aside, tier 10 is generally not easy to bank profits on, especially with the OP consumables
I dont want profits in tier X, i just dont want to lose 20-30k when i lose
it actually retained tons of players, problem was when they removed them they also nerfed what consumables you could mount and the speed of most tanks
in fact new players didn't mind if they got seal clubbed in lower tiers as advancing them wasn't that hard, just needed determination, also they had a steeper learning curve by just looking at what destroyed them in seconds and researching it themselves
it encouraged diversity of researching tanks, now it goes like this:
"Ooo, this tank is OP, I am researching the line and ignoring all others cuz they suck"
then when they go further up they get reckt in less than a minute because no other tanks balanced them out in early tiers for examples look at the following
T1 Heavy, M6, VK 36.01, BDR, ARL (slight nerf, isn't going to do much), Jg Pz IV, Hellcat
@uneven narwhal , then that is their problem and they were the reason most players disliked post 5.5, those tryhard seal clubbers still exist, and I always encounter them when trying to collect the birthdays on my lower tier tanks (below tier VI)
Yes but the problem is not everyone has the determination nor the willpower to keep losing to players and still keep going
Very few players would actually be like "Oh yes I want to learn and advance"
This is a mobile game, majority would just be like "Eh this is too hard I keep losing", delete the game, and go find something else to play
The changes are due to the change in armor highlighting. ‘Don’t read too much into these’ is what Blitzhangar says about it all, but you’re still going to read into it like a legit nerf to the tanks that don’t need the nerf, after all the time WG has spent refusing to nerf premiums that do need a nerf
When I think about it Spall Liner is pretty broken thing. HE does 20-25% more damage then AP. Spall liner makes HE hit like AP and HE has chance to just splash and not pen. Tbh this is way too broken perk. Make it -10%. Tank's that get spall liner just get an unfair advantage over other tank's. I woudl actually like this to be removed. If I see this on AMX 50 B, WT or on Grille then it's obvious that WG doesn't know what game balance is. I honestly don't like this perk it's dumb and it's forcing you to use it because it makes your tank a hell of a lot more stronger and less punishable. In my opinion like I said. Remove it or make it give you -10% on HE damage.
But untimatly I want this thing removed. Making HE irerelevant for tanks that get spall liner is dumb. It's so dumb.
Or make it so that tanks that use spall liner should have an icon that says that they got spall liner equipped so people don't waste HE shells.
Make a Marker that people are using spall liner and nerf it to -10% or just remove it. Othervise it's so broken and it shouldn't be kept in the game.
When you give more hp to player everyone can see it. When you use adrenaline everyone can see it. When you use booster everyone can see it. Why is so broken perk not shown? WG hey WG what is this balance decision WG.
When I think about it I had one game in AXM 50 100 where I shoot HE at Charioteer 3 times and each shot did 280 damage. My Ap damage is 310. WG if you think that this is balanced then.
WG hey WG do something about this. WG WG.
Good that we don’t have that anymore! Everybody knows that tier I-V is a bunch of fun and when you get to tier six and seven you will never meet any sealclubbers in any overpowered tanks! Not at all.
Who’d have thought that 5.5 would only move the issue up the tiers? Well, scroll up and find out!
buff the panther series
How about you git gud the line is more then fine they way they are
its too late! the tinfoil hat is already on >_>
you coulda easily switched shells when you saw it had spall liner equipped lol, plus, 150mm+ guns sorta ignore spall liner
What “unfair advantage?” The tanks that the spall liner is on already have no armour (except the Conway mantlet lol). This means that you don’t even have to aim carefully.
Plus, iirc, the splash still exists, so module damage and crew damage would still hurt
Nope. What the point of vehicle not having armor if HE won't do any difference or may act even worse then AP.
Spall liner should be nerfed and should have a mark that says that it's equipped.
Why do I have to memories all the tanks that have spall liner and potentially do less damage then AP because I didn't know. This in current state is as dumb as special consumables or even more unfair then most. It needs changes.
But overall I want it removed. It's trowing skill out of the window for tanks that have it.
I never do # on my name but this dumb thing needs attention.
@real bison thats the point of weak armor. You get HEd if you expose. Spall liner lets those tanks make mistakes and get away with less punishment. Modules also get repaired
WG pls tell me why is WT as one of the most broken tds in the game just now got it's main weakness removed with Spall liner? WG what are you smoking? I just now noticed. Grille WT RHM and other tanks now can't be punished for exposing themselves. JEEZ WG. This is the worst thing that you have done if we exclude premiums after patch 5.5. The worst thing. This is so dumb.
Balancing factor of this tanks is that they get good guns and other stuff but can be HEed for massive damage. Now that has been removed. Good for making WT more busted. Good job WG. WT spam in tier IX will be even more present for now on. Good job WG.
@unique scaffold do you understand the difference between two shooting WT with 152mm guns and no longer 2 shooting it. THATS' A MASSIVE BUFF.
Spall Liner to HE pennable tds is bigger buff then 200 more hp to heavy tanks. People don't seem to understand that. This is a broken buff tho those tanks and it should be removed.
spall liner is fine but it can be annoying. u dont have to use he and people have the choice to use spall liner if they want to use spall liner
you should be able to take out a good amount of hp with ap before one of those tanks fire again. a tank with bigger alpha means working as a team
Any buffs to any other class except HTs....I am fine with that
HTs got so many buffs in comparison to other classes....like consumables, armour, HP... in every tier from 5 to 10...
that doesn’t mean giving paper tanks a way to not get punished for having paper armor
You overbuff every other stat so tocompensate for having trash armor. Now you remove ability to be HEed and why all those overcooked stats when you no longer have balancing factor for the tank. All tanks that have Spall Liner just became broken tier tanks since their survivability which was low because of balancing factor is no longer low. I hate this. Also WT has more hp then obj. 907.
Heavies need HP nerf and consumables removal
Everyone needs consumable removal also heavies don't need hp nerf or nerf that along side medium tank dpm an revering medium tank turret armor buffs.
Heavy hp is kinda ok IMO. They just need to lose something else, but doesn’t have to be the HP
Heavy HP isn’t ok because heavies should rely on their armour not their HP
Spall liner is stupid on grille line they didn't need that at all and just shoot AP?
Are you going full monke yeah the only weakness they had just got removed they have tons of DPM and the only way to counter that was shooting HE
A lot of heavies now only have armour and hp, and they are some of the best tanks you can get like the Maus for example. Pretty bad gun, no mobility, just armour and hp and it can dominate games. You can try nerfing the armour but that would make it awful to play, or you can just get rid of its hp buff to how it was before when things were actually very balanced on the whole
"Complete medium domination meta" 😂😂
Just reverting buff to heavies and leaving mental buffs to mediums would just result in again broken medium meta. If heavies would go back to normal then mediums should get all their buff in last 2 years reverted and dpm nerfed. Before heavy hp buffs it was a complete medium domination meta. I like this meta a lot but a lot more. Also mediums are just too chaotic flanks fall like nothing.
Before heavy buffs it was speed meta. Heavies are not from that apartment.
Thats true. Though WG seemed to want to give heavies this much of an HP advantage so Id prefer if they nerfed other stats if they gave them the hp buff. Or removing the buff entirely wouldve been better too
"flanks fall like nothing" yeah no
I more want heavy view range nerf
Heavy view range is already a lot worse then medium tank range. You could sometimes compare camo too not just view range.
Nerf your * below 200. If they nerf it then let us have report button if mediums and lights didn't spot. I wont trust teams and if I am dependable of useless players then there's a big problem.
It’s lower but not enough to make them dependent on lights and mediums for spotting. Heavies can do enough spotting for themselves
^
nerf it to below 200!
"If I can't carry a team solo in this tank there's a big problem"
The problem comes when tanks like heavies can play individually and carry games, that is why we have the stupid all heavy meta now.
rip e100
Medium player demands are the definition of I want to carry everything. Why must I be less meaningful role then Heavy but at the same time we still determine who will win the game.
you can carry better in a heavy than a medium most of the time :V
Just be a heavium :3
I would say it's more along the lines of I don't want to be stomped on by that one med side is4
Yeah sure, I think WG wants me to ram him.
I know how to buy HEAT and I'm not a new player, I play this game since 2016. But this is still so unfair.
@nimble zodiac @quasi axle @full token ^
This is why you load HEAT my dude
@unique scaffold it's unfair that a higher tier is better than a lower tier? o-o
a) you're in a t8 med/light why are you expecting to pen a t54
b) why are you not carrying any prammo
New player I’m guessing. Or maybe he hasn’t realised heat can be purchased for credits
At this range you may as well shoot the cupola
New player moment lol
*Cries about red armor
Loads 0 prammo*
Tiger 131 armor needs a buff pls make it like icebreaker or vk36h
Asking for a 10mm buff frontally and then 2mm on the sides and rear? Hm.
Heavies have been dominant since around 2.7 with the great med nerfing but got broken dumb since 3.8/3.9 and only skewed worse towards heavies since.
Let face it. The only semblance of balance is caused by the type matching in MM.
The days of multiple meds on a tournament team are done. Which is brutally sad, but shows how skewed balance truly is.
10% view range nerf for all heavies and I will be happy
Nerf the shell velocity of all heavies to 500 m/s. Easy balance 😄
Noo not my precious Lowe with speed HE
KV1s 122 prammo thanks you for the buff 😂
just make heavy tank engines randomly break
No need for that, seems like my teammates forgot to install their engines in 70% of their games
Heavies are easily the lowest IQ class in Blitz right now
To be honest I would grant it the buff 😆
Indeed. They also always insist that the heavy flank is the best flank.
Also wargaming, please DO NOT NERF THE LTTB
Tone down their engine power 😈
the view range nerf seems to be the most obvious one
T110E4 needs buff change my mind🥱
This morning I was looking at Blitz stars and decided to compare the tier 8 Pershing to the tier 7 Panther because they were competitors in ww2 but the stats were surprising, the Panther is downright better in every single way except hit points, gun depression, and camo but hit points is not much more for being a tier higher. Can the Pershing please have a gun buff regarding pen and DPM? It would be great if it had at least 200 pen.
Perhaps an actual turret? o-o
i mean pershing turret isnt that bad
Yeah but maybe, just maybe it can have something special
Git gud
buff FV215b :)
bruh
Have functioning shell traps been in the game?
lol idk it's been 7 years
Well, I never tried because I didn't believe HEAT could pen it. I'm sorry. Also I'd be really happy if you guys don't call me new player again.
Except it doesn't
WG pls buff these tanks
Conqueror : TURRET
Caernavron:Alpha and Turret
Tortoise:Whole Armour should be 280mm front
Tortoise is so bad on the armour no mobility also jagdtiger better it has armour and mobility
Why are appx. 90% of my battles with the Škoda T25 up tiered? Also keep the annihilator out of tier 6 battles, two battles in a row I’ve met a platoon of them which even if I was the last tank left that’s just a no win situation War Gaming.
WG why is the type 59 going to receive a nerf on its turret? I know the turret is good on it but why nerf it from 300mm+ effective armour down to 190mm effective armour. Essentially turning it into a obj 140
This better not be real. Since when do they nerf premiums
T110E5 armor....
@timid vigil @worn compass Not being nerfed. Blitzhangar uses the armor highlight for armor changes. Since the armor highlight itself changes, it looks like the armor is being adjusted. They said this above their armor changes section
@full token oh ok, thanks for the info. Would’ve been weird if they did actually plan to nerf a prem tank armour
This is actually the best i heared today
[-WLV-] ProfesserSpagetti#4674 was muted
Pls buff the tiger 131s front armor it really needs a slight buff 100 is so low for such tank it should at least be 130 or so
agree on a tort buff, but giving it T95 levels of frontal armour while still being faster, and having high DPM would make it completely unbalanced.
You already have high gun arc, and good HE pen, better accuracy than the Jagtiger too.
imo the entire AT line exists to make people not play the FV183
And WG is buffing all AT tanks even though they are supposed to not make people play 183. AT 15 is overbuffed and lower tier AT tanks got frontal armor that can't be penned by HE anymore or not even by ap. Only thing still balancing this tanks at lower tiers is their large commander's hatch. I would appreciate if WG could leave their policy of buff everything to be red everything. Premium VII AT has 223mm of frontal armor. Yeah talking about balance.
At15 needs a buff tho. Just nerf the gun stats on both top guns but give it a lot more armour as it’s current armour is at like 230 average effective armour so everything will pen you. Needs buff on all hull and roof/hatch armour but not to the point where tier 7 can’t pen.
230 is above the standard pen for lots of tier 8s, which is fine
I think that loading HE lost it's meaning in this game. It's way to situational now that all HE pennable based tanks can't be damaged more with HE. Worst thing that WG has done since 5.5. With VK 72 I can roll for 450 with HE on WT. WG is out of their minds but honestly. This is so trash.
The problem is, is that the at15 can vs tier 9 even though in tier 7/8 games it struggles. Yeah HE has kinda become useless because the two major no armour td lines both have ability to minimise HE dmg
Weegee needs to remove all these “special” consumables and actually balance tanks
Weegee doesn't want to balance out tanks but tries to balance out tanks by consumables and they fail miserably since they just give consumables to already overperforming tanks and tournament tanks.
WT second most played tank in the game with 52-53% wr overall just got a HE removal provision. Weegee 200 years of experience.
There are two lines with spall liner and with high caliber guns you still do more with he than AP
Don't say he has lost all meaning when there are so many tanks you can he
Ever played 350 alpha guns that only do 400 HE ?
Or even better Kpz that partly relies on its good HE pen to balance out the crappy HE alpha of 640 with a 155mm gun ?
Most tanks are better off using AP against spall liner
You did not read what I said. My VK 72 did 450 damage with 900 base alpha HE to WT. Tell me how is that balanced. Perk that E5 also has that reduces AP damage for 20% is also bs but it has timer and is shown when used. You have this unbalanced sh*t all game long that buffs your survivability trough the roof compared to before. This is not balanced. This consumable should have never existed.
I did read what you said, and what you said is totally incorrect. There are way more than 2 tier 10s than can be penned with he. Just because you can't pen them from the front with he doesn't mean he is useless, you can pen so many tanks from the rear or sides with he (biggest example American tanks)
Also it's not physically possible to do 450 with a 960 shell
The lowest possible roll on the he is 720, multiply that by .8 and you get 576
So you splashed
is this real about the 50b?
Fv215b needs a hp buff
T110E5 armor is sus...
the tier 10 yoh has a more sus armor profile
Buff ho ri 's armor
Ho ri doesn't need a buff
does the is-3 needs a buff on the gun? the armour is kinda bad as a heavy but the mobility kinda compensates for it
Is3 is fine the turret armor strong
Ho Ri needs a gun pen nerf and a good one.
no it doesn't, the pen is the only reason why the ho ri is relevant
nerfing the pen by a good amount makes the tank pointless
just leave ho ri as is
^
Gold pen needs a nerf. It's making armor in the game irrelevant. There is no justification for that. Specially because gold is AP with high pen.
Armor still beneficial because it forces you to aim
And armor is still effective against meds and some heavies
Don't expect to bounce from tds
Cry about it
^ lol
AT 15 A isn't that OP, it's literally easy to flank around it
Uh who said anything about the at 15a
WG!!!! Give centurion 1 more armour plzzz
I don’t think it would be a horrible idea to buff the cent, cent 1/7, and cearnarvon’s turret armor to make it somewhat useful. It is pretty sad that you can even pen their mantle which is only 200mm
7/1 is fine. Unlike Cent 1 it has alpha and the HESH
Funny ‘heavy tank’
he said 7/1 not Caernarvon
Cent 1 is pure garbage, 7/1 is less garbage but its not good
cough HeroWonds
I’m not responding to TacNayn, I’m showing how weak the armor profile of the cearnarvon is.
oh yeah I remember that
@north nimbus heavy tank doesn't mean good armor, the 215b line is more about the gun and so is the 50b line
that was ho ri
and before the ho ri convo happened it was AT 15A convo
Fair enough.
I’m curious and wondering why they don’t have tier 8 versus tier 8. Why do they always have to throw in eight versus nine. It’s so frustrating to go through five matches in a row in a higher tier. It really makes me dislike this game. I spent a lot of money on this game. Only to be dissatisfied with all the mismatches. Just keep it simple 7 versus 7 so on. Do you have the rating battle but it’s only for a little while it’s timed throughout the day.You can only catch it throughout certain times of the day. That is so sad. I spent hundreds and hundreds of dollars on this game. There’s times I’m really regretting it. And I don’t want to feel this way. Can we be a little more creative and keep the same tiers on the same tiers. Thank you
Too many word
Longer queues. And playing tier 8 v tier 8 doesn’t let you get any experience of tier 9s until you get a tier 9 yourself and then you’re suddenly facing tier 9s you have no idea about defeating. The way it is rn, you grind a tier 8, and you face tier 8s all the time, but sometimes you get a tier 7 to face, sometimes a tier 9. You get a little experience facing tier 9s, and then you get a tier 9 and you face them all the time (and perform better because you slowly got used to their weaknesses etc), and then you start to learn about tier 10s
Same tier only would be boring, having different tiers adds variety to the game.
At least you don’t have to deal with +2/-2 anymore (unless you failtoon)
I get what you guys are saying but five straight matches.That’s ridiculous I don’t care about variety keep it fair
"fair" meaning "make it favorable for me since I spent a lot of money"
Or you know, adapt as a player and improve, instead of expecting the game to make it easier for you.
For me, being bottom tiered means more damage to farm and more XP to gain.
OK so you guys are going to gang up on me I get it. You have to spend money on this game for your consumables for your equipment. It’s the only way you can level up faster. To keep up with the competition. I’m not talking about making it favorable. I’m not expecting the game to make it easier. Yeah I see you guys like ganging up on people here. Thank you for that I won’t come here again
No, unfortunately you just need to get better, I will admit upriver is obnoxious but it’s part of the game, if you don’t like it there’s noting you can do.
You don’t need to spend anything to do well. You need to strive to learn the ins and outs of the game and you need to not race up the tiers. Aim to do 200 damage X the tier you are playing before you move on. Set goals at your current tier. For example, master your tank or get 55% win rate in a tank before advancing to the next tier.
I cannot stress this enough. You can be f2p and competitive at the same time. @rapid tree
Especially when tank events roll around :3
gone faster than people could explain stuff to him
@prisma jetty mans already left
This may sound a bit radical, but you can play tier 9 and then you're top tier. Or, just play tier 10 and don't worry about being uptiered.
Can someone please explain to me how you're supposed to play the T28 Prototype? Idk if this tank is garbage or if it's just me - after 120 battles in this tank, I average 1800 dmg, which I know isn't amazing, but I'd expect to have at least a 50% WR with that amount of dmg, not a measly 43%. Like wtf does one need to do to win just half of your battles in this tank?
It's just a bad heavy, the way heavies brawl each other out doesn't suit the T28 Prot. at all, they'll hulldown, when you can't, and just trade with your lower HP pool. You may have a better time trying to fight mediums from a distance, so as not to get rushed from your bad mobility
The t20 is an abysmal tank, it needs major buffs
Did this dude just join the server, did not like what we said and so left?
People surprise me
I find that the kpfpz 70 whiffs too many shots for a tank with the dispersion stat it has. It has terrible dpm, so missing a shot can really hurt you. Is there any reason why this tank shouldn’t get the dispersion consumable that the grille line has? I get
that because it is a big gun, it should take a long time to aim in and shouldn’t have the greatest accuracy, but the reload and mediocre turret armour already seem to balance the alpha out. I think it would be nice to have the dispersion consumable.
lmao "almost"
that turret has a hairstyle that is made of weakspots, the turret at the strongest parts are only 280mm effective, easy prammo pen
Stronger than 280mm but ok
It's about 280mm vs AP and APCR shells
But that's the turret with no gun depression, so it's fair to assume it's more effective
It is pretty hard for tier 8s to penetrate, but against tier 9s and higher who are firing premium ammo (regular ammo if it is a td), it just cant hold up. Keep in mind that it has a few cupolas on top, along with the weak triangle shaped thingy on the right of the turret. I dont really have a problem with the turret though, I just want it to have the dispersion consumable so i dont have to deal with missing fully aimed in shots (because rng) and then having to wait another 16 seconds
I don’t get penned at the turret at all unless i have it facing sideways or they shoot the commanders hatch
There’s too many weak points on kpf 70. These 3 are all hatches that can be easily penned and due to it having only 6 degrees of gun depression, the hatches can’t be hidden. And I’m pretty sure the real life kpf 70 had 10 deg of gun depression
They're most definitely effectively hidden, of course not the big one because it hangs off of the side of the turret
But then the factor of the weak turret armour against tier 9/10 come into play. And the very visible side hatch to the right of it. It feels like a hevium tank with its mobility but can’t effectively play like one with the gun depression. If it had more gun depression the long reload and alpha for AP and HE will be understandable along with the side hatch cause then it can play like a hevium/ peek ka boom tank
I mean at least it has some armor, good against standard shells when hulldown. The heavy HP combined with the highest damage per shot in class makes it pretty special
Kpf's not exactly unplayable, but I wouldn't call it a good tank.
I find that it does pretty well, but the gun handing sometimes lacks which isn’t great considering the poor dpm. It would be so much more fun to play with the dispersion consumable
It's HE is literal trash 90 mm pen but only 640 DMG
It's hulldown abilitys suck the 6 degrees completely murder it and at T10 they can just gold through your turret like it's nothing
Also that huge side tumor isn't hard to hit at all
It may have the highest alpha but also less pen then basically all meds at that tier with only 240mm APCR which is prob even worse then 232mm AP of T-54 with AP and no you can't run CS on Kpz unless you want kranvagm dpm but none of the good stuff kran gets
Given the ST-I and M-V-Yoh are probably the only tier 9 heavies (currently in the game) that can withstand tier 10 prammo reliably, I wouldn't really hate too harshly on the turret of Kpz, though lower tier tanks kind of lose to higher tier prammo anyways, especially the highest in the game.
Penetration is lacking for some plates, but the weakspots remain, except perhaps E100 and IS-7's LFPs.
The advantage of alpha is a considerable one, out-trade, bait shots, take reduced damage from prammo ;)
E75 can withstand prammo fairly easy it's turret surface is very small making it basically a gamble to hit it or hitting the gun and bouncing same goes for VK
M103 can also withstand prammo fairly decent
VK 45.02b can also withstand prammo fairly easy
Only AMX and is8 have a worse turret then Kpz and both of them get better DPM and mobility + a better gun
Have you played Kpz?
6 degree of gd usually makes most T10 Heavys a pain to deal with and TDs often outtrade you even with Heat because you get that 560 and 640 HE which considering 6 tanks it meets can have that makes your 640 even less then your Heat shell avg
Also the 6 degrees make it very hard to even hit those said weakspots of other Heavys don't get me started on penning them without spamming heat
I wouldn't call the turret faces of E75 and VK B small, really, if you barely aim, sure, it's a gamble to hit, but still, rather large weakspots to prammo. M103 doesn't stand up to prammo that well either, even against standard T10 shells, unshakably weak cheeks that aren't hard to hit with a bit of aiming too.
I'm sure 6 degrees is certainly something to deal with, as IS-4 does, and the accuracy is actually nice for a low-152mm gun, just like IS-4's but with a better aiming time, and only worse dispersion on turret rotation
Besides, tier 9 is a rigorous place to balance a tank to, because it deals with tier 10 a lot because there's no tier 11s to reduce the chance of tier 10 battles.
I'm sure it struggles, but it performs better than most of the the tier 9 heavies, being beat by M-V-Yoh and K-91 because those are cracked
Tier 9 yoh is terrible along with the tier 10 yoh being indescribable it’s that bad but that’s a different topic. I do agree that the k91 is good tank
Bruh V-Yoh and VI-Yoh tanks are good, if VI-Yoh is that indescribably bad, how does a player like me deal 3.2k dmg on average with it? And that's not even unicum for it
Oh and the biased stats in that screenshot is probably because of all the good players playing a tank that not many people are used to yet, it'll problably tone down a bit
Too be fair I over exaggerated too much to get my point across. But you’d have to agree there are some buffs needed for the tier 10 yoh such as the hatches and underside of the turret for when trying to block the hatches. Ik the yoh is receiving a buff around the gun mantle but that isn’t really the problem with it. The yoh is also my highest avg dmg tank as well even though I dislike it a lot
It can't just have a god turret, that'd be much more OP
Yeah I agree with that. But I feel as something needs to be changed about the hatches such as halving the size of both hatches or remove one hatch entirely while keeping the other hatch as it was or improving the hatch armour. Something along those lines
its fine as it is. It already has bad turret armour
what's your point
Pls buff tiger 131s front armor its just too weak for such a tank pls buff it to 130 or more it shouldn't be op but its current stats are not good
Based off of whatever that was supposed to mean, I think the Tiger 131 should remain the same as it currently is 😎
I think the Lowe needs a buff for its armor, especially the sides and maybe the lower plate. Nowadays it feels pretty power crept because most tech tree tanks have so high penetration that the it stands no chance even while sidescraping.
Lowe needs no buff, the armor is very workable
But I'm infamous for loving the Lowe even though many say it's not that armored. I bounce far too many shells in it :3
Besides, it has a decently large HP pool and a god tier gun
Let's take a good gun for a tier 8 heavy from... hm... Oh! The Lowe! And see how it fares with a sidescrape.
There is of course the turret bulge, but for the accuracy of tier 8 guns it can be quite difficult to hit, so of course one would try to penetrate the turret armor, and while you can, it's rather a gamble whether you hit the red or not when you hit the upper sides
This may seem like a big issue, but when moving, the gun mantlet pulls dirty magic and baits shots into itself with a little back and forth. I've pulled off countless bounces using this strategy, and if the cheek seems easy to hit, the Lowe can throw its gun mantlet in the way. The Lowe can also reliably fire back with its very accurate gun. It may seem weak, but sometimes, a small weakspot is better than none!
It may not seem small but the guns of tier 8 heavies are not the best.
If being a frontliner doesn't seem to help, then play the Lowe in its actual role! A secondline sniper! The gun accuracy promises
If they load prammo, you got yourself a winning trade-fight because you will reload faster (assuming the enemy has a 120/122mm), but if they have a smaller gun, the trading game remains
for me,problem with the Löwe is this
Ah, you wish to criticize the fact it's a German heavy, though the armor doesn't imply. My argument is that the role it displays in battle isn't really necessitating the speed. It brawls heavies and uses cover, not much speed needed. It's specifically a heavy brawler, and is agile enough to swing around and hit faster tanks.
If it was slower than VK 100 then I'd probably start rethinking it a bit. But hey, 92.1t is a good ramming-into-a-facehug kind of weight. Did I mention it's a bit scary in a facehug? Accuracy is no problem? It can use its gun mantlet against you still, and angle the hull around to throw your shot off.
I'm sure a good player can deal with a Lowe with decent success, but you've seen tier 8, they don't hit every shot they want to, especially if they're a Russian heavy
The Himmelsdorf map just gives me so much confidence when I use Lowe, it's perfectly suited
@fair spade understand a buff of 4mm on the side armor will not work unless it's with really low pen guns like ltwt, because if it's not an autobounce, the tank is very likely going to penetrate, regardless of the added thickness
Also have you heard of Enhanced Armor? Get exactly what you want :D
@leaden flare I've had my fair share of hulldown trolling with Lowe :p
I dissagree i have löwe in my garage. This tank was a beast back then, but with all these updates when they boosted penetrations on medium tanks it become ez for them to penetrate u in the plate. I remember times when it was hard to penetrate even with heavy tank.
And side scrape. Löwe is still a good tank but when u overangle just a little bit, they can easily penetrate u. Wich wasnt so ez back then.
I dont say löwe is trash, it is still a decent heavy tank with really sweet gun, but i think it would be nice if they increase his front armor by 8mm and side armor cca 4mm. It would make a beat of him once again.
But it is only my opinion so......
Are you all just unable to play hulldown and your only playstyle is yolorushing?
Tank has a very good gun
- good pen
- good accuracy
Your lower plate is a weakspot yeah not hard to cover though the tank is just boring to play
Besides, in tier 8 you don't have most heavies being able to angle their side armor to the point shots actually fail to penetrate instead of just auto-ricocheting. You'd need about 95mm or more to actually have an impact when you can bounce a standard, eh, 225mm pen AP shell without forcing your armor past a 70 degree angle
I'm in that mentality where I'm against the buff in honesty, but I'd definitely enjoy a tangible buff where I can abuse the tank even more
Enough simping for my favorite tank, time to sleep 😴
Oh btw I'd be happy to show you how to work the armor
Anyone find Gargoyles annoying in tier V games? The fact that it can 2-3 shot tanks at its tier with low reload speed is a bit much. Makes it hard to grind tech tree tanks at tier V and IV since I am a F2P player.
Just play literally anything with armor and gargoyles suddenly become garbage
cough t1 heavy cough
Not everything has armor
Can somebody explain me how a jagttiger can dmg me by shooting frontal into my tracks?thats doesnt makes sense .especialy for t95 i always get frontal track shooted with dmg
It happens all the time shooting through the tracks and doing dmg when you directly facing an enemy. Same goes for when some1 shoots HEAT at ur track but still deals dmg even that HEAT isn’t supposed to go through it
Not everything you wanna play has armor
Congratulations
You all missed the joke
Man! I want the fv215b so so so bad! But the conquer always reminds me of what I've to go through! The armor is trash, the mobility is meh! Ok the gun's good. But it's of no use when you have such terrible armor! I just hate that piece of garbage! Just look at the Super conquer! It's turret is super strong and the hull has spaced armor on the upper plate which makes almost impossible to penetrate using HEAT shells. It's such a good tank, but the tier 9 one is 🤢! Please buff the armor wargaming, literally stock tier 8 mediums can pen the thing! It's so so so weak!
Well cent1 just received an armor buff but look at the caernarvon it should get a turret armor buff too if cent1 can get it why not the caernarvon and conqueror should have a bit better turret since its only 160mm tier8 lights can pen it like butter tho ik the gun was really good but it doesnt have the good max speed like amx 50 120 otc traverese good but it should have like 200mm on the turret and tortoise should have more armor since it has that big copula and really slower than jagdtiger tortoise should be a bunker on the hull armor it still has that big copula man i have seen many tortoise being bullied by any tank easily bcz of the copula and weak hull armor ik it has dpm at least make the hull cant be pen by regular shells but can be penned by prem ammo from tier9s mt and hts
And the pic of conqueror is one from wotb and another is from wot pc
What I don't understand is that the conquer has only 7 degrees of gun depression and the Super Conquer has a super duper -10!Which makes no sense bcoz they are literally the same tank with the Super Conquer just having that extra spaced armor! So they should have same gun angles right? Well this is not the case at all! Why this discrimination WG! Also tank like tortoise, FV 183 (the accuracy and camo was nerfed way too hard), Carnarvon (Literally overshadowed by the PREMIUM Action X as I own it and would say it's way better than the tech tree version) and even the centurion. Just tell me one thing! If you have a defender mk 1 or cent 5 RAAC what's the point of the tech tree one! Those premium tanks literally does everything but better than the tech tree variant. Also please buff the tank that are just powercrept like m48 patton, T 34 (American tier 8 heavy, the hull is trash)
NO conqu tier9 at PC just like super conqu but without hull spaced armor bruh even in pc the same turret as blitz have much more armor and having 10 degree depression
Hulldown heavy and hull is bad makes perfect sense to me that's how it's supposed to be
Bruh! I am pretty sure u haven't seen the conquer turret! It's weak as hell.
Also i think that this should not be in the game,like a bugg or something.like the ghost shells it is realy anoying
Conqu in pc just have less 100 dpm but still have impenetrable turret even stock if it use 10 dep
Pls buff tiger 131 front armor it should be like ice breaker or vk36h
They probably wont do. Fun fact: just in the moment i killed 1 in my Comet
May as well just play the kuro mori mine as it has better stats
I_am_not_a_BOT!#7897 has been warned.
I think that bushes have some bug but honestly. I am behind the buss enemy is in OPEN. I am still nto near the bush to see through the bush, Enemy spots me behind the bush before I am even at the bush. WG pls explain me how is the possible?
That could sound fair but how in hell can he see me trough the bush before I can see him when he is in the open. You want to tell me that bush is supposed to blind you and not hide you? I am not even in the range to see through the bush and I get spotted that is stupid. @nimble zodiac
The bush only adds camo rating, and doesn't make you unspottable, though it really helps.
Or you fired, or one of your spotting nodes were exposed outside the view of the bush's sightbox
@candid steeple you know if you're not making the bush transparent yet, the bush affects the enemy too? It blocks your sight unless you're inside
@candid steeple So in summary, if you're not using the bush, it affects you just the same as the enemy, and you could spot each other because the bush itself wasn't effective enough to hide either of you
Be inside to lose the enemy's camo bonus from the bush
@nimble zodiac guy was like 50m away from the bush or more. And he spots me before I spot him.
@quasi axle td WZ FT and I was in AMX 50 120
If he was in a light/med and you're in a heavy or something that's expected
Lol td have much more camo rating than a ht even the ht in a bush smh
Kuro and 131 are literally the same the only difference is 131s broken accuracy which most of the times hits exactly where you're aiming for but it still doesnt change the fact that it needs an armor buff
False. Same accuracy, different armor and mobility
It's a real life tiger 1 front armor tho
Good to know but it still doesn't change the fact that they need a buff 100 is just too weak I was thinking of 130 that should be normal for that tank and it doesn't make it op I have 70% wr in it I'm just not happy about its armor otherwise it's a great tank
do you play it as a heavy or what
because it should be played as @nimble zodiac said
Heavium
just play the tier 7 Tiger 1?
Yo you guys know when the matchmaker is gonna be finally balanced?
But it is, because it's random
N
I do know that someday people will find out it’s random, but the only thing that isn’t is yourself
Alright let me break this down. First off this channel isn’t for matchmaking discussion… but if it were I’d tell you that matchmaking is balanced. It treats all of us the same.
And even if the matchmaker don't treat us the same way, it would be probably an impossible issue to be solved
Actually i would have to disagree bc when i pull 50m behind a bush and its no longer see through I wont get spotted at all unless the enemy gets to close... also yeah the bushes that have gaps in them are broken because you get spotted through those gaps
It’s 15m I’d think. The visual changes imply 15m. Again, it depends on the tank, sometimes the size of the tank, because there is a spotting node on the top middle of the tank’s volumetric hitbox, which can be peeking over a bush.
AMX 50 120 is pretty tall 🤔
It doesn’t ☹️
Bruh it just got buffed
it's really not
the penetration is literally the only bad part left
buff that and congrats broken tank
The t32 obviously needs the gun of the t28
Its honestly very hard to tell if that person was trolling or actually just that stupid
The T32 need the gun on the Jageroo, change my mind
no it needs the gun on the 183 with leopard 1 gun handling
T-62A gun handling 😈
The poor forgotten one
140 on TOP
I was basing it off of the aim time and dispersion itself ☹️
Bushes don't make you invisible, they simply add 25% to your camo rating
The most likely case is that someone got too close with a high spotting range and spotted you
Remember, you aren't invisible in a bush, only have increased camo
Or one of your Visibility Checkpoints got exposed outside of the bush, leading you to get spotted
If you are not 15m hear the bush, the bush acts opaque for both tanks, you, as well as the enemy
So the enemy simply had a greater spitting distance
After everything they’ve given it, if you’re still unable to play well in it, you just are unable to handle a weaker gun that doesn’t have high pen to butter through everything
I don't know where to post or complain about this unfair match making. This is the win rate of my team vs others. Does this look right to anyone? DEV, if you guys have any common sense, how can this BS match making happen? IN ANYONE's RIGHT MIND SET, DOES THIS LOOK RIGHT TO YOU? 🤬 🤬 🤬 I am getting sick of these unfair matches.
Check other battles. Everyone gets it like this
Its NOT about everyone gets it. Yes, I may have been on other side of game. but WHY would blitz make such a bad match making? what is the point? Rather than admit that your match making has a flaw, are you saying its happening to everyone, therefore its fair? Is that your answer? seriously?
Ever heard of the word "Random" before? See, random means that your teammates and your enemies could be anyone in the match maker that fit the tier and tank type for making a match and letting you play a game.
Carry harder
Oh Really? are you throwing "Random" on this logic? Why don't you go ahead and try playing 7 light vs 7 heavies? Oh, better yet, why not 7 T5 vs 7 T10? Do NOT try to justify this kind of BS matching making with "Randomness" bs. Think before you speak. Every game need to be balanced whether it is random or not. Whether you know it or not, it is already trying to balance it. This is WHY you don't see more than 1 tier + - on every games. This is WHY you see similar number of Heavies, Med, light and TDs on each side. All I am saying is that the skills of players are also important factor during the match making, in order to keep the game balanced and interesting. You may not know it, but it is already there. Its just need some serious improvement in their match making algorithm, so that YOU DON't GET THIS KIND OF UNFAIR GAME ALL THE TIME. smh.
Playing equal teams just drags your WR down. You rarely have to try and win against a better team. There’s more challenge in having to carry a weak team against a good team than being in a good team vs a good team. Complain when you get the better team. Rn you’re just showing us when the MM doesn’t suit you
It's called "Random Battles" for a reason. The players you play against are, get this, random.
They have like 2 criteria when it comes to that
-somewhat balanced classes
-same amount of vehicles for one tier
That's basically it
Rest is more random than my RNG
Nah. I believe its more than that. I don't see such an unfair match making too many time. I am sure DEV is trying to make the game some what balanced, including factoring in players skills. I understand it's not easy. The case i posted is a rare, extreme case. I am posting here, hoping DEV will take a look and fix the flaw in their logic. (Not to get into a pointless discussion with someone like @prisma jetty who just don't get it. 🤣 )
Anyway, this is first time I every posting something in the server, not knowing our input actually can make difference. This may be my very first and the last posting. Good day everyone.
Mate, I feel like I'm arguing with a toddler here who doesn't have common sense. Obviously you don't see reason or logic, so I see no point in further trying to convince you.
how can you even claim that premiums are not better than tech tree when centurion mk 5/1 exists vs centurion 1. It has better mobility and manoeuvrability and armour. There is nothing the centurion 1 has better than it and the centurion mk 5/1 has lots of things better, blatant pay to win.
Soon there could be TS-5 vs T28 unless they decided to go back and balance it first
Buff armor FV215b
theres also action x vs caernarvon
They could keep away from buffing FV and WZ armor. They bought have best dpm and honestly they should not have good armor like other heavies. I quite often see good players playing FV and they are doing fine specially when they find themselves a 1v1. that's pretty much gg for the other party.
Meanwhile e5 has 1 sec more reload slightly worse gun handling and way more usable armor
The FV also has very good mobility for a HT as well along with it having the good speed boost and the ability to minus 20% dmg?
Yup same thing as E5. Tho giving it -20% damage reduction is a bit overcooked. I am not found of that thing.
This is a mobile game. Expecting every player to bring the mindset of someone who wants to win is simply asking too much. For every player who is aiming for a 70% WR there are ten who are just passing time.
- Spartacus
You can always play rating if you want 10% better teams
The downside is of course the op/premium/collectors tank spam
do 100 matches or even 1000 and pull the Wr of everyone from every single battle and see how magic does its job in evening out the avg Wr of everyone besides Wr isnt that great of a matrix to determine someones Wr youll always have to consider the dmg per tier aswell because monke can club T4 and get 60% but only gets 40% at tier 8
they buffed WZ-113 wrong entirely, I dislike the fact that the WZ-113 has more DPM than the FV215b.
Another thing to note is that the Reactive Armour isn't even that effective on the FV215b (due to its poor Health Pool), really its only the Improved Engine Boost & Adrenaline.
Adding on to that is that the FV215b just....why the low Prammo pen?
Well FV has better gun handling then WZ and better gun depression. Also WZ rotates way to slow. I don't think that WZ is better then FV. Tbh FV only lacks armor in the hull. WZ also lacks armor in the hull. WZ only has bit more alpha and dpm then FV. Also FV has better turret then WZ.
"WZ also lacks armor in the hull" lmao
FV having a better turret is debatable, better turret traverse sure, but being good enough against HE or prammo? not much
WZ needs better mobility instead of DPM imo
They really released the TS5 without testing while it has the E5 gun with better stats on a better hull than the T28
Indien Pz is so rare even its a free tech tree tanks same as the tier 7 vk 30 02 D
Srry if i have a bad english but here we are not talking about english we are talking about balance :/
"Indien pz is so rare even if it's a free tech tree tank, same as tier 7 vk 30 02d." You need better reading skills
the yoh tanks i a unfair advantage i.e the emergency tracks if they removed the missiles then remove this too
well idk, seems like "better" wasn't that much factual 😅
Well the emergency tracks aren’t even that useful to begin with since everyone just uses the repair kit instantly if they get their tracks hit. Even then, people who shoot at the Yohs don’t shoot at the tracks because they are so difficult to hit. I’d still call this an advantage but a pretty useless one unless you do happen to get tracked. And the reverse speed is only a laughable 5 km/h so they can still rush you while you’re backing up at a snail’s pace.
The reverse speed of the emergency tracks is like 4kmph so unless they are just about to go around a corner, it really isn't going to help them
Also, they can't turn, and can go only in reverse
I know but still people complain about it cause the tanks with these new features can have advantage over other tanks in the near future
4kph on flat ground. If youre already reversing, you slowly get to 4, and then you get stuck on 4kph for a few seconds till its repaired. If downhill, you move at more than 4kph. Rn theres no drawback to it at all. Its rarely used because the tracks themselves are hard to destroy. It couldve been made to pause the track repair as long as the emergency tracks were in use
Cant encounter a tank that can reverse with 4km/h speed? Lmao
that is not what he is saying, in a hull down position it is more than 4km/h. which is the position you will find the tank typically taking
How do you beat a tank with high burst but low dpm?
You rush it or track it in the open. Except you can't track it in the open no matter how hard you try...
So that's one weakness gone unnecessarily, with no downside to it at all
And since it's not a 1v1 game you can't just rush someone whenever you want
That 1.7 intraclip reload is so toxic
It’s so toxic, yet so fun
Bro they gotta change the front gear of the m4a3e8 sherman and a lot more american tanks
The spikes in the gears do not match with the tracks
I know how you fell.yesterday my enemie team haf a smasher platoon and a annihilator. My team got only tech tree tanks. My team lost 0:7 too.nobody can say that mm is fair .and also smasher and annihilator should get balanced or get those out of the game
What about the games you had smasher and anni on your team?
When i get those in my team they are often like noobs with money and no brain.also the most time when i have a smasher or annihilator in my team they are afk or they play like a fool.and also i dont get a smasher and a annihilator platoon in my team. Sometimes my mm gives me annihilator but this games often end with a draw
@unique scaffold First of all this isn't the channel for this, read the pinned messages. Secondly, the matchmaker does not look at the player at all, so you get an afk anni platoon as often as the reds get them. You are just biased and forget when the reds get them. It's balanced, fair, and equally applied to everyone.
I think you should consider bettering yourself.
@frail silo typical wallet warrior response. @unique scaffold pretty sure the Annie was nerfed down but I agree with the sentiment on premiums: they are all +1 tier over listed compared to tech tree tanks which also have a starting point -1 tier... So a base tree tank can be essentially 2-3 tiers below the premiums.... It drives away players. Pop down to a tier 3 match and look at the number of players, it is dwindling.
Current MM will always attempt to balance tank types, there should never be games where you have 2 extra heavies etc. If MM cannot do this, it will attempt to put players in matches ASAP by ignoring some of its set rules.
Current MM, however, will not take into account individual players stats, and for most of the time, what tank they’re playing.
Plus, if you wanna win more, try platooning, having at least one reliable and competent teammate is often more than enough
That is funny, i am actually a f2p player
Doesn't change the nature of the response @frail silo
@real bison I just had a match 3 heavies versus 1 with extra light tank for "balance" so don't say never.
None of which is balance. To continue my thought to retain players: premiums shells should never bounce
It does, actually.
I am f2p.
And i manage to regularly win games and keep my WR 55%+.
It just proves that you are the problem, not the mm.
Premium shells do bounce.
Premium tanks come in different levels, some of which are outright bad.
Get gud.
Firstly, image proof, or it didn’t happen. Secondly, I also said the MM may ignore some parameters to put people in games faster.
Thirdly...
How on earth would making a certain shell NEVER bounce retain players. If anything, that would probably alienate the core playerbase. If you can’t even pen with prammo, you’re either doing something horribly wrong, or they’re playing frighteningly good.
@unique scaffold then don’t play against them with the Eagle 7.
Guess what? The anni and smasher themselves have a tank they fear. It’s the T29. And hey, if playing tier 7 isn’t your style, go ahead and buy a 252 and destroy them : )
I know what i do wrong in matches and i am bettering.and one of my weaknesses is that i try to rush or spot.i am working on this, but in a mm where the enemie has 2 annihilator and a smasher ,while in your own team are heavys that ate from a tech tree there is no way ,becaus smasher literaly 1-hits the most thing and anni has everything combindet: speed(improved engine power),armor,autoloading salve gun with and aim cyrcle that is not opening while it shoots.the only way to win this would be a wonder.i know how to outplay anni and smasher,but in an t26 eagle 7 which has only a good turret and a not so bad gun( against mediums/lights you can sidescrape).but smasher shoots 1 HE on me and i can go back to my garage caus there are suddenly 100 or less hp when i have bad luck.and anni does 1200 dmg in the time in that i do 450 dmg.so there is no way to outplay them with the eagle 7
Gravedigger front armor ever?
This is not matchmaking discussion. Discussing matchmaking here will lead to you being muted.
Ah, the classic case of “I can’t aim”/ “I can’t move”
Top tip: use CS, use prammo, aim at turret cheeks. Done. If low tier, try out the ARL 44, it has pen for days for a tier 6 HT
I routinely destroy Annihilators with the Eagle 7. It’s all about positioning. Get to a point where you can engage hull down from mid range. His gun will struggle and you can chip away at his health.
Casually destroys Annihilator
Now give the annihilators advice on how to kill an eagle 7:
Use >3 braincells
Anni and Smasher capitalize on players doing dumb things in front of them. You have to play smart. You can’t just try to trade with them. It won’t work out in your favor. Play your tanks to the strengths and keep your enemy from doing the same. No tank in the game is unbeatable.
So you’re saying the Annihilator is a balanced tank?
No
K thx i try.
I’m saying that it isn’t the unbeatable behemoth that some folks make it out to be.
You are showing your ignorance and goal post shifting: what tree tier 7 can pen a gravedigger front armor? your answer was shoot the side which clearly doesn't address the topic. The scenario I was in that annoyed me: I was in a panther, the only shot was front on as I was rammed while dealing with 2 others. Apcr no pen which is stupid.
Tiger 1 and T29 are very good tech tree heavies that you can use to stomp smasher and annis.
@buoyant glen
Lmao, you could have just shot the cheeks or the lower plate of the gravedigger
smasher isnt that op imo its more like stupid people let it hit people anni is actually op
foreverdarkage#5063 was muted
Take just about every tier 7 tech tree tank and aim for this thing called the "Lower Front Plate", aka the weak spot on every single tank in the game
Here we have a comet, a tank known for it's insane pen
Tiger 2 has actually strong lower plate.
comet has more pen than bl9 tho
@buoyant glen
Skill issue confirmed.
“Let’s play Panther with anything but top gun then complain when I can’t pen “
That’s the cheeks, btw, oh and, LOOK! MAGICAL LFP!!!1!1! MAGICAL CUPOLA!1!1!1!!1
@buoyant glen 244mm of pen is quite literally standard tier X MT pen.
And all tier X MTs go through the gravedigger turret with ease, all with the same pen. Maybe try actually aiming, before complaining you can’t pen possibly one of the worst tier 7s in the game lol
Nice model, not how it played out. Try it for yourself in a training room. No pen
casually carried tier8 match with eagle 7 (sad just got 1st class)
And @finesse_2020#9246 try aim the gravedigger cheeks
What
But why bl9
You actually made me look to see if the comet prammo had more pen than the bl9 ap
sarcasm because you said with sarcasm that comet had good pen and bl9 is known for good pen so
I also had one even.becaus i dont know which line i bought those things like camo net improved armor and improved tracks. Now it loads 6.4 sec and feels much faster.i also get more bounces when i sidescrape and now it works against some heavys.now the eagle 7 feels good by playing it
Just accept the fact that you played badly against one
There is no shame, everyone has had a bad play happen to them, just move on
toger2
you gotta fix the fv183 at least its camo its too bad
The camo is fine, just sit behind a bush, near hard cover, fire, than back into hard cover.
Or you can try to abuse the 15m rule
How is the Obj 260 balanced? It has a nice gun and mobility but worse armour than a t22
interesting fact
Many tanks on t10 have worse armour than a t22
It's a tier 10 IS-8™
that is the most karen response ive ever heard
Well credit is where credit is due, it is the first complaint about a Gravedigger I’ve heard here in months.
And the least throughout
apparently even 244 APCR pen can’t pen a gravedigger according to this legend
People think there's no LFP because the spikes are there lol
Gravedigger would be remotely threatening if it has like 200mm of frontal turret armor, and then some GD, pen, or accuracy
By GD I mean gun depression, not Gravedigger :p
ISU-152
ISU-122S
ISU-130
Pick.
None lol, all are balanced
If the 152 could get 395 gold pen on the bl-10 I think that would be balanced
😂
Isu 152 defender with 3 shot autoloader
1,5 sec interclip
how and why then
I'm sure there would be no example tank to compare it to which partially shares ISU's playstyle and doesn't have any type of provision that serves a specific advantage because of how the tank is designed
But it doesn't need any of those buffs. It already has one of, if not the best gun in tier 8. It has decent mobility, and the armor and HP lack to make up for the gun.
pepega
Lol yea but when the rhm sees a t49 aiming at its turrer lol😂
Maybe fix mm so that one doesn’t have meds and the other team has 2
It’s as intended. Teams are deliberately given differences like these, to make it less boring
Armour? It’s not a frontline tank
Speed? It has enough to keep moving with the team
HP? For a tank that does 640, it demolishes tanks fast, plus, if you’re getting hit in an ISU, you’re doing it wrong
I mean if you don't get hit in the ISU, what can ISU do about it? Some tanks can force their shots on you, ISU cannot, without losing 70-80% of its HP in two shots.
Can someone help me using conqueror? Its such a pain tank it slow tank and a bad armour even my turret can pen by ARL44 and KV2 zis 6 gun pls help the only think that i like the conqueror is the gun
[Srru if i have a bad eng im from RU]
Try finding videos that are relevant/ recent. Best bet to find useful info on it in the meantime while you wait for a response as I have no clue bout the conq cause I’ve never had it.
Don’t rely on the armor, If you can, only poke out to get a shot and then hide. If you can’t hide, try wiggling and maybe they’ll hit tracks or the mantlet. Just make the most of the gun. If you have to poke out knowing someone is aiming, don’t sit out too long. If someone has little time to aim, they may miss or hit the mantlet, but don’t count on it
Smashers aren't so bad tbh
Problem is the annihilators and their very troll hull armor, the fact they unload all shells in 1 second makes it very heard to react
if they can increase the intraclip time to 3 seconds, it would be balanced then, like the predator UM
Don't shoot HE at Rhm. You will be disappointed when you do 300 damage to it. Hail the Spall Liner "completely balanced" provision that doesn't allow you to HE someone but that someone can HE you for 1000 damage. All hail the WG design team and their stupidity.
@strong hull
I would suggest for you to play conqueror as it has no armor. Don't relay on it unless you are using gun depression but even then. Tbh con is good practice thingy for you before you get FV215B. Both tanks got excellent guns but lack in armor department. That's the trade of for the gun but con could honestly get a slight front upper plate hull buff.
Or an actual turret :p
The Annihilator intraclip for me is less of an issue than how quickly it can turn and that it has an engine consumable. The intraclip can make it harder to hit faster targets, since if they mess up their aim or don’t keep their gun moving with the target, they miss some of the 3 shots. But that turret traverse makes it really hard to circle, and it has the dpm to not be too bothered about missing some shots, and the engine boost to accelerate very quick and chase after a medium that just started running away
🤓 👍
Thx
lets buff the 252u then too, grille accuracy with 183 alpha and hesh would be nice with st emil gun depression. ru251 speed too with maus armour
Just the fact that ISU-152 has 3000 dpm with 640 alpha gun and 278mm pen is enough to regard that tank as unbalanced. Why in hell buff the thing? Lmao.
It’s balanced because it has a good gun but loses a lot to get that
it also has good speed, camo and Stalin
More unbalanced than less boring, having meds on maps like Castilla vs having no meds gives an advantage to the team with meds
Hey guys! Is Germany actually a good nation to play(I am playing a them, and I want to get the tank destroyer that does like , I think, 640 damage)
thats more of an issue with the map. Castilla has its issues, not just limited to what you mention. Imo on most maps you can manage with the class differences, since teams tend to have their mix of noobs and pros
Well not necessarily, a team without meds can struggle if the other team is more mobile
You can work with that usually. Its still dependant on whether that enemy team makes good use of the strengths, or if the friendly team can work with what they have
In my opinion if MM is not adressed to not just give meds to one side then maps like Castilla or Mines should be banned from the game.
IT's so annoying when enemy has a light or medium and you don't.
Also I gotta hit a nail on a coffin. Yeah meds are weaker then heavies but meds still dictate on a lot of maps if you are going to win. Specially mines and Castille or med corner side on the Port Bay map.
Also another big problem is for heavies when one team has a TD and other team doesn't. Team with td is a lot easier to hold the flank then the other.
This are random battles and you can't expect 45% wr players to think. Now meta pretty much is sheep meta. All go one side and fight. They just follow the same rout that they have been following before and they 99% of the times wont listen to you.
On Castilla I try to get a heavy to go for the hill if there’s a lack of mediums, or just avoid going for the heavy side and take everyone to the medium side
but most of the time your team won't listen
Team issue. Over time better players still win more regardless of class imbalance issues. You - the more efficient player - need to fill holes in the team for a win.
Well watch me go as heavy to medium side to play as medium and rest of my team looking me in confusion of what they should do. Then stay in the spawn for 30s till their brains start working and then they all go somewhere else.
To execute this you need to type in chat and ping the map like maniac. 7s before the start is not enough for that xD Tho I don't complain.
Random battles are a mess. And that's the fun thing about it when you get used to not complain at teams. But I still kind of don't like when I don't have a medium and enemy has.
If you want a good medium on your team the solution is to play a medium.
As far as teams go, they are a non issue when it comes to in game performance. We all play with the same players. We get good teams and we get bad teams. Teams average out over your career. It’s what you do as an individual that has by far the biggest impact on your performance.
I would like WG to balance smasher by decreasing its pen with gold ammo by 20mm
Smasher and Annihilator need mobility nerfs. That makes them why they are so broken. You can go around armor and big alpha but when they can chase mediums then there's a big problem.
Mines & Castilla work quite well was Skirmish Maps, only because of their design, but any other map? It'll be just one half or part most of time. Goes to show how Mines/Castilla are flawed ig
Weird comparison, ik, but I hope it somewhat works
Ermmmm the smasher isn't exactly fast, it's the prammo pen, alpha, dpm and accuracy combo that makes the smasher broken
its the HE i dont mind the AP and Heat most of the time only the HE on it makes it as broken as it is
I just got a question. Can we talk about Jpanther having 200mm of frontal effective armor plus 3000 dpm and 310 alpha gun with 200+mm of pen. Um I honestly don't like WG buffing alpha of TDs without nerfing dpm to balance it out.
JPanther and Jagtiger 8.8 got and dpm overbuff and armor overbuff. I don't like that approach to give same tanks two massive buffs in a row. This is not that new but still seeing JPanther hit you for 300+ damage every 6s is dumb. Have broken dpm for tier VII plus give it 8 degree of gun depression so it can hide it's lower plate and give it upper plate so it can sit in open and shoot you. That's a recipy for a disaster. I mean you can load gold and tell it to f off but again. I mean I mention this all the time. What is tier VI going two do. Since they buffed JPanthers alpha one hit every 6s is third of their hp. I mean cmon WG. Some slight speed nerf wont solve it.
WG knows how to overbuff something in one patch but it takes ages for them to nerf something by reducing stat by few numbers and not nerfing it for real. Like duh. At least they think it needs a nerf. That's something lmao.
Track and whack. Not that hard
TD have low hit points.
If you want to complain about anything in tier 7, no one will listen unless it’s the Annihilator, because no one in their right mind would consider a nerf to anything else in 7 until the nerf bat lays waste to the Anni
While we are talking about TD's HP anyways i'd like to mention that most of T8 TD's need some slight HP buff. Like AMX AC 48, Ho-Ri type I or T28/T28 prot. For me all T8 TD's except RHM and ISU and maybe JP 2 should have around 1250-1400 HP
at tier 7 with smashers and annis running around i think its a good thing to have some op tech tree tanks
Why type 59 would be nerfed so badly in 8.1? It's already bad tank, all it have is turret armour and wg decided to nerf that one think? Also wg promised not to nerf premium tanks, because some people payed money for them
I don't know. In my opinion Type 59 is one of balanced premiums. Maybe it's just a bug or WG or else I got no idea why. Progetto, Mk1 and Chimera are far stronger mediums. I would rather target those for a nerf. They all got 50mm more pen then Type 59 lmao.
@cloud tiger
oh, ok, didn't notice that
Shark and 252 got armor profiles of tier X tank but they are tier VIII.
yes
I think the yoh would be better like this. It would give the yoh the same sort of play style as the e100, where you need to turn your turret a certain way to guarantee a bounce, but when you go to shoot the enemy, they have a chance to pen you back, so you would need to make your engagements quick. Yoh players seems to be frustrated that their turret gets penned even when they wiggle and look up and down and such. People facing the yoh complain that the weakspots are too small/too tiny to hit when the turret is wiggling, or that it is too troll to deal with. Increasing the elevation and buffing the bottom of the turret would let the yoh drivers be safe from shells while remaining hulldown, and the weaker roof would give enemies a way to reliably pen the turret, but only when it is looking at them.
So Yoh can tell you f you wait till I reload a gun and hit you for 900 damage in 1.7s and then again be unable to pen. Nah Yoh is alright now a bit annoying but good enough. Gun is anti fun so I am fine with yoh being like this.
But in my version when the yoh shoots you can guarantee a pen in the cupolas/turret roof, whereas in the live version the cupolas and the weakspots on the sides of the turret can be hidden by wiggling/looking up, which makes the turret way too troll. The gun is already pretty bad to play against, but bouncing a part of the armor that is grey is even worse in my opinion
So why is annihalayor still in t7?
Because all 45% players that abuse this tank to bump up their stats would complain of how unfair it that they have to use their brains to play again.
WG does not want to slaughter their cash cow
After witnessing 4 games in a row meds suicide I am so glad that it's heavy tank meta. Tier IX and X games btw.
@uneven narwhal how is it a cash cow, people can't get it anymore. And those who did weren't many because of the negative YouTube feedback early on. Everyone wanted smasher over annihalator and tbf id choose a t7 full of smasher over annihalators. 640 burst with good dpm on a great armoured heavy is too much for t7. Does better than most t8s
WG - we won't give Kpf 70 640 alpha because it's too much for T9 heavy.
Also WG - let's give Annihilator 630 alpha with 2,5k dpm at T7, that's perfectly balanced 😎
well they dont sell anni as far as im aware so i doesnt make them anymore money atm
remove bloddy annihilator and smasher, that what if tanks, you are not inovative at all, try to play against platoon of annis, mission imposible, DELETE THIS TANKS... youre ruining the joy of game... developers do something right and not that what if tanks with no brain... 😛 😛 😛
Don't worry, if you drive up the rarity you can pull a furry with it. 50k gold sounds fair, right?
wouldnt mind them selling it for 50k xD i have mine
It's true of all the premiums. They are all a full tier above their listed tier and they are fully enriched to add, what, 15% to durability? Sure, they make money but when you consider "core" attrition increases over time and new players aren't having fun in F2P because there is a current 75% loss rate free to premium, they quit. That loss rate isn't skill based, it is overpowered tanks. I said before, premium shells should always pen, adding they should cause module damage but not as much HP damage. I used the real world gravedigger versus panther frontal armor previously: based on thickness it pens, however the angle makes it deflect everything, which is stupid! It drives away F2P which is your source of new premium players.
Perhaps devs are fine to coast the game to death? But all you have to do is pop down to tier 3 and see there are very few new players.
you can pen gravedigger cheeks with panther prammo it's not an autobounce angle
It's not that there are few new players. It's more that deversity in tiers is much less so less people are playing the tier. Also no one goes back to lower tiers since hell is more interesting them lvls from I to IV. If you go to lvl V and VI you are spammed with new players that don't even have maxed out tanks. Also a lot people who have no idea what to do so you can know that they are new players. So basically from tier I to VII only people who grind or people who abuse premium tanks play. No one goes down to play since WG decided to destroy all those tiers. Overbuffing tier V heavies releasing OP premiums in tier VII and using tier VI as punching bug for abusers.
Also gold ammo should not have increased chance to damage module. Also Gravedigger can be penned by tier VI meds in the lower plate so no problem there. Tank is not as strong as it used to be since most tier VII heavies got armor buff and Snow Plow has harder time bullying in tier VII. I don't consider Snow Plow of that strong premium since Ani and Smasher eat it for breakfast. My on complain is hull side armor of Snow Plow because of that thicc space armor where tracks are.
Ah btw Snow Plows commanders hatch ain't that hard to hit too.
I pop down every now and again to fish for new clan members, higher concentration of meds and lights for that 12 KOs metric etc. This is what I've noticed: much longer load times from fewer players. As really nobody drops down, that means they are new player, and the count is lower than it used to be. I'm sure there is a site with an actual metric to illustrate this.
The point (as a grinder who never uses free xp) is that they are destroyed and I think should be rebuilt.....
Here is an idea: realistic game mode where they pair only real tanks based on era. That might draw in tons of F2P and get the user count up
WG can we talk about mediums and lights jsut spamming gold at my VK 72.01 K's turret cheeks and hull dome shaped part. Like I am looking at them and they are just spamming gold at my cheeks and I can do nothing about it. Honestly VK needs that entire part buffed to 180-200mm at least. Meds and light going hull down and just spamming gold at my cheeks every few second it not balanced. There should be something that I can do with my hull and turret so they don't have feeding day. I don't know who at WG designed this and though this is okay. Do I have to say again that VK has the lowest survival rate of any tier X heavy. WG do something about that dome shaped hull part. It's so annoying to fight against mediums that can just spam you with precision but your gun is only good at close range.
@buoyant glen in reality Tigers and Panthers shoot at Shermans and T-34 or KV-1. I think that no one would have fun except guys playing as germans.
Might it be able to give kv 2 more hp?
The small maps is a challenge for the meds and lights, I give you that.... They'd have to nerf speed on heavies and make those tracks as fragile as they were in real life. The other part is is 75 vs 76mm gun.
That said, they'd have tigers on both sides so that would be balanced
Are you just sitting there or are you trying to take cover, wiggle, etc.? Because if you're not then I mean what'd you expect
Prammo always pen and more module damage? You might as well suggest to remove any tanks with armour. What is the point of angling in a maus when they can just load prammo and pen and even do more module damage. I mean 40% players would be happen because they don't have to aim anymore. Most premiums aren't even that op, they are just good tanks, far from being a whole tier above. for example, is5, ac sent, kanze panzer and loads more. If you can't pen a gravedigger with the panther, you got some serious aiming problems
You are really trying to be a smart a*s. Ofc I am trying but even if they miss they have another shot in 6s and they don't luck gold.
Maus just turn the turret and nothing except TD can pen maus turret. VK HAS 160MM OF TURRET ARMOR. IT'S SO LITTLE. Also whatever you do they can pen one side. You can't angle your hull, you can't show your turret and if you show your lower plate they will just spam gold at it. Tank needs that part of the hull 160mm armor buffed to 180-200mm.
Do I have to say again that VK as super heavy tank has the lowest survival rate of all tier X heavies. Even your so called weak FV with armor has better survival rate. VK needs that armor buff. Also armor behind tracks is like only what 100-120mm. So you can't even over angle front hull or they will just track and pen you. Tank needs some armor buffs.
@buoyant glen you don’t seem to understand the new player MM. The new players are not playing in your queue.
@candid steeple the Vk is fine. It’s nearly impossible not to be over 60% in it, it requires very little thought in its game play
Why again would U just sit in front of the mediums just shoot hide shoot hide and use the Armor when getting rushed or pushing smth
Maus turret even when angled is pennable for most Heavys and meds can pen it with cs too iirc and if not then yeah shoot Smth else or hide because Maus has very little DPM and usually isn't as dangerous to u as other tanks
- The amount of people actually angling right in Maus is close to none I've barely ever seen someone using Maus turret correctly
VK has less dpm then Maus. Also I wouldn't complain if this wouldn't happen on regular basis whenever I am open in Vk. Meds with no problem shoot my turret cheeks and over 100m away. Also the moment you start vigling hull you show your side hull armor and bam they start shooting that. Vk armor profile is terrible. You can't sidescrape and you can't go with front. You only get lucky with exposing front if enemy is not dumb enough to not shoot you with gold. It's needs armor buff to that dome.
My problem is that it's too easy for medium to switch gold and start spamming.
At least it's hard for heavies to pen E100 and Maus turret with standard. the moment you turn to side just a bit or not wiggle even standard of heavies goes trough your turret.
If you're wiggling etc. and meds are able to pen you then they just have good aim
The turret and sides are pretty bad but the front is pretty good meds can't pen your front at all with standard, same with some heavies
Gold works wonders against the e100, vk, and maus. It's not just the vk, every german superheavy has this problem
They poke you for what 200dmg wow I can literally hide behind a building or dune or whatever there is around you the situation where you cant hide your heavy are fairly rare and from my medium experience hitting those weakspots is not exactly common unless the Muppet just sits in the open
The front hull works fairly well against Heavys unless they run cs then it's getting weaker if they run rammer you can bounce them when angling
The challenge is open: do it in a training room. So far nobody has. Note front armor.
Also to prem ammo, damage should be reduced but realistically it makes sense that an apcr shell won't blow the tank up but will throw an engine rod.
Alright
Who wants to be my target? I want to draw a smiley of penetration holes just for this guy.
Ah yes we will just say that heavy tank shouldn't get buffed even though it has paper armor in turret and hull below but we will complain about Grille not having good enough cammo and accept that STB-1 should have almost inpenetratable turret after the buff. Or some other things that shouldn't be in the game but don't we dare discuss about heavies. Heavies will be released in weaker state but meds and lights will be released in overcooked state and then will have to be nerfed 3-5 times. Also we will give T-62A 8 degree of gun depression and make it an zero skill needed to play unlike before and then buff mantlet so that no one dare to pen it. Yeah that's acceptable but don't they dare adress the problem with a tank if it's a heavy tank. Yes as VK you are forced to go city or fk you. You can't hide weak spots or hull down tanks will just spam you with gold and you can do nothing about it. Have worse dpm then E100, Maus or VK 900 and the worst accuracy but yeah you are not even allowed to have reliable armor and not just relay on rng that people will miss.Yes that's a good design. But don't worry we will continue buffing medium tank turrets until even Leopard 1 has armor. Also as medium tank drivers we will complain about not having enough gun depression. Yes still having armor as supper heavy tank is too much to ask. Better give medium tanks chance to spam you while being hull down with well and balanced buffed turret and still complain that heavies are too strong while a lot of games depend if your meds have brain or not. You know supper heavy tank and yet you get spammed in the turret or hull no problem. Also for comment that it's almost impossible to not have 60% wr on Vk. Wow what a number. I got 68% on AMX 50 120 so? That means that tank is too strong and needs nerf? Also I hate AMX 50 120. I already said VK has the lowest survival rate of all heavy tanks in tier X.
yep gotta love my almost impenetrable turret
not to mention my cupola
@quasi axle good now hit that with 0.362 accuracy gun from 100-200m away while med is constantly moving the turret. Also there you pen IS-7 E5 WZ-113 and other heavy tanks if you got calibrated shells as other heavy.
I have been hit in cheeks by a medium tank from the castilla to heavy tank side. Meds got well enough accuracy to do ridiculous shots.
Ah yes Stb-1 will get in close range to fight you. Ah right if it's close range he will be on your side. Why go close range when you got enough accuracy, pen and turret armor to poke from medium range.
Are you just saying it's almost impenetrable because you didn't pen a shot
You can't hit weakspots from 200m away consistently no matter what unless the whole tank is a weakspot
close range it's not impossible to pen an stb
Again, the prammo of the Panther’s top gun slices through the gravedigger 😂
Again, making prammo pen everything would certainly alienate the core playerbase. “Oh you angled at an auto bounce angle? Well I have these shells that always pen hahaha”
If anything, it would just make people hyper dependent on them. Why do more damage when you can always pen?
Also, the MM we see is different from the MM new players see iirc
Hero wonds why are you always complaining about something. I swear every time I look at balance discussions or anything you say, its you complaining about something
Well I wouldn't be chatting in this server if it were not complaints. Also I always complain when they overbuff something on I have to talk with people who only have medium tank logic and hate anything related that could make medium tanks less OP as a role. Tbh it's harder to not be 60%+ wr on med then on heavy. I complain or agree but whenever I typed VK needs a buff some smart a*s says well it's strong enough why wouldn't it be unable to sidscrape or look at you with exposed turret. Why shouldn't tank completely rely on rng to bounce shots. Ofc I will jump.
Close range doesn't mean brawling, if you're fighting on a ridgeline and an stb pokes to get a shot, that's close range
I have 87%wr in VK it's rly good
You assert based on a model, not experience
😂
@unique scaffold so we have to buff them right
Anakin keeps staring
We have to buff them right ?
The game hasn’t had a medium meta since 2015. Heavies are the top dog now.
No. The challenge never existed. Know why? We can read armour values, and compare them to pen values, and see the 2nd is more than the 1st, so it will always pen.
I’ve faced many gravediggers in many tanks. Guess what? I could always pen them, even in the turret cheeks, even with a tier 6.
And, I’ll say it again, just to reinforce my point.
244> 223 (or elsewhere on the cheek, can’t be bothered to keep having to reinforce a fact)
@buoyant glen another question: how about you? How many times have you faced gravediggers? How experienced would you say you are?
Bro Gravedigger is ez to pen 😂
just aim
go to tech issues. its there, if its causing problems delete it
Speeeeeedddd
Sometimes I wonder what game some posters are playing as it doesn’t seem to be the same Blitz as me.
The heavy HP buff made the Vk72 into a pretty fearsome tank if played right.
Wurld ov Tonks Blits
But if you are taking a VK72 to the mill at Castilla you are giving up your sides and going to be farmed like a bot.
@buoyant glen no the GraveDigger isn’t hard to pen / even for a tier 6 med.
If you are having issues with or in a tank that others here are telling you are fine // odds are it is simply a YOU issue. Go watch a play guide, find out how to play it - or play against it.
Yeah, I'm only at 5k (?) matches so still a noob
ah yes tankenstein is truly tier 8
@buoyant glen smile
hahaha
Yes, still
Not really tho
Stop being cringe.
<@&481447501690568709> possible scandle here
@JulianTv#6917 Logs exist, you know
i got heshed by 183 from 300m or even far in my first game in stb. i was in hulldown
<@&481447501690568709>
Enemy down.
Pls buff tiger 131 front armor
It's called luck
oop
Nerf heavies
pls remove smasher and annihilator
They can’t remove smasher or annihilator as people have paid for them and that WG would lose money by removing smasher as they know people are willing to spend money to get it
people buy it because its op and Wg wont nerf. WG wont nerf because people wont buy it
They will never nerf it and they will never remove one. Only thing is that they will release it with crates again and earn big buck time. So why nerf the tanks and not fix the game since fast time money instead of long time satisfaction is better for them.
As a marketing start, this is brilliant, sell OP tanks in crates so more people buy them
As a game company it is simply a big no to do this
Tons of games have a lootbox system. Why? Because people buy them and the companies get tons of profit. If people just didn't buy the crates, we wouldn't have the problem of a tier 6 tank being in crates, or really any tank for that matter.
This ^
Unfortunately there is no plausible way to stop the community from buying crates
Content Creators will buy em to get the tank ASAP so they can make videos
And the paying community still exists that will spend tons of money, we can't control what they do
Relates to balance how?
It was related then strayed off
^
Well removing smasher and Ani from the game technically is balancing out the game.
And talk about loot boxes didn't last long. Ain't it?
pls buff vk 45.02 (P) by giving an extra 1 or 2 degrees of gun depression, and give it e75 ts dpm.
Buff VK 45.02 B's side armor to be like E75 120mm and not 100mm that the moment you angle too much just a bit everyone can pen you specially tier X.
So don't angle too much, you have a rear turret placement for a reason
obj140 pen is obsolete when compared to t62, maybe making the pen or dispersion of obj140 the same as t62 would make it better
imo its not the pen, t62 should get its depression nerfed back to what it was and for the 140 to get a turret buff.
140 is perfectly balanced, it only requires more skill than the t62 a
Obj. 140's standard pen is more effective than T-62A's, since AP normalization over APCR would definitely cover 5mm more. For HEAT, there is a lack of 10mm vs T-62A.
I don't believe that 10mm difference covers that many armor plates that could be penetrated within that range in a usual battle situation
Plus 140 is faster, and I am enjoying my fast dynamic mediums (T-44 especially) and so that’s why I plan to grind the 140 first
140 being powercrept by the T-62A and T-22 is such a blatant lie. If anything, the 140 powercreeps the T-62A in comp due to its ability to rotate while still being a excellent sniper.
T-62A is more gimmicky while the 140 is more well rounded. T-62A has mediocre at best hull armor, still has 140 cheeks, and mediocre mobility for seven degrees of GD for the excellent gun handling, less turret weakspots, and 7 degrees of GD.
T-22, has mediocre mobility and gun handling to gain the trollish armor profile but why rotate when you can reverse sidescrape?
comp is different in pubs not everyone has 374 heat and spams gold
Even if it isn’t comp, anyone saying the 140 is powercrept by the T-62A has absolutely no idea what they are talking about
They’re different tanks lmao. 140 more aggro, 62a more passive.
140 is an excellent tank lmao
Granted, I haven't played the 62A yet but just because something is better than you does not mean you aren't good
The 140 is a very enjoyable and lovely tank
Looking forward to getting it!
140 is still a really good tank thanks to the hull
Just such a nice platform.
The AP it has gives it a bit of an edge ngl
Does the pen really feels better than 62? @twin egret
Interesting, thanks
sometimes actually, AP has better normalization , which means the chances that it'll ricochet is less than APCR
My hot take: they should’ve made the T-62A have a 115 mm to be a regular T-62 when they put the 140 in the game. It would be like the 121 and 121B with 380 alpha and 5 degrees of GD. But it would have great pen, like 270 because of the advanced smoothbore gun.
Smoothbore guns are a nono in Blitz
Kpz 70 be like: 👁👄👁
I think the should put anni and smasher to tier 8, then it would be fair
Nerf waffle it’s broken
keep it that way!
Uhh another t62a vs obj 140 discussion? This line's ending is obj 140 because t44 and t54 is penned from turret too. But hull armor is best tier for tier after the e50m line. Obj 140 has better hull armor and meh turret. T62a has better turret and meh hull armor. And dont discuss about 5 mm penetration or AP vs APCR because in action these are not important. Important thing is t62a's gun handling vs obj140's gun handling. Easily t62a's gun is most accurate gun in blitz. Obj140's gun is like t22 medium or stb1 so another tier 10 medium tank gun. Thats the point to discussing
leopard gun handling moment
Uhhh... Say again
huh ok
leopard still better
Erm... No
It's your choice. Facts and opinions... Sometimes opinions cannot be changed despite the facts. This is one of those moments.
*leopard gun is better
better standard pen, better dpm, better alpha
.3 worse aiming time but both aiming times are good anyway and they have the same dispersion
I mean we weren't talking about which gun is better we were talking about the gun handling but ok
yes i was just saying leopard gun overall still better
Buff ho ri armor
i got crossmapped by annihilator in hellcat 🤬
Which ho ri? If it’s the tier 10 then no, as you have quite good mobility and the best gun in the game so the average armour balances this out. Not to mention it also gets troll bounces
None of the Ho-Ris need any buff really
@unique scaffold the 140 has better movement and traverse modifiers - so in some cases works out to be more accurate.
My game always had high pings sometimes and it doesnt sometime either tf
Somehow you forgot about the sizable difference in mobility
But this values adding to standard dispersion. And T-62A's dispersion is 0.045 better than Obj 140. And total move and rotate value difference is 0.040. Obj 140's gun can be just LIKE T-62A in it's best situation. Not better at all.
oh yeah i forgot about mobility difference because i feel this difference just beginning of the match, not anymore. but thx for addition
Kpf needs the dispersion consumable. Its gun misses a quarter of all fully aimed in shots. The reload and poor dpm balance out the alpha, there is no reason for it to miss all that it does.
You never heard of relocating didn’t you
Get gud.
now imagine if you said the same thing for the 183...
dont give it consumables give it more he alpha and its fine
Depending on how fast you’re going/ turning, those movement factors are added multiple times to the base dispersion
Annenin ho ri sini bufflasınlar
👀
Be sure I've heard but that's not the point. How can I explain it? I can't feel the difference of 4-5 km/h, ok? It's a psychological thing. I can't change my feelings. You know what I mean.
These values are when the tank is cruising at maximum speed or rotating at full speed. The total dispersion during the match cannot be more than these values, but can be less. (Except fire, equipment damage and crew injuries)
No. The unit of those numbers is 1m/100m. So if you were correct then no tank in the game could under any circumstances miss an object that is larger than 2.4 metres at a distance of 100 metres. For reference, street lanes are usually around 3.5 metres wide
@unique scaffold it isn’t at max speed. I don’t recall what the percentages are but it’s a modifier based on a fractional value of speed traverse and turret traverse. It’s not really possible to measure in game reliably as the aim circle doesn’t expand to what dispersion can be at max values. @wooden gazelle numbers and math.
buff Anni please. make 500 dmg per shell
You just missed, most shells people say are ghost shells are just due to accuracy screwing them over and going in the one place they wouldn't hit.
@paper bane I think it doesn't belong in this channel
The Unbreakable Shield#1971 has been warned.
The Unbreakable Shield#1971 was muted
BRWA_TANKS#1615 has been warned.
#replays for replays. #off-topic-discussion for random stuff. This is balance - tank related, not #maps-discussion not MM, and not I can’t aim and blame the game etc.
The only way I could give you a good answer would be by collecting data from replays as to the momentary speed of the tank and the angle between the shell tracer and the aim point, and I don't have the knowledge on how to do that at the moment.
I know a way on buffing the annilhator, buff it till the point that it's uncontrollable
nerf dispersion after firing, should be balanced then
by 100% so it has to get close to do any damage
premium tanks cant be nerfed
Premium tanks can't won't be nerfed. Wg is perfectly capable of nerfing them, they just don't want the community to drop on the floor and cry them a river, blitz (and pc) community tend to do this.
Can they like buff and nerf it and call it a rework? So it is not technically a nerf but a rework overall, just let the nerf outweight the buff
they literally said they cant nerf premiums
they arentallowed
they have nerfed premiums
Would you consider this a buff?
That's a collector they said they would nerf collectors
If that's 5.5 then that's different
It literally changed from a premium that update
5.5 had nerfing premiums
It's not different
The smasher is not a premium
Nerf it. "Collector statistics may be adjusted"
The refusal to nerf things has basically torn apart tier 7
A ton of overbuffed tanks are in that tier, a ton of neglected tanks are in the tier, and perfect examples of how not to balance were introduced into that tier
It's not that they "cant" , it's just that they wont
They are perfectly capable of nerfing premiums, it's their game, they are not restricted in terms of balance issues
They can nerf any tank to the ground
Problem is they playerbase that will get angry that their sealclubbing machines (Smasher and Anni) were nerfed
Smasher isn't even a premium in the first place
Only people that will cry are those ones who spend money on this game like it's their life or people that will quit because they seal-club in these tanks
Why buff badger but not the tortoise
The loading time of 12 seconds for D.W.2 is too long. Are you tearing off one of the loader's arms?
why are you sealclubbing?
Forgot to change.
I personally think that the M48 Patton deserves a buff. At the moment it just gets outshined by the STB-1 completely. Both as hull down mediums, the STB-1 has more dpm, better gun handling, more speed, more gun depression and a harder to pen turret. Right now there is just no reason to choose the patton over the stb. The gun depression on the patton should be buffed to 12 so it has more than the stb. The speed should also be buffed to something like 52km/h.
I prefer Patton. Any large cal TD can smash the STB turret with HE - the Patton not as easily. But I’d go for another degree of Depression and better dispersion for it.
Tier9 and tier8 armor
Wow BaLanSn't
5/1 doesn’t have HESH…
Ik but at least add some armor on mk7 turret even cent1 have better turret than mk7
M48 Patton is the perfect all rounder tank. There’s nothing it sucks at, there’s nothing it absolutely excels at. It’s just the average tank.
🗿
yet it gets outshined by stb1 in pretty much every single aspect
How would they nerf the STB? The tanks that you need to go through to get it are absolute hell, but the tank is literally way too good
i never suggested to nerf the stb, i wanted a gun depression or speed buff on the patton.
If the stb has to be nerfed i suggest take away 2 degrees of gd, but i think its not too op
No I’m asking what would they nerf on the STB.
I think the reload time needs nerfing
So you can deal with the Heavys even less big brain 🧠
Patton is just horrible and so is M60
The turret is fairly weak too give it some Armor and it's should be decent enough imo
sorry i missunderstood, i think gun depression and dpm, or speed
Not that much of a hell. The Chi Ri and Type 61 are nice, and the Chi Ri will get a buff soon
The tank is very good in randoms don't get me wrong, but there are more competitive tanks at tier 10 you can take, such as the 140 or just the Vickers 105, which is far more flexible.
Oh and the Chi-Ri/Type 61 are both great tanks, as that guy said
fixed
140 is not competitive at all
@golden turret Absolutely no tier 9/10 med needs a nerf. Many could use buffs.
The WZ-121 exists
wz-121 doesnt need a nerf
the only nerf imo 121 should get is a camo nerf. cus its kinda built like heavy, with the armor and the big gun. - have u seen the camo value tho?
it doesn't have the armor of the 113 it doesnt need a nerf
The 113 has the same front armor of 120mm but it’s more of an angle, so the effective armor on the 113 is more because of the wedge
Yeah M46 needs small turret buff just to make it a bit more troll but not reliable, and a penetration buff. I suggest 218>233 or around that. Every other T9 med is perfectly balanced, same with T10. Tier 7 meds are getting a large swath of buffs and some rebalancing so it’s really only some Tier 8 mediums that need attention.
T110E4 needs a buff. Just got it, no point of playing it when you have tanks like the obj268 or T110E3
E4 trades some of the armor for the turret that E3 doesn’t have. Which is a double edge sword.
E4 trades everything for useless half turning turret, I mean when you make a fake tank, why not remove some of the restrictions it has to balance it when it was actually decent when released in 1.7.
Even with the turret it is super easy to get around an E4 anyway
Or HE the cupola and kill Crew
That’s what I sometimes do with an E3.
Was in a Chieftain, E3 went super aggressive by going mid on Normandy. His cupola was sticking out like a sore thumb. Kept throwing HESH and splashing the roof for ~200 and kept injuring his crew. He couldn’t see me at all pretty much, just safely shooting him and he couldn’t shoot back. Ended with the poor E3 having a dead loader and driver for 90 seconds
E4 is basically E100 with better gun but it trades that gun with much less armor and ~1k less hp
It used to be fantastic. Back in the 1.7 to 2.7 maybe even up to 3.8 days.
‘Best tier X “heavy” tank’
Now 🤮
It needed super consumables not the E3
I can’t understand the criticism. Yes, it’s not the greatest tank around but it’s definitely not terrible. Basically the gun is a big redeeming factor and the rest is just positioning. I would even go as far as calling it good as long as you know where you need to be and when
The Heavy HP buff made it more reasonable to play the E100 or Vk72 IMHO. You sacrifice pen (and not very relevant decrease when talking about only 367 CS HEAT in the Germans) some DPM and dispersion for a huge Hp pool and better armor.
The pen difference is very relevant because you can keep shooting AP when the heavies have to start shooting HEAT which results in a substantial dpm difference. But I’m not really interested in comparing the E4 one vs one with German superheavies because they play differently.
The E4 is not meant to tank shots but to damage tanks that attempt to block shots. Thanks to the alpha you have some flexibility against mediums and lights as well, but you need to know where the enemy comes from at all time. Admittedly, the German superheavies can fit more roles and are generally stronger but that in itself doesn’t make the E4 bad, let alone horrible
Maybe horrible is the wrong word. But it offers nothing over the E3, as the E3 gets mad speed boost, more depression, and better gun stats for dispersion and aim time.
Well, it does offer a turret which helps with peeking around corners (which is by the way what I’d mainly be doing with the tank)
Panther 8,8 180mm upper plate armor, Panther II 210mm upper plate armor why?
Why not
I wouldn't consider 258 and 290 that big a difference, at about 260 you can pen everything, 290 just offers slightly more options. In pen, it's fairly irrelevant
Nah if the turret was an advantage E4 wouldn’t be struggling as much it’s weaker than an E5s turret and chances are whatever your facing will out trade you. Idk why people act like peeking is such a pro recommended strat in that thing when it needs to expose the drive wheel and the side and need to land a shot with those stats quickly
No peeky in American tanks. Bad things happen to them.
The E4s armor would be fine if it was able to hulldown, but the E4 only has 6 degrees of GD.
You know how well the E5s armor works in a town setting, now imagine that but weaker cheeks, bigger turret ring thats also weaker, and a bigger weaker cupola
E4 can still snipe and have no issues, but camping is map dependent, and there are other TDs with better handling, camo, and DPM with the same alpha
It's not pro strat, but it's simply the easiest thing to do to do well in it so it's naturally the first thing to suggest to those who seemingly have an issue with the tank.
Like I said, I neither share your concerns nor issues because I take the liberty to pick which fights I get into by positioning myself accordingly. No tank class likes facing heavies, and why the E4 out of all tanks should suddenly feel comfortable doing so is beyond me. It's not like that tank was about being a heavy like ever - it has always been a damage dealer and that hasn't changed. Also, another 'pro strat recommend' is to preposition your tank and drive out slowly to avoid bloom. Enjoy!
Aka “get lucky teams and enemies will allow you get into said positions” idk how fighting heavies to you in E4 is most comfortable but again this sounds like all personal opinion rather than fact on E4 being bad
It's a mix of personal opinion and 'facts', whatever that means to you.
As a matter of 'fact', tanks do better or worse according to your playstyle. To put it bluntly, if you do bad in the E4 that's because you're bad in the E4 and not because the tank is bad. It's as simple as that.
Why? Because the E4 is quite simply alright. If you look at performance stats it is by every measure of the word average. And this is not by chance, no, all the 'weaknesses' you name and (sorry for being so direct) overstate are simply adding to the well-balanced package of the tank. You can do good in it, and you will do good in it if you don't try to force it into the role of the E 100 or E3 and take your time to understand how the E4 has to be played. Yes, I say this is a you problem!
And can I just ask why you would compare a tank to op or at very least strong tanks? Seriously, who is surprised that an average TD loses out against the most op td? I don't understand this criticism and consider it unjustified. All I see is people who refuse to understand a tank and people who measure all tanks by the best in class
I mean after playing it enough and getting upto 63% on it after 600 battles I reallly don’t think it’s a me problem and cobbling an essay just to prove or attempt on E4 not being bad shows how bad it is sure E4 is average but average for tier 10 TDs is both a high and thin line as it has nothing going for it 113 atleast has RA and super consumables grille with spall liner and reticle hell even 268 is more favored than it
And I wanna say I never compared it to anything until now so idk where that came from but wow it’s almost like E4 absolutely gets stomped by 263s grilles 4005s.
That’s just me being bitter I understand completely the E4 is acceptable average and is the example of a balanced tank it is my most hated one I have driven and can perform well but I’d rather have it be better in this current meta
I'd say that my wording was poor calling it a you problem. What I mean to say is that not every tank fits everyone's preferred playstyle, and especially tanks like the E4 that require very specific playstyles are understandably unpopular among many players.
Call me crazy but I think that awkward combination of irritating weaknesses and seemingly pointless strengths that results in the need for a very specific playstyle is actually what makes this tank both unique and fun to play - if it works. And that's pretty much a hit or miss depending on the individual player.
But that's not that bad. Nobody has to like every tank in this game, and I know I have hate-relationships with enough tanks. There are enough others to play anyways
I agree with that there is a weird sense of challenge that gives the E4 this sense of fun slugging with it in honesty if the hull traverse wasn’t as slow and the turret I would consider driving it more
Give SU130PM and/or Skorpion G spall liner.
just use M60 instead of M48
M60 has one more degree of gun depression, M60 also has a better frontal hull
"yeah just use the M60", this is the funniest comment i have seen in ages
You realise some people don't have certain premium tanks? I mean if i have the m60 of course i would play it over the m48
Just buy it ¯_(ツ)_/¯
main reason why I won't ever grind M48 llin is because of the M60, an it usually appears in the blitz fair lol
bruh moment.
There are small enough differences to make playing both the M60 and the M48 enjoyable, at least to me.
People out here trying to defend the E4 like it’s not just an e100 with 1k less hp
yep, JUST BUY IT. lol
they fine, they’re more mobile than the borsig and are better for peeking rather than sustained fire like the charioteer
Reduce amx 50B turret armor and body
And make emil series more thicc
About heavies in the matchmaking, how is it fair when my team has 2 tier 7 heavies and the enemy has like 3 tier 8 heavies. There should be the same amount of heavies per team with the same tier
eeeee#5769 was muted
LieutenantLoco#8774 was muted
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@nocturne mauve why? If you are down heavies tiers You then would have a mobility advantage in tiers so they can roll through the red mobility easily and you can crush the heavies on red. It it’s like +/-2 when you had a lot of matches like this. Red: 5x Tier X, 2x Tier 9 Green 2x Tier 9, 5x Tier 8. Cookie cutter tank type balance in MM is awful and leads to stale play. My personal thought is they should remove it entirely. Sure you could get 7 Light versus 7 TD and other odd combos - but it makes for a varied game.
Because they have way too much HP compared to your team
oh please yes, do it, i wanna fight off a team full of smashers and annihis with my team being AMX M4s, 13s and T71s, sounds like a completely fun and varied game
buff rhm speed
Heavys are just insanely overly favoured in Blitz
T7 heavys get more DPM than T8 meds, for what reason ?
They buffed heavy HP so battles last longer but why didn't they just nerf Thier dpm
But having battles last long is annoying because wohb is a mobile game meaning it’s supposed to be faster paced
If tank type matching was removed - it would force much better balance between the types.
Which is good!
Nah it’d be horrible, want 7 super heavies fighting your whatever other class
St emil need speed upgrate , m 5 yoh need reload ratio buff , maybe 19 sec ,
St Emil, yea, but the m-5-yoh would be mega broke with the same dpm as the m-6-yoh. The only thing keeping the m-5-yoh from being broken is the bad dpm.
Its slower turret rotation, thats why cant be broken already and its not fast tank so with that dpm just with platoon you can do something... 23 sec? My god jadpanzer have 15 sec reload and around 800 dmg m 5 yoh 22 sec reload with 900 dmg max ? And i didnt count 3 shoot gun even, its worse gun ewer in tier 9
The M 5 Yoh is fine as is. The only buff one could justify is a tiny tad more mobility
The St Emil has been buffed three times since release and honestly it wasn’t even bad then, now it’s getting idiot proofed.
It doesn’t have bad traverse when fully upgraded, it goes 32 km/h, faster than Emil 2,it’s the fastest damage dealer in T9 and it can meet T8. It clearly doesn’t need a buff.
Edit: you can’t compare a T10 TDs dpm with the dpm of a T9 heavy.
The Yoh’s excel at dumping the damage - then hiding for a bit. The Emil II can stay in the fight with the auto reloader and has a better turret (frontally)
M5 yoh need adpm buff, it doesnt make sense that its came in mm against tier 8. In tier 8 there is isu 152 with 600 dmg 12.12 sec. Which means even tier 8 td has better dpm than m5 yoh. 1200 in 22 sec.. it should be insane normally in hulldown position cause of dpm its suck .. and emil has to 30 km max speed cause other wise cant take position in true time so slow, and yea emil also against tier 8 meds and lights in the mm
@supple scaffold you’re missing the point on the role of the Yoh.
I cant understand how in m6 yoh 3 shoot clip reloading in 12.86 sec and m5 yoh reloading 2 shoot clip in 27.47 sec or its 3 shoot clip reloading in 24 sec? Why its longer like a hell??? It makes it worse and week. In this case m6 yoh will be nerved.. yea i did t understand , explain pls??
The M 6 Yoh probably does need a nerf.
But 900 in 1.7 seconds is incredibly problematic for any one getting it. So you need to get penalized by reload. Stats above with both foods and CS used over vents for all
Im guessing the three shell gun needs buff for the tier 9? Idk
@twin egret Plus the 120mm gun has better turret armor than the 105mm…
The 105 gets better handling and pen - but not enough to make up for the lack of burst damage and additional exposure - IMHO
The three shell is basically obsolete on the M5 because of its awful dpm, and the most noticeable difference between the M5 and the M6 is the depression and traverse. The dpm doesn't really mean much because you don't take the yohs for dpm at all. The M6 could probably do with an intraclip nerf to be just over 2 seconds because rn most people don't even react in 1.7 seconds. The M5 could do with the same, and then a bit of an armour nerf.
Read pinned
I think it's funny how they try to turn it into a balance discussion
I have a question: how can a kv 2 HE-pen my spaced armor on my gargoyle? This doesnt looks to make sense to me
you probably just got oneshot with AP
Spaced Armor only reduces HE Pen - it doesn’t make it not pen.
Also it has gaps
Depending where you where hit.
There is no safe area from a KV-2 it it aims at you.
The whole role of the entire Yoh line is to be support tanks for a flank that is failing. You can scare people into backing up and hiding so you can pass.
The ISU is a completely different tank and has a completely different role. It may have a pretty good gun but it sacrifices a lot for it. Gun handling, gun depression, dispersion, a little bit of mobility and armor (It has troll armor but it doesn’t count)
I thought HE detonates on the first plate, unless it’s not spaced at all and happens to go 0mm off of the main armor
I thought it was HEAT that lost pen and nearly dies to spaced armor
that's not the spaced armor, that's the little bar at the top that's not spaced
@nimble zodiac my bad. I meant it can still cause splash damage after hitting spaced armor.
@quasi axle I know. My point to him was it probably didn’t hit the spaced armor.
ah ok my bad
I took one right here when I was ace chasing the Gargoyle- full health to no health. Unlikely shot as jockeying and trying to bait him - but skadoosh RNG said 👎
The hatch on the gargoyle is a lot bigger than any other pz 4 variants but is stronger to counter its big hatch
I think the IS/IS2 1945/Pravda SP should have a 150-200 HP buff.
Tier 7 heavies should not have less health than a tier 6 heavy.
Except Smasher, leave it as it is.
The tog you mean?
Have you seen the absolute size of that TOG lad. I don’t think it has enough hit points for it’s huge size rivalling even the likes of the Royal Navy
I think the IS-1 & 2 Varients should be nerfed, they should not have 400 alpha.
Yeah, because they should not have a higher alpha than a tier 8 light tank
I heared it one the sound.it wasnt AP
I got hit in the middle of the spaced side armor near the Front track.i always look where the shoot hit
May you perhaps post the replay?
@unique scaffold load the replay to WoT Inspector - shell tracer marks in game aren’t necessarily accurate
How is this no damage???????
congratulations on discovering the spaced armor of the Sheridan
You hit the very top part of the armour. All that is up there is spaced armour, the tank hull itself is actually a little below where your shell hit.
The in game hitskin for the Sheridan lies like a rug…
I hope that's something they fix in 8.1 now
The current hit box in game doesn’t include the floatation kit - which is installed in game with the trim vane down. So what looks like a shot into the side is just passing through the canvass floatation skirt.
Hehehehe gotta love the fastest heavy tank in the game
@nimble zodiac Frankly I don’t. Anyone playing in tier X should have a good idea of the tanks they face and where to shoot.
the smasher is balanced and the indien panzer in broken,the game works like this
I heavily disagree because this game should be accessible to all players, regardless of whether they are sporadic, casual, regular or professional players
yes,but at tier 10 needs to play only peaple that knows something of the game,I am not saing that you need to be a pro player but at least you need to have some expirience
Happy to not hear any more complaints about "bouncing" the Sheridan :3
I disagree as well. All tiers are open and everyone is free to play whatever they wish. I don’t support that tier ten should be exclusive to experienced players as I perceive it as no different than any other tier per se
i agree with Lux
Yes, but in order to get to tier 10 you need to actually somewhat play
unless you wallet it
Its takes a decent number of matches which should at least make you look around a bit.
@remote oriole I’m not saying they can’t play. I’m simply saying that one should know something about the variables of the in game hit skin before one gets to X - and if they are annoyed by it, they could easily look it up.
I mean tier 5/6 hitskins for mantlets are all jacked up. One should have noticed that little bit of info during the progression
Frankly I always have espoused tier 8 and higher not having in game hit skins
like maybe a certain amount of battles need to be under a players belt b4 admission into the top two tiers? or maybe one should have to have a qualifying dmg output or a base exp. amount per battle b4 allowed entry to top tier? idk something that prevents a 13 yr old from getting his parents to buy his way to the top with only 50 battles played lol
@sullen harness why? Anyone can get to X with little effort. It took me less than 1k games in 2014, and I played like a bot then
WG will, nor should they, restrict tiers
I mean how can Unicums thrive without bots to farm.
^ wouldn’t be able to climb to 1.4k avg dmg and 55% if it weren’t for the bots
(and some help from the boys)
@nimble zodiac ye lol, all unicums are just the best of the worst
I like how this is all comparative, and if everyone was bad at the game, they would be in tier 10 first, only the best bad players
So skillset doesn't really matter does it?
why?.... really? thats funny.... 75% of the comments ive seen are complaints about how the game is being destroyed because to many non-experienced players are getting into the top tier w/o having the experience to actually compete. you know, youve raged im sure cuz sum idiot on yr team, or worse yet in ratings, & they obviously dont belong yet there they are camping with an IS7 or E100 lol just hiding behind a bush waiting for a tank to cross their line of sight lol. bad example but there are many scenarios one could justify not wanting someone with less than say... idk 5000 battles played b4 allowed into tier ten?
you must realise that any competent player can make it to tier X before 5k.
Plus, with 3 and 5x exp boosters, it’s way easier to get to tier X then ever before, back before discounts, back before boosters, it was a bit harder to get to tier X
If anything, you should blame the fact that research and purchase discounts and exp boosters exist, along with more free PA from clan missions make it easier to blaze through tank lines
The thing about exp boosters is that they aren’t optional and it’s so annoying
🤔 imagine of ammunition was reworked, not just penetration, but also reload. Imagine having to re-reload to load a different shell
Nah, too much wait time for a game where battles are usually over within 3 minutes (remaining additional time is usually clean up). Sure it won't affect fast reload tanks like russian meds much. At the same time severely nerf those that rely on several types of shells (usually HE or hesh) and clippers(autoloaders, autoreloaders). It would help regulate the use of various shells ig, make players think before actually rushing in. But the bigger question that should be asked is that is the instant shell change really broken to warrant such a change? If no, then why mess around with one of the fundamentals of blitz. I mean people clearly loved when the los rule was broken by atgms right
I played 4 years without xp boosters they are optional. Just with out them stock grinds are that much longer
That system is in WoT PC
I mean it works there because it's not a fast paced game as much as compared to Blitz but it would probably be not suited well and accepted as well in blitz
Hmm, so how should the "no skill change to HE to see if it will pen" be combated
It shouldn't?
buff AT 15A, give it the choice to mount AT-15s gun selections, I hate not being able to pen T8 Heavies no matter how carefully I aim even with prammo
or give it extra preferential matchmaking, T8s are cancer
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"playing a T7 tank"
Please enjoy your stay
yeah, just give AT 15A a buff so it can reck annihilator and smashers easier, gun handling is ok but when they slightly angle the gun is trash
specially with the speed of the tank I expect a better gun mounted on it, perhaps the 100mm that the challenger has at the cost of dpm but increased penetration and alpha
And I was always against it because I don’t want to give people who look at the game characteristics in-depth have even more of an advantage over casual players who couldn’t care enough to study a game
So a "Be skilled or Die" premise?
@uneven narwhal WoWSB forces a reload when changing shells and it’s a shorter time frame game.
@remote oriole at a certain point in the game, you need to remove the training wheels. @twin egret for the most part it is already ‘be skilled or Die’. There are 7 year vets that shoot HE at heavies and pullout sideways.
Everything is a training wheel if you want so. I consider hitskins to be a natural part of the game, not a training wheel
Or: You don’t have to make it harder than it already is
I had a 97k game ‘player’ pullout sideways in a Mk6 Chieftain and shoot HE at my Yoh turret face. He sat while I reloaded and he landed 3 hits for a total of 35dmg while I removed him from the game.
yeah i've seen players with 40k+ games and they average like 600 damage in tier 10
Although WoWSB is a completely different game
I don't know much about it so I can't comment much but I think the quick shell change ability is an important part of this game and would affect everyone
Not to mention that it won't be received very well
@remote oriole fair enough, but the hitskins aren’t even accurate depictions of the in game armor on many tanks.
When we tried the ‘dynamic hitskin’ in 5.0 Open Test it was a mess / maybe now for 8.1 WG finally has it sorted - but to me giving a player an inaccurate hitskin is just as bad or worse in some cases than giving none.
Hi all any idea how many rating victories for Is6 😀
You need to get into diamond league to receive parts. Therefore the number of victories would vary significantly between players
"Shoot HE st heavies" when those heavies are low HP?
In the end did the amx 120 50 tier X have been up ?
wat
this does not make any sense
Yeah the good name is the amx 50 b the tier x french heavy, some youtubers made some videos about him being up is that true ?
no
So no lttb nerf?
Lttb is being nerfed
-70 hp engine power smh
Nope, the AMX 50B is not getting a buff
It's just 70 smh
<@&481447501690568709>
Done thx
scuadron3#6619 was banned
Wg should buff centurion line series in terms of turret armor even cent1 got it still need another one like 200mm the mk5 have 254mm tho
so is AT 15A just going to be powercreeped?
give it the same gun selections as AT 15 just tone down a little DpM
highly suggest you play it in the current meta, AT 15 does a good job with deleting OBJ 252U and E 75 TS
AT 15A, RIP here lies a good destroyer that was able to bully every tank pre heavy overhaul
now it just shoots peas and bounces prammo off a tiger II frontally, you can't flank in such a slow destroyer
If you are going to try comparing it to a tier higher heavy known for its very nice armour (a stupid idea in the first place) then maybe try getting it right lol
spamming APCR = pay to win = no credits post match
and who runs calibrated with 171mm of pen?
ok, how much APCR should I carry to face off against T8s? 20-30 shells? not realistic and you would need about 10 of them assuming you don't low roll which costs like 28,000 credits?
btw can I even share a replay here?
Not using APCR just to prove a point = 🤡
Apcr isn't pay to win you can buy it with credits, if you spam apcr that's dumb you should be using it only if you can't pen
There is nothing wrong with spamming apcr, they are losing credits and alpha, not you
complains about pen in a stupid scenario
Refuses to use prammo and CS to fix what you are complaining about (even if it is a stupidly over the top scenario it can still be fixed)
200iq.png
(Also prammo isn't pay to win at all everyone can use it, and if you are crying about losing credits then boy do you need to get a different mindset)
I think your issue comes from trying to take on a heavy a tier higher known for its very nice armour, not from the tank. Sit back and farm a little more and it's a good tank from what I've seen.
I’d just shoot the cupola while I’m contemplating why I chose to frontally engage a Tiger II, but I’ll never know because it’ll kill me before I finish the thought
ACKHUTUALLY if the tiger uses prammo on every shot and the AT pens every shot with AP then the AT will actually win, and the AT only needs to bounce one of the Tigers shots to win if the AT uses all prammo, so you have plenty of time to think :)
Imagine fighting the most all around armored higher tier heavy, without using prammo, to prove a point about powercreep. At least use a tier 7 to show how bad AT 15A is in tier 7
Is it though?
I’m sorry but I don’t need replays to be right
Why don't you share replays huh? bet none of you have touched the AT 15A because all you guys spam is OP heavies that can out traverse it --- edit: APCR is not cheap and for most f2p players they will not do it, if they do then they lose out on DpM, also Heavies can wiggle and hide weak spots more effectively and have better guns, the massive problem is the teams, no matter what I do by the time I get anywhere, everyone is either dead or camping opposite side of map
further edit: 183 is not the same at the AT line. @rare sleet
also the 183 is used for getting hard ons with large numbers
seems like everyone is missing the point, if tanks can out traverse, out gun and bounce all its shells, then just remove it from shop. the only buff I ask for it is a change on the gun so it can stay competetitive
The AT 15A is a balanced tank and you only lose money if you miss. Besides who plays the tank that much
I thought the AT 15A's decent for me, usually playing AT tanks in tier 7 and 8 can prove harder due to the fact that those tiers are flooded with p2w monsters, and almost every tank can outflank an AT in the first place so I usually just hide behind my team to dish out DPM
edit: also isn't it a running acceptance that a lot of tanks can't pen the frontal of tiger II's even with prammo?
Thats like Saying 183 reload is too long for its measly 930 alpha because you don't shoot and use hesh.
Dude APCR IS so cheap considering all the bloody free stuff wargaming gives
I mean AT 15A could pen Tiger II’s cupola with standard rounds, no? So much for a p2w argument when literally anyone with some credits can get prammo
Imagine thinking a tier 7 should win a frontal fight against a tier 8 heavy.
not what I am saying, I am saying that it should get a better gun... but take everything out of context
also I don't drive premium tanks to spam prammo... like the point is to make credits and able to enjoy the tank
further edit: I said change the gun, not the dpm
"Would you say this would be a reasonable upgrade for gun stats for the at15a?"
I thought the main factor about AT tanks among other TDs is their overwhelming DPM aside from their armor (which kinda butters down to just the DPM in general in later tiers due to bigger guns). The most I can do when playing an AT coming across a tier 8 heavy is to cross my fingers and hope they don't single me out since I know I won't win whatsoever
Would you say this would be a reasonable upgrade for gun stats for the at15a?
Lmao, change the gun, but not the dpm...
So...
Keep all of the gun stats exactly the same, but label the gun as something else?
@teal crystal you can pen a Tiger 2 cupola with AP. But frankly if it’s a 1:1 you’re in trouble
171mm of pen isn't even that bad
Is the 3.4k DPM not appreciable enough?
Also fun fact: Same caliber as BP with 40 more alpha
Maybe if AT 15A had more HP 👀
Like most heavily armored TDs probably should since the heavy HP sticks
The gun is fine for what it does plus it’s supposed to be in a sense a weaker AT 15 so would it not get the AT 15 stock gun?
No, they all get compensated with dpm and/or alpha
I really don’t see the issue, all tanks are bad when downtiered
ok, ok, better alternative since you guys can't understand me:
Preferential Matchmaking so it never sees Tier VIIIs? is that hard to code or argue against?
edit: an average player can't do much against T8s in that thing anyway
further edit: you guys can't be happy with a simple fix? also I mentioned change the gun or give it a variety with slightly worse dpm, would be cool for an OG tank to do this, but you guys pull theoritical scenarios of unfairness, T7 that stays in T7 to torment Smasher, Annihilator and Lycan? doesn't sound bad to me
I thought you said better
It should not be changed, that's the issue.
It has loads of DPM with a nice alpha for it, a favorable armor profile against tier 7s, and a sufficient amount of maneuverability given that armor profile
It shouldn't be buffed because it can't fight a strong tier 8 frontally and win. (If it nails down Tiger II's cupola, the Tiger II would win, but with only 100 HP)
Preferential matchmaking should not be a balance factor, a tank must be put in its tier, though it's an understandably badly balanced tier AT 15A sits in.
A tier [a] should not easily win against a tier [a + 1], that's the concept of tiers, a general "power" level of a tank versus others
So yes, preferential matchmaking isn't hard to argue against =)
That argument is stupid for several reasons. It’s gonna upset the balance of mm because everyone is gonna play it since it doesn’t go up against T8 and T6 is gonna become the most unfun tier to play in. Also yes it prob is hard to code that in. You’re gonna have to deal with fighting tanks you’re outmatched with sometimes T6 tanks have to fight the anni and smasher sometimes but that’s just the game. If that happened the fix mm movement will become relevant
So just a question.
What are you supper do as a tier 6 against this?
Preferential matchmaking= clapping tier 6s every match.
Would you then come back here to cry about not being able to do anything against it? Because if it had guaranteed top tier I can definitely say it would be spammed.
Why can't you just flank the tiger?
Looks to me like you already know your solution to your problem
I expect it to stay in t7, I don't see t6s having an issue with it if they can flank it which most likely happens anyway. Preferential matchmaking for it can save T7 from being dominated by pure Annihilator spammers and Lycan tryhards
and you are pretending like Vk 36.01H, ARL and AT-8 don't exist...
further change: you guys easily cherrypick ur statements, stick with one thing.
oh and did you know the new BP tank has 258mm of HEAT penetration? not much of an issue lol
guys... read my previous statement about the change in guns without the pref mm, just said give it a variety with worse dpm, solved.
That’s not how pref match making works just because a random TD gets the “mm” is not gonna save all of tier 7 from Anni spam
Isn't it a made point though that every tank should have its share of weaknesses to balance out what could seemingly be a perfect p2w tank Smashers and Annihilators aside? the AT 15A's got a great gun with incredibly handling for something that can pummel HP out of even unsuspecting heavies in such a short amount of time, dispersion and aiming are great, damage and reload are amazing, it'd be pretty unfair to give it the ability to punch through stronger armor as well considering how cranked its gun already is
"you guys easily cherrypick ur statements"
Proceeds to use the 2nd highest penetration in tier 6 as an argument for bad armor vs tier 6*
A simple solution is not always a good one
DPM isn't even the issue anymore, it shouldn't brawl out higher tier heavies anyways
Edit: Nobody cares about broken tier 4 balance anymore
You’re wanting too much from a ok tank. The same argument can be said of the KV 2 it’s gun is ok at tier 6, great against t5, and does absolutely terrible when fighting t7 heavies and any slightly armored tank. If one tank gets special treatment the mm will actually become ruined simply because it’s harder to fight heavies of a higher tier @teal crystal do you see anyone playing tier 4 that often. You play the tank once a year congrats
Pz b2 has preferential matchmaking, I don't see anyone crying about it...
yes, when I collect the birthday on it
@AnUnknownThing#2494, that tank has improved engine boost and a high burst damage gun, too unbalanced
oh oh, and it even has a higher and better armor profile than some heavies in its tier
next you are going to say Annihilator isn't OP and it has more mobility, flank any tank you want and with the next barrage you win, so much skill involved when no one has reflexes or traverse to react to a .99 intraclip 660 damage dump
sigh and facepalm you guys clearly lack IQ to understand me, best to end it here
Can someone please explain to me why the Sheridan does less damage with a 152mm gun than a 150mm gun? And why the HE damage is almost 300 less than a 150mm gun? I don't see how a tank with comparable DPM and penetration numbers to a tier 8 can compete at tier 10, on top of it having horrible dispersion and armor.
The anni does badly against tier 8 heavies, this is unfair!
It should get pref mm :(
Lmao, you must be trolling.
You can't be that much of a 200iq-er @๏ 『Yangire』( ͡° ͜ʖ ͡°)#0876
Sheridan is HE proof and has AP shell velocity with the HE , along with highest module damage possible although this could have been fixed
Sick armor profile my dude
I got a 3.5k game (a lost sadly) in it yesterday.
I don't know what you're talking about, I've HE'd plenty of Sheridans. HE velocity doesn't matter too much since you aren't exactly sniping with this thing, and if you are then you'll miss 90% of your shots because it's one of the most inaccurate guns in the game. I've also never seen a significant increase in module damage when playing Sheridan vs other tanks. Honestly the tank would be balanced if they just made the damage normal and didn't unnecessarily nerf it. Right now it has no armor, good mobility, horrible gun.
I wouldn't say the gun is horrible, the point of the sheridan is to outtrade and be good at hit and run
I personally think a buff to the sheridan wouldn't be game breaking or whatever but it doesn't necessarily need it
AT 15a is probably a good clubbing tank if you have a decent clue how to play
it has like what 3,4k DPM ? You can spam prammo and still out dpm TDs at T8 lol
@๏ 『Yangire』( ͡° ͜ʖ ͡°)#0876 I have 10 million to burn through and oh boi I do spam prammo at everything that needs it and oh boi I play tanks like cent 7/1 with basically hesh only and I still earn credits
@teal crystal To be clear IT IS A YOU PROBLEM
๏ 『Yangire』( ͡° ͜ʖ ͡°)#0876 has been warned.
So hard to earn credits that WG is nerfing credit output from crates for older players
His name fits pretty well he isn't just a clown but an entire Circus😂
Its a premium it easily earns credits even while shooting prammo😂
I have 400M some odd credits and 458 full equipped tanks in my garage. Credit issues are due to playing out past ones headlights
I've found shooting prammo usually doesn't lead to credit losses unless you don't have pa
๏ 『Yangire』( ͡° ͜ʖ ͡°)#0876 was muted
P2w ammo sort of but not actually p2w
just dont ping them simple
There are no problems that's why no one pings Wargaming 🙂
there are far more players playing at15a than pzb2, and tier 6, 7 is way more competitive than tier 3, 4. I don't want to see red tomatoes everywhere when i want to have fun in my cromwell b.
As a f2p player myself, I load 3:2:1 usually for ammo and when coming up against a heavy that i can't pen i wouldn't hesitate for a second to switch to prammo and pen. Not using prammo on something that you can't pen is just selfish and hurts the team while it might save u some credits.
Love how u think everyone else has problems understanding u and lack IQ while ur probably the one posting bs here. Yep, ur name says it all, ur not the clown, but the entire circus
I have an idea. Smasher with a 122 with an 8 second reload. 400 damage. Sound good?
No. 3000 DPM would actually be just worse than what it has rn
not good enough, i suggest a new tier x premium called the "T - smashillator 252u medium":
1000mm armour front, side and rear
85km/h top speed, 40 reverse and 70 traverse
1 sec aim time and 0.200 dispersion.
500: 700: 200 pen
1000 alpha with 5 sec reload
20 degrees gun depression
sound good?
ha ha ha ha.
b a l a n c
personaly i hate autoreloaders / auto loaders - interclip tanks beacuse is easy play with them as single shot tanks --- you take burst (full or 2/3) and you no even hunt him --- many time this burst tanks are now armor what is more problem and WG no give solution for defend them and all strugle ! stop burst tanks !!
Honestly if you are not enjoying the game, you should consider taking a break from playing.
All you do is complain about something and go on a rant every other day.
No it's fun to solve this dude's riddles
@unique scaffold can you give specific examples of tanks with autoloaders or autoreloaders that you feel are imbalanced?
I feel like he got clipped by t57s/yohs a few times too often
Might be the Yoh he complains about, because the T57 etc give more time to react
I can understand the yoh.
It hits like a truck and then hides. What can you really even do against that?
Especially the fact that autoloaders and autoreloaders get good armour now so it’s harder to damage them while they clip you. Bad balancing
Autoloaders and auto reloaders shot get less damage per shot since they have a clip. There’s no way the standard B should just be able to do the same damage as Leo pta and have an autoreloader at the same time.
cough less dpm
Suuuree they have less damage per shot, cough T57 amx 50b Yoh fv4005.
Yoh very annoying burst 900 damage
Firstly what does that even mean, second, it’s not an issue, it’s just that they are really strong. Maybe they don’t have to nerf the damage but instead make the gun handling trash so they can’t just laser you down.
progetto gun handling moment
it has a unmodeled spot on its turret that is HE able xD
I missed posts like these on the forums
Revert heavy HP
You want a TD meta?
Since when did that exist hahahaha
how VK 100 p kill EMIL 1 ? armor is usless , speed is usless and if i do 450 dmg emil give me 900 ! and if play map with hills is hard cover ! WG never say how counter this super tanks only nerf every 2-3 update later !! what is no good for game if want sell something what is no good for buy ! if be in game something no fair i never spend money in game ! only give game what give me --- hate /anger / and no fair fight !
today in ribbles riddles milanmrlian with his random tank complaints
clears throat, brushes hair, straightens tie, fixes up suit, shines shoes
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