#tank-balance-discussion
1 messages · Page 175 of 1
@candid steeple what tank, were you killed or severely damaged? How many consumables did you use? Provisions? Check the price of the shells you used. This top damage carry in tier IX isn’t really specific
Actually, just send the details on the credits after the battle, ping me in #screenshots with it
@nimble zodiac VK 45.02 B as provision only used chocolate an as always at least 2 consumables used.
Wargaming was not changing the amount of credits you earn (quite contrarily, they opened other ways to earn credits through free crates and missions (that give you more free crates)).
What happened was they they increased the running cost of tanks by adding more and more expensive consumables and provisions, as well as increasing the one time inventions by adding permanent camouflages and more equipment slots
By the way, you can check the details on your earning in that battle by going into the detailed battle report and then clicking on the credits tab
@candid steeple WG has not reduced the amount of credits you earn. The amount of credits you earn isn't really that opaque, it's set by a clear, known formula.
And I assure you, the formula has not changed, and neither have the credit coefficients on tanks
KK its probably that I got spoiled with this premium aces from turnament rewards. Tho still going from 300-500%+ more credits then non premium account hurts. Yet again I found it strange for such low credit reward for a good win. Whatever.
Ah right let me clear this 300-500% so people don't missunderstand. On non premium acc your earning on average is close to going to minus. So reaching 10k is pretty good. But what premium acc gives is 50% more credits but since profit is close to 5-10k credits aditional 50% credits earning are like 20-40k credits in profit. That's why I said 300-500% more (of profit).
Oh yeah, premium time makes a massive difference in credit earnings, because it's an extra 50% on top of your revenue, not your profit.
As an example, lets say you play a tier 10 M48 Patton, deal 3k damage and win,
Then spend 16k credits for ammo (8 APCR + 2 HEAT), 16,400 credits for provisions, and another ~10k for consumables+repairs, then you would make 34,400 credits revenue, but lose ~10,000 after expenses
However, with a premium account, you'd actually be making a ~10,000 credit profit
@candid steeple
you forgot about enriching it
I sure hope basically nobody temporarily enriches vehicles
^waste of gold better off saving and buying a premium tank or credit booster packs instead
has anyone perma enriched their t8? i dont think theres a point in it
T49, Charioteer
When it goes on sale, its 10k for a tier 8. If its something that you really like, and will play often, much mor worth it than a prem that will collect dust
Yeah. But without sale and being 100% sure it s completly worthless
Enrichment of a tank you like a lot is definitely worth it. I’ve been meaning to restore my T49 but I don’t play it often enough these days to see a point
ngl after playing, i have come to the conclusion that the amx 54 is not op. For some reason, I still prefer Super Conqueror, VK 90.01, and T22. and low profile tanks like t22 do super good against the mle because the mle is legit so tall, lower plate, sides, are just super weak. the upper plate is also weak against TD/heavy tank pramo. also the cupola is bad
"Weak against TD _ p r a m o_ "
Its a td gold shell, what were you specting?
After my intense research in T10 rating
I can say
That the team with the amx 54 always won
And it was never even close to a win for the team that didn't have a amx 54
I mean td pramo is not that different from heavy pramo with calibrated
Hey i lost my world of tanks blitz account about a year ago when my tablet broke. Can anyone help me get it back?
My question is why does the AMX M4 54 have 480 alpha? literally makes IS-7 a joke...
Is7 is probably gonna get buffed to that soon enough knowing the balancing team
@sinful leaf because amx prem tank, WG don't like free2players so advantage pay2wins
@tawdry drift ask support
Where do i ask for help?
🙏 🙏
Now that the AMX M4 Mle 54 is out I can say my piece. It’s actually weak on the current state. The sides are autopen - the front is ONLY OP If a red directly faces you. It’s not a 1:1 game and because it’s so tall, anyone can ventilate the sides at a small offset. Sure it puts up damage and is a great farmer of folks who can’t rotate - but it’s one trick pony
Can we give T110e4 a fully rotatable turret?
- How would you improve it, if at all?
- Do you believe it will be buffed then sold or sold as is?
It’s already being sold lol. I don’t think it needs a buff at all. It’s still quite good with its alpha and mobility and turret. It’s probably over cooked but I don’t have it
its pretty balanced ngl, speed is a bit fast for a monster like this, but everything else pretty balanced. the 480 alpha shouldve been 460 for more balance but good tank
My experience of the M4 54 is heshing it for 1100 through the front/side plates when it was only every so slightly angled and I was level with it in my 183 lol
Honestly it’s a tough tank to balance with that gun. It absolutely stomps fools who sit in front of it, but anyone who gets a slight angle wrecks it.
@Crusader6 [BDGER] NA#7407 what are your thoughts on the t110e5?
Right now, the only thing I see the e5 has an advantage in is the height, dpm, and super consumables.
I think the height and profile are significant advantages. However the m54 turret is better and so is the alpha and the m54 is quite fast too. So idk which is better. For a normal match I would say m54
also e5 has a better upper plate. I think the only nerf the m4 needed was a reverse speed nerf to 15 or 16 . 20 is too fast
I would just nerf it mobility to 40 km/h
more than the max speed i would nerf its acceleration
This is a third class with hellcat
you ave to look in the team tab for base exp
ngl tho, e5 i feel like is better than mle because it has the cosumbles which make it WAY better like reactive armor
@austere citrus before you got that far...
nah imo, e5 has a harder hatch to pen. less HEable since MLE is HE sponge, really nice consumables that reduce damage/etc and speed buffs and pretty sure on average, the heat pen is better even tho AP has shell normalization. sure the alpha is less but E5 is rly nice.
only +150mm gun HE with calibrated shells can pen its sides, HEP and HESH too, but everything else needs to get in its rear to being able to pen a HE shell
My E3 isn’t able to pen side on but I haven’t had any proper tests
why are you even trying that mate?
American medium line (tier 6-10) needs humongous buffs
Change my mind
i would give it mobility buff imo and upper plate buff
in paper 90mm+ cs are 99mm pen as average, that mean its max pen is 103mm but i cant confirm this, also, HE is sensible to angles ,if the armor on the side it is 1° inclined then it may not pen.
And about what i said before about 150mm guns HE pen was a mistake, some 150mm guns have less than 90mm pen in its HE like Grille and other 150mm german guns
Yeah I assumed so, either way sides are paper lol
@hardy hazel the turret is only 80mm I think on the side and it’s huge
Ngl that kinda true tho, it’s even weaker than Emil 1’s turret when u turn, it legit sucks up all the damage so that balances out the 54
ok egirl
lol emil 1 turret sides are weaker
Its them btw :v
?
@jagged crescent that is Egirl
hence the ok egirl
Then why did you put a question mark?
Why?
Maybe because he didnt understand the "its them btw" part.
Pd: i didnt understand that :]
goodjob wg
R u serious 50TP is gonna wreck the entire WoTB
... it is still in test, i haven't even seen a single one
its not as op as u thiink, i think it should get an aim time nerf, but its actually very slow with bad traverse, also it should get a minor dpm nerf
Bruh what? That maus is crystal clear, how is that not op?
I feel T110E5 is lacking in Alpha Damage
@Michelson#3504 its super test hasn't even started
why are you overreacting?
It had those stats since wg drop hibt of that tank going to be added into game, this isn't new news
Imagine having better shells than IS-4's HEAT
Ehem 50TP
The T110E5s damage could be buffed to 450 average without disrupting the Meta
Yeah no
and i thought egirl was bad
bruh e5 is like the best tier 10 heavy tank rn, and i aint lying, so common in tourneys
IS-4 funny haha laff
Lets wait then 👍
@jagged crescent why would you put CS on a tank in tier 9 with good AP and APCR pen?
But regardless if a Maus is straight on any tier 9 can wreck it
That’s not with CS
On the Conqueror to Maus
An M46 Patton can do it... 234mm turret cheeks are not exactly considered armor in tier X.
dang that ufp is so weak
I’m not sure who’s shooting a 330m UFP rather than cheeks or LFP unless you’re a TD who is just laughing at a Maus hit point piñata
Ho-Ri moment
@turbid smelt 50 TP live server testing is going on now.
Hold up 👀
@drowsy plaza oh noice
I never noticed that because those turret cheeks are easy to pen with with ap 🤔
ngl tho, tier 9 tanks(exlcuding TDs) should not be able to pen upper plate of maus.
is 7 line could need a buff
What did you do to this game? How crap does the balance can be? Do you even listen to the comunity?
Short answer, yes, yes and yes but sometimes.
same with literally every tank with 320+ pen
Too many Noobs! Tier 9 and 10 Are Dead! Shame!! Why Not implement MM 1:1 ?! Maybe good Players have a Better chance when Team is Dead within 2mins!!
@tranquil hornet read the pinned messages. This is not the place for you to complain about matchmaking.
[GHSTD] Kaleun96#7147 has been warned.
This channel is about vehicle balance. It is not about matchmaking.
@tranquil hornet if you have a problem with the rules here you are more than welcome to leave.
I’m glad that the Predator UM gotten a buff, but I would rather had a base AP penetration buff than a gun depression buff
The one degree extra is barely noticeable
E4 fully rotatable turret?
E4 cupola buff
Same
E4 10° of gun depression. Every tank in the line has 10°.
@dense yoke E4 can’t really turn its turret fully cause the engine deck gets in the way
And we are back to asking for an E4 buff. The tank is such a pleasure to play. If you want it to have superheavy armour then go and play the E100
e100 is paper, everyone can heat u easily. Ill stick to my is4
@remote oriole i don t want it to be super heavy, but viable td. this is why it needs 10 degrees of gun dep and coupola removal to be able to use it without being raped in it
Don't mind me over here still convinced the e4 is the best tier 10 td
So, with the cupola removal you want to give it pretty standard superheavy turret armour(look at the E 100 and Maus front) and you also want to make it a hulldown tank.
Let me propose something different:
Leave it as it is.
The gun is frankly amazing. The penetration is great, the alpha is great, the accuracy on the move is great for the caliber, but the best part is that it just works. Yes, you have rather mediocre armour but you can out-trade many guys and achieve short exposure times by snapping, which works great because of the accuracy and penetration.
Here's the thing: You don't need to play hulldown or sidescrape. You just peek, snap and go back, leaving the enemy no time to make any good shot on your cupola or lower plate. And the rounded front helps with that, because when you peek frontally half of your side won't be penetrated anyways. Contrarily, if you look at tanks with a flat front you get the same values all over the front.
I don't understand why T28/T30 have 10 degrees of gun depression and E4 has only 6.
While E3 has Gun depression, Armor, super consumables, better aim time, dispersion, but worse aiming arc/power weight, Terrain Resistance, Effective hp/t
if there's a heavy vs heavy flank, an outnumbered e-100 can be still annoying for advancing heavies. Is4 though is probably also best tier 10 heavy armour
Please buff the vk168. I bought it and in my opinion it’s not pay2win, it’s pay2lose. 💩Everything can pen the lower plate and hatch. It makes my win-rate go Down. Please buff the hatch and lower plate. I mean I lose every time lol.
Why play e4 when e100 can do the same thing but with 1000 more hp and better armor. Sure the gun is a worse but you can work around it
imagine trying to compare a heavy tank vs a tank destroyer
Imagine being ignorant enough to say it isn't the same because the symbol
There are 2 TDs that have been killed completely because another tank does it's job way better:
E 100 has taken the role of T110E4
WZ-121 has taken the role of Obj. 263
Leo1 has taken the job of the grille
It’s interesting how tanks have kinda meshed into one another, though. Certain Tank Destroyers have taken the role of a heavy (the E4 as a simple example) and have been completely outperformed by another heavy (E100). Which would lead to either one needing buffs or one needing nerfs.
"Imagine comparing X tank type to a tank destroyer"
Anyone who can't see past this is daft. E 100 has way more health, more armor, cannot be HE'ed a fully traversing turret, equal alpha, and this effectively comes at the cost of marginal dpm and accuracy.
For 121 you lose some DPM and Penetration, but gain a turret, more speed, more camo, more view range and a tad bit more HP over 263.
Also saying the comment above about Leo 1 and Grille is clearly not true. Please do not make asinine remarks.
Mate, high mobility paper tank with tank deleting dpm and godly accuracy.
Sounds like a grille? Yes. Sounds like a leopard? yes.
The leopard is just so much better and gains a ton of capabilities over the grille because of just how flexible it is. The grille is crippled by the gun arc and depression. The leo can do what the grille can, but the grille can't do what the leo can.
I truely believe what I stated. You do not have to like it, but these are my opinions on the topic.
Also, the leopard can get a long range permatrack going
Leo 1 and Grille 15 are waaaaayyyy too different in the gun alone, the Alpha already separates them in terms of function. Grille 15 can trade with mediums whereas Leopard 1 cannot.
Grille 15 also has ridiculously high shell velocity which makes it very capable of firing at long range, and it's shell is AP whereas Leo uses APCR. Grille will punch through most targets at range where as leopard will struggle a bit more, which is also another major difference in calibre being what can and cannot overmatch
I mean grille sucks either way imo.
Alpha is a lot more important than mobility when camping/ sniping. And same goes for pen
Dear HRS#6486 has been warned.
F
but that was true >:c
grile has poopoopoo gun
it is so useless that I even got warned for cussing
Grille op wym
no
OP but when being sniper it's true good but from close combat it's like get rammed and then rammed and shoted bye everyone
grille getting HE by 183 and e100
Grille is about the gun and that’s it. It has bad depression, bad camo (for a td) and bad traverse. It takes the best things about the guns at its tier then takes the worst mobility traits and camo at its tier.
And it have less pen than other tds, but you compensate that with pinpoint accuracy
i think it should get better camo but they should reset it s dpm to pre nerf status instead
I got a good idea, give e4 the same hull as e3, that will make it viable since the hull is super weak and the new weak spots will be turret cheeks and cupola. Basically the old e5 with the fat cupola but bigger gun and bad cheeks.
263 really needs a buff. It is so powercrept rn. Like Masonayalspray said earlier, there is no point of playing it. It has ridiculously bad accuracy and everyone can pen it. I would like to see the mantlet buffed so atleast mediums will struggle, or maybe buff the gun depression.
Also the 140 would be competitive in publics again if you left the armor and mobility as it is, but buff the dpm slightly over the leopard, so it has one advantage that good players can use.
Then it just becomes a leopard with armor
^
but less accurate and less alpha, also slower.
also less pen
I mean you arent going to be sniping and the mobility isn't that much worst
140 has better dispersion on movement and rotation, not less accurate at all
Also don't forget 140 has better camo
ok maybe its not less accurate, but it has the downside of pen and alpha against leo and i think they would be equal.
↓yeah that is also a way
I'll take slightly less pen for significantly more armor
^
That was not a proposal to balance the 140, but saying that he’d take the 140 (if it had more dpm than the Leo) over the Leo any day (and I would definitely as well)
i would too. I hate the fact that 62a is better on pubs in every asoect. On tourneys not so much but i dont play them
If you want to buff 263 manlet
then i propose a 263 nerf to its turning speed or even DPM.
---
It has best dpm in tier 10 (Standard), a very good upper plate and a very trash manlet.
But 263 works fine when it wiggles and makes enemies miss it. So if you want to buff the manlet, you nerf the turning speed or dpm, maybe both.
why? Its powercrept.
263 is pretty bad rn, what it needs is more hull traverse/gun handling
You buff 263 you, nerf something else.
Why nerf something because the 263 gets buffed?
Don't get it either, if 263 was middle of the line rn ok, fine, but it's not
Do as you please.
You buff 263, you nerf 263.
---
Think about a badger with super speed
@unique scaffold english only
maybe mantlet buff but you decrease turn rate and the mobility as a whole
263 is fine, it's a niche tank rn that you pull out for a bit of fun. Buff it and it becomes, as dogofwisdom said, a badger with super speed. It's a bit underpowered but it's hard enough to balance that it's about in the perfect spot for such a unique tank
"Unique"
i got an idea. give 263 480 alpha like mle . thats it
Ok egirl
Just give it more hp, better traverse speed and 1 more degree of gun dep (traverse for around 3-5°)
and nerf its dpm,
or turnspeed
or both
Or just buff the engine deck since everyone can pen the whole gun mantlet with prammo
So, the 121 is completely fine?
Cuz 120 is already awesome
its literally a 120 with a better gun and more depression and dpm
guys in your opinion tank maus are good enough to match or not
Please explain what you mean.
I mean i don t like maus at all because of braindead playstyle and being fully dependent from your map/team/enemy, but tank is definetly good. It s just too situational for me. I'd rather play some faster heavy or medium tank
It you like to drive a hit point piñata- the Maus is fine. It’s biggest problem is everyone shoots gold at it - and it then is heavily angle reliant and can only defend on one angle.
I beg to differ, Maus is fantastic, and is the tank at tier 10 most able to deal with threats from multiple angles. Even with the gold spam, it's not a huge deal, because the angled Maus turret is still super hard to pen with gold, so most people just go for the lower plate, which they commonly miss or bounce off of.
Not to mention the fact they're trashing their DPM against a tank with 3200 HP
no need to aim for the turret if you got its sides or lower plate
I’ll have to agree with Positive on this, the tank overall is incredible, despite it’s glaring weakness. Although I will admit against heavy gold it does have issues, even with effective angling
yeah the maus should lose its top speed back to 20 or 22 but get an upper plate buff to 250
I mean 20 km/h is too slow for this game in current state. Battles are way to short. Even now maus has problems in doing anything in many battles because of being one of the slowest T10 and having really bad gun. That would make tank completly uselles
I think maus is more than fine right now. It doesn’t need a buff by any means. And it’s not even spammed so just let it be
Nah, it preforms too well
The upper plate could possibly get a buff since every heavy tank can just load gold and go straight through the upper plate without any problems
It doesn’t really need it though, it is doing good enough as it is
I love it when every tank just goes straight through my upper plate. Definitely.
The design of a maus allows the tank to yolo in, soak up 5k or more hitpoints worth of damage while putting out 2k, and letting the team farm ez win if the maus player has a brain and can angle its tank
I guess that whenever I see a Maus they can’t angle correctly or something since I have never seen it that red before lmao
Most people usually underangle their Mauses significantly, both hull and turret. If you're not familiar with the Maus, profile, the proper angle will feel like a significant overangle
As soon as your as high or close to as high as it (E75,E100 etc) you can get the turret ring /lower edge of turret at most angles - it’s super frustrating seeing camping Mice as they need to be somewhat aggressive and actually use their tank
^^^Maus is super strong if played correctly, it's a shame more often than not maus players dont utilize their tank fully
Well yes, but actually no on the maus camping
Camping heavies still take away a valuable gun on the flanks
And it pales in comparison to a td when it comes to damage dealing
You can just ignore it in most cases
Armor is op at 500 meters.
Weakspots appear so small.
Maus makes a great camper.
You don't need camo if nothing can pen you
Pretty decent accuracy and 460 alpha too. Just because it has armor doesn't mean it's a terrible sniper
Lowe moment
Talking about sniper heavies, @nimble zodiac said the name of the greatest
Lmao just angle it @austere citrus
nah if u hug a mouse, is-4 easy pen maus. IS-4 with CS is 374mm. WZ-113 with CS can also pen.
Imagine using CS
^
At that point, it doesn't matter if you can pen the Maus, because he'll just straight up out-DPM you. And he has way more HP than you
I absolutely cringe when people attacks Mice early in game in randoms. It’s not like it’s flanking anytime soon, and with it’s low pen and low dpm it’s best to ignore till later if you can.
I'll take it out if it's trying to break through the line
I generally play Ho-Ri in tier 10 so I punish the Maus players by aiming at the fuel tank, almost always a fire
just play the Maus well ish. Boom ez tip
ngl tho, maus camping seems fun
is not fun
@hardy hazel that implies you've tried it
I don't like that.
I mean, they could have just been bad at it ._.
implies that someone else did it and it didnt end well
They need to remove maps like Dynasty pear and Port bay, or rework them
@crystal halo nah, those maps are fine, Castilla is the worst
i agree with brazilian
I mean for TD’s like the grille or 4005, like what are you supposed to do? Peak and get annihilated or hide and do 0 damage
@crystal halo that can apply to Leo 1, BC and whatnot, no argument here
I dislike mines at tier 10
That strengthens my argument actually, those maps need to be reworked
@crystal halo every map where you can be exposed is a bad map apparently ._.
No, the ones that only allow hulldown tanks with good gun depression to be effective are bad maps
Isnt that every map in this game?
Also, i dont like dynasty pearl becausr its small
I don't like Castilla cuz it's the most open map and the worst map for a heavy in my opinion
medium side is pretty good for heaviums
heavy Yolo side sometimes works with super heavies
le proof :
https://cdn.discordapp.com/attachments/502016925405151234/779447297905393745/IMG_20200323_160056.jpg
is4 can pull off this aswell
Heavy side on castilla is dumb, rd have lots of power in that map because from a simple position they can hold a heavy push and any sneaky medium or light tank, and for the time they are spotted you can do nothing because they just hide behind the hill
Have ya wondered why ISU-152 reload is faster than Obj. 268 reload? Ok, the penetration is better, but hur dur it's a tier 10 TD, of course it would have more pen
Obj. 704 reload is even faster, 11.8 secs reload
better comparison would be obj 268 vs obj 704
To be honest, I rarely do well on Obj 268 mostly because it was my first T10, but now I guess I've found it's role
Anyways, I think it's only good to hunt enemy mediums because heavies are most likely to DPM it out and the transverse speed isn't insane enough to deal with lights at low range. Would a slightly reload buff on it be good? I mean, what about exactly 12 seconds?
Also, can you guys recommend equipements for it?
it is pretty good hulldown at second line
at start i go to ambush or kempish position (depending on map)
later i use hp of meds or heavies to do damage when enemy are reloading
at end, if i got hp to tank hit then yolo
if map has decent hulldown spot where i can shoot meds or heavies, then i go there and pump damage instead of going to kempish spot, do back and forth movement with bit of wiggle during reload and generally tend to bounce
won't advice to push anything unless you can he pen them as dpm isn't that high
peek a boo works great, gun is very stable and you can no scope most tanks
i run rammer, camo net, gun laying drive, armor buff, engine accelerator and vertical stabilizers
Now that I bought it back I would snipe on medium lane (because it gets 0.269 dispersion with refined gun and the camouflage is actually good with camo net) and engage depending on the situation
But I'll try today to do what you've said with those equipements, you seem much more experienced with it than me and also much better
Why? Is that so bad? @verbal thistle
:3
gl
Never use refined gun on 268
Wow so other classes have a chance for once. Oh wait that’s illegal
@_D________O#1354 Other classes meaning exclusively TDs? 😂
Castilla is unbalanced between the spawns and is completely dominated by campers. It's awful.
the guns are different, maybe that's why
try equipping the ISU 152 with the 122mm gun, I think it has better reload and dpm than the BL-10
My point is that perhaps the gun difference is the one that makes the ISU-152 reload is different from the Obj 268
That is correct. Isu has the bl-10. The 268 otoh has m64
Not to mention the 295mm of HEAT pen
It's just so damn reliable
If you look at the reload from the perspective of balance it makes sense that the ISU has a shorter reload despite being two tiers lower. The Obj 268 is an assault td with very good armour and an accurate gun, while the ISU is a support tank that is more based around damage dealing than assaulting
ISU-152 got a buff to the DPM VIII gun, by penetration. But the BL-10 lolpens 252U and T34 gub mantlets while doing a scary amount of damage, quicker than anyone else could match
Yeah i definetly agree. Even old desert sands/oasis palms/winter malinovka didn t have that much campers. And even if it had at least it was balanced because no side of the map had advantage over other one. I mean it s good to have some maps where camping tds are st least viable while doing their job, but castilla is completly unbalanced and this map just needs a rework.
In my opinion those 3 maps haven t needed a rework because those maps were balanced, just gameplay on them was slower Than on other ones but castilla is Perfect example of map that is completly awful when you are on south side and really nice when you are on north. It s in the game for really long time it s one of the First maps in the game that isn t copypaste of wot PC map added to blitz. I thing WG had more than enough time to rework it
when the 268 had more dpm it was pretty OP like the vickers CR is, aka it can jack of all trades everything
Wai
Only meds, lights or maybe even fast TDs, otherwise they can't rush castle and camp @distant river
Yep, their "chance for once" is decided by castle and who camps more in their med@versed tide
@mental pasture You don't need to be fast to sit at spawn and those are the people who decide the game
@mental pasture you can t forget that tds are viable only when you are at north side. at south they are quite worthless
I don't feel at a distinct disadvantage when playing from the south. I actually like that the map isn't just symmetrical
I feel like the TD position at the north spawn is more effective since you’re farther away from the castle, personally. I like to take a TD up that hill or to the back corners of the spawn and support heavies/meds if need be. But I generally believe the north spawn has an advantage over the south spawn
You have 0.30 dispersion base
And 268 is most probably played mid range
That aim time will help a lot
Ah okay
You know what they should add? They should add a way to view armor on a tank
Wargaming should remove Mines from tier 8-10 matchmaking
not true. If you have is4, he wil have problems penning u
@wide yew you mean like on wt, just copy paste that?
Maus has problems when IS4 is infront of it.
But if IS4 or even IS4 has its side, then Maus is in big problems.
Causally forgets tds aren’t the only other class
Lights and meds have a chance for sure plus just because a map isn’t heavy friendly doesn’t make it automatically bad. Just learn what to do in a heavy on castilla. It’s not very hard.
wg give the is 7 line buff along with the mighty is 7 itself
It's not very hard to be forced to camp and get camped in most of positions, lmao @versed tide
Then back away from it and reposition
@versed tide Lights and meds can't do anything except kill the other lights and meds. Pushing is suicidal from one spawn and that's the spawn likely to win the meds side because if map design. Anyway it's easier to push from the other spawn but still very punishable. Heavies can't push in the slightest and TDs can sit in any number of positions and just farm easily. It's a very bad map in pretty much every single way possible. Static, biased spawns and heavily encouraging camping.
Then flank with your light bc you aren’t spotted lmao
Flank meds side? Covered by TDs
Flank centre? Covered by TDs, heavies and meds
Flank heavy side? Covered by TDs
The TDs will likely outspot you, and the heavies and meds definitely will.
That means you can only rotate when you have cleared one side, which is almost impossible to do unless someone choses to yolo, in which case they lose. It's static, and boring and very hard to break that unless you have a very specific scenario... @_D________O#1354
You do realize it's not as easy as "flank because you're not spotted", right?
Castilla has awful map design which makes it near impossible to flank without being caught out by campers first.
VV what work_ethic said, very risky to hold B and you can get sniped by campers from south side if you're not careful
Cap a and b the
capping B is just asking to get nuked from either C side or A side
B is covered by TDs and meds and heavies, A is covered by TDs and meds
Have you ever played a battle on castilla before?
Pretty much every game is just a war of attrition hoping your team as a whole does better than the other team, and then clearing up the campers trying not to die at the end
Mines is fine. Castilla is annoying because if ur meds lose castle you lose and Yamato imo is just not a good map.
i think old desert sands were better than actuall version
Have you heard of the revolutionary thing called buildings and controlling a or c before continuing
Castilla is not about attrition, but about knowing where the enemy is. If you know the positions of the enemy you control the match because you can counter every position and you can easily creates crossfires while putting yourself in little danger (if you maintain some overview)
I mean it's up to the meds and lights to win. Also I have played a match on castilla as it is my favorite map. I know a thing or two
Meh, I just take a heavy to the castle, kill off all enemy lights and meds, then finish off all the campers on campstilla
Love getting death theats from my team when I refuse to go to the heavy deathtrap.
Heavy deathtrap is a trap when your team loses the hill. You can't retreat or get killed by ridge campers. You cant sit still, or get sniped from the hill, you can't attack or you get shot from both. There is literally no point to going over there. The farthest to that side I will go in a heavy is the b cap.
You also basically have no impact on the battle. The meds on the castle can easily hide from getting sniped from that area, making your damage output basically nothing. You aren't taking any shots for your team because by the time the enemy team can actually shoot at you, your meds have already died
If you win the hill, you can basically won the match. If you win the heavy side, your tanks are crippled, and now you have to take your crippled tanks to try and claim the hill
@winged barn that is what I do now. I don’t trust my team
The “heavy deathtrap” isn’t even a deathtrap, it just forces you to play very passively. Playing there is more about holding and spotting than about dealing damage
Play passively isn't be forced to camp because all other meds are camping too...
Castilla is the map that mostly encourages the players to camp, not even in Dead Rail you see so much campers
Also "playing there is more about holding and spotting than about dealing damage"
The first map where heavies become scouts, meds and lights become TDs and TDs just continue their jobs, but anyways, heavies can't spot if they're stuck on a place with meds aiming to them.
"Give you a lot of work with" this guy probably enjoys camping
I like Castilla, it is one of my favorite maps along side canal, since they are big and give you a lot to work with
Canal is a nice map with a bunch of different ways you can go, although Castilla is okay too, it’s much more medium friendly
Much more medium friendly, mostly if you like to camp
I like @winged barn's way to call Castilla, Campstilla sounds much better
Tbh I like Castilla too, that's where I can use all the 0.245m of dispersion from E50M
Let me put it like that, Castilla is only campy if you make it that. There are enough possibilities to drive around and take new firing positions, depending on how much you want to risk. You most likely won’t have an epic xp game when playing on the heavy side because you are forced to be passive for too long but you can still make it work. Especially the medium side is mostly unaffected by campers so you can actively play there before going on to attack the remaining enemies
Castilla would be a rainbow, an incredible map, a treasure if this "Castilla is only campy if you make it like that" works
I do love being 5 minutes into a match with 0 tanks dead.
Good ole campstilla
@winged barn I think you know better than I do that such games don’t really happen, like, at all.
@mental pasture Try to make it work and find your rainbow. Toptip, at the end of it there’s a pot with gold. But regardless of that, as I already pointed out especially towards the western end of the map you’ll be able to get quite a lot of movement into the game. If you decide to go to the eastern side you will have to expect that you can’t just straight out push and that you will first have to figure out the enemy’s positions before you can be proactive at all.
That’s a choice you make, not the map. If you don’t like that kind of passive gameplay go elsewhere. Especially the middle offers a lot of gaps to shoot through that allow you to attack enemies from different angles while in relative safety from their teammembers. If you want a game where your contribution in damage and kills outclasses that of your teammates then your best chance is probably the medium side though. If you let your teammates die while spotting the campers for you you will be able to farm a lot of damage and you will also be able to finish the tds off, allowing you to kill the enemy team from behind.
I was taking a close look at the heatmaps you can find at WoTinspector and I didn’t find Castilla to be particularly camper friendly. What you get is a high concentration of shots to and from the heavy side, but no map-dominating camping positions. If you compare that to actual camper friendly maps like Mines or Dead Rail you easily spot the difference between the ‘stars’ of tracers from the camper positions and the ‘line’ of tracers that is mostly aimed at the heavy corner (Mines is somewhat in-between).
You can also observe that the heavy and the medium side enjoy the most travel (the sides are actually rather balanced in the amount of tanks that go there), but also that the middle is frequented. This means that Castilla is one of the maps with the least no-go areas
@remote oriole I’m not sure I agree with that. I don’t mind Castilla personally, it’s a good map to farm folks who overextend. While I agree it’s unbalanced and favors the North - the south spawn is better for passive playing - as a heavy can run the gauntlet below cap easier than North - and then proxy spots folks near Encounter Cap/Supremacy B, while others can stay back and cover - a fast tank can get covered overwatch on the east rim of the castle and deny/reset A fairly easily - and can be covered well. But this is best for #maps-discussion
@remote oriole I literally had one match were neither team moved or 5 minutes. After that everyone went full yolo. That game has happened once in my 50k battles. But yes, it has happened
Having a battle in castilla rn, I couldn't get the spawn hill position cuz my 268 don't have enough engine power but at least I got some good shots
I saw 2 out of 3 heavies in my team camping cuz they were stuck in heavy lane and there was also a Progetto 65, which did get the castle and won for us
It was just the normal TD playstyle of Castilla; get a good area to camp, torture heavies, try to torture meds, engage if your enemies are weak, get spotted continue fighting until you die or win (maybe even both)
You probably went up the wrong slope or at a bad angle
What is the second problem and what do you not agree with?
What if for a buff for the is 3 defender, we change it from a autoloader to an autoreloader
I have a better idea: we just leave it as it is and call it a day
ngl, id like an autoreloader on the is 3 defender
Ngl, I'd like a ban on egirl's second account
Ngl, I agree with above
Yes, is3d isn't strong enough. Gibe it a completely broken gun.
@winged barn who said give it a broken gun? u could destroy dpm like the kranvagn? kranvagn has a ton of armor and an autoreloader but gets trash dpm
The only balancing thing to the IS-3 Defender is the gun and reload.
If you give a tank with that much armor an autoreloader you remove any weakness
@austere citrus wow, just like IS-3D, but the autoloader is fine for tier 8, see Emil I only getting an AL
The main I suggested the autoreloader for the is 3D is bc I feel that it’s autoloader is bad imo. With about a 7.5 sec inter clip reload and a almost 22.67 second reload. I feel with an autoreloader it could be better and the is 3D has gun depression unlike the regular is 3
How about giving the t28 defender also an autoreloader then?
It has 20 sec clip reload (about 3 sec less than is3d)
And 6.7 intra clip (so .8 faster)
And it has less effective armour and is slow af?
Same level of thinking here :bigbrain:
The is3d is like a single shot 122. Except it out reloads all the 105s in the tier...
And then you relocate for 20 seconds.
Rinse and repeat. Best IS-X gun in the tier.
It doesn't even sacrifice dpm (compared to normal is3 here) to gain a far burstier damage output
Imagine if Emil 1 gets a decreased alpha.
"You can't argue with idiots. They will drag you down to their level and beat you with experience."
Learned that the hard way. Wouldn’t recommend it
You can argue with idiots. It actually works pretty well. In fact, you can argue with anyone as long as you are prepared to lose
This is the equivalent of jumping down a cliff fully knowing that you will die.
A great mentality my guy.
Can the firebird be penned. Cause yeah. So many bounces
Ayo what you on about
Not talking about you
Just in general some people in here
I have an easier time penning the IS-3D than the T28D
Ferdinand’s underrated imo
Don't emphasize to it being weaker then it really is, it will bully most tier 7s, and can troll tier 8 sometimes. "no armor" is a stretch
Ah yes
A t8 that can bully t7s
Really rare
Also that "sometimes t8"...hehe...
ok ngl kinda true
Arguable
The Ferd armor can be angled and the lower plate hidden
The T28 is just red Free Damage
Agreed on the JP2
I had the Line finished before the JP2 entered
If it takes gold shells from tier 7s to get through the superstructure, that doesn't sound like "no armor"
I agree with other points though
The Ferdinand armor isn’t that bad, especially that part above the lower plate. Mediums will struggle against it and if it’s angled/hull down heavys with normal shells can struggle a bit too
This may be from personal experience but I strongly disagree with your statement on the T28D. I find the tank to be incredible, though at the same time not overpowered in the slightest. The speed and side armor is poor yes but it carries more DPM and gun depression over the IS-3D, not to mention much better gun handling. It may not be a tank you enjoy but in no way is the T28D a “Bad” tank
I think people got confused cause he called the t28 defender the t28.
I may have gotten confused myself, but I’ve made my statement
T-2020 ain't a bad tank either :p
yes, worse version of already bad tank is not bad haha.
no.
@broken root you can attribute this to the low player count, but the T-2020 outperformed IS-5 in all stats in the last 90 days except average spots, is it really a worse version of the IS-5?
i think its because no one plays it, but any 40% bot clan that exists for long time can get is5,. Thats why t2020 outperformed is5.
It can be thought of as a more slow, less armored, but more accurate version of the IS-5, and that accuracy means a lot for a 122mm
Remember, 183 the trash tank. Remember this and youll feel better
T2020 has more gun depression. That makes it better than is5. But it’s not worth the price tho
and the turret on T2020 is amazing.
buff the stg pls wg the apcr pen sucks turret isnt strong enough to bounce shot.
Git gud lmao
Also last time I checked the turret was extremely good
balance? wow you havent play stg yet dont you? the tank suffer in penetration the apcr pen is only 225mm which is suck as hell with caliberated doesnt help much at all only 11mm more pen and turret is only 221mm effective compare to t 34 3 which is a joke. also i didnt spend much money into the tank only 1.5k gold
Meanwhile
The t34-2
It has 5 pen less on standard and 25 more pen on gold (heat)
And has 2 easy to pen cupolas on top
Now compare that to the STG
STG is balanced. Look at type 59 or T54 mod. 1. Both of those tanks have even worse penetration. You are probably just used to high broken penetration guns that can make all armors worthless.
225 is more than enough to pen everything at this tier. You can struggle at t9, but t8 meds are suposed to struggle at t9 so i don t see any problem here @keen plume
well how about prammo penetration? well yes t 34 2 have advantage over stg with 250mm heat pen while stg only have 225 which is very struggle when facing heavy tank. also 5mm more pen in standard just meh. both have cupola anyways.
So what about it?
Can't play a tank that is a premium how it is supposed to be?
Premium should have a trade off, because of better credit coefficient they should lose something else. That's how it was supposed to be.
And now people are triggered when they get exactly that.
A trade off
A balanced tank
Flank enemies and you won’t need the pen as much
If they really made the T-2020 good then I might buy it if it comes for sale
👍 - Yes buff STG premium pen to 265-250mm
✅ - Yes buff side armour
🆗 - Yes on giving STG 7 degrees of gun depression.
👎 - No on buffing STG gold shells pen.
💩 - no on buffing its side armour
🇽 - No on giving it 7 degrees of gun depression.
7 degrees might be okay idea. but definetly not the pen and side armor buff. it s medium not heavy
Exactly what the game needs
More Hull down no brainer
@spare totem Read the pinned messages, and no it's fine and inherently balanced how it is.
@spare totem read name of battle once more. Its RANDOM battle. So mm is also random. All you can do is try to carry them. Nothing more
Four games? FOUR WHOLE GAMES? Wow that's such a huge and meaningful sample size. You flip a coin four times and you get four heads you don't say "this coin is unbalanced pls change it I don't like it" do you?
Random MM is inherently balanced. Because it simply doesn't look at stats in the slightest, and so after any MEANINGFUL AND USEFUL number of battles it balances to be exactly correct. Not only that, but it is completely identical for every single other player. Just because you lose a few games and can't take responsibility it does not mean that MM needs changing.
Also I did tell you to look at the pinned messages, but apparently you didn't so I'll say it here: "This channel is not for complaining about matchmaking."
FOUR in a ROW, if you want the full number its upwards of 15-20 a day, or the majority of the games I play.
and I'm not taking responsibility for being top of my team at 2-3k damage while i have 3 or 4 team members scoring 0 damage.
I take full responsibility for my faults, when I mess up I go "damn i wont do that again", but so far today all I've had to say on the matches are "why are my team always doing exactly 0 damage, afk or so clearly inexperienced why are they playing vs people with 10k+ games?
the mode determines your account stats, I'd expect some sort of balancing on those same stats like wr, so I'm with people who are also 55-60% wr, instead of a full difference of 15-20%
Then your stats will go down as you face people who are better than the current teams you face. And you’ll drop down into that 50% group. And those below 50% will win a bit more as they don’t face better players, and theyll slowly be in your group, and you’ll no longer be able to use your stats to say you’re that much better
they aught to make a match making discussion channel to keep people out of this one.
losing due to no fault of your own and suffering for it is not how you create a fair game, like hell I'm still gaining 900xp for a loss because I'm doing so much to help my team.
and my stats are great, my wr is the only thing that's actually decreasing, and when I'm in a rigged game with substantially low chances to win before I even start to load in then the fault is clearly on those in charge.
stats mean nothing when it's just a game of algorithmic luck, and usually not even the luck to fairly put equal good players and bad players vs matching teams.
like I said in my original comment, 3 unicums vs 5-6 bad players? why not balance that out so its 2/5 2/5 for good and bad, giving both teams a fair chance to win, letting them actually play to improve their skills.
by just matching noobs vs good players you stagnate the game, creating a skill valley (not skill gap) which ultimately leads to the dying of a game.
I'm all for fair random chance but that's just not what this game is.
Dude if you have a problem with RANDOM matchmaking go play ratings. I legit got the same person on my team or the enemy team 7-8 times in a row and I won 90% of those battles.
I see exactly what's happened lmao. You've just got out of the noob mm and are wondering why you are doing so badly and blaming it on other people. The number of times you have a worse team than the reds, is exactly 50%. That's how randomness works. Farming damage and pretending you are useful and carrying isn't actually useful in the slightest. Your skill determines your stats, and as has been said many many times before, stat based MM will not work as everyone will end up at 48% and you will get random MM again. Your k/d and spots are decreasing and your WN8 is going down. You clearly have no clue how stats work at all if you think that after thousands of battles luck is still a factor.
The MM does not look at players. This means you have exactly the same chance to get a unicum on your team as the reds. This is fair.
But again for those of us too ignorant to read or understanding:
This channel is not for complaining about matchmaking.
I think having people on PC is an unfair advantage. Having mouse and keyboard is far superior to tablet or phone or even switch. I think it shouldn't be allowed. Its a huge balance issue
Warning logged for SplicxrTV#5703. I couldn't DM them.
@fading island 1. you can turn of crossplay 2. auto aim sucks on PC
Complaining about MM in this channel will result in 7 day Mutes - use #general-blitz-discussion for complaints about MM
the stg is garbage
Dude just stop talking this chat isn’t for mm complain somewhere else
@latent snow it’s a tank that requires good technical skills to do well in.
But I wouldn’t chase crates for it.
Stg has crappy penetration
Is the 121 a good tank or does it need a buff? It’s fine if it’s you need a lot of skill for it. I am just debating if I want it when I see it.
It’s a amazing tank no need to change anything about it
new STG tank is crap tank
better than it being op
It’s ok
Better a bad new premium than an op new premium
So only the STG player will need to make a great effort to win, not a whole enemy team
why would anyone get the STG if they have the 34-3 or 34-2
It's garbage don't waste money on it. especially from crates
well it is great that wg are giving out weaker tank that they can buff later if their stats say so
you pay for its rarity and price of tank, not just price of tonk
nah problem isnt even that its trash, its that its in crates and that the crates are actually more expensive than the centurin 5/1 and that the crates are actually expensive.
I thought it wouldn’t have a full turret, I probably got this idea because of the tech tree rear turreted mediums
It does
i kinda wish amx elc would have bigger gun version premium
@minor minnow 120mm one))
Maybe A t6 premium, (holy crap this could be a new battle pass tank) AMX Bis with the 90mm gun?
AMX Bis imo is trash tank, bad gun depression(even tho its low) and the turret doesnt go 360. Gun is bad as well. Speed isnt impressive either.
It's got good mobility and camo for a mediocre gun and limited traverse, it's intended to be a nuisance not an offensive powerhouse
I still think it could be a dope way to get the AMX Bis with the 90mm
i still think it could be a dope way to get pz 4 G with 105mm. it may be a premium or just add 105mm howtizer to pz 4g. like you can just ctrl c ctrl v vk 28 troll gun. i m not sure because i wasn t playing the tank much, but i think there was actually an option to mount 105mm on this tank before and it was balanced. not even many people played it
so a pz 4 g with 105mm at tier 6 but with an actual decent 105mm? Like the regular 105mm has bad stuf.
Hur dur just play VK 28
Step it up a few tiers and just play a t49
i wanted it at t5 lol. but actuall not decent 105. just ctrl c ctrl v vk gun. @winged barn i think vk could get those 80 mm ap pen, 120-30 heat and 60 he. it won t break balance or something
Is there a thread for matchmaking?
--> 🚽
If i see the STG (or ShitTG) i think the balancing Team is drunk or in holiday
If anything they finally did their job if stg is terrible lol that’s one less meta premium for tier 8
That’s not exactly what is wrong in that case. Tier 8 is filled with premium tanks, some of them are so good that they dictate the whole battle without moving your finger. I’m glad WG added tank which isn’t gonna break this tier yet again. I’d like to see that kind of balance in future, well done.
Just hope they decide to weaken the strong tanks so tanks like the STG sell more, because rn, most wouldn’t buy the STG as it doesn’t have the good stats like on some other premiums at that tier
Well all tier8 tanks are perfectly balanced
(・∀・)
STG shouldve gotten DPM. no armor tank, good thngs are low to the ground, speed, and alpha but bad everything else, so it shouldve gotten DPM especially with the horrible accuracy
egirl somehow made a semi-reasonable suggestion sound stupid
nerf annihilator and everyone will be happy
Dpm with a 122 in tier 8 🤔
I think 2k or 2100 base would be fine
I would just want the side armor to be 55mm so it doesn’t get overmatched
Its gun is on par with the T-34-3 and only slightly worse than the chimera by 114dpm
Damn chimera powercreeps t34-3 and now the stg right off the bat
Nothing bad with STG being garbage, its beter this than having an op premium in crates
Imho either a Depression or side armor (enough so it won’t get HE’d) would seem nice on the STG. It supposedly has a good turret yet it can’t use it often
It’s a 50mph big alpha tank. No it’s not going to have crazy armor.
Because the PT/W and fast aim time you can manufacture crazy shots with it easy
And it's a pancake with a great turret. Side hug everything
Why do WG rate the AMX 13/90 so high? I was even placed higher than Emil. 13/90 is not that powerful. I'm not sure why it's always placed so high
rate?
@hybrid swallow The tank list is alphabetical
@orchid grove are you sure? Now my AMX is not first nor my Angry Connor 🤔
It sets the teams list by number than alphabetical
I found that out from training room queues
@hybrid swallow Within the tiers, it's alphabetical.
All tier IXs will be higher than tier VIIIs, but between 2 tier VIII's, the one that comes first in the alphabet will be placed higher
Also, numbers are treated as coming before the letter A, which is why the 112 is higher than the AMX 13 90
sad lekpz noises with lowercase L
Got it now thanks
WG recently removed a key aspect of the game - in secret, without telling us - and it is a big problem, especially for those of you grinding tanks and who like to be F2P!
And be sure to let me know your experience and feedback in the comments section!
Get all the info here!
Cheers Mush!
AP
If only annihilators and smasher could move up tier 8
As i said in my tickets. You will loose f2p players slowly. We know why some of the companies bankrupt. Cuz at the end of the day they left only pay 2 win players. Look "powerchallenge" sample. This is going much earlier than that with similer problem . I remember like 6 months ago, i made a ticket cuz i was playing with 1k player in rated game as being 4k player. And ofc we lost. I told to wargaming "your matchmaking sucks" and they told me "it is random" . Now i really have to pay or spend gold and free xp to win. Cuz matchmaking is putting me in %35-40 wr players or i am playing with bots. I have lost 15 battles in a row with waffle. Just because of it wasnt fully upgraded. And u need to have at least 200k free xp to fully upgrade waffle. I was so frustrated just because of i wasnt able to win whether how good i play. I was loosing with 6k 7k damage.
There are 2 possibilities here. Wargaming doesnt know how to build an algorithm about matchmaking or they are doing this intentionally.
ah yes, 10 battle of grace period is so import that we should talk crap about company which gave out so many free stuff this year.
Like players complaining about 35% players would definitely be able to grind decent modules and figure out how to drive a tank when it is bone stock without 100% crew in 10 battles when they face same tier or lower, smh.
Also issue is not with mm, issue is with you, for some reason it is too hard to point out your own mistakes and improve on them rather than calling out other players who literally don't care enough than just having fun driving tanks in a game.
Explain me the fun part of playing with %35-40 players while opponent team is average %55-60. I know some players just dont care about wr and they are just driving. Ofc they will give free stuff sometimes cuz it is f2p game. If you dont do this then you have to have only p2w players. Then what is going to happen you think? Some of them will get down to %40 from %55 cuz someone has to win and someone has to lost. I dont care about pay 2 win players' contribution to blitz cuz it is a f2p game. I gave a sample in above post. Some game companies lost all f2p players just because of they wanted to force them to pay. And wargaming is doing the same thing currently. You cant punish f2p players to force them spend money. Especially if they dont have money to pay. Why am i saying this? Cuz i am an academic researcher. I play many different games. Dota2, lol, valorant, csgo, aeo2... and wargaming is doing it wrong. Cuz this situation makes f2p players getting frustrated. And what is going to happen you think. It is not about giving free stuff. Many game companies doing these kind of things. You cant come with this kind of irrelevant argument. It is about punishing innocent players who play maybe 70-80 games per day. According to your logic: if you get free stuff from wargaming (btw watching streams counts?), you have to pain?
I didn't say anything about being forced to pain if you get free stuff, don't need to strawman my argument.
I said you are stupid if you think mm is rigged against you and get better at game, EVERYONE starts the same and has the same mm.
I also said there is no point in talking crap about a company and few lines about grace period on the video you shared earlier.
Players who pay, keep the game running (I am not saying they get any authority of being superior).
You have absolutely no idea how this game has turned more and more friendly towards free2play players over years calling this game going towards pay 2 win is beyond stupid.
I am free to play
I have 252u, WZ blaze, T28 HTC, Cromwell B, Excelsior, FCM, lekpz and i don't find the game frustrating
It's quite fun
shows you can be f2p and also have fun
I also own 3 tier 10s so hmmmm
and wdym p2w literally they gave you a free lekpz which is an extraordinary tank
^
exactly
I am free2play as well
I got 18 techtree tier xs
15k gold
several premium tanks: pz4s, bromwell, tog 2, m4fl10, helsing, wz blaze, blackdog, progetto 46, fcm 50t, amx cdc, T34 independence, Is3d and some others
ah yes, they are in pay2win category even if you haven't payed for them, I knew from start you have no idea what your are talking about
mind if I ask you what does pay2win means?
@foreverdarkage#5063
I am not saying matchmaking only against me. I am saying "Matchmaking is really sucks". And i have heard this from many players. It is not making you a better player without grace period. You just need a time and some matches to get to use that tank. Everyone doesnt start the same! Some people has gold and elite xp so they can upgrade their top gun as fast as possible. But new players dont have that much free xp or gold and elite xp. So they have to suffer without grace period and this is not making this game friendly to f2p players. As being me, i never get tech tree tanks if i dont have enough xp to upgrade top gun. So, it is not my problem. But for the community it is a problem, i dont care you find itstupid or not. But obviously it is not a good situation, so that people complaining about this and making video.
If you are lucky or p2w player who backed up by wargaming, ofc you find it stupid. I am just saying "if they would have better algorithm for matchmaking it would be much better". And mostly i am ok with getting low wr in my team. Cuz sometimes my opponents are getting too. But it would be much fair when both teams get equal average wr players. If one team gets averg of %45 and other gets %55 it is a matchmaking problem.
I have also 252u, wz blaze... cuz they are in p2w categorize, even if you havent paid for them.
It is, only the higher tiers get put first...
Ur the first of the t5s
It clearly states regular battles are matched randomly with few condition, we definitely need a stupid similar stat level mm so everyone could become average, great wish
Could someone explain to me how the annihilator having a speed boost is balanced? Or why it needs to have it? Like at least the smasher can’t go that fast
I couldn’t even explain to you how it would be balanced without the op speed boost
@vast spade it’s just not, but WG allows it
@vast spade check how fast anni can turn
Just a friendly reminder to check pinned messages before discussing mm.
@hearty steeple phew, discussing is fine, just complaining is 7day mute and how be your day, mate?
Hehe been a great day. Was struggling in my stock tanks so i decided to sealclub in the chimera. @turbid smelt
im not usually one to complain about bad tanks... but the STG is really bad, especially compared to the T343, T342 and chimera
Stg is a good example of what a premium should be, a credit grinder with a unique playstyle, or in this case, a fast derpy russian med with a really low profile and a nice turret. The pen is the only real downfall of this tank, and 225 can get you by..barely. its quite average as big guns in general have an advantage over small guns, especially in the context of t8 meds. It's a more mobile but less armored t343, but since the t343 has that nice pramo it's probably worse. I still could name 5 meds than the stg is better than
You clearly have not played the tank then.. also we dont talk about the cent 1
Remove 54 mod 1 and t44 and I would agree
and I would add a few other outstanding tanks
T44 is a solid tank with the 100mm
With the 122 it is pure trash (shut mayo, don't give noobs bad ideas)
Be nice leo1
wargaming, can you please buff the STG? penetration and armor sucks, and gun depression is the worst. You can't even play off from a hill, you have to go over the hill to get a clear shot. And while going over the hill, the STG basically gets rekt as it is a back turret tank and you become a huge target. please buff it
@lime escarp someone angry that their new crate tank isn’t OP, or is it just that they don’t know how to play it?
@real bison lel, where did you see angry part in that message, dude is asking for buff
T-44-122 is so much fun to play shaddup
Yes it's trash but sometimes people love trash :'(
@Dear HRS#6486 I'm a long way from that grind I just play the defender MK1 instead mwahaha (I can never ping people idk what's up rip)
play cent 1 for pure that kind of pleasure xd @Colin#9978
yea pinging broke, you can't ping anymore if new sentence is added
Ah yes, pain=pleasure
You do you I guess
It's not painful to play until you are in a 1v1 tbh
that is when you peak the pleasure and start judging your decisions
@prisma shuttle read pinned messages, this is no chat for talk about MM
I'm not f2p anymore because I did spend about 60 dollars on the game, but I guarantee for you that it's easy to get a premium tank even if you're f2p
The worse T-34-3 STG is quite good and actually balanced, all you need is dominate it's playstyle, which won't be easy for newbies@lime escarp
Buff Indian panzer. No one plays the garbage anymore. It is like the worst t8
lol I cant even see why anyone would pick it over RU 251 in the first place 🤣
I’d assume some Turret and hull armor, the IP is actually a decent TT Med.
its not fantastic but there are worse tanks in its tier
The Cent I and Pershing being good examples
The main thing holding the Indien back is that awful aim time
The cent 1 is so worthless now
Nothing new
Delete annihilator pls, it's so annoying even when playing tier 8
This is not the best suggestion and I'll definitely get criticism for it, but maybe +1 degrees to the WZ-113? Nothing else. The tank turns like a cruise ship.
Reasonable, but the tank, regardless of its weakness, can still perform well, using the great gun and good speed for the armor
I thing t10 is extremely balanced rn. It may be a lot of work for lights, but I think they are able to manage. The only thing I would suggest is a small buff to something of the e4. Idk what it is but I feel if wargaming change one thing, they will finally get the “all type of tanks being used in tournaments” goal.
i think it should get +1 degree gun depression because the armor could be good, only at angles though, without angles its butter
No tier ten isn't balanced. It used to be balanced pre heavy hp buff ans sheridan
Yup, tier ten lost the title of being the most balanced tier
Tier three
Ke-Ni Otsu is kind of rare and somewhat balanced by its armour and pen and the Pz II J is very slow with weakish side armour which (after several iterations of rebalance) makes this tank quite acceptable
I mean, I admit that tier three isn’t perfect but it’s one of the most balanced tiers, at least as far as I can tell
Lemme guess, it's tier 9 now
@remote oriole with Ke-Ni Otsu and Pz. II J?
@austere citrus a joke I assume? With KV-1 being worthless and T1 Heavy with BDR G1B stomping?
@full token nothing else ;)
i thought tier 5 is balanced
@nimble zodiac What do you expect of EGirl on their alt account
In all honesty Tier 5 is incredibly unbalanced. You have the T1 heavy and BDR with their armor (and the BDR with its alpha)
wdym t1
@versed tide T1 Heavy?
i am sorry, but wasn't tier 9 the most balanced tier?
It would be if you ignore more recent additions like the Emil II and Vickers CR (the recent nerf might have brought them more in line) and if the staggering imbalance of the tiers surrounding it wouldn’t affect its balance. If it was isolated of tier eight and ten it would be one of the most balanced tiers without a doubt
Emil II wasn't OP -- the turret is way too soft to be useful, especially in a 9/10 game
The CR was all sort of broke though
a Light than can hulldown fight most tanks it sees
Emil II was an over performer simply due to the caliber of players than went up the line first.
Bruh, CR still a bad joke, there are 2 options nerfing the turret or nerfing the gun mantlet, thats all
Just t1
It’s hard to define balance in tier 1-6 because the players there are generally really inexperienced or very inefficient, so you can do great things in a bad tank.
Yeah. But as i m playing on EU and have over 20k battles i was meeting mostly sealclubbers because New players have their pref mm @drowsy plaza
Does NA server have that prefmm for new players?
@hardy hazel i don t think so. But i m not sure
@hardy hazel Na does not
The game is very unbalanced right now. I think what WG need to do to fix this is by bringing back ATGMs.
😩
@honest estuary lel i hope you understand naming and shaming is not allowed, nor complaining about mm in this channel
Dang bruh just win
@honest estuary #general-blitz-discussion
you think you have bad teams? try carrying at nearly 8k damage in a foch to lose to a kran
I feel like t49 should earn more credits
I don't really see any reason for it to earn more credits...?
There are plenty of tanks that have unique qualities in the tech tree yet struggle to make credits.
T49 needs to earn less
Orfeus#9240 was muted
dude I agree, I get teams of 40wr people while the enemy team has 2 unicums
SplicxrTV#5703 was muted
@twilit crystal pls no. Leave T49 like it is 😞
T49s HE shouldn't be gold ammo tbh.
Peeps with 43% wins and less than 600 average damage should be allowed only to tier7 - platoons.. there is no point of such a platoon go hierarchy on tiers since they just watchers...
@untold hamlet they are free damage for me or extra hit points
I don't get bad teams
give batchat 320 alpha from 310, 350 but i want to compromise so 320?
Why does bat chat need a buff
people find it hard to use, due to its meh flexibility and 14s reload
Its still pretty bad lol. It does have a high ish skill ceiling so I can make it barely work. But really I should be op in the batchat
actually give BC25T some gun elevation !!
xd
This is channel is not about mm balance discussion, it's for tank balance discussion
Why there are people talking about mm here
PZ. 2 needs buff
The teir 1?
anoyalators and all the fake tanks are messing up the game IMO
Define fake tank besides the smasher
Like all the tanks in wotb that only were only in blueprints. I feel like if there is any buff to the batchat it shouldn’t be the clip damage. Rather we should go down to 2.5 sec inter-clip. Reason I say this is if a wz 121 or any other tank below 1800 hp it can two clip already. With 350 alpha you get 1050 damage which enough to kill any medium in two clips and remember your fast. So to me clip damage is fine.
My point was I don’t need it two clipping things that have over 2k hp. VICKERS doesnt have a clip. If you can’t pen/hit your doing something wrong on your level. Rn my problem is it can’t deliver the full clip and running away so 2.5 would be the sweet spot. As said two clips would kill any t10 med. To me that’s a bit op. Also that would kill some t9 heavies not running hp boost.
4x350 or bust
Also @versed tide Fwiw, think about what you're saying. If you can't 2 clip tanks, that means you need THREE.
That's absolutely ridiculous. Needing to load in a 3rd clip means you need at least 39.06s to have that 3rd clip loaded in, not counting misses and bounces. In that same time frame, a single shooter like the Vickers will do 7 shells, 2450 damage, enough to kill heavy tanks, whereas Bat can barely even kill a medium in that time frame. Let's not even talk about tanks like Maus, where once you factor in needing HEAT, missing, and bouncing, and you're looking at like 5-6 clips, which is batcrap crazy.
And again, this is not counting misses and bounces, which are frequent in the Bat. I have rarely, if ever hit 6 shells on one tank without missing or bouncing at least one, and I've played 4000 battles in the thing.
Your perspective comes from one of someone who quite clearly does not understand the distinction between autoloaders and high alpha guns. You seem to think that Bat is a tank that can pop up, hit you for the same as a 183, and run away, which is A. fundamentally toxic B. not at all what autoloaders are supposed to do, and C. completely distinct from reality
What differentiates autoloaders from high alpha guns is they need this thing called exposure time. They need to sit exposed for fairly solid lengths of time in order to deal their damage. Lengths of time in which the enemy can easily return fire, unlike high alpha guns, which fundamentally balances out higher clip potentials.
Your complete lack of understanding betrays your knowledge here. I would wager that you have never played a Bat Chat, nor have you played many autoloaders at all beyond maybe some low tier lights.
@orchid grove +1. but wg can t give it 4x350 beacuse it will outshine tvp in every way. i agree that it should get 3x350 or 3x310 with 2.0 sec intraclip
First of all a wz 121 at 1800 jp can be screwed by rng. At the very least make the batchat 1050. Bqtchat can also use a turret traverse buff
@orchid grove but the batchat is OP If i was exposed for 9-10 seconds
First I have bat chat. I think it’s perfectly fine where it is. I still hold that statement.
So that is a very naive statement. Sure I might not have as many battles as you do but in my experience I enjoy and do well in it. I don’t see a need for a buff and if it is not the alpha. Again I don’t use it like a 183 that can pop up but you need to realize this is a light that can get out of situations and shouldn’t be doing crazy damage in a clip. The fact that you need to load heat is weird because in a light you shouldn’t be shouldn’t be shooting the front of a maus. You should be flanking and supporting your team and with cs your pen is good enough. What I don’t get it people just want a buff to make it farm more damage. Also you really don’t have to talk to me like a little kid and it’s a little bit agitating for you to say I have no knowledge or experience on the subject. So please think before talking again.
And if you buff the alpha just make it 3x 350 and not 4x 350 I don’t need a 1400 clip on a light in my life.
why not make sheridon have an autoloader like foch 155
why though
its not shooting the front of a maus, its basically any angle but a perfectly flat side/rear where you need to fire heat against a maus
A) that wouldn't exactly be easy to balance B) Sheridan doesn't need a change as is right now.
Also, look at 4×350 this way, if you're going to have 4 shells it means you need to have an enemy that you're exposed to for a full 9 seconds to unload 1400 damage. Unless someone makes a rather bad misplay and leaves themselves open to be flanked for 9 seconds, you'll end up taking 3 shots and sometimes 4. This isn't really accounting for the fact that you end up shooting HEAT often in a light or medium tank; you don't simply waste time flanking if you already have a shot you can take with premium ammunition on a heavy tank, unless you are certain that they are isolated. Then again, 3×350 is something I'm fine with.
The FV4005 exists with 1380 clip potential and isn't broken, and along with that it has the massive drawback of having a huge, paper turret.
Is mean posit1ve I respect you as a player and you are very good but like 4x 350 just isn’t a good idea
After spamming battles in a 4 shell medium recently, I’m convinced that 4x350 would be nowhere near broken, albeit I’d prefer Bat be redesignated as a medium, and the light replaced by an AMX 13 105
yeah if you are exposed for 9 seconds its absolutely your fault. WG can nerf the gun handling of the batchat back to .13 and even reduce engine hp by 20. And once it loses on the move camo its basically 140 tier camo
Sorry didn’t know where to put it, there is no actual suggestions channel
@barren zenith relevant to balance how? So no not a good suggestion here. #general-blitz-discussion would be a great place and we’ve been asking for that since 1.something
"I think it's perfectly fine where it is."
@versed tide so your judgement is completely based on your experience with the tank. that kinda already invalidates it.
ngl tho, i think 3x350 for the bat chat is fair. 4x350 with a longer clip reload would make it a much deadlier tank and a tank that people would actually watch out for, but I feel like it could be OP in the hands of a skilled player. In the hands of a bad player, it will still be a bad tank due to its armor.
a tank being OP in the hands of a skilled player. a definition which is correct for a lot of tanks in this game
which aren't even OP.
so what is the point of bringing it up?
It's a definition that appeals to tanks that at least have respectable strengths, regardless of their skill floor.
The issue is there are a few tanks that don't really have any.
@austere citrus the 4x350 with longer reload would be better for some play styles, and maybe certain maps- but Meds and other lights would crush you on reload. I think 3x350 is realistic for Blitz and our ma size.
dont you think having 303 APCR and very poor gun handling at tier 10 is kind of unfair?
i think IS-7 should receive
a mobility, APCR pen, OR gun handling buff
one of these 3 things
its kinda okay in pubs but it would be a nice addition to tournaments use imo
any thoughts?
Mobility buff just makes meds irrelevant. And not every tank has to be competitive for tournaments, if it's fine for pubs.
Asd
it would be a definite improvement over watching IS-4 and E5 spam to be honest...
i think we all can agree that IS-4 is a boring tank and for me and many people I've talked to about this they think IS-7 is a fun tank to play
Yes, but... If the is-7's not getting buffed to Is-4 levels, it wont replace those two. If it does, the boring playstyle will have just infected another tank as well. Better leave what's balanced, maybe only an apcr buff to 315-320 would do.
@last shadow That would definitely be the best solution, if it's ever happening.
Or just nerf the is4
So that both are on one level
Buff Fcm 50t's alpha to 240 or just reduce the Reload because now it has 6.1s reload which is so much for 225alpha,other tier 8 90mm guns have like 5.5s or 5.6s reload why this has 6.1s?just because it has 1.5K HP?it has 2.2K dpm now,while others have like 2.4K
Or just leave the IS7 how it is because it's fine...?
It's at its worst in a heavy meta which is what we have now, so buff it and as soon as WG makes the next poorly thought out blanket buff/nerf it will be broken.
It's more than playable right now, just not as a normal heavy which is great.
giving it 315 APCR will never make it overcooked
and its alright now yes but isnt it unfair to have 303 APCR with bad gun handling? like that baffles me
if it was 303 AP, then fair, but it aint AP
Imagine thinking you play the IS-7 to do damage...
ah yes you just bounce shells your gun is for show...
IS-7 just needs 10mm more hull armor and a gun handling buff. And IS-4 needs a nerf
Buff that sucker to 480
U want a good balance ? fix the match making
Uhm no
read pinned
i dont complain, i make a suggestion
i think the algorithm has to be revisited
@drowsy plaza pretty simple option for WG , just put 2 guns like they do with the centurion
IS-4 should get a traverse nerf, IS-7 should get a bit more mobility and gun handling. The armor on the IS-7 imo is isn't reliable but it bounces enough with it's spaced and trolly armor that I think it's fair. I think it should play like a heavium like the IS-8.
Is7 dont need any buff. It doesnt need to be a meta tank as it used to be before.
Instead of keeping to buff al the heavies maybe nerf them all bruh
or buff the other tanks like mediums
I smell mute because of someone talking about mm...
was does the t54e1 not have any HE
@versed tide ya I don't see why batchat needs buff
balance is not that important as match making really sucks,i dont ask more,but could you simply kick those
who have winrate below 45 from matching,we could get mad with these really unsupporting teammates,please save our experience.....
IS7 definitely needs a buff and IS4 definitely needs a nerf.@deft owl
I would definitely love a premium pen buff on IS7.
I do not think IS7 will ever get a mobility buff, just because of OBJ260.
10+mm on the apcr i think is substantial
IS4 def needs less hp
@fierce crag In order for people to win, people must lose, it's not like nobody will have a low WR just because they're good enough to stay above 50, but if anyone has to be above 50, then someone else has to be below 50 so we can't just unallow low WRs to play, that's actually the most toxic move ever
Though this isn't the case, but if everyone was good at the game, then there would still be low WR players, it's just the concept of winning and losing
i think most ppl agree that IS-7 needs gold buff and IS-4 nerf
imo remove special consumables from E5 as well
and i believe IS-7's armor is more than reliable idk what your saying there mate@austere citrus
but everyone has their own play style i guess
the tank is great its just being set back by not having any gold pen and on top of that being inaccurate which is just a dumb way to try to balance a tank imo
I guess the gun couldn’t fire HE or probably the pen is so bad you wouldn’t want to try and use it even on lights
They should give the T54E1 AP rounds that have more damage(350) at the cost of a bit of pen because the current 310 alpha is terrible at tier 9.
Maybe it would be kinda too good slapping HE shells with an alpha of 350 to a tier 8 lightly armoured tank like the rhm
But there's other Autoloaders out there in T9 with HE
Give is 7 heat shells
There are some problems with that idea.
I have two words for you. Standard b@noble quail
lol
@vivid scroll what are those problems (not trying sound cynical)
@unique scaffold that would just decrease the value of gold. Economics 101
watching an hour worth of ads immediately would get you around 1k gold. I think he's trying to say, stop the gold restriction for ads.
t54e1 is just pointless, it makes no sense to play it over the batchat or standard b
@true saddle T54E1 is still a good tank in it's own right, it's intra-clip/magazine reload and accuracy give it an edge over the other two without sacrificing too much mobility, which is pretty nice imo.
@unique scaffold Leo PTA has been garbage for ages, if you want to buff something start with the gun first. Either buff DPM to account for Russian levels of gun depression or buff gun depression to 7-8°. Another option would be to buff the accuracy to a decent level, since that is also pretty awful overall compared to other tier 9 mediums.
T57 heavy grind?
I mean you can’t just swap out a gun’s ammo they had in real life like giving the E100 HESH rounds although there are exceptions like the sheridan but I don’t see the need to give the IS-7 heat rounds
Wargaming really need to put in the mercy for new tech tree tanks because this is absolute bs, I have stock parts and 3/3 games I’ve played in my BRAND NEW tier 9 have all been uptiers
rip tier x
Oh.
Deep breath
Y u do dis WG?
Oh.
Deep breath
Y u do dis WG?
@sinful leaf
Oi, We're lack of fund right now
Thats why you have the 20k gold box for some bucks
just keep the offer for 70 days plz
I can get t22 for free
Xd
Seriously I get tier 7 with the annihilated but why tier 10. Like the t22 isn’t op but it’s annoying
Oh? Just like the FV215b 183?
The crate for the T22 is cheaper for sure. Let’s just ignore the 20k gold box they have rn
T22 is now available for purchase when I spent 80 on crates last winter and I spent 30 when smasher was first released so I guess its a win/loss for op tanks
Wow, they actual released T-22...
You see, you waste 20usd in gold and get a strong anti dumb tank
Nice, wg releases the one tank that wipes its butt on any logic thats keeping this game afloat. For $30.
Thats how money is made for wg
T22 really isn't as good as you all make it put to be...
Shhhhh I want to get my easy ammoracks don't put them off buying it
T22 needs skill in order to work
It’ll be fine
maybe
less skill than many other tanks
T22 takes less skill to play than most meds
But the armor is never going to work against anyone that actually aims.
For me t22 is more of a status symbol than an actually op tank
except for hulldown. Even my hori has problems penning that with prammo.
It has 0 depression, and the gun sits directly on top of the hull, so very, very rarely will it find a spot that completely covers the hull.
Yall are worried about the wrong thing. Its sides are almost completely rng to pen.
Imagine playing tier 10, the supposed epitome of "skill", just to be punished for shooting a tank's side.
🤔
But you have to aim in the flat platr on the side, not on the tracks
🤔
Has wg made some changes when you hit tracks? I have a feeling that I get much more 0 dmg hits from tracks than earlier.
The sides are not rng to pen. You just have to know then it it angled too much to pen. If you can't pen the sides, one of the front plates is an easy pen. This is why you have to aim.
I have not seen a single t22 reverse sidescrape without overangleing the sides against me.
Rip reverse sidescrape
if you see it reverse sidescrape then drop what ever you are doing, get that coffee, find the best chance on the binomial distribution curve and try to hit pixel shot at top part of hull
Yessir, because there nothing more enjoyable than relying on pure luck under the disguise of 'aim'
All I know is that my heavy tanks laugh at t22s just as much as they laugh at any other medium
Unicums will have little to no trouble, but what about the other 95% of the player base, many of whom have yet to face a T-22 since they were so rare before?
They aren't actually that rare, and will be even less so very shortly
thats not alot of m48 patton players
These are the moments when I ask why it's not in the charts yet
because it is definitely not balanced
Same with 252U and a few other prems
Blitzstars shows players between 45-55% WR but I'm pretty sure even less unicums play with Patton
Is the Lycan going to be in the auction?
It’s possible but if you can just buy something else, the Lycan is a nice enough tank but nothing to write home about
Yeah, it's not really a tank unicums want to usually play
No, this channel is not about the matchmaking balance
Yeah, people get warned or muted when they talk about the mm here.
Why can’t the BT-7 art. pen anything anymore?
Buff the reload or mobility of the M6a2e1, its trash in its current state.
It's embarrassing to call this pile of dung a premium heavy tank when the T29 outclasses it in ever aspect! The turn rate is trash, the armor has holes all in the turret and the reload makes it a liability on the battle field.
Most of tier 7 tanks are outclassed anyways... tier 7 is dead
Agreed. but this one is the most apparent of all T7 heavies! If they would give me a half the value refund in gold I will take it and not even complain, it!
To counter this, I would like to present the nameless.
But there’s nothing you can really compare to the Nameless
wargaming is mad for releasing t22
$$$
M60 is pretty nice
The M6A2E1 is balanced IMO, that's what a premium should be, but maybe a buff on the mobility
T7 tanks are kinda out classed by T7 fantacy tanks IMO, there's the smasher that smashes tanks, annihilator that annihilates tanks, Dracula that's fast and has a bit of an advantage because it repairs it's tracks in a second (based on what I've heard) and other fantacy tanks (but mostly smashers and annihilators).
Dracula can repair it’s tracks in like 0.9 seconds with good crew and equipment
the tank was never broken stop using word broken for absolutely no reason, it is losing its meaning. @muted rampart
@turbid smelt sry. it was overpowered, not broken
due to update 5.5
Well the acceleration and the track repair on the drac is broken but the tank isn't overall
Broken is the annihilator
Smasher better
Nerf the smashers armour
Agreed, something and has been going on in T7 for some time. These stats are telling with the timeline playing the M6A2E1. I would take a mobility buff with one sec of the reload; this would be a step in the right direction.
The aimsystem is f*caked up , if a second target moved past you can not hit the aimed shot, very annoying especially if low firerate slow moving td is in use . Also the aim is out of aim directly making it harder to hit. This issue cost many games and I loose my mind guessing I am leaving this game if problems still stay in the game . With those issues even camping or ambushing is impossible to make good use. Also the added weakspots for some tanks make them to easy to take down . Why is the killing of tanks not based on killing modules like gun , ammorack , engine ,fueltank instead of basic hitpoints . Wel aimed fire needs to be a huge factor not pixelsniping
Some models have spots that are not hotelbed in there models , they should be hiteble
Also if compares with film footage the firerate of some tanks are way to slow in the game .
about your first complaint, just turn off auto aim
i hit the side of T 22 with 183 and it didn't pen?? this happened few times, my overall accuracy is 84%, I rarely miss
blame your team mates if that happens again!
Side of t22 are overangled
If a T-22 is angled in anything but a reverse side scrape you can pen the front or turret
Keep in mind your targets armor profile when you are shooting — especially on long reload guns
Yo TVP is broken
What? The worse batchat is broken now?
The is that broken I Versed it battle 5 times today and for some reason my 183 can't pen it with ap and that's not all of it no matter what tank I used I struggled to pen it's armor, just saying it's going to be more broken then t22 and the accuracy and the clip combined is just so broke it's better then the t62a and the t22 combined
TVP does not have much armour
You are being ridiculous
TVP has no armour at all
It also has a 21 second reload on the clip which is the longest at tier 10
WG can’t balance things but their ain’t THAT dumb to make a fast autoloader MT very strong even to 183
And to make you look more ridiculous, you can actually look at the armour model right now
Attention seeker
If you can't pen that with ap, lol is all I have to say.
Notice how the front plate is still perfectly HESHable even at that angle.
So we all know Sheridan has spaced armor and it sometimes when u shoot the sides it does nothing. That is what happend to the tvp on the top plate flat ground. Does it have spaced armor ?
Maybe I could have been unlucky and rng wasn't on my side idk.
I'm confusion new tanks are hard to understand.
@spare willow dude you can literally go onto armour inspector and look at the armour with all the ingame shell wizardry
Or blitz hanger and also see the armour thickness
The hull armour is 65/40/30
The turret is 120/80/50
Yup seems like that’ll beat a 183
I’ve heard that it’s better than batchat
._.
It's a giant cardboard box. It doesn't even unload that fast. I don't find the Lorraine particularly scary, so I have no fear of a tier 10 version
Sounds like someone’s compromising wargamings testing policy
Tvp unloads each shell in 2.5 seconds
Which is better than the bat
It was just inside a match and I asked them and they said yes. I wouldn’t really say that I knew them at all.
I re watched the replay and I found out how it didn't pen.
He was slightly angled to the left and I shot the right side of the tank and I think it penetrated and hit the track which leads it to no damage but a penetration.
That happens alot with the British tanks but it makes sense.
The shell didn't technically damage any modules or crue.
Honestly I think that's fare.
But the tvp is massive in comparison. Also 4 shell clips are quite inconvenient. You very rarely have a chance to dump all of them, and it has a longer clip reload, so it's not like you can just constantly reload the clip either.
I know
Yep they did break a rule then
Buff su 101 dpm so that it can relate the rest of line
I just hate lorraine because it’s very situational, TVP will most likely be the exact same
But it has awesome pen and alpha and mobility I think the dpm is balancing factor, maybe buff a little? Idk
su 101 is a worse jg panther 2
I was hoping for the tvp to be a tier 10 chi ri. It dumps far too slow to do that though :/
@versed tide can you send me the replay please
it was a long time ago I don't have it. It was on vineyards and I was like is it better than bat chat and I don't remember the guy but he/she said yes.
¯_(ツ)_/¯ or maybe it wasn't the tvp guy and someone else on the enemy team. I just heard that it was better.
:v
Do futures updates will bring some balance in some tanks which need it in low tier ?
I have a lot of things to say about it as I like playing low tier tanks
@unique scaffold some balance changes probably yes. But it probably won t be much
Thats sad. Tanks like valentine II which need a pen buff, and more ammos can't parvene to perform correctly anymore most of the time
Same for T7 car or T2 light
They got the pen buffs they needed though
Not Valentine 2 as much but those others did
Of course less than 50 is enough against tier III as the others has clearly more. I don't want to debate like "omg I say the truth or smthg like this. Some of them needs buffs, like D1 also, mobility sucks
Leopard needs a pen buff
The tier 5
Which one
All low tiers needs big dpm buffs and adding some new/old addictional guns
The gun is good and all and the mobility is great as well but i feel like it doesn't match up with rest of line like su 122 54 has 4k+ dpm and obj 263 has 3.8k dpm
I think buffing su 101 dpm from 2500 to 2700 or overall Frontal armor should make it balanced
The armor is too weak on front(fair enough, it's troll sometimes) but most of time even t7 tanks can pen it
There should be bigger penalties if not shooting any shots on battle and not moving at all. Like -100000kredits by battle. And minus experience for tanks.
I mean, I'm all for having a penalty for repeat AFK offenders and bot accounts, but that sounds a bit extreme.
Yes but if you play a good game with E50M with maximum damage and victory you will get -50000 kredits. If you Afk one battle with gold tank you will receive 10000k kredits plus.
Because Premium Tanks have a much higher credit coefficient than most TT tanks
Then the coefficients need to be fixed. If afk an battle the you should loose exp points and credits . Totally getting bored on these Afk bots. Those are really ruining the game ( more than those OP tanks) . Baddest is Annihilator that remaining AFK during whole battle - While playing yourself tier 6 medium.
But then how is wargaming going to milk this game?
normally. just afk won t be worth it. i agree with it. but penalties should be smaller beacause somebody can just have bad net or servers might stop working. like - 50k per every afk battle and - 75k in ratings
They at least could rework the balance of their game. We're so many to have ideas about it, and what is better than peoples who play the games and live the unbalance. They are saying that they work on low tiers tech tree tanks for newbies but thats not a reason to forget the others like collectors tanks, they are just forgotten (lack of pen, mobility for some of them, etc) . And of course instead of thinking on it, people keeps saying "lol this is fine, no problem u noob lmao". A great intervention ofc, because they think they are truth, and keeps being against thoses who just try to help the game being better
Don’t fix problems that don’t exist
But Afk player problem really exist like 20 games this evening where 1-3 players making 0 damage for every game.
plus doing the complaint thing does nothing
Doing 0 damage does not mean that someone was afk
Yes . You will get an autoreply it is sad that you encounter such problems . Please send us screenshot to descripe the issue. You need to adapt other role in battles, and go for forums to talk about your issues. Now I am at forum.
What happens if my battery dies or parents takes an iPad away from the kids or if the WiFi breaks? What happens then?
-50k credits is an enormous exaggeration. 1k to -10k might be reasonable, but -50k from a decent game in a tier 10 tank is huge exaggeration. sure you might lose credits from many tier 10 games, but making credits isn’t the point of tier 10. If you want credits play tier 8 or under (if you don’t mind the op tanks) premiums make more credits because of their credit coefficiency. the CC is higher because ppl buy prems to make money, or because because it is op. you wouldn’t buy a tier 8 prem if it made tier 8 tech tree credits right? (aka 5k creds)i agree that WG should work on coefficiency with afks and that, but there rests many worse problems in the game rn. as for your afk problem, wg can’t do anything about afks. sometimes server crashes happen, wifi lags, game crashes, something important, a lot of things happen. making the people that are unfortunate enough for such to happen lose 50k credits in the random queue is ridiculous. you are already punished with losing xp, less credits, less dmg, wr, and avg xp. directing this to premiums only is bad and directing it to tech tree tanks that make low credits is worse. i’m all for penalties for bot accounts & repetitive afks but the way you picture it is not reasonable imo.
Ok I will just run my 193 tanks to battle one after other by yolo running for rest of the evening even without trying. It seems to be no problem for anybody.
we aren’t talking about YOLOs. many tanks such as the 263 are designed to YOLO. there is no logical way to stop YOLOs. do you suggest for WG to plant cameras inside every game every player plays and create a system that works 24/7 to check whether YOLOs happen or not?
Yolo is good it is good way to spot enemy . Make some damage . And maybe destroy one on the way. It is much better than just stay on spawn.
You never said that it was good. the way that you described it was that it was bad for the game too. I agree that YOLO is better than afking. but sitting near spawn is how many glass cannons are supposed to play, and they often rack up good dmg there.
Sorry but no class cannons on the game today. Just Afk players and those bad kids whose mom is closing the wlan as someone said before
How does any of this relate to balance? Read the pinned messages.
140 should get an ammo buff
I think mk6 deserves an improved engine boost cause.. if e5, e3, 215b..why no mk6 and neither 215 or e5 are slow. reason for that, top speed of mk6 is kinda meh
@unique scaffold mk. 6 is already Great. There is no reason to buff it even more
Chieftain is a heavy. It s meant to be slower than bc or 50B. It s not your role. Your tank is fast already. This tank doesn t need that.
I mean, it's just an engine boost. sometimes u need to catch up with accelerating bc. or reloading 50b
giving mk6 a bit of love won't hurt since it's not the quickest anyways or either increasing the top speed by like 4-5 Yeah so how about just buffing the engine by those even 3-4 kmh
@Hatsy#8210 Using improved consumables to balance tanks is a bad idea
Look at the E5 and T32 as an example
E5 was already a good tank before the consumables and giving them it just made it the top tier meta. T32 on the other hand still has bad qualities that are not overshadowed by the improved consumables, a base stat buff to the tanks gun or engine would have made it a good tank.
A base engine stat buff to Mk. 6 I do not mind, however I would rather the engine hp/t ratio be buffed instead of the top speed. Also, as @Chlepek#6424 mentioned, Mk. 6 is already a good tank, it is just overshadowed by heavy tanks that are meta.
Remove consumables from E5, but buff the power to weight a little.
Remove the OP consumables from the game*
If you remove the OP consumables, you are going to have to balance a ton of other tanks like the Emil 1.
T26E3 tho
What did you just say about my t32?
I believe that jpzE100 needs a buff either in the gun or the mobility
JagE100 is one of the higher tanks in the charts, I have a pretty out there buff to suggest, it would be the buff the superstructure everyone loves loading gold on, there's a cupola to shoot on the left (right to opponents), and it has a hard time hiding the lower plate when firing at an enemy in urban areas
So we picking some kind of tall Foch?
@nimble zodiac armor is fine main problem is movement dispersion which is absolutely awful(for a casemate TD). I don't want to buff the armor and make it another E3 with the exception of the coupola. Jg doesn't move anywhere near as fast as Foch does
JE100 is ok where it is, leave it alone
JPE is actually pretty good where it’s at.
I think it should get a speed buff/power to weight buff, the traverse is balanced for meds to flank, but the tank is just so slow.
I, as someone that have jageroo as favorite tank, think that precision and armor are real problems, but the armor hurts me more than the precision
If you're used to the tank, you can do well with the dispersion bloom, but when even heavies spam prammo, you have no choice but be passive
Jagdpanzer E100 is ok as it is, but if it needed a buff, I would prefer more 15-20mm armor on the casemate only to avoid the prammo spam (unless if the heavies use CS)
But anyways, no buffs needed
It's a heavy TD, why were you expecting a Foch? @SilverShieldedPikemen#0001
Somehow I can't ping this guy
@austere citrus
This is my take, you can take it rationally or irrational. The tank is a heavy, but the thing is, it nearly almost always gets penned. You can easily pen the lower plate with standard rounds, although it is the same as the E100, the E100 can side scrape with a traversible turret. I also thought of an armor buff. Since when you are using the tank, everyone uses gold. However, the sides on this tank/superstructure is much weaker than the E100. So either a decent armor buff in the front to make it a 'heavy TD' instead of a 'slow TD'
Well, whats the point of prammo if you cant pen?
Actually, it's armor is perfect to make medium tanks bounce, but the problem is that 320mm+ HEAT shells will penetrate easily (300mm AP and 310mm APCR do the job too)
Also, about the lower plate, what are you talking about? Every tank on tier 10 have lower plate
I forgot to ping @SilverShieldedPikemen#0001
Once again can't ping this man
Well, what's the point of prammo when there's a cupola to pen with standard?
@austere citrus
Ah yeah, let's not forget that E100 turret and Jagdpanzer E100 have actually the same armor numbers
Whats the point of the cupola when you can load prammo and pen?
D a m a g e
Put the tank 300m away from your cannon and try to hit the cupola.
Now face-hug that JE100 and try to hit tha cupola.
I know im being unrealistic but that cupola is in the back of the roof and its so small that is way better just load prammo and pen the "turret" cheeks
^^. A lot of Jagds camp because they are so slow and trying to pen the cupola like 300mm away is like...
Buff 111 5A?
I mean I would buff the DPM on the 111 5A or the upper plate. Not both, 111 5A a bit powercrept imo.
Buff the DPM and you're good
It will be similar to WZ-113
Do y'all think the HEAT pen/ upper plate is ok now
HEAT pen is fine because Calibrated Shells exists and upper plate is fair considering it has some really nice mobility for a heavy tank
yeah, it has better power to weight ratio than is7
on top of that it has more dpm running calibrated gold shells than other heavies running rammer with ap (except of bri'ish tanks)
ah lel i thought you guys talking about wz 113
I would buff the DPM of the 111 5A, not to WZ-113 levels but definitely higher than IS-7. Like I'd say 200DPM more.
Yeah
Give it like 9 sec reload
Because you can compensate having good gun for lack of armour
9 second reload with a 460 alpha gun? That's literally just as much DPM if not just a slight bit more than WZ-113, bruh. No wait I checked, it's definitely more. @verbal thistle
9.7s should be good enough for 5a then
Also
9s isn't more then wz113 dpm
5a would have 3k and wz113 would still have 3.4k
upper glacisss
Wargaming please nerf
xd
dang that pesky enemy td spotted you
Nerf what?
XD. There was many topics here, but we definetly didn t have 183 nerf discussion yet 😆
Don't think so
i will definitely not ask for 183 top speed buff again
XD. There was many topics here, but we definetly didn t have 183 nerf discussion yet 😆
@muted rampart u mean buff? 😂
Lmaooo 😂😂
@indigo bane no XD. buff was many times. but this guy is the first one who actually want to nerf it lol
1%***
looks like a bit ,, like t95???
You buff WZ5A, hopfully wargaming will buff IS7.
You buff IS7, then i would assume Wargaming will buff WZ5A.
The 110e4 could use a buff. The power creep has left it a bit lacking.
yes plz 😂
Warning logged for Bingtand#7542. I couldn't DM them.
DRAF#1130 has been warned.
What is the more OP ? Smasher or Annihilator ?
T20
Doesn't matter. Both break the tier. Both shouldn't be sold ever again. But wg still puts the smasher in crates
Yeah- a t20 straight up has 0 ways to fight a smasher/ anni
how do you guys feel about a grille 15 discussion?
Bruh, 111 5a shouldn’t get 3k dpm, it should get around 2800 with rammer and around 2600 with CS (including all the other provisions)
I thought 5A was balanced when it had the same DPM as an E5 in test, although if it had Chieftain levels of DPM, I wouldn’t mind that
lol
WG, could you decrease the Stalinium amount on IS-3? I bounced LOADS of shots that game showed me as "it'll pen like a butter"
And no, recticle was fully showing pennable area so RNGsus would have to literally cheat for bouncing
@MS-1#1707 sure m8
lol u just made IS-3 to cry harder
Like seriously dude, with so many prem tanks with high pen prammo, IS-3 armor has become useless and also u can't sidescrape. By the way, what tank u used when bouncing shots from IS-3?
@unique scaffold I’ll be happy to explain why your shots bounced in DMs
of course he would
youve been dmed
Guy probably shot the spaced armor section not realizing there is sloped armor underneath
Somehow Annihilator is a pain even in tier 8 battles...
I can confirm
Not if you have any sort of armor
My is6 sees them as delicious.
But its annoying anyways
Same with my AMX 49, they bounce my front like a peashooter, meanwhile my dpm gives them some punishment
buff 111 5A Dpm, it has 2400 with CS, 2600 without, give it 2900 with rammer, 2650 with CS
It has 460 alpha, the reload is fine as it is
yeah the armor is terrible for a heavy, have you not played it? and the pramo pen is terrible, 303mm for heat???
IS7
@austere citrus Calibrated Shells exists and it has mobility to compensate for the lack of armor
IS-7 has ammo racks made from paper, at least 111 5A can take a couple hits to the ammo rack.
Why use 111 5A when IS-7 exists, better armor and similar mobility(just a little worse). It has like no DPM.
Lets not forget the nerf to heavy tank viwe range
Nerf the shell velocity of heavies as well while we are at it. I feel like some unorthodox balancing
Ew no
Not my shell velocity
I need that
111-5a should have 2400 dpm base IMO wouldn’t be op but would be nice and balanced
I think dpm is ok just heat pen and upper plate need buffufuufuf
I think this guy needs that shell velocity too @winged barn
the T20 needs a bit of a dpm buff IMO
The entirety of the M48 line needs some sort of improvement, tbh.
Mostly Pershing and M46
M46?
The T9
The tank is so unpopular that out mate @dense yoke forgot about it
Hm, then I admit that I had a bad impression about M48, in battles in battles it doesn't looks good and I kinda got mistaken about it's usefullness
But it's undeniable that at least Pershing needs a buff
IMO the T20 and the Pershing are the ones that really need a buff, maybe a bit of a pen buff to the M46 because it's kind of lacking standard ammo penetration. I say maybe a bit of a pen buff on the M46 because it's already one of the most high wr mediums shown in that graph.
RU servers are weird. The Mauschen has no business being that high
It kinda upsets me that the nerfs and buffs are taken from the RU server but hey, that’s where the majority of the players play so
apparently RU players arent into gold spam compared to other regions
imma switch to RU then
We need russian ppl to spam the heavy tank nerf that we talked about here in its own server so it may happen
Give is7 7 degrees gun depression
ngl, that buff would be rly nice imo
im down
500 alpha would be pretty funny
Buff Tier 9 conqueror turret armour
Yes conqueror needs a turret that can’t be penned by regular ammo that easily
Yes give me a tank with a mid turret and good turret armor and great gun
what you guys think about fury?
I like the m4a3e8 better.
It has really nice DPM and speed
one question, why is the leopard's apcr shell 800 credits... just go look at the shell stats and remember it's 4 per burst, 12 per clip. not much pen added either and the standard ap shell is stupidly cheap 😐
i am playing that tank ,,, well , the last 20 games
Please put Gravity mode in few days, After the christmas event
hey devs, please revert atgms back to pre fuel and traverse nerf please, this shell type is now going to be only in fun modes, so they don't need to be in balanced state of regular battles.
few examples of that pre nerf state:
https://cdn.discordapp.com/attachments/741227050844815392/741575027283066880/muahaha_HD_720p.mp4
https://cdn.discordapp.com/attachments/741227050844815392/741606050221785139/lel_HD_720p.mp4
https://cdn.discordapp.com/attachments/741227050844815392/741606106027130910/hehe_HD_720p-1.mp4
https://cdn.discordapp.com/attachments/741227050844815392/741606127330000966/Project_03-30_HD_720p_2.mp4
https://cdn.discordapp.com/attachments/741227050844815392/741606198318727169/Project_05-14_HD_720p_2.mp4
https://cdn.discordapp.com/attachments/741227050844815392/741606296620498984/Project_05-14_HD_720p-1.mp4
Current state of atgms is still pretty good but they aren't as versatile as that pre nerf state and now they will exclusively face tanks with some ridiculous power up, like super natural speed, invisibility, 50m dash, acceleration boost of gravity mode, etc
few examples of current atgm state, they don't look as cool as the pre nerf ones :c
https://cdn.discordapp.com/attachments/560177966542487562/785560303940927558/atgmspam7.4_HD_720p.mp4
https://cdn.discordapp.com/attachments/560177966542487562/785562076872441856/atgmspAM1_HD_720p.mp4
https://cdn.discordapp.com/attachments/560177966542487562/785565399445798922/atgmspAM2_HD_720p.mp4
https://cdn.discordapp.com/attachments/502018644193181706/778267281914331186/Project_08-10_5.mp4
https://cdn.discordapp.com/attachments/502018644193181706/781583027440058408/atgmsoop_HD_720p.mp4
few more links I found under my pillow of current state atgms:
https://cdn.discordapp.com/attachments/502018644193181706/777760944066789386/Project_08-10_2.mp4
https://cdn.discordapp.com/attachments/502018644193181706/778267671816306728/Project_08-10_1.mp4
https://cdn.discordapp.com/attachments/560177966542487562/741608126901649518/oh_no_atgm_HD_720p.mp4
:3
I can’t really say that I care
cared enough to type that, pretty pog
https://cdn.discordapp.com/attachments/741227050844815392/793095847029374976/Spanishdudepog.gif
👀
IS-7 doesn't need a rework
Maybe a gun handling buff but that's all
I cared about your spam, which is why I threw a disapproving comment your way. I don’t care about missiles
cared enough to care enough to reply
https://tenor.com/view/spanish-laughing-hysterically-old-man-gif-18703719
and for this kind of stuff is why I hate the server... well back to muting every channel except for news I guess
Dear developers, don't you think it's time to buff some tanks that have been in the game for a long time and are now weak among their counterparts? To give a few examples KV-1, IS-3, IS-8, VK 45.02 A, T32, Nashorn, A-20, PZ 4 D, PZ 4 G, T5 and T6 of Japanese medium tank line, P43 Bis and P43 Ter, SP I C, VK 30.02 D, Indien Panzer, T20, M26 Pershing, M46 Patton. Are those who came to my mind for now. Those who agree with me show this to developers with your emote reactions.
@turbid smelt I prefer Tiger 2 to Vk 45.02 A everytime and I didn't say anything about Chi-Ri. Look at my message again pls.
@unique scaffold is8, vk 45 a, sp 1 c and chi ri are pretty good tanks
@remote oriole my dear try hard buddy, first request is not aimed at you, second I stated to revert them back to pre nerf state because they are now completely in fun modes only and they don't need to be in this balance state for regular battles, they should be in state which was the most fun of missile user, ie those missiles being more agile and having better range
want me to find even better laughing spanish guy gif?
I’m not sure what you expect. We are in the balance discussion and you made an absolutely pointless proposal - pointless because it concerned a tank that is only available in fun modes. Your argument is basically a long form of “why not?” and doesn’t really have any merit. All you really did was show off your videos of missile shots yet again.
That’s why I didn’t care about your proposal. It wasn’t just old, no, it also had no real argument as to why that should happen. I responded the way I did because that is exactly how I felt, and since this is a discussion I am always eager to give people feedback - feedback you didn’t seem to take well
I mean the guy asking about the devs thing, he's right in some tanks and not in others tbh but ey pershing spice vk 30 02 D and vk 45.02 A sure need some love, I may be confusing the vk 45 though but I think A is the tier 8, not sure about the rest of the tanks tbh t20 was kinda good for me and indien pz i'd only give it better speed and mantlet armor no more
yeah vk 45 is a heavium and all but it's still lacking a lot even at that, main thing that came to mind while playing was turret armor, dispersion and gun depression felt lacking. I know it's eh but I thought yesterday while playing it "man this could use a slightly better turret than the tiger 2 and 8 degrees gun depression leaving the hull as bad as it currently is to balance it out"
yea, vk 45 a is nice heavium, spicy 1 c got pretty good after buff not long ago for mobility and dpm
Hi my wholesome community, do you think M48 Fatton is good now or still need a weeny buff
@drifting depot wdym M48 has the gun? what advantages does it have over M60 (for gun) 🥲
@thick rover which patton? M46 maybe but m48 is pretty balanced
@drifting depot If Leopard's APCR shell be cheaper, it will be broken again because any good player will shoot APCR clips
agree with him though, specially liked how the m60 now has more armor while m48 has the gun, previously they were pretty much the same with little gags though yeah I kinda feel like a pen buff on the m48 would work but tbh it's just fine rn
also yet again, just why is the leopard's apcr 800 credits, that's 3200 per burst and 9600 per clip :neutral_face:
^
improve its gun handling or give it 9° depression over the sides
Leo could get a slight buff on pen
deffinitely not on pen dude, compare it to other meds and oh man those 9° shouldn't be around the sides only. at the very least 8° all around except for the rear of course we don't want it to have Cromwell B syndrome do we?
yea 8 can be very good too, but I kinda wanted to make it feel like progression from ru 251 to pta
ru got 6° on front and 10° on sides
good idea, and no I don't think it's pen needs buff
But would players play it over Vicker cr?
Buff the pen of T32
Well that’s a different issue. At least it would make getting to the leopard 1 more bearable
Vicker Cr is a tier 9 not a tier 10 for starters
definitely not, view range wage gap is too high
Vickers still needs a pen nerf
Might as well be
we are talking about leopta
Leo pta isn't bad it's just power crept. It doesnt have the dpm to really compensate for it's bad gun depression and armor. T54 and type 61 are both better mediums, and the cr is far superior
so... it's bad
No no other tanks are better
I would like WG to increase the credit earnings at tier 10 so that people can actually enjoy tier 10 for an extended period of time instead of worrying about credit depletion
^
I support this, at the moment it is back and forth movement from playing tech tree and then playing several games in premium tank, so I can play 2 more games in tech tree one again
Not a pen nerf but a turret armor nerf
Centurion 7/1 and FV4202 Have 255mm ap pen, vickers have 240mm pen with a "short" version of L7 gun...
@austere blade that is a great name. I like it alot.
Bc have the same pen without cs, sheridan have 230 witout cs, why it need to have less pen than a bc if it doesnt have a clip or a derp/high calibre gun?
Putting another example, KpfPz 70 has 240mm without cs in tier 9, a HEAVY tank and don't forger 7 out of 10 games are in tier 10, vickers CR doesn't suffer that with his "short" L7 gun
Well thats something different, kpfpz has a 152mm gun, and doesnt have the movility of a light tank, thats why it struggles in tier 10, cr struggles too, but it has movility to flank or get the side or rear of heavily armored tanks
Emil 1 needs to be nerfed again.
They nerfed it bad they should have nerf the hull armor, not the gun
@minor plover they nerfed what mobility and accuracy which wasn't what made Emil I OP and nerfing Emil II didn't make sense altogether. I suggest to undo the mobility and accuracy nerf for Emil I and instead nerf the armor. As for Emil II the only reason why they nerfed it was stats which still didn't add up as the Emil II is easily penetrated through it's turret with prammo
I’m surprised, finally smart people 👀
@sinful leaf from I remember they used CIS or Asia stats for the Emil 2 which I hear is notorious for not knowing pramo exists
Because they use RU server for balance decisions and my understanding is that hardly anybody shoots prammo on RU.
That makes sense now but in the case of the Emil II it resulted in a arguably unnecessary nerf.
bruh dont nerf emil 1 again
Bruh why? It need to be nerfed
yes nerf it
They kept the armor on the Emil 1 cuz they want the Emil 1951 to be the mobile, less armored one I guess
unfortunately, basically no one plays the emil 1951 anymore
guys, I have bought the american T25/A... and I think its not worth it.
Its need a hard buff. its speed is not the best, it has no armour and its gun is so unaccurat and has low dpm because of the long reload time with low damage (avarage 245)
Please wargaming give this tank a bit more speed and a bit more damage or less reload speed to make it balanced. It has no chance against a Leo or a Panther.
IS4, needs a to be nerfed,
It has 2800 hp while being very small.
Has better sidecrape, hulldown, better gun handling, bette dpm than IS7.
It also has 340-374 gold pen, 42 km/h, but worse power weight etc.
---
So please WG
nerf IS4.
Are you sure you’ve done your research? The top gun on the american T25/2 has 2.5k dpm and a 5.8 second reload without provisions and equipment. Some might say the jgdpz has 4.3 seconds reload (my tank), but the t25/2 has a turret. It’s not slow either, once you get the top tracks and engine the avg speed turns to 30+ (although that doesn’t matter) and it has a higher top speed than most light mediums have. (56) All stock grinds require suffering. This tank stock imo is quite friendly. Don’t get spotted, use your gun, and grind the top modules. It does not need any major buff. buffing the ROF would give it tier 10 heavy DPM. It already has tier 8 dom stock. The gun dispersion is 0.34, and if you want to lower the aim time or dispersion buy equipment. The armor is paper thin because it goes at 56 km/h. You may also be playing your t25/2 like a medium. If you’re going to the medium flank and thinking you’ll do very well most times out of ten, you’re wrong. use the tank’s 34 base concealment while stationary to it’s advantage. 185 pen at tier 7 isnotbad either.
Are you sure you’ve done your research? The top gun on the american T25/2 has 2.5k dpm and a 5.8 second reload without provisions and equipment. Some might say the jgdpz has 4.3 seconds reload (my tank), but the t25/2 has a turret. It’s not slow either, once you get the top tracks and engine the avg speed turns to 30+ (although that doesn’t matter) and it has a higher top speed than most light mediums have. (56) All stock grinds require suffering. This tank stock imo is quite friendly. Don’t get spotted, use your gun, and grind the top modules. It does not need any major buff. buffing the ROF would give it tier 10 heavy DPM. It already has tier 8 dom stock. The gun dispersion is 0.34, and if you want to lower the aim time or dispersion buy equipment. The armor is paper thin because it goes at 56 km/h. You may also be playing your t25/2 like a medium. If you’re going to the medium flank and thinking you’ll do very well most times out of ten, you’re wrong. use the tank’s 34 base concealment while stationary to it’s advantage. 185 pen at tier 7 isnotbad either.
@south beacon
i was talking about the T25/2 not the T25At. I have researched it fully, and it still as bad as hell. But thank you for the information
I don’t know any tanks called T25/A. I was talking about the T25/2.
There is a T25 AT and a T25/2. The T25 AT is without question a formidable tank, while the T25/2 quite often faces criticism - undeservedly, as far as I am concerned. Both good tanks
I saw that, and i corrected it. Sorry for that.
Thank you for these informations. I have one more question.
Is it need a buff in your opinion or it should be leaved as it is. And if yes what type?
they def need to do something about the STA-1
To be honest I don’t see an immediate need to buff the T25/2, but if I had to point my finger on something I would say that the gun mantlet should be buffed to make it a bit more survivable when playing hulldown, but nothing big
I think it should be left as it is. Any further buffs to the DPM would buff it to tier 10 levels. The armour doesn’t need a buff, the mobility is fine, and the camo is fine.
Just some tips for playing it btw, the T25/2 should be played as a flexible TD. When stock, i would suggest camping and using your good stationary camo. once top though, it becomes quite flexible. Use your quick reload and your 10 degrees of gun depression to peek a boom. Use your speed to flank high tier heavies you can’t pen. You can still camp too, and use your camo. Make sure you don’t get HE’D or shot. the fully traversable turret allows of funky moves other TDS cannot perform. treat it sort of like a td-medium hybrid. It has the mobility to get around, it has the gun depression and the fully traversable turret, it has a brilliant gun, just don’t forget you have paper armour. It could use a gun mantlet buff tho, just for some troll bounces.
thing is that doesn't really work when you often get he spammed by all the su152s smashers isus and even kv2s, which as long as they don't hit the mantlet or tracks in my case have penned the whole time everywhere else. I do agree the dpm pen and mobility are just fine but dude the armor ugh, not asking to make it so you bounce a lot but at least make it he proof frontally geez
If anything only the turret because it has 10 degrees of gundepression. Though I generally disagree with the notion that the turret should be HE proof
If you don’t let them aim and you pull back immediately, you should be fine. Unless RNG screws you
Any of y’all play the STG? I got lucky and got it in 4 crates. It is absolutely terrible. Arguably the worst t8 medium.. WG needs to fix this thing
,,Fix'' Because you say it is the ,,worst T8 medium''? When tanks are different then of course there will be a worse(though it is subjective what is worse, that is not the point)
what do you think is wrong with it? how do you suggest it should be fixed? then we can talk about if it is bad or not
I actually really like the STG. In comparison to the chinese tank i think its a lot easier to go hull down and get some cheeky shots while only revealing the turret. It definitly isnt a brawler tho since the only armour it has is in the turret. If they were to buff anything though i would say just the hull armour. Give it something so it has the potential to bounce with effective angling. But besides that i dont think it really needs anything
I think it should be left as it is. Any further buffs to the DPM would buff it to tier 10 levels. The armour doesn’t need a buff, the mobility is fine, and the camo is fine.
Just some tips for playing it btw, the T25/2 should be played as a flexible TD. When stock, i would suggest camping and using your good stationary camo. once top though, it becomes quite flexible. Use your quick reload and your 10 degrees of gun depression to peek a boom. Use your speed to flank high tier heavies you can’t pen. You can still camp too, and use your camo. Make sure you don’t get HE’D or shot. the fully traversable turret allows of funky moves other TDS cannot perform. treat it sort of like a td-medium hybrid. It has the mobility to get around, it has the gun depression and the fully traversable turret, it has a brilliant gun, just don’t forget you have paper armour. It could use a gun mantlet buff tho, just for some troll bounces.
@south beacon
i was thinking about the turret's turning speed. i tried to circle a heavy, and it wasnt aimed properly. I know that helcat has this too, but it has amazing SPEED... so it is good to circle. But with T25/A you cant do it right. I think it needs a bit more engine power to make the turning better on the vehicle to make the gun's dpm usable....
the engine power is pretty high (700), so i assume you’re talking about hull traverse or turret traverse. the top engine gives it 40 degrees, which isn’t bad just not great. If you don’t like that improved control equipment increases that. Turret traverse on the other hand is only 20 degrees, so it could use some help but it is acceptable for now. i would say that might need a buff but more important buffs are currently required in the game.
oh now i see what you are talking about. Yes I was ypoke about the hull travell speed.
Do you mean under 'more important changes' the broken machmaking in tier 7 with Smasher and Annihillator?
The thing about the t25 2...
The Dracula exists.
The drac is just a t25 2 with insane mobility.
Why is the WZ-111G FT left at such a bad spot? It has the worst dpm out of all tier 9 TDs, the worst accuracy out of all TDs with a 152mm gun at tier 9, the second worse shot velocity, mediocre mobility, abysmal camo and an armor profile that doesn't do much unless your are against tier 8 and even then you have to hide your lower glacis at all times because of how weak it is. There is zero reason why you would play this tank aside from grinding for the tier 10. Even the T30 (a turreted TD) has better DPM and accuracy than you do.
I have worse accuracy than the T30? D:
T30 is the Best TD tier 9 tbh
Lol
im surprised t95 is higher than jagdtiger, t95 is good but jagdtiger is just way better
its ru servers, they don't represent the overall playerbase
but like a HUGE chunk of players like i think 70-90% is RU
70-90% is too much, but yeah, it's a hihe chunk @austere citrus
He said T30 was the best T9 TD.
and this is RU.
Which mainly uses Standard shells
And it is ranked in 3rd last spot.
im talking about the t95>jagdtiger..?
t95 has insane AP pen
@sinful leaf that's fair. I understand
@river ledge doesn't need it if you can play it to it's strengths.
Just buff hull traverse instead if it needs a buff, no need to buff the camo when it's fine as is.
This power balance now is a very very horrible. Dig up your game now
I am getting frustrated with the “balance” around here. Every SINGLE time I am in a game either with or against a SMASHER, that bloody thing is always coming out in the top rungs of the team on damage and XP. If that doesn’t send a clear alarm bell ringing to you chaps at Wargaming, I’m sensing a miscommunication issue. The Smasher and the Annihilator are some of the most OP pieces of nonsense in the game. And it doesn’t take a lot of skill to play either of them. And it is incredibly difficult to enjoy a Tier VII or Tier VI game when that Smasher is there. They constantly take kills they didn’t earn, they constantly don’t give enemy players a chance thanks to their game-breaking armor layout, and that gun makes us ORIGINAL KV-2 PLAYERS very upset because we can’t have a hope in HELL of matching that nowadays. Not to mention the KV-2’s HE shells didn’t pen the shots they were supposed to in the first place - 88-104mm of pen and I couldn’t pen the original Tiger I’s front with 100mm of armor to save my life. So, my question is, Wargaming, why have you still not realized what an OP thing the Smasher is? I sense something has been botched in the communication department. So please developers, please take this into sincere consideration. Because you can’t hide this issue under the rug forever. Happy bloody new year.
@muted rampart I agree with the being back low tiers part too.
See I don’t really care about Annie and Smasher, but please for the love of god, bring back my KV-2’s HE penetration back, it didn’t hurt people as much as your rocket bois or Smasher or Annie.
No go sealclub in some other game
^
this.
WG should show the Tier 7 charts. Would be fun. Tier 7 is also allowed into Ratings battles so why not
Could also just include the % of battles that each tank has, and then include all the tanks. So even if it’s lower than 1%, it’ll be shown for people and they can know that it may not be too accurate. Just a number on each bar for this will do. There could be tanks just barely above 1% doing poorly, and it’ll be shown, and then a tank just barely below 1% doing extremely well, and itll help a lot to know that
T6-7 is unplayable for me.
Smasher and annihlator just bullies me in T6/7.
I mean i could play a OP tank in T6, or even T7.
But what is the point?
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Anni even bullies Meds/Lights in T8.
I even stopped playing my lights in T8, because it's not fun, only misery.
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T5-7 is utterly trash and Wargaming needs to rebalance the tanks, and tier there.
BDR, T1 HEAVY, ANNIHILATOR, SMASHER etc
World of Tanks Blitz Player Support | My Tickets
Imagine the last emil 1 chart but multiplied by ten
@dense yoke Smart man with dumb nickname, You’re my hero.
what about making annihilator an autoloader instead? That will make it less op and give it a long reload please
Wargaming says no
I know, the only thing wg is going to do is op premiums and sell them in crates
I think that most people can agree that the annihilatior is stupidly over powered for a tier 7. Every time I’m in a tier seven tank whilst fighting annihilation’s i just die by the stupid damage out put of the tank. It’s turret is also a little bit too good. The tank has good manuverability good armour and a incredibly high damage rate. It’s just an all round op tank that can use a good nerf or two.
Buff cheap HESH shells damage, for guns with cheap and prem hesh. or nerf prem hesh dmg. Or give better RNG to cheap hesh. Idk any other method to encourage people to fire cheap hesh
You misinterpreted, I mean for guns with two hesh @Michelson#3504
no need to touch that, HEP is ok where it is, more damage in my german m41 would be good but may make the tank op
i don't remember HEP = HESH
well, ppl say "cheap hesh", both things work the same, or i im wrong?
I don’t believe you are
Hep and hesh are the same thing
They work the same way in blitz. Just higher pen HE
Even irl they are the same thing. Different countries may have different nomenclature
like I get that ru215, blackdog has "cheap hesh" = high pen HE that don't cost too much
But I'm referring to the high pen HE (cheap hesh) that also doesn't cost too much, that are on tanks like conway, 4202, 183, cent 7/1
Right now there is no incentive to fire them instead of premium priced hesh, except to save cost ;)
Sorry I forgot to turn off the tag :sweat:
no problem, i didnt understand at first but now i get your point. I use cheap hesh and the heat gun in the 4202 because i messed up lots of shots with the prm hesh, also, i dont need 230mm HE pen if i know where i can pen with 120mm HEpen.
it could do with a dmg nerf in exchange of more pen/radius of explosion or module damage, but im not an expert
conway's large gun gets more damage on the cheap HE compared to the high pen he
ah yes conway is good example thanks
If you use the heat gun on the 4202 why are you even driving it over other mediums
Yeah, right? Thats why i switched to vickers light, the same thing buy waaaay better
The m4 fl10 has bad pen for tier 7 it shouldnt have 144 pen because you cant pen much with that all tier 7s have more pen then that tank even some tier 6 wg please buff the pen on the m4 fl10 to 170 so you can pen more tanks because 144 is horrible pen for a tier 7 tank like the m4 fl10
comet has like 148, t43 also have 144. all those tanks should get better pen. not only fl 10
The VK 30 Indian line 😁
T6 and t7
they dont need better pen, OP armor buffs just need to be reversed, thinking about T29 for example
Please Buff Maus upper plate, so it would be impenetrable, regardless what you shoot. Cuz it's kinda idiotic, for the most well armored tank to be so easily penned through the front, because of all the +300mm pen gold shells being shot at it. E-100 can't be penned through the front plate, VK 72 can't be penned through the front plate, VK 90 can't be penned through the front plate, than why the hell can Maus be penned there? Fix it, cuz it just doesn't make sense for the strongest part of that heavy to be penned like butter.
maus doesnt need a buff
You buff maus, you nerf Maus.
Maus doesn t need armor buff. Tier 10/9 heavies need penetration nerf. Every tier 10/9 heavy except autoloaders should have it s pen at 325 or less
Lol, Maus buff
Don't mind the prammo
Tortoise buff?
@sand field yes
Lol even all the other German heavies he listed have bigger frontal weaknesses than maus
Buff the T-54 cause really bad gun depression
no
Think about wz 120
yeahhhh
Ggs in the end, you manage to ruin only balanced tier with t22s
Way to go
Not even OP
Bottom text
T9 is the most balanced tier change my mind
t9 also has the least premiums. Hmm
T2 has the least premiums
bacause it has none. along with t1
T1 has the IMk I* Heavy Tank which is classed as a premium
i know, but it s not avaliable in game anymore. i mean you can play with it in training if you have cc account but you can t play random with it so it doesn t count
,,so it doesn t count'' ...
yes. it doesn t count because it s not the tank you can actually play
1 is angled
2 using gd
Yeah, but thats no the issue
why would you not angle the maus and then complain about armor?
Can you be angled all the time? I dont think so.
But as i say, the armor is not the issue rly, the problem is other heavys HEAT pen.
Yes, you can be angled all the time, and if you are not then you shouldn’t be surprised if someone penetrates you
Exept your turret if you want to shoot as well
pls nerf annihilator
^
^
Give anihilator fixed turret pls
Still wouldn't fix the problem of it having ridiculous hull traverse
Also if you're going to fix the turret to the hull with no semi traverse you might as well make it a TD
Make it an autoloader instead
Nah. Just nerf it traverse to like wz 113 level
I mean who thought giving it speed boost is a great idea ?
Wargaming
Anihilators, anihilators everywhere
The battles are pretty much decided by which team have more Smashers or Annihilators
i simply don't play any tier 6-7, because of how misery it is
or who has the best anni/smasher driver
Please remove these supernatural "tanks" like gravedigger, smasher etc.
They can't I think
Idk tho
Go play Warthunder bud
they don't need to remove them, they just need to rebalance few like anni traverse (so it would be possible to fight that tank) or smashers soft gun handling stats
...and anhilator. They should remove them from ranked at least
that will make a HUGE difference tbh
Like good difference. I stopped playimg when Dracula came into this game
...and now I came back and see more of these "out of space tanks"
If you stop playing because of Dracula it's quite difficult to fathom why, as the game lost any kind of credibility to "historical accuracy" even before Dracula and Helsing existed. In their current states the two tanks aren't even OP anymore, they're overshadowed by OP heavy tanks like T29, strong mediums like Panther I and T-34-1, and broken tanks that should have never been added in their current state such as Smasher and Annihilator.
that's besides the point though the fantasy tanks do definitely need some sort of statistical rework, specifically Annihilator and Smasher.
@sinful leaf it is not like they were ever op
Balance teams please
Well i started playing this game so I can get in touch with tank battles and got hooked to grind for better and better tanks. And just playing the game I learned different tank roles, tactics, cool history of tanks and heroes.
Then out of the blue this "batmobile" aka. Dracula (that you could get from playing halloween mode) came to the battlefields and it was just weird. It was also OP back then and it ruined the game for me just being there.
@halcyon musk what was op about it?
@dense yoke let's face palm on it together, it is not like lttb existed back then with better top speed, better view range, camo rating, power to weight ratio and a bit of frontal armor or anything
Probably the speed of it 🤷♂️
It had almost unpenetrable front and side armour and grazy damage per.minute. And compared to that ammount of armour the speed was unrealistic.
@halcyon musk yeah my dude 60mm of effective armor is impenetrable, were you facing Dracula in your tier 2s?
The Drac has somehow poor dpm for a MT, the armour is complete trash, tho the mantlet does troll a shot or two
For a time the LTTB was better cause of reasons that someone has already said
WG, please fix the pen on the Glacial. The D-25TA is the exact same gun on IS5 and IS2Sh but for no apparent reason it has 215 pen using gun rammer compared to the baseline 221 pen
Dracula armor is so OP that even MS-1 struggle to pen it... ah nevermind, it actually does penetrate....
lmao
@mental pasture put it against t7 car
Someone explain this, exact same D-25TA but worse pen and velocity because the shells are for a medium
Less pen + less vel; Not Russian
@mental pasture Wow i tought this game was not meta.