#tank-balance-discussion
1 messages Ā· Page 62 of 1
E50m too good, it doesnt need buff
It does it had apcr and a big lower plate
This guy must be trolling
Lion is trash but I might have to cop it after seeing that new camoš¤
How is that a problem when you're running 60km/h in a box that weighs 60 tons, has a front plate that no meds pen? Fact: apcr have higher velocity than ap if u dont know. If ur struggling while playing e50m just check ur skill again.
I avg 50% wr and average 1800 dmg, u might wanna check ur skill bro. E50 just needs a little buff and it will be good
I think heās talking about t9 e50 not e50m (nvm)
so e50 not 50m ?
and that's like the only two disadvantages it has
No e50m, you donāt understand if under 40% wr. E50m is okay but there are so many better mediums it just need someone to make it goodš @surreal violet
that thing already too good
How does the E50M 'need buff'. It's already too good, for all I know it should be nerfed
E50 tier IX with 350 alpha seems like pretty balanced
Im 55% wr and i still find that thing annoying as hell
Buff 140 armor pls or buff 62a dpm i want the old version of both of them
Iām trolling bro but fr I miss armored 140
its slow, no armor mediocre gun
Bring back old buffed AMX50B armorš
THAT thing was op as hell, you're a tier 9 medium, the next moment fully red 50B rolls right straight at you with 4 shots loaded and obliterates your health to Brazil
Same level of fun as old armor t100lt.
183? Nah I'd win
Wg please buff VK90, bad gun, bad mobility and on top of that it CAN'T even sidescrape!!!
Bro is using ho ri as the shooter š
Good troll post bro
You camp with E100, what do you know??? This tank actually has very bad armor, what are you on ???
slightly obvious reaction bait
they should buff e100 accuracy and aim time so I can snipe better with it
Based on this i think hori should get buff⦠until that vk has no red color
is crazy how people throws uncomprehensive hate on the Somua, but then loves 50 100
Yes, it's actually less red on other tanks, HoRi is very overrated and indeed should get buffed, 560 alpha is too low for that reload time, penetration isn't good enough either but it MUST get at least alpha buff to 600 like other 150s
woah. thats crazy
YES! it really is! It's truly crazy how WG can be selling a tank THIS BAD for gold!!! People buy it, pay REAL money for it just to get the worst tank in the game, it needs serious buff or WG should recompensate ppl who bought it
wg pls fix the armor bug on the badger
what bug
man just go
What do you mean?
they extended the side armor into the primary front armor for some reason and now you have that goofy weakspot
VK 90 against a Ho-Ri when over angled with no EA
Is this a troll post?
he is serious, apparently
I can't take you seriously when you classify if armor is bad or not by using HO-RI prammo
duh lol look at his messages
Itās just ragebait
Give Ms1 600 Alpha.
Stay in blitz memes
what are the wargaming devs thinking when it comes to balancing the Waffen F1.0?
Money
I dont know, but whatever they are smoking, I want some.
nerf mau5tank pls that gun too annoying
HOW THE HECK DID I GET MINUS CREDITS PLS FIX THIS BROKEN SYSTEM
4.2K DAMAGE AINTE ENOUGH FOR YOU?
Kpz 70 APSFDS level pen and shell velocity when?
- Check your income and spending by clicking the bar graph icon on the bottom
- Keep stuff like this in #general-blitz-discussion
i thought this was balance discussiopn?
balance for the tanks
Yeah weāre not talking about your credit balance bro š
š blitz playersā¦
That thing got one of the worst credit coefition
Itās not about damage, itās about how many consumables u used, how many provisions u had on, and how many gold shells u shot. However much the credit value on a consumable is, that how much it deducts every time u used that consumable. Provisions deduct the credit amount per battle, and gold shells per shot.
Revert the latest change in rino
Warhammer tech tree on blitz instead of selling waffentrager auf e100 for 300+ euros
what? 300+�
you mean more than 750ā¬ā¦
Fr, 400⬠on black friday, 400⬠on christmas and now even waffentrager, blitz it's now a slot machine
You donāt have premium, and the coefficient on the t22 is the same as a tech tree.
50b had 3 shells when it had hull armour, but the turret was always weak
guys hear me out-
old 50b?
Add this to the 116 f3 and give IT an accuracy buff
At this current state 116 f3 IS only Worth selling for gold.
I wouldnt even get IT for 5⬠If IT was Sold for Credits.
since you're showing type 71 on screen
can it go 40 against with a turret traverse buff, please?
Theyd probably Nerf the gun or Power to weight then š¤·
i didnt use much consuables and i didnt use gold shells
.... Purchase premium...
thats exactly whats annpying, you have to buy your way jsut to progress
, it certainly is annoying.
You don't
Just play a tank with better credit gains
T10 collectors don't have the same coefficient as other tiers
Tier 8 is probably the best for credit farming.
And on that Note, WG jas given us so much free stuff this year, premium tanks included.
accurancy does nothing in this game lol, as in WoT
nerf he splash from tds. no way I should be taking around 500 from a non penetrating he
Well then itās cuz u donāt have premium account, provisions, etc
I think this should be updated for the Leopard 1 and the CS-63 and the futur 4
no.
ok:/
i think it should just be replaced like "when hitting tanks with adaptive concealment, it makes them visible for 17 seconds"
Depends on ur armor and what caliber of the gun from the said TD and if its above 160mm its damn near accurate to its HE splash damage. Because thats almost destoryer class calibers.
Hulldown kran taking 500 damage from a failed he pen from wz gft but yeah tds have no business doing that much damage with a failed pen
Um. Reminder the impact of the round from the caliber is still RELEVANT. Also it matters where he shot you btw. If the round hit close to the top or the top of the driverās hatch it is accurate. And if its middle of the turret then yes it should be close to 350 max
yeah. point is its non penetrating, just nerf the damage cuz theres no point in tanks like the c1b if it gets countered so easily.
Its a splash LMAO A SPLASH IS A SPLASH Be glad it didnt pen at least. A E100 can do 340 HE splash on the krans turret and you complain is actually outrageous
yeah its a splash. Spashes are non penetrating, shouldn't do more than an Is-7 with tung. Complaint isnt outrageous. Reasonable complaint. Otherwise everyone wouldn't have to aim on tds and just spam he to win games.
anyways this wasnt adressed to you so its your opinon if you think its outrageous
You still forget the Relevance of Caliber you are being hit with non penning HE š. Bro cant be real. IS-7 doesnt compare
Guys should I go for Skoda T-27 or the T-28 defender in the auction?
There seems to be no need to nerf the splash damage of large-diameter high-explosive shells.
The fact that more than 500 damage was inflicted in the first place can be seen as the opponent firing at a good location and extracting maximum damage.
Higher caliber splash definitely needs to be toned down
152-155mm tanks shouldn't be doing more or similar damage as mediums and heavies on a failed HE pen
Instead, you should consider that dpm decreases due to long reload time.
Unless you are a hulldown kranvagn, you cannot have an advantage against an enemy that uses weak point fire with regular shells.
Currently, Blitz does not have the same problem as WoT's type 5 heavy.
So why do people not just spam HE in tds if itās that effective tho?
because people are not rly smart, they rather try to pen a hulldown E5 then splashing them with HE
HE was already reduced to a pitiful existence a few years ago. Non-damaging hits are pretty common due to that. Additionally, you canāt splash through walls anymore
The only viable HE is high caliber HE now, and that is mostly due to the potential damage and splash radius, rather than caliber
Bro, one day people will find out how HE works and its slighty gonna break the game, if u fight hulldown, for example E5 against S.Conq, u as a E5 can simply splash the S.Conq for 200 dmg without aiming everytime
Yesterday I killed a 50 HP E3 on 300m range because I hit the angled site with a E50M HE
HE does far too much damage on a non penetrating it and should be changed to how it works on wotpc, the only reason on why HE is not a problem is because people didnt found it how good it is, the rather shoot my full hulldown kran and keep bouncing me
Most people donāt shoot HE because there is a decent chance of penetration against most tanks, and one pen makes up several splashes for guns with calibers under 130mm
There is no statement in your message as it is far too generalized, also dosnt fit to any scenario I stated
The statement is that people do not shoot HE for low to medium caliber guns because it is ineffective compared to shooting standard or prammo
xd 200 damage compare to 0 against a hulldown s conq very ineffective
You say that until you realise that your team has collapsed while you spent two minutes trading HE
Shooting HE at hulldown tanks with low to medium caliber guns is neither effective in terms of damage dealt nor in games won, itās simply a waste of time. Either you leave the hulldown tank useless in its position or (if it needs to be contested) outmanoeuvre it
and you are putting words in my mouth to support your own argument, I will stop this conversation now since this is pointless, if you ever have a free minute next week, pls read again this conversation
This is just disrespectful. Shame on you
Buff 268 V4 armour
It was destroyed by the nerf in the armour equipment and the buff in the Calibrated shells
Orrrr make it go like 45, give it super speed boost, and buff the engine power. I want pre nerf pc version of v4 in blitz
It works well too!!
English only
That is English, read it again
e
Buff jpz e100
This reminds me of some jag trying to HE splash my hulldown E3š he literally has like 400mm heat
Lion is so Nice i Liked
Guys should I go for the Skoda T 27 or T28 defender?
Is the Mau5Tank worth buying?
Do you have it as a pfp?
@graceful burrow @hazy sundial Your questions would be better suited in #vehicles-discussion
Sorry I am relatively new to this server
its ok
Your perma banned bro
Guys should they buff tier9 e50?
They should
I think Leopard PTA need a buff instead of E50
Half of tier 9 meds do. Those 2 included
I have e50 my friend has pta and pta is in very need of a buff
Yes
No do not get the t28
Yo is 183 good?
I already have LT-432. Will I get something or nothing by using the coupon?
Credits compensation I think
Buff strv k pls
Is there a redemption code for Otsu users who haven't been able to find it yet?
No
No
When is the tank coming which was shown at the end of the live steam?
Not a tank balance. But please consider. I play Blitz on PC. I am over 60. I have Arthritis in my fingers. Having to constantly push the W key to go forward hurts my finger after a while. I can't find a control to lock the tank forward drive automatically. World of Tanks has one, but Blitz does not, that I can find. If it has one I would love to know what it is. If there is not one could WG consider instituting a command for that? Thank you.
Blitz doesnāt have it because of the small maps. Havw you tried wotb on the Switch? Maybe better for your hands to play via joysticks
JP II. Ferdinand is misery. If you have to do ferdinand, gravity modes are good for that grind.
jpanther is much better
Jp2, med sides will be your best friend but don't hesitate to go to the heavy side once you've gotten used to the dynamic of the tank
okay thanks for the info
vickers needs buff imo, 350 380 hesh alpha is useless, at least give it apcr heat gold ammo gun like used to be
Vickers is in the best state it's ever been in
Speaking as a ordinary player, vickers doesnt seem fun to me at all regardless of the games meta or professional comments. While all other tanks (except Mino) have their appeal, Vickers doesnt.. I think Vickers was really what it should be when it had turret armor before, its current new state is never appealing. 300-350 alpha values are very boring...
Dont judge, im not a professional player but i collected almost all the tanks in the game. I enjoy playing with every tank.. And when i see vickers it doesn't sound appealing at all.. Compared to other light tanks, the t100 is very small and mobile, the batchat has a high magazine, the 132 is very sneaky, the sheridan is very trolly, but the vickers... Only have hesh shells that hit 350?? idk
Well when 350 alpha gets you 4000 DPM, then that's appealing
dpm is just an imaginary calculation on paper. Although its dpm is lower than other meds, stb is better than most. Dpm is not everything. Also, using hesh bullets is not stable, even if you think it is 4000 dpm, this number will drop to 3000 again with the bullets you miss, be sure lol (Low dpm tanks like progetto 65, carro 45t are also an example of this. Their dpm may be low but since their damage per magazine is very high, they have higher damage potential than many tanks.
Switch between shells if you're concerned about the HESH splashing targets. You can increase the DPM using HESH instead of standard, albeit with more care in marksmanship. Leopard 1 was a popular pick for good players because they could make use of the DPM. The Object 140 had a permatracker gun to decimate slow tanks, with an underwhelming alpha.
Light tanks aren't made to be easy to play. Ordinary players are going to have a harder time making use of the tank's advantages. Sure you lose out on DPM in practice, but so does other tanks. For tanks with longer reload times, failing to hit and penetrate their target hurts their DPM a LOT
Leopard 1 is a tank that can deal 360 alpha damage without using any explosive ammo. Also, people play Leopard1 not only for its DPM but also for its alpha damage. Leopard1 is an accurate weapon with high penetration values, and in this respect it differs from Vickers in many ways. So the dpm in leopard1 and the 3800-4000 dpm in vickers are definitely not the same. It is necessary to compare tanks not by their dpm values, but by their reload times, hit rates, alpha damage and penetration rates. Dpm value does not explain anything... Dpm only shows the MAXIMUM damage a tank can do per minute. So in combat situations this value does not tell what the tank can do, Other technical specifications do... I never chose a tank based on its DPM. I chose it based on its alpha damage and reload times. For example, obj140 loads very fast. It may not have as high dpm as leopard1, but I can say that some professional players like obj140 because it can react 1 second faster than leopard. but this is just an example based on reload time, because leopard1 is still more stable and has a high penetration weapon and high gun depression.. So, in conclusion, when comparing tanks, we should not talk about a single feature.
and i'm not saying vickers is a bad tank. i'm just saying there's nothing fun about it. maybe it might interest some "smart" players who are into dpm But when we look at the tank in general, I must say that its features are extremely ordinary. 300 alpha, not too much stable weapon, no heat or apcr gold ammo, almost 0 armor with high body, not best mobilty, not any special feature like other light tanks... wg can make this tank much more fun by adding a weapon that can use an apcr gold bullet and a hesh bullet at the same time like fv215b
It's not the maximum, but the average a tank deals in a minute, obviously with each shot penetrating the target. Additionally, in the Leopard 1 comparison, you mention the gun depression, which is 7 degrees compared to Vickers' 10 degrees.
In balance, there's bound to be a few boring tanks in the tier. Vickers is one of them, even if it's not that great
And about single features of tanks. You argued single features being the reasons other light tanks in tier 10 were so unique. So why can't a HESH gun with high DPM be that feature? Sure it may seem less fun than something like... "being small and mobile" but in terms of balance, it's fine
BUFF 268 V4 ARMOUR, THE ARMOUR IS COMPLETELY USELESS, THE GUN IS BAD, THE MOBILITY IS TRASH, WHAT IS THE POINT PLAYING THE 268 V4???? EVERYONE CAN PEN YOU EVERYWHERE
how i feel playing strv k
Is it just me or does anyone else think that the type 71 needs a more resistant tower because when I play with it I take a lot of damage in front of the tower
Type 71ās fine as-is. The turret is fine if you just wiggle it.
e
5.3s aimtimešš while you try to aim you get killed with HE shells
Prime example: 2 shots yoh
Well, hesh rounds are actually a disadvantage in some situations. It does not always reflect on you as a plus, you can even lose the match when you miss the bullet, and especially on the mobile touchscreen side, using hesh bullets is troublesome. Too much trouble can prevent fun. In short, i wouldn't bother loading hesh bullets just to get an extra 50 alpha.. The features of other light tanks are very obvious. Sheridan's brutal 570 alpha and hesh-protected troll spaced armour (a tank that appeals to complete noobs), Batchat's magazine weapon that deals almost 1000 damage, T100's tracer bullet mechanics and gold ap ammos, WZ132's invisibility skills and practically almost the same weapon as Leopard1 (in terms of alpha dmg and accuracy). But I won't insist, I accept Vickers as balanced but I've explained enough why it's not fun...
it's actually strong against HE if you aim ur turret foward
WT should have a weak turret to be penetrated by every HE of tier 9 and 10, as the old WT from WoT Console and WoT PC
It used to be this way in it's original version, but WG decided to buff it, because it was terrible
tbh you can still pen it with HE, you just have to aim now
Wt should not even exist at all imo
We have the fv 4005, tvp, kran, carro and all those other unbalanced clipper tanks
4005, everyone can pen HE on turret. Carro doesn't have armour for a med, same for TVP. Kranvagn is a heavy and he needs to brawl. WT is a TD, should have armour similar to 4005
carro does have armour akshually
Ok, i have an idea: just give it no armor, good mobility to make it at least kinda fun to play, and dont give it spall liner, so youād have to actually be careful abt what you are doing
that's basically the WT Auf from WoT Console. And it's not that broken. I think its good!
failing to hit a hesh shell because on a touchscreen device is more or less your fault for not being able to aim it, assuming rng isnt a factor and that your actually aiming and not trying to snap a shot etc
I dont get why people are complaining about touchscreen. I play on iPad and i can aim pretty well, probably the same as i would be able to with keyboard, and i have no problem with hitting and even snapping my shots.
i can see how and why people complain about touchscreen but at the same time theres nothing stopping them from getting better at aiming, apart from maybe screen size + finger size
I can understand people complaining who are playing on their phones with small screens, but i dont see the the problem in touch in general, especially bc phone screens have become pretty large nowadays.
they already get near-aimbot assistance
just getting that to work in one's favor is the skill issue
I don't know why this happens?
I felt disappointed in myself, got mad and almost bit my tongue off.
maybe you should take the time to aim your shots instead of moving causing your gun to bounce around and your dispersion to grow
rng I guess, maybe? I've had that happen as well
but also yeah, you should let the circle aim more because dispersion could be messing you up
įØ
CAN THEY BUFF THE T92E1 STOCK GUN CUZ ITS PAINFUL TO USE AND ITS TERRIBLE
Thatās why itās the stock gun
Tin fanboi?
aim in your shots.
Itās an accurate gun but u still gotta aim
Hey a little more turret depression on the fv215b would be nice but please donāt nerf anything on it
Buddy idk if you know this but you can upgrade the stock gun to a better gun. And donāt complain about stock parts if you are too lazy and bad to upgrade your gun
I got the gun finally it's pretty good
Well donāt complain about your own laziness
I hate smv cc 56
Heās literally angry ork let him be, well, angry ork!
IS-7 needs buff
Vk168.01P premium shop price should be lowered too much for 7.5k
Wrong tank in your hand try the leopard if your play style is like that
why would you drive Chieftain/T95 when T26E5 exist, its just flat better
It isnāt though, the chief/t95 has a better gun and mobility in exchange for a cupola that can easily be played around
of which should have a 105mm gun option grrr
Chief also gets 10 more meters of view range
right, its not worth it
yes but this tank is fun only at gravity mode
Did Object 268/4 got nerfed recently or other tanks got buffed penetration?
its more cali buff ,268/4 armor wasnt nerfed.
Up MAUS @solar sorrel and @delicate folio
Ah yes, up Maus. Brilliant statement.
What's wrong?
Your statement provides no actual value
Maus is really weak in armor, the only thing he has is a gun with good damage per minute and that's it, he needs an ap, no one needs him without it, so we have the E100 he was upgraded, the mousegun cannon plays great from the exchange of strength points, he has more armor and this allows him to live longer than maus, then why is maus needed at all?
5k or 5.5k is enough, or give it a buff, IS6 and T34 also
what is up with the XMF66 or whatever it scalled. that troll armor and 7 sec reload is crazy
Why would anyone drive the AT 15 at tier 8 ?
to get the deathstar but the AT 15 is about dpm, its 50 degrees gun arc and -10 gun depression, find the spots where it can work and it can chew through enemies. have to hide those weak spots though
For me i pity anyone who plays the at 15 or the tortoise.
I always see those tanks get bullied.
we should aim to balance to make such tanks better for the average player and not for unicums.
Most players plat or even high gold would just penetrate it with standard shells or even gold and just hide away or cirkle it till it dies. Heck, even an average player would just penetrate it and hide. Yes, we have become that good.
I believe what you said is correctly, find spots and chew the enemy. I believe that is the best strategy. But its slowness plays against that, even its size is a disadvantage. It is also not as punishing per shot as jp2 ex. If i got for say gets shot by an at15. I would not as annoyed compared to if i was shot by a jp2 or caliban.
I believe the only reason people play this line is to get the deathstar and no one are willing to play such tanks willingly imho. . I believe this tank deserves a buff.
it's definitely not the most carry tank and probably better played in a platoon, i guess they could buff its mobility but the players that know how to use it's armour will really make the dpm work. the AT 15 and tortoise have always been boring grinds
I was thinking of many types of buffs
maybe super consumables, hp buff to 1600
or even a dmg increase
maybe even shrink the cupola and buff the frontal armor
If it gets all that then it would just be a pain in the back
Tier for tier the WZ133g is much scarier than the tortoise and AT-15. Much rather face the tortoise than that tank š°
mino need some turret armor buffs
why
No it doesn't
Use your gun depression
Why? To make it broken?
It shows full-scale protection that is effective only in limited situations, but even that protection is easily penetrated by heavy tanks or tank destroyers prammo.
Like PC WoT, the cupola, which is a weak point, must be made larger and weaker, and the front of the turret must be strengthened to increase stability.
mino's defense power is only effective for beginners with low skills,
For experienced players who know the Mino's weaknesses, it has a very weak armor structure that is easily damaged, and the biggest problem is that the main gun's performance and mobility to compensate for this shortcoming are poor.
At least the front armor of the turret needs to be thickened to that of a badger, and if the cupola weak point is made weaker and balanced, I think it can fulfill the role of a mino, whether beginners or experts.
The current mino's performance is so poor that it is impossible to compete with other tanks.
The current mino is not bad for beginners to operate, but
I think it is a tank with many shortcomings for an experienced person to drive.
buff 215b. its bad :3
215b is balanced, its just the players playing it wrong
I was joking. I'm 3700 in it. I love it. But people always saying it's bad cuz they think it's a heavy
main guns performance that can clip 1.5k dmg? ok lmao 2nd best performing td in tier x just behind xmf
Since emergency shells are virtually non-existent, the actual damage is 980.
And it is a basic fact that any expert knows that total damage is not everything about main gun performance, right?
If someone needs premium to pen your armor then newsflash you have good armor
Learn how to use it
I think I know better than you
And good frontal armor means that even prammo is impenetrable.
You got something called gun depression maybe use it
Then nothing in this game has good frontal armor because even the Kran can be penned frontally when fully hulldown
For reals though. And that's what I SAID @severe basin
its armor is better than v4 yo
It is determined by how many tanks can penetrate.
It can be said that the number of Mino is greater than that of Kran. Unlike Mino, which can be penetrated by almost all tier 10 tank destroyers, it is almost impossible to penetrate Kran unless it is Hori.
Also, as a side note, there is a tank with completely invincible protection called concept 1b.
And it's funny that you don't realize that the problem is that the mino's frontal protection is only obtained when you use the main gun's depression angle at least 8 degrees. You should be aware that other tanks have protection even if you don't do that.
@prisma jetty @ancient rampart
God forbid a tank destroyer, the class meant to penetrate everything, actually does that lmao. Mino is fine, just position yourself well.
Nothing is invincible
Oh no guys, looks like E5 needs a buff as well, itās penetrable by prammo even hulldown
If the size is such that it is almost impossible to hit even if you stand still at close range, you can consider it virtually invincible.
It's very difficult to hit even the kran's cupola, but do you seriously think that that weak point can be hit intentionally
The E5 provides stable frontal protection even without using the main gun's depression angle to its full potential, so no buff is needed.
The reason I advocate for mino's buff is that if you don't use the angle of depression, it gets pierced very easily.
This is because it has a high level of protection that has a high probability of being penetrated even if the depression angle is maximally used.
@prisma jetty
If a weakpoint exists it's going to be hit
There's no use crying about the Mino when it already has fairly strong armor
You need to realize balance in tanks needs to exist
If the Mino had even stronger frontal armor then they're going to remove it's gun depression by a fair bit and nerf other aspects
I just showed that exact scenario you described in the E5 as well, did you just not look at the images I posted?
If the mino does not use the main gun's depression angle, its front can be penetrated by medium tanks, and it is very easily penetrated by heavy tanks, but this is not the case with the E5. The problem I am talking about is that it provides protection that is effective only in such limited situations, and even that protection is not superior to that of other tanks.
It is superior though, as it doesnāt have any weak points that can be penetrated by standard. Just having the ability to force prammo usage makes minoās armor quite strong, even on flat ground. Youāre already reducing the enemiesā ability to damage you just by existing, it doesnāt need any buffs beyond what it is right now to the point itās a toxic tank thatās impenetrable hulldown.
If you think of the mino in PC WoT, that's not the case.
We have to think about the cupola's already large weaknesses.
I insisted on the buff because I think mino should have effective front turret protection even on flat ground.
Even if you use prammo, there are many tanks that force you to shoot at weak spots or have difficulty penetrating even prammo.
These tanks usually have better mobility than minos.
I think the mino's turret is a similar case to the e100.
It seems like it has good protection, but in reality it doesn't.
@prisma jetty
Except E100ās turret does have good protectionā¦
Your argument fails the moment you mention WoT PC
This isn't WoT PC
This is Blitz
Entirely different dev teams and different outlooks on balancing
My argument is to improve the protection of the turret, which has armor that is only effective in limited situations, by lowering the cupola's protection, like Mino in PC WoT, to increase its weak points, and strengthening the front armor of the turret.
The mino's turret, similar to the e100, requires separate manipulation to have effective protection.
The problem is that even its protection is insufficient compared to other tanks.
The e100's protection can be seen as disastrous in the current Blitz meta that uses the Cali Shell.
mino is also the same
@prisma jetty
The idea is simply to change the front defense of the mino's front turret to a higher level except for the huge weak points like the vz55's turret.
Is it that difficult to understand this?
@ancient rampart
This isn't WoT PC
This is Blitz
Minos turret was nerfed for a reason
End of discussion
Buff the E100 15cm reload, make it at least 1 second faster or something
have you tired it with the new changes to 128mm yet?
The fun change you mean
Leopard 1 needs more depression cuz dude 7? Noo
Real, 7 degrees is horrendous, might as well play a Russian medium so you have armour and still 6 depression
we're lucky that's one of the few nerfs it got, initially it was going get nerf batted
6-7 isnt really good but isnt really bad it needs like 8 or 9 depression
Honestly just play the maus at that point
It's better than the maus with the 12.8
Anyways, the Lions been out for a bit and everyone knows it's mid but
A. Buff the turret armor, keeping the mobility the same, so that the mantlet is generally troll to 250-260mm pen, otherwise high pen standard can go through, along with prammo of course, for the hull, increase the 30mm deck plate 50mm to make it immune to overmatch from up to 120mm's, and buff the upperplate a bit so it's more reliable when hulldown
B. buff the mobility to be similar to the Leopards but slower, ideally 60+ km/h, alongside buffing the terrain resistances/engine power so it can reach that speed, armor will obv stay the same / get nerfed a bit more for this.
C. give it an insane gun that carries the tank while throwing out A / B.
Just sort of throwing a quick thought after 1v1'ing most T10 mediums/heavy(iums) in it
All these problems are solved by just nerfing the cali shell.
?
It'd still be getting penned by pre-buff cali
i actually like the gun but the mobility could be increased
D. Nah.
nah?
I will make you play the Tornado.
Please donāt
Another small yap from me
fix the 07 PE's turret armor pls change the 130mm 2nd plate to 160mm so it lines up with the rest of the turret going from 170 - 160 - 150
(1st image, with change, 2nd before)
make the lower plate 75mm in exchange for the rear becoming 50mm (so that it actually makes sense) and is no longer autopen to high calibers
(same image layout)
(this tank isn't driving me insane at all)
Where can I find a list of all tanks with upgraded graphics
Buff jagero's damage. Set it 800-1000 (900). I dont want see lower than 800 damage rolls with this turtle tank. When you using gold sometimes it rolls 600s and its absolute annoying. Pal, if i want to see 600-700 roll damages then i would play obj268 with better camo and mobility. Jageroo is very useless tank in random matchs rn..
i think 735+ damage is good
Proposed tiger 2 buff. Removes 105mm cannons, keep only the long 88mm. Make turret 185/80/80 and hull 150/80/80. Move it to tier 7.
After some reevaluation, the CS-63 isn't too bad, in fact, I think its in a OK spot.
Is it still a worse leo? Yes, but at least the CS-63 is in a way better state compared to the stinkers that is the 30b and FV4202.
Does it still need a buff? Yes. I think a slight nudge to its alpha to something like 350 would finally put respect on the CS-63's reputation.
Do u have SP2 Armor View too?
Everyone does, on Blitzkit
Ty yall
If you want the alpha to be 900, then the damage rolls would be +-25%, or 675 to 1,125
I've witnessed curiously numerous instances of a Jg player complaining about low-rolling
its cuz JP e100 is no longer meta
Basically the captured Tiger 2 from PC
Fair enough, VK45.03 is pretty boring after all
Can't recall a time where it was meta...
Makes sense, then
it got buffed and more people got it cuz of tungsten and stuff but now it isn't preforming as well as it did then so i assumed that is why people wanna have it buffed
Vk is essentially that but it looks off without the fender or frontal armor to play like the tiger. so either they give vk fenders and details or make another premium tiger. i just want a tiger 2 that looks good and is strong frontally at a tier where it can face historical enemies mostly
also, WG, buff the m103 turret cheeks and give it a hd model please. The tank is essentially forgotten and the turret is weaker than even many tier 8 mediums
Buff jageroo in general cuz it's a trash tank rn. And yes, only people who actually play this tank consistently would realize that it literally does around 650-750 most times on average. I'm literally been on top WR for this tank in blitz on NA and is still so annoying to play in now cuz of all the nerfs.
Some people are happy when high alpha TD are nerfed. 183 next please
Buff bz 75 like lesta server
some people r happy cuz they dk how to counter a slow tank like that so they blame the game for their poor positioning
it's autoloader or any tank with RA meta
I think the charlemagne needs a buff on the armor
at least set it above 800. because we talking about a slow tank with useless armour and trash accuracy. This tank has not absolute any special feature. The only thing is tungsten just for 1 time shot. But yes this is not enough. They have to buff its alpha or dpm or accuracy.. there is no any other logical improvement choice for this tank...
i am playing the vk45 and i like it
Its definitely better now before like 2-3 years ago
People are sleeping on it imo,
i am debating on keeping or not š¤£
It still has less gun depression than tiger 2 and same mediocre DPM as other tier 8 heavies. If you like it, keep it but tank is definition of mid.
Seems like a lot of high caliber tanks tend to low roll. Or maybe we just arenāt paying attention on the high dpm tanks
Oh do not get me wrong
The dpm is just aight
i am talking about about the armor
I do have problems with getting a good amount of damage š¤£
But i really thought i was going to play a tank that everyone is going to pen
but i am genuinely getting good amount of bounces from the frontal armor.
Before the tank was butter, but now its armor is good, you know? The gun/dpm is aight,
Maybe buff the gun. Maybe increase the alpha or reduce reload. You could also give it RU251 HE shells pen.
Upper plate was buffed, it helps for sure
Buff 4202, became really ugly after PBR and notably decreased the armor of the tank. She was my favourite tank, and now idk how i can play on itš¢
Fv4202 is a she
let the fv4202 choose its own gender vro
Itās a tank
It has no gender itās a object

Actually SHE told me her gender and SHE does not enjoy being referred to as āitā
Lol, never knew the gender of tanks in English. In russian the tank have male gender
praying the Cheiftain/95 armor modeling gets fixed once it ever gets pbr
or, atleast made rational looking.
Do you have a code?
No, you get rainbow tank (it represents my wn8)
buff projet murat alpha
He should disable the lighting in armor view. Really makes things look weird
tungsten and retcal, got it šš¼
only tungsten, the dispersion is good
fair, although i was being sarcastic, hopefully it gets a base alpha buff not a pseudo one with tungsten, further, if anything it needs a mobility buff, that 62 top speed feels more like 55 (what almost worst in class terrain resistances and power to weight does to a medium)
make maus cheeks better
No the cheeks will be penetrated
buff the jpz, it's trash
5km/hr uphill, 17 sec reload, only 2000HP on super TD, trash camo (literally always visible behind any bush no matter what), trash traverse speed, trash aiming time, 600-700 avg dmg consistently instead of 800-900, trash accuracy, trash mobility (on maps like dead rails you get spotted even before you reach a TD bush because you're huge and you're slow). Unless youāre in a toon or a team that can hold instead of yoloing or rushing up (most of the times this is the case) there is no hope to carry in this vehicle like it used to.
then WG decides that introducing the WT AUF e100, an autoloading 1700 hp destroying machine is a good idea, rather than improving a little bit of the useless tanks in the game that have no practicality in the current meta. Great WG mindset
Jagd e100 have tungsten
With good acc. gun
Of course, even with this, it is not a good tank, but I think it has lower priority compared to tanks that urgently need buffs like murat or bz75.
"In conclusion, we will play the Obj 268"
In conclusion, we will play the grille
One thing I think that also needs to be talked about the Jg is that WG actually worsened itās terrain resistance while under the pretenses that they ābuffedā itās traverse.
Play Fv
I raise you the āreplacementā to the tiger 2 then, the Tiger 1 with 50+ mm of armour all way round with 50/50/0 pen for each gun cuz balance lol
People actually snipe in Jg? 
exactly. They had only one job that is listening to the players and balancing the tanks but what they did? Added a unfair troll tank like lower tiers. Kyros, then smasher and annihilator, then souleather groundtank, then mau5tank, now wt auf 2.0 whatever its name is...
they don't, but tanks are masc., while tankettes are fem., generally speaking when talking in other languages that are more gender-based
lol
Best t10 rn?
Not everyone likes same class of tanks. If you ask about medium , tank destroyer, heavy etc...maybe you get an answer
Vickers light
Like for beginners to get a grip of the game learn the core mechanivs
I didnāt even know they did this until you also mentioned it. So on top of all those nerfs I just mentioned they also decided that it was a good idea to limit its already insanely trash mobility by making it impossible to effectively move around the map rendering it a box that gets nuked as you try to make the best use of it. And not to mention Iāve noticed this but I get spotted even behind walls because the tank is tall which is a problem in maps where spawn is close to the area of engagement. So literally, if you have a med that goes up a hill (that can barely āseeā the other side) it can spot the Jpz even behind a wall because of the game mechanics and trash nerfed camo that the jag has. On top of that they decided, āyes, to compensate for the trash tank that it is, weāre just gonna make it seem like it got a good balancing by adding more armor to the upper cheeks which didnāt even need more armor.ā
I genuinely do not know how you people struggle so much with the Jageroo
Iām literally better than you inside the Jageroo and have top WR stats in it in NA. Like what
When the vast majority of players who are good at this game +65% WR are saying this (as a general consensus btw) then Iām certain Iām not making a bad argument nor is it any easier to genuinely hear out a random players statement who has provided no basis of explanation other than ājag is fine because I once did 7k damage in 2023ā which was before the nerf.
whats ur IGN?
Hmm guys I am new here so I just want to talk about wz 1115A the ammorack cake
And yet you still struggle with a pretty simple and easy tank
you haven't played this tank since the nerf, so you literally don't understand what im talking about
I have played the tank recently
It's a large slow TD with one of the strongest guns in the axe
HP nerf hurt its ability to play agressive a lot. I find it extremely unenjoyable tank now
you literally haven't becuz ur stats have shown otherwise. Also ^^. This, and all the other nerfs it got. I mean you can trade still but now they also nerfed the reload speed and also can't reliably/consistently hit above 750 dmg.
BlitzStars presents live player statistics as well as historical player data for World of Tanks: Blitz.
Wow and suddenly everything we need to know is right there, thx alot
i don't judge books by their cover but for someone constantly saying they are top jageroo player na or whatever it's getting a little irritating
What does this even mean
I like how the JadgE is across all sessions (30/60/90) very near your normal tier X average and your winrate in it is actually higher then your average winrate in tier X
woa the tank is sooo bad
I could've easily rerolled several years ago and gotten a 70% WR by stat padding with the toon mates I have now but atp it doesn't even matter anymore cuz ik my skills. And I still don't understand what you're trying to say. That literally doesn't negate the fact that the avg player would be doing significantly worse because it objectively is a bad tank. And I don't play this tank with toon mates (I don't toon at all, you can see the 4%).
Idc if you could reroll
Idc if you toon
Idc how good ur stats could have been with platoon or without
I say: you perform last 30 days, last 60 days, last 90 days pretty equally with the JagdE like your average in tier X and for me that says enough
I haven't played it in standard battles since July
And the tank can easily hit over 750 considering it has 800 alpha and Tungsten
That doesn't make any sense or relate to the argument i've been making and "that says enough" has no rational explanation to the points I've made about the tank. "Idc if you toon..." respectfully you have a 106% toon rate. That means that every single match you've played is with a toon mate so you don't have an objective understanding of how the tank could play WITHOUT a good toonmate (that is representing the average player who may not have a good player toonmate). You've looked at the stats and said "Yes, since this avg correlates with the tier X avg, the tank must be good." Literally only respond to the points I made about the nerf, and tell me yourself if you've played in it since the nerf. And Jpc_1023, that's literally why it doesn't make sense. How do you know how. atank performs if you literally haven't played a single regular game in it SINCE THE NERF? "Ah yes, the tank easily hits over 750 considering it has 800 alpha" while proceeding to ignore the points i made about unpredictable low rolls and its inconsistency.
Low rolls and inconsistency are entirely your bad luck
That's not an argument for tank balance
and I have played the Jageroo since it's nerf unless you're talking about the most recent balance change it received which nerfed it's HP, Aimtime and reload speed with a buff to it's frontal turret armor
The Jageroo has received nerfs I won't deny that
But you make it out to be the worst TD when it's not even close to being the worst
There's no possible way to prove that it's "your bad luck" without actually doing a mathematical calculation by counting all shots that each player does on avg during a game. And it doesn't really make sense for the tank to have a 650-1000 range when they could just make it more consistent and remove tungsten rather than having it rely on a consumable to make it "better." Your argument went out the window because as I stated you haven't played a single regular battle in this tank since the nerf. The best way to understand your capabilities in this tank CURRENTLY, is to see how you would play it now IN REGULAR BATTLES since the nerf. Since you odn't play ratings, or play normal battles, what makes you so sure that it's still "fine?" I can't understand your argument and to me it's not looking convincing
All tanks have same +25% -25% on it's damage rolls
It's entirely your bad luck if you're low rolling
I want you to play at least 40 battles in this tank regular mode and i want to see your stats after.
I wouldnt mind a reduction of RNG on normal shots tho, but then again this is rather how you individually find the game fun and fair
So,how do you all feel about thr VK90 side armour nerf?
https://youtube.com/shorts/faqOnnmn8AE?si=aBmz16Y3_Uhhkhof
trust me basically no one is risking a shot that small on a moving vk, if anything it's a bait
^
It's pretty much like the Lowƫ's side armour's weakspot, nearly nonexistant but way, way harder to hit (as if it wasn't already)
Trust me,this killed the only good thing this tank was good at.A MURAT with HEAT can pen a sidescrapin VK.If anything,the sidescrapin angles have to be very small,otherwise the tank is bust
bro do you think 800 alpha is badass huh? there is a couple of magazined tanks that makes 900-1200 damage with too much better accuracy. Jagero's 800 alpha is very mid for a trash mobility useless armour tank. Also when ignore alpha, its gun still not that good at all. Maybe dpm is ok but still other specifications are very useless, especially its accuracy and penetration. I mean they have to add this tank at least a 330mm 340mm penetration for ap. It hasnt any special thing when compared to other tank destroyers. Obj268 and hori can penetrate 410mm too. Even some heavy tanks can penetrate 370 380mm with cali. So this is very disappointment you can not see absolute anything except its alpha/dpm ratio...
Itās so small that if you keep moving itās nowhere near a reliable pen lmao, it didnāt kill the tank
You don't angle,you get your lowerplate penned by a medium(that's a given,gotta hulldown with 6°of gun depression or play town).You do angle so that you can make that lower plate red,you get penned in the sides by A MEDIUM.Coincidentally,that's close to the angle of sidescraping.
Thatās why I said to keep movingā¦
and yes, when you use gold ammo your alpha damage will decrease. so maybe this tank has 800 alpha but it cant use it in every situation. Especially you have to use gold ammo; because its accuracy is bad you cant aim at the weakspots easily and because you dont want miss your shot. But if they set its ap penetration as 330 340mm then this tank will use its 800 alpha more effective.. I mean this is very simple, just buff its accuracy or its alpha or penetration. I think 900 alpha is fully compatible with this tank. "But then this tanks will replace 183's position" bruhh, bro 183 has hesh shells that makes 1200-1400 damages. 900 or maybe 1000 alpha is not imposible for jageroo. This is jageroos nature bro. It should be a badass tank..
Giving it more pen than the Ho-Ri on standard is easily one of the worst things Iāve ever read
And it already has extremely good accuracy for its caliber if you canāt hit or pen anything with 323 AP and 0.293 dispersion with some of the best aimtime for TDs then you genuinely have a skill issue
Itās also not even fair to compare single shot tanks to autoloaders everyone knows that autoloaders are busted
Saying that the Jageroo has bad accuracy is one of the most insane things Iāve ever seen
Jageroo is fun to play
Just undo the HP, terrain resistance nerfs and give it back itās 3k DPM
it literally got its aiming time reduced. You're sitting there waiting fr the reticle to close in becuz its shots are that bad.
You dudes dont know anything about other td's aim times. Just open blitzkit and compare all td's. Jagero has one of the worst accuracy gun in X. Also i have all tech tree tanks in X tier. I experienced all. Probably you dont know anything about "moving dispersion" and guess what? Jagero has one of the worst moving dispersion and although it is too slow.. Badger, 183 and minotauro has bad moving dispersion too but it wont change nothing about our problem. Jageroo is bad at aiming in general, believe it or not. Those who have actually experienced all the tank destroyers will understand this better...
Thereās a difference between accuracy and aimtime lol, you two donāt seem to realize that and think that youāre qualified to talk on how tanks should be balanced.
Bad on the move dispersion makes tanks miserable to play usually, not talking any specific tank. Thats why 263 sucks , because gun blooms so much with every movement. Idk what jageroo values are, i never play it outside gravity force anyway. I think its more important than accuracy in fact.
im talking about dispersion and aim time. So jage100 has bad aim time and dispersion (especially when moving) Just open it and compare, dont argue with me... This doesnt change anything accuracy, dispersion or aim time (its all bad compared to other most of tds) its clear what we are talking about...
What are your stats. Show me what your stats r in the jag
moving dispersion is one of the biggest problem in this game. middle or noob players probably won't know what this is. Yes obj263 sucks because its moving dispersion is trash and jage100 sucks too because its dispersion values are bad too (not that bad as obj263, but obj263 is very fast tank) isnt it clean?? Buff this tank dispersion aim time or whatever is accuracy idk just buff its gun handling.. Because in its current state, it misses like it has a really big alpha...
and yes we can compare autloaders with single shot tanks because why not? autoloaders and single shot tanks fighting in same arena. So i cant see any sign that says "ooh man this is not logical you cant compare like this" While autoloader tanks are very powerful right now, the fact that single-shot tanks are so useless when they has bad gun statistics, supports what im talking about. Also, most medium tanks are more accurate than tank destroyers. You can probably do a better job of effective sniping than most tank destroyer players. Most TDs are bad anyway. For a truly professional game, high dpm mediums or autoloader mediums should be preferred.. but yes this is another topic...
My stats in the jag donāt make the tank good or bad lol, but youāre clearly talking about things that you donāt understand
it represents the average player base and their understanding/skill in the tank.
But you canāt seem to understand that thereās a difference between gun handling and accuracy. Jageroo is very accurate, and its gun handling isnāt even bad for the caliber. The dispersion factors seem bad on paper, but the Jageroo isnāt fast enough for them to make the tank truly inaccurate. So in the end, the Jageroo is very accurate for what it is, and saying otherwise is quite simply incorrect and shows a lack of understanding.
Besides it's a casemate
It's not really going to be moving or turning to takes shots like a turreted tank
8 tier need to be stopped from being throwed in battle with 9 tier. it's almsot impossible to win. tier 9 just kills you and womp womp
all fun and games till the tier 9 is in tier 10
That is a terrible idea. What needs to happen is proper balancing of the worse tier 8 vehicles to help them not be as useless in general, even against same tier tanks. There is also a gap between tiers that just continues to worsen as WG adds more and more absurdly balanced tanks that raise the bar for a tier, making the tier lower suffer because of it.
Nerf wt e100 she clipped me for 2300 hp in my bc25t

Nah, Waffen is funny
Why cant u show me what ur stats r in the jag. And ofc i understand the diff, but in no game is an opp allowing u to aim in for a full 4.6 seconds to allow a jag to shoot you unless they dk how to play or r lookign to trade. And you r saying this as if the jag has a perfect accuracy without any sort of RNG influecing how your shots will do at medium-long distances
Because my stats in the jag donāt matter. Youāre only asking so you can start ego arguing instead of using actual stats and proper arguments and Iām not going to let you. And I never said the jag had perfect accuracy, I just said it has good accuracy. Using equipment you can make it insanely accurate considering it has the second highest caliber in the entire game in a relatively survivable chassis.
no because if you have experience in the tank, then you would understand the arguments Im making. The number of battles you have in the tank allows you to fully understand the context of my argument. And oyu haven't responded to any of the previous argument i was making about all of the nerfs and statements i was making. I dont understnad what u have a problem with balancing a tank that is useless in its current state. You're really trying to let WG say "yes in its current meta, the Jag is perfectly balanced. Not only can it compete with autoloaders but we decided to also introduce the wt auf e100, which is arguably just better than jag in every aspect and we'll keep buffing the new tanks and do whatever we want with the old tanks."
I have 230 battles in the Jageroo and your argument is quite frankly absurd. Yes, the Jageroo is fine. It has 800 alpha with an accurate gun on a survivable platform. It has drawbacks, sure, but so do all tanks. The drawbacks of the Jageroo, those being the mobility and reload time, are not enough to outweigh everything the tank has, that being survivability, alpha, and accuracy.
Ok so you have 230 battles in the jageroo, what is your current WR in the past 30 days and 60 days in that tank? Actually its been around 2 months? idek when the update happened but ur WR in that tnak since the nerf
bro just look at ur own winrate, you have more winrate in jadge then on average in your tier 10 tanks
Irrelevant information. Stop trying to get information to fuel your ego argument and start actually arguing about the tank.
the average player base doesn't usually have as much exp in that tank as i do, so im really just trying to understand what people's WR is in that tank. I could consider my self as the avg player but im 100% sure that with its 49% avg WR for the jpz player base, that it's significantly harder for other players to consistently do well in this tank
?????
So if you do well in a tank, but a bad players does poor in it, then the tank is too weak?
Iām literally not trying to fuel my ego but have a rational numbers based argument and to understand your avg dmg in that after its nerf. Iām saying I have significantly more difficulty playing in that tank than before the nerf. Iām not doing that well in that tank. Iām doing less dmg in every game than before and cannot win in this reliably anymore. Its play style does not fit the meta. Did you literally not read what I said? Respond to the points I made about all the nerfs and its capabilities in the meta.
Woah, its crazy that its harder to do damage with a tank after a nerf
This is ofc completly right, but we are here to argue if JadgE is too weak right now, to which I said: Check your own averages on tier X on blitzstars, your JagdE is completly in the middle, which proves for me my point that JadgE is in a okay spot atm, not too strong not too weak
Please stop ignoring the previous statements I made and respond to all of the arguments I made about its nerf and its capabilities in the context of the current meta. āAh yes the jagdE is an okay spot atm because we nerfed it, and it should be viable in the current meta against autloaders despite its base avg players WR in this being 49%. On top of this itās okay because it can more reliably compete against tanks like the Wt auf e100 which we just released. Furthermore, we think that the nerfed mobility (5km/hr on hills of any elevation), reload speed, aiming time, HP, terrain maneuverability, unreliable Alpha, trash camo is a viable strategy that can play against Ho RI, XM66F, and WZ. In its current fast paced meta, we think that getting spotted in spawn against a good team because you simply couldnāt reach a. TD bush also makes it balanced.ā
Could you explain how the Alpha of the JadgE is unreliable
Because as far as I know the alpha ranges exactly the same for every tank, JadgE also comes with tungsten that increases the chances for a above average roll.
I think this point completly is based on tank bias, which also heavily influences your ability to judge the balance state of JadgE
"the average player base doesn't usually have as much exp in that tank as i do" how can you still suck at it then
how do you not even get 3k recents with 6.8k games on a tank, maybe it is not the tank that is the problem but you
You have a gun that ranges in its alpha from 650-1000. Thatās a 350 dmg variability. Iām saying that it shouldnāt be like that, it should have a consistent alpha at a higher end to make up for the RNG and shouldnāt be forced to use a consumable just to make it higher. Klobi, if you think I suck in this tank then I would like to see what your experience is in playing this tank. Have you even read what I stated before? Or are you just here to talk trash about my skill? What is your username
I don't think you suck in the jgde I know you suck in the jgde
Tell me your username then. Youāre spewing hate without adding any substance to the conversation. What is your in game username?
Jg is good! I high roll a lot in it, dealing 900+! Much more reliable than 183! The armor is good too! The tungsten and crew skills help it deal more consistent damage and it can hold its own corridor very well!
my username doesn't change anything for this discussion btw, the stats 1. prove my point that you suck and 2. that jgde still performs better than your other t10 tds
It does because youāre talking a lot of hate. Why donāt you tell me your username? Show me your stats. And no my other TDs perform better than my jag, if you actually take a look at my stats.
it has highest winrate, and its only 72 dmg below your average of all tier X Tds played by you, its DPG wise not far below, or far above, its just in the middle, like I said: Balanced
i think thats all like avg performance
I think a big issue is the fact that it's extremely bulky and requires a lot of map awareness or else you end up firing 1-2 shots and then dying
Makes people just view in a negative light
Looking just at WR isnāt a sure way of understanding tank capabilities or performance in a tank. WN8 could be argued as a better indicator of tank performance and your ability to contribute each game
As long as Jpe100
Has the second highest a alpha then it will always be a force to be reckoned with and it will attract attention from news players
you've been talking about the jag in this channel for an entire month
Jag does what it does fairly well, there are better TDs at tier 10, if you donāt like it play something else. WG cares about numbers not who shouts loudest on the forums.
There are other tank destroyers that need buff/rework and are in a worde state than jge100
Like the tortoise and at 15
I pity anyone who drives these tanks
this isnāt an argument about the jag, but a stat shame competition
The whole 183 line needs a rework tbh, one of them is an armorless alpha bonker and the others are snails with guns that shoot in a never ending rate
I think the jg e100 is good but the problem is the meta. Now the meta is toward fast tanks and autoloaders. Slow tanks are now vulnerable to flanking and without team support they fall apart quickly. Also due to cali buff every one can pen them easily.
steel wall medal must be awarded to amoon
I did yesterday several games with Churchill VII (tier VI tech tree) to get just two Class II Mastery Bagde. It's to get above 19th rank.
But I realised this is no longer efficient compare to the others tier VI
The armor still do the job as the reload, but the dispersion is imo catastrophic, which a bit surprising with such small caliber, it's hard to touch at distance a stand still target...
Plus the slighty lack of pen against some tier VII heavy is problematic
And also I encounter very often the Kryos and boy this thing is too OP... it needs to get nerf in at least one caracteristic
Someone who has opened the blitzkit and actually compared tanks cannot think like that.. "Hori, obj268, wz113gft, grille, e4, e3, xm66f, foch155" These tanks are more accurate than the Jage100 in everyway (aim time, dispersion, moving dispersion) And we evaluate tanks in this game not by their caliber but by their alpha and other statistics. Because this is an arcade game. If a tank's other characteristics are poor, its gun must have good characteristics. and jage100 has armor that is both bulky and useless. This is reason enough to want the tank to be more accurate... Especially in a meta where mobile tanks are much more prominent, a bear like Jage100 would be expected to have a much more useful gun. But you keep thinking about whether a tank should be accurate or not by looking at its caliber haha...
According to this idea, obj263 should also be more accurate, after all, isn't its caliber low? haha But of course, things don't work that way. The tank's accuracy is balanced according to its other features...
by your logic every tier from 1-9 is impossible to win
no like if 8-8 or 7-8 then okay, but 8-9 almost impossible
my opinion tho
The way you said "8 tier need to be stopped from being throwed in battle with 9 tier. it's almsot impossible to win. tier 9 just kills you" also applies to other tiers except T10
It seems that buffing tanks such as bz75, murat, and mino is more important than buffing jagd e100. In particular, bz75 needs top priority rework
and whoever brainless idea was to normalize all penetration for td ht mt need to get fired lmao
that looks like a skill issue
Okay then, obviously Tier 7 canāt beat tier 8, so it should only face Tier 6 and 7.
Even for its alpha the Jageroo is accurate though. If you actually opened up blitzkit and looked at the stats, youād realize that. It has 800 alpha and can get its dispersion below .3 with its aimtime below 2 seconds. Thatās actually insane, especially considering that the gun doesnāt bloom all that much. Just saying āitās less accurate than all these other tanks with worse alpha, therefore it must be inaccurateā is absurd, especially considering the Jageroo matches and even beats a few of these tanks in some categories.
I doubt anyone would grind that line if the tier x wasnt fv183 IMO.
At15/tortoise needs to have armor tier for tier like wz113g without alpha
dude we do not speak the same language.. you thinking very complicated. Just think simple. Tanks are simply compared in 3 aspects. Gun, Mobilty, Armor(Survive Chance). Jageros armor and mobilty is bad, especially armour/mobilty ratio is very bad. In that case, you'd expect the tank's gun to be very good, right? But unfortunately this tank's gun is very average so it's not meta anyway... thats all..
Armor is allright. Mobility is very bad. Gun idk and don't want to play it again to check. Tank overall is worse than before for sure.
Except the armor isnāt bad, itās quite good. And the gun isnāt average, itās very good.
need to fix 60 tp ammo rack issue and j g e100 mobility
if you think jageros armor is good (And im certainly not going to try to explain to you how important armor/mobility ratio is in this game, an example wz113gft has very good armor/mobilty ratio) we are definitely playing this game with different minds, respects...
I mean yeah, the armor is good lol (both Cali and EA are on)
and mobility is urgh
In this case, minotauro is op in armour bruhhh dude You can't explain the armor of tanks in this game according to AP bullets. Oh well, whatever, I can't argue with this mentality anymore š š
My brother in Christ, that is calibrated TD standard. Of course loading gold rounds will pen, thatās literally the reason they exist. So yes, you look at how a tank holds up to standard rounds because if it does, it has good armor. If the enemy is forced to use prammo for a reliable pen, theyāre lowering their alpha and dpm giving you effectively more survivability. Which means that yes, Jageroo does in fact have good armor despite your claims to the contrary.
fv215b 183 dispersion is worse then before
The armor is good enough to ignore most standard shells
It only really falls apart against premium but that's kinda the point for most tanks
It straight up has better frontal armor than the E 100
got it, understood, very clear šš
That's why, the thing is the line by itself can be made worth grinding for with the right methods of changing it
The main thing is overall the line needs more speed, regardless of the Armor cause 20 top spd is unbearable
183 can be separated from its line into a new exclusive line for it, maybe some british snipers with low Armor, a semi turret but high alpha just as the ending product (and if they don't exist they can just make their own concepts) the tortoise can then end up with the alligator, at that point wg has essentially filled up for the plan for a new line and made the whole wonky playstyle thing a bit more consistent
Oh, and by the high alpha thing I meant that 640 is the max damage till t9, don't want the games to be ruined like that
Why can't I buy the new crates with gold
how
How is this balance related
Man Waffen should only be allowed to play in fun modes not regular battles
Do you recon that line would be as popular as the fv183 line?
I doubt wargaming would make a new line and separate 183 and at line. I feel like wotb wants to create it's own identity separate from pc version, you know?
The more average players play, the better they get. At line was OP at the start of this guy. But now there are too many players that are good. Tortoise/at15 are not punishing enough. They both needs an huge rework or massive buffs
Waffen isnāt as blatantly overpowered as Sheridan with its old missile
I've only just understood why the FV's existent gun mantlet is a magic black hole. The geometry has just never been fixed.
Look at this, this makes absolutely no sense. It's a 177mm thick CONE, combined with a unreasonably thick 132mm "spaced armour". Even from a gamedesign perspective, I don't see why it is the case. The FV183 player cannot use this block of armour in any situation except to outluck the enemy, which only adds more RNG in a RNG sided game.
In a more general sense, the FV being that armoured is imo quite stupid. It has the highest alpha of the game which is fine, but then make it so they can get PUNISHED for only sitting in a obvious spot without caring about the consequences. In it's current state, it doesn't get punished nearly enough by light tanks or heavies having a direct sight of the FV, simply because both of them have 50% of their aiming circle in a red spot.
Someone earlier replied that the armour is there to let people play frontline in FV, but is it really the case? The armour is thick but again, it is not reliable. Since it is so large, anyone can just hit the top rangefinder in close range without any issue, or can shoot at the green part without aiming nearly as hard as if the FV was a kilometer away. I cannot see a world where a frontline FV could work, when both the armour and the low speed+traverse makes the average player perform so much better, thus not giving them any reason to NOT camp
FV183 having armour just DOESN'T work from a game design perspective. Give it more speed idk
ngl for the longest time I thought it was just a thick slab of spaced armour, not some cone/funnel post-pbr
A ok
So 1500-1800 dmg
It's all perspective really.
I find autoloaders/reloaders to be imbalanced, but that's just me
As non owner of the tank , it doesnt seem like its super broken overall, i doubt bad players will do too good in it. It certainly is very toxic, vehicles that deal 1700 dmg in 5s are simply bad for game.
I played it in testing before it got retcal/csb, while it's a toxic frame, the tanks profile/camo/lack of spall does make it way more punishable compared to a 183/4005, along with being more situational, it's not terrible for the game but is not helping either
Even then you need calibrated premium rounds at that to get through JgPz's armor, which doesn't help mediums which only get 330 or so HEAT pen with calibrated so not even they get to just butter the armor.
Anyone who complains about JgPz really and truly just suffer from massive skill issues
At least we don't have the wot PC 183 armor
It used to bounce a lot more shots in blitz too
Idk why but the side turret cheeks used to be 116mm but now it's 124mm
Now ik why it feels much thicker than before
183 in pre release 8.6 have 177mm on side turret cheeks
Pretty much scarier
buff the wt auf e100, 5x570, also AP rounds shouldnt be able to pen the turret since there since it would just go through
buff wt by making it possible for me to remove it's garbage permanent style from it šš¼
SO TRUE I AGREE, THE CAMO IS SO BAD?
Sheridan with its old missile was literally free damage. You could shoot in any direction and all u had to do afterwards was look at an enemy. You didnt need direct LOS like you do now with the fun mode exclusive Sheri missile.
Waffen clip only hurts if the enemy makes a misplay and puts themselves out in the open
i want this wt back wg.
Nah
I have an unopenedlockbox with no keysš«
??? are you really comparing a med gun to a heavy gun and asking for it to have a better alpha than yoh itself
NEVER NERF Waffen because I'll buy it soon
It's a collector
Who knows what WG will do with it
(And I'd be carefull gambling for it, you have no charms that let you earn it after X-ammount of crates)
Besides that WG doesn't care what tanks you have, they won't hold out on changing a tank that you own
wt will probably stay like this for a year or two before they also decided to nerf it, its gonna get the same carro treatment at best
WG REMOVE KENI OTSU NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IM REALLY MAD!
sounds like someone didn't get their free keni otsu code
yea i mised it
all you have to do is click anything but low tiers
Just donāt play t3. Play high tiers.
Any ideas how many ke ni otsu bonus codes wg gave away? Just curious..
I dont know, There were 2 codes, EU stream and RU stream. So you should add those 2 if WG reveals code limit.
I'm pretty sure the only times I've non-penned an FV is firing HESH at it with the BZ at range
The armor really just exists to make people who are rushing shots bounce said shots
Why do people say that the tier 9 or 10 leopard is difficult to drive? Just asking. Im a German tank lover. Im nowhere near closed to driving that tank yet. Also, can you tell me what skills I could work on so I can drive that tank in the future?
Cause leopard 1 prototype suffers from:
Lack of armor(lucky rng bounces and edge of turret autobounxe sometime)
Lack of gun elevation and depression angles
Horrible gun handling for a medium
And very HE able from sides and back
And after E 50 M buff it's even worst to play leopard as you are purely a dpm support or a sniper tank
Yes you do get solid best spotting range but that does not fix the fact it is an inferior class for spotting tanks(aka medium do not get reduced concealment on the move) and you are too big to miss
Only recently good buff leopard got was Wz 132s mechanic of 7 second spotted time
Oh never mind then. I'm never getting those tanks. Too bad. Less German tanks in my garage.
I think it should be pointed out that Leopard PTA is arguably the worst in the line
Leopard 1 is not easy to drive, due to the aforementioned lack of armor, combined with the enemy targeting you for your effective gun (it's extremely accurate and high DPM)
The recent "rebalance" it got didn't help it serve its purpose. It tried to make it less about the gun and more about its mobility being used to be sneakier instead, even though Leopard is large and needs to use the gun to be effective, which in turn gets it spotted all the time. Maps aren't friendly to taking alternative routes on a flank once you reset your spotting. Leopard sacrifices DPM and risks running into bigger problems if it has to reroute to attack from a new angle to surprise the enemy (who already know you exist, and often can react quickly to your maneuvers).
Leopard 1 is a pro player tank. High skill ceiling if you get your positioning down to the head of a pin, and a sort of gamesense about medium flank gameplay to maximize your gun's effectiveness. The last rebalance hurt that, but it's still potent
Definitely not getting it. Unless I want my victory % rate to drop to ZERO!!!
If your WR is at least 60% already, then you'll probably perform in Leopard 1, maintaining that WR 
Nope! 48% and dropping.
The Leopard is a tank strictly for experts.
It's not a bad tank (though it seems to be getting worse because WG likes the bad players) but it does take a lot of effort to make use of
The new BZ honestly needs a bit of an armor buff for the turret and frontal hull, cause you'd honestly expect something that goes 33 mph to at least have some armor. Otherwise, been really enjoying the tank, the gun on it just absolutely chunks targets!
bz needs buff like lesta server
give normal 150mm gun and add rocket boost
Ironically, WoT PC's 183 armour works a lot "better", because the large maps give more options to not cross the 183's sight and since prammo deals the same damage as normal ammo, there's no need to ever use normal ammo making the armour less relevant
Ez fix donāt seal club
Maybe it is easier in wotb because when you zoom in this game. You instantly know where to penetrate or not. While i wot you get points or something like that
Keep in mind that wot armor indicator works behind bushes tho, in wotb if a jadge is camping behind a bush, you dont see anything of the armor
I'd say ST-62 Ver. 2 needs armor buff cuz it's literally white from close to everyone's point of view, even the turret; while it does not have good enough mobility and gun depression to compensate it, -6 is bruh
Just a small armor buff, maybe turret at least
I hope you didnt buy it for 10k gold at auction š
Instead of wotbs normal rating matches
What if it was instead 6v6 and had a 2/2/1/1 role lock
2 heavies 2 mediums
1 light 1 tank destroyer per team
Do you think it would work? or be as good?
realistically the only class that needs a hard limit is TD's, otherwise not much else is needed for the mm right now
In this concept revamped comp thing with role lock I think could actually be a good idea limiting tds to 1 aswell as lights.
Also as changing it from a 7v7 to a 6v6 for comp only
Give t110e4 Access to tungsten rounds and nerf american light tank derps
I dislike team lineups with 3 heavies 3 tds and one med
Anybody knows how much is the Amx 30B at auction? I want that tank so bad.
You missed the thing in the past stage
It was around 11k~12k-ish
also maybe a warning that the 30b might not be so good this time around ā ļø
Buff e5 subpar dmg
Nah
Wdym this time around? Sorry Iām clueless
considering the current meta tanks it's kind of squashed
think e6 t22 and e50
like i guess you could play it like a leopard but i'd just play a leopard instead
I donāt recall it ever actually being significant..but I did take a break in between
I thought it always has lived in the shadow of leo lol
THE WZ-110 NEEDS A MASSIVE BUFF, THE TANK IS AWEFUL!!
had some flexibility on ridges because the mantlet was good
but the dpm nerf is significant enough to stop players playing it i guess
Ah what it got nerfed? 
Lmao nah thatās wrong š let it be relevant for a little bit
ya it's probably due for one now, it came into the hot but took a couple nerfs then forgotten about seems
strv k is so meh is like not exist in the game
What if comp was 6v6 and was a 2/2/1/1 line up 2 heavies 2 meds 1 light 1 TD
lol idk much about comp I played one season years ago and got the background and was happy to never do it again
comp or ratings?
comp
Why tank destroyers and not heavies?
I feel like tank destroyers are essential and if one team has it while the other team doesnt is not an advantage. Explain to me why it shouldnt be heavies?
The tank is weird
its cupola is so big all the player just go for it
Its just a worse leopard 1
and leopard is in a meh state right now. Would rather play t100 or even an med armored soviet tanks.
Tank destroyers have the most diverse gameplay, like people say just lay back and snipe which doesn't work in majority of the tds in the first place
imo, they should be divided to multiple subclasses for the sake of balancing, the ratings mm would consider the sub classes but the random probably won't do it like that then
No, I've said the FV183's armour as a concept works better in WoT PC; not the armour by itself. PC's FV rarely magically bounces nearly as much and still stays sort of relevant as a FV4005 alternative for not being HEable.
The armour indicator is also useless, it doesn't take long for any slightly experienced player to instantly know where to aim with or without armour indicator, even at angled plates it often just comes down to intuition which works perfectly fine
Make it do 60 damage per hit and 0.1 reload time
I know this is a joke but Iām just gonna sound it out anyway. Youāre looking at 36000 damage per minute here
Should be a second option for the gun without almost any pen
Tank destroyers in this game are used by most people for camping, they make the gameplay stale because they are punishing people when they are pushing, battles where a tea has 3 TDs are often very campy and frustring to play for me personally, on some maps its very hard to dig out campers, which can make the gameplay very boring honestly, thats why I get why TDs should be limited, I also support that point
What you said is actually not true, not having a TD is often times a big advantage, its for the same reason that TDs like Mino, v4 or badger have very good winrate serverwide, because they are more likely to play frontline, while the enemy maybe gets a TD which camps, means that the team with the aggressive TD is one tank up which has much more Impact frontline then a camping TD, giving their team a advantage and because of that is more likely to win
Bro telling the whole fnaf lore
ohr, ohr ohr ohr, ohr, ohr ohr ohr ohr ohhrr š»
Leo already has depression ever since they took its gun depression
Give leo depression please wargaming
wargaming has forgotten the concept of a "skilled player tank". Every new tank they add to the game and every tank they buff is developed to be playable by all types of players. When I look at tanks right now, I see a lot of tanks that are considered overpowered or overbuffed. While med tanks used to be clearly better than other tanks, there are now plenty of powerful heavies and td's that can counter meds.
You no longer need to be a skilled player to play blitz. You can just deposit a large amount of money and buy a Waffen and beat every game..
Exaggerated and possibly misguided assertion about the WT but you do you
waffen when interclip:
fv4005 > Waffen
idk, Waffen is kinda garbo
Its not OP from what i seen but its certainly toxic. Another autoloader , this one with 1700 dmg in 5s
Waffen is noob killer. Thatās pretty much it.
Against a player that knows what the waffenās clip can do, itās pretty much useless. Itās just like being cautious and not over exposing to a 183.
I dont disagree, but wouldnt it be nicer if DPM was lowered across the board and there was less super high alpha/high clip damage tanks. It certainly would make gameplay better
This is a point that I think has been brought up many times before to lower the dpm universally which I actually think is a very good idea too but the chances of wargaming coming back from this level of high alpha and dpm commitment might be extremely low
But it also goes without saying that some tanks may feel a harder nerf since they rely on dpm to synergise with its low armor high mobility kit to perform well like leo 1 and maybe obj 140.
I left light tanks out because they also have other factors going for them like concealment on movement and relatively small profiles alongside their spotting range
Give to T26E5 more penetration
Guys where do u find these?
blitzkit
Which one? <ā- give me in dms
just klick on a tank
NVM IK
Every player on this game shares one common point. We are more likely to be impatient than patient. Like you said when I play tank destroyers I camp either in a spot where I can snipe everyone and support my frontline. I see other tank destroyers do this too. I get frustrated when there is no tds , because then the enemy can push or take risky moves without getting punished.
The tds just punishes risky players and there are plenty of that imo
Tds just punishes people who want to play the game, while they themself dont rly want to play the game, they want to sit in a corner and chill
you should try tds in those locations sometimes, that way you'll know where they can or can't fire at you, when fighting against them
Thanks for the advise! You are very cluefull
Ratings and comp
I just feel for a competitive game NOT a regular match it should be 6v6 with a 2/2/1/1 role lock
2 heavies 2 meds 1 td 1 light
This would fix ratings wotb this can be the same for comp.
To many heavies makes blitz not as fun the game js more fun when you can actually penetrate some or most of youāre opponents
i agree there's heavy spam in ratings but i doubt there's enough players playing mt/lt especially on NA to fill out teams, they gave move xp for initial spotting but it never compares to he much xp you get for damagr
The only problem is the queue times. It it might not be a problem idk Iām not war gaming itās just an assumption.
2/2/1/1 role lock would be way better and have a separate rank for each of the 4 roles.
But 6v6 can help the queue times also
What are the benefits of choosing to play the T44 over T54 itwt?
The same goes for the indien. Why choose the indien over RU251?
T-44 offers an earlier gun upgrade, LtWt offers an earlier engine upgrade
Indien is slightly better, but RU is more fun
Buff lancen C or I will quite the game
then quit
I hope wg nerfs the Conway and kpz. I will be writing wg about this
That doesnāt seem like much of a benefit, especially considering that if you choose ItWT, you can research two Tier X tanks.
Also, are you serious about the Indien? I canāt quite tell. The RU 251 is a high-risk, high-reward tank that can easily be exploited by unicum players.
Not only that in the future there probably will be a german light tech tree. I would assume you can research that line through RU251.
I just think it would be best to make the T54 ITWT to lead to 1 tier x. So more people can play T44.
the 122mm on the T-44 just needs to be buffed, then maybe it'll attract players
i do agree with Alopecoid on the T-44. no one plays the T-44 because it just sucks. a little bit of love would do it some good. Yes the T-54 ltwt should only lead to one t10, but that doesnt excuse the fact that the T-44 isnt fun to play, because its got nothing going for it atm.
Td is the new arty?š
personally i played the both of them on my big bro account before grind on my main account but i think the t44 line should be grind first since no one wanna play the light tank on stock engine (painful), yes i do agree the t44 is so powercrept
reposting my idea about the m41 bulldog legendary camo from a few months ago cuz, why not? (I just want my fav tank to have it cuz its so plain only with a pbr to me š)
what if the camo was inspired to the Philippineās V-150 armored car? this particular picture below shows the armored car had planks for RPG protection, it also has that one plank written āFree WiFiā on it, I could Imagine it as what if it was on to a tank, outdated, yet effective.
no
It is a tough tank.
Its slow, 280 alpha , above average dpm, and is decent speed.
Other tanks at t8 are doing a better job than it is.
it also doesnt help that through itwt you can research 2 tech trees.
give chieftain mk 6 a second gun with the same stats except with the old apcr it had as prammo
I rather they fix it's turret
that gun is a meme, there is no reason to play it anyway.
tier 8 meds are ruined by op premiums (Chiemra, progetto, def mk1, borrasque), so that weg does not care about tier 8 tt tanks, which are performing the worst in the game.
"that gun is a meme, there is no reason to play it anyway. " very useful input there my guy
instead of being serious about the gun
can you read?
tier 8 meds are ruined by op premiums (Chiemra, progetto, def mk1, borrasque), so that WG does not care about tier 8 tt tanks, which are performing the worst in the game.
what you mentioned is like complaing as if you were complaing your kitchen's tile while the house is on fire. In other words, it's a meaningless insignificant issue in a broad issue that affects not only the T-44 (which overall for performance is average.
that statement is irrelevant to me, as it's not focusing on what could be improved on the T-44, you're just ranting off away from what could be done to the T-44
there are other ways to improve to improve this tank, the solution you said is unviable: the 122mm on the t.44 (122mm D-25-44) is also mounted on tier 7 soviet heavy tanks, so this aspect has to be considered while balancing that gun. Neverthelss, the tank is already quite popular: it has been the most played tank in 11.4 update (Oct./Nov. Update) and second most played while the French meds were introduced (Source: Blitzanalysis)
I guess your entire proposal is **irrelevant **by now
"is also mounted on tier 7 soviet heavy tanks, so this aspect has to be considered while balancing that gun. " lol what, it's a completely seperate gun
T-44 is nowhere close to the most played tankā¦
No it's the same gun, check the tech tree.
If you research that gun on the kv-3 for instance, it will be already unlocked on the t-44.
er they're not
Most played tech tree medium, forgot to add
you probably unlocked the 122 mm D-25T on another tank, since what you're saying never happened to me when I was climbing up the obj. 140/T-62A line. It was probably unlocked when the IS-2 Shielded was given out
Nope, It's unlocked as a stopgap gun on is-3 and kv-4.
Still, t-44 is already popular enough to not require a buff on that gun.
most tier 7-9 tech tree mediums are in very bad place at the moment in terms of competing with premium mediums and generally against td and heavies of same tier. Often due to lack of gun stats like pen and DPM
yeah, cause all the premiums get penetration values outta satan's rectum
it wouldnt be unlocked from either considering its called the d-25-44 and not d-25t
its the same case with one of the chinese guns i forgot which
yes their chinese and you can argue that these tanks have their 122mm balanced due to their horrible otm dispersions, but i dont see why the t-44s 122mm cant have more dpm considering these 3 other tier 8 122mm meds have a whole 500 more dpm compared to the t-44
you can also argue that the t-44 is meant to be played with the 100mm or whatever it is but i dont think that should excuse the t-44s 122mm having like 500 less dpm compared to 3 other 122mm meds in its same tier
the dpm isnt the only thing there that is a lot worse
Waffentractor E-100 is balanced
Grass is red
No one can play 60tp lewandoski any more again always destroying by one shot š
Are they going to fix the armor bug on the Badger? Itās been almost 2 months and yet they still havenāt fixed it.
Was praying they were going to fix it with the recent micropath, but I guess we would have to wait until the next major patch.
contact support and tell about the bug then add "even though it's a third party resource, it accurately displays the armor bug in the game correctly in those pictures" because they'll end up saying something like this
you shouldn't bring too much attention to it cuz if they have to spend time to fix it, they'll probably rebalance the entire frontal armour profile and it could come away with more weak spots
Are you sure itās a bug? Two months ago wouldāve been when Badger got PBR. That change is probably intentional
Hi, i wanted to ask. I recovered a tank at support site where is information that if I sold that tank before v 10.8 I can recover that tank for same amount of golds that I sold it. Is that right?
Not anymore
VRT all got the penalty, regardless when you sold it
So why they have information on their site that you can recover vehicle for old conditions?
Either they forgot to update it or they're lazy
This is scam lol
They r telling us to use the normal tickets to restore with old prices instead of using VRT but yea it probably take days to get the tanks
*Look at the highlights on lower paragraphs of the pic says to use other in game issues ticket except the VRT to get the tanks with old prices u sold before the implementation of the in game restoration tool and the 10.8 changes
I think now i cant do anything bout it but thanks )
I mean you tell me if it's intentional, that's the SIDE armor extended into the front armor
Does anyone else think that BZ-176 needs some buff on the turret armor and maybe HE penetration or is it just me?
I believe a few years ago. You could research the Maus through the vk.45.02b. Now it is impossible to do so. Why would wargaming disable that feature? Maybe the mauschen line was more unpopular then vk45.02b line.
If that truly was the main reason. I am waiting for them to do the same thing with T49, T54 ITWT, and eventually with german lights or any other tech tree lines that lead to more than one Tier X.
Man I hope they bring back the old obj268 armour I just miss bouncing shells with it I can no longer houl down with it
honestly: give it +1/+2 degrees of gun depression, i think that matters more, but another 20mm of turret armor would be nice
I think a buf to 210mm on the cheeks wouldn't necesarilly be a bad thing. Even at full gun dep (6 degrees), it's own prammo can penetrate it without cali or EA on, meaning you can play around a bit with the equipment. In anything less than full gun dep, a Tier 9 med which has around 290-300mm of pen could go through as well without having to use cali.
Big boss needs rebalanced.
Grav specifically.
At this point nerfing it would just make grav unfun. It needs reworked.
Also there should be role limits on teams. 2 of any role at a time.
5 healers isnāt killable.
5 gravs is an instant win.
Itās a good game mode. Albeit very unfair due to RNG of what role you get. And the lack of a limit on roles
When unreal engine comes we NEED a team kill feature
Lol
Valid feelings. Counterpoint: dropping a bomber maus on your own boss
Than limit roles to 2. Wouldnāt fix the inherent issues. But it would band-aid the problem and mostly prevent the biggest issue of being stuck to a ceiling for half the match.
Type 57 nerf when?
Why does the Type 57 need a nerf
Its armor is too strong
Nerf the corner sides and the lower plate.
The tank is undeserving of such armor.
When one plays E100 , one had to do so much to bounce. While you can stand there and do nothing in Type. Same thing with maus, IS -7.
This tank deserves some weakness in its armor.
I meant the one in tier 10
It doesnāt even have good armor
I can think of multiple tanks including tech trees in tier 8 that have better armor
Mb i meant the type 71 
You can see me comparing to tier X heavies.
I just think that tank is undeserving of such armor. That is all.
This hurts me
Bro just load premium and go straight through the turret and upper plate
The GSOR Fearless is out now and OMG it's so mediocre compare to the GSOR 1008
What a joke š
the tanks you listed arent difficult to cut through š thats just a skill issue
You arenāt even comparing it to the normal Gsor in that image.
It trades autoloader for a single shot
I think it's fine
What is that shell velocity lmao
0.372 on-movement yikes
Undo kpz 50 t's pointless nerfs give her, her old pen back no need to do a pointless useless nerf just to add some consumables to supposedly fix the problem you created weegee
I love buying a tank with irl money only for it to get nerfed for no reason other than to create more problems with my builds
it lost 8mm of pen but gained a faster aimtime
I think that's reasonable
I suggest decreasing the t34 reload from 12s to 11s
The armour in type 71 is just fine. I would just want to nerf its premium ammo pen and dmg.
Give it a super speed boost
You have absolutely no idea
Iām like on the verge of tears
Iāve never played a tank this bad
In the history of wotb I can only name one tank thatās worse and thatās the rammer
8mm pen nerf is negligible for aim time buff. You still can pen most of mts and hts if you use it right. Plus, stop whining about consumables, its your skill issue where you cant use Kpz effectively. Even without consumable, Its turret armor can block all non-gold shells from mts and Kpz has 3rd best DPM among T10 mts.
edit: looking at your stats proves my point
Oh God, what's wrong with it shell velocity, is this how it supposed to be ?
Stats make it seem like bottom tier trash. I will know in 2 seasons
Unless the difference in dpm is very large, considering that guns with autoloaders are superior to regular guns, this fearless tank is trash.
Even the reliability of the main gun is not overwhelmingly good.
Not a lot of tanks can boast their on-movement dispersion is worse than their base dispersion, but somehow WG made it with the GSOR fearless
I can deal with it but the shell velocity is what tripping me off, it like chucking a hot explosive potato to the enemies
Dammit, I drag myself into the top 200 in the last week for this...
I thought the wiggling ears was cute
Considering players with actual game sense (if we assume rating tryhards have got it) they may somehow make this tank work
could you take this down? the rules about no profanities extend to videos and audio as well.
Ok this is insane. You can hit snapshot with the 183 and this light tank can rarely hit a snapshot because of its bad accuracy (I was very lucky with my first shot in this clip).
183 just got lucky :p
this is what the 10.8 equipment changes have done to the game
I only played it enough to ace it and dear god it felt miserable. Im probably just trash
I was thinking about some rebalans for Sheridan tech tree ( t49 and t92e1 ) how about increase the alpha dmg to 640 or 600 since is 152mm but it would also comes with cons with in this case would be reload time .Why even I am questioning that? Because is so annoying to lower rol the he shot for like 540 or something like that I'm just feel that would be so much fun if they increase alpha dmg
What do you think guys?
No
?
People are already complaining getting hit for 570dmg from a light that gets zero penalties, let alone a massive increase on that volume š
it has 310 heat pen for whatever reason 
Since you watched it at least you understand the problem at hand or did you get hung up on the audio
Allright i think is just skill isue if i see t49 in enemy team i would not go there to fight him
Also when i play with my t49 i just see people with papers tank constantly peeking into me like they didnt learn a lesson
Ok?
I dont know why you reacting like that to my suggestion learn how to talk or take more care . Also Explain this thing kv2 tier 6 640 dmg can oneshot almost evey tank that he meets and nobody is complaying abt that
In exchange for the alpha, it has
- barely any mobility
- barely any gun handling and penetration
- barely any armour and HP
Compared to the Sheridan that already has more than enough HEAT/HE pen, pretty high mobility and janky hitbox š
I was mainly talking abt t49 honestly but i got your point
I just wanted to be more like pc version t49. But i guess wot blitz is more fast and dynamic game so it would work but i would try this maybe for like test see for myself
The KV-2 is extremely slow
Extremely inaccurate
has very bad armor for it's size
and poor HP
The only good thing about it is the damage it deals
*IF it deals
No it's going to deal good damage as long as it pens
No reason to say if it deals
Kv2 is almost the same deal like t49 in tier 8 but okay. You will still get one shot and gun handling is pretty familiar you just making this more dramatic
I think a major difference is the speed, though. The thing with speed, while isn't gamechanging from low differences, influences how a tank plays a lot when taken to extremes.
It turns heavies into heaviums, it turns the Pz. II J, a light tank, into a fat snail. It allows the fastest of tanks to outrun the rest, take surprise positions the quickest, and to maneuver around and avoid taking damage from the sluggish tanks of the tier.
T49 is able to do things KV-2 can't (other than fighting tier 10s, duh). It can use the high alpha where it wants. KV-2 just has to follow the team or roll around somewhere, get one shot out, then painstakingly take cover while it probably takes damage back. Is that an easy playstyle that seal clubbers abused against new players back then? Yeah, it is.
But T49 has to deal with significant drawbacks. First, you're far less likely to encounter a less experienced enemy team than in tier 5-7. Enemies can and will often punish you for small positional mistakes. Second, your HP is unlike the highest pools in the tier. Far from it, actually. You can't afford to take many hits back while you already dish out a lower alpha than the KV-2 but two tiers higher. Third, like in problem 2, your alpha just doesn't matter as much. KV-2 was feared if it caught you exposed. T49 just gets shot back twice by enemy lights/meds and already is out-traded. Fourth, with HEAT, you are unable to deal with many heavies if they have their attention towards you. KV-2 can ruin a tier 6 heavy while a T49 can just splash it for half of the heavy's alpha.
T49 is a light tank. Light tanks are suited for smarter players who can accommodate weaknesses and abuse strengths. KV-2 is one of the easiest tanks to play, but not many see the downsides against such inexperienced enemies.
Wow thank you for this speech really detail and showing how is to play those tanks but do you agree that they should make gun changings?
It is a huge problem lol the only people that defend it are trolls or genuine 40%ers
Brother the corner sides need a nerf
The tank needs to be more difficult use
I understand you would say skill issue, but it is not skill issue. I just think the tank corner sides needs to be nerfed so it can be penned by normal ammo easier
I mean look im just dont know why t49 have the lowest alpha of the all 152mm gun
T49 is diffucult tank to play if you get a match where there is no paper like tanks , making any good dmg with heat is so hard you can low tow soo often like 425 or something
T49, T92E1 and KPZ 70 all have 560 alpha while having a 152mm
Ho-Ri also shares 560 alpha with a 150mm
Sheridan has 570 alpha
You need to realize the T49 is going to hit harder than everything else in it's tier besides tanks with proper 152mm alpha like the ISU-152
Nerf Graviton to just 1 per team. It's impossible to play when 5 players have this and don't stop spamming it
Is the Pz V/IV any good?
there's a big weak spot in the corner if you'd use your eyes. it's not hard bro
mino and murat need buffs.
In other countries' servers, there are many beginners who stay still even when hit, so these two tanks are evaluated too highly, but the Asian server is different.
These two tanks are only good against beginners, but are poorly designed tanks that are too weak against experts.
The peak potential of both tanks is very low.
The Murat has a poor and large chassis, low camouflage values, and a turret that is weaker than expected, and even the performance of its main gun is not overwhelming compared to other meta medium tanks.
mino is completely backward compatible with kranvagn. The gun angle is limited, mobility is slower, the turret armor is thinner, have some cupola weakpoint, and the main gun's performance is worse.
If you play a tier 10 battle on the Asia server right now, you will know that there are very few users who use these two tanks.
It's just that the language barrier makes it difficult to talk about these complaints, so they just keep quiet.
Guys I'm new here, I think the E5 really needs a buff
The e5 is a very good tank with all three mobility, attack, and defense above average.
If it had a huge cupola like in PC WoT, it would have become a tank that should not be used except by experts, but without even that, Blitz's e5 can be said to be almost complete.
The e5 has a main gun with better dpm and aiming performance than the type 71.
When compared overall, it is true that it has a low dpm, but it has good aiming performance and its shortcomings can be resolved with mobility and defense.
@feral fossil
I think the damage is too low compared to other heavies(mostly)
It does the same damage as every other 120mm heavy
But its dpm is less as compared to other hts that deal 400 dmg like E6, 113, 215b , super conqueror etc but in return it has better armour, holding capabilities and gun depression.
E5 is pretty well balanced. It has decent dpm, great turret armour, 8 deg gun depression, good mobility and accuracy. But it has poor reverse speed and weak modules that make it well balanced. E5 is one of the best tanks for new players.
buff Caliban upper front plate and the sloped turret part, how is it a heavy with that armour
The last thing the Caliban needs is armor
Give the XM66F its AP back
But how would you like to see the mino or the murat getting buffed?
Letās take the mino as an example: If you tried to buff the turret armor to a point where it couldnāt be penetrated with prammo anymore, it would suddenly become insanely OP, the frontally unpennable armor paired with the 490 alpha autoreloader would make it invincible. Surely, WG could buff the mobility , but does a tank meant to hold positions and sit hulldown need good mobility? I donāt think so.
In my opinion, the Minotauro CC ist just a bad design, slow, bulky wierdly armored and therefore not really useful for any kind of dynamic situation, as it only performs well in slowly-paced battles.
Murat:
It cannot really fight hulldown due to the enormous lower plate, which is actually good, because if it had good armour, it would be way to strong due to beeing able to sit anywhere and just unload its magazine. The gun is nothing special, neither too good nor is it too bad. Itās the same about the mobility.
What he said about Murat is straight up wrong anyways, Murat is balanced as of now and no other medium contests it in peeking or pure penetration, it handles exceptionally well for its caliber and this is why the Murat doesnāt have full 120mm alpha it would be too strong with it
The current mino has the characteristic that the front of the turret can be easily penetrated if the gun depression angle is not used to its full potential, but the problem is that even in the best condition (using a gun depression angle of 9 degrees or more), it can be penetrated by HEAT shells with a penetration power of 380 or more, and even has a cupola weakness.
Tanks with similar problems include the rino and bisonte, and these tanks also have the characteristic that the front is easily penetrated if the gun depression angle is not maximized.
These are heavy tanks with a turret that rotates 360 degrees and have better mobility. The difference is that their weak points are very small, so it is very difficult for guns with less than a certain penetration power to penetrate them.
In comparison, mino clearly has a weak point due to its huge size called the "cupola".
And compared to kranvagn, I think the efficiency of mino's front turret defense is embarrassingly low.
I wish the mino's turret front had badger level defense even on flat ground. Instead, I think it would be a good idea to further nerf the thickness and size of the cupola so that it can be easily penetrated by standard shells.
Cardboard.
Maybe you could just remove the hull armor entirely, so that only the turret has some armour, nerf the gun depression, decrease its intraclip from 3.53 to 3 secs and give it like 45 kph top speed and better P/W ratio
The last thing this game needs is a hulldown TD going 45kmh forward with an autoreloader
Murat's peak potential is really low compared to other meta medium tanks.
Due to the huge and thin body (especially the lower front) and low dpm,
In the current meta, where e50m and t22 are the mainstays, it is very vulnerable to all-out warfare, and murat is not small like a bourrasque and has poor camouflage. Therefore, it is not suitable for hit and run using it, so hulldown play from the rear is practically forced, but the front turret armor are virtually meaningless when competing with highly skilled players. In addition, it is a tank with poor mobility, with a weight-to-weight ratio similar to that of the Carro 45t.
I agree that the main gun's performance is average, but the problem is that only the main gun is average while the rest's mobility and survivability are all low.
Murat's problem is that it has a huge hull, so it would be nice if the hull was smaller, but in reality, this cannot be achieved, so I think we need to buff its mobility and main gun instantaneous firepower to turn it into a high-risk, high-return type tank.
I wish Mino's defense would be similar to PC WoT.|
What I mean is that the front turret defense is very easily penetrated by prammo and the problem is that the area is large.
The e50m also has this problem, but considering that the e50m's weak points are difficult to hit from a distance due to its small area, you can see why Murat's defense is a problem.
@next zodiac
Every tank performs worse the better its enemies are
I don't see any point of talking about balancing tanks here, no matter how much the ech tree are balanced WG will bring a new OP premium tanks that will outshine everyone. Let them do as they wish
In fact, the problem is that it is difficult to overcome Murat's shortcomings of low dpm due to its large body and low camouflage value with skill.
This can be seen as a contrast to the Bourrasque, which also has a very low dpm, but can overcome this shortcoming with its high camouflage value and low chassis.
- ERAC 105 can also overcome its shortcomings in a similar way to borrasque.
What tanks are you exactly talking about?
The waffen f1 which is just a worse fv 4005? Or the Lion, which seems to be one of the worst t10 meds?
How is Waffen worse 4005? MBT, latest Titan, XM66, Annihilator, Smasher and the list goes on and on
All those tank (except the smasher) are not OP, just very strong
Smasher is op and others are very strong? What's make Smasher OP and the others I mention just very strong?
Is St-I op for XI? It has IS-4 Armor just Slower and bigger Turrent
ST-I is one of the worst tier 9s
The smasher is simply better than every ozther tank in almost every situation.
It has troll armor due to it having the kv2 layout. It has the highest damage on t7 and can easily oneshot some lights and even t6 meds. You cannot counter it with any fast tank because, well⦠Smasher looking at you = instant death
But all the other tanks u mentioned have certain weaknesses: XM has a weakspot behind the turret, a huge lower plate and is pretty bulky. The latest Titan is very slow and can therefore be countered by fast tank, itās pretty big and it doesnt have a very accurate gun. Anni has a very long reload and misses everything more than 150 m away. The MBT B, well isnt it just another prog ?
@wicked quest thats exactly what i meant
Why?
Mino is fine and doesn't need any changes
Smasher can 1 shot tier 6s and butter tier 8s its also effectively immune to tier 6s and standard ammo to Most T7s
Bruh š š
Its mobility is slow and its protection is completely dependent on the gun depression angle, so its limitations are clear.
A hulldown tank that needs to hulldown?!?!!
USS Montana would be a balanced tier 10 premium heavy tank
Mino doesnt need any changes i agree with murat tho that thing is garbage
Let's think about 60tp
60tp is guaranteed significant protection even if only the vehicle body is covered on flat ground, but mino does not provide effective protection just by covering the vehicle body.
Is anyone looking forward to an overall thickness increase to the frontal armor of the IS-3 and IS-6?.It shouldn't be "Š¾Š±ŃŠøŠµŠŗŃ 252Ń" levels of auto-ricochet thickness,but something more akin to the wz-111.Acceptable frontal thickness(in the case of a pike nosed tank-IS3),that allows for frontal facing of HT enemy tanks(premium rounds like heat/apcr should go trough),and (in thr case of the IS6),armor that let's it angle/sidescrape at least.

Mino is for pros
What about the IS3 and IS6?
seriously?
What idixx discusses protection without prammo?
The 60tp has always had one of the strongest turrets in the game
if the Mino had a similar level of protection on flat ground they would completely remove it's gun depression or nuke other aspects of the tank like mobility or DPM
Running EA and using even just 6 degrees of your gun depression does a fair deal to help out your armor profile
And at 10 degrees tanks will need to be packing 380mm of HEAT to even pen the spot below your gun (Which only 4 heavies have with calibrated)
You'll need like 367 APCR and 346 AP to pen the same location
If Mino had similar level of protection on flat ground it would be actually be good and played
You forgot that the mino is vulnerable to flank attacks due to its slow mobility and limited turret rotation angle.
If Mino had that much protection on flat ground it would be stupidly broken considering it has 10 degrees of gun depression
@vapid island So is literally every other TD and the majority of heavies that issue does not belong specifically to the Mino
Learn how to position better so you don't get flanked so easily
"Stupidly broken" what is stupidly broken? That if u hide your lowerplate people cant pen your turret aka similar armor profile s 60TP?
This is the case for every hulldown Heavy but ig if mino hat that it would be broken, not like it also features a cupola or a weak lower plate like every other hulldown heavy
Mino is in a way similar to Rino, Rino has pretty weak turret armor but if you use the gundepression its actually pretty good, thing is rino got above average Heavy mobility and a pretty good gun in exchange for that
The mino has nothing in exchance, pretty much everything has its own flaws, the gun is a autoreloader so it comes with bad gunhandling and bad dpm, on top of that you also have pretty weak pen, considering you are a TD, 340 Pen is not better then some hulldown heavy tanks, and other TDs are much better
The mobility is bad, its slower then a 60TP but has like explained beforehand weaker turret armor then it, loses also 600 HP because its a TD in comparison
Mino is in a bad state right now, Im not complaining, idc about the tank but what some people state here is crazy, how is a tank that is super slow "stupidly broken" if you cant just go threw the turret on flat ground when you got a lower plate and a cupola similar to alot other heavys?
When the opponent is hull down, such as concept 1b or 452k, it is possible to deal with it by attacking the side or giving up the line and attacking the other opponent.
However, I wonder how the "mino", which has slow mobility, limited turret rotation angle, and does not have turret armor that can completely block the line like these two, can be "stupidly broken" just because the front turret armor is buffed.
No matter how perfectly you master a position, the better your opponent does, the more variables will arise, and it is natural that mino, who has little ability to deal with these variables, has a low peak potential.
If it is inconvenient to even ask for improvements to a tank with clear limitations, there is no reason to talk about tank balance.
It's very easy to deal with mino if you have basic skills in the first place, but kpz it seems like you didn't do that.
@ancient rampart
Blitz players when they get out played by a better player
They want the tank buffed to be the best
@next zodiac Concept 1B, Yoh, have 10 degress aswell and have strong turrets, other heavys like Kran, have 9 which legit dosnt matter in most cases, same goes for tanks like M4 mle, or E5 who have 8
gundepression isnt something that you can use infinitly, its limited aswell by the size of your tank and the position to play, for most hulldown positions in this game you need around 8-10 which is why those numbers are seen as "good" by the community
It would definitely be āstupidly brokenā simply because hulldown heavies like the 60tp dont have 10 degrees of gun depression, so they have to show their hull when overpeaking, the mino can just stay hulldown and farm.
A hulldown tank isn't strong when it's not hulldown?!!!??!11 š”š”š”
Let's think about 60tp
60tp is guaranteed significant protection even if only the vehicle body is covered on flat ground, but mino does not provide effective protection just by covering the vehicle body.
PLEASE READ THE COMMENT I SAID TO OTHER GUY
Yap yap yap git gud
Like you? I know 60Tp isnt really working out for you, but thats not a reason to take it out on other players
Are you high?
They're Mino players
They're definitely high
one always speak badly when one has nothing to say
- voltaire
They attack the messenger because they have nothing to say.
I dont see how this is connected with the topic, so is pretty much everything you said, Im gonna leave the conversation now since its getting into nowhere because people are talking, even if they have nothing to say
high up the leaderboard unlike a mino spammer
lol
I'm going to challenge the collective inteligence of this channel and state that:The WZ 111 is amongst the best 122mm tier 8 heavies
How so?
Ew
Concept and yoh both have large cupolas like the mino, so there is still no reason to buff it
Exactly but unlike the Mino, you cant just pen concept right into the turret even when its on flat ground can you?
This is btw whats this conversation is all about, because apprently Mino would be op if you couldnt pen it into the turret on flat ground
ā¢Busted terrain resistances
ā¢Slightly ever so more accurate 122mm gun
ā¢Stronger pike nose armor than the IS-5,IS-3
ā¢A plethora of super consumables
with premium shells you definitely can
Yes, it would be, because its literally the biggest weakspot. Not even every prem shell can pen the minoās lower plate or the area around the gun
Had a look at it and you're not wrong, compared it to the IS-3, seems to be stronger purely because of more sharp angles on the front
You definitly cant
We are reaching a point were you are trying to tell me that you can pen a Concept 1B in the turret which is 430mm effective
Thanks for the civil answer!
You can definitely pen the concept cupola
I will stop discussing with you because you are unable to read + you are not able to figure out what even my point is
You definitely can
Not a easy shot by any means but it's still possible
@queen geyser maybe you should start reading first, as the discussion started off as wether or not the Mino Cupola should be nerfed, not the entire turret, and i havent said anything else
First of all, i was answering to someoneās message in which he was talking abt the cupola, and im sure he understood that i meant only the cupola. The cupola is still part of the turret btw.
Secondly, i clarified multiple times that i was talking abt the cupola.
that's almost impossible
even kran's cupola can hit it while hulldown
but it's really hard to do that because it's too small and damn RNG
that weakpoint is smaller then kran's cupola
u must think enemy can move horizontal while hulldown
xdddde yea u talk about the cupola the same moment when I talk about the Turret armor, because you are unable to read
@ancient rampart because in my opinion the Mino is bad balanced atm because its underperforming
Idk why you want the Mino to have Hull down kran level of armor on the Mino when it's on flat ground
Just bad balancing
I thought it's 2750 gold for the custodian camo.
A mino is a tank with slow movement speed, limited turret rotation angle, low dpm and cupola weakness.
But kranvagn
The movement speed is much faster, the turret rotates 360 degrees, it has a much higher dpm and a faster total burst speed, and even the cupola weak point is very small, making the turret armor virtually invincible.
Do you think this is the right balance?
Even if there is a cupola weakness, wouldn't the front turret armor need to be better than it is now to be competitive?
Nerfing Calibrated shells would also help the Mino and other tanks like v4, I would be also down for that
How about communicating in a different way
Telling me that i cant read just because you misunderstood me is actually wild
no need to choose a diffrent way, I will stop
Thank you for not escalating any further, as we clearly have entirely different opinions and probably wont find a compromise. Im sorry for any misunderstandings from my side.
Hey guys, I am an experienced player having 10 years under my belt. My question is am I the only one struggling to do even average in the projet Murat?
Don't you dare ask that here,or you'll be labelled as a "skill issue" since the tank is obviously balanced.
not you alone, the blitzstars shows only four people who made more than 3.5k average in 100 games, and this is significantly less than the tanks that came out before him, personally i found it difficult to do full clip playing it because the tank hits poorly, its often hits one of two, although nominally its accuracy is good enough, also its pretty slow, i would say even pattons mobility is better, although i also don't like him very much in general
Exactly my thoughts too but only four people is wild
Murat is bad tank right now
I think the peak of murat's potential is very low.
Very high risk low return tank
Will it be nerfed? Or is it balanced? Waffen F1.0
yes, i usually do 3.7 or even more almost on everything, but playing specifically on this one was pain as hell, and devs probably wont touch him until next rebalance as they are gathering statistics as they always use to do
When Murat was first released, I expressed my opinion that Murat was not good, and I received all kinds of criticism from people here.
I'm glad that people have finally realized that the Murat is a tank with below-average performance.
if you really want to play it, then i would recommend trying to install ventilation instead of calibrated shells, if you haven't done it yet, then at least it starts to hit much better and i really felt it, but in general, i would not recommend playing it at all, as it was with the cs-63 when it came out which is one of the best meds right now after last rebalance, imo
Glad itās not just a 100% a skill issue š
ah yes, a demonstration of a situation that almost never happens in battles 90% of the time
It's just because most of the users who express strong opinions on this channel are of a low standard.
In the community I mainly work in, the overwhelming majority of users say that Mino and Murat are below average.
It's just that the native language of the users in that community is not English, so they can't talk due to the language barrier.
Makes sense
is mino bad? -> no.
is mino hard to play? -> yes.
does mino have high potential? -> not really, other tanks could do better.
should WG buff mino? -> not really, because wotb has various player base with different skill might find it hard countering buffed mino.
If mino, murat is not your taste, find other tanks to play so you can carry game
speaking of which, you can see this in most of teamplay war games. For example, war thunder, many ppls on forum complains about "certain" nation which has 20km spaa, 25km FnF AGM orbit striking, broken helis, etc... but it really comes down to "stop whining and If you dont like it, you play it"
In the first place, War Thunder is a simulator game with very low competition and ranking factors compared to WOT.
My last time playing War Thunder was in 2015, so I can't give an exact refutation because I need to know what the situation is there to make a decision
Think about how messed up the game is right now when pc wot does the balance patch you mentioned.
At least Blitz cares about the balance of all tier 10 tanks, so I'm giving my opinion.
You also offer such pathetic opinions. If that's the case, then why do you have this channel?
.War Thunder is a simulator game.
wot is a "competitive" game that places importance on wn8 rating and win rate.
The two are not comparable in the first place.
@unique scaffold
pathetic, yet its fact
Hard 2 play
Low return
With these conditions, why is there no need for a buff?
because, we have lots of 40-50% ppls whos having problem penning current mino. Thats why WG nerfed mino armor till now. simple
because WG and snail balance tanks according to stats
....OMG
The low point of potential is enough to deal with beginners, but the high point is very low, which is why this problem arose
I just wish it had protection similar to WoT.
If the developers had actively participated in the game and patched the balance, this wouldn't have happened.
Well, since the vast majority of users have a 40-50% win rate, it is understandable that people who make strong claims on this channel have expressed this opinion.
In the community I usually play in, people with a win rate of less than 60% get criticized when they evaluate tank balance.
I understand why opinions differ so much.
No, I understood perfectly. To be precise, I already knew.
Nevertheless, I made this claim with the thought of the possibility of change at least a little.
In the communities I usually use, there is a lot of talk about tank balance, but the vast majority are unable to express their opinions due to the language barrier
@unique scaffold
you didnt get point did you
I dont care how much mino needs buff, mino cant get buff due to mass playerbase.
progetto 65 nerf due to popularity says it all
- the reason why leo 1 is nerfed...
^what was saying for past 10min
#BuffTheMinotauro

it WAS because of the christmas sale
Wg way to buff mino currently is nerf 183 and jg
you're not happy with buffs or nerfs?
Im not perturbed really
nerfs based on popularity is stupid imo
edit: wrong msg I replied to
Anyways, them nerfing the Leo 1 was just so less of the player base would play it is pretty dumb. WG is also shooting themselves in the foot when they have to rebuff the tank in the future, with said playerbase coming back.
Whats better the mbt b or bz176?
BZ if you want fun, MBT if you want to grind stats
bz to sell and buy a tier x š¤
I just grabbed the premium, it will go blue eventually.
we need enough people to glaze it
Glaze? Its something people want to kill in game. Bounces pretty well, just a bit long so theres the guy you cant see doing the hurting
BZ-176 has no armor, no penetrating power, no weapon inclination, no speed, no fast reloading, transition speed between bullets, 1 bullet reload time and thes tank was given to us as a result of spending huge amounts of money as if we were kidding. wg are you kidding us or did you not have time to fix these problems in thes tank and will they be fixed? Otherwise, most people, like me, will quit the game rather than give their effort to you, and you will lose because you have lost thousands of old players who make you money
Wellā¦i guess you could look at the stats and compare against something youre familiar with, i wont say that people will quit the game over it, seen a few pros annoyed at the GSOR Fearless.
Old players dont make WG moneyā¦we have everything, new players dont. They will buy alot more frequently than a typical veteran player.
Price drops on tanks over time, we get a choice currently to accept the offer or challenge.
Im glad i have the MBT-B then, and im hoping the buffs for engine boost come your wayā¦usually wg will rebalance after 3 months for a new tank.
the shell velocity & dispersion factors of the gsor 1008 fearless is too bad. even just copy paste the regular 1008's data would make it a lot better
Tournaments are at 1am for me, i havnt checked if its changed in forever, but id prefer to not need my big boy pants on at 1am. Ill take sleep.
Sux for you guys doing that grind though, its alot of work and good luck to get there.
Š ŃŃŃŠŗŠøŠ¹
No clue what they were thinking with the velocity on the Fearless
Track critical means your shot went under tank and hit only tracks or you dont have enough pen to go through tracks+sides. I rarely use it, but its literally skill issue. Or HEAT and spaced armor mechanic
I think he means getting his own track damaged critically
Removing tracks is bold design decision. While i dont encourage it, i accept it as expression of his individuality.
M1198 striker?
I second this. Anyway, should Quad tracked tanks be able to tank twice as many hits than one? Would give quad tracks some actual toughness for their size too
I was thinking more of just being stationary pillbox in spawn entire battle to avoid frustration of damaged tracks. Probably how half the battle would go with German superheavies anyway if blitz was realistic
the vz 55 need more roof armor
Wouldnāt they break down if it was realistic? Idk much
or better dispersion, stab is useless and very poorly implemented, the tank is good if you have rng when angling, but all premium ammo with more than 315 pen can easily pen the roof angled armor (the roof, not the cupola, but the cupola is a huge weakspot but is fine), It is very strange that at that angle you can always penetrate, even tanks that do not have much penetration for the tier like the E-50M can penetrate at those angles, it seems to me something that completely ruins the tank, since the entire line without counting the vz They are absolute garbage and a total suffering for lacking armor and being heavy, the most redeeming thing about the VZ 55 is its cannon, but the dispersion and the stab ruin many shots, the penetration is ok, but it would need a little more, but just by lowering the dispersion a little more or adding a little more armor to the turret it would be good enough for more people to be encouraged to grind it, because if not, it's better in almost all of the IS-4 rn
The VZ 55 has a auto ricochet roof on flat ground you won't be getting penned in your roof unless you're face hugging tanks like the E 100
Yeahhhh...
Okay so they hit your viewport? That's just unlucky, no reason for a buff
i get penned by a kranvagn from 100m in the roof, on oasis palms heavy side and doing hulldown... (it wasn't a shot on the cupola)
You legit cannot pen the roof as it's auto ricochet (The pink spots)
Every single AP shell including Ho-Ri's premium gets bounced
Also you said the VZ 55 needs a dispersion buff even though it's already has sub 0.3 dispersion when running Refined gun while also having combat stabs which lets it stay accurate when moving below a certain speed
i think i get penned in that thing, idk if was absurd rng, but happened 3 times in that match from that kran :/
or idk if it was a ricochet and penned my cupola
I donāt think you know how combat stabs works
i always fully aim and stay at 0km/h before shooting
aim better 
i think, just is a bit frustrating to wait 17s to fail 1 shot or 2
Then play a different tank or get better
was it HEAT that they were shooting
idk, but i watch where he penned me and it was on the roof
You would need over 740mm of HEAT pen to pen the roof of the VZ 55 on flat ground and that's the weakest spot I could find
so idk how that kran penned me on the roof, it wasn't on a cupola, lemme check the replay if i see it
Could've been here?
I don't think anyone is consistently hitting that or even trying to aim for it as it most likely won't even appear in game as a pennable spot
What most likely happen is he got shot in the Cupola and the impact texture just got placed weirdly making it look like he got penned in the roof
I've had it happen before
lemme see the replay, and yes, it was on a optic
There is also the possibility that it ricocheted into the cupola (was already mentioned, nevermind)
Kran doesn't have enough pen to go through the cupola after a ricochet
uh, that kran penned me in that optic 2 times.... rating+no premium acc rng
premium account rng š 
š
wg, can you gave me an explaination pls? idk how that kran penned me on that exact same spot 2 times, with the same spot than the first shot 
Luck
the krane has enough penetration not only to penetrate there
but sir, was in the same exact spot 2 times in a row
so
it was a hacker or unreal lucky
There's no cheaters
there are cheats
all games have cheats and cheaters, this game has in a minimun quantity but like all the games there are cheaters, in my like 2700+5k fun mode battles i encounter like 3-4 hackers 100%, most on sheridan missiles
Yeah there's only cheats for ATGMs
There aren't any cheats for other stuff and if it there is it never goes anywhere
I think the Strv K should get turret armor
there are some visual cheats, some youtubers of the game have been shown some cheats of the game, like the no bushes, see through buildings, etc
This shot most likely went through your optic and hit the cupola and just displayed the texture there
idk
bc x tier
with 4 bullets or 3 ?
Simple. He got lucky
There is a cheat called banned mode in PC WoT, but I don't know that Blitz does.
Jpz e100 should get better reverse speed and buff the cheek armor on both sides of the gun
funny as the turret face armor was recently buffed
the barrel should not be apart of the hitbox of a destroyed tank.
The amor on the cheeks are fine now, is balanced the armor, but no the reload
No. Tier 10 is already plagued with heavily armoured TDs. The last thing we need is buffs to them. Quite the opposite. They should also limit the number of TDs to 2 per team (1 per team in 5v5).
Iām okay with that especially on maps like dead rail
Was* now most tanks can just load pramo and have no problem jg is one of those tanks were pramo just goes right through the cheeks
Earlier this evening i played ten 10v10 games at tier 10 (lots of 10s!!). In seven of those games there were four TDs per team. Always one or two were a jPE100, the obligatory piece-of-š© 183 and then a mixture of Minos, T110E3/4 and WZ/Foche etc. very few Grilles. Majority were 40-something percentage players with a low number of games. Itās like the only way they can be effective is to camp at the back using their camo rating with a big gun. For the supposed ātop tierā itās a bit of a joke
So? What do you want? Huge gun, tungsten shells, camo rating and now the armour of a Maus? Maybe give it a few ICBMs too so it can do AoE damage, and possibly some frikkinā laser beams on its head. It doesnāt need a buff. Itās one of the most over-played tanks in tier 10 as it is
ppl who cry about jageroo out of every tank in the game facinate me
Calm down buddy, the tank does not have good camo and doesnāt need it most of the time u donāt need to be sitting in the back doing damage, all it needs is 1 or 2 more kmh on reverse and take away some camo ig I donāt ever remember recalling it having good camo. And add a little cheek armor
Itās a big (quite literally) symptom of the meta I see in tier 10 on the EU server.
jageroo and meta ok
So, you donāt think thereās an over representation of TDs in tier 10 especially then? (the JPE is fine as it is)
Droodles hacks all the time and literally shows it on his yt but no one says anything
you're treading on shaky ground, cheating accusations is considered name n shame
I donāt watch that weirdoās videos
Obj 263 really needs a nerf on the armore
woah woah! we don't talk about the 263 here : )
Droodles doesnāt hack bro what š
Why?
š because some of us like the way it is now
Then how did he see me through a wall
If you are spotted then you are spotted and you get auto-aimed on to
Proxy spotting?
Sure bud
If you play with auto aim off I can understand why your bad enough to think heās cheating
im curious why m4a3e8 has poor pen compared to other t6 medium, 128mm vs 150mm+
is he high or sum
Wotb should apply the american rule in war movies: infinite caliber for gun infinite armor and infinite pen
What
You saw right what i said before
me when chi-to gets +31mm of pen from upgrade of the same gun š
What about give Type 5 Ka-Ri give special equipment like the Japanese Heavy Tanks?
it needs to be given the badger treatment
there are reasons for 263 being rare in normal battles lmao
no depression, weak sides, ackward weak spots, mid accuracy, apcr standard, cabin placed at the rear
only things saved it were dpm and speed (but treverse speed nerfed, why WG?)
exactly
Accuracy is way worse than just mid. That's the main reason why no one wants to play this thing
fo you hate when you get a track crit
6
12
2
naw its alr
no turret and bad accuracy, perfect thing to make a tank hard to play
Why Type 5 Ka-Ri Is it possible to penetrate the gun mask
Only -6 gun tilt angle
Iām assuming you mean the mask thatās part of itās legendary camoā¦which is only a visual effect and not a physical one
263 got AP standard last rebalance. Rest is correct, tank is trash
263 is the pinnacle of good on paper and crap on the battlefield
Correction:Tank is sewage material
+rest of tree is garbage
That's basically the case for any tank with poor hidden gun handling stats. These stats are incredibly important and you just can't see them on paper. Accuracy of 263 doesn't seem as bad until you actually play with it.
It's especially apparent on tanks like 263 which get hit by a combination of bad base accuracy, mid base aim time, not as bad, although definitely not good hidden gun handling stats and bad gun arc which forces you to constantly move and bloom your reticle
I have absolutely no idea why gun handling stats aren't included in the statcard of a vehicle, I even remember wargaming saying they don't plan to include them when asked in a Q&A few years ago. It just makes no sense to me. Implementing such feature would take nearly 0 development time and would be very useful for basically all players.
It's just annoying to be forced to go to 3rd party websites in order to look up one of the most basic stats of your tank
Like the gsor though, like since it deals below average than the usual td alpha at t8 you'd also expect it to be good on the move with the stationery handling
But goodness, that bloom is awful if anything
Sure. That's why we need those stats in game. Wargaming is deliberately hiding a very important piece of information from the customer before they purchase the tank.
Sure, it's kinda on the player to not look it up before buying, but many people don't even know gun handling stats exist and I don't you should be able to look anything outside of the game before purchasing something in the game.
And no, gun handling being incorporated into that wonky estimated aim time stat we have in game or whatever is not an excuse. This stat is worthless, missleading and mixes up 2 entirely different stats which are gun handling and base aim time.
No, I meant the guns and its mask which is not considered a screen and it can be penetrated and cause damage
kinda says alot
š¤£ā
it got ap back
Personally I hate going against the 263 in a med
You shouldn't in the first placeš
that hull spin rate 
Make
Is this news true? They will cancel the recovery of tanks is this true?
Me too
You cant really circle a 263 because of that insane hull traverse
Buff lion turret armor to 260mm increase its topspeed to 58 and Power to weight by 1.2 hp/ton
Buff Bisonte gun to 350/300/440 alpha, nerf intra clip to 3 second and remove reserved shell mechanic
I'd rather buff the gun handling
Nerf the cali shell and buff the loader
Blitz needs to revive the classic super HTs
why do you want to remove its mechanic ? the only thing it possibly needs is a 2nd shell reload buff, and the tank is very good and doesn't absolutely need a buff
the mechanic is there to justify WG making the second shell has a long reload, I simply think it is dumb mechanic and WG should just balance it like a 2-shot autoreloader like Italian heavy line
it's the same mechanic as the heavy italian line, the only difference is that the italian heavy line has a shorter 2nd shell reload
that mechanic makes all shells reload quicker a bit except the last shell which is much slower than usual, make it different than most autoreloader italian HT because reserve shells only appear on c45, other italian HT don't have it, while italian techtree HT can dumb all clip and then become a single loader if they want because the reload is not too slow, while bisonte have to do opposite, it should only use it's first shell like a manual loader, only dumb 2nd one if very necessary, they just different, the dpm when use 1st shell of bisonte will be better but 2nd will far worse, imo if WG want to change, buff the handling first, think about the mechanics later
yes, that's right I think
Bisonte's dpm is already higher then t54e2
Good dpm with kinda nice burst dmg
And emergency shell load time is just 16 sec it's 4 - 5 sec faster then other emergency shell mechanism it make bisonte much more versatility
- like rino, bisonte can get quite good front turret protection when raise the front chassis ( use full gun depression)
M6A2E1 EXP, ERAC-something, AMX CDC and Dracula are too OP and need to be nerfed. CDC and Dracula have an impossible acceleration and hull traverse rate, so these need to be lowered by 50%. M6A2E1 EXP has waaaay too thick armor. With 275 penetration his frontal armor is all green and yet it's always ricochets from it. The ERAC is supposed to have only 6° gun depression and yet it can hit me while I'm under the hill (and he's above me) on the Mines map and other similar situations. The "heavy" tank Taliban deals way too much damage with HE shells to the thick armor of T28 Prototype. 203 mm front armor + 3% increase and yet every time I meet the Taliban I get 500-600 damage from it.
Bait or clueless
Call your shots ladies and gentlemen
The Taliban had high WR in Afghanistan
He canāt spell caliban so itās instant bait
I'mma be a dong about it so here's a counter-argument
The only good thing on both Drac and CDC is their speed. This is balanced by them having zero armour and subpar to usable gun. Both of them have already showed their age and are just around to gaslight oneself into thinking wheeled vehicles are in the game. Nerfing the mobility of them defeats their purpose
M6A2E1 EXP can simply be countered by aiming for the turret ring or if you have more than 245mm of effective pen, go through the hull cheeks, or if you're mobile and short enough, just go around it. It is once again old, so there's not much to nerf unless you want its performance to tank
ERAC has -8°, not -6° which is exploitable in Mines
Caliban has a 15cm gun, deal with it. Not even 1m of concrete can survive it
the caliban deals 500-600 dmg with it's normal shell, so no it's not an op HE shell that can pen your T28 proto
I call it Taliban because that's what its name sounds like to me.
CDC is far from balanced now š
It should have a really great gun
CDC and Dracula are not even that good CDC especially
and the M6A2E1 EXP is one of the worst tanks in the tier the turret is paper to even tier 7s
Buff bz68 hesh pen
It never occurred to me to shoot its turret. It's an old habit from the regular WOT to shoot at the lower plate.
The game literally tells you where to aim
Damage too ngl
On this particular tank - it doesn't, it's red almost everywhere.
What tank are you using
but the cdc is funy
the CDC being "Funny" has no bearing on the topic of it being overpowered or not as the person has claimed
i just read the context and its kinda stupid to call the cdc's mobility op
GUYS IS OBJ 274A A GOOD PREM TIER 8 TANK?
buff caliban turret armour as there is no physical reason for it to be that slow
It's workable
Not the best, but not the worst
DID IT HAVE ARMOUR AND IN HICH ASPECTS I IT GOOD?
If you get hulldown yeah
The gun has beefy alpha, but the pen can be problematic at times
should i get it or not?
If you don't have a lot of reliable prem/collector tanks then yeah
k,thx
buff waffen
Why you sell premium tank?
Don't sell your tank for scam gambling it's not a good method
Well, premium tanks donāt even sell for gold so thereās no big deal in selling them if you can make back the price later
I mean the collector tank its not wort it to sell
yeaaa,,problem is when i want to buy a grindimng line tank so i sell prem.
Most often Rhm BWT, sometimes TS-60, Elephant, T28 Prototype. I play only with tier 8 and higher. Tier 8's have a serious problem penetrating that heavy tank at the front.
They genuinely have zero issue
I think you need to learn how the play the game a bit more instead of complaining about one of the weakest heavies in tier 8
I know how to play the game, don't worry about that. But that particular tank remains OP, no matter what you say. Or is bugged. Either way, there's something wrong with it because even 286 penetration (ISU-152) shows those green areas as red. I have to put the penetration equipment, so that penetration becomes 309 and only then these areas truly become green.
Either take some screenshots in the game or you will remain delusional because the tier 8 M6 has an atrocious armor profile the only good thing about it is the gun but the T34 has the exact same gun but better so it's outclassed
The true tier 8 OP HT are T54E2, Tornvagn, T77, K-2 and 53tp
There's a reason why you don't see M6A2E1s anymore. Back in the day I had no trouble penning the cheeks of it with my T25 AT (a tier lower than the M6) using standard ammo.
and for that ISU-152 situation, either you are shooting it veryyyy far or it is angled. In no world would a BL-10 struggle to pen that thing's upper plate.
And your comment about 'it never occurred to me to shoot at its turret' then thats your problem. the M6 hull was made to be near impenetrable to most shells at T7 and some T8, and having turret weakspots encourage you to shoot there. What you had practiced which is ineffective doesn't mean the tank is OP, it is just you did not know where to shoot it just yet. Now you know
None of those mentioned are OP
T54e2, t77 and 53tp ares strong tho
Brother you can pen that tank almost everywhere with those vehicles. If you are struggling that is entirely on you. The M6 is one of the worst heavies in tier 8 and has been for a long time. In fact, you are the first person Iāve ever seen complain about its armor being too good and the tank has been out for more than 6 years.
ASTRON Rex: Either make intra-clip is 3 sec, reduce clip reload by 1.5~2 second or add another shell to the clip and up the intra-clip to 4 second and clip reload to another second
I got the Lorraine 50t this morning in a mystery certificate, is it good?
the hull armor is non existent but other stuff about the tank is good that's all i'm gonna say
The treeline M6 - yes, it is. But that experimental M6A2E1 is something completely different.
Iām talking about the EXP
Is M v yoh getting buffs
It doesnāt need buffs
Buff T-2020 I wanna use it for comp š
It needs just bit more minus angles for the gun
-9 and it's a candy
In which channel should I report wrong stats of a tank?
Probably #vehicles-discussion if it isn't for the sake of balance
There are many hackers
how
everyone who's better than him is hacking, obviously
Professional
This channel never disappoints to make me laugh
Even funnier than #blitz-memes
Anyway Strv K might need it's old consumables back if not buff the turret at least
Or a lil bit of speed
Yo check what I said in news discussion rifdi
i'd go to say it's turret armor needs a rework.
as parts of it's spaced armor clipping into the mantlet is more than likely not supposed to be happening
seperating the two does show it's not intentional (or atleast shouldn't be)
Did Blitz also have a āconvenience improvementā mod like WoT?
Give it a turret similar to the def mk1 or cent 5/1 and we good tbh
Wdym by āwrong statsā
If they do this for the strv K then they need to fix that one spot on the Badger and the entire turret of the Mk6
i sent this to the support nd they said they're gonna change it if there's any problems w it in upcoming patches but they didn't do anything
WG mindset
We're not going to fix glaring flaws with our tank models unless there's "Problems" with it
What those problems are
Only WG knows
Lazy mind set
Fix your terrible models or hire someone who can
The trackwheel is a weakspot too
Guys do I still have to pay double the amount of gold for restoring a tank that I sold before the price update for the tank restoration system was introduced?
If it was before the restoration update then the tank will cost the original price before the 2x increase
probably the only way they would care is if a lot of people complained about the same problem in tickets, this was my support msg and reply but i guess they didn't see no problems with it lol
xD
FV217 badger needs tungsten
No it doesn't
FV215B*
Nah the badger needs and no need to correct me
Badger does not need tungsten
it needs a buff to dispersion when moving the gun and tank