#td2-build-advice
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To farm the pvp exclusives and the raid exos cause my rng sucks inside the raid groups i am in xD. Yes i know its a .0024 chance or smth.
Better option, build the most basic all red striker build with any assault rifle and just learn the raid.
You do know in raid groups most of the time everyone else that knows what there doing or is high SHD already has the exclusive and are willing to give it them out if they know others need it?
The rest you can farm out of named or legacy caches.
Yep,but if nobody gets it in multiple tries its also pretty funny
What's funny?
Took me 2 for Ouro
2 for Eagle
2 for Rav
That nobody got it in multiple tries on different chars. Just the rng when i am in the group,which i already know from other games. Thats why i find it funny.
Ceska Unbreakable would work fine too
When you get used to pixel peeking in heroic, the same methods apply to Legendary.
The only skill gap between heroic and Legendary is enemy patterns and knowing which enemies to prioritize first
Heroic you can pick any joe schmoe to kill and be fine. In legendary, choosing to kill a sniper is fine but leaving a drone up alive is a death sentence
Typically in Leggo you prio the drone ops first then kill everyone else
Shoot their legs. It will bypass the warhound's armor
You'll never have issues with Warhounds again knowing that info
didnt actually know that cheers
I got you š„
i knew it was the back thing for the grenade ones
It applies to all of them funny enough
Is shroud actually good in Legendary missions or is Nemesis just always better?
It's that little red strip
It's one of those "it depends" situations. Up to the user to utilize either. I personally would rather go Nemesis
So that you arenāt punished for target priority?
Correct. Shroud is ODogs but backwards
So is it actually more damage than Nemesis when following the priory? 125% amp sounds good but idk about actual calcs
Which most of those enemies will require numerous shots with Shroud
It's significantly better than nemesis. You can hit 100m+ with it if used correctly
just got a 2 control point retal im so lucky
Nemesis is easier to use since all you have to do is hold trigger + hit head
Is that like headhunter high end build?
Correct
Thank you!
You'll typically wanna pair it with ODogs
3 hotshot, chainkiller, dogs, Airaldi bag Vigi
Wait really? Iāve been running 3 HS, Chain, Gift, and then Dodge city with Harvest
Gift is only 13% HSD. Which helps all guns in your case. Taking Dodge on an MMR build now that we have Dogs is a bit of a waste
HeadHunter caps at a certain headshot % and the damage caps as well. You're better off pooling into specific weapon damage/amp/damage to armor
How does chain killer calc when you swap off a DCH Shot to a MMR?
Headhunter stacks will be max so hitting a headshot when swapping from Harvest to an MMR will still 1 shot if you hit a head. Or a body
I do it frequently on my Harvest 1 shot build. If I need range I'll swap to an MMR. Once I have the stacks I swap to pistol and it'll 1 shot any head I please as long as they don't have a helmet
Is the 1250% HH weapon damage calcād from the DCH shot or from the base weapon damage of whatever I swap to?
It's calculated based on if you hit the specific Headshot %
If I'm remembering correctly, it needs to be above I think 175% headshot damage to get that 1250% cap
So headshot will be capped at 1250%, however, weapon damage is a separate damage pool. Same with Amp/DTA
Hence why on MMRs people say take Airaldi compared to say Gift/Providence. It's a different damage source
Some also say 2 piece walker is okay too (chainkiller + walker bag Vigi. 2 piece walker is 5% DTA)
So let's say for example, you're running 4 hotshot with gift backpack. You're using an MMR. The build with Airaldi bag (using the same 4 piece hotshot setup) will do more top end damage for MMRs because of 2 damage pools:
1.) headshot
2.) Marksman rifle damage
That sounds right, I have 300% headshot damage on my build. Iām wondering if running determined on the harvest and swapping to Contractor/Fox Pray/Punch Drunk would be a better overall build
Fox's doesn't count towards HeadHunter. But it does boost initial shot damage
Like they donāt stack?
Because Chain says ādamage from last weapon hitā? And it canāt stack beyond a certain point?
It won't go beyond a certain point, no. It's hard capped at 1250%
Wait are you telling me headshots canāt get the DTTOC bonus?
They can, but headhunter won't count it
Oh okay - Chain is limiting total damage
Hence why I said "boosts initial shot damage"
It makes it easier to get your first stack I mean
So Amp, Specific Type Damage and Damage to armor can stack on top of chain killer max damage?
Correct. It's weird how headhunter works
Yeah thatās crazy
Can I stack all of this with Achilles pulse?
Achilles is a great skill to use yeah
It can boost the damage too
But that's because Achilles is essentially just a big damage bonus to a specific point(s) on an enemy
Oh, dien is here. He's the one to ask this stuff. I'm going strictly off memory so there might be some holes
headhunter damage is the sum of the shot damage and headhunter bonus
dttooc and hsd do not boost headhunter bonus, only shot damage, but
- you need 150% hsd to proc the 12.5 instead of 8 value for hh
- dttooc does boost shot damage the most out of all options so most people still use it even though it doesn't boost hh bonus
I got it for the most part right?
Thereās 2 reasons. WD scales with HH and then ya MMRās have so much HSD already due there 2nd stats.
OH dien here..
chainkiller is still the best option for hh chest because you're not going to need even more damage at the top end, most of the time you're already going to kill the target, so more top end damage is useless, but the 2nd shot is boosted by chainkiller and that difference matters more, imagine not being able to kill an elite on your second shot vs being able to, that difference is helped by chainkiller
Considering it raises the cap to 1250 I'd assume?
12.5 is not unique to chainkiller
Unlike default HH
@smoky latch Pfe build is solid.
That. But itās also the reason I almost never suggest Rifle HH at first due to need to hit a certain number to get chaining easily or you need to build HH stacks correctly.
Oh it's not???
how much armor regen should you have in your build
also armor regen vs armor on kill, which is preferred
I need to double check Chainkiller talent
it's on normal hh as well, chainkiller only makes the damage ramp higher
on dps builds only armor on kill is used, even then you don't want too much to have to sacrifice damage
āEasierā stacking is what I call it but that
Have you read dien HH guide? It really explains it well
I just saw the talent. I see where I got confused
what do most people use for regening armor mid fight outside of repair kits
they don't. they just don't take much damage by using good positioning
and using armor on kill to heal
Default headhunter after getting a headshot kill, deals 125% of the killing blow's damage. Chainkiller pushes that to 150%
hence the ramp being higher
I see where I goofed up
But mechanics wise yeah I got that for the most part right
Thank you š
^^ give the above convos a quick read
yo so my police m4 is at expertise 1 can i get that higher and how do i do that i heard deconstruct stuff of the same weapons type like more police m4s in my case but i just saw a post that says you can only raise it to your expertise level which means gain more expertise with other stuff which i assume means other guns is that right?
also i am random matchmaking for summit any way to more efficiantly get scorpio or coyotes mask in it?
should i try higher difficulties?
i am on normal rn or do i have to get to the top
Just stop with exp you don't need it
from the start.
Once you start understanding stuff then start using your mats up.
Have you read the starter guide already?
i may have but its been awhile i went off div2 for awhile and back in d2 and the old republic so i probably have forgotten a bunch of stuff it happens everytime i go through certain game phases
thanks again mate
I have been pinged once more.
@flint arch what u want
Or was it you? @solar sable
fk sake. @hot trellis Get a better timezone. ) : <
whats the best non exotic lmg for support weapon....i need 1 to mow down mobs on retaliation solo....il be using 3pc UA so have the extra mag size and ROF
Depends on your build
Let me guess: 3pcs Striker's and 2pcs UA with NBB
GR9 with frenzy is nice, NEGEV works well up close. Infantry MG5 is also a keeper, I think.
@smoky latch3 pc UA grupo and ceska...all crit rolled oblitirate and memento
Oh surprise
Yeah, it's not NBB! 
Iron Lung
@smoky latchnone exotic lol
He asked non-exotic, INF.
Guess I need sleep, sry
MG5 is the variant, I believe.
MG5 with Killer is nice
@smoky latchi do actually have that build aswell...i do realise it has its flaws but its got me through my early days ob div 2 i dare not part with it even though i dont use it much these days haha
GR9 feels smooth too
GR9 only really nice with Frenzy. Won't work with their build
this is definitely also a skill issue on my part but like is striker kinda actually hard/annoying to use in general/solo content or am i tripping
MK46/M249 are fast firing and a good alternative
Basically answered your own question, ngl.
It's a clean build. Just get used to it
The only thing we can recommend is not to use the chest.
ig i might be playing too impatient but goddamn being vaporised when an enemy looks at me is rough
Chest is a trap because you often kill enemies before ever going over 100 stacks.
Backpack is a must
i have the gr9 with frenzy and i find it has you standing out in the open for too long waitin on the mag to empty for that fast 9 second boost....i die too much ....think il try the mg5....what talent other than frenzy you suggest ?
Well, the idea is that you shoot without getting shot at. Peek corners, but don't exit cover. Use Decoy or Shield, that sort of thing.
@atomic turtle lmg with a shield? i think you need some sleep too lol
That weapon combo won't work with your build. Frenzy will run out before you empty your ammo box
You can take your time in encounters btw, unless your goal is to speedrun content, you're not gaining anything extra for doing it super fast.
eating bullets is bad.
yeah i definitely have a tendency to rush so i feel like i play better in a group where other people can take aggro LOL
I was giving an example, also I don't know if he's using an LMG or not, lmao.
@smoky latch yeh thats what heppens and i die tryin to empty it....should i do mg5 with frenzy? i assume its a smaller mag
well i'm a woman but you're right i'm using elmo's lmao
the one does the most dmg will normally make the most threat.
85 base + 50% on top, could work. Try Killer on it tho
Yeah, I think your issue stems more from underdeveloped game sense than build problems.
Rushing also doesn't benefit striker as much as you think it does, especially compared to CQB builds like HF.
ok il go mg5 with killer ty for all suggestions...sleepy 1s and none sleepy 1s š
tbf with my personality i'd be better off playing something like heartbreaker but i kinda cba farming it rn
HB is just Striker lite.
i switched from striker to hb and now i feel like a juggernaut
Deflated Striker's
Striker's without the alcohol.
i also just don't play shield bc i don't like it so i'm aware i'm intentionally making things harder for myself :icant:
cant do damage when youre down š
HB doesn't do real damage anyway :p
just farm hb bro itll change ur life u dont kill as fast but if u die with it its literally ur fault
What exactly are you running, if you don't mind me asking? Like... can you send a screenshot?
Try 4pcs Striker's, Equalizer and Memento. Roll 1-2 cores to armor and you're good
Then practice until you can switch back to red cores
i can't open game rn but it's all red coyoye equalizer striker
You're going to lose a lot of DPS, but Memento gives more utility and survivability.
reviver hive bc i'm a chud and banshee bc it's based
Skills are fine
things can't hurt you if they're dead.
im killing them just fine
its fun to be able to walk face to face with the biggest enemy and just watch ur armor bar go up
tempted to start farming a fi healer build so i can stop worrying about dying and allat
What playstyle do you like? Because I'd argue it's more important that you're having fun as opposed to just running something that works.
i love doing damage i'm so damagepilled too bad i play like a chud and rush and die for no reason
sounds like hb is for u
i know i can just take my time and play well but my impulse control is horrific
Have you tried looking at a Rifle build?
that too
Rifle Builds offer some of the best damage per bullet, overall DPS is lower, but you'll see massive ooga booga numbers.
i've looked at some i think it was determined builds?
Also, the increased accuracy makes it a lot easier to hunker down far and still land shots.
okay i'm gonna sound like a chud for saying this but like
one of the reasons i'm running striker elmo's is bc elmo's is a very good looking gun yfm?
also i SUCK at snap aiming i'm a lot better at tracking
Some of the Rifles do look nice if you ask me, but hey, you got your priorities. #divashion is worth a look if you want drip.
Yeah this is my exact experience with the build. And Iām running shroud Dodge city and harvest.
I always one shot the boss or random yellow bars. But Iāll struggle to kill a random purple or lose my buffs to hyena rushers with helmets
You could try a Tipping Scales Build. It's a fire and forget playstyle with LMGs.
i'm so jealous of that 12% chd mod
i've been doing legendary stuff here and there but i've never gotten anything rip
What in gods name is that drip
i got a 10% headshot from god knows where though
I've never once seen a 13% PfE mod, if that makes you feel any better. And I've been playing since release.
You got a problem with my clown get-up?
i just need some chc and chd mods and then i'm all done with the build aside from expertise
You look like you got dunked into a few paint buckets
exactly 
No pain, no gain.
i kinda hate farming mods bc it just feels so futile there's no guarantee or anything
You could always wait until TL switches to gear mods on one of the strongholds.
theoretically i could spend every minute farming leg summit until i die and not get even a single perfect chc or chd mods
That's the looter shooter genre in a nutshell.
Guessing you just do floor 10 over and over again?
i was really enjoying this game actually bc of recalibration and optimization but then i got hit with mods
To be fair, maxed mods aren't necessary. Being down 2 or 3% sucks, but it's not a build killer for the most part.
its just an ocd killer
mfw no 13% PfE after 7 years of playing.
I have 1
Actual dogshit drop rates. 
I've seen level 900's with 3 on one build
Let me optimize mods 
whether or not they did the old crafting glitch or not idk but still really annoyed me xD
Devs sucking fun out of the game in the most petty way.
why can't we optimize mods....
i've gotten like 6 separate 11.9% chd when i just need one 12% man please
That 0.1% wont kill you, just your OCD
I have to go back to farming Houndsman.
i'm at 99.9% chd rn you don't understand how that makes me feel
gotta be top 5 worst feelings ever in a videogame
With the 20% CHD from the watch Im missing I'd be at 110% with 58% CHC 
But thats the pain of quitting during gear score 500 and world tier 5 days I suppose
if i had maxed watch i'd be at 60% chc 120% chd with max mods
pretty sure i'd actually be over 60% chc but i cba
is there any exotic that pairs well with the bluescreen?
Overdogs, probably.
shit, got the contractors there
30% amp verses 8% dta
if that baby is from the boys universe I'm taking the baby
Eh, true true
overdogs seem kinda annoying to use though i don't wanna pay attention to who i'm shooting....
Btw, I should say this now, Tipping Scales can build to over 300 CHD.
Don't really need too
A majority of the enmies fall into the lower tier anyway, on average it'll have 60% uptime.
I don't even thinking about it...
obviously you'll use it more efficiently if you do but even if you don't itll still proc
g
lmao???? i'm happy with my striker but this is very funny to hear
You can actually go higher. Like 750% with the right set up.
if i want to run overdogs i have to optimize a pair so i think i'll just keep running coyote atp
Just throw them on and try it out.
I'll take a Overdogs with 2% over Coyote maxed out.
Found it. Here's an Image from @smoky latch 
oughhhhhhhhhhhhh having to farming more retals it's so over dude
assuming this was backfire+ overdrive of some kind
Yeah, Backfire, TS and some other shit Idk about.
society if i had the tactical assessment blueprints now i need to farm for overdogs dude
Farm Retaliate or Countdown Target Loot set to Gloves.
Not recommended lol
no i have the gloves i don't have the tactical assessments to optimise them
fym not recommened it's 700 CHD, INF. 
It's a pain to keep the TS stacks up
Just keep them up 4head.
...
You can also craft tactical assessment if you have the blueprint for it.
Just don't bleed 4head
yeah i know that's why i said if i had the tactical assessment blueprints LOL
IDC about the bleed, it's the TS stacks
Everything dies to quick anyway that you cannot keep the stacks up enough
pretty sure 808% is possible
525 from tipping 50 from redline overdrive 13 from grupo brand 200 from backfire 20 from watch (also added bonus probably coyotes for 25%? i think cant remember been too long since I've used it)
If i got coyotes right on 25% then its 833%
technically can't you get 35% from coyote's if multiple people are running
ahh true I've only looked at it from a solo standpoint
also pretty sure I missed 15% chd from backfire attachment so 848%
Now we're just missing a specialization that gives 152% passive CHD for free. lmao
mfw devs actually balance their games and don't give us broken builds with no trade-off.
Cyrlo, I want the HB days to come back. š©
what's the assessment needed for gloves again
true sons?!?! maybe not 100% on that
no true sons is ar and backpack
it's been a minute since I've actually played the game
cleaners maybe? idk been too long sorry
I think Chest is BTSU is all I remember.
either way i have to farm so many assessments again dude
riparonie, you would have loved mules
is it really worth over just running coyote's
omg it's cleaners i may have to dome myself
a lowest possible rolled overdogs is still better than coyotes
you can't beat that 30% amp damage
can't even farm them in dc
Depends on uptime 
Not really. 30% amp damage on OD is massive. Like... really huge. 100% uptime used right, and still over 50% on average.
The most annoying thing about OD is memorizing the tier hierarchy.
#td2-build-advice message Almost 800% no Redline Overdrive
Its content dependent. 50% is generous for some content.
Its fine for heroic
i can't even tell if t3 is the lowest or if t1 is the lowest they made it so vague
??? That's not how it works. Overdogs is always active what are you talking about?
It's not Veterancy related. It's the archetype of the enemies.
An Elite Assault will take more damage from OD than a Red Medic.
Yes and if you have skill proxies or assaulters screwing off, you're not going to have any amp damage until you get to them
Yeah, so you kill them and move up the ladder? It's not hard.
Target Prioritization is a thing.
Except it's the opposite of efficient target prioritization
i have a skill issue so i just have to shoot at the nearest enemy first idk man
And there's only so much you can do to control it
A majority of the enemies you face are in the lower tiers, when they die fast you move up the ladder fast.
It's pretty straightforward, if you ask me.
but like doesn't that also mean that like if a boss is the only enemy on the field you just do 30% more dmg to them
Killing medic boxes is a priority
Yes.
Depends on the content, and when they die quickly anyways...
lmao
Not really. If you can kill the support who deployed it that's far more efficient. And if they put it behind cover it's out of your control
Guessing best attribute for chatterbox is DTEOC?
No it doesn't depend on the Content, whatever enemy is the lowest tier, is going to die faster each time, this is non-negotiable. That's literally how the talent works. There's always going to be a lowest tier active.
Yep
Killing the medic is also a priority
Bombers, Droners and Medics should always die first
Different content has different ad compositions, and following Overdogs tiers can be counterintuitive to dealing with the high threat enemies
Yeah I agree. That's why Overdogs is counterintuitive
so are overdogs any good actually?
Its fine for heroic and incursion
Which is fine, because a majority are going to fall in the lower tiers anyway, the fact is that 30% amp damage with over half uptime is still better than Coyotes which only gives 25% CHD in ideal conditions.
Overdogs are BiS DPS gloves
You typically build for the mid buff.
The majority of ads are in the lowest tier, but they're also the weakest enemies, so it's minimal gains vs prioritizing being able to do more damage against the highest threat targets.
Let's take legendary DUA, what targets are you needing to kill first?
Throwers and Drones are tier order
The drones themselves, not the controller
Yes, I deally the Medics, Drone Ops, Throwers, Mini-tanks, etc. Not the assault or skill proxies. But that doesn't matter, because my point is that since you kill them so fast, you also move up that ladder even faster.
And if you build for the mid buff, I would argue it's still worse over 30% amp damage.
If you can make the split second decision that the medics or whatever higher-tiered enemy is inaccessible at the moment, you keep killing the lower tiers to reduce pressure.
That's what decoy is for, so the drones take themselves out and you don't have to worry about it as much.
Mathematically 30 amp is better, but the uptime is the issue.
The problem is for hard content, you don't want to move up the ladder, you want to kill the highest threat enemies first. If a medic, or drone controller, warhound, mini tank, or chunga is alive to long they're going to be more problematic then a couple assaulters and rushers you can already kill quickly.
Having amp damage against grenaders off the rip is nice, but doesn't make up for all the other high threat archetypes.
Decoy is nice, but depending on the engagement it may not be up long enough, and doesn't really solve the problem its more of a workaround
What is the correct way with bluescreen, overdogs and nd? I generally tag 2-3 guys and then focus on boss? Is this the right way?
It's the way I run it. Bosses ND just sucks again in geneal.
Yes, but you're saying it yourself.
"more problematic than assaulters or rushers you can already kill quickly"
The gloves just make you kill them faster and get to the higher tiers faster. Hence the 30% amp applies to the higher tiers sooner. Yes, some skill proxies can be problematic, so you need to shift priorities at times, the uptime on average, even those cases, is still high enough that giving up that 30% amp is still a big loss. That's the point I'm making. Compared to CHD or CHC which you only need so much of before you start feeling diminishing returns because 130 CHD is already good enough anyway. You need amplifiers aside from CHD so the calculations can stack exponentially.
The decoy is just an example to buy time. The same way Riot Foam buys time.
Player skill is also subjective and OD in the right hands is monstrous, regardless of composition or encounter. Especially if they make a really good play. Speedrunners already bully Legendary anyway with Regulus.
Oh god I just saw a "TS Tempest with Harrier Pride" build on YouTube
How much should i be dealing using st elmo with strikers
Like what's the standard damage for it
Like 700K? Somewhere in that range.
Can be much more depending on talents being used.
Like Sacrifice or Obliterate.
Oh not a mil? Thank god thought i was building it wrong when i only reached 800k crit proc max stacks
Are you usually equalizer?
I mean when you factor in expertise 1mil is normal yeah
Yes
Yeah, I would say 900K-1M is normal at max stacks, yeah, give or a take a few variables.
if you're on elmo you're DPS isn't gonna be anything special
i mean, elmo striker still melts pretty well even if there are stronger options
Any brand or gear set I should focus for being a medic?
like a support?
Like that yeah
I use FI and also refactor. The skill damage allows you to deal damage while also healing
That doesn't make any sense. I don't need to kill the lower tiers faster, I need to kill the higher tiers faster.
Overdogs just doesn't work in some encounters, its just the only place it actually matters is legendary and raids.
Capitol and Roosevelt boss are great examples for different reasons. Capitol boss has lunchboxes around the map. That means you're never going to get above tier 3. For Roosevelt, if you don't kill the marauders ASAP they 100% will kill you. Those are places your DPS against high threat targets actually matters.
Diminshing returns is only a partial factor for what attribute or talent to take, the other is the actual amount you get and both combined get you a real world number, for most intents and purposes, that shows the amount of DPS it actually gives.
In calculations, coyotes is giving around an 8% DPS increase iirc. So even at 50% uptime, Overdogs gives a significant boost in in DPS to coyotes.
In gameplay, the issue is where you need damage the most, you're not getting it. You can play around this, but it's just not as effective.
š
I've read here so many times that St Elmos isn't the boss.
What AR is/are, then?
For legendary/incursions
elmos is just very good and consistent overall. It depends on what you're looking for
it isnt the best dmg AR btw
That's what I meant - I've read it isn't.
Then what are the alternatives?
for incursion the BiS weapon is Backfire
for raids it's any 790+ RPM AR as far as I know
General content a high end ar with killer or measured will perform a little better DPS wise. ^
Incursion - Backfire, cause a healer mitigates the damage?
me laughing with PVGC Striker until a bullet grazes me and i die instantly 
That and long enough engagements to go immune to the bleed.
Someone with a brain š
Overdogs is overrated and applying it partially to your DPS calculation is idiotic š
What is with all the anti-Overdog propaganda recently?
Is it possibly that natural urge to fight the meta?
@near saffron wishes me dead now?
We just met!
Youāre right itās propaganda
even at 0 uptime you really arent losing a lot using overdogs.... generally you get a decent uptime tho
...
How do you know that youāre generally getting decent uptime. Thatās a pretty big assumption
personally, im using nego and prioriting so i transfer the amp to the higher tier. all your low tiers are also generally gonna die faster regardless and the amp then applies to the higher tiers in a single target scenario
I know what I am shooting
also its like an amp you arent getting anywhere else... why look a gift horse in the mouth?
Great! Youāre using it to 100% efficiency then. Most people are advised here to just shoot randomly which is where the issue is. Also if you read what ICS30 wrote, he mentions that in some scenarios you have to shoot something that wonāt benefit from the Overdogs buff. If you know that you wonāt have the buff for what youāre prioritizing, then itās not worth running
If any sort of target prioritization is required you cannot assume Overdogs will have a ādecent uptimeā
im kinda using the same logic with why you would use over dogs the same way someone would be against using ninja over vigilance bag... not using dogs, you get a single set bonus, or another exotic... does it gain more in most circumstances? same logic as not using ninja for a few set bonuses over something like vigilance, you wouldnt..
The thing with TS is that the backpack is worth it as you get more DMG out of it that any other BP. Same with ND and can make the case for Striker as well. So by not using OvD you are gimping yourself on 3 of the top DPS roles
what is the range assumption when figuring an 8% bonus with coyotes?
Mid
since used as example, would murauders fall in that range?
either the spot close to where you hop the wall, or from the boat?
Generally no
so as a comparison its kinda not great then... what would be the goto, fox's, ceska, grupo? it seems kinda pointless not to have the ability to deal a lot of extra damage to some npcs, up to and including all. there are always gonna be thorns even when you have high tier priority targets and being able to dispatch them faster is still a benefit
I was downstairs what I miss? I have a ping.
sawyers are top tier now 
here ^
Fkin hell did I miss a Year's worth of content? Is Y8 over already?
they added prototype gear recal and optimization, and iKia returned to div 2
also, manhunt happened in washington national airport
lmao
I'd still put more value into being able to optimize DPS for the tankiest enemies there, but there is a utility gain from Overdogs
If you clean the field of lower tier enemies faster, you leave only the higher tiers left. It's pretty straightforward.
Yes Overdogs don't offer as much value in some encounters, but they do in enough encounters that it outweighs Coyote's by a large margin.
For Capitol's boss, you can have 3 people sit in the tent while you knock out the boxes in seconds. It really doesn't take that long to do.
The Marauders are also a joke. You can drop a decoy and make a break for it to the boat. Do that and they can't effectively target you at all. Some bullets and a missile or two might make their way in, but they struggle so much to hit you that most of the time they end up flying helplessly above you while the team just eviscerates them, because guess what, players can actually aim straight up.
You still get the value of OD here because enemies keep spawning for a bit, and a lot of them are lower tiers that will, with enough numbers, add enough pressure to cause cracks in your team. Someone needs to control them. You're still getting value out of OD here.
Medics are useless when their drone dies, and if they have to go out in the open to revive an NPC, they can be picked off cleanly. Drone Operators and Throwers are still easily distracted by Decoys or left helpless with Riot Foam for long enough that you can make a play. Or someone else on the team can draw aggro momentarily so you can make the kill or flank.
Anyway this is all beside the point. That's just abusing AI behaviors. And if you know how to exploit behaviors, what makes them threatening is a non-issue. Part of the reason the tent strat in Capitol is so effective despite being so stupid, slow, and better strats existing, is because the AI rarely pushes enough to even climb inside. They just end up running in circles helplessly, trying to find a spot they can shoot you from. Heavies don't even try to climb over most times. They just keep strafing side to side, trying to figure out how to shoot you.
OD is useful enough in a majority of situations that swapping them for Coyote's is fairly worse, in my humble opinion. I would rather have a an OD that's 50% uptime on average than a Coyote's with 8% DPS increase based on a range buff you're also not always going to be in.
It's not just about OD being better in raw damage being applied properly, but how that one Exotic slot you're given can be used. And for raw DPS power, I can't see many things competing with Overdogs fairly. The same way Memento can't. Or DCH. It's not just what you give up but what you gain in return. And I don't believe the value of Coyote's is as good OD.
Text wall btw. I regret nothing.
What would help a lot of OD users is have an Icon over enemy heads that displays which are the lowest ranking NPCs in active combat.
Likewise, such an icon would be a big help to people who also use Shroud.
I think he knows how to play endgame content
That wasn't his point and suggesting tent strat on Capitol is just š
It wasn't much of a suggestion as it was a demonstration.
My point with that is the AI in this game is dumb. Multiple NPCs could just run into that tent and melee people to death, but they don't.
They kind of just keep walking in circles shooting into this one corner of the map, making zero progress while bad players whittle them down.
Have you ever sat through footage of a run and checked OD uptime?
I've never had a problem destroying the quads on Rose from the drop in point. Minute tops to drop them then it's just mopping up everything else.
I haven't seen any REAL numbers on it ever
Someone should sit through a dien.aka.kim Legendary run video and check how many times he would have Overdogs procced. Since dien probably has a good idea on what needs to be killed first
@onyx sage new video idea
Hey, I'd be down to watch.
i don't think dien uses overdogs that much actually 
Yes! I wonder why!!!!!!!!
oh wait does he use it with nego?
Hmmmmmmmmm why does dien not use it š¤
But when he needs to use Striker, he always opts for PVGC Striker and not even PGC Striker w/ Overdogs
he said he doesnt like ovd and even less bc they almost got him killed
ah
okay i checked his nego build in his videos, it seems to be... not even contractor's, it's just providence gloves

oh wait that's an older video
in his most recent video in zoo, it's Sacrifice w/ Salvo
frenzy shenanigans
oh yeah frenzy
i only used overdogs on a hotshot build and that's it
i don't use it for any other time because some of my strats directly conflict with overdogs
strats aka target priority
but i also understand in most content it doesn't matter
it just matters especially in this kind of content with preset spawns
what content doesnt have preset spawns
summit i guess
i mean where you have 2 chungas coming out of a door you can shoot and a bunch of tier 3 in narnia
open world maybe?
You don't want to clear those enemies first you want to clear the high threat enemies. I guess if the tier 1 medic revives all the tier 3 enemies you killed you'll get a really good uptime on Overdogs.
It can outweigh it in content where it doesn't matter what you use. Legendary can be far less forgiving.
Suggesting tent strat speaks volumes. You should never need to actually destroy any heal boxes, it's a waste of time when you can out damage the heal on the ads. Not sure how you're getting a line of site on all the health boxes "in seconds" from the tent, but whatever.
OK so your strategy for the marauders is to run your the boat and do less damage to them.
Medics aren't useless with their drone dead. In hectic rooms they can easily pick up enemies that you had limited LoS on, so you can get spammed by a droner or grenadier you already dealt with.
Drone ops and throwers can be distracted with a decoy, but your uptime on it is limited, and best used to actually deal with them instead of the low threat ads.
So you're foaming them... Because you need to kill them... Which overdogs doesn't help with.
The tent strategy is incredibly ineffective.
sorry for the ghost ping dien
I read tent. š¤¢
so i guess truck gave me bad strats for capitol 
What builds are a good direction to go to for solo legendary content in general?
Ahh. What's REALLLY bad I keep forgetting to take off overdogs for last section of lelggo capitol.... But ND doesn't care. lol
striker with memento is a good starter build for it
To note a build won't solely carry you thru solo leggo.
But like mentioned above
nah go full red PVGC Striker. go big or go home /j
Toasteyxgod on YouTube has some great solo legendary guides. It's as much about Strats as build.
I really don't recommend doing unless it's for the challenge though. Doing them in a group is a far easier and faster way to complete them.
Well I see a mixed variety of builds used and I've got full red striker dogs but I feel like I get caught sometimes and destroyed in seconds
You need a mix balance of a build, gameplay and knowledge to get thru solo leggo.
Overdogs is obviously the problem /j
can't duo leggo if someone keeps screwing up aviary spawns or fire nading the door sir
or alerting the 2nd area of enemies as they run in sir
Special place in heck for those people
i guess im going to heck
(not the fire nade part, i didn't do that)
also reviving someone without hotswapping to birdie's
Best to let Dien solo aviary in a duo run 
I eventually learned that in some places with specific strats that aren't just "shoot enemy", I stay behind
wah, you don't always shoot the enemy? that's too unintuitive!!
I'm going to upload random images of builds I made with silly descriptions
also @onyx sage rate my crap HHF gameplay with determined harvest sir
sir, your vid doesnt load
on that note.....
https://buildstation.app/td2/profile/ImMrChow
although it is pro, i'm sorry........
i know sir, i will beat myself on the head sir
NOT THE DETERMINED
I CAN'T HIT HEADSHOTS OKAY
gotta run turmoil if you're cheesing with determined anyway
I TRIED WITH REGULUS AND I KEPT DYING š
GIT GUD CORRUPT
(i cant either)
is creeping death any good for bluescreen and directive?
I need more headshot practice with Mantis sir š
Status Effect that doesn't a way to scale it's Base numbers (aka Skill Base) don't do enough to invest into it.
but i can't run vigilance backpack with turmoil and chainkiller sir
Don't need HF if its determined harvest lmao

just run a full HE with turms
wait can you recal turmoil
no
nah but 3pc imminence, dch and eagles grasp (extra bullet) turmoil will do the same thing but two kills per shot

can someone help me i keep seeing people have 2 headshot damage on attributes on their stuff sometimes 3 headshot damage or weapon damage how do i get those?
that's a gear mod
you can only tinker once right?
You can get a brand set like Providence Defence, or Habsburg which has HSD as a brand bonus, then the attribute, then the mod.
Yep. When you do, you're locked to that specific attribute slot.
so if im farming i should be looking out for 1 attirbute iwth headshot and a mod?
Masks, Chests, and Backpacks always carry a mod slot. You just need to find a HSD mod to put into it.
I rather interested knowing why theres hazpro attribute in there. Its optimized so whoever using it definitely has a purpose for it.
It also depends. If this is for a sniper build, you either want Providence Defense or Airladi Holdings for the backpack, and ideally the talent should be Vigilance. There's a bit of RNG to it.
Is it ever worth going weapon handling over crit damage for third stat? I really like having the better accuracy, stability, and reload speed.
For a Sniper build, yes. Not as much for a crit build.
No, one mod on the gun can add like 30% accuracy or stability
Usually weapon mods can make up for any uhh... what's the word for it? Inadequacies?
yall think this would be good for a strikers build?
@atomic turtle @buoyant perch I'm using St. Elmo's Engine, can't mod it.
You cant mod exotic weapons sir.
St. Elmo's is pretty stable and accurate already, isn't it?
Roll the CHD for DTOC, should be fine.
Yea just replace its CHD attribute to DTOOC.
That's already one of the best handling guns in the game
For library? Good luck with that.
@atomic turtle @buoyant perch I still see a very noticable difference with 8% weapon handling, which my current chest has. It's actually the reload speed increase I like the most too.
If that's what you're comfortable with, use it. 
That said, my crit stats seem to be considerably higher with my old loadout, so maybe not worth switching to this new one with Overdogs over Coyote just yet?
Your crit stats are lower overall because gear sets limit you a bit. But Striker's talent is enough to compensate for that. Coyote's is fine for group play and the DPS is more consistent. OD is better for raw damage that comes in spikes because of how the talent works, but you can play with either fine.
Oh right speaking of Overdogs, i need to optimize it.
You can recalibrate and optimize exotic items with their blueprints right?
You can reconfigure exotics, but that rerolls all the stats.
That i already know, it will also change the sub attribute for exotic weapons.
Ah I see, it's the 8% crit chance from the old chest I'm losing. Is Equalizer still way better though?
I'd say that as long as you can keep your CHC around 55% give or take, you'll be fine.
I'd personally settle for 50% minimum.
thank you @atomic turtle
What?
Yeah looks like I'm at 56% right now with the Equalizer and maxed Coyote. I also don't have any crit from SHD levels so, it's naturally gonna get better over time too.
Ye
pgc
Assuming I'm not doing Striker, but I'm looking for a solid DPS build, should I just keep trying to improve upon my current build of Coyote, 3 Providence, 1 Grupo, Fox's kneepads?
some godrolls but can get better. Need me a good Vector too\
i'm assuming it's low weapon handling that attributes to sniper bullets flying in random directions, or is that the gun's accuracy
@limpid pelican Sort of.
"Weapon Handling" in div2 is 4 stats in 1, them being Accuracy (reticule bloom)/Stability (vertical kick)/Reload speed /Swap-speed.
With MMR's in particular, if you get them to 100% Stability, your shot will always go to where the reticule is, even when firing blind.
You can see the stats in your Stats tab.
I see, that makes a bit more sense. thanks
No worries, Agent. Sniping in div2 can be a little weird, as bullets don't have travel time.
striker is a really good build to have at least 2 variants of, one with strikers chestpiece and one with equalizer chestpiece. your high end dps build is mainly for the scenarios where you want instantaneous dps from the beginning. so they all play a good role, its just where you use them
Which is really funny because aren't bullets supposed to be projectiles in Div 2? Not hitscan?
they are hitscan
Honestly forgot that word, ta.
I remember being told years ago they were projectiles, but because hits no longer register past a certain point there wasn't any way for me to tell the difference.
that's just the bullet limit, they disappear at 100m
just like IRL when you fire a bullet up in the air!
The bullet genie stole my bullet!
I see the ceiling is higher with Striker, I just don't know if I want to commit to having to consistently keep stacks up, seeing as I just returned to the game, I might be a little garbage lol. Which SMGs should I go after? Already have a couple perfect AUGs but just curious
converted smg-9 is really good as a secondary
keeping stacks is not as hard as it sounds, regular shooting is more than enough
yeah you'd only run into that problem when using the chest piece and thats very situational
I think I've never used the chest outside the firing range tbh
striker stacks are obtained by hitting an enemy with your bullets, it's not a hard stacking system after all
speaking of doomz they posted a really good high end dps build recently. i threw it together and have been enjoying it
but doomz is here
also wait so you're using PGC and Vigilance
I'll leave if that's what you want š„¹

What if I miss all the bullets 
š© PVGC user detected, goated
negative stacks, you heal enemies
no come back sir
you still need to carry me in legendary tidal basin sir

This is the problem with using striker's chest: #ask-td2-community message
I'm not coming back to that place
I will ask dien to carry us and truck to be a truck sir
is this bis marksman damage or could it be upgraded at all? assuming no headhunter just instant damage preferred
you will then have two trucks and two dps
Airaldi bag instead of Habs aband Chainkiller
I can carry you on my back with birdie's while someone else clears the mission if that works for you?
i've been using it in countdown its hella fun, you hit like 26m on hunters
you will deal way more with headhunter
he knows it. he's been here
but sir!
you dont get headhunter procced from spawn silly
It would seem Dien has declined your advances.
I will buy dienhax to get his attention
I have an idea, Corrupt. Put on your classified striker loadout. Maybe that will entice him?
5000000 gift subs

I just watched this video for a Hunter's Fury build.
https://www.youtube.com/watch?v=QNus14IoUl0
And this is my slapped together build which is in part just using a hodgepodge of stuff I've found so far, not exactly optimised.
https://mxswat.github.io/mx-division-builds/#/IwVgtKYEzRYAwKYly3wFwnK4tgDMqxsJKWiMB+YBeZ66Ghci9jDZGALG0u5w7IMBAJysJgqRihQA7GG5gAbOIAcaOco4YpQzEQ0tg3auGDjleOdS5ye1jWupzxXYDGM4OQA
I think I'm missing something because on paper I should be doing a comparable amount. I'd like to think I have a good grasp of the mathematics involved.
- I have more red cores and base damage than in the video. (+46% relative to video)
- My crit is not exactly optimised; going for body shots. (-49% relative to video)
- Ignore my Striker's Shield, and calculate it as multiplicative per enemy. (5 enemies, -35%)
- No TDW. DTOC cancels out, Hunter's Fury amping cancels out.
- Multiplying out (1.45 * 0.51 * 0.65) gives me 48.07% damage versus the video.
- Even accounting for imperfect weapon rolls, that should only reduce it down to around 40% of damage at worst, compared to the video.
At the 6:20 mark he is deleting a whole group of mobs in two magazines on Legendary, including two Elites. Meanwhile, I'm dumping a full mag to barely kill a Veteran. That is much more than a 52% disparity. That is closer to 1% damage. At the range, going for body shots at 10m, I can pull 2mil damage per ** second** while this video is pulling 2mil damage per shot. Clearly I'm missing something. What's going on under the hood?
stop following youtube, full of clickbait
The guy opens up in the video about using Assault G.E. which giga buffs damage. Do you have that enabled?
oh lmao
Look, I know it's clickbait. But that's beside the point. I did the math, and the math just ain't mathing. I fully recognise I shouldn't expect to deal 10mil DPS. But when I've done the math, I don't see it.
You know what, that's more honest than most clickbait divtubers 
Oh, I missed that. Lemme re-calculate that.
Yeah. lol
Usually they just tell you "THIS BUILD DOES INSANE DAMAGE" and not mention any GEs or overdrives at all
š¤¢
š¤¢
@flint arch look, i've been here just long enough to know you have a disdain for a bunch of those. but that's beside the point, okay? i recognise my build sucks, but the math just still isn't mathing.
anyone have the numbers on how achilles pulse scales?
yes, i have calculated using that image for layering. That's usually one of the first things I look for when trying to theorycraft numbers and stuff for all sorts of games.
it's just (1 + hsd) * (1 + achillesExpertise)
ty
This game is so overengineered with damage attributes, lmao.
so explain how you arrived at 1.45 * 0.51 * 0.65, like explain what each number means, so i can understand more about your reasoning
basically where i'm at: Video has 100 apples. I have 13% of that many apples. 13% of 100 apparently equals a measly one apple.
that will give me some ground to start with
you did account for the GE right? it triples your damage at the end
are skill build offensive viable for endgame content ? i saw someone doing retal using a damage mine headhunter build
Vile Eclipse with Firestarter Chem is good fun.
i don't think the mine is carrying for that build, it's headhunter
the mine just makes them jump and acts as a form of soft CC
no i mean the little mine that divide hitself and track people to explode
i know, that's what i'm talking about
yes u can effectively keep turrets shooting at ur teammates in endgame countdown at all times
headhunter is doing the heavy lifting, not the mine
I dunno I prefer Exuro for literal friendly fire 
the guys in question was running that build yeah full skill damage + cooldown
@hexed steppe Want to convert another into your psychotic club?
ill keep that in mind
and was basically spaming mine doing 3.5mil per explosion every few sec
360 noscope your fellow agents
1.45 is the relative damage from red cores. Red cores and +SMG/+Shotgun from Hunter's Fury level 2. He has 1 red core (+15%) and the weapon bonuses (+30%) for a total of +45%. I have 4 red cores (+60%) and +30% weapon bonuses for total of +90% aaand okay I've found another error, I forgot to add his +30% for weapon damage. So (1.9 / 1.45 = 1.31) so on that layer I am doing 31% more damage (not 45%).
Because it's calculated independently, this section can be isolated, which you're probably aware of.
1.45 isn't the right way to say that you have 3 more red cores than someone else. if i have let's say the standard red build with max watch, max spec bonus and 0 expertise, my weapon damage multiplier is 2.3. if you have 3 less than that it'd be 1.85. 2.3 / 1.85 is going to be less than 1.45.
1 (base) + 0.9 (6 red cores) + 0.1 (watch) + 0.15 (spec bonus) + 0.15 (gun)
irrespective of all this, you are aware he has the Assault GE on yes? that quite literally triples his damage so you're looking at inflated numbers if you're not aware that he has it on and you don't. just so you don't get confused over it
0.51 is relative crit damage. (at this point i redid numbers to set me as 0 watch levels since they're negligible on my end.)
0.69 * 0.45 = 0.31 bonus damage from crit (31%)
2.65 * 0.60 = 1.56 video bonus damage from crit (156%) (base + Perfect Killer proc)
Add in base damage (100%) and you get (1.31 / 2.56 = 0.51)
i don't know where the 0.69 and 0.45 came from
0.69 is my crit damage (69%), 0.45 is 45% chance to crit. likewise for the video.
but in any case, you want to find their total values and figure out from there, the example i did above is for weapon damage multiplier for example
okay so on this you're trying to compare average crit yes?
yes, that is correct, average crit/dps.
- you want to compare the crit multiplier which is *1+*chc*chd, yours is without the 1+. you need to add 1.
- more importantly, don't use the range DPS tracker. it is bugged as all hell and will not showing you an accurate reading for your DPS. you're best just calculating it yourself
wait you are already adding 1, ignore that point
okay that number makes sense, let's go to 0.65
oh yeah, i already know the range DPS tracker is inaccurate. but that's just a side point because I'm using relative calculations, which really don't need exact numbers for damage
yeah i get that
There's a very good and simple calculator for DPS in pinned messages
he doesn't need it. he's only computing the differing multipliers
copy
which is what i'm helping him with
Striker's Shield gives a bonus for each enemy in front of you. 2% base + (1 + 1 + 5 mods) = 9%.
1.09^5 enemies = 1.5386
1 - (1 / 1.5386) = 0.6499 rounded to 0.65
I recognise it's probably additive and not multiplicative
striker shield actually is an additive multiplier, not exponential
so it's 1 + 0.09 * 5
I went with multiplicative (exponential) because that makes my damage look worse. This is intentional. If I throw in little fudges to lower my relative damage, then I arrive at a realistic lower bound for what my damage should be. Basically, after all the calculations are done, I should know that that is lower than the minimum damage I could be doing. But I'm actually doing less than even that.
still, it's not accurate
i know what you're getting at tho, I'm saying the difference is in the other parts
(Or to simplify: 100 * 0.5 = 50, so I'll round my DPS to 49 to give some leeway.)
the biggest source of your confusion is the GE probably
Google AI gave me "200% damage" for the Assault event, which I treated as a +200% amp which is the method that most significantly reduces my relative damage. That's where I got to 0.13 above... and I'm still not even doing that.
more like 0.33333...
but anyways here are the missing pieces:
- different weapon (ouro vs emeline)
- weapon damage multiplier
- chest talent difference (spotter vs intimidate)
Slightly revised figures:
1.31 * 0.51 * 0.65 = 43.43%, divide by 3 for global event gives 14.48%
Google AI is about as accurate as..... a thing that's not accurate.
Not my best analogy.
you're running spotter which is 1.15, he's running perfect intimidate which is 1.49, quite drastic difference to knock out the last point
the other 2 are slightly more complicated but can't be ignored
weapon damage multiplier was already softly accounted for. 1.10/1.15 is basically a rounding error.
Different weapon... I've seen the tables in some other spreadsheet. Maybe 1.00/1.15 for base values.
0.83 for both different weapon and weapon core attribute.
Forgot about the chest talent, fair.
1.15/1.4 = 0.82.
it's not really a rounding error tho... memento gives a LOT of weapon damage compared to ninjabike
he has the long term buff maxed which is already a 30% weapon damage difference
ah... Memento. didn't factor that in either.
yeah so you can see how many things you missed so far
okay, so there's another source of why my math ain't matching.
so to summarize all this, you should take a look at the damage formula infographic posted above.
and reposted here
you really need to be careful with making too quick comparisons like this. take more time
so now i'm at 0.1448 * 0.83 * 0.82 = 0.0986 (9.86% damage)
That might be more realistic I guess.
the weapon damage and the chest talent difference are the biggest suspects and as i suspected these are the same pitfalls you had
Oh no no, I have the calculations correct. This was never a question of the numbers and how they were calculated. This was a question of which numbers am I missing.
okay good, just making sure
Or to make another analogy:
You have 100 apples. You lose half of them. You now have 25 apples. There might be a hidden step along the way but you don't know what they are. (Now make a post on Discord asking others what those missing steps are.)
This entire conversation is giving me flashbacks.
I'm confused on both of them
I'm kind of track then get losted.
I'm guessing that PvP skill damage is set to only 20% of PvE damage at base. That would make sense of how 20->25 becomes a 25% damage increase.
anyways some of the talents in this game are kinda wack. intimidate and HF kill stacks are the only 2 exponential buffs in the game. the others are all linear stacking
striker and HB were at some point exponential but they were changed
š
i feel for compassghost
honestly the disparity between DPS and non-DPS damage numbers is far too great for my liking.
uh?
Reading through that old conversation split my sides, holy fk.
Anyone who wants to see funny old 25% argument here's the link: #td2-general-chat message
i been meaning to ask the pulse scanner also work for flatline?
or do i need the technician laser pointer?
pulse alone won't be 100% uptime unlike LLP. if you want pulse to be 100% uptime then you need nightwatcher. but then you need both 1 skill slot + 1 gear slot just for that (+ some time to activate the skill)
all that vs 1 weapon mod slot is kinda a big deal
i see i just wondering haha cause the description is kind vague haha
I am an adult. I am not some hikikomori sitting in a basement all day every day. I have precious little time to waste searching for 5 minutes to find the last damned enemy that's playing hide and seek, assume the mission is bugged, and then restart.
I... may have unresolved issues >_>
is chameleon bugged right now cause i dont see the stacks in shooting range building up
That's correct a few weapons UI are bugged out.
yes, any weapon UI is bugged (chameleon, nemesis, etc.)
if it's on the weapon itself it's bugged
-_- and here i am in shooting range shooting endlessly to see if it stack up š great
The talent works but you're kinda šØā𦯠with its stacks
hahaha
Will apparently be fixed with the upcoming update
I'm excited to farm more Ravenous's next update
INF, can you make the me the dumbest working build you can think of? 
sir....
Uh
what?
as an average player, all i wanted to do was be stagger tank without having to go through IH itself first
I don't have the gif I need on this computer......
When I grow up, I wanna be a stagger tank
i just want to be like mr broasteyxgod and ravenous the 2 marauders in roosevelt
that xgod guy is good player
or be like Temu copy and one shot both of them.
now im pique about this is where do it farm in next update?
Same, I wanna stagger tank through all bosses of IH
@tidal swan why are you Temu now
I just want a build that will make people go "Why does this work, this shouldn't work, but it works. What is this?"
black tusk retaliations, coming next update
5p improvised nbb
They're gonna be rare drops though, aren't they?
is there post here about revenous build?
you don't really main ravenous
it's more of a secondary weapon you pull out in the right situation
He's meme his butt offf
not really, it's just another blueprint you can farm like any retal blueprint
sir, I am completely serious with every interaction in this server.
You have to defeat team rocket or whatever their squad name is. They have a chance to spawn for a while
There's always a time and place for everything. --Rick Astley
I'm only a decent player
Is this what you meant?!
10/10, would ninjabike again
i thought u hated decent
What a great way to refer BT Unit 9.
Tuberculosis Unit 9
š
SIR..
INF, what on God's green Earth am I looking at?
Just what dien was referring to
IKR? that mask+outfit combo is so 2025.
You know what, @atomic turtle I'm going to post an idea for an April Fools exotic I just had today
How is this meant to work exactly?
I need to know so I can run it myself.
It's the secret cheat code build that helps you destroy legendary in a breeze
Hey, I was gonna read that wall of text!
š WHY
š»
Why did corrupt get muted???
I guess automod because of that wall of text
Guess the bot says: nope
it unlocks every single brand set in the game
NBB opens your third eye, doesn't it?
it gets your wife, the house AND the dog back
Okay fixed the auto-mod, but do be careful folks, that bot has ban powers.
Aw come on, I was about to study for my Biology midterms! (jk please don't mute me)
I'm going to post the thing in image form this time
What if there was an Exotic gear item called "Jerry Rigged" and all it does is just slap like 8 brand bonuses together into one item. And the model just looks like different pieces of gear ripped off their actual gear items?
idk it might be good
Peak April fool's Exotic.
"Any entity within 5 meters of you." Does that mean I can grief my own teammates with this? š
Might as well give new talent = An Eye For Eye
If the text on it is a quote from Lau, I accept.
which matchmaking option should i chose for control points ?
@strong cave This good?
Well what do you know, I have a spare overdogs in my inventory. This gloves looks funny.
call for back up
Using Rav to DPS isn't the greatest
ty! btw mine is greyed-out. Can't click it.
You can just put out a backup request while running open word, usually people stay with your group if your hitting cp's and what not
Just hover on your map, there's a call for backup prompt there. Eg on ps5 it's hold triangle iirc
in social iirc
ty guys! ā¤ļø
Any recommendation for rifle aside from M16 as truck said before?
Idk the context of what truck said. I know his rav build but that's niche and a unique gameplay to use it.
I need context what are you trying to do? DPS Rifle build with your build?
yeh
To note Rifle aren't anything special for DPS wise. They fun to use.
OD is gonna be the build want to use to get the best DPS you can out of rifles.
Ongoing Directive?
Feels a bit suboptimal since OD gives LMG damage.
I must say, my current OD build works pretty well.
OD give what?
Oh right my bad it was Tipping Scales that gives 30% LMG damage.
during a retal, i got tpd back to the safehouse while running towards the next cp, why?
Did the retal stop?
no, i went into a loading screen and it just put me back in the safehouse, the rest of the squad made it to the next cp
If I use this build but change ceska mask for HB mask and HB holster for salvo. Will rof make up for some of the loss of chc or chd
What is the 2nd core attribute i want on my Elmo ? Damage to out of cover ?
Yes
Btw, are blueprints for Exotics new ? I stopped playing for a while.
yup
for st elmoās is crit chance fine? or should i try to get out of cover damage instead
no
If you use killer then yes
Is killer more than flatline? Also am I losing a lot going salvo route?
it's one of the better options, but try to get dtooc if you can.
š
it's about 4% more but less consistent uptime
if you only have one copy, use it until you get another copy. otherwise start rerolling the worse one
Ah okay
Depends on their crit numbers
I am just curious because I donāt mind losing a little bit overall dps but strikers has spoiled me with rof lol so 850rpm feels slow when using HB tech tank
since there Crit starved on with HB and Memento.
yeah itās the only one i got, dropped from a random exotic cache lol
countdown was not fruitful but the crates wereā¦.

true i think
I do like the HB tech tank minus the missing rof lol
Looks fine. I'd still personally go ceska because I'm pretty sure Ravenous explosions go off of Crit
They shouldn't.
Unless they state so.
any tips on farming optimization material, im thinking countdowns then buying caches
You sure? Whenever my Crit damage went lower my Rav explosion went lower too
they do crit. Raucey tested it a while back
I tested it with equalizer and found it somehow did less than ceska
And that's why I don't know jack about rav... other than the niche shit.
Thank you IC3. Raucey taught me that one too
Get the Blueprint to craft it by doing CP farming
Rav has probably the highest burst in the game. Hit the enemy 5 times, insta shoulder pop, hit for 35 million explo
That's if built properly. It's a named enemy deletion tool š
It drops Marauders quickly too
ok
@sinful tinsel for shd its countdown yeh....for field recon (which is double atm) i use rifle build with the 1886 and play it as a sniper and do outcast only control points for speed (much less helmet guys that knock your determined off) but you do get more suicide bombers so just be aware...its very fast farming once you get hang of the 1886 build
Foam is good for keeping them at bay, I typically use it when enemies are being pesky
alr cheers, so it says that the bps drop at control points lvl 3 and above, does the chance increase at heroic or should i just lower it to challenging
@strong cave in retribution for you making me do tent strat in capitol im going to make you look at this
When you proc off an armor plate yea.
@strong cave good idea i might try it as my 2nd skill can be abything really..iv been using scanner with fog of war on but i could easily do the foam ty
Honestly measured is just damn good for huddling. Tent strat is so bad but it's super funny when using measured

The fact they had to neuter the name too, Final Measure imo sounded badass as a gear set name
@sinful tinsel i think some of the rarer blueprints drop on heroic? not 100%...id play challenging till you get used to the sniper build its only 1 less field recon anyway
What do I gotta do to get you to try that ravvy build š I been begging for a year nowwww
I still mess up rav stacking
i think i have loads of field recon left over anyways

was on DH and failed it 3 times.
mainly just need the bp for tactical assessment
@sinful tinsel honestly playing solo with an 1886 determind is sooo satisfying and fast....only the helmet guys and suicide bombers can stop you but you find a way around em
It's dead simple with my build: hit the enemy only 5 times, then just swap shoulders as you're still shooting. Swap right back, hit them 5 times, pop shoulder again. Think of it like counting Scorpio shots in a way. Once you get used to it, you don't even need to count anymore. Plus the bar above their heads will tell you when you have full offensive stacks to swap too. Counting isn't required (but is helpful)
I know. I still mess it up
Practice practice practice š
I don't think you understand I just really hate using it.
Chow being bad at something??
impossible
Englishing
Nah I get you in that regard. I'm the same way with glass
okay other than that
i would and im quite tempted tbh but ive spend so long gathering the stuff for this build, just needs optimizing
I LOVE the damage but when I'm pulling aggro I don't love it
is the invisible hand any good?
just farm CP's you need the other blueprints
I want to get Ravenous but I am not doing IH again holy shit
Wait until Tues or Thurs. It'll drop as retal bp
I'm just going to take the easy way out and do BT retals
ššš
It sit in a weird spot. Due to it's not bad if you take other DPS vs it without need any proc for more dmg. But it handles like ass.
i was liking it but since i just got st elmoās it was replaced immediately lol
I'll still pester dien to carry me in kelso roosevelt master though for birdie's
That is if he's still willing to play Div 2 after the horrendous update
Sacrilege
I can do that.
should i swap my overdogs for exodus gloves? heard theyāre pretty good
solo it's fine it's a less dmg.
I'm going to make @strong cave's tank build and use it 
yeye, itās more survivability
I'm use to that already since I RMM too make.
@sinful tinsel in regards to the blueprints you ll know when you have them all cause control points simply stop giving you them...you can see it when you hover over a red 1....so if you did play on challenging just do them till they stop giving them then try heroic to see if there anymore to get....someone did tell me you have to do heroic for some but i cant confirm cause i naturally moved to heroic anyway
you also get to do nothing and die with reduced street cred
lock-in
just pray to rng gods i get tactical assessment early
Hey I'll take a bit less damage if it means I have 60% of my armor still š
is that mike ehrmantraut
@strong cave can you unprivate your tank build btw
Waltuh
Wait wha
yeah everyone's builds got privated in the latest buildstation update
It was the default we set it too
That's obnoxious
Is it tho?
I would've thought link share = anyone with link can see it. Like in Google docs lmfao
Well, for me, I have about 40 ish total builds on mine. That means I have to individually take my time and set it to public
I can imagine those who might have more who need to individually change them all too
Not a bad idea to do privatize tho. Just a bit obnoxious having to set them to public 1 by 1
Alright, I'm severely mad at everyone in this entire server.
How could you not have notified me about the best game in the entire universe, after 10 years after its release.
Really?
it's soon going to have big problems
Guess we're going to have a make a virus
All the normal striker players are going to go on strike when prototype hits
You bet your ass people are going to just jump right into Escalation and treat it like Countdown
Skill issue on my part, just found in profile settings you can change the default build options. Not a bad idea to do private builds. Just annoyed that I now have to make all my builds public š
It would be nice to have a multi-select feature to make that process a bit quicker due to the new update AND for those down the road who want to manage multiple builds. Idk if that's a thing rn with build tool or not
It's back up
yup i can see it now
How you piece the build isn't quite important. The mask/chest are a must. The rest are all "slot in whatever you find"
Wait wtf
Uh oh did you find the cavalier one?
@subtle bluff If I go to a person's profile and check their builds, there's no pages
I can only see 12 out of 24 of his builds but there's no option to go to page 2
šŖ² chow, you have a crawly friend roaming your website
A few I think ... Might be an infestation
šŖ²šŖ²šŖ²šŖ²
Anyone know any cleaners around?
I actually managed to guess which brands you used correctly 
I coulda went Golan tbh but never bothered. Figured going Gila would give significantly more Regen
Can you send SS in the discord
buildstation discord?
uh...
Golan gives 1.5% plus the 10% armor. Then again, Gila gives 3% and 5% armor and health. Pair it with Uzina and now you have 10% armor, same as Golan, but with more benefits
perfect glass cannon nowadays is only marginally better than equalizer if you slap it onto standard striker or Tipping Scales or something
HOWEVER, I personally think that it forces you to play well, which will help you out in the long run
It's also an ego boost 
i love my PGC and Vigilance
I can flex this on my friend then 
you haven't lived until you've finished leggo with PGC when a single bullet can health gate you instantly 
I've farmed enough components to expertise at least 3 builds so I'm excitedš
Granted I'll probably be playing with my clan not randoms so I'm lucky
what weapon do best in ongoing directive build im currently using bluescreen
im haviong fun in hollow point rounds hahaha
LMGs
The more prototype builds I see on yt the more I wanna cry
any LMG? haha
For the most part yes. GR9, M60, any really
@unkempt terrace There's a great guide in the š pinned "spreadsheet 2", with some good info for you.
Do i have to wait until i get all bps or is it just rng until i get the tactical assessment
Just rng
Ok cheers
can this be my baseline build for future farming ?
Which sub attribute will be best for st elmo?
police m4 with killer and whatever second gun (but i like infinite ammo)
Yeah thats enough CHC.
DTOOC.
Thanks
this goes for every weapon in the game, except LMGS, for them its CHC
Good to know, thanks now i can reroll my bluescreen
shotguns too right?
No, shotguns still best to get dtooc
LMG comes with DTOOC by default.
right, thanks
why CHC when it is capped at 60
If you already have enough CHC from your gears then go for CHD I guess.
@sinful tinsel its pure RNG but the 1 good thing is you cant get a duplicate blueprint....you will always get a new 1
taking crit chance on an LMG allows you to stack on even more crit damage. putting damage to armor on it only applies to armored enemies and not every enemy has armor. but every enemy can be hit with a crit
assuming it is your main weapon yes but if you are using it only against armored enemies?
why would you only use 1 gun to shoot armored enemies? seems like a pain having to swap to a gun just to shoot armored enemies
man! so much fun with this build but I think could be better. any recommendations? I bet @cerulean smelt will come out and say is shit.. š š
thats because it is shit
ninjabike is not doing anything for you in this case. why badger? for what are you benefiting from by taking badger? i understand unit alloys but this is all out of wack. this has zero synergy
and?
you colors are everywhere too, i cant tell if this is a crit build or a regen build or for skills or for headshots or what. more colors than a pride flag
right it seems like the any recommendations went off...
thanks guys you are really helpful!!
9.5% chc is worth 19% chd, which is going to get you a bigger overall increase than 6% dta unless your chd is already stacked crazy high. Plus dta doesn't work vs dogs and chungas, which are high threat enemies
you came to build advice asking for help. and many of us are telling you your build is not great at all. and im certain many of us here would say ditch this build entirely
Tbf you're not telling us what kind of build you want. You probably joking but im not sure either.
we genuinely want to help you but not if youre going to be sensitive to help
sensitive š
am i wrong for assuming so since you decided to @ somebody for attention?
i mean i put right there any recommendations and you just trashed me
So what kind of build you want? Im pretty sure you can just pick a weapon category and truck here has a build for you to use.

unless you come with a full red build, you will get this most of the time
how old are you? 12?
At least its not NBB Foundry Bulwark 
Well, I suppose you can go for the basic Striker build.

