#td2-build-advice
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yes
I use... the one that gives something like 5% hsd and it's third person
overdogs are not in general loot pool, are they?
i have the exps3 which gives 10% and is also 3rd person
that's local
they should be
if im tryna get an exotic lmg do i show targtteed loot for them i dont see anything specifc for exotics
i got elmos first try within like 4 kills of a coutdown lol but yea thast 100% valid
blocked
you don't need bluescreen for nego btw, can just use the elmo you have
i just wanna get it to try it out yk
you also don't need overdogs either, but yeah nego solves your 0-stack problems from striker
also half the exotics i have my brother who plays and has been playing alot longer dosent have so its rlly funny seeing his reaction whem i show him what i got
does targeted loot affect exotics for CD? or is exotics at random?
on type
mostly yea. so like if you choose assault rifles then you could get an elmo.
but only for exotics that are in the general loot pool
retal has target loot and can be a solid farm. if a specific faction has the blueprint you need, even better. overdogs being hyena. cant remember which faction has bluescreen tho.
think i might try going for overdogs today (technically)
Is there anything immediate I can do to improve this fella? If itโs even possible to make out from the image, that is..
Going strikers or TS will net more peak DPS
HE (Hig-End) build with Bluescreen isn't synergy. Bluescreen is better longer or healther targerts.
3pcs Petrov isn't give more than other choices.
Get a gunner spec if gives more in the end. Sharpshooer spec
What are the best builds to make enemies stand out of cover in legendaries except for foam builds? Is blinder firefly actually a halfway decent option?
or like fire builds i guess?
just looking for different ways to play support to keep things fresh i guess
Firefly goes can maybe hit 3-5 targets then goes on a CD.
EP Foam is the answer no matter what you're looking at here.
yeah. figures
Nothing else works even half way decent to it for that job.
but i suppose u could build like a hardwired thing to make cooldown low or something
Still have to aim the dumb thing.
i mean not after it locks on a few dudes
Again EP Foam jsut wins. Once a target dies everythign else around it is Foamed...
sadge meta
GL with that thought on Leggo
ok chow
You are talking about some of the actual hardest content in the game. Meta is the name of the game.
Once you have carried a team then you can start trying non-meta stuff
because then you understand how ADS work, cover, etc etc
EP and FI do so much support if played right. If you're only trying foam or only trying to heal you're not doing your full job as a support in leggo.
They're meta because of what they can bring to a team at a lost of a DPS.
Sorry. I really dislike what people cry about what is meta and there trying to do the end game content.
If anything worked as well as foam does you'd just call that "sadge" as well and not want to use it too
I have some off meta builds but I do not share them all the time only in-game generally because it's only 1/3 of the build 1/3 gameplay and 1/3 the team that can run with it.
not at all, it depends entirely on how skillful it feels to use. Skillful in the sense that you dont use it to spawn farm enemies, but rather deal with them as they spread out. I may not play legendaries optimally but I still enjoy them for the challenge they pose when you dont minmax it.
If you know how to carry or be one of the main DPS guys in leggo then sure then you should know what you are able to do and not do.
My thing about Support is either you're ability to always be able to effect the battlefield. If cannot and you are idle for more than like 5s you've been weight for a team.
Well I completed a Tidal leggo the other day as main DPS dealer with a friend running firefly blinder stuff, and sure it wasnt the best from what I saw but we still managed to coordinate well and target specific enemies all at once and make them get up from cover due to the blind
Ya it can work never said it wouldn't.
but then anyone could do that if you were worried.
If you're on comms you can get away with some more.
But then why are you asking here then.
I wanna hear more experienced peeps take on some options. I enjoy exploring different playstyles and avenues, thats what keeps a game like Div 2 more fresh for me ๐
But tbf I shoulda specified that I was asking for builds that can work well when ur on comms
a premade team for leggo is different.
Comms makes it so much easier to get it done. That's when I am help to teach and carry a team.
You know I like context..
Or else you're gonna a get a blanket of answers..
Another way if you're with a team is HW Cluster
sry remind me, hw?
cluster mine? interesting
then 2nd skil easier to use is Hive or something you can drop and pick up.
China Light with CG
If you go with Hive BTSU and all gear mods to Skill Repair. Then Skill Dmg the rest.
Why the skill damage? isnt it pretty much useless? aint it better to max the haste instead for more often use of clusters?
Haste doesn't matter with HW.
ah right
It still does something.. Idk.. I never measure the amount tbh
forgot we were using HW lol
why not just run like crit chance or something and then capacitator lol
I've forced few Tidal run with groups by jsut keeping them up.
Spending more time with skills than shooting
can at least contribute a couple hundred thousand more in dps or so
The amount of the time you're just throw, using skill and aimingyou won't have enough time with Capa
yh
I've support a force a tidal team with this build. Keeping everyone up, OC when it's back up and both rez hives down. It took comms tho to do.
Can someone please send me a screenshot of a strong dmg build without overdo gloves as I donโt have them
anyone got a bighorn build for pve?
Yes but probably won't like it...
same as the striker dps build? Dont need to stack headshot stats.
no
That post was for the other guy
This is for you.
P MiniT I haven't updated it with UA yet.
- Iron Lung will pull them out of cover as long as you can hit any body part, like when they're blind firing
- Oxi will make them run away (but is a waste of a skill slot imo unless you're dedicated oxi in a coordinated team)
- Grenades of all types will make them run. Foam grenades will keep them in place.
- Seekers will make them run away while trying to dodge them
- Decoys will force them to reposition if the decoy is close enough
- Blue screen + EMP sticky into the sky allows you to constantly CC as long as you can tag them
- Turrets thrown in the right spots will cause them to treat it as a threat and run away/around it
thank you, was going ham with headshot dmg, i do pepega dmg when i miss
BH isn't great really in the end because it's HSD focused.
And he has no Crit mods so it's take away from CHD in the end.
The problem though is your question is too general. The support build you're playing is really dependent on your team and what your team needs - not you. Too many support players are selfish and just want to do their preferred thing without focusing on what the team actually needs.
I think he just needs to run with us and see how a good run should go.
btw do incoming repairs affect armor on kill?
thanks
Is that headshot dmg a visual bug?
yea. if you logout/login it'll look normal again.
currently rocking this. does anyone know a build but with pestilence with almost the same DMG ?
swap strikers with coco and there you have it
Anyone using Shroud outside of summit?
anything i can improve here?
Very brave full red at cqc
it's good
Wrong shield, you want firewall shield to amplify damage
ATTENTION, PLAYERS.
are you looking for a new, immersive build keeping the idea of GTA in mind but on a game like division 2? Well, look no further, for I have presented to you the all new "GTA build".
With the bullwark shield, itll essentially be as bullet heavy as a car door.
If you can see in the pistol slot as well, youll notice your handy-dandy CJ Approved Glock equipped with a switch. Extended mag included. Bullets are not hollow-point
All you have to do, like every GTA player does, is stick their switch modified Glock Extendo out the car door and spray every innocent bystander that happens to walk by the ads are NOT innocent.
Immersive, right?
** GIVE IT A TRY!**
Edit โ๏ธ
the following post below was a meme post
oh shi thanks for pointing it out
i enjoy a bit of risk
@subtle bluff Hey, I've got a question about the attached image.
The skill tiers on every piece is intended for the Survivalist path, rather than the alternate Technician route, correct?
I see that you're the last to update the image, so I assume you've got more insight onto the wording of this
Is there any reason someone should have 7 skill tiers? I was under the impression that would be completely redundant, but I've met others claiming otherwise
there is no reason to be at 7 yeah
Yeah, that's what I thought
the guide is like that, but also it doesn't make much of a difference to swap out a core to red or blue
tbh you should make both technician and survivalist loadouts, you would want to go technician for the faraday passive for example, while survivalist is for better synergy with sledgehammer and the extra 10% amp to status affected enemies
to make it cheaper you would want to reuse the same pieces as much as possible, so that's why the guide doesn't really talk about the 7 skill tiers thing
ideally the only difference between the survivalist and the technician loadouts is just the spec itself
Yeah, I've done the same too. Especially with Surv's outgoing healing buff
I'm just trying to convince another person I know that 7 skill tiers is functionally useless lol
just tell him to look in the descriptions of the skills they use to see if there's anything that 7 tiers would help with
if they assume that 7 tiers = overcharge, correct them
So since I got the regulus โฆ looking at the build list is the high end build better than the hunters fury ?
different use cases
the HF one is better for hard content like legendaries or speedrunning missions, the high end one is when you don't need that much damage/survivability but you want more upfront damage
Good to know thank you
Tech and Surv both have a heal thing either is better in that aspect. Hence what noted in the guide.
Besides exotic pistol, what are the most sustain dps for pistol?
I mean it's not great in general.
What does Overdogs replace? And how come itโs an upgrade? Iโd like to loot it eventually but idk if itโll make a different for my noob ass ๐
replaces coyotes mask
Read its talent; pretty enticing
I dont think im using coyote mask. It would go to my hotshot build
Ohโฆ idk if itโll be effective for me LOL I donโt kill in order
replaces 1p hotshot
it's implied by my statement "if you're willing to give up 4p hotshot"
so it would look like 3p hotshot, overdogs, chainkiller, vigilance backpack
the best part is you can call it hotdogs
I mean as long as I can still 1 hit KO on heroic ๐ Iโm game with it lmao
it will do that and then some
Because I literally have the rest of the pieces. Just not overdogs but I know thatโs an exotic RNG which I think will take forever even with targeted loot ๐๐
Even through countdown exotic caches Iโve been getting a lot of armored pieces
Is the striker build in the doc updated? I heard overdogs were better or am i wrong
probably if you know the tier structure
overdogs will see a 5-6mil increase in top end hotshot damage when the targets proc the buff.. at least thats what i was seeing when i was testing
overdogs are like adding perfect glass on top of whatever youre using
it needs to be updated.
Headhunter inclusive buff
HH EB ftw
Overdogs is listed as an option I believe but I wouldn't change the build pic
listed in which build? i dont see it in strikers, but still see pristine example 
definitely needs an update
I know. I know.
how i walk
The only reason I haven't updated the striker overview one because the tool hasn't been update yet.
im grinding CD for it right now
i can only get overdogs from loot right?
Exotic caches and glove TL
sigh this will take a while. i've gotten rugged gauntlet twice
want some help?
depending how many times you've ran CD probably could've gotten the blueprint and the materials to craft it via Retaliation ๐ค
the past probably hour-hour and a half
yes plz but how?
wait how do you get the bP for it?
doomz joins you and you both run cd with gloves targeted loot. and spend your points on exotic caches
assuming i dont glitch/lag out and gotta force quit ๐
I'm bored, i've been playing sons of the forest with my buddies for 12 hours straight lol
no clue, just look at the crafting table => exotics and it'll show which faction drops the blueprint
request sent
it's a shame i'm just bored of div 2 lately. can't even find the motivation to play it atm
Due to the season "mechanic"?
welp, it happens, I got burnt out on xbox before so yeah I feel u
do we both have to set TL to gloves the first time then just forget?
yes
however many people you can get to help you in that aspect. that's the gist of it
got it
yeah i had to set it just now but i've been 'setting it' before every run
if that's how CD mechanic works
no need to reset it, just one time and forget
only need to set it once. that tl is set for summit and retaliations too
but if you log off and back on i think you have to set it again
can anyone recommend me which i use for LMG pestilence build i have Fox's prayer or turmoil for Kneecap and Drop leg Holster or Salvo for holster ?
There's a guide in the Build Hub.
honestly, i just ground the blueprint pretty fast from hyena retaliations. then crafted a set for each alt. was a lot faster than target loot
have to do it on heroic though. im not good enough for heroic retal
thanks @solar sable !
I think you can give it a try with hotshot
happy to help
just group up for it. i did duos with a buddy that was farming it also, like 3 runs had the blueprint for both and it was justa few more runs for the mats needed
granted, i had a single set and needed for alts. if you only use 1 agent then tl farming probably ok
nope. died on heroic
Hey guys, Iam lvl 200, looking for a strong DPS build for PVE, are there any guides for it or any sheets I can refer to?
Pinned Messages > Gearsheet > Build Hub
Farm Guide
Guys for backfire, how do i not let bleed apply to me when reloading
Blue attributes are HazPro, companion is turned off.
~95% and you don't get the bleed animation
There are several ways to get to ~100% HazPro; best is to use seasonal modifiers.
Just an example of a build
ew hazpro
Get to 100 stacks or
Apply 3 bleeds to yourself quickly and you'll go immune for a short bit.
You have to remember his SHD so he'll needs more.
True that
after you become immune for that short time, you should already be able to stack backfire
There's no reason you need to use right now
BF is worse to use for you because of your SHD stats.
is the weapon any good? whats the best smg to use or stick or ARs?
backfire is indeed fire for close combat
best is subjective
There are a few good SMGs but depends on build and playstyle
you're asking too many questions for now. just make the build you were given to start off for now and get a feel. you'll answer most of your own questions this way
you'd be able to understand how SMGs feel compared to ARs, when backfire is used, when ARs are used, etc.
not everything can be simply answered in a few words here, frankly because no one has the time for that
which are?
I've already pointed to you to a guide that'll help you.
Plz he's low SHD. He just needs to play doesn't need specifics yet.
i dont rly know where to look at tbh
My first reply to you...
Honestly I didn't see his first post, just his second
Are you on desktop or a phone?
You're good. Now you know the context. ๐
Ya. Might be bedtime for me, it's a sign lol
Is this the correct loadout now?
Actually other than 1886 it's good.
hello guys is this build good for a new player ?
i'd say it's lacking the crit chance needed to benefit Equalizer
okay how can i make it better ?
pinned sheets heres has a build
ceska vest with Oblit, then as you make your way to 55-58% CHC swap to Equalizer imo
i'd say ditch the overdogs gloves and put ceska there honestly
you also want to optimize your build so that you squeeze CHC/CHD as much as you want
what replaces the 1886?
Shroud, Nemesis, BH, shotguns..
what's BH?
Of nothing it's just Elmo for a weapon with killer and you don't need a ACS12 for your 2nd.
da little horn 
Bighorn*
Bighorn.
I have one still.
no way
Can't get on to show but yaaaa
oh yeah I remember rip
100-stack Elmo Striker build. I'm looking for feedback.
Ditch coyote and run overdogs
Out of curiosity, is the m700c supposed to have the range of the 1886? Or whatโs the use case scenario for it long range?
What's the optimal range of the 1886?
Well damage drop off is 193yds for both but the 1886 can reach way further than the 700. If Iโm gonna use the ambulance from outside the safe house by sleeping giant, I can tag people from the other side of the CP but with the 700, from the outside border to the top floor of CP at best which is surprisingly short
Would this be good for my LMG gunner:
Tipping scales chest, back, holster, knees for 4 piece bonus and 30% LMG dmg.
Overdogs exotic gloves.
Petrov mask for 10% LMG dmg.
Weapon Bluescreen (would like to keep it - itโs fun).
Gun turret and hive for healing.
Don't use tipping chest. Just stick to Ceska obliterate and ODogs
I never knew the M700C had the same damage range as the 1886. Could be their code is based off just the 1886, which is why both guns are near identical even if they aren't the same weapon type. I personally use the Custom M44. Not the normal M44 with the wooden finish, the more modern one
Alright! How do I best get the 4p from TS then?
Mask, backpack, holster, kneepads. Chest slot is Ceska Oblit and gloves is ODogs
My man
1886 is a rifle and m700 is an MMR.
but then wouldn't that technically make the m700 put down more damage vs the 1886... instead it's the opposite way around for me
If you're build is 3pcs Hotshot Overdogs this is what you should get. This is with 10 exp on each weapon.
just call it hotdogs.....
overshot
Is there such a thing as unorthodox synergy builds like skill focused gear sets but running mostly red cores? lol
Mmm Iโll have to check but I donโt think Iโm anywhere near that with the m700
Guys...can someone indicate me a tanky build for farming solo ?
I see around 28-30mil with m700 carbon on traditional 4pc hotshot.
34-36mil on hotdogs with the right tier being targetted.
This is with 25(ish) expertise one the m700
"hotdogs" lol
what is that, hotshot + overdogs?
Yes. 3pc hotshot, dogs, chainkiller, airaldi vigilance.
Credit to @onyx sage , they were the first I saw calling it hotdogs ๐ญ
๐
It's not really snappy enough for shorthand.
It's no "cheska".
interesting... but doesnt it make it even make for more of a brainfreak trying to remember who to target if ur also running Shroud?
You can hit some pretty high damage with both but its kinda funky and you need to bounce back and forth on high/low tiers, otherwise damage is lower overall iir. With dogs only it was more consistent but not hitting the higher damages. But 36 mil is kinda high anyways
you don't really think about who to shoot tbh. just think of it as a bonus. you already can one-shot without it. the bonus with shroud is chungas are always tier 1 so their helmets crack easier
if anything, on a hotshot build you should already be training yourself to prioritize targets already, overdogs actually lessens the requirement because you can one-shot an elite with no stack in solo even
what are some good DPS AR talents i can use that aren't killer
measured, strained
thank you#
Measured is slept on by alot of people because they read the first half but not the second half properly.
You lose Weapon damage on the first half of the magazine, but gain TOTAL weapon damage for the second half.
It's actually a big DPS buff.
I prefer measured, more consistent overall regardless of group/solo
the most contentious thing about it is the rof change
It's quite jarring when you first start using it, ngl
I've yet to convince toastey to use it
A few hours after starting honestly I don't think i'll go back to killer. With Equaliser it's alot of fun
I don't like that strained resets on reload. Should be lost stacks per time, shorter reload = better up time
I will save it as Average Hotdogs
It's in the build hub some where.
im at 1.12m dmg
i figured out i wasn't targeting. i swapped it onto my nego build and took down a cp3 quicker than i did with coyote's but the issue is i can't differentiate the tiers ๐
If it has a specific icon instead of chevron its higher tier. Named/warhounds will be part of the highest tier. I think there was a ranking image floating around recently
can we share links in here?
depends on the link/source tbh. nothing that can be construed as self promotion, nothing questionable
it's some image i found for the ranking system off reddit lol https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fcheat-sheet-for-overdogs-v0-4yeqz2e1h75g1.jpeg%3Fwidth%3D1024%26format%3Dpjpg%26auto%3Dwebp%26s%3D2b42244d59291952924fbeebd08bcc26b127ec53
Why is it done on tbe Phasmophobia white board ๐
if you use snipping tool you can paste the image directly without the need to link
it looks AI generated lmao
someone doing a poor job copying from my friend's infographic
it doesn't really help much. i just see a red logo beside the health bar that kinda tells me who's harder to kill
the icons above are complete hogwash
yeah i think it was ai generated
it's also just plain wrong ๐
better source available? feel free to post
you probably already saw it
i havent, tbh
by @buoyant perch nerd
wow there's that many? ๐
don't be bogged down by it, you just need to remember the guys on tier 1 and 2
tier 3 is anything (with an icon) that isn't either tier 1 or 2
I just shoot stuff.
Buff is a bonus, it's a big DPS buff even without targetting tbh
Makes up pretty quick. I just know rusher aren't that scary anymore.
Shoot whatever enemies you want.....if you see bigger numbers..mazel tov you found the target.
If you don't, maybe you get the next one lol
a lazy thing they could do is reuse the world tier 1, 2, 3 icons on the enemies lol
did you know that only the guys in the AOE section of the shooting range are tier 3???
Even lazier, just have an "Overdogs marker" that automatically tracks the lowest tiers of enemies currently engaged
But that would make them ridiculously overpowered imo lol. The clear draw back they have is that they're only amazing if you can remember the tiers
literally what i did testing it with nego
With Nego you can do it randomly, but always mark the Chunga or tier 3 and keep them marked. THe amp ignores Overdogs restrictions when used with Nego
eh i don't think it's a worthy thing to not implement. it doesn't really benefit high skill players at all while massively benefitting players learning to use it
its not overpowered simply because more people can use it
the amp is literally the same value
more correctly: transfer is conditioned on the target, not the mark. but similar
to be clear tho, if you mark tier 3s and shoot a tier 1 enemy for example, overdogs wouldn't activate
as local said, it's conditioned on the target
Yes, you mark the tier 1 and shoot the lowest tier when possible for the AMP to transfer to the tier 1
it's worth talking about because most of the time it's more beneficial to use the chunga to kill the other enemies, which wouldn't be synergistic with overdogs
just cuz the chunga is an easier to shoot target while other targets are either more elusive, or make more sense to receive the spread damage than the bullet damage (like dogs, immune enemies)
I dropped my Nemesis for the harder targets
is that how amp works or how overdog works?
That's overdogs interaction with Negotiators Dilemma.
Overdogs applies the amp to the target you're shooting at, Negotiators Dilemma transfers critical hit damage to another marked target.
If the marked target is Tier 1, and the enemy you're shooting is tier 3, then the amp will apply to the transferred damage AND to the target you're shooting.
If you're wearing Negotiators Dilemma backpack (which you should be) then the marked targets will take 12% MORE damage than the target you shoot at
And Blacklister is everything!
so overdog's concept is mark higher tier first then go for the lower tier? or is that only mixed with nego?
That's only for Nego.
marking is a nego only thing
i noticed the m700C is only lethal with hs and overdogs if determined is active. i just got a few kills where it would've missed with determined inactive but unfortunately for me for some reason the m700c really only comes in clutch in cqb to mid range. 1886 is still longer range (i have no other weapon types if i use overdogs)
Did yhou just say that 1886 is longer range than M700?
lmao...huh?
1886 is basically a shotgun....what are you talking aboot?
yeah i have more range with the 1886 when determined is inactive...idk why
even when my crosshair is on the enemy from a far distance, if it's not a headshot, im barely making a dent with the m700c
Once determined is active...all hits are automatic headshots, as long as you keep killing
That's LITERALLY what you use it for
Yeah I get headshots easier long range ๐ itโs cqb to midrange thatโs the issue LOOOL but do non headshot hits deactivate determined? That happens to me a lot
Only shots that don't kill the enemy will deactivate determined, whether or not they're headshots.
No wonder
Very nice guide. Good job. Can I be picky? Run a Grammar check on it . Otherwise, well done.
Plz but that's a difference story on myself.
This was my first guide. But it's fairly old.
It's very good. Nice to see FI being used.
I'd maybe mention the stats to go for, Recs/Blues/Yellows etc and on which pieces.
isn't this the cores and stats?
Cores:
Technician:
5 Skill Tiers (+1 Technician) | 1 Blue Armor
Survivalist:
6 Skill Tier (need to change The Setup to a Skill Tier)
Attributes & Gear Mods:
210 Repair Skill, then rest into Skill Haste
210 Repair Skill will output Per Hive Charge 380k repair / Per Chem is 1.2 mill repair + 254k HOT
At max SHD, watch armor is around 770k. So this is just a sweet spot for numbers.
(Pretty much everything into Repair, other than 2 slots into Skill Haste)
Love this looks good and easy to understand
Awesome! The layout pretty good?
There's another guide. To take a look at it overall!
2 of them are blank with information
it's perrfect ๐น j/k but looks good
takes some serious investment to put those up i imagine?
Looks kinda retro. I like it
It's been a project for the only dev that's working on it.
Wait if I donโt like using shotguns and if Iโm already using overdogs, what weapon should I farm for? BH is a pipe dream for me, and idk what shroud is
It's really whatever.
for non named items, if you had to choose between a 1 piece UA or Sokolov, which should I choose. Its for an SMG build and backpack is the item in question. Already got a ceska chest with intimidate on
what's the rest of the build like?
please.
i dont always have the energy to provide context and be spending time typing a bunch. I just gave the minimum needed info for the dilemma. Which brand should i use
but if u wanna know
without the context of the full build, it's hard to give good advice in general aside the pieces you're asking about. we can say sokolov because you said SMG but it could be a bad idea in general
is this because of how adding onto existing multipliers might give diminishing benefits?
heres crit chance
well... I'm not sure which one will come on top in terms of burst dps... but I would choose sokolov just because of higher mag dmg in this case. Someone with math knowledge can probably help more with numbers.
it's not an unreasonable ask, especially since the other brands/gear sets you have will affect the final answer. help us help you
for this case, UA is better since you have a decent bit of weapon damage already
if you had striker instead of HF, then it would've been sokolov instead. see how it affects the answer?
ngl I fully forgot that HF gives smg dmg as set bonus.
And shotgun I believe
or even if you did a Nego build, we could've told you go nego backpack and salvo holster
yes
Im actually not sure which one of these 2 setups would deal the most DPS with all damage talents procced and maxed out...
well memento will be a bit more
well, the ad rush/intimidate builds up slowly now
wait one detail i forgot... the high end version (matador build) is supposed to have a red core on HF mask
the ad rush is easier to keep up since it's not reliant on picking up trophies to keep up bonus armor to proc intim
each has pros and cons
so imagine the right build here has a red core on the hunters mask
answer is the same taking that into account too simply because memento gives more awd
i'd personaly go Obliterate and memento, but that's just me
or for fun, don the backpack, obliterate chest and salvo holster
only running intimidate because of the disorient CC of hunters. it prevents enemies from shooting too much. the shield helps hugely too
wait what? intimidate doesn't help with CC
"because of the disorient CC of hunters" ^
intimidate gives bonus weapon damage if you have bonus armor
hunters disorient you?
the enemies xD
oh you mean HF
I think he means he wants to combine the chest talent with the gear set talent
well, hunter's fury doesn't give bonus armor so it can't be that
that still doesn't make sense, intimidate and HF has nothing to do with each other
Intim plays well into hf's kit
not really
Then Idk what you mean lol
yeah i'm just gonna leave it at that but yeah intim and HF work together nicely
intim's damage amp is pretty strong, works well within HF's playstyle
the only correlation i made between it was that HF's disorient status effect is great for keeping intimidate active since enemies who are disoriented cant shoot u and remove ur bonus armor -> intimidate can easily stay procced
this is THE gist
not sure how you get more damage with just the Hunter's fury talent between these two....
only within a certain range
intimidate also works well with striker as well but to a lesser extent too but yeah i got what you're saying now
no one is using the HF backpack or even suggesting it .... ๐ญ
because HF relies on your initial burst damage so much that losing a large source of such, like a backpack talent, is too much
oh nvm you were addressing lostsoul
basically here are the options im considering... 2 blue core with memento here... or just run matador and 0 blue cores.... Which will result in highest possible DPS when all talents are procced (including initial memento pickup buff)
i would've but looked at the sheet and was like oh it's not the set i was thinking where the backpack added more damage, was the nego backpack i was thinking of so i didn't suggest it
you can run 0 blues if you want, it's just preference, more blues will obviously help with bonus armor and shield tier
For memento id want at least 2 so the pickups result in 20% bonus armor per kill
if you want a t4 shield, swapt o technician
2 blue cores intim gives lots of damage
so does memento tho...
intim is basically a 42% amp so it doesn't matter how much reds or blues you have
well more is more, man
yeah i guess
Up to you
@buoyant perch go to sleep
What happened to bro's account that one time
bro got cooked
anyone who knows which option i mention has higher damage?
@onyx sage which talent between the intimidate and ad rush got nerfed where the stacks comes slower or something like that?
intimidate, it was both a buff and nerf
- before resolve: 35% amp instantly as soon as you got bonus armor
- after resolve: 42% amp but takes 3 seconds after you get bonus armor
Huh? Wasn't that way way back?
It had a phase where it stacked once per second and it was before resolve
it probably was before resolve but i'm skipping the things in between because no one used intimidate then
no one wants to talk about 10 second intimidate ๐
Chem holding pistol was still big and only got busted when intim was buffed
Then emerged intim chatter striker and intim shotgun...
i'm curious. salvo and chatter combo? ๐ค
Barely anything noticeable
bad since chatter gives you 100% rof already, 10% is so small from salvo
even initial 10% increase before reloading with a lot around you?
well you gotta think of it like weapon damage right, rof is a bucket just like weapon damage, you get so much from chatter that salvo's contribution is so little when it's active
sure when chatter isn't active salvo's contribution will have more value but if you assume chatter won't be active so much, just use another weapon
๐ค what if we built for mag size for chatter? you know 3 piece ua and would the next best 3 piece be arcabuz?
is 100% the highest you can go with it regardlessly? it shows 5 stacks and each stack gives 25%?
Why would u do that lmfao brazos is not good, man. the only exception has to be like frenzy memes with lmgs and stuff right?
well, 100% mag size on chatter could be funnish? it's honestly better than going something like 3 true patriot, 2 Unit alloy + ninja backpack
honestly if it would actually work somehow i would also love to massage in mag size in a build, but its just not worth it man... The only instance where i feel like it is is gonna be eagle's grasp gloves
those gloves doesnt' give mag size though 
the brand does, but like i said, could be a fun build to have 100% mag size on chatter
Hol up how is it 42%?
it's 1.04^9
ah
because spaghetti code
i thought every increase was addative to the general intimidate amp
i dont have the exact mathematical terminology in english but u know what i mean xD
okay thats honestly huge, makes for a far greater reason to use intimidate than i initially thought
it's why i've been sneaking that number in...
yah
but yeah you would say "it's not additive to itself, but exponential"
i noticed all this time but thought u just misremembered lul
but you gotta keep your bonus armor for 3 seconds to get that damage right?
yeah as i wrote
if im running a ceska BP with adrenaline rush.... should I try to get an all red hunter killer or just run a Unit alloys.... hmmmm
either grupo or UA
grupo rather than sokolov?? uggghhh this game sometimes ....
but yeah, just thinking 120 mag on the chatter at 125% rof could be fun ๐น
perfect intim is literally just 4% more (cuz 1.04^10 / 1.04^9 = 1.04)
oh yeah maybe not grupo cuz you're running smg
... take 1.04^10 and divide by 1.04^9
wait did i misread the description of Hunter killer....
11 pm dawg, brain aint really there rn ngl
but yeah you are literally multiplying 1.04^9 by another 1.04 to get 1.04^10
but like....
... the only difference is perfect intimidate adding one more factor of 1.04. The intimidate total multiplier becomes approx. 1.48 instead of 1.42
yes
thats .06 higher. 6 percent, not 4
i know what you are talking about, no doubt
so why are you typing that lol
if you were dealing 3 damage instead of 2, the enemy dies 50% faster. would you say the increase is 50% or 1?
if it's late then just go to sleep so you don't get confused further lol
ahh right percentage points as opposed to relative percent or whatever it is in english!!!
percentage point is a different thing
weapon damage is percentage point for example
but we are talking about relative increase yes
It kinda feels like a bit too much of a hassle to figure out which setup will give more damage at the end of the day with all talents procced... (on the left build im supposed to be running firewall with striker shield). Any mathheads here keen to help out? xD
as i said, assuming both are running firewall and the only change being matador <-> memento the memento one will do higher, again as you asked in the beginning assuming all talents procced
keeping 30 stacks of memento is a bit easier too. collect 1 trophy every 4:59 minutes at least from what was explained to me anyways
the 10 second short term buff will also give 30% more awd too but yeah he asked if all talents procced
even without the short term buff the long term one is already carrying
however you don't get bonus armor outside of the short term buff
i read that as AWD. f*** me ๐
Intimidate with memento and all red cores? why.gif
@hexed steppe
Zip bombs in #td2-build-advice i have seen it all
Does Closer's perfect spotter proc off disrupter pulse
Yeah but you may not notice that the right build has an armor core. Thats why im asking.
i noticed cuz you said it 5 billion times above
i have a lot more attention to detail than you let on lol
no, cuz it does not inflict pulse, only disrupt
hrm guess i need to change out the chest for my striker chamelon thingy, but to what is the question
This is just making sure. I dont know how many channels you simultaneously may be typing in since you are an active regular on this server, so Im simply reminding you in case you didnt see a previous message. That is all, man. Im not assuming you lack attention to detail, trust me.
i appreciate you trying to help, but you have been emphasizing details that i did already acknowledge. my strong memory got me here, so don't worry about that
Show the build
How do you gain Bonus Armor in the second set?
memento
memento
its a solid source regardless, and gives a lot of extras
2 reasons: 1: u can tank significantly more as shield gets 3 more skill tiers, 2: memento just has so much good stuff going for it as an exotic
It's like using Bloodsucker with Intimidate. not very good because what if you can't get to the drops
bloodsucker is on kill
argument is kinda flawed... hf is cqb and there is a good chance youll pick up the trophy without even thinking about it
its twice as good as bloodsucker: 20% on pickup with 2 armor cores
well, bloodsucker can get full buff with each kill after stacked
but thats all it offers
Maybe, you need to get close and kill without buffs first. While with Matador just getting close starts the buff cycle
thats fine, but again, its all it offers. memento youll get 30-60% wd buff on top of all the skill efficiency
skill efficiency that scales things like shield health
Yeah that is nice
its just one of those things you kinda work around if you want that fuller benefit. ad rush would be my choice if i just wanted to proc intimidate
personally if i was using a shield it would be with memento and tech. +artificer
Naturally just pick them up.. it is not focus to go pick them up.
How I am doing high amount of DPS at a points is because of Memento/Intimidate.
And doesnโt have a TS or Striker stacking time to worry about itโs much quicker to get to peak DPS.
adding 3-5 wd cores will help make that back
correction, adding 2-4 wd cores, your bag had a wd core already
? I have all weapon cores
long buff and short buff represent 2-4 cores
he meant memento does the equivalent of adding 2-4 red cores
Oh yeah
30% each
Guys im running HF intimidate with memento and i low key think it kinda sucks in retrospect.... Basically mainly because HF already has you running all around the city just to get in range for the CQB amp to proc, and adding the tickets to pick up just makes your attention more split and serves to create valuable wasted time
the time spent having bonus armor is not at all consistent enough, not even with 2 armor cores
This is why I ran it with Matador. Because nothing to collect and as soon as I rushed mobs I was at bonus armor
dont think bout the trophy, if you are playing hf proper youll pickup the trophy anyways
problem is mfgs spread out too fast and then you gotta run to the side to pick the shit up
after stacked, you only need 1 every 5 minutes to maintain the long buff
youre within range of them anyways if you are utilizing intimidate/hf
everything about memento for this build is great except for the fatal flaw of the downtime oftentimes being too long for having bonus armor
if you arent within range, memento trophy are least of your problem
maybe its because i tested it in summit lmao
It is a great Summit kit
well, you will run into bonus armor downtime with any setup, least down time is adrush obv
you could utilize oblit and not have to worry so much about the bonus armor aspect
not when you are in big rooms and dudes spawn across a big room and u gotta run up in their face for 10 seconds to be able to do any meaningful dmg
is the strega any good or is it outclassed
I could.... but its like, running intimidate allows you to get more tanking ability with because u are going for bonus armor, so it gets you more potential damage and also giving u better survivability with the bonus armor....
if you are running into downtime and having to restack it because of distance its not working for that content tho
yeah like i know intuitively that it would be almost bad for tidal basin up until the last area
cause it has such a wide mission areas a lot of the time
its good having a few different setups for hot swapping. summit i would just use a typical ar/lmg crit build, or hh
mortar is surprisingly good in summit if you can figure out the low ceilings
yeah... its just that i like being able to lean into one thing at a time and not schizo hotswapping for whatever is best for the content (unless we're talking leggo)
oh tell me about it, i love using mortar in summit
Memento is ok, it is a bunch of downtime though between bonus armor in a 4 player squad. Camp White Oak was the mission I did and just by moving fast through it you are basically having to reset every encounter. I feel it would be superior solo so I am not going to dismiss it. But not having that initial buff going into a new encounter severely hampers DPS output.
Strega is outclassed by a lot of guns, but if you build to magazine size it gets better. I feel it is the Dark Winter of ARs.
Yeah, all factors to take into acount when deciding what to roll with. I personally dont like most setups that require you to micromanage a bunch of factors like hf or hb. Give me nego glass and stuff just dies regardless of conditions
I always found memento pretty easy to use without really thinking about it tho
CHC doesn't matter at all on a HSD build right?
I ask because I got this one and wondering if I should trash it.
It's junk sadly
What about for HE Pistol build?
Claws out would fit best or IA holster
Mine is punch drunk, chainkiller, claws out holster, 3 piece IA
I am building like the same build for Regulas
I wasn't sold on Claws out though as I was looking at other holsters first
Dodge City was my first choice to open a fight with
Then HSD/WH for the rest of the stats with Chainkiller and this as my back
i finally farmed a white death i can use. that or the m700c?
either
That's why I was asking about CHC on a HSD Pistol build because you only need like 30% Weapon Handling to get good benefit from it
For now what feels good for you.
Like with Regulus I feel like Weapon Handling won't matter so much because you can use the full shield if needed and if properly boosted enemies should be dying rather quickly
And HSD really only needs to reach the 150% to make the build work the way I picture it
urban mdr is bis rifle right
No. There is no BiS rifle for DPS due to a lot of stuff.
OD Tinkerer is the better build for DPS rifles.
I need a stats breakdown of this build. Why are you using Visionario with a Rifle? UIC15 MOD2 is probably the best HE Rifle in game when using talents like Boomerang, Rifleman or Killer. MK47 could be good as well I haven't gotten one I like yet to test with. Haven't really tried either though because UIC. Urban MDR is kinda trash, I have one and tried to make it good because it was so good in Division 1. It's not, get a UIC15 MOD2 and your build is better for it.
Oh wow, so much incorrect stuff here.
UIC15 BiS? Wow, maybe if you're using cheats to offset that horrible fire pattern. But nah, far from BiS.
Visionario....because they want to fight from long range? What even is this question?
And Urban MDR being trash....well that's just hyperbole. It's an odd choice in D2, but maybe they like it?
He never said BiS "Better"
Till that guy responded I didn't add for a reason.
Very rarely you care shooting that far away and then MDR is even worse.
Rifles by all means aren't great. They are usable and fun for some.
We really need a community shift from spreadsheet players / YouTube sycophants desperate for views, and focus more on the excellent tuning the dev's do to enable better build diversity than most games
There's a lot rowdy said that's very much a speculation than fact.
But every game that has builds and numbers involved have spreadsheets.
It's always, always bad math.
YouTubers for div2 are more content creators than actual anything else.
Bad math?
They calculate from the gun range, almost always. And typically tell us to ignore the post mission report because "it's bugged"
youre new to this community
Then on this last section it should also be noted that both Dev and "community" have a lot of issues here.
stick around and learn
1 hour in the discord, 5000ish hours in the franchise
Also the fact the dev team leftover is small.
We don't actually calculate anything from the range. We know it has a few bugs.
doesnt mean a lot. have you inspected builds from high and low shd players
they about the same most of the itme
Have you seen my profile or my commendations score?
thats irrelevant to whats being discussed
Oooof, nice one. Nice to meet ya btw
same. but its not bis action to come in and immediately dismiss a community you know nothing about
so stick around
Never claimed to be BiS, just pushing back against disinformation
I'll keep coming, too. Just so I can see ya
im not against pushback
I out-dps most players using my Merciless build, mostly just to spite them
And my Heal Trap build saves people from breaking keyboard
Have you seen MY commendation score?
Anyway, happy new year, back to grinding Countdown ๐
tells me a lot 
My commendation score and beat up your commendation score.
I have commendations for my commendations
Looked it up, didn't show up on any record base
but yeah, hope all have had a good holiday
love you too deck
If youโre knowledgeable explain why a Resto Chem can do 50mill dmg.
@timid burrow There are certainly many places in this community with bad information (YT being one of them) but there are also great places for information if you just look for it. We routinely have to fight off bad information here. Sometimes it's by people who just want to rage bait, sometimes it's people just being stubborn, and sometimes people just don't "get it".
My life hereโฆ
Even YT isn't all bad. iKia posts on YT all of the time and he's incredibly rigorous.
And then Raucey's whole YT channel should be a required watch for new players IMO.
I wonder what you put in there
People are making visual guides, building websites, and whole text documents describing the mechanics. Ignore the bad stuff, signal boost that good stuff.
tbh, this is a solid community here that will definitely spreadsheet the hell out of builds. what we put out in out sheet has been tested and proven by the community. noone is above having their information being scrutinized. if you are about positively advancing build theory youll fit in well
Trust we have to push have to push back a lot of that. That guy you replied to is pretty bad at doing that.
Imo my reasoning of doing guides and spreadsheets is so I don't have to repeat myself over and over again with the same information.
I should turn off notifications
Fine, I should at least explain why I POSIT that you're wrong
Every spreadsheet I've seen, ever build guide I've seen, does not consider two things:
-
The actual combat applicability
-
The player using it
I've shepherded soooo many sub shd500 players using St Elmo's and having no idea, and sometimes trashing the game, as to why they keep dying
The misinformation in this game is so, so bad. The spreadsheeters think they are providing a service, but they take no accountability for how most people play this game, which is like CoD unfortunately.
St Elmo is sub optimal so makes sense
St. Elmo's has nothing very special about it so that's why it's not needed to explain it to them
I shouldn't be able to out-dps players with Merciless based on the info we get publicly, but I do, daily
Merciless with a striker build?
No one even discussed Weapon Handling
Hell no! Strikers is for my Gunner builds
Is everyone that bad at making headshots?
You should run with chow sometime, show him how good merciless is
Idk who that is, and I'm not going to entertain that
Are you that desperate for attention that you need to trash talk Spreadsheet people?
You were just talking to him @subtle bluff
Guilty, you got me dude
"My merciless outperforms players with standard builds but I won't show it in game"
What's your opinion on Ninjabike backpack on a dps build?
You're going to disagree with whatever I say in an attempt to discredit me. You are making this too easy Agent
Gotta get back to countdown grinding
I just want to hear your stance on it, since you have strong opinions about everything else
You not answering inadvertently answers my question anyway
Ooooh, well done. You have my permission to have the last word. Go ahead
Just curious what are grinding for in CD? And maybe give a better option of grinding for w/e you're doing in retal?
To rowdy or this guy?
^
short term memory loss ig
So to this is giving players a base to build on and learn the game at the same time.
We never assume someone skill. So we give numbers since those don't lie. How they play is all on them.
OD healer is standard for IH speedruns but its not in any spreadsheets
Thoughts on the TKB-408? I pulled one with max dttooc
stash weapon rn
Pair with stability and focus on body to headshots. Increased fire rate with Salvo or Strikers Set can help. But focus on center fire.
Quick question, do you know what a DPS calculator is? They don't use the range to share the DPS settings that shows
or just give us a solo legendary run video and teach us
It's a flaw in this game's community. Use in-game testing - a gun you can use effectively means more DPS than anything.
So using Merciless effectively is going to give more DPS?
Effectively based on what?
I'm asking the same question, what does effectiveness have to do with DPS?
yes.
fair 
A player who can use a gun effectively can deal more damage than a poor shot player using a gun ineffectively.
That was easy!
Then answer me this
Go ahead, you have my permission
So again which this statement. We're not assuming what a player's skill is.
We assume to a degree they should be able to hit a decent amount.
Therein is the failure in your logic
I don't expect you to understand that
But I'm happy you're here!
Explain please.
so instead of a baseline to start from you want everyone to custom tailer everything on an individual basis?
Of the thousands of people playing this game, how many do you think use the spreadsheets? Truly. Your answer tells far more beyond the game, it will be an example of your understanding how normal people play games.
less than 1%
Of course I do. The devs made the game that way....
considering the majority of players are still playing hard or challenging according to the devs
Oh, sweet child
Just curious, how do you want me to react to this? I'm not very familiar with this kind of stuff
please feel free to make some community resources that do that effectively
We could team up and fight over how to teach some new Agents
I don't... whatever
As this channel is called "build-advice", let's get back to giving advice about builds, and not a measuring contest.
Cheers.
Go ahead @subtle bluff
Rivens is right. Can we just keep this to build advice?
Attention received. Nothing more to say or do.
btw: bringohunk has been here but changed their name recently. i've had them on ignore because they do just this
I personally enjoy Hermano
I mean just from my guides on other sites a lot Idk 1k month views and those are less viewed the than guides on the "spreadsheet." Idk why you keep going on spreadsheet vs guides.
I've taught and cleared incursion more times than anyone should have. So what you think of me is your own opinion.
I enjoy helping players. If I was not helpful than it is what it is. This as gone off-topic for too long.
Oops I'm slowly replying dealing with awesome weather issues. I'm dropping it now.
Teacher's pet
Plz stop doing whatever you're doing. If you want to continue whatever this is use the other channels.
Unless it's related to this channel.
There is no universe in which you are here, and I am not here. @hazy steeple go ahead, I'll be back later. ๐
I really don't want to do this today, but continuing "this" any further after being told to drop it, will have to result in some long-term mutes.
Let's just all have a chill end of year.
What "Horrible Fire Pattern"? UIC15 MOD2 is one of the easiest fire Rifles in the game and has higher base DMG than LVOA-C and LWM4.
you do realize the lexington is part of the LWM4 family right? or was it the LVOA-C? or both?
Lexington is the LVOA-C from Div1
They call it the police M4 here in Div2
Honestly think that is why I liked the Pyromaniac so much once I got it way way back
I appreciate you capitalizing the words for me
It was for emphasis
I like your pfp
Rowdy, just... don't, I insist
Pope Vader knows all your sins
Together, we can defeat him and rule the galaxy together
I don't share power
You can be the head sith idc
Either stay on topic or don't.
The head sith should try New Reliable for its enhanced weapon handling
Can't fire me for that one
We can also talk Overlord Armaments
Why? I have a Pakhan
Tipping Scales solves the Weapon Handling problem
You said that without even knowing I love Pakhan so much I bought the stupid weapon skin. Id like to take you on a date
I'm married
And you use tipping scales? Well, I'd like you to have your children now please
cool
Strikers vets don't understand what tipping scales did for the game, but here you are, being sexy
I am a "Strikers vet"
Most of us advanced Jedi don't know what to do with titles, I get it
Do you though?
Do you want me to?
UIC15 MOD2 good or not?
After we get married and live for 200 years, I'm gonna put on your gravestone that you were wrong
cool, night all
Okay don't bother trying to talk to them for a while.
reason i have them on ignore honestly
can't read what they type so i can't respond to them. usually tries to invite people to Duo Legendary DUA to prove builds then resorts to name calling ๐น
Honk honk
Any good Eagle Bearer build for this season?
As I got the EB today (honestly I was going to give up the winter grind)
It's the standard striker build.
Any alternatives for the Striker (I don't have striker rn.)
I tried something like this?
That's not good in general.
Farm it literally is the top gearset in the game.
How do we get the overdogs?
Targetted gloves loot, or get the crafting blueprint from Hyena Retaliation completion
Thanks
Standard Striker
i bet chow mumbles "standard striker" in his sleep
I know this user got nuked already but wtf did I just scroll and read ๐
I believe the kids these days call it "brain rot"
I am generation z, I am no stranger to brain rot. Technically My generation revolutionized brain rot as a joke, generation alpha is actually using it to communicate. I highly doubt this user is posting for brain rot, and highly doubt they're gen alpha. To me this is just stupidity
Even if it was rage bait, it's not very good. Even if it was brain rot, it's too off-topic to even matter. To me that's just senseless yapping. I would know ๐
Pummel is an amp right?
Pretty sure it's part of the Weapon Damage category
thats what brazen is for
I know but brazen takes 0 effort to procc
I like having to make interesting choices when making a build instead ofe being funnelled by meta (when something is so good that not using it is a significant handicap)
That's in basically every game, even something as brain dead as cod
That's all this game really is, is just meta funnelling. The tested and proven builds are what's the most efficient and easiest. Variety is still a thing but you're trading efficiency for entertainment
imo the fun when making choices during buildmaking eventually just disappears, the only fun left is during execution for me
I think thats more due to lack of focus on balancing changes more than that is the building inherently becoming stale sooner or later. They have so much they can do by simply creating contenders attributes to DTooC, for example, if they wanna take on an easier to manage balance change. Buff most of the other attribute options by 30-50% amounts.
i mean that eventually this thinking for me plays second fiddle to actually playing the content
like who cares if they buff reload speed to 50% you know
i care if whatever they do to the stats that i can still clear content fast or not
Because it makes you think harder and weigh the options available to suit the playstyle or build you're trying to make, and it gives more viable options, therefore more replay value in this game since theres a lot more room for experimentation. Then again yeah not everyone enjoys theorycrafting and stuff but dont underestimate the size of the demographic that enjoys that stuff. Thats why at the end of the day i think for example that its a great thing that the optimal damage set is and pretty much probably always will be strikers: its a rather straightforward set thats good for people who want to get an easy-to-use efficient damage set
i don't think you understand me. so there are 2 parts to this game, the buildmaking and the actually playing the game right, I'm saying the buildmaking eventually fulfills its purpose for the playing, if the playing goes to hell because the buildmaking is good no one really cares about the many stats the buildmaking step considers
I just think this game can do with some number tweaking to give the rest of the stuff a boost to make way for more build variety. The problem isnt necessarily the fact that the meta loadouts are as superior as they are, but that the vast majority of every other talent and attribute are just not worth using most of the case.
it's bound to happen because most of the content in this game is just killing stuff, you either kill stuff slower or faster
This is why the very general optimal setup should be rather straightforward imo: striker with high end chest + obliderate.
if you want to change the viability of stats in a more meaningful way, you as the designer want to make them good in different situations, but right now with there being just one big situation (being just kill stuff) it's really easy to find the biggest, most loaded stat to use for each encounter
Theres a lot more oppertunity for depth imo. Varying methods to go about killing things fast, each with different levels of depth to cater to different kinds of players
yeah but in each specific encounter there's either only a few or just 1 way of clearing that encounter fast
when you're speedrunning, you don't care if they clear within 5mins of each other, you care about the fastest
we're only complaining because both of us are at the top end of the playerbase. the casual playerbase isn't going to care at all about any of this
now if the designers stop making content around killing stuff, it's an easy answer to making a lot of stuff viable
The viability of a build really just depends on the difficulty and how fast you want to clear. Plain jane turret drone is just as viable as a strong dps, granted it will take longer
the percentage of the playerbase that enjoy optimal speedrunning compared the part that enjoy basic theorycrafting, is far smaller
yeah it's important to get the definitions right
viable = can clear, no matter what time taken
they ought to cater to the RPG crowd more because it's significant in these kinds of games, perhaps less so Division 2 because of how shoehorned builds are currently
viable vs optimal has been a point of contention on this server since at least when I joined.
No one is going to win that argument.
Here rn in this convo it's less so an argument i feel like and more of a healthy discussion here, which i find refreshing.
which is where i tend to categorize most builds in either "viable" or "efficient"
which is exactly what rivens was talking about. true patriot is fun, is it viable? sure if built right. but is it efficient? no
the one encounter i liked that they tried is the recruiter boss fight, where the timer isn't on killing the hunter fast but rather to survive him. this differentiates itself from 90% other encounters, and the raids also do this as well. put more different objective types into this game rather than just killing stuff
Im just of the opinion that the gap between viable and efficient builds needs to be reduced. pretty much the gist of what im saying
i mean theres plenty of viable builds that are also efficient that arent meta
and im not proposing to do that through nerfs, that would just rub many the wrong way and not be productive, but rather to buff some sorely power crept stuff.
this is probably my least meta build yet its viable and efficient
i also quite literally never run out of ammo. i dont even reload
youre plenty tanky enough, you do insane damage, and the shield buffs your damage and increases your suvivability too
Defining a build as "least meta but efficient" in itself is going to take some explaining.
I think I get what you're going for with those word choices, but it is a little, how do I say this, clickbaity.
sure but is there any scenario in this game except for LMGs when you wanna run anything other than DTooC? Is there any scenario where u might wanna pick weapon handling instead of crits for DPS builds? is there any scenario where for DPS you would run anything other than 2 out of the 30 something chest talents? more stuff needs to be generally considered for use imo, they need buffing that makes them more noticable .
my quickstep has swap speed
xd
but i agree yeah they need more situations to use different stats
the scenarios are what you plan on fighting against, which is why some people would prefer you take LLP on Hbreaker vs just gunner banshee pulse
There were some weird builds with Ouro+fire-rate when it first dropped.
true ill give ya that
but then again its not like u use it in a weapon swap build or smthn
For what it's worth; the devs are very aware of the "dtooc problem", and are working to fix it.
yeah plenty were going ninja + 3 pc umbra and +2 pc striker
No I mean good builds.
i have only played Div 2 intensively for about 3/4 of a year. How long has the Dtooc problem been here lol, since the start?
since wony
the TTK issues have always been an issue for as long as I can personally remember when i started to notice it
I wonder how buffing ninja BP would go about....
i mean a buff to it in any form is appreciated, but maybe only for pve
it wouldnt be buffed. it has no reason to be
Maybe some crits? lol basic beeesh solution but idk...
and what if people plan to use ninja for skills?
theres like near 0 reason to use it ever afaik unless ur doing capacitator pvp shenanigans
it's really hard to think of a general buff for it that doesn't only benefit 1 build archetype
why would u when memento can accomplish so much for skills
even without the 10 sec token pickup buff
thats because memento is good for 3 different build archetypes while ninjabike only unlocks "bonuses" that sound good on paper but in practice mean so little
bro they gotta add some amps or something to the set bonuses that arent talents maybe....
amps is just as bad as the DTTOC issue is rn
youll only create worse (quicker) TTK
The tricky thing with NBB is that it replaces something better with something that's less good overall, so a buff would have to just be "it gives you something as good as the better backpack talents", which would negate the entire point of the piece giving you a broad range of buffs.
Basically: it needs to be Memento, and there's a really good solution to it needing to be Memento.
True but maybe they can lean a bit more into amps so that certain high end gear sets can become a bit more competitive?
Give it crit attributes 
i mean, if they plan on buffing all the amplified talents, sure. on weapons I mean. ODogs and other gear doesnt need a change
and now it only applies to crit builds when skill builds can benefit from ninjabike (not in pve anyways)
any other backpack talent rn would easily beat ninjabike even if it had crits
Dont buff all of them lol... we dont need more killer/measured dominance
the weapon talents at best back then were sub-par, they're honestly in a good spot rn. it used to just be everyone ran elmo's or ouro
thats how we ended up in this "exotic = good" mindset
Yeah okay then maybe giving 8% DTOOC on top, baked in, can help offset
then its not really doing its job of "allowing you to slot in on any piece as a 2nd piece", its just giving you effortless damage with extra bonuses. it will fully break PVP
Well its also cuz they look shiny bling bling red ๐
alot of vets here will tell you exotics are only really used for specific things. high end weapons are used for virtually everything
PvP can die lol if they arent gonna make even slight balance changes for it. Its already broken.
bluescreen and iron lung is mostly used for crowd control and sustained DPS. something like elmo's as an AR is used for sustained DPS, perfect handling, and crowd control. perfect for nearly all content. then you get something like ravenous, perfect for maybe 3 things: 1.) raids 2.) chungas 3.) shielders
devs already confirmed they're working on a massive overhaul for pvp
Ooo i didnt know
they have to, for survivors
I guess there just maybe might be some light at the end of the tunnel hmm....
otherwise, and I hate to say, pvp survivors will flop on launch
And almost more importantly: they are going to be balancing (at least some) items separately. between PvE and PvP.
which im very patiently waiting for the day we get those patch notes and the dev announcement. I genuinely miss PVP in division 2
Maybe survivors could just be more of a stripped down PvP without certain crazy talents idk...
As someone who's been in a lot of games where they killed a thing I loved because it was OP in PvP: more separation, thanks.
maybe, or itll just be a bland ripoff of the original survival
which nobody wants, that much im certain of
Survivors is notably: "not just a copy of survival", and "the clue is in the name" of how it'll work.
I feel like PvP imo has enough depth with its focus on movement to throw off the other's aim. It a steaming mess rn with all these buffs. Sometimes less is more
im personally predicting you either join up with other agent players or theyll choose to stab you in the back (assuming pvp). or itll just be pve only and we have to work together to survive. i hope its not the second part of this message
many will prolly disagree tbf and u should prolly trust their opinion more than mine since i havent played that much PvP
right now the only depth to it is whoever abuses whatever cheese method for kills. and thats as simple as: status/fire builds, umbra capacitor, bighorn regen
especially with how strong tier 0 skills are in pvp
Yeah man fire is hellishly balanced in PvP. They gotta remove the aim-out of fire so bad in pvp.... also pve imo
ive got probably dozens of clips of the same pvp players abusing the same builds due to the immense amount of lack of balancing. that you really have no choice but to join them in it. its why most have left the pvp community, myself included
Same
we have to be careful with pve changes in division 2. people cried for a while to change shit there. they did, which made pve good. but it absolutely destroyed pvp
for years it was always "who cares about the pvp players? aint nobody play pvp".... uhhhh we still do. we've been playing the same game for years with NO new added content. still stuck around. meanwhile the pve players leave for weeks at a time and question whats new. us pvp players are like "new? whats that?
"
Okay let's tone down the hate train for a few minutes.
I badly wanna see changes and maybe new maps ๐
Well at the end of the day they should cater more towards taking care of the part with the vastly bigger playerbase imo. Even if the other might suffer a bit. PvP just doesnt have the framework to be balanced in any sense of the word. There are infinite ways that it can become borked with every new update to PvE.
nah its not a hate train, its just how its perceived in the pvp community rn. im very hopeful they balance it out and MAYBE make new pvp content ๐
It's best if you take the rest of this conversation over to #td2-pvp-discussions and let the build advice come back in.
im cool with that
Fair enough with the channel reminder but i please don't reduce this to a "hate train". PvP has the possibility to be far better than worse, but critique and discussion is the only way it's ever going to get there, if it is.
Thats all.
Totally respectable 
Aw you removed the beseech, I was gonna do a whole bit.
I'm glad we all agree mortar is the tippy top of builds and no others compare 
-# Mortar Supremacy 
Hahahah yeah idk that was a bit too fancy tailed xD
Forsooth verily, I hope ye have good fortune in your PvP endeavours!
I genuinely need it rn I'm about to queue into my first conflict match ๐
PvP endeavors are always bad fortune. I got ran thru by a SHD 412000 yesterday
Definitely cheating
good luck.
If it helps, a SHD 4000 would've done the same thing.
Tip of the mortar
yeah Ik. Im only like SHD 40
๐ณ
They can honestly. But if they're truly shd 419k that's 100% cheating
I put thousands of hours into year 1 on console and then forgot about it and thought they abandoned it
now Iโm back and oh my god everything is different
SHD levelling has been around since 2019, and we've had a metric ton of those x3 and x5 1k cap events.
I would have to see said agent's username and track their hours stats. That'll tell me everything I need to know
Think of an absurd SHD level less as cheating and more "they abused a game mechanic and the account wasn't reverted".
@strong cave Then watch them through a window and leave messages on their bathroom mirror?
And I miss my gear score requirements
If they've got over say 7k hours, then it's likely an exploit. If it's barely a few hundred, 100% cheating
There used to be a time when you could create an additional char, get the shared SHD on top, delete it and repeat. Fortunately Ubi removed that, exactly for this reason...
ah you're right...
the disgusting part is that itโs apparently dummy cheap 2. Ran into someone on conflict yesterday talking about it
Yup that's 100% the rule barring me from disclosing of more
Fiftys on another ban speedrun โ ๐จ
The obsession with if a SHD level is legit, or how high it is, is a bit much sometimes.
Don't worry about them, the only real measure of a player is if they help out the team in a mission.
very well said
i wonder you could make an equation for amount of SHD levels correlating to the amount of grass straws one has touched.
rivens the SHD 412000 secretly, thatโs why itโs being shushed right now ๐คฃ๐คฃ๐คฃ
Nah, it's just that I've never played this game before and having to make so many correct guesses about info is getting kinda rough.
I mean, if you do 1 CP a day, it'll take you 1000 days to reach 1000 levels. Ish. Do 100 a day and you'll hit 1000 levels in 10 days
I mean thatโs valid yeah, trying to guess anything in this game is so ridiculous hard
Factor in xp events too for quicker leveling. That's my level formula that I did and that I can personally account for
I think that one went over Fifty's head.
thats what im saying! this here individual is an AI providing answers based on the available discord messages in this chat lmao
Iโm trying to formulate builds based on what I get killed by for pvp and itโs never enough. Iโm just in the blender for the next 8000 SHD levels
I'm not even a discord bot, so I can only pull from the bot-log.
gonna have to gather more data dawg
It sadly did
r/wooosh
"rate my pvep setup"
I have some luck in conflict. Sometimes. my precious DZ scares me, and I donโt understand raids or countdowns or anything like special lmfao
nah he just didnt read it lul
another skill tier for the decoy makes you give enemy players jumpscares so u have the element of suprise
increases my radius for the seeker and does more damage
and instantly it now completely changed to this:
i mean ye i guess its cool or something i dont play pvp hehe
but why not just run grupo for the 20% explosion dmg then?
I have those for demo on an alt version. Grupo + China
cause picaros memes?
picaros gives +1 skill tier and with ninjabike you get another. plus it gives 10% WD which is nearly the same as 1 red core
havent touched EB on umbra in a while. the recoil is a bit more harsh than I remember ๐
yeah thats cool and all but dont forget to # Talk to Wally About the program # โ ๏ธ ๐ฃ๏ธ
Man idgaf about wally ๐
bro why is the big text thing not working.....
lol i just noticed i typed discord twice 
i think you should its really big right on your screen bro
anywho yeah builds are cool (staying on topic so i dont get banned)
Don't use the AI Overview.
speaking as one: we like to lie in it to mess with people.
yeah i know i just forget to disable it
swear, is the instant way.
not even joking,
you can also add a filter to your ublock origin
how do you disable this shit
its a single line of text, turns it right off
it's easy enough to find the method via google.
Doesnโt work on chrome. I just type -ai
Unless you read the AI response.......Inception...
When running striker and unit is it ever better to take off the striker backpack for something like vigilance
Or is the holster still the better pair with the chest
Stiker backpack is FAR above vigilance for DPS
Thank you
Hey, anyone have the build guide image of just a basic Striker set with ceska chest and Coyote's? Thanks
It's all in the Spreadsheet btw
Thanks so much!
Ah, I must've missed the image
1000.0k damage ๐ ๐คฃ
what the fudge
๐
1,000K means 1m.
it does but its still funny seeing the number
How are you doing 1m only in damage at 17% wpn dmg?
17%? im so confused
They mean expertise I guess
that number is misleading
Yeah expertise
i'm questioning why they didn't do the last 13 levels? ๐ค
Idk if itโs misleading. My m700 does 1.1m. My 249 does only 133k. I now clear CPs quicker with my HH build and I used to prefer using my OD, unless if itโs against those big tank dudes with the hammer
your actual damage number is much higher than these
also it doesn't take into account your talents etc.
last 10*
I dont have enough mats to do the 30
so if you take a striker build vs a high end build and compare with the same AR for example, the high end build will give a higher number for "total damage" when obviously in real use striker is much more lethal
specifically exo comps
Thatโs true ๐ Iโve seen as high as 30m with m700. 800k with the 249 (1.2m in countdown with ally talents). But also when I use the 249 to clear CPs, they hide. With the sniper, they get no chance ๐๐
it's why lmgs are a bit harder to use effectively, for farming any headhunter build is just a lot faster
i tend to run a pistol version that allows me to just spam all 6 shots in my revolver and poof room cleared