#td2-build-advice
1 messages Β· Page 289 of 1
definitely lefty
not to shoot but to throw grenades when it's equipped
aight. sounds intrestin. tho the backpack is fun. the instant revive
Can someone lmk how to farm season xp please ?
countdown is a good way.
Countdown it is. Thankx my G. Have a good nite π΄
nope nope nope
go do Priority objectives, strongholds to be precise
Um.. Is this suppose to be a Healing build?
it do be healing so aye. 3x greese monkey gives that +52% repair skills.
FI will out heal this setup and give more to support with than this btw.
i have both. but trying out the new backpack bc why not.
Repair Skill isn't the end all be all to Healer build to note.
Throw it on a Refactor would do it better.
bet
what spots should be refl on?
refl?
you said refac. so wondered what pieces should i put em on
This is my hybrid versions. You do not need to run this way or you can and just throw on the Quick Fix BP
any fun builds aroun the backpack? would be fun rockin that. the instant revive is fun
Yes but it's more advance in the playstyle and is only really good in leggo
do you mean the birdie backpack? if yes then not really. birdie isn't that great and only really useful to hot swap if thinks get bad.
definitely wouldn't make a whole build around it
im thinking the skill support gear sets work well with birdies
refractor is best imo if you dont have a good high end wyvern bp to slot in for more skill damage
MA is also good to have since you most likely run it with a healing chem launcher if u dont own BFB
but then you would have to sacrifice the consistent area of denial for explosive drones on leg just to have fast revives
The best build for the Stack broker is the Striker/Umbra combo, What about the talent? π€
It's only for building stacks for strikers.
it does less dmg then acs12
Seems to limited if it's only for stacks considering 200 striker stacks would require a reload
then use RnR
RnR is slightly faster and also safer.
yea rnr is better hands down
this may chage slightly with a stack broker with rof. right now its highly unlikely a fast hands variant dropped, but that person would have access to a rof/fast hands SB
this would end the mag faster, allowing for reload sooner, as well as rof effect on full load. just musing.
I would say the rnr was fast by 1 sec.. but keep in mind consistent fire is less safe than peppering an enemy over and over. the best dmg for anything will always be burst over consistent, because stack based effects have a cap and a count. meaning the more you get in a open window, the more you profit. fast window, vs long commitment. burst vs crouch commit
What's even more sad is Lefty can take a 3rd attachment, and that's located at the magazine. There's a rate of fire attachment. If you roll Lefty to ROF and take the ROF attachment, you already have a better shotgun than Stack Broker due to having perfect sledgehammer. As well as it shooting faster than Stack Broker. Chances are most already rolled their talent on Stack Broker unless there's the few weirdos who rolled ROF as 3rd attribute on their broker. Then and only then would Stack Broker technically be best in terms of rate of fire, but with a much weaker talent. Lefty is still probably the best well rounded shotgun to take while using striker (non chest) and heartbreaker. For stacks upwards of 200 (striker chest), rock and roll will get the job done quicker. Stack Broker is a pig with lipstick on it, or Ninjabike Backpack but as a weapon instead 
keep in mind that better, in this case, is going to be insignificant in practice
and having to reload even with fast hands is a disadvantage
its just a nothingburger of a gun for stacking imo
Reloading always kills off that sustained and burst DPS
Stacking is all about getting the most off before reloading and well, just because a gun shoots faster doesn't mean it's better lol
If you havenβt seen the number you may want to search for the post for it. Itβs rather weird and interesting.
I actually have a question regarding a build for you guys, but beware it's not for me and this player is my loved one and is disabled
you also dont need to stack to max. just get close to max and then switch to primary to finish off the rest of the stacks.
yup I was ignoringthis lol
yyy, the reason lefty has a supremacy over rnr is cuz you dont need max stacks, just 70-80
I swear I need to save a post for what and why each ACS12 are best at doing not overall.
My loved one can handle healing just fine, had her play my healer build on my account. She also can handle strikers with 2 blues, as long as I'm giving her some assistance in DPS as well as instructions of what to do. She's new to this div thing and she never really got to play games other than mobile ones. I'm thinking of giving her a Crit based build with plenty of blues and good support talents. I wanted to go with Perfect galvanize but electrique drops yellow. Getting double crit will be a nightmare. Would this build be alright, you guys think?
can we pls agree it has better drip than lefty
I can get behind that βοΈ
Honestly the setup would go hard on that if you wanna mix giving bonus armor and damage too
I have an idea for a good talents for broker. Vindictive.
It would, I agree. She would run healer for that. I figured if I can let her run around with the shield + Scorpio + banshee pulse she can keep her talents proc'd constantly. The Regen will help her too plus catharsis
As she levels up her watch the build will only get better. We spent 7 hours yesterday farming her perfect striker build. SHD 25 and already has half her library filled with attributes π
How different would that be to put it on a normal acs than with broker
RoF
That's awesome
Though you wanna grind the xp with her? I don't think there's a chance for it till a third of the way in next season
I mean your plan is to kill the ad asap wouldn't an acs have the same burst as broker? 20% less dmg 20% more rpm cancelling out and all
I would but that would exhaust us both rather quickly. It's better she learns the steps to at least farming out her builds and getting past the annoying tinkering menu. XP I can easily have her run with me using hotshot
We still need to do those control points for those blueprints
Yeah..
She's in good hands in terms of control points. As for learning the full system itself, YIKES. She killed it in retaliation as well as capturing open world points with me
Sooβ¦.is sense you donβt need to kill something super quickly that youβre stacking on if that makes sense.
I'd give her something like this. Swap chest piece for some utility thing if needed. Add more blue cores if needed.
Swap decoy for whatever when needed as well.
Yup that one is on my back burner π I gave her full red build first with max of 2 swappable blues
Problem with a blue shotty build is you need to get close and managing aggro as a new player can be really hard.
My safety net while being a new player was unbreakable
I don't think it's a plummet in dps but i feel it's enough survivability
Yea unbreakable is a great idea for a new player. Very great idea.
I mean teaches bad habits but it's not as bad as a useless talent/"risky"
My goal here is to shoot whatever shoots her so she can keep everything up and going like pointman and galvanize. Will be stupid easy due to gunner pulse and Scorpio
It's so easy to get deleted even with 4 blue cores though.
She played healer super well but she can't stick to just 1 thing yk?
Ah this runs full 6 with 60k regen
Even with that. The only thing that doesn't get deleted in this game is PFE while fighting elites.
All it takes is one stagger and/or status effect + some aggro and you're dead.
That is true. The only time she ever dies really is when I get occupied fighting an immediate threat. Other than that she's usually alive
Plus there's lots of random stuff like heavy grenade launchers, miniguns, etc that'll wipe anything.
When she's healing it's flawless
If she had the proper motor skills (she had conjoined fingers when born and her hands are pretty damn small) and the proper reaction time i would have her run & gun striker all day
She's smart enough to know when to take cover and when it's safe to be in the open. I keep watch of her for danger. Eventually I'm gonna remove that safety net from her when she gets used to it all
Let me put it like this. I've taken my regen blue build into heroic before thinking "I'm feeling lazy and I just wanna run around" and got nuked so fast I forgot what game I was playing 
Status build might be fun
Better get yourself a blue pistol build with intim
I actually used to do that when i would get bored of playing pvp lmao
ππ that I believe. You're not wrong with what you're saying tho. It's why I'm making sure she has the good builds first before I give her anything she might be able to utilize and grow more comfortable
Yup I plan on giving her my support eclipse build. It's the same setup as my healer with perf Opp backpack, BTSU but instead of FI run EP with stinger + foam
Red FI is another interesting one. You probably won't need that much healing anyway which is likely why the healer build she has might get boring. But with red FI she's team buffing, giving some heals, and still doing damage.
Even tho her hands are half the size as mine, she's so high maintenance as a player and keeps my hands full ππ
Doesn't iKia have a cool combat medic build actually?
I was about to say at an early phase why not mess around with stuff
She loves doing healing. She loves keeping people alive. Plus her shooting with Scorpio and seeing people get zapped tickles her brain. She LOOOOVED St Elmo's during retaliation when I gave her striker
You know what would be funny with that?
Status support with elmo shocker punch and a shield
Creeping death spreads shock and you'll just see seas of electricity
Wouldn't managing the elmo shock stacks be annoying?
I'm gonna get her proper builds set up first then I'm gonna gamble with her on the idea I had for her. Can't hurt to try. I don't plan on taking her thru Leggo, nor any of the raids/incursion. I had her try EB, Rav, Reg and she wasn't a fan of them
Ouro she said did shit damage π even at 30 expertise π
Only annoying thing that will counter an elmo player is an OD player
its very strong. elmos effective has so many factors, its so gross
elmo will shock an add twice before it die, if you use the elmo to troll them, they become shock immune after I think 3 shocks, then after many 10 second, can troll again
He means playing shocker punch eclipse. You'll do zero damage and likely run out of ammo before it's even worth considering
I tend to forget a lot of people dont use elmo shock support
I'd argue Scorpio is best since numerous status effects get applied and they also spread on kill
I believe that shock status from elmo scales with status effects though unlike scorpio
My friend had a support build with elmo shocker and shield and always used to push stairs so he shocks the full team and we'd just come in and take them out no pushback π
That's what my cavalier build is for with P Efficient survivalist ππ runs shocker and foam
Occasionally I'll swap to shield off stinger and shield melee
Yeah the spread is brutal when they're bunched up like in stairs as i mentioned
I used to be a prick and intentionally run creeping death as a DPS with a charged Elmo's in my pocket. I'd run landmarks and wait for rogue groups to show up. Swap weapon, shoot once, they're all shocked. Swap back, dead
That no longer works anymore
Occasionally when I'm doing landmarks with striker + memento I'll still keep Elmo's in my back pocket. But my go to is EB since headshots are easy to get anyways
the primo mod
for those who dont use a lot of hh, at min hs, you sit at 131% with a sr-1
Make scopes toggle optional π£οΈ
you need 150% to use hh in h4
I dont even know where this came from, like ages ago I could swear, there was no hs mods that werent scope only
Tired of being forced to use a Holo sight
Also btw were you playing solo?
Her and I usually do duos or countdown where she's hardly ever the main focus since us DPS guys pull aggro. Which is where I'm thinking the idea I had in mind might work for her
I matchmaked into a heroic group. I forget how many there were in there tho
Ah yea that's super solid then. Plus she gives everyone armor
regen is funny, it sounds good on paper till you realise you dont have dmg and not ded things shoot back, end up hunkering regening
when I ran my regen bh in pve and realised it only did 500k hs I literally frownwed.
That was the plan! Lol π I wouldn't dare have her take a build like that when I'm not around. I'll have her on healer if anything
If she was like any other normal player I'd have her on all the best builds, striker/OD/hotshot/HHF/tipping/Nego
are contractor/fox knees bad on a pvp build if you have to give up some chd to get more chc?
Test the damage and compare
Sometimes it's worth sometimes not
oh my days 
Besides that going contractor's on a dtoc heavy weapon would be better than putting fox's and vice versa with shotguns/capacitor
it entirely depends on the build at the end of the day
if youre going high end route, usually the setup is:
ceska backpack vigi
contractor's gloves
fox's prayer knees
Picaro's
Fenris chest
coyote mask or tinkerer
could ditch fenris for grupo or ditch picaro's for grupo. but thats a very common high end setup I see in pvp alot especially on crit nemesis builds
would u say contractors/foxes are necessary on ur build or otherwise i will have terrible damage tho
the variants can change depending on what you have available and what you're using. crit nemesis follows the same high end setup but built slightly differently
they're not necessary. a good counter example of this is ninjabike, umbra 3 piece, picaro's, walker and harris with capacitor
is that setup generally stronger than most high end setups?
contractor's gives LMG damage and i think weapon handling, which provides 0 benefit to capacitor besides the 8 DTA the gloves gives. ninja with walker will unlock 5% WD and 5% DTA which capacitor already comes with I think 12% DTA and 10% DTTOC. 12+5 = 18% DTA and 10% DTTOC bringing you a wopping additional 28% damage on top of the weapon cores, skill tiers (7.5% per skill tier)
its the only viable setup in pvp right now, along with bighorn regen. its all anyone uses because it kills that fast
umbra boosts crit damage nearly up to 200%, and increases rate of fire by up to 33% I think. in PVP most of your crits is where your damage will be. We all know increasing burst DPS and overall damage is king for short TTK
the way pvp sits right now build wise, in my doomful opinion, youre going to be stuck playing either Umbra, Regen Bighorn, or some form of sniper build. DZ is different but roundabout the same. youll see this common in conflict
but like why capacitor out of all weapons to be using π
well, ninjabike gives 1 skill tier. thats free 7.5% weapon damage off rip. thats half a damage core. if you can set it up for 3 blues, 3 reds, 3 yellows, its stupidly strong because your skills will be at tier 3, your damage will be stupidly high, and youll have plenty of armor not to get dropped in 2 shots
It has dta and dtoc on an ar which is busted
It scales with skill tiers making hybrids possible with a ninja
Ninja kinda synergies with umbra cause umbra don't need a bag
would you like me to calculate everything for you so you can see just how powerful it is or would you like a clip to showcase it?
my counter point to this is 4 piece umbra, ceska bag vigi, tinkerer mask. talents will be optimist and streamlined. 2 blue cores maximum. it DELETES players
I use this but with lex or something for conflict
Nemesis snipes are crazy
youre an ass π cant peek a corner even with regen ill be dead π
Tinkerer is very constricting in freedom of weapon choice to which i simply cannot stand
for me no other gun pairs well with umbra besides quite literally AR's or LMGs. and ive exhausted Umbra iron lung to death and capacitor variant is just too cheesy
I still didn't use umbra iron lung in conflict yet i need to
its good. build it for more blue cores than your average build. I even run mine as 2 piece yaahl and take a pulse res mod so im pulse immune. makes cheeky peeks even cheekier
thats a common variant I see as well
I'm straight cooking people
question: why streamlined
when ur supposed to use ur skills
increases weapon damage by a huge chunk when no skills are on cooldown. also, skills arent 100% needed in pvp. the skills in pvp are very strong but alot of times people use them as a crutch. its super easy to just shoot a tier 0 sticky at somebody and they're staggered. or toss a tier 0 explosive mine and it wipes nearly all their armor and staggers them. if you know counters to those strategies, skills really arent needed. but it doesnt negate the fact they're super useful
when youre stuck in that stagger animation, theres nothing you can do. its just DPS builds disguised as skill builds is all it really is
In conflict as a dps a tactician drone is almost mandatory
^ exactly. which is stupid. especially when tier 0 foam is almost as powerful as tier 6 foam
youre telling me that a tier 0 foam can have me held down in place just as long as a tier 6 foam is with 0 status attributes? broken
soooo umm just use umbra with that setup? and bam you have the most broken pvp build in existence?
And a sticky to guarantee a kill might shift the tide of the whole match
Streamlined is also another playstyle constrictor on top of tinkerer
your only choice in pvp rn, especially conflict, is either umbra or regen. its why I quit playing pvp altogether
jesus christ π
I mean you can't switch your weapon or use skills
ive got nearly 25 GB in clips of just inspecting peoples builds in conflict and its ALL umbra
this too. so if you manage to stay alive for a long time and run out of ammo, youre royally screwed
@analog mural when building for pvp, keep in mind, most thing in pve dont work in pvp and visa versa. all the logic one has from one, goes out the window with the other
car's right on that
wait so uh iirc the 2nd brand set bonus for brazos gives u 1 skill tier right
yes. with ninja, you only need 1. and picaro's is best in slot for that
oh my days so you would have 6 skill tier?
it has to do mostly with burst windows. pve is about a lot of stacks. in pvp, your burst is optimal
if you build your umbra correctly, yes. you can
This is why this build reigns over all in dz
With slight variations to core attributes and W&H but the idea is the same
omg brb guys imma go cook
4 blues, 3 tiers, and 3 weapon cores. plus those 3 tiers give an additional 22.5% weapon damage
skill tier 6 while still having damage and tank seems fun ngl
well, when other people run the same build, you die just as fast. its a mater of who chucks a skill first and staggers who and DPS's who
defender drone is tier 3 and with tier 3 jammer you can jam skill build players
even up to tier 6 im pretty sure
yep that's why i got it to 3
a tier 3 EMP jamming a tier 6 skill player. what? π
i mean it used to be worse a tier 0 would counter you
Or be me with a regen build all 30 exp w big horn.
if you didnt know too, conflict has a spawn protection system. if your team runs into the enemy team's spawn, youll take significantly more damage
the one time ninja bike is op due to the various stats you get from brandsets
in PVP, bonuses mean the world
its why I am calling for an umbra PVP nerf. nerf the rate of fire. I dont care about the crits. but NERF THE RATE OF FIRE.
a pve player would get obliterated when they see a build like this
itll fix the TTK issues with it
yeah thats scummy and I hate you for showing that
π π
i could keep going
I hate you even more bc I know exactly what that does too. mortar spam + pulse spam
pulse, drop mortar, shoot mortar, pick up mortar, drop again, pulse, repeat
my clan has people with like infinite mortar builds to deal with those who won't exit spawn
thats when i personally swap to measured or cavalier
does measured block mortar shots
I would so love to play with your clan and id so hate to play against them π
also I finished my top kek off meta build that I intend to use everywhere. I made this after I ditched striekr for hf, and its been a weird journey.
yes. i keep it tucked as a counter
need orbit still. for those who need meta, change weapon to killer x2 chc lex and scorpio. (optional, obl on chest, or gc etc)
its not very effective depending how you build it. most run birdie's
don't hate the player hate the game
o nice so hard counter mortar spawn camp then
gonna max its expertise now
wait so if building MA for pvp, how do u build it
core distribution wise
I dont blame the player too much but it does reach a point where the complaints of pvpers hating how it sits VS them actually changing how they play gets exhausted
as much blues as you can cram into it without using kaard
bc theyll sit and complain the PVP sucks but nobody ever agrees to stop using the broken metas so we can bring back fun. its a never ending sob story
sooo 4? then get tech coz u most likely run with 3 people?
max of 3
The set next season going to beat strikers watch lol
pretty much but do weigh in different specs too
I hold serious doubt. the set still says "if an ally or skill gets the kill"
meaning YOU cant be the one getting the kills. other people have to do it. or your own skills
solo players have left the chat
i would like to see how a hybrid would work with that set
its like OD and Unstoppable force tried to have a kid together to try to beat striker
with the 3 target restriction nego has (without chest)
the afk skill build stayed
It got buffed to the moon though weβll see
adding crit damage per stack isnt a buff if the mechanic is utter shit to begin with
when it comes to dps gearsets either they buff it to be on par with striker or it goes in the trash can
orrrr they actually bring back losing stacks on missing
sure, mathematically itll do MORE damage than striker at top end, but if you cant keep the talent up, what good is all that damage?
Its a team based game if your doing solo content with no one than yeah I guess
good luck reaching max stacks with the dogshit cooperative design when ur fighting lovebirds and u need to quickly burn the boss while ignoring ads
@strong cave what weapon should i use on MA for pvp
sets dont come out beta the same points to striker and hb
Weβll see I guess
the mechanic is dead in the water and only holds for groups. if a build only does good in groups, and not solo like a vast majority of the playerbase is, its dead in the water even if mathematically it does more damage than striker
god damn it only marks them for 7s?
its basically Nego/OD + Unstoppable force as a gearset
wait a sec
keep in mind this is the PTS patch notes. they changed it slightly. but the method for getting those stacks HAS NOT CHANGED.
Im not saying grouyp wont be better, but this isnt based 100% on a skill or other players. its "contributed"
seems ok for general ad clear ig but tagging everyone seems miserable
this will still offer a solo player +6%
its based on if your teammates shot the Ad and helped kill it. meaning, to get your damage, everyone has to shoot what you shoot. and thats hard to coordinate. the set is ass
yes and using a mag of ur acs-12 gives u +95% damage
right I get it, its just, a turrt and drone solo player will get +6%
Im not saying its good, just that it has a use
why would you ever run a striker drone and turret on a dps build π₯
you cant guarantee all 4 people are gonna keep shooting the same targets you do. and you cant guarantee it in every scenario either. by the time you even mark those targets, striker has the room cleared
I mean, yellow striker is super popular
the humble build of the hybrid variatle:
If i am not mistaken player counts for the stacks i think
its defo better for rading tbh.
hybrid builds dont work that well in d2
unless its pvp
everyone in the raid will be screaming at you to put strikers on 
based off how the talent is worded, doesnt appear so @broken edge
Thank you was going to advertise that. Players count
if the "weapon damage" is actually something like an amp it could be big
we all should know not to trust talent descriptions
Pts says different but weβll see
isnt it technically an amp due to it being a seperate source
considering Sledgehammer is still wrong... and sys corr is only 20% amp not TWD
this is straight from the patch notes channel for this tuesday
It says if you mark an enemy and it dies though.
striker acts like that despite saying total weapon damage but it's actually its own multiplier and doesn't get added into the TWD bucket
they didnt change the mechanic. only the bonuses you get. still means an ally or a skill has to also shoot your marked target
its a DPS gearset for multi-targeting, and they way its going about it is awful. Nego already does the job
sadly at this point its not. so anyway, if you run a yellow striker, with drone and trrt and in sync or cap, youll get about
Weβll see I guess but from the gameplay I saw it worked solo
its not terrible
lowkey id be fine if this bonus has an amp debuff like 15-20% like opportunistic but for other weapons THEN it will be VERY attractive for other players to shoot at the marked target
otherwise theres really not an incentive to shoot at the marked target, id tell the user to put on a strikers build smh
PTS is known to be bugged asf too π if im wrong im happy to admit im wrong. but the common theme with these updates is the gear has been just junk
add 40% for cap or in sync, and if backpack isnt dmg reducing, memento too
its not my thing cuz I dont use dmg skills, but its neat. and prob fun for duos+
Same I feel that I love you brother lol
also, if the mark is super visible..
trust me, id love to see other gearsets compete with striker. they gave us tipping, which is half good and half terrible depending the content. but this new gearset, just how its worded? idk about "striker killer" π
this set desperately needs an amp debuff then it will be very worthwhileπ
we said that about tipping and look what people are still running π
Nothing beats striker in pve for sure
i see alot of tipping scales in leg
meh its fine ig, good enough to use with lmgs to waste ur bullets
nothing beats a jet2 holiday
this is because of long engagements and enemies are tankier. it does slightly better top end damage. but your stack loss is your biggest weakness
the lmg meta was the wrost thing Iv ever seen. Im going to burn down dua if I see one more suppression spam or people leaving teammates down cuz STacKs
youll notice this especially on heroic when going from checkpoint A to checkpoint B
I think it was mentioned in another patch or somewhere i need to dig for it, busy cooking atm
yea i hate it, i just like strikers more in general due to that +15% rpm
Youβd be a god ty bro. π
youre all good π if you can dig up that solo play works for it too, id love to know about it. additionally, are you cooking up good food or a build? π
Heβs most likely cooking a good poop.
I like having most of my damage when i clear one room and go into the next, not having to start all over. if I wanted that id just play Chameleon
forgot people say that for deuces π
this set didnt need a cdmg buff because this feels like copy paste from tipping or umbra
literally just add a damage amp on marked targets and extend the marked timer to like 15s and u will have a cooler group play ND
Literal food
I personally wonder if Nego and that new set could synergize. it would be pretty cool if so
chef it up π§βπ³ π₯
high key would.... if the marked timer is like 10-15s minimum
tbf the game has really fleshed out any real set options. its not like we have a vast amount of combat mechanics to build 500 sets from. (give melee specializtion or set, plz and thanks)
brother wants the london specialization
the attributes for his weapons will be +15% knoife damage
yes because gun ownership in europe is a joke and so are the rate of stabbings
What fun would it be though if every set had strikers mechanics?
Melee builds are quite powerful in conflict at least console wise
ive got a movement counter build
you will need a +90% stabbing resistance build for this one
I use shocker punch and Elmoβs in PvP mostly conflict.
nah, ill be like deadpool and run around the corner and pop a kit and regen
Equip a toothbrush
-# sorry
eats up an armor kit to regen health
P efficient: π
Ima need a appearal event that breifly alters the melee pistol whip into a hunter axe. there will be a paid one 2 weeks later that will be slightly smaller and is a gut bar shove
*magically pulls another armor kit out of ass
my boy escaped shawshank redemption
Hunter melee animation would scare the hell outta anyone.
also, melee specialization need armor on strike, not kill
melee spec: the knoife
has the ability to one shot elites
ok but what does +15% rpm gonna do on knoifes
u stab 15% faster or something
knoife (australian guy meme)
I dont want a knife. I want low effort on ubi, cuz they are.
nah we lowkey need a london citizen spec: knoife
Crocodile Dundee over here
and I already have to juggle 3 slots. just gimme an apperal animation, in fact, make it a thing. melee appearal, 1 per season pass, final rank
it does nothing except apply a variant animation when pressing "melee"
ubisoft execs: BORING
Just change language to Australian in settings
I need my character to have a gut kick
This ainβt Sparta bruh
if we're going with animation, server side etc, I want the enemy target to have a custom animation to go with. (raid or larger than life enemys excluded)
they dont need to be real life based, just a variant. you can make it host side only. to the enemy player, just looks like they got meleed
this absolutly is not based on the fact that val shows skin colors, but no effects or sound server side
so this is why umbra ninja capacitor hybrid is broken in pvp:
look at the blast radius of my sticky and the radius of EMP and the DPS I do to just a heroic elite
before umbra stacks : after umbra stacks
capacitor will shoot at 910 RPM since umbra does 30% increase ROF
600k crits to the body and 720k to the head at 910 RPM with 255% CHD is a bit busted
how would YOU flip aces cards faster?
By using a rifle that's actually auto
burst is more rpm than every rifle ive tested
aces and rifles are terrible. OD is the way to go with rifles now
Ease of use is a very compelling argument
i wanted to make a rifle aces build i think m16a is bis
i remember once upon a time aces was good or at least usable
not convinced chest is that good could also just run like ceska oblit chest and groupo vig bag
i was trying this as well
overdogs is a massive buff and eagles is meh
i like this tho rav is cool
eagles was just to test the worthpoint of WH dogs is certainly way better ya
also second zoo piece for the rifle damage
this one is rolled WH/HSD
3 zwi gives exactly the same as what eagles itself gives, but double. 30% handling overall
which will boost reload, accuracy, stability, swap speed. i run an M16 boomerang as secondary. it shreds
my previous variant was with contractor's and coyote. ive since ditched coyote due to ODogs. this used to be maxed out for my m16 but I threw some crit on it since the stats are near full anyways and its pinpoint
i know there is some cap on WH but i was trying the breaking point with m16 and found it to be too loosey goosey therefor the triple zoo/overlord test
What's that weapon?
sometimes getting the shoulder pop is hard bc enemies die so fast π
i plan to try out more chc/d like you have. I thought wh/hsd would be better and i do like the headhunter/rifle/WH trio but i have been having more fun with the chc/d aces
M16A2, the "vietnam gun" π
problem with aces is that it gives so little amplification that its basically merciless as a gearset
i dont think its very good but i still think theres room to play with it
"hey bro, see that enemy? no you didnt..."
yeah i tried to build ravvy around aces. even normal rifles. they bounce way too much to even be considered viable. even running it as blue cores with memento + ceska oblit was god awful
still plan on revisting this
my personal build I made for it holds up on its own in groups and solo play. works at practically any distance within reasonabl range. at LOOOONG engagements use the M16
ive got merci I can see how it works on my build
this is why i thought it could be solved with wh/hsd like the cham. Cham HSD is the main build i use if i need to farm crap in countdown
i just wish merc worked like it did originally
tbf it does pretty much suck now
cant be worse than this
they should make a reverse ridgeways that does something when you make yourself bleed
backfire is the most broken gun in the entire game and its not even close
The humble tempest:
well thats broken for a different reason
i wish i had this kind of shd level im only 256 xD i want all the damage boost possible
its not real all you had to do was abuse a glitch with kenley college when its around
grind control points like your life depends on it and youll reach where im at.... in a few years
even better when its renanimated global event + XP event at the same time. it was especially common during Seasons 1.0. now with Seasons 2.0, its hardly if ever
What's going to be the best way to farm the vile exotic mask?
countdown, target loot masks. make sure to matchmake on challenging
Oof I struggled with countdown the other day but I'll try again. Thank you!
Does this mean if i get the buffs and it doesnt run out before combat ends they stay or does it mean it just ends?
follow the group, dont ever do VIP
if I recall correctly, when you leave combat, somehow the bonuses stay. when you get back in combat, the timer ticks. might be a bug or something but idk
havent touched chameleon in a while but when i did that was how it worked for me
odd, oh well i'll just have some fun with it regardless
boys, is the chameleon good
itβs good when all three buffs are up but they are annoying to maintain
It's not bad, not great. Has a really high damage ceiling, but can be annoying to stack and keep going.
It's perfectly usable
With quickstep around it really hurts to run with it just so you could keep its stacks
I already put this in suggestions but I feel like I need to see an opinion on it
Buff Acostaβs Go-Bag to include armor kits to the βOne in Handβ part of the talent
Weird how nothing in this game increases the amount of kits you have
Only 1 gearset and 1 talent and both of those either replace the medkit entirely or give you "virtual" kits instead of actually increasing the number
Acostas is such a weird exotic because none of it really meshes well
I feel like if armor kits also got refunded by the first part of the talent that would actually give it a moderate reason to be used
Hell if anything Id flat out just remove the two in the bag part of the talent and make the exotic a 3 core bag
Because like, outside of 3 grenades, none of it is super necessary at all
I think if this is done you can just straight up get infinite armour kits with efficient/perfectly efficient
Honestly taking up both a backpack and an exotic slot makes up for that
Really not too far off from unbreakable either
acosta's is great for taking 11 grenades even without the backpack. they still havent fixed that
overcharge
Thats part of the first half not the second half
I really wish they would actually go back and buff old exotics
id rather they spend some time fixing everything bugged about this title
i shake wondering how div 3 will be π knowing the state div 2 is in
making it a 3 core bag would suck b/c you'd lose skill dmg/haste which is what ppl care about when using it
nade capacity is useful if you're running it for a while and need to use nades outside of overcharge
other stats are meh but meh stats are all over the place anyway
Chameleon is very good. However it suffers from one very big issue. It gains the buffs from various body parts. Including a person's foot. Which is hard to do if they're in cover. Also, the biggest buff comes from the body, and you should in theory be headshotting. However as long as you have the buffs going, if you kill everything before I buff runs out it maxes out and stays that way until you fight again. And if you haven't maxed out the bus the buff level maintains
also you dont need a red core and blue core when using acosta
Also keep in mind, it is in fact an SMG. Even though it is classified as an automatic rifle, and that it will draw power from AR buffs, it still has the stats control and range of an SMG
At full potential, it almost matches bighorn, and other weapons like backfire. But it has a lot of inconsistency with uptime, and uptime requirements
Like Elmo, however it's a very very good controller weapon.
this is the correct way to run chameleon
Chameleon hate is so forced valid
Lol chameleon the ultimate "don't swap to knife" lesson
what mods do you run on stack broker
reload speed and weapon handling or just more chc?
Chameleon with only body active beats Bighorn
https://www.youtube.com/watch?v=4-Gl69UdYQk
is everything here still ok to be built 1-1?
just saving da bois some time
im currently running striker for pve but want something a bit faster
faster in regards to what?
ttk
nothing beats striker TTK besides determined hotshot
well that would be a 1 shot build no?
yes
but thats an entirely seperate category. hotshot doesnt work too well in groups and not everything has a head
for solo its fine but youll need to learn target prioritizing
whats your chc and damage?
unsure how it doesnt kill fast enough. then again youre only shd 429
youd get more DPS using overdogs
@strong cave i managed to roll this beauty during a retal, i can finally get that 3rd Zwi bonus for the handling for Ravenous god bless
took forever but it was worth it
pretty ballsy going for glass but thats gonna hit stupid hard
as long as im smart about it it'll work
Chat can we fact check this
Assuming 100% hsd rate on bh?
Bighorn is like 28 mil dps on strikers I think
On burst and sustain it does (iKia's own Excel)
Ahhh ok
Yea I don't think he uses optimal builds for BH or chameleon
It's just a baseline
My bighorn hit for 3.8m. that's crit. I've seen chow do 5m in incursion with hs. There are rof differences, but that a BIG DMG diff
I'd like to see some evidence of chamleon out performing that, before I say otherwise
I have video evidence of 3.8m and can produce it when I get home from my current location
I will say cham is close. But saying cham beats it without foot or hs buff, I'd like to see this.
This why we don't recommend BH on a crit build
BH is only special on all HSD.
what's the percentage getting pestilence on hard mode in summit?
still below zero, do you have LMG TL set?
what's LMG TL?
LMG Targeted Loot
oh yeah, that's what i did
and i got the weapon lol
so im running that and cricket now
why summit and not cd?
i tried MMing in cd two nights ago on hard mode and couldn't find anyone for some time and i'd die instantly in challenge mode
plus im attempting to get used to hard mode first before i try any higher difficulties
I'd only use summit to get your base build then go into CD again
It work take so long to get everything you want out of summit
im still dying in summit. i switched up a few items on striker's, finally got my lmg damage % up, and experimenting in summit again
i think my main issuse is i dont have game sense. i may/may not be high leveled enough, have the appropriate gear, im not knowledgeable enough with what cores to pair to which piece and so on and so forth
So the basics of Matchmaking to Challenging Countdown are:
- Stick to the group, if you can't deal much dmg, do them tasks for the two most important objectives (usually the ones that take less time to clear, fk VIP).
- At the very start, the group is going for the Hunters, they are top priority before going to an objective
Vips aren't so bad anymore
people still dislike it lol
2 Qs;
what are hunters?
what are VIPs?
Hunters are the most dangerous enemy type in the game. Capable of hacking your own skills (drones and turrets) and using them against you, as well as using their own skills. Specifically trained to hunt and kill division agents.
Protecting the VIP is one of the objectives that can spawn during a countdown mission, it's generally avoided as it takes a long time and generates less loot than the others
so basically gotta use brute force to kill the hunters?
pure dmg and someone usually has riot foam, so that the others shoot their heads easily and kill them faster, ye
They can be CC'd, but not for long. Fire is a firm favourite. Iron Lung makes quick work of them, as does Elmos
They're not too much of a bother in Countdown, because there is 8 of you and they get mowed down pretty quickly
is the 10% weapon damage an amp?
No, it's additive to other weapon damage sources
and i assume +10% assault rifle dmg isnt an amp either?
No
Amps will typically contain the word "amplified" in the description somewhere
mm
the most common amps are "damage to target out of cover(weapons attribute, foxs prayer), amplied damage (hunter fury, glass cannon, over dogs exo gloves) then there are various unique ones that apply specifically to unique exos. Strega has one and scorpio has one. I think the new shroud is amp too.
supposedly striker has a variant of amp dmg, but its not the same, it doesnt affect grenade, pestilence or melee, prob more but that more than enough exampls
It should be noted that Dttooc is NOT an amp, as it's additive with other sources.
The defining characteristic of an amp is that they are not additive with anything else.
can you please specify this? dtooc is the same as 10% ar? in the hands of an ar?
I think itβs purple minitanks but thatβs just me.
Dttooc sources add together. Dttooc itself is not an amplifier.
@worn imp lol, its cuz pfe doesnt work on purple and a lot of nubz use pfe in lego expecting it to be like h cd. surprise
alright, Ill remember this
Im not a math dude, and this is an old statment, so if its changed or missunderstood, Ill defer to math people
If I remember correctly damage calcs are like
Base damage Γ weapon damage Γ crit stuff Γ DtTooC Γ (health damage or armor damage) Γ amp1 Γ amp2 etc
Yeah
Cmc banshee do we have a similar smg?
I forgot total weapon damage was separate from weapon damage
Yeah hence why Obliterate is very strong
Is centurans scabbard total or just weapon?
Pretty sure it's just Weapon damage
@meager fog is "in sync" an amp for weapons?
I saw this build that uses 4 pc OD, overdogs and a glasscanon chest with pesty. he uses the sanitation modifier to get the status effects rolling and proccing the set item. But im kinda concerned about the glasscanon and wanted to swap out the chest for Ridgeway's pride and overdogs with contractors. Would this work?
No, just weapon damage
so in your opinion for pure extra DPS would killer be better or in sync (supposing the talent is procced)?
OD is strongest with Tinkerer mask Sadist talent and Pressure Point on secondary.
Yes, KIller is stronger than In sync
okay last question, pure base DPS, is MK46 higher than M60?
Very slightly. But M60 has faster reload, so higher sustain
Does an ACS actually get more DPS with brazen compared to a Lexi with killer procced?
Brazen is amp
so more dps yeah
yes and no
I mean just pure numbers up close is what im interested in
You need to be pretty close but yes.
Keeping Brazen up is more difficult than it sounds, i've never been great with shotguns lol
it's one of those read the talent
Use shield. If you're close enough to them, that you feel you're in danger, then you're likely close enough to get brazen enough successfully
Shotguns in general, needs some form of defensive effect. A shield plays a part, disorient place apart which is part of hunter fury, shock plays a part, Scorpio has this, riot foam is also useful
Armor on kill is also good
Is pestilence still the preferred LMG or why was it highly sought after?
noobie don't know better
It isn't, it wasn't.
Youtube.
oh, just a YT hype trend kinda thing?
youtubers tend to exaggerate things when it comes to games so that they can attract bigger audiences for views
It's part of the reason you see so many people gagging over turmoils
its best use is killing things in solo chengling and under. its not so good heroic/lego and mm, and the "optimal" build take like 9 years to make, where youll be long past that diffculty level
nods that make titles to get you to watch and take their word as gospel
its a good support weapon. it shows enemies hiding, does dot dmg, etc. sorta a passive way to help others while doing der.p.s.
"this build makes you immortal!" And it'll be a lot of clips where they cut and paste together making it seem like they never go down, but chances are they've gone down a lot but never show that
Pestilence is an old one but a decent one. Works fine on striker. It's just not as popular anymore because any M249 or MK46 LMG with frenzy or killer will easily do more damage. People like Pestilence for the ticks
It's now one of those guns you'll pick up once in a while just for something different and then it'll be back to being unused
@meager fog Does Skill efficiency include healing percentage stat?
Hey another βmetaβ YouTube build. Itβs great literally immortal. Itβs like saying life is perfect. If that was the case then things would not be fun. lol
it should, skill efficiency affects everything skill releated. damage/haste/status effects/healing/duration probably a few more i'm forgetting
yooo status effect? now thats cool
Skill efficiency is like weapon handling but for skills
I just did some testing and scabbard definitely looks like normal weapon damage
Here's the raw data, same weapon, same gear, only having both equipped to look at what buffs are active
Normal crit: 227,194
Scabbard crit: 249,317
Obliterate crit: 272,635
Both: 299,180
put this build together for my pestilence. dont really want to give up my two blue cores because they give me some survivability with my glass cannon chest. anything i could change?
secondary weapon is hardly ever used
maybe a backpack with wicked over Backbone?
Blue cores reduce your Pestilence ticks a lot and only let you survive another bullet or two, instead try to position yourself better and react to NPC behavior better, just a suggestion
Pestilence tick is a debuff, not a status effect. Therefore Wicked is useless
derp, i knew that. im thinking of my OD build lol
No wicked doesn't trigger on pesti
Yes, works. But keep in mind you lose Vigilance for four seconds if you get hit
Three seconds if you use The Gift
Backbone often the better choice since you wanna build up your Pestilence stacks and you will get hit sometimes
Vigilance doesn't really work too well unless you have a way of stacking bonus armour, or you aren't going to take damage
i do be taking damage some times π€
Those blue cores are severely nerfing your Pesti too, the ticks are based ONLY on weapon damage. Crit damage does nothing
i tick for around 1.5m when at max unstoppable force stacks, which depending on the encounter doesn't always happen
Taking down enemies with blue cores takes longer, meaning it also takes longer to get to full Pestilence stacks which on top are also not at full potential
If you wanna play like that it's fine, but it's not optimal
Modifiers make it easier too.
pesti isnt all about ticks. you gotta balance that shizz.
wont have those much longer, can't rely on them lol
dont give up weap damage for ticks
With a build like above it is all about ticks. If you wanna use Pestilence for damage use Striker
It's just what makes pesti powerful once you get it going.
Actually TS isn't bad either. It's all in the guide.
TS works too, sure, but that isn't part of his question
you can get both, which is the point
i dont like to sit back and let the ticks do the job, which is why i like to shoot with the gun and and stack chc/chd
3 lengmo, 2 petrov, overdogs is what i have rn
Max damage overall, including ticks. Maybe I'm just too used to above build
There's a guide.
yea there you go
https://docs.google.com/drawings/d/1CTOyT3YxNfsK0mGL5BlABAF1JNSK7bx1BjQB74Uz38U/edit
here's the link for the entire build
luckily I have both of those maxed and already leveled
and my petrov pieces are the ones they replace
https://docs.google.com/document/d/1WChAQCX06I4wgHd3iU0BuearJps2Lnr5wvLVehb8utY/edit?usp=sharing
There's a full guide the build hub
if you run gc, blue core isnt that useful. for every 170k armor, you only have about 80k. you might be able to run it all blue with pfe, but that would pointless with pesti. the point is, your going gc, you may as well be one shot, after all gc will multiple the dmg ptoential.
just thoughts, I support a bit of survive, but in this case, like with negibile ttk improvement, I dont think youll see it
I'll see what i can do to farm more lengmo pieces I reckon, but i'm gonna keep rocking the two blue cores for now, finding two unicorn pieces means a lot of countdown runs π©
Build hub?
Gearsheet > Build Hub
It's also in the Pinned Messages on the bottom of all of them
what chow said
Buildstation
@haughty flame left or top is chameleon, right or bottom is bighorn. both are the same exact build, same stat everything. both were buffed by finisher
that is dbl dmg. I can provide no finisher, but it didnt change that much. same enemy, same scenarion, same buffs, both maxed.
this is crit bighorn performance, not hs. I think the 3.8m was bighorn 1 tapping reds with hh on, so dismissing that, but yyyy
my chameleon is expertise 24, my bighorn is expertise 30. maybe makes a difference, but itll maybe add 50k? to cham, and thats being generous I tihnk
Showing numbers without enough context behind is rather confusing to see.
Ill provide a video.
Still doesn't explain a lot. You're comparing an apple with a potato at that point. Two entirely different guns.
Chameleon with stacked buffs hits harder than a Bighorn
the thing is, meta mentalitys exact quote was chameleon with only body buff outperforms BH
cham is very strong, but not that strong
weird comparison tbh
Literally, entirely different guns, entirely diferent playstyles and will use entirely different builds...
both of these are max hf, both using finisher, both same crit dmg, prob cham has higher cuz bh mods suck. both headshot spam. cham had body buff only, and obl was up too. the point is this far off
I could use in in a mission but I dont think it will change the numbers
so... the reason I use exact same builds without exact same buffs (since their both ar) is because the only diff here is dmg. rof matters, so does relaod but they both suck at relaod (without bottom buff) and the rof over bighorn is like 928/1044
also wtf, when did bighorn get a rof buff?
didnt this thing used to be like 850?
Keep simple. You're texting so much why would soem of us read it
The point is they dont BENEFIT from the same builds.
You can't compare the two weapons.
I use same builds so the difference is only percentage. cham rof doesnt justify dbl dmg
As an AR, Bighorn SUCKS.
lol bighorn does kinda suck
As a headcracker in semi auto, it can be a monster
Doesn't suck suck just mid. When on Crit
shh you
-_- I better have misread this
who uses semi auto viably
It could actually be good on a Raid HE build with the right build
ok. so lets do this then. what is a good cham build? lets go optimal. ND is not aallowed
Bighorn is a better rifle than it is an AR....
give me the optimal chamleon build. I prob have it
I will run a cham run, then a bh run. I will keep the same build. but give bh crit up to 48%
nah it's not that bad.
I will find you and put your head in a trashcan
its already there my friend
can tell
Ill use oblterate striker. Ill keep it simple, no memento. overdogs. no micromanging of OD
Since when is OD micromanaging?
i look forward to when this discussion politely ends with everyone in agreement
Bighorn kinda sucks, Chameleon beats it for damage, but kinda also sucks because its an SMG pretending to be an AR.
Then we can all go back to using our Elmos, Iron Lungs and Lexingtons and forget about it
@meager fog I just wont be choosinging targets. red is ded
OD = Ongoing Directive.
will provide vid, up to third room linc, for both.
ar buff is on gunner, finisher will not be used
The Baller HE Build
CHC 60 | CHD 154 | HSD 128
Not too bad actually this could do really well in IH.
bro do you not know about cover to cover ._?
π Im bad
late to conversation but bighorn OD is hits very hard and has absurd burst damage if you aim for the head
and if you use it a sniper you do get a lot of mileage out of the OD ammo outside of LMGs
I mean it worked even back when OD dropped the hollow points on the ground and you had to manually pick up
hmm i have nothing put into m249 or mk46. completely forgot about the weapon attributes as well. for someone like me, which potential weapons should i be focusing on? i just like to lay down fire. i died repeatedly just from normal peons on challenge difficulty (i get open world difficulty confused with summit but two steps above normal basically)
Has anyone got Stack Broker ACS
Yes it was sent out the other day
anyway, Im not using cham. its gross (Im being facetious, I just like how shooting head has a numberical payoff, purely mental and a me issue)
Should i change the Talent on Stack Broker?
I need to not shoot toes
i'd have asked for help but i think id have mental overload if someone carried me in the difficulty im trying to into lol
It comes with a random talent, use whatever talent you want
yes, get brazen for more dps
Ok
Nah Im use Fast Hands
Because Reload of ACS12 slow
The weird part it's the same burst has a normal acs12 but less dmg in the mag due lower base WD.
But why just RnR if you're needing to shoot more than 20rds of acs
should my priority atm be leveling up gear or gear farming? i have all the striker pieces i need but something is telling me my stat percentages aren't where they should be and i dont know how to increase stats. i have crit on most pieces but im doing less than 20% crit chance and damage
you won't hit the highest percetages right away on your first build, you also need the shd watch bonuses and optimizing the build also helps the stats go higher
also your weapons also carry a hefty allotment of crit
if you're only using a high end weapon you may not have given it crit mods
Not to go off topic but did you do the digging for the next gear set? Something about counting for yourself provides stacks? Curious.
ideally u want to have like weapon damage already maxed from a drop
then just reroll the minor attributes to chc or chd
but then theres other factors to increase ur chc, such as: leveling up ur watch/shd level to 1000 to get all maxed stats
getting a ceska piece for another 8% chc, and weapon mods
id say until u get all of those i mentioned, just roll chc on ur striker gear and reroll them to chd later
i find it hard to understand... why the rpm buff but nerf the damage?
lexington basically gets a +5% base damage buff and no nerfs anywhere, its all upsides
now the only thing stack broker stands out is that its very good for getting 100 striker stacks and if you needed 200 just use rnr
The Dev realized balance in weapons is important or you have everyone crying thinking they need the named weapon like Lex.
If nothing this is a good buff for HB.
Camaraderie Talent description does not mention that the agent themselves counts toward the stacks gained when a marked enemy is defeated. #patch-notes message
it's on the known issue that the set doesnt mention player themselves
also on the stack broker is probably to explore utility through stats instead of just bestest gun
tho i do wish first sight had better accuracy also so i could use a scope with it
itll be a good buff for hb if they nerf the lefty extra mod slot and if rock and roll had a downside vs it
but tbh, the most powerful thing that going to rocket hb is the new holster. if it satays the same +18% fire rate for hb is going to go like butter. imagine not needings a shotty
points to oreo dark winter hb
it got nerfed to 5% i think on the last dev comment
yyy I figured. but which? the 8% attribute or the talent?
the holster
went back and nabbed this, so, its likely a 10% fire rate.
this was the og pic, so if its nerfed, it had to be the 8%
anyway, hb's big sad is the lack of fire rate imo. its a good set, its just cant keep up with striker rof buff
and since chest is a must, Im thinking, salvo, 4 piece+chest hb and memento, all crit dmg, 3 crit chance mods, balance weapon around mods
Oh I junk my ceska gear π π
make sure to get a ceska chest with obliterate
u will need that for most dps builds
lol, ceska is good because it hard to hit 50% or 60% without it
Looks like Iβll be farming summit all night lol
Wait is it an attribute or gear piece?
Iβm concerned itβs either choosing striker or ceska
ceska first talent is 8% crit chance
Brand bonus
pls look into countdown, summit is very inefficient and mind numbingly boring in comparison for loot drops
ceska rules:
most non smg exos sit at 10% crit chance.
you should build non exo (named or unnamed) around 2 crit chance mods, 1 "?" mod and +Xammo (not the one that nerfsyou)
use 3 crit chance mods.
use crit chance and crit dmg ceska pieces only
if you did this right, every set you have thats not smg will be 45%, 1 more mod or attritube put you at 50%.
smgs have 21% crit. its a different design with them
this is just my design choice to be clear
There is a farm guide and a all the build guides in the Build Hub
I would if people played hard mode π I tried MMing hard difficulty and couldnβt find anyone. Iβd be baggage in challenge difficulty lol
Iβm working on LMG. I really donβt like using SMG
The game scales so you wouldnt be π
challenging difficulty is meant to be the difficulty you want to matchmake in, you get a lot of buffs from the countermeasures and from 7 other people supporting and doing damage
it's a lot easier than challenging in open world or missions
also after about 2 runs if you have your loot set correctly you'll get a build decent enough to not be baggage anymore
just run around and pick up loot, it'll be fine
I can guarantee I donβt. All of my pieces have weapon/LMG damage + CHC + CHD. I havenβt worked on modifiers because I donβt know how lol
I can guarantee if you have it set to strikers and do 2 runs of countdown, you'll easily be able to deal dps and helpout afterwards
hell I'll run it with you if you want
Iβm down to do a round or two tonight haha. Just Iβll go down easy LOL I wonβt even deny it
4 man CD let's go!
Iβll add you guys when Iβm home. Also, nice e90 (or is that 92?)
Sounds good
Im use for Striker build
There's no reason to Reload with any acs12 tbh
I need help I be on tomorrow with building my builds
Pinned Message > Gearsheet > Build Hub
Anyone know of a good defender drone build
one that stays in the stash 
if you have a dps build where you utilize tech class and memento then you can have better than average skills in general while maintaining weapon damage output. the skill efficiency from memento and 2 free skilltiers could go a long way. you could all in with artificer to constantly repair the drone as well.
Sounds interesting Iβm trying to make a support build for group stuff i thought that skill might help
It doesn't last long enough and it's hard to know how to put it on.
the uptime of it is rather low.
Salvo: 8% ROF β 5% ROF
kek rof is even worse
it's still 10% overall
ehh more burst dps than substain either way
i saw an ikia build thats something like this minus the chest being the +pistol dmg brand(the EMP pulse is for current GE) and i gotta ask
whats the purpose of this
maybe i need expertise 30 to understand this but currently i just dont
What
dunno.. ikia makes stuff
It'd be better if you sent a picture of that build
Trust I've made stuff tried it and BLEH
Tempest Striker... π
yo is the dlc mandatory for endgame builds in dz
ik tempest is a gimmick weapon i just like having a semi good pistol that isnt headhunter shenanigans for change
Yes and no.
This is the build:
https://docs.google.com/drawings/d/18v_nO_Y1yQxQlSWNiIyf5j02rV0C4VKR_04ewNy1Duk/edit?usp=sharing
And this is the (IMO) better variant:
https://docs.google.com/drawings/d/1FK5UVrVAf6figTcEyg9EhxmuX4mL--7eLxyr-QP1UpM/edit?usp=sharing
The purpose of the build is to do things like Summit with all directives turned on. It works really well in solo and 1-3 group size. It falls off a little bit at 4 player scaling but it's still very strong IMO.
I liked the high end version more because the damage is basically the same but there's much less reliance on stack building.
I ended up ditching the build though for one reason: tempest mag size is awful. It's just really annoying having to reload that often. The actual damage output is really good.
how good are we talking
There's also a Kard variant that I enjoyed using more but honestly my finger just got tired lol. It didn't have any mag issues and still did great.
I'm a striker/sacrifice/vigilance/lexi main. So if it feels good me it's gonna be pretty fast to clear.
I don't like slow builds π
we
I've never used a bad iKia build. At worst it'll be a play style I don't prefer. But he's pretty good about making sure the build can maintain a good pace.
pistols as a whole should get the same treatment as rifles where it just shoots by holding down the fire button
Agreeeed
Oh I also tried running it with fewer blue cores. I tried 3 (the build), 2, 1, and 0. Kept memento though. Adding more reds didn't actually help much.
With his 3 blue core setup the shield is basically unbreakable in heroic.
in heroic theres not enough elites to aim head so would deflector shield be better there?
idk I hate deflector shield lol
I've seen so many stupid deflector shield builds in leg matchmaking that I don't use it on principle now lmao
they should really add d3fnc to div2 ngl
I feel like deflector would just be sloooow
Because you'll need to hide at some point
The problem with the deflector is the garbage hitbox
I had a funny skill damage/tank monstrosity build I put together for it and when it worked it was pretty nice
Unfortunately it almost never worked because the AI just bypasses the shield
Whats the best talent I can apply to the Stack Broker?
if you're using it for stack building then fast hands
dunno about dps
iirc its less dps than rock n roll
but if you're using it for stack building i'd just use rnr
wouldnt it build stack faster
Is killer ok?
basically the same w/ striker chest. haven't tested w/o chest.
i wouldn't use acs for stacking w/o chest is why
are you ok with the reload time? it's sloooOOOooow
dunno if that even worth.
i use centurion on striker for master/legendary and stack broker does make a much more noticeable difference imo
+50% mag size and +50% reload speed more than makes up for it, yes you can apply the same to rock n roll but you'd hit max stacks much faster on stack broker and the bonus reload speed+fast hand also makes the reload nearly instant
but then again its really min maxing it, and overall doesn't make that big of a difference
Trying min max out broker is pointless.
It doesn't do more dmg in the end due it's nerf to it's base WD
ACS12 stacking in general isn't suppose to be prefect. Dump one mag then change the primary.
i feel like they really missed out on making it showstopper 2.0 since lexington is just the div1 lvoac
give it perfect steady handed and make each pellet count a stack rather than the whole shot
so its just a really tight cone at the end
would be it strong?probably not but i like my tight spread shotgun
It doesn't work
i know the default doesn't work like that, it was a suggestion
we'd already would do that.
@astral kraken sorry for pinging but what change do you make to the techtank build if you use the kard
literally nothing
when my finger got tired i switched to tempest lol
Itβs pretty noice, Iβve been cooking with my Broker after swapping Sledge to Brazen
Though I swapped out on of its two mods for better stability, otherwise she keeps kicking me around like Goldship on pop rocks
How does brazen work again?
Query to my fellow agents: What to invest in to maximum?
You get 3.5% Amp damage on your next shot per each pellet landing on the target, itβll still activate even if six pellets land
WD > CHC > CHD > HSD
Not quite, at least 6 pellets have to hit to activate
I noted that at the end, but thank you, DK
That isnt what you said.....you said "it'll still activate".
6 pellets hitting at least is the ONLY time it'll activate
How about for my remaining non-optimized striker pieces?
Oohh, I worded it weirdly then-
farm new ones
The guides explain that already.
dont waste optimization mats if your low lvl
My rolls for my mask and gloves so far have beenβ¦middling, at least I get more materials from them..
youβre missing out on like, 10% chd at most from your entire build if not optimized
I can get that from the SHD attribute menu, yeh?
yea you can
but im ignoring the watch when i said that
like youβd almost never notice the difference between a maxed out optimized build and a build thats like 90% full
Ahh- I could swap the chance mod on my mask for more crit damage instead?
rule of thumb is to multiply your crit chance with your crit damage, the higher number is usually better
My current crit chance is (41.2%) x my current crit damage is (62.2%) for reference
It's worth noting that your chc should always be as close to the cap as possible, without going over.
Otherwise your actual crits are going to be far too few and your damage is gonna kinda suck.
So thatβs why everyone tells me to keep a greater crit damage amount in comparison to pure chance?
Think of it as a reverse and it helps visualise how low it is.
for example, you have 41% right? Think of that as a 59% chance to not crit.
High chance isnβt much better if the potential boon is lesser than the base values I could get with a good gun or two
The hard cap for crit chance is 60%, it can't go over it.
Since you're running a striker, you are going to be putting out a lot of bullets, very quickly.
so critting on mroe than not for those is going to massively increase your overall damage.
And if I go over it?
Wonβt that give me diminishing returns?
You can't go over 60%, it's literally just wasted crit.
For example if I add 5% chc to a gun that has 60%, it would still be 60%.
Faster firing guns are my best friends in either of my primary/secondary slots, the tertiary slot is for a last resorts or a speedy getaway
I do love to run an LMG sometimes, more so if itβs got frenzy :))
LMG's aren't that amazing with striker, compared to say, an AR.
Striker is very specifically a stack building, then deal damage build.
You need a thing to build stacks quickly, and a thing to deal damage and maintain those stacks.
without the stacks, you're better off using another build.
Itβs still satisfying to see OPFOR armor and HP go from full to null after a fresh mag is popped in
You're kneecapping your build and making it harder for yourself, do yourself a massive favour and go run Countdown until you get some ideal pieces, then try it how I suggested.
You'll notice a big difference.
Iβve been running around with my Lexi and put my Dark Winter away to give Broker a good spin
She kicks like a horse normally- I had to give her a stability mod to keep her steady enough while stacking and blasting
How far away are you using the ACS, roughly?
Oh I already have one or two AAβs, plus a few Leftyβs in my stash
tbf if you're running the striker chest you're barely ever gonna maintain those stacks efficiently enough to make it worth running over a grupo or ceska chestplate with obliterate
Wait- youβre asking about engagement distance
depends on content ofcourse but like open world and missions usually dont offer the best 200 stack chances
I am running with everything Striker- save for the chest and backpack
Oh I didn't see the build.
yeah Striker chest is only useful when enemies have comically large health pools, like in the Incursion/Raids/Heroic Countdown.
otherwise it's Ceska w/oblit all the way.
or grupo if running smg
I have awful luck with getting a good chest plate from either of those brands
@grand girder eh even then ceska is still good, means you can use more chd rolls!
yeah its a tough cookie to farm
Thatβs the plan :3
Countdown is your best friend here, just run it on Chall' w/ ceska Targeted Loot (TL) until you get what you need.
Duly noted on that, Sombra is rare to find for me
it's well worth farming it out properly, the ceska w/oblit and double crit stats is going to be useful on a dozen builds.
Awe blast, Iβm an Xbox guy
No live? That's honestly going to hurt with the farming.
Not sure my veteran buddy is gonna be available to play with me tomorrow or so
Nah, I still got a month left on it, my bud gave me a three month code for it
As long as you are able to. you can just matchmake challenging Countdown in that case, that's where most people farm.
just remember that if you're farming for a brand, TL the brand.
only go for "type" if it's an exotic or a gun.
depends on the gun I suppose
Hmmβ I gotta not run any offensive gadgets for that I hear- and know from those rare runs in with hunters in the summitβ¦
Or the pulse sets
run drone and turret people will love you
although worth noting: Hunters are only at the entrance and exit, the rest of the time it's fine.
I honestly disagree. The more space you have for CHD attributes the better.
12% vs 6% is a nice buff for sure.
I have lingering paranoia from not noticing that my drone and turret were already hacked while I tried to flank those guysβ¦
well with chatter I'd be gaining 2% chc vs 12% CHD if i ran another CHC mod
That's also chatter though, so it has its own issues.
dont you dare hate on my baby
she still holds up (ignore the near death I was playing bad)
What's depressing is I walked out with more Ceska pieces untargeted VS walking out with more pointmans (Gila was targeted)
2 double crit Ceska's and not 1 single pointman in 12 hours of farming
Lol I got a double crit backpack when trying to help a new guy get the chestplate
I dont even need it cause I already have one
Honestly not bad. Have em run a Grupo chest and skip striker bag
Slap Vigi and glass and good to go π―
ahh yes let me chuck glass on a new player, I'd be the biggest ahole around
Gotta break the training wheels sooner π
that aint training wheels thats flash step type shit
In all seriousness tho, the loot pool sucks currently
or it'd go too far and theyd switch to skill builds
I just want mah drop maaaane ππ
As much as I hate to say it, Glass' on higher difficulties isn't that much worse than non-glass.
your Agent is already made out of paper, even with blue cores.
(granted, not on a newbie who's going to be running Hard at most, but still).
There's times I've run glass even on normal and still died
yeah once you get used to legendary its pretty much same same
Now i want sesame
Maaanβ even when farming for Ceska on its targeted mission, my rolls are either off the target or just middling
Dude i got my double crit ceska from a random territory control chest instead of it dropping when i was farming for it for 2 days π
That's just how div works
I would've turned around and screamed + punch the air
atleast its better than me farming for a dttooc 1886 for 3 days and then my brother getting a LITERAL perfect max one on his first countdown run
Yesterday as I was farming that pointman, it gave me a NORMAL Gila piece with vanguard w/ max armor + CHD. The game was teasing the hell out of me. It's not often I scream but that really triggered me
oh and then I kept getting them when I didnt need them anymore
@solar sable how bro felt when i gave him that triple godrolled chc mg5
whats worse is I actually told him "I bet you're gonna get one like first try or some bullshit"
5 or so hours into the game btw
Yup that was me when I couldn't get everyday carrier for the life of me
huh I've had a double crit one in my stash for over a year, whats it used for?
You watt??? Bwwuuhhh D; Gimme those rolls, Choomer!
Double crit everyday? It's used heavily in pvp builds for the firewall kit pop. It boosts the effectiveness of the kits as well as 75% chance to not consume it. This applies to insta kit too
Guess what ππ i'm still looking for a hazard hsd pointman on console ππ but the first mission i run with prod on pc i drop a godrolled hsd hazard pointman πππππππ i still don't have it on ps πππ
ahh I see, I dont play pvp thats why I havent found a use
If double crit it's usually crit with passive Regen. Often times you'll see it on HSD builds
I need that crit pointman for my loved ones build π
Putting your name into my daily rngesus prayer
Literally it just needs to roll with 1 crit attribute. It doesn't even DROP
here she is rotting away
DAYUM
You could be a goofy and make an all red Regen build. You'd need to roll damage talents and red cores
Aye mane can i hold your account for a min
same
I gotchu twin
But it doesn't I have a Red Support build
You'd want mine instead I've got basically everything plus dupes π
And I'm twice the SHD with over 10k points to spend
It's gonna be like playing creative mode after getting sick of survival
I already do that when switching to console
I dont think those points matter too much
Why do you think I've not swapped back to console π
(also note I havent spent any)
I MESSSED UP MY MATS
I forgot what to spent my attribute points on D;
PFFFFFF LOL
Thatβs me but with jumping to PC
Yeah see, I didn't do that. I thought it would be a waste. DAMN was I wrong
Krill tissue
bro I cant even dent it
expertise n shit dont do anything I've optimized over 300 items so far
With those points I'd be making a new build daily
We can go m4m (mat for mat)
Shit I wouldn't even farm. I'd just craft
what did you say that pointman roll was?
LOCALLLLLL
I'll just craft one rq
usually what i do, especially for the unicorns 
It just needs 1 crit roll. Just 1
The fact that my offensive block is not a matching 14 points is bugging meβ
are you dead serious?
cause ill make one and then leave it to rot
My guy spend those points. Also, focus CHC for the red box
Trust me I'd craft the damn thing if I had the blueprint
omfg
If I wasnβt dying so much on those retaliation sorties, Iβd have more blueprints tooβ
I stg if you say it's double crit, I'm gonna blow a fuse.
I wouldn't take that if i was you fifty
Itβs stuck on the first frame but I can hear it XD
Either crit is fine, if I can even load the damn clip
Hey guys i have question or two, i droped ninja backpack and i have in mind build something around it, first for the damage and the other should be tanky. Do you have some advice or suggestions?
How bad was it?
He rolled CHC and Haz pro
I can't see past the first frame too π
mb gang I recorded on av1 lemme just obs this shit rq
If it's not a PVP umbra build, don't bother with Ninja AssPack
What the-???
I want it solely for pve
Thank you nasa internet π
Yeah, my advice is don't use it. It's an active nerf in PvE
is it good? cause i can still roll another 300 of em
I still canβt get a Memento Mori to drop though :c
It's not good in PvE at all. Direct nerf to all builds
Really?
You able to do outcast retaliations?
Backpack talents are far too strong in PvE to use NBB
Yes. Backpack talents are STUPID strong not to take
Slapping ninjabike on striker directly nerfs total damage by like 30%. That's a giant chunk
Chest and BP talents are powerful. NBB doesn't make up for that.
I keep dying to invisible OPFOR there-
What's the CHC % ?
I genuinely cannot load the clip
Who's opfor?
Oh damn that's good to know then, either way i thank you all for help π
Like 3.6%
you can even see when I tab back in
Son πππππππim crine ππππππππππππ
Honestly, I personally would keep rolling for slightly better. My Gila is already max for how much BS I've deconned π
I've optimized worse pieces than that lmao
but ima roll for double crit just to piss you off
Opposing Forces = OPFOR
Or just Opps in the modern lexicon
Enemies or Ads
I'm 20 and i already can't keep up with this lingo
No, what would piss me off is you craft double crit closer
Opfor is very common terminology in military settings π
Yeah i got a different lingo for war where i come from
What, "1v1 me rust?"
But not in gaming settings. 30 years gaming, and that's the first time i've EVER seen it used π lol
Tangoes, X-rays, Charlies, Innies count too
Let's stay English friendly
I got another chc haz pro one btw