#td2-build-advice
1 messages · Page 203 of 1
https://youtu.be/bNtU3BIEkhM?si=7hUmQL7A6fejXjaE
Sounds like a skill issue.
ah that's why I was doing 5 mil headshots with my m700
the funniest part on them, the transferred damage can exceed the 50%
bruh
goto the range and watch your numbers XD
they're the same lol
I was trying to make xp farming with group Augmentation easier and the good thing is I tried them before running that
No but I did say I had a build already made, I just didn't have it equipped. I equipped random stuff to see if it made me feel any less tank than the build I had did.
Was that supposed to hurt my feelings? Lawl
No. I've already explained the main issue.
I am not gonna help explain what wrong with a bad build vs another bad build without more context.
I am not here to hurt feelings. I give advice if people choose to react in a stubborn way I just be become blunt.
More context. But generally elmo
They’re pretty close on DPS, you can use whichever you prefer tbh
Oh... Youtube build...
i clicked it and feel defiled (> <)
video uploaded 3 days ago 
Ditto. At least he timestamp it so it's just the build.
All I'm gonna say the build isn't gonna make soloing the master easy.
nods 4 pfe won't make too much of a difference
Good question
you'd think if he wanted to maximize the pfe he'd done the chest and backpack, then 2 improvised with pfe on it
Again more context.
the chest increases your stacks to 200, which in most missions and open world stuff you don't hit
What are you looking to do and how do you want to do it.
that's one of the beauties of this game. you can go for a build already in videos, (usually bad bulds), to whatever they have here and just tweak it to suit your playstyle
think i ran this in heroic and master climax mission and i felt defiled afterwards anyways
hopefully when the huntsman named AR comes out and someone gets it they can tell me if it actually works with the talent on it
in PTS my shield only disappeared like 2 times, but since this season think they altered it a bit but shield stays up for the most part
think i'm just too lazy to farm up a grupo chest with obliterate so i just leave it as is XD
oh i'm dumb lol
there much better
i forget, but probably
Birdie quick fix
having 400 stash size is nice, i can have most of everything in it currently and just have whatever load out i want equipped on me
@urban palm oh guess i didn't reconfigure it at all lol
It's the named devils due with perfect clutch on it, but grupo or ceska will work with something else for a talent
Clutch.... Why...
No... Just go Palisade... AOK that fixed...
i can imagine, just wanted to see if the backpack can work on it XD
Whats with everyone running shields?
Common for less advanced players to run
Even good players use shield sometimes
But why
I know its a good way to start hard wired but i see it on not hard wired builds too often
Keeps vigilance up
The more you can shoot without taking dmg the more theoretical output you have
better for weapon damage builds i suppose
For skill builds there's not much point besides maybe mortar and foam if for some reason you need to be more aggressive
big fan of how skill builds feel like youre playing a mage lol
which secondary weapon should i get on a skill build to kill tanks (the fully armored guys)?
the only weapon dedicated to destroying plates is rav but you can't run it and capacitor at the same time so
could also use a crossbow
warrior player without any damage reduction and debuff resistance then crying about mage is op in pvp 😭 😂
for this pvp build mentioned in the spreadsheet, is it the end of the world to have a red core chestpiece and matador?
you get a bit less from unbreakable and catharsis, but man, farming for that chestpiece and backpack is killing me
They are a pain in the ass to get, but catharsis, unbreakable, and as rush all benefit from stacking armor, so the less you have the less all 3 of those do
So at a certain point it's better running other things
😔
it's a mess of a build but i am building towards the sniper build
is it normal to have a diffcult time with anything above hard?
what are you building towards? that's a lot more yellow and blue than i'd think you should have in a sniper build
@magic rapids
??? Yea with a build like that
iam going to the shadow realm (normal diffculty)
i don't want to flame
but you're missing like, 5/6 of the core brands/gearsets that build calls for
your weapons aren't gonna do any damage lol
sadly it's a long way until i can make the full build
i agree with chow, that build shouldn't take too long to farm for. use targeted loot in countdown or summit to get the right components at least, and then you should have an easier time
optimizing them all might take a bit longer if you're picking them up on hard difficulty
but at least you'll start to have some of the things that make a sniper build
Would Bullet King pair well with a Striker build?
it's decent
Is System Corruption worth using?
no
does incoming repairs % effect the repairs given from refactor?
What talent should I put on my chest piece for PVP/DZ
Unbreakable or obliterate mostly. Can run the every day carrier too for perfectly efficient. Kinda build dependent.
if you want to be funny glass cannon, if you want to use something normal perfect efficient on "everyday carry" is good
carry with firewalls passive armor kit use makes you very hard to down for 2~4 seconds
was about to ask, thought the efficient was a backpack talent, then was like wait, the named one of that is bloodsucker nvm lol
ngl Refactor is alot more fun than I thought
this build isnt gonna run legendary any time soon but its fun
My Drone is my Shield ahh build
Honestly refactor is pretty solid. I have used it in legendary for a support and it does work given no emps
I run waveform & perfect combined arms though... forgot the bags name.. oops
But combined arms/tech support both just as good
ah that could work well.
Burn sticky works too so (i think) shock and awe works too
mfw shock awe support
The one for skill repair and damage on a status proc... i am kinda forgetting atm xD
never thought id see the day when you could use both side of shock and awe to good effect
woe china light explosive support build be upon ye
oh yeah I guess demo does do like 2m a hit
it may not be damage but it is still "damage"
Is the google doc in sticky up to date regarding returning player/starter builds?
Cause i find so many builds that i cant pick 😂
Repair still doesn't work with Refactor.
Drop the holster for a Chest with Glass Cannon.
No but the damage does
Repair Skill. oops I meant
would, but im running the agressive drone mod rn.
good to know
Oh it should be GC instead of Obli but w/e works too.
which build tool is that?
buildstation.app it's still beta and being work on with a lot of incorrect things going on. We're slowly building it up.
How much crit chance for strikers coyote mask with an AR?
hey, as long as it's a bit more accurate i'd be ok with it
I don't understand what you mean by this.
In general, you're CHC should always be around 50-54%
So if I got 57% on my Elmo strikers+coyote build rn I should take off a chc mod
with coyotes probably best to factor the mid and long range when you're soloing
any overcharge enjoyers able to point me in the right direction regarding sniper turret + decoy builds?
several ways to overcharge now a days
btsu always the easiest
there's the talent on weapons Future Perfect
and currently this season modifier at t5 overcharges your skills too
you sir are a legend thank you!
although, i still haven't figured out if this is a thing, i've read it happens this way
normal future perfects goes up 3 skill tiers
supposedly you can be at 3 skill tiers, get 3 kills and be at 6 skill tiers then get your 4th kill at skill tier 6 and go overcharged skill. i think i kill too slowly for that to work with me
ramp up will work nicely on heroic but trying to crack consistent legendary as duo. so needing to open up strong
back on the PTS the exotic locked behind the climax mission seemed to do well
is that going live in 2 weeks by any chance?
do you have to use a sniper turret as your main skill? or are you open to other options too like DPS?
even the assault turret for example is more viable since it has the damage to maintain aggro on enemies
i kinda want to lean into hiding behind cover as on the off chance there is a full squad in legendary i want to be able to deal with another budy with identicle build. so we'll run dps while the other two practice dying
what if the other 3 go down and you're left?
and i meant DPS as in a gun build, gun builds are the top choice in legendary in any setting
clone and run 70 to 200m away and kite really is as far as my plan goes
okay, let me rephrase; are you willing to use a stronger build and survive by killing faster than having to back away?
absolutely just not sure where to look
make yourself a striker build. there's a spreadsheet here in this channel with many top builds
this is the striker guide
last i played, trying to tank and spank with 3 or 4 in squad on legendary was torture
use good positioning and you'll be able to kill before you're overwhelmed
killing stuff fast to maintain your position is the best play in legendary
use tall cover and don't use short cover so grenades and drones don't chase you as much
the meta in legendary is DPS and support like healer or eclipse CC
traditional tanks don't really work in here; even the tankier builds still focus on dealing enough damage to stay alive
that being said, some skills are absolutely essential even on a gun build with 0 skill tier. if you're new, revive hive can be useful, but after that: decoy is essential to reposition, the others are preference and more situational
average player knows, least how local deck said they trained them in legendary runs (> <)
can't remember what we were talking about, but i made a comment about how except local logged in a legendary god
was going to mention average too but was like i'll let average sleep (> <)
i think i only played with local twice... when will the man join me again
lol XD
I did once with him on Heroic Tidal. I want to drag him along in incursion too.
A mortar enjoyer? In incursion? Good luck with that
i'd honestly would love to see that
he would mortar lovebirds with gate strat
Time to stress test birdie backpack for pug legendary runs today!
Right after I get home from eating at a sushi buffet
will you post your thoughts?
I’ve already tested the hive efficiency on the hive skills, and they don’t seem to work. So I’ll might as well try out the medic for red dps players
nodsrecent video today shows a lot of things wrong with the backpack
I bet 
think mostly the manual revive
and the the damage resistence
on the sniper build as a secondary it recommends a shotgun or a rifle
but in the sharpshooter tree to get the digital scope i need to fully level the rifle
is having a shotgun worth the scope loss?
yes, shotgun has the highest damage potential actually with hh
you can live without the digital scope, it's fine
not to mention doesn't shotguns have a natural stagger to it?
neat
which m870 tho
or are any of them good?
iam getting the nemesis for my primary
but right now i am rolling with m700
ithere all the same.
What guide is that from?
oh this one
what traits should i have on the m700 and the shotgun?
chain*
my next target is chainkiller
White Death > M700 > any of the SR MMR works.
Once you're doing +3 man Heroic or higher you'll then need m700 or up otherwise anything that near 500k base works.
What does skill efficiency actual help? Trying to try different combinations with refractor
everything with skills.
Like it makes my skills more active? Like shooting more with a turret/drone?
1 Skill efficiency = of each folowing
+1% Skill Damage
+1% Skill Haste
+1% Skill Duration
+1% Skill Health
+1% Repair Skills
+1% Status Effects
If you're solo and wanting to use either refactor or drone/turret (which I don't really recommend has build to use) scroll up a few I posted a better refactor build that'll help you clear faster.
What is best for PvP: Stinger Hive, Banshee Pulse, Sticky Bomb or Trap?
solid damage here
If I step out of my hive zone I die
yes, we know it's a skill build
trusting the process
Ok, just got back from legendary Capitol. I did everything I could to sabotage the run so the group gets to die as much as possible, but unfortunately, the pug group I was in was frustratingly decent at staying alive throughout the mission so I didn't get off as much revives as I wanted. One player did leave midway through, probably a rage quit cause I kept using him as a explosive drone and grenade body shield. I only did manual revives, and the first downed state is pretty much instant in terms of getting them back up, although the actual player death's revive speed wasn't as fast as I thought, probably felt about 25% faster. I didn't pay attention to the other activated buffs once I revived a player, as it didn't felt noticeable either, probably cebause the cooldown on them is so long. The end score screen only showed one player since the previous player messed it up after leaving, so I didn't bother to screenshot it. Overall, its just as everyone has thought, another one of those meme exotics these devs unironically designed as a serious item to use.
hows this compare to a highend skill brand crit rolled hybrid, considering missing 4 rolls. no glass limits damage output. also i dont think gloves take mods when not improvised. 😉 probably just a visual bug tho
builder has bugs everywhere
really... you wouldn't put randoms thru that.. 😐
This is a parody right?
Lmao new exotic got ppl becoming supervillains to test it
So is NBB a no go for refractor? I’m seein ppl shit on this backpack but I see a lot of ppl with build around the NBB and they’re pretty good
If so would memento/ Hana-U backpack with combined arms or tech support be better?
NBB will always nerf a build.
Either Memento or It's w/e brandset bonus helps the build at more with combined arms. Tech support you have to wait for skill kills for the talent to work.
Yea I just tested it with 4 piece refractor and 2 Hana-U with the named backpack and the dmg was way higher… im contemplating for memento tho cause thats an extra 30% skill dmg at full stack. And I do play a little aggressive
Might put a wyvern mask on for the 8% skill dmg
Why mask...
I have refractor on chest, holster, knees, and hands. If I run memento I’ll have my mask to slot in
I play mostly group play so thats extra healin for the team. I’ve seen ppl use glass canon and kinetic momentum, etc but I think the chest piece for refractor is not necessarily needed but it’s nice for the teammates
You don't need the extra heals. Just do more damage help clear things. Giving a team always bigger amount of heals is nice but being able kill things so they never hurt anyone again is better.
kinetic momentum isn't amazing for turret/drone build but it is next best if you're scared to run CG.
iam going for the sniper build included here
https://docs.google.com/document/d/1j4Km15oZKIc1Hym0y-G2nMMYDH6mqRgLiumI68E724E/edit?tab=t.0
1-how important is it to switch crit to handling
2-for the backpack: do i go for the gift (with perfect vigilance and 13% headshot damage) or an airaldi (with basic vigilance and a 10% mmr damage)
i am guessing the 4>3 second cooldown for vigilance isnt that important, right??
I run the Gift all the time, and many will say it does not matter, but it does. That one second can mean the difference between you dropping the bad guy, and the bad guy dropping you. Time and again, it made the difference.
gift it is
thanks for the help
(It doesn't matter)
but hear me out
named items have gold letters in them
Gold does seem better than white
That 1 second of up time means 33.333% more damage because it's 4/3 and it's the only way these MMR builds work.
on the other hand, weapon damage helps with chunga helmet breaking whereas headshot damage doesn't
Just use foxes
for the multiplicative?
is there a specific hive i need to detonate to proc overcharge with BTSU gloves? i cant tell if it is procing
This isn't really worth doing btw. 15s of overcharge isn't worth to try to get dmg out.
Any work.
Can someone suggest me a good build for low SHD lvl?
Striker's is where you start
Check the 📌 Spreadsheet
two pcs hana-u or two pcs shiny monkey 🤔
Need more context....
for a skill build
Go on...
I guess I have to ask the question... Why is it decision between the 2 brandsets?
what skills....
for skill dmg output?
Monkey does nothing for you
im using refactor for legendary and i have zero failed runs
Yes. To always note skill dmg is isn't great vs aWD DPS
hm...
Most of leggo take less than 25 mins for the long ones and like the currenty it's like 12 mins....
Someone answer this question prefectly for yesterday so I'm just copying it.
👍 thats actually a good summary, thank you
IMO this is a better way of doing this. Your overall DPS output is higher.
Obli or CG for chest talent.
thank you, this was way better
Plz next time add more context to your question for a builds. It helps us help you.
is there a spreadsheat with chest rolls? im enjoying the strikers build but going with memento for open world stuff as the leech effect is smooth enough - any vampire talents on chest? using fenris
Refactor all crit huh, interesting
Do headshots count as crit damage?
ceska for chc i take it? that will put my over 60% chc
no, they are separate things. crit hits are just rng hits that land at the rate of your crit hit chance
This seems like a bad build even if you build it towards increasing the chance as much as possible
At least in comparison to just doing more straight weapon damage
what build?
Crit builds
like in general? crit builds are some of the strongest in the game
rpm or atk speed makes the difference
but minor stats can be crit, they can't be weapon damage (except the odd exception like picaros)
And stacking weapon or gun damage has way faster diminishing returns than crit
we thing about damage (for rpm weapons, not 1 shot sniper type guns) as a rate of damage. So you average out those crits into an average rate of damage being done, aka DPS. Your minor attributes which are where the majority of crit comes from only really has two options for damage, headshot damage or crit. you essentially would need to be hitting a higher headshot percentage than you could get crit chance percentage (60%) which no one is realistically doing on average
a typical/average build can have at least 60% CHC and 150% CHD. thats a very substantial damage increase thats very worth investing into
is there somewhere ingame i can find where the ceska chest bp is from?
No
what do you guys use?
I see i see
oh ok
Hey Raucey it's been a while 
How does this look for a refractor set?
Any suggestions would kinetic momentum be better?
the chest and holster really arent worth it
I would get enough even with just 10%?
also refractor really benifits from a more constant damage with skills, instead of it in bursts. So the regular turret over the sniper turret is more effective
enough what?
Heals, and the sniper turret gives a full heal on hit
CG?
I think chow means GC for glass cannon. One of the best chest talents for skill builds. Will also let you deal a bit more damage too.
Ah gotcha… I’ll have to try it then
@urban latch it asks for access for the refractor turret drone build in the document
Can you still one shot the raid boss in iron horse #1 #2 with the regulus or do you need to activate your ravenous stacks?
Rav stacking still used. Less stacking needed but most people diamond back boss 1 and shotgun nego boss 2 in pubs.
Reason is it's a 100% chance for them.
nego diamond on ironhorse first boss?
Can you try again?
Yeah, 100% crit rate.
can you show a clip
Its whole talent is it gets guaranteed crits
okay but i want to see the clip of it being used on iron horse first boss?
isee ty
Ooo okay tyyyy
It would be the same with boomer? Or no?
Boomer is kinda doable but it's not perfect and basically the same or worse than pistol nego cause you need so many buffs and it doesn't even fully one shot him.
Okay sorry can I pick your brain for a bit because you’re actually teaching me a lot
So boomer, full on negotiatiors build, would you run the ravenous or regulus as the exotic?
Regulus, most use intimidate chest with DCH. At this point there is so much damage we don't concern with any time loss buffing like oppo, sledge, scorp, BLB.
Blb?
Busy little bee.
Ooohhhh
Okay, gotcha, and for the second encounter run the same build or just this one?
Boss 2 DH?
Yes
The 3 bosses with the plane
Sorry I don’t know most terms, I just got the game like a month ago 😭
Yeah we have versatile nem users shooting the first two bosses and then 2 pistol DCH on the last boss like the pic you showed. @fresh fox screeny spotted.
what would you guys recommend for the climax manhunt on master
yep thats me!!!
👋👋👋
DCH?
Dodge city holster
Ohhhh
And for buddy and Lucy, would it be possible to run negotiators to kill both of them at the same time?
Or would it be 2 seperate people with that pure red build?
in an lfg youd stack with blb in the previous room and have 1 person for each dog running that build. In a speedrun thats too slow, so you just clear the previous room as fast as possible and have multiple shooters for each dog so you dont need blb to kill
striker
Blb and switch to the sniper signature weapon?
Can you one shot the razorback in pubs? Let’s say you only had a healer and no other buffs.
mortar build
Nope.
It's technically possible, but takes so much coordination it's not really feasible in an lfg. Two shotting is more possible in lfgs, but even that is a lot to coordinate in an lfg and is very rarely done.
It's similar to the boomer one shot, there's just too much to coordinate so people don't bother
Yeah in LFGs you see one shots on boss 1-2-3 in IH and boss 2-3 in DH with boss 2 being maybe 1-2 of the three.
nothing special?
just any full red will be fine?
i heard a lot of people saying that there's a part wheree it's really really hard
just full red and stay alive
you can run pfe if you want though. there will be hunters in the 3rd fight
protection from elites
there are runs online you can reference, i have 2 videos out too but you want to have enough damage to burst hunters down in 1 mag
not sure what exotic gear to run, swapping out any of the set seems to break the whole build
you don't really run any exotics here, but swap out the chest for a china light glass cannon one and anything other than the backpack for a wyvern piece
hmmm i might just run 4p hf with scoprio if there's hunters
no, HF doesn't have any damage lol
use striker
in solo each of them are 50mil
target china light loot?
hm
dont laugh emoji me 😭
i see ty
yes
i wouldn't laugh emoji you lol, you asked a legit question
my chest is keeping the seeker cooldown in sync with the hard wired cooldown though
no, the backpack does
ive got 12 haste attribute on the chest
the chest gives more total skill damage
you can get that same attribute on the china chest
gear set items have 1 less attribute, so you can have both skill haste and skill damage on the china piece
if you haven't noticed, you only need 4 gear set items to proc the full set
whats the exact naming of the glass cannon chest so i can find it on wiki
yeah i noticed that but every time i swapped out a piece it broke some part of the build
pls don't use the wiki for anything... just go into countdown and target loot china light
well id like to have the vaguest idea of what im going for..
you want a china light brand chest with skill haste, skill damage and glass cannon
there's no need to look for the name of this item because it's just a generic item
oh the wiki dont even have it at all 💀
don't use the wiki for anything either, it's complete trash
yeah im notcing
i laughed at their picture of 6 HW and they think it'd break their build
i change out a piece to not HW and i either stop doing enough damage, the cooldowns get messed up, feedback loop gets longer, stuff like that
okay if you look at the chest and backpack they have special talents
you know though, BTSU would be a fun exotic if they swapped the sticky to hive and periodically overcharged their seekers? (> <)
right
so if you swap these 2, you are changing the talents
that explains why your build breaks or works
the backpack reduces the cooldown from 20s to 10s so you wanna keep it
err yeah i remembered the old HW
THEY BUFFED IT TO THAT??
yeah i see the chest just does more skill damage
had to look at the sheet, if 10 to 25% from chest, yeah really not needed
irrelevant on emp(?) and seekers already basically one shot most enemies
chest only activates after you reset your skills anyways doesn't it?
yeah it only affects the resetted skill
and i can throw the attributes from the gloves knees or mask onto something else too so should i replace any of them
yep and that one would be wyvern brand with skill haste skill damage
any of those pieces wyvern brand?
except backpack
so the 2 pieces i mentioned, china light and wyvern, you can actually swap the 2 brands
so instead of china chest you can go wyvern chest
once you got the wyvern and china light you'll notice a difference
the brands going into specific pieces don't matter, what matters is you have the brands
wyvern 1p offers 10% skill damage, that's why it's used
chest you want to have glass cannon on it
very much playing a extremely glass build too lol
do skill builds usually die in 6 shots
it's a skill build, you'll inherently take less damage than a red build
unless you're doing things like trying to utilize Insync or future perfect talents, one increases the damage your skills do the other gives you skill tier and a short duration of overcharged skills
oh well i have maxed skill tier already so more damage sounds like the better option
Sir, it's actually 8%.
one of the many reworks they did recently?
I forget how long ago it was. It was along side all the stuff going from 10>8 and 15>13 and tons of weapon adjustments. It's been like 2 seasons yeah?
That was TU22
1 season i thought? but yeah i know i forget everything they changed
That happened with all the weapon rebalancing and such
nods along with gearsets, like the nego getting a 12% buff on backpack?
🚮
my point exactly, they changed it at some point and it's hard to keep track what they changed and when XD
was that the One Update bit?
it feels about right in my head
"you can now level to 40 in DC and here's a bunch of stuff we adjusted" 😆
Ohhh okay, so then I’m never gonna do it 😭 I only have like 3 other friends that would actually run builds to help me in that type of way
@vestal ibex one last thing do you think I would still be able to one shot a boss with either of these two guns maxed out?
The first one is the d50
harvest the champ
Which weapon would be more consistent as well?
Even if it doesn’t have dttoc?
I can’t farm one right now cause apparently there’s no more festive drops
I dead tried for 2 hours before realizing it 😭
Oooo there’s a summer event?
i would just use regulus then
there was last year
im assuming they are gonna do it again
Finally getting my regulus tomorrow,
Cause you have to wait 3 whole weeks 😭
Also in terms of more damage, would the regulus do more than the harvest?
i only had to wait 2 :b
no
HARVEST DOES MORE?
yea
i dont use it because harvest feels horrible to use when doing blb and stuff
yea reg is still good
Ooo okay bet
harvest does like 13% more though
:\
but it also doesnt really matter since you do a ton of damage anyways
Sucks that I didn’t farm loot goblins sooner 😭
1 HP over will one shot or 400 mil over will one shot.
yep
Doing BLB properly will be like 100+ mil over what you need anyway.
yea i think i do like 240mil with reg on williams
so im not stressing about damage too much
Your expertise on achilles is HUGE, it's a seperate multi and it's just like adding what ever % you have expertise on it.
Do you guys know how much health each raid boss has? I just tried searching it up with no answers
What? It does more damage?
I haven’t expertised it yet
That's your easiest big damage increase then.
Oh okay 😭, I tried doing it without and I got a 114 million, with that poop harvest I have a a future initiative buff with opportunitistic
I just need those 3 pistols man
The harvest, regulus and blb
Depends on the boss. Anywhere from 400 to 800 mill I don't know them they could be even more.
That's incursion type stuff. Most raid bosses only need 170ish to like 270ish.
Isn't DH guys higher?
Boomer is like 274 or so.
Oh yeah about incursion, do you think with the same red build, I can one shot the bosses?
No, the incursion is mostly striker DCH stuff.
I saw some guy one shot Johnson with some striker stacks
And dch I think, not even full, and for the moss guy, it was a 3 shot
Yeah with the incursion you are trying to hit an amount and then immune while on tiles for wright and for johnson/martinez you have a health gate(you have to hit a certain health to finish and kill them in one shot) so yeah we "one shot" them but you have to double up or get them past the health gate.
this is the biggest one shot that we don't need normally.
Ohhhh, yeah nvm they two shotted Johnson
Scorpion and sledgehammer ✍️✍️✍️
Okay so last question, for negotiatiors, do you if you apply like either of those two buffs on the boss that you don’t shoot, would the damage still amplify, or would you have to apply them to the target you’re shooting?
this doesnt work right?
With nego one shots you need to apply everything to the target you shoot.
Like in boomer you'd apply things to the sniper, in grey you'd apply them to the gunner.
Oooo okay thanks so muchhhh
There wasn't enough shots for Scorpio buff there another 2 buffs there anyways.
🧐
what's going on here? I just joined in and haven't read much.
Ohhh so it’s kinda like flatline?
china exotic to go with HW
suppoosed to be glass cannon chest
have you farmed anything yet
Yes, if you're rocking Mines
that was just the first CD run
Don't use waveform
workin on it rn
Thinking of running refactor again, isnt capacitor a guaranteed drop from summit or something
@subtle bluff Can I do any challenge or does it have to be specific ones
Any
ah alright
The goat, I couldn't be bothered to find that while riding in the car lol
id in the screenshot 
oh....... my... derp..
Is one "ascent" mean one sitting or one save file
like can I go do something and come back without losing progress
@cinder geyser You can leave and come back to Summit as many times as you want, unless the challenge mentions a time limit.
You aren't really meant to "finish Summit" in one go, just do it as you go.
So... what is an elite signature weapon
Signature Weapon Kills on an Elite (read: gold) eneny.
The grammar in some of the challenge descriptions are truly horrendous.
Oh right
The goat fr
iKia 🐐 for making
Wait so it says I need the blueprint before being able to target it, so do I need to get the liberty first?
Okay thankssss
About to do it tomorrow and also get the regulus as well
Then one shot the moon fr
Liberty is very meh
What gives me more damage a striker chest piece with the fox's prayer kneepad when using a rifle or the hunter killer chespiece? or a an obliterate or a perfect intimidate talent on the chest piece?
Using an AR or rifle? You really don't want to be using rifles with strikers since you won't maintain stacks well.
The most simple answer is whatever talent you keep up the most.
Striker chest vs obliterate is situational, depending on if you'll be able to take advantage of the 200 striker stacks with the chest or not
And intimidate is really not a factor here imo
i use the ravenous rifle with the minigun spec so my rpm is enough to keep it up and i use acs to stack it up so i can ultilize the perfect intimidate and obliterate talent perfectly
so which gives me more damage?
I mean... I would not suggest that to say the least lol
why?
Wait wah...
Ow...
is +1 ammo the best skill mod available for the Chem launcher's ammo mod slot? is there a +2 one?
No... You're trying how many things at once? Vs keeping it simpler...
yes its the plus 1 , there is no plus 2
well, if you CAN keep 200 stacks up with that, yeah it sohuld be more damage but in most cases I doubt you actually need that damage or can sustain the stacks long enough
i am using a striker build chest and backpack
It's going to be very inconsistent and slow to build/maintain stacks. Intimidate for instance is not going to be active much at all. Like we could calculate the damage each of these options would do in ideal conditions/max stacks, but the issue is the amount of time you'll spend with these talents active is just not that much.
What skill do you prefer for PvE with +1 skill tier on a non-skill DPS build: Any of the DMG seeker mines or the stinger hive??
yes i can sustain it perfectly secondly yes i need that much damage for legendary strongholds
wait what?
non skill build
I would get a striker drone, it's not going to do a lot of damage but it will distract enemies
other skill up to you, do you need damage or survivability or some safety
You're Red build and what skill we would use?
foam, revive hive, hologram these are the ones that works without needing more skill tiers
then in that case it should have the highest damage potential
yeah, i have 2 skill tiers tho since my build can afford it. (it comes from the ninjabike backpack.)
some guy called it a dung build so i wanted to check if he has any problems with his head (it turns out yes he does) or its me who cant make a build
Striker Drone, Hologram, Shield can help take some damage off you and keep you up a bit more, shield blocks some damage not a lot on an all red but enough in a tough situation
well I would not call it dung if it works for you, but yeah imo chest for striker's only worth it if you can keep it up, if your shotgun can cover that reliably for you, then good
i dont like hologram, striker drone, or shield so what else would be good?
Ravenous is probably not the ideal gun past 100 stacks cause of the decay of coruse
I mean... Politely..... From what your describing I think it's the latter
striker chest w/BP is the biggest amp buff in the game but only if you have time to build it and ability to keep it up or use it for a reason.
intimidate - you need to meet all of the requirement for it to work.
obliterate - is great because it's a separate stack to build along side strikers
it works perfectly
but if you compensate with shotgun then that's fixed
(Perfect) Glass Cannon missing here 😎
On a red build with 2 skill tiers, isnt stinger hive still great?
Here's my answer... There's a simpler way to do good dmg..
i still dont understand why if i outperform an all red elmo build in pure damage then why wouldnt my build be better?
Foam is good for priority targets, Turret can do same thing as Striker Drone but it's static but tougher
i dont enjoy turret sorry
try traps
foam is fun tho
@frail pine On a red build with 2 skill tiers, isnt stinger hive still great?
like electric, it can make reasonably wide areas good for trapping enemies
i guess it works but if you run solo then reviver is kinda a best in slot
it is
only problem most people would have is I guess more maintenance for stacks but really that's not anyone's concern but yours
For solo play, can reinforcer Chem launcher and Seeker mine be a good combo?
wait you do? You wanna show me in leggo or incursion run?
You want to show a screenshot of your build? I just want to fully understand the build we are talking about here. My understanding is 4p striker with chest and backpack, Rav, and acs
reinforcer chem can heal a bit yeah, seeker mine won't do much damage in higher difficulties
Which one would you prefer for heroic with 2 skill tiers, seeker mine or stinger hive? if you had to choose....
well i change my shotgun to the best dps weapon in the game then yeah i can outperform the elmo
Solo play normally it's just Shield and Reivier for guys starting. I run Decoy most of the time and either EMP Sticky or a Banshee pulse.. is
I'd use fire mine or regular stinger if you had to choose only from those
or restorer stinger
Again do you want to show me in-game run?
is fire mine better than sticky bomb with burn?
thats a rough run.....
Swayn was healing?
yes
Thought so he would of easily beat you if that what you're talking about here.
what do you mean?
Isnt cluster mines pretty great tho?
won't do a lot of damage at higher difficulties if you're after damage
but it can make enemies stumble or make them run
so it's more for disrupting them than damage
what content are you going to run in btw?
yeah what I am talking about is mostly Heroic
does stinger hive generally disrupt enemies better?
if you usually run lower difficulties it can do more damage
cuz in legendary or master you'd rather use purely utility skills
mostly just bleeds them
but won't do a lot of damage
Sticky also hit scan and can instant deploy without missing
gonna run challenging with 3 directives, open world control points
Way better than mine seeker
hmm, will likely do ok damage, I forgot how much enemies react to stingers, but for seekers you can usually make em run out
I healed this one.
Where did the context go lol
Which heal skill is better, reinforcer chem launcher or heal hive?
Just watched it all get deleted 😂
chem will actually heal you/others much more/quicker, but the hive is key to overcharging
baffles me i never see it be referred to as Rehive ngl
where did all the pics go
do you get faster heals the more chem heals u drop?
no
only the burst heal applies for repeated chems
does it heal more or less or the same when dropped by double tapping
the overtime heal will not stack
it's the exact same
the burst heal only applies to teammates btw
double tapping only drops it at your feet, its the "instant use" shortcut. You can also set a keybinding for it. same skill though
is heal drone as good as fast as chem launcher heal?
can certain enemies still fight back when on fire?
Naw, heal drone is what you put on an AFK guy to keep them alive.
you can compare the healing rate when you look at your skills. The major advantage the chem heal has is that burst heal, its huge
sometimes, yes
Which ones?
high difficulty enemies (like legendary or hunters) will run to cover and blind fire
Enemies and status like fire/foam can be buggy.
So they can be foamed and just slide along like they are running or sometimes they will be on fire just just keep firing at you as if they aren't.
it's their spawn behavior. when they spawn from traditional doors they are wired to make a run to a random but predetermined spot and you simply can't interrupt them while they're in this mode
it affects every enemy
The chem doesnt specify the rate of that "repair over time", but I dont belive its once per second like the others, I think its per tick so every half second. I could be wrong on that though, and it might be once per second
Should I prioritize health and shield or gun damage? I find myself keeping the same gear on all the time because it would require me to sacrifice a large portion of gun damage to buff my shield by around 200k. Conversely, it increases my gun damage while taking health and shield lower. I use turret and drone to do a lot of damage, and basically play support shooter for them. Should I spec into weapon dmg -or- health/shield more heavily, or keep it like I have been where it's about 130k lmg/smg and 1mil shield and stays in that range?
I think it's per tick
I come from destiny where everyone specs into survivability, but I see a lot of people in div2 able to shred enemies before they can do a lot. Was wondering if there's a meta where I should prioritize gear that increases health and shield or I should cling more to increasing my damage output with my guns
in this game damage is meta
are you still leveling to 40 in the story mode?
destiny forces you to play in first person and bullets are projectile-based so you can't really avoid damage with positioning, but in here you can
No I'm max level but I'm only about 80 SHD. Usually play challenging with a couple directives on
I'm trying to finish the last 30 levels of the season pass quickly since I can't spend my credits on it, and I want to do it with as little headache as possible. I don't care about those stretch goals, I just want to get to 100. And I want to start by knowing if I should prioritize gun damage or survivability
Weapon dmg
Alright. I guess I see where you're coming from, the cover system means you can go awhile without getting hit at all
So I'm lvl 34 still going through main campaign should I even bother looking at builds while getting to 40 also sell or deconstruct gear or any future proofing I can do for when I hit 40
So damage output it is
you can headglitch in this game too
Keep any exotics you get but don't worry about builds yet
I would deconstruct
so there is more reason to just base your survival on the environment
not really, short of grouping up with level 40 players through backup calls and getting level 40 gear that way there's no real way of future proofing stuff other than exotics
Yup, break down stuff for future mats
Is it dumb to run a specialization and not use the skill it gives? I use the regular turret with the grenade launcher instead of the mortar one
nope, it's there as an option but not a must-run
Nah it's fine
the mortar is extremely strong but it requires a specific build and a specific playstyle that not everyone wants to
i.e. my current playstyle is speedrunning the manhunt scouts while oneshotting most human enemies with a Chiappa Rhino
I figured. I find I have to do a lot solo because not a lot of people have the same activities to do as me, so I use drone and turret to distract enemies and whittle them down
I find myself drawn more to lmg smg than shotgun and marksman even though those have the highest damage I've seen. I just don't know if I could be good with those instead
you need specific builds for these, but shotgun and mmr have very high one shot one kill potential with the right builds
full auto weapons are more versatile though
Right now I have new reliable and a police uhhh smg. Looks like a mini uzi. I use the lmg more because I like it but the smg does more damage
Only bad thing about the higher damage lmgs is the mag size
your next step would be to farm a striker build, it's your workhorse build for most of the game and you can use this to farm other builds
go to the pinned spreadsheet on this channel, there should be a builds tab, find striker in there
Is there a website that updates daily with quick info? Like fallout 76 has a site with all the stuff you need to know for dailies, special event, nuke launch code puzzle answer, etc that is fan made
there are weekly reset vendors i think
There aren't any daily puzzles.
there is however daily target loot, but it's easy to forget that when there's Countdown
I know, just an example of what 76 has. You have to do this long process to get a code to launch a nuke, but there's sites that post the codes for each week. Nuka knights is an example of what I mean
yeah we don't have them here. most of the game's content is given out through big patches, the daily stuff is just regular quests that are just clearing this mission or kill that enemy etc. most don't bother with them
there's not much "organic" puzzle solving
I just want to do whatever will level up the season fast so I don't waste the last 20 or so levels
there are hunter puzzles for getting hunter masks but those are already solved
you just do priority objectives or just stuff in general
I was wondering about that. Since the prios are under the season tab I guess those are best. I was thinking about projects and daily missions but like you said, I don't get a lot of help when I match for those
I'll be blunt. Play the game and worry about that stuff when it comes.
I started doing match for anything and it's a lot of bounties and control points with a few missions thrown in. But the mission is the same one a lot of the time and not one I have a project or prio for
cheers
im new whats countdown
game mode, it's the right (east) of the white house off the map in it's own bubble
Does gunner ammo regen apply to teammates?
recommended skills for striker solo build? i got hive
rev hive, crusader shield/foam chem/Jammer Pulse
i tend to default to revive hive and repair drone
I see repair drones as emotional support
hows banshee pulse?
i imagine overcharged it's amazing
might try repair drone
yea
Overdrive oc +banshee pulse +coils is 😍 .
My main od status proc, emp sticky is pretty epic when its oc as well
Emp sticky good for staggering anything tbh. Even if it's just a second on a heavy npc
Slapped together a half-arsed Bluescreen build, how's it looking?
Go with od chest
Probably going to replace Coyote's with Vile
Trauma just no worth.
No stick with coyote. You build like a crit build and you'll have great dps
Dont eff up the build trying to make it status centric
For reference, this is how I run. Wicked or vigilance bag both good
Coyote's just looks too awesome to not wear it all the time
I feel like I'm running stronger dps on this compared to striker, at least this season with the modifiers. No stacking, all damage, procs itself 98% of the time. Personally I like wicked > vigilance after using both a ton
what gear is that?
Ongoing directive.
Bleed ammo gear
is it meant for lmg?
the exotic bluescreen just makes it easer to put a status on npcs to get the hollow point bullets initially
why is one ongoing looking green but for the other person its blue?
Colourblind settings
oh
Lmg popular because they have big mags and od fills mag. Ar would get maybe 50, carnage with gunner mag gets 150, bluescreen 200
TBH it's more colors to be able to see stuff we wouldn't see otherwise setting..
It's more the white outlines radius or different skills/explosives
i see, guess ill hunt for some of that gear
Colors are only really the menus and drops afaik
It's pretty easy to farm. Go with the OD chest, build for crit so 50chc/all else chd. It's all red main cores so save either good damage rolls or good crit rolls and all gear will be build worthy after recal
i got the coyote mask, what backpack is that?
Ceska. It's a Brand that has crit chance set bonus. Universal in a lot of dps
okay thank you ☺️
I missed this. You can. Highlight mask > button for options > mask always on
Wha
Funky
If you use a Apparel mask it overrides that setting tho
Yeah i already noticed and took it off lol
What does it mean when a couple of my gear / guns have a shimmer effect going across them every so often
One is my hmg and one is my vest
Sorry backpack
Is it because they have a Perfected talent
backpack is meh, better to have high end one
Named items
Did any1 here tested the new pistol brand set on pts?
I want to clarify some things about this set.. and let the other 3 pieces already finished before brooklyn..
Been having fun with this build in Heroic Missions...first build I've done that feels like a true hybrid skill build. Still have to play smart but don't feel stuck behind cover. Still get 6 Skill Tiers for the Capacitor, enough armor & health to run Glass Cannon on the chest, rolled everything with skill damage & crit chance/damage...ton of damage with skills and the capacitor
These are a couple fun builds I used to do heroic too.
you gave me a chuckle thanks soulless
Just out here having fun bro.
i know you're probably serious, but seeing them both i could imagine
Yeah I've done heroic content on both. Wouldn't recommend you try them unless you want to struggle a bit tho.
Really the lack of armor is the biggest issue with both. One being like 1/6th armor and the other being 1/2 armor.
nods i can imagine, though i don't think i'd want to suffer much as is XD
i'm hooked on the turmoil knees. got 2 builds with them so far
one i can't stop using which is all high end FMJ build
I'm just not a fan of turmoil. For HH or for crit builds. I feel like the things they help with I don't have issues with, that being target acquisition and swapping targets.
well, they are extremely bugged atm too, so i'm just having fun with them currently. wonder how many reports i've gotten with new players not knowing they exist and see i clear a spawn room a bit faster than normal
Not really bugged just a bit of double dipping, for HH yeah it's kinda bugged and I doubt they'll do much with them considering determined.
well, the 2 bugged things about them is the 100% damage 1v1 on them and the 50% transfer isn't exactly 50% it seems
Yeah and the other bug makes them not worth, the chunga no damage transfer or you'll transfer to a dead chungas armor doing just 50% damage.
I’ve been using the st Elmo’s on the right and just got the left one… should I re roll the left one or just optimize it to max
id say optimize the selected with dtooc
Sounds good thanks
They're busted on headhunter imo
Haven't done extensive testing but the transfer damage seems to go straight through plating
And you get a 2 for 1 discount on every round provided you can get your stacks up
i noticed that once and i was like no way and never seen it again
What is a good skill build?
On dogs, not chungas
Damn it
Yeah I feel like the second part of this statement says it all tho
Yeah stacking up is extremely painful
i suck at headshots
should i toss obliterate for unbreakable?
If you are moslty blue otherwise unbreakable gonna give you nothing when you procc.
i dont see anywhere it requires blue
Not literally requires blue but it's not worth running if you're mostly red
It scales based off your armour
Just run exodus
You can just ditch it for exodus
i dont have it anyway]
Sacrifice a slither of damage for a get out of jail free card every 30-40 seconds
Guaranteed drop early on in the season pass
It's on 5xp for a couple more hours iirc
When that happens if you swap weapon it'll fill your armor up.
ok
that didnt happen
It's pretty consistent
you fired shortlya fter didn't you?
shor what now?
It's not just the smoke but the fact you get put out of combat for 3 seconds
Allows for full regen and gives you a window to reposition
Very good accessory to squishy DPS type builds
but if you fire after the smoke bomb you get put back in the fight without much armor regen
no i just swapped weapons
im using shooting range rn
to test
well, shooting range is tough to test it i think, not sure if the harm self button would trigger it
Breh
https://youtu.be/CYKOj_w0u1w?si=sEXsvhnqug9PagAx
Examples can be seen in here
Very first proc of it you can see it in action. Like 40 seconds in.
Need to be more specific, than just good. If you search my name here for images I post one that's more of a hybrid.
i have a build from before i quit the game 2 years ago
it had capacitator , waveform ,kinetic momentum ,and techsupport
is there an updated version of it?
skill meta is pretty stagnant
though refactor exists now which id consider much more helpful in a team composition
Do I need to do everything? 😐
#td2-build-advice message
It is not anything special but it is by far better than any HE turret/drone build.
yes, we're helpless without you, average player and soulless (> <)
Exodus is great with glass cannon bahahaha!
How well would a Pesti/4xOD/Vile build perform in PvE?
Pesti tick is not a Status Effect.
OD gives hollowpoint ammo which triggers bleed
I forgot the conditions to receive the hollowpoint ammo tho
Yes but the DOT from OD isn't very high vs other status effects.
My issue with this build is that the pesti build it'll tick for over a mill
What would said pesti build look like?
Surprisingly well
I haven't updated this for a bit but the base idea.
The thought feels wrong.. Someone give me proof..
Like I know what the build would be.. but.. 😐
iirc it's on par with non chest striker
I'll just go ahead and give it a try later
Backbone is a named backpack i assume?
Also what website or app did you use to make this?
Basically this right?
There's a few version of how to build pesti but yes.
It requires a lot of prefect rolls.
The version I posted is the easiest of all of them.
Uhhh I'm pretty sure Bluescreen is a Stoner and not whatever this page lists it as
KAC is a Stoner...
buildstation.app
It's very much in beta and there's a lot incorrect a lot of things.
Wait it is? I wasn't aware of that lol
KAC is "Knight's Armament Company" is the maker of the Stoner LMG.
Interesting, guess i learned a new thing today lol
This is what i came up with for that
Using Contractors and OD Chest instead of Sacrifice because i don't like the increase to damage taken from Glass Cannom
No you would do Status Effect your bleeds without Status Effect are too weak.
I'm still working on it, i was just putting the base thing together until now
Glass Cannon Amps All output dmg.
Yeah but I'm squishy enough without it already lol
You're mixing 3 types of way of damages....
It's not like you need to shoot a lot.
You can try your build idea but you're dmg output will be low.
Vile Dot is a Status Effect too.
The point of the Vile, OD Bleed and Pesti is all about the 3 DOT dmg ticks.
So i should probably replace the crit stuffs on the armor pieces with status effect attributes?
You get the build idea now right?
The chest doesn't need to PGC but it should be GC talent at min.
What if i go with PGC and put Armor-On-Kill on some pieces?
Gear mods?
Ye
I guess you could but it's not a lot of Armor.
PFE would be better imo
I put on PGC because it's just easier to farm.
Protection from Elites?
Gotcha
Do all pieces get PFE or should i do part this and part something else?
The mods are kind of w/e there no like great or prefect Gear mods for this build.
I'll just go part AOK and part PFE then
AoK is what less 5k armor right?
You should have around 740k armor 5k armor isn't much at all.
AoK on contractors seems % based, at least according to the build maker here
Ah
There are A LOT of incorrect things in there
Yeah no I'll just go with another status effects thing
uh?
if things go sideways i can just go in cover and plop down a reinforcer chem thing or something
Use MX builder all the stuff for it same for this build
New version
Shit i forgot to replace that
You do not care about WD DPS really
1st: Status Effect
2nd: THings that can AMP said Status Effect
3rd: Then stuff that buff Pesti tick
Also remember you need to proc and get OD.
But pesti ticks scale off of weapon damage don't they?
Shit i gotta rebuild the whole thing because i accidentally reloaded the page
Use MX build it update to this build.
I'd suggest you do something like this first to learn how OD works then work into the other ones. You don't need to do rifles and foxes.
To get Fox Prayer i could probably do Countdown/Summit with either kneepads or Overlord Armaments as target loot?
Do you have Coyotes already?
The mask? Yes
Ok
skills can be w/e some are better to start OD
Target Overlord, named gear pieces always should have their brand targeted
Gotcha
Okay another thing.
With Kenley College reopening (i think today), i want to make a rifle build for the Diamondback. Any suggestions for that?
Nego is pretty cool to use with it. Otherwise idk.
Negotiators Dilemma?
Also sorry if i ask too much, I'm just trying to make sure i actually understand what you're saying lol
I'm bad a spellling and lazy to do it. So no worries.
You've been really good an listening and asking the right question
Should i use Orbit as sidearm for this?
Also this is probably another case where i should use Coyote's
I was thinking Coyotes, ND Backpack and Chest and 2 more, then something that buffs rifle damage
Don't use ND chest.
Maybe Chainkiller then?
Okay so i don't have to buff CHC since Diamondback guarantees crits
You get it now
This also means that Coyote's is probably more or less obsolete as well
Eh it's still good extra CHD
Okay I'll keep it in for now
IDK how you do the build @hexed steppe is the ND player here.
Most of my builds and theory are for end-game content.
Do remember build are helpful but if you can't match the playstyle to play the build it isn't gonna be great.
Chainkill doesn't work with ND
You there are guides in the Pinned Message
I'm logging off.
Do Companion and Perfect Companion also trigger when i have a shield in my hand?
no
I would get more Crit Damage instead of Crit Chance since Ouroboros does have the big bonus from its stats
just to double check
https://docs.google.com/document/d/19QJV66vqREDim4BKtW5qffSmsgN02tMd5LiuwUuJdGY/edit?tab=t.0#heading=h.7vfhmvazeq14
did anything new happen to this gear set in the last season?
because the guide says it isnt fully up to date
should be good for next season. i wrote this a few days ago. it may just say an earier revision on the cover sheet
there may be some adjustments to weapons/gear when y7s1 drops. primarily for exo mask and weapon talents due to abridged talent.
thanks for the quick answer
is there a certain reason i would pick refactor over regular or vice versa?
Ability to farm/craft. Could always get one going that's easier and then work towards another
And fundamentally offering different gameplay
personally, i feel refactor is better in a team environment, and HE is better solo. i run armor on kill on my highend turret/drone so it acts similar to refactor anyways.
at the end of the day they are pretty close tho
i mostly play the game with 1 other person or alone
so i guess the high end might be simpler
3p empress
2p hanna
1 waveform
correct?
pretty much. you can sub in wyvern for waveform if needed/wanted. i usually run gunner/palisades since already skilltier 6 and i like that armor on kill constantly topping me off
I never understood the whole drone/turret. I feel it just doesn't do enough
I hate yucking someones yum but I go into some random matchmaking on heroic missions and the amount of skills I see is crazy lol
Tbh skills more than capable in the right hands. You'll get solid damage out of turret drone if you are actively buffing with your weapons as opposed to walking away to grab a coffee 😅
On mortar setup I'll definitely be on par or exceed damage output of dps I'm grouped with.
It's just every time I use it I'm like "I could be killing them faster and moving through this generally faster" lol
Yeah as a DPS I can double or triple others but I don't see people with skill builds doing the same but I expect to carry MM as it's the wild west and I don't think it's the best measuring stick ever. I'd just say let the average clear times you can do with a build speak and dw about the rest and if you are having fun while not negatively impacting others then have at.
Like playing a kamikaze medic hoping people die so you can use Birdie's lol
"Its a genius solution to a problem that shouldn't have existed in the first place"
lol love it
is this a good roll for capacitor
You'll want damage to targets out of cover on the third roll
Your experience isnt like a typical agents skillset. As a speed runner I expect to see your numbers trumping other agents including dps.
as an average player i just think that's cheating
Checks out ✅
Exactly, MM isn't a sufficient measuring tool. The only good measure would be running a mission and looking at the time on heroic/legendary cause the only variable is your build at that point.
All weapons should DTTooC
You saying my purple build isn't as good as I think it is?
If you routinely top-score in mm missions, does it matter?
"damage to targets out of cover" means that the enemies are out of cover, or that I am out of cover?
enemies
But is it fun? Would it be more fun if you were clearing content faster? 🤔
no, clearing content faster means i play the game less, so the game has less value to me
i use gray gear build to maximize my game time
I've seen the purple vs MM after actions...
You enjoy the challenge of soloing legendaries, maybe Raucey enjoys the challenge of top-scoring with a purple build? Fun is what you make of it, as long as you're not spoiling someone else's fun
okay but Raucey plays the game too much to be a normal player, i play only on the weekends and have a family to feed
Is Ouro stuck with swap speed as the 3rd attribute? I wanted to put dttooc on it but it says it can't be recalibrated
Sure, but the answers to this question ^ and the one above it are going to be unique to each player. I'm by no means suggesting everyone should be fine with a purple build, or be recommending it to others
You can't recalibrate exotics, you have to reconfigure them at the crafting bench, which will reroll all the stats at random.
Aight, I'll try that
Yep, just got dttooc on it after a few tries
What'd be the best talent for a Custom M870 MCS?
Brazen probably
Measuring only against top speed runners is not an accurate measure of the community in generally. You and I both know there is a lot of strategy/spawn trapping, build synergy, and knowing what build to run in any given section all make a difference overall.
On the contrary matchmaking is actually a great measure of the community average as you'll run into all types of agents.
One concession all grant tho... as a mortar main and using skill builds a lot in general, my spawn knowledge/strategy using those type of builds also skews my results.
It's just better to say both ways one runs are viable and either can have the edge in after action reports.
It's no reason to relegate something to just being a bad build.
I've seen plenty of dps taking a nap while I'm dropping mortars and reviving at the same time...
We arent talking raid, countdown, or incursion with turret/drone
At that point, should i just try to get Thorn?
That'd be a Spas-12 though but i don't mind that
AveragePlayer would probably be the best one to ask, I'm not really up to date on current shotgun rankings
Or one of the other build experts here
Thorn is good enough, but it's the handling of the gun that sets it apart from others like the M870. For me, Thorn's pellet spread feels off
if you're not doing headhunter shotgun it doesn't really matter, thorn's pellet spread doesn't matter that much for bodyshots
you will still feel the lack of handling from the missing mod slots though, m870 has more mod slots that let you boost handling and reload speed or rate of fire etc.
i also want to know if you want a shotgun for a crit build or headshot build
