#td2-build-advice
1 messages Ā· Page 172 of 1
i mean i do agree with dis, strega being on-kill does limit its usefulness
What I find most annoying about Strega is that killing people via nego marks doesn't count for adding marks
yar i can see it being useful in something like summit
i think nego not working with it is an oversight tbh
where everything is tightly enclosed
Ya but if you think about it nego is doing the dmg not the weapon.
what did they change about it?
Increased rpm by 50% lol
It went from 605 to 935
oh that's pretty good lol
shame that ubi is dying
would've liked to see bigger investments into div2 or even div3
they also removed the pesti-specific base nerf, it matches m249 base dmg now
wow lol that's huge
yeah, it really is lol
have they added any new endgame
or is it pretty much just a gearset and 1-2 uniques per season
after descent, nothing
on the 25th we get something
there was supposed to be an expansion for div2 apparently in april
@onyx sage what do you think about new WR Tidal run and those new tech builds. Now I want to use them.
it has the same problem that I have with chaos wastes in vt2
i haven't watched it yet, did they use new builds entirely or is it just updated strats?
yaaaa they have tech. That run is crazy quick on the first 2 section. Nego BLB.
wait, they prestack blb?
Think about it. You're proc'ing both at the same time!
yeah i'll watch it later, i'm more a fan of community% runs rather than any%
I get it.
hello, which is the best AR?
well until I get the perfect drop, that's all I got lol
besides, my main use for it is as a finisher or a squishy killer for free health
Lexington or St Elmo's Engine
i don't have the lexington
then st Elmo's Engine.
Apparently they'll let those who never got Lexington earlier a chance to get it, no details other than you'll have another chance
okok ty
š£ļø
"word on the street..." Basically
hey! i only started playing a week or two ago and i really want to make a sticky bomb build but every one i've seen uses grupo with skill rolls, and i just can't get any to drop lmao
what would be a good alternative armor?
none, the reason you see that is the 2 piece increases explosive damage
the only other one is china light which 1 pieces does that, but when you combine both the china light and 2 grupo that's a huge bonus to the explosive damage combined
reason i worded it that way. if i just said "you'll have a chance later" questions of "when?" which we don't know yet as they didn't say
Pretty common theme with this game: lack of community communication 
Ubisoft: COMING SOON! THIS NEW EXCLUSIVE RERUN!
Community: When?
Ubisoft: 
i feel ya
Depressing I gotta rely on YouTubers to tell me when things are as opposed to media announcements or in game upcoming notice messages
Rockstar Games advertises in their games upcoming exclusive events ways away before it even happens. Division it's like maybe 24h notice, if that
Anyways, I need actual build advice:
What's a really good underrated high end weapon you guys secretly use and would recommend? I'm open to all weapon types. Just need a corresponding build
wish i had one to be honest, but it seems every build i come up with is trash so i resort to streamer build videos and get some idea but it still comes out trash to me so i've given up
like i think about how a hybrid build with mechanical animal would be like getting overcharges peroidically. build it and it feels like it lacks both weapon and skill damage despite me building for both
TBH just put it on a KDI finish a kill with it and it'll OC faster.
The Sig AR is pretty bad.
Ah damn. I've never used it ... But it's max proficiency
printer filaments ftw
it's a shame how they nerfed picaro's though
i just got st elmo's engine from an exotic drop, whats a good build to go with it?
Yeah I tried to do this with Mech Animal and a 4R/2Y crit and repair skills build but it was crap
Better to deal so much damage that they die first
this is the way
Pretty much a basic DPS setup, it's just a good work-horse AR.
Try it on a Strikers, probably the easiest to add it to.
I found out today St Elmos has a 'scope'
i honestly would love to see a complete evenish set up of weapon damage, armor and skill then mechanical animal boosting the skill to overcharge and working rather well XD
Unfortunately yes
Yeah it's a total pain. I couldn't believe it when I got wasted by a stinger hive and then had to run around for another 30 mins
I was using a mortar build and I got one shot
Oh switch to normal for sure, heroic is rough
Scorpio can make short work of hunters if done right XD
Shock trap, riot foam, Scorpio
Any advice on a decent dps build revolving around legs and the gunner specialist
The hunter's spawn point is the same each time so set a shock trap down first then activate the last statue
legs = legendary?
Legendary and on gunner, gotta be striker. Have a healer in your team if you can though
not sure if they meant legs as in legendary or something else. but yet a red striker build will get you through most content
Not on normal difficulty no. You could do 4 red, 2 blue but you still need some damage
that could work but i feel it's still rough
Red striker build??? Sorry I haven't played since the warlords of new York first came out
Yes that would work fine
What is red striker build
pins, Sheet LInk 2 there's a build section and in there will be a red striker build
like one i attempted not on the sheet is, 4 pc striker, ceska backpack Devil's Due (perfect clutch), grupo mask and utilizing the chc on ouroboros to hopefully keep myself alive while having perfect clutch procced XD
about the only striker build i like so far, but oxpecker might change my mind XD
nods the healing from it is pretty small and unreliant
Sounds about right
same set up on PTS and my shield maybe busted 2 times while using oxpecker
It's gonna be so funny seeing people try to get their heads around using Oxpecker when it's live. So many people are gonna get downed because their shields died when they weren't expecting it
one was id10t error (got too cocky and aggressive) other i think almost same thing but it was either face what i felt was more threatening or push on and hope for the best but lost on that gamble XD
Yep. Still lethal, but obvs way more beatable than heroic
My experience with hunters is disable them in situ or deal more damage than they do
hunters are supposed to be on one notch above us
Some of them are very lengthy and complicated so perhaps not all in one go, but there are still people that go for them
I think I have like 3 left because there's no way I'm tackling the group of 4 in NYC solo
group is ideal, but i'm pretty sure if you wanted to. take on 1 or 2 in one encouter, then take on the others in seperate encounters
If you leave the area, they leave the area, or the group dies, you have to re-do the entire Hunt from scratch.
So you really can't separate the encounter.
If you're really having that much trouble, just cheese it with the Scorpio.
ah, i thought one could be like "kill 1-2 hunters" fail go back and kill the others and then get the stuff for it
The one I dread is the Trip, Lucky, Veil and Paranoid. The explanation of how to set it up is like 10 mins long by itself and it will take me forever to get that done lol
The "puzzle Hunters" as they're referred to, are tricky, but if it helps, they aren't really meant to be rushed through. Most have to be done after dark (21:00-05:00) anyway.
The hardest part about Hunters is their ability to hijack your skills, so take a setup that doesn't rely on deployable damage skills.
well, deployable skills in general i'd say. a hacked healing hive or healing seeker would be painful
Technically you still can use them, but they have a weird thing about line-of-sight.
buuuuut it's hardly worth the effort.
Ah the food truck hunters
foam and shock traps always work on hunters... they love rolling around in traps...
anything else is pretty much meh and wont help... well maybe revive
whats breaking point, and is it any good
Rifle/MMR set, and no
It's a gearset focused on rifles and MMRs, where stacks give you weapon handling and damage. I have tried it and it didn't seem to do much. You can do better with a high end build.
they try to make a striker for Rifle and they failed
which build is better
the second image just needs a few tweaks and you'll be good to go.
Ceska chest with Obliterate
Striker gloves.
If you want you can use Famas or F2k as HE weapons (High End) or with an easy to get exotic AR like St. Elmo's. instead of Mantis. With Mantis you mainly want a HSD (Headshot DMG) build like Aces or Hotshot.
damn the weekly legendary mission give an exotic cache but i don't have the level for that
is there other way to get cache, did do like 20 countdown and still didn't get the scorpio
CD vendor get more exotic caches. Next time use the other channels this is for builds.
then what pvp build woud u recomand ? senc pic pls
Crit sniper are playable but hsd are just better, since you definitely can 1 shot people, build with hsd allow you involve some function, for example, hazard or skill haste or pulse resistance etc.
I see similar builds like this all the time for pvp. You could rip off nightwatcher for coyote and get more crits, but I went with the scanner haste to keep pulse uptime active. Builds like this are what you'll want for PvP as opposed to yours
thank you :)
There's probably a better setup of this build, you'll have to ask the ultra pvp nerds (deco is one of them) for best optimal setup for this type of build. If you're gonna be a ghost sniper, you may as well lean fully into being a ghost lol
One I posted was an example
As I mentioned, hsd would be better so, run full hsd then change those attributes to skill haste, since if benefits pulse also decoy( of course pulse resistance is needed )
^^ this too. You could even go haz pro since Yaahl gives you hazpro
So I'm looking for some help. I'm doing a healer build following the link below. I have everything except the lefty. I don't care for the shotguns and was wondering what other weapons I can use, and if so what backpack talent to go with them. Like would overclock be viable?
https://lite.evernote.com/note/022975b4-183e-e730-c18b-06ff00cb26ea
Designated Hitter or any sniper rifle still triggers Opportunistic, although Designated Hitter's heal bonus is probably overkill when combined with what FI already heals on all red users
Ya, my only gripe is I felt I wasn't contributing to the group on mob clearing with the shotguns. I generally tend to stick the the middle or back of my group and prioritize healing, but felt like the team was carrying me through the areas for the most part
well with FI + Opportunistic you indirectly deal damage through the FI gearset talent and proccing Opportunistic providing damage buffs to your teammates. You simply don't and can't put out per bullet damage, although Capacitor can help a bunch there
Oh ya, I know this isn't a dmg build. My main focus is healing, it was the range to reach out and tickle at medium range was my problem. I'm gonna go to the summit and farm for designated hitter
I for one prefer Matador vs The setup.
who asked
You only need a pellet to touch a target to proc the Debuff on the target you can shoot pretty far out there. Letās Talent is really hard to beat for buff wise.
Itās more than MMR have HSD built in already. Try to stats to get to near CHC is a waste.
believe the scorpio adds more bonus damage doesn't it?
20% on the 8th/9th shot IIRC
nah it's not just problem of wasting attributes
If you build crit with sniper, basically you 1 shot people with luck up to 60% but not skill up to 100%
Considering you have your heal chem out all the time. The setup is a horrible pick.
Hermano* is the smarter option
When you drop your hive
Allies within 15m of your deployed skills, gain +30% reload speed and reduces their active cooldowns by 0.6s each second.
You shouldnāt thoughā¦
Thereās a reason the setup is the meta, you donāt need to be healing people every waking moment
Full red for maximum damage potential, but a couple of blue cores might be more "comfy" due to the shield health increase
Hermano is a fun option, but by no means better
Honestly if the situation dosent need you to heal your team every sec then might as well take another red dps
15% from setup is fine. but the cd on skills can overall do more.
It's a matter of what you prioritize and your group.
If you got 3 strikers with shield and revive then yah... Hermano is horrible.
Its about the team buff, and that your team isnāt getting constantly damage, but every once and while they will get torn up, and need heals
Well the key is, do you actually need to keep spamming heal chem?
The instant heal have own cooldown but not working on each chem
Then the healing cloud won't stack
So the only reason that you need spamming chem is you need the healing cloud cover most area
Which is the general case anyway.
Tbh a dedicated healer isnāt really viable for heroic IMO, but for raid and incursion itās necessary, and it can be useful on legendary
I value cooldowns over 15% dmg
Also hermano just loses all its utility if your team isnāt completely stacked on your hive
Itās far more situational
I am not even telling you, you don't need Hermano, just use bug to having infinitely chem
I'm currently running around with groups on heroic and doing well. Haven't ran any raids or incursions, at all. I'm currently shd rank 689, and not high enough level for those as I understand
I mean you can, but in my experience random matchmaking my team doesnāt need heals 90% of the time
So taking something like a hybrid DPS healer just makes more sense IMO
Depends how coordinated you get, but the more coordinated you are the less need for a healer anyways
You've been lucky then, most of the time the groups I matchmake with consistently go down
Xbox is a fun place Iāve heard
psn is the same.
Skill issue ig
I blame youtubers
The level of the clock does not indicate the skill of the player!)
If youāre having to heal people that much though, you should probably just run empathic
It can be, except when you get that guy who just hit lvl 40 and is trying to run heroic
Look at their build. IF they running 3p 5.11, 1p striker, 2p Ortiz.. and they say i want to do legendary.. You know its not going to be a good time.
They play really chill then suffer his teammates
Ya my dps build is 3 providence, coyote's mask, fenris backpack with vigilance, and fox's prayer
a good talent is for careful play))))
should probably farm striker's tbh
That build is quite old
an oldy but goody tbf
Good indeed. Still have itas my rifle build
It works well, I'm running it with a lexington with flat line and a bullet king
it is old reliable and is not dependent on stack management
Out of curiosity if I were to swap the providence with petrov, would it still be viable?
yes, although the loss of 13% crit damage will hurt. If it's the Contractor's damage to armor you want I would swap the Fenris pack to Providence with Vigilance
I'm not running contractor's
But I could swap the backpack out and run contractor's
Gloves are better!
Ok so the petrov vest, just an ordinary one or the named?
if you're gonna run Petrov Defense Group contractor's makes the most sense
both are fine depending on what you want to do
The named Petrov chest is most effective if you're using cover a lot since it really boosts weapon handling, making you more accurate as long as you're actually aiming at a real target
it's a big dps loss IMO
Ok so since I'm getting my petrov 3 piece brand set bonus from chest, pack, and gloves, should I then run another pice of overlord for the holster to get the 2 piece bonus for the set?
not sure where 3 pc Petrov Defense Group came from, but tbh it's just worse than what you already have
3 pice comes from chest, pack, and contractors gloves
don't run those just run the gloves
or if you really want perfect braced, just run that
Oh, misinterpreted what you were putting down, lol
the 2/3 pc are a significant dps loss
yeah just do contractor's, fox's coyote's + 3 pc prov, you should be able to land around 50 CHC to take advantage of the coyote's mid range buff
^or Fenris ÄeskĆ”, Grupo works
classics are eternal!)
About the same build, I'm just running lexinton, and bullet king with the technician specialization
well, this is a personal choice for everyone)
Lol
for every taste)
a red closer would be pretty nice here
About the same as fenris sir
better because of the expertise here, and also buffs LMG
There is!)but I still chose this one)
.... true
just got this dropped on summit, any builds that could make good use of it?
classic m1a?
yeah, i'm relatively noobie but seems like a good roll to me
yeah it's definitely a good gun. you can use it in any builds that can use a rifle, like high end crit, negotiator, OD, etc.
as an option, or in any damage build
any weapon damage critical chance + damage build is amazing with it
Boomerang is the usual go to for criticals, if you're open to using the Technician specialization and the accompanying pulse laser Flatline with a Spotter chest also deals a pretty formidable amount of damage
i'm still such a noob, just got back into the game and getting a strikers build going so I can do stuff. I'll put the M1A in storage for when i'm ready to build other stuff I guess
FYI once you have the basic Strikers pieces and most importantly an ACS-12 auto shotgun for stack building, you can stack up with the ACS-12 and then use the added stack damage with the M1A
swap back to ACS when you're running low on stacks, repeat
I agree!there's no point in grabbing everything at once)
Soo where can I get st elmo for a striker build? Currently running a early not good rolled hunters fury build and I feel like itās not that good if not max rolled for crit chance and crit damage
I just heared that a striker build with st elmo is easier to start with
Elma is not for the "hunter", there is a need for pp
It definitely is due to St Elmos giving you 15% crit chance and damage with its weapon mods. A FAMAS, Police M4, or perhaps a Carbine 7 would certainly do well until you get it
So what is a good striker Build
I saw something with coyotes mask and memento backpack
4 piece striker, 1x ceska, 1x grupo. You can mix and match around with Coyotes if you wish yeah
The backpack and chest are good if you are doing a lot of sustained damage, else a ceska/grupo combo on chest and backpack will get you through 95% of the content in the game
Mods and attributes should be crit chance and damage I guess with 2 Blue attributes?
The armor?That's minus the damage
Crit chance and damage everywhere yeah and cores are personal preference. I have 6 red always, but by all means do 2 blue for some extra survivability if you need it
Yeah I thought like having a bit more armor could help me cause I don't play for to long like 3 weeks maybe
Yep it'll definitely help
If you go for ceska/grupo chest try and get Obliterate as the talent as it pairs perfectly with crits
I have a ceska chest with obliterate or intimidate I dunno which exactly
So i can keep that
And just need to get grupo and striker pieces
Targeted loot in the open world, missions or Countdown for those. Countdown will be quickest
Ayoo thanks alot š¤
No problem
yalla
ide say nego. youll want to keep an eye out for a m1a cqb, it has extra mod slot and higher dps iirc
i need a good set to grind for bro
striker
that's considering you're a fresh level 40. otherwise wear what you can until you finally hit 40 then get a striker build and your flavor of weapon
what is the best roll for a shotgun i dont remember lol
depends on what you use it for
build stacks: RoF
build stacks and deal some DMG: DTOC
DMG Only: DTOC
rof meaning?
rate of fire
no i mean like you want dmg for target out of cover right like every weapon
if it is for damaga DTTOOC is the best roll to get yes
ty
The only exception to this rule would be crit chance on an lmg. Namely the pestilence
Love this game so much!! Currently have a heartbreaker build with lmg
Dta⦠works wonders and stacks with dtooc on top of crits
Stacks are amazing reason I love the heartbreaker
Everybody I know swears crit chance on pestilence
I don't exactly remember the reason why you're supposed to have crit chance on your pestilence but it's something along the lines that it yields you more crit damage at the end of the day or more damage overall? I truly don't remember
I run both and it feels the same to me so (Dta or CHC)š¤·
I never needed chc on my LMGs or weapons. All of my builds have atleast 50-60 chc base, depending on the weapon. Less chc on gear if smg.
the CHC helps with the debuff damage pesti puts out
Yes that's what I was wondering
But if you max out chc⦠the chc on pesti is a waste
Itās useless and less dmg overall compared to dta or RoF
Even with the debuff put into play
The only 4 useful weapon stats I see viable across the board. Depending on your playstyle and build.. dth, dta, dtooc and rof
Chc/chd should be coming from your gear pcs⦠not your weapon⦠its a huge waste stat in my opinion for any weapon
dta is a standard on any LMG
It gets run on LMGs because they have innate dttooc
ur right my bad
Lets you stack up more CHD
Then put on dta or RoF
More dmg overallā¦
DTA is situational
It's generally between CHC or ROF
iirc someone did the maths and chc is a bigger increase
I also said this earlier⦠I said dta for LMGs⦠mainly pesti
This conversation has basically become a completely situational thing. Crit chance allows for more upfront crit damage on the pestilence but not running damage to armor weakens the pestilence debuff. Running damage to armor gives the debuff more ticks but you're sacrificing more crits
I think that's what naval is trying to get at
If you build enough chc/chd in your gear pcs⦠there isnāt a point to have either one on the LMG itself
I can't figure out which is better so that's why I have two pestilences with either attribute
Will have to run a test on identical builds and see which does more damage
If you're running a crit starved set like striker there absolutely is a case for chc on your LMG
May as well be striker
Truth bc you'll need a 2 or 3 CHC mods to meet the 50 before coyote
Having 9.5% CHC on pestilence gives you 12% CHD back
I still run dta or RoF for LMGs⦠I get more dmg on any build overall. I always fit chc/chd into my build to fit the weapon stats
who uses lmg anyways? ar/rifle gang š
Me lately lol. I see why people swear by the UIC rifle lol
One accuracy mod and it's pinpoint šš
Honestly⦠kinda like rof abit more. But dta is very viable in PvP cuz everyone have arm on⦠also some npc is health or arm base dmgā¦
I run the same thing in PvP I can vouch for this
I build around both content
less rss, and make them versatile
In general it's always good to at least keep a duplicate exotic just in case lol
Less stress honestly to me
I use iron lung sometimes it's great fun
Slap it on ongoing directive, it's really fun
Naw.. I find a attribute that I enjoy.. and run it for all of the same category 
Does phenomenal damage too
Indeed
Yeah iron lung being an mg5 definitely helps
And it innately negates the main negative of lmgs
I gotta test it at some point with CHC and dta. Just gonna use striker bc it's basically the go to
Od is the gearset that spread status on kill? Of thatās ep?
OD is hollow point bullets when killing marked targets
EP is status spread and refresh on kill
Thatās right, the div1 pred alike
Ep I use bleed exo vest, itās nasty with max regen on the build ā¤ļø
feelsbadman
If you're having fun that's all that matters.
Bleed is one of the worst status effects unfortunately
imo this is a PVE chat unless otherwise noted
Due to the game basically being PVE with maybe 1% of the player base being PVP
Prob abit more than that tbh. I always find a dz or conflict lobby
Maybe 10-15% at mostā¦
Almost necking 20%
idk about that
yea itās not that high at all
I mean šŖ every time I get on⦠I see many people paying. Even when I swap over to my Xbox, and my friends ps
Gotta take account for all platforms
On itās not high enough for devs to focus on it. But high enough to have many players on.
is rof on shotgun rare on 5 run no rof
I'll be honest whenever I go on dark zone on PC I see the same 12 guys every single day
You can MM and not see the same person over and over but in PVP you learn who is there. It's a small community
Oof. I see new people
The only new faces I see are PVE newbies
I see some no lifers in there but not all the time.
Majority of the content is PvE focus⦠and the game is 80-90% PvE 
Gawd I miss div1.. it was a nice balance of both worlds
If I look at LFG chats they are like 95%pve and maybe 5% PVP
i used to love the pvp game mode on div 1
Pretty much. It's just not fun killing clueless players tho
Sometimes on Xbox there are new guys but they are there maybe for a few hours till idk some PVP clan comes and destroys them
They messed up the TTK in Div 2, When year 2 dropped⦠the whole gear revamped system⦠before it was beautiful to play PvP in div2⦠not anymore.
Hard to tell who's cheating or who's got godly damage anymore especially on pc
yeah i used to love conflit too but recently did game and got destroyed hated my life lmao
Devs canāt fix PvP anymore. Every build is broken or risking your life surviving nowadays
PvP across the board, in div2 was at its peak in Div1
conflit is not fast action like before too which i hate
Conflict is ok⦠dz is where itās atā¦. Of how the game is going for PvP⦠conflict might be the better option overall
It used to be a great place where a low level could actually stand a chance against others
Now you slap on an all red sniper build or shotgun build. You 1 tap anyone no matter how much arm and arm regen they have.
Fudge.. not even all red build.. could add some blues in there for safety measures
But on the other side you have people who can just regen all the time
Ehhh⦠you can easily burn the rough arm regen nowadays⦠unless itās all blue vs all blueā¦
Met one in the DZ, turned rogue on me and my friend, we ran around for few minutes till some other group got us
Yeah it was blue on blue, my friend was testing his new build with me
If you or him had some red. You can burn him easily.. also depends on how skilled the other player is with movement and shooting.
On pc⦠people beam heads. Console⦠that aim assist is deadly⦠sadly itās the same on pc for controller players
Well the thing was we got him low but just before the final bullet he was full on armor
Well aim assist isnt as deadly as it can seem
He had good movement or bad shooting⦠arm regen build is strong but not broken either. Itās abit weak tbh
Well, propably both things he wasnt running that build from the start
Especially if you are a low skilled player and foam the other person⦠ez burn
Not literally you⦠but you as in an a player.
I remember a guy trying to use riot foam with umbra and pestilience
Foam is everyone worst nightmare.. even at 100% Haz pro
This guy couldnt aim for his life
Bro was scared 
Prob wanted to try out the build. Or saw you had a yellow bag on you
And tried to kill me with a shotgun... at like 25 meters
People often go rouge cuz you have a yellow bag.
Must have been the bag
How many times did a 4 man group hunted me because i got an airdrop
Most days I have one single dz rss just to have a yellow bag.. just to see if anyone would go rouge⦠1 dz rss is worthless 
Yeah, at this point i only collect dz resources
If they have a mic. I and you killed me for one single dz rss. I always say āHobo joe is down bad, no wonder why you stay in hereā
They always get so butt hurt. Itās funny asf Ngl
Well there is always a way to get them mad lol
One day, I had this kid screaming in his mic⦠I told him, imma call your parents that you are skipping school today.
Lol
The worst ones are the tryhard guys who think their striker will make them godlike
One of them instantly got off. My friend was laughing so hard Z
Naw⦠the foam kids. I always call them low skilled noobs. They get triggered easily.
For?
pvp dark zone msotly
Bighorn is best if on a hsd arm regen build⦠striker is okā¦
Thank god i rarelly run into them.
Less now.. but gawd they are annoying asf.
Big horn is a great gun anyway
Striker pairs the best with eb or smg for PvP.. bighorn is meh for it.
Yeah, no wonder you can kill me because i cant move at all
Real
Down bad players ong
A regen or headshot build would work nice. Used one in my conflict prime
If people are relying on foam just run hazpro
Eb/bighorn for hsd arm regen build works wonders
100% haz pro is still a pain to deal with foam
I think my friend is running one with EB
You can't get foamed at high hazpro
I always did got stuck.. so idk š¤·āāļø
Mmm š¤
Also. Pulse stops at 99.8 or 99.9% not 100% fully. People done testing to get the exact number value
Itās a high 99 point sum.
Ah
Bulwark is the div2 copy 
But it cant replace the smg
A lot of div1 sets are just really broken
Yeah
You can run any shield for bulwark gearset
I know, but it isnt the same
Well now im kinda experimenting on my build in div 1
Because for me running class striker
Or full class nomad is boring
You need that 5f/6-7s nomad
Just kinda takes out the fun of creating a new combination that works
Mmm⦠my fav is that ab
Thats why i only use striker on Meret in div 2
AlphaBridge on top.. I want AB back in div2
Oh i was trying to make something with AB
My main build I run for any content⦠amazing since Iām a solo player
the hunters in countdown require 97% to be disrupt immune for some reason
Bros have got the secret supercharged pulse
not much different tho
Itās prob an outdated or old stat page š¤
just a weird one that popped up when i was helping someone with a hazpro eclipse setup
How does the free talent thing work?
Your guns share their free talent with each other
Mmm š¤ it been a long time.. ngl
Sum like that.
what is the best way to drop the big horn?
Oh the one that doesnt require the electronics, health and all those things?
i think its accurate for the most part. the agent was squeezing % in there with his watch, only way we knew. i think outside of cd the hunters follow the chart for needed resistance
Yes
Farm a legendary summit boss floor
Well, now i know what i will use tommorow
Alpha bridge removes stat requirements from talents anyway
Itās good if youāre running content soloā¦
Yeah but never got what talent was the free one so i left it in my stash
6 pc is fun solo but utterly hopeless in groups
In a group, their alts donāt apply to you. Say that they pop a green, and your down. Their green wonāt pick you up.
Ect ect.
99% of my playtime lol
Literally me for any game in the world 
Sometimes in survival i meet someone
But it always ends with somebody biting the dust
Best to move it to the div 1 chats before we get bonked
I have to say.. I done so many things solo. I played Ark and MC with my friends. I always end up killing them. They dislike me with a passion
Menace to society
Best extraction royale of all time⦠literally the peak from Ubi
this isnāt div 2 build advice guys i got so excited to help people.
Sadly we prob wonāt see it return⦠unless itās in div3⦠knowing div2⦠the PvP side will be unbalanced asf
Help me sir
you have all shattered my helpful spirit.
sir give up
Compton ftw š
š
Well i need a idea to start making my own build
Man i hope the revert some of the dmg nerf the did to mmr,not much but the feel slightly to weak atm imo
I'm gonna make the deflector good I promise
Who even uses that. Honest question (besides you man)
skill health + some damage good for deflector
It have its uses
I have 4 with the kard out just for the artificer but idk how to maximise damage
you would have to drop ninjabike
The foundry is a placeholder for refactor
I have never seen somebody with it
and use like shock n awe
Right
I seen a handful. But they use it temporarily⦠but not a build for it.
but yea use an empress piece instead of richter
When refactor comes out I swear imma have a true tri core
the skill tiers would just make your artificer better while keeping your shield the same
Bet
And it passively shoots hive shots when holstered 
i'd love to see it
Does the Overlord have real build potential?
Yeah the idea is refactor won't heal my shield so have to rely on artificer to keep it up
what about oxpecker?
the shotgun or gearset
Shotgun
This but the whole squad gets healed
probably the exotic shotgun
Deflector unfortunately pistols only
The new smg⦠he needs some more dmg output to combat the negative tick
Real
oh right and refractor isn't about weapon damage, so with it being skill tiered the damage would be too low to upkeep the shield anyways
no itās just because he canāt use it with deflector
How would a dark winter build work? What would be in it
^
all i saw in the sentence i responded to was Refactor, but like TheoujaZozo pointed out the damage wouldn't be there to keep from losing hte shield from the actual talent on it anyways
Any crit based DPS stuff
you are overthinking it bud
also oxpector is worse on skill builds anyways
a t0 shield survives longer that t6
Itās meant for dps builds abit more. Amazing with striker, due to rof and dmg stacks for more dmg. The replenishment for shield, is based off of weaponās dmg. To counter the negative regen of the shield when out.
My bad⦠Iām thinking of exo smg⦠the new gearset is based off of skill dmgā¦
š¤ i'm curious about the exotic backpack. how would that work with deflector?
Maybe use it with some exotic pistol?
wtf are you on about
no kard would still be best
more damage the better
about only exotic pistol for shield would be the Liberty since body shot stacks consume the stack to heal shield
does the oc deflector shield get invulnerability?
Where do i go to search for players that want to play TIDAL BASIN on legendary mission
Just joined and trying to figure this out
And for the Dark winter build, using the hunter fury with sokolov will be a good idea?
LFG channels below this
Hey guys, new player here. Just reached lvl30 and ive been playing mainly as a healer. What should my specialization be? Just got a lot of information and its kind of too much for my smooth brain to handle. All advice is apreciated
Reach lvl40 first, don't focus on builds before that.
lvl40 Healers have to choose between two specs:
Technician and Survivalist (?)
It depends on what they run most with those heals.
Good luck!
if u r in need of some builds both pve and pvp. i can show u the endless amount of healer/supports i have. just lmk
That seems pretty cool. I'm down for a "little" sneak preview
the healers spec when you get into true endgame is more about what buff they can provide so itās more flexible than most think
and also what spec your team is on
I think i got my Dark winter Build
-Ninja bike
-The Hollow man Blue
-Sokolov with unbreakable Blue
-Hunter fury gloves Red
-Electrique Holster Red
-Electrique kneepads Red
Use it with Gunner and a Decoy with something
(Its propably more of a smg build than Dark winter build)
As soon as I read ninja I knew what was next
Yeah, im kind of addicted to it, but i dont use it everywhere
I know Ninja is "loved" here 
it is, even for healers. being able to have 1.8mil armor at T6 hive and chem. just a tanky healer
Yeah but the bad thing about it , half of those super ultra mega god like legendary build use it
The ones you see on yt that almost never work
And the vids have like 40 mins
healers r hit or miss, earlier i had one guy try an argue that if u sty in his hive circle u get a damage buff just by being in it
basically lol
what would be a good build for legendary summit or mission because striker is garbage
but mind u, he wasnt running a green hive
future initiative damage buff only applies at full armor so if you stay in hive healing hive you will be at full hive
ok well thatās his fault but yea itās not that far off if everything goes well
striker
Well made striker tbh
striker is still the best possible set for casual legendary stuff
And dont rush
yea now learn how to position
that can work yea but idk about the chest, some like. i dont personally
im already good with that lol i was doing solo raid in div 1
and yet you still think strikers sucked #noticing
And a version withouth Ninja
-Yaahl backpack with vigilance Blue
-The Hollow man Blue
-Sokolov with unbreakable Red
-Electrique gloves Red
-Electrique Holster Red
-Electrique kneepads Red
think ur better off with something like unstoppable for the bag talent
vigi more for range and with smg idk how well that'll turn out
Well i wasnt really sure about the backpack talent
Dont let them hit me, got it
I think so but the bigger problem is it's garbage hitbox
just something to think about. sure vigi is nice but ur smg. but if u use a shield to keep it up but then youll need invest in blues/yellows to have a tanky shield
but can still try it out, sure itll work in some applications
I mean as long as it kills it works. Im gonna see how bot variants work out and will do more with the better one
Thanks for the advice
Propably a status effect build, but what exactly did he use, idk
Going off iron lung it's probably 3p lengmo w/ contractors, coyote, ceska
3p lengmo is 30% lmg damage
LMG damage?
Super valuable
You can pull stuff out the stash if you have it preset iirc
Just need space
wait until brooklyn. hopefully you'll fall into the "get 100 stash space" crowd
idk without a picture or video but i would make an umbra build with it
I mean yeah if they don't hit you with the mortar they're kinda screwed
pc its common to pair with umbra with chest, contractors and whatever bag u prefer with vigi with 1 or 2 blues
thereās no advantage to having a higher shd in conflict now
other than just having more builds
always ceska imo
ROF/CHD boosts with baked in armour regen
There's this stupid ninjumbra build which is great for jumping people
conflict or dz, just be annoying
but typically in dz, for the past week since i made the build itll make ppl leave after 2-3 flagging attempts
its pretty upsetting, i have a clip of someone either bashing his desk, or idk but he was not having it
status and skill haste
that reminds me. i watched a video recently where a guy pretty much had inifinite chem launcher ammo tied in with Pummel somehow
hidden secret, if u have the chatter box in ur hands and have the max rpm buff, u can shoot the oxi's out faster as well
i never knew it honestly. i just took those talents at face value reading them. like pummel just for the shotgun ammo aspect
theres a lot of talents that can proc off of skill kills that have no bis on procing
Yeah there other build in the game if you didnāt know
pvp is gonna be great with it in 2 weeks
because typically, they vpn or have a friend to join here in the US
majority of the time they come to NA to pvp, they go to EU when NA isnt active then swap back over
but they all suck compared to strikers so they are pointless
thereās a single talent/set of builds that can compare but still fall short
Triple tick can compete but only if you can get kills
^
headhunter:
just as strong as strikers in the proper scenarios
(basically anywhere that doesnāt need single target damage)
Howš
and regulus
Y'all ought to spread out bruhš
VIP isn't as bad as people make it out to be
Barely tbh
that was my understanding of that run
I'd rather do VIP at containment than run across the map to the lab
i mean yea because it takes the longest
Mortar Supremacy 
therefore the loot per minute is lower and undesirable
any bighorn build for pvp?
tyyy
no
Far from it
we all started somewhere though
Where did you start compton
the first build i made/stole was a striker memento + picaros one
that was back when umbra came out
i was like very stupid back then
iāve come so farā¦ā¦ā¦.
@noble anvil PvP discussions should be down in #td2-pvp-discussions, however make sure it doesn't turn into a "name the player" session. Rule #12.
tbf, not really. ill break down some issues with a goal of understanding pve builds, not to bring you down.
cons
1- youll want 4 pieces of a green set or no pieces, only exception being hotshot sniper builds and maybe using a couple cavalier pieces in a hazard protection build.
2- aegis isnt a good green set. its designed to be some sort of aggro tank, but doesnt perform well. tanks in general dont perform well outside of specific raid roles.
3- using overlord chest with focus is a double issue. the set boosts rifles and you dont benefit because smg/shotgun. focus talent requires an 8x scope minimum to stack the damage from it.
pros
im not a fan of backfire, but it did get a big buff and is a lot more user friendly. stick with it if you like it.
sokolov brand does improve smg damage.
coyote is a solid dps mask.
you would do well with a striker setup, ongoing directive setup, or hunters fury setup. all of which have guides in the pinned spreadsheet and fairly easy to farm and build for.
youll want close to 55%-60% critical hit chance in either case. as your watch gains level, unlock the crit chance, then crit damage from the watch categories. as you do, balance your build attributes to maintain 55-60% chance.
i would start with striker, but all the builds listed are solid
I ain't reading allat
Here is the build i worked out. Im thinking that i could take out yaahl out and put grupo sombra and picaro holster here, because i dont think that 10% health dmg would change that much and i kinda need crit chance for the dark winter talent
i agree
But even in that state, the build works well much better than the variant with ninja
Are you going to kill so fast in PVP??for a backpack talent??
Its not that much of a pvp build, im trying to use some guns i have in my stash and make builds for them
And i have planned on trying it with vigilance to see if the difference is big
Or maybe i could add memento there
Also, Localdeck kinda touched on it, but let me say that you never want to run a gear set backpack or chest piece without 4 pieces of the gear set. Gear sets have talents that typically lay out the play style / how to use them, and the backpack and chest piece buffs some aspect of the set, BUT only if you have 4 pieces. So, the way you have it set up now, youāre not getting the Aegis 4 piece talent (which is honestly trash anyway), but youāre not getting the Aegis backpack talent either, AND youāre taking up the slot where you could have a high-end DPS or survivability talent. Even just swapping the Aegis to gloves and Sokolov to backpack with any talent would be an improvement, but honestly just start farming for a new build. Iād recommend a Hunterās Fury build if you want to use the Backfire/SMG. The buff it got recently made it more usable. As Localdeck said, check the pinned spreadsheet or find a YouTube video explaining a good HF build.
So i really like to run 4p striker with czeska chest and memento packback while on technicial (shield+artificer hive for shield repair) also using laser sight to pulse. Would it be more dps if i would change spotter talent on chest from spotter to obliterate and swap laser sight to crit? Iam not smart enough to figure out that by my self, could you guys help me?
are you using flatline tlaent?
Lexi with killer
then yeah just take obliterate and drop LLP
Ty!
is total weapon damage same as amplified? i mean is spotter dmg type same as obliterate? or is the spotter on its own multiplier?
if its the only source TWD then it acts as an amp , not a true amp. adding more twd somewhere else would be additive with other TWD sources. spotter is ok, glass is stronger tho and either are amps.
Amplification works in a separate multiplier that can apply to all kinds of damage, not only bullet damage. (Explosions, skills, melee, etc)
Hmm. So which is more dmg, flatline + spotter with laser sight or killer + obliterate? Probably depends on many things tho
make sure you go into technician menu and select Enhanced Diagnostics instead of overclocked cpu. itll help the hive passive repair
killer and obiterate generally, it will depend on how much crit and TWD is already in your build, but killer is better than flatline and obliterate is better than spotter...
Is this build good? (someone told me to use it for dark winter but i replaced it with the shield sprinterer
bad
š
I'd really recommend any SMG over Shield Splinterer here, but yeah everything else is fine if it's CHC/CHD
alright
well not any, but an smg
so
Whoever told you to run an AR instead of dark winter on HF was trolling you
wait ill take a picture of my new build
no that was his idea
is this good now
also you don't need any blue mods, just take crit mods
also can you show us your CHC/CHD?
the chest, i'd assume is chain killer is usually for something you do an insane amount of headshot damage like with Marksmanrifle or just Rifles or Regulus/side arms
yup
its chainkiller. i dont really have the required chest
for me im not really a heroic player
im more of a challenging guy
get anything with obliterate honest and go from there. optimally ÄeskĆ” Výroba s.r.o
you're heroic to me
no im not
well this is good for both Heroic and Challenging if you get the Ceska Obliterate chest
Thanks krieger
@bright raptor can you show me the ceska chest
@solemn otter the chest piece you have on your build is used with shotguns
^^, called the Mechanized Infantry Armor
alrighjt
I dont have that, any alternatives?
start farming for one
For the most part, it's best to call any gear you're talking about in div2 by its brand/gearset/exotic name, and forget any other name it has attached to it.
e.g. "ceska chest".
and also the green pieces you are using are going to work best with smg's and shotguns
alright.
but if i cant get one
any alternates?
Anything with obliterate
@solemn otter there's a sheet in the pins that has a list of brand sets
tysm guys
the chest talent you're looking for
alrightit
grupo chest with obliterate
alright
There's a mode called "Countdown". As the part you're looking for is available within the PvE zone, you can get it from there.
Just play it on Challenging, and run it for the Chest until you get a near perfect copy.
ill check my cache crate (i forgot how it was spelled)
alright. noted
the alternative chest Bam mentioned
thank you so much
Grupo is worse for pretty much anything, just an FYI.
Just make sure you run Countdown on Challenging difficulty, the matchmaking should take about 30 seconds to a minute.
I'll let someone else explain this one, my tea is getting cold.
i think rivens means if you don't reach the ideal CHC 1 grupo won't be useful
Okay nvm it can go cold.
So basically, Ceska is better because reaching the CHC cap by using Brandset/Gearset bonuses on gear+mods on a gun as the main source, means that you can leave more Attribute slots on gear for CHD (critical damage).
sorry Rivens
It's all good, the topic is weirdly complicated, just like the rest of div2.
ikr
Div2 is secretly a game for math nerds, that's the dark secret about this series.
But don't worry, all the math has been done for you. Check out the "spreadsheet 2" that's š pinned in this channel.
i honestly dont' remember the 2/3/4 hunter's fury stuff aside 4 piece giving marks and killing the marks disorients
- damage to shotguns and SMGs,
100% health back on kill (remember Berserk?)
10% armor on kill or something
and the chest or backpack increases the range those marks goes
2pc is: "15% SMG, and 15% Shotgun dmg"
3pc is: "20% Armor on kill & 50% Health on Kill"
They nerfed the hok to 50 percent for some reason a while back
If it makes you feel better, they buffed the ever loving heck out of Killer to over compensate.
and that's not even factoring in Dark Winter's 90% buff. (70% on base)
yeah, decided to look at the sheet
I always loved my DW, but 90% is obscene.
It's the new Ouro.
the backpack definitely increases the radius of it's marking
On a HF build, I'd honestly suggest taking a serious look at Memento.
More useful than the chest
yeah, chest is the 30 secs for the stacks instead of 10 secs
Hunters Fury is one of the few sets where you can fairly safely drop both the backpack and chest, and have an arguably stronger build.
HF: (ceska w/obliterate chest, memento bp)
and your shield has a nice buff to it, even if everything but the BP is Red.
my striker i'll probably go memento for a change wtih oxpecker
Memento with striker is a good around build tbh
PvE and PvP content
Obliterate chest⦠mmm your set tbh
i don't pvp so it's meh to me in general. but on PTS i went and put that oxpecker on my striker and i've lost my shield 2x because of pure cockiness XD
A ceska oblit chest w/ 2 crit attributes and a base red core is not just for xmas. You will use that on a lot of PvE setups.
Well worth farming out a good copy.
I ran my PvP build with ox. Feels good with 3 reds ngl. In PvE, itās not to bad tbh
Striker helps so much with ox smg
it does and it's ridiculous XD
Ngl. I could prob add more blues and it will do just fine
my current strikers + chest, gloves, holster, knees. ceska devil's due backpack, grupo mask
Tbh⦠I havenāt ran much clutch since Y1
Kinda hard to build around clutch. Unless you stack so much health and arm on a smg build
i only got it since my current main is Ourboros and i was trying to make it old Div 1 striker and hoping i can keep myself alive with clutch kind of deal
I see⦠I was tryna make an arm regen clutch striker build. so weak compared to div1
yeah, think we kill them too fast to benefit from clutch so we get let regen on it in general
Sadly clutch works with more reds than blues⦠survivability go out of the window
You are fighting for your life more than clutch y1 edition when it based off of crits
Clutch needs a buff š
nods clutch might have to stick to hunter's fury for the survivablity aspect of it
Also the threshold, I feel like itās to dam low
Real
HF or full blown health and arm based smg build.
Atleast more health than ever as priority
i'd have to see an health/armor regen high end build to figure out that concept
In PvP. It works wonders, for PvE⦠itās meh
Clutch really do need some love. Please devs š¢
Atleast increase the threshold. 15-20% is low asf Ngl. Maybe 30-40% is a decent sweet spot
Or keep it low and make it based off of crits in a way.
i thought it was based on crit damage regen?
Clutch is a (very small) percentage of your total armor
which combined with how it won't regen armor over a certain threshold makes it pretty pathetic
Thatās what Iām saying
Threshold is low asf
oh right it really is isn't it?
"When you are below 15% (20%) armor, critical hits repair 2.5% of missing armour.
On kill, critical hits repair 2.5% of missing armor for 4 seconds.
Lowest possible repair is 0% armour
Each red core attribute adds 1 second to the time.
Maximum is 10 seconds."
Especially in PvP. Many people use ARs. As soon they take your arm off⦠your health is gone in a instant
Before it was sorely based off of crits. Now itās on kill
did they change it again?
swore the other huge difference between normal and perfect. perfect let you get 100% of your armor back
Perfect is just extra 5% to threshold
oh interesting
Thatās year 1 clutch
It was purely based off of crits
They can easily revert it and tune it
ah, that's the difference from what you were saying now we have to get a kill then we can benefit on those crits repairing armor
yeah, i can see if they went with your threshhold it'd still be decent and not too OP
but i could totally see they can take the On kill part and just make it like that just based on crits would still work out too
Cropped the pic for close up
i'd even say going to a 25% normal and 50% perfect threshhold wouldn't be too bad
yeah i vaguely remember it being that way, back then me didn't quite understand it. just knew with that and berserk was pretty insane
Iād say 30/40% max for thresh hold. Or revert back to year one and nerf it abit. So itās purely based off of crits
But they still can add the red core part as in more arm back with more red cores
Maybe if year 1 again. Each red core is 1% arm or 2 per or less if needed for balancing purposes
If you have 6. Thatās 6-12% per crit
Ob you can run a exo bp. So you canāt gain a red with a free blue/yellow.
Minimum Iām asking is: increase threshold abit more,
maximum Iām asking: is last thing I said for revert to Y1 and tune it, meanwhile still having it more use out of red cores
so maybe that explains why i wasn't seeing much gains from it in general XD
Yea⦠your using it to fight for your life to get a kill, just to gain arm back or donāt use it at all 
When it got reworked. Almost nobody talks about clutch anymore these days.
i've noticed XD
It became to be high pick in Y1. After, trash in PvE, PvP low pick rate⦠like very low.
Itās a forgotten talent I swear
Buff everything else but clutch
when did they change darkwinter to 90%?
Sometime this season I think. Or at release of this season currently. Not the new one in couple weeks
huh, i think i remember not being too impressed with the number before
I run clutch with the impatient modifier on my striker/elmo. After a kill it heals up reall fast if in close range and even without a kill it makes the last bit of armour hard to fail cus of the repair on crit
But a small clutch buff would deffinitly be nice
I find Clutch not reliable enough
Its deffinitly not as good as it used to be but it works pretty good for me on sertain builds
I say increase threshold to 35% and let it repair 2,5% (3% perfect version) as its now and duration should be 10sec always and 15/17sec on perfect
Yep cus you need to be low armour and for ta good duration after kill you want red cores but on a high red core build 15% armour is basicly you're dead
yeah
I even tried with a Vector (high RPM)
but it's not fast enough to cover the incoming damage
So make duration fixed to remove that problem and increase threshold to make it less tricky
Yea you kinda want 3/4 blues or more so you can balance the dmg taken and what gets repaired but that hurts the talent aswell. Its a tricky talent for sure,its so easy to make it OP again but also its hard to not make it just plain bad
If the could make it repair based of dmg then it could be interesting cus then you could use lower rpm guns or even a mmr to heal up a chunk.
But i woud even go as far as to swap all dmg talents to backpacks and all utility/defensive talents to chests so you might need to put a bit more effort in deciding what to use but i know thats a unpopular opinion
yea opinion sucks sorry
š figured but why you think its bad? We are already OP cus dmg creep (even more so this season with the modifier) so having to think a bit more as to what to pick i dont think is a bad thing.
Honestly, it just needs a threshold and arm per crit buff. Duration can stay
The small threshold really kills it. For any build
it limits people to always have a survivability/defensive talent which would completely get rid of the high damage builds outside of gearsets
key word, on pick up
nods otherwise it'd be BIS in every build out there
With the power gain we have gottennover the years i dont see it being a issue tho. No more GC/vigilance sure but for a mmr build HH alone is enough to 1 tap anything anyways. And as said with the modifiers our dmg already gets a stupid high buff so you wont really notice it. Maybe you wont hit the 1billion cap anymore but hit 90.000.000 with still deletes anything you hit.
But it would require alot of rework wich its far to late in the game to do it.
I liked the idea the had at beginning with requirements for sertain talents but that was to difficult for some to process wich is to bad imo cus yea it needed some tweaking but it was the right idea
So many talents/brand bonuses are unused cus the just aint good enough so overall there aint that much to choose from if you look at the total available and whats used.(as to what some skills get from expertise lvls)
But i stop cus otherwise i could write 20pages worth of what i would like to see happen
idk how to build around em tho
tbh i dont care about the talents and brand bonuses being bad
as long as it's fun
please, if you write those 20 pages send them to me
i use ortiz even tho it sucks
Sure i agree if that was the case but most of the "unused ones" aint fun either cus the get outshined by others in both usefulness and fun factor
Or have the same bonus but need more pieces to unlock so yea not happening
i like using the burster even tho it has so many weaknesses, how can i maximize its dmg?
it deals explosion and skill dmg btw
Firefly? Just maximise skill/explosive dmg
but what about content where you cant use modifers?
people who enjoy that content just suffer?
nah there are plenty of builds that can deal a ton of dmg without modifiers
nothing is stopping you from dropping a damage talent for survivability with the current system either
only gearsets
We have gotten expertise lvls now wich makes more then up for the 1 out of 2 dmg talents might lose (depending on build)
but raids/incursion have plenty of moments where those builds arent best
i dont think the true endgame should suffer because you think that we deal enough damage
the true endgame?
We did the raids before expertise and it went smooth aswell now we just steamroll it so losing a bit of dmg wont really change that
expertise isnt what makes raids easy
as long as you have a team who can work together, you can steamroll a raid
Yep
and the builds that need both talent slots to be damage make it a ton faster
yeah, i remember struggling level 30 dark hours with people XD
Only ppl who get "hurt" by it are the speedrunners but knowing them the find a way to overcome it
what? no thats not how this works
the current talent pool split is perfectly fine
Like i get it but if the build you use needs 2 dmg talents to get by then its more likely a build/skill/playstyle issue ( call it what you want) then you need to go back to drawing board and make it better
it's literally the other way around?
if you need to hit a damage breakpoint to one-shot something that's a skill issue?
oh no, an internet argument
there are good talents for survivability but youre always gonna have to trade dps for it
im getting outta here
not an airport buddy
bye!
quit riot foam FanofGames27 so they can't leave!
Close to garbo atm yea sadly
but if you force everyone to use it its good now dont worry
this is always the perspective problem, you don't see how high level players look at all the stuff in this game and settle on these choices, so you assume they can just be comfortable picking the choices you think are best
Whats a high lvl player in you're eyes?
world record holders
Ok so most raid completions/fastest times etc
and solo legendary pros
i also didn't mean you specifically btw, i was addressing fanofgames
anyone else unless they know math or something is NOOB.
at least you have more perspective on these runs
not really but like kinda
And to think that the would be unable to continue with that if the lose GC/vigi combo or spotter/vigi combo is just not right
i think they left the server
no they're here
yes because the builds needed to beat or compete with these times become a lot worse
it's all about whether they actually take enough damage or not to even need survivability talents or talents that don't have risk of not being procced due to damage
in speedruns, you don't take much damage or know how to bypass enemy attacks
so you might as well take the best talents that have these risks, knowing these risks don't happen
Yep and like always when stuff get shaken up the find work arounds so i dont see it being a issue for them really
well you NEED to hit damage breakpoints
vigilance is a very big bonus, so is GC
i don't think you know just how big 30% is
I know
But we did that already before expertise so now with the 27%wpn dmg extra compared to before expertise its not that much of a dmg loss
I know but it wont make you shoot peas as you make it sound
the 27% from expertise is equivalent to less than 15% in amp
well do you know how much headroom you need to sacrifice a few talents or two? this varies per encounter
we can be here all day looking at boss HP and then look at our one-shot damage potential to see what buffs we can take off
As said before the find a way and now picking risky talents cus the know the risk aint happening then just gets a bit more risky
at the highest level its minmax city i dont think theres often room to be taking defence or utility talents
have you done one-shots?
In DH yea
have you taken other talents than damage to do those?
With ND so already down backpack talent and team makes it possible with their skill procs
you don't use ND on lucy buddy
Honestly dont think it would not be possible anymore
have you one-shot those
Nope not them we just burned em down with dps
every one shot is still possible
Takes few sec
and you already need a ton of buffs in a speedrun scenario
the amount of buffs on fieser one shot is diabolical
especially nowadays
diamondback makes it so easy from what i watched from loststar
itās still hard because you need more buffs
your shooter needs to busy bee swap, bloody knuckles build swap
yeah it's just no more gambling
Feel like we gotten stuck on speedrun wich i still highly doubt the wont be able to overcome it,but all the other stuff in the game and how limited stuff is used cus its just bad or not worth it. Make ppl theorycraft a bit more like the old days. Its a looter shooter but so much loot/talents aint worth it atm cus there is a better choice always
people still theorycraft but inevitably its not gonna beat what we already have
games been out a long time and there hasnt been much added to compete
we have not
So many backpack talents atm would become so much more interesting if the would be on chests
only dark hours is basically unbeatable
they will make perfect versions that swap them over eventually š
look at perfect companion
would like to see more swaps
Yea wich is stuck on a specific chest so not much variation on that but its a small step in right direction
curious to see like a perfect headhunter with perfect GC
finally i'd be able to answer "does GC amp HH"
for science.
is headhunter not in a descent pool
Everything for science! š
no
rip
Here is my old regen build i used to run on confilct. I want to know if i can make it better and know what actually makes that build a regen build
But example bloodsucker would be on chest so easy bonus armour and stack it with lets say memento.
Or calculated on chest to help skill CD
Only "regen" you have is from chest (1%) and the catharsis when it procs. (And maybe the blue attribute rolls if the are armour regen)
Many roll HS dmg and regen on every piece and use gila/golan/belstone(or catharsis). And then ofcourse the bighorn if you go hs dmg
Hey guys. After of bit of grinding ive reached lvl 40 as advised so now, what specialization do i take as im going for a healer build and what do i do in general? all advice is apreciated
generally for healer you want survivalist
there are cases where having tech will save you though
Technician for a free skill tier is good when lower lvl so you can spec 1 core into dmg/armour. But in the end survivalist is best
Wichever of the 2 you like best id say both have pro and cons compared with eachother
Well how did you play during you're journey to lvl 40? Aggressive/from cover/skills/?
from cover and with skills
all they're saying try both and find what suits your playstyle
ill try survivalist since technician is locked for me. will it unlock eventually?
if you do the stages for it yes
believe most like survivalist because of the damage to status effected targets? since the goto is 4pc Future Initiative, was it setup backpack for the perfect oppportunistic an Scorpio all makes the players do a crap ton of damage. although scorpio seemed to change needing more shots than it used to be
GUYS NEED HELP
i'm beyond help