#td2-build-advice
1 messages · Page 141 of 1
Two forms of amp is just nutty
That has vigi too and still lost by a landslide
And I actually don't think I used post patch Prov numbers actually
Forgot about that too
Oh true
So basically HE is dead, better off running 1 OD and the rest striker/HB or HH
Or 1 OD 1 CC 2 Dps
Brings it under 8M health
Rip old raid meta
The fact though that your OD can basically compete with OG Striker and give a buff is gonna go crazy
And also use competent weapons
OD buff basically made group content easier
You can basically always have someone run OD outside of bosses
Man i wanted to gatekeep od :sadge:
And you can at least start every boss with some OD ammo
We're OD stans around here pahtnah
I kinda figured it would be that strong lol
And it's just as easy to put together really
Yeah
There is a disappointing amount of players running it
Teams deserve od in their setups
Good keep it like that
Yellow OD with capacitor and stinger hive
😇
New meta
Check his temperature
Thermometer says "he's cooking"
With hot oil and water
Which is ironic
How to stop a grease fire 101
How to stop my FAMAS with hollow point brrrttttttt
(You can't)
I'm also only saying FAMAS because of my clearly biased math
Who cares for sustain when you can have more attachments and fire rate
Muh blue od
What’s the best way to get yaahl these days? I need it for a build, is there a drop rate for it in the dz vs conflict?
Need a pair of yaahl gloves
And does pfe do much against feiser?
Either or really
Conflict can be nice because you get xp on top of caches and everything is clean so no extraction
What build would yall recommend to make countdown runs faster/easier - running riot foam build but only shines during extraction
I generally run striker, it's boring but it let's you complete objectives fast. Foam eclipse is great, but I only run it when I see that my teams damage is good, or we have the close range damage countermeasure, or during extraction.
Future initiative and ongoing directive are helpful
I run a tank pfe build using hunter killer named chest and badger tough backpack with adrenaline rush, catharsis and 3 improvised pieces all rolled armour crit chance and crit damage. All have a pfe mod
For countdown?
I feel like galvanize + scorpio is worth a try here, since that way you're helping teammates too.
If I ain't running striker I personally run blue OD with Lavoisier and pointman
I've tried hazpro tank with vanguard + galvanize or perf oppo before but personally I found a red striker with a foam launcher to be better in most cases.
Yeah realistically you don't need support but it's always nice to have ig
Just so long as the DPS is holding up
is doctor home being used at all for anything or am i stupid? it seems like an incredibly useless weapon
Blue FI but idk if that got patched
yo guys whats up with perfect determined? thats literally useless talent, compared to regular talent, because "while active, killing an enemy will not re-trigger the talent" so wtf kind of joke is this? bugged or clueless design?
thats incredibly bad :O
Are they doing server work today?
no one knows since they never address it
but not like people are complaining about it either; it’s a crutch for a lot of people to do endgame content
how is it a crutch when its useless :D
I mean normal determined
normal is fantastic..
yes cause one shotting ads on legendary was the design goal of the perk im sure
I've always been using perfect determined 🙃
💀
respect
it was discussed in the pts chat earlier #1291691157256015892 message
I think that message sums it up
Neglected
its stronger to burst a single target, while normal determined is better to keep killing weaker target
do i run contractors gloves or 1p Fenris on my ar build?
currently im using coyotes mask, 3p prov, 1p fenris and fox's prayer knees
oh and using st. elmos engine in case it matters
Contractor's
alr ill try that
also whats gate strat
You'll be over on crit with Elmo
Imagine doing something but doing it poorly.
Gate strat is what identity fans use in the incursion
It's just a really shiddy way to do the final bosses in the incursion.
i got lucky by getting it with max dttooc so im using it for now
so youd say that i should rather get a different ar?
He is just saying with the brand bonuses/watch/correct attributes you'd be over the CHC cap no matter what.
Wasted stats=wasted potential
so chc cap is not 100? (never went into this much detail)
Is an Identiy Fan like that weird face Arnold Schwarzenegger used in Total Recall?
ah 60 is cap
It's 60% and can be seen in the stats page when looking at CHC on the right.
You mentioned using Coyotes, right?
AR's are typically used within the mid-range buff, so you probably need even less CHC than you think.
im alr at 47
so i guess that makes sense
47 is a tad low, try to get between 50-55 for use with Coyotes.
that way you have a buffer if you hit enemies outside of the golden range, but you aren't wasting attributes.
yea most of my rolls arent that high, im still looking to optimize when i get some better ones
but all my providence targeted loot locations are in weird places
guess i gotta do more tower
You can mostly ignore Summit for farming, I enjoy it but I'm weird.
Countdown, pick the right TL and run it on Challenging.
oh and every 2-3 runs of it, you can afford an Exotic Cache from its Vendor, a laptop at the BoO (White House).
never did that actually
last time i played actively was year(s?) ago, started over recently
Countdown is pretty much the meta for farming these days, it's all about quantity over quality now. Just run it on Challenging and don't bother with Heroic unless you have a dedicated team.
alr thanks for the advice fellow rainbow person
an ai, not a person
Basically 🤣
Once you fully optimize you'll be at 63
My meat suit is almost ready actually.
Apparently that includes man parts
A kidney is a kidney.
I thought youd get the good place référence
I hated the ending so much that I've retroactively disliked the rest of it.
Really ?
I thought the ending was great and so much in line with the ideology of the show
Not to get too off topic, but I wasn't a fan.
but yeah, @austere falcon just make sure that when your build is perfect you are somewhere between 50 and 60, preferrably closer to 50 if you're using Coyotes.
thx :3
my message deleted from div fashion because apparently its not fashion related? and i cant post pictures anywhere else but there and here, cmon mods why u making it so hard to ask a simple question-- i want to know where this black duster cosmetic is from?
it was from a cosmetic event few month ago
damn ok. so unobtainable?
now aviable partly with textiles and the rest with credits iirc
really? i cant find it
i looked through everything, cant find
crossroad events
if you buy every outfit you get the bandana as a reward
i dont care about the bandana lol
idk, i got it this way, idk where else you can get it
found it
you cant get it anymore it seem
np
FYI #ask-td2-community allows image post.
for heartbreak im assuming the HB chest is better than obliterate/spotter?
Yeah
Heartbreaker build guide If you are wondering what some of the other suggestions for HB is you can see them here. This is pretty up to date but don't consider the PTS changes and will get redone once changes are finalized and live in the next season/major title update.
crit dmg or dtooc on smgs?
always dttoc
Its a pvp gun at best
i would even go so far as say the skin is the worst in the game too lmao
Eh I like the model so it was more disappointing when the gun sucked
the reload speed alone is a reason to not use it
It's really not good
Is 90% burn resistance good for feiser?
92% will make you immune, so at 90 you'll very briefly catch on fire. More of an annoyance at that point, but I'd still prefer to just get immunity since it's really not hard anymore.
Ah I’m trying a build
To get that immunity I’d need to ditch a pfe mod
So 48 to 36 pfe for 100% burn resistance
It’s a build for me to stay in the furnace the entire time with DCH cancel wipe
Dealing with people screwing up water is annoying enough … I take it that I’ll get kicked off the water cannon if I get burnt?
Could a decoy be substituted?
I'd much rather have fire immunity there. Your using the rav to stay alive, and randomly catching on fire just messes with that, as well as potentially spraying the water.
Ah okay I’ll slot in the mod
Is there a way to avoid health damage inside the furnace? I know it happens when people shoot wrong codes / take too long but how do you get rid of it, a few times I can’t even make it off the water cannon in time to run back
Don't let people mess up the codes lol
That raid from last night some dz speedrunner took over the party so he could explain it to his friends his way lol
Guy was fighting our every move 😂
Just shotgun nego the boss and wipe. No tank build needed.
Bruv
Ez claps, it's 100% you'll kill him if done properly.
Yea but what’s the point for an ftc raid
If they're hitting enough wrong codes to get the health damage inside and you want to teach an ftc, then that's a wipe so they can actually learn
A point you never made isn't considered...
Bruh read between the lines 🤣
Is that actually linked to hitting wrong codes or is it a glitch?
There’s a screen in the control room below the crucible that fills up
Carbon monoxide - either taking too long or hitting wrong codes
If you hit enough wrong codes then it's an intended mechanic that anyone inside the furnace takes direct health damage, not just damage to their armor.
I'm fairly certain it's not about how much time it takes, it's just a certain number of wrong codes
Ahh ok, i always thought it was a glitch...
I've done some REALLY slow runs without it lol
I’ve had it fill up during hot foot so that’s why I think it also relates to time
So have I, hence i thought it was a glitch...
My curiosity does question if it dissipates on its own
I think I’ve seen it do that but I’m not certain
uhm... am i reading into it wrong or.. melee dmg tank is the way to go for this shd event?
not really, any dps build works fine
just proc the thing with cover2cover
even short
i mean, melee is not really good in this game
pistol bulwark build works well for shd exposed
no kidding
lolol all that equipped and a melee smack doing 500k, what a sad joke
even if it did 10 mill it would suck
told you lol
I just accidentally bought 128 gigs of ram
worth
I mean I got basically the best stuff on the market
nuh uh
Should have just downloaded it...
I think they sent it on accident lol
You wouldn't download a car
Fun fact: the music used in that advert was actually stolen.
Damn, that is a fun fact
So: you wouldn't download an anti-piracy advert.
I'm now better for knowing this
I couldn’t make that argument. I bought 2x 32gb dims then I’m like nah need more and bought another 2x 32gb dims lol
I bought 2 x32 but they sent me another pack
I'm building my first pc with 128 gigs 💀
lucky bastard
When you have max level it can hit for quite a a big chunk when you close combat. Plus it’s one of the challenges. Also for builds there is system corruption stuff available in the event vendor!!
Let's see if I paid for it
imagine you didn't
Ultra scam
My first pc I built had 512mb ram. And no you’re not reading that wrong lol
Holy shit I didn't 😭
Amazon?
I read something the other day where someone bought an SSD and they sent them an entire case of 12 of them
Newegg?
div2?
I had an issue at checkout and it said it was out of stock, I check my account and I wasn't charged so I went back and it said in stock again so I put an order
We take those
Now to complete your build because we're totally in build advice. Do you have your Memento overclocked yet? Any brand bonuses you're looking to achieve?
I actually do use it on hotshot when I play solo and get bored of reg
>bored of reg
Can't do it 24/7
well my hotshot build is all 100% now except for expertise. every roll perfect and maxed out in every piece..
Is hotshot really better than the all gold build?
The combo of hotshot + determined + headhunter just makes the game a point and click adventure, pretty fun for PvE. In PvP i imagine it is much the same, maybe you don't want headhunter. Even in PvE it is just for one shotting bosses so glass cannon or similar works fine
In pvp ppl just carry nemesis idk if they actually build around it tho. Maybe on a DPS build
Determined builds in pvp are very much real
But you use perfect glass instead of headhunter
As for hotshot you only use the 3 pc bonus not the 4
in pvp the fourth piece isn't worth it
it's a socom m1a
oh regular m1 get auto no?
Do not use headhunter. its useless. 3pc hotshot, the gift (perfect vigi) foxes and whatever chest (you dont need PGC or GC, I use spotter)
all m1a get it iirc
hey newbie question, i am trying to learn about one-shot builds, starting with something like this for XP farming https://www.youtube.com/watch?v=Ab_yuOmHtHY but i was wondering, if i wanted to swap a 1886+Determined for a shotgun+Determined, would that still work? and if so, i'd like to ask the community which shotgun happen to have a strong choke (tight spread, for easier shooting from distance)
You can't put Determined on shotguns.
ah ok ok dream dashed
haha
you need either Rifles or MMRs
or pistol?
Eh, yeah
i wonder what's the weakest pistol i can get away with.. for faster rate of fire, easier handling
mebbe even a kard
kard works best because of the free skill tier
i knoll rite?
actually altho i can't do a shotty+Determined build, i am still curious, are there shotties known for having a very tight choke? or easy to configure as such? or.. mebbe use very high Weapon Handling? what works?
like for example if i went all out for weapon handling, like with the Braced talent for example
is that.. a thing?
Braced And Determined?
m870 has an especially tight choke?
Might aswell not use determined.
hmm mebbe i'll farm for something like a tactical 1911 to trial along side The Prophet, i am curious ^___^
hmm does Perfectly Determined actually make The Prophet worse than a regular D50 with Determined??? the way the talent is phrased means it can't chain? skimming through this discussion on reddit https://www.reddit.com/r/thedivision/comments/16c4y6r/is_there_a_difference_between_determined_and_the/
Perfect Determined sucks, it's actually Imperfect lmao
ah, okay so my eyes is not deceiving me, very strange to see a perfect version be.. less helpful
but it would be of interest to someone with a high crit build i imagine
or something perhaps like a Negotiation Dilemma that raises the critical hit chance ceiling at the base
i just wanna transfer the Determined-procc'n responsibility to a hand gun if possible cus oh my gersh the 1886's slow reload is anxiety inducing lol
which then frees up the weapon 1 slot for something else, something to help with in-case-s***
Determined isn't supposed to chain, it just doesn't work as intended so the regular version is bugged
so the Headhunter + Determined synergy+chaining isn't suppose to happen?
that's a perpetual argument in this community. Some consider the perfect version working as intended since it doesn't chain with headhunter, other claim normal determined works as intended because it's been in the game for well over a year now....
it would be a disaster if they fixed that
No it would be, it would fix the game and actually make getting headshot rewarding
you're wrong
ok...
clicking heads is uber hard, the way opfor runs around, leap up and down levels, in pve, omgersh, the headhunter + determined synergy seems like a big relief and makes it fun
you shouldn't have to train an hour on aim app to play division 2
It's personal preference I guess. Some like the lazy way of playing the game other's like a bit more of a challenge. Luckily one doens't have to play with determined...
if something like division 2 has to be that souls-try-hard, let Remnant 2 do it or something
that's their niche, make customers cry
amirite or amirite?... or .. am i Ron?
the game is hardly difficult as is 😉
bro i play 3000 hours on escape from tarkov, i am quite good at that game.. well above the average player. i've done kappa 3 times, which is one of the hardest things to do. i have played games all my life. i am a GOOD shot. there is no shooter game that is as shit as division 2 when it comes to consistently landing headshots - because of what div2sunday say. too many factors that influence how you are able to aim, the absurd and jerky movement of enemies. i CAN do it, but the time between each shot is massively increased without determined, which makes it an ineffective playstyle. may aswell play a striker and spray.
not to mention the rather sizeable pool of enemies that cannot be directly oneshotted in the head due to helmets and armors and what not. there is just no way that you can compete with a regular dps build without determined chain
It's fine if you want determined to play, just don't blame the game for needing it 🙂
yeah it's pretty sizable, they all hang out in legendary difficulty :3
for my part i can say that hotshot and chainkiller falls down from S tier to maybe C tier in terms of build quality without determined
a lot of food for thought for a n00b like me, thank you for the edumacation hugs
add some camera shake to the picture as well. taking shots shakes ur camera, droners sending stuff your way, chungas shooting nades. your camera is constantly jumping up and down "for immersion" 😂 which makes headshots that much more annoying to land
there are situations when i play hotshot determined and i am powering through the enemies like an unstoppable bull and it feels overpowered
then there are situations where i cant oneshot or my shot is tanked by armor/helmet or whatever and i cant restart my chain because my teammates are killing the enemies damn near instantly, in which scenario a striker or similar build would be far supperior to headhunter
very good point
it's good that the riflemanship+marksmanship can stick with the team instead of hanging back, if nothing else, the Headhunter+Determined synergy enables that, and i think that could be worth celebrating, nothing fun about a lone wolf in the back unable to help the team
determination also has disadvantages against certain helmed enemies. you know the hyena girl that has a helmet and charges at you with a baton? well her behaviour is super predictable and easy to kill. she will stop for a moment, tilt her head backwards and have a sip of morning cofee. during this animation you can headshot her under the helmet in the neck. but you cannot do this with determined because the shot will count as a helmet hit no matter where you aim
maybe when everyone has 1TB of ram in 2027 and Division 3 is here we can all cosplay reality even more and shoot from a greater distance, and have PC fps video game genre catch up to the 8x scope of the modern US Army infantry rifle
but for this 16GB reality of 2024, world building of fps has the sniper much closer, much shorter range
im super happy with how determined works now and i would not play headhunter build again if they remove / fix it
mhmm
speaking about not working as intended
does anyone know if the infinite tac 50 hollow point ammo bug is still around?
negotiator dilemma can fill the ammo of tac50 and u can permanently reset it but i forgot how it was done
and i didnt try it for a very long time
sorry, ongoing directive*
oh i didn't knoll that OD can fill signature weapon ammo
its been like a year or so since i used it, and i believe it was a bug, and that it only worked for tac 50 for some reason
i dont know if it has been fixed, and also the trigger activation was very wonky
all that they should've fixed ages ago
but nope here's your band aid no skill involved talent
man im glad i spent that time to formulate an argumenet just so you can ignore it and say "skill issue", gg wp
never said skill issue
in so many words
both can be true at the same time
sniping can be jank and determined can also be no skill at the same time
there is no skill involved in waving your gun around and getting 1 tap for almost the entire mission
it'd still be a good talent if it works like perfect determined because you essentially get a guaranteed headshot for your next shot
the same goes for any dps build. there is almost no skill involved in this game at any point , except maybe for knowing tactics on certain raids
arguably striker or any dps build is a less laid back playstyle than determined headhunter
the only real difference between headhunter and striker is tapping LMB instead of holding it down
the exact same ammount of brain activity is required for both
i guess u didnt play back in TU4-TU6? when u could do the same thing with cluster seeker mines
double tap E to oneshot 8 enemies
im not deaf to the argument that TTK is low and it is a bit strong, in most scenarios
but the whole idea that division has ever been skill based is pure copium in my opinion
And the fact that you're saying it isn't, isn't?
oh no dont get me wrong,division isn't really skill orientated.
but the point of a sniper is high risk high reward, which determined removes and then the entire MMR class has to be balanced around it, meanwhile less than optimal gear gets the axe
Making those assumptioms seems rather counter productive...
at the end of the day, division 2 is a looter shooter. like in any other RPG looter games, like lets say diablo series. you are SUPPOSED to be overpowered and plow down the enemies like insignificant ants in your way.
how long would steamrolling everything keep people interested in the game
thats why every game needs a challenge
but if newer content are only designed around X build then it is the antithesis of promoting build diversity
I think this perfectly sums up why people like you using determined ruins the whole point of the division in the first place
what i suggested is to make determined more involved in gameplay
cuz there is no world where its "fine" right now
"people like me ruins the whole game"
when you put something like that out there how do you expect this conversation to turn? i have nothing to say you to
like ok fix it,then reduce enemy head wobbling around
i can see that happening since they intentionally wobble around more when you scope in
But those mechanics is part of what makes sniping rewarding when played well
Rewarding = fun.
i actually disagree with that since its actually more infuriating than skill based
i dont know why u are talking about sniping in a game that doesnt even have bullet physics and the maximum range u can physically hit something is like a stones throw away and what most other shooter games consider melee range
i think if we had swords instead of guns you would see it differently. its not a shooter as much as it is an RPG
its a re skinned diablo with different camera angle
It can, but that's part of the challenge.
ive ran a&8+nemesis builds years ago and lemme tell you its not fun
yeah let Arma 3/Reforger own the niche on bullet physics :3
im just saying the excessive wobble should be tone down
Let's them fix determined before they fix ai pathing... the former sounds easier
camera shake and enemy janky movement makes "sniping" an absolutely infuriating bullshit playstyle. like trying to play counter strike while someone is punching you in the face irl. "just get good, grow a strong neck so u can" NO i will just not play it then
you guys gotta stop attacking Aune or Determined enjoyers, the big elephant in the room is that as games get older, exploits get gooder, i was watching this youtube where they show script kiddies not only own'n servers of old Call of Duty games, but actually infiltrating the playstation or xbox consoles, and that's just the reality for older games, and as division 2 gets older, it's almost as sure as tax, death and gravity that will happen to Division 2 as well, so let's cross our fingers that division 3 is coming
i'd agree on that if the game is just on perma life support now instead of still getting new content
cuz its reasonable to say that they will carry what they've done in div2 into making div3
it's like keyboard ninjas arguing about second amendment and right to own extended mags and suppressors when the world has moved on and terrrorists will just order tens of thousands slaughterbots/autonomous-uav's on Aliexpress, which Russia and US are protecting our rights to (own slaughterbots) at UN
this is a lot simpler than it seems you know. you can simply ignore the determined perk and play how u like to play. and u can play solo or with other players who dont use it. it literally does not affect you in any way that i am using it or how i find the game enjoyable to play
If you play determined, play it. None will stop you. Just be honest about why you like the talent. Some people are better at hitting heads regardless of the in game physics, like some are better at boiling eggs.
ok but handicapping yourself is not a valid argument
if the existance of something prevents you from enjoying something else, then the problem is entirely in your mind
lets just make a talent that instantly kills everything within a 30m radius
its totally ok and not broken because you can just ignore it
thats not how you address imbalance
Yannick has actually adressed this issue directly.
the tl;dr is basically "we don't want you to be able to just steamroll everything".
boiling eggs is an actual art, @restive dome is on to something
so that means striker is getting nerfed? 😌
Striker did get nerfed.
have you been living under a rock cuz yes
its better to run a HE backpack with a talent than running just backpack striker now iirc
either vigilance or companion
infact crit builds were targeted the most in this upcoming patch due to striker nerf,meta nerfs,and brandset nerfs
Regardless, MSV don't like any single thing to be too OP, hence Ouro, hence Striker, hence even Scorpio.
It can take them a while to fix the issue, but they've always been a.... "slower pace" kinda dev. And we like it that way.
high explosive
rivens i saw that
You can think of high-end as "gold gear", brandset, or "that thing that named items are based off".
yeah i think yellow/gold, but now I understand HE :3
so to wrap it up,snipers are jank AND determined is too out of line
both need to be fixed at the same time
MMR's did get somewhat of a fix, with nerfing some of the OP ones, Determined's fix is for sure not too far away.
the problem with determined vs anything else is that you cant nerf it without gutting it and make it completely pointless perk. it cant be toned down just a little bit to bring it in line. other things can be nerfed and buffed, but determined is either on or off. turning it off will gut headshot builds and bring it back to the old headhunter builds with things like regulus etc and you are in the same situation as before where u may as well just play a proper dps build instead
buuuut the game is probably gonna be done before they get fixed so this is just screaming at a brick wall
See @wide dove I highlighted the two camps, now you see the intense discussion it provoked 😉
🙂
i disagree cuz what else are you using on MMRs in a non determined world
yeah but why are u playing a headshot build when u can be a useful teammate instead
you can be useful too smh
imma farm handguns to unlock determined ^___^ happy chat'n gang 🙂
no
yes you can
sniper builds are straight up useless the momene you run into a boss room so its not a new thing
no
Repeating it doesn't make it true
just make mobbing less of a cheese duh
Aces off to the side looking like sad Russell Crowe from Le Miz.
determined not infinitely refreshing is just "kill one get one free"
yea they really gotta buff aces a bit ngl
if someone in real life single round a 50 cal into mah guts--at any distance--and i am still standing, then i am actually in the Matrix
"nah i'd win" type beat right there
none beats Alfie Boe
I don’t think that’s the case anymore at .9 unless someone did the math
.9 is a 25% increase, same as vigilance, but without the downside of vigilance
because killing red and purple adds is the bulk of the content in most areas but they are "insta" killed by any dps build, whether it is 0.1 second oneshot from determined or half a magazine from a striker that takes 1.5 second does not REALLY impact the overall performance of the group. what makes it useful or not is how it performs against bosses and non-oneshottable enemies. if ur build farms adds and falls off and does nothing against bosses (headhunter) then you are not able to be useful no matter how good aimbot you have in ur hands
pretty sure it still is,i could be wrong tho since 0.05 is not significant
🤔
.5? Its from .65
ah mb,i forgot
if ur build is doing the same dps as a full yellow core healer build is doing when the rogues spawn, is it really overpowered?
0.65 to 0.9 is a uhhh 38 ish%?
Yeah
The harder bag nerf should've stayed at least in pvp.
which are very far and between in this game
95% of content are just filled with ads,the other 3% are bosses that are also coated in ads and only 2% are where headhunter becomes unusable
yes, thats my point. headhunter is OP against content that doesnt really provide a challenge for any build, and falls completely short on the content that matters
so what is the problem really?
headhunter on its own is fine
its about determined here
like sure i know how to spawn camp a door with say,regulus,but that doesn't mean i can pull it off everytime,or the first time
cant say the same for determined here,just get 1 headshot and it becomes a point and click game
all determined is doing is remove the frustration tied to the game when it comes to enemy movement patterns. the issue as you guys are raising is that its clearing too fast..
there isn't a problem with clearing content too fast,its clearing content too easily and creating a precedence for future content to be designed around it
Nah determine is also a huge problem in pvp aswell
pvp is a huge problem in of itself lmao
pvp is a separate issue i dont play it so i cant comment on it tbh
Oh disregard that
like you wanna see a game whose content is designed around just the meta stuff?destiny 2
I can very much comment on the fact that a bulwark shield covering your face can still be shot and cause you to go down
determination working in pvp is indeed a funny booger
Also current determined pretty much invalidates any talent current/future talents for mmr/some rifles
I intentionally left hand peek to be able to fight any and all determined users and it's pretty draining
No point in using any other talent if I can just one shot everything without it
it also partly because of how most of the gear they've dropped recently is either a dps monster or an irrelevant gimmicky thing of the day that will just clog up your stash
lengmo
I still use ranger for pvp and damage outweighs the utility for me
I need to see the damage it can do with white death (post patch)
so the meta stuff will just stand out even more because its not just the most efficient tactic available,its the only efficient tactic available at this rate
¯_(ツ)_/¯
Idk about the wd but most people are running m700 here which is more than enough to one shot every without bonus armor
At least lengmo is good for pvp
well, since KOZ & LEX only run bulk builds.. can anybody tell me what I can do to counter bulk builds?
not telling you
why not
i don’t want to
You won't like the counter
Maybe the pain is good to them
Woah there sir
woah chill out bud
Whoa pals
Like legendary? Because you can just 1 shot targets with only bodyshots on legendary. It just completely trivializes the game
HH is used in basically every content?
You can oneshot hunters in heroic countdown still with the right build
Team buffs also increase that number
HH is one of the most busted talents in the game and the skill surround actually hitting heads is the reward. Determined just makes it almost cheating and removes skill from the equation mostly.
determined is a very strong talent.
1 determined sir with a side of hotshot
You still have to hit the head once.. it's not that strong, quite a weak talent
but sir, it is strong for my uncle
Comparing WR speedrunner to us is elitism sir
but sir, anyone can farm zoo like you sir
Because I do it with a raw skill power build
And determined bugs out wall street mission, that should be more than enough evidence that it's weak and needs buffing
💀
dem skill buckets
The 10% Armor repair kit from Doctor Home, is that based on my armor or on the agent's armor?
Alright ty
Talent description is not telling it 😛
WTF
maybe i’m washed guys
i should study more
get a degree in div 2
go back to kenly college
Phd in Div 2
maybe i will
and i will do soooo much diamondback grinding
They mess with doctor home so much
I know it used to be based on the person using it
Because people were running it on tanks, but it might have changed
PHDiv2
Is dttoc bis 3rd att for capacitor?
ye
Dope just got one from weaver, haven't invested in a capacitor yet
Super fun
30% chd and 10% chc, and it's the only AR with DTA
That's alright
Kinda low but I'd let you join my ftc raids
I’m using catharsis and contractors gloves with gr9 for my HB build. Is foxes prayer better?
It replaces your armor kit. So I assume that button would do it
nvm i figured it out
@dense seal you thinking about revamping any vids for TU22 changes ?
Pretty good
He's not active atm
Thanks
be careful with the medkit on it
insta kit will eat your ability
Yeah i did a round with conflict and i was wondering why it wasn’t procing
You have to hold it to proc
😱
Shocking right?
Personally I don't agree intimidate with sc, but I suggest you go with tech spec
Holding Chem , gain intimidate stack by tech armor, V then combat
Extremely
What talent do you recommend for sc? (Its just for fun)
I had a Hb with sharpshooter and the spotter drone once that I ran with chameleon for goofs
Yeah with the base damage buff and reducing the number of body shots helps cham alot
And all you need is its middle part to outdps most things
Unbreakable, tardigrade, gunslinger, perfect companion
Basically you won't want combat being long if you run sc, also you need some talent that are stable and controllable
Oh I see thats fair
for solo HF memento which chest talent should I get spotter, obliterate or intimidate?
Depends
i think ill stick to flatline spotter for now
Not a bad idea
Was wondering if anyone use double sokolov too with intimidate and adrenaline rush
That is a thing.
some weird countdown i just had.. with random group, we somehow perfectly stacked all the dmg buffs. i saw myself hitting for 2.4m+ per bullet with st elmo striker
never melted so hard before
then we get to hunters and 4 ppl disconnect and we get wiped.
Probably just close buff
what?
countdown has a "close buff" if you get lucky in its countermeasures
it's the strongest buff you can get in there
It's kinda inconsistent, but you can deal like 3-4 times your usual damage sometimes with it, it's nuts
What about the "dien buff"
it died
It's eternal
why
just why
Is there something like a deflector shield build
it depends on what you want to do with it, if you want to hyperfocus on your shield being as strong as it could and doing as much skill damage as it could, it's a variant of a foundry bulwark build with skill damage rolls
sadly it's not very relevant in any content
i wish there was a way to make a viable red core gun-focused eclipse build
ridgeway eclipse bleed tank :P
Been trying to theory craft a dps/solo eclipse build for a while. Kinda hard to describe viable. But there is leeway if you want the chest or not. Gonna assume you intend to use the bag since its got a real nice perk for damage. But you could try eclipse: bag, any 3 other gear slots but chest and mask, chest as either unbreakable or glass canon and then run catharsis/vile if you felt like it.
back in the day the bag didn't require the full 4p to be equipped
it was funny as hell just seeing people run literally just the EP bag in a normal dps build
theoretically a ridgeway pride eclipse build can give u more armor regen than a regen tank
which is a bit funny
I have actually made and tried this, wasn't as strong as id hoped. Also tried this with creeping death, slightly better
but only momentarily ofc.
what are the modifiers for the actual burn damage on iron lung?
regular status effect and burn damage?
I'd think so but personally haven't checked. Possibly works like pestilence where it doesn't scale but it should be status effects and burn damage. Duration too
if it does scale with stats, it will also scale with dta too, so you want to aim for dta 3rd attribute. i've heard that it does scale but need someone to confirm
It also should but i want to say it doesn't depending on the source. Not entirely sure but it does work for oxidizer so i'd assume it will for status conditions.
From a very quick and totally 100% accurate test, it appears to work.
Went from roughly 46k burn to 49k with contractors equipped on iron lung
for burn? burn always scales off dta
no matter the source
What buffs the demo firefly🤔
I'm not telling you
how would yall rate this build for pvp? Is there anything that could make this build better or is it good enough already?
https://mxswat.github.io/mx-division-builds/#/EwdgtMYMxgjBYAMSXLajiBcAOaD5JhJ1TNUsAWQ-G0csxrYAVjEtoa6eD0hhLch2KADYEA4cOZQAnGDay8sFmxXgV4lXh6J+0eLCIxkIcT1FsYsWMhUpRHRkiyisGw87RYjca2y8gA
why capacitor ?
also i dont understand the talent you choose for backpack and chest
you have no cc
reliable cc i mean
that's the only best thing i have for AR pvp, but if you tell me a better ar to talk about, tell me, i would be glad
any other ar would be better, like even elmo
or f2000
that supposed to give me extra 20% damage after i debuff enemies, which is apparently works, especially when you make them "blind"
yeah but you sacrifice your chest talent to make your backpack talent work
Elmo's damage looked bad for me despite all main attributes being rolled up to maximum
when you could just go spotter on chest and another damage talent on backpack
just roll it dttooc
or use f2000
and also, use better talents on chest/backpack
if you want a pre made build, check pinned message link
i have no idea what talent to use for chest, then
also you got smg damage as brand set, but you use ar
I use smg to shred any enemies that get too close, ar is mainly for mid-long range fights
i don't rely on both of them too much
its bad to split your damage on different weapon type
you need to heavily invest on one type to be reliable
either go smg, or ar, not both
what smg do you prefer to take for pvp then? I heard that uroboros is hard to get.
plus, i would be probably left up to close range fights then, since smg's distance sucks even with crits..
for pvp if you dont use ouro and you want an smg, vector should be good
with close and personnal as talent
what about mp7 too? It also has very excellent rpm
its fine, but strained talent on it is straight up garbage
just look up the pinned message if you want to get a build
everything is written there
alr, ty
My current build for when next season drops
Im gonna make the lvoa work regardless if its still bad
Something to keep note of is I do need a better roll on my lvoa, its stats cool be better
With better stats, the umbra buff, and the behind you buff, it might just barely hit 1 mil entirely without a damage backpack talent
I've seen people use rugged gaunlets, not sure if the gloves in your build are essential
Rugged gauntlets terrible with umbra
Since you have to be out of cover for the buff
Oh yeah there's no buff out of cover huh
If he hipfires 🤣
That sounds like a new meta lol
Best thing since sliced bread
Best thing since Rigger
For whatever reason I don't vibe with the Umbra gameplay but I've also never really given it a shot
Sitting in cover to get your stacks seems so meh to me
The gloves have added handling
Its annoying but its good
Probably the only reason its getting a buff
Honestly the buff just makes the backpack more viable to use
I don't even remember what it's getting for buffs
Maybe because I've also really only ever seen people use LMG's on it and I'm just not a fan
Rpm increase and damage increase
Both minor buffs
Makes sense
i've used umbra with both shotguns and rifles. felt very fun
Umbra is very good its just a pain to work with
The both honestly was unnecessary but is very conveniently good for rifles being full auto
How long do you have to wait for full stacks and how long do they last?
Yeesh
Thats also why Im using the backpack
It leans more into the mechanic and gives healing better
you should run killer, optimistic, strained instead of behind you
I was mucking about with my Dark Winter today because I need proficiency. That thing is going to be a problem
I hate it tbh
Nego/dark winter 🥶
I still don't get Nego when I can just beam a single person lol
Spreading around my damage is just not my forte
I love spreading my damage all over the place
its more like duplicating damage as opposed to spreading. if you hammer a spawn youll crit everything and all will be taking damage regardless of which you focus
in areas where there are a lot of npcs it easily out damages striker
I believe I had one setup but just some reason I kept thinking "I don't feel like I'm killing anything" lol
Complete skill issue though, don't get me wrong
It does take awhile to get used to
I haven't used it with Ouro yet though, may as well give it a run again
when i moved to nego i had been running highend for a long time . they pretty much operate the same other than shifting aim to make sure you have marks. i definitely prefer it over striker, but maybe thats because im still trying to pickup marks subconsciously while using striker. nego can also destroy some immune things through transfer.
nego is 😍
Do you use coyote/backpack or Oblit/Vig or some other combo?
coyote/oblit, oblit/foxs
i like the bag for max transfer. some like using vig for a little better single target, but at that point its just better to striker i think
So bag gives you more targets?
Bag just increases crit damage transfer
yeah, for rifle and dttooc
It's so silly slapping this together and getting 60/198 instantly
Coyote's feels excessive at that point
damage is conditioned on the target so if running something like dttooc/dta and your target meets those conditions, the transfered damage will include that even if the mark is in cover and/or has no armor
with dta if target and mark have armor the mark gets the dta calculated twice
and you always want to push right up to chc cap
and that's why all red nego is the best skill damage build
just look at your total skill damage dealt at end of mission
i want to see someone make a youtube video with "best skill damage build" in the title and it's just red nego
technically correct
Reposting because I optimized and added expertise so most likely with the talent and gearset buffs it will do 1 mil at max stacks
Although I will probably add another weapon handling mod
Hard to gage what the weapon mod buffs will change along with full auto
Backpack is getting buff too
What kind of builds to people bring to raids. Or what should I bring for a first time clear. Just striker dps?
Strikers is fine for DH but I'd suggest a highend AR build for IH raid.
I used it and hated it again lol
Lmao
Something is wrong with me and that's fine
Sometimes I think it feels like shit too so
And I could just be using it in wrong scenarios, like everywhere
I just like being a utilitarian with my 4b2r AoK Striker lol
What kind of build would i need to do incursion?
Either you're a Striker Red or a Healer
Striker, fi healer
Thats it, nothing else is really worth using over those
ok, cool.
I'm still not sure if you need chest though, just depends if you can really keep 200 stacks or not
Final encounter yes
How does one play healer in this game, hive/chem launcher?
Yeah
I run chest for everything past turrets
I figured as much
I did on the run where I got my Ouro but I didn't know any better lol
@hushed latch
I think if you're a good shooter and not a burger you can do both because you'll always be shootin
I'm always jivin around lol
I be missing on turrets
Problem is unless your team sucks there isn't a lot to shoot to keep 200 stacks
@hushed latch just remember for incursion you only need to heal up to 980k armor. Then spec into skill haste
Yeah it'll drop from Countdown or Exotic Cache
good.
And there's only three exotic gloves so decent chances
Sawyers
Or ninja knees
I mean they can at least work with big buffs
Rugged straight up just needs a completely different talent
True
Landing hits grants a stack of 1% crit chance and handling, stacks reset at 60, critical hits count as 3 stacks
It would be good with changes to the percentages
Dynasty is the worst exotic in the whole game and its not even close
so can any other exotics tho
I think rugged is the worst because it forces you into a terrible playstyle
The effect itself is....fine I guess, but the fact that a single fire status effect has a 35 second cooldown.
Imp is bad because of stats
Imp is bad because of talent its literally useless
rugged can atleast be made in a quirky build
imp is useless in any build you throw it in
It's a basegame exotic, right. So the fact that it has HazPro, does that mean that at one point, we were going to have a chance for that one nearby enemy to be us.
The fire starts from way too far of a range to be usable and its cooldown is abysmal, buff both to be shorter range and shorter cooldown, add an instant refresh if you kill an enemy on fire
Rugged needs a different talent because its gimmick just simply isn’t fun or engaging
Like, the exotic works, that doesn’t mean its good
We really need a project resolve for exotics
Never said it was good to begin with xd
Yea but, other exotics just need buffs compared to rugged
Rugged is on a different level of bad
It's a good component
Tru
I.Dynasty is so bad that you don't even want the component for it.
Rolling an Elmo w/that component is guaranteed to give you +range.
I forgot are we getting an exotic gear item next season?
Oh yeah
Man I wish we had a mask version of ridgeways
Or just buff it
I want to use it but I hate the range of it
The new holster is cool
i dont discriminate exo components
i love them all the same
I use the Imperial Dynasty on some of my eclipse fire builds. Using skill builds solo makes me vulnerable, and in some missions if I have lots of NPC's flanking like True Sons, the holster keeps them at bay and allows me to stay safe. I am giving up the Vile, but often it allows me to create an area denial field around me.
Even as someone who wants imp to be good, how
In its current state it is just not worth using
A high end is more valuable than it
It is all about circumstances. There was a version of the DCD hq manhunt mission that people struggled with. They were not used to True Sons on that mission. They flank a lot. I got through the mission easy peasy on heroic because I had the Imperial Dynasty with Eclipse fire.
I keep on all all 4 of my characters. I can be helpful.
Most useless Exotic to me is the merciless. They nerfed that gun into the ground because it broke the game so often in year one.
?
Oh that weapon has a history, lol
Originally the bullets were explosive
It's holstered talent made your bullets explosive as well
It broke bosses worse than sledgehammer lol
It even had some interaction with the original ND set.
Hence why it has become the useless rifle we all know and scrap on sight
I don’t see how its useless
Merci/Ruth is absolutely not "useless". It's just not overly strong.
It's a soft C grade as far as Exotics go.
Once again a minor buff could instantly bump it up a grade or two, like fixing its handling more or lowering the required amount of shots
vile ticks are most likely stronger than your imperial dynasty ticks. fire sticky and fire chem should be enough to dominate areas and perform the same cc function as id. a good alternative is jammer pulse for stuff flanking , a good amount of the npcs will stagger when disrupted
using ep bag i hope
and don't forget: vile doesn't have a 35 second cooldown.
Normally do, but today I decided to use the Courier. The idea is that it is a tool in open world and some missions to prevent NPC's from surrounding you. Vile is powerful, because it can finish off weakened NPC's, but I find the Imperial Dynasty useful to keep myself safe.
The cooldown is annoying, but the idea is that it is area denial.
So, vile…
Depends on the circumstance or my mood.
I agree with blinder, Imp Dyn is vile.
oh there's a comma there, darn.
doesnt id only hit one npc every 35sec? jammer would hit everything and proc a stronger damage tick. its just more bang for your buck. creeping is great for foam cc builds, but ep bag is what you want on fire... itll kill faster so less likely to be flanked
Nah thats funnier the way you had it
Yeah, but I often want the fire sticky and chem. This keeps me from being flanked.
I'm funny, but only when it's grammatically correct.
it's like explaining a joke, it certainly doesn't ruin it
you could also scorpio to proc some cc with teeth
Don't get me wrong, I'm all for people using underrepresented or flat out "bad" builds, but trying to say that it's superior in any situation is a hiding to nowhere.
I do. True sons in particular are annoying in that they will have a guy run to the ends of the earth to flank you.
Imperial Dynasty counters that.
Praying umbra buff doesn’t get changed before next season
Having to wait another 2 weeks just for a full auto lvoa is hell
missing the point. stronger fire + any cc ticks will kill npcs faster. dead npcs dont flank
If it makes you feel better, just remember: it's probably more than 2 weeks.
In a perfect world yes, in the Division 2 with issues like teleporting/electro sliding NPC's, weird npc spawn locations, and other fun events; some back protection from the chaos that is this game has its benefits. Normally, I use the vile. On some missions and control points, the Imperial Dynasty is more helpful. Its an insurance policy.
💀
Wouldn’t killing something objectively faster fix those problems
Again, on paper that would be the idea. In this game, when playing solo that is not always true.
Look, I like imp as an exotic, but I ain’t gonna use it because I know its bad
"not true" because you are downgrading your damage. between id and creeping you are missing a lot of damage
Again normally I play with vile and the EP backpack. In some fights though, I vary my build to adapt to the circumstances.
As someone who pretty much exclusively plays solo in div2, one random enemy in a radius around me on fire every just over half a minute is not worth an entire Gear Slot.
Yea
If it was a Brandset Named Item, sure. That's what I.Dyn feels like actually.
Again this took me through an entire mission that many of my friends could not clear solo because I lowered my damage just a bit to stay alive.
You can clear Heroic with a pure white build with enough practice.
I said it earlier but they should cut the range down, lower the cooldown to 20s, and make it so if you kill an enemy on fire it refunds the talent cooldown
This is my normal EP build:
not bad like that
I know I could swap the knees for Electrique and I sometimes do. Right now I like the little bit of extra damage.
windows has a built in screen-capping tool btw, much easier than using your whole screen.
"snipping tool" is the name.
I only use the Imperial Dynasty on special fights.
one handy thing about fire. it can double dip status effects and skill damage . stacking cap or insync also drives the damage up
It's like how I use Mad Bomber if I just want to chill around the LZ for a while.
I'm not going to pretend it's a good build though.
That is the whole idea. You vary a build to meet your circumstances.
I know, I experimented for hours at one point between status effects and skill damage to find the right combo.
im not gonna beat a dead horse. just putting the info out there is enough. if it works for you do it up ig
I know a lot of people run Firewall with Eclipse Fire, but I like survivalist for the PfE. Those are the NPC's who are often most immune to fire.
i run survivalist as well
Especially chunga
The bolts are helpful against a lot of other armored NPC's and the fire grenades are chef's kiss
if you roll a pistol to sledgehammer, then fire grenade has a long proc time for anything that runs into the fire
just needs a split second weapon swap to proc it
I need do do that with my main. I have a pistol that works like that on a few of my other characters.
I keep a lefty on each character now just in case I am in a group that needs sledgehammer.
i have 2 versions of eclipse. status immune cc for countdown, and standard damage. older ss but i use cap a lot on fire so i can double dip the damage
I think we've had this conversation before but why do you roll Hazpro over running disrupt mods
i can put haste in the mods and hazpro on the gear to be immune to everything. disrupt mods leave me lacking against every other status.
i also prioritize haste on and secondary rolls so the trade is an even swap.
status effects only add about 1 sec to the foam duration so its no big loss . sitting around 100% haste
@hazy steeple I have a version of that I have experimented with:
The latter is what its fire grenade looks like. I can let you imagine how large an area the overcharged chem launcher hits
Gotcha
Not a fan of Acostas.
or Scorpio.
or that outfit. Green backpack and a white jacket?
its good on cc for overcharging and long lasting disrupts/foam
It is not that helpful all the time, but it synergizes with the perfect mad bomber
I use neither Acostas, nor p/Mad Bomber.
As for the outfit, I am sorry my sense of fashion is bad.
Sorry, trade secret.
I was going to make a joke about paid builds, but I think even the filter would flag me for the version I was gonna say.
That's hilarious
Someone charges for classified builds?! o_0
If you pay for Classified Builds in div2 that's just natural selection at that point.
Gotta pay for a meta overpowered set of system corruption
no blinder, classified builds don't exist in div2 :p
I know but Im using my knowledge instead
just ask for a wony carry in div1, you'll be fine.
Yeah paradise lost in div 1 gonna be easy
Yes actually lol
What has happened to this game? I feel so out of it these days.
I prefer funny cat vids instead:
At least tux seems to have a graphics group. Nice touch.
Having an add-on that hides thumbnails and replaces it with a frame from the video itself makes these so much funnier.
Lmao
The cat vid or the tux vid?
Funnily enough he made a video about a build a few years ago, it was a foundary memento regulus build and someone made a video exposing what it was so people didn't have to pay for it
🤔
Foundry, memento + regulus?! Um, I am trying to find the direction in that.
Did he say it could hit shots and not die, or was it supposed to tank?
What the actual heck did I just watch? 2.5 mins of a drama of some sort...
Thank for that @magic pilot . Truly educational.
I'm glad you enjoyed it just as much as I did
Hey guys I heard there are specific roles for raids etc. So you can't just run any build even if it's maxed out? If so i would like to do raids and could use some pointer so I can enjoy a good raid
Most of the time if you are a First Time Carry (FTC) you will be playing DPS. Typically for DH, full red striker is fine. On IH, it will be a high end dps set.
The spreadsheet below has many of the builds:
Appreciate you man
i think this is a response to it from m3rc33: https://www.youtube.com/watch?v=qukggbl0etU
probably what you meant as the video exposing the build
So the original was a blue tips, the unkillable was a foundry hh, and the last build he recommends is a blue HHF build. Wild
ancient forbidden techniques. don't let the masses know for free
That's it
Red HHF with memento lol
Just a thought but would a status spread build work with the new exotic ar next season ?
yea i guess
Suggestions on this? The sub cores are crit chance or crit damage - I have 50% CHC with the LMG, and 80% CHD with it, a little low, but still hits hard.
And yes those are contractiors
I think more dps with high end backpack talent. Replace contractors with hB gloves if sticking catharsis
Yeah thats fair
I use that build exactly tho. Works fine for heroic.
Why not ceska vigilance bag?
Damage to bonus armor and/or shield will preserve vigilance
Also contractos/foxs on crit starved builds is lower damage than using crit piece
Yeah No ceska with vigilance sadly
otherwise it would be my go to
running a LMG so shield no go
I just rewatched it, it was red. I feel so ashamed.
lol it happens
Blue HHF is pretty common tho
Navy rain uses it for DUA speed after second set of chungas
I have a question about weapon handling does it do anything else other than improving accuracy stability and weapon reload speed
1% in Weapon Handling gives you 1% in each of the 4 stats:
Stability (vertical kick), Accuracy (reticule bloom), Reload, Swap-speed.
it's a great stat to have on almost any gun build, but only after you've sorted out your primary stats, re; crit, hsd, etc.
Ooooo thank you and have a good rest of your day
It's worth noting that stability also includes weapon sway
You know, from doing testing with my rifle build, I have learned that lvoa is so god damn bad
Why is the lvoa so bad
its like they wanted it to never be used
Another question if you increase the weapons rate of fire would it decrease time it takes for your Character to chamber a Another round in a pump action shotgun And a bolt action
If those are part of reloading, then it's reload-speed.
I'm not really a "gun" person.
I put on the uic15 and immediately was hitting over a mil and with zero recoil like why is the lvoa as terrible as it is I don’t understand
Ye it's fine
Oh I think I get it now. You mean between each shot fired. Yeah that should be covered by fire-rate.
Ooo thank you again and have a good rest of your day
For the record: dtooc (damage to target out of cover) will be a larger overall increase to your DPS, since there are so few sources for it, it's basically impossible to over do.
UIC is more usable sure, but it's absolute garbage DPS
I don’t doubt that but Im also factoring in the rpm buff of umbra
But still I swapped to a different rifle and it immediately did better than the lvoa
yeah lvoa has some handling issues. M4 is honestly a lot better, somehow
I might have to put another weapon handling attribute because I don’t know how the added rpm will affect it
The Lvoa definitely tanks in stats just to be usable
well RPM is the same, AFAIK
I was hearing that somehow handling mods weren't affecting it in the PTS though? could be misinfo tho
hi all im a returning player what are the builds i should be looking for now its been a while
check pinned message for builds
What’s the best talent to put on AR suitable for raids..
Dépends your role
If you're dps, dépends your build
Dps… includes 3 pieces providence, contractors gloves, fox’s prayer and coyote’s mask.
What's your skills ?
And guns
Tbh youd be better off cheking pinned message for builds
how much grind do i do to get anything real good only have like 3 days playtime tho lol
You'll have all the answer there
Not much for the basic, a bit more for complicated builds
Strained then. Fast hands works too.
thanks alot
All the questioning then nothing of substance 😂.
Tell me you have no effin clue without saying you have no effin clue 
Too funny
nah i was about to give them a build but then i got bored and lazy
lot of builds are viable tbh, its mostly a matter of taste
and playstyle
for example : mortar playstyle is bad and should be deleted from the game entirely
That wasnt the question... they listed out a standard raid dps. why would you put forth a build when they just wanted info on a talent? Sometimes it's just better to let something sit for a minute if you dont have an answer, or at least an idea of an answer 
I'll stick with my no clue comment concerning your mortar blasphemy 
cause i dodnt know their entire build
they only listed gear
i could have just said put flatline and use pulse
but as i said, got bored
It's always strained /fasthands. With the pieces listed you should know it's a crit build
as i said, multiple builds are viable
we aint all clones of each others
otherwise coyote would be useless on most builds
Thank god Lootcifer
thats why i dont copy and paste the builds on the spreadsheet
i adapt it to my playstyle
for example i like pulse, so i run pulse and flatline/spotter often
but i didnt want to bother making the whole build so i told him spreadsheet he goes
i use HF backpack
No, ninja bag supremacy
solo god mode ninjabike build
im building determined build, anyone advice? running chainkiller with 4pc hotshot and memento
dont build 4pc, just get fox prayer's instead
also vigilance bp is better imo
4pc is fine
wont proc bc my style
why shouldnt i use 4pc
better dps
if your style is to get hit, oneshot hotshot isnt really for you imo
my style is shield and gun, and on legendary i get hit quite much even from far distances
Memento can work, but its gonna be a few mil less on top end shots. 4pc hot/chainkiller/airaldi vig bag is what I use
For solo play you 100% don't need vigi.
none of the parts are mandatory beside determine and chainkiller
its just a matter of preference/damage numbers
i hadnt used this build yet just threw sth together but recently i played lega stornghold with a random and it was quite powerful
Keep using it and know it's OP af
yeah its broken
Me when guns shoot bullets
make everything a piece of cake in the park
Determined trivializes going for any heads once you've got the buff. The main thing you'll need to learn to utilize it the best is how head hunters works and when it'll drop and how to get back into head hunter stacks.
hotshot 4pc also gives bonus armor which can help maintain vigilance
another question: white death, m700 or 1886? currently running m700
getting rebalanced next season but whichever lets you hit the necessary breakpoints to 1-shot stuff in your preferred difficulty/group size while also having decent mag size/reload/whatever other qol you like