#td2-build-advice
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it's very min maxing for sure
I use grupo personally
Im playing this game for 5 days
Nope
Do you have dark winter named vector
I can farm for it
Grupo and what else
At that point might as well farm for ouro too since it's op
Maybe you get FTC luck and get it first try lol
Can u send me picture of ouro
But yeah this will prob somewhat what youre aiming for, weapons for sure get a lefty or an ACS, the high end pieces can be swapped to hands/holster doesn't need to be mask or knees its whatever you get first really
Will look for this one
Can only get it in incursion
1 chance per week, but you can do it and maybe someone else drops it
Paradise Lost Incursion, top left on your map
In countdown rn
It's pretty hard and idk how well soloq will go since people hate when you dont run healer/full red strikers
Maybe my clan will be nice enough
Yeah tbh if you ask around people are sure to help
Specially high lvl people since the game gets boring for them and helping others is the only real good thing left to do lol
Ok will try
For St elmo's strikers you wanna get the obliterate talent on the ceska chest piece correct?
Ohhh talents
I need to know this too xD
Well depends
Strikers chest if you can keep consistent stacks, Obliterate if you can't
Isn't because of elmos it's usually the best choices out of all
Grupo + striker + bloody knuckles
For turrets I just use standard DPS with obliterate chest
Everything past turrets I use bloody knuckles
Now if nade throwing was a bit faster I would def rock that everywhere
Except you gotta knock some teeth out every now and then
With the striker backpack bonus
It's fine tbh the buff is busted tbh
Except for legendary
I'm too lazy to walk run in this game movement isnt pleasant for me lol
I just swap to it when boss encounter
if I want a specific airaldi chest piece roll is it better to target chest pieces or airaldi?
Airaldi - the only time you want to go for type is exotics
thanks
for coyotes mask best to do countdown or kill coyote?
Either works, countdown probably faster on average but that's up to rng.
kk ty
Here's a bit more info
does floor 10 summit farming work for field recon data or is it better to just clear/reset control points?
What SHD are you?
Somewhat, just don't play it on legendary so dogs and turrets don't spawn as much
Chainkiller build and it should be a breeze
What besides chc and chd are the better attributes? Skill repair for the hive?
That depends so much on your build.
If you're sniping, HSD and Weapon Handling
DPS builds in general is CHC and CHD
Tank builds will have tank stats
Skill builds will have skill stats
I’m on dps but chc is maxed and chd used whenever possible.
Usually how it's done yeah, if using coyotes then have CHC around 50%, if no coyotes then you can try to get it to 60% and the rest all to CHD
Although sometimes you alternate between because maybe your team mates will run coyotes etc
Generally this is the way
General Grievous, this is the way uses all 4 arms to point in different directions
Tank = Armor regen/Haz pro (Sometimes exp pro)
Healer/Support = Repair/Skill haste
Skill Builds = Skill damage/Skill haste
Sniper = HSD/Weapon handling
Dps = CHC/CHD
Yeppers
I lost count on explaining to some people why having 4 dps all running coyotes isn't efficient and they all refused to understand
🥹
"But its exotic and it gives bonus CHC so why not use it?"
I read about people doing 50 mil damage shots with sniper builds, apparently using Hunters Fury. Can someone post me an up to date build that gets me on that track? As the rest I'm currently stuck on a bit over 20 mil with hotshot
Nemesis ocassion maybe
Which sniper do you use atm?
Nemesis
Yeah I thought so too, maybe it was more smack-talk than actual facts
Although nemesis with hunters fury isn't practical
White Death farming a godroll sr-1
You wanna use regulus instead
yeah I was doubting hunters fury on sniper anyway
Yeah white death got a lil nerf
Highly
Headshot/chainkiller hunters fury is a very viable option but not with nemmy
to benefit you'd have to stay in close proximity
I'm close to getting my reg
You will experience true power
Hopefulyl I don't have to reroll 39x to get DTOC like I did for eagle burger...
yeah so sniper HF is just for poor non regulus users
It's just diff playstyles I think
Pretty much
Wayyyy better off with hotshot if you want MMRs
To be fair, you could min-max with having 3 running coyotes > get all 3 range buffs running
I have yet to see 1 dps running anything lower than 50% Chc
I'd much rather 2 having hybrid high/strikers
It wasn't touched at all in resolve iirc - other mmr were just buffed past it
Damn those buffs were massive then
I did say min-max.
1 coyote on SMG
1 coyote on AR
1 coyote on LMG/Rifle
They would tend to play different ranges, all 3 buffs would be applied and you could change around a lot of stats on gear to accommodate.
But that's min-max theory crafting territory
They were indeed
Very rarely those instances would apply, too specific to be a general use kind of thing even if min maxing
Stuck at work for the next 2-3 hours sucksss
You're just repeating my point.
Then I don't understand why it would be even considered min maxing
Way better results doing 2x coyotes 2x hybrids
Since 3rd would literally only give what 25% chc
0-15m: +25% critical hit damage.
15-25m: +10% critical hit damage and +10% critical hit chance.
25m+: +25% critical hit chance.
1000 SHD + these 3 buffs =
45% CHC
55% CHD
You can generally get to 60% with just weapon mods, if you have an SMG you don't even need the weapon mods.
The rest you dump into CHD
And get around same results as 2 others running GS/Ceska
With this no-one would need to run Ceska chest.
Min-max theory crafting and general use are two wildly different categories.
Wait a min, can demo firefly 1shot the Blacktusk(whitetusk) tanks backpack?
Pretty sure they oneshot all weak points
Yeah
They can one shot legendary warhounds deployed correctly
3 of them at once need oc they scales with dttoc afaik
wait how does demo firefly scale off dttoc?
Like oxi does
ran a watch mule through WONY to craft myself some hapsburg unicorns, >200 chests crafted and still no joy. It did give me a couple of these though:
Rip at least you got Manning weekly for free thnx for the wony carry though
Aye np. I've still got about 5k scav points yet to spend, it's just a matter of the patience required to do the buying/crafting
I need to start crafting the bag though
I guess m3rc33 is the only player I have seen with the unicorn
I crafted a bag with HSD and vigilance within about 5 tries, decided not to bother chasing the full unicorn unless I'm really bored enough
dont do it, dont give div2 crafting materials
I just remembered I have not optimised my scorpio
points to the evernote on Striker's build
Depends what you want to
i need more crit chane def
Personally I don't see the use in memento on striker unless you're going legendary. I'd much rather have the striker backpack
Ceska chest with obliterate
Grupo mask/Coyote
Aim for 60% CHC, rest into CHD
If you're running coyote, 50% CHC
ceska chest with obliterate talent and atleast 2 more blue cores so memento bonus armor is worthy
im farming coyote rn
and i dont rly like momento mutch but its the only good backpack i have atm
If you don't like it, striker backpack is better for you. Only play memento if you like it
memento striker better for solo regardless of contrnt
what
in case you didn't know - click the link
Hello elidz, If you’re playing solo under 500 shd lvl there’s not much incentive to play above challenging difficulty open world.. I see your shd lvl 96 nice work on the setup you got! You should find out what you want to farm/get and go for it using countdown or summit.. if you feel fine, you oughtta grind some control points to get blueprints and lvls up then. Bless yall here and hope your time goes well!
under 500 shd lol lmao
lol what? I soloed Legendary DUA sub 500 SHD 
I soloed tidal basin sub shd 1
That’s not your only character, calm down, n ok
Uuuhh, yes it is?
jk I never did the Washington DC story
Oh idc abt you
I know, you don't even have the game installed kapp
Yeah I was abt to say go play on only one character with no bps and whatever gear build shd lvl 1 and no other characters on/with the account go solo a legendary😂
Elmo had me almost rolling
Look man, saying you shouldn't play above challenging under 500 shd lvl is just blatantly wrong
Im not shd level 500 can I do legendary?
Hello elidz, If you’re playing solo under 500 shd lvl there’s not much incentive to play above challenging difficulty open world
Why isn't there much incentive then? kek
No, just uninstall now and save the headache
isnt there a talent called headache, preety sure i found one doing a CP
There's one called trauma, basically the same
Iirc it's about 0.3% per targeted loot drop for coyote so if we ballpark about 15-20 targeted loot drops per countdown run the time required is generally worse
But countdown will give a lot more loot overall 
how about we do that same thing with 15 other people, but everyone picks hasburg. we should get the unicorn pieces by next month!
I’m under shd lvl 500, 300 tbh. My only character. No other bps, gear bps, gun mod bps, etc... missing plenty... moving from challenging to heroic is exactly that and it’s not worth much, hasn’t been worth much?.. I was just writing to the shd lvl 96 guy so I decided to say what you had read earlier, sorry g
What’s this unicorn? I don’t know much and would definitely say I’m div 2 noob. Thank you all in advance. Appreciated!!
whats the name of the drone build that can solo legendarys? FI?
That’s sounds awesome I’ve never played a legendary also even solo
Aw it says I’m pc when I’m ps4 I swear I hit the thing right
Where would you guys go to farm pieces? Probably not the place for this question..
countdown
countdown but if the target loot is area specific i prefer that
I did try and math the comparison to targeted loot in open world and countdown, but it becomes messy as the only official drop rate data of exotics are pr. kill.
The chance of an exotic dropping from an enemy in LZ on Heroic is 0.024% or 1 exotic in 4166.67 kills (official data) - but that does not fit with any data from personal play and others.
If you farm exotics in LZ (say CP4) with targeted loot as mask, you only have a 0.008% chance of getting Coyote's Mask from every kill - as there's 3 exotic masks.
Even smaller chance in countdown, as the exotic chance is reduced. But you get to buy an exotic cache.
Generally, if I wanna farm for an exotic, I follow the FAQ
Randoms or friends, it doesn't matter
If Lincoln does not have the right targeted loot, farm open world targeted loot instead.
Pick your favourite Heroic CP4 in the area.
Farm this Heroic CP4 with as few people as you can manage. (this lets you clear faster and kill Named enemies
more often)
If you have friends who will drop the exotic for you, farm it with them.
Every time you clear the CP4, reset all control points to hostile to do it again immediately.
Every time you reset, immediately call for nearby allies so that you are able to respawn on them."``` - suited to solo gameplay however
You can just go un-hit the pc role
Am I ps4 now 😉
Even with his current gear (elidz1g) he can pump through Heroic on 0 Directives.
Swap Memento for Striker backpack, get a Ceska chest with obliterate and Grupo mask -> Heroic 2-4 Directives after getting used to them.
Get coyote's and godroll the pieces -> Heroic 4 Directives without barely thinking.
I read all that*, thanks for it. Will farm open world when it matches with the exotics I want! And use countdown for quality and quantity of shit lol.
Well I do agree with that. Once a nice setup with that strikers.. get to know spawns, I could probably do that. I checked on the striker builds and took ss of those so thanks for those too 🙂
No problemo! Last part in the 'special block' is straight from the FAQ in the pinned spreadsheet here in this channel, great resource
Strikers or negotiators
Depends strikers for most cases
nego really good outside of incursion/raid
Bruh nego is so good in raids you can't imagine
😆 not you too.. ok youre right 
Yes imo
Both are great for their respective purposes
Trying actively not to keep getting kicked from countdowns
go with striker in cd
Striker then
Thought it was a low shd thing
striker best with tanky enemy, nego best when you have a shit ton of npc to deal with
sometimes is. heroic gets shd/build kicks. you dont see it in challenging
Kick in countdown is more often than not SHD based, but if you have a Striker build you shouldn't be kicked.
I personally run the BluescreenDilemma, but I don't think everyone knows about it - am 1k+ shd so probs the difference to that
negotiator in countdown🗿
Is good who are you kidding
It's HH that's bad in heroic cd
get off challenging countdown
I play heroic cd
not with negotiator I hope
I had bad luck this morning with countdown, 5 runs, halfway thru people got dced, then people just quit.
Ofc negotiator pgc elmo
Issue with elmo is that I don't know what is a meme and what isn't, especially because 🗿
Elmo nego pgc is definitely not meme 
The person, not the gun
Fat L
Nitro Classic Enjoyers 🍷
no nitro classic, only basic
Fat L Free tier enjoyer 
L

They will have to force Nitro Classic out of my hands 
rare breed
is there a good way to farm shd calibration bundle recipe? i've seen some people say to just farm control points
that's the way yes

I also have the OG Humble Monthly plan, but there's sadly no benefits there anymore
rip
Used to be a benefit that allowed me to choose more games from the monthly choice, but now every plan gets everything (I just found out actually lol, never saw that change)
Only "benefit" now is the Classic plan charges in USD, the new plan is in local currency, but we're talking minor differences
such is life when you're dealing with a terminally unfunny person trying to be funny
Crafting shd calibrations is really expensive on your resource reserves... it's way cheaper to use scavenging points to direct puschase
Is this any good for a 1shot sniper build?
Is it better to use the capacitor in conjunction with the tester for a skill build, opposed to the tester and Scorpio since the nerf update for capacitor?
Whitedeath is still good, m700 and sr1 now surpass the damage of whitedeath with the most recent patch. Onan ideal version you would want a better talent and damage to targets out of cover as 3rd attribute
Use capacitor .
What skills?
Thanks for the info ill keep an eye out for them
Cap wasnt nerfed
@hexed steppe running damage and haste, except 1 efficiency since I still haven't gotten a haste and damage
What skills? It makes a difference in what is suggested
I mean 1 effect*
Oh sorry...I'm running technician and striker drone, striker turret
Ok. Yeah run cap then test subject or harmony for perf insync.
If you were running explosives your secondary would be an insync mop shotgun (explosives benefit from dta while turret/drone doest)
Nice, that was my second for a long time
Awesome I still need to build stronger stats but the base is solid?
So you have flexibility with your spec since you dont need the skilltier. Personally I use gunner for the aok and passive ammo for me abs team
Yeah this was fir pve, heroic solo
Yeah. I would keep N eye on how well you are keeping perfect combined arms procced. If it seems like more often it off then switch bag for 1 with tech support
I use this sometimes for same thing. Like elite kills when I want to be lazyv
20%-30% armor on kill 😎
This is exactly what I was trying to figure out, sometimes that hard run n Gun is like ....yeah not today lol
Will convert what I have into this
Protect on elite 13, never had one, only have 12's
The mods are pfe. You'll probably have plenty of haste
I have 1x 13% in 6300 hrs. It's rare af
I'm good with 12% , 1% isnt worth the hassle.
Nice
Does contractor gloves (dmg to armor) affect skill dmg going out to enemies? or only gun?
Depends on the skill.
Kinetics like turret/drone no.
Explosives ,fire , oxi yes
A few years ago a data miner posted about the targeted loot and its exotic rate (source: https://www.reddit.com/r/thedivision/comments/jg8b1y/datamined_targeted_loot_drop_chances_and_an/ ) which is probably where the discrepancy comes from; the exotic rate of the direct loot drop from challenging countdown may be 0.006% but any time targeted loot drops it rolls on a different table with a higher exotic drop chance. Trying to map the rate at which loot drops is a bit harder because iirc it was found that there's some kind of pity system where each subsequent kill without a loot drop increased the chances of one dropping (I can't remember where I read this sorry) but we can get a rough estimate of how much loot drops from countdown just from experience
Oxi and demo firefly will use dttooc and dta
Whats the minor attributs? skill dmg and haste?
Yeah it's all you really need for kinetics
The palisades piece took more than 100 crafts to get the right stats.its just icing and not necessary if you dont have
Yeah, the only official note on exotic drops are pr. kill, but those are the random exotics - as you noted (and the post), exotic drop rates are different for targeted loot and it becomes difficult to calculate, as we don't know the specifics, whether that information still holds up, if there's a pity system in place and how it works if so.
If I want to actively farm exotics (haven't really had a need to for a long time tbh), my priority goes (on Heroic 5D):
- Lincoln
- CP4
- Countdown/Summit (because you get all the other loot + caches)
Is eagle bearer better than st elmos?
Efficiency is % in every skill bucket
So skill damage, haste, repair, duration, skill health, and status effects. Very strong bonus
no wave form?
Also armor on kill means you personally have to get the kill not skills or teamates correct?
your skills can get the kill
also, there are 2 variants of armor on kill, the AoK stat and preservation. it is important to note that AoK stat will not proc when you kill electronics, but preservation will
I'm just using regular aok. No preservation
yeah just something to keep in mind
No waveform. Not a huge fan of its shifting damage.
Ig I didn't make that a reply 😅
in electronic/skill proxy heavy content (looking at stovepipe) aok stat is very unreliable
Usually a lot of emp in stuff like that too. Not good for skills 😉
indeed
For knocking out cp4 and being lazy about it its perfect
Dose lefty go well will ouro
@hexed steppe got a question? I been working on the skill build you showed me, to keep the 6 tier, for the steel work pads if just got 1 that has full armor, and practically full haste, leaving the ability to roll a full damage, my question is can I keep technician or is gunner absolutely must, this is for pve no pvp is involved?
That Aldo would give a decent tremendous boost from 728.k armor to 914.8k before adding the pfe @12
Gunner is only needed so you can run pistolero directive and also get 10% armor on kill.
If you run emperors guard kneepads or just belstone 1 pc with all yellows it’s almost the same effect and allows you to run technician or some other specialization for several options
Tech - increased damage from skills if you select that node, increased damage to enemy skills and mechs
Survivalist - crossbow to break armor of warhounds or chungas
Firewall - if you’re running fragile armor or hard to earn most likely you will be health gating (just letting your health bar refill) - in this case firewall grants HEALTH on kill which helps to make up for lost health even tho it regenerates.
HEALTH on kill is important for status effect enemies such as outcasts or cleaners who love to set everything on fire, also helps negate special ammo like fire or bleed by giving you some health on kill
Personally I run technician but the options listed have their benefits
With technician you can technically have 2 armor cores / weapon cores by holding TDI kard - talent sledgehammer
Or in sync if that floats ur boat
Hey @dull ermine yeah I really appreciate you explaining and helping me with this, I'm going to show you a Pic, it's kinda a hybrid for me, since u don't subscribe to psn to do Countdown.
30% increased skill damage when you shoot enemies whilst your skills shoot them
Sledgehammer I run in case enemies are clustering up or becoming a real problem, throw a grenade and melt some armor .. you can run stage left or lefty in favor of this but you lose the skill tier
Wym by subscribe to psn to do countdown?
I have online, but in order to play this Countdown to search for extra gear at a faster pace, I was told Countdown is the only way. Well right now paying to play online is not feasible fir me
Here is where I'm at on this build
My preferred skill build really includes the deathgrips gloves but you can slot in the new palisade brandset for armor on kill
Its definitely not a must. I was more showing you there was flexibility in the build/spec depending on how you setup your cores
I have better pieces then some of the new stuff it's just a matter of adding or removing
My skill build generally for heavy directives uses emperors guard kneepads and deathgrips, you can also throw in belstone rolled yellow. You don’t need the Hana U if running drone and turret
I’ve seen some people slap on armor regen instead of skill haste but I’ve seen someone suggest to replace skill haste with Headshot damage and run dodge city holster (you will need technician for this)
Enjoy some 1 shots
Think it was Azurmen who suggested that
You can use summit and select target loot if online isnt available. Easy to solo
You don’t need more than 3 pieces of empress
Also run kinetic momentum instead of glass cannon… its nearly the same thing as its only bullet damage
Not the same
Glass way better and never goes on codown
Affects skills and weapon. Kinetic is only skills
KM doesn’t either it’s just when the skill resets. It’s just an option for if you want to play more safe
It’s not really that big a deal, it’s worth it if you’re trying to avoid dying when running a bunch of directives but I’m not gonna argue glass cannon is better it’s just not worth the damage trade off for drone n turret
Ok ima do something here, and see what yall think, this how ya learn
I learn by copying.
Got my clan-mate a oreo at shd level 11 😂
I figure a skill turret/drone build will be mostly in cover directing the skills. Not a ton of risk in that tbf.
All I use is perfect glass on skill and really never in that much risk. The build I posted earlier also has a bunch of aok and pfe so if damage occurs it's usually topped up in a few seconds.
Mortar build I dont have the extra safety of aok but it still performs well and rarely in danger 
Those are my best pieces keeping full 6 tier
If you get a sacrifice chest with yellow skill damage/haste rolls, save it to roll the core yellow. It's an extra 5% amp and you'll be able to replace the chest since its bonus is status effects. This should work well
You play solo or matchmake? I run KM for matchmaking. It really isn’t much risk if you know how to use cover but I run around a lot to do objectives and what not. Plus imo skill builds that use turret and drone are passive and I don’t like combined arms. I mostly just shoot named enemies and chungas
Summit EMP/Servers I don’t trust GC
Yeah I mm a lot but I'm usually solo if I'm using an afk (turret/drone) build.
Mm I do use mortar and it perfect glass perfect combined arms. Btsu and hive.
Why not the strategic alignment backpack
Ah I use wyvern in place of PGC
but I could run PGC if I drop the waveform
Is wyvern glass cannon anywhere near PGC?
Sa is 20% tsd, and it procs after you apply a status. First mortar strike has no benefit.
Pca on other hand is 30%tsd and can be procced anytime before the mortar hits to apply.
Wyvern glass is ok but it's less amp. I'm not sure how they rank with eachother but amps arent additive, skill damage is and the build will be stacked with skill damage+cap
@covert meadow my passive turret build
Pistol is 93R with insync for burst blind firing
I run blinder firefly, foam or explosive seeker mine for that effect
Also I agree on combined arms being better but most of the time I find enemies are rushing to spread out and you want to fire immediately
Ok cool tyvm looks strong 💪
That's what's nice with PCA, just pop a shot to proc it and insync at the same time.
With mortar and stinger hive its all high damage skills. Hive doubles as proc for btsu and if mortar goes on cooldown I can get it back instantly 😉
I have those gloves
I proc pca right before mortar strikes
Btsu
They are a lot of fun
I just don’t use it cause it’s high maintenance. It’s like concussion from 15+ meters lol
I tried stacking the capacitor during the fight it’s so much work lol
Everything is either dead or you gotta find a chunga
But all this back and forth is basically just about min/Maxing it's hard to mess up a skill build 💯
I use mop a lot and when I throw the hive in I stack up cap since its duration is longer than PCA procs
Damn that looks beastly to lol
I like that BTSU setup
Cap stacked mortar strikes are 10mil. Oc is around 12mil
Mop proc are about 8-9 mil
That looks fire as well!
One thing I'll say you both ain't messing around I feel sorry for the cpu lol
🤣
Bringing some serious heat
We got them unicorn grupo 🍻
👍
I had it named war crimes but had to change it in case I take a break 😂
You could easily make a minor adjustment and have a decent mortar as well.
Your wyvern bag would move brand to the knee, then strategic alignment bag added. Same rolls you're already using
Demo and done
I must warn you if you’re on ps4 and someone pulls it out as well rip your eyes 😂
Have you used this after resolve and the grupo explosive dmg increase?
It literally triggers the blind effect by turning your screen black
No I haven’t used it in a while, last I used it was during a Hollywood event
It was between that and HW seeker
wow, a natty Model 700 with a perfect roll
Hax
skill
How would go about making it demo @hexed steppe I have the gloves and bag, the mop
Made the proper lootcifer sacrifices , I see 🍻
Mask I don't have though
3 pc empress, mask, gloves, knee or holster
Either waveform or wyvern, china light (preferably strategic alignment) or if your not lazy perfect combined arms
I have waveform
It’s a good exotic for this
This would just be a modification of your turret drone. Farm wyvern knee to replace palisades.
Farm china light strategic alignment bag. If want to use btsu like I do, use an empress chest with glass to maintain 3pc bonus
That empress glass is kind of rare to be honest (for me it took a while), see if you can get it with wyvern
But I think u were already running it
Demo class, arty turret. I personally like hive because you never need to wait long to throw it out with just partial charge in a pinch
Strategic alignment bag has perfect shock and awe. It's a little less damage than PCA but it stays proc for 27 sec
Ok I just got lucky and got the knee at recal table
Nice
Let's goooo
You'll find a lot of pieces will do double duty in other builds. Not just skill but crit builds as well
I just got the bag to! All three yellows!
Nice. Mortar has a learning curve because it has travel time. But once get the timings down it's just massive destruction
Ima show yall this, I think I got it right
Wait.. didn't you say I could keep the chest to right? Wyvern chest?
Yeah
If the stability of a weapon is already max, like on this, does putting the compensator on do a difference?
k
What's actual stability in stat screen
idk, but what is the point of these bars if I have to go to stat screen
They arent useful. Equip and look at the stats
I can roll on the knees haste, status or repair skills, my damage on the knees are 4.9
U want skill damage skill haste
Ok, so it's always haste n dmg I'm looking fir
You can run explosive seeker min for almost the same effect as mortar, weaker but blast both in the same place and you’re 1 shotting elites in 4 player heroic
Wait am I putting on tech for the bag for this to?
@serene flare Speaking of a UI overhaul, how about these bars actually mean anything lol
The bars are VERY dumb. They need to have actual values between min and max accuracy and stability, probably with a visual aid video nested if you hover over them. Accuracy and Stability aren't explained well very much at all, so having a visual aid would help out a lot.
Not to mention the range "graph" is borderline useless. We need actual numbers and rangefinders to tell us how far out things are.
Ok think this is right, I set up the points for gunner for assault rifle, shotgun and rifle with side arm.
I'm not sure if I'm replacing pfe's with actual haste?
And on the bag should I have tech there as well ?
It's interesting, because I've never really thought that much about it, because I control my spray with the mouse anyways, and have not had a need to run 100% stability on MMR - so I've just went with the bars
Then I started thinking... wondering... asked in here, local says check stats... hmm, watch a few videos... find out it still "makes a difference"
MMRs almost require 100% stability if you're using a scope
So damn stupid lmao
Remember how you said skill issue earlier regarding pvp?
Not wanting to time my shots for when my enemy is in my crosshair and for when the scope sway stops moving isn't a "skill issue" lmao
I mean, I haven't really needed it, so saying required is a bit over the top lol
it's really only if you want absolutely 0 sway
but most of the time people don't stay scoped anyway because that means eating bullets
youll want shock and awe or combined arms. shock and awe will be more forgiving when learning the build. china light has a named bag with perfect shock and awe. strategic alignment
other than that, just switch over to stinger and arty turret on that and youll be off to the races
@hexed steppe ok the one I'm running China light replica, the gloves they won't let me recal to dmg so I'm stuck on repair skills, the pfes do I replace those with actual haste?
Ohh stinger I put revive
if you time your overcharging for right after mortar goes on cooldown mortar will be back and the hive will go into rapid charge and be back full in a few seconds
mods are choice, it will lower your cooldowns even further with haste
youll also want the turret that looks like this
should test it in the range aoe targets and see what type of damage numbers you pull with mop proc and full capacitor proc
dont worry about what the range itself says, just check the floating numbers as it hits
not sure if ps has a chat box but if it does you can have it print out damage numbers under the combat info tab
Saying 1.4 Mill on capacitor 26,444.0 and Mop 922,664 and dmg 34k
Ok
Combat info tab in stats?
Yeah I'm legit looking but I don't see it no where
It doesn't exist in ps
Ohh..yeah I'm on ps not pc
welp, do you see floating damage numbers around the targets?
Yep those were the numbers above
1.4 million for 1 capacitor clip and real close 944k for the mop
If they were right up on me
example of my numbers anyways. yours will be a little less but you should aproach or exceed 8m, a bit more if overcharged
Anyone got a good skill build for legendary
these are the strikes themselves on elite targets
you wont really be looking at the weapon damage numbers. they are more utility for the skills
I'm hitting like 236k the floating numbers
with the mortar
Yeah it's like 236 floating
Mortar is the full orange shield under the ammo count?
Yup that's it
shoild under ammo count is you ignore 1 explosive protection
Oh, well I'm using full clips n reloading so mortar must not be active
then you hit the aoe targets with the mortar, do they all drop?
you have to deploy it
Ohhhhhhhh
😆
Smh lol 😆 😂
all good
youll see a target on the ground that you can aim with. itll take some getting used too getting it to hit the right areas, but itll highlighe npcs in red if they are in the blast radius
Now I see what you meant lol when you said time it right, that's massive
yeah oc gives a bigger diameter for your blast and should bump it up a mil or 2
of you oc when mortar is still active it gives a few extra shots as well
Wow yeah ima have to get use to this, find good cover points to
And my rolls aren't even all the way up yet on my pieces
also, if you just overcharges, you can throu out a partial hive and take advantage of that having an oc diameter and stupis fast charges. like 2mil to 4mil per hive charge
youll find some areas you may not be able to reach with its range, but you can place it pretty far ahead of you as you get into cover and itll help hit those firther areas
Yo this crazy, appreciate you showing me this, when this thing hit max its gone curtains for these ads 😂
yeah, hollywood ge coming up in 5-7 weeks, this will make shit wild
🙂
i like using the build in groups. the btsu oc is team wide and itll kill the cooldowns of revive hives and stuff like that. ill sometimes save the oc till i see revives on cooldown so they dont have to wait the 180 seconds or w/e it happens to be
Yeah I can definitely see how this build will won't to get in group play, I might to, when I get more stable to get the subscription for online play
Ima get out here and try it out in the field abit, yo ty for helping me get this set up! Appreciate it, I'll let ya know the experience 💯 💪

Anytime my guy, tear some shit up
💥
How do I get the lady death???
Play in SMG targeted loot areas (or do countdown / summit and set your target loot to SMG) , It can also drop from world bosses in NYC
Thank you
should i go for strained or optimist
are you running any red cores
strained is much better
I'm only missing about 20-30 materials or so for iron horse raid, raids will reset today if not already. Can I run it twice 1 for last mats and 1 for the regulus parts or do I have to wait another week for it
You can run incursion for mats
For regulus?
Ironwork Base Materials is what I'm missing
Afaik they drop from incursion
For best rolls on weapons why is damage out of cover considered the best stat over stuff like critical hit damage?
Its a seperate modifier that is rare to get in other peices, only found on one gear piece. It gives more damage than CHD would in the same spot.
Most stats are additive except DTOC and DTA which are multiplicative, most people see more value on DTOC over DTA because it gives you overall damage bonus to targets with no armor such as robots, heavy and etc
That's not technically right boss, most stats are multiplicative to each other (crit and headshot being the only exception really) it's just that stats that you already have a lot of like crit or weapon damage are worth less than stats that are more uncommon like dttooc
All stats are multiplicitive. The 2 you mention are actually additive to themselves... amps are the only damage that is not additive
I keep getting info from A to B that somehow keeps being wrong
it's because people always call them additive stats without really understanding what that means
Thats what I always read before
Blabla DTOC and DTA multiplicative therefore better
So its not worth using DTOC + DTA
Example fox's and contractors?
That's fine. But if you look at the damage formula you'll understand. Each category multiplies with the other categories but you always have to add up from all sources first.
Amps on the other hand have their own multiplier that isnt additive to any other amp/ main category
I guess it doesn't really do any harm to think of them that way so there's no need to go too deep into it
Total Damage = Base weapon Damage * (1+Weapon Damage+Weapon Type Damage+Weapon Damage Talents) Is this it?
If your crit chance is good then it's worth. If they affect a skill you're using it's worth.
But it is additive to say, dta/dttooc on your weapon
Something like that. Maybe a maths guy can post the formula.
Nah it's more like
Total damage = base weapon damage * (1 + weapon damage) * (1 + CHD + hsd) * (1 + dta or dth) * (1 + dttooc) * (1 + amp)...
With more unique stuff like damage to robotics, damage to status targets, etc.
Whats DTH
Health
Oh yeah
is hunters fury the only other DPS option besides high end and strikers? for ARs
You can see how each unique buff multiplies with each other rather than them all adding in a line
Thought DTA and DTOC was additive one another
They are
Nah no unique stat is additive other than CHD to hsd
In their own category dttooc or dta is additive
Oh yeah so your gun dttooc is additive to your fox's dttooc if that's what you meant
Yeah
I mean thats obvious
Otherwise dta and dttooc are separate multipliers
Thought you meant DTOC + DTA
No, only category specific
I wonder how div would be if HS and CHD were multiplicative too
Uhh I guess weapon damage and like AR damage are actually additive too
I forgot to mention that
So dedicated weapon modifiers are additive
Wd and swd yeah
SMG, sniper etc
Yea weapon type (e.g. AR, SMG, etc.) damage is additive to weapon damage
Specific weapon damage
Heartbreaker trades max damage for some bonus armor, Negotiator's Dilemma is still very strong if you're good at prioritizing targets
Total weapon damage is a separate multiplier but some of the things marked twd are actually amps
So it's a bit hard to keep track of 💀
Does glass cannon increase WD or what was it again
That's where shit starts getting confusing 😆
That's an amp
Now it makes sense why the insane dmg boost
Yep
They used to be quite good at marking which stats were what up until season 3
Surprised they're even still going with seasons
Striker used to be marked as an amp a long time ago 👴
On div 2?
Yeah before the buff
Saving this, pretty handy
It's not comprehensive haha not even TWD is in there even though that's a big one because I forgor to type it
Just follow the general rule that everything adds to itself but multiplies against each other other than some very specific things
can you explain alittle mmore about negotiator dilemma?
Critical hits mark targets, and when you land a critical hit the critical hit damage is shared across up to three targets
So you mark your targets, and then focus on the toughest one or one that doesn't take cover, usually by the time you kill it the others are also dead from the shared damage
I run the Negotiator's backpack so 100% of the crit damage is shared - you can increase the maximum marked targets to five with the chest, but five targets at once rarely happens so it's not worth it
Does anyone know if it’s possible to make eclipse crit build? I’ve been thinking for a long time that with the backpack talent if I put burn on someone and kill them it will spread burn to everyone else within range and running crits on every piece with pyromaniac does it sound dumb or could it possibly work atleast ok?
I've tried it before it's very mediocre
The status duration is very short because you haven't built for it, the backpack amp is nice enough but it doesn't really compare to striker and the build lacks crit in general so it can barely hold up against even high end
it's much less painful to use Capacitor on a "regular" full status Eclipse build
I thought it would be fun to play with for a change at least but it was just generally very frustrating because the status durations were so short
I tried doing some nonsense with shocker punch with it once but yeah it's not very good
At this point I don’t think anyone should expect a build to be as good as striker and tbh your only giving yourself pain on trying to hope something is that’s the way i think
Ya mainly it isn't even fun it just feels frustrating chasing a 0.5s proc
And you don't have enough substat slots to build both status and crit
Only thing I can’t support is the people who treat striker like it’s the end all be all and there’s nothing else I can understand if something isn’t great like you said above^ but the main think I look for is can it do heroic content atleast not good but ok enough to enjoy the build
Yeah sounds rough
Looks like that pyromaniac is gonna stay on the dust shelf it could be worse though imagine if fire holster becomes meta again if they buff it 😂
You're not the first person to see that 30% amp and go "what if.." though :')
I know there's definitely some other folks out there that have grinded the pieces out and been disappointed too
Can recommend this one from iKia
The transition damage isn't quite right 🧐
A shot that overkills armour actually gets the dta modifier removed from the overkill damage but the dth modifier is not applied to it it's kind of a scam
Bruh Scorpio with dttoc is so busted now hitting for 2mil on pellet
with striker chest
so are there any other talents like trauma?
Omg i forgot i can finally reroll scorpio
Thanks
Guys, what do I do with an exotic that I won't use anymore? I can't take away attributes or anything like that, right?
Deconstruct
Disassemble it?
Yes
Ok!
I don't fuck with DTA/DTH in the calculation (running none currently), but I took iKia's DPS calculator that is built on the formula and it is close to perfect (it's off by 2 damage)
There’s only one gun it can consistently work with imo besides Scorpio and that’s iron lung
St Elmo’s is a poor choice for it because it’s down half the time
Dps eclipse 🤢
The cooldowns would probably be garbage for the fire chem launcher and sticky too so it’ll be tough regardless
You’d want foam chem and banshee pulse anything else doesn’t make sense due to cooldown
Shock trap is too inconsistent and fidgety to deploy, alternative is stinger hive
But red eclipse your main goal really is weakpoints or barrels or something
I’m at a point where I’m making build just to find uses for some guns I have over 25 builds from striker to a darn crit heal build so next up is just experimenting with guns picking up dust
This is a build I’m thinking of making https://mxswat.github.io/mx-division-builds/#/IwWgTCDMKqAsA2EAGFbUfegXHUFV8ZkCtNycBOcKGGuOMpi5bYCaQ57l7SADlpcWPMnwDsQuiJliwCarGABWGJWjBKjTapnZZB-aL0IjBlGeNA
I think it’s okay to use but it might only make sense solo/duo … when you have a bunch of people spreading them out you might as well put down your mouse
This seems like a pretty good idea on paper as long as you look at it from a creative way and not compare everything to striker like some people
The worst thing I’ve come across with matchmaking is people drag the enemies across the map 2 blocks down
I’d say if it’s even decent it paid off since it seems like a fun build
True
I’m not really into meta builds I just make what I think is fun. The reason for iron lung is it natively acquires special ammo that doesn’t need to come from hitting enemies / stacking or like ouroboros where you need to have enemies affecting you
And what’s even more stupid about ouroboros is it doesn’t pick up disrupt status effect from hunters and rogues
I’d assume the same goes for warhounds
Ouroboros talent basically non existent anyway
I’m somewhat the same way except I just make all kinds of builds period from meta to non meta to most creative as possible been playing since launch and we’ve had our fair share of broken metas from fire holster to true patriot to foundry bulwark spotter meta list goes on I’m the type of person to just want all the builds I can possibly make
Whether they are meta or not
lol that’s why my inventory is 149/150 across 3 characters 😂
You too? 😭
If only 200 inventory space 👁️
The ouro is a broken gun no doubt but it’s definitely not because of its talent it’s just the damage and rpm you take both of those down and people stop using the gun
Same with striker you nerf striker and people just go find another meta
That generally how division has been for years and years since release
My problem with ouroboros is people use it with strikers thinking it’s good damage but you are missing a talent. Dark winter at that point is better
It had really nice reload tho, with good mods
Huh?
Well yeah people float towards the most effective builds possible
yall hoarding too much
Perhaps
Missing a talent but you get a stupid amount of dps
Dark winter isn't even in the same league
Yeah it’s more so the dps and rpm the talent don’t matter when it comes to the oro
That gun and set are just that dumb to where it doesn’t matter
they made ouros base stats overtuned compared to the rest of the smgs so it having no talent doesn't matter
I mean I’m not arguing I just think having a talent that’s useful is better. St Elmo and ouro have created a weird tuning for builds I’ve seen where people use it to fine tune because of crit mods
But I prefer a talent
For example you put st Elmo attachments on some other exotics we are having a different discussion
People use gun talents as a way to get more damage anyway but ouro negates the need for one
I’m still on the wave of Vector sbr unwavering, 3 mag reloads in one use of the talent
My only hope is I hope they don’t keep going down this path of releasing guns with broken attachments damage or rpm to just throw on any build and they become broke
That does seem to be the the path, vindicator has a good talent but on a shit gun
Belongs on an M1A at the least
talent dies in 5 seconds
Unwavering huhhhh
Yeah you lost me at unwavering
Already broke it with vindicator 
Well that too
Absolutely shit gun
lol I don’t use it as a primary talent, I swap to it when my gun in hand is empty and have 3 magic reloads and consistent handling
The talent in theory isn't even bad the amp is just ass
Vindicator was doomed before it got released
Then swap back when it’s over
If you’re still on the fence over unwavering wait till polarity switch comes out or guardians
Followed by orbit pistol
Why guardians
Because mag gets reloaded and talent gets 100% upkeep
Cuelebre is the best shotgun in the game 😈
Reload speed has a cap doesn't it
Guardians doesn't reload ur mag that's golden bullet lol
Unwavering breaks the 1 sec natively
Guardians does reload your mag and buffs the fire rate if I recall
Wh-
Commando is the best MMR
If a weapon/talent needs a GE to be "good"/fun, that needs to be a disclaimer.
I had a ton of fun with my Iron Lung OD build, but it's very lacking if you don't have a good GE buff such as Golden Bullet
Merciless is the best exotic all you need is weapon handling 
It buffs ur fire rate
and reload speed I think
Ye
It doesn’t lol I’m giving them a time and place to use it so they can see what benefit it has to offer
You can use it regardless anywhere and still get the same effect
Only GB has mag refill iirc
I don’t get how with the talent description it’s so poor
put unwavering on a better gun then we're talking
Put it on what you want then
Unwavering just isn't very good tbh
If your time and place to see the beneift is a GE, my point still stands. I'm not recommending Iron Lung OD for general use, but GB and Guardian? Go ham
Preservation, strained, optimist, flatline, etcetera
Unwavering fans when they dontkill an enemy within 5 seconds🛌
GB with bullet King 
I’m confused as to what you’re on about with iron lung
chameleon on polarity switch
Rudy's point is it's subpar
But with GEs it's a ton of fun
With swap speed
I only suggested it for a build lol what
One build where it works, it has nothing to do with this convo
Well you can utilise unwavering to fasten your reload
average mg5 user
AVG sleipner user
If the time and place for a talent to shine is with GB/Guardian, then that has to be a disclaimer. That's all I said.
Just like I would never recommend the OD Iron Lung build if outside of those events.
Sleipnir at home
It works outside of the global event (unwavering) . The only benefit to certain global events is mag reload … that’s it
That goes for pretty much every gun
That's meh perfect frenzy > frenzy

fr fr ong?
Akt brain explosion moment
You're threading waters man, I keep replying to the message where you said "I'm giving them a time and place to use it so they can see what benefit it has to offer"
That time and place is a Global Event lmao
With that being said, why would it even shine with Golden Bullet - you already get weapon handling from the event itself lol
bighorn
In legendary too lol
Can probably use d50 and still one shot stuff solo legendsry
I can one shot legendary dua boss with reanimated in 3 people without Achilles
I think you’re not following the context of what I was saying. I suggested polarity switch because it’s the next event. Anyways you’re right, some guns only work good with global events, in the case of what I’m saying however, unwavering works, people just don’t want to trigger the talent (and that’s all I was talking about)
Sure it works but it's just impractical compared to a lot of other talents
You’re not going to get the same effect with fast hands because fast hands hits the reload cap. The best place to use unwavering is times where reloading is going to cost you, being swarmed, boss burns where you need to reduce their armor before they go immune
But yes you lose a damage talent, however you do gain more damage from reloading quicker (why weapon handling is important)
It's important to remember that you don't actually gain damage from weapon handling related skills like reload, you just gain overall faster usage.
but it rarely overtakes a straight-up damage Talent.
I just reload my gun since I don't like using guns with 5 second reloads
it's like strained vs fast hands on most SMGs'. The gun already snap reloads so it wouldn't be as useful, overall.
Honestly I’ve gotten spoiled to the point that fast hands feels slow to me on ARs … even on smgs I notice the reload difference, but my point is try it and see if you notice it and like it
The reason the vector sbr works is because it has the shortest mag of the 3 vectors and the highest burst damage (excluding ouro). You get 3 mags in 5 seconds
Other smgs don’t have the rpm for 3 mags but you get more damage out of the 2 mags such as mpx etc,
Using a certain spreadsheet as a reference point, the burst DPS doesn't seem that much higher than the next best, and you can justify a damage Talent on those so 
rework?
I never noticed the shotguns getting buffs, did I miss something?
Yeah fh stacks counts pellet instead of 1 shot basically 1 shot = 8 pellet before it was 1 stack even if all pellet crit now it accounts for all
Well that explains why I didn't notice.
So basically for 8 round mag shotgun like super 90 you have 8*8 = 64 pellets and each pellet has chance to crit with 60% CHC = 38.4 stacks
maffs
~154% reload speed
Takes away pain points of shotgun like super90 hell acs 12 fh is so amazing rn
That seems like a huge upgrade for shotgun builds but you lose out on pummel
But super 90 fast hands I can imagine it being super fast
Dropping Pummel is going to be a hard sell for a lot of people, it's a really good Talent.
Yeah but after they messed up pummel it is sed
Define "messed up"?
Well pummel procs on 3 kills but if you swap to a riot foam it resests the kill to 0 so have to get 3 kills again but I didn't swap to any other weapon
Before it was fine
That seems like a very small issue.
That sounds like a bug but I could be wrong
Honestly, who throws a nade when they're in the middle of a shotty rampage? The mania is half the fun!
I meant chen launcher 
yea that's definitely gonna get someone killed
I was a TechForcer back in the day for pd2, so the idea of "not shooting my shotgun" is basically sacrilegious.
Yeah but sometimes you need to use your skill
sounds like you need to use your shotgun more.
Rivens be like: messed up? You mean working as intended?
Have you used rock n roll shotgun after patch you need to reload +10 round each time you swap
pfft, who uses rock+roll
It did more damage overall then ouro
sawn-off all the way.

It is 'n' not '+'
sawn-off has higher burst than ouro, does it not?
Broomstick to clean dust off DC all the way 
Yeah it has
they nerfed rock and roll so they can give new @tawdry flare acs more attention
I agree with this sentiment.
Probably explains why the people who blatantly script always use it
Backup boomstick with close and personal can do a lot of damage
people who script also don't reload their guns so
so are there any other talents like trauma?
what does it do?
i say otherwise but thats my opinion
bleeds anyone you hit in a 15m radius
Trauma only good in descent
yeah trauma I've only found useful in descent and that's for the blind not the bleed
bleed is so ass
sadist talent
know of a more or less guaranteed way of getting it?
I try not to use Scorpio on my cc foam just because it ruins creeping death
is there a talent that gives posion?
its only obtainable through summit
you get a project after extracting with the parts and after you do the project you get ridgeways
dont have that problem with opportunistic 😉
Does vile work in pvp?
Would 4p strike 1p sokolov and 1p overlord work well with a ouro build?
As long as your crit is good without needing chc rolls.
I'm guessing foxs knee
I have 60crit chance
Might be better as ceska / foxes knee though
With your secondary ceska roll/watch/ceska brand bonus/oreo you should be around 57chc and can dump everything else into chd
60 using up valuable rolls/mods though, correct?
Yes i have crit mods on chest mask and bp
If you go cesk instead of soko you free up all that. This is assuming you have chc max on watch tho
Weapon damage has a low value if you're all red cores
So your recommending i get a cesk chest. Im getting 96k out of my ouro
If you plan on using foxes knee, absolutely
Sweet thx ill definitely start that later when im on thx for the info
You should be ble to hit 57 chc just with the brand/watch/oreo/1x secondary roll. Would free up mods for an additional 36%chd
Yw 🍻
Sweet ill send a pic of my build later on when iv done it. Thx for the info
Assuming your not only ever going to use the ouro, id recommend going 1p ceska and grupo.
And not using any exotic
Because iv got striker chest mask bp and gloves so change the holster and knees?
And ill only use ouro for this build
If your running the chest then an acs12 is very valuable. If your running something like obliterate instead then having something like an AR is very nice to give you an option at range when you need it.
If you really are only using ouro, then go 1p ceska and soklov
Iv got a perfect roll on a lefty as my secondary
so I just had a group with someone running a Strikers tank/Momento setup in their open world (random activity) w/ a sub gun. I asked why not HF and they said HF is less powerful. ??
given HF doesn't lose a ton of dmg without its backpack, that don't hold up.
¯_(ツ)_/¯
Bruh I just realised that I unintentionally made a heartbreaker tank build yesterday for fighting keener (2nd WONY Campaign char)
Strikers moment
It's so funny to me that for so long HF was where strikers currently is where every casual player thinks it's the only build worth running
Strikers is heavily overrated
eh
It exists but its not a JOAT
I had a feeling I was looking at an intertube video meme so yea.
I agree. It's obviously very good, one if the top builds, but still overrated by many
its more like striker works when its terribly made
Anything works if your bar is set low enough
Strikers is that build that "everyone" says is super strong and contantly hear about it from content creators on how strong it is, so they assume that it's the best thing to run, and that everything else sucks.
This server certainly hasn't helped with that situation.
¯_(ツ)_/¯
It's also really easy to build striker. So it definitely gets a lot of suggestions for new/returning players
Nego is still 😍 for me tho 💯
I flip between the two. hard choice.
Yeah HE is very flexible but a pain to farm it out. Nego requires more than one braincell to play properly. And no1 recommends running CC or Healer.
at least with ND you have to be aware of what you are shooting to maximize it vs just point and spray
I am seeing more EP cc builds in countdown now but they do not run hazpro. So many 'why are you still able to use your skills'
I only see them once in a blue moon
Lately I havent been using dps.
Been on a forced regulus build kick. I been getting a bit better. Even hitting some fairly long range shots.
HE?
oh that build
Yeah it's pretty decent.
Was on roosevelt 4man heroic earlier and had basilisk and one of the other named hammering on the shield ... held up fine never dropping below 75%
Im starting to use that similar build but its just full red maximizing reg damage
Above has 6red cores. Yellow picaros. Just missin vigilance to use memento
sounds about natural for tier 4 bulwark 
headhunter ftw
aim for the head more
and shuffle around when behind cover so you don't pop out of the same place
not using Cool Skills or Pistolero as one of said directives? If you're using Fog of War, pay attention to the ingame audio cues - you can hear running footsteps and more often than not shouting
yeah im trying to keep striker while maybe swapping a chest/backpack slot. I get the whole "just be better" but looking for a way to go braindead and run around mindlessly.
you could just stick some blue cores in it, maybe memento - for solo you'll still be doing enough damage to kill stuff fast
yeah we're running in a group so cant always gurantee a kill proc
ik memento is basically the default answer, but doesnt work with 4
Preservation on your weapon then with a couple of blue cores?
enemy scaling is pretty harsh on 4-player so you can't give up too much damage really
What are your 4 directives and which ones are you struggling with?
we have everything on besides pistolero
just running blues is OK too
pfe mods also are very low cost ways to add survivability to a build if you don't like blues
ill prob farm up some strikers and throw blue cores on them and give it a go
Memento works in groups or solo. I've used it a lot in group play. With strikers you shouldnt be struggling for damage/kills.
Pair it with a shield and you have an easy 2 shield tiers with memento buffing its shield strength further (skill efficiency is %in all ski buckets , including skill health )
I would also suggest dropping broken armor as the directive is broken and a lot of times you cant fix the broken parts, making your survival issue that much worse.
my answer was to put a blue core on an Striker piece, did it to knees, and get a Palisade piece rolled with chc/chd. I left the blue core on it for now. running Gunner gives 20% AOK. I have to run a chc mod to get enough chc to cap for Elmo's. No, its not meta/intertube/forum approved but it was enough with good game awareness.
I like the xtra buffer of just over 1mil armor bc potato aim but you may not need it.
I run obliterate on the chest but if you are running that many directives you might consider unbreakable.
as long as you don't play bull in a china shop its easy to not get overwhelmed by mobs.
the palisade piece used to be a backpac w/ bloodsucker but I found myself letting it give me false stupidity. a head piece was enough and gave me back the Striker pack.
kk ill give it a go. this is what i was currently running rn. obliterate on chest
the AR dmg from the chest is something more but not a whole lot lost. if you have a Ceska chest I would merge Ceska/obliterate and free up a slot.
Palisade rolls blue core so you don't need to try hard to get chc/chd on the secondaries. with the blue core on your knees it should be enough.
I put it on the head piece so I can swap to Coyotes as needed.
so shoot for a pali headpiece to swap between coyotes. sound good to me. i havent gotten all the exotics yet
Hey guys my settings keeps resetting is that happening to anyone else?
yea. its not a popular all red is dead setup but it helps.
but like localdeck said, get the sound queues in mind. I run w/ Fog of War to reinforce looking and watching. All the mobs wear flashlights on their chests so it helps.
this is mine.
ignore the expertise rolls on gear, just don't do it.
on PC? no. not currently.
looks good ill go for it. havent had good luck on ceska chest piece yet rip
countdown and vege on selected loot. eventually you get one.
I got one that rolled well except one stat. the other I had to bump a bit but the chest talent can be changed.
I usually aim for one with a changeable chest talent.
yeah same. its rough to get
Perfecto
ya. 5%?
peak trolling
Actually a good build
It's bugged for me but % regen is 3.5
watched a video of someone doing something similar in the DZ. Seemed to work if you got good aim.
Yup
should i move up to heroic countdown or should i stick with challenging till i get maxed attributes and more levels?
is the only thing that can wreck you a Elmo's shock build or is that negated so only pulse can wreck you?
if you are farming gear to get things challenge is the easiest and most on matchmake. heroic has the chance at higher rolls but not always.
If I run 3 shock mods I'm immune
Pulse or glass will still do dmg
your damage is not that super high but it doesn't exactly need to be.
still it is an interesting build. i go the parts but not setup like that.
You just need to out tank everyone else and wear them down
any weapons like the Paratrooper SVD and the Scalpel combined?
Correction. the talent is call Future Perfect for the non-perfect version. Apply to any SVD.
?
you asked for an SVD and Scalpel combined. Scalpel has the perfect talent called Future Perfection. the non-perfect talent is called Future Perfect and can be applied to any SVD.
I did edit after I put Dread Edict so sorry for the confusion
and uh, thats not what i asked for, i could care less about the talent that i had no idea that existed, since im only using it for the attack, not to mention im pretty sure im constantly in overcharge due to the tactiction skill tree
i just want a gun that has the speed of the svd, and the high damage of the scalpel
yea that would be nice. doesn't exist.
so how much damage does the dread edict do?
welp guess im dropping the scalpel completley and not using a sniper
Overcharge must be triggered by a talent
7 skill tiers≠overcharge
hm, well i have 8 chem thrower ammo for the healing one
and usually i only have 7
Probably have an ammo mod slotted in
i dont have that tho
i just have skill tier increase, and the plus one from tact
OC doesn't increase the amount of charges though so idk what it is if it's not a skill mod
repair chem starts with an extra charge compared to the offensive chem versions
huh, interes
took too many exotic components to get dttoc on my regulus
i havent rolled mine yet, waiting for that bug that deletes shit to be cleared up
but it only happens when u have full inventory
also didnt the fix it already?
yeah it was fixed in the feb 20th update
should i invest into entirely 1 area (dps or tech damage for instance) or is it good to do a hybrid
I would imagine in team play it's better to be specialized but for solo play it would be nice to go hybrid
you should get together a few builds after you hit 40. most will be focused in one area, hybrids are hit and miss.
DPS - striker or negotiators dilemma
skill -highend skilldamage pieces (3 empress, 1wyvern, 12 hanna u)
crowd control- eclipse protocol.
all these have corresponding builds listed in the spreadsheet pinned in this channel. you can find it here #td2-build-advice message
ok thx im still doing WONY im guessing DPS is best for leveling?
yeah, just keep equipping the best you find, none of that gear will be useful after 40
save crafting mats too besides attachments?
yeah, just let stuff build up and decon the gear youre swapping out
Wasup @hexed steppe mannn... 🙂
whats good
I found fire tonight lol
eclipse?
I set up a eclipse protocol build
nice
yeah its a great set. on higher level stuff its also useful as a crowd control build with foam, scorpio, emp/fire sticky
youre using the ep bag for fire though, right
The sheet says to use Everlast glaze primary, didn't have that so used Pyromaniac with Scorpio and Firestarter
yeah eg kinda mid on eclipse. it only boosts initial application from your skill, not the spread after death though
fire really benefits from capacitor and ep bag. setup like the first image and youll see like 500k fire chem ticks and 750k burn sticky ticks
Wow really ok, tommrow I'll change it, only thing though, I have shotgun but not like that in the pic
I have a couple leftys, and rock n roll, a super 90 marine
But everything is exact in that pic
The burn Pic I didn't have the cc pieces
just make sure capacitor is stacked before you fire the sticky or chem. they both snapshot your skill damage at the time of application.
i use the insync mop as a backup shotgun since it has armor on kill.
whatever weapons you use make sure they have damage to armor. fire will be boosted by dta
Oh I think I have mop to, and yeah I'm still trying to get an understanding of stacking, that's the image that floats underneath the ammo, I wait to it feels up?
itll be a little half circle right next to your sight. if it isnt stacked thats when you swap and use the insync weapon. itll be an instant 30% skill damage for 1 tapping an npc right before firing skill
Oh wow yeah I'll have to take that in the range forsure ty for letting me know 👍
But man I was just running around burning everything lol, that demo is fun to But tbh I like that fire more
I got bodied a couple times, cause I got in to close, it took on a control point on heroic and I was surprised I maintained it
wait till you goto summit with it and use a jammer pulse in a drone ambush.. you might possibly wet yourself 💦
what’s a good build to try and farming for a returning player?
Check build spreadsheet in pinned comment
ty
Looking for a tank build for a solo player that can work both as solo and group for PVE
a solo tank builds sounds really useless
It is
Juggernaut might be a more accurate moniker
blue striker is the only build that is somewhat effective fitting a "solo tank/juggernaut" description
Heartbreaker
are there any rifles/marksman rifles/etc that have good accuracy while moving? (secondary weapon for a HSD build)
UH
maybe the 1886?
Appreciate all the feedback
I have a Determined White Death build that's been decent getting 26 mil dmg at best, what can I change on it? I have a few M700's as well that I'm planning on using
Replace sawyers
Basically M700 carbon does more DMG than wd and has more QOL
With another hotshot piece
Sawyers are fine tbh
You lose some damage and you gotta sit for 10 secs it's not bad at all it's probably just more QOL with 4 hotshot
Is the SR-1 good as well? Got one with 97% HS, DTA and Determined already
I only see sawyer on iron horse really
I hear it is
Ooh I just found this one in my stash, just gonna swap the talent
So do I get another Hotshot piece or do I keep Sawyer's or replace with something else?
Ah, I still don't have the Nemesis yet, haven't done any project yet
That's on my to do list
Does OD grant any hp bullets for a bullet king
tested: gives 100 hp bullets
IIRC the "mag size" of the BK is 100 bullets, even though it is practically infinite.
Is that your channel?
Nope, just a youtuber I follow
No 10 minute click bait videos like the rest, just pure gameplay
The title is a little click-bait, but I haven't seen it so I won't judge.
Does Electrique + Ninja MEssenger Backpack Ouroboros beats Striker DPS wise ? Is the 30% SMG stonger then Striker Backpack and 15% ROF ?
If the question is "does Ninja beat..." then the answer is likely to be no.
If the question is "does Ninja beat Striker?" the answer is almost certainly no.
remember that "base weapon damage" (like on Sokolov/Badger/Airaldi, etc) are not actually the amount they state, and they only go off weapon damage before red cores are applied.
Is weapon damage additve and the other multiplicative?
The thing is 30% smg DMG is basically equivalent to two red cores for smg while striker stacks are multiplicative