#td2-pvp-discussions
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people cant complain that feedback isnt being listed i guess
now excuse me while i complain about feedback
this channel will just become complain channel but
im all for it
should allow files/videos whatever
well it's gonna be at least PVP centered so people will be in a common ground about things
instead of the mix and match whatever
files and videos feel like would be abused for reports and naming & shaming
yea but most of PVP is going to be videos
well will leave for people who are smarter thna me and actually play PVP to use it
pvp is hard
pvp
pvp
pvp
summary of pvp: mortar broken, determined broken, regulus broken, lots os toxicity, lots of fun when playing in a team, lots of cheaters, everyone and their mother sweats in alpha stairs
Pvp channel
Determined is fucking wonderful for big shield idiots
I shoot your foot and you die
Ah does determined not automatically headshot if you shoot their shield like on npcs
Kinda hype they made it! Now to wait for all the people who complained about it missing to actually notice the channel is here
its finnicky
it works like 75% of the time
shooting foot or arm is more reliable
atleast for me
always works for me
need regulus so i can one shot people in dz
You can use nem
my fps is so bad i cant hit shit with marksman rifles
I wouldn't expect to hit anything with reg either at that rate
reg doesn't really oneshot except for a pgc build with dodge city holster
woah pvp chat
Wtb: A Exotic Item wich enables with a Talent the legacy third talents for exotic weapons in PvP š
reg is even harder to hit shots
very nice, thanks @amber ice for agreeing to put this forward as a discussion šÆ 
sorry for the tag š
Hey it's all good, I'm glad it finally went through.
Determined should work on pvp just as when it was first nerfed. Its awful and unskilled to play with such puss talent that require 0 skill and get chain kills just like that..
But i guess for people who can't hold a mouse in the hand it's not a problem...
It certainly needs some balance
I saw cavalier mentioned here, anyone have a build for it?
tardi, 4 cava with backpack, last doesnt matter
can swap in everyday where you see fit
if your using survivalist ofc
which i would recommend
I dont know if survivalist carries the instant use medkit but
have something with sledge
What's the rolls for attributes?
haz
if your not using everyday youll only be at 90% haz pro so used status related mods that you need given the situation
Got it thanks
Just got my 4 piece system corruption. Not sure if running headshot dmg with eagle bearer is a good build for pvp. Or should i just run normal crit build. Any opinions ?
Sysco isn't a great set
they buffed it so it is worth trying it
hi chat
Run it all headshot with big horn and adrush
Spam those instant kits
anyone know why i cant see vc
No vc on this server
ah ok ok
Apparently the insta-kits are getting nerfed on Sys Cor
Yeah, if they're going to remove that they need to bump up the amount it heals to like 25% and the Armor on Kill to 20%
Remove the insta-kit entirely, because there's no reason to have it if it procs a cooldown on the armor kits. Go back to instant proc for Hackstep
Determined needs to be reworked in PvP. It's complete crap to have an endless 1-shot build. Proc should go away if it isn't reprocced by another headshot, or the shot is missed.
they nerf syst into the ground before nerfing determined
very cool
just ran into nothingbutskilz in the dz and his team and another are on a manhunt teaming up killing us at the door wayš
is shd level XP you get in conflict based on score and if so, whats the best way to get high score (other than just getting a lot of kills) ?
any 4 mans running pvp with heals let me know im logged on
You kinda answered to your question⦠mostly you get the highest amount of points(doesnt mean you get also highest kills in team) with skill builds.
And yes, you perform better, your reward is better.
mmh I kinda figured that; I had a round where I got 5.3m XP and I haven't been able to recreate that, that's why Im wondering if there's more too it
use bighorn, it kils faster
yeah determined might just be one of the only broken 'cheeses' left in PvP, corner glitch fixed, pve fire damage fixed (99%) i suppose aim assist on MnK is also still in the game...
if they remove the insta kit from system, then the set goes back to being completely useless as it always was, some people are even campaigning to have access to the insta kit during system cooldown but i dont think thats a good idea, they should just run the chestpiece to reduce the cooldowns, regardless even as it is a regen build with efficient is simply stronger than system for a standard headshot bighorn build
If system came with some native hazard protection then it would be decent, but thats the pitfall, if u go with hazard u do no damage, if u go damage then u get foamed and die. or even shocked with the melee and are set to die in seconds
I think they could tie instant med kit into syst somehow. Maybe having the instant med kit cleanse status and give like 15% bonus armour
Something like that
I really don't see the point to even think trying to pvp in the game if you don't have big level ... you got smashed by everybody... you deal 200k when the guy do triple that... really don't see the point
Fix the big shield left hand peek glitch allowing you to shoot through the wall fully behind cover. Far worse than the half shield scope glitch you just fixed. The easy fix is just to disable bulwark shield deployment while using cover- force players to leave cover to deploy big shield.
Lol
You can play around watch level
Yea itās certainly harder but itās still worth trying
No oneās doing triple your dmg even with a 85% rolled build
Yea ttk is gonna be 3-4 bullets higher but
When I was at 300 shd I could still get up to 30+ rank manhunts with a team of the same shd level
its not the shd levels its the expertise 25 guys running around
expertise is not calculated in pvp any more, just raw stats from items, nothing except items/skill matters now
i thought it was just conflict
what? I thought that was conflict only?
oh i did mean conflict
or did that change
my bad, thought you were talking about conflict
Conflict is the only thing Expertise is not calculated for
yeah and it's great now! and rewards are tremendous, worth to play conflict
Conflict is ok. I still like the openness of the DZ and the ability to have multiple teams fighting
Div 1 was better, where you could have 24 players
DZ in div1 was amazing, the large area and everything, dz in div2 is like 3 kid's playgrounds sized š
Conflict might be the worst game mode Iāve ever played lmao
Whats worse is that they give so much xp per match that I keep playing it
same, its so bad with skill builds and win traders, but I keep going back for the 3-5m XP per round
so can someone explain whats going on with system co in the next upd? and is running efficent and system co not worth building?
guess there was a glitch where it was unlimited with efficent so now its just best to use any other talent?
Efficent already has infinite kits and syst cor kit. Not really a point in running eff over syst chest. Syst wonāt be able to combo the kits, so you canāt use insta kit then syst kit right after
Syst isnāt worth grinding for
On tuessday itās gonna go back to being shit
Not just with efficient
Insta kit was infinite period
Efficient + firewall is doubling Insta kit armour
So instead of 25 your getting 50
Go watch cryptonomousās YouTube video on it. Itās his latest one
Heās better at explaining it and shows it in use
Whatās the secret to winning in conflict?
Our team is decent snd we get smoked to kids running ninja bag and Oro
Kill the other people
Riveting
Kill the players and then make sure they don't leave their spawn area. Most of the time your team will win with the mercy rule thing.
Not my team š
Weāre getting crushed by Ninjabags
And our builds are solid
Iāll be honest I think thereās a lot of cheating going on.
There is no cheating going on
Doubt anyone is using chronus on div2
And if they are itās a small population
Thatās a naive comment in my opinion
Tell me how you cheat on console without chronus 
Thereās other things aside from that
Such as?
What builds are your team using
I highly doubt everyone your playing against is a cheater
Itās not even that bad on pc where cheating is stupid easy
Dude Kronus isnāt the only thing out there lol
And how do I know I donāt cheat
cheaters is mainly in DZ. although. is rare now than before ngl
so you know that theres more ways to cheat but you dont know any of the ways lol
on console, you guys always experience more cheaters. they always use xim/chronus xD. on PC is cheaters being bylant
how do you know theres more ways?
Itās logical to me, and if you think thatās the only way of cheating thatās absurd
Itās common sense
how is it logical?
console OS cant directly inject software
so injection cheating is gone
(99% of cheats)
Iām talking about hardware my guy
kronus lmao
and xim
xim isnt technically cheating but yea xim exists
xim is possible to beat tho, its not a you instant lose scenario
im sure you play against cheaters but your claiming that the only reason your losing in conflict is cuz theres alot of cheaters
which is simply just inaccurate
for console, div players wanna use a MnK but chooses not to buy a PC
thats the main difference
xim players are broke fucks who suck at the game lol
actual cheating. its not really a thing in Div2, unless they are being bylant asf
thing is, with cronus zen's, aim assist can also be abused on top of mnk with the use of scripts i believe
im unfamiliar if TD 1 and 2 have had aim assist on PC
tru tru. MnK and AA is op asf
chronus can do alot of things. but majority of the player base isnt using it
but in that case, the same thing can easily be achieved with reWASD
Agreed
@mighty rapids what builds are you using and what does your teams composition look like
Abused rather
Iām a Sniper, my buddy is running smg builds
so 1 sniper 3 SMG?
I'm late but cronus recently got banned by PS
sniper builds is still nasty, people get accused for cheating by one tapping them
get a healer, try out some tank builds. snipers are still strong keep a sniper in the back.
1 sniper. 1 tank/healer. 2 DPS
only for PS5
also how are you guys playing together?
Wdym
are you playing off eachother or just running around shooting
Ah well good thing I got rid of my jet engine lol
We try and stay together
builds are only 40% of it. you need to play together and use builds that compliment eachother
3 people running SMG striker is gonna be hard
Oh trust me youāre preaching to the choir
cheaters is still using PS4 kek. the jet engine
3 DPS 1 sniper is never going to beat a competent team of 4 with a healer
sadly PS4 and PS5 is cross gen. so PS5 users still have to deal with them
Yep
Yeah, but hereās the thing all these people we fight are using ninja bag with striker or umbra with AR and a stinger hive
Sorry to butt in to the conversation but are there different build metas for DZ and Conflict or are they pretty much the same?
basically
Until they eventually camp our spawn and weāre done..
pretty much the same. id say mortar builds are a little bit stronger in conflict but overall the same
Thank you. I already had a DZ build that I run and I wanted to know if I should build something else for conflict.
you need a healer or someone to front the dmg
Pretty much
if your running the right builds and still losing every game, it becomes a skill issue
What's the build for pvp healer?
FI
Same as the usual FI build?
add 2 blue and use kard if you prefer
Got it thanks again
Yea makes sense
Ok thanks. Just trying to run something other than dps sometimes
love healers
i have repair skills everywhere, and the rest attributes is skill haste, BTSU gloves and skill tiers also help with healer hive skill haste as well
Yea I have a regular healer build set up already, so farming for 2 pieces to roll blue won't be a problem
If I wanted to run an lmg would chc be better over rof for 3rd attribute?
depends on the build but if you use it as a backup weapon for ouro chc is much better
Im trying to use it as my main
if you get to 60% or 50% when using coyotes easily then use rof
If your not using iron lung why use a LMG at all in PVP
wait iron top lmg in pvp?
I see
granted I wanted to have nemmy for long range fights but I am a complete noob when it comes to pvp
I would just stick to an AR then. no alot of reason in using an LMG tbh
could always swap between nemmy and iron lung
sort your inventory and just hotswap when need be
Oh right hows f2k/Shield doing in the pvp space
f2k idk, big shield or small?
shield splitter
its likely "best in slot" for a high end AR
optimist is the best talent and f2k rn is considered the best AR DPS wise?
cant see any reason why its not BIS
I mean, I can't speak to PvP, but the lack of a mod slot really bothers me about that gun.
It also looks super ugly and vaguely like a super-soaker, but one of those ones you get from the junky store.
imo if your not using EB your missing out but thats just me
Don't worry Odder, your EB favourtism is well noted.
There's actually a note about it on your file.
now we see if people think I'm serious about having files on people or not.
even personal bias aside EB is insanely strong on an AR build now
thats all thats noted on my file? 
itll be big horn favourtism soon
EB still strong in conflict but
nemmy is also 1 tap body shot machine
Well that and the other thing. You know what I mean.
rpk is better than every AR
what build are you using with EB ?
Srtiker mainly
striker in conflict ?
Strike UB or Obli?
mhm
yes
Huh
i use both
i also have a high end build, its the typical set up with coyote 5 blue
striker bag
4 striker with bag. coyote/picarios, ceska chest
I am lucky enough to have 2 god rolled ceska chests lol
I miss my gr walker chest
confused why wouldnt i use it in conflict?
stacks carry from death so it makes quite easy to stack
striker is great everywhere xD
Annoying how theyāre needing system cor
Nerfing
I was just one piece from the build
pointless nerf. same with efficient
facts
You think so?
efficient rn is the most fun ive had with PVP in a while
What weāre they doing to it?
you need 2 EB mags to get the stacks to max, at that point you are 3 times dead against good players
It seemed fun asf against the current regen mega
with efficient you get 50% armour from insta kit. after tomorrow its gonna be only 25%
Rip
its still okay just not nearly as good
ive been using it for a while
i face trade at 70~ stacks
still higher DPS then anything else
But regen builds are still there. Yikes
you gotta learn how to play it. having a tank also helps
or a healer
you can use the reg high end builds but i prefer striker
mmh, I just haven't had much success running 4p striker, might need to give it another try
in conflict watch shd isnt applied correct? so do you need to preemptively put more chc mods to compensate beforehand?
when i look at my build stats in conflict they remain the same as they were
how are you supposed to counter mortar turret in conflict ?
Move out of the way.
Demolitionist will give you one explosion ignore every 60 seconds. Other than that, you could run a little explosive resistance but the easier answer is just pull back or move away from its range. There are enough corners and walls to move to where it can't be affective. If they're spawn camping you with it, well, the game is already about over and that's probably that.
yeah, just ran into a clan multiple rounds in a row that just stomped us in the first fight, then spawn camp us to the point where we couldnt leave spawn 𤷠guess that happens when things arent balanced for PvP
either swap checkpoints or all run out at the same exact time and stagger them as soon as u can
That's why conflict is terrible, you can get caught with your pants down and you have little to no chance at a recovery, the mercy rule makes no sense and when you gain momentum back it doesn't cancel.
If someone camps you at the door in the DZ you have options. Many options.
yeah, but DZ has actual stakes if you want loot.
In conflict I can win at least some fights, in the DZ I loose every time. (skill issue)
Conflict gives up to 6m SHD XP per round and you can get stuff like SC from caches
hey, i know you
finally found your twitch name aswell haha
System Corruption nerfed for no reason at all, now its a completely dead gear set, meanwhile Determined cancer is left in the game...
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best case scenario i was thinking maybe the instant medkit cooldown would be applied for both, but instant medkit consumes system cooldown, that just makes 0 sense whatsoever, this entire set needs to be reworked to take into consideration the instant kit, the way it was working pre-patch was still underwhelming.... they havent a clue what they're doing... sad
It can be terrible. I've been on both sides of matches and been in plenty of good ones. I kept thinking the devs would create some kind of safe zone for Conflict but it just never happened.
the way it was before was much better than after the nerf
Where the Devs messed up with the casual playerbase was in not offering a good solo mode, they said at the beginning that dark zone matchmaking was going to prioritise solos and duos then trios with full squads or something along those lines. That never happened and for patches the lengths you would have to go through just to find a PvP session it's no wonder people left in droves.
Look at The Finals, fantastic game but hasn't got a proper solo option, now dying. Some people don't want to organise a do with friends and just wanna hop in a session quickly and shoot some shit, conflict never offered that solution as you either fight dregs or fully stacked teams with unbeatable setups, there's no middle experience.
@wet badger ITs been my opinion long time that group play in Conflict should be disabled so there is only random team matchups to make it "fairly" balanced.
I'm not sure that's a good idea, surely it would be better to force 4 man teams to fight only 4 man teams with an opt in notification invite for others who have been matchmaking for too long.
I have a feeling that conflict just isnt populated enough to have party size based match making
What do you get from Conflict Level milestones ?
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do you know what cosmetics ? Do I need to claim them somewhere ?
Im level 50 and I dont think I got anything so far
Rogue shoes, pants, scarf, bandana, glasses, shirt, a gear dye, a weapon dye and trophy
And a patch I think? I can't remember
thanks āØ
Is there some sort of bugged lmg build in conflict right now? I had a guy from EBK clan go 28-0 against us in domination and nobody could figure out what he was actually using or doing.
when I was able to inspect for a half second the only thing I saw was all high end armor pieces and then two of the smgs āThe Apartmentā. Not sure how that was the case as he was definitely firing an lmg and took an extremely long time to reload. Knowing how buggy this game is though Iām not surprised. The thing I donāt get is how he would kill everybody in two to three bullets with this spam fire. Iām running 1.7 armor, teammates are running 2.1, 1.7, and 1.9 and we all got killed in 200ms or less. It was insane.
Using iron lung but maybe lag switching?
xing lao caught up to you. or just bad server/his shit internet
That
His name was Hispanic Rambo and it definitely looked like an Iron Lung. But the LMG had the same perk as the apartment where it would fire super fast then slowly. Heād killed us in just a couple bullets from the slow rate of fire one.
Servers have been kind of shit too on PS
It was a three stack of them. Rambo was the best at it, but his two buddies were struggling to imitate his damage output since they all had similar gear and ran lmgs with that measured effect. Not sure what xinglao means lol.
Man it was wild that he was so consistent with it. Such a terrible match. He only pulled it out when his team was getting worked and then single-handedly destroyed us.
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it gives the mods something to be annoyed about
Apparently
fenris with spotter or perfect spotter?
idk why even ping everyone in the server to say what you did lol
Because people are already starting to come in here with hackusations and calling cheats. I think it was one of the reasons they didn't start this channel to begin with.
I think a lot of us would like to have a PvP discussion channel for discussion and feedback, not for trash talking and hackusations.
Mostly fenris better
That is disable in pvp
thats what i was thinking. i see people using optimist or in sync on older clips with crit vigi spotter, would that be better than flatline?
seems to make more sense just incase u run into someone with pulse res
In sync is no longer a pvp thing...and it not working with the shield if you are not updated
got it. thx. trying to incorporate more pc used builds onto console
not many ppl sit back on console and beam or use regulus. strafing with 6 blues unbreakable is kinda meta
Wanna know the meta? Just use hacks. They don't ban for those
true, cant even report most of the time because the UI is so fu**ing buggy
It's commical how many people are blatantly cheating yet are still able to play the game.
glad they had enough resources to reduce rewards and disable loadout switching which introduced 10 more new bugs, but stopping cheater, wintrader, etc cant be done š¤·
whats the ideal way to counter tier 6 stinger/hardwire in conflict?
100% hazard prot, 6 armor cores, if you kill the person with the skill build the hive disappears
sadly nothing is balanced for conflict, skills, 1 shot builds, running in a circle
alt + f4
love that
Refuse to nerf skills in conflict, refuse to nerf nemisis, but don't like one shot to the toe sniper builds. I love and hate this game.
conflict is so good until those builds come out
its fun when you have a team, solo its pain
for some reason 90% of the matches are skirmish
they def should have solo queue mixed with solo queuers and so on and so forth
oh its 100% on console
not enough players for that
team elimination gives 4ish times more XP than skirmish, idk why people still vote for that
got up to 6mil XP from a single match
haz from chem should be constant and take 5 seconds to wear off same with seeker
I would explain it to you step by step
First, people who giving most pressure to enemy, since they mostly stand behind their team, they can put more to damage, for example vigilance and red core, and less survivability
Then, flatline better than optimist because it amplifier damage, but optimist don't
okay makes sense. problem is in conflict many people run 3 piece yahll so instant pulse resistance. i usually end up switching to just a 3/3 or striker if going dps
true that would split the player pool up so much
already see the same players every day, kinda fun learning all the different playstyles from different clans / players
Don't worry about that
You deal less damage to them, but meanwhile, they also deal less damage to your teammates, since they put some brand and mod to pulse resistant but not damage
If your position good and build right, since you have vigilance and high red, you are still high threat, just not that deadly
Let your teammates to deal that people who you cant deal with it, unless your teammates using hb or they trash
if you play solo very likely for your teammates to be trash
(unless Im on your team ofc)
Come asia server
nope europe server + NA server when playing at 4am or with clan mates
understood. thanks for the advice
No offense but in my opinion
You can learn more in as
A lot eu and na player are not strong, since tons of bullshit build on YouTube, and people don't study pvp
I really don't understand people go dz for fun but always die, where fun Come from
problem is Im not good at pvp, Im using my s**t build and Im trying to get better by just playing a lot (too much)

theres no way bro said NA and EU players dont study PVP and youtube bs builds arent a thing in asia
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it just easier when they see it especially when they're new to pvp. ĀÆ_(ć)_/ĀÆ
Hi anyone got any recommendations for fun PVE builds?
Goes to the PVP channel
Asks for PVE builds
I'm just happy people are using this one. It tooks a bit of work to get this here.
but yeah, PvE goes to #td2-build-advice
Ok
Honestly, itās good for a suggestion, or have an idea for the build. Iām not saying to rely on it. Itās also great for newcomers as well.
Only thing people have to worry about is RNG.
I really hope at some point one-shot builds are fixed
dodge city + reg glass cannon is funny
love that build. its a shame i dont know many people to get a group going to actually use it in server fights
been reaching out trying to get some squads together
Make sure you're LFG'ing for them down in #lfg-pc, maybe try the community server too. Oh and make sure you focus around the american times if you can, they're the bulk of the player-base for times.
Dodge is literally just 10% more damage
ik, but free hsd on bodyshot everytime you have stacks
š
died to it yet?
Uh this pvp chat
Name checks out
š®
hehe
been using it on console. catches every strafe/high armor reliant off guard
ppl on console use crit builds with liberty instead of regulus
strafe and high armour reliant is a funny statement
"people who rely on playing the game properly"
š¤Ø
no one on console uses headshot builds because they cant aim
so they move to compensate
all u see is 2m armor crit builds
lol yeah those crit builds are much better than regulus
hence why you almost never see them on console and only on pc
yea, its a good build. lots of survivability. thats kinda the point of builds
til u get 1-2 tapped by regulus
regulus is the only case where crit is not better
no shit
this is just stupid
this is also just stupid
you not getting my point is stupid
as if i dont do the same shit
discord yappers and their inability to get a point
if you can use a regulus, that shit gets rendered useless
BUT nobody on console can
or hardly anyone can
that wasnt my problem you can shit on consoles all you want
your problem is that you have a problem
"no one on console uses headshot builds because they cant aim
so they move to compensate"
" every strafe/high armor reliant off"
these 2 dumb statments is what im talking about
no interest
skill issue muddy
id rather be "strafe and high armour" reliant
that was intentionally meant to be ironic u clown
thats the entire game is high armor and cut strafe... l0l
then why are you shitting on consoles for doing it
pc mf's hate any console player in existance for any reason
ur crying
i main console i can do so
if u can use a regulus on console, every single player gets steamrolled

headas
go back to console š take your regulus 1 shot glass cannon reliant build with you dog
cry is free victim
keep getting farmed @ door by regulus and hopping on discord to vent about it
keep shitting on your own kind š unironically calling yourself shit
my fault i forgot we were yapping
ill let you know when i hit rock bottom and buy a console
only 1 yapping is u about the regulus
and how u cant compete w it
"MY STRAFE AND MY 2M ARMOR" :(:(:(:(
thats why you mad about high armour builds?
cuz no one can compete?

bro got his ass folded by a striker and now lives on with the regulus love
Is there anyone on Playstation will to help me make a build with what I have I'm new to the dz community but played a little in division 1
what are u even saying? sounds like uve been having a terrible time
sound mad demoralized ngl
"i've only been packed up by a regulus 45x so far"
now idling division 2 discord venting. i recommend therapy
regulus headshot users would like to disagree
my therapist told me the discord E opps cant hurt me
your nothing buddy
what about my nothing?
how's my nothing buddy doing?
let's stop clogging up the chat and let civil conversations take place. kinda awkward at this point
it's odder, they're only sane about 20% of the time, but they do know their stuff when it comes to PvP.
that's usually the case, just got caught up in a meaningless back and forth. would rather ppl get some information out of here
Considering how much effort it took to get this channel in the first place, I do agree.
Exactly
so was i but like
its pvp dicussion half of PVP is just shit posting and shit talking might aswell keep on brand atleast once or twice in its life time
kinda not my place to do so in here
dont wanna turn people away from opening up this channel
Honestly yeah, there's a time and place and constantly doing it is just going to result in an official warning.
We are normally 100% fine with it, but if it's all you do it is breaking the rules.
I still do hate regulus left hand peaking
regulus glass is annoying but left handing peaking is just stupid
man so many reputable players/yters hop in here and share info. cant disrespect that by acting a fool
i feel it
i like using regulus on console because 99% of people just dont use it. it's just not in your best interest to do
max turn speed is capped, and movement is king so ur really at a disadvantage trying to use it
turn speed is capped?
yeah like analogue sensitivity is capped beause controller
that is rrough
so u can only move it so fast, not like pc mnk where u can literally snap a 360 in a flick
yeah thats what i was getting at by jokingly saying "strafe reliants" lol
because most average players on console cant even track a person strafing
most of your best players on console are running 1.7-2m unbreakable, but if you have really good aim in a server fight. you can shred them with 3/3 vigi spotter
I havent played console div2 but every time i see clips or streams of people playing div2 its people shooting eachothers dicks with a famas
lmfao yeah just cut strafe cut strafe pop shot
not a single headshot occurs lol
they dont know what to do when that vigi spotter l86 or rpk starts chopping in a server fight
been loving it. havent heard whether damage to armor or crit chance is better in pvp
currently running chc on mine
I believe crit chance is better
I think its between ROF and CHC
DTA being only 6% kinda kills it
yeah cause where im at right now is 57.5% chc with mine
but thats using a coyotes so i could probably squeeze damage to armor in
i saw bscyi using DTA on his
if your already at pretty high CHC or using coyote for mid buff id just go ROF
tbh DTA is probably exactly the same DPS wise
could go either way
makes sense. when i was watching dod's video breaking down lmgs, chc won every single time in dps
wasnt sure if that was the same for pvp or not though
CHC would only matter if you were low on it. assuming Contractors, foxes. you got 6x4 + 10 from watch + 15 from gun. thats 49 already
if your sitting at mid buff DTA or ROF is probably a betterr choice
if your not sitting at mid buff CHC will win
if your using spotter CHC would be better
since youll only have 10 from gun
makes sense then. was afk but have you seen the number comparing rpk to l86?
I havent seen anything on RPK
rpk has +50 rpm and i think 15 more rounds in the mag compared to the l86
where the l86 has more damage
kind of at a crossroads as to which would be more ideal
that's bug abusing
l86 is getting less accurate when moving much faster
so does everyone run the same build in pvp. Went in full blue thinking I would at least survive and still felt like paper. So what are the builds these days.
depends on your play style
and if you want to do conflict or DZ
I love to snipe but I just did 5 match and everyone run oubouros. Yea I can snipe one tap someone but nobody rush and secure the kills. So im dead if they get close to me. Nobody bait my shot either so that does not help.
So you run 6blue core and oubouros and whoever has better aim win. THat basically how match went down
if you have a one shot build you can use seeker mine to finish people off
Hmm I see. But yea if they get close to me im dead. And angle feel weird. I wanted to try back but yea... Last time I did pvp was early release when clutch was op.
if you want to use Ouro you could go with striker unbreakable Chest and coyotes mask, go for 4/5 blue cores
end of the day of the day PVP is a lot more skill dependent than it seems at first
It's not that I want to use necessarly, it's just that I found boring that everyone run the same thing.
a one-shot build is always going to be squishy, you canāt carry your team if you canāt tank. Either play with a team or find a build that works for you solo
Thank for the advice. Its getting late I gotta go sleep a bit.
Really? Interesting. Where does it say that?
So many cheaters in pvp its crazy
on ps5?
Check normalization when spec page
Whatās a good skirmish setup to run for damage ?
If you looking for damage only, go 6 red glass cannon
thoughts on hunters fury + Ouro in conflict
High end better than hunter little bit if you can't get a kill
Hlo chat
that is not at all good advice haha
At face value he asked for dmg all red glass is best for dmg
But I donāt think thatās what bro meant
what would be the best chest piece to get unbreakable or oblit in? ceska? or should i try to get a sokolov and fenris double crit?
wat
unbreakable or oblit can go in so many builds
its entirely build dependant
exactly, i want to know whats the best bet to get those stats when it comes to gear sets
if that makes sense
like a ceska double crit ub or obli
or just go for a weapon type like fenris or soko
Back to the game after a long break.
Looking for some up to date Builds for the DZ.
what guns you looking to use
Ouroboros, Eagle Bearer depense wich one is stronger at the moment?
Is the Achilles pulse any good to mark a single player in conflict? Because normal pulse has a long cooldown in conflict, and only the drone owner can see the red lines of the sharpshooter drone.
If you are confident to get kill "and" you have to against lot enemy, then eb, otherwise ouroboros are better on average
No, Achilles also having long cooldown, if you have 0 tier and no skill haste it have around 40s cooldown
But some build are actually designed for conflict to keep pulsing enemy
Is Ubi actually doing something against cheaters in PvP (conflict) ? Is reporting people worth it ?
No. Cheaters gonna cheat, and thats ok
what specialisations do u guys run in pvp
firewall -> close mid range dps / fire skill build / pistol
survivalist -> supporter
demo -> mortar build
tech -> mid long range dps / pistol
sniper -> almost useless
gunner -> completely useless
For pvp would you rather have dta on lmgs or chc?
For pvp
Don't use lmg > dta
Is there a reason as to why is that?
Because AR or smg are better
What if iron lung?
Iron lung is usable if the fire are necessary for you
If you looking for damage, AR and smg still better
So even weapons like l86 or rpk are weaker post buff?
Weak compare with popular ar/smg
umm no, rpk and l86 outdamage most ARs by now
only AR that has more dps iirc is the bighorn but that one lacks in the chc department
if you are using an rpk as a backup for ouro use chc as third attribute
Nah i'd main it
Do you know we talking about pvp
Well if you know we are talking abouts pvp, would you like to include pvp modifier before you show me your math
Let's get back to topic
L86 rpk get huge buff in tu20, but after modifier, they still less damage that popular gun, like f2000, ouro
They are usable but not strong as popular ar and smg
And causing by gear and talent changes, weapon with high rpm are even better
crazy how good intimidate is right now
6 blue intimidate can compete with a 4 red 2 blue including picaros, but only when vigilance is on cooldown
made a pretty good regulus build with it yday
was wondering though 1.2m with unbreakable, or 1.9-2m with adrenaline rush and intimidate? suppose the numbers would roughly be the same as total armor after unbreakable, but when you take into account instamed %s 1.9-2m all the way. only downside being you need intimidate active to reach that 1m headshot threshold
If I'm doing PVP on a hardcore Agent, are all the other players Hardcore too? Is Hardcore likeā a completely different server for everything?
i do indeed know
You know and you still telling me"rpk l86 outdamage"
Wdym
lmgs can have dta and dtooc or chc and dtooc while ARs have dth as a secondary attribute and l86 has 728k base dps while f2000 has one modslot less and 678k base dps
PVP MODIFIERRRRRRRRR
Idk if he knows how to turn on that option
mind explaining how pvp modifier makes lmgs less dps than ars?
or what exactly the numbers are for pvp modifier that base dmg is irrelevant
lmgs have a 33% dmg modifier abd ARs have a 40% one
i can calculate later today as i am at work right now
dang thats cool to know had no idea
Rifle is 26.6%
MMR is 26.6%
Shotgun is 23.3%
Pistol is 33.3%
SMG is 33.3%
if you main it dta is a touch better than rof if using contractors and if you are using a gearset then chc is best
If an MMR scales to 26.6%, a 26M HH LZ hit would translate to a 7M HH DZ hit, which isn't enough to take out elites (not that I know how the math works nor do I want to discuss it, was only using it to say to the guy that there's PvP stats)
The pvp modifier only applies to players, it doesn't effect everything as soon as you enter the dz
I dunno, I had a build that could easily handle heroic LZ (mind you this was pre-resolve, I was sub 400 SHD or something) with one shotting HH Determind that never really scaled well in DZ Heroic Landmark, partly due to the buffs running out much quicker than in the LZ
Headhunter is only 5 secs in pvp
And i believe the max extra damage is somewhere around 125%
HH also doesnt work like that in the DZ btw
yes - HC can't access conflict of course, but you get a HC-exclusive DZ (which is usually empty, although not always)
there is the occasional rumour of a non-HC agent showing up in a HC DZ, but that seems to be a rare glitch
when it comes to fire sticky, does haz pro only reduce the damage of burn after the fact/make you immune to that?
hazard pro / resistance doesn't reduce damage, it reduce duration of status, technically it reduce total damage you receive
It "was" reduce damage but long time ago
ah okay. thank you
sent my math in #td2-build-advice
tell me if something is wrong
he's wrong, LMGS are very competitive this patch
If i were to amend this:
Rifle: 26.6% > 32% - Rifles have been useless since summer 2020 - ALSO Rifles have the WORST in-class DPS balance, if buffed to 32% weapon specific buffs must be changed in accordance.
MMR: 26.6% > 25% - OR just stop the Nemesis from critting to the body
Shotgun: 23.3% > 22% - Its a small nerf
Pistol: 33.3% > 26.6% - They ruin PvP by preventing people from pushing leading to stalemates among good teams
SMG: 33.3% > 34% - Ouroboros BASE ROF nerfed to match regular Vector - Mod buffed to 15% ROF to compensate a little
ARs: 40% > 36% Keep DTH OR keep it at 40% and disable DTH
LMGs - Reduce the TU20 Buff from 20% to 12% - Iron Lung's most recent 10% DMG buff reverted
this sounds really good but rifles need even more thqn 32%
Is Pestilence now better than Iron Lung for PVP?
Iron lung imo
pestiallence is trash af
Devs have been scared of rifles since they nerfed them when everyone was using the M1A.
They nerfed all rifles and MMRS by like 30% years ago.
Probably more than that. This recent "buff" doesn't do much when everything else is just so much better now
Pesti was dope before they changed how it works in PvP now.
What did they change about it?
How the dmg over time effect spreads and stacks
Iron lung just better then in general for both PVP and PVE nowadays?
I agree rifle need buff and also semi mmr like svd,
on the other hand, I think pistol nerf reload speed when holding shield but not damage, since pistol( with shield ) should be strong in 1v1 and weak in group vs group, accentuate weapons disadvantages but not nerf what it able to do
i mean in a head-on 1v1 pistols aren't that strong as they rely on headshots/big shield and shield gets destroyed really fast
tho i agree that when there is an opportunity to corner peek it is really strong
They serve totally different purposes, just know that the Pesti is the ONLY LMG that was nerfed instead of buffed, it now trails behind the others, the 1 thing it was designed to do is no longer even good, it's another case of a weapon nerfed into the ground for no good reason...
Yeah they were nerfed by 30%, I'm suggesting a 20% buff to the modifier and then individual weapon buffs to bridge the gap to relevance.
I reckon the Devs haven't even looked at rifles, they must be only looking at PvE numbers whilst being completely unaware of the systematic MURDERING of the Rifle class with the TU10.1 patch launched 28/07/2020, and since it's a different dev team they just don't know.
I think a better change would be to completely remove accurate shots while wielding a shield, why is it u can stick your hand out the side of a wall and land accurate shots..
To make sense of this cool but silly mechanic what if when using the big shield you lose accuracy to where you will struggle to hit shots beyond 10m, of course only applicable in PvP zones.
THEN you can offer the ability for accurate shots when speccing for it. Looking at the new gloves! Or with up to 100% accuracy returning the current accuracy.
There's nothing wrong with a pistol shield being a force in close range, the issue is currently the Pistols are outdoing RIFLES in damage yet you can block your body with a car door and even hide your entire body behind a wall when hand peeking.
The Devs really need to get on this if they want us to have hope for The Division 3.
always remember guys, regulus = mortar
@wet badger We can only hope with a new leader and team that they will learn and build of the flaws of Div 2 when it comes to Div 3 , and well who knows if Heartland will be any better or just more of the same old shit
Yeah, the Rifle class in general - not only PvP - is lacking proper love. Maybe we'll have a Project Rifles down the line 
It's important to note that PvP in The Division 2 has kinda been "left in the dust" (it's very low prio, let's admit) since Red Storm Entertainment no longer was in charge for PvP (not that I can comment on whether they did a good job with it).
Heartlands is a Red Storm Entertainment project and we can hope it 1) turns out well and 2) what is learned there will be carried over to Div3 PvP in the future.
As for Division 2, I highly doubt it'll be improved much upon. The focus for the team has been Project Resolve, which was a deep dive into the Snowdrop engine - as well as the depths of Div2 coding left behind by the old team.
Moving forward they're looking at 4 Manhunts; Vanguard that came with Resolve, TU21/Y6S1 will come with QoL improvements, TU22/Y6S2 comes with "Seasons 2.0" and TU23/Y6S3 with the Story DLC - which says to me that focus are on lore
did shd xp rewards from conflict get changed again ?
@fierce blade dude I know all that I've been doing PvP in the game since the beginning of Div 2 š
I'm noticing increasing skill tier helps with adds, but what about pvp? Damage is pretty weak, but then again adds tend to be spongier than players
For the turret btw, haven't checked the drone
conflict is a comical game mode that probably shouldn't exist, and DZ PVP is 10k SHD players vs. 28 SHD players.
expertise and SHD should be disabled in the DZ CMV
Agreed on that. Could you imagine something like World of Warcraft PvP having something like expertise and SHD? Like, ofcourse in that instance veteran players will have better PvP scaled gear, but nothing you cannot get through ordinary play. Meanwhile Div2 has SHD and Expertise on top of better rolled gear (in case of 28 SHD players)
Not agree, every player can having max expertise, it just depend on the player farm or not farm, it is not make sense that you lazy, and request people lazy as well as you
If you think expertise need to disable in dz, then it should also disable in pve, just remove this system
its not lazy
I dont think expertise is an issue but saying people without max expertise are just lazy is wild
expertise takes hundreds of hours
not everyone can spend hundrds of hours farming
I think expertise should be maybe slightly toned down in PVP but not removed. its not an OP mechanic or anything
SHD i have zero issue with max shd doesnt take long at all
if this is the general consensus, then there should be one dz that has no expertise/watch just like conflict. dont entirely remove it from the playing field, but there should be an alternative for people in the meantime
I hope people understand, technically, division is rpg with guns, and it is not competitive game like csgo or Dota, so there have no concept of (fair)
Then if people want become good, they have to pay effort = time, make sense?
Expertise is one of the thing to require people pay time, also it feedback on number
For example, I farm hundreds even thousands , so I have lot of build to change then counter build, but if you farm less then you only have 1 build and always get counter, make sense
I spend hundreds even thousands to training my skill, my game knowledge , and you don't have time to spend in so you get kill, make sense right
I understand not everyone can spend time, but that is not an excuse, because there much more item that need time to spend in
ik
i agree with everything you said
just "lazy" i dont think its the right word
I think it could be toned down a little but yea those who farm more have a small advantage. thats how it should be in a game that focuses on builds
but I think the advantage shouldnt be large enough that skill cannot close the gap
if your extremely skilled with no experitse you should still be able to beat someone who is okay but max expertise
Yes Maybe other term is better
according my observations, most people ask remove expertise, because they don't want to spending time
meanwhile they want kill people
meanwhile they not spend time in other thing like skill or build or something else
yea, I dont have max expertise, I sit at like 1 or 2
good enough for me, I dont have the time to farm just focus on aim, movement game sense
Nerf skills, nerf regulus, nerf Liberty, nerf nemesis and rework expertise in pvp..
Make rifles great again
Yeah, I never meant to completely remove it (SHD nor Expertise), but rather tone it down as Odder talks about.
In PvE, SHD and Expertise are nice to have - you don't need it to flawlessly run Heroic missions in 10 minutes or attempt legendary - but if you want to get into the DZ, it's almost needed to stay competitive.
An idea I had was to make either 1 DZ or just non-invaded DZ like conflict, no SHD/Expertise.
If it's non-invaded it would fit the theme of how invaded DZ is a bit more, hectic? Ruthless?
Alternatively, 1 DZ could probably have a pseudo lore reason as to why it doesn't work in there - like a reversed invaded DZ
Don't forget speedrun are pve stuff and it also competitive, each ai you kill faster than no expertise
Wouldn't really compare the DZ to speedrunning though 
Do you reroll your Regulus to Damage Out of Cover?
Yes
noob cheaters in conflict š„²
Chirp chirp
Why you can't kill cheater
Why not just make the invaded DZ the place with no SHD/Exp? Got to play with the rolls to play with the trolls.
No SHD is a bad idea period , no expertise would be fine in DZ
Finally trying out conflict for the first time. I get it now lol, this is fun as hell.
Question:
is 2 pieces Walker & Harris better than Contractor's?
Edit: Not by percentage, I know 2pcs Walker is 5% and Contractor's is 8% , i'm talking about general
It base on are you using matador
If you are using it, then depends your chc, if you lacking of rolls(chc), walker is a option to replace contractor
If you are not using madator, then no value to use first piece walker, how come 2pc
yeah I will pair it up with matador
anw, thanks!
@dull elbow if you like shitters that camp spawns with mortars or coner peak with regulas 2 tap build by all means call it fun š
@tawdry pier probably can't aim as great on console than on PC unless your using xim/cronus
Not surprised
On pc you see it every match
Being able to 2-3 tap regens from a distance is nice
If you feeling sad by being spawn camped, you may try:
Press M to open map
Move you mouse on another checkpoint
Press X to teleport other checkpoint
If you feel mad by against mortars, I strongly recommend you get cavalier or explosive resistance build
Or, you may try using mortar build or regulas build, then play good as well as your opponent or even better, eye for an eye
@ripe root I only run DZ brah
The advice is for dz lol
I was weirded out by press m because initially the topic was about conflict
That's the pvp braincells working hard 
Sorry I didn't realize that talking about conflict š
Basically it doesn't really matter about mortar or something else
That is about conflict map design
If your team play bad in first 2~3 minute and got ace, then you will stuck in spwan point, since you have no way to flank
Unless you kill one of them
Whatās the best pvp build
rock paper scissors, which is best
@neat musk We agreed on scissor
@alpine tendon all depends there is no one build to rule them all in the DZ and it comes down to having multiple depending on the situation
And just on that you can have every build but if you stand like a spud and can't straif then you will be sent on the checkpoint express lots
Ohhh ok I see
Hello, I have a question and I would like to start playing the conflict about which build is best to put together š¤š¤š¤š¤Øš¤Ø
all depends there is no one build to rule them all in the Conflict and it comes down to having multiple depending on the situation
š¤”
Unplayable you do 1 fight well and you get slapped on the face by aimbot next time you see the same person
Iām only a month into conflict and this build has been very helpful for me: https://youtu.be/Re1OwDcYWKU?si=3joK43NvKxb4hIOn
Iām a pretty average player, but every now and then I get a good match with a bunch of kills. Keeps me coming back. Prior to this build I couldnāt get a single kill.
Techniques are just as important if not more, which is also why Iāve been getting more kills as of late. Practice practice practice
How I find DZ team player?
Hop on down to #lfg-playstation and post for it, this section is just for discussing the mode.
I've almost finished the build, so I'll have an attacker for the conflict, thanks for the offer šššš
I will have a striker šš
Good luck! And donāt get discouraged. Half the time I get matched with someone who has a really good ping and thereās nothing I can do to take them down. Also, i recommend kamikazevandoomās videos. I learned a lot just by watching how he plays conflict. Maybe others here have better recommendations on who to watch.
I'll see how it plays šššš
š¤®
KVDš
ping excuse is now a thing in div 2 
unless your playing on 150 ping. 20 ping vs 100 ping wont make any difference in div 2
Wait, 150 is considered high?
Depends - PvP? Oof
PvE? Debatable
ive played div PVP at 130 ping on EU. barely even noticied it only became noticeable with MMR's
I dunno, delayed movement is just never nice - whether that's your own movement or others'
It's worse to play with high ping in WoW, as 100 ms means it takes 100 ms from button press till it appears in-game - but Div2 handles it locally and then transmits the data (afaik). Will then lead to moments where you're behind cover on your screen but not theirs due to the delay. To each their own - you mentioned competitive yourself, I always get competitive + notice details more than most (spectrum yooooo)
thats what ping is
ping is packet transfer + packet return
every game is the same thing just happens in different ways
most things arer client sided
thats why rubberrbanding exists
and peakers advantage
after 150 ping you start getting rubberrbanding
No need to explain ping to me (I'm Cisco certified)
before that its mostly just slightly exaggerated peakers advantage
which in div really doesnt matter
I want to know about what make ping higher
Few year ago I go eu I only have 130also
But nowadays I go eu 180 ping, with VPN I still got 160~170
I haven't change where I live
transfer = your connection
return = server performance
it could be entirely serrver related
run a speed test of some sort
fast.com is easy
your ping shouldnt be greater then 50
Hi bored, I'm making food
you can basically only control your transfer speed. after that its up to ubi
and honestly div servers just suck in general. im 600km from a NA server and still get 60 ping regularly
what food
some stirfry based on bulgur and kebab :3
I see you are on PC, I can send you an invite to the ISAC discord, in this discord you will have access to a player tracker that is superior to TRN, we have flagging systems to expose cheating players with evidence of those players attached to their profile so you can see for yourself.
Are you interested?
It's good to get an idea of who's cheating or actually just good at the game.
I can usually tell when someone is good or when someone is legit cheating, I'd be down as long as it has an impact... Like if I do spot a cheater and I "report" them will any action be taken at all?
No offense but if you consider that guy a reputable source for PvP then I urge you to reconsider, I don't want to publicly bash other creators or whatever but believe me, if u ask ANY good player in this game he will be near the bottom of the recommended list.
No offense but a lot of people claim the same as you yet still accuse legit players of cheating all the time, I don't know you so I don't know which side of the fence you're actually on but with the use of the tracker you can confirm your suspicions and in time you will be capable of telling a cheater with a great degree of accuracy.
Inviting you now, make sure you read the FAQs and verify yourself in the correct channel to avoid an automatic kick.
You can use our own report feature, however be advised, this is a community made service, we have no official capacity whatsoever, all we know is the more a person is reported the higher chance a cheater will be banned, it's just a shame there are some people who are blatantly shooting people across the map through entire buildings and still dotm get banned.
I don't assume just right off the bat, I check builds I check playstyle I check if they're solo or not for more buffs. I get that some people can have insane aiming and tracking but when I see someone literally shooting through walls and lazering me in 0.3s while I'm running pulse rez and no noise made then I do get a tad bit suspicious
This is my exact issue
I've lost count how many times I died to someone straight up shooting across 2 walls
Expired inv link btw
Yeah, since the Project Resolve update the amount of blatant cheating increased quite a lot, before it wasn't common, but since then it's daily, even one cheater every couple of servers it feels like...
For me it's: kill a few players > get manhunt > clean manhunt > kill a few players > get manhunt > 30 people spawns out of nowhere and 1 of them happens to literally shoot me behind 300 obstacles > change server š
Sounds about right, all u can really do is change server but depending on the caliber of cheat being used it can be fun and challenging fighting such a person every now and then, then u can trash talk them until they tick more boxes on their software then eventually you get beamed 150m away thru walls š
There's definitely a difference in 20 vs 100 ping that you can absolutely feel. I would not consider 100 ping to be low at all. Like it's playable, but your going to feel the lag
I switch between NA (where I average 20-25 ping) and EU all the time
Basically no difference
On a different game like siege yea I notice it a lot
But div Iāve never felt disadvantaged or impacted by ping
It also depends if your getting packet loss
Packet loss is huge
Even if itās 1%
100 ping + 1% packet loss is a big deal
But 100 ping 0 packet loss Iāve never noticed a difference
I switch to eu and having 180 ping, 180 ping is playable but lot of issue
Sometimes i actually landing shot on people but it have no damage
Sometime when my team and me doing cp camp, we usually take damage but people are invisible, people appear after few second, and before that we can strafe only
Sometimes i use shield (use shield because I using melee), when I press my button, skill box of shield show its using, but shield doesn't show up usually
And usually when you run in to cover, you still taking damage for around 0.5~1 second
Pistol nerf basically it should not be possible to OneShot people with a Pistol.
In terms of MMRs, Nemesis is fine and should be the only way to OneShot at some point.
If you currently want to OneShot to body people with a Nemesis, you need to get full 6 red cores, GlasCannon Chest and TheGift Back. The tradeoff is redicioulus and in addition to this, you need to aim with a 3 seconds charge timewindow for 100% dmg and you are dust, if someone aims at you.
Something what realy shoud get adjusted are skill builds
You can OneShot hole groups of people with a turret wich fires 60m with a radius like half of DZ.
Expertise and SHD in DZ ? 100% Yes. DZ is open world and division 2 is an mmo.
If you want to be competitive in an mmo, it goes in line with some time to spend on farm and gear up.
Expertise and SHD in Koflict? Best solution would be self service option.
enabled / disabled and let players choose by themself if they want to use it.
Otherwise whats the point in bringing endgame features into the game and remove it in most endgame content.
Your numbers are off, you dont need 6 reds to kill to the body, u can kill to the body with 5 BLUE CORES, its just you arent making your build right. Also the nemesis is stupid since WONY, you can hold the charge for 20s, this is too long, before WONY you only had 6 before the charge time ran out, with 6s you have to learn a timing, with 20s any braindead bot can sit there and wait for the guy to peek.
On the pistol i dont have much of an issue with it 1 tapping, that gun you actually do have to spec full red and glass to reliably 1 shot, the issue is the tankiness comes from the shield, this is where it becomes unbalanced, the shield is STILL tanking too many shots even on full red glass, during the break animation you get blank hits which is total BS.
Either way the Nemi + Regulus on PC just slow down PvP far too much with good teams and it gets so boring, everyone just holds angles 247 scared to push a certain death, if there wasnt so much damage in the game then we could have more freedom of movement, we still need CC and skills to deal with full servers but the damage available on tap is too much, crit, amplify talents and expertise are just too much.
This games infrastructure cant handle this TTK, the tick rate is an abysmal 20ps, fighting other Europeans still feels laggy af, and when u add 3rd person mechanics u get shot even further around cover which to the novice player can feel like fighting a cheater as the bullets show going thru walls when in fact they are not.
Turret is also annoying to fight BUT there is Cavalier & explosive res is easier than ever to spec for so there really isnt an excuse anymore with skills.
If they just made Aegis into a support tank a bit like Cavalier, and applied a certain % of mitigation to the team that would really change things up, if u could give the team like 20-30% mitigation with full stacks u could combine it with a drone for some crazy pushes and plays, but instead the devs decided to kill the 4 piece talent in PvP, if we are going to do this then the same needs to apply to determined, that talent is such a cancer even though the stacking lasting beyond death has been fixed.
Iron Lung base burn duration and base dmg is tuned too highly.
Most broken thing imo is Regulus Glass Cannon with the Dodge Cuty Holster
Needs to be fixed.
Crypto, what you you writing doesn't make much sense to me - Can you underline this with figures and a given build?
I personally play with Nemesis since 2500h in DZ with around 14.000 Kills.
There is no legid way imo to OneShot to Body with Nemesis without the cost of having 6 red cores, GlasCannon and TheGift.
Most People require 2.500.000 dmg to the Body to get them down since everyone runs around with 4-6 blue Cores - And we talk about a critical hit wich comes at max with 60% chance. 4 out of 10 hits, it wont be OneShot unless you hit the Head...
If you compare Division to other Shooter like Counter-Strike, the AWM Models (like Nemesis) OneShot no matter were you hit because its a Sniper and in this games you don't have to deal with 3s Charge or be a dust-target if someone aims at you.
"braindead bot can sit there and wait for the guy to peek"
Camping is part of every shooter, always was and always will be.
Compared to other games you have tons of abilitys to avoid being camped in division.
You can see Nameplates in Division and have the ability pulse to spot players, the "moment of suprise" is very limited in division...
Something with potential would be to lock specific weapon "categories" behind the specializations and balance everything based on this.
It isn't well implemented, that Division-2 has literally one "Gear-System" for PvE and PvE.
It is basically the reason why so many MMOs decided to make a complete splitt between PvE and PvP because one System for bouth worlds alwayas comes with impalances wich are very hard to adress
I know who you are and how you play.
Ill go make the build now and show u soon, but there absolutely are ways to 1 shot to the body with many blues, i claimed 5 as i did this test years ago with 5 and did 1 shot, I even showed a dev on stream that this was possible but he wasnt interested in addressing that.
I agree that 2.5M should be the target number to reliably 1 shot most players. And im aware that crit reduces the chance that you do, but its my opinion that the Nemesis should NOT crit to the body in PvP in the first place!
You also are trying to compare WILDLY different games to make your point, the topic here is The Division. But if you insist then you are talking about a game where just about any gun 1-2 taps, you don't have to use glass cannon, a well made bodyshot nemi build uses perfect focus instead, and versatile, although I will make the build without vigilance or versatile, a build made this way can take A LOT more shots whilst retaining the ability to 1 shot, this makes peeking a sniper almost certain death as at a range where a sniper will hold, the TTK difference when you factor bloom makes Nemesis sniping unbalanced regardless of the charge system.
When I said "braindead bot can sit there and wait for the guy to peek" im specifically talking about the unnecessary change WONY brought about which buffed the duration from 6s>20s, why such a humongous buff? Why not 8s? or 10s? why 20s?! This makes it to where if you have a Nemesis sniper holding an angle he has an uptime ratio of 18:3, this gives next to no window of opportunity to make plays, before when the charge time was 6s it was a ratio of 4:3, if you played back then Nemesis Vs Nemesis was actually somewhat skillful, now its whoever holds the angle with pulse res or who uses pulse and peeks 2nd, thats it.
Here is the build, it hit 10404490 in PvE, if we apply the PvP modifier to that which is 0.26666666 you get 2.77M
If you remove the 8% additive dmg from the spec pvp modifier u lose 75k base dmg, so the end PvP bodyshot crit you lose 172k, still, thats 2.6M
@oblique osprey Its my opinion that a person with your playstyle could be more deadly than you are if you actually tailor made builds around your playstyle rather than ape all red everything.
I just 2.72M on an actual player full stacks
Wait what, dev go dz and pvp?
no, during 2020 a dev came to ym stream and i showed a bunch of things
@wet badger BTW I have a question for you, should 6tier mortar explosion range able to cover mortar itself or not?
Personally I agree if range or cooldown get slightly nerf of skill, but I don't agree nerf damage
The mortar cooldown also has a balance issue with uptime, you can barrage a doorway for eternity, fire 1 round pick it up, drop, fire another, or fire all 10 then wait 8.4s get another 10, its way too low for how oppressive it is, however its easier than ever to counter a mortar these days so i dunno if i would touch dmg, If i were to balance the cooldown i would add a base cooldown on pickup in addition to the missing rounds. then add a cooldown to a destroyed mortar that adds maybe another 5s or something
I've already tryed this build in DZ but it is only working in theory for me.
You don't have 10 seconds in pvp to aim and wait for a buff. 10s are ages in pvp.
The timeframe to kill someone who knows what he/she is doing are between 0.5 and 2 seconds.
In addition to this, with this build you are spotable without YaalGeal, easy to find and kill.
Your secondary deals dmg like trash because you tune urself into mmr specific dmg.
If this build works for you great, but nothing for me.
Im just saying its possible to 1 tap with 5 blue, not that it was optimal to use a build like this, you're better off with 3 or 4 red and you can easily put yaahl on there, you have no reason to go full red with glass, thats just dumb
what is the max armor in conflict š¤š¤š¤

2.1 used to be the cap on a full tank build but with expertise it will be towards 2.2 mil
I already know how much it is, thanks for the answer, I don't play tank

@kindred anvil 6 blue cores is like 1.9mil , also conflict is a trash game mode for mortar and fire skill build players
@wet badger you right about determined , that shouldn't be a thing in PvP
Thanks


Expertise and the 10% armor from watch isn't a thing there anymore
@tawdry pier correct
Max total armour is 35% from gear pieces with Ninjabike.
So whatever 6 Blues with that 35% is the max you can get.
2.268M
It would show up as 2.3M on sheet.
Listen you are all talking about advance stuff and theory crafting. People in charge does not understand that. They need simple language. And the only fix for these extreme DMG numbers is to disable expertise in darkzone. That's the only reasonable fix. After we might try to say more about fixing the game. However it all would not matter on PC if cheating problem will not be fixed with updated antycheat (real update not on Yannick imagination)
Yes and no , when you have talents like Determined and PvE damage from skills it would still be OP even without Expertise
They wont do anything about these two. Listen determined is just a new first blood on steroids. Old team have disabled first blood. New team just dont understand what is the issue ans they reintorduce 'the same' talent with new name. They dont care.
I think the only thing we can do is to push the non expertise dz. Maybe that would be the starting point for any changes. However I doubt they will touch anything else. PVP is just lazy development. They dont care. That's it
They always looking community talking about what is "broken" then they make change (although most of these comment/opinion are noob point)
But they actually don't know what is the real point of these issue talent
Imo first blood, determined, old patch bee and old patch headhunter have same issue - slowball
Since you can activate these talent from npc, And they are able to takedown 1 people so fast when fight are just beginning, And these buff won't disappear by time
You eliminate enemy team by these buff, then you find npc to reactivate these buff while enemy respawn, then you eliminate again, then you find npc again...
About expertise, I don't think it should remove in dz, since it still fair, every player can get max expertise, it just depend that player farm or not farm
I dont agree with this. Since expertise PVP became unbalanced to the limits
There is a reasons why majority of PVP players have left this game after this change. At that was a hardcore player base for this game
How unbalanced when everyone can reach max expertise ?
Current TTK is a major problem
And this is because the NERF of half shields and then increasing CRIT
I dont understand this argument. I am saying that PVP is more unbalanced then ever before and you say to me. At least IT is unbalanced fairly for everyone.
Its not the point that you also can kill every build in ms. Its about what have lead to this point. There is no gear that would give you crit restistance. Crit does not have any counter. Expertise have boosted it further. The only thing they can do is just to disable it.
Whole expertise patch have decrease further the skill gap in this game which can be good for some players and bad for everybody else but the whole possibility to kill players faster without any cons is a no-no in this kind of game. Whatever you will call it which makes me think that this team dont know what their are dooing
Crit not really "no counter ", you have to combine the hole pvp environment
You stack crit (if ar), means you lost hazard, then you won't able to deal good damage when status come
If you use smg and hazard, you lost damage of mid range fight
You cant use CC againts players that hold lanes because they will not allow you to play close range againts them
And now we talking about play style. You see?
What I mean is, you have to look about the hole environment, but not a single build or style
The whole reason that I push the argument of disabling its because of that. The whole expertise system have disable the fun RPG aspect in this game. That you could play close range stary alive and do some interesting plays. Try to do it right now againts this amount of DMG.
Holding lanes 24h and playing long range is not engaging and borring.
Well, there have no chance to make everyone being satisfy
Ttk short benefit long range and high damage , ttk long benefit tank and healer
BTW I agree shield nerf make ttk short, that's why people prefer 5/6 blue but not 2red4blue anymore
hey, I have a question, I play conflict, if I change weapons, do I also have to change frame, I play striker š¤š¤

Send you build capture here and what gun you want to change
@ripe root I'm sending it to private because I can't post it here
Post to build advice
to you
Yes disabling expertise would be a simple 1 size fits all solution but it won't change the TTK that much, if the objective is to fix TTK then the watch must be looked at first, the watch provides 10% additive dmg, 20% HS, 20% CHD, 10% CHC, there is far more dmg coming from the watch than there is from Expertise, the watch only gives 33k HP and 10% Armour.
The issue with expertise is with such a grind you are rewarding those who glitch or cheat their levels in order to upgrade their gear and gain an advantage through superior stats.
Wouldn't an overall better solution be to just change the PvP modifier? Reduce all incoming damage by 15% and see what happens for a patch?
Imo ttk longer would make gap bigger between beginner and pro player isn't it? With short ttk, beginner can kill if pro play make mistakes, but long ttk pro players are more chance to outplay beginner, also punishment won't being deadly even they make mistakes
I think longer TTK would benefit pretty much everybody
pretty much
game felt really good with efficient being bugged. which they kept that around for a little longer before patching it
At least they make a bit nerf quietly 𤫠, no longer heal you 37.5% but 25%
If I give feedback about the TD2 Conflict mode here, will you solve it?
No devs or official Ubisoft employees here, just community volunteers
I inquired on the website, but there was no reply.
If you have an issue, we may be able to help with it, but none of us can make actual changes.
conflict mode, the gear lock is so uncomfortable that I can't play the game
Seems like devs interact on twitter more than anywhere else, but you can also try the official support discord (linked in the pinned messages in #unofficial-troubleshooting )
this game isnt big enough to draw attention on twitter
you can talk in here but most of it will go as community consensus to bring to next PTS
making a big deal over something on twitterr only works if the keyboard warriors agree and also make a big deal out of it
I think the gear lock system was decided by someone who has never played conflict before
Disliking it is fine, and by all means suggest changes and such, but assuming that the devs "don't play the game" is a bit much.
Do you really need to change your build mid-game that often where it becomes an issue?
yes
I've been in conflict mode for a lot longer than the developer.
adapting builds mid fight in a massive part of PVP
In terms of the number of games, it's 10,000 times
well yea they have a full time job
making the game
i doubt they wanna play the game they made
lol
but yea overall gearlock is just stupid
out of combat lock is enough
I have a feeling they are trying to reduce skill gap in conflict
and gear gap really
they seem to want to make it as fair as possible but at the same time destroying all skill ceiling
Rather, the gap between the 4-member team and the solo play is widening
pretty much, hard to counter an entire 4 stack when you can only change your build after spending 1 ticket lol
Do you know TARDYGRADE PULSE BUILD?
A four-member team's favorite supporter build
The gap between teams that have it and teams that donāt is enormous
You mean infinite pulse?
I like how they capitalised it but still spelt it wrong.
"late grade pulse build", the true terror of the DZ.
Yes, it's not infinite, but
Dame you are daumnet then I don't need to explain anymore
Do you know me?
I know u but u don't know me hehe
Thank you for remembering~
is this build a hard wired build?
yes that's right
so you are complaining about gear lock when all you want to do is glitch your gear set over and over to reduce cooldowns to spam your pulse GG bot
š¤”
"wahhhhh massive i need my glitch wahhh"
That's not it, I'm talking about the difference between teams that use Tadi Pulse Build and teams that don't; You're making strange noises.
then tell me why you need combat lock removed?
To close the gap between 1-player and 4-player play
You have to fight it by changing your build.
Unlike the Dark Zone, there is no way to break through if the enemy team is camping. So if you want to break through, you need to switch to something like a solid build or a mortar build.
Honestly, if you want to play to win, all you have to do is force them to come to you. It's not fun to play that way.
For example, if my opponent tries to destroy my mortar build with a Cavalier build, I switch to a damage build and I think the fun of Conflict Mode is the loadout fight
It's a fight over who has more builds.
Gally
you are in ROG right?
yes
i know how your clan plays, especially fallenphoenix
rampant glitching 247
i was good friends with focusmighty but him too i have seen glitching stuff back when he used to play, not that i have never used a glitch but u guys are on another level, im well aware how conflict players, especially 'top' players glitch hard wired over and over, ive seen ti be done
Use pulse, proc shield, swap a hw piece, swap back, ue shield, and keep doing it until u get the pulse back, pulse, rinse and repeat, u dont even need the backpack
Isn't it possible to fix the hardwired glitch?
Gearlock feels like the game has regressed
Honestly, it's not difficult if four people form a team and play conflict mode. It's still easy.
I am NOT a fan of gear lock, yes its true that the devs should fix these moronic glitches, i reckon a good day spent looking at whats broken, with each patch they could be fixing something, but it seems the devs have taken the lazy approach, add a gear lock, which by proxy 'fixes' the glitches, its the same shit as the nerfing of the shields before the fix to corner glitch, instead of fixing corner glitch they made half shields useless so no one would bother, after this only the cringiest of players would run shield and corner glitch, now since they actually fixed it now one can corner glitch, but they didnt fix the left hand peek with the big shield either, something ive seen your clan do also against literal farmers.
having this conversation here isn't going to fix anything, right?
If you mean "will it instigate change in the game", you are talking to players, not the devs.
most probably not, but it doesnt hurt to have it
Yeah.. like with the chest swap. However I dont believe these changes will come live.
We talking here about to specific stuff. For instance I dont believe that right now in developing team there is a single dev that knows what we are talking about. Firstly they dont play their own game. Secondly they didnt introduce any minor changes towards PVP since 2019. The only thing we could ask for are not fixes in glitches anymore. We might get non expertise dz or both without the watch but this is the maximum this team can handle
I just wish Heartland came out~
Me too. I am waiting for this parties.
I hope you will get all the old rog members into it
Fights againts your team were the most entertaining for me ever
Mortars in The Division 2 are so powerful that there's no reason to do another DPS build.
Yes!! Nowdays you might also Play a hybrid strong mortar. You dont need to run 6x yellows.
Focusmighty will come. He too is just waiting for Heartland haha.
K2000 panzer also??
Oh, I'm Korean, so I didn't play a lot of games with Europeans.
Yeah I remember exotic conflict time xD
Did you participate in the Heartland beta test?
BTW pulse are able infinite without reset hardwire cd...
Nightwatch and skill haste and duration
Ah you want to put skill haste on all attributes then yeah i can see that
Basically you don't actually need pulse 30 cooldown, around 32~34 is find if your pulse reach almost 20s duration
Even crypto have bad impression on rog 
My signature build run sys cor and ladydeath then you should know who am I rightnow
I dont get the Point why the Expertise System by itself "unblances" everything.
Underline with some math:
I have Expertise lvl 25 on a Weapon wich gives 25 % additive weapon damage.
This results on my current build in a 11,01 % overall damage increase per shot.
When i compare this to my Expetise lvl 25 Gear, i gain with this 25 Expertise lvl on Armor 19,57 % more Armor. (6 Red cores)
I understand, that the % for overall damage increase may different if someone has a other stat combination (crit, headshot_damage, uncovered_damage, armor_damage etc)
I also understand, that wearing 6 blue cores are lowering the % gained from Expertise throu armor.
I dont see the point were the expertise "unbalanced everything".
Back in the "pre expertise patches" there was't GearSets and Build wich allows you to get over 2 Mio. Armor plus 500k Life.
The Game got more tanky than ever before.
From my PoV weapons like Ouro Borus , Sgt. Elmos and SkillBuilds are the unbalanced part in the game.
The thing is nobody gets it why they decided to introduce expertise. Literally nobody asked for that. Like for example descent. Nobody. We wanted from them only to fix the glitches, crashes and introduce propper antycheat. There was plenty possibilities to make better options for players to develop further.
They picked the worst one. Destroyed balance and niw they want to fix issue that they have done. Its to late. Disable it. And lets forget it ever existed.
Then I don't understand even more, you should ask for remove entire expertise, but not just ask remove in pvp or specifies zone
Is there a way to get rid of the Patriot's mark in conflict? even when the player dies, he still has the debuff on him.
Time
Since you don't have processes of "loading", so basically in conflict you have no way to rid mark until mark time is over
This happens due to the way they code the PvP environment, the same thing occurs in the Dark Zone at the Saferoom, once you enter the PvP environment, certain buffs or debuffs remained after a death (TU11 Memento) when they should be wiped clean, its the same reason you were able to DIE with Determined and still have it active despite the talent icon not showing (obvs bug), they went and manually fixed that but the core mechanics behind why these buffs/debuffs remain hasn't been addressed and most likely will NEVER be addressed.
There still is a way for the PvE status damage to work despite the new cleanse mechanic, if you hit a player with the fire sticky radius during your death frames because for some reason you are still allowed to detonate the sticky while down then you technically apply the fire AFTER you died and thus the new anti glitch mechanic doesnt kick in.
This goes to show that no matter how hard the devs try to fix the game they never will be able to unless they actualyl play it which we all know they dont.
The reason people didnt actually get more tanky is the requirement of exotics for upgrading gear vs a weapon, you could max out a main weapon to 20 with 55 exos (pre patch), but with gear it was multiple times that so no one who wasnt unfairly gaining exotics was maxing out their gear (minus the losers farming boxes 8 hours a day 𤢠)
Also very few people actually run 6 red like you, most run at least 3 blues and more commonly 5 blues which makes the actual damage gain from expertise higher than your 11%, 11 expertise on gear which is what most people actually had only equates to what like 90k armour? whats 90k over a 5 blue build? 5%?
So we are actually talking about something closer to ~15% damage gain and only ~5% armour gain, so yes TTK got faster in real world scenarios.
Then you have to consider that with the latest patch all weapons got buffed, none got nerfed this is yet another power creep and the only thing we got was cheaper expertise which afforded us mere mortals the chance to upgrade gear which only equates to maybe a 50k armour buff on average, then the health changes which were actually a nerf to anyone above 10k SHD.
You would have been correct had the devs kept the efficient bug with firewall and surv meds but they had to go and fix that faster than any other bug that has ever been in the game, funny.
- Traps? 2 WHOLE FUCKIN YEARS
- Efficient bug? 1 week.......
You could say they fixed it....efficiently.
The percentages are different and depends on the "base_value" given by red/blue core combination, correct.
In overall, the expertise system has a smaller impact as most people think.
That it goes in line with a time effort to max out everything - Totally normal in an MMO if you ask me. It is a advantage at (till) some point but since last changes to max out a Gear/Weapon takes a few hours. (Playing Time)
There are lots of players who love the system, because its a long term motivation and give especially the pve part in DZs meaning since exo components drops by far better compared to LightZone. Darkzone is PvPvE and that's one of the most unique parts of division.
The SHD adjustment, well this was suprising but a very well implemented shot against those who exploited the SHD system since years. There are hunderts of Players, especially from the known "pvp champion" faction who running around with less than 1k playing hours and 20k+ shd. This is not possible on a "as intended" way and to limit the watch hp gains is the best work around solution to solve this for everyone.
The weapon damage increases: Yes, some of the buff feels a bit overtuned, especially the AUG model (BigHorn). Also weapons like Ouro Borus and Sgt. Elmos are overtuned compared to all other exotic weapons if you compare the bonus gained by the fix weapon mods on them.
Im not complaining about the HP cap, thats fine, im saying the base HP should be way higher to begin with, maybe 500k or so, then I would lower the buffs on the brand sets, so Gila maybe 40% HP buff and HP rolls on gear buffed to 50k or something so they can compete with HSD or CHD, I would also lower HP DMG on ARs to 10% in PvP to balance accordingly.
TTK has been a mess since TU15 after the shields got nerfed, and almost nothing has been introduced into the game to balance the damage creep.
Also why does expertise not also provide health???
I think the biggest factor in how quickly a bug gets fixed is simply how quick and easy it is for the devs to find and correct the bug. Simple bugs will always get fixed faster than complex ones, even if they're far less serious.
I like decent a lot. Just sayin
Is conflict fun? Ive never done it but want to. Ik there is no shd lvls or exp but still wanted to ask.
@oak spoke if you like fighting mortar , fire and regulas build sure go for it
Conflict should be weapons only with limited skills this would be a more enjoyable game mode and would show up good players than just trash skill build bots
Why you think skill build don't require skills 
cos they don't require any , look at fire (glass cannon & creeping death) the most cancerous builds in PvP , even with full hazpro you will burn
Also you think skill build don't require, because you don't even try or don't even know how to against them, so you can't able to differentiate between skillful skill build user and user who only know QQQQEEEE
yeah lets all run hazpro builds or cavilear support cos fighting PVE bots on a day out in conflict is fun 𤔠š©
Imagine a player who only use build he want, then call some build trash bot which he don't want to against
Look, disagree and discuss why, but just try to be civil with people you don't agree with.
Especially when it comes to a fairly niche game mode already.
Be civil, if communication is work
He say full hazard still burn, which this situation won't exist
then I only receive meaningless and negative reply
How you respond says more about you than it does about someone else.
I don't care what argument the two of you are having about PvP, just be nice to each other.
I'm stating the facts and he gets upset lol
Fact is: you don't get enough fire resistant, so you got burn, then you lie to me "even full hazard will burn"
So you are stating false 
I'm obviously talking to someone who doesnt understand the game , not even going to respond to that
Well ok then, would you like to explain meaning of "even full hazpro you will burn"? Because it seems you are misleading other people by false statements
@ripe root Ok lets look at it this way so you have an understanding , Depending on your Skill Build using Yellow High End you can get up to 280,000 burn damage with ease in PvP plus if you respawn you will get PvE damage whch is like over 330,000 burn damage , even with a Hazpro build you can't mitigate that damage completly , again another busted feature in the game
Going burn res doesnt really work against iron lung because a gun that already had 25% higher base dmg than the regular MG5 got an ADDITIONAL 10% buff so even if u can shoot back you just die to dmg instead.
The gun is quite simply unbalanced
-
Fix Elmo?
-
Everyone goes Iron Lung instead!!!
In some servers u cant shoot your gun, you are on fire 247 then you get cornered and die.
Then...what is the relationship with hazard ? I still haven't see your point about full hazard will burn
His point is no one goes 100% burn res, when u talk hazard build we talk abuot 70-80%
Not even mention that bug was fixed by dot damage cancel when user die
not 100%
yeah still works
Hum...his wording is "full hazpro "
Its very hard to pull off but u can still bug the PvE damage
Yeah i know but i know what he actually means
And, hazard don't reduce status damage, it only reduce status duration
anyway like I said conflict is a trash game mode and lets face it they haven't changed it since it came out in Div 2 and they reverted all the changes they planned to do