#td2-descent
1 messages · Page 18 of 1
Expect to get 90 more comms when Brooklyn drops - for lore purposes, of course
The comms are fine if there's a way to catch up
Knowing them they will add more comms and not address the catch up
Would be interesting to know the % of players that have anywhere near the total amount of comms
Insert "I'm tired, boss" gif
I'm in that %, who haven't skipped a single one 💀
Me as well
Same I'm up to date, if they add another 20 comms next season I dunno I might tap out. Feels like a chore without a way to catch up at any point
Can't imagine a new player even trying to get all the comms at this point 💀
They need to be more proactive on this, it's been like this ever since descent was introduced
Hello! I just hit lvl 40 and I dont feel like getting into builds right now so I started this Descent journey
do I need to grind it out for 2 comms at a time or how is it?
the grind is needing to beat the Nemesis once every week for the comms
is the best way to grind nsa points to just blitz the nemesis in 4-5 rounds or go further than that to the higher levels (ignoring the randomness of boss rooms between there)
The higher the loop, the higher the point value of boss rooms, those are the best value for the time
Does anybody have a layout of best build for loops?
I just want the currency for the suit bro it’s the worst grind ever I hate descent 😂😭😭
most people say go all red cores when selecting you bonus stats at the end of a loop but I have found for the first 4 or so before the nemesis go blue cores
Unfortunately, some pools are awesome and some are terrible. Wrath and envy are easy to build crit and status effects, sloth you can versatile/gunslinger to massive multiplicitive damage, greed and gluttony you just gotta build headshot damage
Someone have a list of descent commendations?
i would take greed over gluttony any day tho
Yea gluttony is definitely the bottom
Got in a row Imperial kneepad and RockNRoll blueprint from Descent
I go 50/50 red blue. It can be the difference in being oneshot vs clinging on with just your health or a sliver of armor
Yea, think I'll use blue cores for at least the first three loops whenever I play Descent from here on out.
i go full red
Full red too. It's so funny to think that Nemesis cares about your +% armor with his damage. But without +40% to your damage it'll be a bit harder to do at least something to him
Living life on the edge I see
Na, life on the edge would be 0 reds
there is no way to leave and re enter right? hit loop 20 and wated to take a lil break but it seems i came back to the continue screen :/
No
If you have a controller you can AFK run in a circle
There is an afk timer of 15 minutes.
more red u have more faster u clear rooms. Nd why armor is needed the sheilds are useless in this mode
Is it 15 or 10min? I've always gotten too nervous to even let it get to 10
just do the old fashion way, put the USB cable around the dualshock/dualsense analog and make the camera spin
Clearing rooms is easy with anything ide rather not get one tapped by nemesis, blue core or skill teir is the way to go
i prefere 1 tier than 1 armor nd if u have regen talent for protect, armor is useless in my opinion
Agree regen over core, wanna do weekly nemisis later?
do you get kicked from descent when rotation changes?
no
ok
Is this for for the tech currency? does this mean that it is worth grinding after getting the nemesis if you want coins faster? I'm still newish to descent
Higher loops give more extra NSA tech yes
And of course boss rooms that you should do since it's quicker with less spawns
Cool, thanks
Would you happen to know how it scales?
well on first arena u have 10 NSA. on 2nd at loop 2 it's 11. Maybe +1 when u pass each loop
That would make sense, thx
Yeah this.
Boss rooms I'm not sure if they increase per loop
i think but how much each loop idk. Because standards rooms u have more money each as long as u pass loops
Awesome! very handy
I Think this deserves to be pinned
Yeah. My recent high run was like 1250 per random boss and 600 for arenas. But it will stack quickly. 100 at 30, 220 at ~70 and like 300 at 100
Unfortunately only til 30 - I will create probably a list this weekend until 100 or even more.
My recent run got me like 350k NSA Tech - later you will get a lot of NSA tech from bosses.
https://imgur.com/a/f69PT94
don't have to, I've got the formulas
id say matchmake
So last Descent we had Agonising bite (100% crit chance), bullet hell (no reload). Which was better as a third, payment in kind (200 Chd (backfire)) or pestilence talent?
Lost on round 15 to a drone which was lame. My bad for not putting my turret our again when it timed out.
Payment in Kind
just died cause my pistol ran out of ammo. that`s happen a few times. i was killed while in cover and my revive hive never got me up.
agreed
Hell Bullet making so you don't have the draw back of the Payment in kind
even with crit chance, high rate bullet and Obliteration, it's completly broken
Not counting Agonising bite
imo go for Incessant Chatter, proc it for max RPM and then go Bullet Hell.
If you have an LMG its shooting like the Ouroboros (more if you get Allegro) and will basically never run out of ammo
RPM is an underrated stat. The Ouroboros was as OP as it was BECAUSE it had an insane RPM.
I reached loop 38 doing that. Could've gone higher but I was playing for ~7hrs and it got really tiring.
I found Bullet Hell more worth than Incessant Chatter
Just because you doesn't reload (and that can be a pain or terrible with some weapon or room)
No, I mean proc Incessant Chatter to get insane RPM and then get Bullet Hell.
The DPS in insane that way because you will never lose incessant chatter
Back before the Descent talent pool update, if you had Steady Handed you could basically snipe with a shotgun across the map
you sometime lose it
and I hate it when it matter
after getting max incessant and bullet hell, some people unbind the reload key
Can't say I ever managed to get to max incessant with Bullet Hell, but I feel like I should give that another try
because of rare bug yes. but not 99.9% of the time.
The idea of not reloading sounds like a cool QoL inprovement, but it doesn't exempt you from running out of ammo. You also lack up to 125% fire rate bonus.
For me, once you have incessant chatter, bullet hell becomes irrelevant.
Incessant chatter can be replaced by STeady Hand, Hammer or other skill (not exotic) that give ammo
Pummel is really conditional, it only procs every 3 kills, so if you don't kill 3 enemies without reloading, you're at a net loss of ammo. It's a valid replacement for the lack of Incessant Chatter but IC is still more desired.
you don't have steady handed in envy which is where you'd use chatter + bullet hell anyway
You only got 3 exotics talents. I feel this is where you get the most damage out put.
What's your order of pick ?
Hmm.... Incessant Chatter, Agonizing Bite, and Busy Little Bee
for envy i pick incessant, bullet hell and payment
Anyone on Xbox wanna run decent
How though? Like you would have to get 5 stacks on chatterbox and then be in a boss room and get bullet hell? And not run reload before hitting bullet hell.
But yeah I have heard the idea before. So that bullet hell, what would be your third then for that group?
Will do later will have to see, not right at the moment though sorry. Maybe next hour so I will be on
Sure it is all good I am trying to do my journey mission 7 I’m finding it really hard not gonna lie lol
correct, it's easier to do if you have pummel and a skill that can proc it freely via self-cancellation. this way you get ammo back and don't have to reload
also not sure if you recognize me from reddit
but hello
Solo is the best for beating nemesis, run across the arena to the left up the stairs to a well-defendable elevated position
Two of then you skip rest should be easy. Can't remember journey 7.
Mum wants me to do something might be another 30 minutes sorry.
Isn’t for me
Yes, sounds difficult but you can easily get 3-4 stacks of chatterbox just camping a door. Sometimes 5 enemies spawn at one door in some of the rooms so you can easily get it in one go. Pummel helps maintaining it until you can get Bullet Hell.
The best third talent to go for in Envy, will be Agonizing Bite. With AB, you don't need to go for crit chance when starting Descent.
Maybe once you go get crit chance to Tier 10, you could swap out AB for Payment in Kind.
I go for AB first until Nemesis - it helps damage output massively so I can pick Skill Tiers. If you get Trap skill it can also proc IC at Skill Tier 5 or 6. Then IC and BH for high loops.
only the first shot after AB is procced gets the 20% amp
but the shots within 5s of that all crit tho
I stand corrected, but AB still the go to for the first Exotic Talent.
Yeah. Pummel and chatterbox together. Nice.
On which gun, ideally? M249?
Round 15 died to a drone. Other guy left his 7 stack hive on the other side of the boss arena. So we died... that's the furthest I have been.
U down still to run nemy
any LMG with a 100round mag. With Chatter, you get half the mag on kill, so essentially you shouldn't run out of ammo
Funnily I did my run with MG5 (50round) because I just never got the M60 or M249 until much later by which point I didn't care because I had Extra Tier 10 (+100% mag capacity)
Nice one, fastest nemesis yet. 40 minutes in and out and blitzed the doors.
Indeed fastest I have ever done feels like 30 mins for me lol
Didn't have the best gun but steady handed helped a lot.
So last one then (hopefully) how do you avoid guns that run out of ammo. Like even buying ammo from the shops I somehow ran out on the LMG and SMG I was running.
But perhaps the other guy wasn't holding his weight that time?
Normally I go for easiest rooms to get to the Nemesis asap. That helps killing enemies quick. I even use the pistol to take out red bar enemies, especially when I have SMGs and ARs to save ammo for Boss rooms.
Also at first I try to go for Shotguns since at close range they can usually 1-tap enemies.
But yeah you shouldn't run out of ammo. You should normally be having more than enough DPS to have to worry about ammo.
Go for as much damage talents first as possible. Agonizing Bite, Vigilance, Obliterate, Unhinged, Pummel, Trauma + Eyeless/Sadist. Surgical (CHC) first then Critical (CHD)
Ah didn't touch unhinged in that run at all, trauma is nice for sure 1 point is 30s cd, 10 points is 20s cd which probably isn't worth it. But it's nice to have for sure.
Yes
@maiden sail let me know when ya on tomorrow wensday I am out until the afternoon and same with Friday
Trauma is really good againt enemies or boss
While blinded, they doesn't attack, allowing you to safely empty you ammo to kill it
You can even wait 30s for the talent to proc again
And they also get out of cover
Hitting a feet to make them get up
Yeah just ranking it up doesn't feel worth it. Same as rifleman not a great talent to rank up, literally 5% WD per rank.
I only pick it once
Ranking it after the rest
Because got nothing else to do from your money
But still pretty nice and can save your life at close range or when surprised
Help to kill those damned dronist too
it's very good as it increases the status duration as well, the text doesn't say this
this is only relevant for long runs tho
Ah nice.
Yeah, I do wonder if in a bigger group 1 of 4 puts 3 or 4 or even 6 points into Cc stuff if that is a good idea. Or long term bad idea.
all of you should be making the same build, because all of you have 1 door to camp each
@covert bay This channel is just for discussing the mode, to LFG for it, you're going to need to head on down to #lfg-pc.
GL Agent 
What's the current rotation?
clockwise
After I kill the nemesis, I just want to get NSA tech as fast as possible. Does it matter if I take easy,medium or hard rooms to get to boss levels?
I would go easy so you can get to the arena as quick as possible each loop but the more decent Descent players may have a diff opinion
I did however encounter rogue agents in hard rooms, so that's a few extra tech, but it's not guaranteed. Are arena levels guaranteed after a set number of rooms, no matter what difficulty?
I haven’t played it in months buts it’s either 3 or 4 then Arena. NSA creds go up as you progress of course
Thanks. Got it. I'm just wondering whether it matters which level difficulty you pick for the number of rooms until arena.
I believe it’s 4 because I did the Nemesis patch before. 3pts for easy room x 4 rooms a loop x 8 loops = 96 heat level
Thanks
So easy rooms after nemesis should get me to arena quicker overall
(even though I miss out on rogue bonuses then)
Mathematically, a loop 9 is possible but you'll most definitely get a couple of medium rooms along the way
well rogues and boss rooms are just just rng. Just need luck
Pretty sure I’ve had rogues then two boss rooms in a row once
Rogues only have a chance to spawn in Hard rooms
Cool, thanks both!
After nemesis, I'd say running as many easy rooms as you can is most efficient to get you to higher loops quicker, doing random boss rooms when they come up is good NSA tech and I think rogues give a little bit but imo that juice is not worth the squeeze until easy rooms aren't an option anymore
Only 4 comms left to get right?
||for now 🤣 ||
At this pace, a new player will have to take around 2 years to complete the comms
Thank you, that's what I was curious about.
for now yeah, but they'll most likely add another 15-20 next season lol
Same here
I gave up on it unless they do a catch-up mechanic
There is if u have someone who knows how to play
How would that work?
U have a friend knows how to play i already have 4 out of 90
Is there a difference in number of enemies that spawn if you play alone or with multiple players in Descent?
more will spawn in a team setting
Really? Do you know how much more? Is there a known fixed amount?, for example, if you go with 2 players vs 4.
No, I don't. But the biggest difference you'll feel is in the amount of health they have
esp in lower loops
Interesting, i'll try and keep an eye on it. Thank you.
i prefer 2-3 for a nemesis run for scaling. 4 for a longer run
I mostly play with my friend and it seems harder when we play together vs when I solo
So that's why I asked
Makes sense now, thanks to your info
in that case, i'm sorry to say, you might be a better player than him 🙂
Hahaha no worries, we are both aware of that fact 🤣
🙂
Hi. In the weekly event it says that it gives three collectibles and when I kill the nemesis it only gives one.?¿?¿
This week he gives four collectibles...and he only gave me one. What joke is this?
In coop veterans start at 2 and double wave rooms at 4
Solo it's and 4 and 6 respectively
Yea the UI has been reading wrong for a bit
Visual bug. You only get 1 per week
Thank you
@vague cipher This channel is just for discussing the mode, check out #lfg-playstation to find a group. GL Agent 
Its why i posted “or give any advice”..
Just post that bit next time.
Now we have to see if they added new descent comms in the pts 
Since there doesn't seem to be anything new
Or blueprints
I checked the PTS. It's still at 90 total. So, unless they're hiding that for next season's official release, I'd bet Y6S2 is the last of Descent comms
Would it be crazy to think the season climax mission will be a unique instance of descent given how the seasonal comms have been going
i honestly haven't been following the comms
Would be nice
there is no crossplaform
Chamge it back to the way it was i hate the rotations . Take the levels caps off the talents my gosh!!!
But why? Tier 10 of any talent is perfect.
And for some talents, it wouldn't make sense to go over tier 10, e.g. lucky shot - you can't have more than 100% of ammo returned.
would be broken for critical damages (dunno about the critical hit chance) or any amp damage skill
just taking 10% weapon damage
I know what the original comment is referring to, that one time Strained was buffed and you could stack it infinitely.
Bugs should stay as bugs
Vaguely hear about it but never abused it
"I'm tired, boss" meme
86/90 - 4 more weeks to get freedom (theoretically)
Imagine doing Descent for almost 2 years straight
They probably weren't able to fix or implement a catch up mechanic so if that's the case it's better to just end up
Could be many things so only with the season's release we will know for sure
Seems like they are abandoning Descent development, good
How do you know?
On a weekly, fckn, basis.
I don't mind loop 40 run once per season, but weekly comms grind is something...
I forgot to say that it's very impressive, I dropped off at 70 weeks
19 months are needed to collect 86 comms (we're here now). Oh lord...
I'm pretty sure they can, remember when it was bugged and no comms dropped for 8 or so weeks? And then when they patched it, earning a comm that week gave us all enough comms to catch back up?
I dunno, the comms were fine it's not being able to get them after their week that's super annoying
If only killing more Nemesis would allows to catch up
There are multiple viable catch up solutions they could implement, but no they decide to be daft about it
encountered my nemesis first time today. wtf how should i beat him :_/
Shoot him
burn him with special ammo and burst him to death
almost got oneshottet on sight
Use the Trauma talent to blind him (with headshot) for 7secs iirc, and kill him within that time.
Put everything into damage
don't use high output weapon such as MMR and Rifle
he got an autoshot
Apologies if I'm understanding something wrong, but isn't thr nemesis supposed to be copy? Why does he get a sniper turret when I never picked that skill?
He can't copy every skill, if you're missing one or have one he can't use then he'll have a substitute
Ohhh. Thanks
Nemesis always gets two skills so even if you have one skill the game will give a random one to nemesis
Do you loose your loop progress if you exit?
yes
That's...incredibly dumb. Thanks for letting me know tho
Is the fastest way to get descent currency to redo the nemesis over and over again, or too keep going with the loops
Which currency
the higher the loops, the higher the rewards, but it require more time invested
a longer run will net you more if you're playing efficiently
I see. Thank you
If you don't want to take risk, in order to get NSA credit
Stop at loop 4
you only get 1 waves of enemie and by doing easy room, it's really fast
A loop 30 run will give you 3 guaranteed caches with a chance to gain 6, in a group esp. it can take around 3-4 hours. Moreover you'll usually gain enough credit to buy 3-4 more caches. It's a bit rng based ofc. But 10 caches in 4 hours is better than 50% in 30 mins imo. But it all depends on your time invested, if you have a group to play with, and your proficiency in the game mode.
So a group lends bigger rewards?
no, they just make it a lot faster
Oh, I see. Thank you
Only if they know what they do
else it could be slower
Know that killing the Nemesis for the first time give a bunch of NSA in bonus
That's why I was wondering if just doing 4 floors would be faster.
Knowing which skill to pick, which room and how to play make a whole diff
I like to go higher loop even if it's sometime inefficient because I like that mod
Thank you for the tips!
only group up with people who know what the best build is for the current rotation and know how to door-camp
if not it's just not worth your time
Thanks for the tip!
I've never really been able to kill the nemesis, solo or with a friend. I don't know how to build my character
The best advice is to burst him to death
Don't take armor core at the end of the loop because the Nemesis will also get more armor
Pick either weapon damage or skill tier
Having a effect skill/talent to Blind/burn/paralyse will give you more time to burst him
and also prevent him from using his skill or attacking
From experience, if you can deal quickly 2000+ damage per bullet, you are good to go and the fight will be really short
not really
it just copies your weapons and skills if applicable
@cursive stag This channel is just for discussing the mode, you're looking for #lfg-playstation. GL Agent 
Replying on the whole bit you posted Darun, agreed.
I think early on in playing this solo it was easier for me to take nemesis when I had more time to really build out my toon, now when I solo I typically try to speed run through to him by end of the fourth loop just to get it out of the way. I know per the pools what i want on R, B, & Y.
Looking at the pool before hand really help
Would just add that I try and leave enough credit to buy special ammo for the guns and try to put fire or shock on the pistol. Pop a shot with the pistol to get them out of cover and under status then switch to primary.
I also do it
88/90. Two more weeks to freedom (I truly hope)
I hope they give a new patch for all 90, would be the rarest in the game 🤣
🤔
New season is right around the corner 😁
💀
Don't even know what that is lol
Gen Z 🫡
whats the descent talent pool?
Gluttony for another 19 hours.
There used to be a Descent bug where using Lucky Shot with Bullet Hell and Allegro/Incessant Chatter would deplete your current mag and "jam" your gun because Bullet Hell has no reload.
Was it fixed?
is the descent project reset? i already did this week's on tuesday but the project is showing not completed?
just checked - mine didn't reset
for journey 7 i need to eliminate the nemesis 1 time. is it easier to solo it or would it be best to run with others?
If you have already done it multiple times, you should give it a try
i'm still trying to complete it the one time for the journey. gotten there 2 times so far?
In case, you want to play with other player, they need to know what to do
if they don't know which door to check or how to survive properly, they will hinder you since enemy will have more hp and more wave earlier
did you manage to kill it ?
Else, I recommand doing other challenge
should take you less time
nope, both times the nemesis killed me. once because they had the fire chem and i was trying to just make it go back a bit and boom set me on fire
i'm that player. done descent a handful of times to get enough currency to get the rifle exotic and didn't touch it afterwards until now
i know the other one i don't care for too much is the countdown one XD
figured it'd be a good learning moment anyways. trying to figure the mechanics aside thinking it's countdown with randomness
is it best to run it on all the easy rooms to get to the nemesis or better to take the hard rooms to get to the nemesis a bit slower and chances for more talent building?
If you are not used to, I recommand to play on hard room (so slower)
most of the time, bursting him do the job
gain time by using status effect
and don't forget to take special ammo
setting him on fire, mean he is out of cover, can't use his skill and can't shot
so a perfect target to aim at
He can still return fire while on fire
there is a small delay when you set him on fire
nodshe'll get out of cover or just walk around randomly trying to put the fire out
Try to have at least 1000+ damage with a LMG/AR (will be a close call), if you have 2000+, it will be way easier
it will take a few sec if you deal 5000+ damages
i notice they put a limit on skill tiers to 6 like outside of descent. does weapon damage and armor follow the same limitation?
no they don't
i needed a break from normal DCD tank farming XD
but the true value will be exotic + 10% weapon damage from skill
yeah, had a run where i had plague, bullet hell and liberty lol
but i went skill tiers instead with chem launcher and think revive?
bullet hell is a great bonus
yeah i love it
I also take skill tier
but it can backfire on you during the nemesis fight
they can hack your turret/drone
i never take those anyways
I always take those xD
since I play mainly solo on descent, they act as a decoy that deal damage
explosive stick bomb is also great
yeah, i solo myself since A: i don't know what i'm doing in there aside looking for particular talents B:it just feels better not disappointing anyone i'm playing with XD
I hate desent
i liked the idea at first myself honestly, but at some point i'm like "hey this is countdown all over again...." and found it boring
Desentery
This, nemesis is barely effected by fire and shock, high-velocity and hollow-point are best against it
Having trauma to blind every 30 seconds offers the best damage window
nods if you're lucky to find those i could see it being beneficial. think DarunDalok was imparting some knowledge to me about trying to complete 1 for this journey i'm working on currently
Take a sticky bomb, you give it to nemesis too and it doesn't use it very well, will shoot it harmlessly over your head while you're in cover
The envy rotation is a great rotation to do this on and you have 2 days to use it, here is what I try to build:
Exotic: bullet hell > plague > agonizing (payment in kind jumps to #2 if you have bullet hell already
Red: surgical, obliterate, strained, as much as you get of these, doesn't work without enough surgical though
Blue: 3 stacks max preservation, as it doesn't help you during nemesis, you should be building stacks of more important things, adrenaline rush is worthy of a few stacks if you're worried about rushers
Yellow: trauma is a must, just 1 stack is enough, then build stacks of eyeless and sadist
All of your red crit damage + your bonus blind/bleed damage will allow you to burst nemesis as long as you are patient, stay in cover, don't rush nemesis, and don't worry about keeping it from using an armor kit
yeah, i've had terrible luck with the choices
Here's how I build
EXOTIC - Agonizing Bite first for the 100% CHC (even if for 2 secs) > Incessant Chatter (proc 5 stacks for RPM buff) > Bullet Hell (for high RPM no reload goodness)
RED - Vigilance/Obliterate, Pummel (to keep Incessant Chatter active until I get Bullet Hell), Unhinged (only 1 Tier until Nemesis), Surgical, Strained, Allegro, Critical/Rifleman at last when I replace Unhinged or Pummel.
BLUE - Clutch, Preservation, Entrech, Efficient, Insulated, Adrenaline Rush.
YELLOW - Trauma, Eyeless, Sadist, Ignited, Extra (to help with Incessant Chatter) and either Surge or Empowered.
WEAPONS - 100 round LMG (M60 or M249), Converted SMG9A2 (close range). Both can get 2100+ RPM at full stacks of Incessant Chatter and Allegro.
Ideally, fill out all Red damage talents along with Trauma-Eyeless-Sadist-Ignited combo. Offense is the best defense so the faster you can kill the Nemesis the better.
Also buy special ammo (Hollow Point, High Velocity, Incendiary ammo) before the fight. Stick to Trap or Blinder Firefly if you can help it. Avoid Chem Launchers, Turret, Drone. Hive is fine if he just stays away.
Guys.. weekly descent project give reconstructed caches?
And whats the best way you guys farm nsa tech?
Not from the project, but from beating the Nemesis (50% chance)
Go for long runs past Nemesis, up to at least loop 30
All easy rooms?
If you want, but up to a point (Loops 25 and above) there are only Hard rooms
Just to get most nsa tech in less time possible for blueprints, so get high loops is more efficient than kill nemesis, restart and kill nemesis again?
I just want get the 4 outfits and matador blueprint to finish with descent
“Just” 🤣
You can do short runs but if extreme repetition is your kind of thing then it's a viable method
30 loops will give you 930 NSA tech, not including the boss rooms.
- 75% chance for a Reconstructed cache at loop 15, 90% at loop 18, 100% at loops 25 and 30
The devs really need boost the rewards of this mode
At least, enemies should drop loot
The rewards are fine as is
Back then it was 12% for a Nemesis clear and 50% for beating loop 30.
I still like the mod but there is clearly a lost between countdown or CP
Although I did the hard yards on getting most of the blueprints before the chances were buffed, I certainly don't wish that on anyone else. The rewards as of now are fiiiine.
Bro its take a insane time.. and most of us have job and familly..
Earlier was worst, ok. But could be better.. Is so good this way that most of the players dont like/enjoy or even play descent
Descent have so much potential imo
What would you do different? The only thing special to me is the DZ item blueprints and unless you want specific rolls you can get those items elsewhere
Are 21 loops in descent considered a decent run?
Solo or group?
Solo
Yea it's pretty good, my best solo was loop 26 which is good enough for 35th on the leaderboard
Earn more tech to buy caches, example my dream is a matador rolled with regen and headshot dmg.. is very dificult to get it
With the blueprint will be in my reallity
Next i got in dz was regen and crit dmg
Haha. Figured it’d be Matador or like Emp Guard
It took me like 80+ caches to get the Matador blueprint on Xbox so I feel the pain lol
Is it more efficient to go for long loopes of descent, or just farm nemesis
For NSA credit? Longer runs with random boss rooms is the way to go
Yeah I think so. I was trying for at least loop 15, ideally 18 for multiple shots at caches when I was doing that grind
18 or 21, I find that the efficiency of my build will start coming into it's own and loops will be shorter through this part, especially if you have been stacking weapon damage
Delta-03 during Nemesis fight feels amazing
Big yikes
do the talents have a max tier they only goto?
10 for normal and exotics don’t stack
so we can only get 50 chc with surgical? shame would've been nice to get at least 60
Yeah
You can get the extra 10 from other talents or the descent store with NSA credits
ah ok XD
Hyped for this last comm
"Last" comm. I have a feeling they're gonna add 40 more comms next season with no updates to Descent and no catch-up system just to spite us.
We didn't get the 90th comm from Tuesday, so I'd bet we'd get it on next season's launch.
get last comm from Brooklyn somehow? XD
Yeah this is a big pain point for me. I just returned to the game after a 2yr break and I'm at 3/90 for descent comms... I've heard I can get some extras, if I continue through loops after defeating nemesis for the first time each week (aka not after weekly project is completed), but am I understanding it's only missed comms from the current season? Or can I get comms from previous seasons this way too?
Really not sure why Descent hasn't been updated to allow the nemesis to drop 1 comm for each kill or something, so at least I can just farm nemesis over and over again, like I did the previous season manhunt missions, to get all the comms.
Yea, comm per kill would make sense
Descent is like College Kenly. Abandoned and forgotten
Had another idea, make random boss rooms have less than 3% heat gain, would make the loop 8 nemesis patch more viable if we could make up for all the medium rooms you get forced to take
It’s like the weird but also chill friend that is super fun to hang with every now and then, even if they never change. Still love running descent nonetheless
Haven't skipped a single week for comms - it's such a chore...
I just like my little nemesis and loop 10 patches lol
I missed 1 week, dad got diagnosed with cancer, was a rough week
Make all rooms 2.5% just to mess with the speedrunners
Man I wish cross platform btwn consoles worked
Does anyone have any information about hidden patches in Descent?
Only 5 patches exist:
Loop 10-20-30-40 and Nemesis kill after loop 8 (the stupidest one)
@cunning sentinel
Actually, the link to episode 20 and they didn't give me a patch😂
Did you finish 20 and got into 21?
Cause if you leave on 20 i dont think you get it
Yea I think if you don't start a new room in loop 21 it doesn't give it to you
Is it worth doing the Descent for its exotic?
Not really
Alright..
Personally, I play it once a week for the weekly project or grind loops for NSA tech to buy caches that give blueprints
if you're a collectionist sure just so you can say "i have 1 of each exotic!" but yeah that gun sits in my stash atm
Yeaaahh i don't have every exotic
Also not the new one
Master difficulty
Master Difficulty isn't as tricky as you first think, it's not much harder than Legendary.
Just follow what the team says, and bring a useful build. You'll get it done.
master difficulty is 100% first clear, but the lower difficulties do have a chance of getting them too
What kind of build do I need
Let's head on over to #td2-build-advice, since this is for Descent.
i'd imagine this channel is for descent but you'll probably have better luck in your platform LFG. this channel has us all mixed in and there's no crossplay
I wonder what'll happen with 90-th Descent comm. We usually had a chance to get the last one on the last week of the season, but not this time
maybe they'll put it on the store $10 dollars but had a price of $99.99? XD
this mode is terrible and i hate it
I've heard that complaint before
its not for me at all lol
Personnally, I found it funny
I'm not that good
My best loop is 29 solo
Hi,my personal loop is 32 but i cant beat it despite i do...trying to stack more armor then weapon damage but useless...one hit from an elite marksman and i am dead....and those explosions...pffff,omg,there is no protection against them...any advice of what is better to stack more?armor or weapon damage?thx for answer
Loop 30 is when armor, no matter how much you have, becomes redundant. By stacking armor means you also lack damage and hence time to kill the enemies, which again is a disadvantage
Ok,then stacking armor after loop 30 or having more weapon damage then armor at loop 30 and after that stacking armor to some equalize the weapon damage?Thank you
Stack weapon damage all the way
Ye I've never taken any armor in descent. No point you'll still get one shot. Just kill them faster with weapon damage
Ok,i'll try this way.....until now i stacked armor until Nemesis then start stacking weapon damage until loop 25...after loop 25 started to stack again armor to somehow approaching as value to weapon damage i already stacked....and for nothing,usually i die with more then 150% armor and 200% weapon damage
Big thx guys for advice....weapon damage all the way i will stack ...thx
Best way to not die is crusader shield with vanguard
Who is hyped for new Descent comms? 💀
Place your bets! What do we think? 20? 30 new comms?
each one costs $20 to unlock in the store? (> <)
11
We got 20 in Y6S1, 18 in Y6S2.
And if I'm wrong that it's 11 comms in Y6S3, feel free to clown on me
Not me, Yannick said yesterday there's still no catch up system 
So until there is I hope they stop the comms
They haven't stopped for 89 weeks, why stopping now?
Me hoping they understand it's getting really silly now 
If they stopped now with the comms and had a catch up it's still a huge grind
Imagine a new player 💀
Yannick: "Descent collectibles are being "looked at""
I checked the comms list when the season launched. It's still 90
Still 90 in the live new season
Wonder if that means no season descent arm patches either
💀
The new Talent "pressure point" should be added to the Descent pool 😅
100 Comms should be perfect place to stop
Put them up for sale at the NSA, and let it drop on per kill of Nemesis
It's 90. The total is still 90 as of this season's release
but my OCD is telling me it should go to 100
I suppose the devs got the message and decided to not add any more Descent comms for the time being
They could also put them somewhere else
Descent comms outside of Descent might be a tad confusing.
Theres some comms in there that doesn't directly refer to descent anyways
The point is that if they go to that submenu of Comms, then they are going to drop from that location.
thats part of the issue yeah
It's not an issue. Just keep playing the mode and get the rest of the comms.
Yannick said directly that they're looking into how they currently work, so in all likelihood the complainers are going to get their catch-up mechanic.
Its good that they are addressing it now, but for people who dislike the mode, Im sure they didnt appreciate the arbitrary 1 comm per week gating they had to go through as a basic collectible
You can't please everyone.
true, but this solution should have been resolved much earlier imo. I don't think it would have been a monumental task to do so. They even had that implemented already, but for some reason, stopped at a certain point? shrug
Descent isn't a priority overall, players didn't like the talent rotation and make it clear during the pts it came out. Yet it's still here.
The exclusive exotic doesn't even have the blueprint to reconfigure it
It is what it is, catch up mechanic might happen and who knows how long or might not happen
Given how some of the comms I felt were really essential to the story I feel like they've gatekeeped the story in a rather ridiculous way
I guess, we need a hero to test Loop 8 Nemesis arm patch and at least loop 10 to figure out, shall we suffer this season to loop 40 or not
"Here's your catch-up mechanic, we didn't add any this time, go catch up" 💀
That was probably their thought process lol
But it's nice to take a break from descent and from the weekly chore
We still have weekly scouts
If you enjoy binary to text conversion 
I'll just do 3 or 4 together rather than do them each week
Unlike descent you can skip weeks
Feels like blessing. But we still need to check, have they added seasonal loop 40 arm patch or not
Well the rotation rn is sloth, not gonna bother to try until it changes
Quitter talk 🤣
After 90 weeks of descent comms yeah I'm happy to quit
It's funny reading this chat, like Descent materialised into a person and came to rob them.
||I played the first 5 scouts during the PTS. Thankfully, not every scout had binary number puzzles||
Oh are the Scouts in Descent now too?
No 😛
These...scouts...are they here in the room with us right now? 🤣
Haven’t played since like year 1 or something, what does the sloth modifier do to descent?
Curated list of talents
Of all the talents that are available to us in descent, only a specific group of them are available during sloth, there are five different pools that swap every 3 days, talents that are available can be viewed outside the descent entry and during a run
Come touch grass with me
I have been touching grass for 3 weeks now and it feels lonely sometimes
Feels good man
Don't forget division 2 exists 🤣
I can't forget it as long as I'm in this server
I also can't forget it cuz I love playing it lol
I've ran out of things to do
Fair enough
What is happening????DEVS???Maintenance ppl???the game is unplayable....3 times crashed in Descent in last 2 hours....WTH is going on....new season and the crashes/freeze are back in game
Does somebody CARES about US????the players
It might help to get your point across if it was easier to read.
Why my message get deleted
This chanel is not for LFG's, you'll have to head on down to your platform, in your case #lfg-playstation
Ok thanks
Did they make comms shareable between characters? Both my level 40 characters have all collectibles except the last Descent comm I need and only 1 character is caught up that far.
Anyone done a loop 8 nemesis and loop 10+ run so far and can share a screenshot of the patches? Can share screenshots in https://discord.com/channels/477210626742288384/553520755103760385
@candid oasis #ask-td2-community would be a better place, as #divashion is specifically for showing off your outfit designs.
These clowns haven't fixed RNG requirement for Nemesis Arm Patch (it's still Loop 8)
There's a new patch?
each season yes
Yeap, my buddy sent me one to check
If there's one for Nemesis - there are all of them for loops
Nice guess I have to do descent again for the patch
Best skills after nemesis guys?
Worth keep foam? Worth invest in skill and get a good turret/ striker drone?
Im on 10 rn.. will sent a picture after die
Perfect thank you. Also to answer your question, the general recommendations are to go with skills that are easy to avoid, as the nemesis for the most part copies you. So if you go with striker drone and turret, nemesis gets one too and they're a pain in the ass. Most people typically recommend to go with skills like sticky bombs and chem launchers or blinder firefly vs nemesis.
Skills AFTER NEMESIS
Good point, can't read 😆
AND GUYS IS TRUE THAT SKILLS AFFECT DMG FROM EYELLES AND SADIST???!!!!!
If solo, I like reviver hive and foam or even jammer pulse to freeze annoying gadgets, to not get overwhelmed. A little personal preference maybe though. Turret and drone could be good too, to take aggro away from you
I go for reviver hive and jammer. But I also use pistols for first couple ones before boss to save ammo. That’s me personally
@candid oasis beated nemesis on loop 8 and didnt get the nemesis patch.. just got the tiers patch
Ah damn, cheers anyway
Idk why.. isnt guaranteed? Got the other patches.. but the nemesis no
You fought it after you finished loop 7 or loop 8? My buddy did it after loop 8 and it dropped for him. For me it worked the same way all seasons before
Hi all,anyone encounter crashes?just got two until 1st arena
Loop 8
Just hard/mediuns rooms
Sometime it's not enough
My last Nemesis (yesterday), I did all the hardest room avaible and killed it at the end of loop 7
This is plain stupid to put loop 8 for Nemesis when you need to rely on luck to reach Loop 8 before fighting Nemesis
At first, there was always a hard room
so you could reliably do it
When we opened an issue on their official channel about it, they shat themselves hard by stating that it "requires skill" to get 
But hey, if it's not generating money - it's not worth checking (devs logic)
So, Is there new patches?
Yes
To nobodies surprise, descent is still eating armor kits
Yes, got tier 1 today
I've had this happen quite often as well.
That's been in descent since it's release
Not surprising, really.
In case anybody's worried, they didn't add a new comm today
You mean..... we're actually done with this bullshit?
Looks like it
Room RNG for arm patch wasn't enough 
There's always next season 😁
God, please, no 💀
I'm betting there will be more when Brooklyn hits
Yes, please
I’m just here for some more blueprints and skins
I'm just here to watch people getting redirected to LFG channels
Hmm for some reason my comms stays at 89/90
the devil laughs
For anyone who has completed the Descent comms, can anyone share me a video of both comms titled Workaround and Biometrics? I need them for the wiki once I make pages for em
EDIT: Nvm, youtuber Rogue_Agent helped me out
Is there a moderator who can tell devs that Descent is unplayable due to disconnects?Can you fix the game?Do you work AGAINST the players or what??????After season was uploaded a lot of crashes,disconnects occurs.......i try 4 times to get to 1st arena but game crashed after 1st room,at the begining of arena,etc......how can we ENJOY this game if YOU devs dont do anything?????SHAME ON YOU cause you make us waisting our time and instead of having a good time we get very frustrated
Moderators aren't devs bro, and no, you can't contact devs here.
anyone down to do a descent?
Did we get new named blueprints from reconstructed caches in TU23 ?
Probably not, if there's new blueprints it's just the named stuff from this season
But someone else can give you a more definitive answer
Yeah only the grease kneedpads and I think it was the named backpack.
My weekly descent project didn't give me my 90th comm 🙃
@ashen bloom i know that moderators arent devs but i was hoping they can devs let know about the issues of Descent....to contact them on other channels cause i opened tickets for nothing,nobody answer to them....aniway,thank you for clarification
Can you send a message to ModMail, to let us know which Descent issues you are referring to? Then we can see if the devs already know about it or not.
@lapis lion sure,i will ...thank you
Mine neither
If you have the "Bardon" comm, that is comm number 90 and you guys have missed one earlier on, whether from a bug or what I have no idea. But I'm 99% sure "Bardon" is the final comm currently. This week's project seems to award comms 1-7, so you don't get anything if you already have those.
Does the 'Discovered Descent' message ever go away?
No, unfortunately
I was wondering about something like this, if I'm permabugged at 89/90 I'm gonna be wildly pissed
Might be a bit of a pain in the ass, but you could check some of the youtube channels of Div2 players who uploaded all descent comms in a playlist, so you can compare yours to theirs and see which one you're missing, as well as hopefully which week it was from etc.
Worst case, seeing as there are no further new comms, as well as this week awarding comms 1-7, perhaps the following weeks of the season will award comms 8-14, 15-21 etc. so if you are missing an earlier comm, you will have a chance at getting it through this potential re-run.
anyone wanna help me in descend i need to finish atleast one loop for a mission
Doing 1 loop is easy
The tricky part is to use skill and weapon you are probably not used to
Also knowing the room help a lot on the positionning
Some room are worse than other
@normal basin if you are on I'll run with you
Yesterday, in a group of four, we completed a project on descending, but I was the only one with an active project that completed 3 loops in priority goals. Everyone received 7 collectible items, but I didn't get anything. I still don’t have all 90.
Haven't skipped a single week out of 90 and got all 90 comms nice and clear. I always know that something will break so I do this as fast as the game allows me to
Sf the risk of sounding stupid what does Bp stand for in regard to descent which Ive never tried to run
Named Item BluePrints, rewarded from Reconstructed Caches
Ah ok lol someone said you could farm dz weapons there wasn’t sure what bp was.. thank you
The blueprints include DZ-exclusive named items
Super handy when you need to craft one.
Yeah .. I also just need to go into dz and farm for the stuff I need there like a rock n roll but I don’t see my self enjoying dz solo hah … thanks again tho
The 7 comms from this week are comms 1-7. I believe this is the same for everyone, so if you already have comms 1-7, you unfortunately, don't get anything :/
It's been a while now since the descent gamemode came out. So i don't understand why they don't allow you to get 1 comm each time you beat a nemesis to allow people to catch up.
Because descent has been abandoned (for now) in favor of other priorities they have
It's been like this since descent was introduced
Question, stats you buy in descend shop stay or will be gone after weekly reset?
Is there any difference in which descend location you play?
From conversation above as I unerstand there is no point of defeating Nemesis twice on the same week apart from currency?
Would appreciate for info, after defeating it for the first time standing at the door to do it twice this week and wonder if its worth it 🙂
The stats you buy in the Descent shop are permanent and there's no difference where you start Descent cuz they're all in the same underground facility
I prefer near white house because when you respawn you are closer from the shop than in the Castle
The only advantage from Castle is the safe area (for opening cache and sort out inventory).
But until now, I was never attacked under the bridge.
You can also travel directly to descent with the descent location icon on the right of the map
Anyone doing Descent?
You should ask in LFG
Currency, exotic cache and extra chance of reconstructed cache
Not true, they decided to make it worse by introducing talent pools 🤣
I went to play this mode this week because it offered x7 comms as a weekly reward. I started the week on 65/90 comms, and even though I defeated Nemisis twice this week, I'm still on 65/90 comms, what did Massive do to this mode?
Supposedly it's only comms 1-7 that are rewarded. I cannot confirm this myself since I already have all of them. If you scroll up in this chat the guys were discussing it.
Has anyone from Ubisoft/Massive spoken on this?
Don't think so, unless this is their version of the catch-up mechanic that's been asked for for a while.
They said something about "looking into it" or similar to that during a recent stream but don't hold your breath
There's a good chance this season will loop back through all existing comms, seeing as there were no new ones added. Will be interesting to see if tomorrow's project will award comms 8-14
I only returned to the game ~6 weeks ago or so, after a 2yr break, so I only have comms 1-7 (from this week's project) and comms 87-90. So I'll be able to see tomorrow if it's comms 8-14. And if that ends up being the case, I'd say it's very likely it continues that trend for subsequent weeks. So anyone currently missing comms will have a chance at getting them all by season's end.
Is there a resource somewhere that lists all comms by name and number?
I believe @red ledge is transcribing them for the wiki.
I've currently finished 36 comms in the wiki, so it'll take days to finish all 90 comms.
Here's the full Descent comms playlist from a Youtuber I've found months ago. He catalogues the comms for the Division 2, in general.
https://www.youtube.com/playlist?list=PLpoqP0RYiIazV7h8XnKTl1mMjwsD1WVtS
which wiki?
ah ok
Ok, it seems im missing Warzone
is it really #56?
yeah seems so
So im going to have to wait a few weeks until this loops around
Does the NSA currency grind ever get easier? I recently got the talent pool thing for 320 credits and it felt like it took forever
go further in the loop
You either do quick loop (easy room and stop at loop 4) or go for longer loop (reaching 20, 30 or 40).
Know that reaching loop 40 take around 7h on solo
The time is not linear
It does take forever to get credits but do boss rooms to get more
Reaching loop 20 should take around 2h
They does
Same for rogue agent
It's not much
The new named Shiny Monkey gear- Axel backpack and Grease kneepads are available as blueprints from Descent.
Whoever is keeping track of this, please add it to the list.
@nocturne hedge ^
ill add it in a few mins
@pine siren @deft kraken added
Thanks!
Does anyone have a pic of this season's descent patch
Wanna see it first before I even think of doing their stupid requirement
They look the same as last season just a light-blue colour. I'll post a screenshot for you in https://discord.com/channels/477210626742288384/553520755103760385 and ping you.
dammit they look ugly. i'm gonna run for tier 1 this weekend anyway
Thank you
Yeah even the collectible in me doesn't feel like grinding descent for that
So low effort
That playlist appears to maybe be the order they were originally released in but currently it looks like we're literally getting comms in the order that they end up sorted in the list. For example, in that playlist, "Contracts" is comm #50 but that ends up in the list as comm #3, and that was awarded from last week's project.
Yeah, cuz the guy got them later
This week's project awarded comms Alert, New Tech, Walking, New AI, Collaboration, Integration, and Warning, which I assume are comms 8-14 (when sorted in the list)
Thanks for keeping the list up to date. Do you know if the four bugged blueprints in your pinned post will ever be added back into the loot pool in the future?
Ditto on the thanks! The list is great.
So it seems like there's no blueprints for holiday/event items but I did notice some things missing I was curious about like Proxy, Courier, Ammo Dump, Cherished, Combustor, maybe Chill Out and Motherly Love? The last 2 I'm not sure if they were holiday gear or not.
Motherly Love is from the Technician spec tree challenges thingy, the holiday stuff is only available via the "loot goblin" (backpack enemy that runs away in the LZ (open world map)), the rest I'm not sure about.
Makes sense
I'm guessing Goalie and Rusty would be in there too, no blueprint for them on the season pass
If a BP exists yet: it's entirely possible.
you might be able to get Cherished and Courier from CP4 chests in the safe rooms, I am not sure if they fixed that bug yet, but the hambsburg BPs are available in those caches, As for ammo Dump, im pretty sure its one of the blueprints you can get from field research, not sure about proxy and combustor, Chill Out is one of the holiday items so the BP for that is not available
Turns out I already have Cherished and the Courier, woops
Im not sure myself since i haven't played descent in ages, but I'll be playing some this week
Hello all, I've been playing with 2 of my friends and been trying to defeat Nemesis in the Descent.
We can find plenty of guides for solos but nothing for teams.
We are really struggling once we reach Nemesis as they are three of them.
We usually reach him by end of loop 4 but we get one shot pratically.
We tried going to loop 5 but we keep dying somewhere with the increased diffculty of being 3.
Any tips would be welcomed!!
Thank youu
A lot of the same tips as for solo should work equally well in groups. Pick your skills mindfully during the approach so none of the nemeses get something nasty like oxidiser. Get fire bullets. Learn their movement/attack patterns so you know when it's safe to shoot without getting shot. Since you have to watch all of them, try to find high cover to block line of sight to the ones you're not shooting at. Kill skill proxies quick if they're a threat, etc etc
Know that Nemesis also got the same weapon as you
Avoid getting a high weapon damage (such as MMR) since they will aimbot and one tap you
Some Rifle also fall in that category
That's why I recommand using a weapon with moderate damage but with high rpm
LMG typically fall into that category what's more it's big mag allow to kill Nemesis with a single mag (if there is no heal)
Thanks a lot! The skill choice is something I didn't know previously, this will surely make it a lot easier.
And I also didn't know about the same weapon category.
Will try it again tonight and let you guys know
To clarify on the skill choices thing: nemesis copies your skills, but there are some they don't copy and will get a random skill instead, also if you leave a slot blank they'll get a random skill.
Personally I'm a fan of fire chem and blinder firefly - the chem usually misses and doesn't auto-ignite so it's not a big threat (it's also great for door camping on your way through the loops), while the blind from the nemesis firefly wears off really quickly.
They won't copy shields, decoys, revive hives etc so steer clear of those. Flame turrets can be a good choice if they throw them somewhere you can easily ignore them. Assault turrets are a pain though so avoid those. Remember they'll also hack your skills, although not every time - I've had good results with striker drone as it's easy to kill if they do hack it or use their own, but can distract the nemesis and force them out of cover.
That said, I'm not the most experienced descent player so if someone else chips in with better ideas, do listen to them.
If I have Sniper Turret, Assault Turret or Attacking Drone, I don't even bother putting out so Nemesis can't hack it
Avoid Hives because Nemesis can have the healing hive and it will hide forever with his healing
Grenade allow you to move it out but it will shorten the time were you can fire at him
And don't pick seeker mine
you can avoid them but it also can be dealdy for you
Anyway, the best case scenario, Trauma him when he pop up and finish him right away
The fight will take 10s
On top of everything already said, grenades can be an important tactical advantage, it will get them out of cover and even stop them from using a medkit for a moment if they are applying. That being said, it is unwise to try to push a nemesis if they are trying to medkit, stay patient, if they get that medkit off then you are not going to win that duel.
Use of status effects can make a big difference, you can buy special ammo from the vendor before the fight, incendiary and shock ammo isn't as effective as they are affected for a very short period of time, high velocity ammo is great and hollow-point ammo is king, the talent trauma is a massive benefit as the blind and bleed capability isn't something you will run out of, just let it recharge.
Watch your ammo stock, if you don't use your primary weapons wisely you'll find yourself trying to beat them with pistols only.
And last but likely the most important advice I can give, when you enter the room and the countdown begins, immediately run to the left across the arena and up the stairs, up there you will find an elevated and well-defendable position for the whole team to operate from, even if the nemesis wanders up there you can hide behind the island and play keep-away until they go back down the stairs
@foggy cedar You're looking for #lfg-playstation for Descent LFG's.
GL Agent 
Yeah
Hey guys! If i do the weekly project with each character i will get the comms? Or just once per week per account?
I think you'll only need to complete the project on one character since collectibles are now shared. The project will also only reward comms specific in its rotation. Other people in this chat know the specific comms rewarded this week.
Yeah, looks like it's comms 8-14 this week. They are "Alert" "New Tech" "Walking" "New AI" "Collaboration" "Integration" and "Warning"
Ok tysm!
That's one way to help people catch up
Since I'm one of the crazy ones who managed to get all 90.
I only returned to the game 6 weeks ago or so, so I missed all of the comms except 87-90. So I'm pretty happy if I can get them all over the course of this season 👍
Is it worth it to max out Currency Gain first? Or does that make descent harder? For reference, I'm not great at descent yet, just started running it more seriously today. Highest loop is 4 so far.
First take one more talent pick and then currency
This is all about getting a good talent pick and being able to stack them
So you can buy other talent slot
You will then getting a better build over all making easier to go farther (and getting more nsa tech)
The most important is still picking your position in each room (some room are harder than other)
And not having to reload is a huge bonus
At least not during the fight
Thanks! 🙂
Also know that a good starting weapon can be used up to the nemesis
If i have Bullet Hell talent does Strained talent work?or is better to use instead Rifleman?thx for answer
Bullet hell with surgical, strained and obliterate is all I need in the right talent pool
Then payment-in-kind if you want to go sicko mode
still need to get lucky and do nemesis on loop 8 to get badge for this season?
^yes
Holy crap descent gives you so much xp in this event. Why didn’t I do this sooner
guys do you know a good combination of talents for greed rotation?
Solo?
If solo my build would be
agonizing bite>breath free>doctor home
Surgical (if no agonizing bite), optimist, precise, concussion, critical, rifleman, allegro
Preservation (no more than 3 stacks until post-nemesis), clutch, adrenaline rush
Extra
2 stacks weapon damage to start then armor until nemesis, 3rd stack of weapon damage if you get doctor home
Or if I want to be a weirdo looking for the challenge, I do an all skill tier build with oxidizer, sticky bomb, destructive, capacitive, surge, then preservation, clutch, adrenaline rush in small amounts
anyone did the calculations how many medium rooms are allowed before reaching the nemesis on loop 8?
ex: after 5 medium rooms you are guaranteed nemesis on loop 7 if you did only did 5 medium and hard rest
You need to end loop 7 with at most 98% heat which means you're allowed 7 mediums
ty that's the info I was looking foor
Use lfg
I just finished loop 10, but did not get a patch...did I miss something? Is the patch only awarded on your primary character?
did it say loop 11 at the top of the screen?
"finishing loop 10" means getting to loop 11
yeah, pretty sure it was loop 11
not sure then, check if you have the tier 4 patch
I can't even do 1 loop... Get to HVT and get destroyed...
I play a hardcore character every season to run a 40loops once,sometimes complete a 30
Can a hardcore character playing in the "simulation" Descent die, or does death in the simulation not kill the character?
Your character is safe in hardcore, it doesn't kill your character, you just leave descent if you die there
Great, I didn't know that. Thanks for the info
BTW. Could the doors from which NPCs come out always open inwards? This applies to all locations, especially Descent. The problem is that NPCs freely shoot at us through these doors, while we cannot shoot at them. This is completely incomprehensible, let the doors at least become "transparent" for both fighting sides after opening.
🏴
another display bug or this week descent would give you more comms ?
What comm numbers will be the rewards for this week?
Since no new comms have been added, the game is going through all the old comms. 7 per week apparently.
This week should be 15-21, sine the weeks before were 1-7 and 8-14
Nope turned out it's wrong
damn , nice
no new blueprints ?
A couple actually
Oh ? from recon caches ?
noice , gonna open some
Already added to the pinned list
Awesome 
Just finished my descent run. This weeks comms are ANNA Second Test, Relocation, Use Case, Mobile Notes, Trap, Deployed, Release
Looks like they're comms 15-21 from what I can tell
Does anyone have a full list of the comms in the exact order they are sorted in the in-game list?
I do, gimme me a minute
bot doesn't like too many newlines in a short space of time
Thanks
I'll post the in-game comms list here, if anyone else is interested:
https://docs.google.com/document/d/1fCCuuqEc94-VO844JBMZk2ovT5RCIq5tp3pGnaYmN7g/edit?usp=sharing
Thanks to @red ledge's list of comms, looks like I've been incorrect with the order of comms being awarded. It seems 2 weeks ago it did award comms 1-7, but last week it was comms 8, 9, 10, 11, 12, 18, and 19. This week is comms 20-26.
:/
It's unfortunate my post for the doc can't be pinned, cuz it'd be a great boon for those who missed out
So if I’m missing 89 and 90, I just have to wait until that week for them to drop?
Pretty much yeah. You are missing "The Sims" and "Bardon" comms? Bardon was awarded this season on Feb. 25th, so unclear whether we'll loop back round to that comm again if it was already technically awarded this season, but we'll see I guess.
Thanks
So next week is 27-33?
So April 22nd to finish the comms for me
I originally thought it was just going through the comms in order, such as 1-7, 8-14, 15-21 etc. but turns out it's not quite doing it that way. It does seem like it's going through from the beginning in some form, but seeing as last week skipped over comms 13, 14, 15, 16, and 17, no way to know whether next week will be 27-33 or whether it will skip over some of that batch as well. I do expect any comms that get skipped over, will be obtainable during a following weekly project though.
what a pain
they dont even tell you which comms get dropped under the project rewards
Yeah really don't get why it's mostly in order except those ones skipped last week. No logic or pattern to it really, unless it's following the order they originally were released, which I don't know what that is, as I was gone from the game for 2 years
Yeah that's a pain too, especially for many of you who are only missing a few, no way to know whether you will get any comms that week or not...
Ill have to check in every week to see what comms get dropped by someone who hasnt done them yet
Yeah, I don't have any of the earlier comms until this season's rerun, so I don't mind doing a descent run every week and posting which comms I got.
I only have the comms from the last 7 or 8 weeks I think
that'd be great, if you have time to also archive the findings online too
Sure, I have been keeping track which comms I've been receiving, so I can compile an updated list each week 👍
is rota random for talent pool? or do we know what the next one will be?
It's completely random
I was this close to killing my first Nemesis but she got me in the head. I shouldn't have skipped that weapon mag size talent in hindsight.
It's not that big of a difference in early loops
¯_(ツ)_/¯
Yea , it didn't even give me 1 comm
Guess thats a bug
No you probably already have the comms for this week
But I haven't played for weeks , I'm currently 67
The comms you get this week are old
It started from the beginning
https://docs.google.com/document/d/1fCCuuqEc94-VO844JBMZk2ovT5RCIq5tp3pGnaYmN7g/edit?usp=drivesdk
Here's the list I've made, just in case
Oh , understood
Thanks bro got it
Probably wishful thinking but if I defeat the Nemesis on multiple characters in the same week, will I get more comms or just restricted to the 7 available in a given week?
I saw someone mention they tried this with an alt character and they got no extra comms. Haven't tested/confirmed myself though.
Nope. Comms are fixed so there's no point in doing it multiple times
New project in 10 mins, can someone check what comms we get for this week?
I'm going to do my run in a little bit here, I can report back after
Comms this week are: Field Test, Automation, Firebrand Notes, ANNA, Testing, Assessment, Priority. Based on Hawkster's list, these are comms 27-33
Glad my list is helping you out, fellas
It's weird. I'm at 28 comms and for 2 weeks now, i didn't get any comms. It would be very un lickely that i already had these.
Do you know if there's a bug where you don't get the batch of comms ?
I think it depends on the weekly batch of comms. And if the comms you have currently counteracts it
Could be 28 comms throughout all the weeks we had. You must have happened to have the current 7
2 weeks in a row. Probably. I'll wait next week to see if i get the comms. Those drip fed comms need to stop. The game is in year 6 and we got 90 comms. If they want people to catch up, they need to allow us to get them at our pace now
Haven’t heard of any bugs, but most people reporting not getting comms all have like 80+ so it makes more sense they wouldn’t get comms each week, if they already have the ones that are being awarded. Which comms do you have? I can compare them to the list and see if any were missed.
I haven't gotten any comms simce they started rotating from the begining cause i have around 73 comms
1 - 59 are all done, rest are randomly scattered from 65+
so how come. SOME times i get 2 exotics before i get to Nemesis.
most of the time. its just one.
I've gotten 3 in 4 loops and I've gotten 1 in 17 loops
Currently, I'm clearing the descent but I'm not getting any communication. Is this a bug?
Finally managed to get the season patch. That's sorted out for 4 months 
Rotation is wrath so decent to try and get it
This week you can only earn the comms identified as 27-33, if you have these already, you won't get any new comms, we are assuming this release schedule will continue through the rest of the 90
7 comms a week is still 13 weeks total lol
I just hope they set it to 1 comm per nemesis kill after these shenanigans
It's alright I wouldn't want to do 7 nemesis runs a week either
Expertise upgrades to skills don't apply in Descent do they?
Got the Tier 4 and Nemesis patch for this season. I'm satisfied
Whats the max number of blueprints now?
I think it's 543
Just a PSA: There's a list of the available Descent ones 📌 pinned in this channel.
Is backbone apart of the blueprints available in decent?
It's currently bugged but is otherwise meant to be I think
Havent tried Descent yet. How does it work exactly?
It's a rogue lite: basically ignore everything you own in your main character because this will not interfere with the mode's character anyways. You will enter on descent with just a pistol: no skills, no talents, no gear and no SHD watch bonuses. This mode consists in a disposable character that will go through five rooms of a loop. you can choose which difficulty or which room you will go on until you reach the 5th room that always will have a named enemy. After that you will go to the next loop.
After each room you can choose up to three talents that the game offers you. And after each boss room (5th room) you can choose an attribute: dmg, armor or skill tier.
That sounds fun
Are there special blueprints to unlock?
Can you run it solo or do you have to be in a group?
Well, when you kill the nemesis (the nemesis will appear in the next loop after reaching 100% of the nemesis meter) you will get a reconstructed cache that will contain a random named item AND a random named item blueprint
You can do it solo, but it will take a while to get used to it. You will feel like a lvl 1 Agent in the starting loops.
Sounds interesting
As a veteran I will say: it's not 
Descent is fun imo but it could do with some kinks ironed out and some new stuff in there to freshen it up. I do think the way we can stack/upgrade talents that we can't do in the base game can be really fun.
It's a 50% chance to get a reconstruction cache from beating the nemesis.
When i heard it takes HOURS of comitted time to reach the nemesis and you have the possiblity to just crash or smth and lose all that progress i stayed away from Descent like if it had the cheese touch
I literally cba to sink 2 hours into a run and then my game crashes, id bite my keyboard
once you get the hang of it, a nemesis run takes like 30-40m solo
Ok sweet.. fair enough ig, but man i found it so boring going in solo
Hello, does anyone know how to fix the descent not giving the weekly reward comms issue? Been three weeks not getting it
It's not a bug. The game is giving out comms in order from the beginning. So if you have the comms already you don't get any new ones you might be missing.
@gray light What's your platform?
The answer above appears to be correct, you'll just have to wait.
So each week it is giving specific comms, and i just have to keep doing it until i get it coz i dont know which one im missing and dont know which one it is rewarding, do i get this right?
Now when i check the weekly descent project it shows 6 or 7 comms reward, previosusly it was just 1
In essence yes that's it
But of coz im getting none
I see, thank you!!
Someone always posts the one that it gives in this channel, so there's less guesswork.
Yup, someone posts a list like this ^
I just check my comms against that and only run it if I'm missing any of the listed ones
Posting my list again, just in case.
https://docs.google.com/document/d/1fCCuuqEc94-VO844JBMZk2ovT5RCIq5tp3pGnaYmN7g/edit?usp=drivesdk
I frequently lose the visual indicators for Adaptive Instincts in Descent. Is that just a visual bug?
it's because you pick talents that also display on the side like it
which, because they didn't code in a way to switch between them, can be taken as unintended yes
Hmm. I'll keep an eye out on what talents I'm choosing to see if that's the case. Thanks.
and btw, don't steer away from talents just because it takes the same display slot, if you need to you need to
As long as it's just a visual bug that's fine.
I didn't test the damage numbers when it happened so I figured I'd see if it was a known issue.
it's active just like normal. you can feel the reload buff
That's what I figured, but good to know for sure.
A possible work around is getting all passive talents that you need, replacing Adaptive Instincts with another exotic talent, then getting it back again. That way Adaptive will be the last talent you acquired that displays on the side of your gun and upgrading talents will not swap it (Close and Personal upgraded will swap the display I believe).
Yeah that's an option.
Some passive does switch
It's especially true when got got a bunch of them (such as trauma, blind, sadist, steady hand, etc)
They all stack on top of another
The only one I know that does swap and take priority when upgrading is Close and Personal. Trauma is shown under the armor. Sadist, Eyeless, and Steady Handed will overwrite each other when selected together.
It's so unusually refreshing not to go Descent weekly after collecting 90/90 without skipping.
Feels like I left the job (in a good way)
time to retire.

How many reconstruction blueprints are there? I keep hearing about 40 but that doesnt make sense imo
There's a list in the pinned messages
Oop ty
Comms I got this week are: Hindsight, Version 2, Question, Backup, Secure, Upgrades, Firebrand Prototype. Comms 34-40 according to Hawkster's list 👍
Next week I get my missing comm, let's see if I remember how to play Descent
In theory at some point it has to go back and include comms 13, 14, 15, 16, and 17, as those were skipped over during week 2 of the re-runs. Kinda odd though, every other week has followed the exact order except week 2.
Boy that would be my luck...
Which comm are you missing?
41
Ah well that's good, even if next week gives comms 13-17, it should also then include comms 41 and 42, in theory at least lol...
Im waiting for 60+ 💀
I've seen a few people who are 89/90 and they're missing "Purple Stuff" which I think is comm 82. Gonna be a little while lol
Yeah, they'll be waiting for 5 to 7 weeks
👍
Hey Agents why are no comms being added to my collectables? Even though I go week by week descent runs is there a bug? And when I do I get one or two not seven or six stated in the project?
They have it set up right now where completion of the project only gives you a specific set of comms, this week it's only giving comms 34-40, so if you had them already, you wouldn't get anything
Oh ok that makes sense
Where does one get this info
Sorry for my ignorance
Like pretty much everything else in the game, players figuring it out
Devs haven't said anything about it
I see
Ok thank you very much
krismate is doing us a solid by letting us know what they are getting every week
And using the list I gave him
Aww, kitty wants credit
just spend SHD Watch points
Do they come in catnip?
E-catnip probably
Good enough for me 😛
Hey there,
I would like to ask why people have such a high preference for the harder rooms?
-> Does the Nemesis not drop the majority of stuff, and that you make less money on the way is negligible?
-> Like would not speedrun to nemesis bring the best rewards for the time spent?
if you're only after nemesis then yes
there are more rewards after nemesis
So the rewards outside of the reconstruction cache are worth it as well?=
Thought that getting the blueprints is all the deal. Rest you can get easier and faster else where.
you get more recon caches when you hit specific loops too
loop 30 is when you should stop, by the time you get there you can get from 3-6 recon caches
The more hard rooms you clear the more talents you'll have the easier the nemesis fight becomes. If you are more skilled at the game mode you can simply clear all easy rooms and finish the nemesis after loop 4, in about 30 mins
I do 30+ loops to get 3000+ NSA credits to buy a bunch of recon caches. That allows me to open up to 15 caches after a run. But I'll only do that until I finish my Descent blueprint library, which is almost close to completion.
Pure efficiency wise, just doing a Nemesis run will be more efficient for blueprints. Personally I like the mode so I play for long loops.
Yup, Nemesis runs for Caches, long runs for NSA credits
It's so sad that we can't save progress
Doing loop 30-40 take so much time
I see people doing loop 600+
I can't imagine how much time it took
Just a few days
Above 20 loops, completing one loop takes about 15 minutes. So 600 loops should take about 150 hours... that is about a week without eating and sleeping, but apparently for Ubisoft it is nothing extraordinary 😏
Even being able to play 7h straight for a loop 40, honnestly they should add that save
I wouldn't trust the leaderboards anyway. Not to say that the top players didn't do it legitimately, but there is a bug which took your total number of raid clears as your highest loop reached. Not sure if it still exists.
The leaderboards are full of contradictions. For example, the first places in a speedrun show a time of completing a mission in 2 minutes... while it is impossible to complete an entire mission in 2 minutes even if there were no opponents to defeat.
Because cheaters' times are not deleted
We could suspect that time is not legitimate, but we would never be able to prove it. So it stays
My highest is 25 and that was mind numbingly boring
Could prob take breaks and just keep the char moving to stop the afk timer
Yeah it's kind of too slow to get to 31, where the difficulty spikes and it actually feels more challenging/engaging. It's like 5hr 40 min for me on average to get there.
Explains why every1 on my friendslist has a solo highest of 31 lol
Lol could also be that loop rewards stop at 30 I think. But yeah the difficulty spike is quite severe.
30 is the max for recon caches reward yeah
you can try to push for 40 to get the tier 1 armpatch
it also gets much faster in groups because everyone camps a door
I've never done group runs, I assume enemy HP does go up in a group? Are the number of enemies and number of waves the same still?
HP and damage go up, spawn compositions remain the same
groups are heavily incentivized to all build damage so they can all camp doors
I thought every wave after 30 was like a 50% chance for a recon cache
nope
Oof
they do give more NSA tech though, quite a lot
Yeah I have noticed big chunks of NSA when going that far
which you can use to buy exo cache/recon cache
if you're interested, we can pull you into our loop 40 run, just waiting for @rustic bough to come back from his vacation
then we either have 3 or 4 man, have to confirm with the last person
our runs last 5 hours or less, we'll show you everything you need to know along the way
Oh cheers, probably not at the moment but before season's end or next season I'd be down
34 is the highest I've gone but did make a silly mistake dying to oxidizer chem twice in a row
yeah we need penguin to come back too which won't be soon anyway
in our runs we build all weapon damage
with greed, sloth or wrath we two or 3 tap everyone, envy takes a bit longer but a lot more comfy
Yeah wrath has been my favourite so far
You probably haven't tried going 2000+ RPM with Envy 😄
you mean they can't just Fast Travel back home? 🤔
i wish but he doesn't like me that much
you try the money slapping?
ah, darn, wanted to post a gif of a character getting slapped by a wad of cash
who are you
A character in Borderlands 1 & 2
I'm a Mr. Tongue guy myself
Does someone have a list of the permanent upgrades that can be purchased at the NSA station? Like CHC, Hazpro, curreny gains etc? I can't remember them....
From memory, Descent upgrade are character specific
Take an alt character and check it out
i just check it's a account specific
Yup
I did them over the last 2 months and from what I remember, they are: crit chance, headshot damage, armour on kill, health on kill, skill repair, skill damage, skill haste, status effect, hazard protection, protection from elites, stability, accuracy, +1 talent choice, random starting talent, +% descent currency gain.
Can't post screenshots here, but found an article from a site "kboosting" that lists all of the above upgrades, so I think that's all of them.
I'll try to check if hardcore character also share the perm upgrade
It's account wide including hardcore characters
@candid oasis Thank you!
Yeah they do
Where's our weekly hero
The comms this week should be 41-47. Those are: Concept, Training, Talking, Running, Stairs, Uncomfortable, Evolution
Haha sorry, got up a bit later today and been caught up with work. Looks like Hawkster’s got us though 🤘
I'm in the 90/90 club boys 😎
does this week give new comms ?
or it's the old ones ?
Only one I was missing was #41 "stairs" which I received upon completion yesterday
Sloth is the rotation again 
Anyone able to help a Descent newbie get good?
I'm terrible at descent and I'd love to get the the point where it's actually fun but I don't have time for all that repetiton
just made it to nemesis for the first time and died right away
sounds about right
Sloth is not for new players unfortunately
is level 11 the last one? The moment I reached it, I was unable to buy new weapon and the jaggernauts ended me there
Nope, it's endless
with the same weapon it ends fast ))
After reading your name? No thanks
Guys plz, normally i get the descent patches without chasing it. Comes naturally..
But im strugling with this season patch cuz most of time i beat nemesis on loop 7..
How much hard rooms i need to beat him in loop 8 and get the patch?
For example, started now.. only gave me easy and medium..
Better restart until get hard, right?
Again.. two easy and 1 medium
And plz.. my highest loop was only 25..
Any advice on workshop? I
try avoid it as maximum possible..
Unfortunately, yeah. You have to pray RNG plays nice and allows you to fight the Nemesis after Loop 8
No more than 7 meduim room
High rpm and high damages out put
All red core
There is a guy who has stream a 7h loop 40
it's a bad room for us imo, i always take ventilation or boilers if possible
Some room are clearly easier than other
The easier one are those with a corner without any door on the back
i take ones where there's a door with cover right next to it and no doors that can shoot me while i'm camping that one
Loop 7.. almost getting loop 8.. and my game crashed..
Closed suddenly
Frustrating :/
Finally going to reach loop 8 if the rando pics 1 more hard room... Rando pics easy room cause, he dont care bout the season nemesis patch. Begging him not to... Why some ppl like that?
Surely you'd run it solo rather than risk the random if you're after the patch?
run it solo then
I got the patch on solo
Hello, I'm playing the descent and got locked out of the room
was trying to peek inside when the door closed, now I'm stuck in the hallway, any way to progress?
hate to lose the last 90mins 😢
Rip
well that's unfortunate
Got 73 out of 90 Comms... and Im not getting any since last week. Bugged or they havent released the rest? Are there only 73 avail right now?