#td2-descent
1 messages · Page 9 of 1
And somehow empathic resolve is an exotic talent. Makes no sense to me
I forgot what that talent does
Oh
Imagine trying to make healing and skill builds useful in a game mode where neither armor or weapon damage matter a whole lot in the long run
It dilutes the exotic pool further so it's an RNG nerf
At least now I'm motivated to farm all the blueprints though
looks like riffleman is gonna be busted with automatic weapons
it is good talent beside precise and breadbasket
yup, the diluted pool would be more challenge for speed run, and more welcome for marathon player since some new added are actually useful
I know heartbreaker blueprints are dropping from CP lvl 3
nice
Finally got past loop 40 with the amazing @wide karma
nice
how many hours
almost 8
how many breaks during the run?)
a few
welcome to the club 👍
1 for meal, and the others for crapping my pants because I've never gotten past loop 33 XD
my last higest loop was at 33 as well.
would defiantly try Artillery's plague build, didn't realize how useful against rouge.
Loop 33 gang
Hope the tier patches don't change with the new season
They never said it so
yeah, I only mentioned it due to the season info that's on the patch itself. it was just an assumption I made that we'd get a new batch of patches with the current season name on them as well. (stupid idea if that's true, but I also thought it was stupid to even have the season name on the patch to begin with)
Wdym you mentioned it is that your alt
I meant someone asked about it yesterday and I said "most likely we'll get new patches" lol
Oh lol
so Im out here spreading assumed info. XD

Not saying anything doesn't mean it won't change. Could be just the first season of the game mode thing and they don't add new patches lol
It's the second season tho
new patch for reaching loop 50, it just shows a gaming chair and a metal bucket. lol
more like a controller with a rubber band on it
Im also looking for people to do loop 40 with lol
lol so gmt -4 for you?
huh
your time zone ?
ouch
my bad two months
that is difficult for a 6 hour game + 1-2 hour break
EDT
1-2 hour break? wtf
i aint need no break
maybe like a bathroom break for like 5-10 minutes
but two hours? completely unnecessary
thats not even a 6-hour game at that point if the break is a third of the actual session lmao
why not lol just use a macro
thats not a single session at that point
3 hours on 2 hours off 3 hours on, thats not a 6 hour session thats two 3-hour ones
but from the games point of view it is you didn't log out xDd
but we are talking about real-life impact so that doesnt matter in this context
are you free Sunday at 15:00
aight lets try for then
nemesis was so tired me killing it in 5 seconds that it just spawned in and did a emp attack, tossed a stinger hive at me and killed me in 1 sec. nothing i could do about it
remember folks, NSA tech curreny carries over from season to season (not sure why they had to state that) lol
were folks worried all the extra currency would disappear?
maybe upgrades are seasonal?
I was thinking that previously....that the upgrades would reset each season.
That would suck tbh
Once I grind the BPs I don't think I'll continue to play descent and a season reset would just make double down on not playing it. It ultimately needs a checkpoint system to be viable long tern
once i get the loop 40 arm patch and all the BPs ill stop playing it
With a checkpoint system I would continue to play it but if they don't implement yeah same
I'm just in it for the comms mainly (and I'll maybe farm out the blueprints once the higher drop rate is in place)
yeah, I need to catch up on my comms, so far behind now
yeah me too, only 12
I got distracted and busy with life before that even, I think I'm at like 7 or 8. OOF
lets take that out sunday then get on our way
Not sure you guys can verify for me, rogues only appear in hard diff. Room?
It seems like picking normal or easy room doesn’t spawn them at all.
wish they would put in a rejoin feature, nothing worse than your buddy deltas and your run is bricked with them, even if they roll you back to the prep room or something
TRUE
i am at 8 too lol
See you in 2 months i guess lol
After the reconstructed cache buff i feel like I've wasted my time farming 22 blueprints so far
I'd do it with you but you despise geology which breaks my heart
lmao you should change ign to geology
For Descent mode would help at NSA station laptop to be added reconstructed & exotic caches for NSA credits.
Glass Cannon & Bloodsucker added as normal talents.
At NSA station laptop Exotic Talent chance increase to be added back like it was in older PTS.
A higher class of weapons (purple, gold, exotic~red)
Ingame expensive slot unlock on Exotic Talents (able to equip 4 ingame) or Offensive/Defensive/Utility (able to equip 7 ingame)
At a higher loop able to upgrade talents over Lv10
Brand or Gear sets able to be added in a special slot like exotic talents (Legendary talent 1 slot wit low chance at each 10 loops ~ for example)
with the incoming diluted descent talent pool, I made another crack at loop 40 solo. Only made it to loop 33 😦 I was killing rogues and bosses left and right pre loop 30 but enemies health shot up from loop 31 onward and it felt impossible
I guess I'm kinda of thankful i've only gotten like 4 BPs after like 50+ descent runs. guess it'll be easier in future (someone will complain it's too easy now I'm sure of it)
It shouldn't take hundreds of runs to get 29 blueprints and it would've killed the game mode since it and comms are the only reason to play descent. 50% chance is reasonable
Only issue now is talents are diluted so speed running to nemesis is going to be a bit harder, I expect a lot of re rolling
definitely the one who farmed them all
next up: Determined
depends on rng cause i got mg5
The talent works on all weapons, tho.
My only thought with regicide is that it's really good if you're already getting kills, but there are better talents to help you get kills, and actually getting kills is the thing that gets harder and harder the further you go.
if you're just doing quick nemesis runs though it should speed stuff up if you can clear an entire spawn wave in one shot
possibly. firestarter is still king. one chem at each door and you're done. with regicide, i can now double-oxidize one door, and then quickly kill everything at the other door. still not as fast as firestarter.
huh, sadist is in descent pts, that's amp damage like eyeless right?
and on utility which is crazy
all of the se talents are amplifiers
at least, outside of descent they are, no clue if they function differently inside of it
it starts at 20% too which could be 200% amp damage at max
salvage (killing a target has 20% chance to refill mag) is also another utility talent, that's huge for high loops
whats the upgrade value for salvage?
how high does it go
no idea, I only see lv1 on a stream
20% on tier 1, and then 5% per further tier, ending up at 65% at tier 10
just watch a streamer testing with it.
rank 1 is at 20%, 5% per rank it seem.
Max at 65%, skill kill can also trigger this perk
https://www.twitch.tv/videos/1920403225
By: iKia87
he was doing a skill build (turret + drone) with 0 red core, not bad all the way to floor 21
exotic: Kinetic Momentum (10% for stack, max at 5 'per' skill, so can reach 100% if both actived), Glass Cannon, and plague
was watching your twitch recording, thank you for sharing it.
Yeah I was thinking, maybe with Kinetic Momentum, finally skill builds will be viable? On solo at least
In sync too
In Sync at max give you
28% skill dmg when dmg with weapon (56% if both trigger)
23% weapon dmg when dmg with skill (46% if both trigger)
Future Perfect
you still get 1 skill tier each rank and only max to 3 (in open world, sometime is bug and can actually get you to 6 tier from 0, rare)
each rank increase 5 sec on how long the buff last and Overcharge stay actives.
At max rank both are at 60 sec.
Sadly the Overcharge cd stay the same at 60s.
ex: overcharge trigger and stay for 60s, then 60s cd before you can use again.
Future Perfect talent:
Weapon kills grant +1 skill tier for 15 seconds. Stacks up to 3 times.
Weapon kills at tier 6 grant overcharge for 15 seconds.
Overcharge cooldown: 60 seconds.
The down side is have to trade a slot for revive hive with dmg skill.
But I mean when you down/dead, you skill kinda still do dmg before it goes cd or destroy.
we can have more skill slot right?
Possibly a 3rd can run full skill build and other 2 have revive hive?
no, doesn't seem like it
When you got a chance to get on PTS again.
Can you check and see NSA station have new passive to unlock?
right now I got too much NSA token and nothing to spend on live server.
ok 👍
I really don't know skill build is viable after floor 26, enemy just have way to much health and not sure turret/drone will do enough dmg to become a distraction.
Rogues spawn will trigger more often, so really not sure will do any good dmg and skill might get destroy quickly.
doing great dmg before floor 21.
maybe regicide m870 with breath free foam will be good
with something along the lines of creeping death
also what about oxi spam with chatter talent with tons of skill dmg
I really want to test out shotgun with regulus, since if the last shot is a body w/ head. Does it count a headshot?
I don't believe oxi can trigger chatter, since its not a 'weapon'
yeah
i wanted too but got lmg diceros and srs
talking about getting chatter buff in previous rooms
and than spam oxi at like 1s remaining
at tier 6 plus over
oxis are good for spawns and we kind of know the spawns
true
I wish shield build is viable in descent, but seem like it get destroy way too quick.
yeah maybe with liberty talent and regicide
cause we can stack dmg and pop head to kill and repair
True, but deeper floor enemies just 1 shot the shield (Bulwark) at max skill tier.
you can have Vanguard talent to have shield be inv. for Xsec I guess
foam would have beem nice
ya, that is my go to for descent. Good cc all around.
yeah foam is the most busted talent in descent
also shock traps can be handy at spawns
if the duration is high
decoy also good takes away agro just put it behind cover
I am really consider swap Unhinged for other weapon dmg base talent.
Yes, it give you the best DPS, but I am tired of reticle flying when steady hand reset. Specially with shotgun
Bruh done with nemesis and his tier 100 Oxi which I've never used in descent
It takes a split second to see what skill he's using and another split second to decide how to avoid it
this usually my cue to pushing
I like how they ignore status effects to continue one-tapping you
yeah they are buit strong ignores shock spams his skills and runs like bolt
can't remember which but some skills he can't copy or you have an empty skill slot and then he can pull out some random skill from the pool which in this case it's the oxi. Which is why you need to purposefully choose a skill that's not dangerous like any firefly (which will change into the blind firefly) even if you don't intend to use it
but they still equip random stuff, which we never had (turrets / oxi)
If in a group in decent can the whole group be transported out of decent vs disbanding everyone. Super annoying. This would mimic other activities in the game.
In decent the NPCs ignore all status effects and continue shooting at you. If I can’t do it then they shouldn’t
Please remove the exit now on the terminal after you select exit. Just exit that’s why I selected it.
oxis are the worst imo bypass everything and dead in few seconds
Can we please reduce the number of deltas in this mode.
no it's a feature
Suggesting talents to be added in the future:
Offensive: Unstoppable Force, Wicked, Headhunter, Killer, Boomerang, Determined, Frenzy, Liberty (exotic pistol talent);
Defensive: Unbreakable, Eagle Bearer (exotic assault rifle talent), Catharsis (exotic mask talent), NinjaBike Messenger Kneepads (exotic kneepads talent);
Utility: Flatline, Pumped Up, Outsider, Unwavering, Finisher, Reassigned, Creeping Death, Scorpio (exotic shotgun talent), Eclipse Protocol gearset 4+ Pieces talent
Exotic: Memento (exotic backpack talent), Regulus (exotic pistol talent), Coyote's Mask (exotic mask talent), Striker/Heartbreaker/Hunter's Fury/True Patriot/Umbra Initiative/Negotiator's Dilema 4+ Pieces talent
regulus is added already
It's on the pts but not in the patch notes so not sure if it's intended or not
You basically want to never be able to pick good talents for long run 💀
yeah just remove talent by community voting or make a nsa upgrade increase choice from 4->5 or maybe 6
So just add every talent 😂 I just want rng to be on my side for what I'm looking for and the more talents there are the more chances I'll get the bad ish
Oh ty yeah I tend to just use reviver and decoy but many times skills empty
cant copy revive hive
Yeah but he seems to have healer hive when I finally have reviver and always a spot I can't take it out
Wait for him to deploy it and then throw 2 grenades
I did last night didn't work
Why?
But also had a lot of weird bugs that run
Ye after each nade would show the damage sounded and looked like hive was gone then magically reappeared in same spot
Also bought all kits kept paying to make sure they were full and would only go up to 2
Someone wanna play?
again, empty slot or certain skills he can't copy caused that
I always see revival -> healing hive so it has to be decoy
Which is opposite to "copy of you" claim from the devs, sooo...
where did they say that?
Yeah nemesis copies your skills except for specific slots that are unable to be copied to which they will be given a skill at random
Confirmed that Nemesis also copies your decoy
Or maybe it was a random coincidence
yeah it's on a few occasions when I equipped decoy
Nemesis does not copy any pulses and any shields (there may be a few others I cant recall right now)
^revive hive & healing trap as well
I should mention some skills have a set substitution
Reviver is one of those
They'll substitute it for restorer
Doesn't copy decoy either
I do see nemesis use decoy
huh, that's never happened to me
i believe decoy is in the random skill pool
I wonder if I holding reconstructed cache from this season, it will give me new blueprint on the next season in case there is more release
to prevent accidentally opening them you can fill your inventory with 20 caches and then play descent, this way the rec caches you get will go to your mailbox
they drop outside
ive had caches go to my MB
better not to take risk
game crash/stuff happens it is gone
weird mine dropped outside when fulll
good advice 👍
yeah season giving 50% and farming 3 cache in 1 run is too much though
should be max 1 per clear
I hope they add more blueprints
should add every named as blueprints
They added 44 more to the current pool in the PTS
Current total blueprints shown on the crafting bench is 414
In the PTS it was 458
Anyone wanna do a decent run
Didn't someone get the demo's named pistol as a blueprint there? Gotta be a bug that causes all the named items to be available
it's me, don't think they have plan for those specialization weapon
15 out of 17 comms obtained 💪
Tuesday i forgot to do weekly exotic project rip 3 exo mats🥲
Same, feels good 
13/17...
i just noticed reconstructed caches have the same icon as year 5 season 1 caches
just delta'ed on loop 24 baby lets gooo
nice
4 recon caches with 4 consecutive nemesis run, I wish I had that luck be4 collected all blueprints LOL
I wish I had even somewhat of that luck lol, only got two blueprints so far (tbf I just do the one Nemesis run per week lately). Gonna wait for that chance buff
388 blueprints only. Not a single rec. cach for 20+ runs already 💀
I think that's just bad luck
Yeap(
RIP Try Next Season
only got 1 blueprint after doing 41 floor run (almost 8 hour), drop rate is really low.
ya, it only has 12% chance to drop rec. cache from nemesis and 25% (I think) after floor 30.
49% for finishing 31
is that being buffed to 99% after update lol
or no
86?
should've datamined the pts
Anyone that play on PTS, did dev add any new talent/skill to the NSA station?
got like 10000 NSA token and nothing to spend on at the moment.
Thanks.
no they did not
Nope
sandman not at D list
0/10 L list
sandman is useful?
sometimes can kill vetran on hit
don't wanna waste your bullets killing that purple heavy gunner? just slap him in the face
veterans arent that tough to deal with, sub 30s
true sons vetran heavy says hello
over 30s i see a point, but at that stage youre mostly dealing with elites
should add allow one shitting elites cooldown :30s
not really imo
no
why not only elites no named enemies
one tapping heavies is a nono
yesyes
maybe add an andraline meter when at near death the meter fills allowing one shotting enemies except name elites cooldown:30s
sounds undoable
fixed it
You can one-hit elites. With the right talents
not with meelee
oh you wanna one-hit with melee. yeah not gonna happen
@rustic bough something like this would be cool
can you imagine just how game-breaking it would be, if you were able to one-hit chungas every 30 seconds?
yeah it will be 4 player with same talent legendary clear would be possible with meele only
they wasted resources on nerfing tots should have wasted the time to make few exotics better
which is not how one is supposed to play the game
but the condition would be near death only so at 0 Armor and only health remaining
that can be self-inflicted and self-replicated
ik
maybe up the cooldown to 3 minutes
stilly pissed off that they took their time to nerf tots
instead of fixing gear/exos
Nerfing was always a part of this game
and it will continue from the looks of it
Isn't descent supposed to be "game breaking" in a way
It truly is. Delta-03 in combination with crashing is a game-breaking feature of this mode
Just me or do i find the 2+ wave loops boring?
on solo play i hate those especially when rusher spawns from both sides cause why not
For me when solo I don't even have good talents to defeat them at the spawn or the run far away refusing to exit cover making me go towards them
that comes after the fact that after each loop faction changes first room rusher double gagged up on you
Too bad that never happens to me 
Nah, single waves feel too short. On medium-high loops each wave lasts for like 10 seconds
That depends on the talents. I don't get bullet hell until 2nd exotic choice so can't spawn kill them
In my opinion, 2 waves is a perfect amount. 3 is just a slog, which stretches the time
is chameleon a good talent for higher loops? solo play
In my opinion, not that great because you have to hit at specify body part to get the 'buff', I would prefer "breath Free' or "agonizing Bite' for that extra crit or dmg right away.
also the amount of talent you get, the ASD (aim down sight) UI so mass up, you don't know cham's talent is on or not.
all of that is true but when you have that 90% damage buff active it just feels so good
was thinking of going surgical and critical so i could ditch agonizing bite
did try few run with just crit base build, IMO the deeper floor enemy just too tanky and end up prefer all weapon dmg base talent + shotgun + steady head + Opportunistic.
Some of the crit talent also require a high rpm weapon (usually Auto base weapon) to get that max buff
for talent that give me crit, I end up pick 'Agonizing Bite', Vindictive, Trauma, and Critical. Since you will have so much NSA money to spend on at deeper floor, I usually buy special ammo if possible.
Doesn't Adaptive Instincts also reset when out of combat?
It refreshes out of combat
no the state is saved
it gets grayed out when out of combat
ooh
Agonizing bite also deals 20% amplified damage so it’s almost as strong as glass cannon. Imo bullet hell is trash. Incessant chatter refills half your magazine on kill and boosts rof. Must have if you run a shotgun like the 870 or an LMG. You can 1-2 shot everything with the shotty and never dip below half a mag on the m60/m249 and never have to reload or buy ammo. Even on loops 30+.
By loop 35 you should have most of your talents at tier 10 so max out the crits then keep stacking weapon dmg core.
Obliterate will max stack on a single enemy with the lmg and deals more damage than adaptive instincts. The reload speed is pointless when you aren’t reloading and crit chance is useless with max surgical.
Is there an updated spreadsheet with the newly added talents to Descent?
I find it extremely boring with shotgun playstyles. pop pop pop, then spend the next 3 million years reloading.
with pummel its not that bad at low levels
use a magazine shotgun then
we don't have pummel yet
yeah i forgot i played with it in pts
No pummel then just incessant chatter
chatter
Chatter + extended mag + lucky shot. Having 20+ bullets in super 90 feels good
Yup
is there a Tier ranking for each Red/Blue/Yellow talents for Descent ?
Thank you muchly
they added new talents?
on PTS
regicide pummel eyeless and many more
Does that many more include Unbreakable or Intimidate?
i don't remember all tbh there were many
A
yeah intimidate is on next season
There's intimidate but not unbreakable
I hope they do like they did for clutch and just add pre nerf intimidate
Wdym like for clutch lol
Clutch basically ticks for every crit, regardless of armor amount
Bug or not, it is still hella handy
fix incoming in the next patch got it 👍 thnx for the info
Lol
Either way, as long as we get new stuff for Descent im happy
also 50% reconstruction cache chance
I saw it. Is that like...a base increase or what?
yup increased from 12 -> 50 in pts
people got 2 or 3 caches in 1 run
Holy jesus
but still need to get to 31 floor first.
From there each floor have 50% chance to drop the cache
so if going from 31 to 40 each floor has 50% chance meaning with luck you can get 10 reconstructed caches?
ya, pray for the RNG god
reaching that high is a challenge itself
https://docs.google.com/spreadsheets/d/e/2PACX-1vTJEX5DerCvOj3a_m36TRy1gPBAUvrduOIdmXI9j1Y0MpQk1wIXaZ9KOcPa7HzXzp_N5qGmjDj6yEfL/pubhtml#
you only get Recon. cache from nemesis (12%) and floor after 31 (currently is 12% in public server, 50% in PTS)
need to sacrifice stuff to lootcifer
Yeah but hey. Thats infinitely better than what currently is the chance
yes it better but I don't think going L30+ is better than nemesis run in terms of recon cache
you can run like 50 mins nemisis 6-7 times for the same amount it takes to reach lvl 30+
16/17 comms done, one more to go 
Does the comms reset with the start of the next season ?
We don't know yet if it will
dont think thats true for current patch, you only have a 49% chance for loop 31 and thats it, no more caches after that
I'd rather do 1 x 7 hr than 7 x 1 hr. But that's just me. I hate the repetitive grind. Loop 30 runs are only a weekly thing
but i can do 1 run each day
@nova comet this person right here
Go to PlayStation LFG not here
I just hope there are no new armpatches for loop 40 💀
💀
i gave up on them after reaching loop 12 too much time required and someone always manages to distrib you
i hope they either remove the one we have now or just grant it to everyone
Why should they remove? I got them and I'd be disappointed, if the reward was taken away
not they first time theyve done that, plenty of commendations were removed shortly after launch of the game
Two or three, if I remember correctly
It's purely cosmetic, it's really not a big deal if they're hard to get.
it's like the div1 Jacket that looks a bit like cardboard in div2. No one's complaining about not having that.
Still sad to see the shield rewards gone from div1 (((
It's the one thing I've never seen people actively request to come back, even the emotes get more people asking for them.
I vote for more cosmetics getting added to Descent, but only ones that make you look a bit like The Grinch.
if it takes an hour tops to get it done sure
i dont have the most stable connection out there, all it takes is one secondof lag to get a delta and lose everything
checkpoint system
bUt ItS RogUE LiTE
If they can figure what to do with co op a checkpoint system should be easy
modification of coding which also risking the game mode corrupted like countdown 💀
Finally someone with sense
same reason with dlss fsr or xess no need to have additional problemz
more features = even more problems
surely they cant be that incompetent
Thats.... how literally all coding works
You've never coded have you xD
nope
It shows
Code is super strict with everything you do and is super fussy when you do things
So basically the longer the code gets the more complex the errors can be
its literally their job tho?
One variable being referenced somewhere completely different will error for fuck all knows
Devs have to deal with the code screwing up not the other way around
No matter how good you are at developing something it will break for the sake of pissing off the devs
You add a line of code and line 1757 breaks for no fucking reason
Then you have to spend 20 hours trying to figure out wtf just happened
Then once you fix that it causes like 2591 to break
Then you fix that and 300 lines stop working
i know that much about coding, but all im saying is that theyre supposed to be good at their jobs and stuff
Who said they aren't
plenty of bugs suggest otherwise
They are dealing with complex code and an awful ass enginr
Longer the code, harder the bugs to patch & more to patch
And it's not as simple as flipping a variable
You have to patch up to hundreds (possibly thousands) of lines
It's not easy lmao
No line: code works great
New line: nothing works
Remove line: nothing works
Unless this is a weird strategy in Descent, let's move along.
I call it the "don't harass the devs trying to do something you think you know about and don't"
I very much agree, too many arm-chair devs, but let's keep it relevant. #unofficial-troubleshooting would be pretty much perfect, since all that place is mostly used for is verifying files and reinstalling.
Brb removing the arms from the chairs
Kids these days and their lack of hyphens. I still use you, weird little punctuation line.
all im saying is that i would like to see a descent checkpoint, without breaking other stuff in the code (optional)
i really dont think thats harrasment but i apolegize if it is
Which is very difficult to fairly do
What's obvious regardless of code implementation is 7 hour descent runs are not viable for the vast majority of players
Isn't the whole idea of Descent the rogue-like formula, you know, die and restart?
Wouldn't check-points kind of kill that?
nobody said you had to do it
No, it's a checkpoint system so you can leave, for example at the start of the loop you get a checkpoint and once you open a door you lose it
the problem is what happens when someone drops group
and rejoins
or a random user joins instead
with no talents at loop 40
i think they should just remove the afk timer while in descent
afk timer isnt the only problem here
I just want to enjoy descent it can be fun with all the talents
well the crashes are kind of a given
survival from div1 had reconnect feature, i dont see why this shouldnt
if i get killed thats my own skill issue, if a run died because of a crash or delta its not really my fault
we need a hc timer then
Maybe tune down the higher loops so it's quicker to reach
i think the whole point is that you shouldnt have to get that high (you dont)
If it is, fair enough it's resistance 2.0
resistance is way more fun
my max is 37 iirc
and it took 3 hrs or maybe 4
then remove the loop 40 arm patch?
i forgot that was a necessity to play the game
if theres gonna be a reward, there has to be a fair way of getting it
500 summit keys patch
300
same thing
and i agree that needs to lowerd as well
a lot of the patches require group work and i dont have friends to do them with
which is really unfortunate
i can help if you need teammates
its the group of 4 ones
loop 40 is just unfair
to be fair its not a commendation
I think it's obvious something needs to change if the devs want people to reach high loops. If they don't and it's just "go to Nemesis and not our problem after that" yeah in that case no changes needed. But I don't think things staying as is will make the mode popular
I have no problem if the game mode stay the way, but wish there's attractive reward so going higher loop become rational, a sick looking helmet or descent exclusive exotic may worthy invest my time 😋
maybe 10 exo mats for per level for each 5 level above 20
the least they can do is make a nsa store
I just got my ass handed to me by nemesis
happens on first try
I've defeated nemesis once before but this time I got slammed
Got stuck on a damn ledge and got shot in the back.
hell no on the exotic part
if people had some purpose to hit higher loops then there would be a significantly larger amount of complaining about it
bruh than no one is going to try if the reward aren't lucrative
Blueprints are good enough
they are gonna run out of it soon
also it doesn't motivate to go higher floors one nemisis run 4-5 time will yield better results
You either motivate nobody to do it or you get people going to the thousands, there's no really an in-between
i think dev would prefer going the thousand route
The purpose is the arm patch, fomo is real. But it's not clear what the devs want with descent adding new talents and almost everyone bailing at nemesis cause they got exo, audio log and (next season) a good chance at a new BP. And again it's a shame no save point because the talents get really interesting and different from the main game but by that point you're tired and just want to leave 😔
Someone was asking about how checkpoints should work, if you reach it with friends. Simple decision:
- If you continue together (after a period of time) - you get the same talents, which you had before.
- If you continue solo - you and your mate separately, of course, will get the same talents BUT you're unable to rejoin each other as soon as you open the door and started the loop. No random connections possible
And if you decide to bring someone else than the player(s) you got the checkpoint?
You what, anyone can cruise their way to loop 20. Make it loop 30
I got the tier 1 armpatch not because of FOMO, I got it because I wanted to have some sense of superiority over those who didn't make it. But it didn't feel that way. My routine/strategy from loop 31-40 was largely similar. At that point it was more about enduring the fatigue after playing for more than 5 hours straight.
Was it worth it? Only as a one-time experience
Bruh please no checkpoint in descent it ruins the whole purpose of the mode
you want anyone who got to loop 40 to actually spend 8 hours straight instead of 2 hours over 4 days?
checkpoints allow you to also spend the same effort and have a life too
You really think that? The raid exotics were at one point the most powerful in the game and autistic loners that refused to look for a group and dz goons all cried about it. Rewards aren’t going to make high loops popular especially when 85%+ of the community aren’t even skilled enough to make it in the first place. Once you get past loop 25 skills except cc types are useless and after loop 31 armor is useless. So no tank or skill build is viable at that point and most players don’t know how to run straight DPS builds especially locked in a room with enemies that can one shot you even with 420% armor. No rewards will bridge that skill gap. It will just breed more crybabies upset because they suck and can’t get the rewards just like with what happened with the raids lol.
i mean the least they can do is open nsa vendor exchange like cd selling dz exclusive
we can already get dz exclusive blueprints
but not all of them though
Yes 😊 #equality #fairness #inclusivity
you should also get paid getting to loop 40 then sir
cuz my job also is 8 hours straight
Wow
I mean, no one does loop 40 runs on the daily
Assuming one just wants the tier 1 armpatch, one has to do it only once
getting there is the problem
not because of the skill issue, or haveing time/mental capacity, but because of the deltas and crashes
yeah totally agree there
Doesn't mean it isn't silly, 8 hours straight to get a patch doesn't seem reasonable. It's not a skill issue
oh, you thought the hardest armpatch can be obtained within an arm's reach? welcome to online games.
Hardest? Nah summit crate or DH hardcore say hi
I'm all in favor of only solo players getting checkpoints lol
death = back 2 1 but give us checkpoint every 10 lvls
10 levels is still gives plenty of room for a delta.
also the time difference between loops 1 and 10 is much lower than 10 to 20
the player should be able to spend NSA tokens for checkpoints where ever they like
How about buy checkpoints instead of revive token
but should be some sort of restrictions otherwise people are gonna spam
Checkpoint activates upon purchase
like a vendor selling it every 2-3 loop
only one per run
like a 30 minute cooldown on a checkpoint purchase maybe
fixed amount of time wouldn't be a good idea, the player could just wait out on a empty room (or corridors), and even if the counter only went down during the waves, you could leave one last enemy alive at low hp
Cooldown could work if it was, similar to what the guy said above, loop based
my idea would be every 5 loops until loop 30, and then every 3 loops
i think just remove the afk timer
doesnt fix the delta issues
i dont delta
good for you, just because you dont doesnt mean the issue doesnt exist...
i know
i think its related to having an nvidia gpu
because that seems to be consistent amongst majority of crashes
Just on descent or across the game?
i have more deltas playing descent than i have playing any other thing in this game, idk if its just being unlucky or something's wrong with descent servers
total
Long runs or just a Nemesis run?
countdown, summit, descent, open world, raids (rarely)
im not saying all crashes are like this, but quite a huge majority of them are. that would also help explain why im literally having like one a month at most
I had plenty back before the apparent fixes were put in place, and that was using an nvidia GPU. 2080s, at that point IIRC.
i used an rx590 at launch and upgraded to a 6700xt a year and a half ago (i think, i forget lol) and have never had huge crash issues like people claim to have
ive had two descent crashes ever, and the rest have been countdown
then a few others here and there, but its so inconsistent its not fair to call it a bug
IIRC at the time of launch I was using a similar card, then swapped it out probably December 2019. for the 2080s.
most of my crashes were just in the LZ, not even in an activity, just kinda being "around".
there were a lot of crashes during Y1 to be fair lol
even i wasnt immune to those
but the crashing is so commonplace it would be understandable to find a common symptom for it
and based on what ive collected its primarily nvidia gpus
Oh I had basically none during y1, mine didn't start hitting until into the re-runs post-WONY.
perks of being a dev
Ahem.
a year or so, I can't remember the exact time difference between launch and wony's release.
I'm running a Nvidia gpu (RTX 3070) and very rarely crash, so I think it's more complicated than just that. I get the impression that Nvidia cards generally are far more popular amongst gamers at the moment so naturally the majority of those with crashing issues are likely to be using them (but also the majority of those without crashing issues)
nowadays its becoming more mixed
nvidia is losing competitive advantage, the only real advantage the new gpus have are gimmicky and niche
delta is an internet connection problem, there's nothing to be "fixed"
lol no
I just think it would be abused if there was some sort of checkpoint descent runs would be never ending
checkpoints in most people's minds are like this: if you die, you go back to loop 1. that simple
if you don't die, some or almost all of your progress is retained
if people were capable of "never-ending descent runs", they were already capable of that without checkpoints
checkpoints do not enable that to happen
people would use it to cheese wipes
that's an implementation detail that they have to work out, but the idea of checkpoints is that
leave group cheese wipe keep checkpoint restart
Just give solo players a checkpoint at the start of a loop post nemesis, leave or lose it
wouldnt do much at all
How so?
This is for solo players only since co-op is too much of a mess for it to be fair
how do i un-skill issue myself from getting stuck in loop 1 💀
have good internet and you won't delta, it's literally that simple
bruh what about crashes i have a collection of error code mike delta bravo alpha
Step 1: Get gud
Step 2: shoot sheit
Step 3: don’t die
Step 4: repeat steps 1-3 as needed
Its server issues bruh. You can have perfect connection and still delta cause game feels like it
crash is the fault of the game, that I agree with. But delta specifically is a network disconnect error, i.e. you lost connection to the server.
then explain people who don't delta
Explain how people delta with perfect connection
simple, you have a bad connection; that's the definition of delta, you lost connection to the server, you can't change the nature of the error
What he’s saying is the connection can fail on either end.
Alright, lets say i have a bad connection. Obviously i would improve it if i could.
Whats your point now? I should just go fuck myself then?
It is what it is. There might be an update to fix other problems but not that one.
all im saying is that a checkpoint can help with that
that I can agree with
basically there are 3 reasons people cant get the loop 40 arm patch:
- skill issue. we just suck at the game.
- Life. we got things to do outside of this game cant cant afford 5 to 8 hours in one session
- delta/crashes. even if we had the time and skill, the game can just say no.
a checkpoint system helps with 2 of them. if you die you gotta start at loop 1 no questions about that
Complete lie
Game updates don't usually change where people live
One did for Warframe once, it reset me to the EU game zone.
for a few hours I lived where the UK left.
What is the concern here? If players want to stay is descent and abuse or spam the checkpoint issue, how does that benefit them? A couple of simulation caches or field proficency caches? Wow, imagine all of the rainbow loot you will receive. How would the descent checkpoints be any different than summit? It is strange to see some of the comments. Also, who in their right mind would rather spam descent over just doing control points? In the open world you can level up faster, loot for more gear and have your already way better gear. The majority of descent players only want the blueprints. Everything else obtained in game is way easier outside of the boring, half asleep descent content
XP in dark zone
?
Do what now? You get DZ XP from Descent?
No XP which can affect dark zone
I still dont know what you're talking about
Did someone say Warframe? Ooga booga
Descent glitch XP broken dark zone levels
is it me or decent gives u the worst skills at the beginning for a skill build? lol
Those players were rolled back, im talking playing descent legit
You shouldn't try to skill build descent anyways
o i know how shit it is, but im trying to have fun lol, when i do serious, I go a sniper route or just blast everyone with a shotgun/sub
we should do decent together eevee, use nothing but pistols and skills lol
No
My point is how XP gained via descent can impact pvp
Except when playing legit, descent xp sucks. You should be more worries about something like public executions
i love how they fooled everyone with maths of xp increase
firestarter is so good in descent tbh
also oxis with right setup
Specially with lucky shot lol. I once had 100+ in my launcher
Do they plan to keep expanding Descent content with each Season?
we dont know for sure
one left 👀
can you confirm if gift is available or not? heard mixed things
i can confirm its not
also i meant on the comms lol
Is the number of comms you can get each week capped ?
yup, just one
After work, I am determined to beat nemesis with a skill build lol
go a step further, no perks, no stat upgrades, just the starting pistol
Lmao skip every perk 😂
for some reason you can skip stat upgrades too
Lol
Still gotta join me, only skills 😂
Sorry I'm sane
Well to an extent
If you wanna do 10d iron horse lmk
Ok lol
@nocturne hedge That's weird, I thought you could get comms each time you killed the nemesis if you were behind? That's not the case anymore?
I'n sane
If you wanna join my 10d ih feel free
10d?
I dont think thats ever been the case, im two weeks behind on comms and couldn't get any after i got my first in a week
Directive
ok i forgot the mechanic so i am definitely not sane for that
:3
basically hh ih
Always been one a week
ok thx for answering
nothing high on loops just a weekly comm
go to lfg
17/17 comms 💪
what dramatic revelations have we been gifted with in these final hours
same stuff. Now waiting for Y5S2...
obviously last 3 is scraping the barrel, can't compare to the original 14
Whats in the new comm?
lots of dialogue
Do we know if theres gonna be more comms in the future, or the current comms will stay unlockable in next seasons?
Hated how previous seasons' comms are not accessible anymore
Give us Checkpoints ty
I mean...yeah?
They will still be unlockable
someone speak spanish?
This is an English speaking server
anyone wanna run descent ?
A roguelite-inspired game mode where everyone starts with a pistol and gain weapons, skills and talents as they progress through. Dying resets progress.
Oh thx
bruh did you have it copy pasted somewhere
Uh no?
okk
Exotic chance changes based on current loop:
1 100%
2-3 5%
4-6 25%
7-9 35%
9+ 40%
2-3 loop is just cursed 💀
I would be down to try descent but I’d rather do it with other people
Group scaling in descent is brutal, solo or duo is easiest
Ive had times where ive gotten an exotic in loop 2, or 3. But never both loops in a row
whats the point of this game mode?? besides being something unique, does it drop unique gear
it gives legacy season blueprints and exclusive blueprints
wait for real??
bruh everything is cursed i got 3 exo in 3 loops 1-2-3 first time since i played descent
Does anyone know if these comms will still be obtainable after this season
Should be
Ty
at the current version the rate for reconstructed cache (that contain exclusive blueprint) are:
12% chance for nemesis
49% after complete each floor after floor 31
farming for that is insane depending on your luck have gotten only 2 so far
ya, only got 1 out of 14 floors after 31
This is disastrous. 3 hours of playing to get a blueprint?
30min, if RNG blessing
Lootcifer needs to be happy
@humble halo somehow he gets along well with me, at least in this game mode🫂
@brazen eagle To LFG for Descent, please stick to the LFG channels.
In your case, #lfg-playstation
More like 5-6 hours to have a less than half of a chance. But if you do get to loop 30 in 3 hours, let me know of your strats cuz that's blazing quick
when players are trying to get sub-1 hour in zoo and tidal we're trying to sub-3 hour loop 30 💀
maybe he saying nemesis run, 5 games pretty legit to me
probably achievable with 2-man Regicide + Incessant Chatter
for regicide viability need either a high base dmg sniper diceros/magnum
he plays with me, he knows
literally
nice 
btw wish they add headhunter
same tbh
same x3
headhunter regicide breadth free and pummel
headhunter's probably gonna be an exotic talent
6 exo talents is a must for long runs
been having shit luck with runs lately
like getting to Nemesis with only 1 exo talent
me too died 2 times at nemisis
and it's not Plague
it is, though, last run I picked GC in a 3-man group and beat Nemesis
Why picking plague for nemesis when you can pick agonizing bite and obliterate poor soul in 5 sec
you have to get that first and you never get what you want
Painful, but true. If I don't get the bite I hope for Breathe Free or Bullet Hell (if I do to-Nemesis run)
i got chatter today with trauma and he somehow had healer hive i waited for him
just so i can kill him without healer hive fucking the run
I'm waiting for tomorrow's stream - just to be sure that ANB tech will persist as dead currency with no new permanent upgrades(
also i want to see whether ouroboros gets the insane rpm in live game
Because I always plan to go on a long run
Can't wait to have better chances of getting blueprints got 2 so far
UH..... loop 17 went like this
Rogues > Boss room > Rogues > Boss Room
wtf is going on
Got to loop 41 again, this time it took an hour less than my first run
also they just reaffirmed their decision to not add checkpoints. get rekt, amateurs! 🤪
'we don't really care about people going further than nemesis, so they're on their own'
Adding checkpoints to a mode specifically about dying and restarting....doesn't exactly seem like the highest priority.
I don't think anyone is asking for summit type checkpoints, just a way to log out and be able to come back. The current system is just encouraging unhealthy play sessions to get far into descent. All I want is a way to save and come back, and it's only reset on death.
Okay I can get more into that idea, although some were actually asking for tiered checkpoints, like every 5 or 10 floors. Which I feel is a bit much.
All those comments have been the same thing I'm talking about... Those asking for a save every 5-10 floors are asking for less than I'm asking for, since I think you should be able to log out (or crash, or bug) at any level and just be started at your current level
A specific 5-10 floor checkpoint would have the same effect as Summit farming where you go and die and restart. I can foresee someone reaching a specific floor and then farming it for a week straight, assuming it resets weekly.
Being able to re-log and keep going is not really that similar.
Omg... We've literally had this same conversation so many times on this channel. Are you trying to ignore this?
go raucey go show the bot some stats he isn't trained properly
No idea what you mean, but it's stressing you out so let's just say you're right and dw about it.
I'm not that interested anyway.
Me and you, as well as many others have had this exact interaction way too many times for you to not get this.
"I want a checkpoint system where I could logout/crash/reset for bugs"
"But checkpoints on death defeats the point"
"I'm not asking for checkpoints on death, I want a checkpoint system where I could logout/crash/reset for bugs"
"But checkpoints on death defeats the point"
🤦♂️
It would be abused
only one per run
Then people would argue its useless
it is not that useless
One checkpoint is yes
no
The ability to crash only once
I don't see why there needs to be limitations, just let people logout when they want. They already have the HC system where it takes time to logout, and you can be killed while logging out if your trying to abuse it like that.
thnx just started hc time to abuse it
People will leave and join on other characters or invite new people to keep the run alive
maybe make it sharable like loot only shared with players in same session
What
i said make the checkpoint shareable like loot
That makes little sense
There's plenty of ways you could set up groups. Like the leader of the session is the only one you could restart. If they logged out the leader would pass, and there would only be 1 active "session"
It doesn't have to be that idea, but there are options
can you reword that pls
Basically if you start in a group there's only 1 checkpoint that's tied to the leader of the group. If everyone logs out the checkpoint could be saved for the last person who was logged in
It would prevent you from logging someone in, creating a checkpoint, then logging them out to preserve it
but cant you just invite other people that werent part of the initial group
Why overcomplicating?
If you log out solo - you can't invite anybody and you continue solo. You die - you lose checkpoint.
If you log out as a leader - you can invite only the character you have been in a group with when you logged out. OR you start from scratch.
If you log out not being leader - you can start from scratch OR wait for invite from the leader.
In any of these options (except solo) - you can't invite anyone who wasn't a part of your previous run. The character must be the same (you can't switch between your agents)
thats easier said than done
would require restructuring the mode which they mentioned
they mentioned reschedule duration in the future, imo lesser room in higher loop is acceptable
They said they will work on reducing the decision time
That's the main reason why it takes so long. From the moment you complete a room to running to the terminal to pick your talent, to running out of the room, to running to the end of the hallway, to wait for teammates who are slowpokes, and finally wait for the 10 second timer. This can take up to 1 minute per room clear. And there's 5 rooms so say 5 mins per loop. For 30 loops, that's 2.5 hours
Imo it should tp everyone into the next room once an agent enters the room
I can't agree more.
It's running simulator instead of training one.
Just make talent choosing screen appear straight after the fight ends and right after that the room pick screen after which you're teleported to the above-mentioned room
i don't like loading screen cause sometimes i get delta for no reason while loading
Don't worry, you can get Delta not only during loading 🙂👍
yeah the more the better🙂
Will all these increased chances make you play descent more offen? I just can't stand seeing unfinished amount of blueprints
In the best case - it's 6 recon. caches for reaching loop 30
Yes
I also usually try to do a long run on all 4 characters each per week
So theoretically I can get 24 reconstructed caches per week
Do you sleep? 👀
tiring enough, let's be honest
Lol I guess I'm different
too much free time
20 hours of the same rooms. Mental torture
Yesterday I did a loop 25 in the morning then a loop 40 at night
Yeah this is why I don't do descent runs back2back
What even is the point of farming Descent compared to Countdown or Summit
I haven't played since year 2 lol
Blueprints
Reconstructed caches, exotic caches, weekly Descent comms
Ahh alright
I wasn't sure if there was like an exclusive exotic or something and that's why people are going so no life on it
exotic caches gonna be the longtime reward cause reconstruction gonna run out soon with that rate
depends on the amount of blueprints being added to the descent pool...
They added an additional 23 blueprints
From what I saw on the crafting bench in the PTS
💀
nice, I only need to farm 5 more caches
they might have added more named items
yeah I don't doubt that
Audio for Descent is stretched to 29 now XDDDDD
ferocious calm, cuelebre, harmony, anarchists cookbook, motherly love (wtf?), king breaker, Firestarter, the gift, survivalist D50, pristine example, Diceros Special, railsplitter, nightwatcher, maxim 9, contractor gloves, claws out, forge, emperor's guard, the grudge, closer, zero's F, the setup, the apartment, Rock n' Roll, swap chain, hollow man, tabula rasa, Virginian
not all but part of new blueprints
fox prayer blueprint is bugged which missing from the craft table
xdd i am. at like 11 or 12
motherly love times 2
Are there new arm patches?
They have blueprints for the spec pistols? Why?
sounds like it didnt intend to be added
its only fixed to the incrusion
Wrong channel oops
efficient is my new favorite talent
i love efficient
all my homies love efficient
just did a nemesis kill and didn't get a new one for that, someone will need to confirm loop 10+
Just went past loop 10 so yeah, there are
What patch did you get?
Plus, they increased reconstruct cache chances
And added new talents
But it still needs stuff
Actually....you do. Extra collectibles every 10 loops....And a guaranteed reconstructed cache
Oh?
Collectibles, you mean audios?
most likely
@rustic bough try descent with any new build yet?
ya, its hard to see "Rifleman" is actives or not, since it doesn't have the square UI under skills
I replace with Unhinged, so sight doesn't fly up
try with turret/drone build, cannot really fully use it after nemesis wave.
have to use form and explosive (or any high dmg skill that won't get hack)
Ye
yeah, we went 2-man skill build in PTS. only took us as far as loop 19, then we hit the wall
huh, I was hoping turret/drone build would be a other good build for descent.
I guess DPS is the route to go.
We used Chem launcher and airburst seeker mines. But even if it's just turret and drone it's gonna take forever to kill an elite
darn it, I was hoping with In-Sync skill and gun dps would do good dmg compare to just doing shotgun
Well in-sync makes it a hybrid
maybe I misunderstood what you saying.
sounds like even with in-sync and Kinetic Momentum on, the turret/drone won't able to kill enemy fast enough compare to the shotgun build or the plague build.
What's so good about plague? Besides abusing MMR with optimist, of course)
i really don't want bullet hell with optimist fucks up pretty bad
Lf descent duo
chatter + optimist works nice - the more bullets you use, the better the damage becomes. Of course, when it refills, you lose it, but still better than reloading LMG(
or super 90 💀
Takes forever
super 90 💀 💀 pooper 90
King of shotties and the one, which brought us to loop 40. Hard to underestimate its power
true it us the best except for stacking plauge which is acs-12 few shots and you are done just swap
I see the benefit of plague against rogues or nemesis, no doubt. But in regular fights.... nah
they are the most problematic enemies tbf
except for Hyena Rusher
Not with trauma, opportunistic combo 🙂
that things existence is cheating lmao
hyena shield guys are the biggest problems for me. Crazy damage, insane shiled health and they move a lot
hyena shield I don't think we have such a thing
ahh ok
There are guys who carry a shield and smg
i mistook them for outcasts
i meant to say outcasts rusher here
especially when they gangbangs you from both sides
insta wipe
outcast rushers are useful to wipe enemy wave inside the door 🙂
If you catch them in time
I just hate when it happens 💀
if you have foam
same 💀
otherwise they are lightspeed runner
My friend laughed so hard, when I was murdered by THREE of them with 5 sec interval
Literal bullying
yeah especially during loop changes where you don't know faction
and outcast rusher comes out and say suprise
and you're really close to the door 💀
Skill issue
ChampionEevee™ ©®
Now we have salvage + allegro to replace Incessant Chatter, if you want to make room for another exotic talent. Except salvage actually fucks up Plague + Optimist builds
Kills with Plague + incessant Chatter don't refill the magazine, but for some reason kills with Plague + Salvage do. It's really stupid.
new feature
If I remember correctly, Salvage at lv1 the trigger rate is 20% and 65% at max.
Something to keep in mind that chatter always give partial ammo back when kill enemy with weapon.
if running with plague, I do see swap out chatter with Salvage for higher chance giving ammo back.
The problem is I do not want it refilling my MMR which I switch to after gaining stacks
Chatter works wonders because it doesn't do that
Not sure is a bug or not, when equip shock & awe (yellow talent) it seem skills with ammo usage get refill instantly.
I got form skill and even I am only have lv2 core, I can keep fire it 2 more time until empty.
Do you also have lucky shot? That refills (and overfills) chem launcher in the right circumstances.
I did have lucky shot at lv1
I got refill soon shock & awe got trigger for the 1st time.
While the buff is actives (20s), it won't refill again during that duration.
It's most likely from Lucky Shot than S&A
huh, this never happen before the patch.
must some weird talent combo then.
Has always been that way when Lucky Shot is present
Nice
Now keep going and see how far you can get before skill issue or if life gets in the way
Lfg descent
Feels like I’m late to the gamemode
My highest loop is 4 and I’m on east😭😭😭
gonna have to talk to division and get you kicked out. gotta do better agent 🤭
I know I know
everyone just need practice
I want to play but u almost always end up in a duo situation because some leave
M870 + Intimidate + Pummel + Incessant Chatter + Bloodsucker is pretty fun. Not meta but still fun
Useless against rogues? Probably not enough DPS
My highest was 9
Mine was 31
loop 5 Rikers can fuck right off
also this has been the worst run ever. out of 13 loops, we had 4 of them Rikers, 2 of them BTs, 0 Hyenas
lol
and the exo talents I got are Sandman and Bloodsucker
why tf did you pick sandman over literaly anything
i think it was either sandman, liberty or death, or empathic resolve
so between anti-headshot talent and super melee, it's obvious
loop 15 took us 3 hours.
About average
it's way too slow. 3 hours should net us at loop 20
If you're going at 5 loops per 40 minutes then after 3 hours you should be at 22
Sandman op tho lol
up until loop 11
I just enjoy seeing boss rooms and rogues one after another, which makes loop just a 3 min blast, instead of 3-wave slog
Someone who wanna help me with descent ? First time doing it and I'm level 10
Is it worth doing these descent things ?
Do we have a list of the new blueprints added?
I got a list of the old ones but the new stuff
Nice, harmony's bug was fixed?
Idfk
Well its listed as a new blueprint but was actually part of the old batch, just bugged
anyone up for descent?
oh btw they nerfed the shit out of 4 player scaling now
it's so easy now, almost as easy as 2 player scaling
yes
That was one of my biggest gripes with descent
Was that 4 player scaling was off the charts
Now 3 player scaling is off the charts
3 players are suffering harder than 4-player group? LMAO
Considering the fact, that it's easier for 4 players to control ad spawns.... I guess 4 is a way to go now 👀
Mhh looks like it
Also they should make the in-game timer customisable for logout
Give us options of up to an hour
to have a bit of a rest between loops? I agree
I guess we'll try loop 40 tomorrow in 4-player group
💪 💀 👍
We did a 3-player run last night, it was painful. 3 hours got us to loop 15
Does anyone have an updated table of descent talents?
Firat descent run of the season and I get doctor home, empathic resolve and kinetic momentum as exotic talents 🤦♂️
Skipping time 👍
Yep gimme muh 250 🤣
I could use some support in the runs
Turns out these nemesis are keeping most of the super classified audio logs on them at all times
armor kits still broken and npcs shooting through cover
shooting through cover ive not seen
Happened a couple of times, minimal health (no status effect) in cover, I'm not shooting and I die somehow
Damn they added more audio logs
There is a few cover spots where they can actually hit you if you stay for a bit more than a few seconds (2-5).
Just to make sure, were those spots where your character had the head + a little bit of the shoulder or neck area exposed?
Atleast this is from my own experience.
also blind firing is like pure exposure
Afaik no, I was literally in cover (for a couple of seconds) but not exposing any part as far as I can tell (wasn't blind shooting or anything). It's happened in several rooms as well so it's not an individual room or cover
this argument would just be pure heresay without any video proof
Yeah I'll try to record it
Bad RNG I guess
Guys, am I the only one who doesn't get Nemesis Season 2 Armpatch for beating him? Did it two times already (in a group and solo 5 mins ago)
what nemesis season 2 armpatch
New season new armpatch, including the nemesis patch. I think you need to hit tier 1 (loop 10) to get it
Bruh, that's stupid move from devs, but ok. Thanks for the idea 👍
Happened last season and I think they patched it so you get it from Nemesis. Seems it has to be patched again
But they're unable to fix Summit Combat Merit Commendation for 2+ years.... The only one which doesn't count my commendation score to be maxed
💀
Immediately kicked out of descent for absolutely nothing?
it happens
Like i was in a group with 1 and i have been sent back to loop 1 and they stayed.
Definitely isn't an internet issue because I didn't leave party or get delta'd
oh, that one i havent heard of
ok this weeks descent comm
what the fuck
the cover issue happened last season, and armor kit bug should be new which encountered once lately
I've had the armor kit issue the whole time
is it even possible to catch up on comms when I'm at 3/29
Once per week and by the end of summer next year you'll get them all ^_^
I think once the comms are "released" you get them for every descent run
Haven't tested this season, but last season you just got the current week's comms regardless of whether you had previous ones or not. Running nemesis a second time didn't get you any more comms.
That said, I've done one run this week and it gave me one of the ones I was missing from last season (recognised it because I'd got it on my HC character last season)
I just don't skip even a single week 💀
I didn't skip any weeks, but at first I thought it would be a good idea to do them all on my HC since they need the xp more. After a few weeks I realised if (when) I lose that character I'll lose all those comms too, so I switched to my main SC.
Hmm interesting, I missed a week last season and I think I got 2 comms in one run. But I also do a run every week for the comms so I can't def say how it works if you've skipped some weeks
What is the meta setup for solo run after the new update? I am trying for loop 40. My highest is 31. Can't pass that tried several times
30+ loops were and are broken in terms of NPC's damage
lol
Yah, most of the time died by sniper one shot
You guys think they will add more comms?
they added 12 extra comms for this season
When I got 17/17 I was happy. Now I'm not 💀
Imagine, each season adding a dozen comms. We’ll never finish completing it
Can someone explain what descent is? Is it worth doing at a low level?
roguelite
What that means ?
Roguelike/roguelite is a genre where you start with basic things and the further you go the stronger you get, but when you die/finish your "run" you get either nothing to help you on your next run (roguelike) or overarching benefits that will apply in future runs, like extra health or more damage. (roguelite).
Stuff like Hades, Darkest Dngeon, Risk of Rain, or Slay The Spire
And is it worth doing ? Like does it drop something?
if you reach nemesis (can do in 45 mins or less once you get the hang of it) you get an exotic cache, a unique comm (once per week) and a decent chance at a named item blueprint, including some dz-locked named items that are otherwise difficult to come by
did a second run today, didn't get a comm. I'm still about 3 behind.
Is there a list of the named BP up to date that you get from reconstructed caches?
How is the quickest way to farm them?
There are 2 ways:
Farm Nemesis runs. You have 50% chance to get a cache.
Farm loop 30 runs. It will take 5 hours but you're almost guaranteed to get at least 4 caches
Mathematically speaking, the loop 30 method is the quicker way
Thx mate, just done a loop 25 run right now in 4h. it will take forever to get the 60+ named BP