#halo-discussion
1 messages · Page 155 of 1
Assuming Certain Affinity doesn't make a flashy enterance and release whatever they've been working on next year lol
Im hoping theres flood grunts and jackals, I know the lore reasons but to me its just stupid
Don't see why not, it's low effort and fits in fine. Plus they could add more achievements to be unlocked from it + another reason for your buddies to play the game with you etc
Guess imma be rocking the MK5 armor kit in infinite now
bungie even had concept art of how a flood grunt would look
The Sprint in this seems to be like Halo Infinite, which is the best sprint implimentation
Now I wonder if there’s a mostly CE themed nameplate.
Imma use Greenhorn, whatever.
Platinum Anniversary, Evolved MA5 on my MA40, Evolved weapon charm.
Steppin’ Razor is the closest stance you can get for trying to recreate the new CE chief in infinite.
did keyes turn into a giant tumor bc of his resistance to the flood?
im not sure but yeah perhaps... i assumed he was one of the more valuable flood assets so yea you may be right, gravemind was probably more active with him than others
yea i can see it
Would be cool if we get to see those
So is splitscreen actually visually confirmed by anyone or are we getting fooled like we did for halo infinite?
They showed gameplay of it
Thats a good start
And in fairness regarding Infinite, 343 was actively developing it and then the studio imploded.
My other worry : Are the prequel levels following the fall of reach lore or are we getting retcons again
Other than that looks great
That we don't know. All we know is that the levels are about Johnson, don't even know if we play as Chief during them
No excuse, they should've warned us before the game released that it wasn't confirmed
Could be interesting
Finally I get to share the joys of halo split screen with a younger sibling so I can show them what true rage looks like
Well it was "confirmed" but delayed, and then the studio blew up
Johnson would be fun to play as
Right up past game launch, the plan was always to deliver split screen. The decision, from what I remember, was made after launch to move the team on to other features and bug fixes
"Hi guys we can't give you a basic game function in every other game because we released an incomplete game and need to focus on actually implementing basic features and squashing the 100's of coding bugs we've let pile up"
I would've spent my money elsewhere had I known they wouldnt deliver. I will not be preordering any other halo
This is what happens when a game is rushed out
brooooo this game was cooking for 6 years
Not true
what part of six years is a "rushed" game?
Just because there was six years between Halo 5 and Infinite, does not mean Infinite was in development for 6 years
Infinite didn't start development immediately after Halo 5 launched
They were technically cooking an engine I guess, which is stupid and why they are using ue5 now iirc
Slipspace or w/e
A lot of the six years involved Slipspace development
If only they wouldve used an existing engine instead of trying to reinvent the wheel
Slipspace was a modified Blam
They were trying to improve Blam, not reinvent the wheel
Didn't work out, now we have UE5
if only they hired proper programmers and not coded an entire engine on 18 month contracted coders that they then fire in a vain attempt to cust cost and avoid paying a worker proper benefits
That's a Microsoft issue, not a 343 issue
doesn't matter still affects game development and the studio
My fear for the new game. Ive read somewhere they still did this
True, but admittingly, being on UE5 now, does make the job easier for contractors and training
Their use of contractors was no different to the majority of major studios out there at the time making games
does it really? EVerybody is acting like UE5 is some super answer and ignores the noted issues that engine has
Very likely
But games recently have been pretty awful because of it
That, as I said earlier, is an issue with studios not optimizing their games, not inherently a UE5 issue
Gamers these days want bigger and better things, at a faster rate. The attention span is so short. New thing comes along, curren games get dropped for the new one. Games seems to barely last a few months now
To answer this question, yes. Most developers in the industry know UE5 already. During previous development windows, contractors would have to learn Blam/Slipspace before commiting a lot of work
It also means that compared to 343 days, Halo Studios does not have to maintain a game engine
thats not true there are dozens of games made in the last 30 years that have dedicated fanbases, appealing to this idea that "all gamers want more" is a farce. young gamers who grew up in hyper reality want more and more. Many older gamers just want to see franchises they loved stop being mishandled. If the idea of gameers always awanting more was true games like Old school runescape and the like wouldn't have thriving playerbases
I think you're both right
I never said all gamers
Halo 3 is the game I want to have a remake the most
CE deserves a good remake. Halo 2 is my favorite, but Anniversary is already great. Halo 3 never got remastered and it could really use extra content to flesh it out
Halo 3 would've made more sense imo
Disagree
I think it makes sense
But since this is Halo Studios' first project and more importantly the first Halo in PlayStation, CE makes more sense
Lot of people commenting wanting halo 3, they could've waited a bit more the ce remake still feels recent despite it showing its age
I mean as a halo fan idc for playstation
Like good for them I guess?
Do y’all think we’ll get Halo 7? Or is this remake a way to reboot the franchise at safe stage.
Halo 3 remake is the final break glass in case of emergency game, it'll probably come eventually
Halo 7 will 100% happen. This isn't a reboot
I thought we were at the emergency already lol
After the legendary ending glob I hope so
NOT YET!

Fun fact, all three studios' first Halo game was CE
CE with Bungie
CEA with 343
And Campaign Evolved with Halo Studios
I never noticed that
That’s a cool fact
halo ce is a lot more fun when you at least attempt par and not treat the game like an adventure game lol
and when on heroic
So if the 3 bonus levels are a prequel. Does that mean we could possibly play Master Chiefs last moments on reach?
Potentially? We don't know what the missions are about
Depends, they could do it in missions so we have an idea what transpired in Halo CE levels. Maybe the Jenkins POV we could play as him
I will say at least the areas that are meant to have low lighting... Have low lighting
Ikr it's gorgeous, did you see a flashlight being used?
I don't recall it
CEA catching a stray here lol
Not really a reboot though
It's not a reboot
Reboot, remake. Doesn't matter. The point is I knew they would go back to the original trilogy. Nobody wants a continuation of Infinite.
I do 😢
They have multiple projects being worked on, the remake is the only one announced so far
We will very likely be hearing about a sequel to Infinite next year
My question is this:
Can I move the motion sensor to the top left? That way, it feels more like Call of Duty. 👍
I believe you can move it, I can't remember the options though
Halo 7 is still going to happen broski
Nahhh
This is like them releasing H2A and saying "Ah hah, I told you no one wanted a continuation of Halo 4!"
Makes it even better that this happened at a Halo Infinite event my guy
Halo 4 was hyped up quite a bit. People wanted a 5th. After infinite and how disastrous it was (especially mp), the series needed another direction.
So go back to the basics but better. We'll be seeing Halo 2+3 in the next 5+ years.
By that time, everyone would have forgotten Infinite and the others.
So with that logic then, we will be playing Infinite for the next 5+ years?
Plenty of people want infinites campaign to continue. If you aren’t a flat out hater you could see halo infinite was amazing and was only held back by the awful lack of content
That doesn't work because everyone will be stuck on Infinite in that time. CE won't have a multiplayer, so stands to reason H2 and H3 remakes won't either
So you're telling me that the solution to make everyone forget Infinite is to force people to play Infinite for the next 5+ years?
They can not like Infinite, that's fine. The rest of what's being said is silly though
But people whined and whined about halo 4 and 5 not feeling like halo and infinite absolutely did.
Does anyone know anyone that’s selling spectators tickets for halo tournament in Seattle tomorrow? Thank you
I love halo 4s campaign and hate its multiplayer. I hate 5s campaign and liked the multiplayer. I loved both campaign and multiplayer for infinite I just wish it launched with the content it has now
If it did genuinely I think people would think so much differently about infinite
What I think should happen is a brand new multiplayer should release using UE5 alongside Halo: CR.
However, rather than every two years being a new multiplayer, it just gets a giant update to incorporate new weapons and maps. In other words, multi-year support of the best Halo games ever made.
But see that's what you think should happen, not necessarily what Halo Studios is actually doing (I do agree that at this point MP should be disconnected from campaign though, mainly so we can get campaign faster)
This is different than the argument you started out with making, being that Halo Studios was definitely not making Halo 7
Because they won't. It wouldn't be financially feasable. If it had been, the announcement would have been Halo Infinite 2: Bagaloo Chief Chronicles.
The Campaign Evolved Demo was fun, I cited my biggest complaint in the survey.
Let me drive into the water, delete the invisible wall that's keeping me from dying
A CE remake takes less time than a Halo 7.
And Halo Studios is working on at least two games, maybe more
A CE remake with UE5 took a while actually.
The Demo ran very poorly btw
It started development probably around 2023
the pop in was crazy
Not surprised, it's pre-release before they can optimize much
I love the new Warthog
We've had a 4 year gap between this announcement and Infinite's release. It's likely it took 2-3 years to create this reboot.
remake*
Infinite sequel was 2 years in development before they switched to UE. This has not been in development for that long
Remake, but that's correct. Halo Infinite launched in late 2021, this likely started development in mid-late 2023 if I have my time tables correct
That’s what I thought happened
Halo 7, if I have my time tables correct started around January 2024. Based on things said by Halo Studios and job listings
This may be inaccurate, but that's my best guess
My hope is it got cancelled. Infinite was the worst and I'm not afraid to say it--worse than Halo 5.
That has to be rage bait
Infnite MP was a good attempt, but it died due to poor decisions.
It very well could be later 2024 when it started, but I feel confident it started development prior to October 2024 because when Project Foundrey was unveiled, Halo Studios said they have multiple projects in development. One of them turned out to be Campaign Evolved.
I'd be tempted to agree, but still think halo 5 still holds that dubious honor
Infinite’s multiplayer was great and died to no content and Microsoft greed
I'm actually not sure I'd blame Microsoft on this one. A lot of the woes seem to have been placed by former 343 leadership
Idk I feel the micro transactions prices would be a Microsoft thing
Greed? It's Halo, that series prints money. We just weren't able to customize our armor because the initial design decisions prevented it. That, on top of other technical blunders (like no splitscreen), were the cut corners that ruined the game.
Maybe somewhat? It's partly cause by it being free to play.
True that
Free to play is still a decision I agree with btw
Are you saying no split screen for the campaign??
You do know you can play 4 player split screen in infinite on multiplayer right?
Multiplayer, not campaign
Obviously should have been in campaign and of course the terrible slip space engine
Usually when people are upset about splitscreen, they mean campaign
Right
My guess is that going forward, the technical plunders would be avoided for the new possible MP (full armor customization for example). Game companies need money too, so there will still be premium camos and more.
Infinite didn't have splitscreen campaign.
I know
Halo: CR will
Anyways, Halo Infinite's campaign was good, no reason to abandon the story, there's so much potential
Even if you didn't like Infinite's campaign, there's so much potential in a future story
Absolutely agree
Infinite didn't even have a story. They threw away all the build-up from the previous game. It was a story of Master Chief teaming up with a janitor installing a dumb AI girl bot who will fight against some--non-flood threat? Oh yeah, the covenant is here.
Me when I lie
Nobody knows what the new threat is going to be. If with the internet, we still won't know.
Exactly, blank canvas for the new team to work with
Man, I didn’t really get hyped by Infinite’s story either, but critique it for what it actually is rather than intentionally being obtuse about it.
The fact the gif didn't embed is the cherry on top of that
And it’s things like that which makes me sad it’s been years since I’ve had any really good convos about Halos story.
Like you just sound like a hater
The embed wasn't my fault, but the point still stands.
There's no hype for Halo 7.
You didn't make a point, you were just spewing
Infinite was a love letter to fans and it was awesome man
Now, I wouldn’t go that far personally.
You’re speaking for yourself. Plenty of people are looking forward to the next installment in the story
Because there is no Halo 7 for people to be hyped about right now. How are people supposed to be hyped about a game that no one at Halo Studios or Xbox have even announced?
But people are interested in seeing Infinite be continued
epic embed fail
I'd rather see a game called "Halo 6", which continues after Halo 5 without the Infinite story taking place. But I can dream.
But even if that could be possible, it's likely to never happen if HS decides to remake Halo 4 as well.
Yeah see, no one is interested in that my friend
Given Edge of Dawn’s existence, I see zero reason to even think that.
To think what specifically?
That there’d ever be a story that doesn’t continue on from Infinite.
Oh, yeah, I fully expect Edge of Dawn to be an in between story to bridge a gap from Infinite to Halo 7
The ending of Edge of Dawn will likely lead into the beginning of Halo 7
They already likened it to first strike which bridges CE and 2
Yeah they basically all but confirmed that when the book was announced
Anyways the world might actually end next year, because the four Xbox horsemen of the apocalypse are showing up next year.
Forza, Gears, Fable, and Halo
Fable is making a comeback?
I don't know Halo Campaign Evolved build on Unreal Engine 5.5 or newer
But, improve machanic gameplay from Halo: Infinite ?
The rocks arent blue 😔
They gotta get rid of sprint.
Just turn it off
I dont think you understand how big of an impact sprinting has on the gameplay
The game has a toggle
They had to design these maps around the fact you can sprint now
Its not really something you can just not use
They really didn't adjust Silent Cartographer much
And if it is like Infinite's sprint you don't go much faster
The silent cartographers outside area is already a big open area meant to be moved through quickly because of the cars
Argue this all you want, it is too late at night for me to bother. The game has the option to turn it off
The game having sprint is not a big deal
Have you seen how long they made the remakes of classic maps in halo 5
Halo 4 and 5s maps in general were very long to accommodate sprinting. The only way you could keep the maps short while being able to sprint is to just make it entirely useless
It's level design 101 to design maps with the mechanics of the game in mind
Like, yeah, they are gonna update those maps to accommodate sprint, same is true if they added double jumping
Halo reach didn't do that in the multiplayer and the maps were all really easy to treverse
It definitely was designed with sprint in mind
They changed them to accommodate all the mechanics Reach had which CE didn't
Which includes sprint
It's been a while since I last played
But it always felt like that for me
waiting for the id software "you control the buttons you press" meme to get deployed
I do control the buttons I press. But they control when I want to press the buttons
And if I press the buttons in a way they don't control it messes up a whole lot of things
as far as sprint getting added, why this is supposed to be an issue is confusing to me. as far as i understand the grievance is this:
(1) sprint doesnt fit the identity of halo or the feeling of its classic gameplay, it shifts the experience and strategies the player is expected to use in a non halo-y direction
(2) if the level designers did their job, combat arenas and traversable spaces will be expanded to accommodate the sprint option, which means players who choose not to use the sprint feature will be forced to walk through bigger more empty spaces than in the original, making abstaining from the feature a false solution for mechanical purists
Hopefully this is the gist of what the issue is supposed to be?
personally, while i think this is a fair and cogent take, i think its at least a little absurd to focus on so much. my disagreement is mostly with point number 1. I really just am not convinced that the ability to sprint changes the singleplayer combat gameplay loop that destructively. in Halo Reach, 4 and Infinite, sprint was essentially only ever useful as a way to quickly enter cover. Closing distance with enemies or evading attacks was almost always better done with better movement, which sprint inhibits
to me the basic movement is affected most in the 343 titles because of things like clambering or the jets in 5, neither of which are apparently in the remake
in arena multiplayer the equation is definitely very different, but this remake is campaign only, so to me that point is kind of moot
Did they forget
but pushing that aside, i think a remake having different handling is a reasonable form of reinvention, and ive known enough people for whom the "walk only and moon jump" movement in early halo games is the largest barrier preventing them from getting into the gameplay
an example i might make is that like, if Half Life 1 was remade, and the remake included a halo-esque grenade toss hotkey, instead of a selectable grenade weapon, this would definitely substantially change the texture of half lifes gameplay.
Does black Mesa not have a grenade button?
but like
black mesa does but its like if u bound the grenade selector and the mouse button to G
I wasn't hoping for a remake to be announced, but since we're getting one, I'm glad it's not a 1 to 1 copy of the original game. It's got changes to the gameplay, such as sprint, as well as additional weapons for us to use
my point is if u could just press a button and toss a frag with no fuss, rather than automating the swap to weapon process, actually changing the grenade interface
Like, if they had made it 1 to 1 with the original CE, they would've been better off just rereleasing Combat Evolved again
that would be definitely different and imo it wouldn't improve half lifes gameplay. something additive would be lost. but also i just dont think it would be rational to view it as a deal breaker
i recognize how like player physics / movement abilities have wider reaching implications than my analogy but i still just think its a slightly absurd thing to be SO hung up over
The sprint debate has long overstayed its welcome by 12 years at this point honestly
Real Spartans didnt need to tilt their guns down to move faster
Halo game franchise never enhanced port (native) and launch for nintendo console
Why cant infinite just go to ps5 man
Hey everyone, first time poster here so be gentle!
Overall, I like what I see & thus I am excited for the CE remake. I'm glad to see our friends such Echo-419, Sgt Stacker & the rest of the marines have not been replaced or voiced over with somebody else. I can only hope we can see David Scully return as Sgt Johnson for the 3 prequel missions. Soundtrack very close to the original (Unless my old age deceives me)
As with everything however, there is always room for error & improvement. I do have a few somewhat minor changes in mind that could benefit:
-
Lighting. This one is simple: I've noticed that many parts of the trailer/gameplay reveal were too dark. Pelican dropships Cargo bay, Forerunner corridors & many trees/vegetation could do with some general lighting or sun through the leaves.
-
Marines BDU. It's universally agreed that brown is their colour right? So why not scrap the Infinite design & use the HW1 & H2A variants & mix them together as they already look similar? For the new players on PlayStation, it would tie over nicely to Halo 2 as they maintain the same design, albeit in different colours: (Brown for off-world & Green for Earth) HW1 even has a snow/tundral variant which can be used for the "Assault on the Control Room" mission & is less armoured. You can remove the armour from the tundral variant & use the fatigues for the armour-less marines found in various missions. I've found a good modded photo somewhere on reddit with a side by side comparisons.
-
Elites animations. This is a bit biased on my part but, I despise the Halo Reach & Infinite animations for the Elites. I feel they're too obnoxious & move like lifeless robots strafing around & running towards you with their stiff backs. They aren't fun to fight. The enrage animation where they raise their arms up in the air is also very dull. The original CE & H2 designs had emotion in their enrage when they part their arms to the side & shake their heads at you while growling. The solution is to simply bring back the original animations.
-
Sprint. I don't care whether it's in or it isn't. let's just get over it, we have MUCH bigger issues.
Thanks for reading!
"Sprint. I don't care whether it's in or it isn't. let's just get over it, we have MUCH bigger issues."
For your first time posting, this was a home run.

Sprint is such an annoying dumb argument
running an extra two feet per hour isn't really a big deal imo.
-# the dodge roll in reach is just a better version of it anyway
Ngl
If they just tune the sprint down a bit that would be fine
Or let us remove it entirely
You can disable it in campaign
Good I don’t want that stuff there
There’s a lot more positives than negatives but I imagine 343 is going to find a way to mess it up like usual
yeah and even if you couldn't would it really kill you to just unbind the button?
I’d honestly just prefer if it wasn’t there in the first place
It's not going to hurt you for other people to have options
I never said it was no need to get defensive
That being said if this campaign remake ends up being more than $30 that’ll be a huge L
Jesus christ you people are so defensive it's actually unfun to read conversations here "It's not going to hurt YOU for other OTHERS to have options" why must you frame everything like one persons opinion hurting or being against every both else in existince?
It’s like we can’t even criticize stuff we like anymore
I like the direction, I don’t love it, there needs to be a lot of changes
This is the third time CE is released and it’s exhausting so it better be worth our time and live up to what they say otherwise this franchise is going to end up deader than Destiny
I liked what they showed today. It's not the direction I was hoping for - but I see why HS are doing it.
I was really hoping for an announcement of the other project(s) though. Even if just a throwaway line at the end.
I need to know what is happening in the MP space 🙂
Welp looks like I might be doing the hero grind after all 
Just 5 matches of firefight a day for 425 days
This franchise has been going for approaching 3 decades, and still builds up all this hype on a remake, let alone a new game. The franchise is fine.
And people aren't saying you can't be critical. The pushback is because after you said you wanted the ability to remove it, and someone said you can, you said, quote, "I'd honestly just prefer if it wasn't there in the first place."
Why? Something you can switch off, ignore, never have to worry about or bother with at all, ever... but you want it not there at all? Other people enjoy it being there and they're giving the option, not making it mandatory - so why voice that you would prefer something taken away from people who enjpy it, just because you don't want to engage with it when it wouldn't affect you anyway?
I will say that I’m 100% on board with halo studios and where they choose to go, they haven’t had the best track record, but I want to share something in the live gameplay reveal, in 13 minutes there’s one detail that shows to ME that halo studios care
When the shields (actually work, for the first minute of gameplay the shields don’t flair up)
The shields in lore and in gameplay have always covered the whole body, which isn’t lore accurate because in the books it’s shown that the hands (and boots) of the Spartans have the least, if any amount of shielding on the body, and if you look closely into the gameplay reveal, and see the hands, they don’t have any energy shielding at all when the shields flair up, which green lights to me that at least narratively, we’re about to get some scenes in reach, probably meeting Cortana for the first time when chief gets his new armor at LEAST
I’m putting my faith into you Halo Studios, I am excited
cant wait to hand out "fell for it again" awards
You’re probably right, but yknow I’m excited c:
Halo fall of reach was like one of the first books I ever read outside of infinite, so it sticks to me like glue, and when I noticed that detail I was like 😮
The passage is something about being able to turn it back up in Zero-G, isnt it?
I don’t remember it very well, but something like that!
Just remembering the first time that they actually had the energy shields on with Cortana no? That was the big test that they did, which also makes me wonder how far they are going to go with it, and if that’s going to be our tutorial level, dodging mines and scanning things and etc
I wish I can send images so I can send both instances, the moment I caught it, and the moment I saw earliest in the gameplay that was really defined
But otherwise this makes me incredibly excited for halo studios, like to notice that detail, really makes me think how far halo studio’s will actually go, I am assuming that we are going to see master chief actually do things before the fall of reach, but I also wonder if we are actually going to get snail glimpses of Spartans like James and Linda aboard the station in space-
That’s a major thing for chief, for him to see Linda go down and believe that he is the last Spartan, I think that moment is really important to halo ce
I think IIRC the interface wasn't there with Cortana at first, but Chief said the shield felt like pressure pushing his hand away from his forearm. Cortana was interfaced later - the interface test was when Ackerman (sp?) went way overboard and chief had to slap away an ASM and realised just how fast Cortana made him.
Something like that! I do remember the test being blatantly unfair towards chief, and he still came out on top, not to mention slapping the missile right beside him and still being able to go so incredibly fast, if I remember correctly this is the point where he ran faster than Kelly and ripped muscles too right?
Yeah he did
I’m so ready for this, I want it now, I wanted it yesterday, 2026 October can not come soon enough
Halo game franchise never enhanced port (native) and launch for nintendo console
But I might expect Xbox Game Studios hire Halo Studios (formerly 343 Industries) enhanced (native port) Halo: Combat Evolved (from X360 in 2007), Halo 2 (Xbox classic), Halo 3 (X360), Halo: Reach (X360), Halo 3: ODST (X360) and Halo 4 (X360) for Nintendo Switch 1 someday
I will be up front with you, it’ll most likely be MCC if they port to Nintendo x3
Not many people seem to be talking about this but I’m really disappointed in the lazy re-use of Halo Infinite assets (for marines etc.). How is this a remake when they are doing the same exact thing as H:CE Anniversary and re-using assets that don’t fit the Halo CE aesthetic. Really hope these are just placeholders and we actually get high fidelity Halo CE inspired marines
It’s to fix the continuity between reach and CE. Infinite used reach designs, and reach came right before CE, so it makes some sense that they would change that
we've only seen prerelease content so it might just be the same assets for ease of porting. i thought the assets looked okay though
I hope they change it just a SMIDGE more, to look more like combat harnesses of halo two, and a mix of reach’s armor, and I’ll be satisfied!
This is a horrible decision since Reach was the most lore breaking game in the entire Bungie era of games and completely retconned the established Reach lore up to that point
We haven't heard an explanation about marine armor set so will see
HiddenXperia also brought it up in his video at around 14:30. Glad I’m not the only one that noticed they are doing the same mistake as Halo CE Anniversary. Lots of us want OG marines from Halo CE, which were particularly inspired by Colonial Marines from the Aliens franchise
I also agree with him that Forerunner structures are way too glossy
It's prerelease, when launch is planned for a year off now or more. It is literally marked as "work in progress". Note how we saw basically nothing else other than TSC? Judging it by what is shown now is jumping the gun.
Things change. Hell, look at the H2 demo mission that took until this year to become available to play.
"The Halo CE aesthetic" was 25 years ago and graphics, appearances and lore have advanced significantly since then.
What lore was broken and retconned with Reach?
You might want them to look like colonial marines, fine, I get that - did you make the same comments when H2 was released? H3? They even talk in the video about how to bring CE up to speed with the changes in the universe since it was first released. Well, this could be one of those changes.
I brought this up yesterday, but it is worth bringing up again. Compare Halo Infinite's one year out demo compared to what launched
The game looked significantly better a year later
I’m really excited about the new game, but I hope the proto Gravemind doesn’t get more freaky. That part was hard to get through
I’m curious to see how halo studios approach’s that scene, I hope they keep the part where Chief falls from the ceiling
I think itll be much more freaky hehe, did u see that one flood human combat form? freaky
I didn’t see the flood except a prototype for the tank form
Where did they show it?
timestamp 4:57 in the Campaign Evolved Roundtable Reveal, on one pc screen
I imagine the Proto-Gravemind will look more disgusting given the changes in graphics since CE
The halo ce remake looks so good
I found it, and yeah I see what you mean
Man I hated original CE anniversary when they just reused Halo Reach’s assets and made the forerunner structures more complicated and changed their shapes… going into the new Campaign Evolved trailer with high hopes!
I wonder if they might do something where the camera shows Chief but hides the thing, not sure though.
I heard they have plans to fix the library level to be less repetitive, so that sounds cool
yea silent cartographer is a good mission but also means they werent able to show the more dramatically improved parts, like Library. Maybe even differences in the underground section of TSC though knows
I don’t want any spoilers lol
“What lore was broken and retconned with Reach?”
Basically everything established in the Fall of Reach novel by Eric Nylund which came out around the time of the first game.
-
There were never any Spartan III’s on Reach in the original lore (which the book was). This is where most of the Spartan II’s died, but we hardly see any Spartan II’s in the Reach game besides Jorge.
-
Reach was the main HQ planet for the UNSC with a massive fleet in orbit. In the book lore, there was a massive space battle similar to the start of Halo 2 with orbital MAC platforms. In the game Covenant were able to land on planet with no fleet battle. Orbital MAC platforms were never depicted existing or a major fleet presence. The planet was depicted more like some frontier colony world than the UNSC headquarters and basically a entirely militarized planet
Lots of lore breaking stuff in the game
The stealth super carrier CSO-class ship in the Reach game also makes no sense lore wise. Look at a ship size comparison chart as you see how ridiculously absurd the size of that ship is. That game did so much to break the previously well created scifi lore for the franchise. The devs seemed to just want to move onto their next game and didn't really put much effort into the story (maybe thy purposely wanted to crash the lore since they were leaving the studio and starting a new project anyways idk 🤷♂️)
I think they knew that a space battle wouldn’t work for a grounded fps game, so they wanted to change some things to fit the narrative better.
It could have been an opening thing like in Halo 2. There were ground battles in the Fall of Reach book as well. But the planet was also depicted correctly as the second most defended human world after Earth 🤷♂️
Also it could be implied that a lot of it was happening across the planet
Saying it's dumb is just ignorance. It depends on the game and how it's implemented.
It could just be me, but it feels like Cortana’s voice actor is overdoing it a little in the new voice lines
Feels a little too optimistic considering the fact all the Autumn’s crew is dying on an alien ring
And you can’t tell me this ship makes any sense and isn’t completely lore breaking to the Halo universe
As Halo: Campaign Evolved is in development, I happen to wonder if storylines of Halo: The Flood and Halo: Fireteam Raven are integrated to make the campaign more lore friendly?
If they put Fireteam Raven in, I will be very happy, I loved how the game let you see the events in the book for the first time on screen
Are you referring to the giant gap in the middle, lol. Oh n/m, thought you meant the autumn.
Like alpha base for example
I'd be happy too. Heck, it'd be cool to see the Scarab from the perspective of The Maw. Now the Flood Tank Form is going to appear, which is possibly a sign that Fireteam Raven elements would be incorporated considering that they encountered the Tank Forms on Installation 04, including during a mission that takes place at the same time as Two Betrayals.
It also helps explain how Chief managed to move around on the ring without the Covenant hunting him down with all their forces
is ce chat in here or general
I willing to bet that if the tank forms in, that also means the two other pure forms would be
I’m talking about the ship that’s 200x larger than the next biggest ship in universe and also has stealth. Sorry, if the Covenant had a ship that size they would literally have just defeated humanity in like a few months tops. Not a 20+ year long war
Well, when you see halo wars… with the blob of 10 Spartans, tanks, mechs, it shows how the UNSC had some serious oomph early on
And hundreds of ODSTs all with rockets
Imagine at end of of the mission, The Pillar of Autumn, that we see Fireteam Raven passing by while Chief is trying to enter a lifeboat.
Not against a ship that is a hundred times larger than Earths late super capital ship. It’s just a joke by people who didn’t care about in universe consistency and just trying to finish the last game they were contractually obligated to do for Microsoft
That would be awesome
anyone know when HCS goes back live? im trying for the twitch drops for Infinite
Imagine seeing Seraphs out the windows in The Pillar of Autumn too.
ngl that is a hope i have about this game, is that Raven shows up somehow.
About the Halo Campaign Evolved presentation, I'm not happy. I'm not happy at all, now don't get me wrong it looks nice, but it can do better in my opinion.
The Graphics I'll start out with, the map looks nice, but the colors and structures don't give a feeling of abandoned ancient tech like the classic version it's based on did, and the assets are clearly from Infinite, but I'm sure it's due to needing placeholders for eventual updating to work with the current deadlines.
Plus the blue sky of the classic CE should give the map a more calm light blue tone, to give the feeling the breach of the cartographer is on this balanced mid day, as the yellow lighting feels closer to morning which doesn't fit the pelicans traveling to the beach.
And some like that aesthetic but sadly imo it doesn't fit the feeling of having gotten Intel from cortana and having started a raid on the cartographer, as we see covenant already fortifying it meaning she infiltrated the battle net.
As for the interior, at times it looks nice but its a bit too detailed with lines and stuff, I'd dial it down on the lining and have some of the walls look like plates and that chief cinematic with him kicking a plasma pistol to the abyss, I'd make it more simple and have chief not as jump but make him more akin to being in a SWAT or NAVY combat stance as he goes to the balcony.
so he's not as trigger happy, plus some cinematics' existance is too excessive imo, I'd make some of it real time to give a dynamic feeling and have animations for that like the zealot locking the door on you lookin smug, and when the console for it is interacted with, you hear elites murmuring with jackals and grunts to be ready to kill the chief in case he fails to assassinate him, that'd create an urgency that the covenant just caught up as you got what you needed by preparing the gate to open for Halo's control center.
A lot of yap but yeah, one last criticism is I'd make Chief's armor more circular similar to his OG CE armor and his visor a bit more bright to match the CE visor but besides that it's about it. (I don't include AI cuz that is made apparent to be tweaked for more dynamic behavior), Cya around if this stays up as I think it'll satisfy all sides if it's done.
These were well-written and detailed, so I forwarded them to a thread in order to preserve them for developers to read instead of getting lost in the chat here. #1429914905800085655
The weapons and all types of vehicles and the enemy should be just like Halo Reach; they should bring all the Halo Reach things to Halo campaign evolve.
Imo the pelican crashing at the start is a poor move, I'd make it crash after Chief leaves the building with the 2 hunters as that pelican's comms abruptly have a metal thud and cut with that crashing thud heard a bit as it echoes to the entrance when you get there, therefore you see a fresh aftermath as some marines try to get up but are shot dead by jackals in front of you just as you get out there.
It'd emphasize the covenant know and that if you don't hurry they'll blockade the gate to the control center
It's a small thing, but placing a random tower on the hatch that leads directly to Assault of the Control Room isn't quite the attention to detail I expected.
Yeah that part really bugged me out. How are they going to do the cutscene?
And why is it all shiny? H2 and H2A featured Forerunner structures that look worn out. They're rock for christsakes, not metal
And even if they're "metal", they should certainly not look so clean considering the atmosphere around the structure
I do like one change though, allowing the Warthog to continue inside the interior. But I'm more worried about everything else
It did say it was a work in progress still. I can imagine things like the shininess of the structures can be adjusted still.
It's a year from release, idk if they're going to listen to everything
I would actually appreciate them postponing the game and listening to the community feedback more
I'm sure they'll just remove it. It's just odd no one noticed that
Some people on twitter have and they're going bonkers about it lol
I meant Halo Studios
I’ve…long ago tried to remove Halo Twitter from my fanbase discourse. It’s often just a lot of fighting and people pushing to say the most outlandish stuff for likes.
How you filter that is beyond me.
The fact it looks like they finally perfected everything about halo and didn't put in deathmatch is crazy
Thast just how 343 or whatever they a called now design their forerunner structures, dont mind it much myself but I do feel it did take away from the laid back ancient designs they used to have in 1,2,3 and reach
Aren’t the structures meant to be metal? and also aren’t they maintained by the monitor?
343 made H2A though, it did have worn out forerunner structures
Perhaps, but do you really think 343 would end up scrubbing the dust off everything a few hours a day
At least some dirt or rust would have been good
Had to go back and play CE to make sure I'm not crazy, but the remake AI really is a massive downgrade from the original. The enemies hardly respond to anything you do; they just kind of stand around and wait to die lmao
9 months is a long time, so maybe they'll fix that too
AI was one of the biggest things about HCE. Enemies actually reacted to what you did and how, similar to Half Life which released a year ago
If they mess that up, it's cooked
what difficulty was remake? they mentioned AI reactions in roundtable
damn, first time i wanted to play infinite in a while and the game's prompt to sign me into xbl is bugged 😥
Yeah just dont play the steam version they screwed that up, Windows store version works fine tho
ah damn that was a nice gif too
Yeah its one of those yapper tiers
eyyy it worked
been itching for some halo
music slaps
game worked great for ultrawide at launch, spectator cam looks goofy now tho
Spartan IIIs were, if anything, even MORE secret than the IIs. Not mentioning them in Fall of Reach =/= they didn't exist. Also, "most" of the IIs dying is also cha ged because of later information coming out.
I agree on the orbital defenses.
However I think you misunderestimate the capabilities of the stealth options. Books regularly discuss ONI prowlers that are described as being so invisible to sensors that you would be unaware of it being literally alongside you. And that is UNSC stealth tech, which is again dearibed repeatedly as vastly inferior to that of the Covenant.
Your response is referencing book lore to talk about the game which ignored book lore. Spartan III’s were also created by Eric Nylund and showed up in his third book Ghosts of Onyx. They were not active on Reach during the fall of the planet. The game story writers went out of their way to retcon book lore since they could have had the actual book accurate Spartan II’s in the game instead of III’s. Aside from the other inaccuracies it would have at least been a bit more consistent
Starting Halo CE. I'm going to try out Heroic Mode this time around.
If it’s your first time you should play on original graphics. 343 Guilty Spark level is way better in original graphics
That's the idea.
It's weird seeing a purple Cortana.
Briefly switching the two graphical styles, I like the original art style a whole lot more. It really does look like "futuristic" technology if it was made with Earth technology and materials, as opposed to the remaster, which goes for a more standard futuristic style.
The anniversary artstyle is also wildly inconsistent
It reuses 3 and reach assets randomly but both those games have completely different artstyles so everything just looks out of place here
worst part is the added geometry in some areas that you can just phase through cause they don’t have collisions or hit boxes
I heard a rumor
I don't know, to be honest. Perhaps it was on baby mode, and the AI isn't as bad as it first looked.
But my God it was dumb
Bro is the hearer💀
I don't see why they would mess that up, enemy AI in Infinite was fantastic
Absolutely agree
I think you're missing my point.
You're trying to state how reach was lore-destroying because it went against books, whilst not recognising that the books do exactly the same - because the lore and universe has expanded and changed.
Not to mention that Ghosts takes place across what, 15? 20? years in total. There is absolutely plenty of timescale within that for IIIs to be reassigned to other duties - including to Noble.
In fact I believe this is how Bungie set the lore for this, to bridge CE / Ghosts / Reach.
Random but how long is the Twitch to Halo Drops usually take? Im pretty sure both my accounts are connected and i just claimed some items (Mark 7 [H]) and they’re not in my inventory
did you claim it on waypoint?
also, the drops got reset today so you have to watch everything again.
click your profile, go to twitch drops and then click claim.
Its claimed all it says is “game account connect”
click the drop history and see if it claimed
also, did you claim the second drops on twitch or was it just the first ones?
For the halo channel one i claimed them but i did see that it reset today
Do i have to sign into waypoint to claim twitch drops then?
Like it doesnt automatically do it like every other game?
yes, once you sign in you can go to your profile and then click the drops menu and then twitch drops.
Fingers crossed Halo Studios tease something about the future of Multiplayer.
I'm OK with their first project being a remake of Halo:CE.
But to leave MP hanging - to the point where we've cancelled HCS for 2026 - is a bit sad.
Still time for something. It doesn't need to be much more than an announcement - we are working on 'x' project. And a vague release window (eg. sometime in 2027). Just put us back in the loop.
do you mean the next main game for mp?
Okay i think i got it thank you
I see i cant claim the old twitch drops that reset tho lol
9 more hours here we go
Whatever it ends up as.
Part of Halo 7, a standalone live service, or a future add on to the new Halo:CE project.
Just give us something. I know it's too early for a trailer and/or release date. But don't leave us hanging.
Honestly it wouldn't surprise me if the next Halo multiplayer game took a few years to come out.
The problem in my opinion is that since Infinite had micro transaction, a lot of people will feel like they spent so much money in a game that's gonna be "replaced" by another title where they'll probably have to also spend money on customisation that they will either stick to Infinite or be mad in general at the situation.
Having Infinite be the main multiplayer Halo game for a bit longer might be the move to give people the feeling that they got their money worth.
I kind of think that would only be an option if Infinite was being fully supported with new content / updates.
And don't get me wrong. I've been delighted with the efforts we're getting from the "skeleton crew" left working on the game. We've got so much more the last few months than anyone expected.
But on the whole - I think the people who are comfortable with microtransactions are also comfortable with moving on to a new project - especially if there is a bigger population to show off to.
True. To be fair, I never really played Infinite's multiplayer so it's not like I really know what the average amount of money a players must have spent on it. Kinda just how I would feel if I was in the average players shoes.
I think Infinite still holds up, I still have fun playing it and trying to get to hero rank. I think we need the original three halos remastered in consistent graphics before there’s another gap in the animation and art style
It would be awesome to play halo 1 through 3 in a consistent style
It would be cool if the new Halo CE added other games over time... H2, H3, ODST, etc. With extra missions added here or there to flesh out the story / lore.
Kind of becoming a new Campaing based MCC.
Maybe that is why they are updating some aspects - like the Marine uniforms. So that there is more consistency when they add in more content?
But still brings me back to MP. What's the plan going forward?
Not sure about MP, but the devs have been doing a good job outside of the micro transactions
And yes. Infinite still holds up. Love it.
And I really hope that the next iteration uses Infinite as a template.
Nintendo Switch 2 console can playable Halo: The Master Chief Collection in 2K or 4K resolution if Halo Studio enhanced port to Nintendo Switch 2 in the future ?
Having given this a look through, some of these details feel a tad disheartening
The reuse of stuff from Infinite and Halo 5 and the gameplay seeming to lack a lot of the weight of Halo CE especially doesn't help
I understand that this game exists so developers have exprience working on Halo in Unreal without having to worry about building the next entry in the series, but I feel like if this is going to be a full price game (and I will be absolutely shocked if it isn't) there shouldn't be so many assets plopped into it. Especially if it is a remake of a game that already exists
Unrelated to the video but I feel like they took more inspiration from Halo 2 Anniversary's Forerunner artstyle than Halo CE's
I just realised how confusing the names are gonna be when shortened
We got:
Halo CE
Halo CEA
And now
Halo CaE
Honestly I just removed the : from it
So its CE, CEA, and HCE
I'm already confused as it is.
Halocae -> halokay
halo campaign evolved feels more like halo infinite with CE map than halo CE
I'm calling it CEV since that's what the people over at Halopedia are doing
Am I the only one who wants the Plasma Rifle in Campaign Evolved to have the higher pitched sound it has in the games after CE?
To me it feels that if you are going to make this game, you can't cut corners or insert Halo Infinite assets. You have to meet the expectation that doing a remake sets
The sound used in the gameplay shown off does leave allot to be desired, something like the Halo 3 sound effect as a base for a new sound would've been nice
But I imagine they'll be making changes to stuff like the audio for weapons before release
It is a tricky situation. They can never meet the expectations of everybody. The Halo community has become way too diverse by now.
As for using some Infinite assets... some of them may just be placeholders. There is still 12+ months to go until the game is released. But on the other hand - they have to bring together the art styles of all the games. I'm hoping that CE is just the start before bringing other games into the fold - so you need something that can be used across the fold.
I would think that pitching the artstyle as a combination of Halo:CE and Infinite is definitely a great way to start?
It wasn't my first choice - but it does make a lot of sense. HS can concentrate on getting the new engine combo to look and feel like Halo without having to worry as much about story content.
Plus, it's a great way to introduce the franchise into the Playstation game space.
Loved halo as a kid. Spartans as cool asf. Halo must come back from infinite but man no multiplayer on a new halo is something i dont like
Halo will grow from Infinite. It just needs a bit of time to reset itself.
We know there is going to be a new MP at some stage. Either attached to one of the "other" projects - or a stand alone service.
I have no problem with that approach - but I do find it very frustrating that we have been left in the dark to this point. But I still have my fingers crossed that we get something before the end of the event this weekend. It doesn't have to be much - just a simple announcement - but an idea of the direction and time frame would be welcome.
It would be very sad to head into 2026 with no HCS and no idea what the future holds. Even if Infinite has evolved into a relatively comfortable space at the moment.
Prerelease, it's a work in progress - and because someone will undoubtably say its a reflection of what we will actually get... remind me what happened to the H2 demo mission?
I don't mind the reuse of Infinite assets, those models look good and it'd be a shame for them to be discarded going forward, especially when time can be saved by reusing those assets and the modellers and riggers can focus on making new models for stuff which actually need it, like the Plasma Rifle we see
Finally got the chance to sit down and watch everything on a decent size screen. I had been watching on my phone and in some dodgy reception areas over the weekend (the West Coast of Tasmania is a magic place).
Again. Even though this is not the way I would have gone - it looks great. And has so much potential. And there is still 12 months or so until release (making the assumption that Nov 2026 is the 25th Anniversary of Halo).
I've been skimming through Reddit etc - and while a lot of the critique has merit - it's drowned out by some ridiculous takes.
I'm excited. I just need something about MP to soothe the nerves and I can get back to Infinite a happy man.
Aye, like, setting aside my feelings about it being a remake and not a brand new game, it's clear they have put effort into it, regardless of anything being reused. Plus the mention of there being additional weapons for us to use, such as the energy sword, sentinel beam, fuel rod, BR and needle rifle, as well as new mechanics seen in later games means it's not gonna be a 1 to 1 recreation of the original game. Which honestly, I think makes more sense since we have MCC for the original CE experience
I would've preferred a Halo 7 announcement, but I get the why behind this being what they're doing
Sounds pretty much exactly where I am at.
Heck, I wouldn't be surprised if the plan is to see how well the remake does and do something similar to Resident Evil where they remake the older games between games which continue the narrative
Like, I imagine they no doubt would've had conversations in the studio about what's worth doing, porting MCC, risking breaking it again and having to fix it all over again while supporting it across three platforms, or taking a risk by remaking the first Halo and seeing how that does on PlayStation
Like, that's over simplifying it but you get the idea
Yep - you can't throw Halo:CE out to a new audience and not allow them to finish the fight.
Aye
And honestly, if you ask me, Halo 3 is the one I'd say was in more need of a remake, in part to fix up some of its storytelling issues because it really does not do justice to characters like Arbiter
Plus, Lord Hood's face has not aged well
But also, it'd be odd to do a full remake of Halo 3 first (Even with the remasters of CE and 2 already existing)
And let's say hypothetically, the Halo's 7, 8, 9, etc are doing well alongside the CE remake and hypothetical Halo 2 and 3 remakes, I imagine they'd then do a Halo 4 remake, which if they do, I would want them to give us a toggle for how Chief looks, because I do like the Mark VI MOD design
But that's me talking about hypotheticals years down the line
I just watched the video, I've been critical of the series since 4/5 but Infinite was an improvement, Campaign Evolved looks great.
I say re-do 2, 3 in that engine honestly as well maybe 4, 5 with a chance to re-do the lore there if they wish. I can't say there's anything I hate about Campaign Evolved but this looks like a great way to remaster them and hopefully it's easier to keep using that engine setup for development.
Looking forward to seeing more...
I don't see them doing any major retcons or changes if we do get to a hypothetical Halo 4 remake
And honestly, I think Halo 5 would benefit more from just being remastered but that's not likely to be happening any time soon
It would be cool if they released all of CE in one hit... including the three new prequel missions - but then released the remaining games in a episodic fashion.
One mission every few weeks; Halo 2 -> Halo 3 -> ODST -> Reach -> Halo 4 -> Halo 5 -> Infinite.
Interspersed occasionally with new prequel stuff. Maybe to help explain some Halo Wars stuff? And how awesome would it be to get a mission or two in-between Halo 5 and Infinite - like the fall of the Infinity.
Anyway. A Spartan can dream...
I wouldn't be against some sort of prequel mission to Infinite. Maybe not something retelling the events of Shadows of Reach, but something else they needed to do before heading to Zeta
I hope they continue halo wars. That game had a special place in my heart as a kid. Played a ton of skirmish matches on xbox 360. Bought it again on my pc cause it was just that good. HW2 tho i dont like the art style
We need CE assets remade for Campaign evolved. Not infinite please
The assets used are fine
I hope the models of the Type-33 Needler and M90 shotgun end up being the ones for Campaign Evolved (whilst said models having HD graphics to match with the Unreal Engine quality) because those variants of the needler and shotgun respectively were used during the Battle of Installation 04.
CE marines and Elites look way better. Same mistake CEA made with using reach assets
The Infinite designs are fine, this being a remake instead of a remaster doesn't change that. Plus the use of Infinite assets means they can save time and have the modellers and riggers focused on making new assets
The needler do be a big highlight for people it seems
No point remaking the Elites all over again
Where is the hype for prequel missions
The Needler model is fine, I don't see any need to remake the old Needler design. The shotgun will be remade though. I doubt people would accept an updated H4/5 shotgun and I imagine they'll base it on the H2A design
Right now, we just know they exist. Not much else to talk about right now
No. Because they are using Banished Harnesses which are upgraded covenant tech. Makes no sense for the pre schism covenant to be using those harnesses. This is fine for more casual fans but makes no sense for lore guys
Nothing says that armour was made by the Banished originally
I’d rather hear people speculate about it than the needler having a ammo counter at this point
Fair point
I hope it's in the 2540's. We don't have much in that decade of the war
The one art pieces looks like Mark IV so it could be at any point
Gameplay wise how will it affect the game if it is Mark IV?
Either we have no shields or they hand wave it by saying Chief is testing out an early iteration of the shield tech in Mark V
It is scavenged and altered covenant armor. But why would that iterated on armor be in service with the 2552 covenant....?
It wouldn't. They need to use the canonically accurate sets
Halo wars logic them shields into existence
Kinda
But also we know the UNSC was working on energy shields anyway
It's just the Mark V suits were the first Mjolnir where it was standard
Where are you getting your info from?
We also got Noble Team dudes who also helped test stuff. Mark V B testers
Aye
The helmet art looks like the FuD version but the chest looks like standard to me
I wouldn't be surprised if they gave him standard Mark IV but with an altered helmet with traits of the Mark VI
Personally though, I would lean into Mark VI MOD being based on a Mark IV set in universe
Make a proto-Mark VI MOD
It’d fit. Halsey loved going back to earlier designs. Cortana by extension
Indeed
I’d kinda like to see it be the FuD suit but it gets damaged. Help bridge John jumping back and forth between his custom Mk IV and the standard suit
Like, if it wasn't already a Mark V variant with very specific lore, I'd say give Chief's Mark IV the Mark V Zeta
Only issue with that is that it's very similar to the Gen 3 Mark VI (Which was intentionally done when making the Gen 3 Mark VI for him in Infinite) and would likely be a bit more confusing for people not so familiar with it
Fair. Casual fans would mistake the two easily
Like, it's not a bad suggestion, the design is good but it just doesn't come across as an earlier Mark IV design
Thinking back on it. John wore like 3-4 different styles of Mark IV
At least with Mark VI MOD, we can use the "It was inspired by an old Mark IV suit" to come up with a new Mark IV design
Aye, there's a bunch of Mark IVs, Mjolnir lore is messy
I wanna say one of the variants looked kinda like VI MOD
I’d have to dig though through the many Mark IV variants and suits
Flashback to when the difference in Mark IV was just the Spartans using different helmets
where can i post pics?
The harnesses most of the Elites are using in 4, 5, and Infinite are all formerly Covenant armors.
The only non-Covenant or non-Elite armors we've seen for Elites since 2001 have been Jega's armor, which looks mostly custom, and Accord, which was made by humans as a tech sharing program.
You can upload them to a site like imgur and post the links or post to #1076327824924872755
oh okay
If the Banished are making the armor for Infinite's elites, they're clearly based off of the templates of Covenant techniques, so likely identical.
I mean. if you look at modern military outfits from different countries, they all look somewhat similar since they are designed for similar uses.
The banished ain't just gonna reinvent the wheel when it come to armours.
i assume no, but are there any other announcements today cuz its the last day?
Aye, and we see similar design elements in the Brute armour in Infinite to the Brute armour they wore in Halo 3, such as in the helmets the captain wears. Even though they have differences, it's clearly a design they have repurposed. Do wish we got the HW2 Brute armour as at least a higher ranked Brute design but it's not ruining the Banished for me or anything
i for one am absolutely hyped for the remake as a CE lover... people rlly making a huge deal over little things imo. i think it looks fantastic. anyway i was hoping for a tease for multiplayer but who knows
just rumors of a surprise but rumor. doesnt seem to be noted in schedule
i see. i mean it would make sense since this is the last year of infinite... im sure fans wanna know whats next
man I used to hate the flood as a kid
but as I get older they're actually a really nice break from the covenant
The first level that the flood appear in was so well done, the tension was great. I’m excited to see what it looks like in the remake
I just hope they don’t overdo the Keyes level, CE anniversary was already a lot grosser
im excited for w.e they do tbh. there's always the old games and infinite's art style is neat
Any updates on this?
I feel like even if HS came out and made an official statement explaining why it won't be added to MCC, people still wouldn't listen
I don’t understand the want for H5 onto MCC other than PC players wanting to try it
I guess mcc achievements are still kind of bugged?
beat ce solo on the legendary playlist, got the 'complete a playlist' achievement but not the one for legendary
Go to the Achievement tab, or close and reopen the game.
yeah looks like it's not counting one, weird
The problem with putting Halo 5 into MCC is that it'd require them to do allot of work to even get it to work within the framework of MCC, which doesn't even go into the changes to the REQ system or how big it would make MCC or how it'd need to be tested on multiple platforms
If Halo 5 ever comes to PC, it'd have to be as its own standalone project
Agreed. Too much work for something probably not a lot of people would play. Console players already have it since it released around MCC coming out
About a year after (Which side note, that was ten years ago tomorrow)
ehh
Gotta love weird alien starfish
Thanks I hate it
No, the little things do matter. It looks soulless
In your opinion. Again I’ve played since CE and CE is one of my favorites and it looks faithful and full of life.
"You like this thing and you are wrong for liking it"
And almost everyone who has played it so far has really liked it. I forgot tho it doesn’t say bungie on the box so it can’t be good 🙄🙄🙄
Bruh I'm not even happy about a CE Remake but I ain't gonna piss on someone's parade because I happen to dislike the idea of doing remakes instead of sequels/spinoffs.
Exactly. Doesn’t matter if you say that you’ve played from the beginning your still wrong
I can see that and I am really wanting spin offs and halo 7 so I feel u there
I'm glad it's not just a 1 to 1, everything is the same remake, but yeah, I do wish we were getting Halo 7 instead. But I will keep an open mind and see how it pans out
I just love reimagining stuff and as long as it stays faithful (which all things point to yes) so I’m excited
Like, them confirming there's additional weapons is nice, same with the prequel missions they mentioned
I do hope they add some of the new guns to Halo Infinite.
You think they will? I feel like infinite is kinda on the way out now?
They said they'd keep doing updates, and it's hardly the first Microsoft-owned property to keep a big multiplayer experience in the dev cycle while also making new games that happen to share a dev team(Mechwarrior).
I'm hoping the BR in CEmake looks like the Reavian Claw, Energy Sword will look like the one we have in Infinite since we see the gold Elite holding it, hoping they give us an updated version of the Halo 2/3 Fuel Rod design
Then if we get an SMG, I'm expecting the M7 to be what they go with, but if they decide to take inspiration from the cut SMG from CE, I'll be happy with that
I desperately want the smh
Smg*
I am a big sucker for SMGs so I am hoping it's in the game
And since the AR in CEmake has 32 rounds, I am inclined to think the SMG will fill the spray and prey role the AR filled in the original
If it’s in the game I’m honestly fine with the AR being 32 rounds. If it’s not in the game then I’d really hope we get the 60 round version
Bro we are saying the same thing wtf 😭😂
We also know the Sentinel Beam will be usable, so I imagine it'll be the Infinite design
I'm in your walls /j
💀💀💀 house being burnt down lmao
Oh, and we know the Needle Rifle is gonna be in the CEmake, so I'm assuming they've made a new version of its design from Reach
This makes me think at least one if not all 3 prequel missions will be on reach.
Why add a weapon from reach of all games if we aren’t going back ya know?
The prequel missions were confirmed not to be based on any already existing story
And we already know how Chief and Johnson got off Reach thanks to Fall of Reach
Oh shoot rlly I didn’t even see that… so it’s completely original?
Aye, completely new story told in the prequel missions, personally hoping for them to be in the 2540's
Now, here's a question on my mind. Will co-op be cross-platform in the CE remake?
That’s been confirmed
Any platform online pc PlayStation or Xbox
Oh HELL yes. Mu helldivers squad can 86 hinge heads together. 2 are on Playstation
There's a big list of things coming to the game here:
#general-chat message
And the Xbox article here:
https://news.xbox.com/en-us/2025/10/24/halo-campaign-evolved-answering-the-big-questions/
Now, I do have to wonder what the other additional weapons will be in the CEmake. Maybe we'll see the Beam Rifle
I want to know what the prequel missions will be like. There is room to do a series of missions later as DLC to bridge 1 and 2 covering the events of first strike
It’ll be interesting to see
I'm hoping they fix some of the issues that I saw in the gameplay trailer. The fact there's no health paks even as a toggle option rubs me the wrong way. I don't like how desaturated the coloration of the levels is or how over-detailed the Forerunner structures are either. It's the same criticisms I had about CEA.
The AR being 32 rounds is also completely unacceptable.
I wouldn't call that demo desaturated at all
Yeah it looks like they're trying for a halo 5 feel when they promised a Reach feel. I hope they put the legacy health system back in because it added to the overall challenge
To me it looked a bit desaturated. I don't like how it does the same problem of the game being mostly warm color grading either, again, like CEA did.
This is gonna be the very first introduction to Halo for a lot of Playstation fans, they deserve this being as faithful as possible.
If only there was a MCC for Playstation. Oh well!
I'm hoping that all the Infinite assets I saw are just temporary placeholders as well.
🤨
We need that cool metal plate armor from the original CE back, along with the green eye piece visors
How so? It just feels like more can be done.
It's some weird purity testing sounding weirdness that wouldn't sound out of place on 4chan or something.
lmao
I honestly hope the movement feels closer to 5 than any other game, even without the Spartan Abilities Halo 5 had turned on and having it just be sprint, slide and clamber in a custom game, I honestly feel Spartans felt best in 5
Easily one of the things that always makes my hackles raise in conversations about Halos with a release year after 2010.
To be clear, that's not me saying the CEmake needs Spartan Abilities
Uhhh
Not sure how but okay then. I'm just asking for them to follow the original art direction more closely.
Trenchbird hates classic Halo. Don't even bother.
It's a shame it was a one exclusive. It felt like the type of game that would've been a dream on PC.
Too bad it released back when Microsoft didn't want to release games on PC
Ah well. MCC got to prove all the Halo games feel better on PC. Almost like the franchise was meant to be a computer experience lmao
Maybe I should go back and give Halo CE another playthrough for the hell of it. It has been a long time.
I don't think Halo is alone in this. Uncapped framerates, mods. PC is usually better
My problem isnt that sprint is here.
My problem is that if the map size and layout is the same as the original CE, then what's the point? Your base movement speed is the same as the original CE as well so it feels less like something planned and more like a mandated addition.
It's also an FPS so MNK support
True enough.
Though Halo has MNK support on Xbox nowadays
Um... so thing is, Halo 4 literally had a higher base movement than Halo CE.
Actually pretty much every Halo with sprint has
Halo 4 feels great on MNK
Yes but those maps were designed with sprint in mind.
You should generally design games to make use of your mechanics, yes. On what grounds is that somehow bad?
They've already said they've made changes to the level design, I imagine they will have took sprint into consideration when remaking everything for the remake
It's not bad, it's just from what we've been shown I'm questioning it's presence even though it can be toggled off.
Offers more options in engagement.
Because Silent Cartographer looks almost the exact same in layout aside from removing the tree so you can drive to the Hunter fight area now without needing to glitch the warthog in.
It's the reason sprint gets added to anything in the first place, it offers an additional ability to engage in the environment by offering a movement to weaponry tradeoff.
Yes but again most maps are usually designed to synergize with the options the players have at their disposal or challenge them.
If some maps are getting redesigned with sprint in mind then thats fine. But they need to show me, not tell me.
That's... Not exactly a position that is really tenable, frankly.
You can arbitrarily claim it doesn't meet your own personal goals at any time.
It doesn't seem like an unreasonable request to show something like that in a gameplay reveal that's meant to show off what's new.
It seems like an unreasonable request to expressly have an option with obvious utility be challenged at every single opportunity.
anyone else's main stream drops frozen for progress?
mine have been at 90% for like an hour
It's why nobody sane still argues about whether or not Sprint has a place in Halo. It's a debate that's been settled for long enough to drive now.
Considering how Silent Cartographer was in the original, I don't think it needs too much rescaling to account for sprint except for the interior sections, so I imagine that'll be rescaled to accommodate for it
I don't even engage with the asinine 'stretching' debate. Half the maps needed to be less claustrophobic in the first place, there's more than one reason to make a map slightly bigger.
The entire argument is couched in sounding more believable than it actually is on a singular point of issue.
They've kinda been weird all weekend, I know they had to reset them yesterday due to an issue on Twitch's end, which sucks. Hopefully that issue gets fixed
It honestly didn't feel much bigger than the original
Aye, the original was pretty big already
It's why I hated how Youtubers pitched their argument; The notion of their argument is foundationally flawed due to either poor judgement or a desire for engagement.
Like, it was a level designed primarily around using the Warthog in the first place
You're not meant to be on foot for the majority of it
One of the many reasons why I'm glad Midship was made much bigger in Halo 5. That map was too small even in Halo 2 and 3
Time spent driving on Silent Cartographer is actually pretty small. Most of the level is actually on foot.
yeaa, I'm just annoyed bc I never got the Halo WC coatings last year, so I'd like them
but that kinda depends if drops get fixed or not ig
But it's a sin to admit a map is designed in a manner that is not really good for gameplay if it's a beloved classic or whatever.
See; Blood Gulch, 2fort.
Aye, I feel yea, I was half way to the Six Hour unlocks on Friday. Would've got them yesterday were it not for the issue
oop, they started progressing again
Seems like it's working for me right now, 84% of the way there for the 9 hour unlocks'
Twitch drops are weird
Indeed they are weird
I suggest anyone questioning this plays Edge in Halo 3. It’s genuinely bad because of this.
No it's good level design.
Why would I want a game to give me extra abilities that grant more utility and then not have map design that synergizes with that utility and uses it to both better the player's engagement and also challenge their skill with it.
Blood Gulch is great for machinima and not much else if you ask me. I always wonder why I'm there when I play on that map
Edge was made for Sprint in Halo Online and the proportions are not fit without it.
Edge is the Forerunner one, right?
Yeah I was gonna say wasn't Edge imported from Halo Online? That map isnt in the legacy version
Edge is like a BTB map forced to play on 4v4.
That’s probably why everyone deletes it. And yes
Honestly, I wouldn't have minded them putting Edge into Reach instead. Be easier to put it in there than 4 (Allot of people love to talk about the HO maps belonging in 4 for some reason) since the material systems of Reach and 3 work the same
Nobody would play those maps if they went to Halo 4 because not many people like 4.
Good map design=/=innocuous addition of a low-stake movement ability.
The more I think on it, the more I think the argument about map stretching was an obviously bad faith one. This isn't an extra size one direction energy shield or a jetpack, it's a low-speed buff with a damage tradeoff.
Currently, I'm heading good with drops
I can find more people that like Halo 5 as a whole over people that like 4 multiplayer.
My argument isn't map stretching. My argument is that if the map size is the same with very little changes made to the layout then Sprint feels like it only exists due to a mandate.
Sprint is largely an innocuous addition regardless of game precisely because it adds additional movement utility with very little intrusion.
Again, I dont have an issue with Sprint being there I'm just disappointed the remake just... doesn't do much with it from what we've been shown so far.
Also
low stake movement ability
Get out of here.
The mandate you're talking about is that players expect to have more mobility options in a modern game. Not having them leads to more static and boring gameplay. It's why nearly every single fps that comes out has some additional traversal gimmick, and that's assuming they don't do something boring like sprint.
For as much as people talk about Doom Eternal or Doom reboot or whatever, you still have several additional movement abilities instead of a sprint, such as dodges or charges.
Boring according to who? You? lol
It's why arguing about sprint is done in such an egregiously disingenuous manner like what I assume the blocked person is doing.
I'm not arguing about whether or not sprint belongs in Halo
I'm arguing that it feels like an afterthought in this remake compared to the games that came before.
I dont care about Sprint vs No-Sprint as much as I care about having a healthy playerbase 😄
I don't see how it's an afterthought.
It's just... there.
Then no-sprint is the way to go, looking at Infinite's playercount.
We can argue amongst ourselves as much as we want but nobody stays playing these games and that should warrant changes
It doesn't really add anything, it's just there.
I mean, I'm happy it's there. So I guess that's one thing it adds.
And you can toggle it off if you want, so.
I dont think Sprint vs No-Sprint decided Infinites fate, the playercount is likely indicative of a broader issue no?
Thats what I wish the conversations could be spent on
It's one of many symptons.
Wait, are they seriously suggesting sprint decided Infinite's fate?
That's actually kind of funny.
Just a reference to Infinites playercount, which anyone being honest has to admit is abysmal (and has been for a very long time)
Like, on a broad list of things it could be, that's pretty funny to suggest.
What decided Infinite's fate was the fact they completely fumbled its launch
Sprint is a drop in the bucket compared to the actual problems it has.
Right? It's so transparently that. I've been ride or die since day one and even I spent most of year one pissed about the content drip being zilch.
Its just boring that sprint vs no sprint is always the turning point in these conversations - Reach was and STILL IS very fondly remembered. So there is a way to implement these systems successfully
That game was holding hundreds of thousands of concurrent players pretty far after launch - still wasnt the millions of H3 - but still way better than the 500-600-700s we see Infinite hitting at times today
Anyway, time will tell. Fingers crossed it goes a better direction
Infinite was completely mismanaged and the entire game being run by rotating teams of contracted workers didnt help that.
Microsoft's workflow sucks so bad.
Sprint is on the lower end of armor abilities in Reach. The "meta" is Armor Lock or Jetpack, and maybe Invisibility.
Also, Reach is still highly controversial.
Infinite had FTEs, the whole thing wasn't done by contractors
I wouldn't call 18 months contractors full time. Especially when it's done to get around labor laws.
I'm not talking about those either
You have to remember infinite is considered a success, and pivot your mindset
okay lmao
I'm surprised people aren't talking about Reach's most controversial feature being present in the remake footage.
Weapon bloom
You can say okay lmao but you’re ignoring reality
Oh god. Is it?
Infinite had full time employment people working on it, not everyone was a contractor
Yes it's present in the gameplay trailer.
CE had bloom so who cares
Now - it’s obviously much different
Not even close to the way Reach did it.
Weapon spread and weapon bloom are not the same.
Oh they aren’t the same, if only I had said it was different
I mean, even reach at its worst was not as bad as halo 3's covenant carbine
Speaking of gun
The MA5B being a 32 round magazine is just plain criminal. That NEEDS to be changed.
Like the emphasis on esports over story and casual multi-player. Infinites campaign is largely incomplete because of this issue.
Give us our 60 round 800rpm bullet hose that sounds like a raging waterfall back.
Why? And your answer can't be calling it iconic.
MA5B canonically has a 60 round mag
This can be a successful strategy it just wasn’t for infinite I agree
Because this is meant to be the reintroduction of CE to a new generation and because of lore reasons.
The MA5B was present on the Pillar of Autumn because it was designed for close quarters engagements, such as ship corridors.
Well this will clearly be the MA5B-28 /s
We don't know if that rifle is an MA 5B. It could also be a 5C.
Thats the thing. 4 was the last story driven halo. The rest is esports slop with campaign being an afterthought
I hope not considering the MA5C wasn't introduced until Halo 3.
They brought back the CE plasma rifle so why not the CE assault rifle?
"slop"
Well, I don't have to take this seriously. Thank the rings.
Should be more specific than simply saying slop for obvious reasons.
Yeah if you're gonna call something slop at least elaborate on why it should be called that.
The Plasma Rifle (At least the blue flavoured one) has always been the same model in lore throughout the games, the AR hasn't. Also the MA5C existed before the events of Halo 3 in lore
The sound design for the guns needs tweaking too.
The magnum sounds weak and I DO NOT like that.
You cant deny that they started putting competitive play to the forefront with less and less consideration for what drew people to halo to start with
This is true to a degree yeah. They seriously fumbled the bag by removing a lot of the legacy features that gave Halo such a strong veteran playerbase
The removal of split-screen in the titles that came before was a generational screw up
I can agree that a lot of Bungie era fans will just dunk on the newer games just because they're new but there are some legitimate criticisms amongst the fog to be found.
Like tossing out the Spartan ops story build up from 4 when making 5
Actually, I can deny that quite easily.
I disagree.
I think we can all agree that Halo 5 has the worst story in the entire franchise, and for legitimate reason too.
Halo 5 also is where they went pay to win in multi-player with weapon variants collected by pulling packs
To be fair that's only in Warzone, not the arena playlists.
But it is still kind of stupid, I do agree.
Infinite, though, full consideration to multi-player while abandoning campaign outright after launch
Good morning. Just woke up - and disappointing to see that nothing has been announced about the future direction of multiplayer. 🙁
I hate speech to text sometimes so much it's unreal
Infinite was intended to be a decade long live service deal. This meant campaign expansion as well
And they have kept to that promise so far, which campaign was never a part of.
Halo doesn't work as a live service title in my opinion.
It was claimed to be by Halotubers, but they lie frequently.
Campaign wasn't abandoned after launch. They had a big update with network co-op, and other QoL features. Further support was dropped because Microsoft layoffs
No, I actually strongly, strongly disagree.
Halo never really has had updates to the campaign outside of tweaks and bug fixes in previous entries too (Though I believe campaign scoring came post launch in Halo 5, which didn't change anything about the gameplay of the campaign)
Well then we're at an impasse, because I vehemently disagree with your disagreement.
I do think it's the hardest to get into, but that's a separate issue than quality.
And no, I don't mean by reading books. It makes the mistake of assuming people actually meant it when they said they paid attention to character arcs.
The problem with Halo 5's campaign writing was that it expected you to do homework to understand what was going on.
The marketing also set unrealistic expectations because the marketing team and development team weren't communicating at all when the Hunt the Truth campaign was going on.
And my gripe with Halo Infinite's campaign is that all the cool stuff already happened while Chief was unconscious.
actually it was, that's the thing. you can't maintain live service with multiplayer alone. 343 originally intended annual campaign updates and they scrapped it
Nowhere was that ever announced
Yeah I dont like the Infinite campaign but I dont ever remember hearing about planned campaign DLC.
I remember there being a lot of fan demand for it, but never confirmation.
There was never any planned campaign DLC
I'm sorry I don't believe the lies Halotubers spread.
no wonder there was failure. didn't complete the campaign, shifted focus to exclusively multiplayer, tossed in what should have been at launch features well after launch...
The homework was just understanding that Cortana was a clone and that Blue Team is Chief's old team.
Also, you jump into the second game of a trilogy you kinda deserve to be a bit out of the loop tbh.
The commercial success is a failiure?
Even if you played Halo 4 you'd be extremely confused at what's going on in Halo 5 if you only play the games.
I did that and I wasn't.
halo 5 was technically a commercial success, but overall was a story failure
No, it wasn't technically a success, it was a success.
That's literally what a technical success is, an actual success. You just want to sound critical in an undeserved way.
and yet they scrapped plotpoints that were built up and killed off what would have been a great villain in the first mission
Jul was not a 'great villain'. He's a canonical con man.
that had an army and a fleet at his disposal.
Technically every game has that going on. Started CE? Read the book why you’re there. H2? We got a comic. H3? Another comic. H3 to H4 is self explanatory.
Have we had any confirmation from punters who have played the game if the pistol has been nerfed?
It was a mini-sniper-hand cannon in the day. And the noise it made fitted the damage it did.
I'm not sure you can have such a beast in a modern day sandbox. At least not as a starting weapon. So maybe the sound was cut back a bit to suit a toned down weapon?
Which you fight in the entire campaign of 5 because he was not load bearing.
In fact his army did better once he died. Until four funny Spartan IVs appeared and helped Arby at any rate.
Also, half the reason they stopped making Spartan Ops content-which they settled in a comic-was because it was unpopular.
and who knows what assets he would have had at his disposal had the team-up with halsey been kept. in fact the 2 halves of the key that the librarian gave halsey that lead to troves of forerunner tech was never brought up again
It literally got solved in the comics.
I was.
You have to read a book to understand why Buck is a Spartan. You have to read a book to understand why Blue Team is suddenly back after Halo 4 and acting like they were always there.
There's more I can bring up but I dont want to yap
RIP Crimson lore. Stuck in limbo now
Buck's transition from being an ODST to a Spartan is not needed to understand Halo 5
Yeah you can read a book to understand what happened before CE but it wasn't necessary to understand the plot.
The Campaign Evolved remake is just AI generated slop that uses UE5 assets. It has no soul, no love, and completely ruins the art style that made Halo 1 so great
A lot of Halo fans struggle with object permanence and I always forget until I have these conversations or play PVP again.
Halo 5's campaign doesnt do a good job at being a self-contained story.
Neither does Halo 2, but yet.
I've seen AI generated 3D models, none of them would be useable in a game
It's nothing of the kind
Like, the number of faces alone on AI made 3D models would cause crashes and need to be discarded
yeah it kinda does. and i like that it also told from the arbiter's side as well
Halo 2 still does a better job than 5.
nah, it genuinly terrible. Why would I want to replay a game that's already been remade
CE's never been remade before, it's only had a remaster previously
Then don't play it
It kinda was considering before Halo 5 he was always an ODST.
So seeing him as a Spartan IV and one of Locke's team members made me question "Wait when did this happen?"
Don't spread nonsense about it being "AI slop" when that's just blatantly untrue
It's pretty easy to fill in the gap by going "Buck must've signed up to become a Spartan after the events of ODST"
I did
That made me question why the rest of his fireteam wasn't with him.
They literally admitted to using AI. It's AI slop game made for normies who don't care about Halo.
Like, you may as well start questioning how Thel reached the rank of Supreme Commander at the start of halo 2 or why Lord Hood didn't show up in Combat Evolved
Where did they admit to this?
That's not even remotely comparable because Thel and Lord Hood weren't seen in previous games until Halo 2.
So people buy the books. Sales.
Buck WAS seen in earlier games
If you don't have anything constructive to add, please just don't bother
If you want a legitimate criticism against what's been shown about the remake so far you could ask why there's assets and models just lifted straight from Halo Infinite.
I am being constructive. Using AI to create the next Halo game desolves it of any quality. AI Generated content that doesn't have human touch to it lowers the quality of the game significaintly. Not suprising coming from 343, who has adding nothing redeeming to the Halo franchise.
Did you actually read the article?
And no, branding it "AI slop" is not in the least bit constructive
There is no proof of using A.I. that is an over exaggeration
Eh. Better there doesn't mean better overall, nor does it cripple the point of 5 being underrated.
I miss H5 MP gameplay
They also made a clear mention of there being no mandate to use generative AI as well
There are two types of the world. People who can extrapolate from incomplete data, and
Ok? why should this make me feel any better? if 343 is making the game, i'm really not interested. Them using AI on top of 343 developin another mediocre Halo project isnt something i'm looking foward to
It means you have no idea what you're talking about
And you should quit while you are behind
If I need to look at outside sources to understand big parts of the plot depsite having played the game that came before, that's bad storytelling.
No, I can look at the game and see that it is souless UE5 AI slop. They ruined the art style, again.
Again no proof

A nothingburger sentence
I'm banning the word slop from this server
The only part of this I can even loosely agree with is that I feel like this remake doesn't understand the original CE's art direction.
But that’s how I like my food
Everything else is just baseless accusations
And that should say a lot considering I'm the guy who named himself "Classic Halo Supremacy"
Buck being a Spartan is not that major of a plot point, certainly not big enough to warrant throwing it out uncritically in such a manner
so like Halo 1 and Halo 2. Got it
Me when I make disingenuous arguments
I can't believe Halo 2 didn't explain how Johnson got off of Alpha Halo, the story is ruined /s
not really, important stuff happens between those games which is only found in outside media
Johnson wasn't even a named character in CE I dont think
Johnson was named
And the Halo books weren't even a thing yet when CE released
Halo The Fall of Reach released before Combat Evolved
Halo has been a book series with tie-in games the whole time /hj
Some interesting things and other important things can happen in novel books
And yet the plot of CE doesn't need Fall of Reach to understand what's going on in CE.
It's almost like the book was purely just extra lore
And you don't need to read Halo New Blood to understand Halo 5
I can't say the same for Halo 5
and you don't need a section in Halo 5 to understand that buck was an ODST and is now a spartan
If anything, dedicating a portion of the game to explaining why Buck is a Spartan would make things worse in Halo 5, it'd be a pointless detour
if all games explained everything that's changed, it would drag on forever
Even First Strike explains how Chief and Johnson got back to Earth
Halo 5 relies on supplemental lore to explain it's story well.
CE and even Halo 2 didn't have this issue
To understand what's going on in Halo 2
All I gotta do is play the first game
Like, imagine if part way through watching Lord of the Rings, we suddenly had Bilbo recounting the events of The Hobbit to Frodo after they all meet the Elves and it actually cut away from the story of LotR to tell the story of The Hobbit. We'd all want to go back to the story we went to see
I'm gonna be honest
Almost all of Fireteam Osiris except for Locke could be cut from Halo 5 and nothing would change that much.
If anything Locke being a solo act would be more interesting
Well Spartan Thorne was originally suppoed to be in Halo 5 until Buck took his spot
The guy we followed through Spartan Ops?
Managing 8 playable characters and making them all fleshed out in a single game most of which is their debut game is not the most viable strategy
Honestly he'd have been more suited to replace any of the Osiris members. Buck, Vale, Tanaka (I literally had to look her up that's how forgettable she is).
I think Osiris is a cool set of characters, but their presence in the story feels very passive
Yes. The character from Spartan Ops
That would have been better. Thorne was the only character from Spartan Ops that I liked.
Obviously, Thorne was probably the optimal choice to have on Osiris given his backstory- but if anybody was going to replace him- Buck was a good call imo
At the very least I wouldn't have to read a book to understand why Thorne is on a team with a Spartan Headhunter since all you gotta do is just play Spartan Ops.
Beyond being a pre-established character, his background with ONI should've/would've made for an interesting dynamic with Locke, not to mention his perspective being there since the start of the war until it's end
The problem I have with Buck in 5 is that while becoming a Spartan feels like a completion how just how capable of a soldier he actually was.
He has no good dialogue with anyone.
And his one-liners are okay to mediocre.
Idk why they didn't do more with the angle of Buck not fully trusting Locke when a reoccuring theme in Buck's story is him not being too fond of ONI spooks
He's just there to satisfy the mandated squad system the campaign had.
Yeah, Thorne's voice actor wasn't available but Nathan Fillion was
The squad system was a cool idea but the game tried to have it both ways
It needed to either commit to being a traditonal Halo game or go all in on revamping the gameplay to be a squad-based shooter
Which is why it did a worse job than Republic Commando.
That I recall. I wonder if Thorne will reappear in future game, novel or comic?
If you're gonna be a squad based campaign shooter, people will naturally draw comparisons to games that did it better.
The basic pitch of "Republic Commando, but Halo" is excellent, I just wish it was more like Republic Commando
Rip Sev
Another thing that rubs me the wrong way is the total imbalance of character levels.
Chief was only playable in 3 levels I believe, if you dont count hub levels.
If they had just cut the squad gameplay to focus solely on Chief and Locke there could have been more room for better balance and focus on the two characters.
If I can recall was there one or two people who worked on Republic Commando worked on H5? Since it has a squad system
Despite sharing the same director, one thing Republic Commando really excells at is it's presentation and making you feel like a team. And part of that is because the gameplay designed with that in mind first and foremost, rather than having to try and make it fit within a pre-established formula
I think one of the devs on Halo 5's campaign was one of the people who worked on Republic Commando
Tim Longo
He replaced Josh Holmes as the lead on Halo 5
He was also a lead on Republic Commando
It's a shame because a Republic Commando styled Halo game would be the coolest campaign ever.
Like a dedicated spin-off? That might have been better honestly.
It was
I'm saying it might've been better if that was it's own game and not a bonus mode in Halo 4
Also ODST was the way it was because it was never intended to be standalone. I'm pretty sure that was because of a Microsoft mandate as part of Bungie's contract to break away and going back to being independent.
Yes, the Peter Jackson game got cancelled and they had to make a game to fill it's gap
They took Halo 3's DLC and made it into a proper game
ODST is still very impressive for a game that was made in a year.
That was because Bungie had a five game contract with Microsoft
Iirc the terms of their breakaway after Halo 3 was that they had to make two more games
Which is why we got ODST and Reach
ODST and Reach was made by obligation and fulfilling the contract before departing from Microsoft
Maybe this is a total nitpick, but idk if I like them using VISR os for the Assualt Rifle in the remake
VISR is a very digital design, and I think it works for Infinite, but for Halo CE?
That game has a far more look design language for Halo CE
Yo is the halo infinite assists in the CE remake trail just placeholders
That may be a nitpick but it is something
Same for the Forerunner aritecture feeling a little distanced from Halo CE. One thing that really stuck out to me was at the end of the hallway before you encounter the hunters in the dark room, the mural with the Forerunner symbols has been replaced with a series of Forerunner shapes that feels more like it belongs on the side of a building
Kind of messes with the whole symmetrical look
That and how that first structure you see when you land on the beach is very different than it is in Halo CE. Far more angular and lacking some of the signs of wear and tear seen on the original.
Some may be place holders.There is still 12+ months of developement to go.
But it makes sense to use them as well. The art-style of Infinite is a great direction to head.
Hopefully Halo Studios are thinking about an art-style that they can carry over into remakes of H2 through H3. I can't imagine we won't get a chance to "finish the fight". And who knows, maybe even further into Halo 4-6 territory.
can anyone help? my airpods max stop working when i play halo infinite on multiplayer
and once i exit it works again. it also works in the title screen for halo infinite but stops on multiplayer
The comparison slide here demonstrates this very well
Just watched the trailer again. The new direction is definitely warming on me.
"Somebody order a warthog?"
Not sure I'm prepared to lose Foehammer again.
my main critique of the new campaign evolved environment is that it kinda gets rid of the retrofuturism ce had
Also, I keep looking at that image with the Elite and keep worrying if enemies are going to blend into the environments
while it is using infinite's aesthetic as a base which i don't really have a problem with because it's the second best looking game to me i just feel like that's kindof a problem
Part of my issue with Infinite marines being used is that Halo CE Marines have a very specific look in the context of the series, and having seen what HCE Marines can/do look like with modern visuals- them just using Infinite assets is a major disapointment for me
Whats everyone's thoughts on halo campaign evolved
it looks very promising so far
IDK I'm just hoping things Don't get retconned and the design stay some what consistent through out the games, like CEA with Reach assists but if all the halo games get a remake to make it all more consistent that would be great but is the realistic.
Somewhere between "It looks fine" and "Please don't let this be a letdown"
Some examples
Are there going to be multiple endings or is the story the same with the same ending
Oh my god it’s Peter Griffin
Holy crap
worried and hopeful
Obviously these are fan made, but they get the point across. Take some influence from the original concept art like this
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi.pinimg.com%2F736x%2F65%2F3f%2Fa0%2F653fa003c69d548425dcf6c26272737a.jpg&f=1&ipt=372ce4de4a98ac20fad041057dee5f62c79f8aecd113635b371cdb9e779d01ae
Yeah xbox has has kinda had a big downfall this year with the dev kit price the prices in general and xbox game pass if they don't mess this up it will definitely help them but it might not help a lot because they are giving the game to playstation as well
IDK I feel like the design should stay as close to reach designs but the Reach marines not the Planet defence army on reach
Just watching the tail of the Halo Worlds. Hard to believe everything is just ending...
Whats that?
No announcement lol big sad
I was under the impression it was over until the next multiplayer was announced… is it done done?
I think if you are remaking Halo CE, it should look like Halo CE
Controversial opinion in 2025. Mods please delete this comment.
They just had all the hosts / casters up on stage to thank Halo Infinite for the last four years. To say goodbye.
It’s like halo 4 all over again bro I don’t wanna say good bye 😭
“hcs please… wait… it was my job to take care of you” 😭
Nah. It should be what the game would like if it was made now. Without all the constraints imposed by 2001 tech. And hopefully with an eye to doing the same, consistently, across the whole trilogy.
And Halo Infinite is a great place to base that from.
I'm not saying "don't do new stuff" or "don't update the visuals", I'm saying be accurate to how they look
So my thing is this…. When 343 released halo 4 and 5 what was the complaint? The art style changed so it didn’t look like halo. It felt disconnected. So why not use some infinite assets to connect the first game to the current one? It fits the art style and makes sense to me 🤷🏻
Like I said, its about how this is a remake and Infinite assets are designed for Halo Infinite and it's context within the universe and series
Halo CE is a remake of a game that has a very particular look towards it, and so I think there is cause for concern that they are going to let it be lost in translation again
But I feel like the community almost unanimously agreed that infinite looked like the first 3. If you’re remaking the game why not connect the two with subtle things like that? CE is one of my favorite games all time and I personally rlly like how it looked
Obviously there is more to it than the patterns on walls, the shape of structures, or how the Assualt Rifle ammo counter looks- but those are all specific things that are a part of Halo CE's identity/visual language and they add up
New Halo CE learned nothing from 343’s first Halo CE Anniversary. Reused models and lighting issues, over designed architecture and no art direction. It’s a slopfest.
No
That’s an opinion lol I’ve seen way more positive people about the remake than negative… again CE is one of my favorite games and I think it looks spectacular
I reject the use of the word "slopfest" to describe this. There is clear intent with this, that puts it far above that description.
I love fighting infinite covenant with infinite weapons and infinite marines by my side. Feels very Combat Evolved to me
I thought it looked great. But that's from a fan who isn't that invested in the art styles game to game.
If their grand plan is (and I hope this is where we are heading) to sell the trilogy to a new generation of fans - I think we need more consistency across the trilogy. In art style and game play. There isn't going to be the same time frames and changes in tech that we saw from 2001 to 2010.
If this is the direction we are heading - I am happy to go along with it.
So because the needler and the marines aren’t CE that means the whole game doesn’t feel like CE? Wish it was called bungie not halo studios so people would be happy lmao
The thing that concerns me the most is how much prescident visual fidelity seems to have taken. Watching the gameplay I think things get very lost in the shuffle when they are all trying to show off their skills with the fancy new engine
Agreeee bro
Forgot about the MA5B being erased, pacing being destroyed, them changing map areas to remove iconic moments
The only Halo game I am really interested in is seeing get a remake is 2 because of how compromised that game turned out.
But personally? I think they should make Halo MCC multiplatform with crossplay
wish i could play the demo 😭 gonna be fun to see every level
the new cutscenes are clipbait slop trying way too hard to make chief strike an epic pose during the rock kick cutscene
Kind of hard to see the original vision of Halo 2 when’s that’s Halo 3
I'm specifically talking about levels like Metropolis
The weapon sandbox of CE can probably be viewed as a mistake (of it's time). This was rectified in future games by nerfing the weapons. Reducing the capacity of the AR. Nerfing the pistol to a better balanced starting weapon.
A remaster is the perfect chance to get it right this time.
But it is frustrating for fans who felt those weapon variants were iconic - and that was "Halo" to them.
I’d like to see forerunner tank
Done by a studio that wants to get it done right
Where everything is hyper linear and scripted, which in my opinion kind of let down the setting of the level
Seriously, please do this Halo Studios- I'm begging
I'm sure they considered this.
I'm hoping they have plans to add the other games to this base and eventually have a modernised MCC platform.
I will let a CE remake slide because I understand that it serves the purpose of giving the (mostly new) team a framework to get used to making Halo games in Unreal-
But I really would just prefer we get new games
very wild a reason considered valid for the remake is introducing ps players to halo and yet its not gonna have mp
I think building a dedicated multiplayer suite for a remake when they have other projects in development is not optimal
They did the same thing with ODST.
I think with them focusing on the campaign they'll be able to include some things we weren't able to see when Halo: Combat Evolved first came out.
The problem with converting MCC to Playstation are probably;
One - the hodge podge of Blam engine. Likely a nightmare to maintain, let alone convert.
Two - it doesn't have Halo 5 or Infinite. And likely never will.
Three - the original CE, being 25 years old, would have little selling points to a new generation of Playstation fans.
when are we ever gonna get a modernized halo mp experience with ce's banger weapons though
this was THE OPPORTUNITY but yet again they miss the mark
There are other project(s) in the works.
Frustrating that these weren't at least mentioned as part of the presentation.
I do agree that they probably should've announced Halo 7 or something as being in the works
new halo's too afraid to give us the fun ce weapons because they try way too hard to make it an esports title and so everything must be hyperaggressively balanced into mediocrity
If we have multiple campaign projects - I think separating into a live service multiplayer is a good idea.
Doing a remake of CE campaign makes sense since it is easy to test the waters on how UE5 can handle and work. Its best to play it safe before doing the next mainline game.
Probably never.
And don't get me wrong. I loved Halo CE weapons. Even in Halo 5 customs my group played a lot of games using the CE pistol.
But the reason they are iconic is that they are too powerful for a balanced sandbox.
And is a perfect way to broaden the player base into Playstation territory.
We need more players.
the impact of this is we cant even have weapons like this for a pve experience
Esports is important.
And the Halo community should be all encompassing; social, custom, PvE, and competitive.
There is a role for over-powered weapons though. Especially in custom games. The Halo 5 weapon sandbox was glorious - and I think they went a bit too far constraining it in Infinite.
...
Sandboxes can be balanced per map and game-mode.
The game itself should have has many options as it can. Types and varaints. Bring it on.
the dream would be if infinite had each games weapons. not necessarily all in the same match but something like that battlefield portal thing. and they did a halo legends type thing adding expanded universe stories as campaign dlc. imagine if that's how we got fractures
not a big fan of the h5 weapon stuff, or even infinite's variants for that matter. i see the vision its just a bit meh
h5's felt a little too stylized and radical but the variants in infinite for the most part feel very meh when you compare them to the normal guns
or fractures became these halo legends type campaign stories
the fractures are alright
Hey guys
im not a fan of any of them particularly but theres people who like them and like the armor so power to them everyone has something to appeal to them between the different cores
i also dont really use any of the outlandish items or coatings beyond a simple decal and a simple charm, and i try to stick to more lore-accurate looks, but plenty of people like to have their crazy stuff and it doesnt rlly matter to me at the end of the day
infinite has been overhated for a lot of different things but i think that it was an excellent return to form when it comes to the base game aesthetic vs the dumpster fire aesthetics of 4 and 5
that's just my infinite thoughts in general. i havent formed too much of an opinion on this remake but it looks promising
im cautiously optimistic but i think people need to realize that it's a remake, not a remaster, so it's not going to be 1:1 to the original
If they make a new Halo 3, they should use the riff from the infinite track “Endless” at about 2:30 minutes in for the scene Sgt. Johnson dies. It’s really foreboding
But edit it so it fits better, it’d be really cool