#halo-discussion

1 messages · Page 18 of 1

analog salmon
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whereas finishing off a team mate already hurt by the enemy would only be say 1 strike

devout kite
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I don’t understand why people would betray in rank if your team is winning

analog salmon
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rn finishing off a team mate doesnt penalise you at all

analog salmon
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i have zero doubt smurfing is common in halo infinite just like mcc

analog salmon
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the fact you have to play 20 social games isn't going to stop it

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people smurf in mcc in social all the time, so why wouldnt they also smurf in infinite, if your good enough at the game your placement matches are going to be pretty easy

woeful wigeon
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Get thrown into a 3v4 slayer and get ranked down by -7 after going positive and almost winning a man down. What a fine experience.

crystal iron
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I guess there's no update next week, they just fixed the exchange not working 🥹

olive brook
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My hopes and dreams, gone. Destroyed

steel tangle
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Is the MCC still going to get updates new armours etc?

crystal iron
steel tangle
steel tangle
crystal iron
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we're getting more updates, but more armour is unknown

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Yeah

woeful wigeon
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Anyone else 99.9999% sure they lied when they said MMR isn't used in ranked matchmaking anymore after initial placement?

analog salmon
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It’s not used to matchmake, it’s still ultimately used to determine how your CSR changes

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Basically all they did is get to a point where CSR matches MMR better

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I reckon anyway

grave ether
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I remember reading that over time your CSR eventually matches up with you MMR

woeful wigeon
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nope, not true. it's still used to find players and/or set teams. irrefutable game histories are telling that story that can't technically be confirmed because they don't return MMR from the stats API in ranked team matches (I wonder why)

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the truth is they are incompetent or there is some conspiracy lead by someone up top like Phil Specter to keep Trueskill 2 in place because they built their career on Microsoft Research's biased, subjective based, severely flawed paper

smoky wave
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The conspiracy is in your head, go outside

woeful wigeon
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ok then they are incompetent. you're right, that's always the more likely thing

grave ether
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It might be used in over team balancing if they can't find anyone matching CSR quickly, or I can see it being used if there's a premade fireteam so it needs to balance that with who they match up against and who their extras might be.
I haven't read up/remember all the details on the current system with the changes but it does make sense

woeful wigeon
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it's just funny that they went so far as to lie about actually changing how matchmaking works

smoky wave
ruby knoll
grave ether
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Remember, CSR earned/gained is based on multiple factors but mainly, if you lose a match, you will lose CSR. If you win a match you will gain CSR. How much is based on you and your teammates performance against who the enemy team is and their performance

left snow
left snow
crystal iron
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what if that's how it should work but its broken like the stability of matchmaking

smoky wave
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Well, Phil Spencer is in touching that matchmaking

left snow
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Your MMR is your best representation of your current skill level. It's like a form indicator. So it makes sense for the match maker to use it. Your CSR is more "stable".

left snow
# grave ether I remember reading that over time your CSR eventually matches up with you MMR

Your MMR goes up and down with form. It looks like 343 have left it more volatile than you would think. Which helps with matchmaking and detecting Smurfs etc. But when you see a graph of MMR over time it tends to have a saw tooth pattern to it.

Your CSR then "chases" your MMR. It's like an average of your current MMR. Or a better description is probably a "line of best fit". So, yes. Your CSR and MMR pretty much move together.

woeful wigeon
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An engineer gives a talk on Youtube that I think mostly breaks down the initial version of Halo Infinite's TrueMatch system and it is comical to watch. He tries to sell horrible ideas as gold and glosses over all of the details that expose it as what it is - what keeps killing competitive Halo

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A reminder, MCC Halo 3 ranked popularity was thriving after the fixes and when they changed the BE to use this system it killed the popularity. It turned a 50 into a 25.

grave ether
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Is that team based MMR? Because as far as I know there's no way to see your individual MMR

left snow
# woeful wigeon it's just funny that they went so far as to lie about actually changing how matc...

They didn't lie. People were getting confused and frustrated with the CSR system. But instead of putting more effort into explaining it - or even better, fixing it, they took the soft option of making everyone's CSR's match up pre-game. Even it actually meant that the game was now matched worse (on the basis of current skill - your MMR).

I guess it doesn't make a lot of difference overall. Except post placement and when you face a squad of players who have found a patch of form.

smoky wave
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Lmao

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You know what

left snow
crystal iron
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it sounds stressful being a competitive player, just be like me and hunt and kill elites in custom game lobbies

smoky wave
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Just play videogames

crystal iron
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Halo2A multiplayer is so underrated :(

left snow
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The best way to fix the system is to let it match on MMR. We know that TrueSkill2 works - so let it be. But stop "hiding" this number. It's not something to be ashamed of. Let us look up our MMR. Show us graphs of MMR for each game mode over time.

And then fix the CSR system. Reduce the scale. Probably not all the way back to 1-50. But I think 1-117 would be a nice touch.

What we have now is a scale of 1-2000+. It lacks precision. People are losing their minds over a handful of points that don't really mean much. Your skill rank shouldn't be something you "grind" game to game.

olive brook
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mfw i wait 20 minutes for a match on a specific game just for mcc “restart the search”

serene badger
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I had to overcome that and just go back to my roots of simply playing halo to enjoy it.

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But, my kids play on my account. So my stats are prob all wack.

left snow
analog salmon
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i feel like most people are just mad they peak and then nit pick every time their CSR doesn't change how they think it should

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Even as a S2 Onyx I really have no problem playing this game stuck D5, I just wanna have fun matches

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I've basically stopped playing this game very much because 1. I play solo and I don't have an interest in stacking and 2. there's no maps for ranked

left snow
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To try and keep people playing ranked they set up a system where you get CSR for every win. A little dopamine hit. To try and keep you grinding / keep playing.

The problem is that just because you won it doesn't mean you have actually increased in skill. So your MMR doesn't go up. So all this "borrowed" CSR disappears on your next loss.

And that just frustrates people. Especially if it was a close game, or they played well. And it's a thousand times worse if it's because someone quit.

We need a lower scale on the CSR - that better reflects relative skill. And something else to keep players coming back. An XP rank to grind. Or rewards for getting 'x' number of wins in a season.

grave ether
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I've thought about the stack problem before but someone has to back fill if fireteams of say 3 are queued up, not sure how you could fix that without pulling a single to fill the spot ObiThink

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The only thing I can come up with is have the solo/duo queue and an openplay like they did in the beginning

analog salmon
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3+1 v 4 or
2+2 v 3+1 or
2+1+1 v 1+1+1+1
is all fine

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its 4 v 1+1+1+1 that's a problem

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imo an intelligent single queue is ideal

left snow
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Even 3+1 vs 1+1+1+1 is troublesome. Especially with the objective game modes.

grave ether
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I'm curious how often that is happening. 4v1+1+1+1
I don't play ranked much at all anymore so I haven't been paying attention to that side of it.
Most fun I've had in ranked is when the HCS was going on. So many people online at that time matches felt balanced and great. After that it went back to frustration and I haven't really been back

analog salmon
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from what i can tell the game makes basically no effort to match the number of stacks in a game

grave ether
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You think it's MMR/CSR balance > Stacks?

left snow
analog salmon
woeful wigeon
# left snow How does True Match kill competitive Halo?

Where to start...this is just my understanding of why and I'm not going to write a fuller thing b/c it's not worth my time (yet I still play, SMH), but here are some thoughts:

  1. It trades off search time for fairness. Its search times are not even that much faster than other systems which happen to work fine even in low population environments. Rather than try to improve other systems, they though it would be a good idea to try to predict the skill of the players in the match using 15min - 1hr old stale data where it continually considers a thundering herd of constantly out of sync data. This can contribute to a potential circle-of-hell scenario for most players.
  2. The training dataset for the model that's used to compute MMR in team based playlists is entirely composed of LAN FFA matches. Like, WTF?
  3. It prides itself on being able to predict an outcome at 64% - in Halo 5, no numbers released for Infinite AFAIK, but it's likely way lower - which is not impressive, bootstrapped by matches that are already based on unfair assumptions, making it even less impressive. It might as well be a coin flip.
  4. Players have no insight into how MMR is computed. If it is a black box model based on FFA LAN matches, how is anyone surprised that its performance is terrible? No Halo stats API have returned **individual **MMR stats in team playlists. We've been asking for it, yet they have only returned it in FFA playlists. Why?
  5. What is the point of trying to predict outcomes of matches when matchmaking anyway? You already have a skill ranking that is based on wins and losses that can be used with a range filter.
    The T2 / TM based ranked matchmaking system is vastly inferior to Trueskill 1 with traditional matchmaking in almost every way except those that don't matter much. It uses machine learning to solve a manufactured problem. Its goal is to provide more fair matches, but the data is clear, it does not do that.
    What did I miss?
vocal coral
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Sup, i got an issue with Halo tmmc, anyone can help me?

ruby knoll
grave ether
# woeful wigeon Where to start...this is just my understanding of why and I'm not going to write...

This article actually explains some of your questions and points as to why they use the system they use and how things are calculated behind the scenes. Which gives players insight into how MMR is computed:

MMR... is the numerical representation of skill for a specific playlist as measured by the TrueSkill2 system.
TrueSkill2 uses a variety of data about each player’s performance in multiplayer matches (including wins, losses, kills, deaths, etc.) to build this understanding model and determine each player’s skill.

https://www.halowaypoint.com/news/closer-look-halo-infinites-ranked-experience

BUT keep in mind that for ranked there have been some changes since they switched to CSR based matchmaking instead of MMR, (which can be read here https://www.halowaypoint.com/news/playlists-ranked-matchmaking-season-3)
But the base of how it works is the same

Over the years, the ranked experience in Halo has taken many shapes and forms, but the goals have always remained the same – provide all players with a fair, balanced, and fun competitive experience where you can test your skill and earn new ranks all on your way to becoming a better Halo player than you were the day before.

Season 3 will bring many updates to Halo Infinite and that includes new content for matchmaking, new playlists, as well as improvements to the ranking system. In today’s blog we’re going to share more of what you can expect, and get the details on what’s changing for Season 3. Let’s dive right in!

analog salmon
ruby knoll
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I also don't care about match outcome after a match ends

I used to play server based fpses more often back in the day. No matchmaking or anything

woeful wigeon
grave ether
woeful wigeon
grave ether
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MMR is computed based off of the trueskill rating. Then tells you how the trueskill rating is computed. Does it go into exact perfect detail? No. But it explains enough that you can get a good general sense of what it's doing.

woeful wigeon
# grave ether

And it does not say how it considers those stats, because it's a black box. The question is why they don't want us to know what it is.

grave ether
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Not hard to understand the better the player the higher the MMR

woeful wigeon
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All they have to do is let us see the individual MMR stats in team playlists, yet they refuse to show us that information for fear that they will be shamed after continuously making the vague claim that "it closely correlates".

grave ether
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Giving out all details could allow for abuse and manipulation for the system. Makes sense. It's not a huge conspiracy. There's even a whole article on trueskill and how it works you can delve into https://www.microsoft.com/en-us/research/publication/trueskill-2-improved-bayesian-skill-rating-system/

Online multiplayer games, such as Gears of War and Halo, use skill-based matchmaking to give players fair and enjoyable matches. They depend on a skill rating system to infer accurate player skills from historical data. TrueSkill is a popular and effective skill rating system, working from only the winner and loser of each game. This […]

woeful wigeon
crystal iron
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halo 3 rat

crystal iron
grave ether
smoky oasis
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Halo 3 rat is neat.

plain junco
signal ivy
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Reach Squirrel > H3 Rat

plain junco
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goofy auuggghhhh

frosty condor
left snow
# woeful wigeon Where to start...this is just my understanding of why and I'm not going to write...
  1. It's a game. The MM has to take wait times into consideration - otherwise there would be even fewer players than we have know.

  2. The training data set may have been. But TrueSkill2 was put up against millions of data points from Halo 5.

  3. Why would the behaviour be different from Halo 5? And I'm sure the relevant bodies at 343 would be looking at the TS2 data for Halo Infinite to make sure it's behaving as expected.

  4. Agree 100%. There is no reason to hide the MMR. We need to see it plotted against time for all our game modes. And if they plotted it against CSR I'm sure we'd all take a collective breath and go, yeh - that's how it works. The graphs put up by Josh Menke in Waypoint were always instructive.

left snow
left snow
# woeful wigeon Where to start...this is just my understanding of why and I'm not going to write...

In the end, the "circle of Hell" for most people is that they have found their TrueSkill2 rank and can't go higher.

This is true for any skill in life. Halo, Chess, crochet. You improve until you hit your skill plateau and it's a long, hard, grind to go up from there.

What Infinite does is "tease" you for token CSR for beating a side that is ranked the same and/or below you.

But the reality is that your MMR isn't going up because you aren't any better than you were last week.

So when the CSR has the chance to fall back it does hard. And this oscillation frustrates people. They feel the game "stole" their hard earned rank.

Truth is it's just oscillating around their actual - and probably never to change - rank.

left snow
plucky river
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Marty O'Donnell is trying to stay relevant again. He says he choses to work on small projects but more likely Studios don't want to be involved with his behaviour.

grave ether
# left snow In the end, the "circle of Hell" for most people is that they have found their T...

I believe this is spot on. And why so many are asking for a progression system to be included in the game outside of a battle pass or ranked play, as it allows everyone to feel like we are working towards something and progressing, when our skills themselves as a gamer may not be.
It'll be interesting to see what the team comes up with as they have said they are working on a system.

tardy turtle
woeful wigeon
# left snow 1. It's a game. The MM has to take wait times into consideration - otherwise the...
  1. That's your opinion, and I think has already been proven false. For example, searching H3 MCC in spring of 2020 when they used TS1 with traditional matchmaking, ranked playlists were thriving. They pretty quickly died when 343 introduced T2/TM as the ranked MCC backend, so I'm pretty confident that the reverse is true. Perhaps a better example is looking at the popularity of ranked Infinite now. It was so low they had to remove the solo/duo and consolidate to a single playlist only a year post launch.
  2. What do you mean by "was put up against Halo 5". It sucked in H5 almost as much as it does now, in my opinion. Evidence is in the population decline of H5 since launch. By 2020 its ranked matchmaking population numbers were dwarfed by Halo 3 in MCC, a then 13 year old game.
  3. They are different games. The predictability varies per game type, per map (equipment, weapons, movement flow), per skill range, etc. That 68% number in H5 was an aggregate across all matches of Team Slayer only, and they shared no information about which maps or weapons were present, etc. They very well may have known from the start that it performed worse the higher in narrow skill range it went, but just conveniently decided not to share that data.
  4. I'm not sure which graphs you're referring to but I can say that looking at the kill count predictions on waypoint, they were way off for me most of the time.
left snow
grave ether
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For me personally, I'll come back to ranked more when some of the desync and melee problems get a bit better. It's not so much of team unbalances or matchmaking issues that make me stay away.
I actually enjoy the CSR changes this season. On that note I just wish my rank was based on me individually and not so much as a focus of team performance.
If I remember rightknow that's how it was in the beginning and the majority didn't like it so that's when it switched to the team focus but it is what it is I guess

serene furnace
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You ever just feel tired of Halo? Not just Infinite, like, the franchise as a whole

plain junco
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if it was fun to play, no

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messing up 4 mainline titles in a row does not help

serene furnace
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It's not that, I enjoy the 343 games just as much as the Bungie ones. I think I'm having a general videogame burnout

left snow
# woeful wigeon 1. That's your opinion, and I think has already been proven false. For example, ...
  1. It's all opinion. But I'm not sure what's been "proven". I always find it difficult to correlate the popularity of H3 at it's peak with modern gaming. It's a different era. And I'm not sure you can just use it to "prove" much. Ranking? Match Making? No Sprint? etc.

  2. Microsoft used millions of data points from Halo 5 to develop TrueSkill2.

  3. They may or may not be "different" games. But that's not the point of ELO type ranking systems. You want to reduce all the variables down to a win or a loss (which also makes sense in minimising the data foot print).

All you are doing is sorting the players into a normal distribution - but using some fancy maths to estimate how much to change rank depending on your rank, their rank, and how confident that the system is in those ranks.

  1. On the Halo 5 waypoint threads - players could ask Josh Menke and he would produce graphics of their MMR vs games played. Depending on what he put up - they would be vs game mode or CSR. You could see how MMR saw toothed over time - and how CSR did it's best to average it out.

And he would also let people know their KPM vs a target skill rank. I was always disappointed that this sort of info wasn't freely available.

As for the kill count predictions on Waypoint. They are calculated form your KPM in that mode. So if they are way off most of the time - the only explanation is that you are not very consistent. Looking back over Season 3 so far - my expected kills are within 0.6 over all and expected deaths within 1.5. So very accurate. I may not be very good - but I am consistent.

crystal iron
#

2 chatgpt's talking to each other in this channel

serene furnace
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It's not the game, it's the player. The Halo 3 Battle Rifle sucks, but you can dominate with it if you have the skill

plain junco
plain junco
left snow
# grave ether For me personally, I'll come back to ranked more when some of the desync and mel...

I don't have a huge problem with desync (touch wood) - but there just aren't any local games from Australia. I'm lucky if the game isn't flashing "unstable latency" at me all the time.

I'm undecided on the CSR changes. The post placement games were very uneven. For me they ranged -25 to +68 on team MMR for the first dozen or so games - and that is quite a gap.

And while the overall average delta is only 3 or so - I'm still seeing big jumps (out to the 70's) when squads are involved.

And as for the individual rank - it's frustrating on a game by game basis - especially when you play well in a loss. But it washes out over time. But you need to keep in mind it's a reflection of your ability to play a team role - there will always be some players who are higher skilled but just don't help the team as much - and those who are lower skilled - but contribute more to the team.

Just like any team sport.

I've always found it interesting that people put up examples of being the top dog in a losing match (using whatever metric in the most convenient) - but never point out the times they struggled personally but where carried by team mates to the W.

It all washes out over time.

serene furnace
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Have you considered the idea of just not playing ranked?

crystal iron
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can't play ranked due to lack of players/desync, can't play BTB due to desync/dedicated server issues, we're not doing very well here are we
the current state of matchmaking is "avoid half the playlists and it'll be fine"

woeful wigeon
# left snow I don't have a huge problem with desync (touch wood) - but there just aren't any...

"there will always be some players who are higher skilled but just don't help the team as much - and those who are lower skilled - but contribute more to the team"
No, this is a false narrative. You're being way too generous to T2/TM, pretending it's perfect. When searching solo, higher skilled players are getting matched with terrible teammates game after game where they are top 50% or MVP in 90% of matches and can't rank up. If the system did not consider MMR in any way and matched traditionally, it would be accurate. It was in TS1 and it absolutely is not in T2/TM.

grave ether
# left snow I don't have a huge problem with desync (touch wood) - but there just aren't any...

It may wash out over time but for a while it felt like most of my matches I was either top dog of a losing team or being carried to a win and clearly being the worst member on the team. That middle ground sweet [sweat] spot of close matches was so rarely felt in ranked it at times.

That's why I personally prefer an individual performance metric over teams. I love stats and knowing exactly where I stand skill wise. I also love playing against people much higher in skill than me because I enjoy trial by fire and learning ways I can find to counteract a playstyle. But I don't like getting punished for a loss when I couldn't carry well enough. In turn I don't like getting rewarded when I know I was the one holding the team back.

I do think they could implement a better reward system that encourages team play. But I also know it's hard to balance these things and have a system that caters to different kinds of players

left snow
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How is it a false narrative? It's a team game. And there are plenty of "skills" that contribute to the team performance over and above conventional skill metrics.

And I'm not trying to be generous to TS2. No system is perfect. But it, and ELO systems in general, are amazing for what they can do. I'm not particularly strong in maths - but I've always found the concepts interesting.

As for the current matchmaking issues. That comes back to population. In an ideal world all the players in the game would have nigh on identical MMR (you need some variation for the system to actually work though). Unfortunately the MM has to extend the skill range in games because of the low population. So you get top dogs who have to carry and lower ranked players who have to survive.

left snow
# woeful wigeon "there will always be some players who are higher skilled but just don't help th...

Being in the top 50% or MVP isn't really all that relevant. And do we even know what metrics these represent?

If the team you beat is ranked below you it doesn't matter if you were MVP or not - you shouldn't rank up. You didn't prove anything except you were better than that team - and the system already knew that.

If it actually ranked you up - all it would result in is you being put into games where the other team are way better - and you would lose.

left snow
# grave ether It may wash out over time but for a while it felt like most of my matches I was ...

I'm the same. I love looking at the individual stats. And it took me a while to come around to KPM and DPM. But over time I've come to see why they stand out as the most useful stats.

Sure, there will always be those unrecognised one percenters. Team communication. Sacrificing yourself to take out the opponent with camo. Dying to return the flag. And so on. But if you do those things you will win more of those 50:50 games and it will eventually be reflected in your rank.

crystal iron
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hey guys I'm playing with the official bungie team

left snow
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Who knows. One day we might have an AI "umpire" who judges each and every act in the game to decide who was genuinely the MVP.

grave ether
crystal iron
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but then they won't give me recon armour

grave ether
woeful wigeon
left snow
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Wait times are deceptive. The MM can "look ahead" to see what matches may be available. If it can't see any better options it just gets on with what it's got.

Post launch the issues were more with system going too far the other way - using players further away to get the better match ups.

As for the cause of the lower population. I would say lack of content, desync, and no XP progression system are all much stronger reasons than TS2. Going even further I would say there is no problem with TS2 - it does what it needs to do very well. The problem is with the CSR. And 343 could do that so much better.

woeful wigeon
# left snow Wait times are deceptive. The MM can "look ahead" to see what matches may be ava...

The wait times seem pretty accurate to me. For me, what doesn't line up with what you're saying is that it actually matches fast and unfairly. I would understand more if it tried for a few minutes to find a fair match and then gave up and produced an unfair match but that's not what's happening.
I believe it's a much better argument to suggest that lack of content, desync, and no XP progression system were more leaned into as subconscious excuses by the masses for failing to perform when the system set them up for failure in matches they had no business being in.

worldly tendon
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It seems to me like the real rub comes from the fact that what TrueSkill2 aims to do (and does do fairly well), and what most players who want to play Ranked want out of playing it, are naturally at cross purposes.

smoky stone
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I don't understand, why do they keep adding ranked FFA where the match time takes 3+ mins? Add RANKED TEAM SLAYER

left snow
# worldly tendon It seems to me like the real rub comes from the fact that what TrueSkill2 aims t...

Yeh. People try and see an ulterior motive in TrueSkill2. There isn't one.

You rank up with a win and down with a loss. It's simple. The bigger the upset the more your rank can change. And the more you play at a consistent level your rank starts to resist change. It's just a sorting system with some fancy algorithms to make it faster.

And we know it does this well.

What people want is a reward for grinding wins - regardless of who you beat. They don't want to face the reality that their skill has hit the plateau part of the skill curve. Hopefully 343 are still working on one.

worldly tendon
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Basically, tho I'd say it's less that they don't want to face the reality of the skill plateau, but that it feels like there's no reasonable way to prove to the system that you've surpassed it after hitting it. Because even if it is more a more strictly accurate read on their skill over time, it still incentivizes people to just stop playing Ranked once they hit their high point instead of trying to keep getting better.

left snow
# woeful wigeon The wait times seem pretty accurate to me. For me, what doesn't line up with wha...

What do you mean by "unfairly".

First of all the matches aren't "unfair". They are matched on MMR. And I imagine that they are still running pretty much 50:50 overall on that basis.

An individual match may blow apart because of team dynamics. That's going to happen because there is no way of knowing how four solo players are going to gel.

And the MM system has to cater for everyone. It may very well find 8 players from the meaty part of the population that are closely matched. But it has to bring players from the tails into games in a speedy time as well.

You are probably right when you say some players have no business being in a certain match. I'm sure the MM would prefer they wouldn't. But no-one is being set up for failure. You'll more than likely find that the opposition team had a similar set up - but they managed to work it out as a team.

left snow
# worldly tendon Basically, tho I'd say it's less that they don't want to face the reality of the...

And I'd agree that the current MM makes it hard to prove yourself. You need a solid game vs players a bit better than you - and the MM is likely to struggle to find you that type of team.

It does feel from various chats that some players are getting rank locked a bit. If you are P3, for example, and a big chunk of P4-5 players have given up on ranked for the season, there is likely a pocket of rank debt that leaves the MM helpless to find you the matches you need to prove yourself.

worldly tendon
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Players want their individual games on any given play session to feel suitably rewarding without feeling like their past few thousand games are weighing them down like an anchor, which simply runs counter to the kind of long-term consistency that Trueskill2 is trying to create.

plain junco
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I think the problem with the targeted 50:50 is the way it seems to play out in practice. Steamrolls happen a lot across many modern SBMM titles which makes me question the MMR situation

left snow
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If I was 343 I would add in a simple win system into ranked. Get a point for each win. And then give out a military rank at the end of the season for accumulating wins. There needs to be an incentive to keep playing even after you've hit your rank plateau.

worldly tendon
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That would be the simplest way.

left snow
plain junco
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No elite weapon skins, armour or nothing

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Literally zero point to ranked

worldly tendon
left snow
# plain junco I think the problem with the targeted 50:50 is the way it seems to play out in p...

It's not so much the MMR situation - it's the emphasis on team work. Anecdotally the steam rolls happen in objective games, and in particular CTF. And there is no way to predict how four random players are going to gel as a team.

The example I always think about is getting four specialist snipers on a map sans snipers. 🙂

Slayer is more forgiving. You can cover the team cracks with an individual performance.

worldly tendon
#

This isn't terribly workable for several reasons, but it does seem to be the desire.

left snow
plain junco
#

Yeah but this isn't as complex teamwork wise as say in overwatch and yet I've had steamrolls both ways. Either way I more or less meant it in the particular context surround how the algorithm actually decides who to matchmake, because ironically a similar situation was present in OW2 in the sense than your actual rank had no bearance on where you would actually get matchmade because your MMR is what matchmaking is based off of, which is a hidden stat.

worldly tendon
left snow
plain junco
#

I'm getting the feeling waypoint will be history soon

#

the forums were the first straw

worldly tendon
#

I sadly wouldn't be shocked. I've yet to come across a game that really did the tie-in app idea very well, and fewer and fewer people use desktops to browse these days.

plain junco
#

Destiny 1 and 2 are the only ones I can think of

#

Everything is integrated into one app which is nice, forums, LFG, bug reports, inventory, news, updates + hot fixes, even rewards and such

worldly tendon
#

Haven't tried to it so I can't speak to it. Is it fairly smooth?

plain junco
#

It is, works great both on my old iPhone and the android I have now

#

Basically their API can be implemented into any application so this is how 3rd party apps like Destiny Item Manager can do what the app can do like transfer inventory items but they are strictly inventory focused so they have additional options in that aspect

worldly tendon
#

Mmk, cuz I know some others that were fairly ambitious, but always ended up being super clunky in execution

plain junco
#

Surprisingly this is one rare time bungie did something right with Destiny; the API is generally seamless

left snow
#

Halo 5 had a pretty good API. I was looking forward to playing with Infinite's. But for some reason they never made one. 😦

coarse dagger
twin crag
#

whoops
I didn't scroll

#

but it is true, cus I'm searching rn 🤷

#

it timed out :(

twin crag
#

interesting how the channel is very quiet during the Asian active hours thinkingchief

river minnow
#

how do you still talk about this

#

like, its been stated 100s of times that the game isnt very popular in asia

coarse dagger
#

Also a Sunday and a holiday weekend

empty rapids
#

if you're leading your team by 20+ kills you shouldn't be penalized for leaving if the second top best person has 5 kills 10 min into the match tbh

next shard
#

either that or you're not playing the objective and in that case you should definitely be penalized

empty rapids
#

i guess, my team mates just don't grab the odball or play zones

#

they mostly go in 1 at a time, die or never do objective and at times it feels like i'm carrying outright. Which i don't mind but it sucks that there's not as much clear information maybe for new players

quiet juniper
#

Isn't the Mark V (b) in halo infinite basically a Gen 3 upgrade of the original Mark V (b) like the Mark VI Gen 3 is a Gen 3 upgrade of Mark VI?

twin crag
#

so people begged for forge maps and now the wait time on Community Collection is about 4:42 which is higher even compared to ranked, which is about 2:13

young glen
#

I mean, anecdotally speaking, I want forge maps in matchmaking but I don't want to play the same 4 maps over and over.

#

So I play quick play, as that playlist now has some in rotation.

crystal iron
coarse dagger
steep ice
#

can anyone play with me and teach me

#

i just downloaded it

#

anyone

#

ill play any gamemode

young glen
twin crag
steep ice
#

ok

twin crag
crystal iron
twin crag
#

where did they say that thinkingchief
I would like to know more, maybe find out how they are calculated

magic night
#

One way to check. Two people from different regions hop on, check the estimated wait for a given playlist. If they're different, wait times are regional, if they're the same, wait times are global.

supple tulip
#

Because of the new update I can no longer play the game… it says error occurred while updating… anyone know why?

young glen
twin crag
magic night
#

US East here

Quick play: 0:18
Ranked FFA: 2:13
Team Snipers: 0:44

young glen
next shard
#

NA west, I have 0:26, 2:35, 0:51 respectively

magic night
#

Looks like it

young glen
next shard
#

actually surprised how close it is from it being 7am here compared to afternoon in Ireland

#

nearly identical

magic night
#

With a few more data points, we could probably come to a reasonable conclusion about how it works.

crystal iron
#

Australia:
QP: 1:00
Ranked: Doesn’t queue
Team snipers: 2:30

#

That’s just from my perspective, qp and snipers could have better or worse queue times depending on when I search

next shard
#

oasis is such a cesspool of spawn killing, but only on the one side of the map

ocean palm
#

guys...

crystal iron
#

What

ocean palm
#

Joe Staten left Microsoft 😦

magic night
#

Good for him. Means he's probably found another opportunity that he wants to do more than his previous one.

ruby fossil
#

I wish Breaker wasn’t in rotation now that we have Oasis.

signal ivy
#

bring back btb unlimited 24/7 Oasis

ruby fossil
#

The map was not built for BTB, it’s genuinely frustrating to play on

ruby knoll
#

Nah

radiant sundial
#

ello

river minnow
#

i love oasis

radiant sundial
#

ye

#

its a nice map, with plenty of room for my specialty, warthog gunning

red kiln
#

(100% achievements in infinite)

young glen
#

Nice.

twin crag
young glen
#

Well it would've been nice if you provided your own considering you were wondering lmao

twin crag
#

I can provide now, cus then as I said, I was in a match

#

but then everyone will have to provide again as well, cus since then it would have changed

young glen
#

What's your estimate for QP? I'll quickly check after you post. But it looks like it's regional as Rok's was different and so was the Aussie dude

twin crag
#

we have to check at the same time,
afaik, client refreshes wait times everytime you go to the main menu (campaign, MP, forge one)

#

welp im in match again thinkingchief

sick egret
#

ctf on nuketown is so much fun lol

static storm
#

hey guys, in what ranked did you got placed after your placements? just curios.

woeful wigeon
# left snow It's not so much the MMR situation - it's the emphasis on team work. Anecdotally...

I think this lends to my point that when the system tries to match using historical individual statistical performance in each game rather than purely wins vs. losses it introduces an unnecessary margin of error that can throw off the whole system. There are no observable data points that can measure how a player reacts to certain nuanced situations, when they make clutch plays or decisions that positively or negatively influence the game, communication, etc. This is where TrueSkill 2 falls flat on its face and TS1 cannot because it only considers what matters at the end of the day - whether your team wins or loses and who you are playing against.

woeful wigeon
#

Using MMR during initial placements completely subverts the strategy to use CSR after initial placements are finished. Also, players who have already placed can still match with placers still getting placed. This contradicts the release notes stating MMR is only used during initial placement. It must be used all the time. So they just tried to bald faced lie to us?
Anyway, it taints initial placement . The system will continue to match using a flawed MMR foundation that can never be corrected unless reset and MMR is not used at all.

plain junco
#

Identically how ow2 works, funny how they hide your mmr in that game too

woeful wigeon
#

There is a common theme, yet for some reason the industry continues to fail to realize it and take action 🤷‍♂️

plain junco
#

Yep. Can't even escape it in casual settings, played cod recently?

zenith holly
#

Do you ever get tired of starting up infinite and then to find out most of your settings are reset?

plain junco
#

Is that only an Xbox bug because it doesn't seem to happen on pc?

zenith holly
#

Ah figures

plain junco
#

Very stupid though indeed, hasn't it been around for a while too?

coarse dagger
#

There's a patch in development for it

plain junco
#

Is there a patch in development for the forge bugs

coarse dagger
#

A bunch of Forge issues were fixed recently, but yes bugs are still being tracked and fixed

#

Make sure you're submitting tickets for issues you encounter

sullen kilnBOT
#

Please refer to the Halo Support site for additional information and/or to submit a ticket concerning any issues you may be experiencing.

https://aka.ms/HaloSupport

plain junco
#

What's the difference between flagging an issue and a bug report

#

Does the former need a video or something

coarse dagger
#

A bug report is logged and tracked, sent directly to dev teams for investigation

#

Having video evidence to go with a bug report goes a long way, as does any instructions for reproducing an issue

plain junco
coarse dagger
#

40 or 50mb I believe

#

Look into a program called Handbrake, supposed to be good to help reduce file sizes

plain junco
#

I usually just use the 8mb video converter, they have options for that size

crystal iron
#

you could also just upload it to youtube then use the trim feature to crop the video and post an unlisted link, or download the trimmed video

plain junco
#

Well yes

coarse dagger
#

Media size limited to 49MB.

#

There we go

plain junco
#

ight

quick umbra
#

any1 down for ranked or 1v1 BRs

coarse dagger
left snow
left snow
# woeful wigeon Using MMR during initial placements completely subverts the strategy to use CSR ...

Using CSR to match post placement is largely irrelevant. For most players, with a settled rank, the MMR and CSR are close enough to be equivocal. You'll always get someone having a form swing - but because teams are eventually divided on MMR you can adjust for that in most cases.

The two exceptions are post placement (CSR < MMR) and when squads limit the MM choices.

So yes, MMR is used all the time. But that's good - it's the best representation of your moment to moment skill/form. You have that information and it would be silly not to use it.

I don't think the matching on CSR would really affect your initial placement. Not by much anyway. Sure, you might get some uneven games early (especially higher ranks with the maximum placement of D2) - but remember that your post result MMR changes on the opposition MMR and not their CSR.

And I'm not sure they were lying? Tashi was quite open on Twitter that MMR was still used to divide the players into teams.

I don't get this "flawed" MMR. We know the accuracy of TrueSkill2 - so it's not flawed. It's certainly frustrating when they hide it and then let the conspiracy theories flow freely. And God knows they could do better with the CSR system.

But if you aren't going to use TrueSkill2 / MMR - you are going to need an alternative that is at least as good.

limber fox
#

how to kill players with that skeleton thing weapon in last level?

tardy turtle
#

Skeleton thing? Also last level of which game?

coarse dagger
#

Kill from far away

young glen
coarse dagger
#

Oh, wait if you have skull

limber fox
#

escalation

tardy turtle
#

Lethal force usually does the trick

coarse dagger
#

Use the shroud

#

It's requires 2 hits to kill

#

With the skull

#

Spam shroud with your team and confuse the enemy

limber fox
#

usually one team goes to level 10 quite easily and then the enemy team catches up

#

because of literal no range at all

young glen
#

That can happen if you charge mindlessly and don't take control of the interiors alongside using shroud

#

I'd avoid pressing enemies if they're on the high ground while you're equipped with the skull, unless the use of shroud can give you enough cover... and try to stick with a team mate.

#

when 1 skull don't do trick, 2 skulls do.

woeful wigeon
# left snow Using CSR to match post placement is largely irrelevant. For most players, with ...

"The only performance metric is a weighting for kills per minute"
I'm sorry, but this is a terrible idea. Half mixing performance with a metric that much of the time misses the mark as far as contribution to the team ads more noise to the evaluation. We've already talked about how there are so many other important things that contribute to wins and losses and the high margin for error particularly in objective based game types.

"close enough to be equivocal." Prove it.

Nothing you said makes MMR being used in matchmaking sound appealing. Considering it at all results in a much higher rate of unfair matches than traditional matchmaking on win/loss only.

"remember that your post result MMR changes on the opposition MMR and not their CSR."
This makes no sense, why in the world we want to do it this way? This is what results in players above diamond 2 getting stuck in a lower CSR distribution than what should be their MMR distribution.

"We know the accuracy of TrueSkill2 - so it's not flawed"
The data they used is cherry picked, and they have not released the most important data points the model training considered. Why not? Because it would never hold up to scrutiny. All we need to do is look at the trend across the competitive team games that use it. People hate how unfair TS2/TM is at higher ranks. I am going to keep beating this dead horse until it sinks in - any system that does not build its ranks by only considering using wins and losses is flawed because that is all that matters in team matches

#

What I continue to not understand is why people think that having a more predictable match in matchmaking is better.** If matchmaking has done its job every match should be as close to a coin flip as possible**

ruby knoll
obsidian pine
#

I feel like the game is missing something. The Assassinations in game I wish came back.

tardy turtle
#

Yeah, I was really hoping we'd see those by now

real vapor
#

I hope in the next update they add wolftooth helmet attachment to other helmets

#

like anubis

uneven bison
#

And for mark 7 and firefall

#

Dual antennas would look really cool on those helmets

verbal summit
#

Shout out to the food callback from 343 8 days ago or so

left snow
# woeful wigeon "The only performance metric is a weighting for kills per minute" I'm sorry, but...

It's not half mixing any metrics. Microsoft crunched the numbers and the only one that stood out in in terms of improving the efficiency of ranking was KPM.

Everything else was either useful but not worth the data footprint, not useful in terms of being washed out in the result, or actually a negative predictor of rank (assists?).

KPM is a very good judge of 1v1 skill. And that's arguably the most important skill. The only way to have an Onyx KPM in an Onyx lobby is to be an Onyx level player.

TrueSkill2 uses KPM as a weighting. And it appears to be used to identify big fish in a small pond. Where it can rank you up faster and/or detect smurfs.

I am a very average player - but I often get to play in high Diamond / Onyx lobbies (courtesy of better friends). In those games I can cultivate a respectable KD or KDA. I often lead the way in assists, ball time, and accuracy. But I am not an Onyx level player - and the easiest stat to prove that is my KPM in those lobbies.

As for CSR being equivocal to MMR - what's to prove. Your CSR is literally designed to chase your MMR. That's what it does. And if you are playing consistently (ie. your MMR isn't jumping all over the place) of course your CSR will closely match it.

The only thing I need to say to make MMR appealing to matchmaking is to say that it is the best assessment of your current skill level. What else do you need?

And I'm not sure why you are so against TS2. It literally ranks you according to wins and losses. Which I think from your post above is what you want. The effect of KPM is only a weighting - and is not a factor when playing vs your own rank (you can't fake your KPM). So in most cases you can ignore it.

And yes. MM is trying it's best to produce coin flip matches. But if you want two near-identical teams you are going to need a much bigger population. Until then it can only do what it can do with the population at hand.

signal ivy
#

I feel like this should have been a thread or DM lol

coarse dagger
#

Probably a good idea at this point, feel free to continue in a thread

celest heron
#

We've already talked about how there are so many other important things that contribute to wins and losses and the high margin for error particularly in objective based game types.
I'll only add that I believe Menke already tried adding obj stuff in the equation and it didn't turn out good.

left snow
cloud pebble
#

Do i want a brain aneseuym by trying halo2 legendary

#

Is it worth trying chat

celest heron
#

yes, and Menke also did his own tweeks with H5 which he talked about on Waypoint.

empty rapids
#

it's not as bad as people make it out to be

#

we did h2 legendary on my og xbox with a copy of h2 collectors edition

left snow
cloud pebble
#

Weirdly i think the flood stages are easier bz of that

tardy turtle
#

I will grant that Jackal snipers are manageable, but that... That was a monstrosity.

empty rapids
#

idk maybe i pushed it out of my head

#

it wasn't easy, but i don't remember it being that hard lol

plain junco
#

some of the spawns in h2 were pure bs but yeah it wasn't too bad overall

empty rapids
#

man why is it so hard to get invited into a comp/social game in infinite in the lfg channels. Like it's strangely inactive always

#

like, this is something i've noticed over the course of the last couple of months

lime robin
#

Does anyone know how to uninstall the HD textures on Halo Infinite and if you can uninstall them before installing the game?

crystal iron
#

on steam its under properties, dlc

lime robin
#

... right, I forgot to mention it's the MS Store 🥲

plain junco
#

rip

crystal iron
#

click on the 3 small dots, then manage game

plain junco
#

windows store sucks good luck finding it

karmic ridge
#

Just a guess, but the games have fallen pretty far tbh

#

It's just the hardcore people like me who've become satisfied just playing on their own and don't expect to meet up with other people to play since the popularity has dropped so much

plain junco
#

i love getting mm into a 3v4 ranked

cloud pebble
#

Any landmarks for infinite to look forward to

#

Before it looks all gloom and doom

empty rapids
#

the game is fun, the gameplay loop is fun lol

#

just waiting on maps and stuff has been pretty slow, it's gradually ramped up though in the last few months

plain junco
#

i'm waiting on ranked rewards and progression that doesn't suck

karmic ridge
#

I mean it'll be ages before they add more stuff since they gotta port the whole thing to unreal 5

woeful wigeon
#

It s not half mixing any metrics

plain junco
#

yeah. slipstream seemed like a stupid idea in the first place, this was all accomplishable on the tiger engine or whatever they called the h5 one

analog salmon
#

Slipspace and it’s the same engine with better tools so no

#

What was stupid was not reworking the engine prior to halo 5

#

So much effort was probably wasted getting halo 5 shipped with existing tools that were then ultimately getting overhauled for halo 6

#

Probably one of Bonnies biggest mistakes was not delaying halo 5 so her studio could build the tools they would need for post-360 development

#

Anyhow

#

Berserking brutes are such a pain in this game if you don’t want to rely solely on the grapple

#

Like I’ve been playing mostly using thrust this play through but they just close distance too fast and eat bullets

analog salmon
#

Honestly some of the boss fights are also just borked on heroic if you don’t grapple

#

Not impossible but so annoyingly hard compared to the rest of the game

#

Imo they should have balanced the game around thruster and then if you wanna use grapple all the time that’s your choice

#

Like having to absolutely nail the thrust timing to avoid getting hit by escharum is just tedious

#

He just locks onto you even mid thrust

#

Also doesn’t help the hammer is just broken and damages you behind solid objects

#

I don’t even get it, you thrust out the way and he hammers the air next to you but you still die

#

It’s the most unsatisfying combat

#

If anything thrusting just gets you killed

#

I gave up, switched to grapple, and it was a complete cake walk

#

You just grapple to one side of the room, shoot, grapple to the other side of the room

#

Such a disappointing encounter

restive otter
#

Anyone having the most random "problem with dedicated server" disconnects with BTB?

crystal iron
#

eh, i just had my game crash while searching and i noticed a heap lot of stutter when scrolling through the armor cores and their menus after first launch into S3. i kinda like the new stuff visuals but the performance while already havign set everything to low is underwhelming cone

plain junco
#

it's foundationally the same engine. they've already abandoned it unsurprisingly

analog salmon
#

I lean towards them just being unstaffed for developing a triple A title. Also over ambition since they really didn't need to bother with the open world idea. I wouldnt be surprised if the higher ups assumed because a lot of time was going into engine reworking and tools, that going open world would be easy.

#

frankly back in 2011 they probably needed to have had a significant amount of resources going into just reworking the engine/tool separate from those focused on shipping Halo 4

#

just like Bungie did dedicating a team to building the foundation of Tiger/Destiny while Reach was also in development

#

im not even sure Halo 4 had any significant reworking considering hitting 720p and subjectively improved lighting came at the cost of much reduced SFX quality

knotty haven
#

Will we have to rebuy the coatings for future cores?

crystal iron
knotty haven
#

So cross core coating is a lie😭

tardy turtle
#

Oh look, this again.

We don't know. There has been no news on cross-core anything.

analog salmon
#

i mean they are selling the same coating locked to different cores

#

what hasn't been explicitly said is pretty obvious at this point

#

universal cross core without double dipping is obviously not happening

#

i think the best case scenario is they allow all armour to work on Mark 7 core

#

since that would mean they could still sell cores locked coatings and they only have to make all armour compatible with mark 7 coatings

tardy turtle
#

Unless all of those coatings just get rolled into one

analog salmon
#

so you think even though they're currently selling the same coating for different cores separately, they're going to just effectively unlock it for people who only bought the coating once?

#

like im pretty sure they would then have to refund people who bought said coating twice

tardy turtle
#

I don't know, but it's possible

analog salmon
#

and what about people buying bundles of the same coating?

tardy turtle
#

No purchase is forced

#

Will it suck if that happens? Sure

analog salmon
#

its possible they could make everything free for everyone and just decide not to make any more money

tardy turtle
#

But it's like Preorder or Deluxe exclusive armor becoming available

analog salmon
#

obviously what's going to happen and what's possible are not the same thing

#

the difference is no publisher just gives away all its delux content for free a year later

crystal iron
analog salmon
#

it was vague wording but in fairness it was clear what people thought they meant

#

so i dont really have any sympathy if 343 now came out and said "actually we didn't say you wouldnt have to buy the same coating twice for different cores, we always intended to charge you multiple times"

#

i think there is just an internal struggle within 343 between the majority of the studio who probably do actually care about the game in contrast to the sales team and management who just care about the bottom line because that's likely what determines their career success

#

hoping that a more player first approach to monetisation will increase how many players are willing to spend money is a risk they will not take

#

which would explain the mixed messaging around cross core. maybe the devs said sure cross core is doable, but the sales team are not feeling so generous

tardy turtle
#

It likely is a matter of getting the green light from Microsoft

knotty haven
#

Need customization team to open talk. The dev who actually communicate with players is only forge lord...

fringe wharf
#

anyone else noticed that footsteps dont work properly in this game after the changes 343 implemented on them for no reason?

#

you will never .... ever ..... hear anyone coming behind you until its too late. Footsteps used to work fine in the past and never had a problem with them but ofc what wasnt broken had to be fixed

#

try playing tactical slayer without footstep sounds and see how fun it is now

tardy turtle
#

Tbh I never really paid mind to footsteps even in SWAT

#

That said, filling tickets is the best way to get that addressed, though it is a known issue being worked on, if memory serves

wind pumice
#

bro does anyone elses game like randomly lag and teleports you somewhere ???? and now my melee attacks sometimes don't work

uneven bison
#

Rubber banding?

#

You probably are having some desync problems

analog salmon
#

in fact the level of dissatisfaction with Infinite's monetisation makes it completely impossible for the customisation team to have any interaction with the player base. they would just get bombarded with complaints they can do nothing about.

#

whereas obviously nobody expects the forge guy to be able to give them cross core lol

final echo
#

they should banned all extra devices of cheats and mods devices to play unfairly. Also disable agains a crew when it solo play make it extra hard to rank up

#

I start hate halo for that reason

frosty hedge
#

How long does the level up Set stay in the Shop?

signal ivy
#

until tomorrow at 1PM eastern

plain junco
# analog salmon just like Bungie did dedicating a team to building the foundation of Tiger/Desti...

Real Destiny production didn't start until after reach at the very least, they were still with Microsoft at this point. Bungie figured out how to adapt Blam to Tiger for destiny's application in a relatively short timespan; it's no secret Splistream caused massive issues for 343 and they had essentially double the time to figure it out. I'm not saying Bungie is in any way superior because Destiny had a slew of issues too (releasing half-baked, cut content literally installed on disc, etc.) But foundationally it was a massive shift in formula, halo has not been.

final echo
#

from gold 4 solo to gold 1 fk I wont play rank in teams

plain junco
#

Halo 4, with all of it's flaws, was put together in 2 years and released complete on launch, with a fully fledged customization and progrsssion system to boot. I find that truly remarkable even if 4 was a meme gameplay wise

analog salmon
#

i dont really know what you mean by "real Destiny production" and Bungie split from Microsoft well before Reach

#

Just after Halo 3 launcher iirc

#

and Tiger is forked from a Blam core that branched off from Halo 3's codebase

#

of course they were focused on Reach as a studio but a decent amount of resources were going into Tiger a long time before Destiny

plain junco
#

Pre production maybe. But real production didn't start until around when reach was mostly finished. Keep in mind destiny was basically ready to go in 2013 but got its story hacked up

analog salmon
#

they were pretty open about the development of Tiger and how much work went into building it. They had engineers working on Tiger before the engineers working on ODST had even finished and started on Reach

#

Reach being built off ODST, not a separate branch of code as is sometimes assumed

analog salmon
plain junco
#

I know. Which makes infinite all the more funny

analog salmon
#

and I would say Reach is far more of a technological leap from ODST then 4 is from Reach

plain junco
#

Absolutely

analog salmon
#

I just think Microsoft has not taken Halo seriously since Bungie left, it's always been about milking a cash cow to them. No real understanding of the fact it requires investment to stay relevant

#

"if COD can just rehash the same game every year why cant we"

#

obviously 343's developers understood that wont fly but they can only do what they can do

plain junco
#

Microsoft has let the franchise sink into the ground for over a decade at the hands of 343. Take that in, the same span of halo 1-reach and we have had meme after meme for 4 entries straight

signal ivy
#

4 entries?

plain junco
#

H4, h5, mcc, infinite

signal ivy
#

ah

plain junco
#

Least halo wars 1 and 2 were good

signal ivy
#

4 was amazing

#

best in the franchise

plain junco
#

Storyline wise it was alright. Everything past that point was either downgraded or changed to mirror a very obvious competitor. Infinity gamemodes were a joke but otherwise I liked the MP

analog salmon
#

there's not really a distinction between Microsoft and 343 management. You clearly have the talent and ambition at 343 but what can they do

plain junco
#

I don't know, I'm not either. But what I do know is halo infintie had a budget of 500 million USD, so I'm really not certain it's about investment

analog salmon
#

its pretty obvious to me. Its not rocket science that when your starting up a new studio using tools that are outdated and unfamiliar to your expanding team, you should spend the money and time fixing that before building a new title for a new console generation

#

that to me shows complete incompetence at the top

#

and that's not speculation, it's confirmed by Bonnie herself that the team complained about the tools throughout Halo 5's development

coarse dagger
plain junco
plain junco
analog salmon
#

I mean it's clear the management weren't aware of the need to allocate resources towards engine/tools when it was needed back in 2012, so i wouldn't be at all surprised if they under-resourced the development of the new engine and tools for Infinite

fallow merlin
#

Does anyone know what the architectural inspirations are for Bungie era Forerunner structures.

analog salmon
#

ultimately its about having people in management who understand what's required to keep up in the video game industry, not just how to run a business

glacial tartan
#

Maybe after 10-15 releases we’ll start to realize if 343 can do it or not. Personally I’m unconvinced, every game so far has been a booming success and 343 can’t be blamed for anything yet.

analog salmon
#

tru

glacial tartan
#

I say give them another decade or so of Halo, why change a working model

plain junco
knotty haven
#

Contractors

plain junco
#

Or end it

glacial tartan
#

My comment was 100% sarcastic

plain junco
#

And give the IP to one of their recently acquired studios, which I thought was going to happen when I saw the thing on Twitter which was then not true

crystal iron
#

imagine that Spartan.

plain junco
analog salmon
#

most idiotic thing Microsoft could do is lay off all of 343. its not going to happen but Christ if you can't see the underlying potential in a game like Infinite and how much talent that studio clearly has idk what to say

glacial tartan
#

Is anyone seriously talking about laying off all of 343?

analog salmon
#

pretty much its what's implied when anyone saying they should give the IP to someone else

iron scaffold
#

people who ask "why is 343 still allowed to make halo games after so many failures" don't seem to realize that in spite of how much the community might consider their games to be trash that they have been successful from a financial perspective.

plain junco
#

Obviously that's the worst case scenario. Microsoft won't kill the cash cow after how ludicrous the shop and battle pass systems have become.

iron scaffold
#

and a financial perspective is all microsoft needs to let them continue

plain junco
#

Of course. Though Doom Eternal and Elden ring sort of proved if your game is good it will make money anyway

iron scaffold
#

clearly they don't really care about public perception if the game makes bank

plain junco
#

Well, that's their prerogative. I sleep easy knowing I haven't spent a dime on infinite, we'll see if Microsoft cares

analog salmon
#

problem is for a free to play game, Infinite probably has pretty high average revenue per player. For me personally Halo is the only game I've spend a dime for just cosmetics (two Battle Passes)

#

so i can imagine management spinning the game as being a great success from that perspective

iron scaffold
#

granted its somewhat hard to know with infinite given the campaign is on gamepass

analog salmon
#

i think the game would do at least as good financially with a player first approach that encourages more players to spend money because there's value

#

but at the end of the day, if it's making money how things are, Microsoft are a business and will avoid the risk

#

why ultimately I think independence helped Bungie a lot

#

they likely cared a lot about their reputation

#

now, maybe not so much lol

glacial tartan
#

Microsoft acquired Bungie before they even released Halo right?

plain junco
#

Yes

glacial tartan
#

Doesnt seem relevant to mention Bungie's independence here.

#

Although you may be describing the short period between Msoft and Sony that Bungie had

plain junco
# analog salmon i think the game would do at least as good financially with a player first appro...

I would spend money if that were true. I'm not spending money on a battle pass with half of the things I don't want in it. I spent more on Halo 5 than infinite, even if the difference is only about 20 bucks. Just keep in mind that I will still rail bungie day in, day out. I do not place bungie on a pedestal because it's not the same company anymore, and Destiny was far off of what we were shown. That being said I have spent more money on Destiny than likely halo as a franchise because of how their DLC system works

analog salmon
#

its relevant because Bungie was not absorbed into Microsoft to the point of becoming a merely a division of XGS

#

343 is very much a division of XGS

#

so i mean their degree of independence they had throughout their time under microsoft

#

which was enough that they could amicably split off

#

microsoft didnt do that out of kindness

plain junco
#

Bungie was smart from day 1. 343 was made specifically to produce halo, I don't think anyone but old bungie could really grasp what halo development should look like

glacial tartan
#

Ah you actually meant "true" when I sarcastically said 343 cant be blamed for anything

analog salmon
#

the industry has just changed, the cost of producing a triple A title has skyrocketed. you cant just say "bungie developed great games in 3 years so there's no excuse why 343 can't"

plain junco
#

But again games like elden ring exist, and they did that in about the same time span as infinite, heck they even made their game open world just like infinite

#

Sony seems to have a much better grasp on their game development, as much as I hate to say it

analog salmon
#

i just think its a meaningless comparison. we dont know enough about 343 to say they did or did not have enough resources, but there's a lot of indication imo that they are under resourced and Microsoft attitude to Halo has been to milk it rather then grow it

knotty haven
#

XGS has a bad management over their studios

plain junco
#

I'm not saying 343 isn't entirely to blame, but I think one of the biggest yikes for me was the "we hired people who hated halo" thing. That was just a trollge moment

uneven bison
#

I feel like there’s more context to that statement

plain junco
glacial tartan
#

343 has owned Halo for longer than Bungie at this point

#

Eventually people need to realize what that means

knotty haven
#

Yeah, but who knows whether those newly acquired studios will also suffer from poor management. It would be funny if we see all Xbox games fail

uneven bison
#

Last I checked Forza was doing pretty well for itself

knotty haven
#

Check dlc thenhelmet

uneven bison
plain junco
#

Sorry wrong reply

analog salmon
#

The fact Certain Affinity was mostly responsible for developing Halo 4's multiplayer shows how much commitment Microsoft had to developing an internal studio to replace Bungie...

In 2012, Certain Affinity tackled the challenge of Halo 4. Alongside 343 Industries, Certain Affinity developed features and content for Forge, the map and game mode editing tool. Additionally, Certain Affinity developed multiplayer game modes including the Dominion game mode and full concept-to-feature-complete development of 10 PvP maps. This project showed off Certain Affinity’s resources as a multi-disciplined studio, providing engineers, artists, and designers who functioned as a core extension of the 343 team and delivered one of the year’s largest titles.
https://www.certainaffinity.com/games/halo/

uneven bison
#

Well it still kinda applies actually

#

Sony has not made a good racing game for awhile

knotty haven
analog salmon
#

between the agreement Bungie would leave Microsoft and the release of Halo 4 is 5 years, for some context

plain junco
#

Aye. I miss the motorstorm days

uneven bison
#

Probably shouldn’t have said anything in the first place 😅

plain junco
#

That actually makes it even funnier

analog salmon
#

"full concept-to-feature-complete development of 10 PvP maps" and they also did all the DLC

plain junco
#

Wow

plain junco
#

So 343 only worked on the campaign and still messed it up

analog salmon
#

imo it shows that Microsoft were not serious about building an internal studio comparable to Bungie

uneven bison
magic night
#

It says Certain Affinity worked on multiplayer, but it does not say they were the ones working on it exclusively.

knotty haven
plain junco
uneven bison
#

Like some people love halo 4 and vehemently hate halo reach campaign wise, so it’s tricky to pin down just how good a campaign is

knotty haven
#

Airship images did the character art
Adamhawk did the concept images
Axis did animation
CA gave them project directors
Counterpunch studios did animation
Experis did a lot of the testing
Insight global gave them a general manager
Lakshya Digital did art
Liquid Development did art and 3D art
Mandali games did the enviroment art
Mindwalk did animation
Naure Studios did character art
OF3D did enivroment art
Pixel Mafia gave them directors and 3D art
Red hot GG did Art
Pixel Smash did the UI
Room 8 Studios did enivroment art
Skybox labs gave them forge, art and animation
Spearasoft did art and animation
Coalition did animation, gameplay, narrative, rigging, and design
Undead labs did animation and technical art
@plain junco

uneven bison
#

At least for halo, because I heard cod vanguard campaign was absolutely terrible

analog salmon
plain junco
analog salmon
#

i mean im sure 343 were involved in some capacity given they had to be

magic night
#

That wording doesn't indicate that they exclusively developed game modes, just that they worked on an usnpecified amount of game modes

analog salmon
#

you cant develop a halo campaign and mp in isolation

uneven bison
analog salmon
#

i mean its halo 4, its not like its a huge leap from halo reach

plain junco
uneven bison
uneven bison
plain junco
#

Fair enough, we got the chad clone wars series so yeah

ancient sun
#

Does anyone know what happens if you try to enter a code on Waypoint for a cosmetic you've already got?
Does it tell you that you already own the item?

Because for the 2xp codes, it obviously didn't do that.

uneven bison
#

But Disney Star Wars is bad as in it’s like offensively bad, like ruining luke, and disregarding established lore rules for the sake of spectacle

plain junco
#

Yeah, and retconning several elements of the EU

uneven bison
#

Whereas prequels are just poor dialogue bad

plain junco
#

Republic commando 2 when

uneven bison
plain junco
#

Give me imperial commando, that would be a good sequel

#

Not the turncoat crap we got in battlefront 2

#

The new one that is

#

Can you imagine a game like that...

uneven bison
#

On a side note, I’ve noticed Disney has been tossing more legends material into the new shows. Mount Tantiss in the bad batch was originally a mountain from the thrawn book trilogy that Cboath used to lure Luke into

#

And uh, all of the Ahsoka trailer

plain junco
#

I'm not surprised. They can't come up with anything good themselves so of course they draw on content they dismissed years ago

grave ether
ancient sun
uneven bison
plain junco
#

But that's what I mean both of those are drawing from established things

grave ether
#

It might work like a twitch drop where you can redeem it again but only have one in your inventory, but I wonder if it uses up [wastes] the code or not ObiThink

uneven bison
#

Wait dark forces never mind

ancient sun
plain junco
uneven bison
#

Force unleashed from what I understand was less then canon

plain junco
#

It is now...

uneven bison
#

Due to some glaring plot holes that some endings create

grave ether
#

It was canon until it wasn't

plain junco
#

If disney didnt change some things the good ending would have most definitely have been canon

grave ether
#

Only one ending is a canon one. Just like Mass Effect has a canon despite what we pick

plain junco
#

Ye

uneven bison
#

There was some stuff in EU that definitely should not have been kept, but a lot of it could’ve been kept

plain junco
#

Yeah like I get it, right, I'm not certain if something like Death Troopers needs to be kept, but Old Republic? Come on man

grave ether
#

That's kind of the fun of star wars though, it's all out there in every direction and you get to build up and enjoy what you pick and choose because there is so much to pick from now

uneven bison
#

There was a comic I read, I don’t remember the name, where Luke and Leia went into some sort of bubble city, and on multiple occasions refer to blasters as “laser pistols.” And they also have a very passionate smooch

analog salmon
#

Sir, this is a Wendy's

plain junco
#

Uh oh

analog salmon
#

sorry xd
im just joking continue

plain junco
#

Society if 1313 wasn't cancelled

grave ether
#

Look, the Christmas Special exists. Need anything more be said about star wars having good and bad elements simultaneously

uneven bison
#

But the Lego Christmas special…

#

I hereby dub all Lego Star Wars shorts canon

plain junco
#

Lego star wars is canon don't care

grave ether
#

No no, the Christmas Special

plain junco
#

Based

#

Yeah the og

uneven bison
#

Nuf said

plain junco
#

Still waiting on the Boba fett Christmas special skin for battlefront 2

uneven bison
#

Dice was pulled over to freaking 2042 instead of finishing battlefront 2

#

Still salty about that

plain junco
#

God I meme on 343 a lot but DICE is especially frustrating

uneven bison
#

343 is competent compared to the clownfoolery that ea and dice pull

plain junco
#

Im pretty sure out of all the times dice Stockholm messed up, dice LA cleaned up the mess

#

At the very least that was true for 4

uneven bison
#

Dice is Harvey dent the way I see it

#

One half corrupted, the other a good man

plain junco
#

Yeah

#

2042 was the nail in the coffin for me

#

I will not be buying another battlefield game for a long time

uneven bison
#

I heard 1 is super active

plain junco
#

I swear, 1 and 5 look graphically superior to 2042. How does that happen?

#

Haven't played in a bit but not surprised

crystal iron
#

the same way a 2007 halo game has better explosion effects than a 2021 halo game

plain junco
#

Ah, true

uneven bison
#

One was an explosion, the other was a small pop!

plain junco
#

Fire.jpg

uneven bison
#

You ever seen the beginning of velocipastor?

plain junco
#

Can't say I have

uneven bison
#

Hold on let me find the gif

plain junco
#

It won't let you upload just put the link

plain junco
#

this

#

this is satire right

uneven bison
#

Funniest thing I’ve seen for awhile

#

I think it is, there is just no way it’s serious

plain junco
#

That's even worse than oh hi mark

low musk
#

Has there ever been a discussion or news recently talking about any future content for the game?

uneven bison
low musk
#

I haven't been looking for leaks, though the interest for me has been slowly fading. Hopefully we may still have a shot at some Firefight and hopefully more vehicles/weapons in the future. God I miss the Mantis

plain junco
#

Most of the content will be forged, I reckon

#

Happened to halo 5

low musk
#

Yeah. I don't entirely hate that. I've seen some pretty good stuff from Forge, especially that 'Last Resort' map that looked pretty nice, even though the scripting issues kept the blades from spinning

plain junco
#

Oh I don't either. Just sort of ironic

low musk
#

If they can bring back the OG Shotgun and Railgun, maybe a few other really fun weapons, I'd be happy just having those so when Infection eventually returns, there might be more fun to be had, though that is subjectively an opinion on my part

#

Imagine how big the game might get if they actually made a Halo 3 Anniversary xD

plain junco
#

I think you're better off looking to community mods for that, the most that'll happen officially is a season dedicated to halo 3

karmic ridge
#

Nah

#

Oh come on, the bot censors me when I just try to describe something

#

Well screw it, I'm not typing all that out again

coarse dagger
#

It was 1 sentence, but ok lol

signal ivy
#

lol

#

they typed more complaining about it than just retyping it

low musk
#

I am impressed though with the community for last resort. I’m really looking forward to a ‘Stand-off’ remake if it hasn’t already been made

crystal iron
#

the CE remaster mod by Kashiiera looks good, just play that

loud egret
#

Halo

crystal iron
uneven bison
loud egret
#

Halo 3 ODST

crystal iron
#

Halo wars

loud egret
#

Halo CE: Anniversary

crystal iron
#

Halo reach

uneven bison
#

The timeline has been ruined!

crystal iron
loud egret
#

Im bad halo fan

crystal iron
#

Halo combat evolved

loud egret
#

I forgot about reach

crystal iron
#

Halo CE

ocean palm
#

How much do you guys think it would cost to create a suit of mjolnir armor and augment a humans body to wear it?

crystal iron
#

huh that was weird, opening the nvidia overlay on mcc made my monitor turn to 100% brightness

#

flash banged

red kiln
#

Fellas i just got my first ever Infinite perfection!

crystal iron
plain junco
wanton torrent
#

General question. Can random people just join my forge session? I can’t figure out a way to make it private/unjoinable. After I ran a public custom game a bunch of randoms keep joining while I’m trying to fix problems in forge? I’m very confused

#

Seems like a glitch but I’m not sure

crystal iron
ruby knoll
#

Eh

rugged quartz
wind pumice
#

oof

left snow
#

Played a couple of games of Ranked last night before going to bed. Both were 25ms ping! After pretty much a month of 220ms+. It was awesome! So nice to actually land a melee... and not get shot around corners.

I even died once because I jiggled behind cover with my shields crackling and I took my hands off the controller expecting to just drop dead... and I didn't... and then came a grenade and I couldn't pick up the controller in time to avoid it. 🙂

crystal iron
#

what a joke that game just was, BTB CTF on Breaker and half of my team was doing nothing, counting the sand particles or so, 0 kills 0 deaths 0 assists or even just deaths. nobody dared to cross into enemy territory, nobody picked up power weapons, i felt like watching a kindergarten

crystal iron
left snow
#

I had a game last night, in ranked, and twice a team mate walked up to me with fully laden rockets - and dropped them at my feet. Like for me to pick up and use, not trying to kill me. I was flabbergasted.

crystal iron
#

yeah its super weird

grave ether
#

Good teammate good. Must protect

crystal iron
#

my god i just want to win one BTB - either half the team is braindead or the game just randomly crashes with less than 80%GPU util and not even 50%CPU util
why does the performance degrade so much with each new P-A-T-C-H? the game was more stable in beta

coarse vale
#

anyone got any tips for diamond to onyx? ive been stuck diamond 3 for ages

white birch
left snow
lime robin
#

Oh man, this Sniper coating looks sick.

#

I guess it'll be worth it to do the challenges in one night

#

Even though I have to wake up at 7:00 AM pensive_cowboy

tardy turtle
#

I just need to finish my Drengr armor set so I can finally make my Armors TikTok

signal ivy
#

Mfw I forgot to do my challenges

tardy turtle
#

When do they reset?

signal ivy
#

tomorrow at 2PM eastern

tardy turtle
#

Ope, there goes mine lol

golden field
#

Did they fix the bug where your settings would reset when you started the game?

flint fiber
uneven bison
knotty haven
lime robin
lime robin
#

Mkay, I may not be so bad after all

coarse vale
lime robin
#

And done

#

Not gonna lie, these matches restored my confidence on Sniper MnK

#

I sucked at it on BTB for some reason, but here I was relatively stabler.

velvet cosmos
#

Congrats on the quick finish.

lime robin
#

Now, to sleep

#

For I have to wake up at 6:00

velvet cosmos
#

Sleep well.

frosty condor
zenith holly
#

Hard to believe it could take someone almost two days at least to complete the challenges.

flint fiber
lime robin
wind lark
#

What is the chief’s fav food

crystal iron
#

dorito covered pizza

novel lodge
plain junco
#

Chiefs favourite food is an MA5C assault rifle. It is an air-cooled, gas-operated, magazine-fed, fully-automatic bullpup rifle that fires 32 rounds of 7.62×51mm ammunition

sick egret
#

is it normal to have 160 ping when hosting online custom games?

#

i assumed it was going to be better or as usual (i'm around 60) but it is worse somehow

outer sand
outer sand
spark bluff
#

Wrong

outer sand
#

My bad

spark bluff
#

I mean unless wanting to throw up your guts is fun

outer sand
#

Depends who you ask

#

Do you get car sick?

crystal iron
#

can someone explain how people just oneshot-melee you from the front?
No matter where I hit, its always just shieldbreak and then another slap. But i just again had a dude just leaping towards me from the front in sniper game with me not having any damage and he just slaps me and im dead instantly. CSGOMister

#

same for double-melee, i can hit melee as fast as I can, its a slap, recoil, slap - i had a dude in the same match just leap-slap me and instantly slapping me again while I also slapped him but had still my slap-recoil going .. like how do ppl melee twice as fast?

grave ether
#

Backsmacks are one hit, always possible someone shot you at the same time you got punched in the front. Did you get theater to watch it better?

crystal iron
#

32TB storage on my rig, i record every game i play since im in QA for documentation

grave ether
#

That's not what I asked but ok

crystal iron
#

i have it live recorded, theater afaik is not a great source of information. if they didnt completely overhaul the system, it sometimes even loads the wrong map while trying to review a game or doesnt load correct assets

grave ether
#

The point is, did you review the footage to see what might've happened? And theater can be a good tool since it's close enough despite its load asset issues as it lets you see from more angles.
It's been my experience when I encounter scenarios like this, If I go back and watch the footage, I'll see something else happening that I missed while in the match.

If the case is that you didn't miss something, then send in the footage in a ticket to support so they can see what's going on.

crystal iron
#

reviewed it frame by frame, we slap each other, no gunshot can be heard or muzzle flash can be seen in the first and i die, he lives to tell the tale. second one I miss him with the S7, he knocks me out onetap with melee, no backslap which would have a different kill icon

uneven bison
#

In which case I’m not complaining.

crystal iron
#

aaand crash

#

man social slayer is nice to play but 1 out of 3 times it crashes midgame

north stag
#

Oh I hate that so much

#

esp on the MCC where I get punished if I don't rejoin in time

crystal iron
#

yes you just stickied 2 ppl and cut the ziplining guy in half, thats a nice load of medals you just got there, would be a shame if I just accidently cra--

north stag
#

I should play that playlist maybe I liked big team social a lil better tho

analog salmon
#

Honestly I would take 6 month seasons to avoid the stability issues. The game has never been this broken for this long since the BTB being borked

#

I don’t play very often any more but dear lord it’s a struggle

#

loses connection to infinites servers so I have to restart and then it resets my settings

gilded arch
#

Is it just me or does it feel like the Bandit rifle should do more damage than it actually does?

analog salmon
#

Actually I lie my setting are okay this time 😄 just played the cinematics again randomly

analog salmon
fallen flame
analog salmon
#

Only feels weak compared to single shot precision in past halo games

gilded arch
#

Wouldn't that be a good thing though?

#

It would be a solid competitor with the BR

analog salmon
fallen flame
#

Stability issues would be nice to have, i really want PC optimizations mostly though

gilded arch
#

BTB CTF can get crazy

analog salmon
#

Honestly I would be fine if the map team focus on BTB

#

Bandit completely changed BTB for me, I really want more of Oasis

misty vale
#

BTB is the best mode and it ain't close imo

analog salmon
#

I’m an arena and BTB guy

#

But I just think forge maps in infinite are good enough that really the art team should focus on BTB

#

I still think btb needs more vehicles but it’s undeniable the bandit along with the various vehicle balancing changes have improved the gameplay a ton

#

Whereas in Season 1 BTB was just not a good experience for me

#

At minimum I hope we’re getting a btb map every season

fallen flame
#

problem with btb at the moment is the vehicles

#

and the pelican drop in is so bad

analog salmon
#

The bigger map helps avoid one team stealing the others drop

#

The drops on high power are so neutral that it’s really just whichever team has the upper hand gets all drops

fallen flame
#

why can't it be like the old way where it all spawns at the base

#

it does work on some maps but even so i still want it like the old way tbh

analog salmon
#

I’m actually amazed they shipped an update that completely breaks the customisation menu at times

tardy turtle
analog salmon
#

You would have thought the whole way the game is monetised having a major issue would be a priority

#

Generally if a restart fixes a problem it’s not a big deal but when restarting can reset your settings it kinda just makes me lose all interest in customisation

plain junco
#

Bandit is fine it's the recoil that makes it trash against the br

#

It's not visual anymore so you do have to compensate

fallen flame
#

Bandit is amazing

plain junco
fallen flame
#

the battle pass is cluttered with the same old items which makes it not good

plain junco
analog salmon
#

Well less bloom

plain junco
#

They should have but in h5 the DMR was honestly on par with the BR I'd say

#

The role of the bandit is... ambiguous? If it's not a long range precision rifle, and it's a mid range rifle, it does what the BR does but worse on every metric that determines operability at that range, like zoom and physical recoil

fallen flame
#

there is so many xp and challenge swaps in the BP

plain junco
#

Yeah the BP system is such a terrible replacement for reach/4 Era progression it's not even funny

fallen flame
#

and then you got the same emblems and that and the same coatings on different tiers

plain junco
#

Like I would spend money on this game if the progression didn't suck

fallen flame
#

same with some of the armour pieces make the same shoudlers bundled together in the same tier

plain junco
#

Ironically OW2 has this saaaaame problem. No real point doing anything but ranked because that's the way you can get gold skins and that didn't change since ow1, but in infinite doing ranked is literally pointless besides a stupid emblem

fallen flame
#

that's why i don't bother with ranked haven't even touched ranked in infinite

plain junco
#

Yeah, don't blame you

smoky wave
#

The good thing is they don't expire so I don't have the feeling to "play all day" for the bp

fallen flame
#

that's the best part about the BP

smoky wave
#

There are some stuff that needs to be improved tho

plain junco
#

Yeah but they don't expire in MCC and they are objectively better in MCC

smoky wave
#

But overall I'm fine with it

fallen flame
#

i'm all for improvement on the BP but i usually get the BP for progression

plain junco
#

I just don't care, I want more capstone challenges and challenge based armour customization alongside a standard leveling syztem

#

Remember how H4 did it, like that

fallen flame
#

we have to wait and see what they do with the progression system

plain junco
#

Been just over a year, frankly every live service title has this bs now so I don't see it changing

analog salmon
plain junco
#

When the Dollar Store accounted for 50% of all new retail openings in 2022 the BP system is here to stay because people are only spending a few bucks max

plain junco
#

So at most mid range engagements you're better off using the BR anyway since it's just point and click

gilded arch
#

I love being kicked for inactivity when I can't even see what's happening because it wouldn't load up

analog salmon
#

Honestly sidekick+AR starts is just dull

fallen flame
#

the sidekick is dull

analog salmon
#

The bandit should just replace it across the board

#

I think comparing the bandit to the BR is just the wrong comparison to make. It only has to be good enough that you can take on a player that’s picked up a BR

#

Rn the sidekick can’t do that outside of relatively close range

#

So it just doesn’t work well as a secondary to the AR

#

The bandits weakness in close range is a non issue paired with an AR

#

Ranked will probably have to stick with BR but the bandit makes social much more enjoyable for me. Right now I’ve lost all interest in quick play because of the sidekick starts

#

Im confused why team slayer has AR+BR and AR+SK starts but not AR+Bandit

plain junco
#

The problem is the br just is more consistent across the board, you need a little bit of time to train the compensation on the DMR where as on the BR the recoil is all visual

analog salmon
#

Yeah I switched to kbm this season so I can’t really judge how the bandit feels for everyone but honestly I would be fine with making it easier to use for controller if that means it can be more widely accepted

#

Like the BR is still pretty easy for controller

fallen flame
#

is there something wrong with the aiming lately it feels so off

plain junco
#

I am on KBM too but I would say the recoil actually hurts pc players more than console because the sticky aim sort of counteracts some of the recoil anyway

magic night
#

BR has a slow time to kill and is consistent/easy, the Bandit is slightly faster and slightly more difficult to use. Seems pretty straightforward to me in terms of balancing.

white birch
#

Skill vs reliability

plain junco
#

That would be true if the recoil was all visual, precision semi auto rifles will always be more difficult than 3 round burst or automatic weapons regardless of the game because the punishment for missing one round is more than missing one from a burst

#

So when you tack on the physical recoil, now you also have to compensate your shots

magic night
#

That's part of the risk/reward play and where skill comes in.

plain junco
#

Of course, but this is identically why scouts haven't been relevant at any point in Destiny's PVP and it's all visual recoil there

#

In h5 the recoil was all visual so the BR and DMR were basically on par (ignoring all the magnetism and aa on both) just dependent on the scope for the range application

white birch
#

Dead Mans should ahve been able to two-tap people from halfway across the map. The rifle looks like an elephant gun, let it hit like one

plain junco
#

I'm still not convinced that was a scout

white birch
#

Eat dirt, Hunter Hand-Cannon Stasis users. I STILL hate you

plain junco
#

It was an exotic hand cannon in disguise nice try Bungie

olive brook
#

mcc keeps kicking me out of matchmaking when it finds enough players and the games ui just stops working after

analog salmon
#

i think 343 should just ignore the haters and make Team Slayer and Quick Play switch up the loadout. I wanna see:
AR+Bandit (all maps)
AR+Commando (all maps)
AR+BR (maps without long sight lines)
AR +sidekick (only small maps where someone picking up a precision isn't going to spawn trap easily)

young glen
#

That seems like it'd be fun

white birch
#

Community Collection having AR/SK works pretty well, maybe they can keep it there.

serene furnace
#

One of the highlights of MCC and Halo 5 is having a dedicated action sack playlist

#

Infinite could benefit from that too, nothing but wacky custom games that will actually give you xp for the progressions, especially with how advanced Forge is in this

vast halo
#

Woah did anyone else see that cinematic that played after the weeklies just reset??

vast halo
devout kite
#

Can the game modes be in alphabetical order please lol

teal idol
#

What does the last upgrade for threat sensor do?

serene furnace
rugged quartz
undone arch
#

why does everyone think you have to 3 cap everytime, just hold 2 in strongholds EZ

crystal iron
deft bloom
#

Did they take any out or just added 3 new ones

proven pollen
#

added 3 it seems

#

old ones are still there, at least I have played one so far

teal idol
#

Curfew's a sick one. Haven't played vagabond I'll hop in there and check it out

#

Salvation's a great social map and I think the other two from round one could be good ranked maps

analog salmon
#

idk about that last bit lol

ruby iris
#

I love how Infinite's menu's just don't even work half the time.

crystal iron
#

user error

coarse dagger
#

Submit a support ticket

sullen kilnBOT
#

Please refer to the Halo Support site for additional information and/or to submit a ticket concerning any issues you may be experiencing.

https://aka.ms/HaloSupport

ruby iris
#

The Halo Infinite drinking game, every time the game crashes, take a shot. I'm on my third.

crystal iron
#

I used to wake up excited to play halo btb, now I wake up wondering what my next halo support ticket title is going to be

smoky oasis
#

I guess I've lucked out. I haven't really had a crashing issue since S3 launch, and not really before that.

#

I've played a lot of Infinite, so proportional to my number of games I can't really be mad at the crashes I've had.

#

Maybe I've spoken too soon lol

young glen
#

Neither have I.

I actually crashed like... +5 times on the Xbox One versus maybe 1-2 times on the PC since launch. I guess we're the lucky ones considering some people get their setting reset all the time and stuff, argh.

ruby knoll
#

ditto for pc

sullen anvil
#

Should the MCC get an update where it’s intro matches the Infinite intro?

smoky oasis
#

I've had my settings reset a few times but I never change much so it's always a quick fix.

crystal iron
sullen anvil
#

God MCC sbmm sucks

#

I love getting farmed every round just for winning one close game

ruby lake
#

is peacemaker still gonna be in the shop tomorrow?

sullen anvil
smoky oasis
ruby lake
#

YES

#

i was getting anxious because i really want that bundle ever since i saw it in the trailer

sullen anvil
#

I win one single very close match and then I’m just put with fresh installs and against people who have been playing since launch

smoky oasis
#

I'm not a fan of it either. But I don't have any meaningful suggestion to fix it.

sullen anvil
#

Simple. Relax it a ton or just remove it entirely. I’m sick and tired of these horribly unfair matches

smoky oasis
#

Removing it leads to pretty poor player retention sadly.

coarse dagger
#

Did you encounter these same issues in previous Halo games?

smoky oasis
#

I would be in favor of maybe relaxing it though.

#

Not knowing any numbers behind it of course.

sullen anvil
#

I never got to experience halo back in its heyday. I stay away from infinite because it’s too competitive for me. I get more balanced matches with MCC but some times it just pulls a complete 180. If I win one single match, the rest of my games are basically steak wins for the enemy team

#

I seriously want the sbmm relaxed a ton in the “social” matchmaking of MCC. I got to play the legacy games before they shut down and Halo 3 felt so much more playable compared to MCC

ancient sun
#

Seems really strange that the narrative story items are not earnable, but paid in the store.

sullen anvil
#

I can’t even play custom games now because I’ve left so many matches in a row now. I couldn’t stand just getting farmed every match. It’s horribly unfun

#

Why can’t I just kick back, shut my brain off, and just play halo

young glen
sullen anvil
#

it’s driving me insane

#

even if I do get better at the game- I’ll still get punished with horrible teammates so there is no winning

#

I’ve never touched ranked halo in my life but for some reason I can’t help but feel like I’ve been playing it all this time. Instead of it just being Ranked, there’s just some label taped over it that says “social”

ruby lake
smoky oasis
#

No, not necessarily. He could be being placed in games that are above his capabilities because someone on his team has a high MMR and it's "balancing" the teams.

smoky oasis
#

Halo 3 operated on a similar system.

sullen anvil
smoky oasis
#

That is a pretty good indicator that SBMM is at play.

sullen anvil
#

the first match of the day I was getting farmed on a pit slayer

#

Seriously don’t know what I did to deserve this. I’m never usually the mvp but typically the top 50% of the team

#

shouldn’t I be matched and paired with players that match my skill level more instead of just giving me fresh installs going against HCS world champions

#

I seriously don’t know why “social” is so sweaty

smoky oasis
#

Well I don't know what to think. On the one hand you're saying that most of the time you're the top scoring player, and then the other you say you're usually never the MVP.

#

Not sure if SBMM is the issue here.

ruby lake
#

i just pray i get that good players lol

smoky oasis
#

Top scoring doesn't mean top 3, it means top scoring.

#

Bad teammates happen. No matchmaking system will ever prevent that.

#

I don't have the time to go digging into your match history or anything, but SBMM usually only negatively effects people on each end of the skill distribution.

sullen anvil
#

I’ve only had like one close game my entire day so far. The rest have just been steak wins for the enemy team. I seriously don’t know what to think either because I’m not a good player at all

#

Everything that I’m saying right now probably doesn’t even make any sense anymore or keeps contradicting a previous sentence or argument

smoky oasis
#

Well I get that you're frustrated. Matchmaking can certainly do that.

sullen anvil
#

Could it be because of low population? No one ever really plays H2A MP and each game has been horribly unbalanced every time I played

magic night
#

Low population is the primary reason skill based matchmaking provides subpar matchups.

#

Not enough players within your immediate skill range and with a decent enough connection to provide a match within a reasonable amount of time, so it expands the search parameters to include players from a wider skill range. It'll still try to make the average skills of both teams as close as possible.

round forge
#

I only just realised a bug in Halo: CE Anniversary. At the end of the first stage when using anniversary graphics the Halo ring isn't there when you are shown falling towards it. It's such a huge thing I'm shocked I never noticed it before.

sullen anvil
#

Oh my god I just played another match and I GOT ROLLED AGAIN WHY DOES THIS GAME HATE ME SO MUCH I JUST WANT TO PLAY HALO

#

I tried getting back into matchmaking after a little while but no guess I’ll not be playing

left snow
#

I think people are mostly getting frustrated with the match maker. Because of low population (and/or squads) the teams are made up of a wide skill spread. This leaves some people having to "carry" and others having to hang on to survive.

But we need SBMM. Random would be a lot worse (unless you're a very good player who likes to chill back with double figure KD, or a streamer).

sullen anvil
#

I understand the importance of sbmm but my god getting farmed game after game is getting really frustrating and instantly removes me from halo in general

#

and with their competitive focus with halo, why should I even bother playing if they won’t cater to social players

#

I also hate the argument “just get good” because that has so many cons too. If I get good then I’ll just get paired with worser teammates and making me having to do all of the heavy lifting and 4v1 all the time

#

or 8v1, 12v1 you get the idea

left snow
#

But the alternative is worse. Those that "get gud" farming their stats.

#

I really think 343 need to take a different tact. Introduce some sort of handicapping system so that players of all skills can compete on the same battlefield. You could play with scores (less for killing a lower ranked player), weapons and equipment (the better ones don't show up for better players), and spawn abilities (eg. a temporary OS on spawn).

We've experimented with scripting to have games that track your in game K/D. And your score for being killed changes with that (K/D x 10). And when you spawn back in you get an OS for between 5 to 60 seconds depending on how you are going (5 + (1 - K/D) * 55). It's worked pretty well - and the lower ranked players feel involved and get a chance to actually improve - as opposed to being constantly spawn killed.

The "penalties" for being good shouldn't really worry anyone - because it's a social playlist and you are just there to play Halo with your friends. But in the end people will argue that they "deserve" to be good. And we're back to square one.

crystal iron
#

divert all resources to odst 2 🐀

round forge
crystal iron
#

divert 99% of resources to hiring hans zimmer compose new odst jaz music, other 1% for game dev

round forge
#

I'd say the biggest focus should be bringing on more staff as it is evident to me that they don't have enough staff to manage the workload they have giving continued maintenance to two separate games, not to mention future titles.

turbid terrace
#

WTF happened to Infinite? It's been a while since I've played but it took less than a minute to encounter the same freaking crashes as everyone else. I just got crashed out of two games already and had been basically teleporting in-match. Plus, just getting into a game doesn't work the first time around. Jesus f-ing christ man.

formal stratus
#

are there community maps in fiesta right now?

spark bluff
#

How many more years until they fix Halo infinite?

#

The ping is so trash

crystal iron
#

well mcc released in 2014, and didn't start getting proper fixes until 2019 so 5 years smirkle

#

does 343 still add things to the MCC on pc? If so can the add the customization option to add or remove the ammo belt to chest pieces in halo reach ?

fallen flame
#

2018 for console 2019 was for pc I'm pretty sure

crystal iron
#

console also got the seasonal update releases when the games came out 1 by 1 on pc with fixes n stuff

rotund radish
#

im getting 40 fps when i always get 120 and my aiming is so weird when everything is the same

#

so much bugs in the update

tame crane
#

Is there a way to see how many matches you've played with a specific person in halo infinite? Asking because someone says ive played less matches with another person than with them and im not sure its accurate.

Whoever answers this please ping me so i see the response

left snow
left snow
# tame crane how do i find that?

Go to HaloTracker. There is a menu bar just under your gamertag; Overview, Matches, Detailed, Medals.

Choose Matches.

Scroll down and on the left had side under the Activity Panel is a list of team-mates and your games / win percentage. But I don't know it's context.

sharp ginkgo
#

When do you think they’ll announce the season 3 extension?

onyx latch
#

The extension to the season they shortened?

sharp ginkgo
#

Shortened by 7 days?

onyx latch
#

If it got extended it'd likely be back to the original length.

sharp ginkgo
#

But no roadmap or anything for season 4

tepid latch
#

we're barley halfway through season 3 my guy

onyx latch
#

Eh. I'm not expecting anything until it's one month out tbh.

tepid latch
#

you made a forum post about this and everyone tried to tell you that, why are you coming back here

onyx latch
#

Doomposting?

tepid latch
#

fr

sharp ginkgo
#

A road map from November 8th , 2022 to June 27 2023. Is a long time to have a nice idea of the future of halo

#

But now…. Nothing.

#

When was the last ODST drop pod content update?

tepid latch
#

The roadmap was made because players were unsure of the future of halo infinite content and seasons were 6 months long, Season 3 has dropped with tons of improvements and they've assured us that they are on track for seasonality (to release at a consistent pace) If we're getting content every 3 (and a little bit) months, there is very little reason to keep dropping roadmaps. No other game does this either, you dont see CoD, APEX or Fortnite dropping constant roadmaps for the future of their content, they release a teaser and a trailer towards the end of the season and then we all wait in anticipation

sharp ginkgo
#

They stated for more transparency between development and the player base, and yet after knowing what was coming 8 month in advance, we don’t know what’s coming out in two months. That said, the two develops who made this statement have since left the company so, unsure how far that statement will go.

#

Kind of the same with the Cross core statement

onyx latch
sharp ginkgo
#

Asking questions isn’t doom posting.

tepid latch
#

You've asked it already in a forum post and got your answer there too

sharp ginkgo
#

Triggering your own insecurities with the franchise isn’t my problem

onyx latch
#

Lmao

tepid latch
#

🤷

onyx latch
#

"Insecurities"

sharp ginkgo
#

Assuming you have both spent a lot of money in the in game store, and feel like your investment is being questioned here.

onyx latch
#

Right. We're insecure.

sharp ginkgo
#

Sorry to hear that

onyx latch
#

🙄

wide trout
tepid latch
#

the first portion is hard to read 😭

onyx latch
sharp ginkgo
#

I would be surprised if season 4 contains anything more than some forge maps and a new range of cosmetics (shaders, emblems etc) you are considering a 7 month and 11 month season was made when they had an extra 70+ staff members, and now they have to deliver more content with less. They’re either gatekeeping content (infection, firefight etc) already in the game, just not made public or they’re outsourcing work again (halo 4, halo 5)

wide trout
#

Right so, @sharp ginkgo, you’ve already gotten into an argument with another moderator about this, I’d advise that you discontinue or you may face a warning or a mute

onyx latch
#

... And the Banished too, actually, considering the Ravager.

fleet whale
onyx latch
#

Well, that likely just made it very easy.

tepid latch
#

😬

wide trout
#

With pleasure

onyx latch
#

I'm sure his 39 subscribers very much enjoyed his content.

vast jetty
#

Greetings Spartans and Troopers.

tepid latch
wide trout
#

Hey Marge

tepid latch
modest violet
#

Resorting to bigotry was a wild 4D chess play there

noble urchin
#

how the heck do you leave a customs lobby after the match is over?

obtuse storm
#

Fireteam menu?

crystal iron
#

whos the mapdesigner for Launch Site?
delete your resume and leave the industry mate..
cant believe it, cramped layout and then you place Aircraft spawns on the map and you know what would be extra fun? u kno, how about we add invisible walls everywhere in the AIR that deal DMG when you fly against them?!

#

the real fun is to fly fragile aircraft in the air just to ram into an invisible maze of walls that deal more damage than 80% of the entire weapon loadout available to spartans

analog salmon
#

There’s no wasp / banshee spawn lol

#

It’s just how fiesta works

#

You can get a tank on launch site or behemoth

crystal iron
#

its not just fiesta, aircraft can spawn in different modes on that map

analog salmon
#

Such as

crystal iron
#

and tanks are okay, they dont leave the ground and they cant see their obstacles, invisible walls 60m over a building kinda hard to spot

analog salmon
#

Didn’t think so

#

I don’t play fiesta and I don’t care for it, but if you have a problem with how it spawns vehicles, maybe give them feedback about that

#

It’s quite obviously completely random and has nothing to do with how maps were designed

#

Only factor that seems to determine what vehicle can spawn is how big the pad is

#

I don’t even play fiesta barely ever and I know this

#

As for launch site, it could quite easily be fixed. With Bandit starts and some changes it could easily be a fan favourite for One Bomb or One Flag

#

It’s obviously not great for a lot of modes but neither was High Ground

fiery pewter
#

Bruh, they still haven't fixed the setting reset bug?

crystal iron
#

what really bothers me is the invisible walls
its 2023 and we have a truckload of games that are close to 20 years old that have "exclusion zones" where you can fly in but not stay as foot soldier bc else you lose HP or die after a countdown. simple as that.
Not even hard to program, and even if you cant have that, why place invisible walls anyway? its not like thats the main exploit to sit on a building roof in the middle of nowhere when the game objective is hardly ever to stay alive the longest

noble urchin
#

the fact ppl can just camp inside the loot rooms on Fragmentation to keep control of the objective points in total control blows my mind. literally nobody can get in there until the door opens, and every time it does, theres a dude with overshield and rockets waiting lol

crystal iron
#

or a gravy hammer

#

rdy to deliver some hot sauce

spark bluff
#

This is just dumb

#

10 bandit kills and cannot be swaped

#

Ultimate is trash

coarse dagger
#

Try and keep it constructive please

hasty hedge
#

Lauchsite could definitely get wider. Seems too one-sided since it's mainly purp[sed for one flag.

#

I could see it be made into a ring "O" shape than a U shape