#video-games
1 messages · Page 220 of 1
and - what might be more important - are you looking at the entire history or just the more contemporary games?
@wary vault Played Hellblade: Senua's Sacrifice till finish
albeit without headphones
should've done it with it
what do you want to know?
this is gonna be pretty hard to talk about because...
i don't think there's really any strict corelation between game genres and artstyles
i mean - on one hand we have the indie scene where basically any genre can be portrayed in any way, depending on the flavor of the month
while the AAA side of gaming basically all does the "photorealism with a slight cinematic flair"
Idk if you’ve played aer
i mean - the last AAA game that i can honestly remember having any particular "style" was... the 2017 prey
I haven’t and i’d guess it isn’t a shooter judging off the art
which wasn't much tbh
That’s what i’m getting at
the only game genre I can think of that I "connect" to any particular "art style" would be Otome games 
Well ever since doki doki literature club that isn’t exactly trustworthy anymore either XD
it's still the same
I view doki doki the same way I'd view Hatoful boyfriend - Otome game style
i guess... that's one of the few examples where you could make that sort of connection
but looking at gaming as a whole...
i don't think there's any genre that's strictly connected to any particular artstyle
you know - you fps, your tps, your rts, your turn based strategies, rougelites, racing games, fighting games, 4xs and what not
they all come in all sorts of shapes and sizes, if that makes sense
mhm
i mean...
it's an interesting topic to talk about - for sure
but i don't think... there's actually much to it 
so what's your project again?
What art style sells what games basically
So let’s say i had an amazing idea for a shooter, what art style should i be looking at
depends on the setting of the game
And what appeals to the player
well see - here's the thing
i'm pretty much the oldschool FPS guy over here
and even i can't really answer that question
because it's not really something that exists in a vacuum - the general presentation of the game comes from many things
your themes, your designs and many, many mechanical elements
Really i have no idea what i’m doing with this project
Awful to admit but honestly it’s hard
as in - if you want to make any given element of the game look nice and fit the enviroment or if you want to make it stick out and readable for the player
plus, artstyle isn't as important as gameplay 
Yes but as first insight, art style is what sells
doesn't matter if a game looks amazing if you can't play it
minecraft is great here 
and tetris really
some games put more focus on their artstyle rather than gameplay
like abzu or gris or whatever - where it's more of an audio-visual experience rather than a straight up challenge
Isn't artstyle tied to budget also?
tetris - just blocks dropping down a screen & yet it's a game still popular to this day
but it's a really broad subject
There is a reason why indies are full of pixelated series.
Not that that's a bad thing
pixel art games are fun
No that’s exactly my point
Indies are often pixelated, so would people guess pixelated games are indi
true 
Im fact, is there any recent AAA games witb pixel art?
ok so @wary vault
is this paper you're writing for your uni or highschool or... what exactly?
idk if I think indie when I see pixelart
i just think "oh, another pixel game, wonder what this one is about"
Well i don’t exactly know how it works in foreign countries, but i’m 17 if that helps
Should be a subject i can talk about for 10 minutes
does octopath traveler count? 
not that i know of
this is what i was kinda getting at earlier - the AAA side of gaming is getting really, really stale in terms of different artstyles
it feels like even those odd examples like bioshock or mirrors edge that used to pop up every now and then are a thing of the past
Basically in the future i want to do smth with programming, kinda inbetween AI and game development. For this assignment we have to research a topic that has smth to do with art and our future careers
I feel like a child just talking about it lol
Just make it an essay on this thesis:
Art style in video game is a balance between utility and ambition.
Indie games usually can't get photorealistic games. But within their confined of more "minimalist" style, they can still have distinct styles between themselves.
ok then...
how about a presentation about...
how different milestone games took inspiration from different forms of art to convey their themes?
Then compare something like Hades with Isaac
I love both!
Or some distinct styles
You are right, that's a good example
like - you know - how bioshock and prey 2017 use art deco in their world
or how almost all cyberpunk games are inspired by how blade runner looks
or how og mirror's edge was inspired by minimalism or hell - even SGGs transistor has a lot of gustav klimt in it
I bought Repentance recently
Isaac is pixel hell fun
and so difficult when you get too many victory lap upgrades on switch...
the lag..
lucky
I do have it, but I can barely play on the PC I got
Just get it on PC
it lags so bad
Oof lul
I mostly play on switch
like, normal isaac lags
ISAAC LAGS
before upgrades!
it's not a PC made for games - it's an old work thing from my dad
And here I am trying to sell my pc amid a severe gpu shortage
I want repentance on Switch 
Eventually
it's never coming to mac 
Wine?
not compatible
Is this the M1 Mac?
mac OS changed too much with Catalina & Big Sur
it's an old as shorts mac, but the OS is upgraded & that sucks
now, onto something a bit more cheerful - Subnautica is surprisingly difficult & I have a hoarding problem
oh yeah this is a really good idea 
which is why it's suprisingly difficult
I've already got 5 floating storage devices & they're all full
I played maybe an hour
like @wary vault - you can easily find some interviews with a lot of creating folks saying basically the same thing - that limitations force creativity
you could write about that
Yeah, i think that could work
how different devs with different "levels" of resources (if it's time or money or just how many people work on the game) tackle the issue of presentation
i mean - hell - you're in the right place for it
just look at the first two SGG games - bastion and transistor
Right, so how budget and resources affect art styles in games
made on a shoestring budget with only a handfull of people
and yet they're still some of the most visually striking and artistic games out there
yeah something like that
Thanks for all the help, this should really be able to get me going
Is it Minecraft but more survival and undersea?
or how your game's looks aren't strictly dictated by your tech but how you use it
and you could use a few games running on the same engine and made by similarly sized devs as an example
well, I'm playing survival mode so it is indeed survival - idk if it's very "minecraft" though...
I just have a serious hoarding problem whenever I'm allowed to gather resources of any kind >.<
I had just crashed
and exited into the water
then I dove down & suddenly I was attacked by something making a very high noise that exploded & left me some sulfur
and that was my intro to subnautica
really, really deep under water
full of squishy squids and forgotten eldritch abominations and what not
oh it doesn't have to be
i still poop my pants when i'm forced to fight that ichio-whatever-saurus in half life
i just...
i just hate underwater monsters
especially in first person games
I've never thought I had thalassofobia before GTA5 submarine missions.. And Subnautica
E S P E C I A L L Y after playing soma 

Best example of this is Hollow Knight running on Unity imo
and then when I finally get to harvest the kelp they try to follow me back to the shuttle!
& they nibble on my toes
Monsters are not even as spooky as everything.. Underwater mountains and cliffs and what not..

at least I got water for days
I just gotta remember to make some food now & then too
i mean - unity is like... the easiest target for this subject
just at the top of my head - dusk, republique and hollow knight
all three made by really small teams
all three running on the same engine, made with the same tools
all three in totally different genres
and all three have totally different artstyles and they all play it to their strengths
and boom - done
Vast underwater spaces, in which nobody knows what lies
WITH ELDRITCH ABOMINATIONS LIVING DEEP IN THERE
ye, but that's just the oceans on earth irl
yeah nah 
we know more about space then we do about the ocean
I hate even big tanks for liquid,they scare me
I love the oceans~
I wanna be reincarnated as a fish - or maybe a whale
i mean - i kinda want to play subnautica
but i also don't want to paint my chair brown so 
nah
that's a hard pass from me
which rarely happens
you can play in uhm.. what was that mode called
it's not survival
you can just explore or whatever
the lil bab mode 
there was like 3 or 4 modes to choose from
the "i only have one pair of underwear" mode
well, I do believe you only have one pair in the game so it'd be fitting 
Every time I want to play Subnautica and watch another stream of it, I remember what has stopped me, beside thalassophobia
but I don't like horror games
Inventory and crafting system, resource management
just my kind of game
Opposite of effective
i can assure you - there's no deep water chtulhu monsters in soma @steady otter
so you're good
except for the part where I start hoarding
oh, but I'd like it if it had that
cthulhu is cute
what I don't like in horror games is the atmosphere
Monsters usually become less scary when they are revealed
the silence, jumpscares, the feeling of horror creeping up on you
well... let me put it this way
out of all frictional games'... uh... games - soma has the most levity
mostly coming from the chemistry between the two main characters
and it doesn't have jump scares
Big dude with wings and tentacles is not as scary as whatever there is deep down, unseen and enormously large
And it can see you, but you can't see it
I love the deep dark ocean
I welcome whatever hides in there
I mean, big dude is scary when he's underneath
I'm not a fan of any of their games >.>
well, the amnesia games at least
just not my thing
still - if i were to recommend any of their games for someone who's not strictly into horror games
i'd still be soma
Also, soma has a new type of scary, existentional fear
for the longest time it feels more like...
a slightly darker, more cynical version of portal
Beside atmosphere and a bit of jumpscares
I've never played portal
don't worry - it's gonna make more se-
oh god damn it

GO PLAY PORTAL WHAT ARE YOU WAITING FOR !?
I'm not interested in it 
I know all about the game ofc
but I'm not that interested in the puzzle solving in it
oh yeah
the writing in this game is just... 😗👌
playing subnautica just makes me realise how much I miss swimming 
I'll have to enjoy it via the game
I learned to swim before I learned how to walk 
I'll always be more comfortable in the water then out of it - no matter how deep it goes
i can sink perfectly
it's mandatory learning here =w=
even if you don't learn at home as a kid you get taught in school~
but now we stray too far from games 
nice
oh hey would you look at that
just like blizzard
and bioware

BOOM we're back on track with viddy gaems
nah, blizzard aint sinking any time soon
oh yeah cause they already hit the rock bottom
but i'm not here to argue about that
i can't swear on this server, after all

people still hyped for overwatch 2 for some reason
lmao
HECK
Gosh dang hufflepuff
shadow of war, I think its really good
I think I am half way through it
Can I skip side quest? I am not looking to 100% it, I just want to get more of the main stories because the side quests are a bit lengthy.
hey fox......
yea?
out of curiosity what have you done in terraria 
about this much
screams
do what?
damn you almost finished it
okay nevermind then LOL
lul ill get to it eventually
how the heck are you able to post pics here?
like - straight up
i thought mods turned it off
Embed
copy image link
special privilege called posting embed links
posting an image link auto embeds it
^
yeah
yeah
shadow of war it is then
nah - do the glitcher first
me of war
it's... oh it's something, alright
yes, you of war
who

which one is the glitcher?
the witcher
yeah, but like there are 2 of em
well! just tossing it out i am almost always up for ye olde terraria if you get around to it. i asked bc i might be dragging madcar through a master mode run that's sure to be... something
yes
I thought you meant one of them is glitchier than the other
i mean - yeah, i suppose
the first one is just pure slavjank
but it's got character
i haven't played all that much of glitcher 2
I wouldn't mind playing it with someone, though just not yet I suppose.
but it... it's overall a way smoother experience, but i didn't find it as immersive
but then again - witcher 1 has that one part that made me go 

eh 
which one is the geralt gets amnesia?
first one
meh 
if i were to recommend one
game for you to play i'd be painkiller instead of the glitcher ||or glitchpunk||
but then again - i'm biased
cause - you know

yeah
oh it's great
it's just a straight up oldschool FPS on the surface - it's just you, 500 ugly monsters, big loud guns and a banging soundtrack
but if you dig deeper into it - there's a lot of pretty smart design underneath waiting for you to discover it
but then again - i'm biased as heck
not only i saw the band that made all combat tracks for it play live ||and it was AWESOME - hands down one of the best gigs i've ever seen live)
but also...
as a teenager i was able to visit one of it's levels IRL and it was just 
noice
but don't play the HD remaster
it's... bad
and it cuts out content that was in the OG version and sells it as dlc 
play the OG 2004 release or the black edition - it comes with an honest to god full on expansion made by the same devs and it's...
it's not as good as the base game, but it's alright
https://store.steampowered.com/app/1580970/Samorost_1/
hey, samorost 1 is finally on steam!
great little game if you like point and click games - and its free :D
Explore the beginnings of the Samorost series in the space gnome’s original bite-sized adventure, formerly released in 2003. Now with remastered sounds, enhanced graphics, and new music by Floex.
i still need to play this version myself
oh dang 
nice 
speaking of steam re-releases
here's a fun little question
what are some of the... ps2-ps3 era console games you'd like to see re-released on steam?
drakengard games, for sure
oh yeah 
especially now after getting autopotato and nier v1.83726493425634675 on pc
Gran Turismo
i'd like to see mgs3 and 4 on steam
not remakes or anything - just slap in on steam and let modders do the rest
they'd have the original MGO up and running within a week
also
burnout 4 
Rayman Revolution. Never played it, would like to do so.
Thanks for the info, will definitely play it! I loved Machinarium, but haven't played other games from Amanita.
samorost is a very charming series, i recommend it! and the music is amazing
amanita design games are beautiful but i find them pretty obtuse and confusing
i actually havent played any other games from amanita aside from them
https://www.epicgames.com/store/en-US/sales-and-specials/mega-sale the egs sale is back it seems the one with the free coupon for everyone.
saw Witcher mentioned
Witcher 3: GOTY for $10, I can't recommend the game enough
I also LOVE 1 and 2, but they're older games and I know how modern gamers are about those
got like 150 hours in Witcher 3 from a single playthrough and the only side content I experienced were side missions relevant to the main story and witcher contracts
oddworld soulstorm is 20% off?
that's kinda... sad, actually
that game came out not too long ago
might not be selling all that well if they're putting it on sale that fast
outriders is already at -25%
which makes sense since they already lost around 75% of their player base 
oh, PCF...
how the mighty have fallen...
and now i'm sad we never got a proper sequel to bulletstorm 
or painkiller
speaking of - whatever happened to that cool gothicc shooter they showed off few years back on VGAs or something like that?
witch... something it was called
witchfire - that was the name
https://www.youtube.com/watch?v=-zqjNkdXT94
you guys remember this?
The new game we're working on, a dark fantasy shooter called Witchfire. More info and screenshots: http://www.theastronauts.com/2017/12/new-game-witchfire/
it just went 
So I'm saying Days Gone gameplay and seems kinda generic or am I seeing it wrong?
what about it seems generic to you?
I've actually never played the game so don't really expect me to refute your claims
oh i've been getting the same vibes from it ever since like... the first gameplay reveal @wraith cradle
so wait
it's a third person, over the shoulder shooter?
in a semi-open world?
and it's post apocaliptic?
and it's got zombies?
and it's got decaying, overgrown cities?
AND it has crafting?

but i've heard this one is alright so 
not my cup of tea anyway
it's not open world?
even then, The Last of Us was pretty darn linear
It's basically a zombie videogame plus Sons of Anarchy crossover
And yeah when I saw the crafting my interest plummeted
I dislike crafting
why do so many games insist on having barebones crafting in them anyway?
i mean - i have my theories
but i don't want to get too negative here 
I mean, go ahead, I'm actually curious
Cause it's part of a checklist and artificially makes games longer
well - first of those theories are just... trends
one or two successful games have a thing then others that follow in their steps have to have the thing
but that's the case with a lot of things. remember the bald fighter dude stereotype? or the modern military shooter craze? or cover systems or whatever - it's kinda like that
but the other theory i have is that...
yeah - you're pretty close
it might be just padding
one of the ways to gently force the player to spend as much time exploring and looking for stuff as possible
instead of speding like... a minute looking for ammo, you might spend 5 minutes exploring those beautiful maps looking for 3 components that can make that kind of ammo you're looking for
and third is balance
why would you have to worry about trying to predict when the player is going to need a certain kind of ammo or item and then trying to put it in just the right places on the map (and risking the player missing it) when you can just...
sprinkle some crafting material here, some there and then let the player make what they actually need at the moment?
it allows for freedom and replayability I guess
eeeeh - i feel like it's a double edged sword
like, if I'm playing The Last of Us, usually I'd prioritize making medkits over molotovs
maybe on a different run I make more molotovs
who knows
it can be whatever
see - here's the thing
and the thing's name is resident evil 7
it has crafting too (of course)
but instead of making only certain kinds of ammo by using a special machine that takes up precious space in your inventory like in re3 you can just...
make healing juice right there on the spot
and the thing with crafting materials in most games is that...
on their own - they're not worth all that much
so there's usually quite a lot of them sprinkled all over the place (again - making you look in every nook and cranny of the room if you want to look for them)
and in re7 i never - not even once - felt like i was running short on healing stuff
i always had some
and that made most of the tension just fly out of the window when i could just tank damage and splash some healing goop on myself
so crafting in RE7 made it broken?
i don't want to say that it made it broken
all i'm saying is that...
i'm just not a fan of shoehorned mechanics
it made it substantially more easy
eh, alright, yeah
it's kinda like...
alright... let's get this out of the way and let me talk about shooters again 
the 2013 shadow warrior remake
remember that period in gaming when it felt like almost every game had a pointless upgrade system because... 
i mean - a lot of games still do it nowadays, but that's besides the point
anyway - shadow warrior
it was supposed to be a reboot of a 1997 shooter with melee combat and some fancy new spells this time around and cool guns and a combo system
and it's a great game...
...once you upgrade all your guns
I say if:
If it is survival horror thing, it must remain limited and scares, as much as it possible
If it is a survival game it must be reasonable enough to get through the game and start making stuff, while not grinding the material but also making sure it's enough time to get the action going in there.
If it is something else it can't be too scares or too bloated, otherwise you end up with games like Dragon Age Inqusitions which has a ton of crafting materials, things to craft, yet such tedious process overall.
Crafting system can be implemented into any game alright as long as the same crafting system has sense and awareness of the game's item economy.
because for the first 3/4 of the game all your guns feel clunky as all hell because...
well - they made them great and then nerfed them hard to facilitate that upgrade system
with like three different currencies and three different categories (each one of them with different skill trees too)
that's the wrong way to make an upgrade system
that ^
nerfing your tools to make you grind for points to make them decent
ideally you want to make fun, but underpowered weapons that evolve to be great wepons
so the player is still encouraged to upgrade, but not too much
how about having a different upgrade system that doesn't just jack up your numbers to an alright levels, but gives you new firemodes?
new tools to deal with new enemies?
like - the way you described it now is the way doom 2016 did it's upgrades too
and it wasn't that great at it either
first of all...
there was sooooo many of them
there's like 5 different upgrade things with other things in them and you all upgrade them in different ways and you need different stuff for each one of them
but that's besides the point
oh, like Alyx?
it's got a supershotgun - which as all supershotguns in doom - starts off great
and with that upgrade system it quickly becomes just straight up OP - destroying any kind of challenge in the process
that's not good either
sidegrades, not upgrades
now that's a good question
yeah i feel like it's the fault of the upgrade system
I disagree, I think it's more the fault of the enemies
again - shoehorned mechanics
4 years later eternal came out and it had way more thought behind it's upgrade system
and even though it works in pretty much the same way - hey - would you look at that - it's not imballanced
given that it implemented my definition of a good upgrade system, I think it's the fault of the enemies, but whatever
and it doesn't just jack up your numbers to do +50% damage or whatever
but gives you new abilities
most of the time, anyway
well yeah - i understand that
but if your upgrade system is about just... getting stronger
and it's offset by enemies just... getting stronger
well then it's just a straight up DPS race
as in - i need bigger numbers to take care of enemies big numbers in reasonable amount of time
late game borderlands 2 does that
and it's horrendous
as much as i like this game...
TVHM and UVHM modes are just a straight up DPS races and after that you basically have to look up broken builds that circumvent that big number kerfuffle outright
and it's just not fun
it's boring as hell
oh yeah - george weidman said it best in one of his videos
he called this sort of... major hook in survival horror games a "mechanical desperation"
well it's a very think line to walk, you have to see improvement in your artillery, but the enemies can't be too underpowered/overpowered to where you just clean house/get nothing done at all
and that's a great way of putting it and i think that stuff like crafting systems
or being able to buy ammo or whatever
just get rid of that completely
sorry it took me a while I was doing something else and forgot I was typing
well yeah, but again
sidegrades, not upgrades
let's look at a game that did an upgrade system well - SGGs own transistor
who knows maybe I like mine more because I made it myself
y'know looking back that's probably the reason
when you level up - you don't get just +20% to your damage or whatever
you get whole new skills
and then over the course of the game you're encouraged to experiment with them to find what works well with your playstyle and new enemy attack patters - that's good
on the other flip of the...
is borderlands 1
where a lot of skills is just that +20% to whatever
and it's offset by... the same enemies showing up with just bigger numbers above their heads - that's 
dew it. I understand that it's popular, if not "overrated." But it deserves its reputation imo. it's just that good.
anyway - my point is that... shoehorned mechanics are just... 
whenever it's a crafting system or pointless upgrades with a clunky interface...
as long as they make sense and are tied in well to the rest of the game then that's fine
but if you purposefully make my character (and my tools) feel clunky and unresponsive (on top of being just... weak, despite looking and sounding powerful) just to force me to interact with your clunky, laggy upgrade window, full of long animations and fancy transitions just to give me a chance of having fun in the last act of the game that still presents itself as a fast paced power trip...
well - then something went wrong along the way
i'm looking at you, shadow warrior 2013 
yeah i never played the glitcher 3: mild hunt, even though i've heard nothing but great things about it
that soundtrack tho 
yep
i played it and got a friend who isn't really into vidya to play
we both love it
||he picked triss though so he's dead to me.||

iunno
i've only seen triss in tw1
and tw2, i guess
didn't finish any of them so 
oh and triss and yen in the netflix show
though i still don't know what's the deal with them and geralt
doesn't geralt just... bang everyone with a heartbeat and an eye shadow there?
heartbeat optional
lmao yes
that's the impression i get when people talk about tw3 
maybe that's why people like The Witcher 3 a lot
- wheeze *

but in the end end game (with DLC), the one you pick will be with you
and those scenes aside, I play the game for the story and decent combat
kaer morhen arc was great
and the DLCs are just plain awesome
Music and sights Fox, don't let them forget
Also the other DLC has great missions, chars, and storyline
yeah - papa gorg has a whole series where he just goes
over those games
and their DLCs
it's a neat little series
really interesting to watch
hang on let me dig it up
One dlc was much more fleshed out than the other tho
alright folks - you might find this interesting to watch
https://youtu.be/ZohodiFCOTU
Hide your women!
The Witcher on Steam: http://store.steampowered.com/app/20900/
Last week on the TOVG podcast we argued about whether or not teaser trailers should get out of here: http://www.thatonevideogamer.com/featured/the-tovg-podcast-52-e3-recap/
he basically goes from tw1, tw2, then 3 and it's 2 dlcs and really dissects them to see what really makes them tick
and what doesn't
good stuff 
Haven't even played them, but I've listened to so much of its music 
same 
Something, something, coin
lelelele lele lelelelelele
i mean - i played tw1 and 2 but eh
Comenten y si les gusto subscribanse saludos y Dios los bendiga!!
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also this
Oy Lazare Lazare
Tu ka ni za kazali
(Can't remember the rest :()
well then
let me just post this now
https://www.youtube.com/watch?v=zIyj8BAbaX4
Main menu theme of Shadow Warrior 2!
Shadow Warrior 2:http://store.steampowered.com/app/324800/
how is it related, you may ask?
well - one of the composers of this soundtrack worked on the witcher too
so there - i still managed to somehow circle back to 

||ok i'll stop now||
still - such a great main theme tho 
Bombastic. I like it.
Even has choirs like Witcher 
shame about the game tho 
but yeah - if you like this, i highly recommend checking out the OST for the 2013 shadow warrior
it's actually really good 
though it's like... 90% drums
I even jam to Pacific Rim's theme. Don't even know what the movie is about
anyone wants to play l4d2?
So don't think SW2's is going to be a problem
i mean - they both sound great
but i wouldn't listen to their combat tracks outside the game just for fun
in game however...
hooooooooooo boiiiiiiiiiiii
https://youtu.be/G1mJnBMUeo0
this playing at max volume in the last arena where the combat finally gets it's time to shine is just...
Shadow Warrior 2013 OST by Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cielecki.
Soundtrack is available from these fine stores:
http://www.gog.com/game/shadow_warrior
http://store.steampowered.com/app/233130/ (Only available in the Special Edition)
http://www.getgamesgo.com/product/shadow-warrior-special-edition
http://shadowwarrior.com/

I listen to Payday 2's music sometimes. Maaybe SW13's music won't feel too different
shuts up about music
i mean...
i might be complaining about dem viddy gaems a lot ||and i do||
there's one thing i can't complain
we're... borderline getting spoiled with awesome soundtrack
this and unironically

oh hell yeah 
I wanna play a game but I can’t decide which one
post the list here like I did
Subnautica, hades, Pokémon snap, spiritfarer, Cthulhu saves Christmas, we the revolution, bad north, Isaac..
ooh, SpiritFarer is awesome
I’m torn on continuing it
I recommend continuing it
play the Angery Dad simulator 2020
I got spoiled (and I knew I’d get spoiled) by reading a mail from the dev team, and suddenly it’s not as enjoyable anymore cuz of rl stuff
I could always do some more training runs 
I used to say, eff Diablo 3, Diablo 2 all the way… but, these past couple of weeks, D3 has been taking up 85 hours of my life with the seasonal characters stuffs you can do in it
I have said that D3 was bad in the past and now someone probably going to make me eat my hat for that
Gotta say, D3 still has that trap of “must complete character build” addiction to it
Yeah, I made a mistake 
nah it's alright
i mean - who am i to talk
i like RE6 and that game is pure garbaggio

yeah but what I was saying earlier
the Switch has some good games
no doubt about it
Such as hades
oh no wait I meant exclusives
the Switch has some good exclusives
like Odyssey, Breath of the Wild, Smash Bros., Mario+Rabbids, I think I'm the only person in the universe that likes ARMS
and, of course
Amogus
DC Superhero Girls: Teen Power
Oh that too
you already know it's a masterpiece when it has such glowing reception as
"they all look like they're on crack" - someone on one of the servers I'm part of
no wait bad example
radioactive crack
not just crack
he was very wrong
i finished nier automata (completely) today
man.
did it change your life
I don't believe you completely finished Automata
Post your savefiles 
Something hilarious my brother just told me
He thought RE8 had come out months ago because he saw so many people talking about that 'Dimitrescu Woman' during weeks that he thought it was an older game
Lel
I'm grossed out by her tbh
more grossed out by the reaction to her, but then again, she represents the sum total of my RE knowledge
the reaction by the fandom, i mean. calm down y’all
ikr
wadaramtalida, wadaramtalida
on the bright side, last year was not that great about memetical RE antagonists.. Nemesis had huge potential, but in the end.. well
he didin't even get a mod that would replace him with Thomas the tank engine
that's how you know he was inferior
Thomas mods are a sign of respect in the community
yep
so it's nice to see that Dimitrescu actually continues the traditions
also, my point is still valid, stylish hats rule
hold up, what
i'm gonna go research this now

mornin'
i felt a great disturbance in the force
i felt that... someone's talking about resident evil without me
so i had to wake up 

ok, ok, ok
here's the thing - i don't really see people over here talking about racing games all that much, but...
i'm still gonna ask
does anyone know where can i buy the 2005 most wanted?
it's not on steam
it's not on gog 
and i kinda wanna give it another chance
Probably only physical version on eBay / Amazon. I loved that NFS, right next to NFSU2, haven't played the new Most Wanted tho
eh 
screw it - i'm just gonna play sw2013 again on the highest difficulty
though i kinda wanted to
today
ya know what?
this game didn't age a day 
it's still just as gorgeous as ever
sure - some models are a bit chonky by today's standards and what not
but the artstyle is just as solid as ever
the way it uses candles and plants and smoke and all that good stuff to decorate the scene is just 😗 👌
bueno
every single level has at least one place where you can just stop and take a screenshot and go like "yup - that's my new wallpaper"
https://steamuserimages-a.akamaihd.net/ugc/547554879373895357/AB2760995232BB15B039FDAAE38F36737E06F74F/

which game is this?
the 2013 shadow warrior reboot
it's gppb 
though i wish it didn't have that upgrade system 
A young girl learns a song.SIDE A TRACK 1, [white label]'s first episode, IS AVAILABLE NOW!UNBEATABLE [white label] is a special episodic side-story set in the world of the upcoming rhythm-adventure game, UNBEATABLE. As a part of UNBEATABLE's crowdfunding campaign, every episode of [white label] will feature new story content and beatmaps, event...
🗡️
play it
its amazing
and free
rhythm game and it has a boppin soundtrack
its not done so like ye but theres still a nice amount to do and its free so its not like itll hurt your wallet
its very good
anyone here tried house decorating in FFXIV? i do it a lot, but this, looks like sorcery https://www.youtube.com/watch?v=9eLBPCiifa0
Dismantle the interior / Reverse play / 内装解体逆再生
04 March 2018
The Lavender Beds M House
Nora Rappy Housing
https://norakiba.wixsite.com/norakiba
FINAL FANTASY XIV (C) 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
saw someone i follow on twitter post screenshots of a bathhouse in ffxiv this morning
just incredible. the creativity of that community never fails to impress
yeah amazing
some people are just so good at interior design
m-maybe its lalafell proportions 😅
interior design really boggles me. i'm into minimalism, but more so because i just have no real understanding of interior design
true true
That's a good game
It certainly is
Very pretty
Shame I begin playing it with the wrong idea
When I first saw it I thought it was an RPG :p
oh man - i forgot how long this campaign is in SW
it's exhausting 
especially on the highest difficulty
i mean - it's still fun
and it's got just the right amount of challenge 
but i'm slowly running out of steam
Star Wars?
shadow warrior
the 2013 remake
i'm running it from a clean save (none of that new game +, everything unlocked stuff) on the highest difficulty
and it's...
not as hard as i thought it would be
Oh cool
Me warrior
Don't forget playing the spinoff later
After the battle is over, someone has to cleanup the mess! Introducing Viscera Cleanup Detail: Shadow Warrior from RuneStorm, a unique crossover mini-game that combines the worlds of Viscera Cleanup Detail and Shadow Warrior. Step into the rubber soled shoes of the hapless janitor tasked with cleaning up Lo Wang's mess after a devastating katana...
1692

oh yeah i played viscera cleanup
not really my kind of thing
i mean - i enjoy making a mess
cleaning up? not so much 
that said - viscera cleanup lends itself to some absolutely hilarious multiplayer footage on youtube 
also - you guys remember how i was complaining so much about this god awful upgrade system this game has?
well - as if i needed any more reasons to hate it...
this happened...
https://cdn.discordapp.com/attachments/638031423340806185/845722028115886120/20210522114735_1.jpg
it glitched out so hard it doubled everything on the screen and one of those things just wouldn't go away - even during normal gameplay
and on top of that - it corrupted one of my save files so i had to go back to an older one 
Don't talk to me or my son ever again.jpg
my favorite part of REV 8 is when lady is chasing you and there is a ghoul also chasing you she just smacks it out of her way to reach you.
schwacked
Something that I realized playing the game is that Cassandra if I'm not mistaken is the only one that stalks you in the castle the other two only fight you in their boss fights
All of them stalk you in the castle
I think it goes like this
Or they can, at least
Spoilers
||You insert the eye and Cassandra appears, stalking you until you enter the big hole in the basement
Bella appears in the dungeon, follows you into the kitchen and you kill her there
Cassandra then stalks you around the castle
You kill Daniela in the library or Cassandra in the storage room
There is a special cutscene with Alcina that varies depending of who you kill and if it's Daniela, Cassandra keeps stalking you.
You kill the remaining one||
Cassandra makes me think of SC Cassandra
Interesting, I could swear that ||if you wander the castle at all after you kill one you'll get attacked||, but I didn't really spend much time there after the first playthrough
The second run was the Knives Out Dashing Dad so I tried to path through quick as possible and everything after that was infinite fully upgraded magnum time
Yeah, but ||Bella always dies first and you can see in the 'Secret' dialogue that Alcina tasks Cassandra with finding you||
There is also an hilarious jumpscare with her
The cutest Jumpscare
@fathom juniper I have it and I really wanted to like it...it feels like it was rushed and idk its so so
I wana go back and play the original lol
see... here's the thing with shadow warrior 2013
it's... janky as all hell
if you examine every part of this game in a vacuum - every single piece of it is deeply flawed - from janky weapons, through level design, weird physics, broken enemies and so on
but i'm the type of person that always says that games are more than just a sum of their parts
and with that in mind...
sw2013 gets better @wanton tangle
once that unusual combat style clicks for you - this weird, janky mess stats forming a coherent and really enjoyable game
Hello giants
I'm looking for games :(
Games like Hades
Steam offered me an exploration game but it wasn't very good, and now I'm in the mood for more randomized dungeons, but nothing seems to be good.
Is it exploration? i've seen it before
But I'm not sure I'd like it
I want a cool world filled with secrets, like NOITA, but... easier
or steamworld dig
or hollow knight
if you have a Switch I think Cadence of Hyrule could probably satisfy that
yea... after playing games like doom eternal, SW2013 is pretty jank
I like the later parts tho
also I feel like this is a running bit now
it's not #video-games if Resi6 evangelist doesn't complain about the AAA games industry
naaaaah - it's just an one off thing cause i'm currently running it on the insane difficulty
honestly - i complain about blizzard more than anything
and the whole AAA industry in general HOOO BOI HERE WE GO AGAIN BUCKLE UP
nah i'm just kidding 
okay here let me fix that one up for you
alright, there we go, just for you Resi6
no switch
yeah
necrodancer was super cool
I haven't really played it, I can't get my head around the rythym restriction

i super sucked at it but it's a fun idea and the music slaps
fun fact - necrodancer actually has an easy mode
and it doesn't even tell you about it
actually I didn't play Necrodancer I played Cadence
@scenic wigeon I watched Korone play Cadence it was amazing.
shoot now I'm contractually obligated to try it again
The title literally says it all.
I tried to match up the translation with her beat and cadence (pun intended) as much as possible, so you can even rap along if you want to.
From Korone's Cadence of Hyrule stream: https://youtu.be/k57-mkoHM4E
Korone's Channel: https://www.youtube.com/channel/UChAnqc_AY5_I3Px5dig3X1Q
I REALLY enjoyed this game ...
maybe I can do it better
maybe this is practice to be better at band
maybe
@winter mica if you still have this game somewhere - try this
go into the main lobby and fire up the DDR dance mat mode
it doubles the time window for beats and it makes it easier to follow along to the music...
...and it doesn't even check if you have that DDR mat plugged in or not so you can still play it with just a keyboard 
best of both worlds

oh thank you, fortune cookie
https://cdn.discordapp.com/attachments/638031423340806185/845970945524760576/20210523122545_1.jpg
very cool 
I love the ham of the fortunate cookies. Also late, but I say the 2013 SW is pretty neat, for its flaws, it doesn't have weird systems in Shadow Warrior 2.
Weapons felt weakish for me in there or at least I couldn't figure out the system
yeah this game is jank as hell but it's heart is in the right place
Hopes for Shadow Warrior 3 to return to roots and have the strong shotgun to blast the demons away. 

by the looks of the gameplay trailer
it looks good
I just wish it's not multiplayer heavy like SW2
aaaaand done
highest difficulty conquered 
http://prntscr.com/13axrub
i feel like a badass ninja now
yeah those trailers look pretty cool but i just cannot shake the feeling that...
it's kinda losing it's own personality there
like - it's trying really hard to be this whacky, colorful doom eternal
while SW 2013 actually... tells a pretty compelling story
with a bigger budget and more polish sw1 could've been truly great and i wish they went this route instead
but hey - we'll see
sw3 might actually tell a nice little story too - i just watched that first trailer and would you look at that - that's Hoji's mask there
so here's hoping they'll go back to that cool plot 🤞
yep
here's hoping for a cool plot
cause man, was SW2 plot was crap
then again
you don't play SW2 for plot
schlong sword
so anyway # Zagreus for rivals of aether
go dm dan fornace on twitter
yes
real men plays classic sw bf 2
Nice game, tho
star wars battlefront 2 
man
i miss pandemic studio like you wouldn't believe 

the fact that they got closed down mere weeks before releasing The Saboteur ||(which is by far the best open world sandbox game imho)|| makes this even sadder
man... 
https://youtu.be/uVwp_Qj6nuI
The Saboteur - Soundtrack - Calm 2
Disclaimer: I do not own the Music, it belongs to its respective Owners
they were working on mercenaries 3 too
and it was supposed to take a lot of mechanics from the saboteur
it could've been so awesome 
so... anyone here played this game? 
unfortunately no
I did
Loved how they used the color palette
With things becoming colorized as you freed them
Despite playing the game a decade ago I still remember that
yeah that's the thing people remember the most
though i rarely see people talking about how well designed this game was
cause boi - rockstar could learn a lot from it
@fathom juniper try the older ninja Gaiden games for the 360
They're hard has crap
Same with viscerafest, katana zero, Roguelite and hard indie retro fps games
A bit late but I remember playing that on my PS3. Saw the intro and uh, my door was open.
...and my mom walked in

parents walking in on very risque scenes. A classic
"Look, mom. I didn't know"
Mom: "I don't care, turn it off"
"Fine"
switched to god of war
But hey
No nudity
...kind off
80% of them is just sheer violence
Nothing major

oh yeah nevermind the fact that most god of war games had threesome QTEs 
among other things 
weren't those optional?
They are but they give red orbs
Just like in real life
honestly?
while i prefer older god of wars over the dad of war...
...those minigames are the only aspects that i feel give this series the bad rep it has nowadays
Great minds think alike
Dont mention QTEs Im having Bayonetta failed pure platinum runs flashback just because I didnt press a single button
you're talking to a guy that S ranked all of revengence (including bosses) besides one, single, optional fight that was hidden in a secret somewhere
which resulted in me getting an A rank for the whole thing

i know how you feel @thorn tundra
man - those "PRESS X TO [SOMETHING]" are so tonedeaf a lot of the time
they make for some great memes 
and i mean proper memes
just look at how many people post Fs in chat on twitch - a lot of them don't even know where that came from
we've got press X to jason
press F to pay respects
"oh my, what a beautiful cutscene- PRESS Y"
"oh wai" too late now die continue?
now we need press Y to BOI
though that said - there are some games that can use those souless button prompts and objective markers for their advantage
like spec ops with "objective - RUN, GOD DAMN IT!"
or recent RE8 with ||Collect Rose: 1/4|| 
Replaying RE8 made me realise that if Ethan was more dense his brain would collapse into a singularity
You can deal with QTEs when you can learn them, like back in Remember Me
But random QTEs, imo, is evil itself
probably, press Δ to BOI
ukno, still mostly ps series
oh yeah
but yeah - for the next dad of war i'm keeping my fingers crossed they're gonna go at least slightly more in the direction of classics
enough with that tacked on loot system
enough with that souless, white, clean UI
enough with that rigid, over the shoulder camera
just give me back a more free-flowing combat system
and give me my jump button back 
yeah.. bland UI is a trend of last several years in everything..
but that 'whole game in one shot" thing with camera is actually not bad, just some flexibility would be nice
it's like... the default right now
white, clean ui with simple shapes and basic Arial font or whatever
you get bonus points if it's slightly slanted and has a blurry background 
doesn't matter if it fits the universe or not
i want back the poofy shiny round buttons with all the colours this monitor can provide
that do "click" when you hit them
i feel like it started with the first ass creed game
but back then it was... unique, in a way
like - the disconnect between the HUD and the game it was in was so big it made everyone go
* oooohhhh *
- oh, right - it's because of the animus thingy in the future *
it was neat
not like now, when you have to double-check, if you have actually pressed something
but nowadays it's so overplayed it's like 
i mean - yeah - that old god of war UI is a great example
it wasn't just a basic green healthbar with a white outline or whatever
it was literally one of the blades of chaos slapped on the screen
(white healthbar with white outline)
then you go upgrade your weapons or whatever and the whole UI looks sharp and stylised and everything is in a shape of a helmet or whatever
and then the "xp bar" (or whatever you want to call it) was it literally just filling with blood
that was awesome!
and it fits the game too
like it or not, but UI is the face of the game in many ways
you can't mix up, for example, UI of minecraft, or terraria, or GTA, with anything else
compass thing of Skyrim, lower panels of old shooters, etc
it is a part of experience, part of impression made by game
yeah - exactly
i mean - for example - just look at the first quake
sure that statbar looks obsolete nowadays, but it's got so much texture and grit and it fits that creepy, lovecraft-y world perfectly
i understand, that most designers have a point that interface shouldn't distract too much from the process, yes, it's true, but at the same time convenience and.. idk.. satisfiability is also important
well SGGs somehow managed to do both in their every game
make a HUD that doesn't distract and at the same time it has enough small details that it fits the universe it's in
like in their last game, Hades, maybe you've heard about it 
the HUD never gets in a way, no matter what you do, but at the same time it has bright juicy colors and neat unique style
AND THE CALL BAR!
IT'S ON FLIPPIN FIRE!
yes!
this kinda reminds me of that one youtube video before doom eternal released
ID software dropped some new gameplay on quakecon 2019 and one guy saw that the crosshair spins when using the autoshotty mod and just lost his marbles 
but yeah
let me just get on my soap box and shout:
REAL HUDS HAVE CURVES!
make them shiny and pretty and add all the details you want there
on a completely different note
this is actually really interesting to listen to 
https://www.youtube.com/watch?v=G3JPJ3H_ueU
Livestream: https://www.twitch.tv/kuruhs
Cheap Game Keys: https://www.instant-gaming.com/?igr=KuruHS
Discord: https://discord.gg/kuru
These are some of the highlights from Simone's Interview from two weeks ago with Dean McKenzie (Sgt. Cross), Adrian and Habib (Developers) and LP-Ripper 24! Check out the full interview on her channel right here:...
I just realized something
Resident still has no guest character in Dead By Daylight
You think with a new game is it likely they put one to drum up interest?
maybe
they've been doing crossovers even back in the resi6 days
probably even earlier than that
Alcina Hunter. Somehow you can see her from the other side of the map 
Oxenfree II: Lost Signals reveal trailer from the Indie World Showcase.
__
➤ PATREON: https://www.patreon.com/GameXplain
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Yeah i hope this one is a step up after the dissapointment that was Afterparty
wait
hang on - i just realized
e3 starts in less than a month
and yet it feels like...
there's barely any buzz surrounding it 
and devolver digital gets mentioned... once
they don't even seem to have a show lined up 
wow this year's E3 is shaping up to be as boring and souless as this white background for the logo is 
if e3 is so good how come they didnt make an e4

I think it all boils down to it being...
Reggie is just scared
if E3 is so big...
why won't it fight me?
because I'll fight you in it's place

anyways
i really do hope devolver makes another one of those dumb shows again
with nina struthers
and that dumb robocop plot they're doing now 
just make it as gory and as dumb as possible
gimme that cheese and wit
fire all the shots at the AAA industry - make fun of lootboxes and season passes and what not
someone has to
Just found out I share birthday with Heroes of Might and Magic V
now that is quite the fate
oof

OH DEAR GOD I JUST LOOKED IT UP
No mans sky came out on my birthday
minus the year, obviously
but still 
what you mean oof, that is good!
it's bad but eventually gets good
actually my birthday is the day that Sonic was revealed for Smash Bros.
not the year but the day
which means your worst days are over. congrats!
huh, im actually the same age as Game Boy.. not the date, but the year..
I'm totally the youngest in this channel
oh yeah? were you born yesterday?
and even then somebody might have been born today
in a few years those kids are gonna listen to their parents talking about all their cool old games they used to play like...
apex legends and warzone and resident evil 8
christ 
yes.
Damn well I have a bridge to sell you
Team Cherry has no scheduled announcements for e3, I will continue to wait patiently for Hollow Knight: Silksong
Yeah they confirmed it a few weeks ago
better no announcement at all, then "the game will come out this fall, and now we'll going to squeeze all the resources out of ourselves, crunching like crazy, to get things semi-playable before the deadline"
im ok with good old "when it's done"
"and then patch it up later after it's released"
you know
a delayed game is eventually god, a rushed game is forever an overused quote
at least that's what im telling myself when i'm slacking off instead of working on my TC 
left things done to the last day is the usual thing in IT, no matter if we like it or not
it's the natural tempo
Just a counterpoint
@dvydra I recant "when it's done". Time isn't everything, but it definitely needs to be weighed appropriately. Ignore at your peril.
Man, apparently Biomutant kinda honks and that bums me out
The review thread is a doozy
I say all spectrum of opinions depending of the website
Divisive as heck
it's an overused quote because it's easily applicable nowadays
The other actually saw one of the most bizarre reviews I've seen in gaming
About Returnal. Either a troll or the writer was having a mental breakdown
ah, yes
john "story in a game is not that important" carmack
I think I'll be happy picking up Biomutant on a sale of at least half off, but probably disappointed at full price
The point is that time is a resource a delayed game is NOT always eventually good
Look Star Citizen
don't get me wrong - i love the dude
but he's had some baaaaad takes
One day you must say ok, Enough features let's polish the bugs and get the game done
That's how you get scope creep, as you mention with Star Citizen
scam citizen 
No, no I mean putting a deadline. Deciding that your game is complete enough and ship it
yeh i know what you mean
Like, I'm salty MGSV lacks obviously the ending but I'm happy with what I got when it released
lucky you
i'm not
it's been years and i'm still producing industrial amounts of salt at the mere mention of mgs5
I think MGSV might be the strongest case of "good gameplay, bad plot" I've ever seen
Or look CP77. Ended a buggy mess despite gutting the prologue
league community ain't got nothing on my truckloads of mgs5 salt 
any Mario game
well
No see
doom
not really
That's nonexistent plot
shoot
MGS Survive must give you an aneurysm then 
yeah it's simplistic plot
oh yeah
i barely survived it

but controversial but maybe Last of Us 2 fits into that category
I've never played the game but that seems to be the consensus among many players
MGS the complex plots, characters and conversations are CENTRAL to the game
hahaaaaaa... ||
||
Unlike Mario kart
I'd argue LoU2 falls into the opposite extreme, or at least appears to
Gameplay does nothing interesting but the plot is all anyone talks about
rarely in a good way, but yeah
yeah
man
why am i so mean today? 
Last of Us got a chunk done over the first game also
I don't personally agree but it's kind of hard to judge a game I have zero interest in playing
we're all mean deep down
It had the setting, artstyle, characters. Etc already done
Anyway play Outer Wilds it's the best game of 2019
I really want to play LoU2 but I don't have a PS 😔
Don't mistaking with The Outer Worlds which is meh
did it ever get better?
yes
just restart 4head
I am so excited at the prospect of Outer Wilds DLC
Because I have no idea what the hell they'd do with it
damn that hits hard monakS indeed
rip shadow's home 
Over 1h
F
Making my base perfect
Cuz I finally got the multipurpose room & observatory blueprints along with the plant beds

silver lining, it's an hour
Over 1h
I just know it’s been at least 1h
I will take sanity break
Actually, consider the let’s play I’m watching has just started another episode I might’ve been at it over 2h..

Guess I better save more often
At least it didn’t happen earlier! When I realised I’d played 3h, gotten lots of new stuff & blueprints & hadn’t saved once
Well, at least I can prepare a bit more this time & gather more crafting materials before I make my base.. again..

You can do it, maybe even better in some small ways
It's always easier second time, when you know what to do
I guess..









