#h1-high-heat-strategies
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This channel exists so I can trash-talk give other high heat players feedback without intimidating casual players.
does it matter if you go to builds and combat to intimidate the casual players anyway 
Yep. I can just say I thought I was in the other channel.
lol
Yea you went pretty far with flaming bablo
WeirdChamp
I see...
Astaos learned from you I see
bablo himself says he's not good with Guan Yu.
i dont understand that aspect tbh
why is it 50% health gain
50% max health i get
but 50% gain is pure suffering
It's literally press special for 15 minutes
I just did
I also don't put players I compete with for high heat on a pedestal lol. Everybody's getting trash-talked advice. 
We could probably figure out some way to do this if you want
Sorry I slept a million hours
If you die in Tartarus, you die in Tartarus. Ain't my fault for pointing it out. 
Sorry, 5 mins on average since you die on Tartarus

tbf nyaanyaa flames anyone
who does GY
Lol m holding back compared to how I smack-talk in the FGC. Just the culture. It ain't ever serious.
its all in good fun idm
yeah real fun
looool
ive been taking some really weird total heat numbers
probably because i stopped paying attention to the number
Unless I mean you just keep dying to the same fight over and over again with an easy aspect like Guan Yu. Then I don't know what to tell you. It's like at that point "you won't make it" is just trying to help somebody out. 
nyaa just motivates us all to play better
I've conquered phase 1
"motivates"
@shy plinth sounds good! I'll be pretty busy all week probably. But just ping me with any ideas.
@proud jay I motivated you to get all aspects to 40+ in Early Access by making that aspect "tier list" that showed which aspects cleared what heat. So it's clearly working. 
What about all my Guan Yu advice?
helpful
did you really make an aspect tier list just based on what heat they've cleared?
i assume ironically?
it was updated when people got to 40+ with the aspect
it's not really a tier list, more of an achievement list
ah i see
Yeah, it was to keep track of that. The new leaderboard does that automatically thanks to @shy plinth.
Yep it just gives an idea of where each weapon is at
It can give people ideas of goals to set with specific weapons as well
Or clear with one of the 4 uncleared aspects atm
what are the 4 uncleared
I'm sure there are runs out there for some of those that just haven't been submitted
im going to tackle the 4 uncleared ones (probably tomorrow)
Should be on player weapon index tab, talos nemesis zag rail and hera
Wobbles did all aspects at 45 in 1.0 but didn't submit those runs.
Tailesque and I both did Talos and didn't record lol. Or I think Tailesque just forgot to upload it.
For the official record, you don't have to since he didn't submit them.
did he record/stream
You could submit all of your runs from your streak.
I think a lot of players like to check out those runs to learn from it.
@gaunt fiber if i submit a 40 heat run does anyone watch it?
I'd watch a 40 EM4
And you get to put up the most runs on the leaderboard atm.
i have like four EM4 clears ever
you need to train it or you won't be able to do 63
Any clout might help grow your twitch and stuff. Your name comes up pretty often in the server, so I imagine just by seeing your name on the leaderboard, some people will be interested to watch.
i might as well go for 45 heat since i feel like it's quite doable in general
Yeah, 45 feels like a sweet spot for many aspects.
50 is when things get a bit spicy
At 50, things are getting very rough, yeah. Way less consistency.
And me taking both. 
when did you run both and on what weapon?
because i'd love to learn from that run
since i'm sure your bspeed is entirely mechanical based
I can smell some sarcasm
i'm not being sarcastic
i learned a ton about zeus shield watching baj's TD3 AP2 run
Rama today when I died to EM3, I think. I tried a few different pact combos. Actually I think the AP2 TD3 one might have been where I died to Lernie.
I got a natural Unhealthy Fixation with Heartbreak Flourish in Tartarus lol.
lmfao
well thats the strat guys
get unhealthy fixation in Tartarus with AP2
(but i'm still legitimately interested in learning better mechanics)
its why i have a coaching session with wwriste tomorrow on beowulf
My AP2 strat for 52 Heat was Epic Greatest Reflex.
And a Charged Flight seed that may have helped a little.
tfw your only coach is death 
lol wriste offers coaching for free
and if you wanna learn beo mechanics....there are like 2 players at his level on the weapon
@gaunt fiber m your coach. Go die more to EM4. If you're typing, you have energy to do more practice. 
the only thing I did with beo is killing Skelly
Once you accept death, you'll overcome it.
What a coach
My hands hurt after 1 hour of EM4
I have energy but that's it lol
You're not dead inside yet. Gotta do more dying to EM4. 
I do individual coaching depending on the coachee's needs.
lmao
Do you throw your spear at Hades when he throws his?
Throw your spear.
i would watch a 40 GY
There, I helped. 
that weapon eludes me
...
tbh i dont think i have much to learn for speed beowulf but high heat beowulf feels like a different weapon
LOL ok fine nemesis would be cool too
on beowulf i just want to get better at RTA/high heat
poseidon run would also be nice
basically sword
The way you play Guan Yu at 40+ is die > die > die > "oh nice finally Charged Skewer seed" > win.
Poseidon aspect is in my top 3 most played
i think speed beo and high heat beo are very similar weapons
i think there's just mroe to learn about the weapon
Poseidon
basically sword
Bit of a stretch there.
we'll agree to disagree tyler
obviously some things are similar but you have to play different because of BP and DC hearts imo
sure. like i favor demeter way more at high heat than i do at speed
but the mechanics are very similar
since things also have different "threat levels" per se there are some positions that are ideal for speed that will earn you a quick trip back to dad's house on high heat
all things we agree on
but i think thats the difference between every weapon for speed and high heat
i will also say that i dash attack a lot more in speed in tartarus and bull rush more in high heat
since dash attack is important to one shot many things in tart
your mirror also is just very different
ye dash is huge
not being able to oneshot everything in tartarus is huge
its actually why i favor an early splash dash so much
and snow burst even more....but snow burst in tartarus is a high roll
Any heat speedruns ignore mechanics that are suboptimal for speed but can be important for high heat. E.g., Charged Flight has like no relevance in any heat speedruns but is very strong at high heat and becomes honestly necessary when you run RI3+.
do you use charged flight at high heat beo tho?
yes
Hmm Hmm
did you see retrash's run
wait which one is charged flight
Charge the special throw on shield
hold special for up to +200%
It's literally the same as the spear one lol
Hey I know that one
ye is it that good?
For Beo, yes
i mean i guess with AP2 you don't have a choice what you get
watch retrash's run imo
It's like a worse Charged Skewer on Guan Yu, yeah.
For other shields ? Not as much
i skimmed through the run i guess i'll need to watch it more closely
I'd take Charged Flight 10/10 times in Tartarus at high heat if I see it.
i mean i guess its safe
It also just works with one boon and some poms on it.
ye
i'll try nyaa's bouncing technique
since the attack to cursor doesn't work
oh he got charged flight dread flight
that makes more sense
wallslams and bodyslams arent really things i actively think about until i soaker
and then they occupy like 90% of my brain space
yea wallslam and body slam is how i've been getting out of tartarus more reliably
forTD3 at least
Beo wall slams are not as practical
Because that attack is so slow
And you just nuke things anyways once you get rolling
With other shields, it's pretty important on big foes
Interesting, gonna have to watch a speedrun or two for that
...
Oh Tidal dash lol
I was moreso thinking without any boons in mind lol

Really gonna have to watch
Because shield Dash-Attack doesn't do knockback, it's only regular and BullRush
tidal dash is not ideal imo for speed beo
good for high heat though
yeah
i still think thunder dash can get the job done though
@honest kernel you are bullrushing all the time on beo
although zeus' aid might be more optimal
Fair enough
baj i tried emulating your zeus shield play on zag shield
you are correct
zag shield is just worse zeus shield
a good beo player uses bullrush to group enemies together into a corner or wall in order to get as much damage as possible
wow heroic special with charged dread flight
it is sgood and safe
retrash's fundamentals are definitely top tier
Anyone that plays at high heat with different weapons' bound to have 'em
Bablo, Retrash, Tailesque ...
right
yeah idk i think shield has made me worse at sensing danger
need to develop a sense for when to get out of dodge
GY is the exact opposite lmao
maybe i'll join you in GY 40 grind
idk even with all the high rolls this damage is still....meh
I don't grind 40 I grind EM4
Welcome to High Heat Beo with AP and RI
... on 40 heat right
i disagree. i think we still have things to learn
I'd be more than happy to be proven wrong
my main thing is that beo usually scales lategame via boons
and boons are kinda hard to come by on RI1 AP2 CF2 UC
i think this AP2 thing is a meme on beo
And without AP2, and to an extent, RI, you need the heat somewhere else
It hardcaps
what do you mean
i did 45 heat with everything except TD3 RI AP and CF
any more than that and i think id need to fundamentally change how i approach the weapon
maybe when i have my new pc more computing power means more brain power to figure this out
until then im not doing 45+ heat on beo again
lol without a 4 sack and a mediocre build i do 50
and i wasn't running CF at all or PL
Unless you get super lucky
i mean with a 2 sac which is exactly what retrash got
i do 50 heat with a hell of a lot better time
i suppose
this is the thing about this AP2 meme
it gives the illusion of a hard cap on the weapon
some weapons EXCEL at AP2
It's not just AP2
its not about a hard cap on a weapon
It's also RI
beo isn't one of them
why do you think youre getting mediocre builds? is it possibly the AP?
Whoa I'm gone for like an hour and this channel is super on topic
nah i've actually thrown 3 insane runs one day ago
RI1 means getting Beo online is a lot harder. RI2 makes the run take longer to kick off in general. RI3 on Beo is lol
I see nya has bullied more people
i think beo caps at 53 heat and possibly 55
I am indeed a casual
I can't even remember the feeling of having to get trash boon to resell it for UC
i think beo with aphro cast can go to 55
Low heat is chill and fun for a casual like me
I put UC on when I'm around 10 heat
This is seriously some of the most annoying thing in the game
Just have to remember to get at least one useless boon to sell later
what do you mean?
The hitbox is so weird
Honestly I timed out because the cast damage just won't hit the enemy
i just have no interest in looking at aphro cast
feels like sometimes the bull rush pushes them out of the cast
someone else can optimize it
It might be the uhhh missile bull rush hammer
zag fists feels so slow but i actually usually clear tartarus pretty fast with it somehow
think bablo was trying it
But it's unbelievable how rare the cast actually hits
like but it doesnt seem that way at all
i'm certain beo dio can do 53
I'm never not doing dio beo anymore
no RI only AP1
I mean fist with Zeus attack is basically a discount eris
full damage control?
i'm running DC2 right now
its making me a better dio player
boons and hammers do nothing
AP3, if you just want a boonless run
it is miserable
best of luck if you want to do that
mostly bull rush/dash to strip hearts and deliver the payload?
nah
you use the first required normal attack
to pop one heart
then the bullrus
then the cast
thta 4 sack run was full JS3 CP2 DC2 TD3
so the weapon can definitely do it
i'm getting better at dealing with DC hearts
its a process
but thats why i think this AP2 is a meme
i think AP2 has duped people into thinking there is a 50/51 heat hardcap on beo
i have multiple 40 heat clears on GY ok???
But RI on beo is like super bad
also 45 heat hera took me exactly one try
Weird flex but ok
did you record?
AP2 doesn't help
What's the build?
yeah
thats why you don't run RI
crush shot
Yikes?
didn't find snow burst
I gotta see this
sir where was your aoe
bablo's an insanely good beo player
i'd be interested how high he thinks the wseapon can go
54 in pre-1.0
Pretty sure Bablo's tired of AP
rode that white rush delivery to the finish line
Do a retrash and run some weird aspects
i run weird (all) aspects all the time, just not a fan of 50+ since it kinda forces you into AP2
if anyone asks me why dark foresight is good im showing them that victory screen
I didn't do ap2 for my 50
did you forget your boons in tartarus
I don't think many people do
AP1 is pretty common, however
Yeah
even AP1 is quite obnoxious
im not a fan
i will avoid it on principle unless im gameplanning for it
Resetting whenever I didn't get chain lightning was the second most unfun things I've done in this game
i'm considering dropping Ap1 for CF
its about the principle of the thing amir
im hoping hes lurking and finally convinced to change AP
I m e a n
he's received multiple essays about AP already
what would AP even be changed to
LOL i know
If we vote on things amir can change
it just still upsets me
but idk he did ask me at what heat level i feel like you start losing control over what's happening
Im sure ap is NOT the top list
๐
i'm sure AP is the top of my list
thats a good sign
Rly
apparently he really liked the 40 heat streak
AP is also at the top of my list
Not idk
what would AP even be changed to tho
along with set # of free rooms per biome
The other random mechanic that invalidates your whole goddamn run?
i liked the idea i heard of attaching chaos boon to regular boons for approval process
my proposition is to exclude 1: legendaries 2: duos 3: etc
if you get five sacked and lose that means you werent ready for a five sack
:3
just go again
whats etc
I know you're trolling but this still upsets me
divine dash? lol
rarities
Or big brain
all white boon win screen
oh like it preferentially excludes legendarios?
Replace AP with sac certainty
but even removing legendaries and duos means that you kinda can't "cheese" high heat victories
then youโd literally never be able to get a duo
yes
i like bablo's solution
Not being able to get duos ruin literally half the builds
currently AP doesn't change anything if you're willing to reset often enough
so AP would be like maximum boon rarity
i also liked the idea i heard that you can use a roll to uncross a boon
i was gonna say AP4+exclusive access but then i remembered you donโt get exclusive access lol
Don't your beo build need 2 duos and chaos cast
sir that is why i do not run AP
you only need one duo
AP4?
What's that?
You only get like 4 rolls, since you don't get that many keys in a run
the only AP runs that are interesting to me are the ones where they have a plan for AP and getting terrible boons
ap4 would be no legendary duo heroic or epic
I'll say hi to Hypnos for you all
which some aspects are great at
thats the issue
TD3 kinda forces you to reset if you get bad boons
sure but you can plan for it
apparently 50+ meta is rolling with TD2 and almost everything else maxed out
that seems right
i don't think we are learning things with that generic approach
^
I just have the slightest feeling that each weapon/aspect has it's own optimal pact
with TD2 you don't need to reset nearly as much
Might just be me idk
LOL thanks baj
well yeah a lot of aspects handle TD3 much better than others
I feel like I shouldn't be running DC on Arthur
look bablo i'm unhappy with the 50+ heat meta
I barely handled it with Zeus Shield lol
you shouldn't be running anything on arthur
my issue with some of the pacts
is that they have encouraged not understanding the aspect
how does that not encourage understanding
because you are just sticking generic stuff and not timing out
its all generic builds
aphro, athena, zeus
i think people generally agree that ultra high heat would be in a much better place with just a couple of slight tweaks to the pact
on like everything
this is how i feel
i dont think i can convince you that theres merit to those pacts
there is merit to those pacts
like look at zeus shield
zeus shield is a weapon that is so good at AP2 and thats really cool
resetting to get the perfect build just isnt interesting to me
its not about resetting
and that doesnt sound like an elegant solution to AP2
i mean just remove AP
i did
the problem is that the way some of the pacts are weighted it favors aspects
there was some discussion about making AP2 worth 0 heat, but even that is kinda silly
well
the pact does not favor certain aspects
it favors how you want to play that aspect
AP2 is 5 heat
and i think you need to accept that how you want to play that aspect is at best an affectation
i love playing dio cast beowulf
i also recognize it will be very difficult to make that work at 50 heat, and there are probably better options
i have said that several times
its not about my aspect
take sword
sword is a weapon that works decently well with AP2 and terrible with everything else
i like brightโs idea of ap
AP just either forces you to play an aspect that doesn't care about it or reset a lot
or we slap AP2 on everything and look at an aspect and say, "see it can do 50 heat"
yes and thats all it is
correct
and thats the issue
because you want the number to be reflective of...?
i think we all agree that AP is bad
not all of us lol
or poorly designed
who says that AP is good
we take it because it is heat in the current pact
nyaa likes AP
thats the first im hearing of it
really? she's quite vocal about liking it
i just dont think it's fair to say those weapons "can't" do 50 heat just because they did it with AP2
they did 50 heat so they did 50 heat
no they absolutely can do 50 heat
it is what it is
AP isn't the pact the weapon likes
but right now we are slapping it on everything
not all weapons like AP2
ok
and we are treating it as if they do
i feel like we're talking in circles
the point i'm trying to make is that AP2 RI 1 or 2 TD2 are worth so much heat we aren't innovating with other pacts and understanding of aspects
ok
they are just worth too much and stunting our understanding
gotcha
what's left to innovate with the pact tho
^
well that i agree with
yeah like, we're pretty much using about all of it by now
when ppl are doing 57 heat thereโs no innovation
Only TAS can do max 63/64 heat
I theorically could do more
With TD2
But it's too much stress at this point because that'd mean EM4
i feel like max heat would be somewhat doable but AP2 makes it very unlikely to ever happen
i mean i'd love the pact to get a rework i just don't think we are getting it
the plan is to find stubborn roots with skelly tooth, but how often do you really get there
same with RI4, i think. asking perfect play like that exacerbated by the rest of the pact is an extremely tall order
If someone's good enough to do RI4 EM4, there shouldn't be too much stopping them
RI3 is my stopping point
i mean i agree RI4 and AP2 are incredibly unhealthy
even RI3 is quite sketchy for non-shield
i like RI4 for... RI4 runs
what i meant by innovation is that we aren't trying to understand aspects past 50/51 because TD2 warps our perception so much
not sure what you mean by that
there are more aspects than high heat players
^^^^^^
a lot of aspects aren't very interesting at high heat anyway
on that we agree
Zag aspects are super dull/tend to lack damage outside of very specific hammer setups. That's already a fourth of the aspects gone
https://cdn.discordapp.com/attachments/599449585710006288/785322899468189706/unknown.png tried cursed slash Arthur. It... did not go well
zag sword best sword tho
certain levels of aspect expression naturally get cut due to damage output or survival reasons at high heat e.g. arthur combos or talos special uppercut
not taking DC
No clue
arthur is cool until you turn on FO2
DC, AP and FO2 suck big time
i kinda rolled with AP1 and RI1 and hoped to get lucky enough
yeah
in my dream world theres an understanding of what each aspect can do and not hold them all to the same standard. but that isn't reflected in the pact or the fact that every aspect "theoretically" can do everything
also arthur is just terrible if you fail to find a hammer that says "double"
those hammers look like ass
yeah, by far my longest 40-50 heat run, i think
well tailesque is a good
but the "urrent"beo WR was a 28+ run
its how most aspects are getting over the 50 heat hump
including both AP and TD in the pact was a terrible idea
lol yes it was
still miles better than beefy update high heat where +500% vicious torment and no TD meant 45 minute runs where you'd walk on eggshells
tight deadline just means so many other pacts are 10x worse
im happy i started just before blood price
not sure if theres another pact that scales that poorly with others
the difference between TD2 and TD3 is just so stark
the thing is....TD is supposed to reward playing a glass cannon. the problem is its a sliding scale so TD2 is free for most good players
TD3 doesn't reward what its supposed to
TD3 is still solid at 40ish
i agree
i mean, i would say that TD also rewards efficient play all around. naturally room and sack rng can complicate this
but still
oh i like TD most of the time
i think its an entertaining pact
the problem is half of the pact is focused around making things longer
i think it's worth pointing out that 50+ was probably never expected
^
sure but if you build it they will come
Heck, I don't know how I pushed Zeus shield that high lmao
yeah, our standards during blood price were ridiculously lower
it's funny to see how everyone has pushed since then
it's a sleeper op weapon that's real awkward to use
i really like it now
yeah 45 chaos shield feels like a low accomplishment lol
so i can see how the standards have risen
45? try 54
it used to be even more at least
i guess shield in general just needs to find a few damage boons/hammers
its a very safe weapon
Damage was very much the biggest roadblock
even zag shield is pretty ridiculous with explosive return + dashing flight
zag shield can do work with like, even deadly flourish and dashing flight
or empowering flight with anything
empowering flight is great
i'd like to see other weapons get love but like....this channel is obsessed with the 50 heat bar
and the top players are looking at 55
Hey, sorry I'm a shield one-trick lol
i'm jjust as guilty to be clear
me too baj i just picked a slower shield to love
same. i'm a shield one-trick
tbh though chaos just needs thunder flourish and 2-3 more zeus boons
i think its still super good
asking for 3 zeus boons is quite a lot tbh
just dont know how fast it can go
the chances are you won't, until like end of elysium
fine i'll just take jolted then 
3 boons by Elysium is a lot to ask already
yeah jolted is usually enough lol
jolted + thunder flourish carried 49 heat
just needed to not fall asleep at the wheel during dad fight to win
em4 dad with shield is so eh
cant imagine doing that fight without one
CF RI UC AP are all obsessed with making your build trash
Which, total, represents up to 17 heat
yep
More reaslitically, 15
its pretty sucky
i made it to superdad twice at like 51 with zag shield but failed because i am not practiced enough with shield lol
It's not just you
That fight takes forever
what was your build? arty attack?
theres so many opportunities to make mistakes
yeah i definitely felt it for sure
chaos shield took about 30 seconds to whittle first phase
it was like, empowering flight, dio special artemis attack
i see
meanwhile the pacts that are about making your build good are.....EM and TD....are worth 16 and realistically only 7 (EM4 and TD3) are actually punishing
the other was dashing and dread flight which was great for normal encounters but, of course
terrible vs hades
i probably shouldve anviled instead of being a coward
i had sudden rush and pulverizing
Understandable
sir i had to go to work
same here
sudden rush is quite nice
at the end of the day. the pact rewards trash builds taking forever more than it does efficient and damage heavy play
because half of the pact is about making the game longer
and a quarter is about making your build garbage to make the game take longer
i mean i did 56 without AP2 and far from a trash build because of the decision to not take AP2
absolutely you are impressive as hell tail
like i really don't say that to brag at all i pray it doesn't come across that way
i just mean like
you can still do damage heavy and efficient play there
oh i agree
Just won't be on all aspects
thats the point i've been trying to make all weekend
If anything, the pact punishes Cast-related builds a ton
hugely agree
Since they need more, and more specific, boons to get rolling
The trade-off ? Some of the most insane builds
and most casts builds are based on duos
i don't even know if its that. i think cast builds are insanely well-designed
the pact is kind of designed with like....4 aspects in mind
and the rest are hung out to dry
oh i agree, but we are doing it.
it says it on the tin
casts and their damage are just inherently limited by factors from the start, like how many casts you have with stygian, lodge time in bosses, extra boons to capitalize on the infrequency given the former points, etc.
"thank you for suffering"
it's a whole can of worms
i agree tail which is why pushing every weapon to the bar is the point i struggle with
well we dont "have" to max it out either way
but we are doing it
i did 45 on beowulf
and SGG knew we were going to try
im happy with that for right now
i dont think its fair to foist the expectation that 55+ should be reasonable on game devs who didnt expect most people to go above 16
45 on beo is a fantastic accomplishment
amir actually didn't expect all weapons to be viable at 50+, and mainly seemed to be concerned with 40+ viability with all aspects, which i think is fair to say has been reached quite easily
we just have incredibly high standards
well yes
i agree 100% with your take tail
wait what
why do i keep making things harder for myself by accident
i mean i understand your reaction
wym ohokwy
its a cast weapon
i think it still is
its got its problem
it just doesnt like CF AP or RI
i want to be clear. beo is an excellently designed weapon
none of which i took
beo struggles with AP pretty hard even compared to other aspects
and RI
right
oh fair thatโs true
That'd be the nature of an all-in aspect
maybe i'll do TD3
at least beo can potentially make use of attack, special and cast
RI only really hurts more than other aspects at RI3

i think beo has potential up to 53
but fair point about AP ig
LOL SAME BRIGHT
id take 2/3 before 1 for beo
RI1 is pain for everything tho
hey spears can make use of the special just fine.... granted they specifically get exploding launcher or GY charged skewer
honest
easy
that isnโt beo specific
nah there are a lot of aspects that do not give a crap about duos
easy
also you need to do an exploding launcher run
lol i mean comparatively
i still dont believe in it
my 1.0 hades 50 was halfway that
idk how to use
i did 41 heat RI4 with exploding launcher, back in blood price
just took until elysium and i still didn't have a special boon then
just bootleg GY?
the fact that you are guaranteed 2 hammers makes some aspects really not care about RI1
i honestly think there isnโt a bad bow
there isn't
which was weirdly slow, probably should've taken deadly instead of heartbreak
its safe and got damage
rama is probalby the most dangerous
and hardest to master
but has the highest ceiling
Rama needs your fundamentals to be on point, it being a somewhat slow, charge weapon with insane damage
Very rewarding tho
its also basically a melee weapon
i swear i used to be better at rama when it charged slower
now i keep going for power shots and getting hit
i'm very mediocre at rama but i have a blast every time i play it
^
I will say that they aren't necessary a few times, but the damage's very worth going for
lol i'm so bad about going for a power shot i shouldn't go for and getting hit out of it
perfect shot is great on rama tbh
right, there are many situations with low armor foes or just low health foes where you don't need it
because everyone in this channel knows how much i like big numbers
i need to learn rama but kbm makes me mad
hello i would like to special a witch 3 times and fail
lol that still happens even with controller with certain enemies
looking at you tartarus pests
i probably dont even need to special witches tbh
just blast them with a min charge shot
gotta purge DC
fair yeah
if so: always always special
tail i always take dc with rama to practice special'ing. is this correct?
ive been trying and failing to make rama go fast 
yeah, it helps you form a good habit of applying shared suffering and becomes pretty free on rama
My main problem when I play with Rama is I like to stand close to enemies. Too used to the BullRush range lol
have trouble picking my spots
^same
charg-oh stunned
especially when i get triple or point blank.
yeah i suppose with rama you have to pick your moment to be close, really
I MUST GET CLOSE TO MAXIMIZE DAMAGE
with dash spacing and timing
charg-full witch volley to the face
its an insanely cool weapon
I can thank my reflexes so that I avoid most of these mistakes' consequences
But I shouldn't be making them in the first place
one of the most well-designed weapons in the game
my one and only gripe with spear is that the special is the throw and not the spin
i really enjoy actually using both the special and the attack in almost equal measure regardless of build
lol i have a lot of issues with spear
if spear special were the spin spear would be one of my favorite weapons
thats just like...the tip of the spear ๐
but i imagine that was intentional design
hades aspect is basically "what if you could fix spear's horrendous base damage for eight seconds"
Achilles aspect is like "Ohey your special has insane utility and also boosts your damage for a bit"
i didn't play early access at all
was spear popular?
and thats why it didn't get buffed?
spear has been through quite a rollercoaster over early access
i think achilles used to be 2 charges lmfao
It did
there was a point where it was fairly overpowered
i've been trying to play achillis with artemis spin. It does pretty big crits, but doesn't really scale up to higher heats unless you get good hammers
Even I was there for that point in Achilles' life
lol
gotta get that 4 digit crits
i wish this channel would be more accepting of seed starts on spears
Or seeding in general
seeded = routed
i roll for flurry jab
my relationship with flurry jab is complicated because it's amazing and fun but also takes away spin which i have conditioned myself to enjoy and use a lot
or cry and take vicious skewer
If I'm going to be honest
I KNOW YOU ARE MEME'ING I'M NOT TAKING THE BAIT
we did seeded runs back in early access
how do you distinguish between a seeded run and a completely routed run?
show a death
how do you show a death before a seeded run?
... That won't do it for seeded vs routed
the only difference between seeded and unseeded is number of resets
which is my issue with it
what if I just happen to throw an extra cast or two in combat for dps
cast twice, avoid all shades in the midshop, roll thrice in the fourth well you find
or avoid throwing casts
you could have routed up to a certain point without needing to do any visual manipulations
pick up 2 lights of ixion and spin around backwards, do a kickflip
start a new life in the netherlands
btw, what advances rng besides throwing casts?
summon
oh god thats a can of worms
^
p o t s
shades in tartarus chamber 1 and mid-shop
voice lines
even +3 from cthonic vitality
wait what do you mean shades count as rng
oh lol
whenever shades start moving they call the rng function
does that burn a different number of rns depending on how long you stay in the room?
yes
wait does this mean the boon roll and approval process roll are the same RNG seed?
that's why chamber 1 is wildly inconsistent
im assuming that chthonic vitality burns a fixed number of rns
so you can mostly ignore it for routing
Why would it burn any at all tho
thats what im wondering
Or why should it burn any
all number texts regarding health call rng
i mean plenty of games have random actions burn rn numbers for no reason to make things seem more random
like entering chaos gate
Still, why ? Savefile stuff ?
to increase variance
games love variance
the less variance the quicker it becomes solved
in some games like slay the spire, everything is tied to the starting seed
in hades what happens, everything is tied to your current seed, which keeps changing
And that's the norm, from what I saw, in most games using starting seeds
Or roguelites in general
things get programmed in a lot of different ways
mmmmm most roguelites don't have the discreet set of options that hades does
there are some norms but you don't have to stick to them
the thing is that if there are only a few actions that burn rns, then its very easy to do rn manipulations
if you have a bunch of random stuff that burn rns, then it becomes much harder to manipulate things
which might be something that the developer desires
games like slay the spire and binding of isaac have so many cards/powerups that you only need one seed
hades has a much smaller set
devs are well aware of routed runs and don't really mind them
speaking of routed runs, be ready for AFK EM4 kill
EM4.
oh no
afk EM4 
tomorrow
i almost had an unrouted AFK EM4 kill unseeded
Pog
i thought JP was trying
bablo is the trophycam making a return
HE ONLLY HAD 50% LEFT ON PHASE 3
... Cerberus is to blame, isn't it ?
I WAS SO CLOSE
i already got punished hard enough for it
but i never got vengeful mood
LOOL
oh I mean just in general
in some games the devs might have a big incentive to trying to prevent routed runs
hades devs might not care too much but some other games might not want it
sometimes punished
it was being recorded too PepeHands
for example, rng manipulation in runs is fairly common in the GBA fire emblem games, but the method for doing it was fixed in later games in the series
in general devs don't like games to be "solved"
which speaking as a dev is dumb and we should get over ourselves
I was mostly speaking in the sense of roguelites, where being able to input a seed and do a run with expected outcome is a feature that's, from my experience, more and more common
there's some magic lost when you "solve" something in a game
like in hades, almost everything is additive, so the few multipliers left just are almost by default optimal for damage
And when it comes to the number of rooms, enemies, bosses, it's actually on the lower side as far as numbers go. They are just high enough quality to be worth re-fighting, and the combat system as a whole is pretty solid, so that makes up for it
Pact modifier also comes in clutch for replayability
And then there's the lore
i kinda like going for consistency since it's far from solved
usually people just reset runs with bad hammers etc
^ that actually was my original plan
"What 32 heat pact would be the most consistent"
yeah
That was in like Blood Price that I set that plan
consistency is an admirable thing to aim for
Nowadays it'd have to be 40 lol
why i like rta/streaks
what do you mean?
wriste streaked all aspects at 32 heat in early access
ohhh gotcha ok
