#transistor
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most of the time they approached the subject under the pretense of conversation
Maybe the nature of cloudbank makes kidnapping difficult
true, but there's nothing to say it could have just been a "meet me here" sort of conversation, and the lcation is their blacksite in the offline part of Goldwalk
You can only be killed if you're surprised basically
I got the sense almost all of these people met them willingly, so to the eyes of the public everything was legit
they also did make a point of picking people who could afford to disappear
I think the main exceptions are Red, who was supposed to be alone, and would have appeared to just vanish after her show, and Lillian, who I think was sent out to the docks with the intent of getting information from some "informant" and was killed by the Process
and i guess that sybil would have fudged their kidnapping so she could 'save' red and win her affections frmo boxer
yeah
bit of a headcanon but I suspect they also intended to use the Process to clean up the bodies, so they'd need the Transistor handy to command it to do that
mm
sybil let the whole world go to waste for one girl and tbh i can relate
is there a reason why boxer isn't in the system?
in Cloudbank's system? No clue. The way he talks about stuff it sounds like he's from Cloudbank so being some random out-of-towner doesn't seem likely. He "declined" to pick selections which is probably like living off the grid without any ID or SIN in Cloudbank
hm
He's just... a ghost, as far as the system is concerned, and that probably complicates the way the TRansistor interacts with his data
wouldn't that effectively lock him out of the democratic system manipulation?
probably
weird choice
tbh i understand why the camerata wanted to change things even if it was fascistic
there has to be some kind of consistency to the world
The Transistor is what 'absorbs' you in order to turn you into a Function
That's why you start with Crash and Breach - it comes from the parts of Red and the Boxer which were absorbed
I don't think there'd be a point in the Camerata meeting Red without having brought the Transistor along
Now I'm thikning of other ways they could have gone about getting Red's trace... Short of handing the Transistor off to Sybil who likely had the most opportunities to see her alone (which is a bad idea, considering how many people in there she knew- the voices would probably drive her nuts), they'd have to arrange some other meeting, which would just be extra steps.
Also the timing of "after a big public event" adds a layer of deniability, esp if someone did find a body. Who's to say who actually killed Red? There were hundreds of people at the Empty Set, it could have been anyone who decided to hang around after the show
ignoring the question of what sort of implement could make what would probably be a huge gaping wound
White sus XD
Oh no, the returning star has been murdered! With a.... battleaxe? Giant cleaver? What makes a wound like that? XD
kind of want to do some Among Us/Transistor crossover art
There are 4 Imposters among us
everyone's already colour-coded too
Lmao
tbh i wish the game were just a teeny bit longer so the process and the camerata's origins could get sorted more
because it seems like royce discovered the process? but the process was already being controlled by the transistor to make the city possible?
sort of headcanons again but some of Royce's dialogue implies the Process has been around as long as Cloudbank has, and is an integral part of how it functions. I suspect the city's network has been guiding the Process since basically forever, even if the general populace don't really know that. Royce notably was able to tease out that the Process is its own sort of... hivemind? inorganic organism? and figure out that it could be controlled directly from a single point- the Transistor. Rather than wait around for it to follow the polls, a user could just tell it what to do
No canon answer to "is Cloudbank a simulation or not"... but personally, I reckon it is, and the Process is a literal computer process that Royce discovered and hacked into
The Transistor was his interface to do so
but I too, would probably fight someone for prequel content
I have no strong opinions either way but I personally find it more interesting to assume CLoudbank is real and there's some minor cosmic horror stuff going on š
but I also like the idea of someone in the simulation hacking their way into the source code to literally run the world how they want to
the call was coming from inside the house!
Tbh the way I thought of it was that the people of cloud bank had figured out how to make nanomachines or something which could be infinitely reused so they could create an ever changing city
And maybe Iām wrong but the insinuation is that cloud bank isnt the only city of its kind
But rather that cloud bank was especially focused on creativity
we don't get much discussion about the outside world, just "The Country" where a person can go but cannot return, which could be a literal place but also doubles as a metaphor for death in Cloudbank colloquialism
it'd be interesting if there were other places like Cloudbank; but necessarily they'd be pretty insular to be able to exercise such tight control over literally everything
It might be something like establishing residency - thereās definitely a place outside of cloudbank as boxer keeps talking about getting out of town like itās a legitimate possibility (if it were a simulation Iād assume they would have given a reason why people couldnāt leave) so Iād guess theyād be insular insofar as you canāt just join the city and start voting, you have to be there for some time
Itās also possible that cloud bank is just a higher end place for the upper class - it is filled with artists and high society people and this could also provide a plausible reason for boxer being absent from the database - either he isnāt an established member of the city because heās not a permanent resident and rather just a bodyguard or heās someone who disdains the elitist structure of the city
interesting, so the society is tightly stratified and he's literally not important enough to be registered
Yeah, that heās not wealthy or āuniqueā enough to be considered for permanent residency/voting rights and heās not necessarily unhappy about that
yeah I get the sense he's pretty content being a little on the outside of whatever the "system" is
mm. that fits w my interpretation of cloudbank - he seems disdainful of grant's highrise beyond hating grant himself, and the whole idea of "you can't even see it up here!" in reference to the process makes it seem like he's not a fan of those who live large
the idea of a world which is mostly covered in terraforming technology is interesting to me though because of how it changes the implication of the country as the afterlife - if life is this beautiful steel landscape which you can shape to your desires, then it would make sense that death is the antithesis of this. a landscape devoid of technology, where everything is placid and most importantly immutable. and also why going out to "the country" or a place of placidity would be synonymous with death, both because it's inconceivable to want to leave a veritable environmental utopia and also because it's pretty impossible to leave the shifting nature of civilization
that's a bigger brain take than my initial thoughts XD
I was on more of a "There is no life without Verona walls" vibe. Cloudbank seems to foster a kind of zeal/patriotism in the people who live there, which makes sense, the place seems great. Leaving town to go anywhere else would be tantamount to death; you'd be away from home, nobody would know you wherever you went, and you'd be left (presumably) without all the conveniences and engagement of Cloudbank's overarching systems. People love Cloudbank, and most can't fathom why you wouldn't want to stay (unless of course you've outlived your usefulness to the general community, in which case one "retires" to the Country with a sense of accomplishment, as opposed to committing social suicide by just leaving on a whim)
which might also track with the Boxer's idea to skip town right at the beginning. THey know they're being hunted, why not just disappear to somewhere they're unknown? (but that does beg the question of how the Transistor behaves outside Cloubank's borders...)
and of course there's nothing saying these takes can't coexist, there's not really a "wrong" reading of Transistor, which is cool imo
thank-you for jamming with me, I have 3 pages of notes for a fic now that I've been working on in between chatting š
Well was this a ride to read
Maybe I'm remembering wrong (since this is more... implied in the end credit images in B&W, implying with visual shorthand that they're memories before we get the final image with Red meeting Boxer in the Country) , but wasn't there a mention of Red going to the country to work on her songs? Again, probably misremembering, but if Red left Cloudbank to write (I'm almost certain it mentions that somewhere) Maybe she met Boxer there and brought him back with her to Cloudbank.
the very end image in the country is colour
the ones which are sepia are past ones
Yes, that's what I said
it doesn't mention anywhere what happens after they go to the country
but she did lie low after causing social unrest
I wasn't talking about what happened after the end of the game. I was speculating on events prior to the game's start/Boxer's origins as an add on to the conversation above.
Red mentions the Country in āWe All Becomeā, is that what youāre referring to?
Think Iāll go where it suits me,
Moving out to the Country
With everyone- oh, everyone
Before we all become one
Eerily prescient of her, but I donāt think itās evidence sheās been there and returned. More of a āCloudbank is becoming something I donāt like, what if I just left?ā
I don't remember any mention of Boxer being from the country, I mean didn't he once say he was a fan of her
While itās not substantiated I like to think heās the protester mentioned in Redās backstory, before he calmed down and they reconciled
and then iirc it was implied that he was hired as security

Good morning, and good evening to me
I've actually wanted to write a spiel about something cool I noticed about Transistor but for the moment i gtg
What I'm talking about is that it mentions somewhere in the game that Red took time off to work on her songs, and that she left/disappeared to do so. Where she went isn't mentioned, I was just speculating that it's where she possibly met Boxer and then brought him back with her.
The Country is inconsequential to that.
It only matters if the Country is a physical place that exists outside of Cloudbank as opposed to only being a metaphor for death.
And again, I could be completely misremembering and be wrong. But it is a very fixed memory I have about the game. So shrug idk.
If I ever redownload and play through it for a fifth time and run across the information, I'll provide it. Feel free to assume my memory is wrong until then.
I think she just kept herself out of the public eye, I don't think she ever left the city, but it does merit another look when I get around to playing again
I go to the Transistor Store page, and the first review I see is a Very Negative one with 950+ People finding it Helpful
Should I listen to it?
Aaaaand they just spoiled the Ending
Well, the reviewer was respectful in the comments
Though the person who spoiled in the comments wasn't
š¦
yeah I... tend not to read those
(Oh what am I doing reading Negative Reviews!?)
Yeah, Steam Reviews are something I tend to Avoid
You know, for these exact reasons
Also the person who Spoiled the ending spoiled that ||The Main Character Dies in the End||
So now it's ruined
did anything else get spoiled except ||the fact that they die?||
That is all they spoiled
it shouldnāt ruin the experience of playing the game tho
I would say play on still
there's still a ton of twist to it regardless
Besides, they were talking about how the Story was Generic and Terrible when they Spoiled it in that comment
although, side note, the gameplay isn't for everyone
(dumb statement, what ever is?)
I heard it was Strategic
but like, yeah
it's psuedo-turn based
where you pause the game in the middle of combat to string together moves
Sounds nice
But yeah, Steam Reviews are generally very bad
The meaning of Happiness is never reading Negative Steam Reviews
Or just not listening to peoples "Hot Takes" online ever
At least to me
tbh yeah
Spoiler that, Spoiler that!
oop
deleting was faster than editng
Truuuuue
literally forgot there are peope still new to the game
I hate that I know nothing about this game yet I have already been spoiled on Huge Story beats
sorry m8
One was from one of those classic Internet... uuuuummm... "Bad People" let's call them
That other one was spotty, but I am sure I can try to forget
Yeah, I'll just try to forget it
sorry š
It's fine, you didn't know
ok so people who have played the game (end/character spoilers) ||I'm considering the implications of the final fight and how Royce might sort of be like the Camerata's 'executioner'? If we assume the Transistor pulls in whoever's nearest when it returns to the cradle, and then that person has to face off against the trace of whoever was integrated last... And then consider that the cradle is basically in Royce's basement and he's probably the one putting it away after a hit? He probably has a lot of practice fighting some very confused people. Kind of makes you wonder what happens if someone without a convenient material body wins... š¤ ||
The meaning of Happiness is never reading Negative Steam Reviews
Agreed. Steam Reviews are often a very personal experience of the game and most of the time wont accurately portray your own experience. Negative steam reviews can often be caused by one's own technical problems with their computer, or someone being a contrarian
there are some good ones with constructive criticism though, but again, it's subjective
i find the long negative reviews are good since the people who write them explain exactly what the problem is, and also tend to list pros and cons
either you get the very well written ones or just stuff along the lines of "game SUCKS i go to BED"
which is why I hate the steam curator system because it's all garbage
Well at least it's often up to date, sometimes good. Unlike metacritic which often has outdated reviews
Hi, has anyone else encountered fps lock on Epic Games Store with this game? There's a thread on steam about this and one of the devs posted a solution with using /nofixedstep in launch options but that's not possible on EGS
I don't know a ton about troubleshooting Transistor, but launch options should be able to be used with EGS, they're just in a different place
Ā· Select 'Settings'
Ā· Scroll down to Transistor under 'Manage Games' and select it
Ā· Select 'Additional Command Line Arguments'
Perfect, my bad for not diving deeper before posting but to be fair it is quite badly hidden on EGS, it works with /nofixedstep now, big thank you Ellis
Are there plans of ever making a Transistor 2? cuz I loved the gameplay and mechanics, the art, the plot, the music... Are any of these games going to have seconds? Transistor is the only one where the plot would fit in with a second, so im asking mainly about this one
The question on my mind, all the time. A question that will never be answered
pretty sure supergiant doesn't really like to make sequels
yeah, safe to say itās one and done 
the ending didnt really make room for a sequel when u think about it
thats just as unlikely but the possibilities are vast there
I'd love to see prequel content but maybe not as a game? Tbh I think something like a short animated series would be awesome, but that's a whole other big thing to get rolling
Hello guys, I have a question few days back I started playing Transistor on the stream on Twitch. I had a pause few days and now I want to continue but there is a huge issue with using music on Twitch and I think music is core for the gameplay experience, so question is do I get a strike while playing Transistor with music on and we just get striked and we have no answer for that or is there a way I could get away from getting a strike/removing the strike?
I wasn't aware Twitch was that sensitive with music stuff. (I never had a problem in the past but my streaming """career""" only lasted a few months) If it's part of the game audio it's probably fine? I can't imagine them striking every streamer leaving a game's native music in, that just seems like poor practice. I think there's an option to turn the music down/off in the settings but I agree, I think you'd be missing a part of the experience then. Unfortunately my only suggestion is to try things as normal and see what happens. If you get a strike, try to appeal it by explaining the audio is just from the game? I don't know... š¤
twitch's DMCA trigger-happiness only applies to licensed music, never original soundtracks
hey @tender kiln, maybe this will answer your question?? https://www.supergiantgames.com/blog/policy-on-lets-play-videos/
Supergiant Games is an independent game developer in San Francisco, California. We created the games Bastion, Transistor, and Pyre.
Thanks guys.
I mean, technically any developer would be in the legal right to sue let's players, but yeah pretty much no dev's do that
And I dont believe twitch would strike for a games soundtrack unless it was using licenced music
Idea that popped into my head. Everyone is John, but they're all trapped in a sword.
For anyone not familiar with Everyone is John, it's a comedic oneshot rpg where everyone takes turns controlling a guy and trying to do something. Shenanigans typically ensue
What about that, but instead you use the different traces in the Transistor as the PC options, and they take turns being the voice in the sword talking to who ever is wielding it at that moment. There's enough characterization that you can build goals relatively easily.
Iām liking it, Iām liking it
Just bought Transistor!
There was a negative steam review with about 1,000+ people finding it helpful here, so that makes me slightly skeptical
anyone here willing to silence such skepticism?
I don't know what the contents of the review were, but I'll say that it's a game that just sort of throws you in and you have to piece the story together along the way. So I can see it can be a bit confusing and unengaging to players at the very start, but trust me, it's absolutely worth it.
Good to know!
I heard this game is very special to some people
Maybe I shouldn't listen to ignorant folks who have no clue what "Literary Analysis" and "Sentimentality" is
A place like steam definitely lacks folks like those, no doubt
Lol for sure
But yeah, it's definitely a very special game. I would call it one of those games that manages to transcend it's medium and become art, if you pay close attention to it
Tons of games are very artistic
They all just tend to have different ways of expressing it
What'd the negative review say? For me Transistor is messy in one aspect of its narrative, but I absolutely love the main thrust of it and also the whole rest of the game
Let me see if I can link it
That's the one
thank you!
complaining about trials when trials are completely optional and irrelevant
i don't think i've ever finished the trials
Welcome to Steam Reviews
No duh if you don't like the combat system you won't like the optional trials. I loved the combat system and eagerly finished all the optional trials available on a first playthrough (I rarely replay in general, that's on me not on Transistor)
Factually, the game is short. Pro or con depends on the player - again, for me that's a plus.
People really shouldn't Rate a games value on Length
Different games are suited to different lengths
Some games benefit greatly from being long, while others serve best as nice, short, tender bits that can be summed up as "Short, simple, and sweet"
For me a review like this is... proof that no game works for everyone. I can see how they'd think that, but for example, the bullet point about the atmosphere having very little variation... my tastes are the opposite, for me a <10h game that's all set in a futuristic, art deco, blue city is the Ideal, I loved all the relatively small variations going from area to area, and I prefer this approach to games that emphasize the difference between their areas
and if they didn't like the setting, they probably didn't linger in any of the areas, hence the complaints about the OST. etc.
^
My problem with this review is that they complain about EVERYTHING
But that is just people on the internet, isn't it?
Just human nature, I suspect. They say at the end the game was overhyped to them and that fed into their disappointment. We all have our games that we feel like spoiled our milk and keyed our car, even if they have SOME redeeming feature our overwhelming feeling is UGH
Fair point
Everybody want hollow knight, 15 dollar game 100+ hour gameplay
yeh, just dont walk away from that game and go back to it.... #lostforever
Mhm good game 
is this game worth the time?
yes
I'd say as long as you understand the combat is slow paced, yeah
combat serves the story kinda deal
Combat can be quick. It's not like you have a ton of options once you're in combat. And once you find a setup that works well for you it goes really fast.
is this game worth the time?
Definitely!
it's not like transistor demands a lot of your time, it's quite short
I kinda wonder what people's average total time is. Cuz I know I'm probably an outlier with 35hrs of game time and multiple playthroughs.
Mhm, the only thing I dislike about Transistor is that the main game has a lot of potential that could have been further explored
But I guess that was partially because of the budget
Just finished transistor today pretty amazing game if your considering to buy it definitely do buy it especially because itās only 4 dollars on steam
For now
Just got Transistor a few days ago. After several failed attempts yesterday and today, this afternoon with barely any health left I managed to kill The Spine. Loving this game so far. Bit different from Bastion but I think I've gotten the hang of it.
Amazing how quickly Supergiant Games can switch setting from apocalyptic fiction with Bastion to cyberpunk with Transistor
the interesting thing is the tropes are sort of flipped between Bastion and Transistor's genres. You'd probably expect to see the "escape ark/end of the world" trope in a sci-fi setting, with the "artifact that steals peoples' souls" trope in a fantasy setting. But between SGG's frist two games, they're flipped
I kinda wonder what people's average total time is. Cuz I know I'm probably an outlier with 35hrs of game time and multiple playthroughs.
@vocal ether I've clocked ~45 hours, through an unknown number of playthroughs lol
35ish hours for me, over 2+ recursions and about 2 half-replays at various times. SO I guess that averages out to about 10h a run?
omg... scrolling through the Steam community page for Transistor and I found a combat guide entitled "How to Avoid Running Around in Abject Terror Like a Person Who is Completely Covered in Spiders"
I've got 31, and im planning to play it again but I wanna let it stew first
This is definitely a game that needs a second play through. (As is all of them š) but I'm still addicted to Hades. I found the combat options in Transistor to be almost too complex though. Like there were so many combinations it was overwhelming.
Slow and methadocial, semi-turn based combat
Approximately 10 hour gameplay, not including new game+
Art and music still SGG style and quality
Story can be hard to get, a lot lore entries
@slow dust transistorās story is a bit thin and the combat gets repetitive once youāve found your groove, but the art/ambience is incredible and the story we do get leaves you salivating for more
transistor's story is more about the Vibeā¢ļø
if you scrutinize you start getting into game theory levels of plot and lore questions
I see
I like to think of Transistor as LoZ: OOT levels of storytelling. Just enough to give you a coherent story, with just enough mystery and loose threads to imagine your own canon.
Someone just posted this on twitter. Can anyone confirm if this is or isn't early concept art? cuz an image search turns up nothing at all (also no results from looking up Jen Zee's work or the official website). https://pbs.twimg.com/media/Elqk2BQVcAA2eum?format=jpg&name=large
it does look a lot like some of the early concept art but I don't know any of the early designs well enough to say if it's Jen's
its from the noclip doc about transistor! here it is timestamped, but you should definitely watch the whole thing if you havent already, lots of concept art and interesting stuff about transistor's development https://youtu.be/SL2Pk2jP_6s?t=744
SUBSCRIBE for More Free Game Docs āŗ http://bit.ly/noclipsubscribe
Become a PATRON to unlock more videos āŗ https://www.patreon.com/noclip
We uncover the original design concepts for Transistor and show how the team at Supergiant Games worked to avoid the sophomore slump.
Nocl...
Whoa good eyes Yokoboo! 
Well the person who posted it labled it as early transistor concept art. And then someone in the comments made a comment about SGG whitewashing Red. So I wanted to investigate where it came from, maybe provide some more context for that person, because I know as a graphic designer and comic artist that concept art goes through SO MUCH change before the final, and SGG is indie, it's not like a AAA studio exec is telling an artist to make the skin lighter because racism, but I wanted to find "proof" in a sense before I got myself into a "discussion" with someone on twitter. And it was really nice to learn about the story of the game's production- I love stuff like that.
Ohh Yokoboo be the graphik designess
XD I worked for about a year and a half for a screen printing t-shirt company (Joe Blow Tees) making and prepping art for production. If you've seen a "This is my Happy Place" T-shirt (usually a silhouette of a dog- Cracker Barrel is a big client of theirs), chances are it's Joe Blow/Highwind.
Mhhh I don't think I've ever seen one of those... but I live in Germany so that might be why lol
Still very impressive! 
They mostly sell to state parks, US vacation spots and the carribbean. And thank you, sorry if it seemed like bragging, was just trying to explain my empathy for artists who are forced to make changes for clients, and the many iterations before a final product >.>
Nu worries, I'm genuinely interested in digital art and graphik design, so I was just curious abt what you were saying 
Usually when you see some twitter idiot going off about how "something is whitewashing" you're pretty free to ignore them for life
In my opinion, even though the story is simple and doesn't really extend itself to many deeper themes, Transistor is a game that's bigger than itself.
The music, the art direction, the environments, the characters, to even the small sound effects you get from opening access points and OVCs, all lend themselves to creating a wholly unique world and experience not found in any other game or piece of media. They work together to create this meaningful and spacious kind of depth brought about by the magnitude of the art direction and design alone.
I think to compare it with, I'd bring up Miyazaki or Studio Ghibli films. Most of them have a simple story too, without too much breadth on their themes. But people love them almost solely because of how beautiful the art, the animation, the music, and the environments are and how the characters adventure through them.
Are there games with much better and deeper, themed stories than Transistor? Of course, tons. But like I said, Transistor is unique in the sense that the culmination of all its parts of artistic value make a whole greater than the sum.
or maybe I'm just crazy. Or maybe I just like the soundtrack that much. Or both.
it's been a hot minute since ive played transistor but i wouldn't call its story simple or lacking in deeper themes. it's not set out easily but there's a lot of ways to dig deep into it and craft theories.
^^I honestly agree with you but to an undiscerning eye, the story seems pretty simple
so I'm saying even if you take the story as simple, that doesn't mean transistor as a whole is
https://www.youtube.com/watch?v=41tIUr_ex3g simply amazing
Get the full OST at: http://store.supergiantgames.com/
Transistor on Switch: https://goo.gl/yBMzoC
Transistor on PS4: https://t.co/VGnF4ftlK3
Transistor on Steam: http://t.co/VvIzpwCnsk
Note: We highly recommend playing through the game before listening to the soundtrack, sin...
I see the spine
finally getting around to my replay and making lots of notes on timeline, level progression, etc. But also taking a lot of screenshots. There's so much to take in with the art style, all the background stuff is super dense.
But so far my favourite screenshot is of a tooltip in Turn taken in the Canals district that reads: The Canals: 100% of public houses no longer accessible. Truly the greatest tragedy of the evening, that all the bars were processed XD
Where?
so, i beat transistor
||what this recursion and does it change anything? Because I've already heard Royce's voice at the beginning||
Nothing of note, save for getting the functions again so you bave dupes. Aand encounters will have lategame enemies, all enemies will be level3
And a special challenge room
@slow dust Recursion (gameplay wise) is just new game plus. (Story wise) The entirety of the game is taking place once again in the transistor and keeps going on every time you finish the game.
||You did end up sealing Royce in the Transistor at the end didn't you||?
||yeah i beat him||
That's why he speaks out of the transistor 
You only hear the voices of people you know, assuming they want to speak to you. We donāt hear from ||Sybil|| , presumably sheās not in a fit state to talk. ||Royce|| on the other hand, youāve listened to for quite a while, perhaps enough to get to know him better
i don't think there's actually any story reason behind ||royce speaking in the intro||, it's just a small touch for recursion
it never comes up again and the entire rest of the game is identical
True, I just like to overthink 
It just powers the wish for a royce commented playthrough š
Alas, yes 
he gets bored if you take too long in Turn and starts humming as well
Transistor is one of those games, even more so than Bastion/Pyre, that just left me wanting more. Cloudbank is a terribly interesting setting and I'd love to see more fiction of any sort in that area, everything about Transistor is beautiful and visually distinctive, and the story just ends on a note that makes me wish there were more stories to tell, both before and after the events of the game.
I think I have it worse with Transistor in that sense because Bastion/Pyre more or less come full circle in their storytelling, while Transistor is a bit more ambiguous and pick-up-the-pieces with the way it tells its story.
Yeah Transistor has great world building
yet its so short compared to other games
I'll start the recursion soon, but I highly doubt it going to be highly replayable
Still the game itself stuck with me , the thing that made me play the game was the credits OST (Paper Boats), that OST and the ingame art is laser etched in my brain.
I told others about the game and asked them about the ost itself, they weren't expecting how beautiful it is!
I feel like it's actually very replayable, but I can replay pretty much everything so maybe that's just me lol
I still want to start on a fresh profile
i feel that i havent played the way that the game expects from me
I don't play that many rpgs (last one was witcher 3 and that was WRPG, and the last one JRPG was FF6)
arguably there isn't a "wrong" way to play, though. I have a friend who made it most of the way through the game without using Turn. He said it was hard, but doable. So even that isn't a huge deal. And if you struggle to find functions that work well for you, the game still starts you off with probably the most solid 4 you could pick from (excluding some of the really late-game functions like Void and Purge).
in fact playing without Turn at all is a valid strategy, trying to blend planning and recharging with real-time combat is tough until late game/in recursion
i finished the game with 90% of my process terminations was by Turn(), didn't weave in many Functions outside of Turns
took me about 6hours one sitting , my friend took him like 5 hours one sitting too
wow
Oh man, I can't upload pics to this channel but during my recent replay I found some stuff I'd never noticed before.
Notably that you can tell if there are other players "humming" in the same area as you. There are movement ghosts but there's also a particle-effect indicator that someone is humming! I'd never seen it before
enlighten me more!
that's the main thing, honestly. There were a few little worldbuilding things in the text crawlers on Terminals that were kind of fun. The boat you hijack from the Empty Set is basically "last year's model." The UI names it as a "Baudelere Type-8" and a text crawler you can find before that point mentions the company by name and that they're releasing the "Type-9" soon
Hehe you KNOW sybil has the latest model available
She probably pre-ordered the type 9
I;ve always wondered whose that is. Is it actually Sybil's? Or someone else who took their boat to a concert.
lol
Cloudbank is hella boujie if there are people just being like "yeah let's just drive up the canals into downtown on my private water craft to go see a concert. We'll park right next to the stage, it'll be great"
though I guess if an appreciable amount of the city is built on/around the canals, it's probably actually practical
to own a boat instead of a car XD
I know I'm rambling but I actually really appreciate that Cloudbank seems to be a primarily "pedestrian"-catered city. I think that's awesome.
Well we know there's at least 1 highway
yeah it seems like the freeways run the borders of town and most everything else is public transit or light vehicles like motorcycles
I need to enrich myself with more lore about this game
...we see a motorcycle parking lot but never any car parking lots.... maybe its a motorcycle only society
all I know is that Cloudbank does not seem to be designed with cars in mind, at least not in spaces coexisting with pedestrians, and I greatly appreciate that XD
yeah there's definitely a subway or similar, it comes up a couple times
Where you first learn about load particles
how do people of Cloudbank "log off"?
die? depends on how you interpret the setting
Thats not something the game directly answers yeah
The "mechanics" of the city are generally unexplored, which is fine to me
yeah because I thought about how ||living inside the transistor is a simulation inside Cloudbank itself, or the lackthereof||
recursion intensifies
The game is careful not to introduce a hierarchy when talking about the transistor... "now we're here, not there"
I've done that n the final fight, it's awesome
^
Ngl ping + jaunt is very good for dealing with haircuts
Transistor but every time a haircut blows up it says CREEPER? AW MAN
I've been messing around with Help more in my recent play, bc you can have two dogs with Help(Spark()), and who doesn't want two dogs?
Royce
Luna 2: electric boogaloo
^
He's very wary towards fetches iirc
I've been referring to them as "the girls", expanding to "the gang" when I include all my Switch-passive badcell friends
I love the friendly badcells
sicced all my pets on the Spine, it was a good time XD
LOOK AT ALL THOSE CHICKENS
ngl jaunt(Breach(Spark)) feels good
susplosions
exactly
I like Mask+Flood
Zappy trail
ooh
I should try that out, been running Mask(Jaunt()) which gives you a little speed boost when you first disappear, very good for resetting position
Process: why is my hp going down
Me, invisible, dancing around them: hohoho
Idk its been a few couple days since i've played the game, I'm tempted to start the recursion
I'd say go for it
The road to hell is paved with 'oh hey this limiter doesnt look like it does much'
IT DOES
IT DOES.
they do make things genuinely pretty difficult. There are a few that can synergize with a function build (eg. one spawns double cells on kills, works with Switch passive to give you twice the badcell friends) but most of them just make things difficult for you, as they're meant to
the person who made permenance should insert itself into transistor 
Is that the one that overloads your functions when you take them off
yes
yeah just gently tap their chest w the sword im sure theyll be fine. 
(maybe overexaggerating) with 4 limiters on , I should go and play a souls game
It was extremely difficult for me because I ain't that one who plays ton of hard rpgs
oh they surely, especially for surviving turn recovery
maybe thats why I was so bad at fighting without Turn and emergency turn
I legit got my butt handed to me when I was vs snapshots v3 and Fetch 3 times
or one might say , clapped so hard
fetches are nightmares
Limiters on fetches is borderline nightmares
especially the later stage where you aren't equipped with good functions
so you either spam turn until its off cd
or use jaunt so much that the icon on the keyboard/gamepad wears off
gotta be honest; whatever headspace I have to get in to to write Royce is really hard to get out of. feel weird for like a day after. Whatever is going on with Royce is contagious, lemme tell ya
I've roleplayed very Royce-like characters in games before, and I wholly agree.
thank-you XD
I have a halfling named Royce in a dnd campaign I'm in
Would Red and Royce be hexblade warlocks? 
he's a tomelock for me in any case
I built a Pathfinder character heavily based on Royce using the Blackblade Magus archetype (with a few levels of Investigator for extra skill support. not that I'd expect anyone to be familiar with the system)
he was actually one of my favourites, made it to the finals in my university's tabletop tournament with him š¤
but Hexblade seems like a good approximation in 5e
Red was a Bard before the GM went "Okay you level up from the encounter with the Camerata, but it has to be a level of Hexblade"
not much to say unless you want the details of the build š
Royce as a hexblade warlock feels right, but Red actually might be more of a oath of vengeance paladin or maybe even a barbarian. She is a merciless force of revenge.
the barbarian š¤£
Bardbarian
Skald
Friends
A friend of mine wants to get transitor
But he doesn't know whether he should do it on Switch or Steam
Is the Switch port good? Any game breaking bugs or anything of the sort?
kbm tend to be more persice a bit than using a controller
but if you like the portability to the switch then go ahead
bet it looks beautiful on both
š
im surprised how many decent combinations i can find
Yeah, the amount of combo possibilities is kind of insane.
Do the limiters actually increase your experience gain? I am seeing the "bonus 8%" but I don't feel like it's reflected in the gain
when all of them combined yeah it gives
but if you feel the limiters poses a bit of frustration then disabling them eases the game for a bit
the more you use the limiters the more lore you unlock from them - it's like the functions
gives additional lore to the current functions or more about the process?
Limiters give process lore
I just finished transitor. What a ending!
ngl credit OST is what made me play the game from the start
a beautiful cherry on top
I started playing hades early access fell in love with the soundtrack and story so I listened to the other soundtracks and then transitor and bastion where on a sale for a combined total of $7 so I bought them!
emotional af right?
Yeah
š¶ the river always finds the sea š¶
The way the process consumed everything. Was so neat
I'm actually listing to the soundtrack right now lol
I'm on signals
šµneverendinggggšµ
Ohh the ending~
Royce as the final boss was predictable but the way that he used the Transitors mapping was insane
The little tease about ||the country|| and then that ending with paper boats was so beautiful
BIG SPOILERS HERE
Lol
still
Yeah maybe mark that end boss lol
it was inevitable that ||you'd fight him soon||
Yeah he started to grow on me until we fought
And the part before the boss with the four men was veryyy annoying
He reminded me of Andrew Ryan from Bioshock, being sensible and that stuff
I love all of the designs of the gang
Minimalistic , simple yet it shows dominance.
Although I'm a little sad that we didn't see a lot of that one guy
and a symbol of fright that no one in cloudbank will ever see
But when she was consumed 98% by the process was neat
Greg? I know it starts with g
Wait really?
Yeah In Circles is amazing
that robotic sound, its her
Although I'm not sure if it's her singing or just stylistic choice
šµ You can run but you can't hiiiiiiide, tryyyyy šµ
š¶ I will always find youuuu š¶
š¶ WE can run but WE can't hideee š¶ that high note tho
Than Asher, sybil, and royce!

So grant, sybil, Asher and royce!
It's nice that it keeps your op gear but when the Transitor spoke int Royce's voice in the reset and There was a freaking MAN in the first room
noob question: is there a way to tell where exactly your moves will knock enemies during Turn()? having trouble setting up combos reliably
nope, you gotta figure it on your own
Yeah thats the one frustrating part about turn
That's why I don't like using get and cull...
I guess if you wanna make it work you do get or cull right before your turn
... the transistor can't predict movement during turn... that's how boxer saved red
I think "the boxer" real name is Auden I think I saw it in prototypes in the "the story behind transitor" documentary and apparently that name is on the files
Could be, then again sometimes the names are just there? If that's the right explanation
Like for example, in Hollow Knight there's a character named Brumm, but in the files he's name is Igor
True but I've searched everywhere I searched where his lore should be and it just said "unkown" the fandom calls him "mr. Unknown" but I'm going to call him Auden
We'll know what you mean
Honestly, i don't know
I guess so? It was still him, was also aware of everything happening etc
Yeah but A.Is these days can learn and who knows how advanced they would be in the future.
Why would it need to though? It's just a tool, doesn't have it's own goals
Idk just a theory I mean the process was doing a job. Mabye the Transitors job is to absorb?? Idk
Idk that is a good point
wouldnt say the transistor is just a tool
royce believed it sort of had its own will
i think a dev said that
or well, a mind of its own maybe
I guess but why hasn't it acted sooner?
It could have its own motives...
||My idea is that the country is real-life and that the cradle is a gateway to the real-world while cloud bank is like a matrix-like utopia and the only ways to the country are death, the gateway and the Transitor. Mabye humanity has forgotten about the real-world?||
wait, so what you're saying is people left real life for cloudbank?
Yeah
Mabye!
But then "offline" could just mean evautcuteated
or they just die.??
the possibilities are endless on this one
but then ||red went on to suicide because she was alone in cloudbank and no one else was there||
True
the speculations can be wild , but I still enjoy the game where at is right now
Yeah
Wait everyone died not disconnected (I think?)
@formal estuary this is a hard one
thats what i've looking an answer for
the game doesn't specify how the people of cloudbank logged off....
I think they all just went to "the country" or "the real world"
Maybe mark stuff like ||the country|| as a spoiler
It's nothing big, just maybe to be safe
I can't I'm on mobile
I would
@serene inlet do you know how to mark as a spoiler on mobile I've been trying to figure it out
Oh you put two of those | at the start and end of a message
Two of those
You did it! 
Epic
cheers!
Yayness
Lol
@formal estuary I have a revise of my theory || like I said mabye inside the transistor is real-life a desolate wasteland with farmhouses almost like "the country" but when people die I believe they go to a simulated " country" where it's beautiful and calming but it's just a sim inside a sim I think that when red went to the cradle she was put inside the Transitor with royce after all the traces of other people are there|| what do you think does it make more sense?
that is some inception level stuff
Yeah lol
Every time you enter a recursion it does the BWOMMM
What build do you use to get rid of badcells
Is2g red can kill everything at this point but a couple badcells and sheās dead
Wait I donāt know what theyāre called actually theyāre brown, small and look like the cells that spawn when you kill something
turn off some limiters, thats what makes the game difficult a bit
You can pick them off with cheaper ranged functions like Ping, Spark, Bounce. Lately I've been finding the summons from Help are really good for cleaning up annoying weak enemies like badcells and weeds. I feel like there's a function you can use as an upgrade to completely toast badcells on a kill but I can't remember which one it is
jaunt bounce and spark are pretty good when combo'd
"depends"
One word, therefore the simplest.
(I've not got far in it, it seems pretty interesting at least)
All I know about the game is that it's not that long and around 10 hours of Gameplay that's it
Its the only SuperGiant Game I have not played
If you like SG stuff I'd say it's a must play btu I am biased
If you enjoyed bastion, you're gonna love this one imo
They have some similarities, but transistor has a lot more polish
transistor has a lot more depth to its combat
just beat the final boss!!
ii 'finished' transistor a year or two ago
stopped at the final boss bc i was stuck
i just beat it
ohh
transistor was my first sgg game
so its v dear to my heart
i wanted to cry but couldnt
Simple Question expecting a simple answer
Depends on who you ask.
Like, if you were to ask me, I'd say you should play it as soon as yesterday.
Oh I was talking about the boss fight lol
But I'm glad to hear you enjoyed the game so much š
i've no idea why Auden was used as an internal codename, but it makes me think of the poet Auden
he wrote a very famous poem about a very famous weapon that contained an entire universe
funny coincidence if it is one
huh
it wouldn't surprise me if that was intentional
https://poets.org/poem/shield-achilles you can read the poem yourself and see if it reminds you of anything else in the game
personally i notice right away that Thetis objects to the color of the sky Hephaestos chose at the end of the first stanza
he also creates a featureless warlike world without places to eat and dance and singāall features of the old Cloudbank mourned in the story
and the image of a faceless voice speaking out of the air to justify its cause in dry tones reminds me of Royce, of course
i think the connection is interesting whether intentional or not
anyone wanna help me workshop a fic or is this not really the place for that? I didn't want to take up #fan-works bc that's more to show off finished stuff
š
Girl look out itās a mafia hit squad theyāve got a sword
Wait what happened girl where are you
Girl help Iām trapped in the sword
just got this gameI LOVE ITit's like my fav kind of sci-fi and the way it's written is also...my fav kind
well, since there was a little interest in it, I'll go off about my fic for a bit. I mainly need a hand framing the next chapter or two bc while I know the gist of what I want to happen, I'm not 100% on the how.
The following contains plot and character spoilers for like, all of Transistor, so I'm gonna tag the whole thing...
So, ||the fic establishes an AU where both Red and Royce survive their final conflict and return to reality. They rewrite Cloudbank and manage to reverse the majority of the populace getting processed. Unfortunately the Process doesn't take kindly to being dragged back and sent away again, so it reclaims the Transistor at the end of the rewrite.||
Shortly after, ||Royce returns briefly to Bracket Towers to clear our the Camerata safehouse there, before the cops get to it. While he's there he discovers Asher's cat Glitch survived the outbreak, and adopts her bc that's just the humane thing to do. He spoofs a fake ID into the network and goes into hiding.||
A few months later, ||Red has been doing her best to cope with her losses and get back to work. One evening Royce shows up on her doorstep and asks her to take Glitch from him, since he's in a bad way and can't handle taking care of her. Although equal parts confused and angry that he had the audacity to just show up at her home, Red accepts, more to get rid of him than anything.||
Where I'm stuck is ||I want another scene where Red and Royce actually take a moment to talk things out and, y'know, relate? Since they're sharing a lot of the same trauma and thoughts about one another. Initially I thought this next bit would start with Royce approaching Red again, but I think I want things the other way around. I delight in writing the guy weird but I don't want him to come off as stalkery. But I'm struggling a little to justify Red's motivation for trying to track him down and talk. Do I frame it as more coincidental? Is there an angle I'm missing? I dunno||
||maybe it's a practical concern. she needs something from asher's stuff to care for the cat? medicine?||
||or some other macguffin||
hmm, maybe. IT had occurred to me that ||Royce may had accidentally left some contact info, maybe an address or number, on the cat's tag||
but that's still no motivation
oh!
||maybe the cat runs away, to return to the towers||
||and royce is there, for some reason...||
ooh, ||it'd know where his new place is, maybe it takes off while Red is out with it and she ends up following it to where Royce is staying||
||cat snuggled up in one of asher's old shirts š„ŗ ||
aw
So, I completed the game. Gotta say, I didn't like the game at first, but later it started to grow on me. The mixing and matching of the functions is probably my favorite part of the game. Though I may need to replay it to have a better understanding of the story.
||The ending || ||kinda left me with mixed emotions (not that it's a bad thing), it was very unexpected for sure||
Bad how?
Yeah that's a common reaction
wait the cat has a name?
not canonically
but I like to name the cat if it features in a fic, bc it's easier to refer to it
ah
If you don't get the "One()" achievment on recurse, do you have to start a whole new game to get it?
i think you can continue to recurse
Like a third run through?
Yeah, I beat it a while ago, but now I'm trying for 100% achievments.
So I recently started my third playthrough of this great game, and Iām curious if thereās an actual cap on how high you can keep leveling up.
100%ed the game
This combo is absolutely nuts. I don't even know if there's anything stronger.
||https://imgur.com/X2XwwtE ||
||Pull a bunch of enemies towards you, massively debuff them and one-shot a group at once. Mask() is just overkill||
I always liked Tap(Void(Jaunt)) bc you can rapid-fire it out of Turn and just mince everything into pixels
Iāll have to try those combos. Just started seriously trying out Void, surprised how powerful I can get with the right upgrades.
The most broken function to me is still ||Void(Get + Crash). Seriously, couple this move with any other attack (ideally an AOE move), and it doesn't matter if there's a thousand men because you can suck them into one place, stun them, and blow them to kingdom come|| Like, once you go Void, you cant go back man
Followed in overpoweredness only by ||Void (Tap+Purge). You will not be able to die due to insane lifesteal||
||I beat each of royce's stages in one hit with Void, Cull, and Mask. It made the final boss kind of anticlimactic, but it was really fun.||
Beat that nerd at his own game XD
I am once again having feelings about ||Royce and Grantās|| friendship
bet its a bromance
Just Kinda wondering what this pair were like when they were younger
might try transistor tonight at work if i get time
I beat it a few days ago, it's really fun! Art/story and gameplay were so pretty.
I wish more games allowed for becoming really op, or allowed you to find your way through them easily by virtue of your creativity/experimentation like Transistor.
I say this because most games require you to "get good" and improve your skill but my skill is bad
Haha for real! Difficulty is such a weird thing to balance in games, especially indie titles. You dont want to make it boring or repetitive but you also need to design room for different levels of skill or play style.
Hey, i the game you run across a 'Selection Office'. Question is, does the game ever explain what Selection is?
it doesn't explain them explicitly but everyone has 2 Selections in their profile, they seem to be areas of focus, training, or study. Some of them make sense at a glance, like Red's "Linguistics" selection, but some are more abstract, like Moyle selecting for "Reflexes", showing that they can in fact be physical attributes, not just subjects of study
they seem to follow the ultra-customizable lifestyle of Cloudbank ("You can be anything you want in this town", according to Red's companion) to a slightly absurd conclusion of people heavily customizing themselves
what exactly that means or how exactly that influences life there is left as an exercise to the interpreter and how digital/mundane you want to read life in Cloudbank
I like to think for the most part they're equivalent to a real-life degree/area of study. They're probably public information to everyone else, like something you'd put on a business card to give people a quick sense of what you know or what you can do
Yea, that's what I was thinking.
Honestly, I think working with worlds like Transistor gives you so much more creative freedom for sci-fi
Especially for things like technology and prosthetics
Mr. Nobody basically says he's been putting off making Selections, so I can only assume it's sort of equivalent to graduation/reaching legal age/("joining the Cloudbank server" and/or earning the right to make Selections) and you join the greater community/workforce/whatever according to what you picked
we also know there's some sort of higher education system-equivalent, since Red's entry mentions Traverson Hall as some kind of technical institute
so it's proabbly a lot like graduating, pickinga field, and then presumably startng a job in that field
Cuz one of my ideas for a device is that there are what are essentially lesser-Transistors called Diodes, which are devices one attaches to themselves. Their trace data is then absorbed into their Diode and their body is reformed out of it- thus permanently merging the two together. This allows one to output a different Function based on their Trace Data, and whenever their body is damage beyond repair, rather than dying, their physical form is retracted into their Diode and they have to conserve more energy before they can reform.
oh spooky
Yeye
It's how the characters in Achieve have their powers, it's just their Trace Data being converted into a Function via their Diode
So like, the one hacc boi had his Trace Data made into a Function that directly manipulates the base code of other things, although only for a limited period of time.
occasionally I think about how it's implied Red and Royce both went to Traverson, even though with the age gap they probably weren't contemporaries š¤
I just beat it and started crying
yeah, know that feel. I definitely teared up the first time I finished it
I will always, always find you~
catch me ugly-crying in the club
You beat the game while you were at the club? 
no I was at home, catch me ugly-crying on the couch š
And here I was imagining you crying on the dancefloor with a switch in hand
no I was trying not to cry on the couch next to my bf XD
Close enough lol
See, my problem is that I'm ugly-crying
But also trying to sing along
That's the SGG mood, huh! 
Hi sorry if this is the wrong channel for this but I'm not sure what the right channel would be. I sent an email but I'm still waiting on a response so I thought I'd try discord as well. I'm interested in the free Bandcamp code for the Transistor soundtrack as I own the album on steam.
I think one thing everyone overlooks is how many side characters there are that nobody notices. Like, when you pass through the Ferry Building right before the Terminal about Traverson Hall, there are posters on the side of this dude named 'Eqocny'
(arguably that's just "flavour text", which isn't meant to be legible by the players, but yeah. There are a couple posters around for what I might guess are other bands/music groups, one for Fashion Week, and one for the Highrise Hammers sports team)
Dimitri, I think that's probably best left to waiting on a support email? Unless someone here has experience in redeeming the Bandcamp code (which I sadly do not, I cannot help you š¦ )
Thanks for your response SableGear. I think you're right it's just that it's been a week since I sent the email so I thought I'd try here as well
you could try pinging Caitlin, too, she's the Community Support person from SGG
Thanks, I'll do that now
https://media.discordapp.net/attachments/725635527843250254/777730784076759051/local_media8088069871587752176.jpg?width=324&height=701 finally got a frame for the poster
its beautiful
and massive
way to massive ot just hang up
wow that does look big
prop it on a shelf I guess? You might have to drill into a stud to actually hang that beast, I doubt any sort of adhesive hook situation would cut it
Yo you got like the exact same frame as I did lmao
I managed to hang it using an adhesive hook
I'm pretty proud of the Transistor chars I've come up with
Like, you've got a mech pilot who's only got a mech because he originally used it for factory work but he's weaponized it now.
And then there's a girl who's just able to pull bits of a pair of stars out and use them as a weapon-
And then there's Marcus
Who's just an angy gay baby with knives
Everyone always asks āWhat are the Camerata doing?ā
Nobody ever asks āHow are the Camerata doing?ā
Camerata more like Chaderata
Maybe just Grant and Sybil XD
Even fewer ask āWhy are the Camerata doing?ā
http://gunshowcomic.com/comics/20120227-robotthatscreams.png because, roughly...? š¤
basically XD
I PROPOSE A CHALLENGE
RECORD YOURSELF ||Defeating Royce with ONLY the Ping() function. You can have other Jaunt() and Mask(), but not with any offensive additions. No Upgrades or Passives apart from life increase.||
The winner gets a smooch
would have to play through the entire game again to reach that point š
on the other hand
would have to play through the entire game again to reach that point 
the start of that segment is a checkpoint, if you don;t finish the fight, you can quit and reload and restart it (I have a profile just so I can replay the fight whenever I want š )
lol
woo! 100% achievements on transistor. Last but not least, bastion
Idea:
Transistor PVP variant where each player has a team of four Process units that they can select to assist them
I like that idea
I've also worked on a few neat ideas for the Transistor spiritual sequel where you play as the child of Red and Auden's that's actually just a manifestation of the Transistor itself.
Firstly, the ABXY buttons don't perform Functions- those are performed via the D-Pad/right joystick.
A instead does a stationary evasion move that nullifies damage and then counterattacks, B delivers a lunging slash, X slashes with the Transistor, Y slams the Transistor downward into the ground to perform a groundpound that stuns nearby enemies and nullifies projectiles.
So all of the Functions are mapped to the D-Pad as projectile abilities that all have cooldowns now, whereas the ABXY buttons perform melee strikes that have no cooldowns.
Recommendation, don't use joysticks for anything but movement and camera. I know the temptation is great to experiment, but no game has ever pulled it off well. Using your thumb for anything else has always felt super clunky and unintuitive
You use your thumb to press the ABXY buttons though
Sorry, I meant thumb as in joystick, moving a stick around rather than pressing buttons down
Regardless, it's all still hypothetical
Also, I meant the D-Pad predominantly. You could map it to the right joystick if you just wanted all the abilities to be controlled on the right side of the controller, and movement on the left.
Imagine using a controller in 2020
soo just started a new profile , i feel my last profile was horrible
what is the best functions I can use from level ups? , best combos in terms of early levels (currently in level 3!)
when I was level 3 on my first play through a few days ago; breach / spark to get 3 close-in beams during backstabs was very good.
I wish I had done more things with putting attacks / effects on jaunt. That's what I enjoy the most
Best early picks really depend on your preference for play style. The most ādirectā are probably Bounce() and Load().
Mask() adds another movement/defensive option but the cool down can make it a bit prohibitive at low levels, and Switch() complicates things a bit by adding friendly enemies for a short duration (itās best as an upgrade early on, so you can Crash something or Jaunt last something and Switch them) rather than devoting a whole slot to it
Load() also works best as a passive early on because it takes a lot of time/planning allotment to go off, but as a passive it drops packets for free
Got techno hades vibes from it in terms of gameplay
Also heck yes the soundtrack is fire
Listening to it on shift rn, love how eerie some of it is
The spine is great
If there's one staple of SGG games, it's a fire soundtrack
Hey, so, minor question... ||What actually happens if you LOSE to Royce?||
Itās a normal game-over screen visually but ||thereās a bit of dialogue from Royce bidding you an awkwardly upbeat farewell||
And it reloads the last checkpoint, itās not ||a ābad endā||
@noble portal ||I legit tried to make it so he could kill me and it took him so long, I nearly killed him without losing a single Function just out of sheer boredom lol||
Low-key, I am running a pretty broken Function comp
Crash, Spark, Flood, and Mask for actives with Crash having Breach and Jaunt, Spark having a second Spark, Flood having Get, and Mask having Purge and Load. Then I've got Bounce, Crash, Tap, and Void for passives.
Yikes XD
It's a fun comp lol
I like that adding Purge and Load to Mask makes it so it can be used both as an escape tool with the added bonus of picking off nearby enemies as well as an offensive tool, given you release a massive aoe attack when you mask and gain a boosted attack when you unmask.
Like, Crash() > Mask() > walk behind Target > Crash() > Flood() > Spark() > Spark()
Works like a charm, can pick off most any enemy.
Is there any way to start a new game without doing a Recursion?
Nevermind, found it
Hey little godlings! Just sharing this cross-over of transistor and hades I made :3
https://twitter.com/sonhodraw/status/1327700665574035457?s=21
can we get Sunkrish Bala to do reads of "You Suck at Cooking" videos? The vibe is pretty close XD
omg royce @ grant or something
just the word choice and delivery of a lot of YSaC feels... appropriate XD
@celest ledge that looks incredible 
just for future reference fan works typically go into the #fan-works channel ^_^
Currently I have Mask() as a passive, and the actives are Crash(), Breach(Get)), Load(Bounce()), and Jaunt(Spark()).
Appreciate the help, going to experiment with some of them especially Void().
one of the function combos I like is Jaunt(Spark()), dealing damage + mobility feels so cool
Void() is honestly massively powerful on its own and always makes it into my loadout of active functions
I always preferred Jaunt(Load) over Jaunt(Spark) for the consistent damage
The functions I have rn is : Crash, breach, spark, jaunt, bounce, load, help, mask, get ,switch, and purge
I haven't yet made it to there yet
nvm I did
I tend to just use Mask() for escaping as well as mobility and a nigh-insta-kill for most Process unites (With Load() and Purge())
oh , I use Void(Purge)) , but i'll change it
Void(get()) is pretty good, creates a little black hole so you can just focus on hitting the things that get sucked in
switched to jaunt and breach as passives (I really really play around Turn() ) and Crash, Load(Purge()) , and Void(Get(Flood)))
I tend to use Void() as a passive, same with Tap().
void(purge, tap) makes you unkillable
Then I've got Crash() + Jaunt() & Breach(), Spark() + Spark(), Flood() + Get(), the Mask() + Purge() & Load() for the final slot, and then Tap(), Void(), Bounce(), and Crash() as passives
the game showed some sort of cmd-like app and crashed...
ok that was anticlimactic ngl
What was
the final boss, so anticlimatic
but the ending still hits me right in the feels.
Not really, the ||battle with Royce isn't about being climactic, it's about completely flipping what the entire combat has been for the entire game thus far as well as the story significance.||
||adding the surprise element of : "Hey, he has a Transistor too, now you have to deal with that!, makes the fight interesting "||
Overall, game is pretty cool, and I'm going to peer-pressure my friends into play it , so far one of them played it!
Reiterating my recent revelation that ||Royceās job in the Camerata might actually be to re-kill the captured traces in that same arena. I think thatās a good chunk of what he does, since most of the āfieldworkā is probably left to Grant and Sybil, if itās not the whole group after a target, like it was with Red.||
||Traces?, Is it the white blocks or what?, could you elaborate more on that?, I'm really interested in the depths of the lore.||
A Trace is one's code, essentially the data version of a soul. It's what you absorb from all those dead bodies you happen across, y'know, a typical Tuesday.
ahh, ||the ones that you gather from the dead to "learn about them"||.
Exactly. A lot of ||Royceās dialogue implies heās been through clashes like that before. Some of it I think was cut, but heās familiar with the rules of the duel and that a User gets pulled into the āOut of Rangeā space when the Transistor is used to kill someone.||
he does seem surprised tho
hi
Uh
Hello
hello there
Finished my first play through and wasnāt expecting it to end that way. Iām glad I got a chance to play it but Iām not sure Iāll go back for a bit. I love the look of everything for sure though
I might feel differently if I wasnāt playing on switch, for whatever reason it doesnāt feel set up for that
valid, it's definitely an ending you kinda have to take a break after
does the gamefeel not mesh with Switch? I figured it'd be a good fit with the control layout
it feels right at home on the switch imo
idk about the controllers/switch layout , but kbm for me is nice especially with "Instant-Fire" enabled.
We'll never be apart~
In my case I just wanted to keep playing after I finished because I wanted more of it
I. Can't. Stop thinking of that song.
you and me both
i finished it thrice on the switch
new game++ is so fun though, I love the crazy builds you can get like spark(spark(), crash());
does the gamefeel not mesh with Switch? I figured it'd be a good fit with the control layout
@noble portal Iām making a guess that with the PC you can mouse over the function pictures and confirm what they are. For the challenges that gave you a preset I had a hard time understanding what I had been given since I couldnāt pause and look at my load out.
Similarly, āsocketingā my functions felt more annoying with switch controls than Iād expect it to be on pc where clicking is a more natural choice. It was all UI navigation stuff I was referencing instead of moving around the world/battlefield
I mean I played to exclusively with a controller on PC so I had just as much of a guessing game when I did Sandbox Tests
I picked up the game for 4 dollars today
A lot more fun than I thought it would be
Not saying I thought it wouldn't be fun
Just saying it's even better than my expectations led me to believe

I agree. It looks good on the cover but when you start playing its even better
Yeah for me it just all comes together so nicely
Yes!! I was scared I wasnāt gonna like it at first because Iām usually not that good at video games but this game does a great job at making it fun even if youāre not the best at it!!
can't stop playing this game again and again
this is my 2nd profile and i think im going to replay it again
?
In mathematics, the empty set is the unique set having no elements; its size or cardinality (count of elements in a set) is zero. Some axiomatic set theories ensure that the empty set exists by including an axiom of empty set, while in other theories, its existence can be deduced. Many possible properties of sets are vacuously true for the empty...
or maybe i'm dead wrong
math and electronics and programming do go together yeah
espeically in coding
since they basically created a new project when they put the transistor in boxer
Wait what. I havent played in a while
The Empty Set is the concert hall that Red performed in directly before the events of the game.
and where you fight Cybil
*Sybil
shoot
there's so many spellings of that name š
I think Cybil is what I called one of my dnd characters
I feel that
I have a character named Psyon, I've misspelled 'scion' without realizing so many times it's painful.
It's a double pun, it's a math joke, but also a "set" is an on-stage session for a musician (or alternately the background for a scene in a play)
so an "empty set" could also refer to the rather minimal thrust stage of the venue, but also be a "haha no artists play here" joke
Woah. Just woah, this game is sure full of easter eggs and surprises.
never realized that about the empty set. that's cool
there are a lot of programming and math references in Transistor
Sold a sizable chunk of my steam trading cards to afford transistor. Iām having fun so far.
Debated between this and bastion but I liked the setting and turn feature of this more
I got it free on epic like 2 years ago. It was my 2nd sgg and it is my favorite game, ever
I got it free from epic a bit ago and decided to try it out and I suck
I keep pressing space to dash when I can't, I need to stop thinking it's hades!
Oh, empty set! Thatās so clever
Im listening transistor's ost again, but im playing with the audio and i listen more instruments that i have expected, this just makes me more fan of Red's music - I“m listening She Shines
Has there ever been a released or known record of the most commonly used functions in the game?
A friend and I are creating a custom character of Red for fun for a board game, and there are too many functions to emulate, so I thought it'd be fun if there was a known list of the most "popular" functions
I don't know. It's possible, the game seems to track a lot of other "global" stats
worst case I suppose you could post a poll here and see how people respond
Usually cull and void come up if you look for ābest build loadoutsā
jaunt I think is a given
Jaunt is a necessity in my kit
I love dashing and dashing
Jaunt(Spark()) reminds me of Yone's (a champion in LoL) Ultimate spell.
Finally played this game
It took me a while to get into it, but itās damn good when you do
Agreed
Just bought transistor too :) Gonna go in blind
Nice!
the best way, honestly
So far im liking it
Does transistor auto-save?
It saves every time you reach a certain point
like checkpoints I guess
(every time you open an access point)
The little blue rectangles where i can upgrade abilities?
yup!
keep jaunting and staying behind cover
and also destroy the weeds and the cheerleaders
Yeah that's what i was trying to do, I haven't died yet so that's a plus and i have 2 limiters equipped :)
the thing isn't about quantity , it's about which one is enabled
so taking the "double damage" isn't as something like "respawn a double cell when killing a process"
Thanks you for Joining the Humble Bundle this year, all for a good cause š
so was anyone going to point out that the picture on the transistor ost (on sgg's channel) is right before ||the ending scene of the game||
maybe its just 6 am after listening to 10th anniv she shines
but it hurt me
Cursed animation
Oh god that's cursed
I hate it so much. Whos making it their pfp
omg she's so bouncy XD
she part bunny rabbit because she got those hops
it's funny, the final walk-cycle is pretty close; she still has the long stride but it's much more even, she doesn't do the hop
okay watching the orchestral rendition of in circles with the sybil visuals and literally crying
what's with the random darzi though before royce
My disappointment is immeasurable and my day is ruined
Y'all are welcome.
BIG big sadge
I wish that there was a Movement speed increase when you're not in a process fight
but thats going to make the gametime a bit short
Hrrrg yes maybe I will paste my review here
I am once again overhtinking about Processed Sybil š„ŗ
I am once again overhtinking about Processed Sybil š„ŗ
@noble portal oh wow glad i'm not the only one then
just like... thinkin about how Royce would react to her. Awe? Fear? Excitement? Existential terror? All of the above?
i mean, royce is an interesting fellow, he likes the quiet but he also loves his friends, so probably he's devastated seeing her like that
i didnt even thought of hoq royce sees others holy crap, now that you mentioned it
i'm still overthinking on how sybil stayed in the set because she feels.. guilty?
"She offered to track you down herself" iirc from Royce's dialogue? Though that might have been a cut line? (my point of reference video includes some stuff that was removed but like... damn)
I've had it in my head for a while that Sybil was dealing with Process sickness for some time before the concert and Royce totally knew and was trying to do... something, anything, to help
Meanwhile I'm over here thinking about what if Asher got processed for the 16351th time
tried drawing it but to no success
Hmm thatās a tough one. Youād have to work in the scarf somehow, obviously... now Iām thinking about it ok š¤
i'd figured maybe the scarf could turn into floating polygonal shapes around his collar area
or maybe just become a part of his body, like a glowing beam surrounding his collar
I imagined it'd be kind of like Sybil's extra arms, like grabby tendril bits
what happens to the cat on his shoulder 
dunno, I guess it turns into something akin to a Fetch?
Yes that's what I was thinking
would be an interesting boss mechanic
you'd have to fight both Asher and his cat
wouldn't it be similar to|| Royce's Turn|| but including the cat with a mechanic similar to Help() in Turn()?
Not necessarily since Turn appears to be a function of the transistor but it could be spooky if a powerful Process form could hijack the userās Turn and plan in parallel
I do like planning the cat-Fetch (Catch?) as a Help()er though, thatās neat
Is losing a function permanent if you die?
Only if you didn't save between getting the fuction and dying
when you die you go back to your last save point
If a function is damaged, it requires visiting a save point a certain number of times before it's restored and useable again
So let me clarify real quick. I got to 0 hp once with Sybil and it respawned me, but I lost a function.
Not sure if that changes what you are saying
So you'll still have the fuction
basically, you revert to exactly how you were at your last save point
Losing a funtion is the same as that function being damaged.
So... basically if you run out of damaged functions and die-die, you can go back to your last save point and things will revert to your condition when you made the save, including discarding any XP you might've picked up afterwards.
If you lose a function, or a few but survive/win the match, those functions are damaged. You're required to visit a number of save points before they're restored and you can use them again.
Ah okay. Thanks. I still have quite a bit to learn
np!
I think all of Supergiant's games cram you in the face with new information.
I'm not against it, but it takes a minute to digest
That's one of the reasons the second run through is nice, because if you have a copy of the functions, you can switch them out rather than run around with broken functions installed in the transistor.
Also of note, when you lose functions, you always lose the most valuable ones firsst
Oh wonderful!
As in, the attacks that you've loaded with the more valuable functions
it's been forever since I played Transistor so I don't remember the exact terminology here, but that's the basic point
How does the game measure how valuable a function is? Is it just the one you use the most? Or is there an actual table of how valuable each function is?
Yea Edo, I follow what you're saying. Also Yokoboo, I imagine it's the one you've relied on the most.
That's what I would think too
You know how when you activate Turn, certain attacks take up more of it's duration than others?
It works like that
Roughly speaking
Though again, it's been years since I played Transistor so I don't really remember the specifics of it
That would also make sense. That spear ability in the very beginning takes up a lot of the turn bar
And that is the one I lost
Also I think what other functions you put onto them factors in a bit too
i think its mainly based on how many memory bars it takes up when you select it
That^ itās the highest memory value functions first, though if you have equal values, the game seems to prioritize non-damaging functions in ties, that way you can still finish a fight
(Unless of course youāre me and purposefully brought a set of harmless functions to the final battle to see what would happen XD)
If you only have one damaging function left, even if it eats 90% of your MEM, it will be selected last.
Game cool
Agreed
thirded
fourthed
fithfthfthed
Sexed
seventhed
Yes
Quick question: what would you say the average time for a first playthrough is?
it took like maybe 6 hours to beat the game on my first playthrough (that is if you count the optional bonus challenges) and 16.8 hours to get 100% achievements.
Okay good! I was hoping you'd say something like that. I got to Sybil pretty quick and I was getting a bit worried
So... Sybil's function seems a bit OP. I barely have to do anything anymore. Just let ||Luna|| do the dirty work
I finished it in 11 hours for my first playthrough
so also depends on if you do a lot of the tests
sybil's function does get a lot weaker as stuff progresses
The tests have been fun, so I'll probably be doing those.
And yeah, I've noticed she isn't as busted as I thought
But ||Luna|| is the best girl!
yea
its been a while but i usually put it on the jaunt function cuz its a really good defense
The copies?
ye
im a little coward that creates copies and hides with the function that turns you invisible
I mean, running away definitely isn't a bad thing. Once your turn is up, you're defenseless for a good few too many seconds. Also, I currently replaced jaunt with the stealth function just to switch it up a bit. They also serve the same purpose
They do have massively different purposes for upgrades though
I do like how much variety there is with the functions. Gives a lot of opportunities to try many different things.
But let's be real, I'm pretty sure that's a Supergiant Games' staple at this point
Those dogs are brutal! Any tips?
Crash and hten jaunt away is always my strategy
The best way to deal with them is to start a turn with Mask(Load + Purge), run behind it, and use Crash(Jaunt + Breach) then Spark(Spark + Ping)
That lets you get in massive damage from the base explosion and the seekers, then deal some backstab and unmask damage while crashing them, then launching double-split explosions that cost less than normal
If your new to the game, remeber, if you have like 0.000001 % of turn left over, you can still use any function no matter its size
Trust me, I have exploited that many times :p
Seriously, Mask(Load + Purge) is one of the most incredibly overpowered Function combinations in the game
It deals so much damage and makes you invulnerable
Especially if you have Void() as a passive
Yes Purge of any kind is a great function against the dogs
because it slows them down, reducing their main strength (speed)
So... this is a problem. I have two cheerleaders with self shield and a creep being shielded by them. How do I attack them? O_o
Personally I think Jaunt()+Purge() is op because you can spam jaunt while purges fly out of you
what are your functions?
usually they have breaks in shielding
like, they'll stop every once in a while iirc
Theri shielding will end
Yea, I just noticed that. That really freaked me out to say the least
Right now I have Crash, Breach, Load, and Mask as my main functions. My upgrades are Help and Ping on Breach, Purge on load and Switch on Mask.
Tbh, switch isn't doing much with masl
Oh, and Jaunt is my passive
The less time I am vulnerable, the better
I wasn't expecting to have the process affect my turn(). I am curious to see if they are able to mess with it in other ways.
Just started Recursion, whats y'all best builds?
Itās been so long I canāt remember the proper names, but my endgame build was to hit an enemy with three stacks of the weakening thing that makes them take more damage and then as many slams(the big attack you get from the processed athlete guy) as I could fit in the rest of my turn. Generally put out around 3k damage and I think I beat Royce in one turn
Is crash() supposed to dissapear aorund half of the game or did I encounter a bug?
Its completely gone, not just disabled
Thats not supposed to happen
nice, thank you
thats Void()! , it's so overpowered IMO
I'm currently doing a NG+ rn.
Appreciate the help!
my strategy has always been crash(spark, jaunt) a bunch then cull(flood).
Shouldnt this be in a hades channel
Update: jaunt()+mask() has been very helpful against the dogs.
Yeah void is pretty busted
I got back to transistor to do a ng+ run
and let's just say the final boss fight was way too easy with a one shot
Load(Purge(Bounce))+Void(Flood())+Breach is too good to be true
let me see what I did
But it was pretty much a combination of triple void and cull
Not only did it os the boss on every phase
but it also overkilled by a lot
Something along these lines
On my NG+ playthrough I used Get() -> Void(Spark + Crash) -> Tap()
I cannot play without Load() , It's too good
I always recommend it Load() when others play
Load() > Kill() change my mind
kill sucks
lol
Whenever I come back to transistor I always check what superuser does
and I get severely disappointed
Same. Superruser does not live up to its name
and also Help in it of itself is meh, I think they made it for players new to Turn-based RPGs.
taking 4MEMs and it's only usefulness is having a dog that barks for 75ish , and destroys cells.
If I'm really that struggling with cells I legit take Switch() for a passive
See, every time I've tried that with a big Cull combo on like, a Jerk they gate at 2/3rd HP.
I just finished my first PT of this game and i was BLOWN away by how good it was
and i started cheesing everything with Void () + Cull() lmao
I used Jaunt() a lot hardly Cull()
I finished the game last week and man, I did not expect that kind of ending
Same.
My friends who played the game said the same.
Legit had one dude who just plays Souls for life said ||"why do you hurt me in such ways?"||
