#h2-builds-and-combat
1 messages · Page 247 of 1
but i can also see how game warping it is when you DON'T do that so they are an outlier
“Every rare should be Corruption”
arty has several great hammers what
Hammers are per run limited and can't be rerolled, they should be run defining.
Its like sister pinion, nobody wants that trash or several other things its always "did i get the good hammers? oh well this is good enough and default good"
trick knives is in its own tier - not just for knives but in general
Sweeping Ambush and trick knives is basically it, everything else doesn't really help the aspect gimmick
but arty can build around wicked onslaught, sureshot flurry and sweeping ambush very successfully
Surely 150% backstab damage is good with crit right
skulking's good as well yep
just can't really build around it outside of trying to get trick knives
You don’t really build around trick knives either its just good
you totally do
optimal trick knives builds flip the usual attack/special relationship on blades
so you go zeus attack and ares special, for example, rather than the other way around
Not really like everything that is good on trick knives is also good on the regular special
Sureshot consumes all the crit charges, wicked onslaught 30 power's alright but it's not that much when most non armored/warded enemies should die to a crit omega
wicked onslaught is +20
you're smuggling a lot of assumptions in there, do you want to declare them or should I play customs agent?
This is the h2 gen builds channel assumptions are the name of the game here
What does this even mean 💀
it means you're packaging a lot of implicit assumptions into that statement
for example the idea that wicked onslaughts +power isn't very much when enemies die to a crit omega when like
if you don't have sweeping ambush oattack spam just isn't very good??
even assuming you crit in the first place (I guess you got an epic shadow pounce?)
you could do some shenanigans with weed killer sure but that's just not a great build in comparison to just doing normal specialweaving and using oattack as a combo mobility + damage tool if you got wicked onslaught instead of sweeping ambush
people are definitely not running aphrodite on non-trick-knives specials
So that's literally not what I said at all 💀
I didn't say that Artemis isn't viable bc base daggers kit are viable in of themselves
I said it's lame that only one hammer helps the actual aspect gimmick (two if you count trick knives but that's just good in general)
Their loss! Every range you hit them with the aph specials on trick knives you also hit them with specials!
I mean the actual thing is zeus attack
zeus special is just better without trick knives, it's a higher value and less of your base damage is coming from specials so if you're going multiplier + zeus it's better to have the multiplier on attack and zeus on the special
trick knives inverts the relationship between attack and special as a proportion of your damage
In your example with ares I think they are almost completely interchangeable especially because of how the statuses work
it absolutely changes your build and that you don't need to change it doesn't mean that you shouldn't
they straight up aren't you get worse performance. Can you still clear? sure, you can clear 50 fear with no boons
but, for example, heinous affront- if you have ares on special, it procs on every enemy trick knives specials hit, this does not happen with ares on attack
'cause you need the wounds to be there for heinous affront to fire
How much worse is the performance I bet you it is worse than just taking the purple option of either when presented to you
Like I think you are probably making a mistake to reroll specifically for one or the other
I mean, you can't afford to spend rerolls on that kind of niceties, sure, but that trick knives inverts the relationship of attack and special in your damage formula is like, critically important to optimising your build
normally you want the lowkey curse boon on special and the multiplier on attack and trick knives inverts that because special becomes like 60-80% of your damage (relative to attack for 100, ignoring things like olympian damage etc.)
when it's normally like 20-40 to attack's 60-80
Idk like particularly on Pan I think the base special is a higher% of my damage to begin with
with pan it's just a time thing pan offers you pretty minimal benefits to speed without TK now you can't ospec on frenzy 2
like you just do the same specialweaving combo you do on artemis and mel blades you just don't get their damage bonuses
Sometimes I just cast them dash back and click special over and over again
you get a bit of safety but trading safety for timer is how you clear high fear erebus in the first place (curse you, hecate)
The mythical “high fear” again
would have to do comparison with like a dps checker or something but i think if we're talking about optimization for builds its worth knowing what the best options are even if realistically rareties and reroll scarcities mean you are not necessarily getting them, and the point is that optimal trick knives is different than optimal without trick knives
I think you should be playing Knives optimizing your opportunities to get Trick Knives and the downsides of investing into your base special regardless are mostly still going to yield a strong weapon
Not only that but like reaper knives also scales with power! Think it is kind of a waste to put Zeus on special like almost always
do you really never time out on hordes/wards/return erebus with rivals on 
I don’t usually use wards and hordes for my 50s no
I think a bad run times out in Erebus
It depends how high you wanna go right? If im trying a 62 on Blades I just play as though I will get TK and reset the run if I don’t
oddly enough while I think TK is probably the strongest hammer in the game I think knives are less dependent on it than axe is on psychic
only one of these weapons do I fish with experimental hammer region 2-
Yeah idk I dont play any spinning axes
like if I don't hit TK on knives it's annoying but you can pivot, not hitting psychic on axe is a big pain point because you end up playing mostly the same build but you're much worse at dodging
I would imagine yeah
Idk I find that blades special is p good but will probably have to adjust to 62
it is good! but the uhhh, highest dps combo for boonless knives is I believe always dash-attack-attack-attack-special repeat
Have to get my 50s with my jank surface builds still
and that's just always gonna have attacks as a significantly higher proportion of your damage than specials
which trick knives inverts making it more optimal to flip your boon selection
I actually forgot to respond to this but basically I mean, I think every hammer synergises with the 'aspect bonus' because crit helpfully synergises with everything.
it's not a super useful metric as a result, though I'll note that sweeping ambush does notably benefit as the highest single hit damage hammer
I mean ig if the crit bonus was on a timer, but bc it's a hit amount, omega attack is helped substantially more than anything else.
But yeah I do see your point, maybe it's an issue with the aspect design more than the hammer pool
I guess I just don't really know what the issue is in the first place
the point of hammers and aspects is to make runs feel meaningfully different
arty knives and the hammers for it do do that
if anything I'd say the big issue with hammers rn is non-shiva coat where there's basically only one high roll hammer and it's on par with the mid-tier hammers from other weapons (shimmering rockets)
unless exhaust riser poseidon got rolled back in patch 11? I don't remember
Exhaust Riser rules and so does Launcher Frame
launcher frame is qol except when combined with, specifically, exhaust riser, you can basically replicate its normal functionality by pressing special at the right time
Poseidon is not the only god that loves rapid-hitting weapons
do you not get better performance with hestia special and shimmering compared to exhaust riser hestia attack?
maybe I don't get offered Shimmering! my only point is, that is absolutely not the only highroll hammer for coat
I just kinda think of the hammers for the most part as augmenting speed or damage or bulk and I need a certain amount of each to win a run
I guess I just don't think exhaust riser is a highroll without poseidon — hestia gives you safer, equivalent or better dps on special with heavy ospec use even without shimmering
shimmering just makes it into a solve-everything button
basically anything that can stack scorch faster than you can burn through it is equivalent to or better than hestia exhaust riser because of how hestia works
there's freezer burn that's true but again I think hestia ospec + demeter cast is comparable and much safer with glowing coal
Its hard because like there’s something to be said for like rolling with what you get offered vs optimising your output because this game I think even more than Hades 1 gives you way way more tools to circumvent the whole roguelike thing
Yeah I mean, you totally do roll with what you get offered and I've had successful runs with exhaust riser even post-nerf
but non-shiva coat pickings do feel very thin
Like yeah technically Hestia is better on special but I just find the comfort factor on attack way better but idk
I am a missile hater just kinda learning it now on Concave Selene
I might be being unfair actually let's see...
Exhaust Riser Flame Strike + Winner's Circle Arctic Ring is my preferred Freezer Burn build
I hate freezer burn with arctic ring
Winner's Circle is really important if you're using your cast for Freezer Burn, yeah
They changed winner’s circle to kinda mess up arctic ring right
yeah but I always used Arctic Ring more for the freeze, plus it's a moot point if you're using Freezer Burn
Melting Cross — solid but doesn't apply to dash strike
Rapid Frame — works decently but coat having no real attack combo makes attack speed feel worse on it than other weapons
Reaper Frame — fine but doesn't really change the game and coat doesn't run %damage attacks outside of shiva usually anyway
Siege Frame — in practice just kind of a better version of reaper frame, combining the two is effectively a high roll for room clearing but it's two hammers not one so
World Collider — mel coat with this is basically shiva at home
Exhaust Riser — discussed
Shimmering Rockets — great, excellent, no notes
Furious Rockets — genuinely good but also does not change your play even slightly
Launcher Frame — easily the second best coat hammer but minimally noticeable if you're using autofire tech, turns 3 rockets into 5 essentially, which is a strong hammer but not out of line. When combined with Exhaust Riser, totally qualifies as a high roller gamechanger but again, that's two hammers not one
Counter Barrage — probably the worst coat hammer
Sudden Salvo — used to be more impactful, is still not a bad pickup but coat ospec buffs make it not give you much in the way of extra windows in comparison to warsong version
Ripper Rockets — same as Furious Rockets
yeah after review I will confirm that my opinion is that coat hammers are the most mid
they don't have duds like some other weapons do but you need to combine two hammers to get gamechangers outside of shimmering
Strange weapon normalish hammers kinda what I think
I think part of is that some of the 'factory standard' hammers like the Rapid Attack hammer every aspect has are generally less noticeable on it
Rapid Frame feels way less significant than, say, Axe's Rapid Slash or even knives's rapid onslaught imo
just because there's not really any kind of benefit to progressing through coat's combo faster
Why no wicked frame
that's what reaper frame is, basically
wicked frame wouldn't be good anyway
'cause the +power would I believe be a flat addition to the dash strike's entire damage rather than every hit
gotta love the chaos trials
got storm ring on level 42
Is that how it works for onslaught
I don't know how it works with morrigan's multi-hit unfortunately, if that's what you mean
if you mean knives oattack yeah it only adds flat but like, it still gets multiplied by sweeping ambush/weed killer stuff so it's still good IMO
I mean the rapid fire hit of the combo each hit gets the power right
uhhh my brain says no but I haven't actually tested that in... months?
so i was able to kill rivals typhon with unnerfed supay . but now after nerfs, i have tried mel skulls and new staff. i lose 2 DD to prometheus and remaining in first phase of typhon. for context i have no issues finishing underground EM4 with these weapons
any other weapon or aspect , do you guys think make em4 surface runs easier
So I am having some real issues with Nergal. Is it actually good or am I just bad at it, I find the lack of range crippling to how I play
Depends on what you do and don’t do well
How do you play
tending towards ranged burst damage
Then yeah you are pretty out of luck with Nergal it doesn’t do that
Cast builds and such
yeah... I just want to get that nectar reward at a decent heat and buffed Hecate was actually giving me issues for the first time in ages. Now of course I died before chronos to some uberbuffed satyrs but such is life
Ok, 2 for 1 combo response. Circe and Charon are cast weapons. If you want to do a cast build, do it, cause I beat Rival Prom with the former. Nergal is best played with the Omega Attack or Omega Special. Most popular atm is Demeter start and fishing for Weed Killer + Psychic Whirlwind.
went with hephaistos cast damage reduction and aphro. A lot of health. But not a style I like
yeah I usually do Charon or Momus, haven't played much with Circe
Circe Simple Build;
Poseidon Start + Toula Familiar. Go Death Defiances, or I guess waste the Death Defiance on Hecate/Polythemus for Gorgon Amulet Region 2 to be silly (bad idea imo).
Start with Tidal Ring, fish for Geyser Spout and Winner’s Circle, then probably Apollo Gain.
When playing, you’ll be constantly spamming Omega Casts, and triggering Toula for multiple AoE attacks.
If you need extra boons, get some support stuff such as any Duos, the Health gains from Aphro and Hephaestus, gusts and freeze attack from Demeter
The main focus imo will be that 4 boon combo of Tidal Ring (Froth for a curse), Geyser Spout (main damage), Winner’s Circle (spam cast), and Apollo (easy magic gain).
wasn't even aware they changed Circe. Didn't it have serenity something
Yes. Then they changed it in Unseen, and I’d argue it’s the 2nd best staff (I think the community sentiment is Anubis > Circe > Momus > Mel since the nerf of Mel Staff from 60 to 40)
I'll give it a try out of curiosity, don't use the pets for much besides their passives so let's see
Anubis is pretty disgusting. I did rival 4 typhon and chronos surprisingly easy with it
Actually, I feel like the sentiment is Anubis >> Circe >> Momus > Mel. The gap between 1/2 and 2/3 is larger than 3/4.
I'll still probably use Momus and Mel though!
Momus' afk style gameplay just feels good to me
Mel staff I didn't realize got nerfed either
All the staves are good weapons. It’s just that it feels like there is a clear distinction between what’s good and what’s great.
tbh Circe doesn’t really use the pets beyond needing them to exist. if you like cast builds it’s very fun for that.
Circe Storm Ring is a very fun afk-feeling build in the way Momus builds are lol. Omega Cast builds with Poseidon are more active but also very safe feeling, and any other cast build you enjoy is likely to work with Circe tbh.
Just keep an eye on where your familiar is to time when you want to drop a cast (you can lead it over to some enemies then dash away to another cluster of enemies to cover good AoE with your cast circles), but otherwise you can ignore them.
gotta disagree, with raki if you keep using casts raki will never leave
tbh I never use Raki with Circe so I wouldn’t know
but regardless, if someone is hesitant abt Circe because they don’t focus on familiars much idt it’s an issue, is all
yea it's like, not necessarily smth u need but it's smth u can use to ur advantage once u get used to it
okay i finally got a fine line torches win. this feels so bad compared to last patch. how do you guys build it? Incandescent aura and hitch feels almost mandatory to deal dmg against guardians. what am i missing here?
do you have.... ANY channel/attack speed?
You need to get it down to omega attack every 2nd or preferably every attack
Build looks sensible, I just think it doesn’t have the juice for like ultra high fear
It’s fine for like sub 50
I haven’t tried Fine Line spam at 50+ this patch but when I did it previous patches it felt uhh comparable to a boring Hera/Zeus build
I see racing thoughts, but is clean candle in there? I like stacking 2-3 sources of channel speed, from hammers/chaos if possible not just hermes.
personally I also save my hera rarify for fine lines, and extended family is a nice add. I also fish for pikes but they feel low impact lately so idt they’re as important as channel speed
ofc you can’t always get that lucky with boons/hammers, but that’s what stands out to me at a glance
Yeah like also I couldn’t fit in Pikes for 50+ that was a drag. It’s a fun build but takes a lot to really optimize
spam the spin button
I had epic racing thoughts (it’s in the screenshot) and the sorceress arcana card
whats the best way to play nyx aspect
like what gods and boons best utilize its effect
I was running a blast based persephone build with apollo, aphrodite, and hestia, but the new heph/posiedon boon looks pretty nice, is it worth swapping out one of them for poseidon?
Anything that spreads curses well
zeus with chain lightning works well, ares, and poseidon work well also for strike boons
should i go base aspect of circe or maxed aspect of momus and what boons should i go for with them
What are the best boons for the Aspect of Nyx?
I can't really think of any that benefits from the splitting mechanic.
You have Boost, which lets you produce Nightspawn after you activate it.
...
Nightspawn: Your Attack and Special also split in 2 that deal reduced damage. Lasts for 5 Sec.
It really depends on your outlook here, because the same unit can't get hit by the nightspawns anyway
But everything benefits from it, apollo basically makes you have basekit hammers that extend your range hitting half the room for example. Hitch hits more units out of your range so you split the damage between everyone etc.
Its good for spreading on hit effects or curses like wounds or blitz, because each nightspawn split applies the effects of the strike, poseidon for example enables a really room clearer
While correct, enemies can't get hit by the same effect so its really just "range extended posiedon attack" you aren't double dipping on the splash damage
Yes but in a room I can hit the enemy directly infront of my, proccing splash, then with the nightspawn hit the enemies behind that enemy, further spreading the splash
Do icarus' coating abilities apply to heph armor? Or is it exclusively one use with the armor provided by the coating
All armor is the exact same.
You need to hit 0 armor to explode or get invuln.
Different armor decays different and is used up first, but for the purpose of that boon its either you have armor or don't have armor
Yeah but once the armor is destroyed, does the boon lose its effect? its description implies its one use
Does the Arachne boost go away once you lose the armor? What if you have/gain more armor from another source? How does it “tell” the different armors apart?
yes
Once you hit 0 armor period the keepsake disables iirc, but its been awhile since i actually tested it, like multiple major updates
it applies a effect then has it set up so it goes away when all armor is depleted.
Okay so if you start with 50 armor, then gain 10 from Arachne, the effect doesn’t cut out until you lose all 60 armor!
yes until you lose all armor on your person
buying it from shops, hephestus boons icarus etc its all armor. It may be consumed different cause trusty shield and security system are used up first, but its all armor. Same for stuff like arachne dresses - you take crimson dress and have 500 armor? It doesn't go away until all 500s gone
So if you're trying to base a build off of a specific god, should you use its keepsake first out of your 4 gods, or last to get the most? It feels like the keepsake I use first seems to get the least boons rolled during the run
Curious what the best weapon aspects are. The Aspects of Melinoe seem decent to me, compared to Aspects of Zagreus which were basically strictly worse than other aspects
Sometimes the seed doesn't like the Keepsake you picked, but starting is generally the best way to get a particular Olympian, if for no other reason than it just guarantees them being in your run.
almost all mel aspects are pretty ass ngl
Mel staff has arguments, but i won't be a defender for it post nerfs
Mel blades are my favorite, but its sure not topping the aspect charts and is just a freezer burn abuser at its core
Mel torch is the one real "Strong" option here
Mel axe is one of the worst aspects in the game and in need of buffs, but its still an axe so its not THAT bad
Mel skull was the best weapon in the game for 24 hours until they hotfix nerfed it after it got reworked, now its mid-skull
Mel coat is a meme. Basically zag sword tier with funny dash attack spam builds
Lol what was Mel skull like for those 24 hours?
Mel skull pre rework was 20 power 3 skulls special didn't automatically collect your skulls so you had to manually pick them up. A few other changes too like damage on skulls and such but too much detail at that point
Post rework there were FIVE skulls all with 20 power bonus, increased base damage on the hits and all of the QOL bonuses skull as a whole got
it was an absolute nuke spamming apollo basically
then it got hotfix nerfed, a first ever in hades history afaik, down to its current 12 power and 4 skull limit
Damn
I think that at the point of Patch 11, 3/6 best aspect weapons are the hidden (Anubis, Morrigan, and Nergal). For the remaining 3….
Patch 9 would have been 4/6 with Supay, but now… I feel like there’s an argument for all of the torch aspects. I can’t say for certain though, because I’ve played with Torches the least out of the 6 since Unseen.
Medea is better than Hel, though Medea has a very high skill floor and ceiling for higher fears. Torn for 2nd place between Persephone and Hel because their main builds are… inconsistent, to say the least (Pom levels and Poseidon ICD respectively)
Coat is like Torches but removing Mel from the equation. I dont know though if Shiva is the strongest coat aspect, since Selene now has more flexibility, and Nyx has fantastic AoE.
I'd say Moros pretty solidly dominates the torch discussion still, eos is still a bit clunky and lacks the raw power and you can play moros as better mel torch
its fun to get the possessed array and the one that automatically collect skulls and just continuously explode in a huge radius
If mel torch was universal crit we might be talking, even back at 5% crit chance if it had to be nerfed in exchange being able to crit on your fine lines and stuff would be disgusting
but with morso being able to pierce + explode its just better imo
Shiva coat is probably the best coat though in an overall standpoint
Selene has an argument if you are talking full on peak builds
but shiva is just more consistent and faster bar for bar and pulls ahead in that race if you put a gun to my head
Iirc, the “perfect” Selene build requires selling/sacrificing an Ares boon and getting a godsend.
Yeah like godsent selene with mortal blow + fully path of star'd with optimal node generation is an absolute monster
but shiva can do similar amounts of damage, if lower at its peak just 15(19% with raki) night critting in erebus lmao
Is the added 4% worth picking Raki over Hecuba for Shiva?
Selene also does really well with Night fwiw
Like it's worse but it's still v strong
yeah but its not like, one shotting boss phases strong even with shine
typhon fight vs typhon fight peak i'd probably expect selene to be easier and faster
but the process up to that point is just in shivas favor
This still feels so weird though. That at the start of Patch 9, Shiva was unquestionably the worst aspect, and now it’s non-TK pan that’s the worst with Shiva being the best at something
But I shouldn’t complain much about Shiva’s success. I guess it’s just amazing and surprising of such a turnaround from just a few patches.
Speaking of, my next run will be Aspect of Shiva (I think I just got it to Rank IV or V) and I'm going up with 16. I've got time at 9 mins per stage with hoards and resurrection. I always start out with the Starlight keepsake to get the hexes ASAP, but after that I've been experimenting with others (I have all I can get). Any suggestions for specific boons I should look out for?
Ig selene typhon fight is just like if you have jacked ares hex and task force you just press the button 5 times and win
You want apollo for your attack ideally, cause it works well with the omega ttack to nuke the whole room and just the normal combo if yuo need to mob clear.
Special is also decent cause you can fire and forget and clear large aoes
Alternatives are aphrodite attack, more damage(that likely isn't needed barring grit fear), or hera.
Specials can get anything honestly its mostly just a tool to clear some areas and to stack your destructive to crit for beeg damage
I haven’t done a Shiva run myself, so I’m not fully confident about all the boons. But what I feel can feel confident about is
- Selene’s Keepsake generally is not the best starting keepsake save for Selene Coat. Typically you start with a God keepsake to fish for certain boons (e.g. Zeus Special on Medea, Apollo Gain on Charon, Heph Attack on Persephone, etc.).
- I’d generally not recommend not doing Hordes as a fear option. To give advice on that though is much more complicated.
Ares is nice to help double your damage, but you'd need to get wounds so probably special for him, cause you don't want it on attack(i think?)
task force?
Idk how the math works out on +50 wounds on a up to +300% damage amp innate honestly
athena boon that unlocks at 4 gifts + defeating typhon. Lets you use your godsent 1-4 more times per location
So you can have up to 6 godsents with a heroic task force + the node in the path of stars
The Oattack is high power right if so then you want more % and to get it from Griefer Bonk on Special and Mega Dunk with lots of HP missing
Oattack is high base power, but the stacks goes up to +300% innately so theoretically ares wound power and small amp might be better than getting a like +100% apollo attack, outside of the aoe implications
probably not though?
Oh yeah probably then idk how often you get maxed out
If so then it probably doesn’t matter too much for bossing and you’d rather have Apollo for clear
Ok, so max charge Shiva OAttack deals 300 Damage without Strength, Origination, or Night Crit.
honestly it probably boils down to "you one shot the boss phase anyway, just pick apollo dumbass"
Wait a minute, where’s the +100% damage from Apollo coming from?
honestly i just ballparked what he did in my head
Nevermind. I’ll just try to give some math that hopefully could be useful.
Heroic is 70% according to the wiki.
damn why his attack so weak
Ok, math question; does Wounds get affected by the +300% from Destructive?
And does the +% from Ares Attack itself also apply to the Wounds?
it applies to the whole attack
Ok.
At Epic Rarity, by including 6 Destructive Stacks, max charge Shiva OAttack, I think Ares is better at a singular attack…
4(300+50) * 1.4 =1,960
4(300) * 1.6=1,920
Of course, this doesn’t factor in Strength, Origination, the larger AoE from Apollo, and the curse delay from Ares for the purpose of bosses.
I did the *4 because that’s 100% + 300%.
This also doesn’t include any of the hammers that affect the math.
minor correction, as the 300% is just added to the other %. So it should really just be 350x4.4 and 300x4.6
So that works out to be 1540 vs 1380
I feel like the right choice is still Apollo because of the larger attacks, and because World Collided is more flat damage than Wounds.
All %s are added together
Oh. My bad.
Of course its usually better for apollo anyway, but an argument can be made for stuff like mortal blow to stack on top of crits
but then theres always the wound cd per unit
which you cant spam vs a boss
Wiki's wrong. Apollo strike rarities are 40/60/80/100%
yeah i swear he got buffed in unseen but i could be wrong LMAO
and his pom scaling too, hes much closer to aphro for some reason
Oh. Fooled again by the wiki.
bamboozled
Then Apollo is strictly better.
300x4.8 1440 vs ares 1540, still better damage wise.
the outdated wiki,,
Oops.. again.
of course theres a bunch of other factors to consider like apollos range, backburner etc
then ares has mortal blow which the moment it procs even once is just LMAO btfo'd
1320x 200%= 2640
which can then further stack on crit
A few Hera questions: can Hitch-dmg crit? (i wanna use Raki in a Circe/Hitch build)
does Hitch copy Scorch dmg?
can Incandescent Aura crit?
can Scorch crit?
how does IA work in general?? the wiki says it deals 500% of restored mana as dmg every 0.2sec, but like how long does it take to deal that dmg?(theres no duration listed)
I’m fairly sure hitch copies scorch damage
- Yes hitch shares hitch dmg.
- yes but it needs pressure points or antler or raki.
- No
- From my experience it deals dmg to all hitched enemies at once but I only had experience with born gain that restores magick every once in a while.
Another fun fact about Hitch is that it is all one source of damage, meaning that while Air Quality will set its initial damage to 50, future applications will not deal 50 damage until the hitch is cleared and re-applied
Quick question- what’s the ideal vow setup for 32 fear in the underworld? I’ve done it on the surface but I keep failing right near the end
Short answer is "it depends"
Long answer is what and how do you like to play?
I typically just go with whatever gives me extra bones, but I’m probably best with aspect of Moros (due to mobility). I can go with pretty much anything, though (I’m on mouse & keyboard). As for play style, I’m fairly experienced with hades (100% hades 1) so I can run most builds.
I run strength builds typically
wait are you saying Hitch gets cleared after IA procs?
Okay well the fear that's good mostly depends on your intuition then - pick what works with your weapon and how you like to play it
No, hitch will clear naturally over time if not re-applied
For example if you run a strength build you shouldn't take Scars
Are the onions a good idea?
Usually no? What Vows do you currently use?
oh, well then AQ with IA sounds awesome. Might take some messing around to get the build online though lol
Rivals 4, frenzy 2, menace 2, shadow, time 3, forfeit
Im very comfortable with time, and rivals Chronos is (USUALLY) fine
Forfeit is what feels the worst
Denial and Hubris are pretty free in terms of fear
I would definitely suggest against taking forfeit
I’ve always tried to run denial, but then I get 2 boons I want in one pull… it definitely adds more luck but it’s probably a good pick
damn I wanted to ask it what the best aspect was rn
Uhhh situational
Casual and Speeds Medea
High fear ?????
Idk probably not Medea tho (it's still great there tho)
i'd say circe but i haven't played any of the other aspects at high fear so i can't say lol
I think if all you care about is clearing a 32 one time and nothing further than that, I would recommend against Rivals 4
let me upload my 51 supay clear then ill break it down for you
I don't care about your opinion mr high fear and speedrun, I wanted the scambots opinion
my bad 😭
counterpoint: clearing it with rivals 4 is cool and awesome
shame they got obliterated by mods before they could share their knowledge with the world
they'll probably die a lot to prom and chronos and typhon though
they said theyve done surface
its kinda weird but I kinda like how the normal bosses usually didnt kill my runs lol
they havent finished 32 rivals 4 surface I think
So if you want to build from 32 to eventually do like 50s and 60s, or even just winstreaks or volumes at 40, I think your build is mostly solid.
Like Foolish said I'd add Denial and Hubris, and then personally I would drop menace and go Fangs 1. So:
Frenzy 2
Fangs 1
Shadow
Time 3
Hubris 2
Denial
Rivals 4
If you just want the trophy and don't care how you get it, I would re-add menace and max out Fangs, and remove one each of Frenzy and Rivals, adding one of Debt/Return/Grit/Wards/Pain as you see fit. You can also do one level of menace and Frenzy 2 so:
Frenzy 1 + Menace 1 + wards 1(or any 1 fear of your choice NOT SCARS IF STRENGTH) /OR/ Frenzy 2 + Menace 1
Fangs 2
Rivals 3
Shadow
Denial
Hubris 2
Time 3
is it possible to predict where talos' shield pathing goes or is it just hope and pray
cuz what the hell are those movement "patterns"
I think it is like I think my muscle memory knows where he's throwing them atp but I can't explain it
Or maybe I'm just too projectile slow pilled
interesting, ig it's smth i'll get used to
fwiw I think Hard Target and Enfeeblement of Cowards are so crazy good on Surface because those offscreen projectiles are maddening
Yes those are both incredible
I mostly just try to get behind Talos if he’s throwing shields and that seems to work no matter how they fly… except dude really likes to hug walls
What’s the best Selene hex?
It depends
Okay is there one that just always lame?
No, not really? If you are playing Scars 3, Moon Water is pretty bad, I guess.
They're all pretty good, but some require more investments than others while some are stronger earlier but don't scale that well
What happens if you max out the hex tree and still have more to distribute?
Those points just get wasted sadly
If you're interested in doing max hex builds, Lunar Ray probably scales the strongest depending on which upgrade path you get. Triple ray + godsent deals silly amount of damage
Anybody have a fun build for me
u can try possessed array skull with fine line, ocean swell
hephestus aspect of morrigan
use rerolling or hera to get atleast one heroic atk or spesh boon, perfect if you can get both, level them up until you hit the cap
get poseidon to get the seismic servo duo boon
one of the harder builds to set up, but it can completely destroy bosses in record time
remember to take blood triad hammer upgrades
Get to 500+ health and do 100% Mutual Destruction lol
Persephone Skull is a very fun aspect, though it was nerfed pretty badly in Patch 10 (used to be that you’d almost always find one 4/5/6 Pom boon with each chance being 33%.). Fun and viable runs with this are King’s Ransom leaning towards fun (go Underworld for Echo chance of doubling Pom levels), and Heph Blast (follow what Taltus said but replace the triad hammers with… something. Most hammers can work, though Wide Grin is mixed on how well it does with Heph.). It’s faster to set up with arguably lower payoff than Morrigan.
So start with adamant shard get attack or special try and get hera bridal glow and poseidon on cast ?
And also should i try get heph leggo
I actually dk what heph leggo does on morrigan aspect, I'm still trying to get a run like that going
adamant shard plus you can try giving up and trying again until you get a rare atk/spesh boon which you can just adamant shard into a heroic without needing hera
you can also get a common heph atk/spesh, finish erebus and then do take aromatic phial
also the rerolling im talking about isnt the fate dice, it's a run reroll mechanic you get after completeing 16 fear i believe
Oh ok i was thinking abou running 16 fear but idk what to put on
Like maybe rivals 4 plus menace an like timer ?
And also heph leggo just buffs until 999
I do time 3 and random fear sliders except for vow of scars, pain, hubris or denial , these four are the four horsemen of the apocalypse for me
Rivals is like pretty good in terms of fear no
And also im like pretty bad at the game
I've moved on to 50 fear now, I have no choice but to take these really bad ones, the only real issue with 50f runs is that if your build isnt atleast 90% fully working by erebus you are screwed, so 50f runs for me are just tons of rerolling
So wait you can hop into a run give up and reroll?
vow of rivals is good, if your bossfights are well practiced, rivals choronos is manageable, I still need death defiance when doing frenzy 2
using the will of night altar yeah
Ok prob gonna try your build and get 16 fear
have fun, remember to just keep trying 🫡
Anyone got any arcana builds/tips for the Aspect of the Morrigan
or do you guys make a dedicated arcana loadout per weapon?
My arcana loadout is mostly weapon-agnostic, but I'll swap Huntress for Night if I'm planning on spamming omega moves instead of regular moves
Morrigan is very nearly build agnostic imo. Put any of Hera, Hestia, Apollo, Zeus, Heph on attack and build from there. Apollo legendary is very fun if you want to flex.
Fastest triad combo is dash, tap special, hold attack, release to Omega. The omega charge is the dangerous part so a safer way is charge and release Omega attack from a distance, special, dash-strike (Triad pops), hold attack to zorp to the next one.
If you can’t even with Triads, get Final Slice or Wicked Onslaught and do dash-strike attack. It’s sufficient damage but not nearly as rad looking.
On Anubis with MnK, it’s possible to dash backwards while charging the Ω attack to put the arc inside the attack circle. Does anyone know if it’s reasonably feasible to achieve the same placement with controller? I’ve been trying to dash forward and then 180, but I always end up with the Ω arc a dash-length outside of the attack circle. Either I successfully dash forward and then fail to turn fast enough to put the arc behind me in the circle, or I turn too early and end up dashing in the wrong direction and putting the arc outside of the circle in the direction I dashed to.
Is this something I can actually learn to do reasonably consistently (with controller) if I keep trying? Or is it unreasonably difficult to do when I can’t control my dash and attack directions independently?
It’s possible on controller but the inputs are like microsecond precise and I can’t do it all with many charge speed boosts. Hold Attack, tilt back, dash, tilt back in. I find it real hard to do in combat tbh and I dunno that it’s worth the effort either
How do I dodge chro p3 scythe attack? My gameplay against him in that phase is keeping distance and when he stops I run towards him. But sometime he does his scythe attack which is for me guaranteed taking damage
dash into his middle scythe (right), then sprint the opposite direction (left)
alternatively just run away
hmm damage buff shouldn't increase scorch application right?
I'm confused to why Smolder Ring is dealing so much scorch here, like it's dealing 200+ scorch per tick for epic Smolder with lvl 3, the desc says it's only supposed to be doing 115
https://youtu.be/7jD0lQTmwZs?si=7t4J_TUBNZlnYp3k
supay is still so broken even on 32 fear
Even above that ye its a very good aspect
haven't tried above 32 omg
tho the aspect i wanna try a 32 fear run is morrigan
haven't figured out a good build for it tho
im getting stupid at building supay these days tbh. the miniscule special damage got me messed up
smolder ring is bugged as of this patch
They added in code that makes it double benefit from global amp for some reason
applies both to the scorch applied, and to the scorch damage itself
that's something lol
stealing it from hippo on the other server
When scorch stacks turn into damage, they still benefit from % damage modifiers as usual. For some reason they added a few lines to the code for Smolder Ring specifically (no other scorch boons) that makes the amount of scorch applied also affected by any % damage that would apply to your cast (so %global, and %cast mostly)
left pre patch right post patch
so not really "bugged" more.... why?
either they forgot scorch damage already benefitted from the damage amp or they forgot to add that to every other scorch boon like attack/special
Maybe they were adding stuff to buff fire away but got confused in the process 
And it somehow made it into production
So uhhh. Fire Away is actually kind of amazing with supernova
The entire cast deletes and and all projectiles that exist in its area throughout its duration
My guess is they were trying to have some way for Smolder Ring to benefit from +% boosts on casts but went too far
I had amazing Charon's axe run with hammer for 2x omega special + Apollo's legendary - 4x omega special on one cast.
Is htis the place to ask where and how i obtain the hidden weapon stuff
To obtain the hidden aspect of a weapon, iirc you need to max out the level of one of the aspects for that weapon, then you need to talk to the Unseen wielder of the weapon, namely the npc named in the 2nd aspect of the weapon (Circe for staff, Charon for axe, etc)
ahhh
THAT makes sense, i need to max out an aspect.
how about the pets, how many are there and is there a guide i can find too get em all
I don't remember it that well but there are 5 familiars
One if Frinos, one is in Olympus, one is in the fields, one is in erebus, one is in the entry point to Thessaly iirc
jesus
I have 2, i know where one of the others is...I just assume i gotta keep petting it
You need to give them a treat. If they're one of Hecate's familiars then you need to get the dialogue asking her for permission first
Hm.
I checked the code for the requiement for that dialogue
- Unlocked 3 familiars
- Used Frinos to exorcise spirits once
- Used the other familiar to mine resources once
- Met both Hecate's familiars in a run
- Spent at least 2 treats, maybe for upgrades
I see
i have, 2 of them
I dont know, I bought this game 6 hours after it came out so ive just been playing and keeping up with updates really
Oh,i cant send images here
Finally beat Rival Chronos Frenzy 2 again (44 Fear). It was an absolute pain where I had to use Athena’s replenishing death defiances not only to survive, but also to timer stall. But, a win’s a win. Even if it is not so pretty.
The timer damage feels kinda worthless tbh
last 2 times i've ever gone over timer i had like triple dd and finished the fight after losing one and not even getting close to losing a 2nd. like i kinda feel like it should be like surface curse, exponentially increasing the damage unless it already does and im just blind
was more painful during strength meta since it doesn't get reduced
with DDs it's way less stressful
and yeah it's just 5 damage every second rn no scaling
Like on one hand last thing i want is for timer 3 to be more punishing for the weapons that can't complete the region in that time safely
but at the same time..... whats the point of this 5 damage man i have like 400 and 3+ dds 😭
idk lol I only really get timed out in erebus anyway
after erebus it just isn't an issue ever
except for one time when I primed out on rivals cerb with shiva lmao
but that was also 50 I think
The point is when you do not have 400 health and 3+ death defiances.
And no, it doesn’t scale exponentially. I don’t remember if Surface Curse does this, but it does hit through Dark Side and Unseen Ire.
like.... yes but also that just seems like it does nothing. Like maybe if the "lost time" subtracted from your next region too instead of just resetting to a generic +5:00 to the clock
end erebus at 5:36 only have 4:24 to do oceanus
surface curse bypasses everything, dd's invuln armor and goes up by 1 damage every 5 seconds 1>2>3>4>5 etc
Well if it doesn’t change, one thing I’d want to see is “What’s the longest IGT possible to complete a run at high fear (I.e. 50+) with Timer 3 added?”
In other words… how much stalling can Nergal do against Timer?
50 fear slowrunning
Yes. Last place on the leaderboard. Timer 3 required (or at-least Time 1), otherwise it’d be no fun.
pretty sure I saw someone with like a 30 hour clear once because they didnt' pause when they left
The slowest I see uploaded on speedrun.com is a 28 minute clear at Patch 10 with Supay.
No, IGT. The purpose is not to just leave a system running for days.
🤔
Whats nergals base damage on a single attack?
Cause like assuming you just have like 100% dodge which isn't... HARD to get with the right pool and no denial it would just be iron core 3 attacks vs chronos to outheal it... functionally infinite
Even easier/longer stall with heph legendary on a previous boonboonboon night so you don't need to dilute your pool with heph for more air
I can’t check atm in game, and Wiki doesn’t list a set of damage numbers for the hidden aspects
and i think chronos has more combined hp than typhon due to 3 phases
can anything lower your damage in the game? i don't think so
reckless abandon always hitting 5 damage i guess?
But then we don't get heph legendary off boonboonboon but that is probably less combined damage than 9 reg attacks + sustaining 3 attacks for the 5hp decay
so its really a question of is it easier to have 4 attack to activate beserk + regular nergal damage or 5 damage hits but 9 beserk hits
One thing I am thinking is to take Toula + Renewed Faith.
decent option, but then you lose out on gale for the 6% dodge to help hit 100%
actually wait im just stupid every time you dodge you can heal with aphro duo boon
why am i even thinking about nergal you baited me
that already is functionally infinite as long as your getting hit once every 5 seconds
until he does the instakill anyway, but just never go to phase 2
You fell for my trap! /j
No, but really. That was just the first thing I was reminded of in the event Scars has to be taken for the 50 clear
I don't think Nergal can regain 5 hp a second
apollo duo and infusion bypasses scars, for some reason
timer isn't damage per second is it it feels way slower than that
lemme find out
Run Phase shift and get Iron core and you can out heal timer fairly comfortably
Then just depends on Phase shift uptime ig
Well you would presumably end the run then right because theyd die
I guess what you could do with Nergal or even like Vampiric Cataclysm is infinitely stall on Scylla? Does she have a cap on fish
and yeh it's 5 dmg per second
I think she does have a cap actually but don't quote me on it.
This is from a vague memory of like 4 patches ago
i too recall fish not spawning eventually
per second damn it really did not feel like that
Conclave stone just gave me a Legendary and a Duo i may have a new favourite trinket
Congrats! It will bite you sometimes tho
But if you’re willing to take the gamble and can find the humor in the times it ruins your build instead, it’s a fun one
I think I found missing piece for fine line torch builds. Fine line has same scaling as Zeus specials. Ignore Poseidon and ripple effect and go for Zeus and queen ransom. Solves magick and dmg problems too by pomming born gain.
Queen's ransom is pretty underated imo. Ransomed Hereditary Bane vs Rivals Prom is very funny. I think the highest I got is 300% hitch damage
Uncommon Grace also scales very well
With that said most of her better scaling boons specialize in clearing mobs so it can get redundant I guess
yeahhhh
its a gamble xd
My favourite and the trinket i can just never take off is chaos
Being able to exit the first location with a free epic chaos boon is utterly absurd.
I don’t think you could convince me that Charybdis’s balls can be dodged
That attack is straight up unfair
the midboss?
the balls can be dodged mostly by just sprinting in the opposite direction across the arena
should buy enough time for them to detonate
stay in the middle until a ball almost reaches you > run up > wait till balls reach you > go to back wall and run down.
gg
I should try that I always go top to bottom then back
I know supay is pretty much OP but what other aspects+builds work for 32 fear?
eos can be pretty fun with arc flash or hera o.special but dang the daybreaker's tracking is still 
For 32 fear? Literally almost anything you want and put some thought into!
I hate the tracking :((
Me scared using daggers coz I will get hit (skill issue)
Daggers are fun but I am not a good person to ask I just gamba for Trick Knives and then win the run
circe staff with toula >>>>
Trick knives>>>
Wait what's ur build on this
cast that does damage
any omega cast boons you can find
winner circle of youd like
genuinely an extremely flexible aspect
so finding poseidon, dem, apollo, ares, are all great finds if you want omega casts
Poseidon's froth
https://www.youtube.com/watch?v=Sw2suSn-Cho Here's Red's 62 clear with Smolder Ring
https://www.youtube.com/watch?v=jxactn95R08 here's Boated's 62 with Storm Ring
https://www.youtube.com/watch?v=r05svUrot4Q Here's my 51 with Air Quality Gales
burn burn
0:00 Erebus
5:56 Hecate
7:39 Oceanus
10:42 Scylla
12:58 Fields
17:00 Cerberus
19:36 Tartarus
23:54 Chronos
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51 fear Rivals 4 Circe Underworld clear. This was my first attempt at 50+ fear with Rivals 4 enabled.
Will upload the video of this and do some commentary of it on twitch this weekend.
51 fear with Air Quality sounds nasty
nah air quality is goated atm especially with gales its so good
How am I supposed To dodge the Eris machine guns stack
what
I beat R4 typhon, only took 54% dodge
Fixed it
her base bossfight, you just dash behind her
she has ridiculous tracking until right when she starts shooting so dash as late as possible
then keep strafing to stay right behind her
But it starts shooting to fast to get behind her
you have to always stay close to her even on ranged weapons
if things ever get too chaotic the pillars are a scapegoat
The pillars never last past phase 2 for me
that's a sign that you're not dealing enough damage
the faster you kill her the less she'll be around to shoot at you
I can get and stay closer but the build I had comeplty locked me out of close range
Without killing myself or losing all my damge
??? what build was it
A cast build
It was shortened cast times and last with a lot of extra dmsge from it
But I picked up the exploding casts from Icarus
And I’m not skilled enough to count to 4 seconds while dodging
ok that was just the mistake on taking hazard 😂 that offering is rarely good
It was REALLY GOOD damge but uhhh stage 4 kicked my ahh
And it didn’t work well with my weapon
I didn’t think the blast would be bigger then the actual cast
Ok, got a question for folks here; what’s the easiest pathway to 50 Fear on both sides? At the moment, my highest fear clear is 44 Underworld with Aspect of Circe, and the following Vows (all max); Wards, Frenzy, Menace, Return, Fangs, Debt, Shadow, Time, Hubris, Denial, Rivals. I know I could push things further by doing some of the 40 Fear stuff I did via Pain + Scars (set to 1), but 46 =/= 50…
For 50 from there I’d do 2 scars, 1 pain, probably 1 hordes or grit. For once in my life I might lean hordes? 50% healing is still a lot and 1 pain isn’t the worst either.
Surface I might take Forfeit
would zeus special be good on charon?
Is heph infusion just bad?
I’m not certain… At Cast range, I imagine the Blitz would be triggered first. But to trigger Blitz on a target not in cast range, that would take another attack. Last time I played Charon, I used Hera special with Incandescent Aura and Apollo Gain to deal massive AoE damage.
It's something I guess, but the use cases where it's good is pretty niche I guess
Like it's pretty good if you're running wounds or some high power weapon that doesn't use omega and can stack a lot of earth
But personally I've never done a run to stack as many Martial Arts stack as possible but I've done that with other infusions so I might be underrating it
But like even bonus ~50% damage for attack/special while good isn't exactly amazing
idk about surface, but on uw I'd take everything** except** those: void (obviously), rivals 4, onion and whatever other 2 points of fear you are scared of the most in the setup
I know it’s weird, but like… I feel like I’d almost want to do Frenzy 2 Rival Chronos. I wanna get better at it, but it’s a rough fight to even practice. I’m getting better at Phase 1, but Phase 3 is where things go to crap.
oh yeah if you want to do r4 then by all means go ahead, but it does make things a fair bit harder
Zeus special is good on charon
so, what i consider the easiest 50f wouldn't have r4 in it
My main thought about Rivals 4 Chronos is if I can get it down well enough, then stuff like Rivals Scylla and Timer will get easier.
Look up mynt and red writeup on the axe. It was written up during the Olympic update but most of it still applies. It is on Reddit
I'd assume the things about playstyles of aspects apply, but I would doublecheck anything that goes on about boons
or be willing to try boons the guide doesnt mention
you can use the practice mod or use pony qol to quit the encounter and repeatedly do it till you feel comfortable with him
oh yeah also familiars and hexes will be outdated since this is from patch 6
Some arcana is also a bit outdated. It talked about a 3 Cost Death arcana in the Charon section (figured to read it myself).
ofc but the fundamentals still the same for charon. lucid gain. zeus, hera, apollo all good on the special. or how you can dash while still charging the ospecial. stuff like that are still useful for aspect beginner.
yeah the aspect overviews are amazing, got nothing to say about that
but everything about the boons is so pre-warsong update, I lowkey love the peek into that patch's meta 😭 😭 😭
Just did a 50 Fear run, failed at P3 Chronos…
But at-least I know now that with a little more skill and luck, I can get the win.
What blessings are you using with Aspect of Supay?
Hestia or Poseidon dash, any on-hit or maaaaybe ares or Hera on attack special
i like blitz attack or special and romantic spark on supay
Blitz is great yeah
You could do zeus special and dash then try and get romantic spark and cram as much hera as you can get then get kings ransom also air quality is good on supay
Mmmm cool
I'm trying with Aphrodite + Ares
I'll follow what you said and test soon!!! thank you guys
Like if you’re doing Aphro on attack/special you’re gonna be sad
The base power on everything from Supay is disgustingly low
Attack/special i'm doing with ares
Aphrodite's attack/special only works with the daggers, i think so
Uhh that is not accurate. Just be close ish to things and you get the damage bonus
It’s roughly cast radius if you need a rough guide
Uhhhh. Hephestus on persephone skill is kinda disgusting
If you get some bonus levels it sure is
Check #h2-victory-boasting
1.5 second cooldown and chain reaction
Noice
Honestly should've taken blinding rush since it would have opened the door to rude Awakening and sunny d
But yeah. Took the long way to chronos, still got that time
i feel like that's why i'm still not enamored with heph most of the time cause like i could reset to get a level 6 epic heph attack on pers(h)eph or reroll doors for poms but that just feels so annoying to me
But when it works...
i knowwww but i always feel like i'm playing a gacha game or something lmao
i find it frustrating resetting for epic some of the time, resetting for epic and pom levels makes me gnash on my cage bars
I actually still prefer persephone with some of the "old" builds with hera on special and some good damaging cast and prob zeus attack or something silly
i prefer scorch persephone
and just taking whatever level rng I get on my core boons
i do think pers-heph-one probably does more damage overall than scorch if you dedicate yourself to rerolling to get it ideal but if you're spending that much time rerolling honestly it should be cracked
i am also sort of unsure about the victory screens because i think they count overflow damage from heph blasts, so i think it can look a lot better than it really is
(again not saying it's bad if you invest heavily into it, i just don't think it's as runaway amazing as it looks on the screens)
this actually makes heph unplayable with onion for me. like I am gonna keep rerolling the seed because I am not dredging through lvl 1 rare heph attack for this run and onion makes rerolling for high rarity/lvl so annoying
and tbh for heph, as long as back burner is not fixed, you only need apollo to do truly disgusting damage. rude awakening + backburner = 2k blasts without really anything else
fixed? does it do more than what it says in the tooltip? i was unaware of this
blasts still backstab so epic back burner is + 100% to blasts
so (400+300 from rude) x (100+ 100 global dmg + 100 epic back burner) = 2100 dmg
So that's what was happen on another run of mine...
2k+ blasts
yeah back burner is 2x the dmg of cryo pounder and it has no cd unlike cryo....
well i mean its clearly a bug that it works since they specifically tried removing it
ah yes oopsies
Even though that same blast removes daze through rude awakening? I guess that removal happens after damage calc
! one of my victory screens is on autumns site. i feel so special
yeah daze is removed after dmg calculation so that daze still counts for origination.
Huh. Backburner skull flourish is crazy then since the blast happens after you pass through
Cyro pounder, it's funny that its genuinly better than room temperature, but it's still bad
Well. Outclassed, 50% more boom is no joke
But rude awakening is just easier, more and no cooldown
even removing back burner bug from equation, cryo pounder is legit one of the worst blast duos. it deals FAR less dmg than rude or chain reaction and it has uptime of 2s every 12s.
Especially on stamp rush
it's honestly so bad why did they even remove Room Temperature for this lol. At least with Room Temperature you can achieve perma freeze which also works well other Dem boons like Hail Storm and Winter Harvest
It should be easy to make a thematic boon
Quenching hot steel by rapidly cooling it is a real thing
Like. Freezing glowing enemies shattters enemies under 20%hp
But that's just harvest. Hrm
time to downgrade winter harvest to heph dem duo 
Or like. Bonus weapon damage when blasts are on cooldown
Or heck. Move premium service there because demeter already has cherished heirloom
Make heph upgrade all of your hammers instead
"Heard that brat icarus is making the hammers now, no wonder they're all rubbish let me give it a crack"
Actually most rank 2s are kinda crap
r2 hammer should bare minimun double up the hammer effect. like take the number and 2x it. they are so rare and they should feel like something
Even then
shoutout to getting 10% movespeed on furious whirlwind
Most of the benefit of a hammer isn't the greentext number
It's the other nonscaling effect
Although apparently rapid thrasher is -80% function time!?
I think it’s okay for the Demeter Heph duo that works with Arctic Ring to be much less powerful than the others because an upside of the duo is that you get Freeze with it
But that far behind?
Like maybe it can go to 75% or whatever
But I am also of the opinion that with the current state of Heph blasts that both Rude Awakening and Chain Reaction are like way too strong
Do you believe that in the context of backburner still working?
Like don't take backburner -is heph still overtuned to you?
counterpoint: none of those other duos are named Cryo Pounder
Yeah I think so - they’re not like egregious or anything but I think it is pretty crazy to he able to get like 2.5k damage or so on a very short cd and every time I end up taking blasts on weapons I didn’t intend to they always way overperform for me atm
Chain reaction is a boss killer. Oddly grand caldera seems more useful otherwise
I only get like 2.5k w backstabs tbh
Most enemies don't need two blasts
Maybe my builds are just ass but with duos im only hitting the like 1500 range
Well it hits two enemies if they’re close
Im trying to remember I think it was Supay special no back burner but both duos origination furies
So it was 1440x2
True. Seems hilariously overkill. But maybe that's the balancing factor
ah you were talking 2.5k after the double
yeah that tracks then and i think its fine in that context
its only with the bugged backburner crits and stuff im like "damn"
I think its a little too easy but like at this point I am kinda like whatever
but even then with how much investment it needs on non persephone aspects... im still vaguely ok with it sorta
Let it ride man heck it
finally east is on the fun side of history
I guess so idk like I think cryo pounder is contextually fine because Demeter is so strong with heph anyways
im down for cryo pounder to be demeter legendary
I kinda like winter harvest tho
Whuh?
i liked it more when it had a justifiable use case vs prom as a bug
Oh I see.
i still like dem legendary in theory but man is it a big ask to get online
It still skips final phase eris right
I actually had a bug with it against prom where the kill cutscene played but prom didnt die
is it tho? demeter has no global damage to help blasts beside cryo. I am not asking to buff cryo with readjusting rude but demeter is not really super good combo with heph
yeah its not a bug, thats intended as of the recent patch
Dem is at least not as fussy as some
Rivals prom "resists" demeter legendary now because they chose not to fix the bug that made it delete heracles :^)
Or her prerequisites are actually good boons
i simply think they ought to make cryo work with thawed and adjust the numbers maybe. and tune down rude a bit
to diversify heph builds so it is not always heph -> apollo -> hestia
Oh idk about that like I think Arctic Ring and Arctic Gale are amazing ward strippers for the blasts and also keep you safe while it recharges
I think what makes the most sense is probably for Cryo pounder to use the Cold status from Gales instead of the Freeze status
Dunno if a bug or not but wow
actually the dumbest change if it wasn't just a quick bandaid fix cause they couldn't fix it ending rivals early
HOPEFULLY 1.0 reverts this with a real bugfix
I mean killed them. So winter harvest had no bug to trigger
Yeah prom doesnt die right he just sit there
Prom goes to minimum hp and waits for herecles to die
I actually think its would be both a bugfix for this and a neat change to the fight if they made it harder in other ways but the fight always ends if you kill Prometheus
Makes the player choose between a faster and less safe fight and a longer safer one
Not sure I agree
I.... vaguely agree. But only if they shifted the health toward prom more and heracles down more
Which im not sure does heracles justice at that point if he only has like 15k hp
I thought the interaction was kinda neat tbh
Yeah they could do that or like make heracles more damaging or have a more difficult to avoid moveset
How tough are they?
but that applies for every build that has arctic ring not just blasts. freeze is always nice in every build but you can do a lot with the basic cast. and about wards, but you have limited gods and boons to pick and if i were to pick best heph gods, I would say heph, apollo, hestia, and either hera or aphro.
you already have a lot of defense from daze and uncanny fortitude and trusty shield.
iirc they both have like 32 / 34 k
herc has 2k less than prom post balance patch
Tougher than typhon when combined, yeesh
i hate that prom fight doesnt end right away. i run up the tiemr a couple of times and it is infuriating how you take dmg while they slowly fly off after you kill them. there is like 2s delay between killing them and the fight ending
Yeah I think an important point is that you can’t always pick right like if you have 300 gold in a midshop in erebus are you avoiding Demeter because she’s not one of those four you mentioned? Like ideally yeah my Persephone run is heph aph apollo hestia but I am happy to play the run with demeter and ares as well
Still tho it can be buffed, like 75% damage and work off of gales or keep the damage, work off of gales, and have all projectiles destroyed when the blasts go off or smth
I agree with that. you never say no to demeter ofc and it would be nice to have something else work with gales besides tropical cyclones.
Chat what do we think about the Demeter Poseidon duo being about healing
Would it be too cheesy for high fear? I was thinking like:
Bountiful Crop - requires a Poseidon core, Demeter Core, and Plentiful Forage/Buried Treasure
Your healing is increased by 25% this night, and cannot be lowered by any other effects
Smth like that maybe
their current one is ... the +8 poms, right?
Yes +8 on poms across all cores
Cannot be lowered- will it get effected by scar 3?
Presumably no, which is the contentous part
Welcome to literally every complaint i have about self destruct enemies in the game such as hippos
Ouhh
the fact we need to wait for animations to complete instead of just instantly progressing is so gd annoying
If it doesn't affect scars 3 it better be a HELL of a lot stronger than 25%
It would, yeah
then honestly its probably fine? I want them to make circe additive too tbh
Has a minor issue about being "balanced around scars" though
25% more healing is a lot right
Contextual
1 extra healing on wayward sons is nothing
25% extra healing on food is a lot
pretty sure it does nothing for nergal etc cause it would always round down
It would also be a lot on like Poseidon Moon Water and Plentiful Forage
tbh I dont like duos aimed directly to counter a specific vow effects like scars
mmm are you doing additive math or something?
Cause like.... thats only 10>12% healing
maybe 13% if 12.5 rounds up
even at heroic its only 4% extra healing
25% is piss poor for most things in the game unless it has a high flat number
aka food or like death defiances
Well it all adds up right like 1 more every floor on wayward 4 more from every forage more from every fountain more from every food, moon water, etc
Like old herbal remedy gets away with 25% because its also a bulk heal instantly and thats what your taking it for
a just "25% more healing" doesn't do much contextually but it does add up over time
Would need to be like 50% or more for me to look at it and go "this doesn't suck" without scars bypass. but for the 99% of players who won't activate scars 3.... who is taking this at 25 %and being happy?
It doesn't even add a single hp to nergal healing for instance
Could be higher then ig idk I would just look at it and go sick my healing is even better
Moon water already is functionally immortality so the duo just makes you use moon water slightly less often
25% extra healing on a fountain is nice its just narc vial though
how much do fountains even heal for, 50%?
idk a fountain has not healed me on a run in over a year
i mean you are the scars 3 enjoyer

it used to be so fraudulent
yeah PF charity bottle and other things made scars 3 so fake lmao
yeah
now its actually dangerous and i am not interested unless i really wanna push higher
plentiful forage my beloved
or i play nergal i guess. yall saw that stupid ass post right?
yeah now its pretty hard to deal with though it did put me onto huge max hp Death Mutual Destruction builds
i never fished as much as last patch when picking fish healed on high fear
just use nightbloom 4head
you cant build charge on the summon right
idk let me test if it requires the charm or not
if you can build charge on the summon then you full heal after every boss
So whats like the best way to play the skull?
Mel skull? picking another weapon
I KNOW.
Mel Skull rn I mostly just do Aresmaxxing
The persephone aspect looks cool tbh
I been trying to unlock the hidden one
For the past 6 runs ive had

can't build charge on reg night bloom but you can heal off of it if its alive
same for charmed enemy
Yeah that's kinda niche then but still useful
mostly a mourning fields tech cause theres always another enemy
to help gain charge or charm with the duo
Can heph cool downs go below 1 sec or should I not bother pomming at that point?
you physically cannot pom below 2 seconds
You can't even get to 1 second with the duo, only 1.4. But the tooltip wasn't designed to go into decimals so it just rounds down.
but functionally its a 1.4 second cd at 2 seconds + the duo
min cd is 1.48 seconds and thats with seismic servo duo and they will not show up in pom selection menu when they reach 2s
Questions about the Black Fleece.
- Is the dmg boost a one-time bonus, or does it stack every 250 dmg taken?
- Does the effect persist after I take off the keepsake?
- one time bonus
- pretty sure it goes away?
Dang I was hoping it stacks. Especially since it tracks how much dmg you've taken
Though incidentally I used that to track my health after Dionysus hid my health from me just now
Welp. I think I took king's ransom to its very silly limits
always a very silly boon
Done a few more 50 Fear attempts earlier today, and failed again at Phase 3 Chronos. I still want to try 50 Fear this way (to not make all the other bosses so much harder). Figured to ask about my current strategy for this. I am using Aspect of Circe with Toula, and aiming for the general list below to clear the Underworld run;
Tidal Ring -> Winner’s Circle / Geyser Spout / Lucid Gain -> Nitro Boost / Demeter Attack/Special -> Hestia Attack/Special + Scalding Vapor.
Keepsake Order; Poseidon Keepsake -> Selene Keepsake (if I get Apollo or a good Hex) / Apollo Keepsake (if I don’t get Apollo) / Gorgon Amulet (if I use all death defiances to Rival Hecate) -> Gorgon Amulet (if not chosen; deliberate death defiance removal at Scylla to save time and get Replenished Faith for Rival Chronos) -> Knuckle Bones / Pin.
Hex and Hades boon aims; Dark Side (for Chronos) / Total Eclipse (if I get Hestia and Selene before Scylla); Unseen Ire / Deep Dissent (I prefer Unseen Ire due to me struggling way more in Phase 2 and 3 than 1).
I’ve gone through about 10 runs thus far that haven’t been reset for Tidal Ring rolls. Is this strategy unoptimal?
Is this rivals 4?
Yes.
Hey is it just me or do enemies spawn slower in the rift of Thelassy?
K. Tidal Ring good but for this I think Storm or Smolder or Anvil might be better here? Especially if you can sic Toula on em and bossing is your wall. I think either of those might give more damage overall
Storm and Smolder I presume would not use Winner’s Circle in this case, right?
No. But that frees up Hermes for “stay alive” stuff like Nitro or Hard Target
And chronos isn’t often staying put for omega casts anyway
As much as I am a fan of winners circle + spout generally
So no Winner’s Circle, replace it with just Storm / Smolder Ring. I’ll go give a go when I get the chance.
people like Hard Target? I avoid that and Enfeeblement of Cowards like the plague, slower projectiles may be easier to dodge but they're also in my way for longer
It doesn't extend their duration though?
I mean i guess in the sense that you can run into them cause they might be where you WANT to be?
it makes them move slower, ergo they're in my way for longer
i suppose, i never see that an issue though
I miss original hard target bricking charybdis
Man the rival chronos fight is way harder than the Typhon
thats because typhon is a joke and the rivals fight did nothing to actually make it challenging by any means
other than extend the timer cause chronos yaps without pausing it
Yeah typhon isn't that hard. He hits like a truck and sometimes his tail can catch me off guard but the fight itself is easy
Ok but what's harder? EM Hades or Rival Chronos
Hades probably. Chronos P3 is just learning to not fight him until its "your turn" hades has some cancer.
Yeah I realized that pretty quickly when I first got to stage 3 Chrony. I was doing a Moros build and enployed hit and run tactics
I beat rival chronos 1st try cause I had a dodge build
Chronos I feel has a high learning curve. One example of this is the Phase 2 “anti-cheese time bubble”
re: chaos boons
does +special damage include ospecial?
honestly rival typhon felt significantly harder than chronos
read what it says
If it says your special, only regular
If it says specialS, both.
pretty sure chaos only says specials, not special.
ahh, i was not aware of the difference there, as with some boons it does have the omega symbol too. thanks for the clarification!
Stack both. Enemies just can't shoot you.
They multiply together, so you're looking at 25% projectile speed and range
A good build for Aspect of Anubis?
There’s like… 6 setups to mix and match.
Attack: Zeus (Attack goes first so Special triggers Blitz), Hestia (Scorch Stacking), Poseidon (waves everywhere).
Special: Apollo (Good damage and added range), Aphrodite (Best damage at the cost of range), Hera (least certain of this one, but I saw it floating around I think, and the concept is sound).
My personal preference from there is probably Hestia or Demeter cast to work with Thermal Dynamics or just to stun them in place / Freezer Burn I guess.
Also, I strongly recommend Cardio Gain since it works with Anubis Attack now
Hammers…
I believe Rapid Thrasher works with Anubis. It allows to start the run and gun playstyle faster and safer. Also, there’s dual and rapid moonshot for the Special Spam focus.
If you use Hestia as a main damage dealer, then Gale in general or Frinos for Rival Hecate probably will be the best familiar since Scorch doesn’t benefit from Crit chance / damage. Otherwise, Raki’s on the table
Thank you!
Can Poseidon waves backstab?
good question, don't have the ability to play right now but im gonna say "no"
technically if ur standing really close to an enemy, janky things happen where waves can be directed to be in front of the enemy being splashed, so maybe
plus since pan waves can technically proc from behind from the tracking aspect it should be possible
this is also the case where sometimes erebus trees will just not go the direction you want them to go because of course they won't 💀
Was having some Anubis pulses trigger some very high damage waves, didn't think I had enough globals without Back Burner.
all enemies seem to proc waves from what I'm seeing
Damn
uh, did he get giga nerfed in patch 11?
because his final phase pre-babality was generally agreed to be completely insane before that
I need to finish rogue trader so I can start grinding runs again...
low fear gamers can just dps race him to be honest
the strat of "get an absolutely nuts build and tank every hit from Typhon" is surprisingly effective
while true I don't think that makes the fight a joke you can do that to unrivaled chronos too
does typhon have any oneshot mechanics?
the exact same one yes
and it's harder to avoid
yeah
and ive not done rivals typhon to this day
i was talking about regular typhon in terms of vulnerability to being dps raced
i only killed rivals prom once too
oh yeah I'm talking about unrivaled typhon 'cause well
to do the unlock
the rivals fight did nothing to actually make it challenging by any means
p1.4 on rivals is probably the single most hectic bit of gameplay in the entirety of h2
o
it's the most hectic thing even without vow of rivals
rivals just cranks it up to an insane degree
kinda, but not to an impactful amount
The last phase was always, at least to me, an annoyance not actually "Hard"
Like im pretty sure regular chronos phase 1 or 2 is "Harder" than pre nerf babality
I don't mean babality, I mean the phase before babality
which if you found 'not hard' you are simply constructed differently and should make a guide video for literally everyone else please
Oh then yeah that is the hardest part of the fight, but i still would call it more or less regular typhon difficulty
I mean what is there to make a guide about?
'cause the general agreement in patch 10 was that you just kinda cried
how to avoid the damage while still having attack windows? Like every other boss guide?
..... but its regular typhon stuff?
idk hug face mash m1 watch the tentacles that are new as of unseen patch dash backwards after they attack the middle of the room dash forward after they spin
chronos is a non factor for 80% of the fight emoting in the corner of the room with useless stuff
only really matters when he decides to orb > dash at me
I mean, you also have up to 3-4 lingering aoes...
3-4 moves with lingering aoes to be clear four tornadoes is one of those
succ and shoot? useless
Scythe? honestly i had trouble with this until i learned you dash at him, not away
i can't even remember what else he does
beyond the dash with orbs
i honestly can't say i have changed a single meaningful thing from regular typhon to unrivaled, beyond the basekit tentacle change
literally me sitting on his face mashing m1 for 80% of the fight
how do you actually fight regular typhon? from the point where he makes tornadoes i just start dps racing and hoping for the best
(i only beat him like 2 or 3 times in total, if you couldnt tell)
regular typhon is pretty ez you're basically constantly trying to bait the headslam so you can punish it
As a strength enjoyer I support this and face tank everything you'll shrug it off
depends on tornado pathing RNG, if they just sit in the back of the room you have free dps
if they hug his face well its his turn to play the game
unless you are ranged
yeah its the exact same here though?
he still is forced to do the slam every 2-3 attacks depending on animation time and what he did before
(as long as you are underneath him)
I don't. I don't know what I said??
ctrl z
yeah I've done that and I'm looking at it again and I still see nothing
🤷♂️
like the only thing i would consider cancer in rivals typhon is whatever makes the bullet hell sperms appear cause i still don't know - but he does the same on non rivals
99% of the time its hug face > attack > dash back > dash back in
Occasionally dodge chronos
Occasionally dodge 3rd tentacle wave
i honestly thing chronos needs to do more like summon time rifts on the ground or something cause he just... exists
just to double check I've been assuming so but are you playing with frenzy 2 on?
always frenzy 2 always hordes
haven't turned those off in over a year. Haven't been lower than like 38 fear since warsong
yeah I reiterate please do a frenzy 2 near-hitless video guide for us that isn't 'just do a billion damage in 5 seconds'
I mean he hits for three figures with pain on
see thats why i said low fear people just chill and tank the hits
it's kinda gotta be near-hitless without a ridiculous tonk build :p
Just do more damage 😌
Can’t take pain amped damage if he’s dead fr
thats my secret cap, i play with like pain 2 at most
even with just pain 2!
I play with no pain because I hate that vow atm
idk in my experience i only take like 100-300 damage from typhon - for you antler people out there thats gg but its enough to where if i enter typhon with even 1 dd at full hp its pretty free
like I've taken hundreds of damage in like five seconds in that phase from losing my bearings briefly
Stupid pain amped Rival Prom. Stinky fight
would you say turning that vow on makes runs an absolute pain?
Honestly thinking about it tend to go the first like 70% of the fight without much damage until the aforementioned phase then i start taking all the damage like you mention here
yeah that's also my experience
I can hitless up to that point usually, maybe take a few knocks in the time bubbles bit and then that hits and I just start bleeding out quickly
Like i once literally lost 300hp in a combo meal from chronos + tentacle + ground tentacle + typhon at the same time for like 250
Ngl maybe I should just start running antler. Everything kills me anyway, might as well amp my damage in the final region
oh good someone we can guilt-free use as bait
i never played act 3 of e33 because my gamepass expired but i actually liked him
does you being a hater have to do with stuff i havent seen yet? or did you hate him earlier too
act 3 is like 70% of why I hate him but I never liked him
Verso hate is either because people liked Gustav more and because Verso needs more investment to be good or you got to act 3
no it's also because he's a slimeball from the start and the game only half-recognises that
it will simultaneously validate you hating him from the start while also still thinking he's really cool it's a huge part of why I came away from the game hating it
Maelle is way to cool with a certain act 3 reveal as well if you max their relationship
Like WAAAAAY to cool about it. I would have crashed TF out
||lune and sciel having sex with him in act 3 drove me actually insane he's such a goddamn self-insert||
I have finally beaten 50 Fear folks! And I’ve done it against Frenzy 2 Rival Chronos.
aight ima peace out because i do wanna eventually play act 3
eyy nice!
Let’s GOOO
I will admit, I did have to go through 9 Death Defiances (4 from Renewed Faith + Pin, and 4 deliberately spent at Scylla), but a win is a win.
Not counting Arcana cards and DD/Strength which defensive familiar is better? Frinos, Gale, Toula?
gale
It was 50 Fear. Absolutely no shame in that
Ayeee
if you want pure defence then gale is just so good
Defensive
Toula
tbf that dd is now 80 hp that is defensive if you ask me
MF toula is the offensive pet
I see- well It was if without Strength or DD
How? Raki provides crit 😭
Something something, good offence = good defense.
she actually hits hard right now, Toula got significant buffs
though I wonder if she scales into later regions? does global damage affect her?
Raki is the Player Offensive pet, Toula is the Offensive pet.
I’m gonna be real. I’ve forgotten she exists lowkey because I keep running strength
In theory, toula is the autonomous combat pet that is in combat without you once activated
Rakis enhances your damage, which can be better for a lot of builds but you aren't relying on raki alone to do anything really except pick of wards sometimes or kill spindles
I want to click Toula on Eos but then I end up missing Hecuba too much
I’m hoping within the next few days, I can publish the video attempt. I say days, since I want to make artwork depicting the final battle to make it more interesting (for the thumbnail), since there’s no commentary.
Toula as of unseen patch 12
Attacks 10 times
Attack no longer can miss(unless target is invuln/clone like hecate)
Can change target
No longer falls asleep after killing 1 unit
Has a decent DD at 80hp
But the fact she spawns in on a delay and at the room start is what kills her
remember to post it in #fan-works
the art i mean, i dont think you can post videos there?
my thumbnail work is just taking a h2 splashart and the snipping tool and like 10 minutes-
I just let youtube pick my thumbnails
Yeah a lot of time I had to dash back to "get her" at the start of the room
and took damage because of it
Anyway going back to this question
In theory gale is the ultimate defensive pet. In actuality unless you are literally "that guy" post unseen update without mint condition - you aren't saving 3/3 gale hits for bosses - let alone taking hits only every 30 seconds. The 6% dodge is still nice though
So i honestly lean frinos.
how do people activate Toula during rivals sirens? she'll just lie down in the middle and I can't get to her safely
thats the neat part. we don't
too much bullet hell for me to look for the orange sleepy idiot
saving gale hits for the final boss is often not too bad tbf
I see I see thanks for the input
thanks pronto, very helpful advice
plus when i watched back my last time i took toula in underworld the dumbass cat actually kept attacking scylla which got blocked by shell
like hitless tart is not terribly tricky most of the time, particularly if you have a snow queen backing you up
and even 2/3 hits is v. valuable
the actual issue with gale is that she antisynergises with trusty shield
and with the new mint condition
Its probably because im not a scars 3 gamer so im too complacent with room damage
yeah security system too
so i "waste" gale hits i shouldn't and just get value from frinos instead
I don't scars 3 much but broadly you can just blow through tart a lot of the time
Right- I was REALLY hoping it would break the shield first but nope sadly
tart is free most of the time but sometimes it just throws the most evil room in existence at you
I once had a like fifty second room where it just kept. spawning. numbskulls and bags.
we love goldbags
my favorite room is the small square with 2 cogs or whatever that spawns literally 50 goldbags
maybe i need to watch boated's 62 because he is praising patch 11 toula
toula is actually amazing, when you activate her
issue is genuinely such a god damn slog to double back OR afk for 2 seconds at the start of each room
You can see how he has to run back every time, or did a few days ago when he had toul ain that one video
think it was a circe video
If that were to be changed, what else would need to be for familiars?
Or would it be then a perfect system? (A magic familiar, 2 Offensive familiars, 2 Defensive)
In a vaccum i think if nothing were to change i think the system is already "Good enough" with the newest changes
There are ideal me changes i would want, like hecuba not being worthless in combat with a bigger bark that maybe did damage/stunned bosses, or gale getting some QOL changes like priority below armor
I think the "perfect" pets are current frinos and raki, raki could probably stand to activate prereq and benefit from success rate again, i dunno why it was such a big deal he did in the first place
Then theres the wishful thinking changes where they should have activatable abilities like legendary keepsakes in h1
That LT button going strangely unused
https://cdn.discordapp.com/attachments/925113924855140417/1402276145638146208/2025082.JPG?ex=689352ee&is=6892016e&hm=3702634b624af43cdcde458319da99231a3087281d5d1415fb208d32025378d7& how did i do vs typhon? barely even got hit 🔥
@brave dove typhon is ez, i confirm 💯
(this is pain 0 rivals 2 btw)
any damage in a run was an expertly calculated trade so long as you win
if anything taking damage is more optimal than not because it means you're not wasting your HP
Playing my thessaly encounters like a baboon to prime Mutual Destruction for Eris true
any idiot can beat the game by just not taking damage. it takes a real gamer to get hit by both swings of typhon's tongue and still win
This is accurate. I only won my first 50 Fear run because I deliberately got hurt in Scylla to get more potent Death Defiances. It pays to “be bad”.
What would be very fun is to have it be exact. 1 HP left against Rival bosses.
i really do wish backstab effects did anything to typhon though. like even just a pity fraction of your bonus applied to it unconditionally or something
Hmmm… what if it was in the exact center of Typhon? Similar to Spy from TF2, it be a “face stab”, but more specifically Melinoe stabbing Typhon’s eye.
it could even be an incantation so the player is aware that's what they need to do
I did that on my last 50 shiva lol
I'd personally prefer something on the sides
just putting it center mass at his face is literally the default typhon strat and the equivalent of saying "mel blades gets double damage vs typhon"
which.... as a mel blades enjoyer i'd welcome it but its also incredibly questionable.
Just figured to throw out the idea. Wasn’t certain if the exact spot for blades is at the center or the sides.
personally i'd prefer a minor redesign to the arena adding platforms to the left/right of where typhon is so we could actually yknow.... backstab him
then the hand sweep that happens in some of the earlier regular rooms can be the attacks for players sitting thetre
https://imgur.com/XlMtB4l really crappy mspaint representation
So it looks like persofone skull benifts form heph blast effects due to how fast the omega special changes and also having a chance to have the cooldown of the blast effect for attack be at a low cooldown right at the start
mom skull works on any olympian damage, so if you stick poseidon on attack for some reason, it also charges up really fast
anyone know if super nova casts increase to the full stated size in the boon description when paired w winners circle, if the rate of radius increase stays the same as if the cast was the full 3 seconds long, or some other thing
iirc cast size increase should also speed up with winner's circle
okay interesting, i ask since it didn't feel like that was happening and it felt like it'd be really obvious if it was
could've sworn it did but i might have to check again later to confirm lol
itd be nice if we had a small boon testing lab w skelly
epilogue where we get gods into the training grounds
yeah at minimum itd have to be some story thing
Would that include everyone? (E.g. Arachne, Athena, Dionysius, etc.)
I feel like such a thing should exist too. Not sure how that would be implemented story wise tho
in my head id draw the line at npcs/athena
feels arbitrary but mostly id want the lab for testing the core of a build built through the god duos/legendaries + hermes
- hammers
does hermes' nectar from shrine count towards the +1 random pom
No.
dam
Friends, I've come to the disappointing conclusion that I don't know how to play medea aspect well. The speedrunners aren't using the omega special like I am. They're using normal special and that has been a challenge for me. (Does someone have any tips other than "git gud" for playing medea? Thanks in advance.)
Also, I don't understand why certain hexes get a godsent and others don't.
all hexes can be godsent, you just need to own at least one boon from the corresponding god for that specific hex at some point
Press attack 1 time and then press special while looking at enemy and then watch enemy go boom.
Red already answered your hex question.
The godsents are:
- Dark Side: Aphrodite
- Lunar Ray: Apollo
- Sky Fall: Ares
- Phase shift: Demeter
- Wolf Howl: Heph
- Night Bloom: Hera
- Total Eclipse: Hestia
- Moon Water: Poseidon
- Twilight Curse: Zeus
All hexes have their own corresponding god for godsent, you need to have a boon from that god to be able to get godsents before or after getting the hex. It's also possible to only have the olympian keepsake before getting the hex
Medea is a little bit a get good aspect tbh. It strongly rewards your knowledge of enemy movements and patterns so you know when it’s safe to ram in.
does double strike affect twilight curse godsent
Yes
I did a ransom run for Zeus Godsent spam and it was great
Until Typhon where it just doesn't work lol
oh...so there's one olympian associated with each hex? Got it.
I see. Good to know.
yup, iirc the fated list should contain them? not 100% sure
the book prob does
at least its in order now unlike previous patches
and some of the things are reprints just slightly adjusted to spawn on a specific hex
@sterile portal
#h2-feedback message
It already does lol
The bonus path of stars upgrade stay after you unequip it if you haven't used it
Are you sure? I don’t think so
I just did a run like yesterday with moon beam first
And only got path of stars in oceanus
Hmmm I’ll delete and try tomorrow and repost if it doesn’t work
Really trying to sell people on the sky fall godsent being the Pants of Ares
sunny disposition doesn't synergize with godsent darkside actual catastrophe
Does it? I could swear it increased the total dps lol. It's a bit hard to see though
Does taking an onion add the god to pool if they're not in it yet?
no
im pretty sure it doesn't, the hex performed extremely similarly before and after i picked up SD
on typhon i was getting to the same 7-8k range before the end of the hex as when id done a run without SD

