#h2-builds-and-combat
1 messages · Page 231 of 1
Will give that a try👍🏾
After beating Rival 4 surface bosses in terms of difficulty
- Typhon, the last phase can make this fight very difficult
1.5 Prometheus, died many times to his 2nd fire attacks, because fighting two dudes at once makes it very hard to dodge that sequence - Cyclops, poison is annoying
- Eris got a lot weaker
Anyone know why one of my specials disappeared in the middle of fighting Polyphemus when I'm using Supay? Shouldn't those stay up constantly while fighting? Could his shield have destroyed one if they hit it? It didn't come back until after I beat him.
I had everything disappear in the training grounds once, so maybe a bug?
That might just be a bug, because I have noticed the flames disappear sometimes as well. Omega special and sprinting seems to make it come back up for me
I’m finding Aphrodite skull omega special with the Twisting Crash to be the only avenue of dumb damage, are there anything else that can match its power. Again help a noob out friends 
I think this run is just cursed, I swear Gale just wasted a block on Heracles hitting me while fighting things.
Supay is absolutely nuts. I'm kind of enjoying it but I feel quite certain it will get nerfed lol
Im just like enjoying the freedom to watch attack patterns in easy mode lol
There's cases for quite a few gods
Apollo range makes it safer to use, Aphrodite makes number big, Hera because Hitch
Dang, Supay with Heph on special and Heph/Hestia duo is kinda fun. Lol
I hope it never gets nerfed. I know it will but im having so much fun zooming around melting things
I feel like the triad is chonky enough that you can run pretty much anything on it, though Poseidon knockbacks might make your life difficult.
Aphro has big percent buff and Secret Crush to add power, and Sweet Surrender if you get a Weak boon. I think the cast is especially good, because it pulls enemies together, which makes it easier to special through them. Ares Wound boons give you base power and percent buff, and the cooldown on the power is less impactful since you don’t have to keep using the same strike. Apollo giving larger AoE has been nice for more efficiently tagging enemies for the triad, especially for the special, since the attack is naturally wide. I also think having a Freeze of some kind is pretty nice to help you charge your omega without getting disrupted, and Hitch would let you spread the big triad damage around.
I had a run with Apollo special and Reaper Knives, which I think stack in making the hit volume larger, and that felt really nice for landing the triads consistently
Ares special seems good but I can't not get hitch in the build somewhere
It's too damn funny
good points, especially about the hitch, maybe a hera cast would pair well
When the patch first came out I thought the poison was obnoxious, still is but the fight overall is just very easy because he has no health, compared to Rivals Cerberus in which I just have no clue how to avoid 1st phase attacks because of the small arena.
Honestly, what has felt the most consistently impactful to me is channel speed, movement speed, and special range/size, which come from Hermes, hammers, or chaos (or Apollo’s sprint). Movement helps with safety, but you can also curve the specials’ return flight and even just run fast enough that they trail behind you, so you can kinda drag them through enemies. Swift Runner arcana helps for having the special chase you
Oh, and armor damage, so you can break it more consistently before completing the triad
So, VoR 3 at underworld, is the arena size reduced during the whole fight or is it only during first phase?
Crap, I died in the second egg phase on Typhon. So close
I'll have to try that build again
Only 1st
freezer burn supay is the most insanely op thing
+static shock and zeus sprint
whew
and here i thought it was for the entire fight.........
Has he neve ran to the edge of the arena before? It's usually the indicator that the space has opened up.
i saw it once but the fight ended very soon
chat, I got supay. Supay basic build?
Walk around + omega special = everything is dead.
I went for Hestia special and freeze cast but it feels like most things work on it, I'm sure someone can give a more in depth answer.
hm I tried zeus special and it did pretty bad damage
also does the attack do much damage or is it just for debuffs
Does the Apollo legendary double the hidden aspect on the torches?
and what mana do you aim for
I had blitz on the attack, so yeah pretty much just debuffs
Hestia gain felt like I never had to pay attention to mana at all
Go for a strong dash boon on supay, I like Hestia the most
I always try to lean for a combo of Hestia and Demeter, i feel like they work well together
TF. Eris laser attack not dodgeable. When I dash to the side I just get locked on
hel Poseidon or Hestia on the attack?
Poseidon
i havent been able to. besides dashing though her when she starts firing and even then i get tagged for a few hits before she turns and hits me
i just feedbacked about this, and I've been saying this since day one. Even if you dash through her, she turns around and insta-locks onto you. It's an unfair fight on frenzy 2, plain and simple, and even worse with the absurd amount area denial.
Guaranteed damage in a boss fight is always bad design.
i seem to have regressed in my skills 😭 any good builds with thanatos axe or momus staff besides the hera attack for the former and apollo attack for the latter? also should i focus more on having 3DD or strength trying to increase my fear?
Damn. Got it. I didn't know if even standing behind her you still get insta locked.
I feel like Apollo is the answer for both
For momus I usually go Zeus and aim for Arc flash. Demeter and Apollo also works pretty well.
Lowkey agree with everything mentioned. I feel like H2 boss have some pretty unfair or at the very least not fun gimmicks, which compared to H1 is a downgrade
Strength is no longer objectively the best thing to take, and a lot of high fear runners (including myself) are switching to death defiances. Momus wants all of its core boons core boons filled, it's a very input-heavy and skill-reliant aspect that demands good positioning and knowledge of when to use which omegas or basic attacks. On low fear anything will work, on higher fears Hera attack and Zeus special is great.
ohh gotcha on the strength/dd part, i was just relying on the information from the last time i was looking into builds
One thing I haven't seem mentioned yet is how the poison effect being introduced at VoR1 isn't clearly explained to new players, considering the first instance we see it is during a new boss battle, the player isn't prone to checking the environment until high priority targets are dealt with, meanwhile in Hades 2 the first time we see it is at an incredibly small room where it's easy to identify the fountains
Can anyone sell Phase Shift boon from Selene to me? I took it once when Hades 2 first came out and never took it again. The magick investment and payoff seems to be terrible compared to her other boons (not counting moon water which I think is geared towards newer players)
phase shift is the time slow right? That thing is so insane I don't see how you need convincing tbh. Like I don't mean to be rude but I don't know how you look at the ability to wail on virtually defenseless enemies in an action game and say "meh"
It also benefits a lot from it's path of stars
Oh ok maybe I should take it, just the way I see it is I can do just as much dmg without the time slow and the other boons she offers can let me do the same thing if not more while costing half the magick
I don't think any hex does as much as a maxed out slow tbh. I guess the unupgraded version is a little expensive for what it does but the path of stars gives it duration, slow magnitude, crit chance, it effectively turns into a free room clear when you trigger it
In general if the last time you picked it was the beginning of early access, hexes have changed a lot across the board
any good builds been figured out for melinoe torches yet?
I think the one thing about hexes that I can still criticize is the fact that just not every build wants them. Like, as a replacement for calls, not every build got the same output out of calls but they at least got output vs bosses. In hades 2 hexes can literally be a dead pickup if you aren't doing a build that uses magick
I agree. It's still unfortunate that so many weapons and builds just don't care about omegas, which means they probably don't want to pick up a hex in the first place
even if you can level up the hex to automatically charge, how much other stuff would you have to sacrifice to do so? Gold? a heart?
Considering a lot of new players and especially players coming over from hades 1 aren't doing magick heavy builds it's pretty easy to see why they have a bad reputation even though they're in a really good place overall
Even ones traditionally considered bad like night bloom I've been able to have some fun with when they're godsent lol
copying the right enemy with night bloom gives you a minion that can kind of just clear the encounter for you lmao. Like the olympus sentry guns go insane with it
Also something like Lunar ray is just unusable unless the game blesses you with the one that auto aims
oh yeah even godsent lunar ray is kind of garbage lmao
A boon being F or S tier based on RNG is kinda stupid IMO
and godsent makes it less likely you get the auto aim
you can juice lunar ray enough to do like 4k damage before you get hit and the armour knocked off (and then you cancel) even without the free fire
gonna do my first Supay run, do you guys even bother using omega moves?
Omega moves imo is what makes Supay broken. You can get infinite procs with Zeus' Arc Flash and Ares Cut Above.
I thought the whole point was just dash boon damage
Nah its actually the other way around dash boon is just an add on, the base attack and special is what makes supay OP
Aren't most of the issues come from Surface enemies 😬
I do agree with this
idk what people been saying, I just beat Eris without rivals on and took no damage, I haven't done that against her rivals form at all. I might have just had an extra strong build but it feels like her Rivals form has more health too.
anubis does no damage to bosses
be sure to use its omega on them line that line up
I think H2 bosses at a baseline, are way more fun than H1 bosses. Perhaps it is because of this that when you stack more blanket modifiers on top of them, they become unfun faster?
Generally, I'd say so, but H1 hit the mark with them, even though they were simpler. Hecate, Scyla and non Vor Cerberus are currently the only two where I feel that don't need any touch ups.
I think they'll get there, there's plenty of time to do some slight changes
Medea just needs to do less poison shots that cover the whole arena and I'd say that fight is fine
I honestly kinda like the tuning of Medea, just not Polyphemus lol
Poison isn't properly introduced as a mechanic for new players, it's a glaring issue for anyone that hasn't played H1
the game does have text and highlighting on the mandrakes if you get poisoned, but yeah, maybe medea should hint at it or something
There's plenty of dialogue around it while you're fighting and the first time you get hit they have little indicators that go to the wells
The poison isn't nearly as bad as Hades 1 either. It's just 1 a tick
I think if polyphemus's grab was normal, and his rock and stomp wave couldn't get poisoned, I would love it, no notes
any recommended build to try out with anubis? just to learn the weapon
hestia attack, demeter or hera or poseidon cast
I feel like introducing it while there's a boss with hefty damage jumping and a second set of attacks makes it too cluttered
Even with indicators
I wonder what the requirements are to get Vow of Rivals in the first place. What fear requirement? how many clears do you need?
I don't see it as a huge issue and it's a late game vow. It's not like there's going to be players that get there that are brand new.
Poison is pretty universal as far as damage mechanics go
I mean, curing poison with 4 specific pools is less universal. A lot of people so far just assume you gotta eat the damage
Exactly, especially since it's low
I thought the indicators were pretty clear and the characters have plenty of dialogue around it
you see gamers are like, deaf and blind when they are fighting
they probably also lose their sense of smell and taste and touch too, but games don't really do that
even as a person who played tons of hades 1 i didn't notice the pools and thought i had to eat the damage lmao 
(then again, i died too quickly for the game to highlight the pools as you all are saying it does)
maybe the first time you get poisoned in the save, maybe the game should slow down and highlight the pools with a beam of light for a sec
We're discussing game design, it's not a place where decisions are set in stone. While one can see a flaw, other might find it perfectly fine.
Could do a camera effect before the fight/dialog and pan around the pools highlighting them then maybe?
If this was the normal boss fight I'd agree, but it's a difficulty modifier
What do you guys think of the new torches rework
it's also a difficulty modifier with story content behind it though, so a lot more people than usual will turn it on, I feel
And on the first boss of the first zone so you're not getting kicked back that far if you get killed
I know a lot of people did Hades 1 with just EM4 on, and no other heat
i also missed the pools, i vaguely recall seeing the game doing the thing where it created an indicator that moved towards pools, like the indicators for resources after an encounter
I think it happened with most, but since rooms were so small I assume it didn't take long for players to figure it out
They're a bit snappier like the changelog says, it's a shame aspect of mel seems really really forgettable now, but the other aspects are still going strong
I think they're fun, it just sucks that mel torches are bad now
The small rooms were key in making poison a succesful mechanic in H1. We didn't need any hand holding
i feel like they could have kept the +special time even without stacking to at least make it like a lazy mode aspect where you dont use as much magick lol
what yall build for Anubis ?
had this recommended to me for anubis
I'd just like to take a second to appreciate aspect of Anubis, such a well designed aspect.
ty
I still haven't quite grasped the appeal yet, seems a bit limited in scope
as in like i can't imagine being able to use like half the gods on the attack boon
I think it's a bit weak in comparison, but I found it really fun
I've only ever seen people complain about Anubis and not get it
it is
It just seems a bit difficult to use and slow to me so far honestly
If I had a nitpick it would be the Omega Attack. Honestly, I didn't understand what that barrier looking thing was supposed to do
I didn't notice until today that they had multiple Arcana art sets
ikr
i cannot believe i beat typhon vow of rivals in my second attempt with this hp
im gonna assume typhon vow of rivals is harder than chronos, although i haven't seen him yet
now that i'm getting some boons and strategy going with anubis i'm starting to see the vision
requires a bit of finesse but it's fun setting a trap and then booking it elsewhere
well should they balance around non-Rivals vow is the question ? Notably frenzy
great question! I personally don't think so. I'd even be inclined to say that maybe Frenzy 2 should be reduced from 40% to 30%. Frenzy being a global speed modifier is just an absolute pain to design without making players faster as well.
somebody please tell me chronos unrivaled is easier than typhon
my ass will not survive otherwise
I mean just look at stuff like Devil May Cry or Doom The Dark Ages, they have speed modifiers, and they make the game harder, but the player also gets faster as well. It's up to the player to raise their skills to pilot the increased speed.
is selling bridal glow free?
they're about the same imo. people disagree about which is harder. I beat rival chronos 3rd try, while I haven't beatne rival typhon yet at 2 tries
Ye
I hope it is
i kinda beat typhon out of luck really, i had almost 500 hp going at him and about 20% dodge chance
although tbf it should count more as a first try, since the actual first try ended with me getting insta killed by chronos 6 seconds into the fight
dude I had a great run at typhon, except I forgot to get another Water for Dem infusion
actual such a throw
what is it?
for big hits you take 10 less damage or something
I think they'll even out some stuff on the next pass. Feels like they overly nerfed a lot of things this time around
any suggestions on morrigan build?
damn, that wouldve been huge
I was gonna disagree, but then I thought about it and yeah
Mint condition, Dem Infusion, Pomming Heph Gain, Strength nerf
well im about to do an underworld run to see how fares chronos unrivaled
i hope im right about him being easier than typhon
Does anyone have tips for beating Prometheus? Ive died to him like 20 times. The only time I beat him was in a chaos trial so it didn't count 😭
non rivals mode?
Yeah all the defensive things took major hits.
I don't like how the new Mint basically kills all your armor if you get hit while it's on. Makes trusty shield useless with it on.
for phase 3 the answer is... keep running lil bro, keep running
pray and believe
Feels like the devs took people in here saying the game was too easy personally
also keep your distance whenever your main form of damage is not easily usable, most of his attacks are closed ranged or can be easily dodged from afar
There's a youtube video that breaks him down.
https://youtu.be/iDfSTMw9qsI?si=2XqvhUVopj69Ld7n
Prometheus is tough! He moves incredibly fast, he has a huge variety of attacks, he cuts off large chunks of the arena by lighting it on fire, he summons that gosh dang bird…
BUT he has some patterns! And once you know the patterns and how to properly dodge his moves, he's not so bad.
0:00 Preamble
2:15 Phase 1 (Flashy move, then pause)
3:57...
Dodge most of the telegraphed attack
Sick, thanks 👍
A lot of his attack has pretty long delays, stop attacking and watch them closely and learn the pattern
And you will get used to it then he will be pretty ez
The TLDR is that the first phase all he does is the big, slow attacks. Second and third he does 2 shorter attack patterns then the big move. 3rd is kind of a scramble because he has the bird and some adds.
is this your playlist lol
Fav'd or something
didn't know you could quit mid fight to be able to try it again from the beggining
A lot of it is very old art reference or fighting game stuff
although it feels scummy
don't think you can?
I understand it now. I've been treating him like every other boss
honestly I kinda do lol, I'm very sloppy with prom and just rely on big D damage
oh that's why his attacks sometimes have ranged followups and sometimes don't
I thought it was based on distance and was just kinda janky if you closed the distance, lmao
Soooo……no one has discovered any good builds with morrigan yet?
I wanna see what clean Rival Prom is
ik there are some but idk what they are lol
Yeah, base damage is very good, but how long it takes to trigger and how bad it scales into Olympus is kinda problematic
I hear morrigan is quite good, idk
doubtful we'll get a tutorial about it anytime soon
I did Poseidon on the attack, and a status on the Special.
that fight is pretty insane
Hmm, I tried Hera on attack Demeter/ares duo on cast
Still felt like it doesn’t scale super well into Olympus
Blitz is a good option for special. The hammers 'final slice' and 'sweeping ambush' are both very good on Morrigan as well
Mynt broke down the attack pattern to trigger the Blood Triad quickly
Dash - Special -> Hold Attack (Starts a dash attack with no animations and channels the Omega) -> Release Attack to Omega
Or Special -> Dash Attack toward enemy (hold attack -> Release Omega
Best Attack Boons: Hestia/Poseidon/Aphro/Hera
Others to consider: Zeus Special, Static Shock, Arctic Ring, Glamour Gain/Passion Rush
Yup, had blitz on my build as well
He's @bleak night on discord and he's super helpful
whats the worst olympians to receive boons from and why is it hephaestus
Heph was busted before this patch
didn't really play a lot between last patch and this one, missed it
But in order to trigger, you still need to wait for omega cast to go off no?
And ideally getting reduce duration on omega cast
No you need 3. Attack/Special/Omega
This set up gets you into omega attack by holding it during a dash attack.
There's some funkiness to the omega attack right now and feels like it drops sometimes
I think it procs with omega anything, tho
Special/attack or cast. I haven't tried cast tho
You could!
Scorch is pretty insane this patch
It does work on cast, has some value in sirens fight imo
Yeah, for sure, I tried it with Anubis pair with zeus duo and Demeter duo, 3-8k nuke pretty ez
I swear it went off from my Poseidon waves when they hit an enemy after the omega attack.
Also, you mention heph was pretty good before the patch, in what ways?
I'd have to play it again and pay close attention
I always found heph to be extremely underwhelming besides the defensive boons
Boob, lol
He was a defensive monster.
heph attack and special and dash were ASS without pomming them to hell
So, yeah, only exclusive defensive part
His attacks could be good if you went all in on him but you needed poms
I think they're better now
Hmm, i see
heph was great for gain, secondary boons, and cast sorta
I also kinda wished they reworked some of the duo boons
also heph and zeus have master conductor, which is kind of peak
But the defensive stuff took a huge hit this patch.
I hope they give him a little back.
Hera’s revival enemy duo felt like a joke…..
at least I think it's peak idk the actual numbers
And so are many other duo
I like what they did with Heavy Metal giving damage based on armor
It's just Security system seems to not gel with his other armor boons at all.
I feel like the numbers on heavy metal are kinda bad though
especially for a boon that gives armor only on pickup :\
cant decide between wayward son + huntress vs lovers + queen
i feel like scorch/splash builds dont care about huntress but losing wayward son is scary
man I wish I could put lovers on, would solve so many problems
Seemed the same to me.
50/75/100? With Security it acts like a hydraulic Might.
yeah i wish the boon rarity increased the damage scaling from armor rather than the flat amount of armor you gain
wayward is kinda...eh now that it's a flat 5.
It's good early but I have it off most of the time
did it use to be a %?
It used to be higher if you had lower health below a threshold
I think it was the classic 3 but if you were below 30% it was like...8 I wanna say
I just had an ant, a literal ant, cost me the fight against Chronos
It kept on distracting me and apparently "the power to pause and reflect" had been revoked or something with this recent update so I had to pause try and crush the ant crawling on my arm and then quickly get back to the fight.
you can alt tab to pause
maybe opening the steam menu pauses hte game? idk
I noticed that was back after I beat EM Chronos
thoughts on the Rivals boss design with Frenzy 2?
I assume he can do it again? I never pause during bosses
not very good
F
I was admittedly caught off guard by his new attacks as well so I sort of died on the second health bar
a lot of it is just a good amount of bs on the screen
Yeah I think there's a healthy middle ground they can get to with some of it.
The Sirens has a lot of crap on screen at once
I so desperately need to beat him in his upgraded mode because that's where the new song "The End of Time" probably plays if I had to guess, and I have refrained from listening to it on Spotify or YouTube because I would like to hear it organically.
He's a doozy this time around.
I don't think anyone will accuse him of being too easy now
The good news is I have further confirmation that my favorite skull build is solid as a rock. I died to pure dumb luck and visual overstimulation
it is a LOT of kiting in my experience
all homies hate the sirens
I can't imagine how you would use something like Medea against Chronos 3
The summon hex saved my ass during the second phase because I kept getting healed by a clock
Huh, neat
I will say I do like that feature of his updated boss fight, the hourglasses are serving a new purpose.
ayo this man cheating
Hey I didn't know it did that!
brought a healing drone from Risk of Rain
I brought nergal to hardest Chronos, lost 3 dds in a row to p3 and died.
next patch is banning you personally
Seems fair
im trying unrivaled chronos tomorrow with the blades
Hourglass healing actually gives use to the sun worshiper effects
honestly I think the buffed P1 and P2 are hard enough lol. P3 is cinematic but even harder
beating typhon took all of my remaining brain power
Phase 3 like boiled my brain bc the background was so pretty
Cerberus - Eris - Hecate - Scylla - Polyphemus - Typhon - Prometheus - Chronos
melee plus slow plus lower damage ceiling than safer aspects (nerghal, shiva) is pretty much just bad game design, but then a lot of these rivals bosses are also just bad game design
well Cerberus is least BS, sorry. Chronos is the most BS
gotcha gotcha
Eris has immense issues still so only Cerberus isn't bs imo
do you think surface or UW is worse lol
You just gotta be careful of attack chains from cerb I've found. Get wacked from one attack to another.
Eris is still pretty easy
Surface because one of the bosses is just a dps check rather than anything remotely close to skill expression
easy but design is pretty ehhhhhhh
You just stay behind Eris as per usual and she folds
haven't tried unrivaled chronos yet, but i always thought surface was harder
the rivals have definitely evened the playing field imo
@subtle cape shiva, frenzy 2. if you can't avoid taking damage while trying to kill a boss on frenzy 2, it's bad boss design.
unrivaled scylla is bs
Yeah... I read the feedback. I can only imagine
I think unrivaled scylla is chaotic and almost impossible to do hitless, but not too bad
I've been able to do Frenzy 1 Rival Scylla and lose only like, 15 hp which felt good
Scylla is so fun. Love her
We stan Scylla
bullet hell like its touhou
except you can't like, move
Anyways idk if hecate knocked my rust off but after dying to her 3 times I've beaten every boss minus chronos, typhon first try
Scylla is just a struggling artist in a chaotic world, we love her for pursuing her craft.
scylla is not struggling she's a bankrolled bad artist
Oh wait I remember another reason I died to Chronos
Scylla might be Drake lmao
I literally started screaming when I clocked her singing in the trailer 😭
wish I could say the same, i died to frenzy 2 cerberus once and frenzy 2 prometheus twice before i beat them
At the start of the second phase he did that big screen burst thing and it chopped off like 70% of my health
All of my bravado gone in an instant, that probably did a lot
I wonder if challenge people using Frenzy 2 this whole time kinda set them up for failure, because Frenzy 2 was kind of like a bandaid to make them hardmode I think. It's kinda like Frenzy 2 equals Frenzy 0 unrivaled.
Some of thse bosses be hitting so hard through strength its a Lil crazy
Prometheus is the one I'm having the most issues with right now for Rivals but I think it's more of a build issue than anything else.
Just not doing enough damage
I genuinely have no grasp on prometheus moveset. I feel like I only beat him by dps check
lol I just keep running, don't stand in the bad, run in to chuck a cast down, keep running keep running
mostly we just keep frenzy 2 on to make sure we don't get used to having it off, frenzy 2 is on for speedrunning and high fear so we have to keep it on. atp though I might just brute force a couple of 62s with trick knives and call it a day, i'm uninterested in these bosses overall
basically the way you do Chronos 3 as well
Prom is fine, it's the other guy that's getting me
the other guy
love the very fair and fun whirlwind, such enjoyable gameplay
he who shall not be named
The twist that I should have seen coming
I don't disagree. It's just that the game was fundamentally not that hard, so we used Frenzy 2 to make it hard. But now the developers added their own hard mode, which I think is more interesting, but doesn't cooperate with the preexisting Frenzy 2 well at all
i find his moveset to be rather simple in comparing to proms
He kind of behaves like the Minotaur
Frenzy 2 + rivals is the core of the problem, I think, and I'd be ok even to have frenzy be regular encounters/enemies only, perhaps.
It's just a new fight with a lot of other stuff going on
pretty much, just throwing random attacks hoping it'll hit you while you try to dodge prom
o love anubis
anubis is cool
just got a good run with it
what if we solve the problem by adding a new vow of rivals on top of the one we have to replace the need for frenzy lol
Well anyway, I should probably get to sleep, I'll take another crack at grandpa tomorrow
gnite
anyways what our build fooorrr Morrigan ? its kinda hard to play idk what to do
Anubis is awesome just messes with brain
?
a joke, don't take it seriously
It gets BIG scorch but Im unsure if thats bc the scorch buff
#h2-builds-and-combat message
I broke down some stuff that Mynt had said on Reddit, I think
I'm just thinking you cannot make good, hard, and fair bosses work at both 100% speed and 140% speed, that just cannot happen
rival difficulty feels similar to hades 1 for me. I remember not having a chance at all at 40% speed em4, but 20% was barely doable. and we are currently bad at those fights still
you might be right and players will get good afew a few months and people are just salty, but I can also imagine a world where improvements are made just because builds are hyper optimized to brute force our way through
yeah, the expected reaction time on frenzy 2 is absurd. like, wdym i'm a human who can't react to chronos doing 5 different 0.2 second moves at the same time? gtfo 😠
it's so unserious lmao, like they made phase 1 and phase 2 hard but fair, and then they somehow completely failed to make phase 3 fair whatsoever, and it's only hard because there's a littany of undodgable patterns, not hard because your skill is being tested
they did it wonderfully for prometheus imo, and i was hoping for an amped up version of that for his rivals. instead, we got the stupidest fight in the game
again, it's important to remember that maybe they made phase 3 hard for people who never turned on frenzy
I have confidence they'll tune it better. They made Eris, Prom and month 1 Chronos solid
i don't really understand why they shouldn't take frenzy 2 into account. people turn on fear to make the game harder, and it's pretty strange to not account for frenzy 2 being turned on if people want to make the game harder. if bosses cannot be beaten on frenzy 2 fairly, they're not good bosses
has anyone tried unrivaled typhon with frenzy 2?
certainly, but people need to be letting them know that the bosses are too much
I kind of suspect that fear is like... kind of not intentional/designed. Like they'll do their best, but they don't really have a fear setup they think is "the intended experience"
It's early access, they're just putting it out there and we'll feedback it so they can see what they need to adjust.
I'm sure they're aware and if not they will be!
I'm legitmately shocked they got as much as they did into this update. I was not expecting ALL the aspects and EM4
my concern is if we have to nerf the rival bosses to frenzy 2 to be fair, then frenzy 0 suffers and becomes boring
I think right now they're just trying to get it out and in people's hands and then they'll make it "good".
hi, just fought Rival Chronos for the first time just now, and WHAT THE HELLLLLLLLLLL
eris, prometheus, scylla, cerberus, chronos, typhon are all fair without being boring at frenzy 0, and they're still fair at frenzy 2. Rivals feels like artificial difficulty with bullet spam, not skillful difficulty with learning new moves and processing them
thisi is definitely true tbh
in my opinion, they were kind of boring at frenzy 0 ngl
but maybe I would've had a good time if I unlocked rivals mode pretty early on, and then used those as the new baseline for how i think the game should be played, just like what I did for Hades 1
without ever turning on Frenzy, mind you, because that's basically what I did for H1
it depends. if you're a new player, conquering those fights is rewarding because it takes skill. of course it'll get boring as you learn the fights and eventually do them hitless. Prometheus still isn't boring at frenzy 0, if you slip up you take tons of damage, and it's easy to slip up.
frenzy should not be the hardest vow in the game when rivals is active, is my opinion
it should not make things impossible to hitless
ngl, I think frenzy was already the hardest, most defining vow in the game, even more than hordes
except void, that is
making a game 40% faster is like, something modders usually do, not something in the game, because stuff just breaks if you mess with speed like that
that's your opinion and i respect it, in my opinion it was one of the easiest vows and made the game more fun, and hordes was one of the hardest vows (in conjunction with all the other vows) and made the game less fun
I think frenzy made the game more fun, and it made me a better player, but it was the biggest possible leap in difficulty. The animations, timings, and telegraphs you are used to being shortened so much just completely warps the game.
and then you turn it off and think: "chronos, dude can you finish your attack already?"
a lot of other modifiers are stat checks, but frenzy is the one that's kind of different
precisely
always dodged too early if frenzy was off hah
we might be talking past each other. by difficulty, i mean "how hard is this once you get used to it, if you can even get used to it". of course there will be a learning curve, but there's no learning curve with frenzy 2 p3 typhon, it's just take damage while you kill him
true, but I think there are limits to how much you can "learn" to play the game when everyone else is 40% faster, and your character just isn't
if, for example, mel also dashed, attacked, and recovered from everything 40% faster, then I think we would basically have no issues
agreed, and sgg handled those limits very well before this patch. now, those limits are complete doodoo
because the limits were always meant for 100% speed, maybe
the problem is human reaction time and processing; we're not computers. how are we going to dash to the one safe location in the one safe direction when we're only given 0.2 seconds to make a decision? that's not an exaggeration either, the scythe move in p3 gives about that much time, and so do a couple of other moves
it just so happened, I think, that the bosses who were kind of easy on frenzyless difficulty happened to be just right on Frenzy.
and now that the bosses are hard on frenzyless are... broken on frenzy
agreed, and something must be done about this: namely, making it not broken on frenzy by making the bosses actually fair
I would instead propose removing frenzy on bosses altogether, and making boss design something they don't need to account for 3 different gamespeeds at
like if you imagined a good dark souls boss, and made it 40% faster, without making your roll faster, that would be the most obnoxious thing ever. That's the best comparison I can think of
i wouldn't be opposed to this honestly, if they can't find a way to make the rivals bosses more fair, it'd make sense to get rid of frenzy altogether
Yeah, I think boss fights and 40% faster are kinda diametrically opposed. I dont think you can have a boss that is fun and hard at 100% speed and fun and hard at 140%
I value the speed and free flowing combat of regular rooms at frenzy 2, but bosses kind of have to be tackled with more grace imo
it's not really a sandbox you throw the player into and say "ok buddy, there are 5 giant armored teleporting autowatchers, figure it out."
true but imo they don't need to be fun and hard at both. they're fun and hard at 100% speed for a newer player until they learn the patterns, then they're now an experienced player. Now they turn on frenzy to make them fun and hard at 140% speed and it stays that way. It's a completely natural pipeline, and people don't even need to turn it on if they don't want to
I just don't think it works like that in reality, at least when pushing difficulty like this
if you set up this series of AOE waves, and then the boss does a finisher. and you can dodge it tightly but awesomely
and then you make everything 40% faster
The player's dodge will literally throw themselves into the next aoe because their character is so slow, get combo'd into the finisher, with no way of dodging it. That sort of thing
I also don't think most people have an extra 40% reaction speed in them that stays latently available after they learn the patterns
But also yeah like the aoe attacks have to be timed based off of the players dodge for it to feel fun and fair
but most people won't have to turn on frenzy 2. most people will just beat the surface and the underworld a couple of times and call it a day. we're talking about hades 2 enthusiasts who want to complete the game, and to that end, it's completely fair to balance the bosses around frenzy 2 because it's a vow that will probably be turned on for the statues
Cause our dash has a cooldown, it's not even just reaction speed/how fast can you mash a button
again, I will look towards Devil May Cry and Doom The Dark Ages. Both of those games have speed options. The player is also equally sped up. It's still harder, but also more fun.
but then 99% of the player base is going to be like these bosses felt too easy, mid game
If you sped up the enemies and not the player, they would probably crumble into dust
ok maybe not that bad, especially in DMC, but it'd still be annoying as hell
great! once the bosses feel easy, they can turn up the fear and have their arrogance be completely shattered!
it's a completely natural transition imo
game feels easy? turn up the fear
I think frenzy is just a bad fear option then, in that case
I would rate a game negatively if it felt super boring until i turned up the optional difficulty settings that i have to work to unlock personally, i would want it to be fun at base level. Not have to figure out on my own how to manually adjust it to the way it was designed to be
I also think frenzy is not a great fear option. I think it'd be more fair if we also moved 40% faster and it was a pure reaction speed based thing. Still super tough for some people but feasible
It's not boring, though. Unless you beat the underworld on your first try, which i don't think you did. You can't say it's boring if you took multiple nights to beat the final boss.
I think I would've beat UW in like 3 nights if Eris didn't exist lol
But eris does exist, perhaps for that reason: to challenge people who are good at games
I wonder how new players see the changes over the last few patches. like chronos is a little harder now right? and some newly added minibosses feel way harder than what we had at the start
I actually think eris is (maybe intentionally) bad design. She basically feels like "Alright bucko, you can't go much further this night. If you do, there will be pain."
actually left such a bitter taste in my mouth when I realized what was happening
Eris is a bodge for narrative pacing purposes
but we are talking about rebalancing the surface bosses like typhon who have much more tightly timed reaction speeds so they are closer to the UW bosses which i think would feel flat . I like that typhon is harder than chronos
Trying to slow good players down so they can buy more time to tell the story
Yeah i think its a casualty of trying to do a much more involved story this go round
When I reached oceanus, and I saw she was gone on night 2, I was like "oh, ok maybe I don't need to do that anymore". then she showed up in fields and I went "Ffs bro"
would be cooler to just make it invisible heh. eris just buffs the enemies and you think you just got better after your 10th run 😛
At which point, I thought she showed up one zone later every time, and next time she would be after Fields, but nope, next night back at Oceanus because I left Hecate with high hp
I've got frenzy 1 on, does that one turn the rival bosses basically unbeatable the way frenzy 2 does?
they're pretty ok in my opinion, but obviously results will vary for everyone
Hehe glad to hear!! It’s super strong honestly
it's fair, though. Every bit of damage you take at 0 fear is avoidable. I felt bad as well, but I felt bad in hades 1 when I was getting pummeled by those fat dudes that charge at you. but something feeling bad doesn't make it bad design imo. something being objectively unfair, as in no skill could have helped you, is bad design.
I think chronos and Typhon are really crazy for Frenzy 1 though, the aoe spam is nutty
I kinda think it's the opposite, you're forced to take damage to make her go away
that's just a mechanic to not make you feel too punished that can be exploited by people who aren't newcomers to the game. you can't analyze the beginning of the game and judge it with your skills and knowledge you acquired after the beginning of teh game.
(imo)
You basically have 3 options:
Get Eris in Oceanus, and then just don't get hit much.
Get low health after every boss, and then scrounge for healing, and be low after Oceanus and Fields as well.
Wait 10 nights.
I think the way the difficulty systems are designed in both Hades games is that the game is expected to be nigh-on unbeatable with all modifiers active. Frenzy and Rivals making each other way harder is a feature in that respect, not a bug
the fact that time is a factor at all is just kind of lame imo
I'm also kind of ok with this school of thought tbh. It's just that Frenzy also isn't that customizable. What if you like frenzy enemy encounters, but not bosses?
Mmm, yeah I getcha there
part of the purpose of fear and heat is to increase it to either your breaking point, or to where you like
I wouldn't mind Frenzy being for enemies and then Rivals is basically Frenzy for bosses
but the community will decide which vows are BS at the end of the day, a few years down the line
I think for a while people thought it was literally close to impossible to do max heat H1, like mathematically so improbable to do
I would be ok with BS vows like all onions, no familiar, 1 hp, that sort of thing.
less arcana, 5 minute timer, onion. the only things I don't like. the rest is fun to juggle around to make it work for myself
oh actually, there's an idea. Perhaps there could be a second set of Vows, stuff that isn't meant for normal players, and only for true masochists and challenge runners. You could unlock it through a very endgame incantation or something.
yeah im pretty sure like a single digit number of people has beaten 64 heat? it can't be higher than double digits in any case.
Here's the problem. You need to make sure bosses are fair with melee builds. When a boss has moves that you physically cannot avoid with one dash, it's a bad boss. Even em4 hades on frenzy 2 can be feasibly dodged with zag's one dash as long as you play like a coward and damage him at melee when it's safe. But r4 p3 chronos cannot be feasibly dodged with mel's one dash, even if you play like a coward, because there's zero opportunities to get a full attack combo off with Shiva. Nergal's attack is so pathetically slow that Chronos can do over a hundred damage during the time of the attack animation alone.
So no, it's not fair for frenzy to make rivals impossible to complete without taking a ridiculous amount of damage. Bosses that are hard because of bullet spam and forced damage, not hard because of skill, are not designed well.
this is basically elden ring talk imo
I mean the idea is that you don't need to activate Frenzy and Rivals at the same time
"the bosses are meant for fists only" vs "swords and rolling only" vs "with a shield" vs "with magic" vs "for ranged" vs "with summons"
You can choose to not have them both active. That's the point of self-selecting difficulty
Great, you don't have to turn it on. What if others do want to turn it on, and what if others want it to be fair (not EASY, but FAIR) with it turned on?
I mean that'd probably be nice, and I don't mind the idea of Frenzy being enemies only, but the game doesn't need to make every combination viable
Is the answer to that just no?
at +40% speed? I literally don't think it's possible without making normal really boring
This kind of debate can feel a little, like... "doctor doctor, it hurts when I do this" "then don't do that"
THEN MAKE NORMAL BORING! You can turn frenzy on to make normal NOT boring!
Disagree with this tbh
Frenzy shouldn't be required to make Rivals interesting
hard disagree, because Hades 1 wasn't like that, why should Hades 2 be?
That's the whole point of fear, to make the game not boring for people who have beaten it already!
The game isnt boring without fear tho
Yeah, hence, Rivals should make the game not boring on its own?
Idk, I think this is perfectly fine design. If you don't like the combination of Rivals and Frenzy then just don't have them active at the same time.
And it's not boring on it's own? Right? And once it's boring, you can turn on frenzy to make it not boring again? Right?
Hell, the addition of Rivals makes Frenzy less necessary for stuff like 32 heat already
yeah that's the thing, rivals basically replaces frenzy bosses imo
And also it is only possible to do with a single build afaik (which is why was thought to be nigh mathematically impossible with the boon limiting things)
You don't have to have Frenzy 2 on to fill out the fear meter anymore, you can just have Rivals do that instead. The game has more choice now.
I notice Rivals also gives more heat than EM did... I haven't unlocked all the bosses, is the pattern +2/+3/+4/+5? or does it stop increasing at some point
the game has less choice now, because both frenzy and rivals is not an option. If the game was fair with frenzy and rivals (and thus boring without frenzy as you say), then you could turn on both to avoid your boredom. But if the game was fair without frenzy and unfair with frenzy, now your options are limited because you can't turn on frenzy.
it's +12 total
It literally has more choice because you couldnt have rivals and frenzy active last update, either
seeing as rivals. yknow. didnt exist.
I'm just saying that frenzy probably cannot coexist with rivals, and if we had to choose one to axe, it'd probably be frenzy. Sorry, but that's how it is
Lum, it's not a choice when it's unfair. If you had the option to walk on the sidewalk versus walking on the road, do you really have more choices than 1?
or just accept things are probably not gonna be fair at max fear, just as they werent at max heat
Well it certainly doesn't have less choice, does it
Sir, things were not fair at max heat because of rng in boon choices, not because of gameplay. There's many more than just 2 aspects cleared on 64 heat modded, but only 2 unmodded because of the rng.
I need his acc on reddit
This is the thing I don't think you grasp: Before, you could have Frenzy active. Now, you can Frenzy active, or Rivals active, but you can't really have both. That's still 2 choices instead of one from the previous update.
The game stops giving you rewards after 32 fear for a reason. You're not expected to have every modifier up at once. Choose the ones you like!
Is the rng not part of the game though. Like if you mod it to remove the rng in boon choices u just modded it to remove the heat that added the rng factor lol
sheet has been updated for the last time for the warsong patch, thanks for the clears and for joining me everyone!
That's so disingenuous, my whole point is that frenzy plus rivals should be a viable choice, and you're steadfastly saying no for reasons like "well, you can't expect it to be fair!" I don't care to get pedantic about how many choices you have, i'm just trying to convey to you that frenzy plus rivals should have dodgeable patterns if you're skilled enough.
Do you think frenzy plus rivals should have dodgeable patterns? Yes or no?
not if it means normal has to be 40% slower then it is
The only way for frenzy plus rivals to function would be to make frenzy worse or to make rivals worse. I don't think they should do either of those.
I mean, aside from maaaaybe making Frenzy not apply to bosses, but ehhh... that could be disappointing.
That's such a copout, you can just turn up frenzy if you find normal boring, which I've said multiple times. The whole point of the fear system is that you can make things harder if you feel like it's easy.
I do like that the game contains some kinda complete bogus challenge you can activate if you really want to
and what do you do if it's too hard?
you uh... turn down the difficulty right?
it has to cut both ways
"frenzy makes rivals too hard" "ok. turn off frenzy" "no." <- this conversation.
Correct! Which is why the base game is completeable by most people (not that hard), and why people can turn up the difficulty from there!
so the game is too hard when you combine some really nasty modifiers. One of the modifiers has a lot of story and game design behind it. The other modifier is just a stats tweak.
Holy god this is such a dishonest take. I could easily say "frenzy plus rivals is unfair, make it fair" "no, then rivals would be easy" "okay, turn on frenzy as well" no"
Rivals still needs to be harder than base, though
Like, cool! you conquered rivals! Now do it harder, but still fair!
we're saying you cannot make frenzy + rivals fair without really harming the more general player experience
If they tune down Rivals to make it fair with Frenzy than it could well just end up being free Fear
By barely increasing the challenge levels of the bosses
I’m so confused though. Nothing is making you take rivals and frenzy. The whole point of the fear system and the heat system is that you’re making a custom made difficulty for yourself at least so far as reaching all the in game benchmarks that require said mechanic
Rivals is clearly positioned as "the ultimate fear modifier", it gets 4 slots all on its own. It's designed to be a substantial challenge, all on its own. Hell, it adds 12 whole fear just by itself.
Like if you’re pushing for like 50+ fear you’re already in like the upper 0.1 percentile of players
eh I already said my piece on Feedback, do with it what you will
So what is ur favourite aspects guys
Right now? Morg
I'm really liking Nergal just because that bash combo is so sillyfun
SLAM SLAM SLAMSLAMSLAM
Im loving nergal
Still didn't try flames ,coat and skull hidden aspects idk I hope they r good
I like supay bc its funny
It’s so fun lol. Nergal with the healing boost hammer + various damage mitigation is hilarious
I read his story and new he is a god of war too
So i kept having Ares on attack with it forever
@elfin forge @fluid onyx Question for both of you, to really make my point here clear. You're a newish player who has beaten chronos and typhon. Now add rivals. Did the game get harder?
Yes? Then rivals is not free fear. If you walked in with experience playing hades 2, and you found rivals too easy, GREAT! THERE'S MORE FEAR TO ADD! That does NOT make rivals free fear! Your experience making rivals feel easier to you, as an experienced player, does not make rivals free fear!
Do you see now? Even if you balance the game around rivals plus frenzy, that does NOT make rivals free because it's irrational to judge rivals 4 frenzy 0 from your stance as an experienced player.
Yes? What? Where are you going with this?
I would never turn on Frenzy at all ngl, I've played enough games to know how badly it goes
"If they tune down Rivals to make it fair with Frenzy than it could well just end up being free Fear" This is your main concern, which I just addresseed
The most reasonable place to judge fear from is from the perspective of a newish player who has beaten both routes. It's irrational to judge it from your perspective, where you already have a lot of fear under your belt.
You cannot say rivals is free fear if it makes the game harder for that new-ish player, which it WILL even if it's balanced around frenzy 2, because rivals 4 frenzy 0 is HARDER than rivals 0 frenzy 0, just like how frenzy 2 is harder than frenzy 0.
What? No you didn't. You edited your comment after that first paragraph.
Rivals is worth 12, it's kinda meant to be a big jump. Hades 1 had a few EM challenges that were basically free fear, I recall the king/bull fight wasn't even that much harder than the base one and it gave you 3. That's what they're trying to avoid here, I think.
Rivals 3 is free fear for me. For a new player, it absolutely is not, it's definitely harder, and was harder for me the first time around. Rivals 4 just makes the endbosses harder
(don't you have godmode on though I think it's kinda different then)
also im confused cause how are you saying "now add rivals, did the game get harder, great so they wont be free fear if theyre tuned down". the game got harder cause theyre tuned to where theyre at. How is that proof of how theyd work in a hypothetical tuned down situation
What does me editing my comment have to do with anything? Does it render what I'm saying completely meaningless?
12 is a big jump, true. Take phase 1 and 2 of chronos, very hard. Take a player whose best achievement is beating Chronos once on 0 fear. Will they struggle with those phases? Yes or no?
If they will, then great! Rivals is hard, but fair! I object to the nonsense in phase 3.
Does judgement interact with the vow of void?
Can you go over your grasp cap with judgement?
I'm objecting to very specific unfair patterns currently in the game right now. Phase 1 and 2 chronos are perfect examples of rivals being harder in a fair way.
fear isn't just designed for new players, is it? the whole purpose is to create a challenge that far extends the longevity of the game.
I'm pretty sure you can yeah
if anything its specifically designed for not new players
It's not just designed for newer players, but the standard from which you say "this fear makes the game harder" cannot be from the perspective of someone who's beaten chronos like 20 times on moderate fear. If fear makes the game harder for someone who is just getting into fear, it's reasonable fear.
If you didn't struggle with rivals because you know how to make strong builds that just damage tank, that's not "rivals being easy", that's you having a lot of knowledge of the game. The fact is, I am 100% sure you took more damage in phase 1 and phase 2 of chronos than you would have on a normal run, and that's direct proof that a fair rivals still makes the game harder. All I'm asking is that the same "hard but fair" mechanics be applied everywhere.
If fear makes the game harder for someone who is just getting into fear, it's reasonable fear.
I mean but this conversation didnt just start with Rivals, it was specifically Rivals plus Frenzy
If you think Rivals is unfair on its own you should have just said that
yeah like each vow on its own is pretty reasonable i think (i mean i hope rivals polyphemus gets nerfed but yeah)
I have a hard time with them but i also dont have a lot of time to devote to the game and dont want to turn on god mode, but they dont feel impossible. just like a thing that will take time
oh yeah that one is a bit silly.
overall though they're hard and thats what I like about em. they're a cool unique challenge to learn.
make the game dangerous again. they certainly earn their fear values.
Let me lay out for you exactly what it is that I am saying.
Certain mechanics in rivals plus frenzy (like phase 3 chronos nonsense) are ridiculous. Other mechanics in rivals plus frenzy (like phase 1 and 2 chronos) are fair. I want the phase 3 chronos nonsense to be tuned down to the (still hard but fair) level of the phase 1 and 2 chronos.
This entire conversation is about me getting you to accept that rivals (on the level of making chronos phase 1 and 2 harder) is a good amount of difficulty for rivals, and that rivals on the level of chronos phase 3 is bad rivals. I want you to accept that rivals (on the level of making chronos phase 1 and 2 harder) is a perfectly acceptable amount of difficulty for how much fear it offers, and that if you want the game to be even harder, you can turn on frenzy and still have it be fair.
yeah the poison is an issue i think, but not something that feels unsolvable, just maybe needs to get turned down
I think they just disagree with u man i dont think theres any getting people to accept things
we were just talking past each other, i don't think i conveyed my opinions properly
The whole arena getting covered with poison so you just gotta duck out a minute and wait it out is... I mean it's funny but perhaps a little too much
just accept im right is not really a fair thing to ask in a conversation about something subjective as what feels fair
its so funny but the temple of styx flashbacks are painful
Also very funny that they just straight up brought back everyone's least fave mechanic from H1. Genuinely top class trolling by SG. There is no escape.
Is the new Poseidon curse(froth) better than slip? What do you guys think? I'm not sure if it is a buff or nerf.
I got poisoned and I was like "wait how long does this last" and then I saw the mandrake pools and I went "no....."
better absolutely
Ive been able to get way more damage from froth
I've lowkey kinda come around on the poison. It's kind of a fun mechanic, I hate Poly's grabs way more lol
Gonna copy and paste this as a finality to the conversation.
Certain mechanics in rivals plus frenzy (like phase 3 chronos nonsense) are ridiculous. Other mechanics in rivals plus frenzy (like phase 1 and 2 chronos) are fair. I want the phase 3 chronos nonsense to be tuned down to the (still hard but fair) level of the phase 1 and 2 chronos.
This entire conversation is about me getting you to accept that rivals (on the level of making chronos phase 1 and 2 harder) is a good amount of difficulty for rivals, and that rivals on the level of chronos phase 3 is bad rivals. I want you to accept that rivals (on the level of making chronos phase 1 and 2 harder) is a perfectly acceptable amount of difficulty for how much fear it offers, and that if you want the game to be even harder, you can turn on frenzy and still have it be fair.
I see. Thanks guy I was worried if they nerfed Poseidon coz one of my fav builds relied on Poseidon's curse.
I would argue that frenzy should be disregarded entirely, and that base phase 1 and 2 chronos should be buffed more, and that 3 right now is close to be appropriate
i saw someone call it a bluetooth grab when they got yanked from far away and it made me laugh
bro's gotta plug in his ethernet cable, that's what I'm saying
But your reason for phase 1 and 2 to be buffed more is to make them harder, which turning on frenzy accomplishes anyway.
His grab's always been really jank ay
Flute solo makes up for it a bit
Has anyone found any viable builds for the Anubis aspect yet?
ive seen people say hestia attack and poseidon cast decent
i like hestia attack/demeter cast for freezer burn, and if you dont want that duo boon then pryo technique is great to grab
on that note, any idea of what a morrigan build should look like
Anubis is great. Hestia attack, demeter/hera/poseidon cast, and then grab static shock and air quality if possible
got me my first Chronos Rival kill
did u use the special at all with it or nah
i mean. what else are you going to do between
attacks
mostly run around to grab revenants lol
I kinda treated it like Supay, use your rush more while dodging and letting your stuff do passive damage
bet
you can use your special to apply debuffs, but they don't do a lot of damage
you can use it to yoink enemies but enemies will walk into your stuff normally anyways, except maybe some ranged enemies
Anyone been using the new Circe staff? Been using Anvil Ring and Double Clang has been quite good for damage 😮
I need to get around to it, anubis and mel have been my main staves so far
passive damage i can do. And yea that was what i wondered, whether the repositioning on that was worth using it a lot or no
What’s the main way to use it? It looked hella confusing when I first unlocked it 😅
use what, anubis?
Yeah!
we've been talking about it, Hestia attack is the play mostly, maybe Hera or Apollo. Stack Attack and Cast to create a zone of death. Enemies go inside, and die.
Run around to do stuff like grab revenants, shoot ghosts at enemies, or just damage with your dash boon
agree; hestia is definitely the prime damage attack boon but i also liked hera attack when i got it

the omega special sending enemies flying across the map is very funny
you could use your special to apply debuffs like Blitz to increase dps, or you could not it's not that important
so make sure to do that at least some of the time
like I beat chronos with no special boon
Oooh, that sounds nice! Haven't yet, I've only had two non-Chaos Trial runs since. One was with the new Aspect of Persephone, because I'd been using that when the patch dropped mid-run (while I was at work -- I'd saved and quit before, got home and updated and finished the run after. ^^; ) and it was really interesting! But that and then wanting to see how Aspect of Selene plays with the Ares Hex Duo has used up my so-far-limited post-patch game time ^^;;;
I’ll give that a go. Kinda wanna try and 32F all of the new ones over the weekend
stacking Hestia stuff is like, the closest a run has gotten to feeling like a risk of Rain 2 run lmao
meaning "you do one thing and everyone dies through chain explosions and lightning and debuffs"
Yeah I’ve been trying out a lot of things with Circe like Prominence Flare/Local Climate which have been pretty nice
And the ares one I can’t remember the name of
Meat Grinder?
oh yeah you can stack Omega Cast stuff now
(Selene's Coat plus Ares Hex is... it's alright! Not sure how I feel about seemingly having to start your run with the Ares trinket to get the duo in your Path of Stars, and it's likely not the best Hex Duo for wailing on a single Warden or Guardian, but if you're dealing with a crowd, where you don't need to worry much about the Wounds cooldown being an issue? Yeah. 
what main boons are suggested for the aspect of anubis?
isn't the hex able to bypass the wounds cooldown or something
I wonder if attack speed affects stuff like tick rate for Anubis or spinning speed of Supay
I wish I could confidently answer this in either affirmative or negative, but I lost track of how the numbers changed with it. Apologies... to you and to myself, because that's something I had been wondering, too! Just got too swept up in everything else about the run. ^^;
Can somebody give me a build for black coat no aspects ?
What I can affirmatively say, however, - and this is unrelated to the Ares Duo Hex - is that when you pair Blitz Strike with Thermal Dynamics, and throw the Zenith (blue/rare/Bright) Sky Fall upgrade in the mix... ooh, that hits. And then it keeps hitting >:3
No aspects??? Idk use Hestia attack it's really good
but if i use aspects what which ones should i use
What is double clang?
Well, Zeus Blitz plus Hestia's Scorch with the Thermal Dynamics duo boon letting Blitz effects apply piles of Scorch damage definitely worked out real well for me, and none of that going as well as it did was contingent on using the Aspect I was, just the common (non-Hidden-Aspect) parts of the Black Coat's attacks and specials.
For the Hex part... Twilight Curse can get'em with Blitz+Scorch (and more!) if you have Twilight Curse's Infection sublime (purple) upgrade. Dark Side works with the Resonance or Splendor sublime (purple) upgrades, though *especially Resonance because the attack is rapid-fire and that's a lot of blitz/scorch applications. (Plus, of course, the Aspect of Selene Hex with its Zenith (Bright/blue) upgrade.
chaos doesn't know how arcana work 👀
no DDs or strength, thanks game I guess
what hammer should i go for medea
scorch on atack?
does chronos have 2nd phase
What's the best combo to use with morrigan? I found this post which shows a nice combo, but does anyone else knows what's probably the most optimal way?
https://www.reddit.com/r/HadesTheGame/comments/1lebu2o/hidden_blades_fast_combo_example/
I have been trying going in with Omega attack, then a basic attack and special. It works fine if you have something like demeter attack
Probably something with specials as combo extender. The special and o special can hit multiple times so it can be part of two triads if you pop it fast enough
Probably something like this for triple triad
can you unlock Hercules last heart yet?
Anyone know how to play skull hidden aspect?
yes
o special then attack
Double anvil ring = double clang.
Yeh unlimited skull spam, the range is abit short though, it basically mimics the adament rail from H1 but with less range.
do i have to beat maxed fear run for that or smth?
just beat him at rivals 3, maybe requires multiple tries
you also need to burn through some dialogues with him before the event triggers
Any build idea for hel? So far only tried Poseidon attack and Zeus special
how does the core slot priority thing work? with no filled slots, what does the distribution look like for what can be offered?
eg with no attack, special, rush, cast, or gain boons, is it possible to get offered boons that do not fill one of those slots? and if so, how much less likely than if all slots were theoretically filled?
I like Poseidon attack, static shock, if possible with master conductor and arterial spray. For special ares or hera is good.
Aphro on special is good too if you get island getaway
interesting note: ares godsent seems to ignore the wounds cooldown
It's possible, the game will try to push main core boons as options but it's entirely possible to get a non main boon as an option. You can try with just the first boon with Olympian keepsake
For example Zeus can offer static shock, power surge, and divine vengeance as the first boon
hmm
Yeah it's always wound damage but it still counts as wounds, so if you have ares attack it won't trigger
i was hoping for a more specific answer, but i guess there isn't one. thanks anyway
oh, yeah you don't want to double up on wounds
There is but you want the speedrun discord for the maths breakdown.
though actually wait is it even on there, it might be on mininet's high fear doc instead
basically it's heavily prioritised to get a core boon
Considering you need to start with ares keepsake it's pretty likely you'll have wounds in your build unless you want to aim for like Cut Above first or sword ring ig
sword ring, stabbing rush, mutual destruction, plasma boons
oh?
Yeah but like the others as first boon option is just bad for selene lol
well now I'm trying to remember where I've seen the maths because I have - to summarise basically they're heavily prioritised if you have none of them, kinda prioritised if you only have one and then basically not prioritised once you have two
oh really
honestly I'm not sure ares or attack or special is like, good on selene
thats very interesting
but you can get non-core boons if you have 0 cores it's just kinda unlikely in comparison
Looking at strictly the effects, Ares aid is at least bottom two alongside Poseidon imo. Which combined with the ares keepsake first requirement just makes it kinda worthless for me
Not to mention it overlaps with the other Sky Fall upgrade for attack boon
Which familiar(s) are best with Circe staff's ability? I know some of em move different, like mr frog
I didn't like the frog for it at all. Hecuba seemed good
Probably raki, gale is good too
raki is the best IME in terms of positioning
how does charon axe work with boons like demeter hestia and zeus?
what main boons are the best for aspect of nergal?
Can someone explain to me what the omega attack of Supah does? Attack faster?
This is not super definitive or anything, but just plain old percent increase boons worked great for me. Ares, Demeter, hera, apollo, aphro*. Mostly focused on the attack, am not super sure how to make the special work. I found Demeter to be probably the easiest to make work with the berserk effect, freezing enemies in place to just mash the full attack string and heal off them safely, though I also found success just putting freeze or aphro onto the cast to a similar degree, freeing up potentially other main attack boons. It’s pretty versatile in that sense, just whack things with big numbers.
*Aphro boon might not always activate on the final hits of the expanding spin attack? I haven’t tried an aphro strike run but you could easily just not focus on spins if that is the case, shame though that might be.
Overall a very fun weapon, if a little simple pure moveset terms
Thank you so much this helps so so much
I mean, it’s a big damage club, there’s really nothing to it. Just shmack things and crack their skulls lol
Avoid the non % boons on the attack tho
I had a really fun run doing hestia special boons, if you can get the hammer upgrade to have your omega special activate twice, then random "your omega special shoots out waves." or "fire balls" boons, it's a whacky build but it works
Oh wait forgot to add, you also want to get some ways to apply weak, and pray that you get the Hestia and Aphrodite duo boon
Oooh might try! It always seemed weird considering it’s effectively a similar range to just attack to use it over the special
That makes fire absurd
Oo that souunds interesting, thank you!
On another note
How the hell to make Anubis staff work? I do not understand the weapon
The omega special gives you nice mobility, just fire special boons, weakness applying boons, duo weak and fire boon,
Oh god yeah i had such a bad time with this, managed to beat typhon but was not fun
omg I was saying the wrong name above whoops
It just seems kind of clunky and bad right now, like you’re pulling enemies into yourself but have zero quick close combat options
And the field is not large without the hammer
And it’s such pathetically low damage without like Poseidon or status effects
you want HESTIA and APHRODITE here lol, not hera
Yeah I ended up using zeus on attack, then the hammer keepsake, and got lucky with the extra attack field, then used hera attack boons so that everything just took major damage from the omega attack when it landed
I don’t understand the way you’re meant to fight bosses with Anubis, like I get that it’s meant to be a crowd clearer weapon??? But how do you fight single enemies lmaoo
It’s conceptually super cool and unique but it’s just so jank right now
Not a “never cook again” level thing more just “please check your oven settings I do not know what went wrong”
But yeah how to make it work anywho
Oh wait I gotta show you this crazy umbral flames build that I had, I ended up getting 198% movement and attack speed against chronos, literally went so fast i could control my character anymore
oh i cant post videos here damn
My first thought was Zeus too but like, how to deal fast damage to proc blitz without dragging enemies into melee range with my one good ranged option
Because you can so easily accidentally reset the regular attack I hate it
Blitz? tbh I never use blitz, I just use the lightning bolts that comes off enemies when struck
actually one thing I HATE about the anubis staff is that the "Omega attack" only counts for that LITTLE field that's placed outside of the main circle, the main circle counts as just a normal attack field...
i don't remember the boon names tbh
I used hera on my actual like... attack damage? the lightning bolts don't override the attack boon
but... it's still technically an attack boon?
Yeah so you’re talking about the chain lightning boon?
The one that makes you prime mana
And adds a little extra damage on all strikes?
yeahhh that one
I mean, I guess? But using a % boon on this feels so bad because the base damage is dogwater
Like I don’t get what to do with this thing at all
Idk man but like
The new meli staff is kind of bonkers
Remember hestia gun from H1?
This feels a little like hestia gun from H1
And it’s kind of awesome
Is there any visual indicator for what counts as close for aphrodite attacks?
I wish lmao
But yeah like
I kind of feel like mel staff is probably a little too strong for how easy it is? Like 100 base damage on a relatively spammable shot, even if it locks you in place for a moment, it just provides so much value for so little effort, like I just point and things kind of die
To the point that even though it makes the omega attack do more damage too I’m pr sure, I almost never used it bcos base shot just does so much damage on its own
What are the perfect gods for Morgan
I suppose it's a huntress heavy aspect that doesn't benefit from regens that put you at 100% easily
Imo basically anything works, the three piece combo just does that much, but I found Hestia to work well on attack, since the multi hit goes so fast
Poseidon didn’t work with that however, annoyingly, only activated off the first hit
Tbh morrigan is a little clunky but in a cool way
It’s not so much about the direct damage, it’s about how effectively it lends itself towards the three piece
Freeze and scorch seem like obvious effects to benefit from this imo
this isn't that much damage compared to skulls
like aspect of medea does over 400 damage baseline
Yes but skulls aren’t near instant, have an ammo count, and explode rather than pierce enemies
I am aware, however it is extremely spammable and safe most of the time
Medea is uh, not that. It’s basically a melee weapon, no?
while that's true if you're not running fear you can more or less just heal through everything
but also I think there's two other staff aspects with more damage more safely - circe and anubis
Fair, maybe it doesn’t hold up as well on higher fear, but it does feel a little bit low effort higher reward
without even talking about supay which is by far the most 'low effort high reward' aspect
?? Anubis??? Damage??? Please tell me how
hestia attack
static shock if you can get it, and air quality is obviously incredible
So you’re basically just doing her cast on the attack slot?
more like a souped up version of her cast, attack has much better numbers
I mean, man, that’s so boring, but fair enough lmao
Tbh Anubis is super weird right now tho right
hidden aspects are always a little strange, anubis isn't overly out of line
I think it’s by far the weirdest one, though ive not seen the skull one yet
Shiva one rules :)
supay takes away your regular attacks idk that anubis can claim to be weirder than that
see I feel that shiva is clearly the worst because it's just so damn slow and clunky
Touché
which aspect should i use on black coat
Elephant rockets for point blank :)
ASPECTS
Ok however consider: big numbers:)
morrigan has big numbers
Shiva for funny number
medea has bigger numbers-
Morrigan has one big number every cycle of setup
Shiva has continuous big numbers once it’s setup is done
the oattack damage is really high all by itself, particularly since sweeping ambush is one of the better hammers for it
black coat ?
SHIVA
I actually just came here to ask if it’s known that it’s inconsistent, like cardio gain etc won’t register its attack ticks, but stuff like scorch will
they're all fine, mel is technically the best known time
I’m saying try Shiva lmao
whats that
it's a bit buggy yeah - for example poseidon attack won't proc every hit on the regular attack but it will the oattack
Oh right hidden aspect
also do you know the fast combo for morrigan
i can try and unlock it
If it’s trick knives into omega that’d be hype
morrigan can't get trick knives
I’m guessing it’s Ospec there and back two procs?
Damnit lol, no then
it's dash-special-hold attack, gives you a 0 frame dash attack that instantly starts charging
A part of me wishes omega moves counted as the version of their base attack
basically never do the first hit of your normal attack combo, it sucks, use dash attacks to skip it
so to unlock hidden aspects i have too beat chronos !?
hidden aspects are lategame yeah
to be fair i almost got him last encounter
Man it feels weird thinking that some people haven’t gotten to chronos after playing in EA for so long
I believe in u 🙏
you got this
Hey, nice! Hope you enjoy the game! I’m a huge fan of this update so far, it feels so so close to being a finished game at this point it’s tantalising
But yeah just have fun if you’re not super far in yet, I can’t be sure what you’ve even got unlocked so like
is it ok that i bought aspect of selene bought
? Of course?
like is it good
Oh, sure, i like it better than nyx aspect at least, not tried the arms besides Shiva on current patch tho so idk
That said I don’t really vibe with hexes super well
i like the healing one the most
? What now
Oh moon water yeah, that one’s probably the most consistently useful ime
Just takin a lil sippy between fountains is nice
It’s like an estus flask almost lol
how do i get flux for aspect of nyx
Fully do not remember but honestly don’t bother right away it’s kind of ass

Unless it got reworked a bunch anywho?
but you need all aspects to get secret ?
I like Wolf Howl even if it got nerfed to 50
Wolf howl is also pretty good if just for it’s invuln letting you GTFO whenever
And yeah it’s honestly not bad for just crowd clearing
Aren’t you still trying to beat chronos lol
ye just asking
Don’t worry about it for now lmao, you’ll find the stuff you need eventually
Though it might be in chaos gates? I’m not 100% sure but it sounds familiar
ok
In any case though this probably isn’t the chat to ask for help unlocking stuff from, might be more active channels than this with a different focus?
it is, flux was formerly known as 'plasma'
aspect of nyx is pretty legit now that the extra hits apply your attack boon
so its a B + charge cast + dash attack ?
Sick I have a functional long term memory, good to know
I wouldn't use omega cast for blood triad unless you have winner's circle, use oattack
you can theoretically do double hit combos with ocast but I wouldn't try it, very few bosses have windows long enough and none of them do with rivals and frenzy 2
nah any omega
there is a cooldown for triad or as fast as you do it triggers again?
20f granddad DONE
nice nice!
I love Morgan
that with rivals 4?
good luck she's got a gun
Uh, and with that my knife testaments are gone
Not in HUGE need of nm right now but still feels eh not progressing via runs
wait can scorch activate blitz
getting really really sick of rivals polyphemus. never gotten angry playing first hades or this one, until now. specifically using the sister blades
Is Godsent Hex really that bad?
It was trying to copy God Call, but even then God Call wasn't that good or game-changing to begin with, only 2-3 God Call is really relevant IIRC
Feels like it's more for flavor than viability ngl
some are nuts some are kinda eh
some are eh but become nuts with Task Force, a new athena boon that gives +X godsent uses per location
the only one I'd say is pretty eh under almost all conditions is moon water
I have upgraded my moon water this run and i have 8 charges and the heal for 35
I was so caught up in the new aspects to notice, but the new circe and persphone aspects are bonkers now
Hey guys do you think im gonna beat chronos for the first time
I take it the lack of an update it was a no?
20f Typhon, I'm becoming a gamer
its too op tbh
esp with the new infused hexes
I’m not familiar with the new ones? But like you’re still taking multiple Selene rewards to upgrade it fully right? It’d have to be pretty crazy
true it is a lot of investment
but if u upgrade it early so u fountains give u more even when u have used left u can just hoard loads of healinfg
the infusion makes it so a bunch of heals are also spawned when moonwaters used
Eh it's only once, it's pretty much the worst godsent outside of ares imo
+20 heal and some magick once every location is not good compared to what other godsent can do or even what other sublime upgrade on moon water can do
Wound on skyfall, basically +50 damage on every beam
It's bad because
- You need to start with Ares on 1st biome
- Wound overlap
- Redundant with the other Skyfall upgrade that applies attack boon to skyfall
ah
it's not redundant because wounds from the godsent effect ignore the cd
the actual issue is that afaik taking the godsent hex node doesn't allow you to take grievous wounds still
It's redundant because if you pick ares and put it in attack, that upgrade becomes dead
why would you do that
you can idk, have both aphro and ares attack on skyfall instead
Aphro is useless
@_@
The upgrade doesn't apply the %damage
oh it doesn't? in that case, poseidon or zeus
Still weak when you can just have a sublime upgrade otherwise
Godsent at bare minimum needs to be better than the sublime upgrade it replaces, since it's only single use per location
hey hey , whats the best combination for the judgement , as in to get the most cards u can start with
Is it just me or is Scorch kind of cracked this update? On Aspect of Eos I was constantly hitting damage cap with the Daybreaker proccing it as well.
Does Scorch + Air Control still works
Yea it's very strong, especially if you get pyro technique
Would yall say high rarity pyro beats freezer burn?
Probably at base, but you'll outdamage air control pretty easily imo with enough damage buff
TF. Are em bosses even dodgeable?
Why not both 
I think you can do both since the nuke from Pyro is capped now, I think I got like 4k max. The buffed scorch numbers allow you to reach cap even after pyro imo. Then you need to wait freeze cd before you can do freezer burn again so your scorch should be doing some damage then
… Yes? The problem with EM is the visual clutter in a good amount of the fights. Polyphemus, Eris, Scylla, and Hecate all have this issue.
After you fight them a while they're pretty dodgeable
Polyphemus you’re straight up dodging poison, dodging shockwaves, barrels, etc.
It’s not that the fight is hard it’s just there’s a lot to keep a track of.
The only one I'd say has some bs moves is Chronos with clones, time slow, and orbs
Omega Attack, Special then attack
Special can be use to trigger when close or behind the enemy
The EM4 Typhon fight is some boshy purely because ||you literally cannot hurt Chronos and he has access to nearly all his attacks, if not all of them||
At first it's pretty daunting but after a while he's pretty manageable compared to Chronos imo. Chronos has some stupid move combination that just forces you to step back or just force you to take damage with that time slow
Dunno with frenzy though
Right now I’m just doing Rivals with no added fear haha, don’t have the patience for a sped up Poisonphemus or Eris
Like I'm sure with enough patience I can no hit rivals Typhon, but that's not the case with Chronos
Cerberus circle attack is not dodgable :( . The whole center arena is covered with these things. And they don't even let me leave it
They don't explode at the same time
Patch 9 - Week 1
https://h2crossroads.pages.dev/
||https://media.discordapp.net/attachments/1272385014150991875/1385992275854888960/Screenshot_2025-06-21_at_10.38.14_AM.png?ex=68581565&is=6856c3e5&hm=94c798e1589a0afd55a4f76172c16ec8fa520638148b1099a2dc932b530ccec9&=&format=webp&quality=lossless&width=1286&height=792||
There's a gap in between the circles, the the dog also covers that area by either slaping or shooting something
Are the explosions randomised? Or is there a pattern?
I don't really notice any pattern but they always come in sequence, so the latter circles always explodes later
Calling Supay the least interesting aspect is wild
it really is, you just run around
leave supay alone it's fun ;_;
When i can i will try it looks cool
it's just a really nice change from other weapons to give your hands a bit of a rest
one button build aspect
It's great for when I'm tired and should probably be sleeping, yeah
I don't get why, but over more than 75% of my surface runs can never seem to survive past the Thessaly Guardian, no matter what weapon I'm using.
Omg I just had one of my best ever builds with the circe staff, and I didn’t even manage to get the crazy duo boon that I was attempting for. Which would has like doubled my damage…
But even without that, it was the fastest typhon kill i’d ever had to date
It was super awkward early game, but near the end game, this thing cleared everything
You mean the octopus thingy? Yeah not a fan of that one either
No, I mean Eris.
I can count on one hand, the number of times I've made it to Mount Olympus.
Eris is easy af just use the stone covers when she amps up her weapon
they are there for a good reason
Oh… I find her a little easier lol, once you get the timing down of her guns, she’s one of the easier bosses. Although her movement can be a big pain with slower weapons or omega charge builds ://
Ya, my reaction time & field of vision suck beans
Skull , and staff weapons hard counters her btw
The whole timing thing goes out the window once you start stacking the enemy speed testament stuff
vow of frenzy
I feel like I just can’t play with that vow lol, all my timing stuff goes straight out the window
Do you use max frenzy?
Bold of you to assume I'm not on 0 Fear before betting the Surface once.
I try to avoid even the first level of it if I can, I noticed especially with Eris, it makes her SO much harder
vow of frenzy +3 aint even that bad
won’t catch me doing this
+6 is where it gets sort of tough
Anyone else here used aspect of hel btw (call back to eris weapon but more fun)
does anybody have tips for how to dodge rival typhon's stupid freaking back to back tongue slam aoe attacks
You run up to his face when he charges it up
If you want a “cheese” build, my opinion is:
axe of charon with apollo special boons, and any cast damage stuff you can find
or
skull of persephone with hera boons, try to get the daedalus hammer upgrade that makes shots return from your omega special
His tongue slash doesnt hit you when you're up to his face
I don't get it, I finally clock my first W against grandpa, and I'm still falling on my face against the toxic god of war fan.
These 2 builds were probably the easiest clears for me
@fiery vine id say master on skull weapon aspects you will make eris boss look like a joke
oh i'm not talking about the attack where he slashes it across the screen, i mean the one where he slams it down and there's the red circles. i can dodge one or two but he does it like four times pretty quickly
I want to try a hel skull with maximum attack speed on the valkyrie buff thing, I got a 198% attack speed buff against chronos with the umbral flames weapon and it was so fun
you just have to master timings
Mmainly I found getting Eris down to be a matter of learning her attack patterns and tells plus, yeah, using the cover available when she’s got double damage.
Also, she was the end of at least a good half-dozen attempts before I got my first win against her, and likely more than that, so don’t worry about getting stuck in her for a while.
hermes dash boons works wonders for this
didnt the torches get nerfed to the ground
ughh i was afraid i'd just have to get good 😭😭
I recorded that build actually, I can show you how broken it is lmao
because iirc you cant stack the orbs anymore?
Yeahhh I noticed that, but still it was a crazy run
the zeus build basically was the problem so they changed how it works ig
i remember abusing romantic spark with the zeus build on torches
and stacked with white antler
2 taps and the boss is melted
thats the reason why i think it got hard nerfed
I'm uploading the vid now hold on
ahh i sadly never got to test that then lol, didn't play the umbral flames weapons much
ok can someone tell me if im using it wrong or does aspect of anubis fkin suck balls
I only just started talking in this server 50 hours into the game, didn't know meta builds at all
thats the only aspect i dislike
yup that's been everyone's gripe atm, i managed to beat typhon with it, but man it sucked
like what tf where they thinking i even stacked it with apollo legendary and it does barely any damage
hera + zeus chain lightning on attacks, and daedalus hammer keepsake that double'd the omega attack field, struggled a lot with it still
the shades however? completely useless past mid game, they were SORT of okay when I got the hammer upgrade to give them a 75% respawn chance, it was good for room clears but useless against bosses? weapon needs a slight rework for sure
I havent tried the axe yet so need to farm more stones but the aspect of hel and aspect of morrigan are so insane
and btw aspect of shiva is also fkin terrible lmao
imo worse than anubis
the omega special on the aspect of shiva is so slow
oh I had such a good run with the aspect of nergal, fire boon special, weak duo boon so fire damage doesn't decrease, daedulus hammer upgrade to double special
try Hestia on attack, if you have apollo legendary just spam the o special tbh
I also had an apollo run with a legendary boon that doubled the omega special AGAIN, but that was worse
thats the issue the special is so slow its pointless
The O special on anubis is very very strong, you can clear whole rooms with just it
mmm i didn't feel that, it drag enemies towards you usually, just putting you at risk lol
https://www.youtube.com/watch?v=LskUfFt0tBg
Not the best example since I keep running out of magick but this
Huge dps, I got caught by so many time bubbles though lol
Feels like the best way to play Anubis currently. O special just clears rooms so fast
its still lackluster compared to other staffs tbh
the drag is very big so a lot of the enemies will get hit by the aoe of o spec
my complain with anubis is the lone shade mechanic feels like an afterthought with how powerful both attack and special are
okay getting those daedalus special upgrades on any staff is kinda busted lmaoo
asoect of hel imo is the most broken of the new aspects
anubis has bigger base o spec damage than even mel staff
and the vacuum makes it so you clear rooms much faster
poseidon with froth build and freezeer burn build were insane
@willow phoenix have u tried shiva...
shiva is nice
elephant rockets make the aspect much easier to use
the way its designed is terrible
currently getting the mats for this
I usually just spam the o spec near me with born gain to buff up first rather than throwing the o spec to enemies
need 1 more typhon kill
since it's slower if you throw it far
the attack damage gets very big with the destruction buff
what would u recommend for first shiva run?
they need to buff the speed on the omega base special i cant keep relying on hermes and chaos
probably just born gain and apollo special
some good attack boon for the big damage
I do agree it's a bit clunky but the potential damage on Shiva is very big
oh get hex too since shiva eats through magick very fast
Btw aspect of morrigan is nuts with ares legendary
https://www.youtube.com/watch?v=a5RRM7KV600
like this you can spam total eclipse lol
Feels like an actual Artillery lol
you get your combos super fast
@willow phoenix try heph special and ares base attack and try to get both legendaries on morrigan aspect
busted
if you get lucky with the hammers you can get some insane triad damage
tbh morrigan relies on a bunch of hermes and ares stuff
Heph with Zeus is also good with Morrigan too since static shock is good with it
to boost its speed so you can proc the triad damage faster
blood drops + hermes works wonders
I think more of it is just the special is a bit clunky
since the cd is pretty big
imo you can make it work most of the time with just pos attack, zeus special, static shock
Aphro on morrigan works great too since it relies on huge base damage
since she has the highest precent damage
when you get the attack hammers you want
i prefer the ares/heph wanked build but you need stupid luck
pray for chaos gate to drop to boost omega speed and some hermes
I didn't realize I had it set to record whole screen instead of the Hades 2 application, whoops
It actually becomes so difficult to control near the end of the chronos fight lol
Oh I didn't realize it reached +266%
it's excellent except for the really mobile boss fights, put hestia attack on and look for static shock from zeus
try to get poseidon cast to add froth to the mix
it's one of the strongest ones imo
I think Supay is the best hidden, then after Morrigan and Anubis are equally strong but the playstyles are incredibly different