#h2-builds-and-combat

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limpid coral
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if u can keep sash armor for a full region u can try lol

vale gate
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10% lethal snare vs 5% pressure points?

limpid coral
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lethal snare op

civic ocean
vale gate
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casting? yeah

spare kite
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Which wep is this

vale gate
#

than axe

limpid coral
#

do u deal damage to foes in ur cast with ur attack

magic moss
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btw we at 91 unique clears now

cloud scarab
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how does spiral knives and pan interact? Does the shoot out in a circle override tracking enemies in the cast ?

limpid coral
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same thing that happens if u throw a knife directly away from ur cast

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it goes a little loopy

cloud scarab
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So what the circle that is facing the cast will track the ones fired behind you won't go towards it?

limpid coral
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the ones that go behind u will try their best

cloud scarab
#

so still a good combo then

limpid coral
#

probably just charge a bit less than the full circle so u dont waste mana and charge time if ur gain sucks

cloud scarab
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I could go Sureshot Flurry or Spiral Knives with Pan at this point

surreal hazel
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Don't worry too hard about the homing

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Half the point is the bigger salvo, and certain upgrades make the homing somewhat moot

civic ocean
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How many Selenes!

magic moss
# civic ocean How many ppl

you have the sheet, 19 people and no other selene starts other than you iirc idk epople dont report that stuff

civic ocean
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Oh right I do have the sheet and the images are back

magic moss
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yup everything is updated to the latest

civic ocean
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A unique clear is the first time you clear on that aspect right

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What was the 1 fear that mynt didn't use

lyric slate
#

where is the best place to ask general mechanic questions?

civic ocean
#

Here

lyric slate
#

you know the new aspects in this version, do they stack?

magic moss
civic ocean
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When you say aspects, are you referring to weapon aspects

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You can only have one weapon aspect active at a time

lyric slate
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for example the ascpect of melinoe and artemis

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but how do you equip each one, cos i acn only upgrade them

civic ocean
lyric slate
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ohhh

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lol thanks

timber pawn
cloud scarab
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32 fear is just bonkers

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at least for a pleb like myself

cursive oyster
magic moss
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nah 32 is still a significant accomplishment

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but also send fear and arcana, you might be making things infinitely harder for yourself

west summit
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32 Fear Abandon

magic moss
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that certainly is a loadout

limpid coral
#

yikes

cursive oyster
cursive oyster
magic moss
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remove bitterness and turn on arrogance2, scars2 over a thing of dominance or commotion, timer3 makes things a lot easier since you can remove more commotion, blood3 > suffering2

cursive oyster
#

oh wait thats scars 1? lmao

tired fulcrum
#

bouldy yikes

cursive oyster
#

much better

tired fulcrum
#

Axe?

cloud scarab
#

alternating between Pan and Charon

cursive oyster
stoic pecan
#

Anyone know if blackened fleece affects Possessed Array?

vale gate
cursive oyster
#

bug sadly

magic moss
cloud scarab
cloud scarab
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I take so much dmg with it on

cursive oyster
cloud scarab
#

actually still had the 60% more enemies on from a golden touch run ๐Ÿ˜„

vale gate
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50f , here we go

cursive oyster
silent crow
#

max revs seems very viable for 32f now

cursive oyster
#

iโ€™d add panic to that cause of new lucid

civic ocean
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could probably swap blood and dominance for some rebuke now because of how the mechanics work differently

vale gate
magic moss
limpid coral
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revs really got so much nicer esp for keyboard

tired fulcrum
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The only annoying thing is hippo or tempus at the other side of the room bouldy

tall notch
silent crow
magic moss
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oh yeah please do we 9 away from 100 unique clears

silent crow
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i got to chronos with eos again but i forgot i actually maxed silver wheel so i can use mel torchesnow

tall notch
silent crow
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whats the optimal gain for mel torch

tall notch
karmic current
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Bro i cant say anything

silent crow
tall notch
karmic current
#

I cant lightly swear

silent crow
silent crow
tall notch
tall notch
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And what fear is this

vale gate
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4, and i already rolled once

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50, i think im timing out anyway

tall notch
silent crow
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ahh u had clean candle that makes sense

civic ocean
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I have had that happen maybe 10 times in 200 attempts lol

tall notch
silent crow
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๐Ÿ˜ผ

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i think all my 50f's have had 3 boons
by chronos

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i got no clue how yall are making actual builds

uneven palm
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Also heph cast doesnโ€™t unlock any blast tier 2s so if he shows up first itโ€™s not the worst take

vale gate
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close

bright token
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that's a very good timer with an axe

tall notch
past salmon
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the gambling has to end
what are these keepsake starts

tall notch
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Droplet is unironically a very good start for Mel axe, Erebus is hard with that thing

west summit
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We need that double keepsake incantation I'm just sayin

tall notch
west summit
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maybe it could activate from a specific amount of fear and up

past salmon
west summit
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what if they nerf pin

past salmon
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ok
2 keepsakes is still busted lol
And there is no need for it regardless

tall notch
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Also, what would happen if you clicked 2 god keepsakes?

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I don't like the idea at all

prisma wind
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How rare are the legendaries?
I'm trying to get Demeter's one but it just never appears

west summit
split igloo
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wow i just got the element boon bundle and i have a feeling this thing is op as can be... it's 5 strong boons in 1

wild swan
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it's so good

uneven palm
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Eh sometimes it rules other times you get 15 health, 3% dodge, and an inactive Frosty Veneer

split igloo
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i got lucky with like 25% dodge and 5+ of each element so it all slaps hard

glass tapir
dreamy thicket
#

Does the Concave Stone work with Chaos boons?

tall notch
dreamy thicket
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Aww man if you have the new Triple Comet hammer for the flames, your Eos buddy doesn't copy all three specials - he only sends out one

past salmon
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I fcking hate tarturus rng so much

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ahahaha 50 armoured tempus 4 rooms in a row im having so much fun ahahahaha

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rip another 50F Judgement Medea run despair

timber pawn
limpid coral
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is the L shaped room with laser towers always the room with a few hammer guys and like 2034198 bags

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i get bonked and think "oh, thats cool theres just a few more enemies i can make pin" and i walk into a corner and theres like 7 bags hanging out

tired fulcrum
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I love how tart rooms are the biggest in the world and how tempuses and bag just wander around spread as far apart as possible

limpid coral
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on a slightly related note

  • run at armored hippo rev next to exit doors
  • run at armored hippo that is moving at 18234798mph towards the opposite side of the room
  • takes so long the rev following me revives
  • bouldy
magic moss
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94 clears, 6 lefgt

bright token
#

you'll stop counting after 100?

bright token
# past salmon I fcking hate tarturus rng so much

yeaaah. i got really lucky with tart rooms on eos and staff. the floor differs way too much in clear speed
also if i understand correctly, you actually want armored, they count as more spawn meat, are they not?

past salmon
magic moss
bright token
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yeah i'm going to go run medea soon and i'm dreading some enemies. probablty just have to restart the runs i dont get mint condition in in erebus/oceanus

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also i might be tripping but are there big tempus? or it's just a matter of camera perspective

timber pawn
bright token
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sometimes armored tempus appear bigger in size and seems like they count for much more of spawns

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annoying enemy of course but my nemesis is and always will be the spinning death ray demon from hell doing legacy 88! instant dmg from the edge of the screen

tall notch
timber pawn
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most of the time you can kinda blow stuff up before it hits you

tall notch
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I tried 40f Medea today. Reached Chronos with three DDs. Died to him anyway because this weapon makes me tank every hit

timber pawn
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armored tempuses have the 3 bullet they poop out pretty quick and the hitbox is the whole hourglass so you just get cooked

limpid coral
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armored tempus is kind of a thing u either nuke before it shoots or just try to predict where the bullets are going and sometimes u do it wrong and boom 18 18 18

bold jay
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I started with the game a couple days ago - found it a bit hard to get used to dodging after hades 1.
Now I feel like I"m using the axe as a bit of a crutch - it's pretty easy to get enough mana regen, that I can just mostly spam the axe secondary omega at everything that's dangerous
it starts with a block and then has crazy range and aoe so it makes a lot of things a lot easier

timber pawn
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so it makes sense you feel like it is strong

bold jay
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i'm just using the vanilla axe ๐Ÿ™‚ Haven't beaten it yet

limpid coral
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I think getting all up in there and swinging at things is cool and fun so maybe try to use the ospecial less and have fun dying more for a little bit

timber pawn
bold jay
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great ๐Ÿ™‚

timber pawn
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but ya when I was first getting into the game, I played whatever weapon was going to give me bonus bones

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maybe consider that for a bit and trying different weps

bold jay
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yeah I've been doing that mostly. except when the bonus is on the 5th weapon, which is kind of lame that that happens

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and when the bonus is on the torches - they're pretty rough

crude needle
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torches are fine once you get the hang of them and they do have a boosted aspect. for my first clear I used the knives with hook knives hammer

limpid coral
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I think being super fixated on doing the safe and optimal things and trying really hard to win every time stops ppl from just exploring and having a good time, and its more stressful and less enjoyable imo

crude needle
bold jay
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man, died to cerberus 3 times now, feels bad

past salmon
limpid coral
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wtf why it so fast

past salmon
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I DON'T KNOW

limpid coral
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hecate go spinny

crude needle
past salmon
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it happened like 4 times in that fight

bold jay
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right before I fought him, I had this obnoxious fight in the fields with one of those darkness guys. As soon as I would step into the darkness, the ground was already covered with those blood explosion things. took way too much damage dealing with that.

crude needle
#

ohhh dude i hate those blood zombies ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ on high fear they just throw up and fill up the whole ground

tired fulcrum
past salmon
timber pawn
bright token
past salmon
bright token
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hate deathrays

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why does this game have so many of them with little to no telegrath

tall notch
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i love spindles

bright token
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and meli has a death ray, ironically it's also one of the best ways to get yourself killed

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btw am i the only one who never plays hexes and cries every time they take a reward slot? i shouldn't be

tall notch
bright token
#

btw does any curse have some sort of effect that would make it almost permanent?
imagine the turn into a nightmare curse would instead turn you into a frenzied ghoul that would build the hex meter up with hits and or kills?

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probably too gore and grim for the art direction though

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i'd play the hecks out of that hex ๐Ÿฅ

tall notch
half vale
#

what mana regen boon is best with aspect of moros

half vale
#

even though it doesnt proc on the omega special?

tall notch
half vale
#

fair enough ill give it a try. thx

timber pawn
#

I feel like lucid works pretty well as well

bright token
#

medea skulls are funny. if only you could trade all your boons for 2 mint conditions

silent crow
silent crow
tall notch
silent crow
tall notch
silent crow
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and bc medea does insane dmg u dont need that many openings

half vale
bright token
limpid coral
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whats preventing you from doing damage like with any other melee weapons u hit him between his swings n stuff

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m1 m2 dash m1 m2 dash etc etc

civic ocean
tall notch
civic ocean
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I think with Medea you do kinda have to DPS race him with Lovers Mint/Trusty and Pin

limpid coral
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o the orbs yea those suck

west summit
civic ocean
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Unless he gives you lots of openings

tall notch
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On medea even the suck move doesn't feel like an opening because special sending me just a little too far will result in taking damage

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While on other weaps I'll usually get a few secs of free dps

civic ocean
#

could you like triple load it and use the ospec?

tall notch
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(also i likely won't have mana for that)

civic ocean
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or 55 staff depending on the day

tall notch
civic ocean
#

I dunno, we'll see

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I think just storm ring flame strike is pretty dang good

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I would imagine that Ice Strike Smolder Ring is probably really good on like torches tho right

tall notch
#

Other way round tbh

civic ocean
#

Oh I bet I haven't really messed around with it

tall notch
#

Ice strike has garbage scaling and the fast attack will stack a ton of scorch. Flame strike arctic ring is how I got 50f blades

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Was hitting Chronos in the thousands with freezer burn

civic ocean
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I'm pretty bad at doing 50 with skulls right now so I haven't given much thought to the build beyond "Storm Ring Static Shock Lightning Lance seems good, let's go for that"

tall notch
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I only did Mel skulls and that was with patch 3 ER

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I'm not sure if I've completed a run of Persephone since patch 2

civic ocean
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I lose track of my bullets too easily atm

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I haven't really played much skull at 50 though so the first hour of attempts getting out of erebus once not too shabby

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I died in oceanus to getting flabbergasted by a chain combo from pinheads

tall notch
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Esp if your save file is like mine and bolstered array doesn't exist

civic ocean
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Which one is bolstered array is that the good one

tired fulcrum
#

bouldy i love oceanus spawning me in the middle of 10 enemies

tall notch
civic ocean
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I haven't done much thinking on the hammers, there's one that really disappointed me that says it does damage when it lands

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But it doesn't count as landing if it lands on you

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Haven't taken bolstered yet I'll try prioritizing hammers more ig

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has anyone written a guide or anything to how Erebus works and what doors can be what skips and how those work

tall notch
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I believe the first 4-5 rooms can't give Nem/Artemis, Nem fight rooms can't have a boon reward and Artemis has a limited selection of rewards she can show up for

civic ocean
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5 can be nem and art

tall notch
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It's first 4 that can't then

civic ocean
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a lot of the speedcord info is out of date

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I intuit that Artemis can't show up for hammers, selene, poms or boons (things with a menu)

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But like things like cocoons, fountains, etc

tall notch
magic moss
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god i am so hyper washed at this game

civic ocean
magic moss
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ive just largely lost the motivation and i played earlier today after not playing a run in like 2 days and just completely threw multiple god runs

civic ocean
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Yeah I think once you're at 50+ it can be hard to play to win all the time

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all I know is if I ever lower the number from 55 down to 50 again on staff I'm gonna be like Rock Lee or something, perhaps

tall notch
civic ocean
tall notch
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I guess farming Erebus is one way of adding replayability, the moment you get out you're seeing brand new content

civic ocean
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I was musing on how hard it would be to mod the rewards as a proof of concept

tired fulcrum
#

You could also just save state it

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bouldy ofc i reroll hera 3 times and get no attack

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Why did they have to add back old old er as a boon its basically junk residentzag

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Epic nexus sprint time

tall notch
civic ocean
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Something like

Onion
Bones
Mirrored Thrasher
Epic Hearth Gain
Chaos
Demeter Miniboss for Epic Arctic Ring
Nem victory
Midshop
Arachne
Fountain (bones/nectar)
Trial (Flame Strike + Winter Coat)
Hermes
Hecate

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I think that would be a good enough launching pad to win a run from there

tall notch
civic ocean
#

(provided that Mirrored Thrasher and Hearth Gain work like I think they do, if not sub out Mirrored Thrasher for Rapid/Wicked/Extending, Hearth Gain for Flame Strike, and Flame Strike for Natural Gas)

vale gate
#

they do work

civic ocean
#

If not you can swap out hermes for hestia and the trial for another minor find room that can be cocoons or artemis

tall notch
#

Also uh aren't you going to run oom with this setup and no titan

civic ocean
#

It is my understanding that Hearth Gain offsets almost all of the mana loss from mirrored thrasher

tall notch
#

Prime 20 from hearth gain, another 20 from arctic, then get rarity on flame strike/hermes (or just the prime from winter coat) and you're fully primed out

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At 50 max magick

civic ocean
#

I guess you'd want a mana pot instead of hermes then yeah, or a pom to remove the prime

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Or do rapid + flame stike+ natgas

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that actually seems way more feasible for an antler start

tall notch
#

Is flame strike into arctic ring into freezer burn too unlikely to happen?

civic ocean
#

I think you could get that too yeah I just think Winter Coat is super good

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and if you have so many skips you can probably fit in a trial with arctic ring + damage

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I did once actually get Freezer Burn in erebus but I choked

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The problem is that without antler or lion fang (and even sometimes with fang) the first 5 locations are an absolute nightmare

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So the goal is to go Antler and then transition into a cracked build that can still kill things without Antler like Freezer Burn or Zeus+Dem

tall notch
#

I'm frankly not sure if staff has the damage for abandon runs period

civic ocean
#

It does if you have the goated luck

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and play extremely well

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I'm like aaaallllmost at the point where I think I have a shot at Locations 1-5 with Hestia start, just using the shades/trees/toula and grouping enemies and doing DA-A-A-A

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So I'm going to start resetting way more often

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And not playing out bad starts and getting tired

vale gate
#

Modpack when

cunning pollen
#

And minor finds of course

past salmon
cunning pollen
#

Poms are also on the exclusion list

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But yes, for her in particular , the room needs to be at least the fourth one, as well

past salmon
#

I don't think I've ever had a r4 nem

cunning pollen
#

Maybe because you've rarely had a room 4 minor/Heart/Gold?

past salmon
#

R4 is like always a minor

cunning pollen
#

Would make sense, mini-bosses start showing up around 4

past salmon
#

We are counting R1 like existing right

past salmon
cunning pollen
#

That's an interesting question but I think so, yes

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The biome depth listed in the code for mini-bosses is 4-6 btw

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So very first room might not count

past salmon
cunning pollen
#

Might only count encounters?

past salmon
#

Is this maybe for Oceanus? It's different there

cunning pollen
#

No, I'm looking at Erebus

past salmon
#

Arachne also starts showing up at 6 but is available all the way until the end

cunning pollen
#

Well, I'll have to see what functions the variables take part in, but I can't argue with with actual experience (I'm notoriously bad at counting rooms)

past salmon
#

Yeah code must be a little weirdly worded or smth
But yeah, from experience, Nem/Arty (maybe fountain?) is locations 5 onwards, miniboss and midshop are 6-8, Arachne is 6-end

cunning pollen
#

Well, did a little digging and mini-bosses become possible from 4 onwards, with a 1/3 chance, then 1/2 chance, then 100% chance. But if the respective room has been calculated to have a metareward, the chance is nullified as a matter of course, which is why they never appear at 4, but could maybe appear at five if the room has double exits?

#

anyway, a silly rabbit-hole, but there you go

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The 6-8 is probably set in stone, insofar as actual real-run calculations are concerned

tough pasture
#

i despise all the sister blade aspects.

pan aspect is a dumpster fire without hook knives + spiral knives

the special on the pan aspect is shockingly weak...

vale gate
#

What's a special

cunning pollen
#

is that like a more general question?

past salmon
tough pasture
#

what's a good olympian to maximize momus omega cast?

cunning pollen
#

and that's probably in the guts of the RoomData files

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I know just anough Lua to not get beaten up at the game-coder bars around town, but I'm not skilled enough to make all the connections

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Figuring out the boon offering algorithm exhausted the limit of my abilities hah

past salmon
cunning pollen
#

no, it's specifically excluded

past salmon
#

Seems weird if it isnt

cunning pollen
#

it's only money and hearts out of the major finds

past salmon
#

How strange
Why
Lol

cunning pollen
#

I imagine you might get beaten up if you compete with Nem hence the Heart option, or lose the contest, hence the money option

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so it doesn't sting as much

past salmon
#

Hmm
Does nemesis have different requirements for her different types of encounters or is it just a random spin after you get her?

cunning pollen
#

she might have, yes, insofar as they are separated out

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but I'll have to look at it. I'm at work but I've been writing VO for 2 days straight and I'm sorta burnt out so I'll take a gander now lol

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So as far as I can tell, post-combat intro, she'll always have one encounter where she's cleared everything out and will give you a reward

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then the possibilities open up

vale gate
#

Including echo

cunning pollen
#

For echo, you need to have encountered echo herself at least 6 times and you need to not have had a Nemesis random event in the previous 5 runs

vale gate
#

Can't be right, i distinctly recall nem replacing echo twice in a row

past salmon
cunning pollen
#

If the requirements are and-ed and not or-ed, and I'm pretty sure they're and-ed, that shouldn't be possible, really

vale gate
#

Oh wait, I only remember two echos in a row being nemmed, not two runs in a row

#

It's possible i might've reset a couple times in between

cunning pollen
#

that makes more sense

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But for Nem to even have a chance of showing up, you need to not have had her encountered in a room for the 24 previous rooms and also to not have had her encountered in a shop for the 12 previous rooms

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so in theory she can show up in a shop in Erebus and then come back to bug you in the Fields

vale gate
#

What a character

vale gate
#

How would you rate the three staff hammers for both % atk and scorch

surreal hazel
#

Ever get the feeling that Zeus boons scale a bit badly deliberately because King's Ransom exists?

#

also, is it a bug that the two Ransom boons don't appear in your boon list, nor give Aether?

tough pasture
#

did vow of arrogance get changed?

Is it only 5 magic primed instead of 10?

tall notch
tough pasture
obtuse tendon
#

has Zeus/Demeter duo boon...gone?

spare kite
past salmon
#

Got changed into hailstorm which is my favourite boon in the game so W change

vale gate
#

what does thermal dynamics do exactly?

#

just add 80 scorch? sounds useless

past salmon
#

it... applies 80scorch
yeah
lol

vale gate
#

๐Ÿ’€

civic ocean
#

The real duo is the infusion

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Would be neat if they changed Thermal Dynamics to a very small amount of Scorch per lightning bolt, like 15

steel sequoia
#

thermal should be a chaos infusion

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but with another name

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wait im confusing it with Elementary Particles lmao

brittle osprey
#

Heyy wanted to ask about the skulls, the best aspect, build, and cards to use

steel sequoia
#

@past salmon

past salmon
civic ocean
#

Persephone do be hard at 50

brittle osprey
#

And how do I even play it? attack and special into them to recollect?

past salmon
#

Just spam attack tbh bouldy
At like close range
Is optimal

brittle osprey
#

oooh

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wouldn't Aphro be more damage then why is Apollo better :o

past salmon
#

Aoe is good

tall notch
jagged quarry
brittle osprey
#

ooooh makes sense

past salmon
#

Uhh @tall notch can you drop one
Im in bed on my phone lol

brittle osprey
#

ig I dont plan to do fear runs higher than what I need to get all darkness

tall notch
# past salmon Uhh <@433681090088271873> can you drop one Im in bed on my phone lol

https://docs.google.com/spreadsheets/d/10Ivfhuer7AyLxQXPIuvLRGigui5-Z2G-gEFk3xWBir4 I don't have one on hand, but it's in this spreadsheet under "manaless"

brittle osprey
#

So is skull just better magickless or do u do it magickless cuz of the high fear

past salmon
#

It's generally just better magicless regardless
(Except for Perseph obvs)

civic ocean
#

I'm running manaless persephone at 50 atm

past salmon
#

...
Why? Lol

civic ocean
#

Just the way I like to play the aspect ig now that the cast bonus is on regular casts

limpid coral
#

Does persephone make basic cast do more damage now?

past salmon
#

Ok but you just... Aren't playing the aspect at all if you are mana less tho?

past salmon
#

Like manaless Persephone literally does nothing

civic ocean
#

Hmm? Maybe I misread

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I thought it gave you bonus cast damage now, guess not

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Guess that would explain the difficulty

past salmon
#

Bro ๐Ÿ˜ญ

civic ocean
#

Regular casts charge the ospec, I know that

brittle osprey
#

Is Lucid Gain new

silent crow
brittle osprey
#

Oh yeah it used to be regain while ure standing in the cast they changed it

brittle osprey
civic ocean
#

We just don't know what you mean by new

brittle osprey
#

Like did they add it in the recent patch

silent crow
#

no

brittle osprey
#

but now I realize its just a change to the old magick regain for apollo

past salmon
brittle osprey
#

the one before it?

#

I didnt notice til now

#

Is getting transported into Asphodel usually a run ender for speedruns?

tall notch
brittle osprey
#

ooooh

#

I didn't realize u could do that

civic ocean
#

Damn im impressed I got out of Erebus once with manaless Persephone that's based

vital ledge
#

almost ran out of time with the 7 minute timer 32 fear medea hahaha. glad that's over, never using that thing again. if there is a strat with this aspect, I clearly don't understand it

modern prawn
#

guys can someone recommend me a Zeus build weapon doesn't matter(except skull)

vale gate
#

im trying 50 with than and mel axe but how tf do you deal with r2 without going twenty minutes overtime

civic ocean
#

Bonus points if you get Prominence Flare

#

Maybe 47 is the Fear I want to try winstreaking at

#

No Onion no Abandon

Both of those vows feel super lame

tall notch
#

On Mel axe I've been a big fan of droplet just so that you can kill things somewhat fast in Erebus before you get some hammers/boons that let you deal with rebuke

civic ocean
#

Mel axe droplet sounds awesome

#

Do you ever get the attack speed hammer start

#

And just go psycho mode

tall notch
vale gate
tall notch
# vale gate Ai sure

This might be the hardest 50F I've completed so far. The aspect feels very smooth to play and performs well in early regions, but around fields/Tartarus it's incredibly tricky to make it scale well enough.

โ–ถ Play video
#

In these early rooms, spinning is really valuable too

vale gate
#

That's something I haven't been doing

bright token
tall notch
vale gate
#

Omw to reset for c2 static shock

bright token
#

yeah hera attack is still good but for speed clear you definitely need to hit the extended hitch duration

vale gate
#

Hopefully 50 this weekend

bright token
#

but for me personally chronos was more of a problem for the first 50f clear, maybe because i got up there too quickly without enough practice vs him

vale gate
#

Im worse

civic ocean
#

Feels like hera and hestia would be really good anyways

limpid coral
#

hitch is already 8 seconds bane is not required

bright token
#

wait is it? i thought it's 3 by default

civic ocean
#

Hitch lasts forever yeah

limpid coral
#

slip is 3

#

its so sad

bright token
#

hmm. was it always like this? i remember hitch falling off too quickly at some point

silent crow
vale gate
#

Bring back shoals

civic ocean
#

I never really noticed with slip because im constantly reapplying

limpid coral
#

yea i played a than run with slip on special for origination and it was extremely sad

bright token
#

also i'm surprised poseidon is left in the garbage for so long
probably ptsd from old momus clears idk. 15 flat on attack is kind of a joke

civic ocean
#

Oh are people finding him bad now? I kinda like him still on spammable attacks

bright token
#

i don't have much data but last 3 times i tried his splashes it went very poorly

silent crow
#

isnt hestia just better most of the time

civic ocean
#

He should be a little bit weaker at cores because Double Up, Hydraulic, and Fitness+Veneer supporting is pretty crazy

bright token
#

also his knockback is sometimes even bad for timer

civic ocean
#

Yeah you gotta position really well it's tough

#

You know what's really dumb for timer is Extending Wallop you have to be like literally almost offscreen on small rooms to the the bonus

bright token
#

what's the appeal of double up btw?

civic ocean
#

Now that minors give stuff doubling can get kinda cracked

limpid coral
#

some hp some money

civic ocean
#

Same mana IIRC

#

Poms too it just like really raises your output

bright token
#

also has anyone tested to what extent the flat dr from poseidon goes?

tall notch
bright token
#

i'm thinking of trying to get it on medea with hep armor to brute force the run

civic ocean
#

But I guess Arctic would be the best choice

tall notch
#

Arctic/Storm or even Heph's cast, I'm not liking Smolder that much right now

civic ocean
#

I really like it for stripping shields and origination

#

But arctic is kinda better

#

Don't always get arctic though so

silent crow
#

i alwyasa take smolder at epic rarity

bright token
#

btw the thing i wrote recently about freezer burn not being op, i stand by it. in several runs i toyed with hestia + demeter duo there was a moment i got freezer burn and lost huntress to all magick primed and it was dps loss, at least strongly felt this way

bright token
#

big number is always impressive but it's not easy to tell exactly what gain you had from it because it sucks the potential scorch dmg out with it
i had two chronos kills with scroch alone at 50F, with no freezer burn, and scorch alone absolutely wastes him with high attack speed

calm plover
#

Man, I love smolder ring

#

(Pardon the echo-y audio)

round thicket
#

Hi

#

What's the best build for 32 heat in current patch?

civic ocean
civic ocean
civic ocean
radiant stirrup
#

does smithy sprint trigger chain reaction? im thinking no bc theres no recharge on smithy sprint, it just happens when you sprint

tall notch
civic ocean
vale gate
#

uh i got out of erebus so

civic ocean
#

I am pretty bad at mechanically playing that fight so maybe its just skill issue

steel sequoia
#

p1 is a little annoying, p2 is easier imo

#

but if you have the scythe timmings its fine

tall notch
tall notch
limpid coral
#

Rn arctic ring with freezer burn just like doubles the damage from any scorch you apply right

civic ocean
limpid coral
#

Or does it only do the double damage when he goes from not frozen to frozen

civic ocean
#

Ooooooh okay yeah that sounds really good then

tall notch
#

timestamped the chronos fight

limpid coral
#

The hot flash holy

#

Ok so it only does the instantly double any scorch during the 2 seconds of actual freeze

vale gate
#

so chronos is 24k hp

civic ocean
#

26k then 20.8k I thought

bright token
vale gate
#

how do you deal with the bugs that infinitely spin and scream

#

just tank the damage?

limpid coral
#

bugs?

vale gate
#

whatever they are

steel sequoia
#

idk if anyone understood that

vale gate
#

the guys

limpid coral
#

goobers

timber pawn
#

What zone are they usually in lol

limpid coral
#

lil dudes

timber pawn
#

Give us something more concrete to work with here

limpid coral
#

gamers

vale gate
#

whispers and wailers i think

limpid coral
#

cast

vale gate
#

and what

limpid coral
#

wailers have a cooldown whispers have low enough range that u can hit them with blades even

vale gate
#

wailers have a cooldown?

#

wait which is which

limpid coral
#

the wailer is exactly what you think it is

steel sequoia
#

i just snare them with cast and go behind or aoe them from far

uneven palm
#

Than axe with flame strike and Freezer Burn goes kinda hard tbh https://youtu.be/jsqXKVvOBic?si=ZfNByaVxuZxxGJT3

Hestia attack on the axe looks rad, but is it good? Maybe it is??!

I've been ignoring Hestia since Patch 1 when Scorch was horrible, so I'm trying to rectify that.

This seems workable?! An Omega attack in Erebus will either outright kill or apply enough Scorch that you can tend to other matters, so you zip through there. Add Demeter and you sc...

โ–ถ Play video
uneven palm
# vale gate uh i got out of erebus so

Hereโ€™s my 50 Mel axe clear if you want another example. I didnโ€™t start droplet but now Iโ€™m tempted to try it haha https://youtu.be/FIOs6rP3rj0?si=JsWwy7Phe5eZteGq

First 50 for me! (Yay!)

No sound! (Boo!)

Level 4 Anvil Ring carry :-P (Actually Strength carry. I played the final boss so sloppily.)

0:01: Erebus
7:00: Hecate
8:45: Oceanus
14:50: Sirens
16:07: Fields
22:26: Bad dog
24:38: Tartarus
30:35: Final boss
34:14: Victory screen

โ–ถ Play video
uneven palm
#

Tbh itโ€™s mostly getting dashing heave asap. Rapid can also work but I found that ran out of steam by Tart

vale gate
#

yeah i timed out at chronos with rapid

bright token
tall notch
bright token
#

no way it's doubling scorch. i'm very confused by this "Damage from Scorch: 200%" tooltip

tall notch
bright token
#

wait, it's because it was a breakpoint for half his hp
so there was a moment freezer burn did small dmg vs two tempus because it seems to not carry over to main hp after breaking the shield

#

also there is a momen in chronos fight at 29:21 where after doing freezer burn they tossed a Oattack at chronos and kept attacking and scorch didn't seem to apply at all for some time, while white dmg was there

karmic current
#

Aint the torch special really bad?

silent crow
#

yes but the omega special is good]

tall notch
steel sequoia
#

i do enjoy mel ospecial

#

but moros is in another level

vale gate
#

how does cherished heirloom work with pin/

timber pawn
vale gate
#

thats nice

uneven palm
uneven palm
uneven palm
bright token
#

because if you look at chronos hp bad it certanily didn't move 3 times 720 during that Oattack sequence

#

it goes down quite slowly in there. no idea what's happening
also does freezer burn refresh freeze cooldown on the mob? i can't tell

uneven palm
#

It doesn't refresh the cooldown, you've gotta wait the 10s unless you've got the heph x demeter duo

uneven palm
#

kinda silly build, kinda silly results I guess

uneven palm
#

tbh Strength carried I played Chronos horribly

bright token
#

yeah if you don't have chronos perfected (i don't have either) strength is too good

past salmon
uneven palm
#

I was just nervous AF I hadn't made it to Chronos on 50 in like 50 runs

#

hey now I still take door and boon rolls i'm not completely deranged

bright token
#

origination is way too good to give up on probably everything but mel axe and medea skulls

uneven palm
#

yeah, I'd take Origination on like anything else

bright token
#

i really want to slot door rerolls back in but no idea what to sacrfifice

vale gate
#

3 timeouts to chronos later i quit

uneven palm
#

you'll get 'em next time

vale gate
#

time haha get it

bright token
#

timers are rough
i'd say if you don't have at least half a minute after cerb you might as well restart

past salmon
vale gate
#

os that because you need that early boon real bad

bright token
#

i forgot what boatman is again, mana?

vale gate
#

coin

past salmon
#

no I just despise rng

uneven palm
#

cash and activates Seer

#

(with the other rolls)

bright token
#

you take 200 bucks over origination?

past salmon
#

and 4 rerolls yeah bouldy

bright token
#

well that entire square in the buttom left is a big counter to rng for sure. but origination scales all dmg by 50%, for me it's too hard to give up

#

i might start dropping the shield vs guardians again when i feel comfortable vs chronos

vale gate
#

it seems worth dropping on % weps

limpid coral
#

if a weapon benefits more from % then why would you rather drop it there

tall notch
modern prawn
#

I'm looking for a staff special build any recommendations?

tall notch
modern prawn
#

even w upgrades?

bold jay
#

Sorry for the beginner question.
Probably missing something obvious, but how to handle it when Cerberus attacks the entire screen at once? Most of his attacks I'm fine with but it feels like there's ones where it's just literally the whole screen and there's nowhere to run.
Sometimes I've been able to avoid it by hiding in the tiny gaps between circles, but I'm not sure if those gaps are always there. What are you "supposed" to do?

limpid coral
#

do you mean the grid of red circles?

bold jay
#

yeah. most of the time, those circles only occupy part of the screen and its easy to run to another part. but occasionally it feels like the entire screen.

limpid coral
#

they appear in a sequence so find a place where one circle will activate a little later than one adjacent

civic ocean
bold jay
#

yeah, I know. but when everything I can see is red, I don't really know which way I can go for safety. plus there usually isn't enough time to get there.

civic ocean
#

It takes a bit of getting used to, but the safest place in the fight is like 5 steps from Cerberus' exact back and then like at the outer edge of the ring

magic moss
civic ocean
#

I'm not really sure it's feasible to build around staff special atm yeah

#

Maybe for around 32 if you found good hammers?

magic moss
#

building around attack is just objectively better rn with the current state of attack

civic ocean
#

I think they should restore the base speed

magic moss
#

more damage, aoe, range, channel times are roughly the same, and most importantly isnt as janky to use since using ospecials feel complete ass at times

vale gate
#

can you not get static shock before an attack boon?

civic ocean
#

You can!

vale gate
#

oh i guess ive just been unlucky

civic ocean
#

You have to reroll zeus if you have no cores, and if you have a core you have a chance to get offered it

#

You have IIRC a greater chance to grt offered non core boons if you have an attack or special boon

vale gate
#

yeah

bright token
#

does aim assist work with controler? like on medea skulls for instance

#

i like the idea of the weapon but it seems borderline uplayable at high fear

tall notch
bright token
#

you need to constantly keep enemies stunned and with how small the hitbox of meli is, even a small error in cursor targeting ends up a miss and eating dmg

#

the random room with a million armored ball demons and hippos is a run ender for this weapon

tall notch
#

I think the best way for Medea to cope in high fear is to take every single defensive thing and deal with the fact that you'll facetank sometimes

bright token
#

maybe it needs like a bit of iframes on the special at a cost of dmg, idk

#

when you start chaining attack-specials with the dash it becomes a little easier
but it's the most enemy rng dependant weapon, pretty frustrating to play

barren juniper
#

I was looking through old posts and I just realized I never replied to you, sorry. Here's the formula for the effective mana pool with Born Gain and its derivation.

Let M denote your mana pool after other fixed priming effects, P denote the amount of mana primed by Born Gain, and assume M > P.
Let R = M mod P, (i.e. the remainder of M/P), your remaining mana after Born Gain has primed as much mana as possible.
Your total mana is thus, T = M+(M-P)+(M-2P)+(M-3P)+...+R = (M+P-R)(M+R)/(2P). This result is basically just the partial sum formula for natural numbers with extra steps.

Anyways, T = (M+P-R)(M+R)/(2P) is clearly a quadratic function with respect to M, not exponential.

bright token
#

oh man i really wanted to clear 50f with skulls too but it's not looking so good now zagcry
having to pick up your ammo and then aim the existing ammo or special so precicely is a little too much

#

let me try medea with demeter, maybe freeze is mandatory vs armored guys

tired fulcrum
#

Time to get rolled by armored bouldies

past salmon
quaint orchid
#

which boons good for thanatos axe

magic moss
bright token
# past salmon IFrames in special would be completely busted why do people keep asking for this...

the game literally has enemies that damage you on touch, and the entire weapon design revolves around touching enemies, it's an obvious design disparity that makes the weapon inherently harder to play than anything else

i don't think it would be busted to give special 0.2 sec iframing. again, balance of everything that doesnt inherently break the game is just a number. of course the dmg needs to take a hit for this buff

barren juniper
limpid coral
#

skulking or flick on pan with hera attack and zeus special

#

its gotta be flick right

timber pawn
tall notch
tall notch
limpid coral
#

we ball

civic ocean
#

That feels like a change that would like shatter the upper bound of difficulty

tall notch
civic ocean
#

It would be so crazy

limpid coral
#

maybe the strat for blades is arctic ring start and rng into a good attack

magic moss
#

Sheet has been updated for today

#

we are now at 98 unique clears with 21 runners

vale gate
#

bruh

magic moss
#

almost at 100

uneven palm
limpid coral
#

do u count a mel axe run i did a few days ago that was still on patch 3 cause i forgor to update ๐Ÿ’€

tall notch
past salmon
magic moss
magic moss
limpid coral
#

i have it

magic moss
#

you said mel axe?

magic moss
#

99 clears, 1 more to go

timber pawn
#

alright I guess Ill try 50

limpid coral
#

gogogo

timber pawn
#

idk what arcana setup I want or anything lmao

magic moss
limpid coral
#

๐Ÿ‘

past salmon
#

Be a boatman believer like me tho and chuck orig in the trash trust

timber pawn
#

alright do I take possessed or colossus

tall notch
magic moss
#

AND POSH GOT RUN #100

timber pawn
#

This is really unpleasant lol

silent crow
#

its why medea is actually unplayable for me on keyboard i drop DD's in fields on low fear

magic moss
steel sequoia
#

im on 430+ nights if i remembered

vale gate
#

time to watch better call saul

timber pawn
#

I am losing my absolute mind atm my muscle memory keeps picking up items before I can artifice them

past salmon
#

What weapon are you running

timber pawn
#

mel skulls

past salmon
#

Ahh
Yeah fair
Imo boatman is honestly pretty good take for them
Idk maybe I'm just deranged

past salmon
#

Idk man I think I'm less deranged then you people who just spam runs for hours going
"RNG PLEASE SAVE ME"

uneven palm
#

Thatโ€™s it Iโ€™m trying boatman next run I also hate being poor

vale gate
#

50 fear is miles harder than 50 heat

past salmon
#

Idk about miles but I do think it's a little harder

vale gate
#

but its crazy how its so front loaded

#

like 90% of the difficulty is just erebus

tall notch
past salmon
#

Idk I make it out of Erebus most runs

timber pawn
#

did you guys know that narc's boon doesn't get onioned?

past salmon
#

Yeh
It's a bag

tall notch
magic moss
uneven palm
past salmon
#

Yeh

silent crow
tall notch
tired fulcrum
#

bouldy i thought it would be good cause wicked

tall notch
silent crow
civic ocean
#

gonna stream testing out some Moros theory

timber pawn
#

got to chronos on mel skulls

#

just kinda choked and ate a bunch of stuff I shouldnt have

tall notch
timber pawn
#

I alt-f4ed I'm gonna savestate chronos for a bit

#

oh it didnt work lmao

#

oh well

vale gate
timber pawn
#

did you guys know the gods talk smack if they kill you in a trial of the gods

civic ocean
timber pawn
#

first time I get bolstered in erebus I get the longest rooms known to mankind

uneven palm
timber pawn
past salmon
#

Just win imo

timber pawn
#

great point

#

for mel skulls if I get room 3 hammer/god, do I take the god?

past salmon
#

Idk I usually take god
Hammer is maybe better since just gamble for bolstered and reset if you don't get it ig
But also that's just miserable bouldy

timber pawn
#

tbh 50 has been pretty miserable in general so

#

I do not think I am built for this

quaint orchid
#

uh my arcana is currently at 32/29

#

i didnt change anything since i last played

#

and it was fine

#

i have arcana cards activated over the limit

timber pawn
#

there was a patch that changed the arcana

quaint orchid
#

they all seem to work

#

might as well just keep it

timber pawn
#

sure if you don't want to play the game as intended, but you're correct, the game doesn't stop you from starting a run with extra arcana. If you ever turn any off and go under the limit though thats it

barren juniper
# surreal hazel Ever get the feeling that Zeus boons scale a bit badly deliberately because King...

Yes, I think so. King's Ransom is cute and all, but I wish they'd remove it and just make Zeus' baseline effects and mechanics better. Blitz in particular has way too long of a delay/cooldown IMO. I'd be nice if Air Quality scaled with essence levels as well.

Like here's a +20 levels Blitz, Electric Overload, Static Shock, and Double Strike run I just had. In principle, this should trigger Blitz on every ฮฉ Special hit, but the cooldown ruins it in practice.
Static Shock appears to be missing a ton of procs as well, so I imagine it has the same bug with Torch ฮฉ Special as Wave Flourish.
I can't even tell if Double Strike is working. The effect was quite noticeable in Hades 1.
https://www.youtube.com/watch?v=SIBgSpSeC8c

Blitz still feels terrible mechanically, but the King's Ransom duo gets the base damage high enough to be solid. I'd prefer if they just reduced/removed the Blitz cooldown and made the duo something else though.

Static Shock appears to interact poorly with overlapping Torch ฮฉ Specials too. It seems to miss triggers like Poseidon's special. The...

โ–ถ Play video
#

It really shouldn't take all this to make Blitz feel good. A typical Spiteful Strength run feels stronger and doesn't require seven auxiliary boons beyond the duo requirements.

timber pawn
#

Blitz is pretty strong in a couple of contexts. It works very well on medea aspect skulls and moros aspect torches special

#

I guess I'm also not sure what your definition of good is, you cleared the run in 19 mins which a lot of folks would consider a solid time.

If you'd run the exact same build on Moros torches it would've probably been more effective.

Blitz works well in conjuction with other effects and sources of damage

barren juniper
timber pawn
#

As a primary source of damage it's not amazing but as a secondary status that gets applied while the bulk of your damage comes from elsewhere, it does great

past salmon
barren juniper
barren juniper
limpid coral
#

Idk blitz was pretty good on my pan and momus staff 50s

timber pawn
#

I mean you clearly have your feelings on blitz. I don't think you're going to have a ton of folks in here agreeing with you

limpid coral
#

It says click m2 to deal like 300 400 something damage every 2 or 3 seconds or something

#

Pretty good

#

If ur better u can prolly use it like every 1-2 seconds

barren juniper
limpid coral
#

Well thats with an aspect that doesnt otherwise click one of its buttons

#

So u put blitz on the button u dont click and its very nice

#

Otherwise sure its a weird % boon

barren juniper
#

That's irrelevant though. You're adding 200 DPS to something that's dealing thousands of DPS. It's a pittance. If you need a Zeus boon for a duo or something sure I can see the logic. But standalone, it's a bad effect IMO.

limpid coral
#

I am not dealing thousands of dps spamming blades attack lol

barren juniper
#

Were you not talking about Pan?

limpid coral
#

I was, but it goes for all 3 blades cause they suck at making mana work

#

Like the pan 50 i posted got blitz right before sirens and it still did a lot of work

uneven palm
#

Blitz good imo

timber pawn
#

Blitz is specifically used (or at least wanted) in both medea and moros speedruns atm as well so like ๐Ÿคท I dunno.

This game isn't purely about dps racing, breakpoints for specific enemies hp bars are relevant too and blitz works really well for that kind of stuff

tall notch
barren juniper
limpid coral
#

well nothing is changing the loop away from poseidon special on manaful pan bouldy that is not unique to blitz

barren juniper
limpid coral
#

speedruns depend on killing stuff fast? iunno

uneven palm
timber pawn
#

If you're purely arguing for blitz to do more dps against essentially a target dummy, not in the greater context of the game, sure I guess

#

Speedruns contextualize dps

barren juniper
# timber pawn Speedruns are a different measure of effectiveness sure but I would argue speedr...

The distinction is that speedruns require killing several enemies that typically have low HP, low enough to be one-shot by a high rarity Blitz through most of the game.

My issue pertains to the use of Blitz against enemies with high HP. Reducing the cooldown on Blitz (or otherwise improving its mechanics) wouldn't hinder its speedrunning efficacy, but it'd go a long way towards making it feel more useful against bosses. Again, the direct comparison is Doom from Hades 1. It was excellent against bosses with the Athena Duo due to the lower cooldown than Blitz and the variety of scaling options. I'd like to see Blitz moved closer to that baseline since "weaker version of X" isn't fun.

uneven palm
#

idk I like blitz on offhand moves but I think it works on mains too. It scales hard in the endgame

limpid coral
#

sprint is chain dash but weaker bouldy

#

Idk I have no point of comparison having not played hades so i just see that it does pretty good numbers on the aspects that like it

barren juniper
limpid coral
#

If ppl only ever made game 1.5 instead of game 2 then those complaints would be replaced by other things bouldy

timber pawn
#

Blitz also specifically works well on lower base damage weapons (again going to use medea as an example)

Special base damage is 25, you'd have to get a lot more than spiteful strength to make that special do more than even a common blitz

#

Even if blitz only procs every other attack, at common, it's still equal to 200% damage modifier on the medea special

barren juniper
timber pawn
#

I think it's a little wild to argue a single boon/status should be equal in effectiveness to a duo

barren juniper
tall notch
#

I've not paid attention to the discussion too closely but like blitz is good after its pom scaling got a buff. It sees play in speedruns. It sees play in high-fear

barren juniper
timber pawn
#

Okay on medea you're loading a skull, which is base 50 damage, and using a special to hit an enemy, which is 25 damage. So base combo is 75 damage.

Blitz requires 120 damage to proc. So if you load 2 skulls (50+50) and use the special to hit an enemy, blitz procs immediately.

If you account for any damage buff on attack including origination OR Huntress you get closer to 1 skull+dash proccing blitz.

#

So with 2 boons you are basically proccing blitz on every medea dash combo

barren juniper
limpid coral
#

doesnt medea like give itself +60% base

timber pawn
timber pawn
barren juniper
#

The cooldown doesn't let you trigger on every special either unless you delay your pattern.

barren juniper
timber pawn
limpid coral
#

huntress, furies, medea aspect bonus?

timber pawn
limpid coral
#

isn't that +140% immediately lol

tall notch
uneven palm
#

Yeah like it seems like โ€œthis is badโ€ is a strange takeaway watching that

timber pawn
#

They felt that they had to go overboard to get there

barren juniper
timber pawn
#

Fwiw I don't disagree that getting blitz to scale is a little difficult because it's a weird flat damage thing and not % based like other stuff

#

But the trade off is that it is super strong on the specific weapons it is strong on, imo

#

I feel like it has its niche

uneven palm
#

I mean itโ€™s another damage source, so you get to double-dip on global damage boosts

tall notch
barren juniper
tall notch
timber pawn
#

I just feel like it's got a place similar to poseidon, like you wouldn't put poseidon attack on axe

#

But it's good on pan

#

But I mean ultimately ya fair enough, I don't think we're going to agree on this one. But the good news is you can provide the feedback to sgg directly if you haven't yet

barren juniper
# tall notch You're using it on one of the weakest single target aspects though, so sincerely...

The expectation is that this setup would outperform the omega special spam build with say, Aphrodite Special and Apollo Legendary. Or even just a typical Spiteful Strength attack Moros setup.

Just from the text on the boons, I would expect every Omega special hit to curse with Blitz, trigger Static Shock for 140, trigger Blitz for 650, then trigger Electric Overload for 220. It doesn't do that because of hidden internal cooldowns and that's flat out unfun.

I posted another Blitz test with Axe's whirlwind shortly after release with enough damage to trigger Blitz on every attack, but it hit maybe every 4th attack. I'd expect it to hit every 2nd attack at worst. Again, it's just unfun.

barren juniper
tall notch
barren juniper
timber pawn
#

Fwiw there is a mod called pony menu that allows you to give yourself boons in the training zone. We just need a mod to give skelly 10k hp and then we could test this stuff

tall notch
timber pawn
#

Imo there is a lot of feelycraft happening here, a bit on both sides. The best option would be to actually test

barren juniper
timber pawn
#

Might be worth installing and doing some of your own testing, just to confirm mental math one way or the other

past salmon
barren juniper
#

I'll take a look, though I'm not keen on modding while in EA.

Anyways, my DPS estimates come from Chronos kill times. The setup I posted above wasn't even able to phase Chronos before his OHKO (it was close at least), but I've managed to clearly phase Chronos multiple times on builds that required far less luck.

past salmon
#

regardless if your main argument for something not being strong enough is "it didn't instaphase Chronos" idk man
I think thats a lil goofy bouldy

#

Its not like Zeus Rail in H1 instaphased Hades
I don't see anyone mad enough to call Zeus rail bad tho

barren juniper
civic ocean
#

made some solid progress on normal special moros

cunning pollen
#

Shouldn't the utility of flat damage boons be judged by comparison to others? In that vein, there are people on here that pay a lot more attention to dps than I do. What would you say is a good comparative dps baseline for regular play? (regular = start of run, fear not boosted through the roof, aspects not maxed maybe even)

#

I'm thinking of Hestia's current 80 dps, non-committal damage for instance

barren juniper
cunning pollen
#

I like Blitz personally, but it needs help from complementary boons. Hestia's probably best for that

past salmon
cunning pollen
#

I like the design decision to have it proc from actual active gameplay unlike Doom

past salmon
#

like I could just say everything kinda sucks cuz you can just click sunny disposition charon and quite literally instaphase Chronos

cunning pollen
#

And I'd never judge its utility by whether it can knock down Chronos in 2 vs 5 seconds or something like that

civic ocean
#

Wait why isn't blitz fun

cunning pollen
#

BTW found something interesting/funny about backstab yesterday: hitting enemies while facing in the same direction as them counts as backstab, regardless of whether you're behind them or not

#

I was practicing Mininet's "hit enemies with staff when they're behind you" tech

round moss
cunning pollen
#

And had backburner on. So I backstabbed them with my back to them lol

barren juniper
# past salmon 1. Fun is subjective 2. Idk having 5 second Chronos phases is kinda strong and b...
  1. But Doom having more scaling options, a shorter cooldown and being easier to proc isn't subjective. Sure Blitz has better base damage, but it certainly isn't better mid-end game. Moreover, I said "Blitz isn't as fun as it could be" which is also an objective fact. If they cut the cooldown on Blitz and add scaling options instead of King's Ransom then there'd be a lot more viable builds. I don't think you can make the argument that more options = less fun.
round moss
#

doom is similiar to hephaesteus boon, not blitz.

past salmon
civic ocean
barren juniper
magic moss
#

isnt blitz far better mid/late game than early

civic ocean
#

I think Blitz is pretty good early too tbh

barren juniper
civic ocean
round moss
#

No, blitz is a curse that lasts a few seconds, and enemy must take X damage during that duration, for Y bonus damage. Doom is, hit them once, after X seconds, take big chunk of damage. Hephaesteus is Hit them once, they take big chunk of damage, can't proc again for X seconds... it's basically backwards doom.

past salmon
round moss
#

Hephaestus is definitely this games version of doom

#

blitz has no cooldown either, the more you deal, the more you can keep proccing it... its not similiar to doom

past salmon
round moss
#

whats the cooldown

civic ocean
#

Yeah like I don't have a ton of experience with Blitz, but in the like 70 or so runs from 32-50 that I've done with it, it deals a really high percentage of the early enemies' HP while giving you time to clear rebuke, so it's a decent early crutch, and then it puts Zeus in your god pool so you can get access to some really crazy non-core boons. On top of that, Blitz gets a little better as you get a little better at applying it, and clearing it. The fun part about Blitz is that it scales non-linearly, while being useful and powerful in the moment and very easy to acquire

tired fulcrum
#

Blitz takes some time to proc after being triggered and you cant reapply until after it actually does the damage

#

So you can only bltiz like once every 1-2 seconds

round moss
#

Its procced by the enemy taking a certain damage threshold.

#

And then reapplied the next time you hit them with that ability, no?

magic moss
#

imma be real i like how blitz is currently implemented, solid dps option, not op, gives access to zeus stuff

barren juniper
# round moss whats the cooldown

Unstated, can't be reduced, and feels longer than 1 second which are the major gripes I have. If it worked as written I'd agree with you.

round moss
#

So... what's the cooldown?

tired fulcrum
past salmon
#

but yeah I do love Blitz myself
I think its very cool and quite strong

civic ocean
#

its like half a second or smth right

round moss
#

w/e ill test it later and find out exactly

#

easy to test with scorch

#

still, 1-2s wouldn't make it like doom

#

where you just need to touch the enemy once every once in awhile

#

that's exactly how hephaestus works though

#

touch enemy once... big splash of damage... cooldown until you can do it again

barren juniper
# round moss w/e ill test it later and find out exactly

Here's some vids if they help for the cooldown timing. You seem to have missed much of the context for my griping, but this cooldown is my biggest issue with Blitz. Going back to the Doom idea, that cooldown/delay on Blitz is what makes them so similar. You generally have to stand by and continue attacking to deal Blitz damage while you can just move on with Doom. More over, there's literally a Zeus boon to make Blitz function exactly like Doom.
https://youtu.be/uFybZEkFQBM?si=KPBz8zzcvXIgKAt5
https://youtu.be/SIBgSpSeC8c?si=kzwtChLMxQ-DBYo4

Given the wording of Blitz, "Curse: After taking 120 damage, afflicted foes get struck by lightning. Last 3 sec," I would expect the lightning to trigger on every hit. However, the curse is removed after triggering, limiting the trigger rate to at most every other hit. Even worse, there also appears to be a cooldown before Blitz is able to trigg...

โ–ถ Play video

Blitz still feels terrible mechanically, but the King's Ransom duo gets the base damage high enough to be solid. I'd prefer if they just reduced/removed the Blitz cooldown and made the duo something else though.

Static Shock appears to interact poorly with overlapping Torch ฮฉ Specials too. It seems to miss triggers like Poseidon's special. The...

โ–ถ Play video
civic ocean
#

Why is it being compared to doom like I don't give a damn about Tartarus in Hades 1 nearly anywhere as much as I care about Erebus in Hades 2, and that changes the value of big number already

barren juniper
cunning pollen
#

It's .2s actually, the cool down

#

So not nearly as bad

barren juniper
# civic ocean Why is it being compared to doom like I don't give a damn about Tartarus in Hade...

It matters because this game a sequel and it's an obvious direct comparison to make. Mechanics should be improved in a sequel, but Blitz feels like a step back IMO. In more generality, similar mechanics in any pair of games get compared and newer games should expand and improve on older ones. Take the old, janky, desync prone Cyclone in Path of Exile and compare to Diablo 2's Whirlwind. PoE's Devs (eventually) changed Cyclone to behave as one would expect because it makes no sense for a move in their "spiritual successor" to be a clunkier version of its counterpart.

cunning pollen
#

As I said I like Blitz being triggered from active gameplay

#

I didn't like Doom's feel nearly as much as its damage utility would suggest in H1

civic ocean
magic moss
#

i actually really like the design of blitz because every weapon's full attack/special rotation typically does enough damage to proc blitz anyway, so the cooldown doesnt really matter because of the gameplay loop of go in, deal full damage combo and blitz, and get out of danger and repeat

#

the only time i could see the blitz cd being a significant problem is speedrunning and low fear runs, where things just die quickly regardless of blitz or not

past salmon
#

Also I think saying Blitz is a step back from doom is kind of wild
Doom was very plain

magic moss
#

blitz is just extra damage to the kit and i like the simplicity of it

#

honestly i hated doom as a mechanic, felt so boring

past salmon
magic moss
#

like blitz actively encourages engagement and combat doom is the opposite

civic ocean
#

Doom felt like it had more of a place in Hades 1 because having something that encouraged you to keep distance was at least interesting

#

Because the rest of the game was making out with every enemy and twitch dashing their hitboxes

barren juniper
magic moss
civic ocean
#

Yeah they were good together too

vale gate
#

yeah doom was dogwater there was always a better option

magic moss
#

im actually so glad doom isnt in h2 it was so boring and lame

#

like why tf does the god of war have the mechanic that is centered around hit and run

civic ocean
#

I guess? I liked merciful end and Doom was like fine, didn't love it didn't hate it, like as a status I'd take it over chill yknow

cunning pollen
civic ocean
#

I think it's because Blitz can't be proc'd by the hit that applies it

barren juniper
cunning pollen
#

Blitz + Scorch is a Duo for a reason

civic ocean
#

Thermal should be like 40/80 more scorch probably

magic moss
#

idk imo blitz >>>>>>>>> doom in terms of implementation and design

cunning pollen
civic ocean
#

I also think that comparing them is weird like there's so much context that seperates them

#

Like why isn't Blitz instead compared to Jolted

#

SInce it's on Zeus

cunning pollen
#

And Hestia's secondary flame on ospecial with Staff, with Blitz on special, procs it instantly

vale gate
#

jolted is in a category of its own

civic ocean
#

It's all kinda arbitrary to me

barren juniper
# past salmon Also I think saying Blitz is a step back from doom is kind of wild Doom was very...

It's mechanically weaker to deal X damage to proc Blitz every Y seconds than to proc Doom every Z seconds. Doom also had options to decrease the cooldown, increase the cooldown for more damage, pop instantly with a duo or repeatedly proc with a different duo. Blitz has none of those options. If Blitz could trigger multiple times from a big enough hit, or had a shorter cooldown, or did something else creative I'd have a different opinion. Blitz is the plain one IMO.

civic ocean
#

Can't blitz literally proc more than once with Zeus' support boon

barren juniper
past salmon
barren juniper
#

And double strike isn't the same as dealing 240+ damage to proc two Bliz hits.

past salmon
#

Blitz scorch duo is also a thing, admittedly a little weak but it still exists

cunning pollen
civic ocean
#

But also doom was clearly designed to be able to scale into lategame and blitz isn't

#

at least not as easily

cunning pollen
#

Blitz is meant to scale via Duos I feel

#

And Romantic Spark is no joke

civic ocean
#

Why not just compare blitz to the other stuff that's in hades 2

vale gate
#

doom has exactly 1 boon that makes it useable

barren juniper
cunning pollen
past salmon
#

ok so lets set it out ig

Doom: Ares self boon scaling: Impending Doom and Dire Misfortune, Dire misfortune sucks
Duos: Merciful End, Curse of Longing

Blitz: Zeus self boon scaling: Double Strike, Electric Overload, Toasting fork. Toasting fork and electric overload arent great, but overload definitely has its usecases.
Duos: Romantic Spark, Thermal Dynamics, Killer current, Kings Ransom(kinda)

#

yeh idk man it looks like Blitz actually has more stuff to it bouldy

civic ocean
#

isn't killer current any bolt and not blitz

past salmon
civic ocean
#

Oh sick

past salmon
#

I don't think thats a reach but sure we can remove it if you want bouldy

barren juniper
civic ocean
#

Yeah Blitz doesn't scale well as a primary damage source

#

What's wrong with that?

cunning pollen
#

We can agree with that, yes, but weaker enemies are the one that bugger you quite often

past salmon
#

also romantic spark is only a little bit behind merciful end anyway

barren juniper
# civic ocean What's wrong with that?

It limits build variety which I find unfun, and there are easy options that fix that. Flipping the argument, why do attack/special boons shouldn't be strong (on-average) as primary damage sources?

past salmon
civic ocean
#

If everything works well at all stages of the game my goldfish could decide my boons for me, and to me that isn't fun

cunning pollen
#

H2 in general promotes damage by combining at least two damage sources

barren juniper
cunning pollen
#

So just attack or special don't cut it anymore

past salmon
civic ocean
#

I'm still trying to put together in my head why the design of the game is supposed to change to fit your idea of how much damage blitz should do instead of your implementation of blitz as a tool changing to match the design of the game

round moss
past salmon
#

I will say its a bit of a shame we lost apocalyptic (although hailstorm is a way cooler duo imo)
Was yet another duo related to Blitz, and a pretty cool and unique one

civic ocean
#

Zeus has some rockin duos

#

And a lot of them require you to take the blitz moves if you want a certain cast + gain!

cunning pollen
civic ocean
#

It's all connected

cunning pollen
#

I'm sorry it's gone, too

barren juniper
past salmon
cunning pollen
#

Blitz is strictly better for origination, it lasts longer than doom

#

And no, it had a coolUP

past salmon
#

yeah I thought so

magic moss
#

imma be real blitz is a solid primary damage option low fear

past salmon
barren juniper
civic ocean
#

Okay, well too bad

magic moss
civic ocean
#

Yeah I think Blitz mechanically is fun

magic moss
#

like i think blitz as a mechanic is far better than doom and would hate if doom was implemented in h2

barren juniper
cunning pollen
#

I think the misunderstanding here stems from whether something can be good on its own and how Hands-off it is

barren juniper
past salmon
cunning pollen
#

These are both things I don't really consider pros

cunning pollen
#

Doom can do solid damage even if it's your only boon, and you can spray paint enemies with the bow special and run away to the other side of the room

past salmon
#

like it seems to me that you just don't like Blitz as a mechanic personally
It is your subjective view that you don't find Blitz fun
Thats fine though, not everyone is gonna like everything @barren juniper

barren juniper
cunning pollen
#

I don't like running away to the other side of the room and wait for stuff to die

past salmon
cunning pollen
#

I do fresh file runs with the express purpose of learning to engage more mindfully with the active mechanics

magic moss
civic ocean
#

Kinda wanna change my discord name to include "objectively unfun"

past salmon
cunning pollen
#

Or fresh file lol

civic ocean
#

It's close!

cunning pollen
#

But I'm a moron and I find them fun

past salmon
civic ocean
#

I like the challenge but it certainly isn't gonna get won anytime soon unless the god luck blesses the run

cunning pollen
#

I have a number Chronos P2s, sometimes even without beach ball

past salmon
#

I would have a 55F done by now most likely if I had your ability to spend hours grinding that sht
I do 6 attempts get annoyed af and quit for a week lmao @civic ocean

cunning pollen
#

Haven't beaten him yet

past salmon
#

idk maybe I should but I just don't really vibe with forcing myself to do something when I'm not having fun
I;m sure ill eventually sit down and just grind it out but ehhh

civic ocean
#

Yeah I mean it doesn't really matter ig

#

I think 50f all weps is more impressive anyways

past salmon
#

Streaking 50F has been way more fun than 55F attempts have ever been