#h2-builds-and-combat
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10% lethal snare vs 5% pressure points?
lethal snare op
Are you doing the thing that lethal snare does
casting? yeah
Which wep is this
than axe
do u deal damage to foes in ur cast with ur attack
btw we at 91 unique clears now
how does spiral knives and pan interact? Does the shoot out in a circle override tracking enemies in the cast ?
same thing that happens if u throw a knife directly away from ur cast
it goes a little loopy
So what the circle that is facing the cast will track the ones fired behind you won't go towards it?
the ones that go behind u will try their best
so still a good combo then
probably just charge a bit less than the full circle so u dont waste mana and charge time if ur gain sucks
I could go Sureshot Flurry or Spiral Knives with Pan at this point
Don't worry too hard about the homing
Half the point is the bigger salvo, and certain upgrades make the homing somewhat moot
you have the sheet, 19 people and no other selene starts other than you iirc idk epople dont report that stuff
Oh right I do have the sheet and the images are back
yup everything is updated to the latest
A unique clear is the first time you clear on that aspect right
What was the 1 fear that mynt didn't use
where is the best place to ask general mechanic questions?
Here
you know the new aspects in this version, do they stack?
rebuke 1
When you say aspects, are you referring to weapon aspects
You can only have one weapon aspect active at a time
for example the ascpect of melinoe and artemis
but how do you equip each one, cos i acn only upgrade them
Aspects are seperately selectable. Interact with the weapon to change it
Last rebuke
whatโs your vow setup?
nah 32 is still a significant accomplishment
but also send fear and arcana, you might be making things infinitely harder for yourself
32 Fear Abandon
that certainly is a loadout
yikes
put on arrogance, the priming goes away when you pom the boon
blood 3 is way easier than suffering 2
turn off onion
remove bitterness and turn on arrogance2, scars2 over a thing of dominance or commotion, timer3 makes things a lot easier since you can remove more commotion, blood3 > suffering2
oh wait thats scars 1? lmao
yikes
I just felt having less magic each room AND priming may be overkill (as I tend ti play fairly Omega focused)
much better
what weapon are you using?
Axe?
alternating between Pan and Charon
start lucid gain on charon and magic is not an issue
Anyone know if blackened fleece affects Possessed Array?
wait rly, is that a bug or intended
bug sadly
fury2 and completely remove commotion and you chilling
wait you pom a boon that is say priming 20 magic for being heroic or whatever and you pom it, and the prime goes away? o.O
it should
yep
this is a bug
honestly fury 2 totally messes with my muscle memory ๐
I take so much dmg with it on
way better than 60% more enemies
actually still had the 60% more enemies on from a golden touch run ๐
50f , here we go
good luck
https://cdn.discordapp.com/attachments/1241160250829049909/1263580975959638026/image.png?ex=669ac0fc&is=66996f7c&hm=4ef4790df27a7dbe07b075c4788c7af21994a3a9cb6e5f56f0f5fbbed131585c& this is what I did for charon 32 way back in the day
max revs seems very viable for 32f now
iโd add panic to that cause of new lucid
could probably swap blood and dominance for some rebuke now because of how the mechanics work differently
they just collect them selves
max revs with the rev changes are so much better its crazy like rev2 > commotion2 now
revs really got so much nicer esp for keyboard
The only annoying thing is hippo or tempus at the other side of the room 
Nah Charon doesn't really like rebuke that much, I'd pass on that at 32f
ya i think ill seriously attempt 50f with the new revs + suffering changes
oh yeah please do we 9 away from 100 unique clears
i got to chronos with eos again but i forgot i actually maxed silver wheel so i can use mel torchesnow
Could've been 8 but I just choked on Chronos p2.2 with Charon
whats the optimal gain for mel torch
I used aphro gain in my clear and it kinda worked but it wasn't amazing
Bro i cant say anything

You just said something
I cant lightly swear
well aphro gain is rly weak so i guess a lot of things could work haha
pun intended?
not intended ๐
https://www.youtube.com/watch?v=uN79j1QS2B4 here's how aphro gain performed if you are curious
I wanted to play with the funny old Eos hammer but despite getting three of them I didn't get lucky enough :(
Hammer reliant builds aren't for me
how many rolls you got
And what fear is this
then you might as well try it and pray for highroll
3 boons at the end of erebus ๐ฅน
ahh u had clean candle that makes sense
I have had that happen maybe 10 times in 200 attempts lol
It's the heph cast carrying the entire run
๐ผ
i think all my 50f's have had 3 boons
by chronos
i got no clue how yall are making actual builds
My Axe 50 had Heph cast too lol. Just strip the hearts my man
Also heph cast doesnโt unlock any blast tier 2s so if he shows up first itโs not the worst take
On axe I am a massive fan of his special
close
that's a very good timer with an axe
I started droplet and got rapid in Erebus
please stop
the gambling has to end
what are these keepsake starts
Droplet is unironically a very good start for Mel axe, Erebus is hard with that thing
We need that double keepsake incantation I'm just sayin
That would be absolutely busted
maybe it could activate from a specific amount of fear and up
it would still be overly strong lol
what if they nerf pin
ok
2 keepsakes is still busted lol
And there is no need for it regardless
How rare are the legendaries?
I'm trying to get Demeter's one but it just never appears
quite rare
Maybe slot 1 and slot 2 and prioritise slot oneโs god first?
wow i just got the element boon bundle and i have a feeling this thing is op as can be... it's 5 strong boons in 1
it's so good
Eh sometimes it rules other times you get 15 health, 3% dodge, and an inactive Frosty Veneer
i got lucky with like 25% dodge and 5+ of each element so it all slaps hard
Not as op as sacrificing the duo boon to Hestia for HP/MP, then taking it again for more elemental boons.
Does the Concave Stone work with Chaos boons?
Actually you can't get both 15 hp and veneer because they're both water infusions ๐ค
Aww man if you have the new Triple Comet hammer for the flames, your Eos buddy doesn't copy all three specials - he only sends out one
I fcking hate tarturus rng so much
ahahaha 50 armoured tempus 4 rooms in a row im having so much fun ahahahaha
rip another 50F Judgement Medea run 
speeds ๐ค high fear
is the L shaped room with laser towers always the room with a few hammer guys and like 2034198 bags
i get bonked and think "oh, thats cool theres just a few more enemies i can make pin" and i walk into a corner and theres like 7 bags hanging out
I love how tart rooms are the biggest in the world and how tempuses and bag just wander around spread as far apart as possible
on a slightly related note
- run at armored hippo rev next to exit doors
- run at armored hippo that is moving at 18234798mph towards the opposite side of the room
- takes so long the rev following me revives

94 clears, 6 lefgt
you'll stop counting after 100?
yeaaah. i got really lucky with tart rooms on eos and staff. the floor differs way too much in clear speed
also if i understand correctly, you actually want armored, they count as more spawn meat, are they not?
yes and no
Armoured tempus specifically are pretty awful
They shoot more and since they don't take hit stun its super dangerous (especially on medea) to attack them cuz sometimes you just get boomed
nope just a big milestone
yeah i'm going to go run medea soon and i'm dreading some enemies. probablty just have to restart the runs i dont get mint condition in in erebus/oceanus
also i might be tripping but are there big tempus? or it's just a matter of camera perspective
no just armored, all same size
sometimes armored tempus appear bigger in size and seems like they count for much more of spawns
annoying enemy of course but my nemesis is and always will be the spinning death ray demon from hell doing legacy 88! instant dmg from the edge of the screen
isn't everything dangerous on medea though
most of the time you can kinda blow stuff up before it hits you
I tried 40f Medea today. Reached Chronos with three DDs. Died to him anyway because this weapon makes me tank every hit
armored tempuses have the 3 bullet they poop out pretty quick and the hitbox is the whole hourglass so you just get cooked
armored tempus is kind of a thing u either nuke before it shoots or just try to predict where the bullets are going and sometimes u do it wrong and boom 18 18 18
I started with the game a couple days ago - found it a bit hard to get used to dodging after hades 1.
Now I feel like I"m using the axe as a bit of a crutch - it's pretty easy to get enough mana regen, that I can just mostly spam the axe secondary omega at everything that's dangerous
it starts with a block and then has crazy range and aoe so it makes a lot of things a lot easier
if you're using the Charon aspect axe, it is pretty well agreed upon the best wep in the game atm
so it makes sense you feel like it is strong
i'm just using the vanilla axe ๐ Haven't beaten it yet
I think getting all up in there and swinging at things is cool and fun so maybe try to use the ospecial less and have fun dying more for a little bit
well in that case you're really gonna love one of the axe aspects lol
great ๐
but ya when I was first getting into the game, I played whatever weapon was going to give me bonus bones
maybe consider that for a bit and trying different weps
yeah I've been doing that mostly. except when the bonus is on the 5th weapon, which is kind of lame that that happens
and when the bonus is on the torches - they're pretty rough
torches are fine once you get the hang of them and they do have a boosted aspect. for my first clear I used the knives with hook knives hammer
I think being super fixated on doing the safe and optimal things and trying really hard to win every time stops ppl from just exploring and having a good time, and its more stressful and less enjoyable imo
Why does this happen so often 
it was just safe, fun and had enough damage to clear a run
fairandbalanced
man, died to cerberus 3 times now, feels bad
did you see the last one
wtf why it so fast
I DON'T KNOW
hecate go spinny
he will eventually become pretty telegraphed... even on high fear. Don't worry, you got this
it happened like 4 times in that fight
thanks. It's a bit rough cause I felt like I dodged well, but ultimately he hit me once and it did like... a pile of damage and basically one shot me
right before I fought him, I had this obnoxious fight in the fields with one of those darkness guys. As soon as I would step into the darkness, the ground was already covered with those blood explosion things. took way too much damage dealing with that.
ohhh dude i hate those blood zombies ๐ญ๐ญ๐ญ on high fear they just throw up and fill up the whole ground
They really should give it a noticeable telegraph because the current one is tiny invisible lines
I was more talking about the giga speed one at the end
Ya wait what the heck. That was 2x speed lol
wait why did it speed up? does it always do that? never noticed
I DONT KNOW
IT JUST HAPPENS SOMETIMES
i love spindles
and meli has a death ray, ironically it's also one of the best ways to get yourself killed
btw am i the only one who never plays hexes and cries every time they take a reward slot? i shouldn't be
I quite enjoy them on builds that actually use enough mana to consistently proc them
btw does any curse have some sort of effect that would make it almost permanent?
imagine the turn into a nightmare curse would instead turn you into a frenzied ghoul that would build the hex meter up with hits and or kills?
probably too gore and grim for the art direction though
i'd play the hecks out of that hex ๐ฅ
idk if that counts but the ress hex has a node that makes the summon last until the end of the location
what mana regen boon is best with aspect of moros
Hestia
even though it doesnt proc on the omega special?
Proccing it on your attack is good enough to cover Moros' mana needs
fair enough ill give it a try. thx
I feel like lucid works pretty well as well
medea skulls are funny. if only you could trade all your boons for 2 mint conditions
it procs on the blasts
bosses are the easiest part of medea imo
How do you even fight Chronos with that thing though
you js play it like daggers
But with daggers I can actually stand still while I do my attack combo while Medea wants me to special back and forth
chronos sits still quite often
and bc medea does insane dmg u dont need that many openings
Oh cool ok
from what i gathered you need to trump him with dps relying on defences. mint condition and pin alone can give you enough time to pass phase1. unless he starts teleporting
whats preventing you from doing damage like with any other melee weapons u hit him between his swings n stuff
m1 m2 dash m1 m2 dash etc etc
the difference in range between axe/staff and medea is substantial like I can hit him with Mel Axe and be outside of range of his orbs and bubble
- every other weapon allowed me at least some range as opposed to having to special straight into him 2) other melee weapons can do their combo while standing still while Medea can't which is messing with my positioning
I think with Medea you do kinda have to DPS race him with Lovers Mint/Trusty and Pin
o the orbs yea those suck
I remember it happened to me once too
Unless he gives you lots of openings
On medea even the suck move doesn't feel like an opening because special sending me just a little too far will result in taking damage
While on other weaps I'll usually get a few secs of free dps
could you like triple load it and use the ospec?
Can you even charge the ospecial in that fight without sorceress
(also i likely won't have mana for that)
I dunno Medea ain't my jam I'm getting my butt blasted over and over again by 50 erebus Persephone trying to get air fryer off the ground
or 55 staff depending on the day
I think air fryer is dead. The best thing to do with scorch is freezer burn
I dunno, we'll see
I think just storm ring flame strike is pretty dang good
I would imagine that Ice Strike Smolder Ring is probably really good on like torches tho right
Other way round tbh
Oh I bet I haven't really messed around with it
Ice strike has garbage scaling and the fast attack will stack a ton of scorch. Flame strike arctic ring is how I got 50f blades
Was hitting Chronos in the thousands with freezer burn
I'm pretty bad at doing 50 with skulls right now so I haven't given much thought to the build beyond "Storm Ring Static Shock Lightning Lance seems good, let's go for that"
I only did Mel skulls and that was with patch 3 ER
I'm not sure if I've completed a run of Persephone since patch 2
I lose track of my bullets too easily atm
I haven't really played much skull at 50 though so the first hour of attempts getting out of erebus once not too shabby
I died in oceanus to getting flabbergasted by a chain combo from pinheads
What helped me a lot was practicing my positioning, matters a lot for skulls
Esp if your save file is like mine and bolstered array doesn't exist
Which one is bolstered array is that the good one
i love oceanus spawning me in the middle of 10 enemies
2 more skulls
I haven't done much thinking on the hammers, there's one that really disappointed me that says it does damage when it lands
But it doesn't count as landing if it lands on you
Haven't taken bolstered yet I'll try prioritizing hammers more ig
has anyone written a guide or anything to how Erebus works and what doors can be what skips and how those work
Idk if there's a proper guide but Foolish seems to know everything about Erebus doors
I believe the first 4-5 rooms can't give Nem/Artemis, Nem fight rooms can't have a boon reward and Artemis has a limited selection of rewards she can show up for
5 can be nem and art
It's first 4 that can't then
a lot of the speedcord info is out of date
I intuit that Artemis can't show up for hammers, selene, poms or boons (things with a menu)
But like things like cocoons, fountains, etc
These things don't show up when you're doing 55f and have a promising build, it's confirmed
god i am so hyper washed at this game
i haven't won a run in like 500 attempts, embrace failure as growth
ive just largely lost the motivation and i played earlier today after not playing a run in like 2 days and just completely threw multiple god runs
Yeah I think once you're at 50+ it can be hard to play to win all the time
all I know is if I ever lower the number from 55 down to 50 again on staff I'm gonna be like Rock Lee or something, perhaps
You'll get to Oceanus and throw because the serpent mini boss is new content to you
that's fine I think that will happen at some point at 55f TBH
I guess farming Erebus is one way of adding replayability, the moment you get out you're seeing brand new content
I was musing on how hard it would be to mod the rewards as a proof of concept
You could also just save state it
ofc i reroll hera 3 times and get no attack
Why did they have to add back old old er as a boon its basically junk 
Epic nexus sprint time
You can remove a single blue heart, it's worth it trust
Something like
Onion
Bones
Mirrored Thrasher
Epic Hearth Gain
Chaos
Demeter Miniboss for Epic Arctic Ring
Nem victory
Midshop
Arachne
Fountain (bones/nectar)
Trial (Flame Strike + Winter Coat)
Hermes
Hecate
I think that would be a good enough launching pad to win a run from there
Can you even get this many major finds in a region
(provided that Mirrored Thrasher and Hearth Gain work like I think they do, if not sub out Mirrored Thrasher for Rapid/Wicked/Extending, Hearth Gain for Flame Strike, and Flame Strike for Natural Gas)
they do work
I think that is possible? it's 3 minor finds and 5 offered
If not you can swap out hermes for hestia and the trial for another minor find room that can be cocoons or artemis
Also uh aren't you going to run oom with this setup and no titan
It is my understanding that Hearth Gain offsets almost all of the mana loss from mirrored thrasher
Prime 20 from hearth gain, another 20 from arctic, then get rarity on flame strike/hermes (or just the prime from winter coat) and you're fully primed out
At 50 max magick
I guess you'd want a mana pot instead of hermes then yeah, or a pom to remove the prime
Or do rapid + flame stike+ natgas
that actually seems way more feasible for an antler start
Is flame strike into arctic ring into freezer burn too unlikely to happen?
I think you could get that too yeah I just think Winter Coat is super good
and if you have so many skips you can probably fit in a trial with arctic ring + damage
I did once actually get Freezer Burn in erebus but I choked
The problem is that without antler or lion fang (and even sometimes with fang) the first 5 locations are an absolute nightmare
So the goal is to go Antler and then transition into a cracked build that can still kill things without Antler like Freezer Burn or Zeus+Dem
I'm frankly not sure if staff has the damage for abandon runs period
It does if you have the goated luck
and play extremely well
I'm like aaaallllmost at the point where I think I have a shot at Locations 1-5 with Hestia start, just using the shades/trees/toula and grouping enemies and doing DA-A-A-A
So I'm going to start resetting way more often
And not playing out bad starts and getting tired
Modpack when
Both Artie and Nem show up only for Money and Heart doors
And minor finds of course
Iirc nem can still show up in pom rooms but maybe I'm wrong
Poms are also on the exclusion list
But yes, for her in particular , the room needs to be at least the fourth one, as well
I thought R5 was the earliest
I don't think I've ever had a r4 nem
Maybe because you've rarely had a room 4 minor/Heart/Gold?
R4 is like always a minor
Would make sense, mini-bosses start showing up around 4
We are counting R1 like existing right
No Mini Boss window is 6-8
That's an interesting question but I think so, yes
The biome depth listed in the code for mini-bosses is 4-6 btw
So very first room might not count
Ok well first biome depth is different to locations then
Cuz minibosses always show up in locations 6-8
Might only count encounters?
Is this maybe for Oceanus? It's different there
No, I'm looking at Erebus
No Miniboss can show up at 6 earliest no matter what
6-8
It's the same as midshop
Arachne also starts showing up at 6 but is available all the way until the end
Well, I'll have to see what functions the variables take part in, but I can't argue with with actual experience (I'm notoriously bad at counting rooms)
Yeah code must be a little weirdly worded or smth
But yeah, from experience, Nem/Arty (maybe fountain?) is locations 5 onwards, miniboss and midshop are 6-8, Arachne is 6-end
Well, did a little digging and mini-bosses become possible from 4 onwards, with a 1/3 chance, then 1/2 chance, then 100% chance. But if the respective room has been calculated to have a metareward, the chance is nullified as a matter of course, which is why they never appear at 4, but could maybe appear at five if the room has double exits?
anyway, a silly rabbit-hole, but there you go
The 6-8 is probably set in stone, insofar as actual real-run calculations are concerned
i despise all the sister blade aspects.
pan aspect is a dumpster fire without hook knives + spiral knives
the special on the pan aspect is shockingly weak...
What's a special
is that like a more general question?
So it's from 4 in the code but it basically can't happen in a run?
what's a good olympian to maximize momus omega cast?
Yeah, if I read it correctly. But before that there is an algorithm that takes into account which rooms might be linked to which others
and that's probably in the guts of the RoomData files
I know just anough Lua to not get beaten up at the game-coder bars around town, but I'm not skilled enough to make all the connections
Figuring out the boon offering algorithm exhausted the limit of my abilities hah
Btw question for this
Max magick is also a part of this surely?
no, it's specifically excluded
Seems weird if it isnt
it's only money and hearts out of the major finds
How strange
Why
Lol
I imagine you might get beaten up if you compete with Nem hence the Heart option, or lose the contest, hence the money option
so it doesn't sting as much
Hmm
Does nemesis have different requirements for her different types of encounters or is it just a random spin after you get her?
she might have, yes, insofar as they are separated out
but I'll have to look at it. I'm at work but I've been writing VO for 2 days straight and I'm sorta burnt out so I'll take a gander now lol
So as far as I can tell, post-combat intro, she'll always have one encounter where she's cleared everything out and will give you a reward
then the possibilities open up
Including echo
For echo, you need to have encountered echo herself at least 6 times and you need to not have had a Nemesis random event in the previous 5 runs
Can't be right, i distinctly recall nem replacing echo twice in a row
Did you hit give up instead of dying
If the requirements are and-ed and not or-ed, and I'm pretty sure they're and-ed, that shouldn't be possible, really
No
Oh wait, I only remember two echos in a row being nemmed, not two runs in a row
It's possible i might've reset a couple times in between
that makes more sense
But for Nem to even have a chance of showing up, you need to not have had her encountered in a room for the 24 previous rooms and also to not have had her encountered in a shop for the 12 previous rooms
so in theory she can show up in a shop in Erebus and then come back to bug you in the Fields
What a character
How would you rate the three staff hammers for both % atk and scorch
Ever get the feeling that Zeus boons scale a bit badly deliberately because King's Ransom exists?
also, is it a bug that the two Ransom boons don't appear in your boon list, nor give Aether?
did vow of arrogance get changed?
Is it only 5 magic primed instead of 10?
Did you accidentally lower it to arrogance level 1
oh, that might be what's happening. i'll have to check when I get back to the crossroads.
has Zeus/Demeter duo boon...gone?
If you mean the blitz procs at the same time on everyone then yeah it was reworked
Got changed into hailstorm which is my favourite boon in the game so W change
it... applies 80scorch
yeah
lol
๐
The real duo is the infusion
Would be neat if they changed Thermal Dynamics to a very small amount of Scorch per lightning bolt, like 15
thermal should be a chaos infusion
but with another name
wait im confusing it with Elementary Particles lmao
Heyy wanted to ask about the skulls, the best aspect, build, and cards to use
@past salmon
Strongest skull aspect is Melinoe, but they are all pretty good.
Apollo or Hera attack are great, Aphro isn't bad either.
Arcana is just a standard magicless arcana setup.
Click bolstered array if it's offered.
Possessed array is amazing aswell just requires you to grab a gain boon
Persephone do be hard at 50
And how do I even play it? attack and special into them to recollect?
Just spam attack tbh 
At like close range
Is optimal
Aoe is good
AoE, you need efficient room clear at this level
Whats a magicless arcana setup?
ooooh makes sense
Uhh @tall notch can you drop one
Im in bed on my phone lol
ig I dont plan to do fear runs higher than what I need to get all darkness
https://docs.google.com/spreadsheets/d/10Ivfhuer7AyLxQXPIuvLRGigui5-Z2G-gEFk3xWBir4 I don't have one on hand, but it's in this spreadsheet under "manaless"
Intro
Welcome to a collection of every 50+ Fear clear I have a record of. There is a link to a victory screen screenshot taken by the runner, and a recording of the run or some part of the run if available.
If you have any clears you want to report, please ping me @Mininet the Witchs Staff Enjoy...
So is skull just better magickless or do u do it magickless cuz of the high fear
It's generally just better magicless regardless
(Except for Perseph obvs)
I'm running manaless persephone at 50 atm
...
Why? Lol
Just the way I like to play the aspect ig now that the cast bonus is on regular casts
Does persephone make basic cast do more damage now?
Ok but you just... Aren't playing the aspect at all if you are mana less tho?
No, which is why I'm confused
Like manaless Persephone literally does nothing
Hmm? Maybe I misread
I thought it gave you bonus cast damage now, guess not
Guess that would explain the difficulty
Bro ๐ญ
Regular casts charge the ospec, I know that
Is Lucid Gain new
perchance
Oh yeah it used to be regain while ure standing in the cast they changed it
u cant just say perchance
We just don't know what you mean by new
Like did they add it in the recent patch
no
but now I realize its just a change to the old magick regain for apollo
Not the most recent one no
the one before it?
I didnt notice til now
Is getting transported into Asphodel usually a run ender for speedruns?
It's a free room, you can walk out of the circle and wait to be booted out
Damn im impressed I got out of Erebus once with manaless Persephone that's based
almost ran out of time with the 7 minute timer 32 fear medea hahaha. glad that's over, never using that thing again. if there is a strat with this aspect, I clearly don't understand it
guys can someone recommend me a Zeus build weapon doesn't matter(except skull)
im trying 50 with than and mel axe but how tf do you deal with r2 without going twenty minutes overtime
Any decently fast hitting weapon, go storm ring flame strike static shock and build into air quality
Bonus points if you get Prominence Flare
Maybe 47 is the Fear I want to try winstreaking at
No Onion no Abandon
Both of those vows feel super lame
Want me to send you some axe vods?
On Mel axe I've been a big fan of droplet just so that you can kill things somewhat fast in Erebus before you get some hammers/boons that let you deal with rebuke
Mel axe droplet sounds awesome
Do you ever get the attack speed hammer start
And just go psycho mode
I've not gotten it at the very start but my 50f Mel got it in Erebus
Ai sure
Based
that was too close for comfort
This might be the hardest 50F I've completed so far. The aspect feels very smooth to play and performs well in early regions, but around fields/Tartarus it's incredibly tricky to make it scale well enough.
In these early rooms, spinning is really valuable too
That's something I haven't been doing
it's certainly not easy without the old ER. you definitely need some minor dmg dealers to strip rebuke, zeus 50 priming will help a lot. hestia nets you the most consistent erebus clear but unfortunately it falls off sharp at chronos
With patch 3 ER gone, it's time to click Hera attack again
Omw to reset for c2 static shock
yeah hera attack is still good but for speed clear you definitely need to hit the extended hitch duration
Hopefully 50 this weekend
but for me personally chronos was more of a problem for the first 50f clear, maybe because i got up there too quickly without enough practice vs him
Im worse
Feels like hera and hestia would be really good anyways
hitch is already 8 seconds bane is not required
wait is it? i thought it's 3 by default
Hitch lasts forever yeah
hmm. was it always like this? i remember hitch falling off too quickly at some point
what lmfao???
Bring back shoals
I never really noticed with slip because im constantly reapplying
yea i played a than run with slip on special for origination and it was extremely sad
also i'm surprised poseidon is left in the garbage for so long
probably ptsd from old momus clears idk. 15 flat on attack is kind of a joke
Oh are people finding him bad now? I kinda like him still on spammable attacks
i don't have much data but last 3 times i tried his splashes it went very poorly
isnt hestia just better most of the time
He should be a little bit weaker at cores because Double Up, Hydraulic, and Fitness+Veneer supporting is pretty crazy
also his knockback is sometimes even bad for timer
Yeah you gotta position really well it's tough
You know what's really dumb for timer is Extending Wallop you have to be like literally almost offscreen on small rooms to the the bonus
what's the appeal of double up btw?
Now that minors give stuff doubling can get kinda cracked
some hp some money
also has anyone tested to what extent the flat dr from poseidon goes?
I tried Hestia on Than and the axe doesn't really swing fast enough to be a good scorch generator even with all the attack speed
i'm thinking of trying to get it on medea with hep armor to brute force the run
I would think you'd want Smolder Ring
But I guess Arctic would be the best choice
Arctic/Storm or even Heph's cast, I'm not liking Smolder that much right now
I really like it for stripping shields and origination
But arctic is kinda better
Don't always get arctic though so
i alwyasa take smolder at epic rarity
btw the thing i wrote recently about freezer burn not being op, i stand by it. in several runs i toyed with hestia + demeter duo there was a moment i got freezer burn and lost huntress to all magick primed and it was dps loss, at least strongly felt this way
banner > Chronos
big number is always impressive but it's not easy to tell exactly what gain you had from it because it sucks the potential scorch dmg out with it
i had two chronos kills with scroch alone at 50F, with no freezer burn, and scorch alone absolutely wastes him with high attack speed
Man, I love smolder ring
45 seconds ยท Clipped by Joon Lee ยท Original video "Nyx has so many children :V" by Joon Lee
(Pardon the echo-y audio)
So do you just stack up the flame strike and then cast to pop it?
The thing with freezer burn IMO is that Arctic Ring Flame Strike is just a really really solid combination of boons on almost any weapon, and so freezer burn expediting the burn damage is just a really nice extension of that if you can.
Also particularly against P1 Chronos you would prefer Freezer Burn because if you let scorch linger Chronos can cleanse it with his teleports
Hmm this is a fascinating question, it depends on a lot of stuff! Most of the time the "best" stuff is pretty chance-dependent but I would say you're likely to do pretty well by starting a fast attacking weapon and going Hestia keepsake for Flame Strike
does smithy sprint trigger chain reaction? im thinking no bc theres no recharge on smithy sprint, it just happens when you sprint
you saved me
pretty much
Did you do it?!
Isn't it hard to avoid chronos without casting
uh i got out of erebus so
I am pretty bad at mechanically playing that fight so maybe its just skill issue
p1 is a little annoying, p2 is easier imo
but if you have the scythe timmings its fine
You can like pop it early at first, then keep him in the cast as you keep preparing a big nuke for when freeze will go off-cooldown
2nd half of phase 2 is probably the hardest part of the fight, these tempuses are nasty especially when coupled with everything else going on
Rn arctic ring with freezer burn just like doubles the damage from any scorch you apply right
Oh so it doesn't pop if he's already frozen?
nope
Or does it only do the double damage when he goes from not frozen to frozen
Ooooooh okay yeah that sounds really good then
the weapon is pretty good now huh
also the change to blood+suffering scaling (it's now additive rather than multiplicative) made high fear a looot easier compared to previous patch
timestamped the chronos fight
The hot flash holy
Ok so it only does the instantly double any scorch during the 2 seconds of actual freeze
so chronos is 24k hp
26k then 20.8k I thought
does he still cleanse? didn't notice. anyway, the boon is strong but not op imo
bugs?
whatever they are
idk if anyone understood that
the guys
goobers
What zone are they usually in lol
lil dudes
Give us something more concrete to work with here
gamers
whispers and wailers i think
cast
and what
wailers have a cooldown whispers have low enough range that u can hit them with blades even
the wailer is exactly what you think it is
i just snare them with cast and go behind or aoe them from far
Than axe with flame strike and Freezer Burn goes kinda hard tbh https://youtu.be/jsqXKVvOBic?si=ZfNByaVxuZxxGJT3
Hestia attack on the axe looks rad, but is it good? Maybe it is??!
I've been ignoring Hestia since Patch 1 when Scorch was horrible, so I'm trying to rectify that.
This seems workable?! An Omega attack in Erebus will either outright kill or apply enough Scorch that you can tend to other matters, so you zip through there. Add Demeter and you sc...
Hereโs my 50 Mel axe clear if you want another example. I didnโt start droplet but now Iโm tempted to try it haha https://youtu.be/FIOs6rP3rj0?si=JsWwy7Phe5eZteGq
First 50 for me! (Yay!)
No sound! (Boo!)
Level 4 Anvil Ring carry :-P (Actually Strength carry. I played the final boss so sloppily.)
0:01: Erebus
7:00: Hecate
8:45: Oceanus
14:50: Sirens
16:07: Fields
22:26: Bad dog
24:38: Tartarus
30:35: Final boss
34:14: Victory screen
ty for this
Tbh itโs mostly getting dashing heave asap. Rapid can also work but I found that ran out of steam by Tart
yeah i timed out at chronos with rapid
what did you give up in arcana to get 6 rerolls? origination?
Looking at the vod they don't seem to have origination
so in this vid scorch goes to 1350 and then freezer only turns it into 1676. does that even work as intended? doesn't look like a big boost
no way it's doubling scorch. i'm very confused by this "Damage from Scorch: 200%" tooltip
What part of the video are you talking about?
wait, it's because it was a breakpoint for half his hp
so there was a moment freezer burn did small dmg vs two tempus because it seems to not carry over to main hp after breaking the shield
also there is a momen in chronos fight at 29:21 where after doing freezer burn they tossed a Oattack at chronos and kept attacking and scorch didn't seem to apply at all for some time, while white dmg was there
Aint the torch special really bad?
yes but the omega special is good]
Only if you are playing Moros tbh
how does cherished heirloom work with pin/
90 hp instead of 60
thats nice
Dropped Boatman for Huntress and Artificer iirc
Yeah it was hitting breakpoints. Could have Freezer Burnโd a lot earlier
So Freezer burn with Arctic Ring (idk about other things) is like each icicle will clear scorch again during the Freeze duration. So what's happening there is each whirlwind tick is applying initial scorch (like 160 for the first one) and then an icicle is popping it again. You can see a lot of freezer burn ticks for 720 happening
i dont think so. those 720 pops seem to be going from the adds
because if you look at chronos hp bad it certanily didn't move 3 times 720 during that Oattack sequence
it goes down quite slowly in there. no idea what's happening
also does freezer burn refresh freeze cooldown on the mob? i can't tell
It doesn't refresh the cooldown, you've gotta wait the 10s unless you've got the heph x demeter duo
i think you're right. well idk what's going on in that sequence, he should been either getting scorch'd or freezer burn'd, and he wasn't quite phased yet ยฏ_(ใ)_/ยฏ
kinda silly build, kinda silly results I guess
oh I'm realizing you were asking the mel axe 50. yeah I had no boatman, no origination, but did have Artificer, Huntress, and Strength
tbh Strength carried I played Chronos horribly
yeah if you don't have chronos perfected (i don't have either) strength is too good
this seems awful
But hey
Strength enjoyers are all deranged with how they do their arcana
I was just nervous AF I hadn't made it to Chronos on 50 in like 50 runs
hey now I still take door and boon rolls i'm not completely deranged
origination is way too good to give up on probably everything but mel axe and medea skulls
yeah, I'd take Origination on like anything else
i really want to slot door rerolls back in but no idea what to sacrfifice
3 timeouts to chronos later i quit
you'll get 'em next time
time haha get it
timers are rough
i'd say if you don't have at least half a minute after cerb you might as well restart
I run boatman over orig on most things now 
os that because you need that early boon real bad
i forgot what boatman is again, mana?
coin
no I just despise rng
you take 200 bucks over origination?
and 4 rerolls yeah 
well that entire square in the buttom left is a big counter to rng for sure. but origination scales all dmg by 50%, for me it's too hard to give up
i might start dropping the shield vs guardians again when i feel comfortable vs chronos
it seems worth dropping on % weps
if a weapon benefits more from % then why would you rather drop it there
But @past salmon gambling is fun 
I'm looking for a staff special build any recommendations?
Momus can probably work but staff specials are frankly not very good right now
even w upgrades?
Sorry for the beginner question.
Probably missing something obvious, but how to handle it when Cerberus attacks the entire screen at once? Most of his attacks I'm fine with but it feels like there's ones where it's just literally the whole screen and there's nowhere to run.
Sometimes I've been able to avoid it by hiding in the tiny gaps between circles, but I'm not sure if those gaps are always there. What are you "supposed" to do?
do you mean the grid of red circles?
yeah. most of the time, those circles only occupy part of the screen and its easy to run to another part. but occasionally it feels like the entire screen.
they appear in a sequence so find a place where one circle will activate a little later than one adjacent
The battlefield is bigger than the screen
yeah, I know. but when everything I can see is red, I don't really know which way I can go for safety. plus there usually isn't enough time to get there.
It takes a bit of getting used to, but the safest place in the fight is like 5 steps from Cerberus' exact back and then like at the outer edge of the ring
Momus is just the best option right now, staff specials are really bad but the omega attack is fine
I'm not really sure it's feasible to build around staff special atm yeah
Maybe for around 32 if you found good hammers?
building around attack is just objectively better rn with the current state of attack
I think they should restore the base speed
more damage, aoe, range, channel times are roughly the same, and most importantly isnt as janky to use since using ospecials feel complete ass at times
can you not get static shock before an attack boon?
You can!
oh i guess ive just been unlucky
You have to reroll zeus if you have no cores, and if you have a core you have a chance to get offered it
You have IIRC a greater chance to grt offered non core boons if you have an attack or special boon
yeah
does aim assist work with controler? like on medea skulls for instance
i like the idea of the weapon but it seems borderline uplayable at high fear
the aim assist is pretty cool but skull special isn't affected by it at all as far as I know, it's treated as movement not aiming a weapon
you need to constantly keep enemies stunned and with how small the hitbox of meli is, even a small error in cursor targeting ends up a miss and eating dmg
the random room with a million armored ball demons and hippos is a run ender for this weapon
I think the best way for Medea to cope in high fear is to take every single defensive thing and deal with the fact that you'll facetank sometimes
maybe it needs like a bit of iframes on the special at a cost of dmg, idk
when you start chaining attack-specials with the dash it becomes a little easier
but it's the most enemy rng dependant weapon, pretty frustrating to play
I was looking through old posts and I just realized I never replied to you, sorry. Here's the formula for the effective mana pool with Born Gain and its derivation.
Let M denote your mana pool after other fixed priming effects, P denote the amount of mana primed by Born Gain, and assume M > P.
Let R = M mod P, (i.e. the remainder of M/P), your remaining mana after Born Gain has primed as much mana as possible.
Your total mana is thus, T = M+(M-P)+(M-2P)+(M-3P)+...+R = (M+P-R)(M+R)/(2P). This result is basically just the partial sum formula for natural numbers with extra steps.
Anyways, T = (M+P-R)(M+R)/(2P) is clearly a quadratic function with respect to M, not exponential.
oh man i really wanted to clear 50f with skulls too but it's not looking so good now 
having to pick up your ammo and then aim the existing ammo or special so precicely is a little too much
let me try medea with demeter, maybe freeze is mandatory vs armored guys
Time to get rolled by armored bouldies
IFrames in special would be completely busted why do people keep asking for this 
Medea is fine, it's strong at 32F and below, and is just on the harder side for higher fears.
which boons good for thanatos axe
hera attack and dem cast
the game literally has enemies that damage you on touch, and the entire weapon design revolves around touching enemies, it's an obvious design disparity that makes the weapon inherently harder to play than anything else
i don't think it would be busted to give special 0.2 sec iframing. again, balance of everything that doesnt inherently break the game is just a number. of course the dmg needs to take a hit for this buff
I really don't think it would be, especially if the invincibility were contingent on having X shells loaded. The shell load animation can't be masked unlike like Hestia Rail's reload and leaves Melinoe stationary unlike Beowulf Shield. Shield's charge attack was a far better move in general IMO.
skulking or flick on pan with hera attack and zeus special
its gotta be flick right
There is like 1 enemy in the game that damages on touch. If we're proposing solutions for that in the context of medea, it makes a lot more sense to change the enemy hitbox than it does to add iframes to an attack
https://cdn.discordapp.com/attachments/927694753116614746/1263991551390912613/20240719235055_1.jpg?ex=669c3f5d&is=669aeddd&hm=e3f1a812955014dbe0ba57f67ce48cd3d00c2887a36a0a408614f4339a532a9e& fighting Chronos with Medea is so BS. I had all DDs and almost full HP before the fight started
@past salmon how do you do this
do it, you have all the defensive stuff out there
we ball
If medea special had iframes how fast do you think you could do 55
That feels like a change that would like shatter the upper bound of difficulty
if medea had iframes probably even i could do 50f on it
It would be so crazy
maybe the strat for blades is arctic ring start and rng into a good attack
bruh
almost at 100
By unique you mean the combination of runner and aspect?
do u count a mel axe run i did a few days ago that was still on patch 3 cause i forgor to update ๐
I still have a staff aspect left and could mayyyyyybe do Charon if I luck out enough
In like a day lmao
Ive already gotten tart on it
a runner clearing 50F on an aspect for the first time yeah
did you post the victory screen?
i have it
you said mel axe?
99 clears, 1 more to go
alright I guess Ill try 50
gogogo
idk what arcana setup I want or anything lmao
i have it so the spreadsheet has clears differentiated by patch since the "meta" is a bit different with boons and stuff so its fine
๐
Refer to Mini's spreadsheet for Arcana
They are all the usual setups
Be a boatman believer like me tho and chuck orig in the trash trust
alright do I take possessed or colossus
https://cdn.discordapp.com/attachments/1249502882819215453/1263999224974934127/image.png?ex=669c4683&is=669af503&hm=487c7c1a12daffd7ce0fc67fb5630ee213923233262f00b47932a7e55c76c5cd& i added an extra note at the top of the arcana page just for you goat
You're also breaking divinity in builds that don't run sorceress which I'm not a big fan of
colossus if medea or persephone, possessed if mel
AND POSH GOT RUN #100
This is really unpleasant lol
yes
its why medea is actually unplayable for me on keyboard i drop DD's in fields on low fear
https://docs.google.com/spreadsheets/d/10Ivfhuer7AyLxQXPIuvLRGigui5-Z2G-gEFk3xWBir4/edit?usp=sharing
Intro
Welcome to a collection of every 50+ Fear clear I have a record of. There is a link to a victory screen screenshot taken by the runner, and a recording of the run or some part of the run if available.
If you have any clears you want to report, please ping me @Mininet the Witchs Staff Enjoy...
im on 430+ nights if i remembered
Screw divinity
I am losing my absolute mind atm my muscle memory keeps picking up items before I can artifice them
What weapon are you running
mel skulls
Ahh
Yeah fair
Imo boatman is honestly pretty good take for them
Idk maybe I'm just deranged
You are
Idk man I think I'm less deranged then you people who just spam runs for hours going
"RNG PLEASE SAVE ME"
Thatโs it Iโm trying boatman next run I also hate being poor
50 fear is miles harder than 50 heat
Idk about miles but I do think it's a little harder
Idk I'm feeling like I had to sweat more at 40h than I do with some of my 50 fears ๐ญ
Idk I make it out of Erebus most runs
did you guys know that narc's boon doesn't get onioned?
Yeh
It's a bag
But maybe that's just because Mel's CC-oriented playstyle really appeals to me
duo rooms also dont get onioned
Iโm assuming youโre taking Artificer + Huntress for Orig, while keeping Boatman?
Yeh
oh the timer ticks during the cutscnee thats good to know
What made you click that Apollo attack ๐ญ
i thought it would be good cause wicked
Ooohhh, I see. Right now I'm a big fan of storm ring+hitch attack on attack spam staff
it seems like it was pretty good
Drives me up the wall
gonna stream testing out some Moros theory
got to chronos on mel skulls
just kinda choked and ate a bunch of stuff I shouldnt have
you are so close!! I believe in you, become one of us
stream where?
did you guys know the gods talk smack if they kill you in a trial of the gods
my stream
first time I get bolstered in erebus I get the longest rooms known to mankind
I have seen the light take boatman for 50F #h2-victory-boasting message
50f is far more tilting than speeds ever is 
Just win imo
Idk I usually take god
Hammer is maybe better since just gamble for bolstered and reset if you don't get it ig
But also that's just miserable 
uh my arcana is currently at 32/29
i didnt change anything since i last played
and it was fine
i have arcana cards activated over the limit
there was a patch that changed the arcana
sure if you don't want to play the game as intended, but you're correct, the game doesn't stop you from starting a run with extra arcana. If you ever turn any off and go under the limit though thats it
Yes, I think so. King's Ransom is cute and all, but I wish they'd remove it and just make Zeus' baseline effects and mechanics better. Blitz in particular has way too long of a delay/cooldown IMO. I'd be nice if Air Quality scaled with essence levels as well.
Like here's a +20 levels Blitz, Electric Overload, Static Shock, and Double Strike run I just had. In principle, this should trigger Blitz on every ฮฉ Special hit, but the cooldown ruins it in practice.
Static Shock appears to be missing a ton of procs as well, so I imagine it has the same bug with Torch ฮฉ Special as Wave Flourish.
I can't even tell if Double Strike is working. The effect was quite noticeable in Hades 1.
https://www.youtube.com/watch?v=SIBgSpSeC8c
Blitz still feels terrible mechanically, but the King's Ransom duo gets the base damage high enough to be solid. I'd prefer if they just reduced/removed the Blitz cooldown and made the duo something else though.
Static Shock appears to interact poorly with overlapping Torch ฮฉ Specials too. It seems to miss triggers like Poseidon's special. The...
It really shouldn't take all this to make Blitz feel good. A typical Spiteful Strength run feels stronger and doesn't require seven auxiliary boons beyond the duo requirements.
Blitz is pretty strong in a couple of contexts. It works very well on medea aspect skulls and moros aspect torches special
I guess I'm also not sure what your definition of good is, you cleared the run in 19 mins which a lot of folks would consider a solid time.
If you'd run the exact same build on Moros torches it would've probably been more effective.
Blitz works well in conjuction with other effects and sources of damage
It's a poor damage boost on both and generally inferior to Hitch on Moros special IMO. The bulk of your DPS on those aspects comes from attack damage.
As a primary source of damage it's not amazing but as a secondary status that gets applied while the bulk of your damage comes from elsewhere, it does great
put hitch on your attack for Moros and then you get a good boost from blitz on special aswell 
Blitz doesn't augment secondary damage sources well since you can only trigger it once and it has a massive cooldown. If it's not a good primary damage source and it's weaker than other ailments for privileged status what's its purpose? As I've been saying since day 1, Blitz is a categorically weaker version of Doom from Hades 1 IMO.
That's weaker than just running Spiteful Strength or even just Aphro attack.
Idk blitz was pretty good on my pan and momus staff 50s
I mean you clearly have your feelings on blitz. I don't think you're going to have a ton of folks in here agreeing with you
It says click m2 to deal like 300 400 something damage every 2 or 3 seconds or something
Pretty good
If ur better u can prolly use it like every 1-2 seconds
That's 200 DPS at best. That's weaker than a secondary boon or pom for a lot of weapons.
Well thats with an aspect that doesnt otherwise click one of its buttons
So u put blitz on the button u dont click and its very nice
Otherwise sure its a weird % boon
That's irrelevant though. You're adding 200 DPS to something that's dealing thousands of DPS. It's a pittance. If you need a Zeus boon for a duo or something sure I can see the logic. But standalone, it's a bad effect IMO.
I am not dealing thousands of dps spamming blades attack lol
Were you not talking about Pan?
I was, but it goes for all 3 blades cause they suck at making mana work
Like the pan 50 i posted got blitz right before sirens and it still did a lot of work
Blitz good imo
Blitz is specifically used (or at least wanted) in both medea and moros speedruns atm as well so like ๐คท I dunno.
This game isn't purely about dps racing, breakpoints for specific enemies hp bars are relevant too and blitz works really well for that kind of stuff
I won't fall for the boatman propaganda
Yeah, I guess in a 50-55 context that can be rough. I don't play Vow of Arrogance, so mana isn't an issue. Poseidon Special on Pan does thousands per use by mid-late game, so the Blitz isn't worth changing the combat loop.
well nothing is changing the loop away from poseidon special on manaful pan
that is not unique to blitz
Who asked about speedruns though? I brought blitz up in the context of DPS, so your argument feels a bit disingenuous.
speedruns depend on killing stuff fast? iunno
You too could spend 6 rolls on C4 door to get your keepsake god to show up
Speedruns are a different measure of effectiveness sure but I would argue speedruns are optimizing for killing things as fast as possible and therefore also dps.
If you're purely arguing for blitz to do more dps against essentially a target dummy, not in the greater context of the game, sure I guess
Speedruns contextualize dps
The distinction is that speedruns require killing several enemies that typically have low HP, low enough to be one-shot by a high rarity Blitz through most of the game.
My issue pertains to the use of Blitz against enemies with high HP. Reducing the cooldown on Blitz (or otherwise improving its mechanics) wouldn't hinder its speedrunning efficacy, but it'd go a long way towards making it feel more useful against bosses. Again, the direct comparison is Doom from Hades 1. It was excellent against bosses with the Athena Duo due to the lower cooldown than Blitz and the variety of scaling options. I'd like to see Blitz moved closer to that baseline since "weaker version of X" isn't fun.
idk I like blitz on offhand moves but I think it works on mains too. It scales hard in the endgame
sprint is chain dash but weaker 
Idk I have no point of comparison having not played hades so i just see that it does pretty good numbers on the aspects that like it
And how many folks have you seen complain about sprint vs dashes? The dash change used to be every 3rd complaint in the suggestion thread and still comes up from time to time, even with the arcana buff.
If ppl only ever made game 1.5 instead of game 2 then those complaints would be replaced by other things 
Blitz also specifically works well on lower base damage weapons (again going to use medea as an example)
Special base damage is 25, you'd have to get a lot more than spiteful strength to make that special do more than even a common blitz
Even if blitz only procs every other attack, at common, it's still equal to 200% damage modifier on the medea special
WTF does that even mean lol? Sprint at least opens new mechanics up. Blitz is literally just a weaker Doom Duo.
I think it's a little wild to argue a single boon/status should be equal in effectiveness to a duo
That's not accurate. You need to consider the actual combat loop and the net damage/DPS dealt. The 25 damage special isn't triggering Blitz by itself.
I've not paid attention to the discussion too closely but like blitz is good after its pom scaling got a buff. It sees play in speedruns. It sees play in high-fear
I'm comparing Blitz mechanically to Doom mechanically in a mid-end game scenario. If you missed my post above with the +20 poms legendary Blitz, that's the impetus for the discussion.
Okay on medea you're loading a skull, which is base 50 damage, and using a special to hit an enemy, which is 25 damage. So base combo is 75 damage.
Blitz requires 120 damage to proc. So if you load 2 skulls (50+50) and use the special to hit an enemy, blitz procs immediately.
If you account for any damage buff on attack including origination OR Huntress you get closer to 1 skull+dash proccing blitz.
So with 2 boons you are basically proccing blitz on every medea dash combo
This is incorrect. The initial hit doesn't count for Blitz's trigger requirement.
doesnt medea like give itself +60% base
Ya my numbers were accounting for that
The order of operations is such that the special hits first then the two skulls. I am correct.
blitz is better doom
The cooldown doesn't let you trigger on every special either unless you delay your pattern.
100 damage from two skulls isn't 120. What am I missing?
The 25 base damage from the dash this was wrong, mb
huntress, furies, medea aspect bonus?
Actually ya, sorry, this realistically
isn't that +140% immediately lol
I watched that video and you've melted Chronos?? Genuinely what's your issue with blitz
Yeah like it seems like โthis is badโ is a strange takeaway watching that
I believe they want it to be potentially that strong without as much investment
They felt that they had to go overboard to get there
The issue is that setup took EIGHT auxiliary boons to deal less damage than other builds with easier requirements. I'd prefer if Blitz were a more competent skill for single target damage by itself and remove King's Ransom in exchange.
Fwiw I don't disagree that getting blitz to scale is a little difficult because it's a weird flat damage thing and not % based like other stuff
But the trade off is that it is super strong on the specific weapons it is strong on, imo
I feel like it has its niche
I mean itโs another damage source, so you get to double-dip on global damage boosts
You're using it on one of the weakest single target aspects though, so sincerely what are you expecting? To click one special with a level 2 rare blitz and oneshot everything?
And normally flat damage is great because of sources of global %damage. See Poseidon's attack and special, Hades 1 Doom, and Hades 1 Zeus boons. Sure, Blitz has a niche. I'd just like it to be better generically like most of the other attack/special boons.
Blitz sees more play than Poseidon attack/special right now
I just feel like it's got a place similar to poseidon, like you wouldn't put poseidon attack on axe
But it's good on pan
But I mean ultimately ya fair enough, I don't think we're going to agree on this one. But the good news is you can provide the feedback to sgg directly if you haven't yet
The expectation is that this setup would outperform the omega special spam build with say, Aphrodite Special and Apollo Legendary. Or even just a typical Spiteful Strength attack Moros setup.
Just from the text on the boons, I would expect every Omega special hit to curse with Blitz, trigger Static Shock for 140, trigger Blitz for 650, then trigger Electric Overload for 220. It doesn't do that because of hidden internal cooldowns and that's flat out unfun.
I posted another Blitz test with Axe's whirlwind shortly after release with enough damage to trigger Blitz on every attack, but it hit maybe every 4th attack. I'd expect it to hit every 2nd attack at worst. Again, it's just unfun.
Yeah, I've been griping about Blitz from day 1. They buffed the pom scaling at least after I made a post with like a level 10+ Blitz, but nothing on the cooldown yet.
Nothing on the bugs with Torch omega special effect procs either :\ Still doesn't work correctly with Poseidon or Static Shock for example.
Since you mentioned spiteful Moros, base torch omega special is so low dps you'll probably do more if you're buffing your attack with spiteful and have blitz on special
That goes back to an argument I made before though. The Blitz procs add maybe 200 DPS to a build that's doing thousands of DPS. It's a drop in the bucket and feels worse than Hitch, especially considering Hera's other support boons.
Fwiw there is a mod called pony menu that allows you to give yourself boons in the training zone. We just need a mod to give skelly 10k hp and then we could test this stuff
200dps on a build that does 2k dps is still a 10% boost? Not that I think even spiteful Moros was doing 2k dps
Imo there is a lot of feelycraft happening here, a bit on both sides. The best option would be to actually test
There was Codex menu and another mod for proper DPS tracking back in Hades 1. I'm surprised that one hasn't come back yet, but I haven't looked too hard.
There is one afaik
Might be worth installing and doing some of your own testing, just to confirm mental math one way or the other
I dont think spiteful Moros does 2k dps unless you have a lot of other investment on top
I'll take a look, though I'm not keen on modding while in EA.
Anyways, my DPS estimates come from Chronos kill times. The setup I posted above wasn't even able to phase Chronos before his OHKO (it was close at least), but I've managed to clearly phase Chronos multiple times on builds that required far less luck.
regardless if your main argument for something not being strong enough is "it didn't instaphase Chronos" idk man
I think thats a lil goofy 
Its not like Zeus Rail in H1 instaphased Hades
I don't see anyone mad enough to call Zeus rail bad tho
Any combo of attack speed from Hermes, Flat damage from Hammer/Hestia/Aphrodite, Faster channel speed, and Crit in cast from Artemis go a long way. Blitz notably lacks scaling all of those.
made some solid progress on normal special moros
Shouldn't the utility of flat damage boons be judged by comparison to others? In that vein, there are people on here that pay a lot more attention to dps than I do. What would you say is a good comparative dps baseline for regular play? (regular = start of run, fear not boosted through the roof, aspects not maxed maybe even)
I'm thinking of Hestia's current 80 dps, non-committal damage for instance
Don't put words in my mouth. You're coming off as pretty arrogant. The arguments are 1. Blitz isn't as fun as it could be, and 2. an extremely high-roll setup with Blitz is weaker than comparable setups in both this game and Hades 1.
And no, Eris Rail Zeus with the level of investment I had in my video above most certainly did insta-phase Hades. What are you on?
I like Blitz personally, but it needs help from complementary boons. Hestia's probably best for that
- Fun is subjective
- Idk having 5 second Chronos phases is kinda strong and better than some other weapon highroll setups
You would have similar kill times running a high investment scorch build
I think you are just comparing it to the absolute top in your mind
I like the design decision to have it proc from actual active gameplay unlike Doom
like I could just say everything kinda sucks cuz you can just click sunny disposition charon and quite literally instaphase Chronos
And I'd never judge its utility by whether it can knock down Chronos in 2 vs 5 seconds or something like that
Wait why isn't blitz fun
BTW found something interesting/funny about backstab yesterday: hitting enemies while facing in the same direction as them counts as backstab, regardless of whether you're behind them or not
I was practicing Mininet's "hit enemies with staff when they're behind you" tech
does that work every time? thats pretty interesting
And had backburner on. So I backstabbed them with my back to them lol
- But Doom having more scaling options, a shorter cooldown and being easier to proc isn't subjective. Sure Blitz has better base damage, but it certainly isn't better mid-end game. Moreover, I said "Blitz isn't as fun as it could be" which is also an objective fact. If they cut the cooldown on Blitz and add scaling options instead of King's Ransom then there'd be a lot more viable builds. I don't think you can make the argument that more options = less fun.
epic
Why compare doom to blitz though
doom is similiar to hephaesteus boon, not blitz.
did doom even have more scaling options?
It had like, 2 boons that helped scale it and one was completely worthless 99% of the time
Why can't you make that argument? I don't really think more options is necessarily more fun or interesting
Because they're basically the same thing. Hephaestus's thing is instant damage which is categorically different than delayed damage.
isnt blitz far better mid/late game than early
I think Blitz is pretty good early too tbh
Is it less fun or interesting though? Because that's what I said.
Yeah it can be
If everything scales to endgame then there's no point in prioritizing things that are strong early and fall off. That's less fun
No, blitz is a curse that lasts a few seconds, and enemy must take X damage during that duration, for Y bonus damage. Doom is, hit them once, after X seconds, take big chunk of damage. Hephaesteus is Hit them once, they take big chunk of damage, can't proc again for X seconds... it's basically backwards doom.
yeah I agree
I liked it a lot on staff in Erebus to deal with the tanky stuff
Hephaestus is definitely this games version of doom
blitz has no cooldown either, the more you deal, the more you can keep proccing it... its not similiar to doom
Absolutely false.
well it does have a cooldown actually 
whats the cooldown
Yeah like I don't have a ton of experience with Blitz, but in the like 70 or so runs from 32-50 that I've done with it, it deals a really high percentage of the early enemies' HP while giving you time to clear rebuke, so it's a decent early crutch, and then it puts Zeus in your god pool so you can get access to some really crazy non-core boons. On top of that, Blitz gets a little better as you get a little better at applying it, and clearing it. The fun part about Blitz is that it scales non-linearly, while being useful and powerful in the moment and very easy to acquire
Blitz takes some time to proc after being triggered and you cant reapply until after it actually does the damage
So you can only bltiz like once every 1-2 seconds
Its procced by the enemy taking a certain damage threshold.
And then reapplied the next time you hit them with that ability, no?
imma be real i like how blitz is currently implemented, solid dps option, not op, gives access to zeus stuff
Unstated, can't be reduced, and feels longer than 1 second which are the major gripes I have. If it worked as written I'd agree with you.
So... what's the cooldown?
And after that it doesnt deal the damage instantly theres a delay
but yeah I do love Blitz myself
I think its very cool and quite strong
its like half a second or smth right
w/e ill test it later and find out exactly
easy to test with scorch
still, 1-2s wouldn't make it like doom
where you just need to touch the enemy once every once in awhile
that's exactly how hephaestus works though
touch enemy once... big splash of damage... cooldown until you can do it again
Here's some vids if they help for the cooldown timing. You seem to have missed much of the context for my griping, but this cooldown is my biggest issue with Blitz. Going back to the Doom idea, that cooldown/delay on Blitz is what makes them so similar. You generally have to stand by and continue attacking to deal Blitz damage while you can just move on with Doom. More over, there's literally a Zeus boon to make Blitz function exactly like Doom.
https://youtu.be/uFybZEkFQBM?si=KPBz8zzcvXIgKAt5
https://youtu.be/SIBgSpSeC8c?si=kzwtChLMxQ-DBYo4
Given the wording of Blitz, "Curse: After taking 120 damage, afflicted foes get struck by lightning. Last 3 sec," I would expect the lightning to trigger on every hit. However, the curse is removed after triggering, limiting the trigger rate to at most every other hit. Even worse, there also appears to be a cooldown before Blitz is able to trigg...
Blitz still feels terrible mechanically, but the King's Ransom duo gets the base damage high enough to be solid. I'd prefer if they just reduced/removed the Blitz cooldown and made the duo something else though.
Static Shock appears to interact poorly with overlapping Torch ฮฉ Specials too. It seems to miss triggers like Poseidon's special. The...
Why is it being compared to doom like I don't give a damn about Tartarus in Hades 1 nearly anywhere as much as I care about Erebus in Hades 2, and that changes the value of big number already
And again, these are categorically different. Heph damage is instant which matters for things like Blue Hearts, Shields, boss phases, etc.
It matters because this game a sequel and it's an obvious direct comparison to make. Mechanics should be improved in a sequel, but Blitz feels like a step back IMO. In more generality, similar mechanics in any pair of games get compared and newer games should expand and improve on older ones. Take the old, janky, desync prone Cyclone in Path of Exile and compare to Diablo 2's Whirlwind. PoE's Devs (eventually) changed Cyclone to behave as one would expect because it makes no sense for a move in their "spiritual successor" to be a clunkier version of its counterpart.
As I said I like Blitz being triggered from active gameplay
I didn't like Doom's feel nearly as much as its damage utility would suggest in H1
Blitz only feels like a step back to you because you're comparing it to something mechanically different from the first game that the sequel is noticeably not trying to be like.
Are you also mad that Melinoe can only dash once? Is that a step back?
i actually really like the design of blitz because every weapon's full attack/special rotation typically does enough damage to proc blitz anyway, so the cooldown doesnt really matter because of the gameplay loop of go in, deal full damage combo and blitz, and get out of danger and repeat
the only time i could see the blitz cd being a significant problem is speedrunning and low fear runs, where things just die quickly regardless of blitz or not
Also I think saying Blitz is a step back from doom is kind of wild
Doom was very plain
blitz is just extra damage to the kit and i like the simplicity of it
honestly i hated doom as a mechanic, felt so boring
yeah this
Doom was like, the lamest H1 thing lol
like blitz actively encourages engagement and combat doom is the opposite
Doom felt like it had more of a place in Hades 1 because having something that encouraged you to keep distance was at least interesting
Because the rest of the game was making out with every enemy and twitch dashing their hitboxes
How did you conclude that? It seem to proc even 2x per second in any of my tests, let alone 5x per second. I've tested with multiple weapons.
dio cast did this so much better than the entirety of the doom mechanic
Yeah they were good together too
yeah doom was dogwater there was always a better option
im actually so glad doom isnt in h2 it was so boring and lame
like why tf does the god of war have the mechanic that is centered around hit and run
I guess? I liked merciful end and Doom was like fine, didn't love it didn't hate it, like as a status I'd take it over chill yknow
The code. But the lighting falling is its own thing, and maybe could be tuned
I think it's because Blitz can't be proc'd by the hit that applies it
Yeah, I believe the delay before the lightning actually falls counts as Blitz still being on the enemy. And multiple stacks of Blitz can't be applied. This functionally increases the cooldown by the lightning delay.
Which is why it benefits from synergy, another thing I like
Blitz + Scorch is a Duo for a reason
Thermal should be like 40/80 more scorch probably
idk imo blitz >>>>>>>>> doom in terms of implementation and design
It would also be a lot faster Blitz
I also think that comparing them is weird like there's so much context that seperates them
Like why isn't Blitz instead compared to Jolted
SInce it's on Zeus
And Hestia's secondary flame on ospecial with Staff, with Blitz on special, procs it instantly
jolted is in a category of its own
It's all kinda arbitrary to me
It's mechanically weaker to deal X damage to proc Blitz every Y seconds than to proc Doom every Z seconds. Doom also had options to decrease the cooldown, increase the cooldown for more damage, pop instantly with a duo or repeatedly proc with a different duo. Blitz has none of those options. If Blitz could trigger multiple times from a big enough hit, or had a shorter cooldown, or did something else creative I'd have a different opinion. Blitz is the plain one IMO.
Can't blitz literally proc more than once with Zeus' support boon
Only in principle. Didn't seem to happen in my video above with a 59% double proc chance.
"let me ignore all the things blitz has"
Double strike can double proc it, Romantic Spark is literally just another flavour of Merciful end, Zeus Hera duo is big scaling, not blitz exclusive or anything but other than the doom stacking boon, which was ass, H1 didn't have an equivalent to that
And double strike isn't the same as dealing 240+ damage to proc two Bliz hits.
Blitz scorch duo is also a thing, admittedly a little weak but it still exists
It promotes more involved gameplay and I personally like that. Hands-off damage is something I rarely like, and Doom was that par excellance
But also doom was clearly designed to be able to scale into lategame and blitz isn't
at least not as easily
Why not just compare blitz to the other stuff that's in hades 2
doom has exactly 1 boon that makes it useable
"Let me keep being arrogant, putting words in his mouth, and ignoring the context of the conversation"
Double strike has been addressed multiple times. Romantic Spark doesn't circumvent the cooldown/delay which I've addressed multiple times. I specifically requested that King's Ransom be removed to add other scaling options. But sure I igored all the Blitz stuff...
It's why I joined the convo here hah
ok so lets set it out ig
Doom: Ares self boon scaling: Impending Doom and Dire Misfortune, Dire misfortune sucks
Duos: Merciful End, Curse of Longing
Blitz: Zeus self boon scaling: Double Strike, Electric Overload, Toasting fork. Toasting fork and electric overload arent great, but overload definitely has its usecases.
Duos: Romantic Spark, Thermal Dynamics, Killer current, Kings Ransom(kinda)
yeh idk man it looks like Blitz actually has more stuff to it 
isn't killer current any bolt and not blitz
yeah but it still effects Blitz
Oh sick
I don't think thats a reach but sure we can remove it if you want 
I have earlier in the convo. The gist is that I don't think Blitz scales well as a primary damage source. It's great for clear against weaker enemies, but I'm not concerned with that and every damage increase does that to some extent.
We can agree with that, yes, but weaker enemies are the one that bugger you quite often
idk why you are so hung up on the cooldown
Fun fact you also couldnt infinitely proc doom over and over apart from merciful end, which was kinda broken 
also romantic spark is only a little bit behind merciful end anyway
It limits build variety which I find unfun, and there are easy options that fix that. Flipping the argument, why do attack/special boons shouldn't be strong (on-average) as primary damage sources?
tbh it really does scale well at low fear which is what we are centered on anyway
Like you can absolutely have a really strong primary blitz damage run
Some attack/special boons should be strong early and not scale up very well. This adds texture to the decision making process early in the run, which is something that got added to Hades 2 that makes it more interesting IMO
If everything works well at all stages of the game my goldfish could decide my boons for me, and to me that isn't fun
H2 in general promotes damage by combining at least two damage sources
I've literally gave other options like making Blitz trigger x times if you deal 120x damage in one hit or letting blitz stack Y times. But no, cooldown's the only thing I'm hung up on...
The Romantic Spark, Merciful End comparison is part of the "Blitz is weaker Doom" argument, so IDK what you're trying to get after with that.
So just attack or special don't cut it anymore
okay but part of your argument is that you don't think Blitz has enough options "compared to doom" when it literally has more options
I'm still trying to put together in my head why the design of the game is supposed to change to fit your idea of how much damage blitz should do instead of your implementation of blitz as a tool changing to match the design of the game
these r good points, blitz's lack of customization is something they hopefully work on
I will say its a bit of a shame we lost apocalyptic (although hailstorm is a way cooler duo imo)
Was yet another duo related to Blitz, and a pretty cool and unique one
Zeus has some rockin duos
And a lot of them require you to take the blitz moves if you want a certain cast + gain!
I managed to clear half a room but blitzing them with axe and doing 120 only to the weakest one
It's all connected
I'm sorry it's gone, too
None of Blitz options make it a good primary damage source in the average case. King's Ransom requires extreme investment and luck. Doom could get by without the duo by using the cooldown reduction boon. Even without that, it was still a much safer playstyle while also being a better privileged status pick IMO.
I'm sorry I may be misremembering but I am almost positive doom did not have a cooldown reduction boon
Blitz is strictly better for origination, it lasts longer than doom
And no, it had a coolUP
yeah I thought so
imma be real blitz is a solid primary damage option low fear
it can be very solid yeah
This is a mischaracterization of my arguments. You could make Blitz deal %HP or OHKO enemies and I'd still think it's unfun. The damage isn't directly the issue. I don't like the mechanics.
Okay, well too bad
then this isnt an issue with blitz itself, you find it unfun while we dont think its as bad as you make it
Yeah I think Blitz mechanically is fun
like i think blitz as a mechanic is far better than doom and would hate if doom was implemented in h2
You're right, I was mistaken. I was confusing it with the effect that boosts damage with successive doom applications.
I think the misunderstanding here stems from whether something can be good on its own and how Hands-off it is
There's literally a support boon that makes Blitz doom haha.
brother please make up your mind
First you say Blitz being a bad primary damage source is the problem now you are just changing your argument that even if it is a good primary damage source you don't care cuz you don't find it fun
These are both things I don't really consider pros
could you elaborate on this?
Doom can do solid damage even if it's your only boon, and you can spray paint enemies with the bow special and run away to the other side of the room
like it seems to me that you just don't like Blitz as a mechanic personally
It is your subjective view that you don't find Blitz fun
Thats fine though, not everyone is gonna like everything @barren juniper
I said it's a bad primary damage source because it's true. But I don't want to just increase the damage on it because that's not fun and doesn't fundamentally change the skill. Those aren't contradictory.
I don't like running away to the other side of the room and wait for stuff to die
It can be a very good primary damage source though
idk when I do my occasional low fear run and I'm running Blitz I can absolutely make Blitz pop off
I do fresh file runs with the express purpose of learning to engage more mindfully with the active mechanics
blitz being a bad primary damage source is just wrong
Kinda wanna change my discord name to include "objectively unfun"
lmao
I think Abandon runs can fit under that term honestly
Or fresh file lol
It's close!
But I'm a moron and I find them fun
I find fresh file fun 
I have barely ran it though
I like the challenge but it certainly isn't gonna get won anytime soon unless the god luck blesses the run
I have a number Chronos P2s, sometimes even without beach ball
I would have a 55F done by now most likely if I had your ability to spend hours grinding that sht
I do 6 attempts get annoyed af and quit for a week lmao @civic ocean
Haven't beaten him yet
should just do it tbh
idk maybe I should but I just don't really vibe with forcing myself to do something when I'm not having fun
I;m sure ill eventually sit down and just grind it out but ehhh
Yeah I mean it doesn't really matter ig
I think 50f all weps is more impressive anyways
Streaking 50F has been way more fun than 55F attempts have ever been