#h2-builds-and-combat
1 messages Β· Page 78 of 1
neither as of now, i want to try using more weapons than the blades and staff
I like Hera for the attack and or special
Is Persephone skull meant for omega spamming?
not really it takes too long to charge
you wanna use the omega at like, times you need or want a lot of invuln
or if you fully charge it since the charges carry through stages as a boss phasing tool
So for Aspect of Artemis, is the parry just random?
though ive only played the persephone skull once, and i did lose the run to charon
https://media.discordapp.net/attachments/1054902473707507743/1243978080721309756/image.png?ex=6653705e&is=66521ede&hm=72948eb6a5790773d64166244cf6ff400c3f9b95c3f259ecc1d49b2e73f6478d&=&format=webp&quality=lossless&width=488&height=437 why doesn't it show the Gold Crowns price? It's always the same
yep, there's two ways to play it:
-
use the omega special whenever you want and just take the 30% dmg boost
-
save the omega special to drop on bosses and spam omega cast
hera, apollo, I've heard zeus is nice for medea
That's something I've thrown to feedback before
the price can change if you take Expiring Deal
Did you guys realized that you can dash while you hold your omega cast and still get it? How often do you do it? I remapped the cast to "L1" because of it, it's more comfortable than holding "O" and pressing "X"
Fair, that would be easy to change though
and it also changes depending on your active Vow of Destitution
oooh Persephone good for cast build?
yep Zeus Persephone is goated
ye she boosts omega damage of all kinds
Well I put the Gold Crown cost on my sheet regardless
i see, Zeus build it is π
actually wait i think i won the persephone run bc i spammed the zeus cast
if you want to be extra helpful you could also put what they cost after VoD I and II
What do they do? +40% / +80% right?
aye
ye
I will do that later. Rn I gotta go eat, cya!
later
vow of inflation, the debt has skyrocketed and charon had to increase his prices
man 32 sucks
i swear i was getting 2000 damage per omega cast with zeus persephone
it is supposed to be the hardest thing anyone reasonably does in the game, yeah
i think persephone was level 3 too
Wait, I also need to put for YoD III
YoD?
hmm?
Ah, no, it doesn't have one. Mb
what are the vows called in french
getting expiring deal after that charon item that lengthens the expiry date to 2 guardians is so nice
I assume your default language is french oui?
Don't remember, probably Voeux?
I've been on english only since I started datamining 
but only really in oceanus and beyond it feels kinda bad in erebus
It has some mythical precedence. Apollo outran Hermes in Olympic games and became the winner of the footrace so it seems fitting.
Oopsie, wrote YoD instead of VoD
Putting French names in your datamining doc would've been top-tier trolling
it's "VoD" for "Vow of Destitution" ye
Excuse my stupid
see ya
have a good meal
the hera cast is good early for the high damage to enemies right
is there any other ways to use it?
Pretty much just an early clearing tool, for general mob control or keeping up furies the increased duration can be a liability
it could be nice for bosses but yeah it definitely has its ups and downs
It also has some very outside edge case use with the Hades skullball cast throw, because having a cast last longer isn't actually a downside if it follows Chronos around
oh also a funny thing i noticed with vow of fury, it speeds up idle animations and it makes roxy shake in her drum kit
Just hit a cast swap at the end of oceanus π§
Dad cast can move around?
Dad cast works like the h1 casts and stays in the enemy yeah
yyoo i thought its just like hestia or zeus lance didnt know it can lodge and move with the enemy
Yes, the text description of Howling Soul is misleading. Both the skull and the resulting cast home in and move with whatever it hits
It looks funny if you lodge it in a numbskull
it's not AS useful as it could be because Chronos' time bubbles dispel casts
Cast just poofs
but it's otherwise quite strong especially on Pan
Also 200 base dmg gud
Now just need mel to say "DARKNESS" whenever she dashes or smth
Are storm ring and Apollo cast mutually exclusive? I donβt have a good bearing on how omega cast boons work
i want her to say blood and darkness after a death/dd proc
I wouldnβt think so since one is only when omega expires and one is while itβs active
If you hit Engagement Ring Howling Soul and Boundless Flurry you can for real hit Chronos with like 10+ Pan OSpecs in 1 cast
yes bc storm ring is zeus's cast boon
lightning lance would still work i think
Oh so omega cast boons count as cast boons?
ye
Dang ok thanks
what matters is if the boon appears in your boon slot on the lefthand side of the screen
Strike/flourish/ring/sprint(and aphro's dash)/gain can only have 1 active (aka the boons to the left of your ui)
There are five CORE boons in Hades 2. You know something is a CORE boon because it has one of the following words as its last word:
STRIKE
FLOURISH
SPRINT
RING
GAIN
The only exceptions to this are Zeus' Double Strike boon which is not a core boon
Anything that is a core boon can only be replaced by a core boon swap.
Then for glorious disaster (Apollo/zeus duo), is it only when it expires, or while the omega cast is active?
Oh thanks to both of you, that makes sense
What Glorious Disaster effectively does is let you put more mana into the Omega Cast to get Solar Ring AND Storm Ring once the cast expires.
You can only get offered this if you take Solar Ring, so do that. Very, very good on the Charon Axe, where you needn't pay any extra cost
its a totally different activation, it activates very soon after your enhanced omega cast
charon proccing it is just crazy to me
Love this!
Some of the builds are now a bit out of date so I will need to update them
It was a bit premature to write build guides when I feel like I change my mind about stuff in this game super often
Like I think almost every guide in that doc recommends Death except for Momus but actually I think Death is kinda poopy
Momus + wave flourish has always been my go to build when attempting a new level of Fear. But Iβve never combined it with White Antler. Gonna give that a try.
wiat what, how come sometimes blackened Fleece just has like a million dmg taken on it?
It's a riskier playstyle and it makes it a lot more fun for me personally
If you want, look up Hades 2 speedruns - Momus + Poseidon + Antler is the meta speedrun strategy atm
Thanks!
Theres no way I've taken 643 damage in Erebus and Oceanus π
Sometimes you take a million damage
Antler, the only way to actually feel something when you are playing momus
Iβve completely ignored Antler so far. Please remind me what it does?
Pan too TBH
Knife fighting Chronos to death with no special boons at 32 Fear was my favourite run of the year so far
I thought pink aura was your favourite run of the year
Is it the one where your damage increases when youβre down to 30% health?
as long as your hp is 30 or below, you have a 40% chance to deal critical damage.
So what you do is you turn on Huntress and Strength Arcanas and get your HP to under the thresholds of both Strength and Antler, then equip Antler and take as much armor and defenses that don't improve your health as you can
that's strength, the arcana card
antler is flat 30 HP or lower to get 40% crit chance
Woah
You very quickly begin to crit for over 250 damage on over one third of your little staff shots
Yeah thatβs risky AF
it's high risk high reward, so naturally it's the speed runner meta
Makes sense
2nd fave
Also Pink Aura literally keeps getting to Chronos and dying
I wouldn't play pink aura in a serious run ever but it's by far my favourite meme build. The theme is just perfect and it looks cool
Something that hurts it in that fight is, I am pretty sure, that when the huge pack of Hearthrobs hits something, the game actually slows down as all of the balls explode
I am pretty sure Chronos doesn't get slowed by this and you DO
In particular it can go off during the instakills and you just get stuck in place while the game tells you just how badly you messed up that Tempus
It suffers from being a close range build that wants high uptime on the enemy in a fight that hates melee
do you want to run heph with this as well? (avoiding the boon that gives max health based on your mana)
trusty shield and mint condition are very good complements, yes
Yes, the Pan Antler build I run starts Hephastus, and I recommend it for Momus as well
Mel, in canon while running Pink Auraβ’οΈ :I'M GONNA KEEP ON DANCING AT THE PINK PONY CLUB, IM GONNA KEEP ON DANCING DOWN IN WEST HOLLYWOOD~ π΅
https://clips.twitch.tv/ShakingTubularAniseGOWSkull-sUcvQugKEVbeOv1m this is what I'm talking about, I can't dash sprint over to the safe zone because I can't input anything while the hearthrobs are blowing up on the tempus
does crystal figurine only work on the first guardian?
that's not the best example because I ALSO got bamboozled by the dark screen when Chronos channels the instakill being the same dark screen as when I channel the balls
oo interesting, you have a lot of choices for boons with that too i feel, ignoring the attack and special boons to get the heph hera duo if you luck into them, or taking poseidon for just how simple he is at doing damage
200% is a really big modifier
pink aura was simply not pink enough
I'm playing around with what the Fear would look like if I only took Arrogance I
I swear if they just made Blackened Fleece reduce your mana costs instead of increase the dmg
It would be a strictly better Hecate keepsake wouldn't it
hmmge maybe
I knew I need more mana on the wheel for that Chronos fight
Or just Born Gain
I think with Born Gain there's a chance you actually prime your mana pool in that fight
Just high roll mana cost reduction from Chaos
I think the run is meant to save almost every re-roll for Chaos specifically yeah
Or do the Darren setup, Selene's moonwater with the upgrade that makes it regen mana
i need someone to make a vid demonstrating all the axe tech so far
also does anyone else use the double dash attack tech
what's the one that makes you evade when it's up is that Dark side?
Yeah I think so
I think that might actually be kinda cracked
But that changes your special so idk if you can pink aura with it?
Nah I mean the "when this is ready you have evasion chance" path of stars perk
thats midnight oil, east is talking about how the selene hex upgrades have stuff like damage when uncharged or stuff like that
it's the other way around it's when the hex is NOT up

Moon Water and Wolf Howl are interesting PoS upgrades but they're not guaranteed to give the Imperv
Or even be offered
I'm not eager to datamine path of stars stuff
Wolf Howl would be kinda crazy if it kept the balls and made you imperv
It would solve a lot of the build's problems
is it even worth the effort? selene's gotta be near top of SGG's list to rework
I like numbers too much to not want to do it 
lol i respect that
does Crystal Figurine only work with 1 guardian or can I keep it through the whole run?
I don't remember I think it's just one
what do you think of replacing champions with artificer? less rerolls overall but more boons
not as a build, i mean as changing how they work
Artificer sounds great
It depends on what you're trying to accomplish and what you have
Is there an undisputed strongest build right now?
poseidon momus with the double shot hammer
even without
double shot does double your damage though its pretty nice
there is a pretty stong aspect of artemis hearthrob build
If I'm playing Pink Aura Mel Torches, a problem that is uniquely solved by taking Aph Special on an extremely efficient damage source is that you don't really need early damage - but the hard part about the build is building the combo while not priming away too much mana in the lategame for the 40 cost specials to do their thing without OOMing you.
So I wouldn't cut 10 rerolls or being able to reroll boons, because I would inevitably fail to get Exceptional Talent going. Instead I would cut something like Origination and Death, because it's incredibly inconsistent for me to get Dazed from Apollo because the 3 boons you need for his legendary never give Dazed
Copy link not copy message link
frick
make sure to open the image/media first 
Note that this is not actually Aspect of Artemis, those are the Mel Torches, and that build is definitely super risky at 32+
i know
i was reffering to this
https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vS73iWzIxaOupBwoVUJPjxtmSJEtrlTnLh9GFJzTYblncgPo7Ka1J08JG7r-4k6qEPwOJWH_xfp4al2/pubhtml# (Easy)Aspect of Momus + Poseidon is generally considered the most powerful, consistent build in the game atm
should i go apollo attack or aph attack with skull of medea?
sorry i mixed up the names, i was speculating on updates to the design/layout of the actual altar of ashes. like if artificer moved to that bottom left corner (replacing Seer, not champions). same 0-cost unlock req.
i mostly just think from a gameplay perspective it feels pretty bad when you're doing "lategame" runs (i.e. past night 100 let's say) and you still have to see lots of ash and psyche unless you take artificer which is a big opportunity cost.
Just pray and no reroll π
Like if you go for Cast build and cant get storm ring π
I think Artificer is uniquely good on any weapon aspects that do very well at dealing early game damage. It's probably under-explored as an Arcana, mostly becuase the meta at the moment is very build-centric because Forsaking and the 3 god pool makes it pretty easy to target the combos that you want.
A big reason I only play Artificer on 1/5 weapons is that Artificer shouldn't ever really be used until you have your gods that you need for the run locked in, otherwise it will go off the board sometimes and give you Hestia when you are trying to do Apollo+Dem+Zeus on Charon, for instance. Also, some builds, like Momus, simply don't care at all for centaur hearts and mana jars, so Artificer is turning an onion into an onion for them roughly half the time.
Actually @turbid hull that would be a fun question to look into in the data - what are the % chances for each Major Find to be rolled by Artificer?
6 grasp Arcana - 3 times this night, you may re-roll one minor find into a major find
Anecdotally it feels like Artificer chooses Gold, Hearts, and Mana more than anything else.
I have no clue then, may take a look later
Just unlocked skulls. These seem like a hard one to figure out
They are FUN, the gameplay loop is very satisfying.
i like it cuz the special makes me feel like i have two dashes agasin
infinite dashes
The omega attack needs to be worked around. Gotta pair it with casts to get it to hit consistent
They do got a lotta resource managing
The special works well with "reloading"
Yea dash through and pick em up
i reccomend using a heatthrob build
Uguuuh I hate when maths are involved in Charon's well
Math?
So Price of Midas
The thing that lets you get some gold but you need to pay HP
It goes like this
You're paying between 10 and 30 Life, and then, you get between 1.1 and 1.8 times what you paid in Gold Crowns
Im stuck with 8 fear with Medea, I tried running Zeus and Heph and I clear easy but die to Chronos 100 to 0, what else should I try?
Can always try Zeus cast build 
For cast stuff I go Charon Apollo lol
idk if it works all the way up to 8 fear but i really liked aphrodite apollo build
Yea but Zeus works for everyone else
Also, seems like VoD doesn't change the cost of Price of Midas
Is there any benefit for picking the skull for omega cast build?
Persephone yes, but its more that Cast can ignore the weapon
Also special for repositioning is nice
Meh, I'd like the special to do the heavy lifting
persephone is still good for that, just ignore the glory mechanic
is price of midas the charon shop item that gives you gold at the cost of health?
Yeah
Yes
Isn't that the only benefit of persephone? or it adss damage and I missed it
VoD specifically says only the Gold Crown cost is increased
ic
it also buffs all omega damage by 30% passively
It adds omega dmg
Oh alright, my power fantasy is normal special spam though lol
Hmmmm Momus?
40% with Rank VI
Skull nornal special spam is pretty bad, you arent invincible
oh, well that's what medea is for
Persephone Aspect is the only aspect with non linear progression in terms of stats
Don't know the best gods for medea though
Non linear?
i wonder if the 4th aspect for the skull will be omega attack focused
Oh the last level is worth more?
It goes +10% / +15% / +20% / +25% / +30% / +40%
dang 40%
How much dmg is crit? 3x?
can i get a link to your spreadsheet?
3x yeah, or +200%
Is that multiplicative?
https://docs.google.com/spreadsheets/d/16jTOWHeBRMTRoui75dLP0oU0tGQC-b0QO3KEWGp3YZI/edit?usp=sharing
No clue, I did not investigate Crits yet
do you think that heph/aphro's duo boon applies before damage dealt and heals you if you have the shield from heph's shield boon
I don't know
critical hits are multiplicative
i actually like the idea of all weapon aspect level VI giving a non-linear jump in power, would make the heph legendary more worth
well sadly it's only one that is non-linear for aspects
and i believe crits apply last in damage calc
aphro attack/special with dem boons on cast and passion dash, run with antler and show no fear, make the game fear you
ik that it applies before the vow that makes you take more damage from the first attack of an encounter
vow of suffering only works if you actually take damage
yeah they'd have to rebalance, same goes for keepsake level IV and the cherished heirloom duo
but i dont know if it would heal you if you had non max health but you had shield
Thats pretty good value for Than then hmmm
crits are a bigger damage boost than most single damage boosts, but that's why they're hard to acquire (or require specific circumstances to activate)
artemis and death dont give you that much crit chance, thanatos requires you avoid taking damage, and white antler requires you to sit at <= 30 HP
Global crit is also a lot more common here
Than at least charges up fast with Cast
Critical hits are only *3 though
THEYRE TRIPLE DAMAGE?
yeah
that explains why my than aspect zeus was doing so much
Since multiplicative x3 ππ
hence, very big damage boost (because they apply after other damage boosts, so it's just your normal hit damage * 3)
yeah no wonder antler is so crazy
Yea makes you do tons of dmg
yeah antler is like 80% more dps when active
Does Than Omega Cast with Demeter count as hits?
that + strength would be insane
(not even a joke, it's a lot of fun and everything go boom)
not sure
Crit is mostly applied at the end yeah
doubt bc demeter's cast effects apply on regular cast too
Hmmm
speaking of strength, is it taken with the arcana card that gives you extra health + frinos?
i think apollo cast only counts to than like twice or smth? i forget
haven't tried zeus
almostFinalDamage = (round(baseDamage * multipliers) + additive) * 3 (for crits)
that + white antler and taking damage to 30 is a strategy i've seen
so you activate strength and antler at the same time
thats what i was thinking since its a lot safer early
Yea then you unstoppable ππ
then you just need to avoid the centaur
the centaur and the wayward son arcanas
Well mostly trusty shield π
ye armor stacking
speedrun saves have centaur not unlocked specifically to avoid it
Basically:
- game calculates whether or not your hit is a critical, based on your Critical Chance and a random rolled number
- game calculates your damage amount, regardless of criticals, by multiplying your base damage with all multiplicative effects in place, then adding all additive effects in place
- if your hit is a critical, multiply this amount by 3
Glorious disaster and double strike go so hard
and then various checks are done such as the minimum damage per hit thing from I don't remember which god
air quality is from zeus
Just finished a Charon run man was that fun
dang air quality no good for crits
Yeah, Air Quality is checked after critical is applied
mfw my 13 damage crit goes to 39 instead of 90
they should give us 57 leaf clover from risk of rain 2 π
AQ also makes upgrading those cyclone poor value
Yea
This game is so much funnier to datamine than any other game I datamined.
wait
But you wanna upgrade them if dont get AQ
solar ring aq is insane i never thought of that
since the upgrades are good value without AQ ππ
Yea Solar Ring + Demeter Cyclone
and it actually has good synergy bc glorious disaster and apollo has air boons
ballin
and glorious disaster is op
it really is
well yeah bc in most cases it's tripling your omega cast damage
especially on charon builds
But only problem is all your mana boons suck if you doing Demeter, Apollo, Zeus
chaos my goat... save me...
or silver wheel exists ig
huh i just thought about it theres a 5 hit chain on the daggers that does 10 damage that would jump to 30 per hit with zeus AQ
is there an arcana setup thats good for general runs?
charon is not very magick intensive bc you're only dropping the nuke like twice in a room, so silver wheel is probably fine
I need tk level silver wheel
But then you are missing Blackened Fleece
Which casts dont have a lotta buffs
damageFloorTraitData = HasHeroTraitValue("ActivatedDamageFloor")
if damageFloorTraitData and attacker and attacker == CurrentRun.Hero:
if IsGameStateEligible(CurrentRun, damageFloorTraitData.ActivationRequirements):
if triggerArgs.DamageAmount > 0 and triggerArgs.DamageAmount < damageFloorTraitData.ActivatedDamageFloor:
triggerArgs.DamageAmount = damageFloorTraitData.ActivatedDamageFloor```
Basically a python equivalent to the Air Quality check
silver wheel is so awesome thank you auntie hecate
the dps uptime you gain from actually having magick > 40% more damage on a cast you can never use
Thats true
Silver Wheel is also non linear for level 4 π
Jumps to 3000 Magick instead of expected 2500
Not having magick is suffering
1000 -> 1500 -> 2000 -> 3000
though rank 4 keepsakes are exclusive to that one duo
my goat
Only non linear keepsake
i with the heph legendary was stronger
Can you get away with activating Hecate in Fields?
There are two Arcana Cards that are non linear, too
Or only at Tartarus?
unless you're absolutely draining all your magick constantly, yeah
all that work for a 10% damage bonus to something like blackened fleece
heph legendary is for aspects, not keepsakes
I guess the play is Apollo-Embryo-Hecate
The Unseen is restoring 2 / 3 / 4 / 6 Magick every 1 Sec
the real buff is to make unseen 4 / 6 / 8 / 12 
Unseen at 8 is pretty good π
as-is, dropping 5 grasp on 4/s is quite awful
we have rank 4 of the arcanas? is there any way to activate them (crystaline figure?)
they have to walk a line between unseen being useless and unseen making all Gain boons pointless
and The Swift Runner is making the sprint 5% / 7.5% / 10% / 11.25% faster
rank 4 crystalline figure or from circe's lapis lazuli insight
I think 8s more fair, taking Unseen woild mean prob cant take Boatman
that is depressing
every sprint speed buff had their numbers reduced when sprint got buffed, but should be the same or better than they were pre-numbers dropping
and limiting rerolls
unseen at 6 would be fair i think
Let's be real swift runner isn't being taken for that speed after the patch
How much is Hestias gain?
i think hestia's is base 7
Oh
but you can upgrade gains and they can be higher rarity, so
True
there was a patch recently?
does cost 20% hp
7 / 10 / 13 / 16 (common / rare / epic / heroic)
the first major patch buffed the base sprint speed and made swift runner make dashing immediate
ah
Hestia's Gain has one of the weirdest multiplier ranges, in order to keep the numbers integers
isnt the rare version of the scorch pop like 63%
bc people kept complaining about dashing ig (i never noticed a problem)
Unseen at 4/s too crappy π
what's scorch pop
fire extinguisher i assume
^
50 / 62.5 / 75 / 87.5
ough
when an enemy has 300 or more scorch, they lose all their scorch and take a % of the scorch they had as damage
When not even base 100 at heroic 
it feels awful tbh
heroic +2 just to not be losing damage, incredible
Yeah, but you deal all the damage instantly
getting stunlocked by the vacuums in trial of haste π
what is heph attack base time/upgrades?
average mourning fields
12 10 8 6 for rarities iirc
hmm
Poseidon does that and its more instant 
goes down to 2 sec at best iirc?
i thought one of the bases was 20
Special
specials is 20 18 16 14
ahh m bad
does fire damage do more if you hit a bunch of times quickly, like poison/wine did in hades 1?
i should get that boons in training ground mod just to test if heph attack gets huntress benefit
can you share said mod?
no, scorch is always a fixed 40 dps unless you get hestia's legendary, which makes it 80
not really, its the same damage but it does it for longer
No, the dps stays at 40
ask @tired fulcrum i think they've sent clips w/ it
Uh pony menu on nexus
Scorch is 40 damage per second, with 6 ticks of damage per second
so is percentage based stuff better for fast low damage weapons? or like, does anyone give flat damage increases to each shot?
Ticks per second don't matter when it comes to actual damage
will give it a look later thx
holy crap antler is so good
40 damage across 6 ticks per second = ~6.66 damage per tick
so AQ is ~4.5x damage on scorch?
Flat dmg would be better for fast low dmg weapons
(daggers)
wait im thinking too hard on it
6 ticks of 30 = 240 damage so it's 6x bleh
Does AQ even apply to Scorch?
And by flat damage we mean poseidon
it does for some ungodly reason
Interesting.
just strongly hoping they end up adding toggle options for the 0 grasp cards even when they're eligible to activate so that i don't have to be tempted to have progress all on a shared save file that intentionally skips centaur
π
i think so its like half of east's builds /j
it's like the only way to make scorch good
so that basically makes poseidon the optimal choice?
Yes
Yeah
Soon done on Charon
and it's probably a bug given it has antisynergy with like half of hestia's boons according to east
cool hes pretty groovy and i need to upgrade his charm anyway
mf has some weird stuff istg
For like Staff and Daggers
for the rest of the weapons i think its hera
im gonna use it for the torch omega special
hera, aphro, zeus in a few select cases
is hera actually better than aphrodite?
hera dem is the ideal core for most weapons i think
^
hard to beat proper upbringing, coarse grit, hitch and freeze effects, etc.
aphro is good but has worse synergies and her attacks dont apply a debuff
though demeter can apply 2 on cast activating origination
hera also has the best magick regen boon in the game
hmm maybe ill try hera then instead of poseidon for the torches. ill use poseidon when i get the twin blades
omega torches you said right
oh hera dem is the keepsake duo too LOL
Finally done on Charon 
- if you get heph then you have like the ideal setup
VoD II Kiss of Styx costs 360 gold
hera just gives a lot of room clear and her own boons have a good enough dmg multiplier for bosses, and dem/heph make the run super cozy
isnt Art's aspect busted? with Aphrodite and Hera you can just spam omega attacks and delete everything
Echo YOU looked this up for me
I forgor
Kek
next things on the list are selene boons and path of stars nodes
see you in two years
Idk if the absolute number of path of star nodes changes per run but the path changes even with the same Selene power
It took me a moment to realise who Echo is. I always read that username as "e chocolat"
I know, that's what scares me, but for now I'm just gonna focus on the nodes themselves and not how they are linked to each other
I dont understand Hera's Born Again. Does it just prime 10 mana then when I run out only restore 10?
It regens your mana to full when you run out and primes 10
Primes 10, restores all
Yeah, my original username was Echo, but when I realized it wasn't very original I decided to change it, but still keep the Echo part. Saw a chocolate bar on the table and said to myself "hey, if I fuse Echo and chocolat (french word for chocolate) it makes Echocolat and it's funi!!!!!!" and so Echocolat was born. Worst part is that I actually don't like chocolate
is it me or is the miniboss that shoots little thorns in erebus a little bit much
its very slow
to kill i mean
i was gonna say π
im not a huge fan of the snare it has
tons of armor and with vow of fury youre forced to run around and poke it when its on its second of downtime
If you don't like chocolate, what was it doing on your table? π€
@tall notch @split inlet
so if I have 130 mana after 13 times I have no mana?
thats how the wholr of erebus feels to me on high fear
Imagine living alone
so many enemies that give you no time to do anything
Yeah but only for that room. The primes reset as you go to a diff location
Hm, not sure about it then
erebus sucks man
Yeah if you somehow blow through like 700 mana in a room lol
130+120+110+100+...+20+10
and it resets every room
the shadow spiller room by comparison is insanely easy because you can just dash and avoid all the damage while getting hits in
If you manage to spend this much mana on a room there's something off about your build
I feel like I go through a lot of mana in bosses π
shadow spiller mini boss needs less hitbox
If you get it as a Rare or get some levels onto it, it's insane
Sorry bot mb I won't do it again π
like its attacks need to be smaller?
So uh. Dark Side's duration is dependant on weapons?
Youre supposed to go behind it
im sorry what
Its what
never felt reliable
thats gotta be top 10 wierdest things youve datamined
I don't like the common version (I often like Explsoive Ambush from Lim/Oros), but otherwise it's pretty good
shadow spiller swipe feels too subtle
Okay, so, it's not dependant on weapons, but the time value itself is defined in the weapon file. All weapons have it at 5.0 Sec.
theres barely any tell but really i just get into a rythym and take no damage in that room
and idk i don't like boss shadow to just...delete half of the playable area every alternate swing?
Iframe the shadow spiller thing
so it can vary by weapon but right now its all the same value
yoo upgradeable hexes per weapon incoming
No, it's defined in the weapon file, but it's one value for all weapons
Its wind up is super long and it doesnt turn around if you wait a little bit then dash through
aww
But gives them room later on to make it change based on Aspect maybe?
All weapons inherit the same "base stuff" which has it set to 5.0
it'd be cool if you got artemis after selene and you got a special boon offer from them of some kind
like imagine if you got a selene arty duo from it
I'd really like a duo with Arti and Apollo and Hermes
Yeah, that's right
sorta? theres no actual rarity but theres the moon phases yea
is there rarity code for them in there?
Moon Phases are totally random though no? They're not set for each
they are completely random yeah
No. Just wanted to make sure for the layout of my spreadsheet
They're random from what we know
any hex can have any moon phase afaik
But if you find any crazy moon code that dedicated both the hexes' moon phases and Hecate's abilities that night that would be wild
There's nothing indicating that but the two feel linked somehow
watch Dark Side have 32% odds of being no phase and 34% odds of being full phase for some reason
that would be evil
imagine if some were heavily biasdd to be full moon or crescent moon tier
That's something Nintendo would put in TOTK.
like 45 10 45 for each phase
i dont even think that would work logistically but it would be funny
broo 4 of my testaments are from eris ( i heavily dislike the surface)
what's that
i dont think anyone likes the surface with fear generally
The number of Boons for Selene in the compendium
oh yeah π

i imagine thats just a symptom of how hex boons actually apply their bonuses
yeah, but i gotta do it cuz i want to max out momus
Yeah, both Hexes and Path of Stars nodes are in there
it gets very cluttered
At least all Hexes are at the end
waht aspect do you use for the pink aura build
mel
thx
8 Hexes... Which means... ~75 Path of Stars nodes
idk if i reccomended it bc polyphemus is such a pain with any melee and you need a lot of aphro and some apollo to make pink aura shine
im doing the only one that isnt eris
i need to make a guide for the surface start tbh
i think an axe hestia build would work really well if you can get that boon that activates scorch everytime there enough, omega attack should apply it fast wnough so that you get a ton of scorch off constantly
its so formulaic i could just spam it and figure it out
Has anyone used Spiteful Strength? Seems like id have to have a reliable way to remove boons from my Attacks
or maybe its just in the code
or just get lucky and find it in oceanus :')
This is usually less damage overall than just taking a damage% boon and just hitting with the omega attack unfortunately
very good you just need to avoid the attack boons and pray it comes early, the requirements arent hard thouvh
dang, even for ad clear? natural gas could also go pretty hard
I won a 32 run with it. You can just kinda focus on defensive boons until it shows up which can be nice for higher fear
Sometimes you can even win when it doesn't show up
which heph provides you with anyways
:|
Seems like Lunar Ray does 40 damage per hit, so it would be 10 hits per second during 3 Sec.
By the time you apply 300 scorch most ads are dead or get overkilled so its wasted
air quality scorch needs to stay because it checks out scientifically
aq lunar ray real?
I got it right before cerberus for the first time

wait i didnt see 40 dmg a hit xd
So 400 damage per second?
Yes, 1200 damage total
40 per hit would mean it already passes the aq threshhold
That was the joke I believe
I know there's a path of stars upgrade where it takes on the property of your attack boon though
no theres no joke im just a dumbass actually π
:(
So if you HAD aq scorch it would apply an absurd amount of it
Or Poseidon waves
pos lunar ray, insane
itd be insane if lunar ray recieved boon bonuses
man torches really feel like they do no damage as soon as you activate the extra enemy health fear
you get poseidon on the ray and you just have those water jets that precision cut steel
well with the path of stars upgrade that makes it inherit your attack boon...
Oh, wait, that's not it
It makes the Attack you do during the Hex inherit the Attack Boons effects
nevermind
its also only on the dark side one too
π
i need someone to mod that
i want my pressure washer
Pretty sure both have it?
Saw it the other day
putting in 15 path of stars upgrades so that dark side can do less dps than not using it
lunar ray inheriting your attack boon?
Scorch AQ π₯
Hestia is only Fire
most gods have 2 elements i think, she might just be fire though
and pos is almost all water if not entirely
i think pos is water only and zeus is air only too π
Only Water for Pos too
is hera only earth?
Zeus Apollo Aph Hermes Artemis Narcissus Chaos and random rooms in Ephyra give Air
I didn't check Zeus yet, but Hera is only Earth
The main 8 are a wheel
Zeus is air
Apollo air fire
Hestia fire
Heph fire earth
Hera earth
Demeter earth water
Posi water
Aph water air
Nice
what would be a good mel axe build? i wanna try focusing on using axe attack instead of omega
i think aphro would be good dmg but kinda boring
mynt posted an emoji version lemme see if i can find it
@karmic gust get hammers and apollo
oh right that one that makes you only do final attack + double hit on final
blitz is really strong on axe in all it's versions
just cause you can instantly proc it in most builds
Have a very fun build going with aspect of medea with zues on attack and pos on special get their duo boon aq and some other zues and your flying
is big chop legit ik its slow but that damagze
^ want to know also
its a lot a lot of damage, theres a chaos trial that's a good demo of it
Ooh
I finally killed him...
is it good? maybe not but its insanely fun
Haven't done the chaos trials yet
Gj first time what night you on
It's probably really good with Mel aspect
Get that and maybe the hammer to increase the attack speed too?
Probably
i was spamming the chaos trials when grinding up my familliars
Oh I just kinda played so much that I got a crap ton of materials overall
i think base atk combo on axe is bad tho but udk
A lot like Arthur in hades 1 really slow big dmg but I didn't like it
base atk is mixed
33 π
it feels better than arthur but the dmg is much worse
good for stun but the damage is kinda lacking
Why do some Path of stars nodes have Heroic rarity multipliers
oh bro thats great
yeahh like u would thinkt he 3rd hit would be at least 200
took me up to night 53 i believe I dont get why people compare its a rouglike it really just depends how fast you learn
no clue feels random might just be on moon cycle when selecting boon
I felt like I shoulda got it at like 20. Think I was just overthinking his patterns. I played a lot of Hades 1 though.
Okay, so the "Sublime" Nodes are considered legendary
it also has a hidden synergy with Apollo Attack boon, making it twice large. (for the one that makes beam inherit attack boon effects)
id take power out of the last hit to make the first 2 feel better tbh
i like the backended idea but its just weak in general
mel aspect should also just make the whole weapon faster instead of just endlag
kind of the issue the dagger attack has, but thats compensated by the special
i think dagger atk is pretty good in general tho
I found the list, for each Hex, of all Path of Stars nodes that can spawn.
Just a heads up that the initial hit that applies Blitz cannot proc blitz, so you have to hit them at least twice to get blitz
And I think I found the 4 types of structure the Path of Stars can be in
It gets even better on the Special, as you get better at working the anim cancelling combos I think
Are they random or do they correlate at all to any moon phases
They are unrelated to the moon phases
can you datamime weapon frame data or does that already exist
@civic ocean im trying to do the momus poseidon glass cannon 32 fear build you made, im curious if you dont see double moonshot in erebus do you just pull the plug on the run
it is i really like it, but you cant get the finisher out v often in encounters or against hecate
You guys use base staff or Circe staff?
could probably do it... later
momus π¦Ύ
i can get the finisher out p often if i really want to
Nope you proceed as normal you don't really need the hammer though it is a big help - just Antler + Poseidon + Huntress + Strength is plenty dmg
Throw in Demeter and slip for Origination and you're cooking
but i often dont need it unless i have that one hammer, and when i do have the hammer the finisher just 1shots everything anyway so its worth the effort
how does strength work when you're 30 hp base btw, do you just chill at 10 hp lul
Is there anything that can increase the level of Path of Stars nodes somehow?
I usually take Frinos so I'm 70 base
so you tank for a bit for antler?
Usually yes
or does it just kinda happen organically
Usually yes
Also is there any good Fear recommendations for starting out?
Depends on what you want to do
7min deadlines a good one
The best way to start out if you want to get good at 32 is to take 7 min deadline and 40% faster enemies asap so you get used to playing with them
then i reccommend upping enemy speed to 40% and trying to get used to that
this is what im doing it SUCKS i HATE CHARON
(also it gets you the 8 fear statue pretty easily)
Still have to switch to 40% speed overdrive. Cerberus and chronos will drive me up the wall with that π
post it in another server and link
Then Forsaking, Arrogance II, Destitution II, Scars II, and Wandering II are next to work your way up
wait are you the yter CrabBar?
Mayhaps
i love your vids dude
I can't pause the Chronos battle. What if I need to get up to use the bathroom or walk my pets?
Alt tab
F10 works as well iirc
Man thats the one thing I dont miss from using Heat is the time limit, guess im going to have to do it again now π’
i like the time limit for how it paces a run
report being unable to pause while at that 
but its awful in erebus
Its mainly that it keeps going after the fights or like in chaos rooms
Hmmmm, a lot of Path of Stars nodes have unused Rarity data that I won't bother putting on my sheet for obvious reasons π
Get used to pausing in front of doors to make decisions
get used to screenshotting hades 2 while youre on the surface and using the eye bats then pasting your screenshot into ms paint to plan your runs in ephyra
Yeah or just be fast
while paused of course
That's like super duper being changed tho
thank god
fr, the bats should pause time, i open it up in ms paint as of now 
Sounds like steam screenshot into overlay should work fine
Especially since pressing shift tab pauses the game for whatever reason
Has got to be intentional π€
overlay?
Steam overlay
you can view screenshots there? i didnt know
Ye, a lot of other things in fact, like guides and notes
oh well ik abt the guides
Note which boons you have deleted with the vow 
thats handy
does the chaos chamber exit life restore boon work w vow of scars?
but also depressing potentially
it works 25 50 and 100% worse
Have you heard of the pencil meta?
right
Would be rather awkward if top play spends more time on pause screen than in the game, yeah
Pencils? What is this, 1970?
Literally 1970
OK yeah 7min is rough...
pencil meta?
Print out a boon list and cross out those that get removed by vow of forsaking
maybe i should make a program that does that for you
This thick line between internal name and rarity looks a bit weird to me, but other than that I like it!
Also didnt realize til I got to hectate that faster includes their attacks as well π
seems good
I'm using it to mostly separate indicators from data
just wait till cerbie and chronos :)))))
i do that on notes app, i aint printing it out for that 
If I only had 30sec at hectate with 7min im not sure the next areas are gonna go well >_>
It's not the true pencil meta if you don't use paper
chronos scythe would probably go from unreactable to teleporting into the past to deal 60 damage
ARE YOU ACTUALLY--
I dont cross out I put X next to them and then erase
already seeing improvements on the meta, I like it
Hoping that your future videos include webcam footage and putting the X's
also its next to me on my bed next to my desk and sometimes I forget
HAND CAM
I will have webcam on strim in 2 hrs
You know what's better than drawing an x? drawing an I
writing down the boons that got forsaken
Athena Dash 
just gamble on the boons you want
vow of forsaking is easy idk why people want a compendium
hestia sprint is close enough
sometimes superior tbh
i wonder if they plan on nerfing soot sprint for eris
cuz it kinda just no-sells her fight which is cringe
Hestias sprint feels a little wonky to me, but it is good. I couldn't say athenas dash would be better in this game.
I don't think they need to? She is not going to be the final boss and it's a very specific boon you'd have to target to counter her
just rework eris
it's not that specific and one boon completely turning off a boss isn't exactly amazing
I think eris is kinda fine
pillars are more egreigous anyways
Divine Dash would be so busted in this game there are sooooo many projectiles
Mayyyyyyybe give her an attack or two that can go through soot sprint
nah its damage is way less than athene
Pretty sure she has like 3?
melinoe vs the upcoming touhou card
Lol, she flies at you and just punches you?
being able to sprint is alr tho
yes the ultimate move of strife
The +5% damage from "While your Hex is not ready, deal +5% damage." is multiplicative
Rail smack
The bombs, the charge, and the air bombs
WAIT WHAT-- this is big
Pistol whipped with the butt of the rifle
big if true
man a lot of problems would be solved if melinoe could destroy projectiles
eris, olympic gold medalist in instigating
it's Korbin' time!
Whats that on again, the wolf jump?
im pretty sure its a common boon for all offsenive ones
I use moon water a lot, I dont think ive seen it there
Once I had 25% dmg reduction while my hex wasn't ready, that was nice
eclipse, bloom, lunar, and twilight
^
you can actually see in the boon book
Melinoe: can i has hex?
Selene: to use in emergencies?
Melinoe: yeees
actually only uses it for when hex is active effects π
oh damn, real
inactive actually so you have to click it to get it away
wait that's brilliant, buff selene by making her the only source of multiplicative buffs
clearly this meant she didnt have an emergency
The damage buff is for when it's inactive tho
Isn't there a talent in moonwater that gives you like 50% crit ( or was it damage) after you use your hex?
oh i confused it for with tbe hermes one
Big if true
50% damage
Yeah, thats a cool one
i think the crit is phase shift
Could still be a good idea to pick up the hex for these talents on a build that won't even load it if it's really multplicative
Crit is wolf howl
Crit my beloved
oh :(
Phase shift has the +30% fire rate
One day Dark side will be good (I hope)
Like multiplicative damage has to be better than pomming your attack boon, right?
yea
In most of the cases
Esp since the trees usually have more than one node of +5%
unless its been pommed 0 or 1 times hex is better id guess
big brain, take the heph hera duo and stack multiplicative damage bonuses
Is Zues cast in and of itself kinda bonkers? it seems really strong even outside Than aspect axe
I mean for reference, White Antler is roughly something like a 20% multiplicative damage increase
Or maybe its more idr math
yeah it is, its great for persephone skull too
antler is 40% crit right? Thats 80% mult damage increase
how do you guys figure that?
I think it's less
Antler is +20% / +30% / +40% / +50% Crit Chance
40% chance to increase damage by 200% is 80%
Not really bonkers since it drops off later on because of its difficulties clearing rooms, but it is pretty solid up to 32 fear yes
is it?
Local climate
Wait, +50%? Is there a way to get a 4th level?
Think of it like this 0.6*1 + 0.4*3 = x1.8 damage
Not situational at all though
What was that again? The thing that lets your cast follow you?
v good vs bosses
idk anyways
If you can get Purpose on Momus or Medea is is an insane damage boost if what Choco is saying is true
Put your message between two ` in order to keep everything in
yeah, you get a juicy +% dmg to your cast and it follows you around
Hmm maybe that is something to consider, though having to stand on top of the enemy will reduce its power against bosses and it still doesn't solve the cast being single target damage for room clearing
I keep thinking about local climate lucid gain 2+2 combo and never actually get it in the run 
From what I understand, the Node I'm talking about does just Base Damage = Base Damage x 1.05
on stuff like Charon or Lightning Lance it doesn't stay following you IIRC
Charon its just straight 30% more dmg
One time I got that duo buff that kinda... perma (its actually 8 seconds I think) sticks blitz and things and does 200% or something, that was nice
Keep in mind Base Damage multipliers are applied before additives, just like in any other damage formula
i think zeus cast is always really good bc it kills so fast the roon clear isnt a huge issue
it still gets pretty gnarly in a hurry, assuming it works with Power?
Did we ever figure out if Evasion is additive
yea it is
hera dem duo boon
Do you reckon it could be 40 fear-viable? I've been messing around with Zeus cast builds and while I can do 32 fear with them, anything above that I was struggling to get past Erebus
whats nice is theyre also a great pair on their own
Because too many mobs and too high health bars for the single target lightning bolts to get through it in the 5 min timer
idk about solo zeus cast
yea 2 earth gods is pog for course grit
i thought the main strength of a strong cast is that its basically free damahe
what wep are you running, perseph?
So you can get Wispy Wiles + Greater Evasion + Dark side POS + Messenger and get like casual 40+% dodge chance? sick
I've been trying on both Pers and Than axe
Let me check the Node, to make sure.
tbh on both zeus cast is supplemental and shouldnt be your primary
add echo to get temporary 90% dodge 
its just easily one of the best ways to boost your damage esp. given how it pairs with than
Yeah zeus cast is basically hands free so there is no reason to not have a main weapon dps on top
Ah, so I guess I'd still need to actually play axe π
def add_damage_multiplier(data, multiplier):
if multiplier >= 1.0:
if data.get("Multiplicative", False):
global damageReductionMultipliers
damageReductionMultipliers *= multiplier
else:
global damageMultipliers
damageMultipliers += multiplier - 1
if ConfigOptionCache.get("LogCombatMultipliers", False):
global lastAddedMultiplierName
lastAddedMultiplierName = data.get("Name", "Unknown")
DebugPrint({"Text": f" Additive Damage Multiplier ({lastAddedMultiplierName}):{multiplier}"})
else:
if data.get("Additive", False):
global damageMultipliers
damageMultipliers += multiplier - 1
else:
global damageReductionMultipliers
damageReductionMultipliers *= multiplier
if ConfigOptionCache.get("LogCombatMultipliers", False):
global lastAddedMultiplierName
lastAddedMultiplierName = data.get("Name", "Unknown")
DebugPrint({"Text": f" Multiplicative Damage Reduction ({lastAddedMultiplierName}):{multiplier}"})```
I rewrote the function in python (game calls add_damage_multiplier with the Node thing)
it is additive 
:((
(game does damageMultipliers = damageMultipliers + 0.05)
Hexes were SO close to being good
@civic ocean first try chronos on 32 thanks boss, do you have a setup for eris?
I got mixed by the "multiplier" name. Sorry about that. From now on I'll check the damage functions first.
Tbf the difference between 4 x 5% nodes adding to each other and multiplying is like 1.2x to 1.2155x, not huge letdown
Unless all multipliers stack like that and not just hex nodes
Most of the stuff is additive
Oh wait you meant that they are additive damage in first place, my bad
but by damageMultipliers does it mean all of them or just the hex related ones
The function is used for a bunch of stuff, but the call with multiplier being 1.05 I'm talking about is specific to that one Node that adds +5% damage when it's inactive
All +%damage is additive in both H1 and H2. I tried posting some feedback on this but it didnβt get much traction. I think some bonuses could be more appropriate as additive or multiplicative on a case-by-case basis
Romantic spark is multiplicative
though its also probably unintended
What does that one read again?
do the same thing and get lucky to get heph in ephyra
If you Sprint into Blitz-afflicted foes, the effect activates immediately and is stronger. (+200%)
for what, mint?
minty and trusty probably
Oh. Yeah, odd, but you can see how that might have to be come kind of custom implementation
It's an additive multiplier
start vivid sea then go antler after poly
I was thinking maybe pan cause I think momus may need a bit more setup
That works too
it claims to be but in practice it multiplies by x2
You can also just raw antler on surface
I feel like if I try antler strats on surface I wipe to charybdis lul
simply kill them
But I do the think the distinction between what mults stack additively and what ones stack multiplicatively should be a bit more intentionally designed. Not just some happenstance of whatβs flat damage and whats +%damage
+200% is x3, though.
yes it does not work correctly
maybe its a bug it doenst do that
or it could be a typo and they meant its 200% and not +200%
It says "Bonus Blitz Damage" though so it would still imply it does 200% additional damage
yeah
good point
Yeah seems like sloppy templating
Anyways its giga bugged
templating?
Is it really giga bugged though?
Practically everything in this game that lists a % is an additive % damage modifier
Game just displays +200%, while it does x2, that's it no?
Like, consistent wording of how to convey mechanics concisely
Romantic spark also procs toasting fork damage 
ohhh like keywords would be a part of templating
"Your Sprint is 15% faster and gives you a barrier that ignores instances of damage." 
:(
(it edits DIRECTLY the speed stat of the character)
has anyone found success with staff omega special
You know while I did say this lazilyβ¦you also reminded me that I totally forgot about the speed part of this boom
Speed is fully multiplicative like H1?
I think the important thing Choco is mentioning here is that it's only supposed to make you sprint faster
"While your Hex is ready, you move and strike faster." is not multiplicative as far as I'm aware
but it just makes you faster overall
Oh, no, it's only the sprint speed that's affected
Anyway I tried getting into all of this some here: #h2-feedback message
oof nvm
nah, it's my bad, my wording wasn't clear
what I meant is that the 15% speed buff on Nitro Boost is multiplicative while the 15 to 30% speed buff on Midnight Oil is additive
What about Swift Runner
what's dat
arcana
and finally, what of Apollo's Blinding Sprint?
Wait, Nitro Boost adds 297 to the Sprint Speed so it's also additive, confused with another stuff that was doing x1.15 to Speed
I double-checked and during my last 13 attempts through the underworld with Descura's Aspect of Momus I was not offered the Double Moonshot hammer even once. Not one time. Was it disabled or tweaked to be extremely rare? (Edit: I'm trying to beat 32 Fear)
Don't you love rng
RNG is just being RNG
hammer rng best rng
Chaos' Celerity does add 297 to the sprint speed, and it also MULTIPLIES the speed property of MelinoΓ« by 1.15
So rough
Afaik, all the things that edit the SPRINT speed are additive
are you using Experimental Hammer in Fields?
That is rough, ive been very lucky getting it like every Momus run π
I assume not since every build recommends antler
Well glad that's sorted out. Now I can go back to Path of Stars 
Hammer actually good?
It's a good pick up iff (if and only if) none of the possible hammer pulls can ruin your build
When I'll get to actually try to figure out the whole damage functions, that will be real fun (no)
Nope, I've been using god keepsakes and either Chaos or Tooth depending on the situation.
Oh well I think Antler is definitely going to be where 32 momus is at but I digress
Does anyone know what rough hammer odds are? I feel they must be just under 50%
Momus doesn't need antler for 32, you can play without it and enjoy the extra safety at that level
I think there's a really strong correlation between people who don't play Antler Strength on Momus and people who feel like they cannot win without Double Moonshot
I did 32 without Antler
I think for high jumping you should just do what you're comfy with though
But also got double Moonshot so idk π
I failed one run in Tartarus without Moonshot though, that feels bad
Antler makes me wonder if eris keepsake is so down bad on purpose
Eris keepsake is good narrative design
Hecate even makes fun of it too
She does??
Would love for it to transform after if things change with Eris
Or, well, expresses deep concern when you reach her with eris keepsake on
she basically goes wtf is that
I played and beat all of Hades without God Mode and got all the Steam achievements and am trying to do that in Hades 2, but just having a rough go of it. I'm sure I'll make it through with more practice eventually and likely using a different weapon.
Gives you the WHAT ARE THOSE
"its so joever for melinoe"
Keep pushing you'll get used to it eventually
If you running Strength, just no Boatman?
If can cut Boatman and Fates, could run Strength and Death
wait how
hey im struggling a bit with 24 to 32 fear runs and wondering what are some fear stuff that you should pick to make it a bit easier.
what about the fear do you feel like makes it hard for you?
how is eris bad? Or?
I think Wandering, Forsaking, Arrogance and Fury are too good value/free to pick
down bad
here's another Big Question (tm)
How do Daedalus hammers work, probability wise? I assume it's 1/12 x 1/11 x 1/10 and then the second one is 1/11 x 1/10 x 1/9?
maybe I shouldn't have used the word down as an emphasis π
i'll say that i think hades 2 32 is a lot harder than hades 1 32 because of only a single dash and no athena. athena carries so many people kicking and screaming to their 32 statue
I didn't check yet
And also rn missing EM fears
losing out on EM, MM, and BP hurts runs as well
idk maybe im just not use to it atm. i jsut keep failing at chronos or fields of mourning. so maybe i just need to get better. just was wondering if there are any "free" picks
So you gotta take lots of junk fears ππ
What do you mean by 1/12 x 1/11 x 1/10 btw?
5min deadline feels really tough in this game too
ooh thank you very much, ill make sure those are maxed out next time i do 20 to 32 heat run
If I have one hammer upgrade I want, what are the odds I will see it?
my 32 antler run was literally just "don't get hit the oath"
Here was what I had done for 32 but you should leverage no time limit to heal to half between every room
It kinda depends on what you're used to and what your preferences are as a player.
Often players struggle with Chronos because they are playing with Vow of Blood maxed out and Chronos deals way way way more damage to them and hits them way way way more often than anything else in an Underworld run.
Poseidon, Hephaestus, Hera, Demeter were my gods
not picking the timer is crazy to me but I guess that's the benefits of the heat/fear system
at least one level of timer surely
was worried if needing to spam heals that the timer would mess me up π
Yeah idk Arya just likes fighting Gigachad enemies
just wear them down π
how long did that run take like a full hour or what
32 mins