#Mega Stones
1615 messages · Page 2 of 2 (latest)
I'm not against overworld mega sprites, could be fun
Closer to true to canon, too
wild pack fights could work, PMD:EoS has a Manectric/Electrike pack and SV has a Houndoom/Houndour pack
I don’t actually know how to make overworld temp battles yet, and I’d like to learn
you fight them then the pack leader megas
Also, horde battles were a thing in gen 6
sky horse 
Ok so:
- Beat E4
- ???
- Overworld battle against Mega that shows up after 2 is complete and in the correct weather
There is actually horde battles for Houndour and Electrike
2 could be EV resistance, number defeated, or...?
Essentially this yes
Can we track something like
Oh you could make Manectite be a sidequest in Hoenn and use the Wattson New Mauville quest as an excuse to have a surge of electrical energy cause a wild Manectric to have Mega Evolved and be leading a pack of charged Electrike to be wreaking havoc on 110
How many of a Pokémon that have been fought in the last four hours/during a period of weather?
Imo it makes more sense to keep these 2 together/related
And you’d basically have to invent a lavaridge equivalent out of whole cloth
Not sure in time but weather there might be
“A friend of mine loves collecting Houndour and Electrike. He’s caught a whole horde of each of them, enough that he says they’ve become resistant to the pokerus.
But apparently now they get excited in whatever weather makes them stronger, and they go rushing out to Route 16. They slink back when the weather goes back to normal, though.
I wonder if there’s a powerful Pokémon calling them? Maybe if you collect a whole bunch of those Pokémon, you can follow your own horde and see what the fuss is about…”
Could we do something like “you have to beat 100 Electrike in this thunderstorm to summon the boss fight?”
I've never seen someone try to do something with capturing/defeating or any quest step needing you to do x during a certain weather
i mean there was that meteorite machine that Team Magma was trying to use to force Mt. Chimney to erupt, not sure wtf Aqua was trying to do in contrast. but also Houndour isnt native to Hoenn bc the Houndoom/Manectric counterpart is a more recent development in the games
but ye its not a strong argument for it either way rip
I have no idea if such a "defeat this many of this Pokémon in this weather" is possible, but if it's not, then it seems like you could very slightly changed this NPC so it just wanted you to get Electrike and Houndour resistant?
Yeah, the npcs written without the weather requirement in mind
The weather requirement for the temp battle is easy, just the requirement of fighting wild Pokémon in a certain weather that might not be
Yeah I’m just trying to think of something. Cos the “make Electrike/Houndour resistant” thing seems a little on the small side?
Or I suppose not, at least rn with the fact you need to just open up caught and pray.
Nah, resistant is plenty imo. Tbh just the weather requirement on its own would probably be fine. Remember there is no "too easy" or "too hard" for mega stones. They aren't meant to all be the same difficulty
As for the mega battles, how about just calling it “<pre-evo> horde”, making it 5 of the base, and the Mega at the end?
Sounds good to me
That’s pretty close to the in game hordes
Granted, I’m game those hordes spawn on route 10, not route 16, but ehhh, it’s more a shoutout than anything.
Houndour and Electrike oddly don't appear on the route their mega stone is found on. 🤷
Yeah, weirdly enough
But yeah
1: beat E4
2: Make pre-evo resistant
3: fight a horde in their strong weather to get the mega stone
Hmm. I don't think we have a resistant requirement yet
That might work. I'm not familiar with this new statisticrequirement but I don't see why not
My impression is it’s pretty versatile
You can basically call any statistic you want
There might be some type-settling or nesting still to do, but it’s first and primary function was calling a Pokémon’s stat
That sounds incredible
Oh, Eugene. Would you happen to have a list of which megas you are planning on using/locking behind Delta, and how they will be obtained (for those which you already know)?
Check pins
The delta ep has no like rough questline yet iirc but the pins has the megas planned on it
I have some where's but not a ton of how's, I'll be workshopping them in.
A lot of it is 'clear step # of the delta ep quest' where the quest takes you thru that area
Right, that makes sense
I really should be sleeping now but I just had a thought
You know how Hex Maniac Aster has a medicham as a reference to the Mindy trade?
We don’t have a place for Medichamite, right?
What if you had to get 10 ever stones for Mindy, but once you get them she tells you she wants to troll someone trading a medicham for a haunted and you get to beat the snot out of her
The existing medichamite location is actually Laverre, so maybe when you beat Aster, that starts a little mini quest with Mindy
Per discussion in devhelp, the EVs aren’t reachable, but we can use the Pokémon caught stat to arguably a better version of the effect
These should be good for the overworld sprites?
(if you use them, remember to add this guy to credits.ts)
Yepyepyep
Oh, I should ask, are you planning on doing this?
Hopefully? I want to learn how to do overworld temp battles
Sounds good. Feel free to ask if you need any help
I wouldn’t lose sleep if someone else wanted to do it, though
Re-discussing an older idea: mega Pinsir and mega Scizor
I think putting Pinsir behind a Safari Zone stat (now that we can) should be ok. Maybe steps taken?
Scizor, I like the idea of making a wanderer related requirement
Or, barring wanderer requirements, something farmy. Like total berries harvested
I agree with this
I think the safari megas should wait until jk has time to do the safari improvements. We are not in a hurry
holy hell that's the greatest requirement i've ever seen. I hope there's more where that came from, you're just the guy this thread needed. think you could do something fun and memey with slowbro too?
slowbro is from shoal cavern stuff in Delta, so... maybe? but probably not much
i was thinking something like "waiting" since that's the joke with slowbro, but it's also weirdly fitting since you have to wait for the tides in shoal cave too. idk how to make it funny though. or, uh not be annoying
i have a bad idea that would be a nightmare to code, but having a certain amount of scyther wandering from a babiri :P
May I ask why Babiri?
Steel berry I assume
Oh right, yeah. Although maybe Tanga would make more sense. It's the bug berry, and Scyther (also bug type) is Scizors link to the farm
i'd like for players to have an excuse to have tanga in their field but i also like the implication of a scyther being attracted to the steel-attracting berry because it's close to evolving (we can ignore that it needs to be traded lol)
i'm giving the houndoomite/manectite matching dialogue lines
Houndoomite:
With the leader of the pack defeated, the Houndour horde scatter, their firey fury reduced to ashes. In the gleaming sunlight, you catch sight of a small gem left behind by their leader...
Manectric:
With the leader of the pack defeated, the Electrike horde scatter, their thunderous rage utterly depleted. In a thunderbolt's flash, you catch sight of a small gem left behind by their leader...
totally not copypasta mad libs
here comes the boy
hello boy
welcome
there he is
he is here...
yep both Megas are working.
weather dependent too?
yep! tested it with Fog Weather.
and now that i've turned fog weather off, Houndoom ain't spawning even if i hit the captured requirement
nice!
the hint npcs are in dendemille town. Because there was no one in there, and it's kinda a lot of information to make sound natural in one person's dialogue, there is now the concerning cat-loving lady for electrike and the dubious dog-loving gentleman for houndour
TIL Electrike is a cat
Legendary Dog moment
well, honestly it's a bit ambiguous in electrike's case
on bulbapedia, the name origin for manectric's japanese name, Livolt, mentions it might partialyl come from lion
but then it describes them both as dog-like
i just think it's catchy that way, idk
i brought up the 'cat' thing to my boyfriend and he said he thought they were Maned Wolves.
is that a thing?
yeah
theyre like extra long legged fox/hyena looking fellas
big steppy
Bulbapedia thinks Electrike is a canine and suggests its a wolf pup
oh it suggests a wolf pup bc its based off of an electrical Yokai that often takes the form of many mammals, and is usually a wolf
"Manectric has traits of a canine and the 雷獣 Raijū, an elemental lightning creature that can take on the shape of various mammals, including a blue wolf wrapped in white and yellow lightning. Manectric's snout also resembles a crocodile clip."
They're wolves lmao
okay, i'll go with that
the Worrisome Wolf-loving Woman
(Bella)
nice
thought
Anistar City Beeg Rock
in the games, you tap your mega ring on it to find rarer mega stones
what if we made Anistar City Big Rock something that gives tips about where to find mega stones
oh yeah, I've actually thought up of things about that, and there's also the mega tower in shalour
well, what I'm thinking is
anistar city as a whole is pretty psychic-themed.
when a player touches the stone (an NPC) they either get a series of psychic hints of all the mega stones yet unfound
or get hints on one mega stone at a time in rough difficulty order
if you're wondering about cool stuff, now that we have a dusk time it should be easier to make the sundial only "activate" at then
oh
I was thinking we could use Korrina's grandpa at shalour, but it's the same thing! so I guess whatever you want if you're going to code it :)
i know i wanted a cool modal for the stones, like the pokedex, but if I'm doing that then it's going to take a while. if there's a cooler way to do that though then i'm all for it!
i do really really really like the sundial though. i think i even brought it up somewhere earlier in the thread, so I very much agree on your idea lol
I was thinking it might be neat to add Korrina's grandfather as an NPC for such a purpose in a Tower of Mastery town. Would move the Key Stone to there, which would hopefully be more obvious and less people would need to ask where it is
the same could be done with an Anistar Sundial town
though, i also want to add an npc that tells people they can find the number of Pokemon they've encountered/captured/etc. in the dex, somewhere in the region
potentially that sycamore assistant Dexio, purely for the pun
Anistar can be better than an npc that tell you where they are. It's such a cool and iconic landmark, it feels like a shame to not use it for megas
i do like the idea of the tower of mastery being a standout icon, but i feel the same about anistar sundial
i know!!! I want both!
would it be too cruel to lock some megas behind the sundial?
or a quest with it or SOMETHING
i mean, any megas "locked behind the sundial" would be the ones either accessible in a later route, or the ones available after the elite 4
i was thinking more like "if you have x megas, the sundial reacts" and opens challenges for like the starters or something
that's... a pretty big deviation from canon
yeah but so are a lot things in clicker :P
but if we DID want to be faithful we could always lock megas behind a 1 hour window every day
i'm just sayin
what about this:
- both tower of mastery and anistar sundial get added to the map.
- The Tower of Mastery is accessed at the appropriate point in the story, has the Key stone shop, and an NPC who mentions that the Anistar sundial is rumoured to help strong trainers find Mega Stones.
- The Sundial is initially a place where the only possible option is the touch the sundial, which is just talking to an npc that doesn't say anything useful.
-however, after beating diantha for the first time, the Sundial's spot on the map starts flashing, and players can go there. Now, when they touch the sundial, it gives them a hint to a mega stone location.
yes, I very much like that.
you said a hint. what if it was like "one part" of mega evolution? the sundial states a Mega Stone location, whereas the tower of mastery grandpa says a Pokemon that can mega evolve? but, probably somethin that makes more sense than what I can explain. idk how they'd fit together, just that it'd be cool if they did
would be neat if something happened at dusk though. or is it "evening"? (I might have to open a suggestion to change the name if it's still dusk since dusk is used for the time after the sun sets)
ohhh actually if we made multiple hints for each stone doesn't that mean we could make finding mega stones more complicated? I wonder if that'd be more fun or if everyone would hate it
i think hate it
of course you'd have write any hints Leaf since you're already experienced at coming up with riddles lol
this is more just to point people in the right direction for finding a mega stone. so, for example, the Gengarite hint would point at something like "a hex maniac in a city of faeries". People would go there and see the existing Hex Maniac Aster.
it's basically to make this pin in general chat obsolete.
i'm not trying to make things harder, i'm trying to make them solvable within the confines of the game
Yeah, it's definitely nice to have information available within the game where possible
that's also why i want an npc in kalos that reminds players they can find their pokemon statistics in the pokedex. now that we've got three mega stones available through statistics, it's probably important to remind players they can get that stuff there.
ah yes, that's right. i was in the mindset that we could ramp up the difficulty for these but I shouldn't get too carried away
yes! i'm excited about statistics!
even if gyaradosite is planned for lysandre and not catching a million karps
i found a dexio sprite, and got permission from the creator to use it.
nice!
Oooh
ooo I like the pose
Can you share a screenshot? Just so we have it
Of the permission
maybe just the site you asked is enough, i already know the spriter and where you found it i believe
i can go and take the screenshot if you're too busy @sharp jay
made a pull request!
errors on the PR 😦 develop be like that
there it is, uploading a new commit
I have a small question about edgecases like crystal steelix recieving mega evolutions
it is an edgecase of with a pokemon that can mega evolve having a basic variant and thus would have some justification to recieve a mega form
right now I don't think there's any drive/plan for non-canon megas. Clone kanto mons are another example
I personally will crusade against it for being non-canon, but i do not make the final decision
I just realized that there are such edge-cases and wanted to bring it up as a topic
the clones technically should be the same as normal ones and thus could be elligable to recieve a mega form, but something like spooky venasaur would be crossing the line
I don't intend to pursue them getting mega forms personally
Rose and Spooky venu getting megas would be cool
But you can't obtain every mega yet so it's better to first wait and then get devs opinion on this
that same question of the edge cases can be translated to the gigadynamax development-chat too
agreeing with your point soul
i think maybe it's something to do if people are bored and want to expand a completed system, but we shouldn't give it too much thought while there's still two dozen megas to do.
if you can show me a screenshot of the anime that has a clone mega kanto starter, I will agree. until then, it's still non canon and i am against it
That said, i am anti-crystal-steelix, which does exist 😦
mega variants would be cool but i think Slowbro kinda proves it's no canon? unless... we could make one for its galarian form too?
galarian slowbro would be so much different bc the shellder is on an entirely different part of the body so it'd be weird
it'd be like a Slowbro larping as a Clawitzer.
i've been thinking more about the Mega Stone Hint NPC (Korrina's Grandpa/Anistar Sundial) and we'd pretty much need to handle it a lot like kanto's berry master, i think
Not a bad idea. Probably worth a suggestion to get the devs' opinion on, but I like it
it also saves us from having to worry about some sort of "progression order" for Mega Stones that a normal hint NPC would require.
@charred shoal @tardy citrus lets discuss the map stuff here.
i tried editing the svg to see if the spirit's den would naturally move on top of the Azure Bay Route
it didn't.
but moving it 3+ tiles right would give a nice big spot for the Tower
Why route 12 and A. B. don't connect each other directly?
As I said this map would need almost a full reworf
i'm becoming increasingly convinced it might need one in general.
Btu that take a lot of time...
If you do a map in 2 days you end having mkj
(was a joke...)
i get what you mean, most of Mkj's map is just bloo
would we not be able to edit the existing map file?
i've done some pokemon map-editing before, but that was for a tabletop game
Worst, is blue big karp
There is a specific program to edit
Is easy
But take time to add all details
If you want to move all of the things, the process would probably be:
- Make a Tiled map with the changes you want
- Spend a week moving coordinates in the SVG
- Cry
- Make PR
How much 3 Eugene?
Depends on how 2 goes
I just make the 0 and 1 so don't know how hard it is
(0. draw custom tiles we don't have yet)
Lol
Map reworks are not unheard of, I just think it's a huge pain in the ass
i could try my hand at it
I don't think is intelligent get the people who knows to code into tiled work is time other can spend
If is needed I cna make 0 and 1
Or soul can make 1
i mean, i'm the one proposing it. and my code level is mostly derivative at this point anyways.
but before anyone commits to that, it'd be worth doing a full survey of the region and check if there's anything else we want to fix. because it's bad enough doing it once.
Yeah, it can be a mess with the layer system more taking account the bad transparency system program have
it'd be nice to update all the generic "cave" dungeons into proper ones.
Santalune forest to a Forest, Power Plant and Factory to use the kanto Power Plant sprite, stuff like that.
Forrest are a it more complex that it looks as need multiple layers for a single Forrest or use the proper tiles
Btu all that's possible
that sounds tragically believable
If you knwo how you cna make a lot of things, but you might need custom tiles sometimes
If you check mkj map (I repeat I made it like a joke) it have only standard tiles, just sometimes used in an origi al way
for all your joking on it, i quite like the mkj map XD
I never like what I do
i think it's cute. and it certainly stands out among all the regions.
in case you don't know, Leaf. that was me who commented. I want to figure out what Gurkinn does for megas before we put him in
so, Leaf
I'm gonna be doing a sort of branched thing with the Delta Episode giving folks their Hoenn started stone, then other stones are able to be bought later. we also wanted to do something like that for Kalos
Kalos at this point basically doesn't have a Team Flare region quest thing. if you wanted to experiment with a branched X/Y situation, that's a perfect place to do it
I lever played X/Y, but if it makes sense, the end of the quest (X for example) could have Xerneas as catchable pre-E4 at the hideout, then Yveltal would show up post E4
the megastone part being, what one's kanto starter is, gets given early in the quest, then after some level of progress a stone shop appears where you can buy the other. (For no starter runs, you gotta buy em all)
the starter ones could be based on the Starter requirement variable, right?
that part can be, yes
and however that is implemented could be a good way to store "Are you X or are you Y?" for the region Team Flare quest
the problem is there isn't a huge amount of branching, from my recollection. it might only be at the Xerneas and Yveltal that there's a meaningful branch
Sawk vs Throh, spiritzee vs slurpuff. There's a few things like that
Might not be a great time, but if you were looking for a testing lab for the versions idea, Kalos main quest is about as good as it gets
(without changing existing content)
that's not what I mean, what I mean is how do we split it early on?
as it is, we need some sort of temp battle to split the path
so it's something that can be recorded.
could need a modal like the starter modal
one of the reasons why I thought it'd work well for Paldea is that it's got potential for a temp battle split nice and early on.
what's the starter modal like?
looks pretty transferrable to "Are you Version A or Version B?"
I don't see how making mons "version exclusive" is a good thing. It just sounds annoying for players. As for the "catch Xerneas or Yveltal" part, I'm fairly sure that's already possible?
if i was doing that, what I'd probably do is something close to how sun and moon handle it.
have an option to catch either Xerneas or Yveltal at the appropriate point in the story, through a temp battle
and then have the other temp battle re-spawn after the league.
that wouldn't be too disruptive, and would have a nice comparison point.
I have to say a split would be fun to do, if it doesn't interfere much or lock anything out completely.
XY are pretty lackluster in the story department, but maybe you could toy around with the idea in Galar?
choose which doggo to fight in the slumbering weald -> lock other version gyms behind the final one or E4 -> both legendaries are capturable by the time you're able to in the story?
might want to leave wild pokemon spawns alone for the meantime, but I think it could make sense in Galar since Hop gets the opposite legend
(ignore my new role it doesn't mean anything lol, I have no say in what you want to do)
honestly, i think the ideal testbed is probably Hisui.
there the split is basically canon.
unrelated, but i've been meaning to ask, how does one get like the poke crew and code contributor ranks? is it a particular number of contributions?
It just kinda happens
this^ I don't even know if I like the blue color. you'll get it eventually too if you don't leave after a month
(also you're not missing much, they just test code. all the real work is done here and in #development-help)
...how do we split X evolutions and Y evolutions? like, i know the mega stone itself counts for both, but how do we give players the ability to choose which?
Random
I suggested a held item that selects one or another
Also it cna be day time
But random with 25k BP is too evil
The problem with those, is, what held items, and time of day doesn't have any relation to them
my version idea wouldn't work because the whole point is that you pick one and to some degree stick with it.
Yeah, we don't want anything like that
The problem with versions, is that pokeclicker is a single player game, but still has the catch em all goal
yeah. even i think versions should effectively drop in the post game, and anything unobtainable in the version path would be available later.
doing that with mega would be antithetical, possibly unethical.
but would it be possible to do something like...
"If you have the same number of X = Y, evolve into Y. If you have more Y than X, evolve into X."
mmm. but then hatches would get mixed in, wouldn't it?
...but that would make it somewhat controllable, as well.
as in line up the options and hand them over to Red or Jessica or someone like that to decide?
the held item one? probably inherit logic from farfetch'd.
or, no, megas are coded a bit differently, aren't they...
Yeah basically we would submit that as a suggestion and ask them to make it.
There's not currently any branches Evo that works based on held items and Evo stone
i was trying to figure out how to make the Kanto starters mega stones available, but we'll probably need to resolve this first.
Even more importantly for the Kanto starters and Mewtwo, the Mega Stones disappearing upon evolution bug in real evo needs solved
Yeah there is that little issue
how much does real evo reset?
like i mean, if I hatch a pikachu a hundred times, then real evo it, then catch a new one, does it keep it's hatch rate?
Hatched number stays the same, attack bonus resets
The bug is that if I got Charizard to 500x base attack, got Charizardite, mega evo'd to MegaCharY, then the megastone would disappear
So MegaCharX would be unobtainable
So right now with real Evo, all one time stone sources (temp battles, BF, etc) lead to megas you can't EV train because the base form won't have the mega stone anymore
that's... very bad.
Right now it only affects people who have real Evo on and want to EV train megas which is... Not many people. But it is a must fix eventually, and a must fix before XY forms
okay, looking at the evolution code, i haven't the foggiest what's going on there.
Attack bonus resets? 😮
That is not intended...
I may have phrased that wrong. I mean that when you catch a new one, their attack bonus value is reset. Like...
You get crystal onix, breed it a bunch. Real evo it to crystal steelix.
Crystal steelix has all that damage. You catch a new crystal onix.
New crystal onix has none of the damage from breeding but the times hatched is still what it used to be
had a thought for X/Y megas, would it be possible to tie the outcome to an Odd/Even check? So if Charizard's hatch total is say, 1291, it'll evolve into X-zard, but you hatch it a 1292nd time and then it'll start evolving into Y-zard?
Yeah. Would be a mit confusing, but it's sorta easy to make
if you were doing that, you could also do just checking if you have more x's than y's.
And ties?
we're back to random!
it could be one always goes first if they're even, and the other goes if it's less than the first.
That'd produce a see-saw effect
X,y,x,y,x,y...
or random if they're even, then the other catches up. would have the same result of them alternating.
wouldn't be ideal if someone wants to grind just one, but it would be possible to reliably get them to 50 evs on 50 key stones each
so let me summarise the list of suggestions for XY.
1: Pure Random
Pros:
- probably super easy to code
- doesn't require an item to determine,
Cons: - Hell to ev train
- bad luck could make even catching both forms difficult
2: Held Item:
Pros: - Good Control on the evolution
- Could be argued as close to canon
Cons: - Held items are normally difficult to acquire, this likely even more so.
- the normal held item is the mega stone itself, which is coded very differently.
3: time of day
Pros: - Easy to understand
- Very controllable
Cons: - Conflicts with Canon
4: Alternating X and Y
Pros: - Reliably get X and Y with just two mega stones,
- EV train to resistance easily.
Cons: - No Control
- Impossible to specialise in EV training one.
5: Odd/Even Hatches - Very controllable
- Doesn't require any new items to be coded
Cons: - Pretty obscure, would likely need an assisting npc.
6: Toggle (possibly via NPC)
Pros:
Super easy to control
Easy to understand if tied to major Mega Evo locale (e.g. Tower of Master)
Cons:
No underlying code precedent
Would need to be coded from scratch.
I mentioned this as an idea on github, but what about a "toggle" NPC at the tower of mastery?
Cons: npc don't have associated statistics to know if they have been read or choose outside questlines and would need a deep code change (although would be useful for a lot of different things too)
which translates to "basically not doable at this point in time".
if people are satisfied that's the full list, we can put it in front of the devs and give them the option to choose.
Arguments for the pure random:
- code already works like that
- 2 legendary megas from only getting one stone? I don't mind it to be a bit harder
- for EVs: by that point, it should avg out. Most players will end up using 0-2 more than expected (someone better at math, can do the math)
Uhmm I don't know enough statistics to calculate but is too little to average, if not look some people luck getting hairs in alola (same amount and some ended having 3x of one kind)
for 9 (assuming full flute brace rowap) it is a bit of a small sample size
A friend helped me. Assuming 11 is needed for EVs (i think that is the number), 46% will get it within 24. Which is lower than i thought
Is 9
So the Stone Shop in Hoenn that's gonna be in Delta. One will be able to buy the Hoenn starter megastones there. It will be a gem shop
Does it make sense to sense to sell a few other stones there for gems? Oval stones, hard stones, heat rocks, etc
looks like canon is "Hard stones for insanely high prices"
Yeah, that sounds fun
Gems --> item --> diamond?
in an bad ratio, yes
Sure! Just for lore
Let's grind that gyms!
writing this reward function is... going poorly lol
Reward function for what?
early in the Delta Episode, the plan is to have Prof Birch give you the megastone that corresponds to the starter you picked, then the other two stones are purchasable at the stone shop a bit later
cuz that's how it does it in ORAS
I... don't think i can do it that way, the more i look at it
mostly because even if the whole thing is made correctly, there would have to be a case for if someone skipped the starter modal and doesn't have a hoenn starter evo'd form
which isn't really recorded
Wouldn't work same as like champion battles that shows team of grass iirc?
Yeah, they should have a starter chosen. They may have just not personally made that choice
yeah, but it can lead to a case of "game says they have a grass starter but they don't have a Sceptile" and then... ?
grump
I'll just make the shop and come back to it if something makes sense
You mean that it will try to give a megastone to an obtained poke?
Can't you give the quest a req for all the mons available there been caught?
Well, if they don't have the Pokémon, then I would presume that it would just fail to give if to them, and all 3 would be available in the shop?
it's mid quest, so I'd have to spin it off. I know what to do though!
extract the reward from the questline itself (like I'm doing with a lot of these megastone rewards) and make it able to be won at the shop itself from the Rock Guy. Then I can put appearance requirements on the battle that gives you the stone, and the stone shop will work like Alakazam in the shard shop: If you already have the megastone, it's sold out
so, no free stone from dr birch himself, but still free stone for your starter
If you didn't got sceptile it would fail to give the stone and then it wouldn't be sold out, right?
Well, if you mega evolve Alakazam on real evo, can you buy Alakazite again?
good question, to which i will have an answer later lol
I think i know a way to test that but it would require someone with a save with that challenge on, over 1k pink shards and be in kalos or it can be only a save in kalos which i could acquire the challenge getting on and the shards with the easter egg but not sure if i tried that to test that idk if it would count as me cheating and getting me the role
I am 90% of the way to that test case, just need to hatch my Zam a bit more
Already bought the -ite
But you don't have the challenge on right?
I do, magic
Its basically my test save at this point
Also soul dev purposes allow make magic in test files, after all are gonna be useless thanks to update functions
waves at 4channer
I'm not a dev, learn to read
(suggestion #3844)
Would someone be willing to write hints for all current implemented megas, if i do the coding?
i could do them
But make them useful!
I... I don't get it... Why do they read here, and then post there? It just sounds like pointless extra effort to complain in a way that is far less likely to be noticed lmao
Well, it worked...
But not too easy! They are hints, and not solutions!
Thanks!
Just not as useful as petaya and lum XD
so for every single one or just ones that are a complete secret unless you get lucky?
I think I'm missing context
cus like the ones from temp battles aren't really hidden so i don't think they need a npc talking about them
but others like underground and loot are really needed otherwise it's a complete secret
People tend to miss temp battles mostly if they are in a city
Don't worry about it, it's just stuff from that other website. Back to business
I do think that suggestion is a good one
color overlay makes them count as incomplete i believe so it isn't a secret if you have like the base incomplete color
I see so much missing temp battle in general, the ones that unlock radio tower and blue in pokemon tower are the more missed dunno why
A lot of players disagree... They find temp battles hard to find...
But all of them looks nicer... And i think players will report many bugs, if not all of them have hints
Anyone knows if the rest of the issue makes sense? It's mentioning a lot of places and people i don't know
Isn't that pr from leaf? He is in this thread...
Is it the one about Tower of Mastery and all that?
Yes
yea
#github message
korrina's grandfather hinting at some could work but not all as i believe he has nothing to do with mining neither exploring
May as well put them all in one place. If anyone would know where to find mega stones, it's him
Also we have other content that belongs in the Tower of Mastery
so 1 npc for all megas that have no hints in kalos
then for the hoenn ones there should be a npc for them there
1 npc. More will make it more confusing
we can include what region in the hints
hm ok
When needed
so, i asked jaas already and he said for me to ask in here
so i think having the npc with 2 texts one before beating korrina (lucarionite one) and one after
So Soul wants the npc to have a text before you do the introduction mega stone battle, and then switch do daily hints afterwards, right?
The hints will work like berry master hints
Like berry master having a text before you unlock the farm
so will korrina be moved there? and will the tower be locked behind shalour badge or will it be unlocked as soon as you reach shalour?
If the tower is added, Korrina (with Mega Lucario, not the Gym), the first Calem battle would be moved there. And probably the Key Stone?
Korrina should be there as in canon she's there. idk about calem. Key stone would make sense
I’ll pop in now I’m awake
i'm gonna maintain that the Anistar Sundial is the better option for an NPC to hint at the location of Mega Stones
For those who don't know, the Anistar Sundial is a gigantic hunk of pink rock in Anistar City. It's basically the town's unique landmark:
In the postgame for X/Y, it's through the anistar sundial that you get to find all the post-game mega stones.
When you touch the Sundial with your mega ring, your mega ring gets upgraded with the ability to find hidden Mega Stones.
granted, in X/Y that searching ability is limited to one specific hour per day, but we probably should ignore that limitation for player sanity.
I disagree. I think it's better to keep all the core mega stuff in one place
Well, we will limit it to one per day, as with berry hints
One specific hour per day, they said
Oh... Yeah, that is mean
So many megas in XY are unusable in the main story cause they locked them behind that thing for some reason. Worst thing about the way the core games did megas, imo
not to mention the ones where the Pokemon is in one game and the mega stone in another.
gurkinn doesn't have any irl cred for knowing where the mega stones are - in fact, he arguably has cred against it.
The Intriguing Stone is an item in XY and ORAS.
Tbf, neither does the Sundial. It's a rock, it can't talk
In XY, Gurkinn dismisses it as just an interesting-looking rock. But in ORAS, Mr Devon figures out it's actually pidgeotite.
granted, there's an argument to be had that those are two different stones just reused with clever coding for XY and ORAS.
but it could very easily be argued that gurkinn could miss a mega stone placed right in front of him.
:p
The other thing is anistar city is already the city where the Roamer NPC is placed. So both npcs with periodic information would be in the same place.
That is true
i suppose the big thing that I'd need to answer is what can Gurkinn do, if not be the hints npc
You could have him explain the exact threshold for Mega Evolution, but really that could be done by just reworking NPC Korrina's Dialogue.
You could have him explain X/Y Evolutions, maybe even incorporate a warning to have the ev setup ready when you do Mega Evolutions so you can get the most evs with the least effort.
i keep thinking and thinking but nothing makes much sense for Gurkinn. a battle that only counts the damage from megas? (then what would the reward be?) or make him transfer some attack power from the base forms to their megas? (no real reason for that though)
I'm stumped :/
i think he should just be a normal helppful tip-giving npc
if he's not the Berry Masteresque NPC, he doesn't need some hyper-unique functionality, just a unique insight.
hell, it could even just be mentioning the anistar sundial, though that feels very lame.
lol it sure does
i guess having him be a normal npc is good for now, and if we get any cool ideas in the future we can add them to him?
possibly.
We can have him be the npc who explains the function of the Mega Stone, instead of Korrina as it is currently. again, feels lame though.
I personally like the idea of having him explain however we decide to have x and y evolutions work.
yeah, X vs Y megas makes the most sense to me
and about my "toggle" idea earlier, I was thinking talking to him could bring up a modal at the very least, if everything else is too hard to code
but then you don't really talk to him, do you?
i'm a speedreader though so if you already settled on a method that's fine too
i mean i guess he could explain the modal
well you do, it's just that there's a toggle next to his text speech or something
"here's how megas work"
"now then, would you like me to X your mega ring?"
or something
Hi, sorry if it's a dumb question, but in the games, the X/Y megas have different stones for each form, so why not make two stones ?
If I understood it code don't allow a single pokemon to have 2 different megastones
Oh ok I see, thanks for your reply.
It made both the UI and code way more ugly and complicated, just for two cases, so we decided to just do it like this
mild change of plans: Primals are gonna be a sub-quest of Delta, spun off mid-delta episode. Just too much lore
are primals going to be a quest, or unlocking primals? cause I still think kinda want ultima's weather-dependent gimmick included somehow
we've got precedent on the weather-dependent gimmick with Houndoom and Manectric
yes and it's cool! ultima wanted to do something from the Emerald caves that only show up on certain weather. don't know how dungeons could work but it'd be neat to have them pop up here and there
^that reply was a link to his code btw
The method of obtaining the orbs that function as megastones will be a quest, is a more accurate way of saying it.
One I do not have any plans hashed out for yet but will look into.
Doing a weather gimmick would be neat, but also I'm already adding one dungeon to Hoenn and adding more might be too much
Can you add a small dungeon?
Although when you are going for megas hoenn dungeons are already too easy
The new dungeon is upped to Kalos difficulty
I COULD do some kinda thing that totally re-works Cave of Origin, but the danger there is making the quest reward 'its harder to EV train these mons' which would be annoying
Need to do more lore reading, but unfortunately I am to be phoneless during work this week
you could do something like the Eterna Forest manaphy quest
temporarily swap out the bosses/everyone for another one if certain conditions are met
...like, imagine this.
If you haven't yet gotten the right Orb, and it's the appropriate weather, and you've reached some Delta episode threshold, the cave of Origin changes completely to a wildly different roster. in sunny weather with those conditions, it gains all the hoenn fire and ground types, and you fight Primal Groudon.
if it's rainy, you're fighting through hoenn's classic 7.8 squad of water types and Primal Kyogre is the boss.
Then it's either Beat the boss, and you get the mega stone guaranteed, or find it in a dungeon chest while the weather remains strong.
you change the roster of the cave, but it's safely impermanent, so people don't have to live with it forever.
Sounds possible
Love the look of the Delta quest Eugene. I have just one question from a first glance. Why does Dr. Cozmo have Galladite instead of Wally?
I could've sworn Wally gives you it
he has one, yeah. but i never played it and Serebii.net double-confirms it was cozmo for some reason
Yeah, you're right. That's bizarre. I can remember dialogue from Wally giving you it......
wally's in there, getting his stuff stolen, like a rube
Yeah. I'm just perplexed by this fake memory
Pikachu tail tip again...
Lucho's adding Mega Gyrados as part of the Team Flare quest, for whoever's keeping track
I think is soul
I already knew about it, it's already listed in the pin
editing the pin
If anyone is bored and wants a softball PR, you can add the Kanto starter stone shop as a ripoff of the Hoenn stone shop, in Kalos, after step 2 or 3 of the Kalos story quest
so, some news.
there's likely to be an implemented method for splitting X and Y forms. we just need to determine a logical way to divide how X and Y are evo'd to
like X during the day, Y at night. hopefully something more interesting and lore-friendly than that
Hmm. No idea how this would work, but how about X if you had encountered Xerneas more recently, and Y if Yveltal. If neither had been encountered, is set to a random one (not meaning that it would evolve randomly, but that the game would randomly choose between Xerneas and Yveltal
lazy me wants a lazy but elegant solution. like.... declare that Kalos is X and not Y, then you can evo X in kalos and Y in not-kalos
Im not fond of the idea of picking one parallel game above another. We've went to great lengths to avoid that in the past
If you were going for day and night i'd suggest going with the opposite. Y in the day and x at night, cus if you look at the x megas they're more of a "dark" thing and y ones are more calm ig? They go further into the actual pokémon design and not more of a mutation instead
!!!! brilliant
Yveltal is more "night" to me though because of its destructive & "dark" nature, Xernias is supposed to the "Life Pokémon" and almost all life happens in the day
But the requirements are for the megas not the actual legendaries so i don't see why they have to be related with the megas
X and Y.
because they're from the same games
Xerneas and Yveltal are literally in the names of those mega forms
I always assumed the lore was that X megas were due to Xernias' energy in Kalos and vice versa
I kinda get that the X megas look less natural but that's a more slight distinction than Yveltal literally having the Dark type & Xernias literally having the Fairy type (closest to light we'll ever have)
👀
Now with the shadowmons on the horizon, I think I'll tie medicham and banette into shadow stuff, since their lines are both shadow-related
Sounds fun, should give a little post gen 5 content to Orre
With the mega stone refactor now merged there are a few things to be aware of when adding new megas -
-
Uncomment the mega stone in
src/modules/items/ItemList.ts -
To give a mega stone the code is now:
player.gainMegaStone(GameConstants.MegaStoneType.Alakazite);(change Alakazite to whatever mega stone, passfalseas the second parameter to suppress the notification) -
If for whatever reason more "pseudo" mega stones (Meteorite, Blue Orb, Red Orb) need to be added, you will have to add it to the MegaStoneType enum in GameConstants.ts and add an entry in ItemList.ts for it
-
Mega stone images now use the stone name instead of pokemon id -
Alakazite.pnginstead of65.png -
There a few helper functions that could be useful for something:
PokemonHelper.hasMegaEvolution(PokemonNameType)- returns a bool indicating whether the pokemon has any mega evolutions
PokemonHelper.getMegaStones(PokemonNameType)- returns an array ofMegaStoneItemthat the passed in pokemon can use
awesome, thanks!
now, for reals, people can implement the kanto starters if they want. We were gonna do X as daytime, Y as nighttime evo
probably need to add a random for giving CharizarditeX or Y, but... what's another conditional statement among friends
May need to set up a DayTimeMegaEvolution and NightTimeMegaEvolution but shouldn't be a big deal
[is this volunteering since most of the code is already written and you could just slap it in after a few steps of the already merged kalos main quest, in parfum palace?]
I can add the day/night evo restrictions, wasn't really planning on adding the stones myself though. Not sure what you have in mind for them
just a near-identical unlock parameter to the one for hoenn starters: After some amount of quest progress, you fight the stone salesman for one free stone, and can buy the rest
Kanto Starters, Professor Sycamore Allows you to choose One of the mega stones Then gives hints of where to get the remainders
Mewtwos X & Y, Bulletin Post in Kalos (After Kalos E4) about strange power readings in the cave where you locate it (Pokemon Village) Battle Mega Mewtwo's to obtain the stones.
(These are just potential Ideas)
Kanto starters are.... Close to that, in planning
Mega Mewtwo is wide open
I figure to add a bit of the normal games mechanics (plus my own twist)
Namely the mewtwo cause you normally battle and catch it as a normal mewtwo
Maybe if we do that we add Mewtwo as a boss in Pokémon Village. Since, that would make it obvious to the player why Mewtwonite related stuff is there, and Unknown Dungeon is effectively just a part of Pokémon Village iirc
Banette, Altaria, and Medicham are all iffy
I had an idea for altaria but Wasn't proper with the game
Altaria is contests
it's planned to be but it never hurts to share ideas
I'll share what I had
Altaria (unsure), Tie in with the Mega mewtwo idea that diantha gives you it after one final battle against her
Why?
I realize this won't work because IG she uses mega gardevoir
yeah we already have her give you gardevoirite lol
It slipped my mind for like 5 minutes she used mega gardevoir
Drasna, She uses mega altaria in the anime
you would have to come with something more though, we want to keep acquisition methods varied
also we like sticking to the games when we can lol
Yeah. That's one of the reason we currently have it slated for contests
The last 3 will take a bit of thinking, I can't think of major game apperances cause its been years since I played through ORAS or X/Y
now you know why they're the only ones left :P
No rush, we don't need to come up with them any time soon
Altaria I can agree with contest method
Like how the Battle frontier provides its own currency, A pokecontest with its own currency to exchange for it
mewtwo got me thinking though... what's the obtain method in the let's go games?
since it's got two we can have one in pokemon village and one in cerulean cave?
I think It was Elite trainers?
Defeat Green
oh that's kinda cool
Small Green questline steps for the Mewtwo idea?
can't be a flat out questline, but something like that could work imo
maybe after getting the achievements for all kanto dungeons? or is that too mean?
Little too mean if the sevii isles are included
oh right
Hmm. How about this. Small questline.
Step one is to beat Red, Blue and Green 's Let's Go teams in Kanto, gives you one of the stones. Second step is to beat the Mega Mewtwos in Pokémon Village, gives you the other
Yes it can
!!
I know in the end its up to y'all but this sounds like a perfect idea
can Mega Mewtwo Y be like Suicune but for other regions like in the movie?
Mewtwo typically is a static spawn in the pokevillage cave from memory
Which movie are you referencing?
Okay, that helps me expand on my idea
and Blue has canonically traveled to Kalos, so the quest can end by meeting up with him in Kalos
Gimme a minite
Medicham + Banette, Volcanion movie
Best I got for these 2
They were forced to mega evolve from the mega wave and attack ash, Squishy (Zyguarde core) and volcanion
hmm... I don't like that
Yeah closest thing that has a decent idea is your ash in that experience so you do that whole fight/battle
banettite in the games is found in a random useless dungeon. can we add something like that to the map? a hidden little area just for one stone?
Step 1:
- Defeat Red at Indigo Plateau Kanto
- Defeat Blue in Viridian City
Step 2: - Defeat Green in Cerulean Cave, recieve Mewtwonite X
Step 3: - A strange Mewtwo has escaped a laboratory and is fleeing around the Pokémon world. Chase it and you might be able to calm it down (defeat an overworld Mega Mewtwo Y in Kanto, Johto, Hoenn, Sinnoh and Unova)
Step 4: - The strange Mewtwo has calmed down and settled in Pokémon Village. It seems it wants to challenge you one last time. Doing this gives you Mewtwonite Y and adds Mewtwo as a boss in Pokémon Village
like tinyyyy
Like a pixel hunt?
yes? like the karp shops
I don't see why not, we've done it before
Mewtwo idea looks perfect
I love it!
Great!
Alth steps 4 and 5 dont exist
Dunno why I skipped to 6 lol
Lol
Can the Mewtwo in that movie talk (telepathy)?
Yes
Okay, I can give it dialogue then
If you wanted the mewtwo idea to be 6 steps you could think of a small idea for them, like the telepathy
Nah it's not that I just typed the wrong number lol
- Battle (strange) mewtwos, 4 talk to them where you battled them, 5 attempt to prevent it from mega evolving with a battle (it flees after you beat it), 6 keep the same
THat could work for 6 steps but 4 does make it easier for you
Maybe drasna should give u the altarianite because she has it in ultimate journeys
I do like the look of the megamewtwo quest!
fits in the general format of "mega legendary/mythicals have associated quests"
Awesome
Noice
I forgot this existed lol, i'll be updating the pin
11 megas missing to be added great
If nobody else is doing the Kanto starters I'll take care of them
It's low on my to do list, so go for it
can i request that you make the X-Ynium costs of the mega, and go back and change the hoenn stones to match mega types?
Was already planning on doing the first, and was planning to ask if I could do the second, so yeah, no problem
Do you need the day/night mega evo restrictions or is that something you know how to add? (if that's even still how we want to differentiate the X/Y megas)
i think we can just use the same mechanics as espeon/umbreon?
I've combined evolution types before. This shouldn't be too different, right?
needs a specific mega stone time restriction, the regular DayTimed/NightTimedStoneEvolution wouldn't work
Yeah ik
I already have it coded, so:
// DayTimedMegaEvolution(megaStone: GameConstants.MegaStoneType, basePokemon: string, evolvedPokemon: string)
export const DayTimedMegaEvolution = dayRestrict(MegaEvolution);
// NightTimedMegaEvolution(megaStone: GameConstants.MegaStoneType, basePokemon: string, evolvedPokemon: string)
export const NightTimedMegaEvolution = nightRestrict(MegaEvolution);
just drop that at the end of src\modules\pokemons\evolutions\Methods.ts
Yep, that's exactly what I expected. Saves me a bit of time though, so thanks👍
Wait, was it X for day and Y for night, or the other way around?
X for day, y for night cuz yveltal is dark
I....why....
Why are gems shops coded so that there can only be one in a region?!?
What
Dont ping me if you don't have anything to say
qwerty you might wanna update the mega pr cus i'm pretty sure lots of those megas there are already obtainable
You mean the issue? Sure, thanks for reminding me
Yea the issue, i got confused lol
forgot this existed and that i was taking care of the pin
Existence
is anyone workin on mewtwonite? I might work on that soon
I kinda half made it then totally forgot about it because it needed Kanto starters merged... oops. I'll finish that soon...ish
out of curiosity what is the plan for altaria's mega to get added?
contest; bc of ORAS
Makes sense I thought as much. Thanks👍
Some thoughts on the new Megas, for Mega Zygard and Darkrai we obviously give them as rewards for a ZA and DLC questlines, but what about the rest. We get 6 from rouge mega evelotion could make them one time bosses i supose, the 12 you buy from quantico could all be shops though i feel thats a bit too boring, the 3 starters would most likely be shop though one of the 3 could be given much like the kanto stones, no idea what to do with the 4 pvp mega stones Battle frontier maybe,, for the 14 Hyperspace megas their basically the same as the base rogue megas and should be treated the same. Magearneia and Zeraora should get a short miny quest for these 2, same as floette and possibly lucario Z.
I feel like we need SV content before this really becomes a problem.
Throwing PvP stints into the BF sounds good to me though
Ditto the quest megas
How do you determine which Starter you get tho?
For Kanto and Hoenn you get the one you choose at the start of the region,.. But Both Tododile and Chikorita are ZA starters
Kalos Starter Maybe, if you pick the frog, get Feraligatr mega stone.
I have a wackier idea, what about choosing the starter mega stone?
for ZA portion