#✨︱vfx
480 messages · Page 45 of 1
Will be giving proper feedback, when I'm done with my study.
Proper bussin
** You are now Level 4! **
Ty
It's really nice imo
Ty
for some reason these lines annoy me
what they look like without them?
i suppose it might look bland but idk
Katana aura aaaa
Looks like a d*k
^
nah its the emmiter im 90% sure
since its like a crescent texture
^
whats ur z offset on this? bc for me it sometimes clips under the ground or over the body
usually i have it on -2
or -1.5
aint that a repost
Wdym
OH SHIT I FORGOT WHO YOU WERE AGAIN
😂😂😂😂
It is
I made this a longggg ass time ago
Prob like 3 months ago or some shit
Memories man
I remember someone scammed it off me
made my 4th aura rage thing based on broly rage https://i.gyazo.com/ff1f3c0ebdec5342e2f03b6a4eaed5af.mp4
Use spot light
Ir
Or
Point light
And a dark baseplate
Like
Make it night time
And
The top is good
Bottom doesnt make sense to uave
Have
Thats if the character is in the orb
If not
Then its not that good of an aura but good 3D beam for 4th aura
Real talent
the char will be inside the orb
and i forgot to add point light ama add that now tho
he wasnt rlly in the orb either
it was just a gigantic energy pillar
the orb was legit just lssj spirit bomb
Yeah but the character is in the orb on his vfx
The bottom half doesnt make sense to have if thats the case
i never said i made that exsact thing i just said i based/inspired it of brolys rage ;-;
ik i thought that wouldve been the reference tho
** You are now Level 7! **
and it was a mix of this
when he like becomes the orb and shoots out those beams
ok added the light and made it dark https://i.gyazo.com/38b304348e4c11d904ac90b77ca11b9d.mp4
sickk
ty
Wtfffff bro
Ur beams are going crazy
:ㅒ
😮
cool
i been makeing stuf on roblox studios for like 3 years but only recently have i actualy tryed to improve
since i joined this server
so many talented people
how are you effects 2
that's easily effects 3+
Yea I literally got effects 2 yesterday
I need to make more stuf
effects star be like
'i have a ph.d in vfx and have worked in over 3 different triple-a studios'
xD
@rigid crag that is e3
but the rest of his stuff is e2
he needs to be consistent all the way
so if he has 5 e3 works, then we rank him up
we cant base it off 1 work
this isn't e3
?
that looks cool as fuck
oooh this is probably e2
but i mean
put that all together
ur fuckin with me
visuals arent the only thing assessed
its the textures, and versatility
he heavily relies on beams
he should start using particle emitters more
i guess but in the end it's about how it looks
It does look great but- is it very difficult?
not really
its beam spam
but his recent one is his best work
if it were looks, id be e4 rn
lemme see
actually I should apply for it
cus im curious what your standard for e3 looks like
what is something, you've made,
that you would consider to be e3
or maybe even e*
https://twitter.com/chickenbicken1/status/1439871417231687684
https://twitter.com/chickenbicken1/status/1441045418033381384
https://twitter.com/chickenbicken1/status/1440897167535661062
https://streamable.com/5odhel
More hit effects 🤷♂️
I kinda like these ones
#Roblox #RobloxDev https://t.co/1u7MaFmkTZ
151
i think these are cool
also, i didnt use a single beam in any of these
its only particles
@warm terrace How do i apply for e4
yeah those look great but i'd call that e4
ill ask centi
u need 2 e4s to approve u
i don't see how you could get better then that
and if it looks good ingame, like you said too
That was just an example to show someone the difference
what do these look like ingame
can u show
They look exsactly the same in game
like from different angles
if u were to walk around
chicken argues that it's not e3 since it doesn't look the same ingame
i argue differently
Yea I get what chicken is saying it would be a nighmar to scrip and use in an actual agem
Game
Yea looks the same
can u send pic
Oof I hoped off my pc
It also depends on graphics
If I set graphics to low then nothing appears
see
okay
its great, but in game, its a big hassle
like hassle to script?
Not impossible but tedius
honestly effects are effects
i don't see that shows someone has a lack of knowledge in effects
the part about
difference in a game environment vs cinematic studio
that makes sense sure
but not the scripting part
Well tbh if u lay it out nicely everything I grouped and paired Nicely then scripting shouldn't be too tedius
yeah
eh
Yea this is only my 4th one
maybe if they like
made e4 only to make e1 easier to get
like for complete beginners
baby rank
lmfo
e1 is easy to get though..
lmfao
why would E1 need to be easier to get
I skipped e1
too pro
B)
I just haven't applied for animating
yeah since there aren't a lot of people to judge
I think I could get E3 tho
getting a* is really difficult
not sure
No everything he has made is e2
Actually maybe even e1
Though its still good
For a start
Some e1
Most e2
https://i.gyazo.com/38b304348e4c11d904ac90b77ca11b9d.mp4 This one is great
There is no point in having the bottom part of that vfx
Like the whole bottom part
Still looks cool tho
agreed
Id say e2 on that
yea high e2
ye
this is e2 at most
Thatz what i said
its good but the face of rengoku
Just make what u feel like making bruh dont let the role stuff get into your head
e
https://streamable.com/fc3nlf Any feedback?
Did u use kuro as reference
Looks good tho
hoo i see
that's pretty cool, but the gyazo quality 💀
lol i know
i gotta get my friend to film everything thats good
when i film myself, its ass
i feel you lmao
What are u using to get those black lines that move upwards on the sphere?
e1
dude theres like 4 particles going outward decreasing in transparency
thats not e2-3 worthy
wot?
1st of all there are 2 going outwards and 2 going on
doesnt really make a difference
it isnt exactly complex or visually appealing
if u wanna argue
argue with a e3
hmm alr gimme a bit
@solar terrace e1 right
alr
ywah thats like e1
wait ill make it more appealing
- its only 1 effect
._.
if he posted more it wouldve been better
"good" being the keyword here lol
i just think i deserve e 2
** You are now Level 2! **
chicken dont murder him too hard
this is e2
this is high e2
uur not at that lvl yet
0_0
oof
😦
lmao the thing that bugs me
speaking of ranks ima try get e2 today
id say im e1 lvl
wot light]
nvm
add an attachment on each body part and itll look better
then play with size sequence
It's supposed to be u rise of the ground
But to be fair it does look like a mushroom cloud
Beams my own decal
Wait so are u using 2 beams to get it to go from small -> big - > small?
Hi
** You are now Level 6! **
Me Steve
No I used like 18 beams
Attachments go one at top one at bottom
Ah ok i see now
Then curved into a sphere
and then u just change the curves
Nice work inferno
Mhm
Ty
Ok...
@stark flare https://streamable.com/iy09cg
does this look like magu to u
i only used 1 texture
Idk Ur the pro lol
How's the trailing look
Many try makeing less small texture or make it bigger so it's not too crowded if that makes sence
lemme try smt
Welp gtg lesson 😩
Yea it's 3d
Fuck is that
Lookin like its boutta
Burn
And heal me
At the same time
But let me help
No bien
That isnt good
Use a different textuee
Texture
Replace these with black and yellow circles
Or black and orange
Whatever u chose
Change these textures to regular circle textures
With blur
Meh textures
Make sure the blur is there
No offence but the texture isnt good at all
Its ass
But ur vfx is fire
Understand?
Thanks
The smoke here shouldnt be included too
Coz magma doesnt emit any smoke i think
Just add like
A haze yk
Coz of heat
Np
Yep
And sends picture with smoke emitting
Correct.
I take the star role serious, cause I'm supposed to reflect values from it.
Chicken, re-do it analyze a proper reference.
Yes I’ll def be redoing it
I set a challenge and made that with only 1 texture
I will be fixing it
Do not limit yourself, it's unnecessary.
Thanks
You're supposed to overcome limitations, not stay stuck in the phase.
Look how much do they need to gain a small part of out power
bro
Leave a like if you enjoyed!
Charged Axion Bolt - 2 extra seekers
Vortex Grenade - bigger AoE and +1 second duration
Scatter Grenade - Tracking, like Nothing Manacles
(Also, no bonus comes from using more energy to charge the grenade. The upgrade finished when the animation finishes/the character flicks their wrist down)
Destiny 2 - All Voidw...
do these things
look
ANYTHING alike
besides the purple
this is literally a constant detonation
looks like dirt spewing everywhere
@here
I mean, there's a bunch of transitioning phases going on in the reference, you sent.
You could script those, after you do a few adjustments to the textures & their respective properties.
just realized the reference is a black hole that pulls stuff in and this spews stuff out
You're even able to do a few with particle properties.
Indeed.
You know how hit particles, work right?
Manually emitted.
what
using
:emit
yes i know
this grenade
is supposed to just
be enabled
constantly
for about 10 seconds
So once you throw a grenade, collision-box touches the ground > particle emitters gets emitted, with it's properties, anticipation. > climax transparent ground fx appears mesh/part/(/particles - void the next line if you're gonna use particles.) with an script that animates decals (runs through them 1 by 1 through an interval, or whatever better functional thing you're gonna use. > more particles start getting emitted outwards. > beams to circle the exterior, sort of indicator that's an AOE move. > dissipation, it all goes out either with a bang or in a calm manner.
its already there wdym lol
they dont have enough rotate + it looks so blocky and unnatural
drag the particles and put them into
the arms
legs and head
no
the fick are u talking abt
Ur overcomplicating it
All that is is a few particles and beams
why would u use animated decals for that
💀?
I suppose you read it properly right
not skimmed over it
Yea
Why would u even consider using animated decals

you've read it, i assume there's better ways but the practical reason for it is to substitute for ground-fx that are dictated by velocity perp which is still in a buggy state.
The vfx on the ground is super static
Hing wong shing gong ging
Why would u use animated decals for a static effect on the ground
have you checked the ref?
U can blanket over that with offset
hold on
I looked at it
Nvm this shit funny
using a mesh is the 2nd closest thing but none of what u said is worth the performance
Yong shong igng
Look at the way it acts
it's not static by the way.
This is basic principles
it's transforming, thats the difference.
Yes it is
Leave a like if you enjoyed!
Charged Axion Bolt - 2 extra seekers
Vortex Grenade - bigger AoE and +1 second duration
Scatter Grenade - Tracking, like Nothing Manacles
(Also, no bonus comes from using more energy to charge the grenade. The upgrade finished when the animation finishes/the character flicks their wrist down)
Destiny 2 - All Voidw...
peek this part
we're argueing about optimization on
Doesnt even properly show how good a person is anymore
better methods
That shit in the ground is barely moving
Even if it wasn't it wouldn't 'move' enough for the resources an animated decal uses
uhh
there are other methods nonetheless.
we shouldnt look back it at being the only option so far
beams also lack way too much depth
Feel like u couldn't make it pan the way the textures in that video do
true
So like 99 percent of that is just properly sequenced particles
😂
Or u can program it
Both would have to be done to c
lots of ways to tailor it, just depends on isosta
This part can be textured
Yall just use emit plugin ez answer no more argue
hmm.
To copy that entire sequence is quite near impossible(not entirely) cause of the sheer limitations the ROBLOX Engine has set so far. So it might take a while to figure out work-arounds.
for the most part yea 
doing pd and bd for any of those would be literally impossible since that'd be nm manipulation and that shit is impossible
but the sprites part on it can be done somewhat closely
y'all be posting more memes then effects
anyone got any idea how to make moves textures/ decals
Lol
mine are worse
question.
how'd you make the beam (or whatever it is) wrap around the sphere?
My opinion depend on how complex is it
https://streamable.com/ge4na3 posting this everywhere
very epic
Mayn take that music offa yo videos
Its my fav song now
Polo g??
More like Wolo G
Did you know his name is actually Taurus
I was actually suprised that was his name but it lowkey kinda suits him
u should be proud
Fire texture on the floor is great
I like the flow
The big ball can be improved a bit
But overall it’s pretty good
^
** You are now Level 14! **
bro...
only thing i can tell u to improve are these random spawns
Emphasize outer-layer of the meteor.
So you see that bright red outline? layer it, with either the same texture you're using to cover the entirety of the meteor, or use a different one. Adjust the color to be more light-orangish, so it blends in with the meteor and in return gives the "mid-air" climax.
Example:
You need to have that right amount of an firey glow & sparks.
Show me, the difference with other lighting.
show what
@pseudo hearth u there?
Mhm?
How much u taking to jump in this poison cauldron?
#Roblox #RobloxDev https://t.co/4KwWLr7ENC https://t.co/yalKqae1ws
@pseudo hearth thoughts on this

You portrayed the message of it being poisonous in a good manner, especially with the subtle hints of "the skull" appearing. More or less, the occasional splatter on the floor, indicates that it's dangerous once more. As it's more fantasy-styled, I'd expect some of the light greenish liquid drops to be less voxel-like and more of actual droplets. color-wise, I don't really have to nag you down on it, as it's fine. Depending on the environment you're gonna use it in, make sure it fits within it, ex: "house of an witch". The singular beam texture, could use some polishing to fit more with it, it's pretty decent and simple, but rounds up to you how you want to visualize it. I'd suggest having the texture resemble an smoke trail.
This is what I meant with the voxel-like, droplets.
These black flakes, could use a bit of an calmer timing a little more drag.
By the way vary the size of the bubbles, so they all aren't at the same constant size.
If you're actually going to implement an cooking mechanic, make sure there are different states of the FX. Such as the contents of the cauldron, mindlessly twirling around midst cooking.
Because this portrays the message of either A: "Finished poison", or B: "Finished Poison, but failed cooking." (> due to messy splatters on the floor)
You need to have a couple different states, as I mentioned earlier if you're gonna script it.
Not cooking > cooking > cooked
I’m probably not going to script it, but I will definitely do that if I do
One beam 2 attachments one at top one at bottom and change the curve of the beam make sure the attachments are oriented right way
Fire af
hi
join my group
thats super cool
that's sick
True
is facing camera on or off?
Off
Reference
https://tenor.com/view/shirou-emiya-fate-stay-night-shirou-anime-gif-22330488
Any feedback?
Just made something cool
#RobloxDev #RobloxDevs
Higher equal: https://t.co/5FMMENIToP
Ice beam https://t.co/W9n8IJNpDV
If you dont support the twitter
You are gay
👽
anyone got that particle resize plugin? never ended up finding it
is it a plugin that makes the particle size go above the set limit? if so i need that big time
yea it is, never was able to find it but ive seen people talking about it
💀
** You are now Level 18! **
how to make aura like this
maybe particlle emitters
https://gyazo.com/a7b8047d19f074f9e5cd871d3bdcfec8
Lifetime: 1
Rate: 10
Rotation: 5, -5
Speed: 10
SpreadAngle: 5,5
u can try and play around with it but this is what i managed to whip up
ok
danggg
I think hes trying to say which part of the body
eh
something i made for no reason
https://gyazo.com/5606c1cee2ffc163e260450bcfeb5fde
pretty cool
i made those particle textures but idk how to make it do that
lying momento
meh effect
thing about that fireball is the way the mesh is rotated
it looks weird
it shouldnt be going down but like around like the ring on saturn or something like that
no i mean
i made something like that
but
idk how to make it do that
i meant the texture
on
photoshop
i made something like that
just ignore that
I tried to fix it by rotating it, didn’t work
@stark hedge u wanna move away from that texture make your own https://gyazo.com/56b19e48e2e89941f004390082f96660.mp4
** You are now Level 1! **
You got alot of texturing work to do.
i just made it to help someone out with the properties
not actually using it
Kenny...
Why did you implement the black-purpleish rain/debris.
cuz I felt like it
You know, I didn't leave those suggestions that I mentioned that one day for nothin'... 
It just doesn't fit along with it.
Not like I'm supposed to keep note of all of em
Hey, it's all on you what you wanna do with em'!
But just, damn.. why oh why 
Not sure if you're open for constructive criticism, but I'll just leave it here.
I'm not judging you on that, I don't have the right to do so.
More of that, I'm just ehh disappointed considering that you kept it near the same.
alr
Before I start a small ole' constructive essay: read back to my prior messages, when I started that whole mini-thread about what you could improve on it.
The compositions focal point is the meteor, and I'm sure most people view it so. But due to the secondary element mingling with the balance, the colors are off, and don't blend in well together thus creating more of an chaos instead of an well-made contrast.
If you replaced these sort of meteor rain droplets, with either small fiery meteor rock debris or other similar objects that are even strikingly different yet fit the theme. You would be better off.
By the way, to put some nature into it, for a more cleaner look. Apply some dark tinted smoke particles, that go upwards in different spread angles.
@pseudo hearth is my work good enough for e2
Still E1 unfortunately, you have to show some purpose in these effects and more variety, so more different particles & textures. By the way portray an message, with them. Just like you did this one, and make sure to use pointlights and more.
And learn to properly name your particles first, so it doesn't get cluttered in the workspace.
@pseudo hearth u watch one piece right?

then u get I can't use remove it
It's meant for gravity
It's not my final look all tho
But it was a last second fix
before I recorded it
Admiral Fujitora.
I'd cut you some slack, if you mentioned that days ago.
Now I have to recalibrate my advice.
zushi?
Have some sense of scale, make the meteorite larger, add in the particle rings varying in sizes slightly.
size of the meteor doesn't matter
the bigger the more particles/ beams
the more
the laggier
the rings I alr got
Just wanna redo those
and gonna base it of the movie
Here's a video showing off Fujitora's moveset in Pirate Warriors 3. I excluded his special attacks since you can easily find those in other videos on Youtube. I also did not include showing his moveset in action against actual enemies, since you can also easily find gameplay videos of him doing so on Youtube.
Copyright Disclaimer Under Section ...
cuz it had wano art style
No.
Scripting, takes care of the performance.
Wdym
the bigger the more effects
Fps drops when rendering is thing
u can't fix everything with codes
Please don't write one
I'd never read it full
And half of what u say makes no sense to me
Just stop tying bruh
Lol
It's only going to be there for an x amount of frames, not as an permanent object, aslong as it doesnt impact the fps to drop over 15+ frames ur fine, so thats why they just do :emit with particles.
now this is what worries me.
ALR BRO
you better go back and learn to understand what I said.
hey i don't write this for people to take a shit at it, ;')
i can just simply make this an service! and make em pay for it, 
be grateful kenny, damn u.
I am 40% grateful for u writing all of that for me to ingore
But thx for the feedback
💀
real sigmas just keep moving forward
the thing is I read it but ur smart boy English messes up my brain while multi tasking
siding with kenny on this one
u can word stuff better
no need to write huge paragraphs
just tell htem whats wrong w it
I'm not gonna over-simplificate it till it's the point of spoon-feeding.
if ur actually trying to help someone why wouldnt u
are u one of those weirdos whos like
People have to understand that I'm leading them to the right path, and not holding their hand in the entire process.
'devinmg is all about lerning it urself'
how is that weird bro
I get the part, that people want to get to the point, but why bother when ur already giving hints to the point?
thats not even how the real world works either
not unless youre in training for some shit like a medical field
notice how much chicken has been improving lately
like its actually insane
Enma don't you understand that you barely help in here? Don't expect me to spoon-feed people, if I'm leading them the right way
thats because i dont type huge essays
@shadow parcel can tell u abt this too
Unless you do it yourself, you can't call me out on this one.
theres no reason to overcomplicate shit
just tell them the pricniples
explain
visualize it
and ur done
How am I over-complicating it though?
It's not my fault people can't take subtle advice, and don't go along to learn from it?
How about you do it? instead of trying to tell me what is right and wrong
If you feel good spoon-feeding people to the point, that they barely can do it on theirselves what's the point?
ok let me pull up what u said 2 kenny
???
r u good
alright, after that contribute yourself instead of being my viewer.
There is nothing overcomplicated about reading properly.
thats litreally the complete opposite
im not obligated to
and ive only done that for 2 people
most of the process in this is linear
u just make shit more and more and eventually get better
Then don't expect me to take you seriously on that note.
we're winding up to what I mentioned earlier.
You're contradicting yourself.
people learn from it themselves, not through constant spoon-feeding.
i have next to no people tell me what to do and i have a star
most of this shit comes naturally to people
yea thers a few principles to follow but for the most part its linear
i didnt say to spoon feeed to learn
i said if u rgonna critique someone just get to the point
Constructive feedback differs from critique.
Then why did you try to call me out for it?
whats the ppint of this
just tell him to fix the priority on it
also
the meteor should ook like chaos
its a meteor 💀
You haven't read the message properly, skimmed over it.
Wyat is it
What is it*
i did
u can tell what u mean by the first few words
this is all that u need to have said
These are basic terms, any VFX artist should know.
thats why
the first sentence is all that u shouldve said
anything after that is excessive
Zoro being complicated @shadow parcel
Ok
everything else was because of the lighting
if u dont notice that than theres an issue
You can't say it's excessive if it's literally pointing out what should be improved.
Don't you understand that part?
no no u good the right message
u convey some good shit
u have good idea of concepts
u just type out shit too verbose
This discussion was pointless, we're both contradicting ourselves.
all thats need to be said for kennys meteor is the first sentence
that and the beams are barely visible
I'm a just keep it my way, since that's how I do it.
No ones contradicting anyone
so this is what's being nitpicked
Basically @pseudo hearth get too the point when u try to give feedback that's all
If you want a change in it, contribute yourself into it just gonna leave it there.
He just means be more simple @pseudo hearth
why is there 2 wtf
ong
just tell him
fix the prioritization on the meteor
fix the colors
and make the beams more visible
Yeah
Do you think, I'm beating around the bushes.
Yes
priotization = the meteor is the focal point
why is everyhing else so big
When I'm pointing you out on what to fix.
I got no idea what u mean by all of that
You type an entire essay and at the end you give the answer
** You are now Level 13! **
if thats spoon feeding then the beginners of vfx are screwed
Because you're supposed to learn from it.
I'm not gonna give you the answer instantly, and expect you to read the rest because thats not even the case most of the time.
why is this a conersation
what is there to learn from if half the essay's overcomplicated simple terms
Thats what i do
You're supposed to LEARN from it, that's why.
depends on what you call overcomplicated.
You dont learn any better
From typing a whole ass paragraph
more than half of this is unecessary and excessive
Fr
u as a vfx artist should know better than anyone
i understood itp erfectly
and i still knew half of that was uncalled 4
even more so since most of roblox vfx is different frm stuff like ue4 and unity
It doesn't matter if it's uncalled for, it's better than nothing.
which im assuming is where you get the principles from
Maybe we should take more of the route, of appreciating & understanding it than trying to bash over it on being too complicated.
i promise u sosta didnt understand any of it
which means that all of that amounts to esssentially nothing
I am not obligated to, oversimplify anything I say.
i already tried that
but look at kenny
perfect example of why
no ur not
im just sayin
theres better ways to critique people
9 seconds · Clipped by Andreas Glad · Original video "So You Wanna Make Games?? | Episode 7: Game VFX" by Riot Games
one of the best being
just tell them to watch this video
I don't necessarily critique, that's the point.
And the video is already pinned in the channel.
but for the most people peoples progression is gonna be linear
naturally most of this shit comes to people
i didnt wtch any of those videos up until like this year and i have a star
and i perfectl follow everything u say
true but no one actually checks pins
i used to dev for this game and it never released
there was a faq
nobody checked that shit
I'm a just keep the informative parts, as how I keep em'. I certainly do not need validation regarding current practises that are even applied in the field as of now.
Look, if I'm gonna do an paid course on how to start roblox VFX and all of that shit
I agree, I'll just simplify it and keep it clear and concise, but just what I mentioned earlier
get on that but u gotta realize people r gonna pay for it
so thats where u have to cater to the customers and beginners
My points that I'm dragging out are supposed to be informative and complicated.
i can kinda see where ur coming from here but ifu r gonna a paid one u cannot keep this shit up ong
I can't tell you the oversimplified component of something, when it's actually advanced? that just brings another whole issue.
Already mentioned that.
you just skimmed over my message earlier.
especially on here
its different if its something like abstract algebra or physiology
Zoro ur writing a whole essay just to tell me to remove something
💀
i'm giving u a lesson and a shortcut at the same time kenny
ur not learning that way
Look, i can legit tell u to remove this and that
but what the fuck are you gonna do when another issue appears later?
Approach me again, on what should be removed?
if the commissioner likes it
I'm trying to instill that self-taught discipline in it.
theres nothing 2 be said
this probs isnt an commission matter
if it isnt then yea
go crazy
but if seen horrid vfx get accepted by the commissioner
This is like teaching someone in kindergarten physics
yeah
Otherwise, we're gonna have to bring up the ranking hierachy
You've seen my Twitter, other projects are held private for the time being.

Maybe you'll find some other work, hidden somewhere in these chats.
theres like 2
Can't find any
Secretive, I guess.
nvm thers 4
@magic elk what rank am i so far
3
Still?
wth is tis
😂

wha ts with that cpllapping sound
Because now im using the principles of art
Because it is important
u mean like drawing and shit?
No not texturing
Wdym
whats ur reference
Insert told me to learn to use the principles of vfx
Somethin Z0ro made idk


