#✨︱vfx

480 messages · Page 21 of 1

quick fox
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ngl

cyan gust
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aight

lucid condor
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@quick fox u could do like little acceleration for like sparks, like 0.2,0.2,0.2, then make another particle emitter with another acceleration direction

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or something like that

quick fox
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ah

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rip

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woops

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lol

cyan gust
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i diagnose all of you with E I and stupid

lucid condor
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its not completely random but it still has that little vibe to it

pseudo hearth
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particles, are VFX.

pseudo hearth
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Mesh VFX, is technically still considered VFX.

lucid condor
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i diagnose u all are cuties

quick fox
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studio** You are now Level 18! **studio

lucid condor
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lol

quick fox
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very simple but i wanna make it

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~spicey~

lucid condor
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yes

quick fox
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supposed to be air btw

cyan gust
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im talanted af :P

lucid condor
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i could see that

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ok ima go back to drawing

pseudo hearth
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queenie

lucid condor
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hi

cyan gust
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plus i can model, texture, draw, animate, script, write shaders

pseudo hearth
lucid condor
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i could

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uh

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idk

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i could be a trap

quick fox
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Woah

lucid condor
quick fox
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i just figured something interesting out

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poggers

pseudo hearth
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GOAT

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LOOOOL

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IT was finished

lucid condor
pseudo hearth
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It's all VFX.

lucid condor
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yes teasip

pseudo hearth
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it's finished.

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We can't force him to change his opinion, it's just the way it is.

quick fox
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You can use transparency to make it seem like particles have trails

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pogg

cyan gust
lucid condor
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gimme a kiss

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idk

pseudo hearth
cyan gust
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i do

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i just take roblox coms to make ends meet durring quarantine

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Dependsoncontextmydude

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its computer generated graphics

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basically vfx falls under it

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but its also animation

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cartoons

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Yes

pseudo hearth
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what

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the fuck

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is that ugly shit.

quick fox
pseudo hearth
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man, i'd fire them

cyan gust
fallen siren
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abomination uber class on rl got a remake I see

quick fox
pseudo hearth
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fired

quick fox
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I still feel like it was a marketing scheme tbh

pseudo hearth
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probably was.

quick fox
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yea lol

cyan gust
quick fox
cyan gust
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fokin loved the portrayel of eggman himself

cyan gust
fallen siren
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😀

quick fox
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anyway

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what could i add to this wind effect

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to

cyan gust
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HAHA my plot all along

quick fox
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S P I C E

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it up

quick fox
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now i have proof of you watching furry porn!

fallen siren
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💯

quick fox
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sus bro

quick fox
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ok? you act like im not ok with that

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👀

cyan gust
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I HAVE PROOF YOU watch furry portn too

quick fox
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LOL

cyan gust
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👀

quick fox
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bro

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wtf

cyan gust
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naw man. im asexual sadly. ._.

fallen siren
quick fox
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So you get horny by lookin in the mirror?

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seems sus

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goat

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pls give advice for wind particle

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or suggest what meshes to add

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lolz

cyan gust
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OH I KNOW

quick fox
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SKREEE

cyan gust
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there is this cool method

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where you look outside the window

fallen siren
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🍉🍴

cyan gust
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And just redraw the particle effects you see

fallen siren
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🔪🔪

quick fox
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i don't got windows in my house

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or doors

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please help

fallen siren
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yes you can see wind

cyan gust
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Then look up around at the air

quick fox
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Yes

cyan gust
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All of them

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and yes. even the shrimp colors

fallen siren
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bruh

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how do yk if the wind is flipping you off

cyan gust
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yknow. the colors only shrimp can see

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cuz of ther 7 cone eyes

fallen siren
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what if we all secretly gave head to wind without knowing

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nah man the wind is time stopping it’s why sometimes we get hard randomly

quick fox
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wtf-

fallen siren
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yes we

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get in the bed goat

quick fox
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With a goat?

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beastiality?

fallen siren
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I remember one of my friends were jus telling my other friend that they got a 3 inch

quick fox
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w t f

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anyway

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added

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some lighter particles

fallen siren
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I was so tempted to tell him I saw his 2mm defeated

quick fox
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to spice it up

fallen siren
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defeater**

frigid steppe
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this was beautiful to look at tbh

fallen siren
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you looked at outside wind?

quick fox
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this is]

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ANIME wind

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bish

fallen siren
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ah I see

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was that even yours tho

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ARE YOU CHEATING ON ME

quick fox
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Holy shit

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LOL

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can't say the word

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sad

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there

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lol

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damn

fallen siren
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goat

quick fox
fallen siren
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if you want forgiveness

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you come in bed now

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ok I’m coming in your bed

pseudo hearth
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dirty humanoid

fallen siren
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fr

quick fox
quick fox
fallen siren
quick fox
fallen siren
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that looks so fire

fallen siren
quick fox
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Hmm whats harder, magic customization system? or lightning module

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uhhh

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WoM customization system

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world of magic

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O3o

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damn i thought it was popular

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ig not

fallen siren
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It died out so quickly

quick fox
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yeaaa

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revamp gonna revive it doe

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what?

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no

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lol

quick fox
fallen siren
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its not rp-

quick fox
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magic customization system, or lightning module

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which is harder to make

fallen siren
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well

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I think magic customisation system is harder

quick fox
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Ofc

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im just lazy then

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lmao

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rip

fallen siren
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well cyaaa

quick fox
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then again its not like

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i actually finished the magic customization yet-

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ffs

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mmmm ye....

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attributes make it 10x easier too

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lol

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I wish i was good at

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~Art~

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cause i need to make a book decal for the finished GUI

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i-

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o3o

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i want old book style texture

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this lol

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how hard would it be to make a flipping effect for a gui?

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like a page shrinking and expanding like a page flipping

cedar vine
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@cyan gust Ayo you watch furry por..?

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That’s mad sus

cyan gust
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no. i cut my wrists

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now leave me alone

cedar vine
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🌚

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@quick fox this good enough for effects1?

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While I’m at it might as well get the others over with. Here’s a submission for building.

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I’ll make a animation and script when I get home

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Someone called them Gacha stars in another server and I almost flipped

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Lmao

heady meteor
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was bored so i was just messing around with trails, thought it looked kinda cool

heady meteor
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yeah its pretty basic but i thought it looked neat

cedar vine
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Awesome bubble like effect 👍

pseudo hearth
lean cedar
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man looks cool

sick lark
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z

hexed ivy
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z

gaunt aspen
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thats crazy idk who you is

stark python
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bruhh

hexed ivy
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bruhh

quick fox
gaunt aspen
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14, 14, 100

pseudo hearth
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I need some feedback, on my VFX.

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Don't mind the One Piece OST.

heady meteor
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Block break thing

quick fox
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HOW?!?

polar fractal
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Dude. How do people make these effects

quick fox
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studio** You are now Level 3! **studio

quick fox
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ikr

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i wanna know

quartz whale
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Particle

onyx vapor
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Particles, beams, and playing with settings.

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There are a LOT of settings.

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Oh, and being really good at creating meshes & textures helps

heady meteor
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probably 4 years now

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ive only gotten serious about it in 2020

heady meteor
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unless its like lightning

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otherwise you can get away with making a blob and make it still look good

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w8 i just realized i pinged a mod for that

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uh

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sry

onyx vapor
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lol that's fine, it was a response

heady meteor
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if im being honest most of my textures are just blobs sunglas

onyx vapor
heady meteor
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(if ur dms are open)

onyx vapor
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nah, if I wanted to get some, I'd just rip them

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I'd rather learn how to do it well myself

heady meteor
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ah

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alright

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i respect that

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is the orb on that using two different particles rotating in different directions?

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if it is, i wouldnt recommend doing it like that

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id instead recommend one particle with rotationspeed of

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a negative and positive number

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something like -100, 100

onyx vapor
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Yeah, I have 2 emitters going in opposite directions

heady meteor
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ah

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i wouldnt recommend doing that

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makes it feel too robotic

onyx vapor
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That's what I really need, is to start learning the techniques for making it look better.

heady meteor
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i recommend stuff like this

onyx vapor
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I'm more interested in the scripting side of things honestly. Like how I can code the properties to change to produce really interesting effects

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Like the lightning bolts in my effect randomly hit different points.

lean cedar
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that looks so cool happefreg

heady meteor
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thx

quick fox
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studio** You are now Level 3! **studio

heady meteor
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effects III when shy

pseudo hearth
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Well, I got you.

onyx vapor
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Lol, I'm the scripter.

pseudo hearth
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heady meteor
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w8 nani

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oh ive seen that lightning thing

lean cedar
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bad

pseudo hearth
lean cedar
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scripting gross

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I make things happen with pure will power

pseudo hearth
heady meteor
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damn

pseudo hearth
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Man... roblox needs to upgrade their features when it comes to VFX.

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Feels neglected asf.

heady meteor
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people are fr creating the unity particle system on their own in roblox

heady meteor
pseudo hearth
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it's not even remotely close, wish they could ;-;.

onyx vapor
heady meteor
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slowly but surely

pseudo hearth
heady meteor
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within the next year my job as a vfx particle guy is gonna be taken away from me through people scripting effects in

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those script lightning things are fire af

pseudo hearth
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unless, they're talented asf

heady meteor
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imean thats already better lightning than i could ever make with particles

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lol

pseudo hearth
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blame roblox for that one

heady meteor
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yeah

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they added particles in like 2014 then never touched them again

pseudo hearth
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mf's told us to script our own particle emitter system

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We need a hero, to write a post regarding it on the DevForum.

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Won't be me, I'm too lazy for that.

heady meteor
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im not even able to post on the devforum

pseudo hearth
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Anyone got some anime VFX inspiration, maybe even reference images?

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I'll try to re-create it.

onyx vapor
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Do you think that looks better @heady meteor

heady meteor
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yee

onyx vapor
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It's hard for me to even see the difference, but I guess that comes with experience.

heady meteor
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it feels more real

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less robotic, gives it some more fluency

onyx vapor
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I can actually see it too

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Thanks for the advice!

polar fractal
heady meteor
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ikr

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its hella cool

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if only i could script to make the lightning

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lol

polar fractal
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Honestly. It must be really hard

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Would you be able to script the lighting to do dmg too?

onyx vapor
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laughs in Lua

pseudo hearth
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pretty simple if u know how to do basic scripts

quick fox
quick fox
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Would a tornado be better with particles? or a mesh?

pseudo hearth
quick fox
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I'd like some advice please lol

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it's gonna be spinning and stuff

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and the white rings will appear and get larger and go up

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so

onyx vapor
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Script it. I bet it'll look good.

quick fox
polar fractal
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yeah that actually looks really good

polar fractal
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i looked up how to do this. and it actually kinda looks clean

soft marsh
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anyone got any good particle effect tutorial vids?

cedar vine
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you gotta learn off other vids non studio related

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And the dev forum

soft marsh
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ah..

cedar vine
soft marsh
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ig i gotta find someone and rent him to teach e.e

quick fox
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studio** You are now Level 3! **studio

soft marsh
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pain..

cedar vine
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unity particle effect systems

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tutorials could help

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And so could sword effects in after effects

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even though you can’t import unity into roblox, it’s good fundamentals

soft marsh
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gotcha

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preciate it man

cedar vine
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np, if I find a good tutorial I’ll make sure to dm it to you

soft marsh
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alr ty

heady meteor
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thats what I did for 3 years w/o taking it seriously until just last year

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Also, avoid fremodel particles & auras

soft marsh
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treetop, u for hire to teach me?

heady meteor
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They almost all the time are also made by inexperienced people and will just teach you bad habits

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i cant really teach, ive tried in the past lol

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sorry

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most i can do is give some tips

slim thorn
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Hi

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Person

heady meteor
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hello

slim thorn
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What's an example of something that can earn you e1

soft marsh
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ah.. darn

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😔

heady meteor
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uhhhhhhh

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lemme find something

slim thorn
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thanks flooshed

heady meteor
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actually just above

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thats an example of e1

slim thorn
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okay

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thanks

heady meteor
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np

cedar vine
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I’m working on a sword slash effect

heady meteor
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meshes, i assume?

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and/or trails

cedar vine
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In Ae

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No vfx for now

quick fox
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I just hope they eventually add more segments for trails :(

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It’s the only reason I try to avoid the trails

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T H E C O R N E R S

soft marsh
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hows this for progress @heady meteor

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trying to see how to connect em

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as in material drawing

polar fractal
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this actually doesnt lok to bad

granite sky
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People talk too much

quick fox
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Fr lmao

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Blur, Changing Decals, Swaying, etc

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Mhm

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Tbh, with the new stuff and companies wanting to make games on roblox, we might see improvements

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Idek tho

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Fuck no lmao

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I don’t think that’s ever gonna happen

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Like, ever

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Roblox would lose tons of players and money. So yeah. No

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They would lose tons of players, and games

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Losing robux and money

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Idk what you’re tryna get at, it won’t happen

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Anyway

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Is there a way to make trials look

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Not like just lines?

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And more like beams?

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Pretty sure that has the bad trail too

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Lol

west monolith
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yea the carpet has a horrible trail

quick fox
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I think that’s just roblox in general

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We got mesh deformation, which was, nice, but now we need improved VFX

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People can make some epic things with meshes

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If they know what they’re doing

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Where did that come from? And who cares?

pseudo hearth
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By the way, re-sending this but ehh take a good look at this piece.

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Like really, dive deep into it.

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And search for some references regarding Tornado VFX's.

quick fox
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I didn’t make the one I posted lol, and yea I will. Gotta look at them anime tornadosss

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I just edited it and added particles + lights

pseudo hearth
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Ah, you should try to create your own meshes.

quick fox
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Yeah that’s what I’ll be doing for a couple of weeks

pseudo hearth
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Mostly are just solid copies, of eachother. The similarities, are insane.

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the long voronoi lines, make it all look the same, bland texturing usage of roblox materials kinda drag the quality back.

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This is why i'd advice you to take a few lessons regarding texturing.

quick fox
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@pseudo hearth texturing?

pseudo hearth
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Example, of texturing.

quick fox
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Ah so that’s just an actual texture? Not just a mesh?

pseudo hearth
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It's a mesh with a texture.

quick fox
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Yeah that

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But could you import those types of textures into roblox?

pseudo hearth
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Yep.

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If you manage to create some of your own, then you're ready to do some big brain stuff.

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This could be possible, but in a bootleg fashion.. but ehh atleast you could nail the particles on this one.

hexed ivy
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clean

quick fox
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Hmmmmm

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I guess this is just one of those things you keep doing until you get good

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Hey, have you met anyone who’s like a jack of all trades?

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Like they’re good at everything?

pseudo hearth
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Technically, this one could be possible you just need to fix up the textures, particles and lots of scripting.

pseudo hearth
quick fox
pseudo hearth
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Met a bunch of them for a matter of fact lolz.

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I'm trying to become one myself, a lil jack of all trades, but this time a bit more limited.

quick fox
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Huh

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Since I hate relying on others it’s not much of an option to not be one lol

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Gotta get gud 😩

pseudo hearth
quick fox
pseudo hearth
quick fox
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I’m moving onto meshes for now so I can make some better ~attacks~

pseudo hearth
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nearly untouched subject.

quick fox
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My main issue is just, making things smooth I think? I tried making a slash before and it had a bunch of edges and corners and just looked

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Yikes

pseudo hearth
quick fox
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Nah it was awful looking in blender lol

pseudo hearth
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guess thats the issue lmfao

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lmao, you could do uv texturing in Blender when it comes to good looking meshes.

quick fox
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Yo that’s epic, but probably over the face limit right?

pseudo hearth
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ehh, you decide the face limit.

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Max was around 10k I can remember, but I think it's higher now depending on if it's a .fbx

quick fox
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I’m just sad we don’t have the stuff where we can see into the middle like that

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It’s 10K for mesh pets

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Parts

pseudo hearth
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well, i've tried rigging up a tornado

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you could rig it up, and do some animations with it.

quick fox
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?

pseudo hearth
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but trust me, it kinda looks odd.

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It's just mesh deformation at that point

quick fox
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Wouldn’t it be better to just make it look good when it spins?

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Lol

pseudo hearth
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yh tweenservice, would be better.

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Since moving those bones, was just essentially moving around an part of the mesh deforming it.

quick fox
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What do you recommend making modules for btw?

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I made one for tween service to help not flood my code

pseudo hearth
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I'm skipping scripting for now, but I guess you can ask this big boy @kind glacier

quick fox
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Ah alr

pseudo hearth
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My scripting time, will come later.

quick fox
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What should I start with btw

pseudo hearth
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After, I finish off the fundamentals.

quick fox
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In meshes

pseudo hearth
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ah.

quick fox
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UV texturing? The shape

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?

pseudo hearth
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As in fundamentals, I'd just learn how to model VFX meshes properly first, after that you get to worry about texturing.

quick fox
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So, shape first

pseudo hearth
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You could also do it the other-way around, but that's all your preference.

quick fox
pseudo hearth
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Your choice, to be honest.

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Take the reference image, that's pinned in the chat.

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As a reference.

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So you'll create some amazing shit.

quick fox
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Oof

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So.... the fireball?

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Or...

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I just wish we had gradients for fuckin parts lol

pseudo hearth
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You could fix that up.

quick fox
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That fireball looks complicated

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Especially if i can’t see the entire thing lol

pseudo hearth
quick fox
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Yeah I can only see like half of the fireball, and it looks like it’s mostly like, effects from unity

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Err

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Eeee*

pseudo hearth
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mesh > decals (texture) > groundpart with a decal or a beam.

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this one could be replicated in studio, with a couple of beams.

quick fox
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Mhm yeah, the fireball

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Is the thing I wanna do

pseudo hearth
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attachment within your mesh give it a particle emitter or, just put a pointlight within.

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depending on what you want to do.

quick fox
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The actual fire tho

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Like the fireball itself

pseudo hearth
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that's solid texturing lmao

quick fox
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Yeah that seems complicated 😩

pseudo hearth
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and a part.

quick fox
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Do you have to be good at art to be decent with texturing?

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@pseudo hearth

pseudo hearth
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Not particularly, it all just depends on how far you can stretch your capabilities and if you are eager to learn more.

quick fox
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Yeah.. I’m just intimidated is all

pseudo hearth
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but it's heavily recommended to learn certain aspects, such as color and stuff to fix up your textures.

quick fox
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Why would I have to learn colors?

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I’m sure it’s like roblox

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No?

pseudo hearth
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If you know how to use colors properly, you'll be able to do more.

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Unless you want to colorize your mesh, with a horrible blend of yellow and purple.

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Which looks kinda off-putting.

quick fox
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Ok what I’m concerned about is like, importing it into roblox.

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What’s the difference between colorize and color?

pseudo hearth
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check on statistics.

quick fox
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I’m not talking about the limit this time

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I’m talking about how it looks

pseudo hearth
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colorize = coloring it.

quick fox
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You’re telling me I can import it, almost exactly how it looks, into roblox? The gradient color and all?

pseudo hearth
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What I'm saying is yes, you can import a mesh with it's textures that are supposed to be baked into roblox yes.

quick fox
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Ok.

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Got any videos to recommend? Or do I just go to pretty much any video

pseudo hearth
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Unity VFX tutorials, etc.

quick fox
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Uhm, ok

pseudo hearth
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Mhm, there's a bunch of resources.

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You just gotta look for it, use some better keywords and you'll find them in no-time.

quick fox
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Alr

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Welp imma head to sleep, then I’ll wake up and look at videos.

pseudo hearth
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@quick fox

quick fox
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?

quick fox
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Yep

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Think I could do that rn actually

pseudo hearth
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That's a good start.

quick fox
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Tbh wouldn’t making the shockwave 3D be better?

pseudo hearth
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All your preference

quick fox
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Hm

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2D can’t be neon, so I guess

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Lucky bitmapping exists 😩🙏

pseudo hearth
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I hope, you know how to re-create that ground impact with ease.

quick fox
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What part?

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The like, shockwave

pseudo hearth
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Shockwave, and the debris around it.

quick fox
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H e h e, nope, i was saying I could make the whole thing with meshes I already have, but I need to learn how to make stuff since it wouldn’t look right

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Similar, but off

quick fox
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So that’s another thing i gotta look into

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C U R V I N G

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Also, question, would the middle have to be textured too? In response to the tornado. Or does double sided work?

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@pseudo hearth

pseudo hearth
quick fox
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Since it’s semi-transparent

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Don’t want it looking too wacky on the inside

pseudo hearth
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So, you could experiment around with double sided if it causes a better visual effect.

quick fox
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I gotta learn how to make shapes 🌝

quick fox
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Just curious on what you think of their effects

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they seem to use basic meshes and look very epic.

pseudo hearth
#

SFX, Particle Emitters, meshes and a bunch of scripting.

#

Their effects, are quite good but it just feels bland in my perspective.

quick fox
#

Hm

pseudo hearth
#

All I'm seeing is old recycled assets, being put into a fairly designed game

quick fox
#

I think for being quite basic it looks nice

pseudo hearth
#

but it just all feels the same, a bit too bland.

quick fox
#

Is there a real way to make a wind ball with a mesh? Or is it better to go with particles

#

Cause hold on a second

#

Trying to make some good looking wind magic

#

Idk

pseudo hearth
#

What's that mesh called again in the parts section in Studio.

#

It's that circle part.

quick fox
#

?

pseudo hearth
#

You insert it, add an attachment inside of it and give it the speed of 0, change transparency to 0.

#

After that you insert a texture that sorta glows around it.

#

play a bit with zOffset.

#

and a few more things, but I'm sure you'll figure that out.

quick fox
#

Circle part in the parts section...?

pseudo hearth
#

By the way, how many times have you seen this mesh appear?

#

I've seen it for years, that's why I mentioned it being bland in my perspective.

#

I just see most assets being the same, nothing new really.

pseudo hearth
quick fox
#

Ah

pseudo hearth
#

You'd think this is a simple pointlight.

quick fox
#

Yea

pseudo hearth
#

But it's just an invisible part, with two attachments + beams.

quick fox
#

How would I use that to help with wind effects for

#

Doe

#

studio** You are now Level 18! **studio

pseudo hearth
quick fox
#

Ahhh

pseudo hearth
#

You just need a diff texture for it.

quick fox
#

Ok

#

So like, make the attachements move away from each other?

#

To make it larger?

quick fox
pseudo hearth
#

The scale of the part, affects the length of it.

#

See those two attachments?

quick fox
#

Mhm

pseudo hearth
#

I assigned one beam, that's connected to both attachments.

quick fox
#

Mk

#

Speed 0

pseudo hearth
#

changed the width of the beam**

#

yea.

quick fox
#

I see

#

But wouldn’t that only work for meteor type attacks?

#

Or...

pseudo hearth
#

Would work for nearly everything depending on how you use it.

#

Could be impact, dissipation, anticipation.

quick fox
#

Idk how you would like.

#

Make it rotate for a wall? If you get what I’m saying, I think I should use a point light for that tbh

pseudo hearth
#

Then you'd have to rotate the part, instead of the attachments.

#

You could do that with scripts, ofcourse.

#

I'm probably gonna give lessons regarding VFX for a price, after I get good at most of it.

quick fox
#

@pseudo hearth no I’m talking about like, the anticipation, to rotate so it’s acting like it’s on the wall

#

But I’d use a point light for that probably

quick fox
#

What’s the benefits of using beams over point lights?

pseudo hearth
#

More control.

#

Flexibility, you can use scripts to move the invisible part around, give it a particle emitter, add on more beams.

#

One invisible part, attachment and a particle emitter with a good texture results into this*

#

And voila, you've got that masterpiece you can use with beams.

quick fox
#

Huh

pseudo hearth
quick fox
#

Still a bit confused

pseudo hearth
quick fox
raw abyss
#

yeah, aha.. i don't know what beams do..

quick fox
#

Pew

pseudo hearth
raw abyss
#

ugly particle 😔

pseudo hearth
#

You can decide what to do with it.

quick fox
#

Ah

pseudo hearth
#

By the way you can't uhh put a particle emitter inside of a pointlight.

quick fox
#

You can put a point light on an attachment, can’t you?

#

Same as a beam fbh

#

Tbh

pseudo hearth
#

You can put a point light on an attachment.

#

but you can't put an particle emitter inside of a pointlight.

#

thats the thing

quick fox
#

I-

#

O k

#

I don’t really see what you’re getting at

pseudo hearth
#

wym.

quick fox
#

You just put a point light on an attachment and then put the particle emitter on the attachment

pseudo hearth
#

You do realize, it only works because of it being inside of an attachment.

#

But if you make it a child of the pointlight

#

it doesn't work.

quick fox
#

Yes, but I don’t see why that matters

pseudo hearth
#

it matters because, if you're gonna try to do that it's just gonna end up in nothing happening lmfao

#

it's good to know certain things.

quick fox
#

I’m too tired for his

#

This

#

I’m just gonna sleep

pseudo hearth
#

alright

raw abyss
#

@pseudo hearth may i ask?

#

what's the purpose of beams?

#

I have no idea on how beams work but i'm interested lol

#

i'ma just look it up pensivecowboy

pseudo hearth
raw abyss
#

yeah but how do i use them?

pseudo hearth
#

awe shit.

pseudo hearth
#

I'll just guide you to an youtube video instead.

raw abyss
#

alright

pseudo hearth
#

I could explain this rq, but press the beam, click on Attachment0

#

and press on Attachment0.

raw abyss
#

yeah i already did those

pseudo hearth
#

alright.

#

but what is it that you want to know?

raw abyss
#

idk

#

I'm curious

#

hm

pseudo hearth
#

Play with the textures and properties.

#

Till you get the hang of it.

onyx vapor
#

Personally, I'm fascinated by the potential of scripting effects. I think that might be why some of the effects artists on here feel that it's so limited on Roblox... they don't get into the scripting side of it, which is hugely important.

quick fox
#

Freemodels are pretty good

hexed ivy
#

.

heady meteor
#

.

onyx vapor
#

Some are. Not everyone.

tired rivet
#

how do i make seamless lightning for trails like this

#

Game used(for more testing, pick any speedster character and hold q and walk): https://www.roblox.com/games/4812093631/The-Flash-Earth-Prime

ROBLOX

Check out The Flash: Earth Prime. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Recent Update:
-Added Cupid (valentine's day exclusive suit)
-Added new lightning

type !votekick [players name] to initiate a votekick

The Flash: Earth Prime. Be a hero or villain in this free roam superhero game! Explore Eart...

#

are these just regular trails?

#

they do not look like them.

onyx vapor
#

Looks like either trails or beams with really good textures

tired rivet
#

Alright, thanks!

heady meteor
#

Think they’re trails

#

They just have

#

A really long texture

#

Wait no

#

It’s two trails

#

They have a basic trail with a high light emission to get the start a lot brighter

tired rivet
#

Ohhh

heady meteor
#

As well as a lightning trail

#

Which goes further back

#

It’s smart really

onyx vapor
#

I'm gonna try to think of a way to procedurally generate lightning like that...

heady meteor
#

I wouldn’t think of that ngl

#

Well at first

onyx vapor
#

I'm a programmer, so I think of everything in terms of coding lol.

tired rivet
#

what should I make the image size?

#

something super wide yes?

#

i'm going 4980x720

heady meteor
#

That’s

quick fox
#

studio** You are now Level 4! **studio

heady meteor
#

A tad overboard but alright

#

You just have to make sure both ends match

tired rivet
#

that's true

#

to make it 'seamless', yes?

heady meteor
#

Yeah

#

If both ends don’t match there’ll be a jagged line in where the texture restarts

tired rivet
#

so the thing just isnt showing at all

pseudo hearth
#

Freemodels, are usable and could be used for a learning curve.

#

But once someone starts publishing it, and claims it theirs, then avoid tf out of it.

heady meteor
#

You really shouldn’t use free models for stuff like that though

#

I made the same mistake

tired rivet
#

now its vertical lol

pseudo hearth
#

If you have no idea, it's good to learn a bit from pre-made assets.

heady meteor
tired rivet
#

k

heady meteor
#

It happened to me before when I first started

#

The only thing I can semi recommend is

tired rivet
pseudo hearth
heady meteor
#

That one particle pack

heady meteor
#

I used to have light influence at like 1 for everything

pseudo hearth
heady meteor
#

Because I looked at fms

#

As well as over abusing light emission

pseudo hearth
#

I only do light influence 1, for transparency due to the alpha being rendered as black.

heady meteor
#

You mean emission?

#

Influence is the one that makes it look cruddy in the dark

pseudo hearth
#

Am I confusing it again?

#

Hold on, one sec.

heady meteor
#

Emission = it becomes brighter

#

Influence = it’s influenced by the natural lighting

pseudo hearth
#

yep light emission.

#

I know, what they are just confused them a bit.

tired rivet
#

can i make the texture size larger from studio

pseudo hearth
#

Had to hop back in studio, to verify lol

heady meteor
#

Light emission 1 isn’t bad if you use it scarcely

#

For things such as optimization for all environmental lightings I don’t recommend going above like 0.7

#

And the reason your texture had a black background is because whoever made it didn’t make the background transparent

#

Meaning you’re forced to have light emission 1 at all times

pseudo hearth
#

I know how it works, I create my own textures.

#

You could also make it transparent without the usage of light emission at all.

heady meteor
#

Ik

#

As long as you make the background transparent then you don’t gotta worry

pseudo hearth
#

Man, those ones are pretty decent most of the time.

pseudo hearth
heady meteor
#

Light influence is disgusting

pseudo hearth
#

lmao

heady meteor
#

Very rarely do you ever actually have to use it

#

The first thing I do is set that to 0 lol

tired rivet
#

same lol

heady meteor
#

I’d recommend adding more connecting stands to it

tired rivet
#

wym

heady meteor
#

They have multiple bolts as one texture

#

Which they end up connecting at the ends

tired rivet
#

ohhhhhhhhhhh

#

okay im just gonna use packs i have no idea how to do this myself

#

wait

tired rivet
#

wait no

#

the glow cuts off

#

and the middle is weak

pseudo hearth
#

mesh vfx kinda fun doe

quartz whale
#

Yeah having stuff that cuts the glow off is no good

tired rivet
#

maybe i make the image larger

#

wait no

#

again >:(

desert socket
#

Effect

pseudo hearth
#

good shit.

desert socket
#

Lmao

tacit mesa
quick fox
pseudo hearth
desert socket
#

Effect

pseudo hearth
#

pog.

#

that's just a mesh with a texture.

desert socket
#

Mesh

pseudo hearth
desert socket
#

It looks kinda odd don’t know why tho

pseudo hearth
#

cause of the shape, and texture.

desert socket
#

True the true

pseudo hearth
#

its quite trippy.

desert socket
#

Triply

pseudo hearth
#

You could do some neat stuff, with mesh VFX.

cedar vine
#

looks like a beam lol

pseudo hearth
#

yep.

#

Also a mesh.

cedar vine
#

dang

#

force field effect?

pseudo hearth
#

the texture is affected by a pointlight, interesting.

pseudo hearth
#

Could even turn it into this.

cedar vine
#

is that in studio or unity?

pseudo hearth
#

The one above, is made in Studio.

cedar vine
#

yea

#

i can see better base plates being used in the top one

pseudo hearth
#

changed up the baseplate texture color a bit.

cedar vine
#

nice

onyx vapor
#

And scripting makes any effects better 😄 😄 😄

pseudo hearth
#

Man.. @onyx vapor

#

I might need to hit up scripting a bit sooner, than I expected.

#

@stark python

#

I'm sure you could re-create this with your current skill-set.

tired rivet
#

those of you that were interested, i think i got it(but not gradient)
i duplicated it so the light would overlap(same physics, don't worry) and halved the lifetime of the second one.
the first one(longest) you might want to lower the lightemission to 0.8 instead of 1 just to give it a somewhat nicer look.

pseudo hearth
#

<insert rage>

#

time to learn scripting again

#

damn effects, soz.

onyx vapor
#

I didn't do anything in this except the scripting, but here's what I'm currently working on:
https://www.youtube.com/watch?v=sfcZCBGPdq8&ab_channel=BahamutFierce

A new project I'm working on with a team!
Here's a look at the work I've been doing on combat, specifically the combo-based attack system.
The game is in the same vein as Monster Hunter, but on the Roblox platform. I'm excited to see where it goes!

https://discord.gg/Q62c6GCncu
#FightingFiesta #FF

▶ Play video
#

I added rolls back into the game, but they're still pretty wonky and need fixed.

stark python
granite sky
#

Something simple

pseudo hearth
pseudo hearth
#

good choice of combat.

onyx vapor
#

Yeah, that's what I'm going for. It's basically a monster hunter clone.

stark python
#

im probably not gonna make that tho lol
busy with comms and other stuff

quick fox
#

studio** You are now Level 5! **studio

pallid lodge
#

at first i thought you said coma instead of comms

pseudo hearth
quick fox
#

@pseudo hearth

#

Yo

#

made my first tornado mesh

#

lol

pseudo hearth
#

A+ for effort, keep going!

quick fox
#

what should i change

pseudo hearth
#

Nothing, experiment around with it.

#

Add textures, also don't forget.

#

Transparency matters, when adding an transparent texture ontop of it.

#

So in that case, shrivel the transparency property setting to 0.2

#

Otherwise, you'll get a raw texture without the transparency example: left one has the property transparency: 0.2

#

Right one has transparency set to 0.

quick fox
#

hmmm

#

what type of texture do i add?

#

like, swirls of wind?

pseudo hearth
#

rbxassetid://6508794778

#

I want to see the result of it.

quick fox
#

very

#

i n t e r e s t i n g

pseudo hearth
quick fox
#

in which tab in blender?

#

this is the outcome of that texture btw

pseudo hearth
#

You can do it in photoshop, substance painter/designer and much more.

quick fox
#

i don't have photoshop :|

pseudo hearth
quick fox
#

bugs out a bit when i do double sided

#

lol

pseudo hearth
# quick fox in which tab in blender?

You should follow a tutorial regarding it, so far. I assume, if you want to do it in Blender you should learn to uv unwrap/wrap, and basic painting/texturing.

quick fox
#

alr

#

rn im tryna make it like

#

have the tip semi-centered

pseudo hearth
#

By the way, the standard self-made VFX with the black background doesn't really reflect onto it it will return an ugly odd-looking texture instead.

quick fox
#

?

pseudo hearth
#

So try having them transparent, just like the described image:

quick fox
#

This is my tutorial on texture painting within Blender 2.8. It's a quick start guide and meant to get you going painting quickly and easily. In later episodes i will go through brushes, textures, painting on layers, transparency, and much more.

Full texture painting playlist.
https://www.youtube.com/playlist?list=PLn3ukorJv4vtvjZvdiOeoSA5kBohtn...

▶ Play video
pseudo hearth
#

Experiment, around with it.

quick fox
#

no i mean, is that the type of thing

#

you're talking about

pseudo hearth
#

You're asking me if it would work, yeah the textures would definitely work if you bake them ofcourse.

#

Just a tip: after you know the fundamentals, search up VFX tutorials that are related to texturing.

quick fox
#

idk how to make good textures

#

screee

onyx vapor
quick fox
lean cedar
#

no

onyx vapor
#

Yeah it does

#

It's just not as easy as photoshop

lean cedar
#

oh

cedar vine
#

bro

#

just tested

#

what it would be like

#

if you used shift lock

#

with a 16000 dpi mouse

pale frost
#

imagine trading

cedar vine
sand heart
#

is there way to make sky: chlidren of light style game in roblox???

quick fox
#

with enough skill, yeah.

#

xd

warm terrace
#

@quick fox effects channel

quick fox
#

oh yee

#

crappy explosion

#

will update maybe

#

its based on rust's explosion

#

if you guys wanna see something more realistic pls tell me

pseudo hearth
#

I need some feedback, on which looks more aesthetically pleasing. (WIP)

#

Scrapped it.

#

Got something way better.

pseudo hearth
#

smh.

pale frost
#

dam

cedar vine
#

For posting a decal of a night sky

#

Said it was “adult content”

granite sky
#

working on a beam

#

If u got any feed back I'd like to hear

onyx vapor
#

I like it. How many beams is that?

pseudo hearth
granite sky
granite sky
pseudo hearth
#

fair enough.

pseudo hearth
#

bro 💀

#

ffs.