#šŸƒļø±animating

490104 messages Ā· Page 539 of 491

eternal meadow
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ok null

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talk about anim Walter

bitter valley
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they will switch weapons

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I see other games accomplish this

stiff oak
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You can switch weapons without using them as tools, but it depends on how you want to do it.

bitter valley
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whats the practical way?

stiff oak
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Whatever works best for your game, lol.

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Typically, if your'e going to be using a lot of custom animations, it's better to not use the tool system and code everything in yourself.

bitter valley
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Then I should probably go down that route, but I wish there was a simple solution

stiff oak
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Anything worth doing isn't simple ^^

eternal meadow
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it needs more movement on the legs

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ok ty

knotty trail
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make the torso lower down

sweet tartan
tribal field
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I say give the gun more kick to it

eternal meadow
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oh gosh

tribal field
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it feels a bit weak looking at it like that

eternal meadow
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the reload anims NOOO

tribal field
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no smacks...

copper coral
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Guesty what plugin are you using to animate?

eternal meadow
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blender i think

covert heath
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thats not a plugin but ok

stiff oak
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Once I make a plugin for animating, use mine >.>

stray solar
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a WIP

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gyazo messed up framerate

spiral fjord
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Wow that's smooth

eternal meadow
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i honestly think its going to be bad

mighty shale
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fellas i finally switched to blender

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and needless to say im fuckin confused as hell

little slate
mighty shale
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it's not that its like

lunar vine
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Well yes

mighty shale
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"oh god where is everything"

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its "why the fuck wont you move like i want you to"

little slate
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yes

lunar vine
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Just press random buttons or waste 2 months of your life

mighty shale
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like i rotate a part

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this shit literally

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fuckin

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goes nowhere near where i want it

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i wanna find a way to make it stay in the same location

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but rotate

lunar vine
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What version do you have

mighty shale
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the latest one

lunar vine
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Oh alright

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There should be a ā€œviewā€ option then click on toolbar then there should be settings like move, resize, and rotate

mighty shale
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yeah i already found all that

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im just trying to make it stay in the same place

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while rotating

lunar vine
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Huh

mighty shale
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ill get an example hold on

lunar vine
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Just hold the lines and move your mouse

mighty shale
eternal meadow
lunar vine
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Wait, your animating a rig in blender?

mighty shale
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yes

lunar vine
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Then I don’t see a problem

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It’s been like that

mighty shale
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oh

lunar vine
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Do you have the add on?

mighty shale
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yes

lunar vine
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Yeah then it’s just like that

mighty shale
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oh

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šŸ˜”

lunar vine
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Or find some rigs

eternal meadow
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im gonna animate rebolbur

lunar vine
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There’s different rigs that have different controls that is easier

stiff oak
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You have to learn the mouse controls. Click and hold your scroll wheel in order to pan the camera. Press shift + scroll wheel to actually move the camera around.

mighty shale
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alright im starting to understand it

eternal meadow
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ok

mighty shale
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alrighty i got the hang of it

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now im gonna make some animations

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gg ez

eternal meadow
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how do i animate in blender

mighty shale
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basically

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imagine mooncap animator animating controls

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but inverted

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also, you gotta get an addon

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look it up on youtube there should be a tutorial

eternal meadow
eternal meadow
slender atlas
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BeAn

eternal meadow
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sus

crisp monolith
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Gif quality bad

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H-hello?!?!?!? BerleezyPOG

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@prime prawn Hello, can you tell me if this animation is a3 level pepeblush

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Going on a timeskip

eternal meadow
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how do i rank up to a2 or a3 just from showcasing gun anims

crisp monolith
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You can get a2 or a3 from just showcasing gun animations

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However the animations must be good

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There's a considerable gap between each rank, a1 being beginner, a2 being experienced, and a3 being pretty good (maybe near pro level I don't know)

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So you won't rank up because you made some slight improvements, you're going to need to have noticeable, decently high improvement

fringe latch
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how to get a4

crisp monolith
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A4 is star rank

fringe latch
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this is how u get ranks

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buy the paper size

crisp monolith
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tf is that

fringe latch
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a4 paper

crisp monolith
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cool

fringe latch
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now i got a4

crisp monolith
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Very cool

austere kettle
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Based on the DJ EXIT animation

eternal meadow
austere kettle
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I think so

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Is mine good for a1?

eternal meadow
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idk

crisp monolith
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ok

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It's definetly higher than most a1s

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But I don't know if it's a2

eternal meadow
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its still in wip null

crisp monolith
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I'm not a viewmodel specialist though so I'm not the guy to ask

eternal meadow
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maybe ask discord chan

crisp monolith
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Also

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You need to ask an a2 or a3 in order to rank up

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Well, they're not the ones that give you ranks. They're just the ones that decide whether or not you're eligable

eternal meadow
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discord chan is an a2 and he's a viewmodel animator

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ill ask him

eternal meadow
austere kettle
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Please no

slender atlas
slender atlas
stray solar
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this is only my 30th or so

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@eternal meadow Do you think I'm worthy of Animator III

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there's one above btw

eternal meadow
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can someone help me

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?

austere kettle
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this is my first animation

crisp monolith
eternal meadow
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I might try character animating

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And not at the same time frogchamp

slender atlas
slender atlas
eternal meadow
slender atlas
austere kettle
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Of course I had to learn how to use moon and moved limbs and stuff

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But I made that on my first day

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After learning how to do first person animations

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Now I know to use thinner arms and transparent body

eternal meadow
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Can't relate

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Seriously, I cant

austere kettle
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The mechanics are easy to use

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Its just hard to make things realistic sometimes, especially with R15

eternal meadow
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I have animated characters before but those were just third person gun anims

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H

austere kettle
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I just like making anims for skits

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And also to improve

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And hopefully get a1 role sooner or later

eternal meadow
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Im just trying go grind to a4

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So I can be better than falco bru

austere kettle
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falco is just god-tier

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years of animation

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ill move to blender when I master moon

eternal meadow
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Not really

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Its not like other animators couldn't be him or reach his skills that are roblox gun animators

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Yes but ill most likely have a good start on blender

valid iris
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I'm looking for an animator for my future demon slayer game (feel free to dm)

austere kettle
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From what I seen, blender isn’t too difficult

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But I’d only use it for static animations, moon is easier to adapt your animation to the environment

eternal meadow
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studio** You are now Level 11! **studio

austere kettle
eternal meadow
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you don't improve animation skills with moon

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just have way more stuff to get

austere kettle
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Constantly working on animations in general improves your skills

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I haven’t animated in a few weeks until recently and it took me a while to get better

void nymph
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roblox animating and blender are totally different

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blender animating doesnt take long to learn but it takes long to master

eternal meadow
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funny how notive destroys majority of good blender animators and he uses moon animator

stray solar
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and it's not just about it being smooth and all that

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for example, game animation needs to have clarity and be responsive in-game

eternal meadow
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ok

eternal meadow
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ok

austere kettle
eternal meadow
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studio** You are now Level 9! **studio

austere kettle
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Whether it’s a skit or an in-game mechanic differs

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as well as if you’re using R6 or R15

eternal meadow
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what if its viewmodel

slender atlas
fathom sand
stray solar
stray solar
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it doesn't portray weight very well and the actual bringing down of the sword is awkward and the motion curve is linear

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with the way he winds up his attack, he should be doing a diagonal swing

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this is your line of action

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the pose itself is awkward, no line of action, that wouldn't even hit a target, etc.

crisp monolith
austere kettle
austere kettle
crisp monolith
# stray solar and it's not just about it being smooth and all that

He's telling the truth btw, a lot of beginners think that smoothness is all you need and while yes, smoothness is important there are other fundamentals you have to follow. If animation were only ranked by smoothness you could use blender and boom, a3 level instantly.

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He's also right about clarity and responsiveness deluxe_pepe

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If you plan on becoming an animator for games specifically then you especially need to know that

austere kettle
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I'm still not sure if I want to do it for games as of now

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My main purpose is for skits and cinema

crisp monolith
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If you wanna be a cinematic animator that's fine

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Me personally I prefer game animations because how cool they look in game

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Though, you still have to practice outside of doing something for a game

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also

austere kettle
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Game animations are always cool, I mean look at that

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R15 is really fun to animate

crisp monolith
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It really is

austere kettle
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It looks more realistic so the standards are kind of higher but

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End results are always great to look at

crisp monolith
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Agreed

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A lot of people trash r15 because skill issue

austere kettle
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R15 isn't too bad, once you learn to be creative with it, it can make a lot of R6 animations look better

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Sheesh

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Though it is really stiff

crisp monolith
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It is

crisp monolith
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The gravity seems alright

austere kettle
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Physics is the best part of R15

slender atlas
crisp monolith
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Ok

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Let me elaborate

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I basically just said the same thing he said lol

austere kettle
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Bring the sword around to the left a bit

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So more of a swing than a slam

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As seen in your animation

crisp monolith
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So you see how he's holding his sword to the side? If that's the case he should swing the sword diagonally because for you to hold your sword like that then slam it down vertically isn't very realistic (I mean, if you're really strong I guess you could do it???)

austere kettle
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You should also slow the animation in which he brings down the sword. It adds more weight and doesn't make it seem the sword is made of paper

slender atlas
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We've seen that smiling grey brikmen are very stronk, alright, gimme a sec to fix the slash

steel canopy
crisp monolith
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Fast dinosaur UM

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Looks good as per usual dino man

austere kettle
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smexy

eternal meadow
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@steel canopy give rig null

steel canopy
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mmmmmmmm mmmwhy

eternal meadow
steel canopy
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you'd have to use the old animation editor to animate it

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the way its rigged isnt friendly to other ones

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aswell as its for my project and i dont just want to be giving out my models

prisma tiger
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what do u guys think?

steel canopy
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for a first animation the legs and arms are good

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give it torso movement

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it looks like its just in place

prisma tiger
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yeah, thats a good idea

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Ok, thats smart

prisma tiger
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Do you think this looks good?

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could someone please tell me how I can set this as the walk/run animation for a charachter?

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character*

eternal meadow
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on a rating of 1-10

tribal field
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may just be my OCD but you're ejecting unused bullets

austere kettle
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I've got alternating lights in my world currently through a script, and I'm trying to observe them without having to run the game so I can run my animation while seeing the lights alternate. Is there a way to do this or is this just impossible?

eternal meadow
austere kettle
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I'll make them turn purple if you don't tell me how to do this

tribal field
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through what are you animating?

austere kettle
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Moon

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So can just run the animation without playing the game

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And I'm trying to view the alternating lights as well

tribal field
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I'm not sure if I remember how to do this again

austere kettle
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Its at least possible?

tribal field
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but you could add the item into moon

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well nvm then

austere kettle
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Nah its alternating lights through a script

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I'm trying to have the lights alternate while I'm in dev mode

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if thats possible at all

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So I can run the animation

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While having the lights go off at the same time

eternal meadow
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yeah, its just for showcasing or films

austere kettle
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thats what I'm attempting to do

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a short skit

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and im trying to add alternating lights within the skit through a script, though scripts only work in game I guess

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and so I'm trying to find a way to do this somehow

tribal field
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yeah then you could use cframe

austere kettle
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cframes can active scripts?

tribal field
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you can use it to active and deactive the light iirc

austere kettle
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The lights on the table are supposed to alternate green and black

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And I'm attempting to run this animation along with the alternating colors

eternal meadow
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the anim looks like linear spam

austere kettle
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Mostly because its around 8 to 10 seconds

eternal meadow
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but its sine

austere kettle
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I zoomed out so its more compacted and you can see all of them

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I've experimented with the other anims and I couldn't find one that transitioned well for each one as it did with linear

eternal meadow
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H O W

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WHAT BLACK MAGIC IS THIS

eternal meadow
eternal meadow
stray solar
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and it also has a lot of disadvantages

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bezier just makes things accelerate then decelerate basically

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the graph editor

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can be annoying sometimes

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for example

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if you scale out keyframes

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sometimes one of the keyframe handles can go whack and make it weird

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ima just give up

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on this

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the side vault over the block

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isn't working

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😩

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I need IK

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reee

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im gonna do a normal vault

mighty shale
stray solar
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lol

mighty shale
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i gotta adapt everything now

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šŸ˜”

stray solar
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slow it down a bit

mighty shale
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thats what im gonna do

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i realized that the teq i used in mooncap

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doesn't work in blender

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not as well at least

stray solar
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wym

mighty shale
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ok so basically

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for mooncap walk anims

stray solar
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split a walk animation into its keyposes

mighty shale
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i would make 0 look like they're about to take a step

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go 14 keyframes ahead

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make them take a step

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10 keyframes ahead of that

stray solar
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well it might be your framerate

mighty shale
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make em repeat step 0 but with different feet

stray solar
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and it's frames ahead

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keyframes are the actual data you're storing

mighty shale
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my framerate is set to 60

stray solar
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okay anyways

mighty shale
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if i make it slower it looks chunky

stray solar
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split a walk into its keyposes

mighty shale
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alright

stray solar
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Up, Contact, Passing, Push

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and the problem for you is that you might have these tips but you don't actually understand why that looks good

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the reason it might look good is because it has a constant pace

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the legs stay the same speed and cycle

mighty shale
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no i understand how it has the same pace and stuff

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i can already make walk anims, im just trying to master it

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finding just the right places

stray solar
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Yeah

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First off

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The torso should have priority

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otherwise you'll have to adjust the legs later on

mighty shale
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alright

stray solar
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remember

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Up, Contact, Passing, Push

mighty shale
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alr

stray solar
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the Up pose should be the highest

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and one leg should be in the air a bit

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and then the contact pose

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in a walk cycle these should be furthest away

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the passing is where the character is when the center of gravity is at the legs

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forget the push I had btw

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that's for run cycles

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_ _
the down pose is before the passing and after contact

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Up > Contact > Down > Passing

eternal meadow
mighty shale
eternal meadow
dense mauve
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is there a difference with using old r15 and regular r15

lunar vine
#

Wdym

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R15 is r15

dense mauve
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this is what i mean

lunar vine
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Oh, I don’t really use moon that much so I have no information on it

eternal meadow
#

dance animations NOOO

tribal field
#

moustafa!

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I did a horrible attempt

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at the guilty gear style of animation

opal sapphireBOT
#

dynoSuccess Sunset_pandašŸ’•šŸŒøāœØ#4206 has been warned.

tribal field
#

wanna see it?

random sand
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I'm new to the server and it didn't let me type, thats why I came here-

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It says im not allowed to type in hiring

tribal field
#

it's not really done

random sand
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Then how i'm I supposed to ask?-

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HOW are you supposed to

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nvm.

tribal field
#

get level 5

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in the server

random sand
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How-

tribal field
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that will give perms to talk in the marketplace channels

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by just talking in the server

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yeah I know

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yeah

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I kind of changed my idea for the animation in the middle of it

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I'll end up re-doing it later

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I'm not that good though

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have more experience in 2d animation

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you can get a1 for a simple idle anim

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the walk one?

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I accidentally went to 2.14 and literally screamed "WAHSJDHA"

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we could, but I wanna try getting a bit more experience in the style

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cause man

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24 fps, every frame a keyframe

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atleast there isnt 500 bones

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idk why I actually did but I made the chair into a rig

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I will turn people into chairs

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144-ish frames iirc

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pain.

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it's why I'd rather just get more experience with shorter ones

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it would

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thats a slight issue

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I'm just using moon anim

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cya

eternal meadow
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Yo where are the animations?

lunar vine
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Here duh

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Or go join moon animator discord

tribal field
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scroll up and theres animations

abstract kayak
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first time trying animating

slender atlas
vivid finch
tribal field
#

welcome to pain land

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atleast its not 500 bones

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yay!

tribal field
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yeah bht guilty gear has the advantage of 500 bones

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to jusg stretch with

tribal field
#

welcome to hell

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show whenever you feel like it

eternal meadow
#

studio** You are now Level 11! **studio

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animating is pain

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😭

tribal field
#

now imagine 500 bones

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I watched the entire talk about the animation and stuff

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it's not like they did anything new

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they just did so much

eternal meadow
#

Pain in a nutshell: Human body, every single joint. And add some extra pain into having to animate the mouth and fingers.

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cries in way too many joints

tribal field
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yeah the gdc one

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seen that one too

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nice

tribal field
#

ayo

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it looks pretty nice

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the pacing of swinging the sword around needs to be a bit slower

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it goes a bit too fast

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but for the rest

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its nice

crisp monolith
eternal meadow
#

wtf is this

azure river
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decided doing r6 instead of rthro

eternal meadow
#

ok

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i don't think a musket being that short could be hard enough to get someone unconscious

azure river
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well it wont

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cause im gonna make him spin like a looney toons character then shoot him in the chest

azure river
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knocking my actors out is a safety hazard

eternal meadow
#

atleast change the weapon or give it a bayonet

azure river
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as a proffesional i wont put my dummies in unnecessary danger

azure river
#

make it move forward when grabbing the mag out of it

shrewd heron
#

I’m going to get started with animation, does anyone have tips or videos on how to make smooth animation?

azure river
#

RFMC

shrewd heron
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Blender

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Ok

eternal meadow
#

help, i exported a high poly fbx to obj and my roblox studio crashed when i tried importing it

slender atlas
#

Yo, blender users, could yall tell me why you guys prefer blender

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And for people who use moon animator or animation editor would u like to switch to blender and why aswell

eternal meadow
#

yet notive is better than most blender animators and he uses moon

slender atlas
#

My question why why blender is worse or better than roblox studios, but thanks for that anyways Xd

eternal meadow
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like, you can literally make a pixar movie with blender

slender atlas
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animating

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why is it better for animating than roblox studios was my question

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what things in the animator of blender makes it better than moon

sharp copper
#

Can somebody help me make a zombie game for free?

eternal meadow
#

how you move things

opal sapphireBOT
#

dynoSuccess DickMan#7456 has been warned.

sharp copper
#

wait wat

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why did i get warned

slender atlas
#

Please dont go karen mode-

void sparrow
#

s wor d

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:)

slender atlas
#

s o w d r

void sparrow
#

susord

sharp copper
#

Eof

eternal meadow
#

shit ass

sharp copper
#

dang dude chill

void sparrow
#

hotdogs?!?!!?

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where

eternal meadow
#

studio** You are now Level 1! **studio

sharp copper
#

im sorry

eternal meadow
#

knockoff doom viewmnodel

void sparrow
#

dom

tribal field
#

yeah

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it's better for when you go from 2d to 3d

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I'm used to spending ages on frames

slender atlas
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U putting everything on constant?

tribal field
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it's based off the sol badguy victory from guilty gear

stray solar
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I mean

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are you talking about blender animators in general?

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cuz trust me no way is a ROBLOX animator better than most blender animators

eternal meadow
stray solar
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you said most

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Dillon Goo animates in blender

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and some industry professionals do too

eternal meadow
stray solar
#

@notive

void nymph
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why u put all the keyframes on constant

stray solar
#

to block things out

eternal meadow
stray solar
#

get the timing right and is less distracting

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allows people to work on the key poses and make them strong

stray solar
#

how many blender animators do you know

eternal meadow
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Not alot

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Searched him up and I saw animated nsfw

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On YouTube

stray solar
stray solar
eternal meadow
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TBGlitch

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why am i seeing wwe content

stray solar
#

notive seems to use blender

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sometimes

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I can see IK constraints and bezier interpolation

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only his less serious videos are in moon

stray solar
eternal meadow
stray solar
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cuz he doesn't have a youtube

eternal meadow
#

oh

stray solar
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he has the cool role in the moon animator server

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he's one of the best animator who uses moon

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he's not like super good or anything tho

eternal meadow
scarlet pulsar
#

make it go all out

eternal meadow
#

ok

scarlet pulsar
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also the hammer stays back

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unless you make the player uncock the hammer

eternal meadow
#

ehqwyugewwqyeg

austere kettle
#

How do you animate a rig and keep it in place without it falling over bruh

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Anchoring it just stops it from animating

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And welding as well since the entire body is moving

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i love you

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thank you

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its beautiful

eternal meadow
austere kettle
#

i got socks on

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no homo

eternal meadow
#

or L1A1 idk the difference between the two

eternal meadow
#

no viewmodel

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ye

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im not using the Fe gun script that every else is using

eternal meadow
mighty shale
#

look it up on youtube

eternal meadow
mighty shale
#

kk

eternal meadow
#

you mean blender addon or studio plugin?

eternal meadow
eternal meadow
#

shoot what :troll:

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there's 5

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ok

tribal field
#

theres one left even if you miss

eternal meadow
#

there's a possibility that the 6 bullets don't hit all of them frogchamp

tribal field
#

oh right

short pine
#

makes sense i guess

eternal meadow
#

do i get the a2 role :troll:

#

sad life šŸ˜”

#

can you get ass tho?

#

noob

surreal folio
#

any tips?

#

I'm pretty new to animating

#

thanks for the tip

eternal meadow
void nymph
#

Cool

eternal meadow
#

give me a2 now :troll:

tall dagger
#

who listens to lion king and animates at the same time

tall dagger
tall dagger
#

@eternal meadow

#

inky

#

what would you rank pri

#

off of his

#

work

eternal meadow
#

i already sent previous work here before

#

so they have to scroll down alot

#

h

eternal meadow
#

<

#

a1 NOOO

#

whatstheir work @tall dagger

tall dagger
#

is there work

eternal meadow
#

anymore?

eternal meadow
eternal meadow
tall dagger
#

repost your work pri

eternal meadow
#

idk much about fps sweatingintensifies

#

can't rlly

#

say

#

sad

#

if i ask falco, ill get roasted null

maiden stone
maiden stone
#

50% done tho

#

lol

eternal meadow
#

and what/how to improve

maiden stone
#

the animation just doesn't feel realistic enough to a real gun

#

there needs to be more force

#

in the reload

eternal meadow
#

like what type of force tho

#

don't include the shotgun recoil :troll:

#

recoil script settings can just change it

maiden stone
#

the animation needs to be smoother lad

eternal meadow
#

isn't it already smooth

steel canopy
#

i havnt posted this

#

so

eternal meadow
steel canopy
#

what

stiff oak
#

That's cool

red haven
#

I'm genuinely disturbed

azure river
#

Animation Rating: 9.5/10
I dont like this game

I was unhappy with the result of the video that I already made. So I just remade it.

Inspired by Hectorlo's "All Reload Animations in (n) Minutes" series.
*If my video gets claimed by Hectorlo, I will gladly private it.
*I will use max FOV for these kind of format as far as I can. If you got a pro...

ā–¶ Play video
#

when they're pulling the mags out make the gun rotate down

#

then pull it up again

#

same thing when inserting a mag

#

rotate up then back down

#

also the ak mag goes forward first before pulling out and inserting mag

azure river
#

i can't see

deft heron
eternal meadow
deft heron
#

ok

tribal field
#

to add to that, why are you not even close to the charging handle?

#

theres nothing on the side to pull the bolt back

azure river
#

the gun is too far away from the camera

#

you dont have to put the right hand in frame

frosty token
#

i made a combo string and i think it looks nice though it looks a little weird at the end

eternal meadow
#

studio** You are now Level 1! **studio

round anvil
#

does anyone know how do i animate with a tool?

meager oracle
meager oracle
#

But she isn’t quite sure since she’s new to animating as well.

round anvil
#

tf

stiff oak
round anvil
round anvil
frosty token
frosty token
#

so i'm not really gonna animate the legs

stiff oak
round anvil
stiff oak
#

depends on what exactly you mean by that

round anvil
#

well

#

i want to have my dummy

#

have a tool

#

so i can get a uhh

#

better view of how it will look

eternal meadow
stiff oak
#

typically you just animate the humanoid, then when the humanoid has the tool equipped it will be welded to the hand as the animation plays

round anvil
eternal meadow
round anvil
#

r6

eternal meadow
#

weld the right arm to handle

round anvil
#

alright

#

thanks

#

ill try

crisp monolith
slender atlas
#

did miq leave

tribal field
#

yea

crisp monolith
#

YOOO

#

THEY GON KILT MIQ

eternal meadow
#

can someone help me get a roblox character rig?

zealous pendant
eternal meadow
frosty token
#

i updated the animationa bit

#

the torso moves more

#

and the uppercut moves a little bit more smooth

eternal meadow
frosty token
#

aite

eternal meadow
#

Hey can someone help me i was rigging my model and when i did the moon animation it legit CRASHED my entire computer someone help me fix this issue

#

skill issue with pc

#

try restarting

#

Nooo because i went to a different new file with a different model and it was working fine

#

or check if its like overloading stuff

eternal meadow
#

i don't really know. but you should try restarting the main things

#

like reinstalling the plugin

#

or pc

#

or dev forums

#

not here

#

probably ill do that and if it does not work i finna say fuck that model and make a new one

brazen plinth
silent zealot
stiff oak
crisp monolith
#

Good job

#

I don't know if you wanna be reranked but from what I can see I'd say that's low a2 level

brazen plinth
remote mural
#

that's just what I'd personally do

remote mural
slender atlas
austere kettle
#

As in it looks like it loops two animation frames back and fourth

#

Try adding a little more elaborate movement in each step and as the arms sway

#

though this isn’t much great either, something like this is what I mean

#

But I’m really obsessed over realism so it might not matter much

#

also @eternal meadow I think i’m ready for animator 1

sly tundra
red haven
#

I'm currently making an r86 wheeze

balmy elk
#

huh

red haven
#

nvm it ended up being an r59

#

aa

#

I have a part named 54, and the animation editor insists its being affected by 2 motor6ds even though I only have one motor6d with 54 as its part0 and only one motor6d with 54 as its part1

#

Why is this happening smad

potent oxide
#

(insert sword)

eternal meadow
slender atlas
teal flare
#

.

cloud lotus
#

It's just troll I believe :v

eternal meadow
tribal field
#

why does the mag just, go from inside the gun to his hand

eternal meadow
#

there's 2

#

and if you're talking about the mag2 inside the chest

#

then don't count that.

tribal field
short pine
#

It aint realistic but its fine for me i guess

tribal field
#

that aint it chief

eternal meadow
#

i don't get it

tribal field
#

the magazine clips from the magwell into the hand

#

without actually being pulled out

eternal meadow
#

ok

#

we9uuqwuiehwhuqeq

#

ok i found the frame (s) that does that

#

recorder fucked up badly which is why it made it 60fps to 30fps

#

qweqwe9jqweijqw

eternal meadow
#

first animation

#

i thought you were a2 for a sec

#

actually, imagine if you could get a2 with this. that would be very pog

floral anvil
floral anvil
eternal meadow
#

damn

#

F

#

:/

#

well i tried

eternal meadow
#

which

#

it teleports :troll:

#

sadly there is no way of importing that into blender anymore

#

cause i didn't save

#

and idk how to edit that in animation editor or moon

simple bramble
red haven
eternal meadow
simple bramble
#

I am just showcasing animations

tribal field
#

they look nice

eternal meadow
#

a2 role grind NOOO

austere spindle
#

a walking animation, pretty shitty because im new to animation, any tips to make it look more natural and smooth?

slender atlas
eternal meadow
abstract kayak
#

can anyone send a yt video that explains how i can rig some wings

abstract kayak
silent zealot
#

i meant to say loop

eternal meadow
#

i dislike it

#

kind of

silent zealot
#

make it return to the original position

#

so it'll loop nicely

eternal meadow
#

Ik

#

Blender gang frogchamp

eternal meadow
sly tundra
void nymph
#

basic

crisp monolith
#

Is he British?

void nymph
#

anim 1

#

british "people"

crisp monolith
#

The only thing worse than a British is an American - Reborn, probably

eternal meadow
#

bri'ish 1 arm melee user?

eternal meadow
verbal locust
#

down

round anvil
#

props to all animators i find it hard ngl

latent rune
#

^

sly tundra
eternal meadow
#

pog

real siren
slender atlas
muted knoll
#

oh

short pine
lost moat
#

Is this walk animation ?

muted knoll
#

maybe

#

Leg moving

simple bramble
#

2nd thing is, instead of animating the thing frame by frame, you are gonna wanna use a cycle, you basically animate the stuff that matters

#

and let the animator interpolate

eternal meadow
eternal meadow
#

why does no one talk here

#

where does it clip

#

i see 1 frame of that

#

do i get a2 now?

short pine
eternal meadow
#

studio** You are now Level 3! **studio

lunar hazel
nocturne hollow
sturdy palm
#

?

eternal meadow
#

studio** You are now Level 2! **studio

#

most likely won't respond

#

i did that before and no response even for a2's

void nymph
#

What

#

WHAT!

#

I dont know

#

probably

#

its smooth

eternal meadow
#

it's my second reload animation in blender

#

and ive been only using it for 2-3 days

azure river
#

ahwga

#

hello

#

what

#

well i wouldn't exactly call it a2

#

the gun is clipping in and out

#

it looks like it's not welded to the arm and being its own thing

eternal meadow
azure river
#

thats weird

#

oh

eternal meadow
azure river
#

ohh

#

well im not sure why the gun is clipping in and out

#

but if you want the reload visible don't show the handle too little

#

like expose it more

eternal meadow
azure river
#

so it's not clipping

#

waht

#

that shouldn't be a problem it doesn't move

#

a lot

#

it's just going out and back in

eternal meadow
azure river
#

oh it's blender

#

me no use blender beep boop device

eternal meadow
azure river
#

by the way why is he drived in the ground

eternal meadow
#

for it to be animate able

#

in blender

#

well it does at first

azure river
#

can't you move it up though

#

ive seen people move it up

eternal meadow
#

yes

#

but the left arm moves weird alot

#

during the anim

#

when it's not putting the mag in

#

it looks weird

crisp monolith
lost moat
#

Is blender better in animating?

eternal meadow
#

studio** You are now Level 2! **studio

eternal meadow
#

:troll:

#

its smoother and better results

#

i didn't even save the deagle animation in blender

#

so i have to restart the whole thing in blender

#

but is it a2 without the minor clipping

lost moat
#

Miles? i haven't heard about it

eternal meadow
azure river
#

moon suite

austere spindle
azure river
#

the poses

simple bramble
austere spindle
#

ah alright, thanks

eternal meadow
void nymph
eternal meadow
lunar hazel
#

XD

balmy elk
eternal meadow
#

clipping NOOO

tribal field
#

thats just an image NOOO

eternal meadow
#

i hope no one says ''clipping''

#

:troll:

#

someone say something deepsigh

tribal field
#

it looks good!

#

its clean

eternal meadow
#

ok give a2

#

wait wait wait no

#

i see clipping

tribal field
#

no

#

I can't give a2

eternal meadow
#

nvm there was no clippin

#

doesn't matter too much

eternal meadow
#

where is the clipping

#

what

#

i don't see it

#

are you talking about the mag? or the handle

#

ok

#

intentional

#

ive seen other games/anims do it

#

arsenal pistols

tribal field
#

theres some where it does

#

but thats for stuff like a flip

#

dual vulcanics iirc

eternal meadow
#

bwqeugbqwegqwgq

tribal field
#

theres too many pistols for me to remember

eternal meadow
#

im going to mentally insane

#

so, i just keep the handle's position and don't change it

#

ok

#

do i get a2 if i fix it :troll:

tribal field
#

uhh I think I found the pistol he was talking about